U.S. patent application number 12/212953 was filed with the patent office on 2009-03-26 for system and method for rendering game pieces.
Invention is credited to Arden YANG.
Application Number | 20090082106 12/212953 |
Document ID | / |
Family ID | 40472255 |
Filed Date | 2009-03-26 |
United States Patent
Application |
20090082106 |
Kind Code |
A1 |
YANG; Arden |
March 26, 2009 |
SYSTEM AND METHOD FOR RENDERING GAME PIECES
Abstract
A game-piece rendering system includes a plurality of game cards
each storing predetermined machine-readable data, and a game host
unit. The game host unit includes: a game card reader for reading
the machine-readable data stored on the game cards; a processor
coupled to the game card reader and executing a rendering program
to generate a game screen based on the machine-readable data read
by the game card reader, the game screen including a plurality of
virtual game pieces corresponding respectively to the game cards
read by the game card reader; and a touchscreen display coupled to
the processor and displaying the game screen. The processor
performs control such that the virtual game pieces are selected and
manipulated on the touchscreen display in response to a user
touching the touchscreen display. A game-piece rendering method is
also disclosed.
Inventors: |
YANG; Arden; (Rosemead,
CA) |
Correspondence
Address: |
OSTROLENK FABER GERB & SOFFEN
1180 AVENUE OF THE AMERICAS
NEW YORK
NY
100368403
US
|
Family ID: |
40472255 |
Appl. No.: |
12/212953 |
Filed: |
September 18, 2008 |
Current U.S.
Class: |
463/37 ;
463/43 |
Current CPC
Class: |
A63F 2009/2414 20130101;
A63F 2009/241 20130101; A63F 2300/1075 20130101; A63F 2300/807
20130101; A63F 13/2145 20140902; A63F 2009/246 20130101; A63F
2300/6623 20130101; A63F 13/52 20140902; A63F 2001/008 20130101;
A63F 9/24 20130101; A63F 13/06 20130101; A63F 2009/2489
20130101 |
Class at
Publication: |
463/37 ;
463/43 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Sep 21, 2007 |
TW |
096135414 |
Claims
1. A game-piece rendering system, comprising: a plurality of game
cards each storing predetermined machine-readable data; and a game
host unit including a game card reader for reading the
machine-readable data stored on said game cards, a processor
coupled to said game card reader and executing a rendering program
to generate a game screen based on the machine-readable data read
by said game card reader, the game screen including a plurality of
virtual game pieces corresponding respectively to said game cards
read by said game card reader, and a touchscreen display coupled to
said processor and displaying the game screen; wherein said
processor performs control such that the virtual game pieces are
selected and manipulated on said touchscreen display in response to
a user touching said touchscreen display.
2. The game-piece rendering system of claim 1, wherein said game
card reader of said game host unit includes a plurality of insert
slots for insertion of said game cards, respectively.
3. The game-piece rendering system of claim 1, wherein the
machine-readable data is stored on each of said game cards using
electrically conductive printing ink, and said game card reader of
said game host unit is an electrically conductive printing ink
reader.
4. The game-piece rendering system of claim 1, wherein the
machine-readable data is stored on each of said game cards using a
radio frequency identification (RFID) tag, and said game card
reader of said game host unit is a RFID reader.
5. The game-piece rendering system of claim 1, wherein in response
to detection of touching of one of the virtual game pieces on said
touchscreen display and subsequent touching of a desired position
on said touchscreen display, said processor performs control to
move said one of the virtual game pieces from an initial position
to the desired position in the touchscreen display.
6. The game-piece rendering system of claim 1, wherein in response
to detection of touching of one of the virtual game pieces on said
touchscreen display and subsequent sliding of a finger of the user
on said touchscreen display, said processor performs control such
that said one of the virtual game pieces is caused to perform a
predetermined action in a direction corresponding to that of
sliding of the finger on said touchscreen display.
7. A game-piece rendering system, comprising: a plurality of game
cards each storing predetermined machine-readable data; and a game
host unit including a game card reader for reading the
machine-readable data stored on said game cards, a processor
coupled to said game card reader and executing a rendering program
to generate a game screen based on the machine-readable data read
by said game card reader, the game screen including a plurality of
virtual game pieces corresponding respectively to said game cards
read by said game card reader, and a display coupled to said
process or and displaying the game screen; wherein said game card
reader is one of an electromagnetism-based game card reader and a
radio frequency-based game card reader.
8. The game-piece rendering system of claim 7, wherein said game
card reader of said game host unit includes a plurality of insert
slots for insertion of said game cards, respectively.
9. The game-piece rendering system of claim 7, wherein the
machine-readable data is stored on each of said game cards using
electrically conductive printing ink, and said game card reader of
said game host unit is an electrically conductive printing ink
reader.
10. The game-piece rendering system of claim 7, wherein the
machine-readable data is stored on each of said game cards using a
radio frequency identification (RFID) tag, and said game card
reader of said game host unit is a RFID reader.
11. A game-piece rendering method, comprising: a) providing a
plurality of game cards each storing predetermined machine-readable
data, and a game host unit which includes a game card reader, a
processor coupled to the game card reader, and a touchscreen
display coupled to the processor; b) reading the machine-readable
data stored on the game cards using the game card reader; c)
generating a game screen using the processor based on the
machine-readable data read by the game card reader, the game screen
including a plurality of virtual game pieces corresponding
respectively to the game cards read by the game card reader; d)
displaying the game screen on the touchscreen display; and e)
selecting and manipulating the virtual game pieces using the
processor in response to a user touching the touchscreen
display.
12. The game-piece rendering method of claim 11, wherein the game
card reader of the game host unit includes a plurality of insert
slots for insertion of the game cards, respectively.
13. The game-piece rendering method of claim 11, wherein the
machine-readable data is stored on each of the game cards using
electrically conductive printing ink, and the game card reader of
the game host unit is an electrically conductive printing ink
reader.
14. The game-piece rendering method of claim 11, wherein the
machine-readable data is stored on each of the game cards using a
radio frequency identification (RFID) tag, and the game card reader
of the game host unit is a RFID reader.
15. The game-piece rendering method of claim 11, wherein, in step
e), in response to detection of touching of one of the virtual game
pieces on the touchscreen display and subsequent touching of a
desired position on the touchscreen display, the processor performs
control to move said one of the virtual game pieces from an initial
position to the desired position in the touchscreen display.
16. The game-piece rendering method of claim 11, wherein, in step
e), in response to detection of touching of one of the virtual game
pieces on the touchscreen display and subsequent sliding of a
finger of the user on the touchscreen display, the processor
performs control such that said one of the virtual game pieces is
caused to perform a predetermined action in a direction
corresponding to that of sliding of the finger on the touchscreen
display.
17. A game-piece rendering method, comprising: a) providing a
plurality of game cards each storing predetermined machine-readable
data, and a game host unit which includes a game card reader, a
processor coupled to the game card reader, and a display coupled to
the processor; b) reading the machine-readable data stored on the
game cards using the game card reader; c) generating a game screen
using the processor based on the machine-readable data read by the
game card reader, the game screen including a plurality of virtual
game pieces corresponding respectively to the game cards read by
the game card reader; and d) displaying the game screen on the
display; wherein the game card reader is one of an
electromagnetism-based game card reader and a radio frequency-based
game card reader.
18. The game-piece rendering method of claim 17, wherein the game
card reader of the game host unit includes a plurality of insert
slots for insertion of the game cards, respectively.
19. The game-piece rendering method of claim 17, wherein the
machine-readable data is stored on each of the game cards using
electrically conductive printing ink, and the game card reader of
the game host unit is an electrically conductive printing ink
reader.
20. The game-piece rendering method of claim 17, wherein the
machine-readable data is stored on each of the game cards using a
radio frequency identification (RFID) tag, and the game card reader
of the game host unit is a RFID reader.
Description
CROSS-REFERENCE TO RELATED APPLICATION
[0001] This application claims priority of Taiwanese Application
No. 096135414, filed on Sep. 21, 2007.
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] The present invention relates to a game-piece rendering
system and method, in which the game-piece rendering system
includes a plurality of game cards, and game pieces are
automatically rendered on a display in a manner corresponding to
the game cards.
[0004] 2. Description of the Related Art
[0005] A conventional game-piece rendering system is disclosed in
Taiwanese Patent No. I234524. This conventional game-piece
rendering system includes a game area, a game card reader, an image
generator, and a display. In response to a user placing a game card
in the game area, the game card reader reads data of the game card,
and the image generator generates a game-piece image on the basis
of the data read by the game card reader. Control is performed such
that the display subsequently displays the game-piece image
generated by the image generator. Additional control is also
performed by the system, such as moving the game-piece image on the
display in response to user manipulation of the game card in the
game area.
[0006] A drawback of the conventional game-piece rendering system
is that since the game cards are continuously handled by the user
during game play, the game cards quickly become worn. This reduces
the resale value of the game cards. Further, excessive wearing of
the game cards may result in difficulties in reading of the game
cards by the game card reader. The game area of the system may also
become worn over time.
SUMMARY OF THE INVENTION
[0007] Therefore, an object of this invention is to provide a
game-piece rendering system and method that can overcome the above
drawbacks of the prior art.
[0008] According to one aspect, the game-piece rendering system of
this invention comprises: a plurality of game cards each storing
predetermined machine-readable data; and a game host unit including
a game card reader for reading the machine-readable data stored on
the game cards, a processor coupled to the game card reader and
executing a rendering program to generate a game screen based on
the machine-readable data read by the game card reader, the game
screen including a plurality of virtual game pieces corresponding
respectively to the game cards read by the game card reader, and a
touchscreen display coupled to the processor and displaying the
game screen. The processor performs control such that the virtual
game pieces are selected and manipulated on the touchscreen display
in response to a user touching the touchscreen display.
[0009] According to another aspect, the game-piece rendering system
of this invention comprises: a plurality of game cards each storing
predetermined machine-readable data; and a game host unit including
a game card reader for reading the machine-readable data stored on
the game cards, a processor coupled to the game card reader and
executing a rendering program to generate a game screen based on
the machine-readable data read by the game card reader, the game
screen including a plurality of virtual game pieces corresponding
respectively to the game cards read by the game card reader, and a
display coupled to the processor and displaying the game screen.
The game card reader is one of an electromagnetism-based game card
reader and a radio frequency-based game card reader.
[0010] According to still another aspect, the game-piece rendering
method of this invention comprises: a) providing a plurality of
game cards each storing predetermined machine-readable data, and a
game host unit which includes a game card reader, a processor
coupled to the game card reader, and a touchscreen display coupled
to the processor; b) reading the machine-readable data stored on
the game cards using the game card reader; c) generating a game
screen using the processor based on the machine-readable data read
by the game card reader, the game screen including a plurality of
virtual game pieces corresponding respectively to the game cards
read by the game card reader; d) displaying the game screen on the
touchscreen display; and e) selecting and manipulating the virtual
game pieces using the processor in response to a user touching the
touchscreen display.
[0011] According to yet another aspect, the game-piece rendering
method of this invention comprises: a) providing a plurality of
game cards each storing predetermined machine-readable data, and a
game host unit which includes a game card reader, a processor
coupled to the game card reader, and a display coupled to the
processor; b) reading the machine-readable data stored on the game
cards using the game card reader; c) generating a game screen using
the processor based on the machine-readable data read by the game
card reader, the game screen including a plurality of virtual game
pieces corresponding respectively to the game cards read by the
game card reader; and d) displaying the game screen on the display.
The game card reader is one of an electromagnetism-based game card
reader and a radio frequency-based game card reader.
BRIEF DESCRIPTION OF THE DRAWINGS
[0012] Other features and advantages of the present invention will
become apparent in the following detailed description of the
preferred embodiment with reference to the accompanying drawings,
of which:
[0013] FIG. 1 is a front schematic view of a game-piece rendering
system according to a preferred embodiment of the present
invention;
[0014] FIG. 2 is a side schematic view of the preferred
embodiment;
[0015] FIG. 3 is a front view of a game card included in the
game-piece rendering system of the preferred embodiment;
[0016] FIG. 4 is a rear view of the game card of FIG. 3;
[0017] FIG. 5 is a perspective view of a game card reader of the
game-piece rendering system of the preferred embodiment;
[0018] FIG. 6 is a schematic view of an exemplary game screen
displayed on a display of the game-piece rendering system of the
preferred embodiment;
[0019] FIG. 7 is a view similar to FIG. 6, but illustrating an
example of how a virtual game piece appearing in the game screen
may be manipulated;
[0020] FIG. 8 is a view similar to FIG. 6, but illustrating another
example of how a virtual game piece appearing in the game screen
may be manipulated;
[0021] FIG. 9 is a front view of a memory card included in the
game-piece rendering system of the preferred embodiment;
[0022] FIG. 10 is a rear view of the memory card of FIG. 9; and
[0023] FIG. 11 is a flowchart of a game-piece rendering method
according to a preferred embodiment of the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0024] Referring to FIGS. 1 to 5, a game-piece rendering system
according to a preferred embodiment of the present invention
includes a plurality of game cards 1, a game host unit 2, and a
base 3 on which the game host unit 2 is disposed.
[0025] Many games may be played using the game-piece rendering
system of the present invention. For example, a card-based game of
strategy played by two or more players, in which each of the
players possesses a plurality of game cards, may be played using
the game-piece rendering system of the present invention. However,
the present invention is not limited in this respect and other
types of games involving any number of players (including a single
player) may be played using the game-piece rendering system of the
present invention. For example, a sports game involving a single
player who plays against the game host unit 2 may be played using
the game-piece rendering system of the present invention.
[0026] When a game involving multiple players (4-8 players, for
example) is played using the game-piece rendering system of the
present invention, it is noted that the game-piece rendering system
of the present invention allows the multiple players to
simultaneously perform game control through use of a single
touchscreen. That is, the control of game pieces of the multiple
players through a single touchscreen, and the ability to keep track
of different control of different game pieces by the multiple
players, is made possible by the present invention.
[0027] With particular reference to FIGS. 3 and 4, each of the game
cards 1 has a front face 11 and a rear face 12. Different types of
images and information may be printed on the front and rear faces
11, 12 of each of the game cards 1. For example, a character image
111 associated with the game card 1 may be printed on the front
face 11.
[0028] Furthermore, each of the game cards 1 stores predetermined
machine-readable data. In one embodiment, the machine-readable data
is stored on each of the game cards 1 using electrically conductive
printing ink. In another embodiment, the machine-readable data is
stored on each of the game cards 1 using a radio frequency
identification (RFID) tag. As an example, the machine-readable data
may be a code that is stored using electrically conductive printing
ink or a RFID tag.
[0029] Referring to FIGS. 1 and 2, the game host unit 2 includes a
housing 21, a game card reader 22 disposed on the housing 21, a
touchscreen display 23 disposed on the housing 21, an auxiliary
display 24 disposed on the housing 21 above the touchscreen display
23, a pair of speakers 25 mounted in the housing 21 on opposite
sides of the touchscreen display 23, a token-receiving module 26
mounted in the housing 21 at one side of the touchscreen display
23, a memory card reader/writer 27 mounted in the housing 21 on the
same side as the token-receiving module 26, and a processor 28
disposed in the housing 21 and coupled to the game card reader 22,
the touchscreen display 23, the auxiliary display 24, the speakers
25, the token-receiving module 26, and the memory card
reader/writer 27.
[0030] The game card reader 22 reads the machine-readable data
stored on the game cards 1. In the embodiment where the
machine-readable data is stored on each of the game cards 1 using
electrically conductive printing ink, the game card reader 22 is an
electrically conductive printing ink reader and reads the
machine-readable data stored on the game cards 1 through
electromagnetism. Alternatively, in the embodiment where the
machine-readable data is stored on each of the game cards 1 using a
RFID tag, the game card reader 22 is a RFID reader. Hence, in these
two embodiments, the game card reader 22 is one of an
electromagnetism-based game card reader and a radio frequency-based
game card reader. As best shown in FIG. 5, in the preferred
embodiment, the game card reader 22 includes a plurality of insert
slots 221 for insertion of the game cards 1, respectively.
[0031] The processor 28 executes a rendering program to generate a
game screen 281 based on the machine-readable data read by the game
card reader 22. An example of the game screen 281 is shown in FIG.
6. The game screen 281 includes a plurality of virtual game pieces
283 which correspond respectively to the game cards 1 read by the
game card reader 22. The game screen 281 may also include a
plurality of virtual game pieces 284 corresponding respectively to
an opponent's game cards (not shown).
[0032] In the preferred embodiment, the processor 28 renders the
game screen 281 (and the virtual game pieces 283 included therein)
by comparing the data read by the game card reader 22 with a
database (not shown) in the game host unit 2. In another
embodiment, the processor 28 renders the game screen 281 directly
on the basis of the data read by the game card reader 22. In still
another embodiment, the game host unit 2 is connected to a network
server, and the processor 28 renders the game screen 281 by
comparing the data read by the game card reader 22 with a database
in the server. In some embodiments, the game host unit 2 includes
an image renderer (not shown) for performing such rendering of the
game screen 281.
[0033] The touchscreen display 23 displays the game screen 281. In
one embodiment, the touchscreen display 23 is a liquid crystal
display that includes a capacitive touchscreen panel. In another
embodiment, the touchscreen display 23 is a liquid crystal display
that includes a resistive touchscreen panel. Other techniques may
also be employed by the touchscreen display 23 to provide the same
with touchscreen capabilities, and the present invention is not
limited to the use of any particular touchscreen technology.
[0034] The processor 28 performs control such that the virtual game
pieces 283 on the game screen 281 are selected and manipulated on
the touchscreen display 23 in response to detection of the user
touching the touchscreen display 23.
[0035] As an example, with reference to FIG. 7, in response to
detection of touching of one of the virtual game pieces 283 on the
touchscreen display 23 and subsequent touching of a desired
position (Y) on the touchscreen display 23, the processor 28
performs control to move said one of the virtual game pieces 283
from an initial position (X) to the desired position (Y) in the
touchscreen display 23 along a path (Z) indicated on the
touchscreen display 23.
[0036] As another example, with reference to FIG. 8, in response to
detection of touching of one of the virtual game pieces 283 on the
touchscreen display 23 and subsequent sliding of a finger of the
user on the touchscreen display 23 in a direction (S), the
processor 28 performs control such that said one of the virtual
game pieces 283 performs a predetermined action (e.g., an attacking
action) in the direction (S). Alternatively, in response to such
detection, the processor 28 may perform control such that said one
of the virtual game pieces 283 is rotated to change the positioning
of the same (e.g., into an attack or defense position).
[0037] It is to be noted that the processor 28 may perform control
to select and manipulate the virtual game pieces 283 on the game
screen 281 in response to various types of touches on the
touchscreen display 23 by the user, and the present invention is
not limited to the examples provided above. For example, each of
the virtual game pieces 283 may be moved on the game screen 281 in
response to latching onto the virtual game piece 283 by the user
touching the same on the touchscreen display 23, and subsequent
dragging of the virtual game piece 283 to a desired destination on
the touchscreen display 23.
[0038] Referring again to FIGS. 1 and 2, the auxiliary display 24
displays an auxiliary game screen 282 of, for example, close-ups
and 3D images of attack and defense moves of the virtual game
pieces 283, 284 (see FIG. 6).
[0039] The speakers 25 emit music and sound effects generated prior
to and during play of the game using the game-piece rendering
system of the present invention.
[0040] The token-receiving module 26 includes a token sensor 261
which is formed with a token slot 263, and a token box 262. Before
the user has inserted coins (or game tokens) of a predetermined
amount through the token slot 263, the processor 28 may perform
control such that the game-piece rendering system is in a stand-by
mode, in which, for example, predetermined images are displayed on
the touchscreen display 23 and the auxiliary display 24 and
predetermined sounds are generated through the speakers 25. After
the user inserts coins (or game tokens) of the predetermined amount
through the token slot 263, the token sensor 261 may output a
signal such that the processor 28 executes a game program that
includes the rendering program to generate the game screen 281 and,
if necessary, the auxiliary game screen 282. The coins (or tokens)
inserted by the user enter into and are stored in the token box
262. Such a process may be repeated if needed. For example, the
insertion of coins (or game tokens) by the user may be required
each time a game stage is completed or after the elapse of a
predetermined time interval.
[0041] Referring to FIGS. 1, 2, 9, and 10, the memory card
reader/writer 27 may perform reading and writing with respect to
one of a plurality of memory cards 4. Each of the memory cards 4
has a front face 41 with a plurality of images and/or information
411, 412 printed thereon, and a rear face 42 with a plurality of
images and/or information 421, 422, 423 printed thereon.
Additionally, each memory card 4 stores predetermined game data. In
the preferred embodiment, the predetermined game data stored on
each memory card 4 provides information related to the game
progress of a particular user. As an example, the game progress may
include the positioning of the virtual game pieces 283 on the game
screen 281 at the time when the user discontinued playing the game.
Other related game information may also be stored on the memory
cards 4, such as strengths and attributes of the virtual game
pieces 283 at the time when the user discontinued playing the game.
The memory cards 4 allow different users to use the game-piece
rendering system, such as when the game-piece rendering system is
provided in a public area.
[0042] In some embodiments, insertion of the memory card 4 of the
user into the memory card reader/writer 27 is a pre-condition to
initiating the game-piece rendering system, i.e., a pre-condition
that must be satisfied before the processor 28 generates the game
screen 281. So, for example, if the memory card 4 of the user has
not been inserted into the memory card reader/writer 27, control
may be performed such that the token-receiving module 26 returns
any coins inserted through the token slot 263 via a token-return
slot (not shown), and rendering of the game screen 281 by the
processor 28 is not performed.
[0043] In the preferred embodiment, each of the memory cards 4 is
an integrated circuit (IC) card, and the memory card reader/writer
27 is an IC card reader/writer. However, the present invention is
not limited in this regard, and the memory cards 4 and the memory
card reader/writer 27 may use magnetic stripe technology to store,
read, and write the game data.
[0044] Referring to FIG. 11, in combination with FIGS. 1 to 8, a
game-piece rendering method according to a preferred embodiment of
the present invention will now be described.
[0045] First, in step 30, a plurality of the game cards 1 and the
game host unit 2 are provided. Each of the game cards 1 stores
predetermined machine-readable data. The game host unit 2 includes
the game card reader 22, the processor 28 coupled to the game card
reader 22, and the touchscreen display 23 coupled to the processor
28.
[0046] Next, in step 31, the machine-readable data stored on the
game cards 1 is read using the game card reader 22.
[0047] In step 32, the game screen 281 is generated by the
processor 28 based on the machine-readable data read by the game
card reader 22. The game screen 281 includes a plurality of the
virtual game pieces 283 corresponding respectively to the game
cards 1 read by the game card reader 22.
[0048] Subsequently, in step 33, the game screen 281 is displayed
on the touchscreen display 23.
[0049] Next, in step 34, the virtual game pieces 283 are selected
and manipulated using the processor 28 in response to the user
touching the touchscreen display 23.
[0050] In step 30, the game card reader is one of an
electromagnetism-based game card reader and a radio frequency-based
game card reader.
[0051] Further, in step 30, the game card reader 22 of the game
host unit 2 includes a plurality of the insert slots 221 for
insertion of the game cards 1, respectively.
[0052] Further still, in step 30, the machine-readable data is
stored on each of the game cards 1 using electrically conductive
printing ink, and the game card reader 22 of the game host unit 2
is an electrically conductive printing ink reader. Alternatively,
in step 30, the machine-readable data is stored on each of the game
cards 1 using a RFID tag, and the game card reader 22 of the game
host unit 2 is a RFID reader.
[0053] In step 34, in response to detection of touching of one of
the virtual game pieces 283 on the touchscreen display 23 and
subsequent touching of a desired position (Y) on the touchscreen
display 23, the processor 28 performs control to move said one of
the virtual game pieces 283 from an initial position (X) to the
desired position (Y) in the touchscreen display 23.
[0054] Also, instep 34, in response to detection of touching of one
of the virtual game pieces 283 on the touchscreen display 23 and
subsequent sliding of a finger of the user on the touchscreen
display 23, the processor 28 performs control such that said one of
the virtual game pieces 283 is caused to perform a predetermined
action in a direction (S) corresponding to that of sliding of the
finger on the touchscreen display 23.
[0055] The game-piece rendering system and method of the present
invention described above has a significant advantage over the
prior art. Namely, after insertion of the game cards 1 into the
game card reader 22, the game cards 1 need not be handled by the
user during play of a game. As a result, the game cards 1 are not
easily worn and thereby maintain their resale value. This is
particularly beneficial when the game cards 1 are rare and
therefore valuable. Furthermore, with the use of the touchscreen
display 23, users are able to experience a real-life card game feel
to their games without risking wear to their game cards 1.
[0056] While the present invention has been described in connection
with what is considered the most practical and preferred
embodiment, it is understood that this invention is not limited to
the disclosed embodiment but is intended to cover various
arrangements included within the spirit and scope of the broadest
interpretation so as to encompass all such modifications and
equivalent arrangements.
* * * * *