U.S. patent application number 11/571845 was filed with the patent office on 2008-06-19 for method for gaming and gaming system.
This patent application is currently assigned to JETBET OY ET AL.. Invention is credited to Olli-Pekka Halonen, Samuli Maenpaa.
Application Number | 20080146337 11/571845 |
Document ID | / |
Family ID | 35783543 |
Filed Date | 2008-06-19 |
United States Patent
Application |
20080146337 |
Kind Code |
A1 |
Halonen; Olli-Pekka ; et
al. |
June 19, 2008 |
Method for Gaming and Gaming System
Abstract
The present invention relates to a method for gaming and for a
gaming system. More particularly the present invention relates to
mobile or networked gaming with a terminal, such as a mobile
terminal. In the method the player is recognized by an existing
identifier without specific registration to the gaming system. Also
a simple method of paying the prize is provided.
Inventors: |
Halonen; Olli-Pekka;
(Helsinki, FI) ; Maenpaa; Samuli; (Ii-As,
FI) |
Correspondence
Address: |
VOLPE AND KOENIG, P.C.
UNITED PLAZA, SUITE 1600, 30 SOUTH 17TH STREET
PHILADELPHIA
PA
19103
US
|
Assignee: |
JETBET OY ET AL.
Oulu
FI
|
Family ID: |
35783543 |
Appl. No.: |
11/571845 |
Filed: |
July 9, 2004 |
PCT Filed: |
July 9, 2004 |
PCT NO: |
PCT/FI04/00443 |
371 Date: |
September 17, 2007 |
Current U.S.
Class: |
463/42 |
Current CPC
Class: |
G07F 17/329 20130101;
G07C 15/006 20130101; G07F 17/32 20130101; G07F 17/3255
20130101 |
Class at
Publication: |
463/42 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A method of playing a networked or mobile game by messages
between an user using a terminals, which can be used for gaming as
such without modifications or additional application installations
related to said gaming, and gaming system within a single gaming
session, wherein said user sends a first message to said gaming
system, wherein said user is identified by an existing user
identifier without a specific registration to said gaming system,
said gaming system calculates a win/loss value for said user to
define if there is a win or loss in the game, said gaming system
responses with a second message to said user to report the result
of said game characterized in that in the case of win said user
responses with a third message to said gaming system to provide
payment system information for the prize payment.
2. The method of claim 1, characterized in that said gaming system
responses to said user with a message containing a verification of
the payment and said user sends back said verification to said
gaming system in order to accept a prize payment.
3. The method of claim 2, characterized in that said gaming system
prize according to given payment system information.
4. The method of claim 3, characterized in that in the case of a
win the prize is added to player's gaming account.
5. The method of claim 1, characterized in that in the user payment
for the gaming is associated with said first message.
6. The method of claim 1, characterized in that the said payment
system information is bank account information.
7. The method of claim 1, characterized in that said payment system
account information is giro transfer information or payment order
or any other suitable means of claiming monetary or other wins.
8. The method of claim 1, characterized in that said user further
takes part to another gaming session wherein said first user
message is not required.
9. The method of claim 1, characterized in that said existing user
identifier is a phone number, identification card, social security
number, bank security code, biometric ID, national or international
digital id, trusted device identification, credit card number,
imei-code, sim-code, other trusted account identification, digital
television terminal id code, or any other suitable code, number or
other means of identifying, determining or otherwise separating and
uniquely identifying players from each other.
10. The method of claim 1, characterized in that said terminal is a
mobile terminal.
11. The method of claim 10, characterized in that said mobile
terminal is a mobile phone, PDA, communicator, laptop or any other
wireless terminal.
12. The method of claim 1, characterized in that said terminal is a
network terminal.
13. The method of claim 12, characterized in that said network
terminal is a personal computer, gaming terminal or digital
television terminal.
14. The method of claim 1, characterized in that said message is
SMS message, multimedia message, SMS-like message, email message,
secured email message.
15. The method of claim 1, characterized in that if said user is a
new user the gaming system will send back to said user a message
containing the terms of usage.
16. The method of claim 1, characterized in that said gaming system
checks if said user is allowed to play and based on this either
allows or denies said user to play.
17. A gaming system for playing a networked or mobile game by
messages between an user using a terminal which can be used for
gaming as such without modifications or additional application
installations related to said gaming, and gaming system within a
single gaming session, wherein: the gaming system is arranged to
receive a first message from said user, wherein said user is
arranged to be identified by an existing user identifier without a
specific registration to said gaming system, said gaming system is
arranged to calculate a win/loss value for said user to define if
there is a win or loss in the game, said gaming service is arranged
to respond with a second message to said user to report the result
of said game characterized in that in the case of win said gaming
system is arranged to receive a third message from said user to
provide payment system account information for the prize
payment.
18. The gaming system of claim 17, characterized in that said
gaming system is arranged to respond to said user with a message
containing a verification of the payment and to receive back said
verification from said user in order to accept a prize payment.
19. The gaming system of claim 18, characterized in that said
gaming system is arranged to pay the prize according to given
payment system information.
20. The gaming system of claim 17, characterized in that in the
case of a win the prize is arranged to be added to player's gaming
account.
21. The gaming system of claim 17, characterized in that the user
payment system information is associated with said first
message.
22. The gaming system of claim 17, characterized in that said
payment system information is bank account information.
23. The gaming system of claim 17, characterized in that said
payment system information is giro transfer information, payment
order or any other suitable means of claiming monetary or other
wins.
24. The gaming system of claim 17, characterized in that said user
further takes part to another gaming session wherein said first
user message is not required.
25. The gaming system of claim 17, characterized in that said
existing user identifier is a phone number, identification card,
social security number, bank security code, biometric ID, national
or international digital id, trusted device identification, credit
card number, imei-code, sim-code, other trusted account
identification, digital television terminal id code, or any other
suitable code, number or other means of identifying, determining or
otherwise separating and uniquely identifying players from each
other
26. The gaming system of claim 17, characterized in that said
terminal is a mobile terminal.
27. The gaming system of claim 26, characterized in that said
mobile terminal is a mobile phone, PDA, communicator, laptop or any
other wireless terminal.
28. The gaming system of claim 17, characterized in that said
terminal is a network terminal.
29. The gaming system of claim 28, characterized in that said
network terminal is a personal computer, gaming terminal or digital
television terminal.
30. The gaming system of claim 17, characterized in that said
message is SMS message, multimedia message, SMS-like message, email
message, secured email message.
31. The gaming system of claim 17, characterized in that if said
user is a new user the gaming system is arranged to send back to
said user a message containing the terms of usage.
32. The gaming system of claim 17, characterized in that said
gaming system is arranged to check if said user is allowed to play
and based on this it is arranged to either allow or deny said user
to play.
Description
FIELD OF THE INVENTION
[0001] The present invention relates to a method for gaming and for
a gaming system. More particularly the present invention relates to
mobile or networked gaming with a terminal, such as a mobile
terminal.
BACKGROUND OF THE INVENTION
[0002] As the use of network and particularly wireless network
technology has become everyday habit, the gaming and gambling has
also been implemented to that environment. Several types of network
or mobile phone based gaming methods are generally known. One
interesting field of network or mobile gambling is real time type
of gambling, wherein the player will know immediately if he wins.
Usually the player has to register first to the game service
provider in order to play.
[0003] IE20020907 describes a method of playing a game, such as a
lottery game, based on a mobile phone network, wherein a player
dials up a game service provider using a mobile phone. If playing
for the first time, the player registers with the game service
provider and receives a personal identification number (PIN) from
the provider. The game service provider downloads a portal module
to the subscriber identification module (SIM) card of the player's
mobile phone. The player then plays the game, and arranges for
payment to the provider, before hanging up. Generally in order to
be programmable in such way, the SIM card must be specially
designed for that purpose, and for example provided by that
specific service provider.
[0004] Also, the charging for the gaming or the payment of the win
is usually arranged in a relatively complicated way. WO01/48712 A1
discloses a method and system for providing real time scratch-off
lottery like games over a wireless network. Substantially
concurrently, security, including win/loss determination is
maintained by a betting service provider on a system apart from the
wireless station of the user. A user authentication routine is
executed by the betting service. Once the user is authenticated, a
choice of electronic lottery ticket-like games is presented and the
user selects one or more "tickets". Once a selection is made, the
betting service randomly selects game tickets and transmits them to
the user. Once received by the user, the game ticket can be played
on a wireless station. In a preferred embodiment, the game is
presented as an electronic representation of a scratch-off-type
lottery ticket. A determination of winning or losing is made as the
user plays the game. If the user has lost, the user may play
another ticket, select another game or quit playing and log-off the
betting service. If the user wins the lottery game, the designated
prize, can be credited to the betting service account of the user.
The credit to the user can also be made in the form of the issue of
new lottery game tickets (with or without additional credit to the
users account). The user may then play another selected ticket,
select another ticket, or log-off the betting service. In this
method the system creates and tracks user accounts and the win
prizes are credited to the betting service account of the user.
[0005] The idea of the present invention is to provide a simple
automated system for use in network or mobile gaming. Any suitable
terminal, such as mobile terminal, should be usable as the gaming
terminal as such. No installation of additional applications to the
terminal should be needed nor should any modifications be made to
terminal, SIM card, software or like. Furthermore, no registration
to the service or specific SIM card provided by the gaming operator
should be needed and the gaming service should be accessible
generally everywhere. The payment of prizes and the transfer of the
prize money should be independent of the terminal. As there is poor
support in the mobile terminals for the mobile payment systems,
such as wallet applications, the use of such systems should be
avoided.
SUMMARY OF THE INVENTION
[0006] The present invention provides a method and system for
playing a networked or mobile game by messages between a user using
a terminal and gaming system within a single gaming session. In
said single gaming session said user sends a first message to said
gaming system, wherein said user is identified by an existing user
identifier without a specific registration to said gaming system,
and said gaming system calculates a win/loss value for said user to
define if there is a win or loss in the game, and said gaming
system responses with a second message to said user to report the
result of said game.
[0007] In the case of win said user may respond with a third
message to said gaming system to provide payment system account
information for the prize payment, such as bank account number.
Then the gaming system responses to said user with a message
containing a verification of the payment, such as an verification
code, and said user sends back said verification code to said
gaming system in order to accept a prize payment. The gaming system
may pay the prize according to given payment system account
information, if other conditions for the payment are fulfilled,
such as age of majority of the player or other possible conditions
set by local legislation. The win prize may also be added to
player's gaming account.
[0008] Generally the user payment for the gaming is associated with
said first message, but also other ways of payment are possible,
for example the payment may be associated to a gaming event already
happened, such as a gaming event from the day before or like.
[0009] An advantage of the present invention is that any mobile,
wireless or other suitable terminal can be used as such without any
modifications or application downloads.
[0010] Another advantage of the present invention is that no
separate registration to gaming system is needed for playing.
[0011] Still another advantage of the present invention is that
gaming is possible virtually everywhere.
[0012] Still another advantage of the present invention is that the
payment of prizes is simple and independent of the type of terminal
used.
[0013] Still another advantage of the present invention is that the
gaming is independent of the telephone number.
[0014] One aspect of the present invention refers to a method
described above to play a electronic mobile or networked game.
[0015] Another aspect of the present invention refers to a gaming
system for playing the mobile game as described in the method
above.
[0016] Still another aspect of the present invention refers to a
server or device arrangement for providing the mobile game as
described in the method above.
[0017] Next the present invention will be described in details.
References will be made to the following figures.
BRIEF DESCRIPTION OF THE DRAWINGS
[0018] FIG. 1 shows a schematic drawing of a system according to
present invention
[0019] FIG. 2 shows an example of gaming events on a display of a
mobile phone
[0020] FIG. 3 shows a flow chart of the start of the gaming
process
[0021] FIG. 4 shows a flow chart of the gaming process
[0022] FIG. 5 shows a flow chart of a weekly lottery
[0023] FIG. 6 shows a flow chart of the payment of a win prize
DETAILED DESCRIPTION OF THE INVENTION
[0024] Generally the system of the present invention should include
at least the end user of the service, the network or mobile phone
operator, the gaming service provider and the payment systems.
[0025] The "end user" of the service refers to a user, or the
player, who plays the game according to the invention. The end
user, or user or player as referred herein, generally uses a
terminal for playing. In one embodiment said terminal is any known
mobile terminal, such as a mobile phone or any other mobile device,
e.g. "communicator" or personal digital assistance type of device.
Such terminal is capable of communicating on suitable network, such
as on a wireless network, internet or like, for example on a
cellular phone network. The user messages according to the
invention are generally sent by the user with said terminal to the
service provider.
[0026] The "network or mobile phone operator" refers to service
provider, who provides the wireless or wired network services, such
as mobile phone services or internet services to enable the network
or mobile phone communication between its clients. Said operator
may also debit the costs of games and/or win prizes or intermediate
such payments.
[0027] The "gaming service provider" refers to the gaming operator,
who provides the gaming service. Generally said gaming service
provider utilises the services of the network, internet or mobile
phone operator. The gaming service provider may also be a network,
internet, cable TV, terrestrial or satellite operator for analog or
digital television networks, digital radio, mobile phone operator
or any other suitable operator network or like. The "gaming system"
refers to the system or systems of the gaming service provider
needed to enable the playing of the game according to the
invention. The gaming system may contain one or more servers,
networks, data bases and other suitable device and software
arrangements. Generally such gaming system works substantially
automatically without any user intervention by the gaming
operator.
[0028] The "payment systems" refers to any suitable payment system
to be used in the method of the present invention. Such payment
systems include the systems of a bank or other monetary institution
or like. Payment can also be made in advance by purchasing or
otherwise paying for credits that can be used to pay for gaming
events (prepaid systems, payment systems for digital television
etc.)
[0029] An example of such system setup according to the invention
is shown on FIG. 1. There are shown the end user (1) and the gaming
service provider's system (3), who are connected with mobile phone
network and Internet. The network or mobile phone operator (2)
enables the communication between the end user (1) and the gaming
service provider (3). The end user (1) uses any kind of suitable
terminal, such as mobile phone. The gaming service provider (3) may
have different kind of servers to enable the gaming and payments,
such as a gaming server, a data base server or a payment server.
There is also a payment system (4), which may contain specific
networks and servers of a bank or several banks, such as the bank
of the end user (the player) and the bank of the gaming service
provider. The end user may send a service request via the operator
(2) to the gaming service provider (3) to play. To pay the win
prize the gaming service provider (3) may send payment requests to
the payment system (4) to make a credit transfer to the player's
bank account.
[0030] Suitable games to be played with the method of the present
invention include generally any money game or like, which can be
played with suitable terminal, which may be mobile, stationary,
wireless, wired, external device connected to an existing device
(for example digital television set top box) or of any other
suitable type. Any games wherein the player (user) sets bets or
pays gaming payments to get a prize or prizes from the game are
suitable games to be used in the system of the invention. A general
example of such game is a simple lottery, wherein the gaming system
makes a draw and the player is informed whether or not there was a
win. Such lottery may be carried out with an aid of a computerized
system, such as by random number generation to calculate a win or
loss value for every game. The prize may be announced substantially
immediately or later, e.g. in the case of a timed lottery, such as
weekly or monthly lottery, or like.
[0031] In the system of the invention the player contacts the
gaming system directly or indirectly, generally by using telematic
means, such as mobile or network connections, or other suitable
means. Examples of devices and terminals to be used are mobile
phones and like, computers, gaming terminals, digital TVs, digital
video cameras with internet connectivity, digital set top box for
analog television, car computers and other consumer electronics
devices capable of network, cellular network or peer-to-peer
communication. The gaming terminals include public gaming terminals
and gaming terminals used at home, such as XBOX, Playstation,
Gamecube or like. The devices and terminals to be used may contain
the user identification or they may be associated with means to
read said identification from another source. The identification
may also be entered manually by the end user.
[0032] The prize (or prizes), such as money or other goods, of the
game may or may not be predetermined or the prize may be associated
with the profit, revenues, number of players, number of gaming
events or other measurable or non-measurable quantities of the
service.
[0033] The prize may be delivered to the winner directly during the
gaming event, such as gaming session, or it can be delivered
indirectly to an institution, such as a bank or other monetary
institution) assigned by the player by any suitable means. Examples
of such means are bank transfer, giro transfer, cheque or any other
generally known mean or method for transferring money or other
goods.
[0034] The prize may be transferred automatically or by the user of
the service or representative thereof, immediately or delayed in
respect of the gaming event.
[0035] The payment of the prize may be secured in any suitable way
known in the art. One example of such secure system is to provide a
verification code, which must be sent back to the sender in order
to accept the event associated with the verification. For example
one embodiment of the present invention provides a system wherein
the user sends a message to gaming system to give the user's bank
account information for the prize payment. The gaming system will
reply with a message containing a complex verification code. Then
the user will send back this code to the gaming system to accept
the payment, and the gaming system will pay the prize to the bank
account given. The user may send back the whole message containing
the verification code or only a part of it, such as only said
verification code.
[0036] The "gaming session" refers to one single gaming event
starting from the event wherein the user contacts the gaming system
for the first time for that particular game until the end of that
gaming event, such as the reporting of the result or the acceptance
of the prize payment. If the user starts again another similar
gaming event by contacting the gaming system again in the same
manner as before, it should be considered as another gaming
session, even though the user identification information could be
already recognized by the gaming system.
[0037] In the method of the present invention the user has an
existing identifier which is not originally related to the game,
such as phone number, social security number, bank security code,
biometric ID, national or international digital id, trusted device
identification, credit card number, imei-code, sim-code, other
trusted account identification, digital television terminal id
code, any other suitable code, number or other means of
identifying, determining or otherwise separating and uniquely
identifying players from each others, which identifier already
exists before starting the gaming session. This existing identifier
does not have to be provided by the gaming service provider and
this is why the user does not have to actively register to the
gaming service but the service will recognize said existing
identifier and uses that to identify the user. The gaming service
provider may register said existing user identifier on a database
or like, but in the present invention this is not considered as
registration for the game by the user, since the identifier is
given without any separate active action by the user. In a case
where the gaming service provider is also a telephone operator or
like, the existing identifier may be provided by the same service
provider, but substantially for other purposes than playing. A
general example of such identifier is a phone number, which is
originally given for operating a telephone, not for gaming
purposes.
[0038] Said existing user identification may be provided to the
gaming system by any suitable means. In one embodiment the
identification is provided as a phone number within a text message.
In another embodiment the identification is provided by using a
specific reader associated with the terminal used for playing,
which reader may read information from the identification means.
Such reader may be remote or wireless type of reader or a reader in
contact with the identification means. Examples of such readers are
a card reader, such as bank or credit card or identification card
reader, a smart card reader, a Bluetooth or wireless USB connection
to contact the identification means, such as a mobile phone or like
which contains the user identification, or an optical reader, such
as bar code reader.
[0039] The messages used in the method of the present invention may
be any suitable messages, such as SMS messages, multimedia
messages, SMS-like messages, email messages or secured email
message. The messages may be words of any natural language or
anything else, such as codes or messages produced automatically,
for example in a case of digital television system. The messages
send directly or indirectly by the end user or terminal used to
play the game by end user are meant to indicate the will of the end
user to accomplish different kinds of events, generally related to
the game currently being played. Non-limiting examples of such
messages are plain text messages "PLAY" or "PAY" sent by any mobile
phone.
[0040] The message reporting the result of the game, generally sent
by the gaming system, may be a simple message containing only text,
such as a text message of a mobile phone, or it may contain also
other elements, such as images and sound, e.g. multimedia message,
image or like. The message may be any other suitable message type
used by suitable carrier network including, but not limited to, all
terrestrial or satellite networks. It may also be a disposable
multimedia application. In all cases the purpose of this reporting
message is to provide information about the result of the game,
which result is already determined. A more complicated form of such
message may improve the playability of the game or make it more
exciting. Example of such message is a multimedia animation, which
shows a scratch-off type lottery ticket animation. Even though the
actual lottery has already been carried out by the gaming system
and the result is already determined, the player is given the
excitement of the game by providing said result piece by piece with
said animation, which may be interactive or non-interactive.
[0041] As this message may be an application, it should be noted
that applications relating to actual playing of the game, for
example applications which carry out the actual lottery act or
other acts to solve or affect to the result of the game, are not
included in the scope of the present invention.
[0042] Also other messages may be sent during the game, such as for
informing the user about the terms of playing, or for ensuring
certain acts or choices the user has made. These optional messages
may generally facilitate the gaming process, but they are not
essential for the present invention.
[0043] Now the present invention will be described with examples
relating to gaming with a mobile terminal, such as mobile phone.
These examples are provided only to enlighten the idea of the
present invention and they should not be considered as limiting the
scope of the invention. A person skilled in the art can figure out
several other embodiments which can be applied on different
environments, terminals, games and like within the scope of the
attached claims.
EXAMPLES
Example 1
The Course of a Game
A. Opening a Game Account
[0044] The player sends a text message "PLAY" to the gaming service
(FIG. 2.1.1). The service will reply by announcing that player is
about to start playing (FIG. 2.1.2). The gaming service may also
announce the terms of playing. If after this the player will send a
message indicating the gaming to the service, it will be
interpreted as accepting the terms.
B. Playing, Winning
[0045] The player sends a text message "PLAY" or the name of the
game or like to the service (FIG. 2.2.1). The service calculates a
win/loose value for the player and the value indicates that there
is a win. The service will reply by announcing "Congratulations,
you have just won!" (FIG. 2.2.2) The service may give instructions
how to cash the prize by sending a message back to the service with
bank account number and name. The player may still also take part
to weekly lottery (FIG. 2.2.3).
C. Playing, No Win
[0046] The player sends a text message "PLAY" or the name of the
game or like to the service (FIG. 2.3.1). The service calculates a
win/loose value for the player and the value indicates that there
is no win. The service will reply by announcing "Unfortunately you
did not win an instant prize" (FIG. 2.3.2). The player may still
also take part to weekly lottery (FIG. 2.3.3).
D. Cashing the Prize
[0047] To be able to cash the prize the player must confirm the
bank account or personal identification information. For example
player under 18 may not be able to cash the prize (as may be
indicated in the terms of playing). The player sends a message with
bank account number, name and an indication to pay the prize (FIG.
2.4.1). The service will reply by confirming the information (FIGS.
2.4.2, 2.4.3). The service will send a message containing a
disposable verification code (FIG. 2.4.4) which the player must
send back to the service in order to accept the bank transfer and
get the prize.
Example 2
The Server Process
[0048] The processes of the game progress on the server of the
gaming system are described here. The gaming event example
described here is a similar to the one described above wherein a
mobile phone is used as the terminal for playing. Also other
suitable types of terminals and messages may be used. Not all of
the essential steps of the processes are shown in the flow charts
of the following examples, but rather some exemplary steps to show
some of the processes carried out at different phases. The terminal
as referred herein represents the end user.
1. The First Gaming Session (FIG. 3)
[0049] The terminal sends a message "play" to the server. The
server checks if the service has been used before from that
particular phone number. If not, the system will send the terminal
a message which tells the terms of playing. The messages and
possibly other information are saved into data base. In the
terminal the player is shown the terms of playing. It is also told,
that sending a message which indicates playing is interpreted as
accepting the terms. The server will check if the use from that
particular phone is allowed. If yes, the events are considered as
normal gaming events. If not, the player will reply to the terminal
and inform the player that the use of the service from that number
is forbidden. The data base will save the information. The
information herein refers to any information related to the gaming,
player, terminal or like, such as the messages, gaming events,
phone numbers or other user identification and like.
2. Playing (FIG. 4)
[0050] The terminal sends a message "play" to the server. The
server checks from the database if the service has been used before
from that particular phone number. If this is the first time, see 1
(The first gaming session). If the player is already known and the
phone number is in to data base, the server will check if the
playing from that particular terminal is allowed. If not, the
player will reply to the terminal and inform the player that the
use of the service from that number is forbidden. The events are
saved into data base. If the playing is allowed, the server will
draw lots i.e. the win or loss is calculated and the game result
will be available. A message telling the result of the game is sent
and shown at the terminal. The user message is added to another
lottery that will be drawn later ("weekly lottery") and the jackpot
is increased. The events are saved into data base.
3. Paying the Prize (FIG. 5)
[0051] The terminal sends a message "pay" to the server. The server
checks if the bank account information for that specific phone
number is saved. If not, the server will reply by giving the
instructions in a message. Is yes, the server will reply by message
showing the bank account information already saved into database.
The events are saved into data base. The terminal will accept the
bank transfer. The server will contact a bank and transfer the
money. The server will update the win tracking databases. The
server will check if the event was successful. If yes, the transfer
event if verified. The events are saved into data base. If now, the
user is informed about the error. The events are saved into data
base.
4. Weekly Lottery (FIG. 6)
[0052] The server will start the timed weekly game. The gaming
process is carried out and the jackpot and smaller wins are
determined. The events are saved into data base. The server will
inform all the participants and the winners about the results.
WWW-pages concerning the game situation are updated. The user
terminals show the players a message whether or not the player has
won. The events are saved into data base. The server will update
the win tracking databases. The events are saved into data
base.
* * * * *