U.S. patent application number 12/059323 was filed with the patent office on 2008-10-09 for dice game machine and dice game method.
This patent application is currently assigned to Aruze Corp.. Invention is credited to Hirobumi TOYODA.
Application Number | 20080248864 12/059323 |
Document ID | / |
Family ID | 39827431 |
Filed Date | 2008-10-09 |
United States Patent
Application |
20080248864 |
Kind Code |
A1 |
TOYODA; Hirobumi |
October 9, 2008 |
Dice Game Machine And Dice Game Method
Abstract
A dice game machine of the present invention has: a table on
which a plurality of ice roll, the table having pockets in which at
least one of the plurality of dice drops; a vibration section for
vibrating the table to roll the dice on the table; a player
terminal, which enables a player to perform BET operation while
predicting at least one of rolled numbers of the dice existing on
the table after vibration of the table stops and rolled numbers of
the dice that have dropped in the pockets; a rolled-number
recognition section for recognizing rolled numbers of the plurality
of dice that stop after vibration of the table has stopped; a
controller for controlling vibration of the table and a time during
which the vibration of the table stops; accepting BET operation
from the BET operating section; and controlling payout processing
of a gaming value corresponding to a payment, with referring to
rolled numbers of dice specified by the rolled-number recognition
section. At the player terminal, when a predetermined condition is
established, a right to vibrate the table by a drive operation
button is given.
Inventors: |
TOYODA; Hirobumi; (Tokyo,
JP) |
Correspondence
Address: |
NDQ&M WATCHSTONE LLP
1300 EYE STREET, NW, SUITE 1000 WEST TOWER
WASHINGTON
DC
20005
US
|
Assignee: |
Aruze Corp.
Tokyo
JP
|
Family ID: |
39827431 |
Appl. No.: |
12/059323 |
Filed: |
March 31, 2008 |
Current U.S.
Class: |
463/22 |
Current CPC
Class: |
G07F 17/3211 20130101;
G07F 17/34 20130101; A63F 9/0402 20130101; G07F 17/322 20130101;
G07F 17/3213 20130101; A63F 7/26 20130101; A63F 9/0406 20130101;
G07F 17/3262 20130101; G07F 17/32 20130101; A63F 3/00157
20130101 |
Class at
Publication: |
463/22 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Apr 3, 2007 |
JP |
JP2007-097298 |
Claims
1. A dice game machine, comprising: (a) a gaming section having a
table on which a plurality of dice roll; (b) a vibration section
for vibrating the table to roll the dice on the table; (c) a BET
operation section, which enables BET operation while predicting
rolled numbers of the dice existing on the table after vibration of
the table has stopped; (d) a drive operation section for driving
the vibration section; (e) (f) (g) a controller, the controller
being configured to: (i) control vibration of the table and a
timing at which the vibration of the table stops; (ii) accept BET
operation from the BET operation section and control payout
processing of a gaming value corresponding to a payment, with
referring to rolled numbers of dice specified by the rolled-number
recognition section; and (iii) control the table to be vibrated by
the drive operation section when a predetermined condition is
established.
2. The dice game machine according to claim 1, wherein: a right to
vibrate the table that can be vibrated by the drive operation
section, the right being given to a player in a case where the
predetermined condition is established, is determined based upon a
previous game of each player.
3. The dice game machine according to claim 1, wherein: a right to
vibrate the table that can be vibrated by the drive operation
section, the right being given to a player in a case where the
predetermined condition is established, is determined based upon a
BET number of each player.
4. The dice game machine according to claim 1, comprising: a
plurality of player terminals having at least the operating
section; and an image display device that can be visually
recognized from a player of each of said player terminals, wherein
the controller causes the image display device to display an effect
image when the dice on the table vibrate.
5. The dice game machine according to claim 1, wherein: the table
has pockets in which some of rolling dice drop; and the
rolled-number recognition section recognizes rolled numbers of the
dice existing on the table after vibration has stopped and rolled
numbers of the dice that have dropped in pockets.
6. The dice game machine according to claim 1, wherein: the
controller executes a game in which an additional gaming value can
be acquired for the player in a case where either of rolled numbers
of the dice on the table and rolled numbers of the dice that have
dropped in pockets are obtained in a predetermined combination, and
the player has made BET operation for the predetermined
combination.
7. The dice game machine according to claim 1, wherein: the
controller executes accumulation processing at a predetermined rate
among a BET amount when the player has made BET operation; and
executes payout processing of the past accumulation amount for the
player in a case where either of rolled numbers of the dice on the
table and rolled numbers of the dice that have dropped in pockets
are obtained in a predetermined combination and the player has made
BET operation for the predetermined combination.
8. A dice game machine, comprising: (a) a gaming section having a
table on which a plurality of dice roll; (b) a vibration section
for vibrating the table to roll the dice on the table; (c) a BET
operation section, which enables BET operation while predicting
rolled numbers of the dice existing on the table after vibration of
the table has stopped; (d) a drive operation section, which is
operable by the player and which drives the vibration section; (e)
a rolled-number recognition section for recognizing rolled numbers
of the plurality of dice; and (f) a controller, the controller
being configured to: (i) accept processing of BET operation from
the player via the BET operation section; (ii) control vibration of
the table, which is exerted by the vibration section, so that the
plurality of dice roll on the table; (iii) permit acceptance of the
table from the player to the drive operation section in a case
where a predetermined condition is established; (iv) control
vibration of the table, which is exerted by the vibration section,
following the foregoing (ii) in a case where it is determined that
an input operation from the player is made for the drive operation
section; (v) control the rolled-number recognition section to
recognize predetermined rolled numbers of dice after vibration of
the table has stopped; and (vi) control payout of a gaming value
corresponding to a payment to the player in a case where it is
determined whether or not a combination of recognized predetermined
rolled numbers of the dice conforms to a predetermined condition
and the accepted BET operation is made for the predetermined
condition.
9. The dice game machine according to claim 8, wherein: the
controller, in the foregoing (iii), permits acceptance of input
operation of the player to the drive operation section, based upon
a previous game result of the player.
10. The dice game machine according to claim 8, wherein: the
controller, in the foregoing (iii), permits acceptance of input
operation of the player to the drive operation section, based upon
the BET number of the player accepted from the BET operation
section.
11. The dice game machine according to claim 8, wherein: a display
section for displaying predetermined information for the player is
provided; and the controller, in the foregoing (ii), controls the
display section to display information indicating to the player
that the player can make input operation at the drive operation
section, at a predetermined timing after starting controlling of
vibration of the table, the vibration being exerted by the
vibration section.
12. The dice game machine according to claim 8, wherein: the
controller executes a first game in a case where the rolled-number
recognition section recognizes that a combination of rolled numbers
of the dice that have stopped on the table conforms to a
predetermined condition, and executes a second game in a case where
a combination of rolled numbers of the dice that have dropped in
pockets of the table conforms to a predetermined condition.
13. A dice game method, comprising the steps of: (a) vibrating a
table, which is installed at a gaming section and on which a
plurality of dice roll; (b) accepting processing of making BET
operation while predicting rolled numbers of the dice existing on
the table after vibration of the table has stopped; (c) recognizing
rolled numbers of the plurality of dice established in a stopped
state, after vibration of the table has stopped; (d) paying out a
gaming value corresponding to a payment, referring to the specified
rolled-number of the plurality of dice; and (e) enabling vibration
of the table by a drive operation section before vibration of the
table stops when a predetermined condition is established.
14. The dice game method according to claim 13, wherein: a right to
vibrate the table that can be vibrated, the right being given to a
player in a case where the predetermined condition is established,
is determined based upon a previous game of each player.
15. The dice game method according to claim 13, wherein: a right to
vibrate the table that can be vibrated, the right being given to a
player in a case where the predetermined condition is established,
is determined based upon a BET number of each player.
16. The dice game method according to claim 13, further comprising
the step of executing, for the player, a game in which an
additional gaming value can be acquired, in a case where either of
rolled numbers of the dice on the table and rolled numbers of the
dice that have dropped in pockets are obtained in a predetermined
combination and the player has made BET operation for the
predetermined combination.
17. The dice game method according to claim 13, further comprising
the steps of: executing accumulation processing at a predetermined
rate among a BET amount when the player has made BET operation; and
executing, for the player, payout processing of a past accumulation
amount, in a case where rolled numbers of the dice are obtained in
a predetermined combination, and the player has made BET operation
for the predetermined combination.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application is based upon and claims a priority from
the prior Japanese patent Application No. 2007-097298 filed on Apr.
3, 2007, the entire contents of which are incorporated herein by
reference.
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] The present invention relates to a dice game machine in
which rolled numbers on a plurality of dice when rolled are
predicted and a dice game method to be performed by such dice game
machine.
[0004] 2. Description of the Related Art
[0005] Generally, various game machines are installed in a game
hall or a casino. Some of them include a dice game machine in which
players perform BET operation while predicting rolled numbers on a
plurality of dice when rolling these dice. For dice games, various
rules and machines for performing these games have been proposed.
For example, US Patent Publication No. 2006/49578 proposes a dice
game in which Craps are combined with SICBO that is a traditionally
well-known dice game.
[0006] In general, SICBO is a dice game in which players make BET
operation while predicting the rolled numbers of dice rolled after
three dice have been rolled or a combination of numbers. Craps is a
dice game, in which players make BET operation while predicting the
rolled numbers of two dice after rolled or a combination of
numbers. In either of the games, the dice are rolled by a dealer,
and the players participate in the game by betting gaming values on
a predetermined BET table while predicting the rolled numbers of
the dice.
[0007] SICBO and Craps that are the dice games are classical in
game per se and are simple in rules per se. Thus, even if the
respective games are combined with each other, "new amusing
attractiveness" and "surprising factors" are less given to the
players. On the other hand, a completely new dice game lacks
enjoyment, since the players are unfamiliar with such game, and a
possibility arises where a plenty of players do not participate in
such game.
[0008] The present invention has been made to overcome the
above-described problem. It is an object of the present invention
to provide a dice game machine and a dice game method, which are
capable of enhancing enjoyment more.
SUMMARY OF THE INVENTION
[0009] According to a first aspect of the present invention, there
is provided a dice game machine, comprising: (a) a gaming section
having a table on which a plurality of dice roll; (b) a vibration
section for vibrating the table to roll the dice on the table; (c)
a BET operation section, which enables BET operation while
predicting rolled numbers of the dice existing on the table after
vibration of the table has stopped; (d) a drive operation section
for driving the vibration section; (e) a rolled-number recognition
section for recognizing rolled numbers of the plurality of dice
that are in a stopped state after vibration of the table has
stopped; (f) a controller, the controller being configured to: (i)
control vibration of the table and a timing at which the vibration
of the table stops; (ii) accept BET operation from the BET
operation section and control payout processing of a gaming value
corresponding to a payment, with referring to rolled numbers of the
dice specified by the rolled-number recognition section; and (iii)
control the table to be vibrated by the drive operation section
when a predetermined condition is established.
[0010] According to the first aspect of the present invention, when
a game is started, a table on which a plurality of dice are placed
vibrates, and then, the plurality of dice roll on the table.
Finally, vibration of the table stops, and then, rolled numbers of
the dice on the table are detected. A player can make BET operation
at a BET operation section while predicting the dice that are
stopped on the table. After the game is started, the plurality of
dice roll on the table. Thus, the player is caused to pay attention
to the behavior of the dice, making it possible to enhance
anticipation and excitement. In addition, a drive operation section
can vibrate the table when a predetermined condition is
established. For example, when rolled numbers unfavorable to the
player almost appear (for example, when the rolled numbers
different from those of betted dice almost appear), the dice can be
further rolled by vibrating the table, thus making it possible to
enhance excitement among the players.
[0011] According to a second aspect of the present invention, there
is provided a dice game machine, which is constituted as set forth
below. In the first aspect, a right to vibrate the table that can
be vibrated by the drive operation section, the right being given
to a player in a case where the predetermined condition is
established, is determined based upon a result of a previous game
of each player.
[0012] According to the second aspect of the present invention, for
example, in a case where a large amount of payment is acquired in a
previous game or in a case where no payment could be acquired, a
right to vibrate the table in the next game is given. Thus, an
interrelationship arises between games continuously implemented,
enabling players to always have an interest in a next game.
[0013] According to a third aspect of the present invention, there
is provided a dice game machine, which is constituted as set forth
bellow. In the first aspect, a right to vibrate the table that can
be vibrated by the drive operation section, the right being given
to a player in a case where the predetermined condition is
established, is determined based upon a BET number of each
player.
[0014] According to the third aspect of the present invention, for
example, a right to vibrate a table can be given to a player having
the largest BET number in a game currently implemented, and the
player makes BET operation while considering such BET number,
making it possible to have an interest in BET operation.
[0015] According to a fourth aspect of the present invention, there
is provided a dice game machine, which is constituted as set forth
below. In the first aspect, the dice game machine is provided with:
a plurality of player terminals having at least the operating
section and an image display device that can be visually recognized
from a player of each of the player terminals, wherein the
controller causes the image display device to display an effect
image when the dice on the table vibrate.
[0016] According to the fourth aspect of the present invention, an
attractive effect is implemented in the image display device
together with rolling of a plurality of dice, thus making it
possible to enhance excitement until a result of a dice game is
obtained.
[0017] According to a fifth aspect of the present invention, there
is provided a dice game machine, constituted as set forth below. In
the first aspect, the table has pockets in which some of rolling
dice drop; and the rolled-number recognition section recognizes
rolled numbers of the dice existing on the table after vibration
has stopped and rolled numbers of the dice that have dropped in
pockets.
[0018] According to the fifth aspect of the present invention, it
becomes possible to predict a plurality of the rolled numbers of
the dice positioned on the table and the rolled numbers of the dice
that have dropped in pockets, enabling a player to predict more
rolled numbers and to enhance enjoyment.
[0019] According to a sixth aspect of the present invention, there
is provided a dice game method, comprising the controller of the
first aspect, wherein the controller executes a game in which an
additional gaming value can be acquired for the player in a case
where either of rolled numbers of the dice on the table and rolled
numbers of the dice that have dropped in pockets are obtained in a
predetermined combination and the player has made BET operation for
the predetermined combination.
[0020] According to the sixth aspect of the present invention, in a
case where the rolled numbers of the dice that stop are obtained in
a predetermined combination and a player makes BET operation while
predicting such rolled numbers, an additional game such as a bonus
game is implemented, for example. That is, a possibility arises
where a player can acquired such additional game, thus making it
possible to enhance enjoyment more.
[0021] According to a seventh aspect of the present invention,
there is provided a dice game method, comprising the controller of
the first aspect, wherein the controller executes accumulation
processing at a predetermined rate among a BET amount specified
when the player has made BET operation; and executes payout
processing of the past accumulation amount for the player in a case
where either of rolled numbers of the dice on the table and rolled
number of the dice that have dropped in pockets are obtained in a
predetermined combination and the player has made BET operation for
the predetermined combination.
[0022] According to the seventh aspect of the present invention,
the player's BET amounts are accumulated on a game-by-game basis at
a predetermined rate. Thus, the rolled numbers of the dice on the
table or those of the dice that have dropped in pockets are
obtained in a predetermined combination. In addition, a payout
amount in a case where the player has made BET operation for such
predetermined combination becomes enormous, and the player is
caused to perform a game with more interest. Further, the rolled
numbers of the dice for which such payout is made are set at a low
probability, thereby making it possible to increase the payout
amount more and to enhance the player's excitement and
anticipation.
[0023] According to an eighth aspect of the present invention,
there is provided a dice game method, comprising the steps of: (a)
vibrating a table, which is installed at a gaming section and on
which a plurality of dice roll; (b) accepting processing of making
BET operation while predicting rolled numbers of the dice existing
on the table after vibration of the table has stopped; (c)
recognizing rolled numbers of the plurality of dice established in
a stopped state after vibration of the table has stopped; (d)
paying out a gaming value corresponding to a payment, referring to
the specified rolled number of the plurality of dice; and (e)
enabling vibration of the table by a drive operation section before
vibration of the table stops when a predetermined condition is
established.
[0024] According to the eight aspect of the present invention, when
a game is started, a table on which a plurality of dice are placed
vibrates, and then, the plurality of dice roll on the table.
Finally, vibration of the table stops, and then, rolled numbers of
the dice on the table are detected. A player participating in a
game can make BET operation at a BET operation section while
predicting the dice that stop on the table. After the game is
started, the plurality of dice roll on the table. Thus, the player
is caused to pay attention to the behavior of the dice, making it
possible to enhance anticipation and excitement. In addition, the
player can vibrate the table when a predetermined condition is
established. For example, when rolled numbers unfavorable to the
player almost appear (for example, when the rolled numbers
different from those of betted dice almost appear), the dice can be
further rolled by vibrating the table, thus making it possible to
enhance excitement among the players.
[0025] According to a ninth aspect of the present invention, there
is provided a dice game method, which is constituted as set forth
below. In the eighth aspect, a right to vibrate the table that can
be vibrated, the right being given to a predetermined player, is
determined based upon a result of a previous game of each
player.
[0026] According to the ninth aspect of the present invention, for
example, in a case where a large amount of payment is acquired in a
previous game or in a case where no payment could be acquired, a
right to vibrate the table in the next game is given. Thus, an
interrelationship arises between games continuously implemented,
enabling players to always have an interest in a next game.
[0027] According to a tenth aspect of the present invention, there
is provided a dice game method, which is constituted as set forth
below. In the eighth aspect, a right to vibrate a table that can be
vibrated, the right being given to a predetermined player, is
determined based upon a BET number of each player.
[0028] According to the tenth aspect of the present invention, for
example, a right to vibrate a table can be given to a player having
the largest BET number in a game currently implemented, and the
player makes BET operation while considering such BET number,
making it possible to have an interest in BET operation.
[0029] According to an eleventh aspect of the present invention,
there is provided a dice game method, which is constituted as set
forth below. In the eighth aspect, the dice game method further
includes the step of executing, for the player, a special game in
which an additional gaming value can be acquired in a case where
rolled numbers of the dice are obtained in a predetermined
combination and a player has made BET operation for the
predetermined combination.
[0030] According to the eleventh aspect of the present invention,
in a case where rolled numbers of the dice that stop are obtained
in a predetermined combination and a player makes BET operation
while predicting such rolled numbers, for example, an additional
game such as a bonus game is implemented. That is, a possibility
arises where a player can acquired such additional game, thus
making it possible to enhance enjoyment more.
[0031] According to a twelfth aspect of the present invention,
there is provided a dice game method, which is constituted as set
forth below. In the eighth aspect, the dice game method further
includes the step of executing accumulation processing at a
predetermined rate among a BET amount when the player has made BET
operation; and executing, for the player, payout processing of a
past accumulation amount, in a case where rolled numbers of the
dice are obtained in a predetermined combination, and the player
has made BET operation for the predetermined combination.
[0032] According to the twelfth aspect of the present invention,
the player's BET amounts are accumulated on a game-by-game basis at
a predetermined rate. Thus, the rolled numbers on the table or
those of the dice that have dropped in pockets are obtained in a
predetermined combination. In addition, a payout amount in a case
where the player has made BET operation for such predetermined
combination becomes enormous, and the player is caused to perform a
game with more interest. Further, the rolled numbers of dice for
which such payout is made are set at a low probability, thereby
making it possible to increase the payout amount more and to
enhance the player's excitement and anticipation.
[0033] According to the present invention, a dice game machine and
a dice game method, which are capable of enhancing enjoyment more,
can be provided.
BRIEF DESCRIPTION OF THE DRAWINGS
[0034] FIG. 1 is a perspective view showing an exemplary entire
configuration of a dice game machine according to the present
invention;
[0035] FIG. 2 is a view showing a schematic structure of a gaming
section;
[0036] FIG. 3 is a block diagram depicting an exemplary
rolled-number detection device;
[0037] FIG. 4 is a view showing an exemplary picked up image of
dice obtained by the rolled-number detection device shown in FIG.
3;
[0038] FIG. 5 is a view showing a display example of a BET screen
that enables BET operation to dice stopped on a table;
[0039] FIG. 6 is a view showing a display example of a BET screen
that enables BET operation to dice that have dropped in
pockets;
[0040] FIG. 7 is a block diagram schematically depicting a control
system of a dice game machine;
[0041] FIG. 8 is a block diagram schematically depicting a control
system of a player terminal;
[0042] FIG. 9 is a flowchart showing a control operation of
procedures for executing a dice game between a main controller of
the dice game machine and a player terminal;
[0043] FIG. 10 is a flowchart showing an example of procedures for
notifying a right to vibrate a table to a specific player
terminal;
[0044] FIG. 11 is a view showing a state of a plurality of dice
that have been positioned on a table;
[0045] FIG. 12 is a view showing a state of a plurality of dice
rolling on the table; and
[0046] FIG. 13 is a view showing a stopped state of a plurality of
dice that have been positioned on the table and a state of dice
that have dropped in pockets.
DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0047] A dice game machine according to the present invention is
provided with a table on which a plurality of dice roll, the table
comprising pockets in which some of the plurality of dice drop.
This table is designed to be vibrated by means of a vibration
mechanism, whereby the plurality of dice existing on the table are
rolled and some of the plurality of dice are dropped in pockets
during vibration.
[0048] Players participating in a dice game make BET operation with
the use of gaming media such as medals or coins while predicting
rolled numbers of one or more dice finally remaining on the table
and those of one or more dice that drop in pockets.
[0049] A dice game is conducted by means of a control unit provided
with a CPU. In a case where the rolled numbers of BET-operated dice
have been won, this control unit performs payout processing of
gaming values to the players in accordance with the BET-operated
contents.
[0050] Specifically, in the present embodiment, four pockets are
provided on the table so that seven dice are used. The table
vibrates, whereby three dice remain on the table, and four dice
drop in the pockets. Players can make BET operation for either or
both of the rolled numbers of the three dice remaining on the table
and those of the four dice that drop in the pockets. BET operation
is performed at a plurality of player terminals (8 stations)
installed around a gaming section at which the dice roll.
[0051] In the present embodiment, each player has a right to
vibrate a table on which dice roll. Such right is given in a case
where a predetermined condition is established at a controller of a
dice game machine. Players to whom such right was given vibrate the
table when rolled numbers different from those betted by the
players almost appear on the table, it becomes possible to inhibit
the appearing of such rolled numbers by vibrating the table.
[0052] Hereinafter, the dice game machine and a dice game method,
according to the present invention, will be described with
referring to the accompanying drawings.
[0053] FIG. 1 is a view showing one embodiment of the dice game
machine.
[0054] A dice game machine 1 is provided with: a cabinet 2 serving
as a main body portion; a dice game execution section 3
(hereinafter, referred to as a gaming section 3) provided on an
upper face of the cabinet 2; and a plurality of player terminals 4
(five terminals in the present embodiment) installed around the
gaming section 3.
[0055] The player terminals 4 may be constituted such that players
can make BET operation. Each of these player terminals is provided
with: a gaming medium acceptance unit 5 for accepting the player's
entry of gaming media such as bills and medals used in a game; a
controller 6 made up of a plurality of control buttons or the like
for players to enter predetermined instructions; and an image
display device 7 for mainly displaying images pertinent to a BET
table. Then, players operate the controller 6 or the like while
observing the images displayed on the image display device 7,
whereby they can participate in games to be successively
implemented at the gaming section 3.
[0056] Payout openings 8 for paying out gaming media owned by
players are provided, respectively, on side faces of cabinets 2 at
which player terminals 4 were installed. Further, a speaker 9 for
supplying music or effect sounds is provided on the top right of
the image display device 7 of each of the player terminals 4.
[0057] The above-mentioned controller 6 is provided upwardly of the
image display device 7 of the player terminal 4, and buttons to be
operated by players are disposed. Specifically, a BET determination
button 6A, a CASHOUT button 6B, and a HELP button 6C are disposed
in sequential order from the left.
[0058] The BET determination button 6A is a button to be depressed
at the time of determining BET after BET operation has been made by
the image display device 7. Then, in a case where BET is determined
and BET is performed for an area corresponding to the rolled
numbers of dice at the gaming section 3 while in the play of a
game, it is judged to be winning. In the case of winning, the
credits corresponding to the number of betted chips are added to
those currently owned by players, based upon a payment table.
[0059] The CASHOUT button 6B is, in general, a button to be
depressed at the end of a game. When this button is depressed, the
gaming media corresponding to the credits currently owned by
players, the credits being acquired by a game or the like, are
cashed out from the payout openings 8.
[0060] The HELP button 6C is a button to be depressed in the case
where a game operation method or the like is unidentified. When
this button is depressed, a HELP screen indicative of a variety of
operational information is displayed on the image display device 7
immediately after the button is depressed.
[0061] A drive operation button 6D is installed at the right side
of the image display device 7. By depressing this button 6D, the
table 3A driven to be vibrated as described later can be vibrated
by itself at the gaming section 3. It is determined at a controller
described later that the drive operation button 6D is activated and
a vibration right is given. When such right is given, the image
display device of the player terminal 4 notifies a pressing timing
to players.
[0062] The image display device 7, as described later, is a so
called liquid crystal display of touch panel type on which a touch
panel is mounted to a front face. An icon displayed on the liquid
crystal screen is depressed by a finger or the like, thereby
enabling a selection of the desired icon.
[0063] A circular table 3A on which seven dice D1 to D7 roll is
installed at the gaming section 3 mentioned above. On the table 3A,
four pockets (circular holes) 3B in which the dice can drop are
formed. This table 3A is entirely vibrated by means of a vibrator
described later so as to roll the dice D1 to D7. Thus, on the table
3A, a dome-shaped transparent cover 3C is installed so that the
dice D1 to D7 do not fly out.
[0064] The dice game machine 1 is provided with a large image
display device 10, so that all players can visually recognize the
display of an image. This image display device 10 is made up of a
projector and a liquid crystal display device or the like, and is
installed so that all of the players sitting at the player
terminals 4 can visually recognize the display of an image. This
image display device 10 is caused to make an operation according to
the progress of a dice game conducted at the gaming section 3 while
the characters as shown in the figure, for example, are caused to
appear. For example, an image is displayed such that rolling dice
are handled by a palm, or alternatively, a special action or an
attractive effect is taken when a bonus game or a jack pocket
described later is established, whereby a player can enjoy such
video image in addition to the dice game to be performed at the
gaming section 3.
[0065] Next, a method of activating the table 3A mentioned above
will be described.
[0066] FIG. 2 is a schematic view showing an outline configuration
for activating the table 3A mentioned above. A lower face side of
the table 3A on which seven dice were placed is supported by means
of a vibration mechanism 12 so that the table can be vertically
vibrated. The vibration mechanism 12 is provided with an energizing
member that permits vertical vibration and a power transmission
section or the like for driving this energizing member, so that the
table 3A is vertically vibrated by driving a vibration driving
motor 13.
[0067] The vibration mechanism 12 may be structured to vibrate the
table 3A to an extent such that a plurality of dice rolls. This
mechanism is not a primary characterizing section, and thus, a
specific structure thereof is not described.
[0068] A pocket 3B formed on the table 3A has a diameter to an
extent such that dice can drop with given margins. A bottom part 3a
of the pocket is linked with an elevation mechanism 14, and is
constituted to be movable in the pocket 3B along the vertical
direction. This elevation mechanism 14 is vertically driven by
means of an elevation motor 15 to be linked therewith. In addition,
the bottom part 3a is formed in a dome shape such that its center
protrudes upwardly as a whole. The die that have dropped in the
pocket 3B and the die that has been positioned on the bottom part
3a, roll in a given direction of the table 3A if the bottom part 3a
is upwardly driven by means of the elevation motor 15 and the
elevation mechanism 14.
[0069] A sensor element 16 is installed at a side wall part of the
pocket 3B, making it possible to detect whether or not the die
dropped in the pocket 3B.
[0070] Next, a detection device for detecting rolled numbers of the
dice that have been positioned on the table 3A and the dice that
have dropped in the pockets 3B will be described with referring to
FIGS. 3 and 4. In these figures, FIG. 3 is a block diagram
depicting one example of the rolled-number detection device, and
FIG. 4 is a view showing an exemplary picked up image of the dice
obtained by the rolled-number detection device shown in FIG. 3.
[0071] A rolled-number detection device 20 for detecting the
stopped rolled-number of dice is installed at the top part of a
transparent cover 3C that covers the table 3A of the gaming section
3. The rolled-number detection device 20 of the present embodiment,
as depicted in the block diagram of FIG. 3, is provided with: an
image pickup element (CCD camera) 21 that picks up, as an image,
dice that is an object; and a rolled-number detection circuit 22
for detecting rolled numbers by dice.
[0072] In the image pickup element 21, focuses are made coincident
with each other in advance in the vicinity of the table 3A by means
of a lens 21a in order to pick up, as an image, the dice that have
been positioned on the table 3A and the dice that have dropped in
the pockets 3B. These focuses are controlled to be exposed. The
rolled-number detection circuit 22 is provided with: an object
recognition section 23 for recognizing a position of an object
(dice) upon the receipt of an image pickup signal from the image
pickup element; a rolled-number data storage section 25 having
stored therein comparison data pertinent to rolled numbers of dice;
and a control CPU27 for controlling them. These units are connected
via a bus, and each of the units is structured to be controlled by
means of the control CPU27.
[0073] Specifically, the image pickup signal of the dice formed as
an image by means of the image pickup element 21 is measured in
intensity distribution at the object recognition section 23. As is
schematically depicted in FIG. 4, by measuring the intensity
distribution, the positions (surface states) of three dice D1, D2,
and D3 that have been positioned on the table 3A can be specified.
In addition, by means of a circular boundary part 3B' formed around
the pocket 3B, the dice D4, D5, D6, and D7 that have been
positioned inside thereof can be specified discriminately from the
dice D1, D2, and D3.
[0074] The recognition processing section 24 compares the thus
specified seven dice with the rolled-number patterns (six
rolled-number patterns) stored in advance in the rolled-number data
storage section 25, thereby specifying the rolled numbers exposed
by dice. At this time, the dice that have been positioned inside of
the boundary section 3B' can be discriminated from the outside
dice, thus making it possible to discriminately specify the rolled
numbers of the three dice existing on the table 3A and those of the
four dice that have dropped in the pockets 3B.
[0075] The thus specified rolled-number information for a
respective one of the seven dice is stored in the control RAM26,
and then, the stored information is transmitted to a main
controller described later, via an interface 28, at the time of
executing payout processing of gaming media. That is, the
rolled-number detection device 20 transmits rolled-number
information pertinent to the rolled numbers of the seven dice that
have dropped at the gaming section 3 (a combination of rolled
numbers of the dice existing on the table 3A and a combination of
rolled numbers of dice that have dropped in the pockets 3B) to a
main controller 80 for controlling the entire dice game
machine.
[0076] The rolled-number detection device 20 is not limitative to
the construction for optically detecting the rolled numbers, as
mentioned above, and can be variously modified as long as the
rolled numbers can be specified, for example, by detecting the
rolled numbers in a magnetic system.
[0077] Next, the display screen displayed on the image display
device 7 mentioned above while in the play of a game, will be
described. In the present embodiment, as described above, three
dice finally remain on the table 3A, and four dice drop in four
pockets 3B. Thus, BET operation can be performed for two patterns,
i.e., a combination of rolled numbers of the three dice that have
been positioned on the table (referred to as a first game) and a
combination of rolled numbers of the four dice that have dropped in
the pockets (referred to as a second game).
[0078] First, a BET table displayed on a liquid crystal screen 36
of an image display device 7 at the time of making BET operation
for the first game will be described with referring to FIG. 5. BET
operation can be performed using one's own credit while players
observe a BET screen 40 displayed on the image display device
7.
[0079] On the BET screen 40, a BET area 41 in which dice are
displayed is arranged and displayed in a matrix manner. The BET
area 41 is specified by depressing (touching) a touch panel 35 with
a finger, and a chip is displayed at the specified site, whereby
BET operation is made. This BET area 41 is an area in which players
make BET operation while predicting the rolled numbers of the three
dice implemented at the gaming section 3. The BET area conforms to
the rules of SICBO that is generally known.
[0080] Downwardly of the BET screen 40, a unit BET button 43, a
cashout result display section 45, and a credit amount display
section 46 are displayed in sequential order from the left of the
screen.
[0081] The unit BET buttons 43 are buttons for betting chips on the
BET area 41 specified by players. The unit BET buttons are made up
of: four types of buttons, i.e., a 1BET button 43A, a 5BET button
43B, 10BET button 43C, and a 100BET button 43D. In the case where
BET operation is mistaken, the BET operation can be performed again
by touching a Re-BET button 43E.
[0082] First, a player specifies a BET portion existing in a BET
area 41 to be betted, by directly depressing a screen with a finger
or the like. When the 1BET button 43A is depressed in that state,
chips can be betted on a one-by-one bet basis (BET number increases
in order of "1" -> "2" -> "3" . . . every time the 1BET
button 43A is depressed with a finger or the like). Similarly, when
the 5BET button 43B is depressed, chips can be betted on a
five-by-five bet basis (BET number increases in order of "5" ->
"10" -> "15" -> . . . every time the 5BET button 43B is
depressed with a finger or the like). When the 10BET button 43C is
depressed, chips can be betted on a 10-by-10 bet basis (BET number
increases in order of "10" -> "20" -> "30" every time the 10
BET button 43C is depressed with a finger or the like). Further,
when the 100BET button 43D is depressed, chips can be betted on
100-by-100 bet basis (BET number increases in order of "100" ->
"200" -> "300" -> . . . every time the 100BET button 43D is
depressed with a finger or the like). In the BET area 41, the
number of chips betted at a current time point is displayed as a
chip mark 48. The number displayed on the chip mark 48 indicates
the BET number of chips.
[0083] The BET number of chips of the players in the previous game
and the credit amount of cashout are displayed at the cashout
result display section 45. The number obtained by subtracting the
BET number from the credit amount of cashout corresponds to the
credit amount newly acquired by players through the previous
game.
[0084] Further, the credit amount owned by the current players is
displayed at the credit amount display section 46. This credit
amount decreases in response to the BET number (one credit for one
chip) when chips are betted. In addition, in a case where the
betted chips are won, and then, the cashout of credits is made, the
credit amount for the number of cashouts increases. In a case where
the credit amount owned by players becomes 0, it is judged that the
game is over.
[0085] A rod-shaped BET timer graph 49 is provided at an upper part
of the BET screen 40. The BET timer graph 49 is a graph for
displaying a remaining time during which players can make BET
operation. A red graph gradually starts extending to the right side
at the time when a game is started. When the red graph has extended
to the right-most side, a time during which the players can make
BET in a current game expires. At each player terminal 4, when the
player's BET time has expired, the table 3A mentioned above is
vertically vibrated.
[0086] Now, the BET area 41 of the BET screen 40 will be described.
The BET area is provided with a plurality of BET portions, and BET
operation is made by chipping on the BET portion.
[0087] In FIG. 5, BET portions 41A and 41B are portions at which
the player makes BET operation while predicting a total value of
three dice. That is, if it is predicted that the total number
ranges from 4 to 10, the BET41A is selected, and if it is predicted
that the total value ranges from 11 to 17, the BET portion 41B is
selected. The payment is set at 1:1 (two payouts to one BET), and
in a case where the total value is 3 or 18, (rolled numbers 1, 1, 1
or 6, 6, 6), it is judged to be the player's loss.
[0088] The BET portion 41C is a portion at which the player makes
BET operation while predicting that the rolled numbers of two dice
are identical to each other from among three dice. That is, this
portion is where the player makes BET operation while predicting
that any of (1, 1) (2, 2) (3, 3) (4, 4) (5, 5) (6, 6) appears from
among the three dice, and the payment is set at 1:10.
[0089] The BET portion 41D is a portion at which rolled numbers of
all of the three dice are identical to each other and the player
makes BET operation while predicting that the rolled numbers of the
three dice are identical to each other. That is, this portion is
where the player makes BET operation while predicting that any of
he rolled numbers of the three dice appear as (1, 1, 1) (2, 2, 2)
(3, 3, 3) (4, 4, 4) (5, 5, 5) (6, 6, 6), and the payment is set at
1:30.
[0090] The BET portion 41E is a portion at which the rolled numbers
of all of the three dice are identical to each other, and the
player makes BET operation while predicting the numbers. That is,
this portion is where the three dice are (1, 1, 1) (2, 2, 2) (3, 3,
3) (4, 4, 4) (5, 5, 5) (6, 6, 6) and the player makes BET operation
while predicting the numbers, and the payment is set at 1:180.
[0091] The BET portion 41F is a portion at which the player makes
BET operation while predicting a total value of three dice. The
payment is set in response to the appearance frequency of the total
value. In a case where the total value is 4 or 17, the payment is
set at 1:60; in a case where it is 5 or 16, the payment is set at
1:30; in a case where it is 6 or 15, the payment is set at 1:18; in
a case where it is 7 or 14, the payment is set at 1:12; in the case
where it is 8 or 13, the payment is set at 1:8; in a case where it
is 9 or 12, the payment is set at 1:7; and in a case where it is 10
or 11, the payment is set at 1:6.
[0092] The BET portion 41G is a portion at which the player makes
BET operation while predicting the rolled numbers of two of the
three dice, and the payment is set at 1:5.
[0093] The BET portion 41H is an area in which the player makes BET
operation while predicting the rolled numbers of dice, and the
payment is set in response to the numbers of the dice coincident
with the predicted rolled numbers. For example, in a case where the
player makes BET operation while predicting that the rolled number
is "1", the payment is 1:1 when one "1" is included in the rolled
numbers of the three dice; the payment is set at 1:10 when two "1"s
are included in the rolled numbers of the three dice; and the
payment is set at 1:10 when three "1"s are included therein.
[0094] A switching button 50 is installed downwardly of the BET
area mentioned above, so that BET operation can be made for a
second game in place of the first game mentioned above. That is,
when the second game of the switching button is touched, a BET
screen 60 shown in FIG. 6 is displayed, enabling BET operation as
to the rolled numbers of dice that have dropped in the pockets
3B.
[0095] Hereinafter, the BET screen 60 will be described. The same
operating section as the BET screen 40 mentioned above is
designated by the same reference numeral, and a detailed
description thereof is omitted.
[0096] A BET area 61 of the BET screen 60 is provided with a
plurality of BET portions, and BET operation is made by chipping on
the BET portion.
[0097] In FIG. 6, the BET portion 61A is a portion at which the
player makes BET operation while predicting that, with respect to
four dice that have dropped in the pockets, the same rolled numbers
do not appear (i.e., while predicting that the rolled numbers of
all of the four dice are different from each other). The payment is
set at 1:3 and in a case where the same rolled numbers have
appeared, it is judged to be the player's loss. In the figure, it
is shown that 30 chips have been betted on the BET portion 61A.
[0098] The BET portion 61B is a portion at which the player makes
BET operation while predicting that the rolled numbers of two of
the four dice are identical to each other. That is, this portion is
where the player makes BET operation while predicting that any of
(1, 1) (2, 2), (3, 3) (4, 4) (5, 5), (6, 6) appears among the four
dice, and the payment is set at 1:5. In a case where the rolled
numbers of all of the four dice are different from each other, in a
case where the rolled numbers of the three dice are identical to
each other, or alternatively, in a case where the rolled numbers of
the four dice are identical to each other, it is judged to be the
player's loss.
[0099] The BET portion 61C is a portion at which the player makes
BET operation while predicting the rolled numbers of three of the
four dice are identical to each other. That is, this portion is
where the player makes BET operation while predicting that any of
(1, 1, 1) (2, 2, 2) (3, 3, 3) (4, 4, 4) (5, 5, 5)(6, 6, 6) appear
among the four dice, and the payment is set at 1:12. In a case
where the rolled numbers of all of the four dice are different from
each other, in a case where the rolled numbers of the two dice are
identical to each other (including two pairs such as 1, 1 and 2,
2), or alternatively, in a case where the rolled numbers of the
four dice are identical to each other, it is judged to be the
player's loss. In the figure, it is shown that the player has
betted 10 chips while predicting that (3, 3, 3) appears.
[0100] The BET portion 61D is a portion at which the player makes
BET operation while the rolled numbers of all of the four dice are
identical to each other. That is, this portion is where the player
makes BET operation while predicting that the rolled numbers of the
four dice appear as any of (1, 1, 1, 1) (2, 2, 2, 2) (3, 3, 3, 3)
(4, 4, 4, 4) (5, 5, 5, 5) (6, 6, 6, 6), and the payment is set at
1:60. In a case where the rolled numbers of all of the four dice
are different from each other, in a case where the rolled numbers
of the two dice are identical to each other (including two pairs
such as 1, 1 and 2, 2), or alternatively, in a case where the
rolled numbers of the three dice are identical to each other, it is
judged to be the player's loss. In the figure, it is shown that the
player has betted five chips while predicting that (6, 6, 6, 6)
appears.
[0101] As described above, the player can make BET operation for
either or both of the first and second games mentioned above by
selecting any of switching buttons 50 in the touch panel of the
image display device.
[0102] A notifying section 51 for notifying that the table 3A can
be driven to be vibrated is provided downwardly of each of BET
areas 41 and 61 of the BET screens 40 and 60 mentioned above. When
this notifying section 51 is lit, the player can drive the
vibration drive motor 13 and vibrate the table 3A via a vibration
mechanism 12 by pressing the drive operation button 6D shown in
FIG. 1.
[0103] In the dice game machine of the present embodiment, in a
case where the rolled numbers of the three dice existing on the
table 3A at the gaming section 3 or those of the four dice that
have dropped in the pockets 3B conform to a predetermined
condition, the player at the player terminal implements a bonus
game in which a large amount of gaming media can be acquired.
[0104] Further, in addition to implementation of the bonus game
mentioned above, the dice game machine of the present embodiment is
provided with a so called progressive bonus function (a jack pot)
of, every time BET operation is performed at each player terminal
4, storing part thereof (for example, an extent of 1% to 3% of a
total BET amount), and, when a predetermined condition is
established, paying out the stored gaming media to the player
terminal at which the condition is established.
[0105] Hereinafter, a bonus game, which is implemented at the dice
game machine according to the present embodiment, and a progressive
bonus function, will be described.
[0106] A condition for establishing a bonus game in the present
embodiment (a condition for proceeding to the bonus game) is set in
a second game. This condition is set in a case where the rolled
numbers of four dice that have dropped in the pocket 3B are
identical to each other and the player makes BET operation while
predicting such rolled-numbers (the player makes BET operation for
the BET portion 61D).
[0107] As set forth above, when a predetermined condition is
established, in the image display device 7, a bonus game display
section 55 is lit, the state is notified to players, and the
players can implement a bonus game, which is capable of acquiring a
large amount of gaming media. Although the specific contents of
this bonus game are not limitative to specific ones, for example,
the dice game to be implemented at the gaming section 3 proceeds to
a bonus game at the player terminal at which the bonus game was
established. That is, at the player terminal at which the bonus
game was established, in next games (which may be subsequent
several games), the players activate all of the BET sections in the
BET areas 41 and 61 mentioned above without making BET operation
while one chip is betted. In this manner, the players can acquire
more gaming media.
[0108] The bonus game is not limitative to that to be implemented
at the gaming section 3. For example, the dice game may be
implemented at the gaming section 3 and a unique bonus game, or
alternatively, at intervals of the next dice game, a unique bonus
game may be implemented at the image display device 7 of the
corresponding player terminal. In this case, the bonus game is
implemented as a video game such as a dice game or a card game.
[0109] In addition, the progressive bonus is established by winning
lottery processing to be implemented at the main controller 80 for
controlling operation of a dice game machine described later.
[0110] The requirements for the lottery processing mentioned above
to be implemented are set in the first and second games. In the
first game, the above requirements are set in a case where the
rolled numbers of three dice that stopped on the table 3A of the
gaming section 3 are identical to each other and the players have
made BET operation while predicting such rolled-numbers. In
addition, in the second game, the above requirements are set in a
case where the rolled numbers of four dice that have dropped in the
pocket 3B are identical to each other and the players have made BET
operation while predicting such rolled-numbers (the players have
made BET operation for the BET portion 61D).
[0111] That is, in a case where such condition is established, the
players can receive a special payment exerted by selecting the BET
sections 41E and 61D and can implement the bonus game mentioned
above. Further, the players can obtain a progressive bonus exerted
by lottery. In this case, the winning probability of the
progressive bonus is properly set by means of lottery processing to
be implemented at the main controller 80 described later.
[0112] The bonus game mentioned above may be implemented together
while a progress bonus function is employed. That is, payout
processing in the bonus game that is established under a
predetermined condition may be performed by the gaming media stored
through the BET operation from each player terminal 4. In addition,
the progressive bonus function may be a constituent element other
than that included in a dice game machine.
[0113] Next, a construction pertinent to a control system of the
dice game machine 1 mentioned above, will be described with
referring to FIG. 7. FIG. 7 is a block diagram schematically
depicting the control system of the dice game machine.
[0114] The main controller 80 of the dice game machine 1 has a main
control CPU81, a ROM82, a RAM83, and a microcomputer 85 constituted
while a bus 84 for transferring data between them is employed as a
base.
[0115] The CPU81 is connected, via an I/O interface 90, to various
devices for driving the gaming section 3. Specifically, this CPU is
connected to a vibration driving motor 13 for driving a vibration
mechanism 12, an elevation motor 15 for driving an elevation
mechanism 14, and a sensor element 16 or the like. The
rolled-number detection device 20 mentioned above is connected to
the I/O interface 90. Signals pertinent to the rolled-number of
each of the three dice that have stopped on the table 3A and that
of each of the four dice that have dropped in the pocket 3B are
transmitted/received to/from the rolled-number detection device 20.
In addition, an image display device driving circuit 10A is
connected to the I/O interface 90, so that an effect image
associated with the gaming operation at the gaming section 3 is
displayed at the image display device 10 mentioned above.
[0116] The image display device driving circuit 10A is made up of a
program ROM, an image control CPU, a work RAM, a VDP (Video Display
Processor), and a video RAM or the like. The program ROM stores
image control programs pertinent to the display at the image
display device 10 and various selection tables, and the image ROM
stores dot data for forming the images displayed at the image
display device 10, for example. In addition, the image control CPU
determines the images to be displayed at the image display device
100 from among the dot data stored in advance in the image ROM, in
accordance with the image control programs stored in advance in the
program ROM. This determination is based upon the parameters set at
the CPU81. Thus, an operation of dice rolling at the gaming section
3 and an operation of predetermined characters as shown in FIG. 1,
for example, in accordance with a stop operation, are controlled.
The work RAM is constituted as temporarily storing means when the
image control CPU executes the image control programs. The VDP
forms images corresponding to the display contents determined by
the image control CPU, and then, outputs the formed images to the
image display device 10. The video RAM is constituted as
temporarily storing means when the VDP forms images.
[0117] Further, a communication interface 95 is connected to the
I/O interface 90. Via this communication interface 95, the main
controller 80 transmits/receives various data such as BET
information and payment information to/from each player terminal
4.
[0118] A ROM82 in the main controller 80 is made up of a
semiconductor memory or the like, for example. This ROM stores:
programs for controlling various drive units for driving the gaming
section 3; programs for implementing the progressive function
mentioned above; and programs or the like for primarily controlling
each player terminal 4; and stores a payment table or the like to
be referenced in executing a dice game.
[0119] The RAM83 is a memory for temporarily storing various data
computed by the CPU81. For example, this RAM temporarily stores:
BET information of chips transmitted from each player terminal 4;
BET accumulation information indicative of the fact that the BET
amount of chips transmitted from each player terminal 4 is
accumulated at a predetermined rate; the rolled-number information
of the dice existing on the table 3A transmitted from the
rolled-number detection device 20, which is a gaming result at the
gaming section 3, and the dice that have dropped in the pockets 3B;
and data or the like pertinent to a result of processing executed
by the CPU81. In addition, this RAM83 stores game information to be
employed at each player terminal 4. The CPU81 performs processing
of activating an operation of the drive operation button 6D for the
player terminal at which the player has acquired gaming media
most.
[0120] Then, the CPU81 controls: a vibration drive motor for
driving the gaming section 3; an elevation motor 15; an image
display device 10; and a rolled-number detection device 20, based
upon the data and programs stored in the ROM82 and the RAM83. This
CPU executes control processing associated with the progress of a
game, such as rolling of the dice at the gaming section 3 and
stoppage thereof; control of display images at the image display
device 10; and detection of rolled-numbers.
[0121] In addition to the control processing associated with the
progress of a game, the CPU81 has a function of
transmitting/receiving data to/from each player terminal 4, and
then, primarily controlling each player terminal 4 to conduct a
game. Specifically, this CPU accepts the BET information
transmitted from each player terminal 4; performs winning
determination processing of chips betted, based upon the BET
information transmitted from each player terminal 4; and then,
calculates the credit amount to be paid out at each player terminal
4 with referring to a payment table.
[0122] In addition, the CPU81 determines whether or not a bonus
game is established at the time of performing the winning
determination processing mentioned above; drives and controls
various drive members of the player terminal in order to implement
a bonus game; and calculates the credit amount to be paid out at
the player terminal at which the bonus game was implemented, with
referring to the payment table.
[0123] Further, the CPU81 executes lottery processing of the
progressive bonus mentioned above. This lottery processing is
implemented at any player terminal, in a case where the conditions
as set forth above were established. In other words, the lottery
processing is implemented in a case where: in the first game, the
rolled numbers of three dice that stopped on the table 3A of the
gaming section 3A are identical to each other and the players have
made BET operation while predicting such rolled-numbers (the
players have made BET operation for the BET portion 41E); and in
the second game, the rolled numbers of the four dice that have
dropped in the pocket 3B are identical to each other and the
players have made BET operation while predicting such
rolled-numbers (the players have made BET operation for the BET
portion 61D).
[0124] Lottery processing is not limitative to a specific approach.
For example, this processing can be executed by sampling any random
numbers while a random number generator and a sampling circuit or
the like are connected to the CPU81, for example. Further, the
above lottery processing can be executed by sampling random numbers
on the operating programs of the CPU81. Alternatively, the players
are caused to implement a special game separately, and then,
according to the result of the game, a winning prize may be awarded
to the players.
[0125] Next, a configuration pertinent to a control system of the
player terminal 4 connected to the CPU81 of the main controller 80
mentioned above, will be described. FIG. 8 is a block diagram
schematically depicting the control system of the player terminal 4
according to the present embodiment.
[0126] The player terminal 4 is provided with: a player terminal
controller 210 for controlling an operation of the player terminal
4; and the peripheral devices mentioned above.
[0127] The player terminal controller 210 is provided with: a
CPU211 for controlling the player terminals; a ROM212; and a
RAM213.
[0128] The ROM212 is made up of a semiconductor memory or the like,
for example. The ROM212 stores: programs for implementing basic
functions of the player terminals 4; various programs required for
controlling the player terminals 4; and a data table or the
like.
[0129] The RAM213 is a memory for temporarily storing: various data
computed by the CPU211; the credit amount currently owned by the
players; and a BET situation or the like of chips betted by the
players.
[0130] In addition, a BET determination button 6A, a CASHOUT button
6B, and a HELP button 6C, which are provided at a controller 6 (see
FIG. 1), are connected to the CPU211, respectively. Then, the
CPU211 performs control to execute a variety of corresponding
operations, based upon an operation signal to be outputted by an
operation such as pressing each of the buttons. Specifically, upon
the receipt of the fact that the player's operation has been
inputted, this CPU executes various processing operations, based
upon the input signals supplied from the controller 6 and the data
and programs stored in the ROM212 and the RAM213, and then,
transmits the result to the CPU81 of the main controller 80
mentioned above.
[0131] The drive operation button 6D is connected to the CPU81, and
then, the CPU211 transmits to the CPU81 of the main controller 80
mentioned above the fact that this button has been pressed. At this
time, the main controller 80 performs processing of driving the
vibration drive motor 13.
[0132] In addition, a hopper 214 is connected to the CPU211, and
the hopper 214 pays out a predetermined number of gaming media from
payout openings 8, by means of a command signal from the
CPU211.
[0133] Further, the image display device 7 is connected to the
CPU211 via a liquid crystal driving circuit 220. The liquid crystal
driving circuit 220 is made up of: a program ROM; an image ROM; an
image control CPU; a work RAM; a VDP (Video Display Processor); and
a video RAM or the like. The program ROM stores: image control
programs pertinent to the display at the image display device 7;
and various selection tables. The image ROM stores dot data for
forming the images displayed on the image display device 7, for
example. In addition, the image control CPU determines the images
displayed on the image display device 7 from among the dot data
stored in advance in the image ROM, in accordance with the image
control programs stored in advance in the program ROM. This
determination is based upon the parameters set at the CPU211. In
addition, the work RAM is constituted as temporarily storing means
when the image control CPU executes the image control programs. In
addition, the VDP forms images corresponding to the display
contents determined by the image control CPU, and then, outputs the
formed images to the image display device 7. The video RAM is
constituted as temporarily storing means when the image control CPU
executes the image control programs. In addition, the VDP forms the
images corresponding to the display contents determined by the
image control CPU, and then, outputs the formed images to the image
display device 7. The video RAM is constituted as temporarily
storing means employed when the VDP forms images.
[0134] On the front of the image display device 7, a touch panel 35
is mounted as set forth above, and operational information of the
touch panel 35 is transmitted to the CPU211. The touch panel 35
senses BET operation of the player's chips on the BET screens 40
and 60 mentioned above (see FIGS. 5 and 6). Specifically,
selections of the BET area 41 of the BET screen 40 and the BET area
61 of the BET screen 60 and operation or the like of a unit bet
button 43 are performed by touching the touch panel 35, and the
information is transmitted to the CPU211. Then, based upon the
information, the current player's BET information (the BET areas 41
and 61 specified on the BET screens 40 and 60 and the number of
betted chips) is stored whenever necessary. Further, the BET
information is transmitted to the CPU81 of the main controller 80,
and the transmitted information is stored in the BET information
storage area of the RAM83.
[0135] Further, a sound output circuit 226 and a speaker 9 are
connected to the CPU211, and the speaker 9 generates various effect
sounds when various attractive effects are provided, based upon an
output signal from the sound output circuit 226. In addition, a
gaming medium accepting unit 5 serving as a unit for entering a
gaming medium such as a bill or a medal is connected to the CPU211
via a data reception section 227. The data reception section 227
receives a credit signal transmitted from the gaming medium
accepting unit 5, and the CPU211 increases the player's credit
amount stored in the RAM213, based upon the transmitted credit
signal.
[0136] Next, control operation of the dice game machine 1
constituted as set forth above and the behavior of dice will be
described in accordance with operation to be performed when the
player plays a game at the player terminal 4.
[0137] FIG. 9 is a flowchart showing control operation of
procedures for executing a dice game between the main controller 80
of the dice game machine 1 and the player terminal 4. FIG. 10 is a
flowchart showing an example of procedures for notifying a right to
vibrate a table to a specific player terminal. FIGS. 11 to 13 are
views showing the behavior of dice in the play of one game.
[0138] First, the dice game machine 1 performs BET acceptance
processing (step: ST01). During this BET acceptance processing, the
player sitting at the player terminal 4 inserts a game medium such
as a coin or a medal into the gaming medium accepting unit 5, and
then, performs the BET operation mentioned above while observing
the BET screen 40 (see FIG. 5) and the BET screen 60 (see FIG. 6)
of the image display device 7 in response to the insertion. During
BET acceptance processing, a BET timer graph 49 is displayed on the
BET screens 40 and 60 at each player terminal, and the main
controller 80 accepts BET operation within this period of time. The
BET-enable number (remaining chip amount) is displayed in a
subtractive manner every BET operation at a credit amount display
section 46 of each of the BET screens 40 and 60.
[0139] At this time, the gaming section 3 waits for the
commencement of a game in a state in which seven dice are placed on
the table 3A, as shown in FIG. 11.
[0140] Upon acceptance of the above-mentioned BET operation from
each player terminal, the main controller 80 writes the BET
contents into a predetermined storage area of the RAM83 and stores
part of the BET (for example, in order of 1% to 3%) (ST02). The
stored BET amounts (amounts of gaming media) are sequentially
written in the predetermined storage area of the RAM83.
[0141] The above-mentioned operation is executed until the BET
acceptance time has elapsed (ST03). When the BET acceptance time
has expired, the CPU81 of the main controller 80 drives a vibration
driving motor in order to drive the gaming section 3, and then,
vertically vibrates the table 3A (ST04). At this time, at the
gaming section 3, seven dice roll, as shown in FIG. 12, and then,
the rolling dice gradually drop in the pockets 3B.
[0142] Following the processing of driving the table 3A mentioned
above, processing of notifying permission of driving the table 3A
is executed for a specific player terminal (ST05). This processing
is terminated by verifying an operation state of the past game
recording in the RAM, as shown in the flowchart of FIG. 10;
specifying a player terminal at which the largest gaming media were
acquired in that game (ST31); and then, executing vibration
permission processing (ST32) for the specified player terminal. At
the player terminal having received the vibration permission
processing, as described above, in the image display device 7, the
fact that the table 3A can be vibrated (see FIGS. 5 and 6) is
displayed at the notifying section 51. Thus, the player can vibrate
the table 3A of the gaming section 3 by pressing the drive
operation button 3D in this duration.
[0143] As set forth above, a sensor element 16 is installed in each
pocket 3B, and then, the main controller 80 stops the gaming
section 3 upon the receipt of a signal indicative of the fact that
the dice dropped in the pockets, from all of the sensor elements
(ST06). At this time, as shown in FIG. 12, three dice exist on the
table 3A, and one die drops in each of the four pockets 3B.
[0144] At this time, the rolled numbers of the dice on the table 3A
are not determined, and the routine waits for input of a drive
signal from the player terminal specified at the ST05 mentioned
above (ST07). If no drive signal is inputted at the ST07 (ST07,
NO), the routine continuously proceeds to the rolled-number
detection processing at ST08. When the drive signal is inputted
(ST07, YES), the routine reverts to ST04 mentioned above, and the
re-drive processing of the gaming section 3 (re-vibration
processing of the table 3A) is executed. The processing of ST05
that follows has already terminated; the re-vibration processing by
the player terminal of the table 3A is executed by a predetermined
time, and then, the routine proceeds to the processing operations
of ST06, ST07, and ST08.
[0145] Following the operational procedures mentioned above, the
rolled-number detection processing of the dice that stopped on thee
table 3A is performed (ST08). In the rolled-number detection
processing at the gaming section 3, the rolled-number detection
device 20 mentioned above is driven, and then, the rolled-numbers
information of the dice exposed on a surface, are detected. At this
time, a combination of the rolled numbers of the dice on the table
3A and that of the dice that have dropped in the pockets 3B are
individually recognized, and then, the rolled-number information of
the dice is transmitted to the main controller 80. Then, the CPU81
executes winning determination processing among the BET information
of each player terminal, which is stored in the RAM83.
[0146] At this time, if it is not determined to be winning (ST10,
NO), it is judged to be the player's loss, and the result is
transmitted to the player terminal (ST11). At each player terminal,
result display processing such as displaying "LOSS" is performed at
a payout result display section 45 of each of the BET screens 40
and 60. Then, in a case where a bonus game is not established at
all of the player terminals, the CPU81 of the main controller 80
drives the elevation motor 15 in order to proceed to a next game;
the dice having dropped in the pockets 3B are released onto the
table 3A (ST12); and one game terminates.
[0147] As set forth above, a bottom part 3a of the pocket 3B is
formed in a dome shape. Thus, when the dice are released, the dice
release direction is arbitrarily determined, and, as shown in FIG.
10 again, 7 dice are randomly placed on the table 3A.
[0148] In the winning determination processing at ST10 mentioned
above, if it is determined to be winning, it is continuously
determined whether or not a bonus game is established (ST10, YES,
ST13). A condition for establishing the bonus game, as described
above, is set in a case where, in the second game, the rolled
numbers of the four dice that have dropped in the pockets 3B are
identical to each other and the players have made BET operation
while predicting such rolled-numbers (the players have made BET
operation for the BET portion 61D).
[0149] If the bonus game is not won (ST13, NO), calculation of a
payment amount (credit amount additive processing: ST14) is
executed with referring to a predetermined payment table as it is;
the result is stored in a predetermined work area of the RAM83; and
then, a winning determination signal is transmitted to each player
terminal 4 (ST11). The CPU211 of each player terminal 4 drives and
controls the liquid crystal driving circuit 220, based upon the
winning determination signal transmitted from the main controller
80. This CPU also updates the payout result display section 45 and
the credit amount display section 46 displayed on the BET screens
40 and 60. In addition, the CPU211 of each player terminal 4 drives
the liquid crystal driving circuit 220 and the sound output circuit
226, and then, provides an image effect or a sound effect, whenever
necessary.
[0150] On the other hand, if the bonus game is won (ST13, YES)
bonus game execution processing is performed as it is (ST14), and
then, it is determined whether or not the routine proceeds to a
progressive bonus (ST16). This processing is implemented based upon
the fact that a condition for proceeding to the progressive bonus
game is established. A condition for proceeding to a progressive
bonus, as described above, is that: a bonus game is established;
further, in a first game, rolled numbers of three dice that stop on
the table 3A of the gaming section 3 are identical to each other;
and the player has made BET operation while predicting such
rolled-numbers (i.e., the player has made BET operation for the BET
portion 41E)
[0151] In the bonus game processing mentioned above, the fact that
the bonus game was established is notified to the corresponding
player terminal 4. At the player terminal, upon the receipt of this
establishment signal, the CPU211 of the player terminal 4 validates
the BET areas 41 and 61 on the BET screens 40 and 60 as to a next
dice game at the gaming section 3. That is, this validation
processing denotes that single chips have been betted in all
regions of the BET areas 41 and 61 on the BET screens 40 and 60.
Therefore, the player is given a chance that a large amount of
gaming media can be obtained in the next dice game.
[0152] At ST16 mentioned above, if the routine does not proceed to
a progressive bonus (ST16, NO), calculation of a payment amount
(credit amount additive processing; ST17) is executed with
referring to a predetermined payment table as it is. The
calculation of the payment amount is associated with: a payment
acquired based upon the result of a game at the gaming section 3
prior to proceeding to the bonus game; and a payment acquired based
upon the result of the bonus game mentioned above. After the
calculation result of the summed payment amount is stored in a
predetermined work area of the RAM83, a winning determination
signal is transmitted to the player terminal 4 (ST11). The player
at the player terminal performs update processing or the like of
the payout result display section 45 and the credit amount display
section 46 displayed on the BET screens 40 and 60, in the same
manner as that described above. That is, the player can obtain a
regular payment at the gaming section 3 and a payment of the bonus
game at one time.
[0153] In the processing of ST16 mentioned above, in a case where a
condition for a progressive bonus is established, the CPU81 of the
main controller 80 performs lottery processing of the progressive
bonus in parallel with the bonus game (ST18). This lottery
processing is executed by sampling any random numbers in the CPU81,
as described above. Then, predetermined random number values are
sampled, whereby winning of the progressive bonus (a jack pot) is
realized.
[0154] If the progressive bonus is not won (ST19, NO), calculation
of a payment amount and processing of transmitting a payment result
to the player terminal are executed in accordance with the
processing operations of ST17 and ST11 mentioned above.
[0155] On the other hand, if the progressive bonus is won based
upon the lottery result (ST19, YES), credit amount additive
processing (ST20) is executed. The calculation of the payment
amount is associated with: a payment acquired based upon the result
of the game at the gaming section 3 prior to proceeding to the
bonus game mentioned above; and a payment exerted by winning on the
progressive bonus game (specifically, the past BET amount stored at
the time of implementing a dice game; and storage amount written in
the RAM83 at ST02). After the calculation result of the summed
payment amount is stored in a predetermined work area of the RAM83,
the stored result is transmitted to the player terminal 4
(ST11).
[0156] At this time, the player at the player terminal performs
result display processing such as displaying the BET amount and the
amount of acquired gaming media at the payout result display
section 45 of each of the BET screens 40 and 60. That is, the
players can obtain a regular payment at the gaming section 3, a
bonus payment, and a payment exerted by winning on a progressive
bonus at one time. Of course, at this time, the image display
devices 7 and 10 or the like may provide a special effect
separately.
[0157] Concurrently, the CPU81 of the main controller 80 drives the
elevation motor 15 in order to proceed to a next game and release
the dice on the table 3A in a random state (ST12, see FIG. 11), and
then, one game terminates.
[0158] According to the dice game machine 1 constituted as set
forth above, in addition to prediction of three dice to be
performed on the table 3A of the gaming section 3, the player can
predict the rolled numbers of the dice that drop in the pockets 3B
provided on the table, thus making it possible to increase the
number of objects to be betted, enhance excitement, and enhance
enjoyment. In particular, in the dice game machine constructed as
set forth above, after a game is started, a plurality of dice roll
on the table 3A and drop in the pockets 3B, so that the players pay
attention to the behavior of the dice, making it possible to
enhance expectation and excitement. Of course, the player may make
BET operation for either of a combination of the rolled numbers of
the dice on the table 3A and those of the dice that have dropped in
the pockets 3B.
[0159] The player is given a right to vibrate the table by pressing
the drive operation button 6D, based upon the fact that a
predetermined condition is established. For example, when
rolled-numbers unfavorable to the player almost roll (such as when
rolled-numbers different from the betted rolled-number of the dice
almost appear, for example), the dice can be further rolled by
vibrating the table 3A, making it possible to enhance excitement
among the players.
[0160] The right to vibrate the table 3A by means of the drive
operation button 6D is given to a player who has acquired gaming
media most as the result of the past game of each player. Thus, an
interrelationship arises between the games continuously
implemented, enabling the players to always have an interest in a
next game.
[0161] Of course, such predetermined condition may be determined
based upon the BET number of players with respect to a game to be
implemented from now on, instead of the result of the past game. In
this case, for example, it is thought that such right is given to
players with the largest BET number.
[0162] By setting such condition, the player is caused to make BET
operation while considering the BET number, making it possible to
have an interest in BET operation.
[0163] The image display device 10 installed at the rear of the
gaming section 3 displays an effect image of a character together
with rolling of a plurality of dice, for example. The display of
the effect image augments an atmosphere until the result of the
dice game is obtained, making it possible to enhance enjoyment.
[0164] The gaming section 3 constituted as set forth above is such
that the table 3A vibrates vertically. This constitution enables
BET operation while predicting the behavior of dice to some extent,
making it possible for the players to have an amusing interest in
predictability relative to the result. That is, as shown in FIG.
11, it becomes possible to predict which of the dice drop in
pockets and to what extent such that the other dice roll and stop
from the positions of a plurality of dice on the table 3A, a
distance from the pockets 3B, and the first exposed rolled-number.
Finally, it also becomes possible to enhance an amusing interest in
prediction.
[0165] In the above-mentioned configuration, further, in a case
where either of the rolled numbers of the dice which have been
positioned on the table 3A and those of the dice which have dropped
in the pockets, are obtained in a predetermined combination and the
players have made BET operation for the predetermined combination,
a bonus game in which an additional gaming value can be obtained is
executed for the players. Thus, the players are caused to have an
interest in such bonus game, making it possible to enhance
enjoyment more. In particular, in the above-mentioned
configuration, because a progressive bonus function is provided, a
payout amount at a moment at which a jackpot is obtained becomes
large, and the players perform games with more interest. In
addition, the rolled numbers of the dice for which such payout is
made are set a low probability, whereby the payout amount increases
more significantly, making it possible to enhance the player's
excitement and anticipation.
[0166] While the embodiments of the dice game machine and method,
of the present invention, were described, the present invention can
be variously modified without being limitative thereto.
[0167] For example, it is possible to appropriately change a
condition for a player to drive the gaming section 3. For example,
this condition may be determined by lottery processing or such
right may be given to a player terminal that is successively in a
LOSS state. In addition, the dice existing in the pockets 33B as
well as those on the table 3A may be releasable.
[0168] At the gaming section 3, it is possible to appropriately
modify a specific method for rolling and stopping dice (table
vibration method) and a means or the like for determining the
number of dice to be employed, the number of pockets, and the
rolled numbers of dice. For example, a plurality of dice may be
constituted so that they roll on the table 3A and drop in the
pockets 3B, and thereafter, the dropped dice are re-collected by a
re-collection mechanism, instead of being established in an exposed
state. In addition, at the gaming section 3, an image indicative of
the fact that dice are rolled and stopped may be displayed using
the image display device 10 mentioned above instead of actually
rolling the dice.
[0169] The number of dice used at the gaming section 3 is not
limitative to that indicated in the foregoing embodiments, and can
be variously modified. According to such modification, it is
possible to appropriately modify the betting method and type. In
addition, the dice to be used is not limitative to a hexahedron,
and may be a polyhedron having more exposed faces. In this case, a
face serving as a trigger for proceeding to a bonus game may be
formed as one face of such polyhedron. The payment at the BET
portion mentioned above is merely provided as one example, and can
be appropriately modified on a region-by-region basis or in
conformance with regulations or the like.
[0170] Further, the condition for establishing the bonus game (the
condition for establishing a progressive bonus) and the contents of
games can be realized by various methods. For example, the bonus
game may be implemented by the image display device 10 instead of
the use of the gaming section 3. The contents of the bonus game can
be realized in various aspects such as a card game, a roulette
game, a slot machine-like game, and a dice game.
* * * * *