U.S. patent application number 12/031168 was filed with the patent office on 2008-09-11 for game system and method of controlling games.
This patent application is currently assigned to Aruze Corporation. Invention is credited to Hiroyuki Nagano.
Application Number | 20080220836 12/031168 |
Document ID | / |
Family ID | 39742169 |
Filed Date | 2008-09-11 |
United States Patent
Application |
20080220836 |
Kind Code |
A1 |
Nagano; Hiroyuki |
September 11, 2008 |
GAME SYSTEM AND METHOD OF CONTROLLING GAMES
Abstract
A game system 1 includes a game table 3 and a plurality of
stations 2. The game table 3 has a game server 31. Card games are
conducted on the game table 3 by a dealer M. The stations 2 are
connected via a network to the game server 31. With the acceptance
of a game start operation from a player, a CPU 51 of each of the
stations 2 transmits bet information to the game server 31, and
receives image information video-recorded by a camera 17 and card
information recognized by the sensor 18, the information being
transmitted from the game server 31. The CPU 51 makes an image of
the dealer M displayed on a liquid crystal display 10, based upon
the received image information, and awards the players bet on a
winner hand with a payout according to the outcomes of the game
based on the received card information.
Inventors: |
Nagano; Hiroyuki; (Tokyo,
JP) |
Correspondence
Address: |
OBLON, SPIVAK, MCCLELLAND MAIER & NEUSTADT, P.C.
1940 DUKE STREET
ALEXANDRIA
VA
22314
US
|
Assignee: |
Aruze Corporation
Tokyo
JP
|
Family ID: |
39742169 |
Appl. No.: |
12/031168 |
Filed: |
February 14, 2008 |
Current U.S.
Class: |
463/12 |
Current CPC
Class: |
G07F 17/32 20130101;
G07F 17/3241 20130101 |
Class at
Publication: |
463/12 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Mar 8, 2007 |
JP |
2007-059106 |
Claims
1. A game system, comprising: (a) a game table for conducting
games; (b) a plurality of stations connected via a network to the
game table for accepting game start operation from a plurality of
players; and (c) a controller, wherein the controller is configured
to: (i) receive the game start operation from at least one of the
stations; (ii) with the acceptance of the game start operation,
execute game start processing at the game table; (iii) transmit a
status and an outcome of the game conducted on the game table to a
station from which the game start operation was accepted; and (iv)
award the players with a given payout from the station according to
the received outcome of the game.
2. The game system according to claim 1, further comprising a
plurality of stations provided integrally with the game table, for
accepting game start operation from the players.
3. A game system, comprising: (a) a game table for a player to play
a game against a dealer; (b) a plurality of stations connected via
a network to the game table for accepting game start operation from
a plurality of players; (c) a camera for video-recording the
dealer; (d) a display provided at each of the stations for
displaying images involved in the game; and (e) a controller,
wherein the controller is configured to: (i) receive the game start
operation from at least one of the stations; (ii) with the
acceptance of the game start operation, execute game start
processing at the game table; (iii) record the dealer with the
camera; (iv) transmit a status of the game conducted on the game
table and the image information of the dealer video-recorded by the
camera to a station from which the game start operation was
accepted; (v) display the image of the dealer on the display of the
station based on the received image information of the dealer; and
(vi) cause the player to conduct the game on the display of the
station based on the received status of the game, and awards the
players with a given payout from the station according to the
outcome of the game.
4. The game system according to claim 3, further comprising a
plurality of stations provided integrally with the game table, for
accepting game start operation from the players.
5. A game system, comprising: (a) a game table for a player to play
a card game against a dealer; (b) a plurality of stations connected
via a network to the game table, for accepting start operation of a
card game from a plurality of players; (c) a camera for
video-recording the dealer; (d) a sensor for recognizing cards
dealt on the game table; (e) a display provided at each of the
stations for displaying images involved in the card game; and (f) a
controller, wherein the controller is configured to: (i) receive
the start operation of the card game from at least one of the
stations; (ii) with the acceptance of the start operation of the
card game, execute card game start processing at the game table;
(iii) record the dealer with the camera; (iv) recognize the cards
dealt on the game table by the sensor; (v) transmit a status of the
card game conducted on the game table, information concerning the
cards recognized by the sensor, and the image information of the
dealer video-recorded by the camera to a station from which the
start operation of the card game was accepted; (vi) display the
image of the dealer on the display of the station based on the
received image information of the dealer; and (vii) cause the
player to conduct the card game on the display of the station based
on the received information of the cards, and award the players
with a given payout from the station according to the outcome of
the game.
6. The game system according to claim 5, further comprising a
plurality of stations provided integrally with the game table for
accepting game start operation from the players.
7. A method of controlling games, comprising: (a) receiving the
game start operation from at least one of a plurality of stations
connected via a network to a game table on which a game is
conducted; (b) with the acceptance of the game start operation,
executing game start processing at the game table; (c) transmitting
a status and an outcome of the game conducted on the game table to
a station from which the game start operation was accepted; and (d)
awarding the players with a given payout from the station based on
the received outcome of the game.
8. A method of controlling games, comprising: (a) receiving game
start operation from at least one of a plurality of stations
connected via a network to a game table on which a game is
conducted against a dealer; (b) with the acceptance of the game
start operation, executing game start processing at the game table;
(c) displaying images involved in the game on the display of the
station; (d) video-recording the dealer with the camera; (e)
transmitting a status of the game conducted on the game table and
the image information of the dealer video-recorded by the camera to
a station from which the game start operation was accepted; (f)
displaying the image of the dealer on the display of the station
based on the received image information of the dealer; and (g)
conducting the game on the display of the station based on the
received status of the game, and awarding the players with a given
payout from the station based on an outcome of the game.
9. A method of controlling games, comprising: (a) receiving start
operation of a card game from at least one of a plurality of
stations connected via a network to a game table on which a card
game is conducted against a dealer; (b) with the acceptance of the
start operation of the card game, executing card game start
processing at the game table; (c) displaying the image involved in
the card game on the display of the station; (d) video-recording
the dealer by the camera; (e) recognizing the cards dealt on the
game table by the sensor; (f) transmitting status of the card game
conducted on the game table, information involved in the cards
recognized by the sensor, and the image information of the dealer
video-recorded by the camera to a station from which the start
operation of the card game was accepted; (g) displaying the image
of the dealer on the display of the station based on the received
image information of the dealer; and (h) conducting the card game
on the display of the station based on the received information of
the cards, and awarding the players with a given payout from the
station based on an outcome of the card game.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] The present invention relates to a game system and a method
of controlling games.
[0003] 2. Description of the Related Art
[0004] Conventionally, table games have been known in which players
play card games including poker, blackjack, and baccarat at gaming
facilities such as casinos. The experience of playing games against
a dealer with the actual use of chips is one of the most
attractiveness of such table games for the players.
[0005] The conventional table games include live games or video
games. Players play against a live dealer in the live games, and
against a virtual dealer displayed on a video display in the video
games. The video game runs on a game program which makes an image
of a virtual dealer displayed on a video display to deal cards and
handle chips, so the players feel that they are playing against a
live dealer.
[0006] Such video table game is disclosed in U.S. Patent
Application Publication Serial No. 2005/0035548. The disclosed
table game includes a video display and a plurality of player
stations. A virtual dealer and virtual cards used in the game are
displayed on the video display. Player stations are disposed
integrally around a dealer table for accepting game start operation
including betting by players. Players at the player stations play
card games against a virtual dealer displayed on the video display.
The cards are automatically shuffled by a computer. The virtual
dealer deals cards on the dealer table as if a live dealer does
so.
[0007] In conventional game systems, the number of player stations
for a game table could not be increased due to spatial restriction
on gaming facilities. Thus, the number of players that can
participate in the game conducted on the game table has been
limited.
[0008] In view of the aforementioned problem, an object of the
invention is to provide a game system and a method of controlling
games in which any number of players can participate in the games
conducted on a game table with no spatial restriction.
SUMMARY OF THE INVENTION
[0009] A first aspect of the invention is a game system, which
includes: (a) a game table for conducting games; (b) a plurality of
stations connected to the game table via a network, for accepting
game start operation from a plurality of players; and (c) a
controller. The controller (i) receives the game start operation
from at least one of the stations; (ii) with the acceptance of the
game start operation, executes game start processing at the game
table; (iii) transmits a status and an outcome of the game
conducted on the game table to a station from which the game start
operation was accepted; and (iv) awards the players with a given
payout from the station according to the received outcome of the
game.
[0010] According to the first aspect of the invention, since being
connected to a game table via a network, the player stations can be
located anywhere, including remote places other than gaming
facilities. Thus, the spatial restriction on gaming facilities is
alleviated. Also, any number of players may participate in the
games conducted on a game table.
[0011] A second aspect of the invention is a game system which
includes: (a) a game table for a player to play a game against a
dealer; (b) a plurality of stations connected to the game table via
a network, for accepting game start operation from a plurality of
players; (c) a camera for video-recording the dealer; (d) a display
provided at each of the stations, for displaying images involved in
the game; and (e) a controller. The controller (i) receives the
game start operation from at least one of the stations; (ii) with
the acceptance of the game start operation, executes game start
processing at the game table; (iii) records the dealer with the
camera; (iv) transmits a status of the game conducted on the game
table and the image information of the dealer video-recorded by the
camera to a station from which the game start operation was
accepted; (v) displays the image of the dealer on the display of
the station based on the received image information of the dealer;
and (vi) causes the player to conduct the game on the display of
the station based on the received status of the game, and awards
the players with a given payout from the station based upon the
outcome of the game.
[0012] According to the second aspect of the invention, the network
connection of each player station to the game table on which games
are conducted against a live dealer allows the players to play
games against a live dealer from the stations. Also, any number of
players may participate in the games conducted on a game table with
reduced spatial restriction on gaming facilities. On the display
provided at the stations, an image of the dealer video-recorded by
the camera at the game table is displayed on a real-time basis.
Thus, the players can play games while viewing the dealer
conducting the games on the game table.
[0013] A third aspect of the invention is a game system, which
includes: (a) a game table for a player to play a card game against
a dealer; (b) a plurality of stations connected via a network to
the game table for accepting start operation of a card game from a
plurality of players; (c) a camera for video-recording the dealer;
(d) a sensor for recognizing cards dealt on the game table; (e) a
display provided at each of the stations, for displaying images
involved in the card game; and (f) a controller. The controller (i)
receives the start operation of the card game from at least one of
the stations; (ii) with the acceptance of the start operation of
the card game, executes card game start processing at the game
table; (iii) records the dealer by the camera; (iv) recognizes the
cards dealt on the game table by the sensor; (v) transmits a status
of the card game conducted on the game table, information involved
in the cards recognized by the sensor, and the image information of
the dealer video-recorded by the camera to a station from which the
start operation of the card game was accepted; (vi) displays the
image of the dealer on the display of the station based on the
received image information of the dealer; and (vii) causes the
player to conduct the card game on the display of the station based
on the received information of the cards, and awards the players
with a given payout from the station based upon the outcome of the
game.
[0014] According to the third aspect of the invention, the network
connection of each player station to the game table on which card
games are conducted against a live dealer allows the players to
play card games against a live dealer from the stations. Also, any
number of players may participate in the card game conducted on a
game table with reduced spatial restriction on gaming facilities.
The cards dealt on the game table by the dealer are recognized by
the sensor provided at the game table and the obtained card
information is transmitted to the stations. This facilitates
efficient process of the card games. The players may have improved
reliability for the games. On the display provided at the stations,
an image of the dealer video-recorded by the camera at the game
table is displayed on a real-time basis. Thus, the players can play
games while viewing the dealer conducting the games on the game
table. Thus, the games may have improved realism in comparison with
those with a display of computer-generated virtual images, not a
live dealer.
[0015] A fourth aspect of the invention is a method of controlling
games, which includes: (a) receiving the game start operation from
at least one of a plurality of stations connected via a network to
a game table on which a game is conducted; (b) with the acceptance
of the game start operation, executing game start processing at the
game table; (c) transmitting a status and an outcome of the game
conducted on the game table to a station from which the game start
operation was accepted; and (d) awarding the players with a given
payout from the station based on the received outcome of the
game.
[0016] According to the fourth aspect of the invention, the network
connection of each player station to the game table allows the
player stations to be located anywhere, including remote places
other than gaming facilities. Thus, spatial restriction on gaming
facilities can be alleviated. Also, any number of players may
participate in the games to be conducted on the game table.
[0017] A fifth aspect of the invention is a method of controlling
games, which includes: (a) receiving game start operation from at
least one of a plurality of stations connected via a network to a
game table for conducting a game against a dealer; (b) with the
acceptance of the game start operation, executing game start
processing at the game table; (c) displaying images involved in the
game on the display of the station; (d) video-recording the dealer
with the camera; (e) transmitting a status of the game conducted on
the game table and the image information of the dealer
video-recorded by the camera to a station from which the game start
operation was accepted; (f) displaying the image of the dealer on
the display of the station based on the received image information
of the dealer; and (g) conducting the game on the display of the
station based on the received status of the game, and awarding the
players with a given payout from the station based on an outcome of
the game.
[0018] According to the fifth aspect of the invention, the network
connection of each player station to the game table on which games
are conducted against a live dealer allows the players to play
games against a live dealer from the stations. Also, any number of
players may participate in the games conducted on a game table with
reduced spatial restriction on gaming facilities. On the display
provided at the stations, an image of the dealer video-recorded by
the camera at the game table is displayed on a real-time basis.
Thus, the players can play games while viewing the dealer
conducting the game on the game table. Thus, the games may have
improved realism in comparison with those with a display of
computer-generated virtual images, not a live dealer.
[0019] A sixth aspect of the invention is a method of controlling
games, which includes: (a) receiving start operation of a card game
from at least one of a plurality of stations connected via a
network to a game table for conducting a card game against a
dealer; (b) with the acceptance of the start operation of the card
game, executing card game start processing at the game table; (c)
displaying the image involved in the card game on the displays of
the stations; (d) video-recording the dealer by the camera; (e)
recognizing the cards dealt on the game table by the sensor; (f)
transmitting a status of the card game conducted on the game table,
information involved in the cards recognized by the sensor, and the
image information of the dealer video-recorded by the camera to a
station from which the start operation of the card game was
accepted; (g) displaying the image of the dealer on the display of
the station based on the received image information of the dealer;
and (h) causing the card game to be conducted on the display of the
station based on the received information of the cards, and
awarding the players with a given payout from the station based on
an outcome of the card game.
[0020] According to the sixth aspect of the invention, the network
connection of each player station to the game table on which games
are conducted against a live dealer allows the players to play
games against a live dealer from the stations. Also, any number of
players may participate in the games conducted on a game table with
reduced spatial restriction on gaming facilities. The cards dealer
dealt on the game table are recognized by the sensor provided on
the game table and the obtained card information is transmitted to
the stations. This facilitates efficient process of the card games.
Players may have improved reliability for the games. On the display
provided at the stations, an image of the dealer video-recorded by
the camera at the game table is displayed on a real-time basis.
Thus, the players can play games while viewing the dealer
conducting the game on the game table. Thus, the games may have
improved realism in comparison with those with a display of
computer-generated virtual images, not a live dealer.
[0021] According to the game system and the method of controlling
games of the invention, any number of players may participate in
the games conducted on a game table with no spatial restriction on
gaming facilities.
BRIEF DESCRIPTION OF THE DRAWINGS
[0022] FIG. 1 is an external view of a whole game system according
to an embodiment of the invention;
[0023] FIG. 2 is an external view of a station;
[0024] FIG. 3 is a block diagram schematically illustrating a
control system of the game system;
[0025] FIG. 4 is a block diagram schematically illustrating a
control system of the station;
[0026] FIG. 5 is a schematic view of a screen displayed on a liquid
crystal display of the station;
[0027] FIG. 6 is a flowchart of a procedure for operation of the
game system; and
[0028] FIG. 7 is an external view of a whole game system according
to another embodiment of the invention.
DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0029] Best modes for implementing a gaming machine of the
invention will be described below.
(Description of Whole Game System)
[0030] A game system 1 of the present embodiment is a multi-player
gaming machine. The game system 1 includes a game table 3 and a
plurality of stations 2A to 2E. The game table 3 has a game server
31. Card games are conducted on the game table 3 by a live dealer
M. The stations 2A to 2E are connected to the game server 31 of the
game table 3 via a network 100. Each of the stations 2A to 2E has a
liquid crystal display 10. The game table 3 includes a camera 17
and a sensor 18. The camera 17 is intended for video-recording the
dealer M as an opponent of the players. The sensor 18 recognizes
cards C dealt on the game table 3 by the dealer M. Each of the
stations 2A to 2E includes a CPU 51.
[0031] Upon the acceptance of a game start operation from a player,
the CPU 51 of each of the stations 2A to 2E transmits bet
information (including a betting target and a bet amount) to the
game server 31. The stations 2A to 2E also receive information
transmitted from the game server 31, including image information of
the dealer M video-recorded by the camera 17, card information of
each card C recognized by the sensor 18, and game status
information.
[0032] The CPU 51 of each of the stations 2A to 2E causes the
liquid crystal display 10 to display the images of the dealer M
based upon the image information of the dealer M received from the
game server 31. The CPU 51 awards winner players in accordance with
the outcome of the game that is based on the received card
information.
(Configuration of Game System)
[0033] Referring to FIG. 1, a schematic configuration of the game
system 1 will be described. FIG. 1 is an external view of a whole
game system according to an embodiment of the invention.
[0034] As shown in FIG. 1, the game system 1 includes multiple
(five in this example) stations 2A to 2E at which players play
games, and a game table 3 on which a live dealer M conducts card
games as an opponent of the players. The whole game system 1 is
controlled by the game server 31 described later.
[0035] Each of the stations 2A to 2E is connected to the game table
3 via a network 100. The stations 2A to 2E and the game table 3 may
be located at the same gaming facility (e.g., in a casino hall).
Alternatively, the game table 3 may be located in a gaming
facility, and the stations 2A to 2E may be located in other gaming
facilities or non-gaming facilities (e.g., hotel lobbies, hotel
rooms, bar counters, or private rooms). Each of the stations 2A to
2E may also be located in separate places. Players may participate
in the live games conducted on the game table 3 located at the
gaming facilities via the remotely-located stations 2A to 2E.
[0036] The game system 1 is a multi-player gaming machine for
conducting a card game called "baccarat". Each player guesses the
outcome of the game conducted on the game table 3 from the stations
2A to 2E. Then each player bets on either of the betting targets,
such as "Player" or "Banker" with the use of chips. The dealer M
deals a few (two or three) cards to form Player's hand and Banker's
hand on the game table 3. Of the two hands dealt, the one having a
total value closest to 9 wins. According to the outcome of the
game, the players having bet the winner hand are awarded (e.g.,
paid double the bet amount) from the stations 2A to 2E.
[0037] Betting is done with chips, coins, bills or electronic
valuable information (i.e., credit) equivalent thereto, as well as
medals, tokens, electronic money, and tickets.
[0038] The stations 2A to 2E are connected to the game table 3 via
the network 100. The stations 2A to 2E are disposed in a fan-like
shape.
[0039] Referring now to FIG. 2, the stations 2A to 2E will be
described in detail. FIG. 2 is an external view of a station
according to an embodiment of the invention. As shown in FIG. 2,
the station includes a liquid crystal display (i.e., display) 10, a
touch panel 11, operational buttons 12, a coin inlet 13, a bill
inlet 14, a coin payout opening 15, and a speaker 16.
[0040] The liquid crystal display 10 includes a screen (see FIG. 5)
having a dealer display area, a card display area, and a bet
operation area, described later. A player selects a betting target
from those displayed on the bet operation area or inputs a bet
amount using buttons displayed on the liquid crystal display 10
through the touch panel 11. When the player makes operation in the
bet operation area through the touch panel 11, the station accepts
a game start operation.
[0041] When betting is placed for the game, the game start
operation is accepted. When the player puts coins into the coin
inlet 13 for a direct betting, the bet operation is accepted.
Alternatively, as described below, the coins put into the coin
inlet 13 may be temporarily credited, and the credited coins may be
used for betting when the player operates a BET button or a maximum
BET button in the bet area. In the latter case, when the credited
coins are used for betting, the bet operation is accepted.
[0042] The player conducts a payout operation with the use of the
operational buttons 12. The player puts coins or medals in the coin
inlet 13 or puts bills in the bill inlet 14. Coins or medals
corresponding to the credit retained at the time of payout are paid
out through the coin payout opening 15. Effect sounds and music are
output from the speaker 16.
[0043] Turning again to FIG. 1, the game table 3 will be described.
The game table 3 constitutes a table on which cards C and chips T
are dealt by the dealer M. The game table 3 is provided with the
camera 17, the sensor 18, and the microphone 19. The game table 3
preferably includes a display (not shown) on which the bet
information, such as the betting target and the bet amount selected
at the stations 2A to 2E, and information of the players
participating in the game are displayed. The dealer M may input
data such as outcomes of the game through the display.
[0044] Cards C are trump cards made up of plural types of cards
(such as cards with alphabets or numbers, or face cards). Each of
the cards C includes an embedded IC tag having card information
recorded therein. The dealer M handles the chips T to create a
visual effect so as to make the scene alive. The chips T are placed
either in a "Player" circle or a "Banker" circle on the game table
3.
[0045] The camera 17 is a video camera which is disposed on a
movable leg portion 17A provided at the game table 3. The camera 17
is intended for video-recording the dealer M conducting the card
games on the game table 3, the cards C and the chips T on the game
table 3, as well as ambient surrounding of the game table 3. The
leg portion 17A is moved as the game goes on to take the objects
from different angles. Motion images of the dealer M recorded by
the camera 17 are transmitted to the stations 2A to 2E via the
network 100 on a real-time basis. The pictures are displayed on the
liquid crystal display 10 of each station as image information of
the dealer M. Any number of cameras 17 may be provided at any
position.
[0046] The sensor 18 is capable of reading information recorded on
the IC tag. The sensor 18 is provided near the Player's hand and
the Banker's hand on the game table 3 on which the dealer M
distributes cards. The sensor 18 reads the card information
recorded on the IC tag embedded in the card C dealt on the game
table 3. The card information is employed for recognizing the cards
C. The card information of the cards C recognized by the sensor 18
is transmitted to the stations 2A to 2E via the network 100. The
card information is employed as the information concerning the
outcome of the game.
[0047] The microphone 19 is disposed at an end of the game table 3
opposite to the end at which the leg portion 17A is provided. The
microphone 19 collects a voice of the dealer M, sounds of the
dealer M dealing the cards C or placing the chips T, music and
effect sounds played in the gaming place, and sounds of audience.
The sound collected through the microphone 19 is transmitted to the
stations 2A to 2E via the network 100 to be output from the speaker
16.
[0048] Next, referring to FIG. 3, a control system configuration of
the game system 1 will be described. FIG. 3 is a block diagram
schematically illustrating a control system of the game system
according to an embodiment of the invention.
[0049] As shown in FIG. 3, the game system 1 includes the game
server 31 (see FIG. 1) provided at the game table 3, the stations
2A to 2E connected via a network to the game server 31 for data
exchange with the game server 31, and various types of
peripherals.
[0050] The game server 31 includes a microcomputer 45 as a main
component. The microcomputer 45 includes a CPU 41, a RAM 42, a ROM
43, and a bus 44 for data transfer among the CPU 41, the RAM 42,
and the ROM 43. The game server 31 includes an image processing
circuit 47, a sensor circuit 48, an audio circuit 49, and a
communication interface 50. The image processing circuit 47, the
sensor circuit 48, the audio circuit 49, and the communication
interface 50 are connected to the CPU 41 via an I/O interface
46.
[0051] The CPU 41 operates in accordance with a predetermined
program of the game system. The CPU 41 inputs/outputs signals among
other components via the I/O interface 46 to control operation of
whole game server 31.
[0052] RAM 42 is a memory for temporarily storing various data
computed at the CPU 41. Various programs and data tables required
for controlling the game system 1 are stored in the ROM 43.
[0053] The image processing circuit 47 is connected to the camera
17 to process images of dealer M captured by the camera 17. The
sensor circuit 48 is connected to the sensor 18 to process the card
information of card C read by the sensor 18. The audio circuit 49
is connected to the microphone 19 to process the audios collected
through the microphone 19.
[0054] The communication interface 50 is connected to the stations
2A to 2E via the network 100 for transmitting/receiving data
between the game server 31 and the stations 2A to 2E, in accordance
with instructions from the CPU 41.
[0055] With the thus-configured control system, the CPU 41
transmits the game-involved information to the stations 2A to 2E
via the network 100 on a real-time basis. The game-related
information includes the image information of the dealer M
processed at the image processing circuit 47, the card information
processed at the sensor circuit 48, the sound information processed
at the audio circuit 49, and the information relating to the status
and the outcome of the card games. The information concerning the
outcome of the game is win-loss information in which either the
Banker's hand or either the Player's hand is declared as the winner
hand by the CPU 41 according to the card information read by the
sensor 18.
[0056] Next, referring to FIG. 4, a control system configuration of
the stations 2A to 2E will be described. FIG. 4 is a block diagram
schematically illustrating a control system of the station
according to an embodiment of the invention.
[0057] As shown in FIG. 4, each of the stations 2A to 2E includes a
microcomputer 55 as a main component. The microcomputer 55 includes
a CPU 51, a RAM 52, and a ROM 53 together functioning as a
controller, and a bus 54 for data transfer among the CPU 51, the
RAM 52, and the ROM 53. Each of the stations 2A to 2E includes a
liquid crystal panel drive circuit 57, a touch panel drive circuit
58, a hopper drive circuit 59, a payout completion signal circuit
60, an audio circuit 61, and a communication interface 62. The
liquid crystal panel drive circuit 57, the touch panel drive
circuit 58, the hopper drive circuit 59, the payout completion
signal circuit 60, the audio circuit 61, and the communication
interface 62 are connected to the CPU 51 via an I/O interface
56.
[0058] The CPU 51 operates according to a certain program. The CPU
51 inputs/outputs signals among other components via the I/O
interface 56 to control operation of whole station 2.
[0059] The RAM 52 is a memory for temporarily storing the credit
numbers retained in the station 2, the betting target such as the
Banker's hand or the Player's hand, and the bet amount, award
magnification, and various data computed at the CPU 51. Various
programs and data tables required for controlling the game system 1
are stored in the ROM 53.
[0060] The liquid crystal panel drive circuit 57 is connected to
the liquid crystal display 10. The touch panel drive circuit 58 is
connected to the touch panel 11. The hopper drive circuit 59 is
connected to the hopper 63. The payout completion signal circuit 60
is connected to the coin detecting unit 64. The audio circuit 61 is
connected to the speaker 16.
[0061] The communication interface 62 is connected via a network to
the game server 31 for transmitting/receiving data between each of
stations 2A to 2E and the game server 31 according to instructions
from the CPU 51.
[0062] With the thus-configured control system, the CPU 51
recognizes the player's betting target (Banker's hand or Player's
hand) and computes the bet amount (i.e., credit numbers) according
to the operational information output from the touch panel 11.
Then, the CPU 51 stores the bet information including the betting
target and the bet amount on an information storage area of the RAM
52, and transmits the same information to the game server 31. The
CPU 51 allows the players to participate in the card games
conducted on the game table 3 from the stations 2A to 2E.
[0063] CPU 51 receives various types of information from the game
server 31 via the network 100. The information includes the image
information of dealer M video-recorded by the camera 17, the card
information recognized by the sensor 18, the sound information such
as music collected through the microphone 19, and the game-involved
information including status and outcomes of the game. The CPU 51
then outputs image signals of the dealer M on the liquid crystal
display 10 according to the image information of the dealer M
received from the game server 31. The CPU 51 also outputs, from the
speaker 16, audio signals including music generated at the game
table 3 according to the received sound information.
[0064] The CPU 51 processes the card game according to the card
information (i.e., dealer card information) received from the game
server 31, the player bet information, and the card information.
The CPU 51 then conducts awarding processing based upon the outcome
of the card game. The awarding processing herein includes paying of
coins out of the coin payout opening 15 via the hopper 63 and the
coin detecting unit 64. The CPU 51 makes the image signals of the
cards C displayed on the liquid crystal display 10 according to the
card information received from the game server 31.
[0065] Next, referring to FIG. 5, a configuration of a screen 70
displayed on each of liquid crystal displays 10 of the stations 2A
to 2E will be described. FIG. 5 is a schematic view of a screen
displayed on a liquid crystal display of the station according to
an embodiment of the invention.
[0066] As shown in FIG. 5, the screen 70 displayed on the liquid
crystal display 10 has a dealer display area 70A, a card display
area 70B, and a bet operation area 70C.
[0067] The images of the dealer M and the cards C video-recorded by
the camera 17 at the game table 3 are displayed on the dealer
display area 70A on a real-time basis. This allows the players to
play card games while viewing, through the dealer display area 70A
of the liquid crystal display 10, the facial expression of the
dealer M conducting the card game or the hands of the dealer M
dealing the cards C on the game table 3. Since video-recording
positions of the camera 17 are automatically changed according to
the game status, the images of the dealer M taken from various
angles are displayed on the dealer display area 70A. An operating
unit may be provided at each of the stations 2A to 2E for allowing
the players to change the recording positions of the camera 17. By
operating the operating unit, the players may have the images of
the dealer M recorded from angles ideal to him/her displayed on the
dealer display area 70A.
[0068] The card display area 70B includes a Banker's hand display
unit and a Player's hand display unit. Images of the cards C
recognized by the sensor 18 are displayed on the card display area
70B on a real-time basis. Players can recognize the cards C dealt
to the Player's hand or the Banker's hand via the card display area
70B. The CPU 51 looks up the card information stored on the RAM 52
based on the card information transmitted from the game server 31.
The CPU 51 displays the images of the cards C in the card display
area 70B. The images of the cards C captured by the camera 17 may
be directly displayed in an enlarged manner in the card display
area 70B.
[0069] The bet operation area 70C includes a main display unit 71,
a timer display unit 72, a comment display unit 73, and an
information display unit 74. The available betting target and the
bet amount are displayed on the main display unit 71. A betting
period before expiration is displayed on the timer display unit 72.
A balance of the credits bet on the betting targets and the
pertinent comments are displayed on the comment display unit 73.
The current status and outcomes of the game are displayed on the
information display unit 74.
[0070] The main display unit 71 includes area buttons 81 and 82,
and bet buttons 83 to 87. A player determines the betting target
with the area buttons 81 and 82 and determines the bet amount with
the bet buttons 83 to 87. The player may operate the area buttons
81 and 82, and the bet buttons 83 to 87 via the touch panel 11. The
area button 81 is used for selecting Banker as the betting target
and the area button 82 is used for selecting Player as the betting
target. The bet buttons 83 to 87 are used for adding credit of 1,
5, 10, 25, or 100. The award magnification is displayed to the
right of the area buttons 81 and 82. If the players have bet on the
winner hand, coins of the number obtained by multiplying the bet
amount by the award magnification are paid out.
[0071] A balance of the sum of the bet amount (credit numbers) on
the Banker's hand and the sum of the bet amount (credit numbers) on
the Player's hand at the time of expiration of the bet period are
numerically displayed on the comment display unit 73. If the
balance is smaller than 200 credits, which is required for starting
a game, a comment for inducing the player to re-operate the betting
saying "change betting target or bet amount" is displayed on the
comment display unit 73.
[0072] The dealer display area 70A, the card display area 70B, and
the bet operation area 70C may be displayed on the screen 70 in any
possible layouts or manners. For example, the dealer display area
70A may be displayed in an enlarged manner on the screen 70 while
the card display area 70B and the bet operation area 70C are
omitted. In addition to the dealer display area 70A, the card
display area 70B, and the bet operation area 70C, the screen 70 may
include a rule area, in which a rule of the game is displayed, and
a player area in which the images and the information of the
players participating in the game at each station 2 are
displayed.
(Operation of Game System)
[0073] Referring now to FIG. 6, a control process of the game
system 1 will be described. FIG. 6 is a flowchart of a procedure
for operation of a game system according to an embodiment of the
invention. The game system 1 is processed by the CPU 41 executing
programs stored in the ROM 43, and the CPU 51 executing programs
stored in the ROM 53.
(Procedure for Operation of Game Server)
[0074] First, referring to FIG. 6, a procedure for operation
executed on the CPU 41 will be described. At step S1, the CPU 41
transmits, to each of the stations 2A to 2E, an instruction for
starting the bet period during which the bet operation of each
player is accepted.
[0075] At step S2, the CPU 41 receives bet information transmitted
from each of the stations 2A to 2E. The bet information includes
information concerning the betting target ("Banker" or "Player")
and the bet amount (credit number).
[0076] At step S3, the CPU 41 determines whether or not a game
start condition is satisfied. The game start condition is satisfied
when the bet information is received from at least one of the
stations 2A to 2E and the bet period expires. If the determination
at step S3 is negative (step S3: NO), the routine returns to step
S1 where it repeatedly transmits the start instruction of the bet
period. If the determination at step S3 is affirmative (step S3:
YES), the routine proceeds to step S4.
[0077] At step S4, the CPU 41 executes the game start processing.
The game start processing includes displaying a game start
instruction on a display or outputting music from a speaker to
instruct the dealer M to start the game. When the game start
instruction is given, the dealer M places chips corresponding to
the bet amount of each player on a circle of the betting target on
the game table 3 to create a visual effect.
[0078] At step S5, the CPU 41 begins video-recording of the dealer
M by means of the camera 17 and collecting of audios by means of
the microphone 19.
[0079] At step S6, the CPU 41 continues transmitting the image
information of the dealer M video-recorded by the camera 17, the
audio information collected with the microphone 19, and the status
information of the game conducted on the game table 3 to the
stations 2A to 2E.
[0080] At step S7, the CPU 41 controls the sensor 18 to recognize
the cards C dealt to the Banker's hand and the Player's hand on the
game table 3. The sensor 18 recognizes the cards C by reading the
IC tag embedded in the cards C.
[0081] At step S8, the CPU 41 transmits the card information of the
cards C read by the sensor 18 to the stations 2A to 2E.
[0082] At step 9, the CPU 41 executes a game completion processing.
The processing includes displaying a game completion instruction on
the display or outputting/stopping music from the speaker to
instruct the dealer M to complete the game. The game completion
processing includes stopping video-recording of the dealer M by
means of the camera 17 or collecting sounds by means of the
microphone 19. When the game completion instruction is given, the
dealer M places a predetermined amount of chips as an award to the
players bet on the winner hand on a circle of the betting target on
the game table 3 to create a visual effect.
(Procedure for Operation of Stations)
[0083] Next, referring to FIG. 6, a procedure for operation
executed on the CPU 51 of each of the stations 2A to 2E will be
described. At step S101, the CPU 51 receives starting instruction
of the bet period from the game server 31.
[0084] At step S102, the CPU 51 starts accepting the bet operation
from the players. The bet operation is accepted when the bet
operation area 70C is displayed on the liquid crystal display 10,
and the betting target ("Banker" or "Player") and the bet amount
(credit amount) selected by the player via the touch panel 11 are
recognized.
[0085] At step S103, the CPU 51 determines whether or not the bet
period expires. In particular, the CPU 51 determines if a
predetermined time (e.g., 200 sec) has been elapsed since the
acceptance of the bet operation is begun at step S102. If the
determination at step S103 is negative (step S103: NO), the routine
returns to step S102 where the acceptance of the bet operation is
continued, and if the determination at step S103 is affirmative
(step S103: YES), the routine proceeds to step S104.
[0086] At step S104, the CPU 51 stores the bet information
including the betting target and the bet amount on the bet
information storage area of the RAM 52.
[0087] At step S105, the CPU 51 transmits the bet information
stored in the bet information storage area of the RAM 52 to the
game server 31.
[0088] At step S106, the CPU 51 receives, from the game server 31,
the image information of the dealer M video-recorded by the camera
17, the sound information collected through the microphone 19, and
the status information of the game conducted on the game table
3.
[0089] At step S107, the CPU 51 causes the image of the dealer M to
be displayed in the dealer display area 70A of the liquid crystal
display 10 according to the received image information of the
dealer M. The CPU 51 outputs music according to the received sound
information to the speaker 16. The CPU 51 also causes the current
game status according to the received game status information to be
displayed on the information display unit 74 of the liquid crystal
display 10.
[0090] At step S108, the CPU 51 receives, from the game server 31,
the card information of the cards C read by the sensor 18.
[0091] At step S109, the CPU 51 processes the card game according
to the card information (dealer card information) received from the
game server 31, the player bet information, and the card
information. The CPU 51 displays the images of the cards C dealt on
the game table 3 on the Banker's hand display unit and the Player's
hand display unit in the card display area 70B of the liquid
crystal display 10 according to the card information.
[0092] At step S110, the CPU 51 conducts awarding processing
according to the outcome of the card game conducted at step S109.
The awarding processing includes awarding the player who has bet
the winner hand with a predetermined amount of credits. The
predetermined amount of credits as an award corresponds to the
credit amount obtained from the bet amount (credit number) bet on
the winner hand and the award magnification.
[0093] While five stations 2A to 2E are connected to the game table
3 in the foregoing embodiment, any number of stations may be
provided. The number of stations may also be increased in a manner
illustrated in FIG. 7. FIG. 7 is an external view of a whole game
system according to another embodiment of the invention. Five
stations 2A to 2E may be remotely located and another five stations
2F to 2J may be provided integrally with the game table 3. The
number of players may further be increased in this manner.
[0094] While, in the foregoing embodiments, the players play games
at the stations 2A to 2E, the invention is not limitative thereto.
The players may alternatively play games at the game table 3 as in
conventional table games.
[0095] While, in the foregoing embodiment, when the players select
the betting target and the bet amount via the liquid crystal
display 10 and the touch panel 11, the game start operation from
the players are accepted, the invention is not limitative thereto.
When the player operates a game start operation button provided at
each station, or alternatively, when a player staying at the
station for a certain period of time is detected by an infrared
sensor provided at each station, the game start operation may be
accepted.
[0096] In the game system 1 according to the above-described
embodiments has been described with reference to a gaming machine
for conducting a card game called "baccarat". The invention,
however, is not limitative thereto, and may also be applicable to
poker and blackjack. Moreover, the game system 1 is not limitative
to conducting card games. The game system 1 may conduct games with
the absence of a dealer. For example, the game table 3 may be
provided with roulette and a plurality of players may play roulette
games from the stations 2.
[0097] In the game system 1 according to the above-described
embodiment, the game table 3 has the camera 17 for video-recording
the dealer M, and the sensor 18 for reading the IC tag attached to
the cards C. The invention, however, is not limitative thereto. The
game table 3 may include neither camera 17 nor sensor 18. If the
dealer and the cards are virtual, not a live dealer M or cards C,
and displayed on the display provided integrally with the game
table 3, the game table 3 may include neither camera 17 nor sensor
18. If the sensor 18 is not provided in the game system 1, the
outcome of the game is preferably transmitted to the stations by
the dealer M operating an operational button on the display.
[0098] While, in game system 1 of the above-described embodiments,
the dealer M was described as a real human dealer, the invention is
not limitative thereto. The dealer M may be a mechanical dealer
including a robot.
[0099] Although the invention has been described in its preferred
form, it is understood that the game system and the method of
controlling games according to the invention are not limitative
thereto. Rather, various changes and modifications may be made
without departing from the spirit and scope of the invention
defined by the following claims.
* * * * *