U.S. patent application number 12/134486 was filed with the patent office on 2008-09-25 for scaling and layout methods and systems for handling one-to-many objects.
Invention is credited to Frank J. Wroblewski.
Application Number | 20080235735 12/134486 |
Document ID | / |
Family ID | 36648158 |
Filed Date | 2008-09-25 |
United States Patent
Application |
20080235735 |
Kind Code |
A1 |
Wroblewski; Frank J. |
September 25, 2008 |
Scaling and Layout Methods and Systems for Handling One-To-Many
Objects
Abstract
Systems and methods according to the present invention provide
layout structures and methods for user interfaces.
Inventors: |
Wroblewski; Frank J.;
(Gaithersburg, MD) |
Correspondence
Address: |
POTOMAC PATENT GROUP PLLC
P. O. BOX 270
FREDERICKSBURG
VA
22404
US
|
Family ID: |
36648158 |
Appl. No.: |
12/134486 |
Filed: |
June 6, 2008 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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11325768 |
Jan 5, 2006 |
7386806 |
|
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12134486 |
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60641421 |
Jan 5, 2005 |
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Current U.S.
Class: |
725/47 ;
348/E5.104; 348/E5.105 |
Current CPC
Class: |
H04N 5/44591 20130101;
H04N 21/482 20130101; G06F 2203/04806 20130101; H04N 21/4316
20130101; H04N 21/4722 20130101; G06F 3/0481 20130101; H04N 5/44543
20130101; G06F 3/0236 20130101; G06F 3/0482 20130101; H04N
2005/4419 20130101; H04N 5/45 20130101; H04N 21/47 20130101; H04N
21/42214 20130101; H04N 21/4312 20130101; H04N 21/478 20130101 |
Class at
Publication: |
725/47 |
International
Class: |
H04N 5/445 20060101
H04N005/445 |
Claims
1. A user interface displayed on a screen comprising: a plurality
of control elements, at least some of said plurality of control
elements having at least one alphanumeric character displayed
thereon; a textbox for displaying alphanumeric characters entered
using said plurality of control elements; and a plurality of groups
of displayed items, wherein a layout of said plurality of groups on
said user interface is based on a first number of groups which are
displayed, and wherein a layout of said displayed items within a
group is based on a second number of said items displayed within
that group.
2. The user interface of claim 1, wherein said plurality of control
elements are laid out in two horizontal rows.
3. The user interface of claim 1, wherein said text box is
displayed above said plurality of control elements and said groups
of displayed items are displayed below said plurality of control
elements.
4. The user interface of claim 1, wherein said displayed items are
images.
5. The user interface of claim 4, wherein said images are movie
covers.
6. The user interface of claim 1, wherein said layout of groups
involves placing a center point of each group at a location on said
user interface, which location is determined based on the number of
groups to be displayed.
7. The user interface of claim 6, wherein each of said displayed
items associated with one of said groups is displayed within a
rectangular region disposed at a respective center point.
8. The user interface of claim 1, wherein said number of groups
changes based upon search results entered using said plurality of
control elements.
9. The user interface of claim 1, wherein said groups do not
overlap and at least some of said items within each group do
overlap.
10. A method for laying out items in a user interface comprising
the steps of: laying out a plurality of groups of items within a
group display space, said groups being laid out within said display
space in a pattern which varies as a function of the number of said
plurality of groups; and laying out, for each of said plurality of
groups, a plurality of items within an item display space
associated with a respective one of said plurality of groups, said
items being laid out within a respective item display space in a
pattern which varies as a function of the number of said plurality
of items.
11. The method of claim 10, further comprising the step of:
performing said steps of laying out said plurality of groups and
plurality of items in accordance with at least one set of layout
rules.
12. The method of claim 11, wherein said layout rules are applied
recursively to said steps of laying out said plurality of groups
and said plurality of items.
13. The method of claim 10, wherein said user interface is
displayed on a television and said items are movie cover images,
wherein selection of one of said movie cover images by a user
results in additional information being displayed on said user
interface for a movie associated therewith.
14. The method of claim 10, further comprising the step of:
providing a plurality of control elements on said user interface,
at least some of said plurality of control elements having at least
one alphanumeric character displayed thereon; and providing a
textbox for displaying alphanumeric characters entered using said
plurality of control elements on said user interface.
15. The method of claim 10, wherein said layout of groups involves
placing a center point of each group at a location on said user
interface, which location is determined based on the number of
groups to be displayed.
16. The method of claim 15, wherein each of said displayed items
associated with one of said groups is displayed within a
rectangular region disposed at a respective center point.
17. The method of claim 14, wherein said number of groups changes
based upon search results entered using said plurality of control
elements.
18. The method of claim 10, wherein said groups do not overlap and
at least some of said items within each group do overlap.
Description
RELATED APPLICATIONS
[0001] This application is related to, and claims priority from,
U.S. patent application Ser. No. 11/325,768, filed Jan. 5, 2006,
which is related to, and claims priority from, U.S. Provisional
Patent Application No. 60/641,421, filed on Jan. 5, 2005, entitled
"Scaling and Layout Methods and Systems for Handling One-to-Many
Objects", the disclosure of which is incorporated here by
reference.
BACKGROUND
[0002] The present invention describes a framework for organizing,
selecting and launching media items. Part of that framework
involves the design and operation of graphical user interfaces with
the basic building blocks of point, click, scroll, hover and zoom
and, more particularly, to graphical user interfaces associated
with media items which can be used with a three-dimensional
(hereinafter "3D") pointing remote.
[0003] Technologies associated with the communication of
information have evolved rapidly over the last several decades.
Television, cellular telephony, the Internet and optical
communication techniques (to name just a few things) combine to
inundate consumers with available information and entertainment
options. Taking television as an example, the last three decades
have seen the introduction of cable television service, satellite
television service, pay-per-view movies and video-on-demand.
Whereas television viewers of the 1960s could typically receive
perhaps four or five over-the-air TV channels on their television
sets, today's TV watchers have the opportunity to select from
hundreds and potentially thousands of channels of shows and
information. Video-on-demand technology, currently used primarily
in hotels and the like, provides the potential for in-home
entertainment selection from among thousands of movie titles.
Digital video recording (DVR) equipment such as offered by TiVo,
Inc., 2160 Gold Street, Alviso, Calif. 95002, further expand the
available choices.
[0004] The technological ability to provide so much information and
content to end users provides both opportunities and challenges to
system designers and service providers. One challenge is that while
end users typically prefer having more choices rather than fewer,
this preference is counterweighted by their desire that the
selection process be both fast and simple. Unfortunately, the
development of the systems and interfaces by which end users access
media items has resulted in selection processes which are neither
fast nor simple. Consider again the example of television programs.
When television was in its infancy, determining which program to
watch was a relatively simple process primarily due to the small
number of choices. One would consult a printed guide which was
formatted, for example, as series of columns and rows which showed
the correspondence between (1) nearby television channels, (2)
programs being transmitted on those channels and (3) date and time.
The television was tuned to the desired channel by adjusting a
tuner knob and the viewer watched the selected program. Later,
remote control devices were introduced that permitted viewers to
tune the television from a distance. This addition to the
user-television interface created the phenomenon known as "channel
surfing" whereby a viewer could rapidly view short segments being
broadcast on a number of channels to quickly learn what programs
were available at any given time.
[0005] Despite the fact that the number of channels and amount of
viewable content has dramatically increased, the generally
available user interface and control device options and framework
for televisions has not changed much over the last 30 years.
Printed guides are still the most prevalent mechanism for conveying
programming information. The multiple button remote control with
simple up and down arrows is still the most prevalent
channel/content selection mechanism. The reaction of those who
design and implement the TV user interface to the increase in
available media content has been a straightforward extension of the
existing selection procedures and interface objects. Thus, the
number of rows and columns in the printed guides has been increased
to accommodate more channels. The number of buttons on the remote
control devices has been increased to support additional
functionality and content handling, e.g., as shown in FIG. 1.
However, this approach has significantly increased both the time
required for a viewer to review the available information and the
complexity of actions required to implement a selection. Arguably,
the cumbersome nature of the existing interface has hampered
commercial implementation of some services, e.g., video-on-demand,
since consumers are resistant to new services that will add
complexity to an interface that they view as already too slow and
complex.
[0006] In addition to increases in bandwidth and content, the user
interface bottleneck problem is being exacerbated by the
aggregation of technologies. Consumers are reacting positively to
having the option of buying integrated systems rather than a number
of segregable components. A good example of this trend is the
combination television/VCR/DVD in which three previously
independent components are frequently sold today as an integrated
unit. This trend is likely to continue, potentially with an end
result that most if not all of the communication devices currently
found in the household being packaged as an integrated unit, e.g.,
a television/VCR/DVD/internet access/radio/stereo unit. Even those
who buy separate components desire seamless control of and
interworking between them. With this increased aggregation comes
the potential for more complexity in the user interface. For
example, when so-called "universal" remote units were introduced,
e.g., to combine the functionality of TV remote units and VCR
remote units, the number of buttons on these universal remote units
was typically more than the number of buttons on either the TV
remote unit or VCR remote unit individually. This added number of
buttons and functionality makes it very difficult to control
anything but the simplest aspects of a TV or VCR without hunting
for exactly the right button on the remote. Many times, these
universal remotes do not provide enough buttons to access many
levels of control or features unique to certain TVs. In these
cases, the original device remote unit is still needed, and the
original hassle of handling multiple remotes remains due to user
interface issues arising from the complexity of aggregation. Some
remote units have addressed this problem by adding "soft" buttons
that can be programmed with the expert commands. These soft buttons
sometimes have accompanying LCD displays to indicate their action.
These too have the flaw that they are difficult to use without
looking away from the TV to the remote control. Yet another flaw in
these remote units is the use of modes in an attempt to reduce the
number of buttons. In these "moded" universal remote units, a
special button exists to select whether the remote should
communicate with the TV, DVD player, cable set-top box, VCR, etc.
This causes many usability issues including sending commands to the
wrong device, forcing the user to look at the remote to make sure
that it is in the right mode, and it does not provide any
simplification to the integration of multiple devices. The most
advanced of these universal remote units provide some integration
by allowing the user to program sequences of commands to multiple
devices into the remote. This is such a difficult task that many
users hire professional installers to program their universal
remote units.
[0007] Some attempts have also been made to modernize the screen
interface between end users and media systems. Electronic program
guides (EPGs) have been developed and implemented to replace the
afore-described media guides. Early EPGs provided what was
essentially an electronic replica of the printed media guides. For
example, cable service operators have provided analog EPGs wherein
a dedicated channel displays a slowly scrolling grid of the
channels and their associated programs over a certain time horizon,
e.g., the next two hours. Scrolling through even one hundred
channels in this way can be tedious and is not feasibly scalable to
include significant additional content deployment, e.g.,
video-on-demand. More sophisticated digital EPGs have also been
developed. In digital EPGs, program schedule information, and
optionally applications/system software, is transmitted to
dedicated EPG equipment, e.g., a digital set-top box (STB). Digital
EPGs provide more flexibility in designing the user interface for
media systems due to their ability to provide local interactivity
and to interpose one or more interface layers between the user and
the selection of the media items to be viewed. An example of such
an interface can be found in U.S. Pat. No. 6,421,067 to Kamen et
al., the disclosure of which is incorporated here by reference.
FIG. 2 depicts a GUI described in the '067 patent. Therein,
according to the Kamen et al. patent, a first column 190 lists
program channels, a second column 191 depicts programs currently
playing, a column 192 depicts programs playing in the next
half-hour, and a fourth column 193 depicts programs playing in the
half hour after that. The baseball bat icon 121 spans columns 191
and 192, thereby indicating that the baseball game is expected to
continue into the time slot corresponding to column 192. However,
text block 111 does not extend through into column 192. This
indicates that the football game is not expected to extend into the
time slot corresponding to column 192. As can be seen, a pictogram
194 indicates that after the football game, ABC will be showing a
horse race. The icons shown in FIG. 2 can be actuated using a
cursor, not shown, to implement various features, e.g., to download
information associated with the selected programming. Other digital
EPGs and related interfaces are described, for example, in U.S.
Pat. Nos. 6,314,575, 6,412,110, and 6,577,350, the disclosures of
which are also incorporated here by reference.
[0008] However, the interfaces described above suffer from, among
other drawbacks, an inability to easily scale between large
collections of media items and small collections of media items.
For example, interfaces which rely on lists of items may work well
for small collections of media items, but are tedious to browse for
large collections of media items. Interfaces which rely on
hierarchical navigation (e.g., tree structures) may be more speedy
to traverse than list interfaces for large collections of media
items, but are not readily adaptable to small collections of media
items. Additionally, users tend to lose interest in selection
processes wherein the user has to move through three or more layers
in a tree structure. For all of these cases, current remote units
make this selection processor even more tedious by forcing the user
to repeatedly depress the up and down buttons to navigate the list
or hierarchies. When selection skipping controls are available such
as page up and page down, the user usually has to look at the
remote to find these special buttons or be trained to know that
they even exist.
[0009] Organizing frameworks, techniques and systems which simplify
the control and screen interface between users and media systems as
well as accelerate the selection process have been described in
U.S. patent application Ser. No. 10/768,432, filed on Jan. 30,
2004, entitled "A Control Framework with a Zoomable Graphical User
Interface for Organizing, Selecting and Launching Media Items", the
disclosure of which is incorporated here by reference and which is
hereafter referred to as the "'432 application". Such frameworks
permit service providers to take advantage of the increases in
available bandwidth to end user equipment by facilitating the
supply of a large number of media items and new services to the
user.
[0010] Thus, it would be desirable to provide interfaces which
supply an easy and fast selection experience regardless of the
size(s) of the media item collection(s) being browsed. One
objective associated with such interfaces is to lay out the items
in a manner which provides a pleasing appearance to the user.
Another objective is to make better use of limited display (e.g.,
TV screen) space to display more and larger images per layout. Yet
another objective is to automatically provide layouts of multiple
groups having the same or varying sizes.
SUMMARY
[0011] Systems and methods according to the present invention
address these needs and others by providing a user interface
displayed on a screen with a plurality of control elements, at
least some of the plurality of control elements having at least one
alphanumeric character displayed thereon. A text box for displaying
alphanumeric characters entered using the plurality of control
elements and a plurality of groups of displayed items. The layout
of the plurality of groups on the user interface is based on a
first number of groups which are displayed, and wherein a layout of
the displayed items within a group is based on a second number of
items displayed within that group.
[0012] According to one exemplary embodiment of the present
invention, a method for laying out items in a user interface
includes the steps of: laying out a plurality of groups of items
within a group display space, the groups being laid out within the
display space in a pattern which varies as a function of the number
of the plurality of groups, and laying out, for each of the
plurality of groups, a plurality of items within an item display
space associated with a respective one of the plurality of groups,
the items being laid out within a respective item display space in
a pattern which varies as a function of the number of the plurality
of items.
BRIEF DESCRIPTION OF THE DRAWINGS
[0013] The accompanying drawings illustrate exemplary embodiments
of the present invention, wherein:
[0014] FIG. 1 depicts a conventional remote control unit for an
entertainment system;
[0015] FIG. 2 depicts a conventional graphical user interface for
an entertainment system;
[0016] FIG. 3 depicts an exemplary media system in which exemplary
embodiments of the present invention (both display and remote
control) can be implemented;
[0017] FIG. 4 shows a system controller of FIG. 3 in more
detail;
[0018] FIGS. 5-8 depict a graphical user interface for a media
system according to an exemplary embodiment of the present
invention;
[0019] FIGS. 9-13 depict a zoomable graphical user interface
according to another exemplary embodiment of the present
invention;
[0020] FIG. 14(a) illustrates a user interface for searching and
displaying search results in a graphical layout according to
exemplary embodiments of the present invention;
[0021] FIG. 14(b) illustrates an abstraction of a user interface
for searching and displaying search results in a graphical layout
according to exemplary embodiments of the present invention;
[0022] FIGS. 15(a-n) illustrate groups containing items with
overlap to exemplary embodiments of the present invention;
[0023] FIGS. 16(a) and 16(b) illustrate a hoverzoom effect
according to exemplary embodiments of the present invention;
[0024] FIGS. 17(a-h) illustrate groups containing items without
overlap according to exemplary embodiments of the present
invention;
[0025] FIG. 18 illustrates groups with vertical overlapping in a
user interface according to exemplary embodiments of the present
invention; and
[0026] FIG. 19 illustrates groups with vertical overlapping in a
user interface according to exemplary embodiments of the present
invention.
DETAILED DESCRIPTION
[0027] The following detailed description of the invention refers
to the accompanying drawings. The same reference numbers in
different drawings identify the same or similar elements. Also, the
following detailed description does not limit the invention.
Instead, the scope of the invention is defined by the appended
claims.
[0028] In order to provide some context for this discussion, an
exemplary aggregated media system 200 in which the present
invention can be implemented will first be described with respect
to FIG. 3. Those skilled in the art will appreciate, however, that
the present invention is not restricted to implementation in this
type of media system and that more or fewer components can be
included therein. Therein, an input/output (I/O) bus 210 connects
the system components in the media system 200 together. The I/O bus
210 represents any of a number of different mechanisms and
techniques for routing signals between the media system components.
For example, the I/O bus 210 may include an appropriate number of
independent audio "patch" cables that route audio signals, coaxial
cables that route video signals, two-wire serial lines or infrared
or radio frequency transceivers that route control signals, optical
fiber or any other routing mechanisms that route other types of
signals.
[0029] In this exemplary embodiment, the media system 200 includes
a television/monitor 212, a video cassette recorder (VCR) 214,
digital video disk (DVD) recorder/playback device 216, audio/video
tuner 218 and compact disk player 220 coupled to the I/O bus 210.
The VCR 214, DVD 216 and compact disk player 220 may be single disk
or single cassette devices, or alternatively may be multiple disk
or multiple cassette devices. They may be independent units or
integrated together. In addition, the media system 200 includes a
microphone/speaker system 222, video camera 224 and a wireless I/O
control device 226. According to exemplary embodiments of the
present invention, the wireless I/O control device 226 is a media
system remote control unit that supports 3D pointing, has a minimal
number of buttons to support navigation, and communicates with the
entertainment system 200 through RF signals. For example, wireless
I/O control device 226 can be a 3D pointing device which uses a
gyroscope or other mechanism to define both a screen position and a
motion vector to determine the particular command desired. A set of
buttons can also be included on the wireless I/O device 226 to
initiate the "click" primitive described below as well as a "back"
button. In another exemplary embodiment, wireless I/O control
device 226 is a media system remote control unit, which
communicates with the components of the entertainment system 200
through IR signals. In yet another embodiment, wireless I/O control
device 226 may be an IR remote control device similar in appearance
to a typical entertainment system remote control with the added
feature of a track-ball or other navigational mechanisms which
allows a user to position a cursor on a display of the
entertainment system 200.
[0030] The entertainment system 200 also includes a system
controller 228. According to one exemplary embodiment of the
present invention, the system controller 228 operates to store and
display entertainment system data available from a plurality of
entertainment system data sources and to control a wide variety of
features associated with each of the system components. As shown in
FIG. 3, system controller 228 is coupled, either directly or
indirectly, to each of the system components, as necessary, through
I/O bus 210. In one exemplary embodiment, in addition to or in
place of I/O bus 210, system controller 228 is configured with a
wireless communication transmitter (or transceiver), which is
capable of communicating with the system components via IR signals
or RF signals. Regardless of the control medium, the system
controller 228 is configured to control the media components of the
media system 200 via a graphical user interface described
below.
[0031] As further illustrated in FIG. 3, media system 200 may be
configured to receive media items from various media sources and
service providers. In this exemplary embodiment, media system 200
receives media input from and, optionally, sends information to,
any or all of the following sources: cable broadcast 230, satellite
broadcast 232 (e.g., via a satellite dish), very high frequency
(VHF) or ultra high frequency (UHF) radio frequency communication
of the broadcast television networks 234 (e.g., via an aerial
antenna), telephone network 236 and cable modem 238 (or another
source of Internet content). Those skilled in the art will
appreciate that the media components and media sources illustrated
and described with respect to FIG. 3 are purely exemplary and that
media system 200 may include more or fewer of both. For example,
other types of inputs to the system include AM/FM radio and
satellite radio.
[0032] FIG. 4 is a block diagram illustrating an embodiment of an
exemplary system controller 228 according to the present invention.
System controller 228 can, for example, be implemented as a set-top
box and includes, for example, a processor 300, memory 302, a
display controller 304, other device controllers (e.g., associated
with the other components of system 200), one or more data storage
devices 308 and an I/O interface 310. These components communicate
with the processor 300 via bus 312. Those skilled in the art will
appreciate that processor 300 can be implemented using one or more
processing units. Memory device(s) 302 may include, for example,
DRAM or SRAM, ROM, some of which may be designated as cache memory,
which store software to be run by processor 300 and/or data usable
by such programs, including software and/or data associated with
the graphical user interfaces described below. Display controller
304 is operable by processor 300 to control the display of monitor
212 to, among other things, display GUI screens and objects as
described below. Zoomable GUIs according to exemplary embodiments
of the present invention provide resolution independent zooming, so
that monitor 212 can provide displays at any resolution. Device
controllers 306 provide an interface between the other components
of the media system 200 and the processor 300. Data storage 308 may
include one or more of a hard disk drive, a floppy disk drive, a
CD-ROM device, or other mass storage device. Input/output interface
310 may include one or more of a plurality of interfaces including,
for example, a keyboard interface, an RF interface, an IR interface
and a microphone/speech interface. According to one exemplary
embodiment of the present invention, I/O interface 310 will include
an interface for receiving location information associated with
movement of a wireless pointing device.
[0033] Generation and control of a graphical user interface
according to exemplary embodiments of the present invention to
display media item selection information is performed by the system
controller 228 in response to the processor 300 executing sequences
of instructions contained in the memory 302. Such instructions may
be read into the memory 302 from other computer-readable mediums
such as data storage device(s) 308 or from a computer connected
externally to the media system 200. Execution of the sequences of
instructions contained in the memory 302 causes the processor to
generate graphical user interface objects and controls, among other
things, on monitor 212. In alternative embodiments, hard-wire
circuitry may be used in place of or in combination with software
instructions to implement the present invention. As mentioned in
the Background section, conventional interface frameworks
associated with the television industry are severely limited in
their ability to provide users with a simple and yet comprehensive
selection experience. Accordingly, control frameworks described
herein overcome these limitations and are, therefore, intended for
use with televisions, albeit not exclusively. It is also
anticipated that the revolutionary control frameworks, graphical
user interfaces and/or various algorithms described herein will
find applicability to interfaces which may be used with computers
and other non-television devices. In order to distinguish these
various applications of exemplary embodiments of the present
invention, the terms "television" and "TV" are used in this
specification to refer to a subset of display devices, whereas the
terms "GUI", "GUI screen", "display" and "display screen" are
intended to be generic and refer to television displays, computer
displays and any other display device. More specifically, the terms
"television" and "TV" are intended to refer to the subset of
display devices which are able to display television signals (e.g.,
NTSC signals, PAL signals or SECAM signals) without using an
adapter to translate television signals into another format (e.g.,
computer video formats). In addition, the terms "television" and
"TV" refer to a subset of display devices that are generally viewed
from a distance of several feet or more (e.g., sofa to a family
room TV) whereas computer displays are generally viewed close-up
(e.g., chair to a desktop monitor).
[0034] Having described an exemplary media system which can be used
to implement control frameworks including zoomable graphical
interfaces according to the present invention, several examples of
such interfaces will now be described. Those skilled in the art
will, however, appreciate that layout techniques and mechanisms
according to exemplary embodiments of the present invention are not
limited to usage in a zoomable user interface and can also be
applied to user interfaces which do not use zooming mechanisms.
According to some exemplary embodiments of the present invention, a
user interface displays selectable items which can be grouped by
category. A user points a remote unit at the category or categories
of interest and depresses the selection button to zoom in or the
"back" button to zoom back. Each zoom in, or zoom back, action by a
user results in a change in the magnification level and/or context
of the selectable items rendered by the user interface on the
screen. According to exemplary embodiments, each change in
magnification level can be consistent, i.e., the changes in
magnification level are provided in predetermined steps. Exemplary
embodiments of the present invention also provide for user
interfaces which incorporate several visual techniques to achieve
scaling to the very large. These techniques involve a combination
of building blocks and techniques that achieve both scalability and
ease-of-use, in particular techniques which supply an easy and fast
selection experience regardless of the size(s) of the media item
collection(s) being browsed.
[0035] The user interface is largely a visual experience. In such
an environment exemplary embodiments of the present invention make
use of the capability of the user to remember the location of
objects within the visual environment. This is achieved by
providing a stable, dependable location for user interface
selection items, which is at the same time pleasing to the user and
efficiently uses the allocated display space. Each object or item
has a location in the zoomable layout, which location can be
selected according to layout rules described below with respect to
FIGS. 14-19. Once the user has found an object of interest it is
natural to remember which direction was taken to locate the object.
If that object is of particular interest it is likely that the user
will re-visit the item more than once, which will reinforce the
user's memory of the path to the object. User interfaces according
to exemplary embodiments of the present invention provide visual
mnemonics that help the user remember the location of items of
interest. Such visual mnemonics include pan and zoom animations,
transition effects which generate a geographic sense of movement
across the user interface's virtual surface and consistent zooming
functionality, among other things which will become more apparent
based on the examples described below.
[0036] Referring first to FIGS. 5-8, an exemplary control framework
including a zoomable graphical user interface according to an
exemplary embodiment of the present invention is described for use
in displaying and selecting musical media items. FIG. 5 portrays
the zoomable GUI at a high level e.g., a second "most zoomed out"
state. Therein, the interface displays a set of shapes 500.
Displayed within each shape 500 are text 502 and/or a picture 504
that describe the group of media item selections accessible via
that portion of the GUI. As shown in FIG. 5, the shapes 500 are
rectangles, and text 502 and/or picture 504 describe the genre of
the media. However, those skilled in the art will appreciate that
this first viewed GUI grouping could represent other aspects of the
media selections available to the user e.g., artist, year produced,
area of residence for the artist, length of the item, or any other
characteristic of the selection. Also, the shapes used to outline
the various groupings in the GUI need not be rectangles. Shrunk
down versions of album covers and other icons could be used to
provide further navigational hints to the user in lieu of or in
addition to text 502 and/or picture 504 within the shape groupings
500. A background portion of the GUI 506 can be displayed as a
solid color or be a part of a picture such as a map to aid the user
in remembering the spatial location of genres so as to make future
uses of the interface require less reading. The selection pointer
(cursor) 508 follows the movements of an input device and indicates
the location to zoom in on when the user presses the button on the
device (not shown in FIG. 5).
[0037] According to one exemplary embodiment of the present
invention, the input device can be a 3D pointing device, e.g., the
3D pointing device described in U.S. patent application Ser. No.
11/119,663, filed on May 2, 2005, entitled "3D Pointing Devices and
Methods", the disclosure of which is incorporated here by reference
and which is hereafter referred to as the "'663 application",
coupled with a graphical user interface that supports the point,
click, scroll, hover and zoom building blocks which are described
in more detail below. One feature of this exemplary input device
that is beneficial for use in conjunction with the present
invention is that it can be implemented with only two buttons and a
scroll wheel, i.e., three input actuation objects. One of the
buttons can be configured as a ZOOM IN (select) button and one can
be configured as a ZOOM OUT (back) button. Compared with the
conventional remote control units, e.g., that shown in FIG. 1, the
present invention simplifies this aspect of the GUI by greatly
reducing the number of buttons, etc., that a user is confronted
with in making his or her media item selection. An additional
preferred, but not required, feature of input devices according to
exemplary embodiments of the present invention is that they provide
"3D pointing" capability for the user. The phrase "3D pointing" is
used in this specification to refer to the ability of a user to
freely move the input device in three (or more) dimensions in the
air in front of the display screen and the corresponding ability of
the user interface to translate those motions directly into
movement of a cursor on the screen. Thus "3D pointing" differs from
conventional computer mouse pointing techniques which use a surface
other than the display screen, e.g., a desk surface or mousepad, as
a proxy surface from which relative movement of the mouse is
translated into cursor movement on the computer display screen. Use
of 3D pointing in control frameworks according to exemplary
embodiments of the present invention further simplifies the user's
selection experience, while at the same time providing an
opportunity to introduce gestures as distinguishable inputs to the
interface. A gesture can be considered as a recognizable pattern of
movement over time which pattern can be translated into a GUI
command, e.g., a function of movement in the x, y, z, yaw, pitch
and roll dimensions or any subcombination thereof. Those skilled in
the art will appreciate, however that any suitable input device can
be used in conjunction with zoomable GUIs according to the present
invention. Other examples of suitable input devices include, but
are not limited to, trackballs, touchpads, conventional TV remote
control devices, speech input, any devices which can
communicate/translate a user's gestures into GUI commands, or any
combination thereof. It is intended that each aspect of the GUI
functionality described herein can be actuated in frameworks
according to the present invention using at least one of a gesture
and a speech command. Alternate implementations include using
cursor and/or other remote control keys or even speech input to
identify items for selection.
[0038] FIG. 6 shows a zoomed in view of Genre 3 that would be
displayed if the user selects Genre 3 from FIG. 5, e.g., by moving
the cursor 508 over the area encompassed by the rectangle
surrounding Genre 3 on display 212 and depressing a button on the
input device. The interface can animate the zoom from FIG. 5 to
FIG. 6 so that it is clear to the user that a zoom occurred. An
example of such an animated zoom/transition effect is described
below. Once the shape 516 that contains Genre 3 occupies most of
the screen on display 212, the interface reveals the artists that
have albums in the genre. In this example, seven different artists
and/or their works are displayed. The unselected genres 515 that
were adjacent to Genre 3 in the zoomed out view of FIG. 5 are still
adjacent to Genre 3 in the zoomed in view, but are clipped by the
edge of the display 212. These unselected genres can be quickly
navigated to by selection of them with selection pointer 508. It
will be appreciated, however, that other exemplary embodiments of
the present invention can omit clipping neighboring objects and,
instead, present only the unclipped selections. Each of the artist
groups, e.g., group 512, can contain images of shrunk album covers,
a picture of the artist or customizable artwork by the user in the
case that the category contains playlists created by the user.
[0039] A user may then select one of the artist groups for further
review and/or selection. FIG. 7 shows a further zoomed in view in
response to a user selection of Artist 3 via positioning of cursor
508 and actuation of the input device, in which images of album
covers 520 come into view. As with the transition from the GUI
screen of FIG. 5 and FIG. 6, the unselected, adjacent artists
(artists #2, 6 and 7 in this example) are shown towards the side of
the zoomed in display, and the user can click on these with
selection pointer 508 to pan to these artist views. In this portion
of the interface, in addition to the images 520 of album covers,
artist information 524 can be displayed as an item in the artist
group. This information may contain, for example, the artist's
picture, biography, trivia, discography, influences, links to web
sites and other pertinent data. Each of the album images 520 can
contain a picture of the album cover and, optionally, textual data.
In the case that the album image 520 includes a user created
playlist, the graphical user interface can display a picture which
is selected automatically by the interface or preselected by the
user.
[0040] Finally, when the user selects an album cover image 520 from
within the group 521, the interface zooms into the album cover as
shown in FIG. 8. As the zoom progresses, the album cover can fade
or morph into a view that contains items such as the artist and
title of the album 530, a list of tracks 532, further information
about the album 536, a smaller version of the album cover 528, and
controls 534 to play back the content, modify the categorization,
link to the artists web page, or find any other information about
the selection. Neighboring albums 538 are shown that can be
selected using selection pointer 508 to cause the interface to
bring them into view. As mentioned above, alternative embodiments
of the present invention can, for example, zoom in to only display
the selected object, e.g., album 5, and omit the clipped portions
of the unselected objects, e.g., albums 4 and 6. This final zoom
provides an example of semantic zooming, wherein certain GUI
elements are revealed that were not previously visible at the
previous zoom level. Various techniques for performing semantic
zooming according to exemplary embodiments of the present invention
are provided below.
[0041] As illustrated in the FIGS. 5-8 and the description, this
exemplary embodiment of a graphical user interface provides for
navigation of a music collection. Interfaces according to the
present invention can also be used for video collections such as
for DVDs, VHS tapes, other recorded media, video-on-demand, video
segments and home movies. Other audio uses include navigation of
radio shows, instructional tapes, historical archives, and sound
clip collections. Print or text media such as news stories and
electronic books can also be organized and accessed using this
invention.
[0042] As will be apparent to those skilled in the art from the
foregoing description, zoomable graphical user interfaces according
to the present invention provide users with the capability to
browse a large (or small) number of media items rapidly and easily.
This capability is attributable to many characteristics of
interfaces according to exemplary embodiments of the present
invention including, but not limited to: (1) the use of images as
all or part of the selection information for a particular media
item, (2) the use of zooming to rapidly provide as much or as
little information as a user needs to make a selection and (3) the
use of several GUI techniques which combine to give the user the
sense that the entire interface resides on a single plane, such
that navigation of the GUI can be accomplished, and remembered, by
way of the user's sense of direction. This latter aspect of GUIs
according to the present invention can be accomplished by, among
other things, linking the various GUI screens together
"geographically" by maintaining as much GUI object continuity from
one GUI screen to the next, e.g., by displaying edges of
neighboring, unselected objects around the border of the current
GUI screen. Alternatively, if a cleaner view is desired, and other
GUI techniques provide sufficient geographic feedback, then the
clipped objects can be omitted. As used in this text, the phrase
"GUI screen" refers to a set of GUI objects rendered on one or more
display units at the same time. A GUI screen may be rendered on the
same display which outputs media items, or it may be rendered on a
different display. The display can be a TV display, computer
monitor or any other suitable GUI output device.
[0043] Another GUI effect which enhances the user's sense of GUI
screen connectivity is the panning animation effect which is
invoked when a zoom is performed or when the user selects an
adjacent object at the same zoom level as the currently selected
object. Returning to the example of FIG. 5, as the user is
initially viewing this GUI screen, his or her point-of-view is
centered about point 550. However, when he or she selects Genre 3
for zooming in, his or her point-of-view will shift to point 552.
According to exemplary embodiments of the present invention, the
zoom in process is animated to convey the shifting the POV center
from point 550 to 552. This panning animation can be provided for
every GUI change, e.g., from a change in zoom level or a change
from one object to another object on the same GUI zoom level. Thus
if, for example, a user situated in the GUI screen of FIG. 6
selected the leftmost unselected genre 515 (Genre 2), a panning
animation would occur which would give the user the visual
impression of "moving" left or west. Exemplary embodiments of the
present invention employ such techniques to provide a consistent
sense of directional movement between GUI screens enables users to
more rapidly navigate the GUI, both between zoom levels and between
media items at the same zoom level.
[0044] These capabilities of graphical user interfaces according to
the present invention, as well as the usefulness of more
sophisticated layouts and algorithms for generating such layouts,
will become even more apparent upon review of another exemplary
embodiment described below with respect to FIGS. 9-13. Therein, a
startup GUI screen 1400 displays a plurality of organizing objects
which operate as media group representations. The purely exemplary
media group representations of home video, movies, TV, sports,
radio, music and news could, of course include different, more or
fewer media group representations. Upon actuation of one of these
icons by a user, the GUI according to this exemplary embodiment
will then display a plurality of images each grouped into a
particular category or genre. For example, if the "movie" icon in
FIG. 9 was actuated by a user, the GUI screen of FIG. 10 can then
be displayed. Therein, a large number, e.g., 120 or more, selection
objects are displayed. These selection objects can be categorized
into particular group(s), e.g., action, classics, comedy, drama,
family and new releases. Those skilled in the art will appreciate
that more or fewer categories could be provided. In this exemplary
embodiment, the media item images can be cover art associated with
each movie selection. Although the size of the blocks in FIG. 10 is
too small to permit detailed illustration of this relatively large
group of selection item images, in implementation, the level of
magnification of the images is such that the identity of the movie
can be discerned by its associated image, even if some or all of
the text may be too small to be easily read.
[0045] The cursor (not shown in FIG. 10) can then be disposed over
a group of the movie images and the input device actuated to
provide a selection indication for one of the groups. In this
example the user selects the drama group and the graphical user
interface then displays a zoomed version of the drama group of
images as seen in FIG. 11. As with the previous embodiment, a
transition effect can also be displayed as the GUI shifts from the
GUI screen of FIG. 10 to the GUI screen of FIG. 11, e.g., the GUI
may pan the view from the center of the GUI screen of FIG. 10 to
the center of the drama group of images during or prior to the
zoom. Note that although the zoomed version of the drama group of
FIG. 11 only displays a subset of the total number of images in the
drama group, that this zoomed version can alternatively contain all
of the images in the selected group. The choice of whether or not
to display all of the images in a selected group in any given
zoomed in version of a GUI screen can be made based upon, for
example, the number of media items in a group and a minimum
desirable magnification level for a media item for a particular
zoom level. This latter characteristic of GUIs according to the
present invention can be predetermined by the system
designer/service provider or can be user customizable via software
settings in the GUI. For example, the number of media items in a
group and the minimum and/or maximum magnification levels can be
configurable by either or both of the service provider or the end
user. Such features enable those users with, for example, poor
eyesight, to increase the magnification level of media items being
displayed. Conversely, users with especially keen eyesight may
decrease the level of magnification, thereby increasing the number
of media items displayed on a GUI screen at any one time and
decrease browsing time.
[0046] One exemplary transition effect which can be employed in
graphical user interfaces according to the present invention is
referred to herein as the "shoe-to-detail" view effect. When
actuated, this transition effect takes a zoomed out image and
simultaneously shrinks and translates the zoomed out image into a
smaller view, i.e., the next higher level of magnification. The
transition from the magnification level used in the GUI screen of
FIG. 10 to the greater magnification level used in the GUI screen
of FIG. 11 results in additional details being revealed by the GUI
for the images which are displayed in the zoomed in version of FIG.
11. The GUI selectively reveals or hides details at each zoom level
based upon whether or not those details would display well at the
currently selected zoom level. Unlike a camera zoom, which attempts
to resolve details regardless of their visibility to the unaided
eye, exemplary embodiments of the present invention provide for a
configurable zoom level parameter that specifies a transition point
between when to show the full image and when to show a version of
the image with details that are withheld. The transition point can
be based upon an internal resolution independent depiction of the
image rather the resolution of TV/Monitor 212. In this way, GUIs
according to the present invention are consistent regardless of the
resolution of the display device being used in the media
system.
[0047] In this exemplary embodiment, an additional amount of
magnification for a particular image can be provided by passing the
cursor over a particular image. This feature can be seen in FIG.
12, wherein the cursor has rolled over the image for the movie
"Apollo 13". Although not depicted in FIG. 12, such additional
magnification could, for example, make more legible the quote
"Houston, we have a problem" which appears on the cover art of the
associated media item as compared to the corresponding image in the
GUI screen of FIG. 12 which is at a lower level of magnification.
User selection of this image, e.g., by depressing a button on the
input device, can result in a further zoom to display the details
shown in FIG. 13. This provides yet another example of semantic
zooming as it was previously described since various information
and control elements are present in the GUI screen of FIG. 13 that
were not available in the GUI screen of FIG. 12. For example,
information about the movie "Apollo 13" including, among other
things, the movie's runtime, price and actor information is shown.
Those skilled in the art will appreciate that other types of
information could be provided here. Additionally, this GUI screen
includes GUI control objects including, for example, button control
objects for buying the movie, watching a trailer or returning to
the previous GUI screen (which could also be accomplished by
depressing the ZOOM OUT button on the input device). Hyperlinks can
also be used to allow the user to jump to, for example, GUI screens
associated with the related movies identified in the lower right
hand corner of the GUI screen of FIG. 13 or information associated
with the actors in this movie. In this example, some or all of the
film titles under the heading "Filmography" can be implemented as
hyperlinks which, when actuated by the user via the input device,
will cause the GUI to display a GUI screen corresponding to that of
FIG. 13 for the indicated movie.
[0048] A transition effect can also be employed when a user
actuates a hyperlink. Since the hyperlinks may be generated at very
high magnification levels, simply jumping to the linked media item
may cause the user to lose track of where he or she is in the media
item selection "map". Accordingly, exemplary embodiments of the
present invention provide a transition effect to aid in maintaining
the user's sense of geographic position when a hyperlink is
actuated. One exemplary transition effect which can be employed for
this purpose is a hop transition. In an initial phase of the
transition effect, the GUI zooms out and pans in the direction of
the item pointed to by the hyperlink. Zooming out and panning
continues until both the destination image and the origination
image are viewable by the user. Using the example of FIG. 13 once
again, if the user selects the hyperlink for "Saving Private Ryan",
then the first phase of the hyperlink hop effect would include
zooming out and panning toward the image of "Saving Private Ryan"
until both the image for "Saving Private Ryan" and "Apollo 13" were
visible to the user. At this point, the transition effect has
provided the user with the visual impression of being moved
upwardly in an arc toward the destination image. Once the
destination image is in view, the second phase of the transition
effect gives the user the visual impression of zooming in and
panning to, e.g., on the other half of the arc, the destination
image. The hop time, i.e., the amount of time both phases one and
two of this transition effect are displayed, can be fixed as
between any two hyperlinked image items. Alternatively, the hop
time may vary, e.g., based on the distance traveled over the GUI.
For example, the hop time can be parameterized as HopTime=A
log(zoomed-in scale level/hop apex scale level)+B(distance between
hyperlinked media items)+C, where A, B and C are suitably selected
constant values.
Scaling, Layout and Searching
[0049] Given the potentially huge amount of content to be accessed
using the afore-described (and other) user interfaces and systems,
the need to layout objects on a display in a fashion that is
pleasing to the eye as well as efficient with respect to space is
becoming more important. A graphical layout deals with, for
example, the number, size and specific arrangement of items on,
e.g., a TV screen. Layouts are generally composed of two opposing
factors, equilibrium and form. Equilibrium is achieved when objects
are uniformly and symmetrically distributed which is the lowest
energy state. The mind strives for equilibrium when trying to deal
with complexity; however, a layout in total equilibrium is usually
considered boring. To add interest to a layout, equilibrium is
perturbed by introducing form. Also when considering layouts it is
often useful to understand and use the concepts of centricity and
eccentricity. Centricity pertains to the central location while
eccentricity pertains to locations in the layout which are offset
from the center. When viewing a layout there is a perceived
tension, or force, between these focal points. A layout that is
pleasing to the user is achieved with a mixture of equilibrium and
form to combine simplicity and interest coupled with some amount of
tension. These concepts are used in exemplary embodiments of the
present invention when displaying groups of selectable media items,
such as images of movie covers, as part of a user interface
displayed on, e.g., a TV screen.
[0050] According to one exemplary embodiment of the present
invention, a user interface associated providing a searching
mechanism for searching among selectable media items can generate a
displayed screen such as that illustrated in FIG. 14(a). For
multiple groups of displayed items, it may be desirable that a user
perceive each group as a cohesive whole. It may further be
desirable to minimize the amount of border space and maximize an
image size associated with each displayed item. Accordingly, this
exemplary embodiment of the present invention incorporates image
overlapping and a black border added to each image, although these
effects could also be used independently of one another. The border
helps the eye delineate each object within an overlapping layout.
Overlapping increases the perception of `belonging` desirable to
display a unified group and adds a three-dimensional (3D) effect to
the layout. With overlapping, a sufficient surface view of the
image remains uncovered to gain the users' attention and achieve
recognition. In fact, the parts of the images that are hidden
through overlapping can serve to heighten the curiosity of the
users. When a user positions a cursor over a particular displayed
item, the hover effect described above will then reveal the entire
image as well as increase its size. In addition, the overlapping
feature provides additional freedom in placement rules by making
better use of the space between images and groups and allowing the
displayed images to be scaled significantly larger than they could
be if placed separately.
[0051] The exemplary GUI screen 2000 depicted in FIG. 14(a)
contains a text entry widget including a plurality of control
elements 2004, with at least some of the control elements 2004
being drawn as keys or buttons having alphanumeric characters 2014
thereon, and other control elements 2004 being drawn on the
interface as having non-alphanumeric characters 2016 which can be,
e.g., used to control character entry. In this example, the control
elements 2004 are laid out in two horizontal rows across the
interface, although other configurations may be used.
[0052] Upon actuating a control element 2004, e.g., by clicking a
button on a 3D pointer, the corresponding alphanumeric input is
displayed in the textbox 2002, disposed above the text entry
widget, and one or more groups of displayed items related to the
alphanumeric input provided via the control element(s) can be
displayed on the interface, e.g., below the text entry widget.
Thus, the GUI screen depicted in FIG. 14(a) according to one
exemplary embodiment of the present invention can be used to search
for selectable media items, and graphically display the results of
the search on a GUI screen, in a manner that is useful, efficient
and pleasing to the user. (Note that in the illustrated example of
FIG. 14(a), although the letter "g" is illustrated as being
displayed in the text box 2002, the displayed movie cover images
below the text entry widget simply represent a test pattern and are
not necessarily related to the input letter "g" as they could be in
an implementation, e.g., the displayed movie covers could be only
those whose movie titles start with the letter "g"). In particular,
the layout of the four groups 2006, 2008, 2010 and 2012 of
displayed items within the region of the user interface allocated
for search results to be displayed is based on the number of groups
which are displayed and the layout of displayed items (in this
example, images of movie covers) within each group is based upon
the number of items displayed within each group. These layouts
according to exemplary embodiments of the present invention can be
governed by layout rules and algorithmically implemented in the
user interface.
[0053] To illustrate how groups and items within groups can be laid
out on user interfaces according to exemplary embodiments of the
present invention, exemplary rules and algorithms for laying out
selectable media items (but which can be equally applied to other
displayed items) will now be described. To aid in understanding the
application of these rules, some terminology is first defined. The
phrase "group layout" refers to the layout of groups of displayed
items within a group display area. In the example of FIG. 14(a),
the group display area is the portion of the display screen between
the bottom of the text entry widget and the bottom of the display
screen (with suitable margins). The phrase "item layout" refers to
the layout of items within each group and, more specifically,
within an item display area associated with each group.
[0054] To render each of these concepts more concrete, consider the
abstraction of the GUI screen 2000 of FIG. 14(a) illustrated in
FIG. 14(b). Therein, the four displayed groups of items 2006, 2008,
2010 and 2012 have a group layout within a group display area 2020
that is substantially trapezoidal, e.g., connecting the center
points of the groups 2006, 2008, 2010 and 2012 will form a
trapezoid. Left-center display group 2008 and right-center display
group 2010 are raised (placed further from the bottom) within the
group display area 2020 relative to the leftmost group 2006 and
rightmost group 2012. The rectangles shown in FIG. 14(b) as
surrounding the display groups 2006-2012 represent exemplary item
display areas for each respective group, i.e., the areas within
which the items associated with each group are laid out. As seen in
FIG. 14(a), these regions need not be explicitly displayed on the
GUI screen 2000 (although according to other exemplary embodiments,
item display area boundaries may be displayed). Moreover, those
skilled in the art will appreciate that the item display areas (as
well as the group display area) need not be rectangular in shape,
as in the example of FIG. 14(b), but can be any desired shape.
Within each item display area, the groups' displayed items are laid
out according to item layout rules. An exemplary set of overlapping
item layouts are shown in FIGS. 15(a)-(n) and exemplary rules for
displaying these item layouts are described below. Each rule is
based, at least in part, on the number of items within the
group.
[0055] Group of 1 Item--Starting with FIG. 15(a), for a group
consisting of one displayed item 3002, the item is placed in the
item display region 3004 offset from a center of the item display
region. For example, as shown in FIG. 15(b), this can be
accomplished by rendering displayed item 3002 such that its center
point 3006 is offset upwardly and to the left of the center point
3008 of the item display region 3004. Additionally, the item 3002
is scaled at the offset position such that a second item of the
same size would not fit within the item display area 3004.
[0056] Group of 2 Items--For a group consisting of two displayed
items 3010 and 3012, illustrated in FIG. 15(c), the two displayed
items are laid out in the item display area by aligning the center
points of the two items on a diagonal within the item display
region 3004. This is shown conceptually in FIG. 15(d), wherein a
center point 3014 of item 3010 is disposed up and to the left of
the center point 3008 of the item display region 3004 on diagonal
3015, while a center point 3016 of item 3012 is disposed down and
to the right of center point 3008.
[0057] Group of 3 Items--For a group consisting of three displayed
items 3018, 3020 and 3022, illustrated in FIG. 15(e), the three
displayed items are laid out in the item display area by aligning
the center points of the three items on the circumference of a
circle within the item display region 3004. This is shown
conceptually in FIG. 15(f), wherein a center point 3024 of item
3018 is disposed above the center point 3008 of the item display
region 3004 on the circumference of circle 3030, while a center
point 3026 of item 3020 is disposed down and to the left of center
point 3008 and a center point 3028 of item 3022 is disposed down
and to the right of center point 3008.
[0058] Group of 4 Items--For a group consisting of four displayed
items, 3032, 3034, 3036 and 3038, illustrated in FIG. 15(g), the
four displayed items are laid out in the item display area by
aligning the center points of the four items on the corners of a
rhombus within the item display region 3004. This is shown
conceptually in FIG. 15(h), wherein a center point 3040 of item
3032 is disposed up and to the left of the center point 3008 of the
item display region 3004 on rhombus 3048, while a center point 3042
of item 3034 is disposed up and to the right of the center point
3008, while a center point 3044 of item 3036 is disposed below and
to the left of center point 3008 and while a center point 3046 of
item 3038 is disposed below and to the right of center point
3008.
[0059] Group of 5 Items--For a group consisting of five displayed
items 3050, 3052, 3054, 3056 and 3058, illustrated in FIG. 15(i),
the five displayed items are laid out in the item display area 3004
by placing the center points of the five items on the right half of
a circumference of an ellipse within the item display region 3004.
This is shown conceptually in FIG. 15(j), wherein a center point
3060 of item 3050 is dispose up and to the left of the center point
3008 of the item display region 3004 on the right half of a
circumference of an ellipse 3070, while a center point 3062 of item
3052 is disposed above the center point 3008, while a center point
3064 of item 3054 is disposed to the right of the center point
3008, while a center point 3066 of item 3056 is disposed below the
center point 3008 and while a center point 3068 of item 3058 is
disposed down and to the left of the center point 3008.
[0060] Group of 6 Items--For a group consisting of six displayed
items, 3072, 3074, 3076, 3078, 3080 and 3082, illustrated in FIG.
15(k), the six displayed items are laid out in the item display
area 3004 by creating a grid such that three items are arranged in
an upper row above three items arranged in a lower row. An upper
leftmost item 3072 is aligned above a lower leftmost item 3082 and
a top edge of the upper leftmost item is higher than a top edge of
an upper rightmost item. The upper rightmost item 3076 is aligned
above a lower rightmost item 3080, the lower rightmost item 3080 is
aligned below the upper rightmost item 3076 and a bottom edge of
the lower leftmost item is lower than a bottom edge of the lower
rightmost item. An upper center item 3074 is left of the center
point of the group and overlaps both items in the upper row. A
lower center item 3078 is right of the center point of the group
and overlaps both items in the lower row and overlaps the upper
center item 3074.
[0061] Group of 7 Items--For a group consisting of seven displayed
items, 3084, 3086, 3088, 3090, 3092, 3094 and 3096, illustrated in
FIG. 15(l), the seven displayed items are laid out in the item
display area 3004 by creating a grid such that one item 3090 is in
the center, three items are arranged in an upper row above the
center item and three items are arranged below the center item in a
lower row. An upper leftmost item 3084 is slightly higher than an
upper rightmost item 3088 and is aligned with a lower leftmost item
3096. The upper rightmost item 3088 is slightly lower than the
upper leftmost item 3084 and is aligned with a lower rightmost item
3092. The lower rightmost item 3092 is in line with both the upper
rightmost item 3088 and the lower leftmost item 3096. The top edge
of the middle item in the upper row 3086 is higher than the top
edges of both the upper leftmost item and the upper rightmost item.
The bottom edge of the middle item in the lower row 3094 is lower
than a bottom edge of both the lower leftmost item 3096 and the
lower rightmost item 3092. The center item 3090 can overlap all
other items, the middle items in either row overlap items in that
row and wherein the center item 3090 is left of the center point of
the item display area 3004 and the middle items are right of the
center point of the item display area 3004.
[0062] Groups of 8 Items--For a group consisting of eight displayed
items, 3098, 3100, 3102, 3104, 3106, 3108, 3110 and 3112,
illustrated in FIG. 15(m), the eight displayed items are laid out
in the item display area 3004 by creating a grid such that two
items are arranged in a middle row, three items are arranged in an
upper row above the middle row and three items are arranged in a
lower row below the middle row. An upper leftmost item 3112 is
aligned with both an upper rightmost item 3100 and a lower leftmost
item 3108. The upper rightmost item 3100 is aligned with both the
upper leftmost item 3112 and a lower rightmost item 3104. The lower
rightmost item 3104 is aligned with both the upper rightmost item
3100 and the lower leftmost item 3108. A top edge of a middle item
3098 in the upper row is higher than the top edges of both the
upper leftmost item and the upper rightmost item. A bottom edge of
a middle item 3106 in the lower row is lower than the bottom edge
of both the lower leftmost item and the lower rightmost item.
Overlapping occurs between the middle row and all other rows, and
that the center items in either the upper row or the lower row
overlap items in their respective row. Similar overlapping layout
rules and algorithms can be applied to groups having more items,
e.g., up to and including sixteen items, an example of which is
shown in FIG. 15(n).
[0063] Having described exemplary layout rules according to one
exemplary embodiment of the present invention, consider again FIG.
14(a). In this example, the layout rules described above are
recursively applied to display four groups of search results, e.g.,
selectable media items represented by movie cover images. The four
groups include a leftmost group 2006, a left-center group 2008, a
right-center group 2010 and a rightmost group 2012. When the user
interface software prepares to display these groups on the GUI
screen 2000, it recursively applies the above described rules to
determine an appropriate display layout for the groups, as well as
for the items within each group. For example, the left-center group
2008 has three items which are arranged such that center points of
each item are located on a circumference of a circle and each of
the three items overlap. Similarly, the other groups 2006, 2010 and
2012 have their items laid out by applying the rule associated with
the number of items in the respective group.
[0064] As mentioned above, a hover zoom effect can be used in
conjunction with overlapping images to allow the user to view the
portion of the image obscured within the collage layout. Consider,
for example, the group layout illustrated in FIG. 16(a) involves a
group of eight, overlapping items. When the user points to an
image, it rises to the top and is scaled to a larger size ("hover
zoom"). Thus, in FIG. 16(b), the user has moved a cursor (not shown
in FIG. 16(b)), or otherwise indicated an initial selection of the
item 4002 (associated with the movie "The Pianist"), causing that
image to rise above the item 4004 which was obscuring it in its
originally displayed state and increasing the size of the item
4002.
[0065] According to another exemplary embodiment of the present
invention, overlap need not be used in displaying groups of items,
e.g., when fewer items are displayed. Thus, another set of rules
and algorithms can be applied for laying out items without use of
overlap as depicted in FIGS. 17(a)-(h). Exemplary rules for
displaying a single group with non-overlapping items based on the
number of items in the group are presented below in Table 1.
TABLE-US-00001 TABLE 1 Number of Items Layout Rule 1 FIG. 17(a) --
The item 5004 is placed to the right or left of the center point of
the item display region 5002. The item 5004 is scaled to a size
such that a second item of the same size and border area will not
fit in the item display region 5002. 2 FIG. 17(b) -- The two items,
5006 and 5008, are scaled to fit side by side and aligned on a
diagonal such that a third item will not fit in the item display
region 5002. 3 FIG. 17(c) -- The three items, 5010, 5012 and 5014,
are scaled to fit side by side and aligned on a diagonal such that
a fourth item will not fit in the item display region 5002. 4 FIG.
17(d) -- The four items, 5016, 5018, 5020 and 5022, are scaled and
arranged in a circle such that a fifth item will not fit in the
item display region 5002. 5 FIG. 17(e) -- The five items, 5024,
5026, 5028, 5030 and 5032, are arranged in a pyramid such that a
sixth item will not fit in the item display region 5002. 6 FIG.
17(f) -- The six items, 5034, 5036, 5038, 5040, 5042 and 5044, are
scaled in two rows forming a rectangle such that a seventh item
will not fit in the item display region 5002. 7 FIG. 17(g) -- The
seven items, 5046, 5048, 5050, 5052, 5054, 5056 and 5058, are
arranged in a pyramid such that an eighth item will not fit in the
item display region 5002. 8 FIG. 17(h) -- The eight items, 5060,
5062, 5064, 5066, 5070, 5072, 5074 and 5076, are scaled in two rows
forming a rectangle such that a ninth item will not fit in the item
display region 5002.
[0066] Numerous other variations of user interface layouts are
contemplated by exemplary embodiments of the present invention. For
example, the layout rules and algorithms described above can be
used without displaying a text entry box and/or a text entry
widget. An example is illustrated in FIG. 18. Therein, horizontal
overlapping is also used for the displayed results, e.g.,
offsetting the images from a vertical center of each group to add
some eccentricity to the layout. Image size affects the percentage
of overlap. The percentage of overlap used in generating GUI
screens according to exemplary embodiments of the present invention
can be a function of screen size, number of items being displayed
and/or user preference. Compare the layout of FIG. 19 with that of
FIG. 18. The displayed items in FIG. 18 have a 50% horizontal
overlap, while the (larger) displayed items in FIG. 19 have a 30%
horizontal overlap. Another difference is that the items in FIG. 18
are stacked top to bottom (i.e., the topmost image in each vertical
stack covers a portion of the second topmost image in each vertical
stack, etc.), whereas the items in FIG. 19 are stacked bottom to
top.
[0067] Systems and methods for processing data to generate layouts
on user interfaces according to exemplary embodiments of the
present invention can be performed by one or more processors
executing sequences of instructions contained in a memory device.
Such instructions may be read into the memory device from other
computer-readable mediums such as secondary data storage device(s).
Execution of the sequences of instructions contained in the memory
device causes the processor to operate, for example, as described
above. In alternative embodiments, hard-wire circuitry may be used
in place of or in combination with software instructions to
implement the present invention. The layout rules described herein
can be encoded algorithmically in software and applied recursively,
e.g., to recursively layout groups within a group display area and
items within an item display area. Although the examples described
above refer to two "layers" within each layout, i.e., a group layer
and an item layer, those skilled in the art will appreciate that
more (or fewer) than two layers can be implemented. For three or
more layers, the layout rules can be applied recursively to
generate a layout for each layer. According to these exemplary
embodiments of the present invention, items are laid out in a
display space in a manner which provides a pleasing appearance to
the user, while at the same time making efficient use of limited
display (e.g., TV screen) space to display more (and larger) images
per layout.
[0068] Even using techniques, such as overlapping and scaling, to
reduce the amount of space which each item requires on the user
interface, there are still potential limits to the number of items
which can be displayed on a single GUI screen while providing
enough graphic detail to the item to be pleasing to the user.
Naturally, such potential limits depend upon numerous
implementation details, such as the type of items being displayed,
the amount of space allocated for item display, the screen
resolution, etc. For example movie covers have one ratio which is
different from standard TV images and still further different from
high definition TV images. Sometimes `show cards` can be used in
place of still images as items on the user interface, which also
have different size ratios. Music album covers have a different
size ratio. For each set of parameters, a different potential limit
on the number of items being displayed can be established. For
example, where movie cover images are used on a user interface
which is intended to be shown on a high definition television
screen, a maximum of 128 movie covers can be shown on a single GUI
screen. If a search result or particular GUI screen should display
more than 128 movie cover images in such an exemplary user
interface according to the present invention, then a scroll
mechanism can be added to the interface to allow the user to scroll
down beyond an initial display of 128 items.
[0069] The above-described exemplary embodiments are intended to be
illustrative in all respects, rather than restrictive, of the
present invention. Thus the present invention is capable of many
variations in detailed implementation that can be derived from the
description contained herein by a person skilled in the art. All
such variations and modifications are considered to be within the
scope and spirit of the present invention as defined by the
following claims. No element, act, or instruction used in the
description of the present application should be construed as
critical or essential to the invention unless explicitly described
as such. Also, as used herein, the article "a" is intended to
include one or more items.
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