U.S. patent application number 11/660888 was filed with the patent office on 2008-04-17 for multiple console video gaming system and method.
Invention is credited to J. Ryan Miller.
Application Number | 20080090657 11/660888 |
Document ID | / |
Family ID | 35968283 |
Filed Date | 2008-04-17 |
United States Patent
Application |
20080090657 |
Kind Code |
A1 |
Miller; J. Ryan |
April 17, 2008 |
Multiple Console Video Gaming System and Method
Abstract
A system and method for receiving a request to initiate console
based video game play in which the automated session is based upon
a specified period of time related to a cash or credit based
purchase, providing for activation of a player specific gaming
location, and/or gaming control device, and for later deactivation
of player location, and/or gaming control device after expiration
of purchased time. Also presented is a system to support a
plurality of video display devices, audio and video management,
distribution and control devices, plurality of console devices,
management/control hardware and software, video game participant
control devices.
Inventors: |
Miller; J. Ryan; (Malvern,
PA) |
Correspondence
Address: |
ROBERT S. LIPTON, ESQUIRE
201 NORTH JACKSON STREET
P. O. BOX 934
MEDIA
PA
19063-0934
US
|
Family ID: |
35968283 |
Appl. No.: |
11/660888 |
Filed: |
August 22, 2005 |
PCT Filed: |
August 22, 2005 |
PCT NO: |
PCT/US05/29900 |
371 Date: |
December 21, 2007 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
60603613 |
Aug 23, 2004 |
|
|
|
Current U.S.
Class: |
463/31 ;
348/E7.073 |
Current CPC
Class: |
H04N 21/6543 20130101;
A63F 2300/577 20130101; A63F 13/12 20130101; A63F 13/45 20140902;
A63F 13/792 20140902; A63F 13/335 20140902; H04N 21/41415 20130101;
A63F 2300/5513 20130101; A63F 13/08 20130101; H04N 21/4781
20130101; H04N 7/17336 20130101; A63F 2300/63 20130101; H04N
21/4788 20130101 |
Class at
Publication: |
463/031 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A system for interconnecting a plurality of video game devices
to facilitate play among a plurality of players comprising: (a) a
video interconnection for providing simultaneous video display of
the output of the video game devices; (b) an audio interconnection
for providing simultaneous audio output of the video game devices;
(c) a control interconnection for providing control signals from
each of the players to one or more of the video game devices; (d) a
data interconnection for communicating information among the video
game devices; (e) a switching means for controlling which of the
video game devices are interconnected at a particular time; (f) a
payment means for completing a financial transaction in related to
the use of the system; and (g) a control means for controlling each
of the elements (a) through (f) to permit play.
2. A support structure for a plurality of video game devices, power
connections, control connections, audio connections, video
connections, audio processing means, video processing means, audio
output means, video output means, interconnection means, and
transaction processing means, comprising a cabinet, wiring
channels, one or more video displays, one or more audio
transducers, and one or more control inputs.
3. A method for operating a pay-for-play multiuser video gaming
system comprising: (a) collecting funds from a plurality of
players; (b) enabling one video game console for each player from
whom funds have been collected for a predetermined period; (c)
disabling the video game console after the predetermined
period.
4. The method of claim 3 wherein the period is a time interval.
5. The method of claim 3 wherein the period is one game cycle.
6. The method of claim 3 wherein the period is the last-to-end game
cycle from among all of the players in the plurality of
players.
7. A method of controlling a plurality of video game consoles
comprising switching data, control, video and audio signals in
response to an enabling signal representative of permission to use
each video game console.
8. The method of claim 3 wherein the funds collected are selected
from the group of actual currency, credit transaction, debit
transaction, decrease in stored value, or a token representative of
any of these.
9. The method of claim 3 wherein the enabling and disabling steps
comprise communication via a TCP/IP link.
10. The system of claim 1 wherein any of the interconnection means,
switching means, and control means are via a TCP/IP link.
Description
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of U.S. Provisional
Patent Application No. 60/603,613 filed Aug. 23, 2004.
FIELD OF THE INVENTION
[0002] The present invention relates generally to a method and
apparatus for initiating and terminating, automated play of console
based video game console devices, such as: (Microsoft Xbox, Sony
Playstation 2, Nintendo GameCube, etc.), based upon time,
commensurate with purchase (Pay-per-Play). The present invention
relates to the aggregation of a plurality of console devices,
multiple display devices, with an audio, and a video
management/distribution architecture.
DESCRIPTION OF RELATED ART
[0003] There are several types of dedicated video gaming devices in
use today. Most of these dedicated video gaming devices, such as
arcade machines, personal computer based gaming centers, server
based internet video gaming, have variations of managing
pay-per-play of video gaming devices.
[0004] Arcade devices provide a single or multiple people a gaming
experience. The prior art discloses that arcade devices are capable
of initiating game play based upon coins, tokens, or power cards.
Activation of the arcade device is for a period of time, which can
be a function of a person's skill level. Arcade devices prior art
has not disclosed their ability to operate console based software
games.
[0005] Personal computer based gaming centers provide pay-per-play
gaming, on personal computers connected to our through a server
connection. These locations reveal in their prior art the ability
to initiate and terminate automated play specific to personal
computer based gaming. Many personal computer gaming centers do
provide console based video gaming entertainment. There has been no
disclosure for an apparatus for initiating and terminating
automated play of console-based video gaming systems. Server based
Internet gaming is currently provided for both personal computer
gaming and console-based gaming.
[0006] A local computer user connecting to the Internet and logging
into a server accomplishes personal computer gaming via the
Internet. The local computer may or may not have the gaming
software residing on their computer. Subject to the type of game
selected, pay-per-play may be offered. Users connecting to play a
high twitch game such as Counter Strike, or Battlefield 1942, may
not have a fee associated with their participation. The prior art
of online casinos, where a personal computer connects via the
Internet, would experience pay-per-play in interactive gambling.
Several console devices have platforms, which provide for Internet
based gaming. Such as Microsoft Xbox Live. The prior art has
established an annual fee whereby a video gaming console device can
be connected to the Internet a connect to other console devices all
gathered through a server.
[0007] Tournament participation of video gaming also has
established a structure for providing pay-per-play. The prior art
discloses that participants can pay a tournament fee to compete
with other participants for a prize or ranking. This prior art has
not disclosed an apparatus for initiating and terminating automated
play. Tournaments, which are based on either video gaming console
devices or personal computers connected to a server, reflect time
control as a function of specific game software settings. I.e., a
specific game such as Counter Strike can be set to last a predefine
number of kills. If nobody gets killed the game would continue
forever.
[0008] Video gaming has been growing in popularity due to the rapid
technological advances and the significantly enhanced graphics.
Technological advances have propelled the quality of an arcade
style of gaming, to be available from a home. While development and
technology is supporting, at-home based entertainment, and group
participation through the internet, a significant social, emotional
need is left unattended.
[0009] Video gaming participants enjoy direct communication and
participation with their friends, and fellow gamers. Internet based
gaming provides a portal, and communication, but lacks the social
component of a participant sitting by your side.
SUMMARY OF THE INVENTION
[0010] A method according to one embodiment of the present
invention provides for: receiving a request to initiate console
based video game play. Which the automated session is based upon a
specified period of time related to a cash or credit based
purchase. Activation of a player specific gaming location, and/or
gaming control device. Deactivation of player location, and/or
gaming control device after expiration of purchased time. A
structure to support: a plurality of video display devices, audio
and video management, distribution and control devices, plurality
of console devices, management/control hardware and software, video
game participant control devices.
BRIEF DESCRIPTION OF THE DRAWINGS
[0011] FIGS. 1, 1.1, 1.2 and 1.3 are an overall schematic view of a
system according to one embodiment of the present invention,
including a plurality of video game console devices, including a
block diagram of a console based video game video signal path 100
in accordance with the preferred embodiment as described
herein.
[0012] FIG. 2 is a block diagram of a console based video game
video distribution path 200 in accordance with the preferred
embodiment as described herein.
[0013] FIGS. 3 and 4 are block diagrams of a console-based video
gaming kiosk modular assembly 300 in accordance with the preferred
embodiment as described herein.
[0014] FIG. 5 is a block diagram illustrating the internal
structure of a video gaming kiosk modular panel 500.
[0015] FIG. 6 is a block diagram, which illustrates the control
signal path of video gaming console device, individual game
controller port based control 600.
[0016] FIG. 7 is a block diagram, which illustrates the TCP/IP
control signal path of video gaming console device(s) 700.
[0017] FIG. 8 is a block diagram, which illustrates the audio
signal architecture for personal audio devices 800.
[0018] FIG. 9 is a block diagram, which illustrates the audio
signal architecture for speaker based audio distribution 900.
[0019] FIG. 10 is a Flow Chart, which illustrates the commands
software communication and operations of a video gaming kiosk
1000.
[0020] FIG. 11 is a spreadsheet of data tables used in various
embodiments of the invention 1100.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0021] Various embodiments of the present invention provide a
method and apparatus for time-controlled play on console type
devices dedicated to operating video game entertainment. Such
devices are described as consoles. Examples of dedicated video game
devices described as consoles would be: Microsoft Xbox, Sony
PlayStation 2, Nintendo GameCube, Sega Dreamcast, Sony Playstation
1, Nintendo 64, Nintendo 32, Sega Genesis, etc.
[0022] An apparatus according to other various embodiments of the
present invention include a physical structure to consolidate, and
distribute sub-components of the present invention. A method,
according to other various embodiments of the present invention to
construct an apparatus; hereto-called gaming kiosk.
Gaming Kiosk Physical Structure (Fixed):
[0023] The preferred embodiment of the present invention of the
Kiosk will be fabricated out of steel with an internal steel frame
and externally attached steel skins. Steel frame will accommodate
the preferred video display system of multiple flat screen display
devices. The preferred embodiment of the present invention utilizes
(4) flat screen plasma monitors, similar to manufacturer Samsung,
Part Number PPM42S3.
[0024] Other various embodiments of the present invention may
include multiple display monitors. The structure will have built in
functionality to increase the quantity of display devices.
[0025] On each side of the kiosk will be a series of doors or
access points for game controllers, personal audio devices, and
console game equipment. Additional access may be provided for
internal computer hardware, software, and control devices.
Structure is modular in design to allow flexibility to increase, or
decrease size of kiosk, subject to the desired method of
deployment.
[0026] Other various embodiments of the present invention include
internal storage and electronics management. Inside the base
structure will be internal rack and or shelf type supporting
apparatus. Racks or shelves will be of adequate materials and
strength to support multiple gaming console devices. The console
gaming devices will be products such as: Microsoft Xbox, Sony
Playstation 2, Nintendo GameCube, Sega, or other device designed
primarily for interactive video gaming.
[0027] Various embodiments of the present invention provide for the
termination, management and control of multiple electronic, data,
audio, and video signals. Console devices each will have several
types of signals required to be distributed and managed through a
kiosk.
Signal management will consist of but not limited to:
[0028] Audio [0029] Video [0030] Data. Audio Signal
Distribution
[0031] Various embodiments of the present invention provide for
management of Audio signals generated through the console gaming
device.
[0032] A method according to other various embodiments provide for
the audio signal management to Personal Audio Devices
(Headphones).
Personal Audio Devices
[0033] The present invention incorporates an integrated audio
management system for individual player sound. The architecture
represents the preferred method and apparatus for distributing
audio within the kiosk. (Want to claim the solution of the material
selection is immaterial compared to the finished solution of
headphones at each player location. For example: I would want to
provide latitude for including a Microsoft Xbox, headset option for
local or internet based gaming.) The preferred embodiment of the
invention for distribution of audio would be accomplished as
follows:
[0034] Audio signal generated from a console device presently is
distributed on cable with a composite connection. The present
invention calls for the connection to the console devices Left and
Right audio signal to a headphone amplifier similar to a product
manufactured by ROLLS, Inc. Part Number HA43. The headphone
amplifier would have it's own DC power source connected to an AC
powered receptacle. The console audio signal will terminate on the
Stereo input port on the HA43 type of device. The output side of
the Stereo Headphone Amp device will receive inputs from multiple
headphone devices similar to manufacture type AUDIO TECHNICA, INC.
Part Number: ATHM2X. Various embodiments of the present invention
provide for a headphone per playing position at a gaming kiosk.
Audio Signal Distribution Speaker Array
[0035] A method according to other various embodiments provide for
the audio signal distribution to a speaker array. (I want to
protect the kiosk structure specific to the Audio distribution on
speakers. That the invention is not specific to the layout or
design of the speakers, but speakers in general.) The present
invention provides for the management, control, and distribution of
video gaming consoles audio signal. The Left and Right audio signal
composite connections will be adapted to 1/4'' mono male
connectors. The present invention provides for the connection to
all console devices within a gaming kiosk.
[0036] The adapted cable would be inserted into a discrete channel
on a multi-channel mixing board similar to equipment manufactured
by BEHRINGER, Model Number: UB1622FX-PRO. The output side of the
mixing board would send a Left signal to one speaker and a right
signal to another speak similar to a product manufactured by M
Audio, Part Number: BX5. Each console would have it's own left and
right speaker assignment. For displays connected to multiple
consoles, each console would have a single speaker emitting a
blended signal of left and right audio through the mixing board.
The architecture of the Speaker design and layout is based upon
prior art technology with the flexibility and adaptability for
managing video game audio signals. We claim the use of the audio
signal management specific to video gaming kiosks utilized for
pay-per-play.
Video Signal Distribution
[0037] The present embodiment of the invention utilizes a method
and apparatus for managing console gaming device video signals.
Video gaming console devices transmit a video signal for visual
display of a video game. We claim to manage and distribute the
video signal inside the gaming kiosk based upon, composite,
s-video, DVI, or other means supported by video gaming consoles to
transmit a video signal. The preferred embodiment of the present
invention provides for management, control and distribution of e
Composite or S-video signals. The present inventions utilizes a
method of connecting to the video game console devices composite or
S-Video signal.
[0038] Other various embodiments of the present invention include
method and apparatus for management, control, termination and
distribution of other video signals.
[0039] Video game console device video signals will terminate on
the input terminal of a video display device. Said video display
device in the preferred embodiment of the invention is a flat panel
Plasma Display as typically manufactured by Hitachi, Inc. Part
Number: 12345. Other various embodiments of the present invention
provide for the termination of multiple video game console device
video signals into a single display device. Video display device
would display the signal for interactive video game
participation.
[0040] Other various embodiments of the present invention provide a
secondary method and apparatus to manage and distribute video
signals from video game console devices. The video signal from a
video gaming console device would be adapted to an apparatus to
provide video splitting, distribution, and management. Similar to
product manufactured by Miranda, Inc product type Koleido or
Alipne. The said device would receive a signal from one or a
multiple of video game console devices. Each video gaming console
device would have one signal terminated on a display device. A
secondary, duplicate video game console video signal will processed
in the Miranda, Koleido type product. Process signal will be
transmitted to a remote location.
[0041] Other various embodiments of the present invention provide
for the transmission and reception of video console device video
signals to remote locations.
[0042] Remotely transmitted video will be a data signal via data
carrying medium such as: (Ethernet, Coax, Fiber, 801.2g, Satellite,
etc.) The remotely transmitted video may/or may not be collected at
a central video management hardware and software distribution
facility. The preferred embodiment of the present invention is to
centrally collect remotely transmitted video gaming data signals
utilizing a product similar to manufacturer Miranda part Koleido.
This central location will be a video receiving and transmission
Hub. Video signals transmitted from multiple Kiosk locations will
be received and routed as outbound video signals to multiple Kiosk
locations. The Hub location will contain software and hardware for
video signal management, control and transmission similar to
manufacturer Miranda, part number Koleido.
[0043] Other various embodiments of the present invention provide
for the management, control, transmission, reception of multiple
video signals emanating and terminating at video gaming kiosk
locations. The present invention provides for transmission and
reception of other data signals inside the architecture of a video
gaming kiosk.
[0044] Other various embodiments of the present invention provide
for the visual display layout of multiple video signals specific to
console based video game entertainment. The present invention
provides for a single display device to collectively display
multiple video signals (local and remote) for Video Game Kiosk
Competition.
[0045] The splitting distribution and management device, similar to
the Miranda, Koleido product, installed in the video gaming kiosk
will also receive a single or multiple video signal(s) from the Hub
location. The product similar to the Miranda, Koleido will receive
the signals from the Hub location and transmit the remotely
generated signals to a video display device.
[0046] The preferred embodiment of the present invention identifies
the apparatus, method and process for Video gaming kiosk display of
multiple video signals from remote locations. The video signal
transmitted from the product similar to the Miranda, Koleido, may
be sent to a single or a plurality of display devices.
Pay-Per-Play Time Control
[0047] The preferred embodiment of the present invention is to
control video gaming console devices specific to time controlled
play as related to purchase of time. Various embodiments of the
present invention provide for a combination of apparatus, and
methods to control and manage a video gaming console device.
[0048] The present invention provides an apparatus to manage and
control communications control points of video game console devices
to manage and control time.
TCP/IP Port Control
[0049] The preferred embodiment of the present invention is to
control multiple aspects of a video gaming console device via a
TCP/IP control port. The present invention provides for the
connection to an Ethernet, USB, and fire-wire termination. Various
embodiments of the present invention provide for termination of
TCP/IP data carrying signals. Method of data transmission may be,
but is not limited to: Ethernet, 801.3g wireless, Coax, Fiber,
satellite, etc.
[0050] The preferred embodiment of the present invention will
provide for the alteration of video gaming console command set
encoding. The command set data encoding will provide for remote
control activation and deactivation of an individual game players,
game controller.
[0051] The preferred embodiment of the present invention also
provides for software command set encoding to transmit and receive
data, specific to video gaming console devices. This information
would include, but is not limited to: Game player
identification.about.(Gamer TAG), Game Play Selection (Game Type,
Number of Players), Game Play Statistics, etc.
[0052] Other various embodiments of the present invention include a
method and apparatus for the creation of TCP/IP control. The
present invention provides for the ability to adapt software, to
video gaming console devices, which will provide control of the
data via a TCP/IP type connection. The present invention provides
for the use of software, similar to product manufactured by LINUX,
to be installed onto video gaming console devices.
[0053] The preferred embodiment of the present invention is to
utilize the TCP/IP data to control individual game player positions
and/or game controllers based upon time for pay-per-play
gaming.
[0054] The TCP/IP data communicates directly with the data
management and control apparatus detailed later.
Communications Port Control
[0055] The embodiment of the present invention also includes the
apparatus, and method for controlling video game console devices
communications ports for activation and deactivation of game player
controllers for pay-per-play.
[0056] Console based video game device communications ports will be
connected to a computer controlled switching device. The switching
device will activate and de-activate individual game player
positions or game controllers.
[0057] Various embodiments of the present invention provide for
computer switching control of groups of player positions, entire
gaming kiosk, or multiple gaming kiosks.
[0058] The computer controlled switching device communicates
directly with a personal computer stored at each Kiosk location,
via standard data communications hardware. The present invention
provides for video gaming kiosk software systems. Software systems
provide for the management, reporting, and control of data,
information and devices which are specific to managing the
following information: [0059] Player Name [0060] Address [0061]
City [0062] State [0063] Zip [0064] Phone [0065] Email [0066]
Website [0067] membership status [0068] game type selection [0069]
gamer tag [0070] banked time [0071] credit card [0072] purchased
time [0073] clan membership [0074] clan name [0075] tribe
membership [0076] tribe name [0077] school name [0078] birth date
[0079] tournament participant [0080] time purchased [0081] Kiosk
location [0082] kiosk number [0083] kiosk tcp/ip address
[0084] The present invention provides for the inclusion of
additional data fields specific to the operations of a video gaming
kiosk. The present invention provides for the software coordination
of the switching device and the video management device. Additional
fields can be added to the software to facilitate control and
management of game play and time specific to the preferred
embodiment of the invention of pay-per-play video console game
devices.
Alternate Communications Port Control
[0085] The embodiment of the present invention also anticipates the
evolution and development of alternate apparatus used by video game
console manufacturers for communication control. The present
invention is capable of interfacing directly with any device which
is utilized to transmit data signals, i.e. (Ethernet, Coax,
wireless, fiber (Photonic), etc.), specific to managing control
specific to pay-per-play gaming on console based video gaming
devices.
Data Management and Control
[0086] The embodiment of the present invention also includes a
computer similar to manufacturer DELL, part number: OptiPlex GX280.
Computer device maintains storage, management and control of
software for the operations and control of a video gaming kiosk.
Peripheral devices will be connected to the computer they will be,
but are not limited to the following: [0087] printer [0088] Monitor
[0089] Keyboard [0090] Mouse [0091] touchscreen display [0092] cash
register [0093] camera [0094] bar code reader [0095] power card
data recorder [0096] lamination device
[0097] The peripheral devices are provided for the routine
operations of a video gaming kiosk.
[0098] Various embodiments of the present invention provide for
computer software storage and control of relational data points.
The preferred embodiment of the invention provides for a relational
database schema for control and operations of the video gaming
kiosk. Various embodiments of the present invention provide for a
relational database schema for the management and control of remote
broadcast video signals. Software residing on the computer will
store in a database, the relational data information specific to
operating pay-per-play video gaming. The computer will also store a
software system, which will manage the data, and control signals,
transmitted via the electronic/data time based switching device.
The present invention also embodies a software system for visually
representing on visual display or touch screen device information
specific for controlling and managing pay-per-play gaming. A video
screen will represent a player location with the amount of time
purchased along with the amount of time remaining. The kiosk
software user interface will permit the extension of time through
additional purchase of time. Software will receive the instructions
and update the display to represent the additional time
remaining.
Player Indication
[0099] The embodiment of the present invention provides for an
indication of time remaining for an individual player commensurate
with their purchased time. The preferred embodiment of the
invention includes a visual LED numerical display. LED will
indicate time purchased. Through the computer-switching device the
LED will continue to reflect the time remaining until the player
time expires. The LED will, but is not required to provide a player
with a visual time remaining status to indicate how much time
remains. At the expiration of the time, the software on the
computer will signal the electronic/data switching device to
interrupt the game player controller for the device which time has
expired. Game player positions can only be reactivated based upon
the computer, receiving acknowledgement of additional payment
received.
Full-Functioning Kiosk
[0100] The embodiment of the present invention provides for
time-based control of pay-per-play video gaming on video console
game devices. The preferred embodiment includes each component of
the present invention, video display, console device, audio
management, video management, and time display device. The present
embodiment also includes a reduction of components whereby a video
gaming kiosk may not require the complete breadth and depth of each
of the technologies. Another embodiment of the invention is a video
gaming kiosk, which is constructed for portable use.
Portable Kiosk
[0101] Another embodiment of the present invention is a video
gaming kiosk for effective portable use.
Portable Kiosk Construction
[0102] The embodiment of the present invention includes a portable
video gaming kiosk for pay-per-play console based video gaming. The
present invention of a portable kiosk would be fabricated from
materials to facilitate rapid deployment and transportability.
Materials would be similar to support structures manufactured by
TCB, Inc. part number MAKNUS5604. Apparatus is designed to support
multiple projector based display devices similar to manufacturer
NEC, V2000 and Flat screens similar to manufacturer Draper
Clarion.
[0103] Various embodiments of the present invention provide for the
use of alternate display and projection devices.
[0104] Central support structure of a portable gaming kiosk will
have racking and/or shelving to provide storage and access to
multiple video game console devices. The present invention provides
for Additional access for computer, hardware, software, and
peripheral devices. A portable kiosk in the present invention may
or may not require all components associated with a fixed kiosk.
Deployment of a portable kiosk would be for applications, which may
or may not require a visual display indication of time remaining.
An example would be a locally run fair, whereby admission would be
attained through a ticket purchase and the time control will be
provided on a pay-per-game. Visual time indication would not be
required for this application.
Pay-Per-Play (Variations)
[0105] The embodiment of the present invention of the video gaming
kiosk based on video gaming console devices also includes variable
control or pay-per-play entertainment.
Pay-Per-Game
[0106] The video gaming kiosk includes electronic, data, and time
control whereby the computer and software can control an individual
game player controller on a per game basis. The pay-per-game
application includes the control of a plurality of participants to
play a single game until it's conclusion. Whereby, the game has
expired based a predetermined time, to provide an upper limit of a
pay-per-game experience. Participants would pay for a particular
game style or type. The present invention reflects that tournament
applications disclosed in prior art indicate a pay-per-game. The
video gaming kiosk provides a electronic, and software control
schema for managing pay-per-game experiences.
Pay-Per-Event
[0107] The present embodiment of the invention utilizes apparatus
and process whereby, multiple video gaming console devices, display
devices, audio equipment, game player controllers, can be
controlled an a per-event basis. The present invention includes the
apparatus and process for macro based control of a gaming kiosk or
a plurality of gaming kiosks.
Data and Control Management of Multiple Video Gaming Kiosks
[0108] The embodiment of the present invention also utilizes
apparatus, and process to remotely, and centrally gather data from
multiple kiosks. Video gaming kiosk computer software and hardware
have the necessary processes embedded to support E-Commerce
communication. Video gaming kiosks will connect to the internet and
communicate to a centralized database. Architecture of database
provides the ability to remotely manage, monitor, control
individual, or groups of kiosk locations. Financial information of
an individual kiosk location will be routinely added to the
E-Commerce database. The present invention also provides for the
E-Commerce database to store console based video game history and
statistics. Data management of video game history and statistics
represented in the present invention may be applied to video gaming
kiosk competition.
[0109] In a number of embodiments that have been disclosed above
and/or illustrated in the drawings, specific types of interfaces
(such as Ethernet) have been enumerated. It should be understood
that no limitation is intended by the specific type of interface
that has been included as part of the various embodiments, and
those skilled in the art will recognize that various alternatives
data interfaces, may be used, depending upon such things as cost,
available space, preferred protocol, and other design
considerations which are routinely addressed by engineers.
BEST MODE OF OPERATION
[0110] While preferred embodiments of the invention have been
described herein, many variations are possible which remain within
the conceptual nature and scope of the intent of consol-based video
gaming kiosk. The best mode of operation combines the integration
of various embodiments of the present invention as described herein
consisting of: [0111] Gaming Kiosk Physical Structure (fixed)
[0112] Personal Audio Devices [0113] Video Signal. Distribution
[0114] TCP/IP Port Control [0115] Data Management Control [0116]
Data Management Control of Multiple Video Gaming Kiosks [0117]
Pay-Per-Play Time Control Business Operations Model
[0118] The embodiment of the present invention also utilizes a
process for the operations and management of a video gaming kiosk
subject to chosen method of installation. The present invention
provides for several types of fixed video gaming kiosk with
discrete operational and management criteria described herein.
Fixed Retail Merchant Location
[0119] The present invention provides for the video gaming kiosk to
be installed in a variety or retail type establishments. Whereas, a
retail establishment would be an individual company store such as
Target, Walmart, Sears, Best Buy) or a group of stores. A group of
stores may consist of but not limited to a strip shopping center, a
shopping mall, or other venue where several stores are aggregated
(air port, amusement park, resort, etc.) The business operations
provides for the installation of a video gaming kiosk's connect
ability of the Data Management Control architecture to integrate
into merchant software systems. Whereby participants can
participate in merchant specific pay-per-play programming.
Fixed Location Non-Retail
[0120] The present invention provides for the video gaming kiosk to
be installed in a variety of locations in a fixed type of
deployment. Examples of fixed locations which would be non retail
would consist of, but not limited to, Casino's, Shopping Mall,
Resort, Cruise Ship, Amusement Park, etc. A fixed non-retail
deployment has the capability of providing video gaming
entertainment with or without pay-per-play Time control and/or Data
Management of multiple gaming kiosks. The video gaming kiosk
provides for deployment in non-retail applications to bypass
discrete control of the pay-per-play functionality. Operations of a
video gaming kiosk without enabling the pay-per-play system,
transfers the operations of the kiosk to multiple entertainment
options, such as advertising, no pay-per-play gaming, tournament
based play or other uses not specifically defined where content is
displayed on video display devices.
Portable Retail Merchant Location
[0121] The present invention provides for the video gaming kiosk to
be operated on a portable basis. Portability of video gaming kiosks
provides for flexibility specific to events, promotions, or
short-term operations. Portably operated units may or may not
utilize pay-per-play or the Data Management control devices.
Operations of a portable video game kiosk includes for a fee-based
transaction for the operations of the gaming kiosk. Alternative
devices to those described herein may be utilized for the receipt
and storage and/or other management as may be necessary for the
handling of monetary funds or credit. Video gaming device in retail
merchant location may or may not be used for promotional
advertisement and/or other video gaming entertainment.
Portable Non-Retail Merchant Location
[0122] The present invention provides for the video gaming kiosk to
operate on a portable basis without limitation. Various portable
deployments may include but are not limited to: (birthday parties,
youth events, Bar Mitzvahs, Fraternity, Sorority, Fairs, Graduation
Party, or any other event where people would be gathered and
benefit from a video gaming kiosk) Operations of a portable unit
provides for flexibility in use or non-use of various functions of
the kiosk subject to the needs of an event. Elements of
pay-per-play and data-management control can be active and/or
inactive. Specifically, in the business operations of a local fair,
a kiosk provides for the pay-per-play time control, in conjunction
with a fairs (ticket) method of payment. Alternatively, the
operations of a portable gaming kiosk at a fair may provide for an
inactive pay-per-play and operate a fee based tournament service.
The preferred embodiment of the present invention provides for the
discrete controllability of devices when deployed in portable
applications.
Fixed Location Non-Attendant
[0123] The present invention provides for the video gaining kiosk
either fixed or portable to be deployed without the use of an
operator. The business operations of non-attendant based locations
provide for an automated process for the collection of funds,
activation of play, assignment of player location, initiation and
expiration of time. Types of installations identified in this
business process would be those similar to, cruise ships, arcades,
bars, lan cafes, air ports, or other environment where deployment
would be benefited by an operator less technology.
Mobile Tournament
[0124] The present invention provides for either the fixed or
portable video gaming kiosks to be utilized in tournament-based
competition. The business process provides for the element of
pay-per-play time control to be managed in accordance with the
needs of a particular style, type, schedule or other needs of a
tournament, as relates to video game entertainment. Fractional
adjustment of individual, or multiple video game kiosks can be
managed throughout a particular tournament. Thereby providing
participants on a video gaming kiosk flexibility during an event.
Mobile tournaments may or may not utilize complete functionality of
a video gaming kiosk and may or may not chose the best mode of the
invention.
DETAILED DESCRIPTION OF THE INVENTION
[0125] FIG. 1 is a block diagram of a console based video game
video signal path 100 in accordance with the preferred embodiment
as described herein. As illustrated in FIG. 1.1 the video signal
path 100 comprises one or more video gaming console devices 110,
video signal connection 111, video signal processing device 112,
one or more display devices 113, and one or multiple connections to
the internet 116b & 117, internet network gateway 115. In a
typical environment, which is contemplated, a plurality of console
based video gaming devices 110 (in the order of four to hundreds)
may be included in the video signal path system 100, but the
principles and concepts described herein do not depend on any
particular number of video gaming console devices 110 being
utilized in the video signal processing system 100. As further
illustrated in FIG. 1.1 each video gaming console device 110, video
signal 111, may comprise composite, S-video or similar signal
capable of reproducing and carrying a video signal. The embodiment
of the present invention provides a method for adapting different
signal carrying configurations. Said video signal 111, will be
terminated into the video signal-processing device 112. The video
signal-processing device 112, will receive the video signal from a
video gaming console device 110, utilizing a termination device
consistent with the material delivering the video gaming signal
111. The video signal-processing device 112, will provide the
management, scaling, routing, distribution and other management
functions of the video gaming device signals 116(a&b). The
video signal-processing device 112, will transmit a multiple of
console based video game signals 116(a&b). Console based video
gaming video signal 116(a) will be transmitted to video display
device(s) 113. (The present embodiment of the invention provides
for the console-based video gaming video signal 116(a), to be
transmitted to one or multiple displays. Video display devices 113,
embodied in the present invention provide for a flat screen plasma
device similar to product manufactured by Hitachi America Ltc.,
Home Electronics Division, P.O. Box 3900, Peoria, Ill. 61612. Model
Number: CMP4202U. The present invention provides for similar
devices as manufactured by Sony, NEC, Samsung, LG Electronics,
Etc.
[0126] The video display devices 113, will directly display video
gaming signals 111 & 116(a) for individual game player
viewing.
[0127] The video gaming signal 116(b), will be transmitted via
video signal processor 112, to the Internet 115. Video gaming
signal 116(b) will be transmitted as video content data such as
MPEG 2 or MPEG 3.
[0128] In a number of embodiments that have been disclosed above
and/or illustrated in the drawings, specific types of data content
signals (such as MPEG 2 or MPEG 3) have been enumerated. It should
be understood that no limitation is intended by the specific type
of data transmission signal that has been included as part of the
various embodiments, and those skilled in the art will recognize
that various alternatives data transmission methods, may be used,
depending upon such things as cost, available space, preferred
protocol, and other design considerations which are routinely
addressed by engineers.
[0129] As described in detail, the functionality of the video
signal design 100 provides a visually positive display of video
gaming software. Incorporating a local video signal with remote
broadcasting capabilities 116(b), provides a significant
opportunity to video content providers in addition to international
marketing capabilities of gaming software providers, and
developers.
[0130] As illustrated in drawing 100 the video signal path 116(b)
as described, is being sent from the Video Signal Processing device
112, to a combination video display device 118. The preferred
embodiment of the present invention provides for an LCD display
device similar to product part number 52MCU4Y as manufactured by
NEC America, Corporation 1313 Mockingbird Lane, Anytown, Pa. 19641.
The combination video display device 118, provides for the display
of multiple video signals 116(a&b), transmitted via the video
signaling processor 112.
[0131] The various embodiments of the present invention provide for
the video signaling processor 112, to receive multiple video
signals 117, broadcast via the Internet 115, and display the
signals on the combination display device 118.
[0132] Multiple video signals 117, broadcast via the Internet 115,
according to various embodiments of the present invention provide
for full motion video, and/or advertising content.
[0133] In a number of embodiments that have been disclosed above
and/or illustrated in the drawings, data content signals (such as
full motion video and/or advertising content) have been enumerated.
It should be understood that no limitation is intended by the
specific type of data transmission signal that has been included as
part of the various embodiments, and those skilled in the art will
recognize that various alternatives data transmission methods, may
be used, depending upon such things as cost, available space,
preferred protocol, and other design considerations which are
routinely addressed by engineers. The preferred embodiment of the
present invention provides to the allocation of visual content to
be displayed on video display devices 113, and/or combination video
display 118.
[0134] FIG. 2 is a block diagram of a console based video game
video distribution path 200 in accordance with the preferred
embodiment as described herein. As illustrated in 200, a plurality
of video game console devices 201, are connected to the Internet.
Drawing 200 is specific to the video signal distribution. Other
console based Internet connectivity is contained further herein.
Video Signal Processing device 204, will be situated within a video
gaming kiosk 207. Remotely located kiosks with video signal
processing devices 201a & 204, will transmit their kiosk
specific video signal to the Internet 208. The remotely broadcast
video signal 201a, through the Internet 208, will be sent to a
Video Signal Processing Hub 205, similar to manufacturer Miranda
product name Kaleido. The Video Signal Processing Hub 205, will
transmit console based video game signals, back to the Internet
205, for individual local kiosk 207, combination display 206.
Owners of multiples of kiosks 202, can provide video and or
software advertising content through the internet 208. Video and
software data transmitted from computer device, may be managed
through the Video Signal Processing Hub 205, or managed at
individual kiosk locations 207. The Video Signal Processor at the
individual kiosk location 204, will be similar to Miranda product,
name Alto. Advertisers, and content providers 203, can transmit
video, and or software data content to the Internet 205. Advertiser
content may be managed through the Video Signal Processing Hub 205,
or managed at individual kiosk locations 207. The Video Signal
Processor at the individual kiosk location 204, will manage the
content for transmission on the combination video display device
206.
[0135] The preferred embodiment of the invention is to provide a
method and apparatus 200, located at individual kiosk locations
207, to provide a combination video display of console based video
game 201, entertainment. Specific to the operations of the
combination video display 206, a single or plurality of devices
will display, simultaneous multi-location, multi-participant, video
gaming competition. Through the use of the method and apparatus
detailed in drawing 200, a single display device can visually
display video gaming activities across the globe. It should be also
understood that the combination video display device has been
detailed as a 52'' Flat Screen LCD device. Other various
embodiments of the present invention provide for other apparatus,
methods, and devices for visual display. It should be understood
that no limitation is intended by the identification of a
particular display device size or type. Those skilled in the art
will recognize that various alternatives for displaying visual
images may be used, depending upon such things as size, weight,
location, heat, noise, efficiency, image size, image quality, kiosk
structural integrity, and other design considerations, which are
routinely addressed by engineers
[0136] FIG. 3 is a block diagram of a console-based video gaming
kiosk modular assembly 300 in accordance with the preferred
embodiment as described herein. As illustrated in FIG. 3 the
structure will provide for the combined use of materials to
construct a frame 301. The preferred embodiment provides for the
use of various materials in the construction of the frame 301. The
preferred embodiment of the present invention provides for the
frame 301 to be constructed out of steel. The frame provides for
the attachment and management of subcomponents. Structural frame
301, designs utilize materials to provide the appropriate support,
and stability to the overall structure. Structural frame 301
provides for the modular expansion of panels to expand the overall
size of a gaming kiosk. The preferred embodiment provides for the
attachment of a structural skin 306. The structural skin provides
for the security and protection of internal components. Additional
functionality of the structural skin 306, provides for the
attachment of additional devices. A preferred embodiment of the
present invention includes the attachment of visual LED numerical
display devices 305. Various embodiments of the present invention
provide for a quantity of visual LED numerical display devices 305
to be of a quantity which would reflect the number of individual
gaming players visible on a single display device. As illustrated
on drawing 300 access panels 303 & 304 are constructed to be
integral with the steel frame 301 and the exterior skin 306. It
should be understood that no limitation is intended by the specific
quantity nor size of the access panels, and those skilled in the
art will recognize that various alternatives for component access
methods, may be used, depending upon such things as cost, available
space, preferred security, structural integrity, and other design
considerations which are routinely addressed by engineers.
[0137] Access panel 303 provides for the access, storage and
security of individual player devices in the operations of a video
gaming kiosk. The preferred embodiment of the present invention
provides for the access panel 303 to store personal listening
devices and individual gaming controllers. The personal devices
will be described elsewhere herein.
[0138] Access panel 304 provides for the access, storage and
security of electronic equipment specific to the operations of a
video gaming kiosk. The preferred embodiment of the present
invention provides for the access panel 304, to video game console
based devices. It should be understood that no limitation is
intended by the specific size of the access panel, and those
skilled in the art will recognize that various alternatives for
component access methods, may be used, depending upon such things
as cost, available space, preferred security, structural integrity,
and other design considerations which are routinely addressed by
engineers. It should also be understood that the access panel may
provide access to other devices and/or connections in the
functionality of a video gaming kiosk.
[0139] Attached to either or both the steel frame 301, and the
steel skin 306 will be video display device(s) 305. The preferred
embodiment of the present invention provides for the mounting and
attachment of one or a combination of video display devices 305. It
should be understood that the selection, and quantity of devices
are not limited, and that those skilled in the art will recognize
that various alternatives for visual display selection would depend
on such things as cost, available space, modular panel size,
physical weight, structural integrity, safety, and other design
considerations which, are routinely addressed by engineers.
[0140] FIG. 5 is a block diagram illustrating the internal
structure of a video gaming kiosk modular panel 500. The internal
structure provides for a structural frame 510, combination
stabilizing shelf and access panel support 502, individual player
component access panel 503, audio speakers 504, internal support
shelf 505, console based communication port control device 506,
plurality of console based video game systems 507, and power
management/distribution device 508. The preferred embodiment of the
present invention provides for the internal structural frame 510
for the attachment, placement, and management of internal
components, devices and wire management. The combination
stabilizing shelf and access panel support 502 provides support for
panel integrity in addition to securing the individual player
component access panel 503. Other various embodiments provide for
the combination, stabilizing shelf and access panel support device
to perform as a storage area for materials, equipment, devices or
other items utilized in the operations of a video gaming kiosk The
individual player component access panel 503, provides for secured
placement, storage, access and individual player flexibility to
individual video gaming accessories. It should be understood that
the primary purpose of the individual component access panel 503,
is to store and secure individual gaming accessories. Individual
gaming accessories may consist of individual player gaming
controllers, personal listening device(s) [headphones]. It should
be understood that the individual component access panel can
provide access to a variety devices specific to individual game
player activities. The location and size of the access panel 503
would vary, depending on such things as cost, security, quantity of
devices. And that those skilled in the are would recognize the
various alternative for the component access.
[0141] The speaker devices 504, provide for an alternative to
personal audio devices. It should be understood that no limitation
is intended by the specific quantity, size, type, or location of
the speakers, and that those skilled in the art will recognize that
various alternatives for speaker selection and placement may be
used, depending upon such things as cost, available space, power
consumption, and other design considerations which are routinely
addressed by engineers.
[0142] The internal support shelf 505, provides for the support of
speaker devices, and the console based communications port control
device 506. Internal support shelf 505, provides for the additional
storage, security, and management of components and wiring specific
to the electronic operation of a video gaming kiosk.
[0143] The communication port control device 506, provides for a
variety of different devices as described earlier in the document.
The communication port control device 506, is the computer
controlled device providing the activation and deactivation of
individual game player controller devices. Other various
embodiments of the present invention provide for the communication
port control device 506, to perform the function of Local Area
Network switching. The communications port control device 506,
communicates through software directly with a computer. The
communications port control device 506, provides for time and or
game duration control of individual game player controllers.
Specific, incremental time control provides for owners of a video
gaming kiosk to track revenue, directly to an activated game player
position for a pre-determined period of time. In the operations of
the video gaming kiosk, a kiosk owner maintains a software, and
hardware record and control of the relationship between revenue,
and the duration a kiosk had operating game player positions. This
control provided through the combination of the communication port
control device 506 and computer software, to be describe further,
provide the management of revenue on console based video gaming.
The prior art has not disclosed a video gaming kiosk solution,
which provides for the electronic, data, and operational control of
console based video game systems to control pay-per-play, or
pay-per-game systems.
[0144] The console-based video game device(s) 507, are located
within the bottom of the video gaming kiosk internal structure 500.
It should be understood that no limitation is intended by the
specific quantity or type of console-based video game systems 507,
to be contained in the internal structure 500. And those skilled in
the art will recognize that various alternatives for console-based
video game component selection, placement methods, may be used,
depending upon such things as cost, available space, preferred
security, functionality, and other design considerations, which are
routinely addressed by engineers. Console-based video game
device(s) 507, may include such products as manufactured by: [0145]
Microsoft Xbox [0146] Sony Playstation 1 [0147] Sony Playstation 2
[0148] Nintendo GameCube [0149] Sega Genesis [0150] Sega
Dreamcast
[0151] It should be understood that the specific manufacturer type
of console-based video game device intends no limitation. Any
device, which is designed and fabricated for the primary intent of
providing interactive video gaming entertainment, is provided for
in the video gaming kiosk.
[0152] Power management of a video gaming kiosk is provided via a
power management and distribution device 508. A console-based video
game kiosk utilizes numerous devices requiring a commercial power
source. The internal structure 500 includes the power management
and distribution device to terminate and distribute multiple power
supplies. The power management and distribution device 508, will
connect to an adjoining modular section 500, power distribution
device 508. It should be understood that no limitation is intended
by the specific size, quantity or type of power management and
distribution devices, and those skilled in the art will recognize
that various alternatives for power management and distribution may
be used, depending on such things as power loads, length of power
run, voltage requirements, desired connection types, and other
design considerations which are routinely addressed by
engineers.
[0153] FIG. 6 is a block diagram, which illustrates the control
signal path of video gaming console device, individual game
controller port based control 600. The signal path includes a video
gaming console device 601, individual player game port control
cable connection 602, communications port control device 603, a
kiosk located computer system with peripheral devices 604, and
individual player game controllers 605.
[0154] The video gaming console device 601, contain a port where by
individual player game controllers 605, can be inserted. One of the
various embodiments of the present invention provide for the
individual game controller cable 602a, to be connected to
communication port control device 603. It should be understood that
no limitation is intended by the specific quantity or specific type
of individual game controller cables 602a. Video game console
manufactures disclose that their individual game controller cable
termination device is proprietary to their console devices. The
present invention provides for the adherence of the proprietary
connect ability of the video console manufacturers game port player
controller 605, termination device. Video console manufacturers
also disclose that the individual game controllers function using
data signals.
[0155] The individual game controller cable 602a, exits the video
gaming console device 601, and terminates in the communications
port control device 603. The communications port control device
will accommodate a plurality of individual game controller cable
602a terminations. The plurality of terminations is a function of
the video gaming console device 601, ability to support multiple
players. The communication port control device 603, contains
computer controlled, time based switching and or relay devices. The
communications port control device is connected via RS232 606, to a
computer system 604. The RS232 is a data control link between the
communications port control device 603, and the computer system
604. The computer system operates relational database control based
software which will be described further herein. The present
invention provides for the computer system 604, to receive
information via data entry. Software will have triggers associated
to relational database field, which will execute a signal via the
RS242 606, to the communications port control device 603. Subject
to the command instructions issued via the software, either an
individual game player, or group of game player controller 605,
positions will be activated for play. Concurrent with the
activation of the game player controller 605, a signal will be sent
from the computer software 604, through the communications port
control device 604, to the visual LED timer 607. The LED timer 607,
will reflect the interval of time which had been authorized at the
computer 604. It should be understood that no limitation is
intended by specific identification of communications signaling
control. Reference had been made to RS232 signal termination. Those
that are skilled in the art will recognize that various
alternatives for communications control signal can be provided
RS485, Ethernet, Coax, Fiber, or other data communications medium,
and that design depends upon such things as distance, data bit
stream size, speed, and other design considerations which are
routinely addressed by engineers.
[0156] FIG. 7 is a block diagram, which illustrates the TCP/IP
control signal path of video gaming console device(s) 700. The
signal path includes a video gaming console device 701, TCP/IP
control cable 702, TCP/IP switch 703, and broadband connection 710,
to the Internet 705. TCP/IP control of console-based video game
devices provide for another embodiment of the present
invention.
[0157] Video game console manufacturers disclose an apparatus and
method for providing connection of their console devices, via a
broadband connection to the Internet. Various console manufacturers
disclose their ability to directly connect their devices for a
Local Area Network participation. The console manufacturers
disclose their hardware and software, for connecting, and control
as being proprietary to their device.
[0158] TCP/IP encoding is proprietary to each console manufacturer.
Attaining developer relationships with console manufacturers
provide the ability to modify existing software encoding to
accomplish time controlled game play. An example is the product
offering through Microsoft. Their console system is capable of
supporting console to console direct connection for Local Area
Networked entertainment. In addition their console is capable of
connecting to the internet through and Xbox Live subscription, or
XBConnect, to establish networked TCP/IP controlled play. Microsoft
utilizes XBN code for encoding TCP/IP traffic and command sets.
Permission to modify this code set specific to console devices in
video gaming kiosks creates an open network of multi-player gaming,
on pay-per-play. Modifications to the XBN command set can also
provide a vehicle for the creation of multi-player statistical
database. This database device can contain, all participants,
profiles, gamer tags, game statistics, game preferences, etc. This
database would be used for international tournament management and
operations in conjunction with a Video Gaming Kiosk. As described
in other various embodiments, the video management architecture
provides for a locally presented display, of remotely participating
events. According to other various embodiments of the present
invention, console device 701, can be enhances with open network
based software. Software systems similar to products manufactured
by Linux, may be loaded on to video game console devices. Through
the introduction of open architecture software, new TCP/IP command
set instructions are written to facilitate individual video game
console device control. Installation of software on certain console
devices does not void manufacturer warranty.
[0159] As detailed in the drawing, multiple video gaming kiosks
708, will be have connect ability to remote gaming kiosks via the
Internet 705. As described earlier herein, the connect ability of
multiple gaming kiosks, provides individual player control, coupled
with a method, and apparatus for visually transmitting player
gaming. Via the Internet 705, a kiosk owner or manager can call
into a kiosk location using a PDA, phone, or other data
communications device 709. The portability aspect of remote kiosk
communication places operational control, and financial monitoring,
as a function of flexibility and convenience.
[0160] FIG. 8 is a block diagram, which illustrates the audio
signal architecture for personal audio devices 800. Video gaming
console devices 801, come equipped with audio signal cables most
commonly represented by composite connectors divided into Left and
Right Signals 802. Composite signals would be combined using a
1/4'' female to male stereo connector. The male end of the
connector would insert into a headphone amplifier similar to
Manufacture: Rolls HA43 803. The headphone amplifier device would
also have an AC to DC power supply which would be plugged into the
power management device on the inside of the video gaming kiosk.
Personal headphones 804, would be inserted into the headphone
amplifier
[0161] It should be understood that no limitation is intended by
specific identification of a particular manufacture of headphone
amplifier. Reference had been made to a Rolls HA42 headphone
amplifier. Those that are skilled in the art will recognize that
various alternatives for audio termination and distribution can be
provided through other devices, and that design depends upon such
things as distance, quantity of audio sources, quantity of audio
output devices, power consumption, heat, cost, space, and other
design considerations which are routinely addressed by
engineers.
[0162] FIG. 9 is a block diagram, which illustrates the audio
signal architecture for speaker based audio distribution 900. As
detailed in other various embodiments the speaker based audio
distribution design utilizes the same Left and Right composite
audio signals 902 provided by console video game devices 901. Both
the left and right audio signal will each be connected with a
composite female to 1/4'' male mono connector 902. An individual
video game console will terminate (1) left signal and (1) right
signal into a audio mixing board 903. An example would be as
follows: [0163] Console (1) [0164] Left Signal inserted into mixing
board channel (1) [0165] Right Signal inserted into mixing board
channel (2) [0166] Console (2) [0167] Left Signal inserted into
mixing board channel (3) [0168] Right Signal inserted into mixing
board channel (4) [0169] Console (3) [0170] Left Signal inserted
into mixing board channel (5) [0171] Right Signal inserted into
mixing board channel (6) [0172] Console (4) [0173] Left Signal
inserted into mixing board channel (7) [0174] Right Signal inserted
into mixing board channel (8)
[0175] The speaker devices 905 would be connected 904 to the
speaker output locations on the mixing board 903.
[0176] It should be understood that no limitation is intended by
specific location or termination method of speakers, audio mixing
board, or connector selection. Those that are skilled in the art
will recognize that various alternatives for audio termination and
distribution can be provided through other devices, and that design
depends upon such things as distance, quantity of audio sources,
quantity of audio output devices, power consumption, heat, cost,
space, and other design considerations which are routinely
addressed by engineers. The speaker based audio distribution is a
preferred embodiment of the present invention. The design provides
for a method and apparatus for the distribution of console based
video game device audio signal. The apparatus provides for
flexibility in the assignment, position, and location of each audio
device per video game console device. Additionally, speaker
location, and sound location is managed based upon number and
location of video display devices. Subject to the quantity of
participants playing on a single display device determine the
routing of audio signals. Through the incorporation of an audio
signal mixing device, signal distribution and assignment is
designed for operational efficiency. FIG. 10 is a Flow Chart, which
illustrates the commands software communication and operations of a
video gaming kiosk 1000. The process flow is initiated at the User
Selection 1100 interface. The preferred embodiment of the present
invention is a touch screen device, whereby participant information
can be entered via the touch screen, keyboard, mouse, or other
device capable of entering data. Upon completion of the player data
entry in the User Selection 1100, payment option 1200 is selected.
The software and accompanying hardware are capable of recognizing
multiple methods of payment such as: cash, credit, power card, gift
certificate, etc. After the payment has been selected and recorded,
the process continues to Play set duration or end of game 1300. The
process provides for a linking of the amount paid input into the
system 1200 to predetermined select time 1400 intervals. An example
is that a client pays $ X.XX which is tied to 1 hour of activated
game play. The software is configurable to establish hourly or
grouped rates as related to time on a per gaming kiosk or group of
gaming kiosks. Gaming consoles connected to the network would
communicate to the operational software, individual open gaming
positions, or open consoles. The software would automatically
select an individual player position from available console
positions 1500. Based upon the system confirming the availability
of an open position, a clients payment is processed 1600. Upon
completion of the payment processing, the console based video game
devices individual game controller port 1700 will be activated to
permit participant play. Concurrent with the activation of the game
controller port activation 1700, the software will indicate that
the player positions LED to reflect their purchased time 1750. As a
player is engaged the LED will display their remaining time of play
1775. The software maintains activation of the individual game
controller port until game playtime has expired 1800. When the
purchased time interval has expired, the system locks the gaming
position 1900.
[0177] FIG. 11 is a spreadsheet of data tables used in various
embodiments of the invention 1100.
[0178] It should be understood that no limitation is intended by
specific identification of a particular data table or field.
Reference had been made to a variety of data sets or strings. Those
that are skilled in the art will recognize that various
alternatives or descriptions for data locations or identifiers may
be provided through other descriptive means, and that design
depends upon such things as relationship, field type, field
algorithm, quantity of fields, relationships to external databases
database size and other design considerations which are routinely
addressed by engineers. TCP/IP Communication Port Control. The
preferred embodiment of the present invention provides for the
Digital Download of gaming content and software upgrades from the
console manufacturers. We claim that utilization of the TCP/IP
communications port, when utilized to turn on an off a gaming
experience as a function of a purchase. The technology has
predicted that console manufacturers will at some point in the
future desire to utilize existing subscription based services, to
expand into pay per play services. Microsoft Xbox and it's expected
next generation product Xbox 360 will continue the Xbox Live
Subscription based service. This service would include fee based
digital download specific to gaming. Where tournament based
experiences would be tied to a fee, transacted via TCP/IP through
the console device would infringe upon our claim. An extension of
the TCP/IP control would be the ability to terminate usability of
an individual players controller, for a variety of non-fee based
criteria. Such criteria could include but not limited to, hacking
or modification to hardware, hacking or modification to software,
utilization of cheats, utilization of tricks, or other types of
violations which could be determined to affect the outcome of a
gaming competition.
[0179] Additional criteria for valuing fee based control may
include but are not limited to, point based measurement, time based
measurement, skill level measurement, progress level measurement.
Determining criteria may be individually established or group
based. Group based measurement would be indicative of team based
competition. While preferred embodiments of the invention have been
described herein, many variations are possible which remain within
the conceptual nature and scope of the intent of a console-based
video gaming kiosk. Such variations would become clear to one of
ordinary skill in the art after inspection of the specification and
drawings. The invention is not to be restricted except within the
spirit and scope of any appended claims.
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