U.S. patent application number 11/560745 was filed with the patent office on 2008-05-22 for method of playing game variation over multiple rounds with player decision rule.
Invention is credited to Shenli Ko, Andrew Schwartz.
Application Number | 20080116639 11/560745 |
Document ID | / |
Family ID | 39434198 |
Filed Date | 2008-05-22 |
United States Patent
Application |
20080116639 |
Kind Code |
A1 |
Ko; Shenli ; et al. |
May 22, 2008 |
Method of Playing Game Variation Over Multiple Rounds With Player
Decision Rule
Abstract
A variation on roulette, craps, sic bo, the big wheel or any
other casino game of no-skill using randomization without
replacement and methods of playing variations on such games as
described herein. The variation involves normal play of the
underlying game. Additional play is made possible due to the method
laid out within this document. Additional bets whose outcomes
depend on more than one spin/roll are available, and the player is
given the option of doubling up after seeing a number(s) just
spun/rolled. Thus an element of skill is added to the otherwise
purely "luck-driven" play of the underlying game. Underlying games
may be themselves variations of other games.
Inventors: |
Ko; Shenli; (Las Vegas,
NV) ; Schwartz; Andrew; (Henderson, NV) |
Correspondence
Address: |
Shenli Ko
P.O. Box 82225
Las Vegas
NV
89180
US
|
Family ID: |
39434198 |
Appl. No.: |
11/560745 |
Filed: |
November 16, 2006 |
Current U.S.
Class: |
273/292 |
Current CPC
Class: |
A63F 3/00157
20130101 |
Class at
Publication: |
273/292 |
International
Class: |
A63F 1/00 20060101
A63F001/00 |
Claims
1. A method of playing a game, comprising: a) an underlying game
with equally likely repeated random rounds, and one or more random
number and event generators; b) a tertiary game; c) a pay table for
the tertiary game defined on a function of the elementary outcomes
over a specified set of rounds of the underlying game; d) placing
one or more wagers on the tertiary game; e) generating one or more
random numbers or events corresponding to the underlying game; f) a
decision the player can invoke between rounds of the underlying
game; and g) resolving wagers accordingly to game rules.
2. The method of claim 1 wherein step (f) further comprises the
decision that modifies one or more tertiary game wagers by
doubling, tripling, quadrupling, halving, fractionizing or
following any other mathematical function, whereby varying the
tertiary game wager up or down by some amount.
3. The method of claim 1 wherein step (f) further comprises the
decision that modifies one or more tertiary game wagers by
forfeiting any of the wagers.
4. The method of claim 1 wherein step (f) further comprises the
decision that modifies one or more tertiary game wagers by
multiplying by one.
5. The method of claim 1 wherein step (f) further comprises the
decision that is vacuous.
6. The method of claim 1 wherein step (f) further comprises the
decision that modifies the pay table for the tertiary game by
varying the tertiary game pay table odds up or down.
7. The method of claim 1 wherein the random number and event
generator is one or more decks of cards repeatedly shuffled, one or
more dice, one or more coins, one or more tiles, a roulette wheel,
a sporting event, a horse race, a meteorological event, or a
computer.
8. The method of claim 1 wherein step (c) further comprises the
function to follow a mathematical function.
9. The method of claim 8 wherein the mathematical function is
addition, subtraction, multiplication, division, absolute value, or
modulo arithmetic.
10. The method of claim 1 wherein step (c) further comprises the
function to be a mapping into a set of poker-style hands.
11. The method of claim 1 wherein step (c) further comprises the
function to be a mapping onto itself or the identity function.
12. The method of claim 1 wherein step (a) further comprises the
underlying game to be roulette, the big wheel, craps, sic bo or any
other game of no-skill with equally likely repeated random
rounds.
13. A method of playing a game, comprising: a) beginning the game
with equally repeated rounds; b) combining events from either a
predetermined or arbitrary number of sequential rounds; c) forming
a compound outcome from elementary events; d) placing at least one
wager that the compound outcome is an element contained within one
of a multitude of subsets of a group of predetermined compound
outcomes; e) deciding within some or none of the rounds sandwiched
between the first and last round to modify the at least one wager
utilizing any mathematical function; f) awarding the player the
modified at least one wager if the compound outcome is one element
contained within the subset of the group of predetermined compound
outcomes; and g) denying the player the modified at least one wager
if the compound outcome is contained outside the subset of the
group of predetermined compound outcomes.
14. The method of claim 13 wherein step (e) further comprises the
function being the product of the at least one wager and of any
real number greater than or equal to zero.
15. The method of claim 13 wherein step (c) further comprises the
compound outcome being a mathematical function.
16. The method of claim 15 wherein the mathematical function is
addition, subtraction, multiplication, division, absolute value, or
modulo arithmetic.
17. The method of claim 13 wherein step (c) further comprises the
compound outcome to be a poker-style hand.
18. The method of claim 13 wherein step (c) further comprises the
compound outcome to be vacuous.
19. The method of claim 13 wherein step (c) further comprises the
compound outcome to be identical to its elementary events.
Description
BACKGROUND
[0001] Many casino games are readily available both in casinos and
in stores for purchase and home use. These games may have very
simple rules, such as slot machines and keno, or may have
relatively complicated rules, such as craps. These games also may
focus on individual play, such as blackjack and slot machines, or
focus on a group participation or look and feel, such as craps and
roulette. Furthermore, games may focus on no skill, such as the big
wheel, sic bo and roulette, or focus on skill, such as blackjack
and poker.
[0002] Roulette has some variations or rules that differ from
location to location. For example, in Europe the single zero wheel
is the standard, whereas in the United States of America the double
zero wheel is the standard. While two tables side-by-side can be of
different configuration (i.e., one table is single zero and the
other table is double zero), there is until now no way to combine
both tables into one, which benefits on reduced resources and
increased flexibility.
[0003] While numerous games are widely available today and
successful, there remains a need for a game that involves the
excitement and energy of a group participation game that is more
inviting for the skillful gambler. Furthermore, there needs to be a
game that eliminates the multiple configurations of roulette with
the benefit of eliminating currently needed resources (i.e., making
the single zero wheel obsolete or redundant) and increasing gaming
flexibility (i.e., combining two underutilized roulette tables of
different configuration into one, thereby, opening up gaming space
floor for another game such as blackjack). Finally, there needs to
be a game that transforms a pure luck game or brings an additional
level of skill, to a game of skill. The method laid out in this
patent accomplishes all these tasks.
SUMMARY
[0004] Embodiments disclosed herein are directed to variations of
roulette, craps, the big wheel and alike involving no additional
changes to the current method of play on the underlying game. All
embodiments sit atop or aside the underlying game, which itself may
be a variation. Players who are playing the underlying game can act
oblivious to all the embodiments laid out herein, or they can
participate in any or all of the embodiments laid out herein.
Furthermore, players who are playing the embodiments laid out
herein can act oblivious to the underlying game, or they can
participate in it as well as any or all of the embodiments laid out
herein.
[0005] Embodiments disclosed herein that are directed to variations
of roulette involve the movement of a roulette ball spun around a
roulette wheel generating a random number or array of numbers via
the repeated movement of the ball or the single movement of several
balls either homogeneous or heterogeneous. According to various
embodiments, the random number(s) may be generated by the spin of a
roulette wheel, by the roll of a die or dice, the draw of a card(s)
from a deck of cards, via a computer generated random number(s),
from a vertical spinning wheel with a ping-pong ball coming to rest
once the wheel stops spinning, or the like. Similarly, variations
upon craps, the big wheel and alike use a parallel paradigm.
[0006] After the random number(s) are generated, a function or set
of functions maps the number(s) that aids the player in the making
of a decision or series of decisions that can be made by the player
as described within each embodiment. According to various
embodiments, the decision can be no decision, a decision to
increase a wager, decrease a wager, change the characteristics of
the mapping function such as on the next spin a red is a black, or
the like. Once all the decisions are exhausted, a pay table which
corresponds to the mapped function determines if and how much the
player wins or loses.
BRIEF DESCRIPTION OF THE DRAWING
[0007] FIG. 1 is a top view of one embodiment of a game board in
keeping with the present invention.
DETAILED DESCRIPTION
[0008] The detailed description set forth below in connection with
the appended drawings is intended as a description of exemplary
embodiments and is not intended to represent the only forms in
which these embodiments may be constructed and/or utilized. The
description sets forth the functions and the sequence of steps for
operating the embodiments. However, it is to be understood that the
same or equivalent functions and sequences may be accomplished by
different embodiments that are also intended to be encompassed
within the spirit and scope of the specification.
[0009] Definitions
[0010] The term "underlying game" as used herein refers to a main
game being played.
[0011] The term "tertiary game" as used herein refers to a
variation of the underlying game being played.
[0012] The term "elementary outcome" or "elementary event" as used
herein refers to a result of the underlying game.
[0013] The term "compound outcome" or "compound event" as used
herein refers to a set of elementary outcomes or events.
Underlying Game. Double-Zero Roulette
[0014] The payout table for standard double-zero roulette is as
follows:
TABLE-US-00001 Outcome Odds Individual Number (Straight-up bet) 35
Two Numbers (Split bet) 17 Three Numbers (Street bet) 11 Four
Numbers (Corner bet) 8 Five Numbers (Five-number bet: 0, 00, 1, 2,
3) 6 Six Numbers (Six-number bet) 5 Twelve Numbers (Dozens,
Columns) 2 Eighteen Numbers (Low, High, Odd, Even, Red, Black) 1
Otherwise -1
[0015] Turning now to the Figure, FIG. 1 illustrates one embodiment
of a game board 10 and is further discussed below in Example 2. The
game board 10 includes a game piece 11 which corresponds to the
number spun on the roulette wheel, also known as the first
elementary event. The game board 10 includes a game piece 12 which
corresponds to the next number spun on the roulette wheel directly
after the number spun with respect to game piece 11, also known as
the second elementary event. The game board 10 includes a
difference game piece 13 which corresponds to the compound outcome
calculated as the absolute value between the two elementary events
indicated by game piece 11 and 12. The game board 10 includes a pay
table 14 based upon all possible thirty-seven compound outcomes
indicated by game piece 13. The game board 10 includes an initial
wager position 15, which as shown is just one of eight wagering
stations for the tertiary game. The game board 10 includes an
additional wager position 16, which as shown is just one of eight
additional wagering stations for the tertiary game. Each set of
wagering stations are for an individual player, suggesting in FIG.
1 that the game board is for a maximum of eight players. This is
not meant to be limiting. Modifications could be made for less or
more players, or for group play. Furthermore, the use of three game
pieces is not meant to be limiting, but appears in FIG. 1 to
facilitate ease of understanding. One game piece only may be
employed during the play of tertiary game. Also, when three game
pieces are utilized, note that the compound outcome as expressed by
game piece 13 can also be calculated as the absolute value between
the two elementary events indicated by game piece 12 and 11. In
other words, the game pieces 111 and 12 alternate as the first and
second game piece in determining the outcome for game piece 13.
Figures could be included for other underlying games as described
below, but are unnecessary for sufficiently explaining the tertiary
game.
Underlying Game--Craps
[0016] The payout table for craps is as follows:
TABLE-US-00002 Outcome Odds Pass Line 1 Don't Pass 1 Hop Bet 15
Hopping Hardway 30 Etc.
[0017] Underlying Game: Big Wheel
[0018] The payout table for the big wheel is as follows:
TABLE-US-00003 Outcome Odds 20 20 5 5 1 1 Otherwise -1
[0019] The operation of the game or the game methodology in one
embodiment of the present invention is composed of the following
formulation:
[0020] 1. Define underlying and tertiary game with pay table for
tertiary game defined upon a function (including the identity
function) of the elementary outcomes of the underlying game
[0021] 2. Player places wager on tertiary game
[0022] 3. Random number(s) is generated
[0023] 4. Player makes decision if necessary
[0024] 5. Go to step 3 if necessary
[0025] 6. Payment is made
[0026] 7. Game ends
[0027] An equivalent formulation is:
[0028] 1. Define underlying and tertiary game with pay table for
tertiary game defined upon a function (including the identity
function) of the elementary outcomes of the underlying game
[0029] 2. Player places wager on tertiary game
[0030] 3. Random number(s) is generated within a round of play
[0031] 4. Player makes a decision if necessary
[0032] 5. Determine if sequence of rounds continues, whereby
repeating steps 3 and 4
[0033] 6. Payment is made
[0034] 7. Game ends
EXAMPLE 1
ZERO MY HERO Double-Zero Roulette Variation
[0035] 1. Define the tertiary outcome that all standard wagers not
including zero have zero result in a tie/push. Thus the pay table
is:
TABLE-US-00004 Outcome Odds Individual Number (Straight-up bet) 35
Two Numbers (Split bet) 17 Three Numbers (Street bet) 11 Four
Numbers (Corner bet) 8 Five Numbers (Five-number bet: 0, 00, 1, 2,
3) 6 Six Numbers (Six-number bet) 5 Twelve Numbers (Dozens,
Columns) 2 Eighteen Numbers (Low, High, Odd, Even, Red, Black) 1 0
0 Otherwise -1
[0036] 2. Player places wager, say $10 on black
[0037] 3. Wheel is spun and the result is 0--green.
[0038] 4. No decision by player is necessary (i.e., standard
roulette is a game of chance only and no skill)
[0039] 5. No reason to go to step three since standard roulette is
a one-round game
[0040] 6. Payment is made to player of $0 (with original wager of
$10 returned as well) (i.e., the player in this case was in a tie
with the house, also known as a push)
[0041] 7. Game ends
EXAMPLE 2
DOUBLE UP DIFFERENCE Double-Zero Roulette Variation--FIG. 1
[0042] 1. Define the tertiary outcome as the absolute difference
between two subsequent spins of the wheel
TABLE-US-00005 Outcome Odds 36 25 35 10 33 34 5 29 32 2 18 28 1 0
17 -1
[0043] 2. Player places wager, say $10
[0044] 3. Wheel is spun and the result is 1--red
[0045] 4. Player adds an additional $10 to original wager (and
keeps payout function the same, which is equivalent to multiplying
the payout function by 2 and keeping the original wager
unchanged)
[0046] 5. Wheel is spun and the result is 35--black
[0047] 6. Payment is made to player of $100 because the difference
of 34 has a payout of 5:1 based on a wager of $20 is
5.times.$20=$100 (with original wager of $20 returned as well)
[0048] 7. Game ends
EXAMPLE 3
LOW SUM Double-Zero Roulette Variation
[0049] 1. Define the tertiary outcome as the sum of two subsequent
spins of the wheel
TABLE-US-00006 Outcome Odds 0 40 1 20 2 5 5 6 15 2 16 26 1 27 &
More -1
[0050] 2. Player places wager, say $10
[0051] 3. Wheel is spun and the result is 3--red
[0052] 4. Player is not allowed to augment original wager
[0053] 5. Wheel is spun and the result is 0--green
[0054] 6. Payment is made to player of $50 because the sum of 3 has
a payout of 5:1 based on a wager of $10 is 5.times.$10=$50 (with
original wager of $10 returned as well)
[0055] 7. Game ends
EXAMPLE 4
DOUBLE UP SUM Double-Zero Roulette Variation
[0056] 1. Define the tertiary outcome as the sum of two subsequent
spins of the wheel
TABLE-US-00007 Outcome Odds 72 50 71 or 0 10 68 70 5 61 67 2 44 60
1 1 43 -1
[0057] 2. Player places wager, say $10
[0058] 3. Wheel is spun and the result is 32--red
[0059] 4. Player adds an additional $10 to original wager (and
keeps payout function the same, which is equivalent to multiplying
the payout function by 2 and keeping the original wager
unchanged)
[0060] 5. Wheel is spun and the result is 35--black
[0061] 6. Payment is made to player of $40 because the sum of 67
has a payout of 2:1 based on a wager of $20 is 2.times.$20=$40
(with original wager of $20 returned as well)
[0062] 7. Game ends
EXAMPLE 5
THREE SPIN POKER Double-Zero Roulette Variation
[0063] 1. Define the tertiary outcome as the poker-style hand based
upon three subsequent spins of the wheel
TABLE-US-00008 Outcome Odds 3-of-a-kind 60 Straight 10 Pair 3 Flush
2 Nothing -1
[0064] 2. Player places wager, say $10
[0065] 3. Wheel is spun and the result is 1--red
[0066] 4. No decision by player is necessary (i.e., not enough
information is presented to player for decision yet)
[0067] 5.1 Wheel is spun and the result is 36--red
[0068] 5.2 Player adds an additional $10 to original wager (and
keeps payout function the same, which is equivalent to multiplying
the payout function by 2 and keeping the original wager
unchanged)
[0069] 5.3 Wheel is spun and the result is 5--red
[0070] 5.4 No decision by player since rules only allow for one
decision point
[0071] 6. Payment is made to player of $40 because the resultant
triple was a red flush with a payout of 2:1 based on a wager of $20
is 2.times.$20=$40 (with original wager of $20 returned as
well)
[0072] 7. Game ends
EXAMPLE 6
THREE SPIN POKER Big Wheel Variation
[0073] 1. Define the tertiary outcome as the poker-style hand based
upon three subsequent spins of the wheel
TABLE-US-00009 Outcome Odds 3-of-a-kind 10 Pair 2 Nothing -1
[0074] 2. Player places wager, say $10
[0075] 3. Wheel is spun and the result is 1
[0076] 4. No decision by player is necessary (i.e., not enough
information is presented to player for decision yet)
[0077] 5.1 Wheel is spun and the result is 1
[0078] 5.2 Player adds an additional $10 to original wager (and
keeps payout function the same, which is equivalent to multiplying
the payout function by 2 and keeping the original wager
unchanged)
[0079] 5.3 Wheel is spun and the result is 1
[0080] 5.4 No decision by player since rules only allow for one
decision point
[0081] 6. Payment is made to player of $40 because the resultant
pair has a payout of 2:1 based on a wager of $20 is 2.times.$20=$40
(with original wager of $20 returned as well)
[0082] 7. Game ends
EXAMPLE 7
RED LIGHT, GREEN LIGHT, ONE-TWO-THREE Double-Zero Roulette
Variation
[0083] 1. Define the tertiary outcome as the combination of all
three colors present (red, green and black) on three subsequent
spins of the wheel
TABLE-US-00010 Outcome Odds Triplet (Red, Green, Black) 12 Nothing
-1
[0084] 2. Player places wager, say $10
[0085] 3. Wheel is spun and the result is red
[0086] 4. No decision by player is necessary (i.e., not enough
information is presented to player for decision yet)
[0087] 5.1 Wheel is spun and the result is black
[0088] 5.2 Player adds an additional $10 to original wager (and
keeps payout function the same, which is equivalent to multiplying
the payout function by 2 and keeping the original wager
unchanged)
[0089] 5.3 Wheel is spun and the result is green
[0090] 5.4 No decision by player since rules only allow for one
decision point
[0091] 6. Payment is made to player of $240 because the resultant
triplet of red, black and green occurred with a payout of 12:1
based on a wager of $20 is 12.times.$20=$240 (with original wager
of $20 returned as well)
[0092] 7. Game ends
EXAMPLE 8
DOUBLE UP DIFFERENCE Craps Variation
[0093] 1. Define the tertiary outcome as the absolute difference
between two subsequent rolls of the dice
TABLE-US-00011 Outcome Odds 10 10 9 5 8 4 6 7 2 4 5 1 0 3 -1
[0094] 2. Player places wager, say $10
[0095] 3. Dice are rolled and the result is 12
[0096] 4. Player adds an additional $10 to original wager (and
keeps payout function the same, which is equivalent to multiplying
the payout function by 2 and keeping the original wager
unchanged)
[0097] 5. Dice are rolled and the result is 3
[0098] 6. Payment is made to player of $100 because the difference
of 9 has a payout of 5:1 based on a wager of $20 is
5.times.$20=$100 (with original wager of $20 returned as well)
[0099] 7. Game ends
EXAMPLE 9
VARIABLE ADDITIONAL TERTIARY WAGER IDENTITY Craps Variation
[0100] 1. Define the tertiary outcome as identical to the
underlying game
TABLE-US-00012 Outcome Odds Pass Line 1
[0101] 2. Player places wager, say $10 on Pass Line
[0102] 3. Dice are rolled and the result is 8
[0103] 4. Player makes no decision
[0104] 5. Round continues since point of 8 established, hence
repeat steps 3 and 4: [0105] 3'. Dice are rolled and the result is
10 [0106] 4'. Player makes no decision
[0107] 5'. Round continues since neither the point of 8 or a 7 was
rolled, hence repeat steps 3 and 4:
[0108] 3''. Dice are rolled and the result is 9
[0109] 4''. Player adds an additional $3 to tertiary wager
[0110] 5''. Round continues since neither the point of 8 or a 7 was
rolled, hence repeat steps 3 and 4:
[0111] 3'''. Dice are rolled and the result is 8 (point is made and
player will collect on tertiary game)
[0112] 4''. Player makes no decision (only one variable additional
tertiary wager allowed)
[0113] 5'''. No more rounds since the point of 8 was rolled
[0114] 6. Payment is made to player of $13 because the point was
made prior to a seven thrown with a payout of 1:1 based on a wager
of $13 is 1.times.$13=$13 (with original wager of $13 returned as
well)
[0115] 7. Game ends
EXAMPLE 10
VARIABLE ADDITIONAL TERTIARY WAGER HALVING PAY TABLE Craps
Variation
[0116] 1. Define the tertiary outcome as identical to the
underlying game
TABLE-US-00013 Outcome Odds Pass Line .5
[0117] 2. Player places wager, say $10 on Pass Line
[0118] 3. Dice are rolled and the result is 8
[0119] 4. Player makes no decision
[0120] 5. Round continues since point of 8 established, hence
repeat steps 3 and 4: [0121] 3'. Dice are rolled and the result is
10 [0122] 4'. Player makes no decision
[0123] 5'. Round continues since neither the point of 8 or a 7 was
rolled, hence repeat steps 3 and 4:
[0124] 3''. Dice are rolled and the result is 9
[0125] 4''. Player adds an additional $3 to tertiary wager
[0126] 5''. Round continues since neither the point of 8 or a 7 was
rolled, hence repeat steps 3 and 4:
[0127] 3'''. Dice are rolled and the result is 8 (point is made and
player will collect on tertiary game)
[0128] 4''. Player makes no decision (only one variable additional
tertiary wager allowed)
[0129] 5'''. No more rounds since the point of 8 was rolled
[0130] 6. Payment is made to player of $6.50 because the point was
made prior to a seven thrown with a payout of 1:2 based on a wager
of $13 is 0.5.times.$13=$6.50 (with original wager of $13 returned
as well)
[0131] 7. Game ends
EXAMPLE 11
MULTI-SPIN POKER Double-Zero Roulette Variation
[0132] 1. Define the tertiary outcome as the poker-style hand based
upon three subsequent spins of the wheel
TABLE-US-00014 Outcome Odds 3-of-a-kind 60 Straight 10 Pair 3 Flush
2 Nothing -1
[0133] 2. Player places wager, say $10
[0134] 3. Wheel is spun and the result is 1--red
[0135] 4. No decision by player is necessary (i.e., not enough
information is presented to player for decision yet)
[0136] 5.1 Wheel is spun and the result is 36--red
[0137] 5.2 Player adds an additional $10 to original wager (and
keeps payout function the same, which is equivalent to multiplying
the payout function by 2 and keeping the original wager
unchanged)
[0138] 5.3 Wheel is spun and the result is 5--red
[0139] 5.4 No decision by player since rules only allow for one
decision point
[0140] 6. Payment is made to player of $40 because the resultant
triple was a red flush with a payout of 2:1 based on a wager of $20
is 2.times.$20=$40 (with original wager of $20 returned as
well)
[0141] 7. Game ends
[0142] By perturbing the various parameters of the game and
utilizing the rules as described in either of the 7-point methods
above various games of similar embodiments can be created.
[0143] While the present invention has been described with regards
to particular embodiments, it is recognized that additional
variations of the present invention may be devised without
departing from the inventive concept.
* * * * *