U.S. patent application number 12/168423 was filed with the patent office on 2009-01-29 for gaming machine.
This patent application is currently assigned to ARUZE CORP.. Invention is credited to Nakayasu TSUKAHARA.
Application Number | 20090029762 12/168423 |
Document ID | / |
Family ID | 40295872 |
Filed Date | 2009-01-29 |
United States Patent
Application |
20090029762 |
Kind Code |
A1 |
TSUKAHARA; Nakayasu |
January 29, 2009 |
Gaming Machine
Abstract
When a base game or a free game is started, a processor makes
reels 13 through 17 rotate individually. After a predetermined time
has lapsed, the processor makes symbols positioned in symbol
display areas 32 through 46 in a main liquid crystal panel 11B.
Particularly, in case a scatter symbol 22 is positioned and a
specific prize to award a progressive payout is won in a free game,
the processor makes a smoke ejector 5 eject smoke 7 above of a slot
machine 1 and further makes a projector 6 project "JACK POT", a
ward image 8 in the ejected smoke 7 as the screen for the projector
6.
Inventors: |
TSUKAHARA; Nakayasu; (Tokyo,
JP) |
Correspondence
Address: |
NDQ&M WATCHSTONE LLP
1300 EYE STREET, NW, SUITE 1000 WEST TOWER
WASHINGTON
DC
20005
US
|
Assignee: |
ARUZE CORP.
Tokyo
JP
|
Family ID: |
40295872 |
Appl. No.: |
12/168423 |
Filed: |
July 7, 2008 |
Current U.S.
Class: |
463/20 |
Current CPC
Class: |
G07F 17/3227 20130101;
G07F 17/3211 20130101; G07F 17/3258 20130101; G07F 17/3202
20130101 |
Class at
Publication: |
463/20 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Jul 27, 2007 |
JP |
JP2007-195405 |
Claims
1. A gaming machine comprising: a smoke ejector that ejects smoke;
a projector that projects an image into smoke ejected by the smoke
ejector; and a processor that is programmed to execute processes
of: (a) executing a game; (b) determining a winning or a losing in
accordance with a game result; (c) ejecting smoke by using the
smoke ejector in case it is determined as winning a predetermined
prize; and (d) projecting an image into ejected smoke by using the
projector.
2. A gaming machine comprising: a smoke ejector that ejects smoke;
a projector that projects light into smoke ejected by the smoke
ejector; and a processor that is programmed to execute processes
of: (a) executing a game; (b) determining a winning or a losing in
accordance with a game result; (c) ejecting smoke by using the
smoke ejector in case it is determined as winning a predetermined
prize; and (d) projecting light into ejected smoke by using the
projector.
3. The gaming machine according to claim 1, wherein the processor
is programmed to execute a process of ejecting smoke by the smoke
ejector in case of winning a prize to award a progressive
payout.
4. The gaming machine according to claim 1, wherein the processor
is programmed to execute a process of projecting a word that
relates to a content of the prize into ejected smoke in case it is
determined that a predetermined prize is won.
5. The gaming machine according to claim 1, wherein the processor
is programmed to execute a process of projecting a symbol that
relates to a content of the prize into ejected smoke in case it is
determined that a predetermined prize is won.
6. The gaming machine according to claim 1, wherein the processor
is programmed to execute a process of projecting picture that
relates to a content of the prize into ejected smoke in case it is
determined that a predetermined prize is won.
7. The gaming machine according to claim 1, wherein the smoke
ejector ejects smoke upward with reference to the gaming
machine.
8. The gaming machine according to claim 1, wherein the smoke is
made of CO.sub.2 gas obtained by evaporating frozen carbon
dioxide.
9. The gaming machine according to claim 1, wherein the smoke is
made of gas obtained by evaporating oil-based liquefied smoke
material.
10. The gaming machine according to claim 1, wherein the smoke is
made of gas obtained by evaporating water-based liquefied smoke
material.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application is based upon and claims a priority from
the prior Japanese Patent Application No. 2007-195405 filed on Jul.
27, 2007, the entire contents of which are incorporated herein by
reference.
BACKGROUND
[0002] 1. Field
[0003] One or more aspects of the invention relate to a gaming
machine which projects an image or light into smoke ejected in case
of winning for the purpose of amusement effect.
[0004] 2. Description of Related Art
[0005] Conventionally, slot machines, one of types of gaming
machines have been designed to execute a game in such a manner that
a game is started by inserting coins or the like into the gaming
machine and subsequently symbol columns are variably displayed
within predetermined regions and symbols are stopped and displayed
after a predetermined length of time has lapsed. In case a
combination of symbols stopped and displayed coincides with a
predetermined combination, it is treated as winning and a payout is
awarded.
[0006] Poker game machines, other type of gaming machine, have been
designed to execute a game in such a manner that a game is started
by inserting coins or the like into the gaming machine and a set of
five cards is dealt out to the player. In case a combination of the
dealt cards coincides with a predetermined combination, it is
treated as winning and a payout is awarded.
[0007] In case a certain prize is won by a player, it is popular
for a gaming machine to carry out a notifying effect that notifies
the player and neighbors of the winning. Such a notifying effect is
generally carried out with illumination and a liquid crystal
display both installed on a gaming machine. However, there has
conventionally been proposed other manner of notifying effect. For
instance, Japanese patent application publication No. 10-211346
discloses a management device of Japanese upright pinball machines
(termed as pinball machine hereinafter) in which smoke is ejected
from one of the pinball machines belonging to a mass to be managed
when the number of great winnings has exceed a predetermined number
at the mass of pinball machines.
[0008] The above mentioned management device, however, has to
monitor the number of great winnings per each mass of pinball
machines and notification of a winning is made per mass. Therefore,
the conventional management device could not make notification of a
winning to an individual pinball machine that gets a great
winning.
[0009] Furthermore, the conventional manner of notifying effect is
merely ejecting smoke. Therefore, a player is hard to realize the
smoke as notifying effect, which is problematic. Still further, the
conventional notifying effect can only give a single pattern of
notifying effect, i.e., the effect of smoke ejection, regardless
contents of winning, which cannot possibly bring a sufficient
effect for amusing a player.
[0010] The present invention has been made to provide a gaming
machine capable of presenting an influential notifying effect
widely at each gaming machine by using smoke and surely making the
winning player seated there and the neighbors aware of the effect
by projecting an image or light in the ejected smoke.
SUMMARY
[0011] Therefore, in order to achieve the object, according to a
gaming machine of the present invention encompassing one or more
aspects thereof, there is provided a gaming machine. The gaming
machine comprises a smoke ejector that ejects smoke and a projector
that projects an image into smoke ejected by the smoke ejector and
a processor. The processor executes a game. The processor
determines a winning or a losing in accordance with a game result.
The processor ejects smoke by using the smoke ejector in case it is
determined as winning a predetermined prize. The processor projects
an image into ejected smoke by using the projector. As a result,
influential effect can be carried out at a gaming machine
individually with smoke in case the gaming machine wins a prize.
Furthermore, by projecting an image in smoke, effect with rich
varieties in images and colors can be realized regardless of sizes
of gaming machines. Furthermore, such mannered effect can surely
make neighbors of the winning player realize that the effect has
been carried out.
[0012] According to the present invention encompassing one or more
aspects, there is provided a gaming machine. The gaming machine
comprises a smoke ejector that ejects smoke and a projector that
projects light into smoke ejected by the smoke ejector and a
processor. The processor executes a game. The processor determines
a winning or a losing in accordance with a game result. The
processor ejects smoke by using the smoke ejector in case it is
determined as winning a predetermined prize. The processor projects
light into ejected smoke by using the projector. As a result,
influential effect can be carried out at a gaming machine
individually with smoke in case the gaming machine wins a prize.
Furthermore, by projecting light in smoke, effect with rich
varieties in images and colors can be realized regardless of sizes
of gaming machines. Furthermore, such mannered effect can surely
make neighbors of the winning player realize that the effect has
been carried out.
BRIEF DESCRIPTION OF THE DRAWINGS
[0013] The accompanying drawings, which are incorporated in and
constitute a part of this specification illustrate embodiments of
the invention and, together with the description, serve to explain
the objects, advantages and principles of the invention.
[0014] FIG. 1 is an explanatory view showing characteristic part of
a slot machine according to the first embodiment of the present
invention;
[0015] FIG. 2 is a perspective view showing an outer appearance of
a slot machine according to the first embodiment of the present
invention;
[0016] FIG. 3 is a front view showing a symbol display portion of a
slot machine according to the first embodiment of the present
invention;
[0017] FIG. 4 is a front view showing pay lines A through E set in
a slot machine according to the first embodiment of the present
invention;
[0018] FIG. 5 is a view showing a list of contents for base symbols
and payouts which are used in a slot machine according to the first
embodiment of the present invention;
[0019] FIG. 6 is a view showing a list of contents for scatter
symbols and a wild symbol and payouts which are used in a slot
machine according to the first embodiment of the present
invention;
[0020] FIG. 7 is a block diagram showing an internal configuration
of a entire slot machine according to the first embodiment of the
present invention;
[0021] FIG. 8 is a block diagram showing an internal configuration
of a sub-control board installed in a slot machine according to the
first embodiment of the present invention;
[0022] FIG. 9 is an explanatory view showing a base game which is
executed in a slot machine according to the first embodiment of the
present invention;
[0023] FIG. 10 is an explanatory view showing a free game which is
executed in a slot machine according to the first embodiment of the
present invention;
[0024] FIG. 11 is an view showing a project image to be projected
by the projector into the smoke in a slot machine according to the
first embodiment of the present invention;
[0025] FIG. 12 is an view showing a project image to be projected
by the projector into the smoke in a slot machine according to the
first embodiment of the present invention;
[0026] FIG. 13 is an view showing a project image to be projected
by the projector into the smoke in a slot machine according to the
first embodiment of the present invention;
[0027] FIG. 14 is a flowchart showing a main control program
executed in the slot machine according to first embodiment of the
present invention;
[0028] FIG. 15 is a flowchart showing a main game process program
executed in the slot machine according to first embodiment of the
present invention;
[0029] FIG. 16 is a flowchart showing a free game process program
executed in the slot machine according to first embodiment of the
present invention; and
[0030] FIG. 17 is a block diagram showing an summary configuration
of a slot machine according to the second embodiment of the present
invention.
DETAILED DESCRIPTION
[0031] The various aspects summarized previously may be embodied in
various forms. The following description shows by way of
illustration of various combinations and configurations in which
the aspects may be practiced. It is understood that the described
aspects and/or embodiments are merely examples, and that other
aspects and/or embodiments may be utilized and structural and
functional modifications may be made, without departing from the
scope of the present disclosure.
[0032] It is noted that various connections are set forth between
items in the following description. It is noted that these
connections in general and, unless specified otherwise, may be
direct or indirect and that this specification is not intended to
be limiting in this respect.
[0033] A gaming machine according to one or more aspects of the
invention will be described in detail with reference to the
drawings based on an embodiment embodying one or more aspects of
the invention. However, it is appreciated that one or more aspects
of the present invention may be embodied in distributable (via CD
and the like) or downloadable software games, console games, and
the like. In this regard, the gaming machine may be a virtual
gaming machine that is displayed on a multi-purpose computer and/or
dedicated kiosk. Aspects of the invention are described by way of
hardware elements. However, it is appreciated that these elements
may also be software modules that are executable in a computer. The
software modules may be stored on a computer readable medium,
including but not limited to a USB drive, CD, DVD,
computer-readable memory, tape, diskette, floppy disk, and the
like. For instance, aspects of the invention may be embodied in a
JAVA-based application or the like that runs in a processor or
processors. Further, the terms "CPU", "processor", and controller"
are inclusive by nature, including at least one of hardware,
software, or firmware. These terms may include a portion of a
processing unit in a computer (for instance, in multiple core
processing units), multiple cores, a functional processor (as
running virtually on at least one of processor or server, which may
be local or remote). Further, in network-based gaming systems, the
processor may include only a local processor, only a remote server,
or a combination of a local processor and a remote server.
[0034] It is contemplated that one or more aspects of the invention
may be implemented as computer executable instructions on a
computer readable medium such as a non-volatile memory, a magnetic
or optical disc. Further, one or more aspects of the invention may
be implemented with a carrier signal in the form of, for instance,
an audio-frequency, radio-frequency, or optical carrier wave.
[0035] Next, a detailed description will be given on a first and
second embodiment relating to a gaming machine according to the
present invention, while referring to the accompanying drawings.
Here will be described the gaming machine according to the
following embodiment by exemplifying a slot machine, in
particular.
First Embodiment
[0036] First, a slot machine 1 according to the first embodiment
will be described in detail while referring to the drawings. The
slot machine according to the first embodiment to be described
hereinafter is a so-called video slot machine which has an image
display device such as a liquid crystal display and in which a game
is played by causing various kinds of symbol images to be displayed
onto the image display device.
[0037] Next, the slot machine according to the present invention
executes either one of two different game modes, namely, a base
game in which the player plays the game consuming a gaming value
that corresponds to the player's bet amount, or a free game in
which the player can play the game without consuming a gaming
value. Furthermore, as the condition to award a payout during a
game, there must be satisfied the following condition: a
predetermined winning combination is realized with displayed
symbols (more specifically, a predetermined number or more of
identical symbols are positioned along a pay line on the display,
or a scatter symbol is positioned). The slot machine according to
the present invention is characterized by that smoke is ejected
above the machine and a word image "JACK POT" and specific colored
(red or blue) light are projected in the ejected smoke in case a
scatter symbol is positioned and a specific prize to award a
progressive payout is won.
[0038] For instance, when a free game is started in the slot
machine 1 shown in FIG. 1, symbol columns are scroll-displayed at
the reels 13 through 17 individually. After a predetermined time
has lapsed, the reels 13 through 17 stop rotating one by one in a
left-to-right order and symbols 21 of which maximum number is
fifteen are displayed in the symbol display areas individually. In
case a specific scatter symbol is positioned, a winning combination
is realized and a progressive payout is awarded.
[0039] At the same time, the slot machine 1 ejects smoke 7 upward
and a projector 6 projects a word image 8, "JACK POT", in the smoke
so as to notify neighbors of the winning player of the slot machine
1 having awarded a progressive payout.
[0040] Next, there will be described the schematic structure of a
slot machine 1 directed to a first embodiment by referring to FIG.
2. FIG. 2 is an outer perspective view of the slot machine 1
directed to the first embodiment.
[0041] The slot machine 1 of the first embodiment is an upright
type slot machine which is likely to be installed in a game arcade
such as casino, and equipped with a cabinet 2, a main door 3
arranged on a front face of the cabinet 2, a topper effect device 4
arranged on an upper side of the cabinet 2, a smoke ejector 5 for
ejecting smoke, and a projector 6 for projecting an image and
light.
[0042] The cabinet 2 is a housing portion that houses electrical or
mechanical components. These electrical or mechanical components
are used in execution of a predetermined game aspect.
[0043] The main door 3 has an upper display portion 10A, a
mid-stage variable display portion 10B and a lower display portion
10C, functioning as a display portion 10 that displays information
with respect to the game. The upper display portion 10A has an
upper liquid crystal panel 11A which is arranged at an upper side
of the variable display portion 10B. The upper liquid crystal panel
11A displays, for instance, effect images, an introduction to the
game contents, explanation of game rules, payout tables and the
like. The lower display portion 10C is arranged at a lower side of
the variable display portion 10B and has a plastic panel 11C onto
which an image has been printed. This plastic panel 11C is lit up
with a backlight.
[0044] The variable display portion 10B that displays an execution
state of the game has a main liquid crystal panel 11B constituted
of a heretofore known transparent liquid crystal panel which is
fixedly mounted to the main door 3. Here, the main liquid crystal
panel 11B is constituted of a heretofore known liquid crystal panel
and has a symbol display portion 12 which comprises a 3.times.5
symbol display area. The symbol display portion 12 is constituted
of 5 reels 13 through 17. With respect to the respective reels 13
through 17, the symbol strings which have been set in advance are
displayed in a scrolled manner and, after the lapse of a
predetermined period of time, three symbols 21 are respectively
stopped and displayed in each reel. As a result, 15 symbols 21 are
displayed in accordance with the progress of the game as will be
described later, and a predetermined payout is awarded to the
player in accordance with the combination of the displayed symbols
21 and the credit amount (bet amount) thus betted. The number of
reels may be 3, and further, the number of displayed symbols is not
limited to 15.
[0045] Further, a touch panel 18 is provided at a front face of the
main liquid crystal panel 11B. The player can operate the touch
panel 18 to input various types of commands.
[0046] At a right lower side of the variable display portion 10B,
there are provided a payout amount display portion 19 and a credit
amount display portion 20. The payout amount display portion 19
displays, as a payout amount, a payout amount to be awarded in the
case the symbol combination which is stopped and displayed on the
pay line in a base game is a predetermined combination, and an
accumulated payout amount acquired in a free game. The credit
amount display portion 20 displays the credit amount that the
player currently possesses.
[0047] The cabinet 2 has an operation table 25 provided at a front
face thereof, between the variable display portion 10B and the
lower display portion 10C, and bulging out at the front side. On
this operation table 25 are arranged various kinds of operation
buttons 26, forming an operation unit that commands execution of
the game. The buttons 26 include a BET button, a COLLECT button, a
START button, a CASHOUT button and the like. The operation table 25
has a coin slot 27 adapted to accept coins, representing gaming
values, inside the cabinet 2, and a bill slot 28 adapted to accept
bills inside the cabinet 2.
[0048] The slot machine 1 according to the first embodiment employs
coins, bills or electronic value information (credit) corresponding
to these, as gaming values. The gaming values applicable to the
present invention are not limited to those described above, and can
include, for instance, medals, tokens, electronic money and
tickets.
[0049] At a lowermost part of the cabinet 2, there is provided a
coin tray 29 adapted to accepts coins paid out from the hopper.
Further, at a periphery of the cabinet 2 in the slot machine 1,
there is arranged a light emitting portion 30 which lights up in a
predetermined lighting fashion during the future game, if a win
occurs. Further, at a side face of the cabinet 2 is provided a
speaker 31 for audio output.
[0050] Further, the slot machine 1 has a topper effect device 4
provided at an upper side of the cabinet 2. This topper effect
device 4 has a rectangular board shape and is arranged so as to be
substantially parallel with the upper liquid crystal panel 11A of
the upper display portion 10A.
[0051] On the top of the slot machine 1, there is provided the
smoke ejector 5. In case a specific condition is satisfied, the
smoke ejector 5 generates smoke 7 ejecting upward with reference to
the slot machine1 as screen of the projector 6. The smoke 7 is
preferably made of CO.sub.2 gas obtained by evaporating frozen
carbon dioxide or other kinds of gas obtained by evaporating
oil-based/water-based liquefied smoke material. Furthermore, the
smoke 7 is preferably in a form of white smoke. Still further, it
is preferable the smoke 7 is ejected around a range that never
screens a view of a security camera and receives influence of wind
of an air conditioner.
[0052] On the top of the slot machine 1, there is provided the
projector 6. A type of the projector 6 may be a liquid crystal
projector, a DLP projector, a LCOS projector, or the like. The
projector 6 is a device for projecting an image and light into the
smoke 7 which works as a screen for it. The projector 6 directed to
the first embodiment projects the word image "JACK POT" into the
smoke from a front side of the slot machine 1 in case a prize to
receive an award of progressive payout is won at the slot machine
1. Thereby, a desired project image including words "JACK POT"
appears in the smoke 7.
[0053] Next, a symbol display portion 12 provided in the main
liquid crystal panel 11B and symbols 21 to be displayed on the
symbol display portion 12 will be described based on FIG. 3 through
FIG. 6. FIG. 3 is a front view showing a symbol display portion 12
in a base game and a free game carried out in a slot machine
according to the first embodiment. FIG. 4 is a front view showing
pay lines A through E set in the slot machine 1 according to the
first embodiment. FIG. 5 and FIG. 6 are views showing a list of the
contents for the various symbols and payouts which are used in the
slot machine 1 according to the first embodiment.
[0054] First, the symbol display portion 12 and symbols 21
displayed on the symbol display portion 12 during the execution of
the base game, will be described. The symbol display area 12 in the
base game, according to the first embodiment, is constituted of 5
reels 13 through 17. The reels 13 through 17 each have symbol
display areas 32 through 46, each symbol display area respectively
displaying 3 symbols 21 when the respective rotating reels 13
through 17 are stopped. When a base game or a free game are
started, the respective symbol display areas 32 through 46 each
display one symbol 21 (total 15 symbols 21), as shown in FIG. 9 and
FIG. 10. In the drawing, a dotted line is drawn to divide the
respective symbol display areas 32 through 46, however, a
configuration is possible where the dotted line is not shown.
[0055] Here, symbols 21 to be used in the base game in the slot
machine 1 according to the first embodiment are constituted of 12
kinds of symbols and blanks (blank symbols) as shown in FIG. 5 and
FIG. 6. Further, the above-mentioned 12 kinds of symbols are made
up of 10 kinds of base symbols, a scatter symbols and a wild
symbol.
[0056] The base symbols are made up of 10 kinds of symbols which
have a different design, as shown in FIG. 5. The base symbols form
a winning combination in the case where the same symbol is
positioned by a predetermined number of times along any of the pay
lines A through E. The payout value to be paid out differs
depending on each kind of symbol.
[0057] On the other hand, as shown in FIG. 6, a scatter symbol 22
is included only in a symbol column of the reel 15. In case the
scatter symbol 22 is positioned at any one of the symbol display
areas 38 through 40, 500 credits and a progress payout are paid out
in a base game and a free game, respectively.
[0058] In the slot machine 1 directed to the first embodiment, a
part of gaming value that has been bet is pooled for a progressive
payout. To be more specific, in the slot machine1, 1.0 percent of
gaming value the player bets is accumulated and stored as a part of
progressive payout. Thus accumulated gaming value is paid out to
the slot machine 1 in which the scatter symbol 1 is positioned
during a free game. Furthermore, after the progressive payout has
been made, the accumulated gaming value is reset to an initial
value (e.g., 1000 credits). Plural slot machines may be linked so
that 1.0 percent of gaming value that is bet at each of the slot
machines should be accumulated as progressive payout common to the
linked machines.
[0059] The wild symbol 24 is included only in the symbol strings of
reels 15 through 17. If the wild symbol 24 is positioned in the
symbol display areas 38 through 46, it is substitutable for any
symbol, other than the scatter symbol 22. Code numbers are
allocated, in turn, starting from the top, with respect to each
symbol constituting the respective symbol strings positioned on the
reels 13 through 17. These code numbers are employed in the symbol
lottery process for positioning in the symbol display areas 32
through 46.
[0060] In the slot machine 1 according to the first embodiment, a
payout is awarded if either of the two following cases occur: (a)
in case of a winning combination in which a predetermined number or
more of the same kind of symbol 21 are positioned along 5 pay lines
A through E as shown in FIG. 4 (here, the wild symbol is
substitutable for all symbols, other than the scatter symbol); and
(b) in a case where the scatter symbol 22 is positioned. If a wild
symbol-included winning combination is established, after the base
game is ended, a free game is executed by a predetermined number of
times (for instance, 5 times), the free game being awarded as
payout.
[0061] In the first embodiment, a winning combination is
established if the same kind of symbol is displayed by a
predetermined number of times along the pay line shown in FIG. 4,
and in the case the scatter symbol 22 have been displayed. In this
case, a payout is awarded. A payout may also be awarded for a win
in the case the same kind of symbol 21 is displayed by a
predetermined number or more times in the symbol display areas 32
through 46, irrespective of the pay line. Also, both a payout
depending on the pay line and a payout irrespective of the pay line
may be awarded.
[0062] Next, the internal configuration of the above-mentioned slot
machine 1 will be described while referring to FIG. 7 and FIG. 8.
FIG. 7 is a block diagram showing an internal configuration of the
entire slot machine 1. As shown in FIG. 7, the slot machine 1 has a
plurality of constituent elements arranged around a main control
board 71 including a controller 51 that executes control programs
that will be described later (FIG. 14 through FIG. 16). The main
control board 71 has a controller 51, a random number generation
circuit 55, a sampling circuit 56, a clock pulse generation circuit
57, a divider 58, an illumination effect driving circuit 61, a
hopper driving circuit 63, a payout completion signal circuit 65
and a display portion driving circuit 67.
[0063] The controller 51 has a main CPU 52, a RAM 53 and a ROM 54.
The main CPU 52 operates in accordance with the programs stored in
the ROM 54 and performs signal input and output with respect to the
other constituent elements through an I/O port 59. Specifically,
the main CPU 53 controls the operation of the entire slot machine
1. The RAM 53 stores data and programs to be used when the main CPU
52 is operating. For instance, the RAM 53 temporarily retains the
random number values which have been sampled by the sampling
circuit 56 after the game has started. The RAM 53 stores code
numbers corresponding to the respective reels 13 through 17. The
ROM 54 stores various types of programs that will be executed by
the main CPU 52, as well as permanent data.
[0064] More particularly, the programs stored in the ROM 54 include
game programs and game system programs (hereinafter referred to as
game programs or the like). Further, the game programs include
lottery programs as will be described later.
[0065] The lottery programs are used to determined the code numbers
for the respective reels 13 through 17 corresponding to the
respective symbols which are re-positioned on the pay line B of the
main liquid crystal panel 11B. This lottery program includes symbol
weighing data for each of the respective 5 reels 13 through 17. The
symbol weighing data shows correspondence relationships between the
respective code numbers and one or a plurality of random number
values within a predetermined number value range (for instance 0
through 255). The probability of lottery with respect to each
symbol is set by associating one or a plurality of random number
values to one code number. The random number values are drawn by
lottery and symbols which have been finally identified from the
random number values are re-positioned on the main liquid crystal
panel 11B.
[0066] The lottery program for determining the symbols to be
positioned may also employ weighing data in which the predetermined
random number range is associated to the symbol combination. In
this case, first, the symbol combination is selected by lottery
based on the lottery program, and thereafter, the symbol
combination thus determined is re-positioned in the main liquid
crystal panel 11B.
[0067] The random number generation circuit 55 operates in
accordance with the commands from the main CPU 52 and generates
random numbers within a predetermined range. The sampling circuit
56 selects, by lottery, an arbitrary random number from the random
numbers generated by the random number generation circuit 55 in
response to a command from the main CPU 52. At the same time, the
sampling circuit 56 inputs the random number thus selected to the
main CPU 52. The clock pulse generation circuit 57 generates a
reference clock for causing the main CPU 52 to operate. The divider
58 inputs a signal obtained by dividing the reference clock by a
constant frequency to the main CPU 52.
[0068] Furthermore, the smoke ejector 5 is connected to the main
control board 71. The smoke ejector 5 is comprised of a gas tank
for housing smoke and a solenoid valve for opening/closing a smoke
ejection port. Receiving an operation signal from the main CPU 52,
the smoke ejector 52 generates smoke, has the solenoid valve open
for a predetermined period, and ejects smoke 7 upward with
reference to the slot machine 1 (see FIG. 1).
[0069] Furthermore, the projector 6 is connected to the main
control board 71. The projector 6 is comprised of a light source
lamp, a light modulating device for generating project image, a
projector lens for enlarging and projecting the project image
generated by the light modulating device into the smoke7, and the
like. Receiving an operation signal from the main CPU 52, the
projector 6 turns on the light source lamp and controls the light
modulating device. Thereby, an image is generated from light
modulated by the light modulating device, enlarged by the projector
lens up to a predetermined size, and projected into the smoke
7.
[0070] The main control board 71 is connected to the touch panel
18. As was described above, the touch panel 18 is arranged at a
front face of the main liquid crystal panel 11B and is adapted to
identify a coordinate position of the portion that was touched by
the player. Specifically, the touch panel 18 can discriminate the
portion that the player has touched, and in what direction the
touched portion was moved based on the coordinate position
information that was thus identified. A signal in accordance with
the above discrimination is then inputted to the main CPU 52
through the I/O port 59.
[0071] The main control board 71 is connected to the operation
button 26, including a START button for commanding execution of a
game, a COLLECT button, a BET button and the like. Accordingly, a
signal in accordance with a depression operation of these buttons
is inputted to the main CPU 52 through the I/O port 59.
[0072] The illumination effect driving circuit 61 outputs an effect
signal for causing the light emitting portion 30 and the topper
effect device 4 as mentioned above to perform illumination effects.
The topper effect device 4 is connected in series with the
illumination effect driving circuit 61 through the light emitting
portion 30.
[0073] The hopper driving circuit 63 drives the hopper 64 under the
control of the main CPU 52. As a result, the hopper 64 carries out
an operation to payout coins to the coin tray 29. The payout
completion signal circuit 65 receives coin amount value data from
the coin detecting portion 24 to which it is connected. Then, when
the received coin amount value has reached the set coin amount
value, the payout completion signal circuit 65 inputs a signal that
notifies completion of coin payout to the main CPU 52. The coin
detecting portion 66 detects the number of coins that were paid out
by the hopper 64 and then inputs coin amount value data showing the
amount of coins that was detected to the payout completion signal
circuit 65. The display portion driving circuit 67 controls the
display operation of the respective display portions including the
payout amount display portion 19 and the credit amount display
portion 20 and the like.
[0074] The main control board 71 is connected to the sub-control
board 72. As shown in FIG. 5, the sub-control board 72 carries out
display control of the upper liquid crystal panel 11A in the upper
display portion 10A and the main liquid crystal panel 11B in the
variable display portion 10B, as well as output control of the
audio outputted by the speaker 31, based on the commands received
from the main control board 71. This sub-control board 72 is
constituted on a separate circuit board from the circuit board that
constitutes the main control board 71. The sub-control board 72 has
a micro computer (hereinafter referred to as "sub-micro computer")
73 which is provided as a main constituting element. Then, the
sub-control board 72 has a sound source IC 78, a power amplifier
79, and an image control circuit 81. The sound source IC 78
controls the audio output from the speaker 31. The power amplifier
79 functions as an amplifier. The image control circuit 81 operates
as a display control section for the upper liquid crystal panel 11A
and the main liquid crystal panel 11B.
[0075] The sub-micro computer 73 has a sub-CPU 74, a program ROM
75, a work RAM 76 and I/O ports 77 and 80. The sub-CPU 74 carries
out a control operation in accordance with a control command
transmitted from the main control board 71. Although the
sub-control board 72 does not have a clock pulse generation
circuit, a divider, a random number generation circuit and a
sampling circuit, it is constituted so as to execute sampling of
random numbers based on an operation program of the sub-CPU 74. The
program ROM 75 stores a control program to be executed by the
sub-CPU 74. The work RAM 76 is constituted as a temporary memory to
be used by the sub CPU 74 in executing the control program.
[0076] The image control circuit 81 has an image control CPU 82, an
image control work RAM 83, an image control program ROM 84, an
image ROM 86, a video RAM 87 and an image control IC 88. The image
control CPU 82 determines the image to be displayed on the upper
liquid crystal panel 11A and the main liquid crystal panel 11B
based on the parameters set in the sub-micro computer 73 and the
image control programs stored in the image control program ROM 84.
For instance, the upper liquid crystal panel 11A displays a payout
table and a help screen. The main liquid crystal panel 11B carries
out scrolled display and stopped display of the respective symbols
22 through 24 concurrent with the rotation of the reels 13 through
17 in a base game and free game, with respect to the symbol display
portion 12.
[0077] The image control program ROM 84 stores an image control
program and various types of selection tables relating to display
on the upper liquid crystal panel 11A and the main liquid crystal
panel 11B. The image control work RAM 83 functions as a temporary
memory to be used in execution of the image control program in the
image control CPU 82. The image control IC 88 forms an image in
accordance with the contents determined by the image control CPU 82
and then outputs the image thus formed to the upper liquid crystal
panel 11A and the main liquid crystal panel 11B.
[0078] The image ROM 86 stores dot data for forming an image. The
video RAM 87 functions as a temporary memory to be used by the
image control IC 88 in forming an image.
[0079] Next, the base game and the free game which are carried out
in the slot machine 1 having the above configuration will be
described. First, the base game will be described. The base game is
a slot game in which a predetermined symbol combination is
repositioned on the pay lines A through E on the main liquid
crystal panel 11B, through the respective reels 13 through 17. More
specifically, the player operates the operation button 26 to set
the bet amount, and when he/she depresses the START button, a
lottery processing is executed to select, by lottery, the symbols
that will be positioned in the symbol display portion 12. After the
start button has been depressed and the reels 13 through 17 start
rotating following the lapse of a predetermined period of time, the
symbol strings are displayed in a scrolled manner, as shown at (1)
in FIG. 9. Then, after the lapse of a predetermined period of time,
a total of 15 symbols will be stopped and displayed in stages in
the symbol display areas 32 through 46.
[0080] Here, in the base game, various kinds of winning
combinations are determined in advance based on the respective
symbol combination re-positioned in the main liquid crystal panel
11B (refer to FIG. 5 and FIG. 6). If a symbol combination
corresponding to the winning combination is realized through the
symbols re-positioned in the symbol display areas 32 through 46, a
gaming value obtained by multiplying the payout corresponding to
the winning combination thus established by the bet amount is
awarded to the player.
[0081] For instance, a payout of 40 credits is awarded in case of
realizing a winning symbol combination that consists of two "SUN"
symbols and a "WILD" symbol 23 during a base game as shown at (2)
in FIG. 9. Furthermore, a free game starts subsequent to the base
game.
[0082] On the other hand, the free game carried out in the slot
machine executed after the game mode has switched from the base
game in a case where a winning combination, including the wild
symbol 24, has been positioned in the symbol display areas 32
through 46. After the game has been successively carried out by a
predetermined number of times (for instance, 5 times), the free
game ends and the game mode switches again to the base game. With
respect to the procedure of the game, the free game is the same as
the base game, except that in the free game, gaming values
(credits) corresponding to the bet amount are not consumed at the
start of the game, and the game is continuously carried out
automatically without requiring the player to operate the operation
button 26. Therefore, description of this hereby omitted. The free
game differs from the base game in terms of a content of a prize to
be awarded in case the scatter symbol 22 is positioned in the
symbol display areas 32 through 46. In such a case, a progressive
payout is awarded as the prize in the free game.
[0083] For instance, a specific prize to award a progressive payout
is won and the progressive payout is awarded in case a scatter
symbol 22 is positioned in a symbol display area during a free
game, as shown at (1) and (2) in FIG. 10. Furthermore, as shown in
FIG. 11, the word image 8, "JACK POT", is projected by the
projector 6 in the smoke 7 ejected by the smoke ejector 5.
[0084] It is to be noted that the project image to be projected by
the projector 6 in case of winning a prize to award a progressive
payout is not restricted to the word image 8, "JACK POT", as shown
in FIG. 11.
[0085] For instance, there may be projected a word image 90 which
indicates specific credit amount to be paid out, as shown in FIG.
12.
[0086] Furthermore, there may be projected a picture image 91 which
is an image of a scatter symbol 22 positioned in the symbol display
area, as shown in FIG. 13. Other than the above, there may be
projected a sign, a geometric pattern or simply projected specific
colored (red and blue) light instead of an image.
[0087] Next, a main control program to be executed in the slot
machine 1 according to the first embodiment will be described in
detail while referring to the drawings. FIG. 14 is a flow chart
showing a main control program.
[0088] First, when the power switch is turned on (upon power on),
the main control board 71 activates the sub-control board 72 and
the controller 51 executes an initial setting process at step
(hereinafter referred to as S) 1. In the initial setting process,
the main CPU 52 executes the BIOS stored in the ROM 54 and expands
the compressed data incorporated in the BIOS in the RAM 53. In
executing the BIOS that was expanded in the RAM 53, the main CPU 52
carries out a diagnosis and initialization of the different types
of peripheral devices. Further, the main CPU 52 writes the game
programs and the like from the ROM 54 into the RAM 53 to acquire
payout rate setting data and country identification information.
While executing the initial setting process, the main CPU 52 also
carries out an authentication process with respect to each
program.
[0089] Then, at step S2, the main CPU 52 sequentially reads the
game programs and the like from the RAM 43 and executes these
programs to carry out a main game process. The slot machine 1
according to the present embodiment carries out the game by
executing this main game process. The main game process is
repeatedly executed while power is supplied to the slot machine
1.
[0090] Next, a sub-process of the main game process at the
above-described step S2 will now be described based on FIG. 15.
FIG. 15 is a flow chart of a main game process program to be
executed in the slot machine 1 according to the first embodiment.
The programs shown in the flow charts at FIG. 15 and FIG. 16 as
will be described later are stored in the ROM 54 and RAM 53
provided in the slot machine 1 and are executed in the main CPU
52.
[0091] As shown in FIG. 15, the main CPU 52 first executes a start
acceptance process at step S11. In the start acceptance process,
the player inserts coins and places a bet using the BET button from
amongst the operation buttons 26.
[0092] At step S13, the main CPU 52 determines whether or not the
start button from amongst the operation buttons 26 has been
depressed. This determination is carried out based on the signal
inputted to the main CPU 52 in response to depression of the start
button. Here, if the start button has not been depressed (S12: NO),
the flow returns to the start acceptance process (S11). As a
result, the player can carry out an operation to correct, etc. the
bet amount. Alternatively, if the start button has been depressed
(S12: YES), the main CPU 52 subtracts the bet amount set based on
the above-described bet operation from the credit amount that the
player currently possesses and at the same time stores the result
as bet information in the RAM 53. Furthermore, 1.0 percent of
gaming value that has been bet is accumulated and stored in the
RAM53 as a part of progressive payout.
[0093] At step S13, the main CPU 52 executes a symbol lottery
process for the base game. In this symbol lottery process, the main
CPU 52 selects, by lottery, the symbols to be positioned on the
main liquid crystal panel 11B. More specifically, the main CPU
executes the lottery program stored in the RAM 53, thereby sampling
a random number value from a number value range within a
predetermined random number value range. The main CPU 52 determines
the respective 15 symbols (specifically, stop position of reels 13
through 17), from amongst the 13 kinds of symbols, that will be
re-positioned in the symbol display areas 32 through 46, based on
the sampled random number value and the symbol weighing data.
[0094] Next, at step S14, the main CPU 52 carries out a reel
rotation process. Specifically, the reels 13 through 17 start
rotating and the symbol strings positioned in the respective reels
13 through 17 are displayed in a scrolled manner at a predetermined
speed. Then, after the lapse of a predetermined period of time, the
rotating reels 13 through 17 are stopped in turn, starting from the
left, and one symbol is respectively displayed in each of symbol
display areas 32 through 46 (refer to FIG. 9). Thus, the symbol
combination determined at the above-mentioned step S13 is
re-positioned in the symbol display areas 32 through 46 of the main
liquid crystal panel 11B.
[0095] Then, at step S15, the main CPU 52 carries out a winning
determination process to determine whether the symbol combination
positioned in the main liquid crystal panel 11B is any of the
winning combinations for which a payout is awarded. This
determination is carried out based on the code numbers of the
respective reels 13 through 17 stored in the RAM 53.
[0096] If it is determined, at the above-mentioned step S15 that
the winning combination has been established (S16: YES), the flow
shifts to step S17. Alternatively, if it is determined that the
winning combination has not been established (S16: NO), the main
game process is ended. The processes following step S11 are carried
out in the case a game is next started.
[0097] At step S17, the main CPU 52 calculates a payout based on
the winning combination thus established. For instance, if the same
kind of symbol has been positioned by a predetermined number of
times along any of the pay lines A through E as shown in FIG. 5, a
payout is calculated in accordance with the kind of symbols and
number of positioned symbols. If the first scatter symbol 22 has
been positioned, the payout is calculated at 500 credits.
[0098] Next, at step S18, the main CPU 52 notifies the player by
displaying the kind of the winning combination thus established and
the contents of the payout with respect to the main liquid crystal
panel 11B. For instance, if a "SUN" symbol 21 and 3 wild symbols 24
have been displayed along the pay line B as shown at (2) in FIG. 9,
a message "WIN 40" and a message "Go Free Game" are displayed. The
former message notifies that 40 credits will be paid out as a
payout, and the latter message notifies that the game mode shifts
to a free game.
[0099] Next, at step S19, the main CPU 52 determines whether or not
the trigger for shifting to the free game has been established.
More specifically, if the winning combination including the wild
symbol 24 has been established, a determination is made that the
trigger for shifting to the free game has been established.
[0100] As a result, if it is determined that the free-game shift
trigger has been established (S19: YES), the value for the payout
which will be awarded at present is stored (S20), and then, the
flow shifts to the free game process (FIG. 16) as will be described
later. The payout which is stored at the above-described step S20
is used as repeat win payout in the free game as will be described
later. Alternatively, if it is determined that the free-game shift
trigger is not established (S19: NO), the flow shifts to step
S22.
[0101] At step S22, the main CP 52 awards a payout to the player in
accordance with the winning combination established in the current
game, based on the calculation result of the above-described step
S17. At this time, the payout can be made using coins corresponding
to the credit amount (1 credit corresponds to 1 coin), and the
payout can be made using bar-code attached tickets, in response to
the depression of the CASHOUT button from among the operation
buttons 26. If a free game has been carried out, a payout which was
accumulated during the free game is paid out altogether to the
player.
[0102] Next, the sub-process for the free game process at the above
step S21 will be described based on FIG. 16. FIG. 16 is a flow
chart of a sub-process program for the free game process in the
slot machine 1 according to the first embodiment.
[0103] First, at step S31, the main CPU 52 executes a symbol
lottery process for the free game in which a symbol to be
positioned on the main liquid crystal panel 11B is selected by
lottery. The specific lottery process method is the same as the
process at the above-mentioned step S13, and therefore, further
description thereof is hereby omitted. The symbol weighing data to
be used for symbol lottery in the free game may be the same as that
in the base game. Alternatively, data for which the winning
combination is established with a higher probability than in the
base game may be employed.
[0104] Next, at step S32, the main CPU 52 carries out a reel
rotation process. Specifically, the reels 13 through 17 start
rotating and the symbol strings positioned in the respective reels
13 through 17 are displayed in a scrolled manner at a predetermined
speed. Then, after the lapse of a predetermined period of time, the
rotating reels 13 through 17 are stopped in turn, starting from the
left, and 1 symbol is displayed in each of the symbol display areas
32 through 46 (refer to FIG. 10). As a result, the symbol
combination as determined at the above-described step S31 is
repositioned in the symbol display areas 32 through 46 of the main
liquid crystal panel 11B.
[0105] Then, at step S33, the main CPU 52 carries out a winning
determination process in which a determination is made whether or
not the symbol combination positioned on the main liquid crystal
panel 11B is any of the winning combinations for which any of the
payouts is awarded.
[0106] If it is determined at step S33, that the winning
combination has been established (S34: YES), the flow shifts to
step S35. Alternatively, if it is determined that the winning
combination has not been established (S34: NO), the flow shifts to
step S38.
[0107] At step S35, the main CPU 52 determines whether the scatter
symbol 22 has been displayed with respect to the symbol display
areas. If it is determined that the scatter symbol 22 has not been
displayed with respect to the symbol display areas (S35: NO), the
flow shifts to step S36. Alternatively, if it is determined that
the scatter symbol 22 has been displayed with respect to the symbol
display area (S35: YES), the flow shifts to step S40.
[0108] At step S36, the main CPU 52 calculates the payout based on
the winning combination thus established. For instance, if a
predetermined number of the same kind of symbols have been
positioned along any of the pay lines A through E, as shown in FIG.
5, a payout is calculated in accordance with the kind of symbol and
the number of positioned symbols. If the scatter symbol 22 has been
positioned, the CPU 52 reads a present progressive payout stored in
the RAM 53, next, treats the progressive payout is calculated as a
payout.
[0109] Next, at step S37, the main CPU 52 sends a notification to
the player by displaying the kind of the winning combination thus
established and the contents of the payout, with respect to the
main liquid crystal panel 11B.
[0110] Next, at step S38, the main CPU 52 accumulatively stores a
payout corresponding to the winning combination established in the
current game in the RAM 53, based on the calculation results at the
above-described step S36. The payout thus stored is awarded to the
player altogether, after the free game ends (S22).
[0111] Then, at step S39, the main CPU 52 determines whether or not
the free game completion condition has been satisfied. The free
game completion condition in the slot machine 1 according to the
first embodiment includes execution of five free games after
shifting to the free game.
[0112] If it is determined that the free game completion condition
has been satisfied (S39: YES), the game mode switches from the free
game to the base game, and then, the flow shifts to step S22.
Alternatively, if it is determined that the free game completion
condition is not satisfied (S39: NO), the flow returns to step S31
at which the free game is then executed.
[0113] On the other hand, at S40 which is processed in case it is
judged that the scatter symbol 22 is displayed in a symbol display
area (S35: YES), the smoke ejector 5 is controlled to eject the
smoke 7 upward with reference to the slot machine 1 for a
predetermined period, as shown in FIG. 1.
[0114] Further on, the main CPU 52 controls the projector 6 to
project the word image 8 "JACK POT" in the smoke 7 above of the
slot machine 1 as the screen for it, as shown in FIG. 1. Thereby,
neighbors of the winning player are notified that the slot machine
has won a progressive payout.
[0115] As described, in the slot machine 1 directed to the first
embodiment, the reels 13 through 17 rotate individually when a base
game or a free game is started (S14). After a predetermined time
has lapsed, symbols are positioned in the symbol display areas 32
through 46 disposed in the main liquid crystal panel 11B (S32).
Particularly, in case a scatter symbol 22 is positioned and a
specific prize to award a progressive payout is won in a free game,
the smoke ejector 5 ejects the smoke 7 above of the slot machine 1
(S40) and the projector 6 projects the ward image 8, "JACK POT", in
the ejected smoke 7 as the screen for the projector 6 (S41).
Accordingly, influential effect can be carried out at a machine
individually with smoke in case the machine wins a prize.
Furthermore, by projecting an image or light in smoke, effect with
rich varieties in images and colors can be realized regardless of
sizes of machines. Furthermore, such mannered effect can surely
make neighbors of the winning player realize that the effect has
been carried out.
[0116] Furthermore, it is also possible to carry out influential
effect at an individual machine with smoke in case of winning a
prize to award a progressive payout. Furthermore, such mannered
effect can surely make neighbors of the winning player realize that
a prize to award a progressive payout is won.
[0117] Since the smoke ejector 7 ejects the smoke 7 upward with
reference to the slot machine 1, gaming with the slot machine 1 is
never disturbed by the ejected smoke 7. Furthermore, projected
words and the like can be displayed above of the machine which is
easy for neighbors of the winning player to find.
Second Embodiment
[0118] Next, there will be described a slot machine 101 directed to
a second embodiment by referring to FIG. 17. It is to be noted
that, in the foregoing descriptions, numerals same as the ones for
elements of the slot machine 1 of the first embodiment directed to
FIG. 1 through FIG. 16 are assigned to elements same ones or
corresponding ones for the slot machine 1 of the first
embodiment.
[0119] The schematic structure of the slot machine 101 directed to
the second embodiment are almost same as that of the slot machine 1
directed to the first embodiment.
[0120] The one thing different from the first embodiment is that,
in the slot machine 101 of the second embodiment, a projector for
projecting an image or light in smoke ejected from a smoke ejector
is installed on a ceiling instead of machine itself.
[0121] FIG. 17 shows the schematic structure of the slot machine
101 of the second embodiment. As shown in FIG. 17, regarding the
slot machine 101 of the second embodiment, a projector 102 is
installed on a ceiling 103 of a game hall where the slot machine
101 is disposed, and a direction of projection is adjusted to an
angle pointing at the slot machine 101.
[0122] When a free game is started in the slot machine 101 shown in
FIG. 17, symbol columns are scroll-displayed at reels 104 through
108 individually. After a predetermined time has lapsed, the reels
104 through 108 stop rotating one by one in a left-to-right order
and symbols 109 of which maximum number is fifteen are displayed in
symbol display areas individually. In case a specific scatter
symbol is positioned, a winning combination is realized and a
progressive payout is awarded.
[0123] At the same time, the slot machine 101 ejects smoke 111
upward with reference to the slot machine 101 and the projector 102
installed on the ceiling 103 projects a word image 112 "JACK POT"
in the smoke 111. Thereby, neighbors of the winning player are
notified of the slot machine having won a progressive payout.
[0124] Here, aspects of the present invention are not limited to
the above embodiments and various changes and modifications can be
done within the scope of the present invention.
[0125] Although the first and second embodiments determine the
condition to carry out the smoke-accompanied effect as winning of a
prize to award a progressive payout, the condition may be defined
as winning of a prize to award a fixed payout, for instance or as
starting of a bonus game such as free game or the like Although the
first and second embodiments determine the condition to shift a
free game as realizing a winning combination inclusive of a WILD
symbol 23, the condition to shift a free game may be set as
different ones, for instance, the condition that a predetermined
number or more of scatter symbols are stopped and display,
at-random condition in the name of mystery.
[0126] The present invention is applicable not only to a slot
machine with video reels but also to the one with mechanical reels.
Furthermore, other than slot machine, the invention is applicable
to gaming machines of poker game, horse racing game, etc. In case
the invention is applied to poker game and horse racing game,
smoke-accompanied effect is preferably carried out when a specific
winning combination of cards (e.g., straight flush, four of a kind)
is realized in a poker game or when a prize corresponding to a
hundred times or higher payout is won in a horse racing game.
[0127] Although the subject matter has been described in language
specific to structural features and/or methodological acts, it is
to be understood that the subject matter defined in the appended
claims is not necessarily limited to the specific features or acts
described above. Rather, the specific features and acts described
above are disclosed as example forms of implementing the
claims.
* * * * *