U.S. patent application number 11/545128 was filed with the patent office on 2008-04-10 for instantaneous interactive network based gaming and betting management system.
Invention is credited to Dwight M. Morgan.
Application Number | 20080085770 11/545128 |
Document ID | / |
Family ID | 39275376 |
Filed Date | 2008-04-10 |
United States Patent
Application |
20080085770 |
Kind Code |
A1 |
Morgan; Dwight M. |
April 10, 2008 |
Instantaneous interactive network based gaming and betting
management system
Abstract
An instantaneous gaming and betting management system is
designed to offer users the ability to select blocks from a gaming
matrix using wired and or wireless devices over a network based
system. The games can be sporting events, community events.
Algorithms can be deployed to help equalized the probabilities of
score outcomes or to yield various pay-outs based on the outcome.
Payouts can be monetary, points, prizes, non-monetary rewards or
compliments. The user interface can be optionally altered to give
feedback to the user based on the status of the game.
Inventors: |
Morgan; Dwight M.; (Newark,
DE) |
Correspondence
Address: |
Dwight M. Morgan
1204 Delpa Drive
Newark
DE
19711
US
|
Family ID: |
39275376 |
Appl. No.: |
11/545128 |
Filed: |
October 10, 2006 |
Current U.S.
Class: |
463/42 |
Current CPC
Class: |
G07F 17/32 20130101 |
Class at
Publication: |
463/42 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A real time web or network based system in which at least more
than one user can access a game concurrently where all users have
knowledge of the game's status.
2. A system of claim 1 where the game is a 2-dimensional block
betting matrix.
3. A system of claim 1 where the web base system accessed via the
internet, or network, telephone with graphic display, laptop or
notebook computers, mobile devices, personal hand held devices
(PDA) such as PALM PILOTS and SIDEKICKS, BLACKBERRIES, analog and
or digital transmission wired devices
4. A system of claim 1 where the web base system manages users'
bets, monies, or fees or points or non-monetary rewards.
5. A system of claim 1 where the web base system manages the
transferal of monies to game winners.
6. A system of claim 1 where the game is at least an n-dimensional
block betting matrix where n>3 and is a whole number.
7. A real time web or network based system in which at least more
than one user can play a game concurrently via selecting blocks
from a game grid.
8. A real time web or network based gaming system in which the
appearance or functionality of the user interface may change as
prescribed by the gaming host to give feedback to the user.
9. The games of claim 1 are sporting events, or community events
such as a baby's height, weight and sex.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] The present invention relates to a method for management of
gaming and betting outcomes of sporting and community events using
internet type communication system for real-time two-way and
multiple information transfer.
[0003] 2. Description of Related Art
[0004] Placing bets on the outcome of games or sporting events such
as American football, international soccer, tennis, hockey, horse
racing, NASCAR auto racing, greyhound dogs, baseball, volleyball,
and golf etc. are typically performed by a person placing his bet
with a person who collects and tabulates the odds for the expected
outcome of the game based on one or more variables. These variables
are dictated by the style of game and the number depending on level
of complexity the game designer desires to achieve for his odds. A
simple and prevalent game strategy for American football named
block betting consist of a 10.times.10 matrix or grid where one
horizontal axis corresponds to one football team and the vertical
axis corresponds to the opposing team. Typically, a person places a
bet by placing his name in a blank square or block on the grid.
Once the grid is completed with names assigned to each of the 100
blocks, the axis are then labeled by numbers 0, 1, 2, . . . , 9,
which correspond to the last digit of the final score of the
football match. The number assignment is typically performed in a
random fashion so as to help assure fairness to all users since for
example in American football, scores ending in 0 and 4 occur more
often than scores which end in 2 or 8. The person whose name
appears in the block which corresponds to the last digits of final
score of the teams wins the game. Variations to this game may
include a winner whose assigned block matches the score at
half-time. The 10.times.10 matrix is easily adapted to games which
the final outcome have scores ranging zero through nine. For game
matches such as hockey however, final scores rarely reach above 6
thus being a disadvantage to persons who are assigned blocks with
numbers greater than 6. Another disadvantage of the matrix is that
only one matrix usually printed on a piece of paper exists. Each
user must physically come into contact with the block matrix to
assign his or her name to a block, thus making it difficult for
persons to play the game who are not in relatively close vicinity
of the game or have access to the game. U.S. Pat. No. 5,518,239 to
Johnston describes a method of playing a lottery game which winning
numbers are selected by the outcome of one or more sporting events.
A lottery ticket may be printed for example which has three rows
and three columns of randomly generated numbers. The winning
numbers are determined by the sporting event and are also placed on
the three by three matrix or grid. The user compares his three by
three matrix or grid of random numbers to the outcome of the
sporting event and wins if his grid matches the grid with the
sporting event's outcome. A disadvantage of this gaming method is
that more than one person may have an identical randomly chosen
number set, thus a pay-out would be diluted over more than one
winner or otherwise the "bank" would lose money. Johnston only
provides that the user does not receive identical rows or identical
columns per each matrix. For institutions such as churches,
firehouses, and schools which provide game strategies similar to a
block type matrix, the concept of losing money resulting from a
multiple pay-out due to more than one person possessing a winning
ticket is counter to the purpose of the web host or administrator
of the game. Additionally, the expected pay-out for the game is
typically decided prior to the user placing his or her bet and not
based on the number of winning tickets sold.
[0005] Therefore, there exists a need for a game strategy where the
winning user receives the expected winning sum without the need to
divide the winning sum among other winners. Additional US Patents
included as references for gaming are U.S. Pat. Nos. 3,947,039,
6,634,943 B1, 6,321,334 B1, 6,193,605 B1, and 6,409,593 B1.
[0006] Accordingly, it is a primary purpose of the present
invention to provide a real time system which will manage a gaming
betting matrix such as a block type matrix where the user is able
to connect to a virtual site to select available blocks for a
particular game using the internet, IPOD, telephone with graphic
display, lap top and notebook computers, mobile devices, personal
hand held devices (PDA) such as PALM PILOTS and SIDEKICKS,
BLACKBERRIES, analog or digital transmission wired or wireless
devices which all game users are able to access virtually
instantaneously and place bets, submit monies or non-monetary
points and fees, receive monies or points or rewards from winnings
or playing, and be kept aware of the current status (in real-time)
of the betting status leading up to the start of the gaming or
sporting event. I
[0007] Additionally, a purpose of the present invention is to
assign potential scores or combination of scores for sporting
events which do not have scores ranging from 0 to 9 such that a
fair weighted outcome to all users is possible over the matrix of
blocks the users are able to select.
[0008] It is further a purpose of the present invention to provide
a game/betting strategy in real-time via the internet or other
network such that additional block matrixes can be generated at the
completion of a previous block matrix prior to the start of the
particular sporting event the user is betting on.
[0009] It is yet further a purpose of the present invention to
provide a game betting strategy in real-time via the internet or
other network which contains multiple axis such as a game for
betting on the date of a child is expected, its sex, its weight, is
length, hence in this example, the matrix is four dimensional.
[0010] It is still a further purpose of the present invention to
provide for a management system over the internet or other network
which controls the access to the games and to optionally receive
money from the users of the games and to pay the winning money to
the winners.
[0011] It is still yet a purpose of the present invention to
provide for a management system over the internet which controls
the access to games which apply to non sports events such as the
Stock Market and Pork Futures etc.
[0012] The use of the following terms are interchangeable namely, a
player is a user. Moreover, a grid is defined as a matrix where the
grid or matrix is composed of more than one square or more than one
block. The web host is defined also as the game designer or the
site host manger or the site game host or "bank". The sponsor is
defined as well as the owner of the game such as a charity or
individual organization.
[0013] These and other purposes of the present invention will
become evident from review of the following specification.
SUMMARY OF THE INVENTION
[0014] The present invention relates to a method for management of
gaming and betting outcomes of sporting and community events using
internet type communication system for real-time two-way and
multiple information transfer. A user registers with the gamer via
the internet. The user then selects from the games that are
available such as a football 10.times.10 matrix. The user is able
to see real-time which of the blocks have already been selected by
other clients. The user is able to select one or more of the
squares which remain available. The user could optionally wait for
another block matrix to be started at the discretion of the web
host if the user prefers a certain block formation or sequence. The
management system optionally can collect monies from the users and
can thus pay the winners upon final score of the sporting or
events.
DESCRIPTION OF THE DRAWINGS
[0015] The operation of the present invention should become
apparent from the following description when considered in
conjunction with the accompanying drawings, in which:
[0016] FIG. 1 is a schematic of the betting -gaming system using
the internet.
[0017] FIG. 2 is a diagram of a two-dimensional BLOCK game.
[0018] FIG. 3 is a diagram of a three-dimensional BLOCK game.
[0019] FIG. 4 is diagram of an 5.times.5 BLOCK matrix game where
the columns and rows contained coupled scores chosen from score
groups either (0-4) or (5-9).
DETAILED DESCRIPTION OF THE INVENTION
[0020] Block Betting games are commonly used during the American
football and basketball seasons for people placing bets on the
outcome of the games. One object of the present invention provides
a significant improvement to this process by providing virtually
instant access via the internet for users to place bets on the
sporting events before the event occurs. The method of placing a
bet is described as follows: Each user logs onto the game strategy
secured web site using the internet. If the user meets certain
criteria as decided by the host web game owner, a list of available
games are then provided for selection by the user. Otherwise, the
user is denied access to place bets on any gaming strategies.
[0021] For users that have access, upon selection of a game
available in real-time, each user thus has access to the selected
block matrix hence, each user has access to know in real-time which
of the blocks in the matrix are available for assigning user
ownership and which blocks are already assigned. A 2-dimensional
block matrix is shown in FIG. 2. Team 1-23 and Team 2-25 label the
two axis of the matrix. The score or results are listed as shown by
items 27 and 29 in FIG. 2. Furthermore, each user of the block
matrix has the ability to see the person's name, handle or symbol,
21, which identifies the person or group of persons to which the
block or blocks are assigned provided this functionality is enabled
by the gamer owner or host. If more than one person selects a block
or blocks for his or her name to be assigned to, then the
management system assigns the block or blocks to the user who's bet
was first received by the management system and then immediately
sends a message to the one or more users who tried concurrently to
select the same block or blocks, informing them that the block was
already taken or been selected by a previous user. As a user
selects ownership for each particular block in the matrix, all
other persons who are logged on the game management web site and
who have access to the game block can virtually and immediately see
the current state of block ownership assignment within the matrix.
This is a significant improvement over the tradition Block Betting
gaming strategy. The user has the ability to view concurrent
matrixes for games on the same web base interface. This provides
the user the opportunity to make the decision whether he would like
to play the game.
[0022] The web host or manager can optionally receive the bet
monies from users using various forms of money transferal systems
such as credit card, Pay-Pal, account number etc. The web host or
game manager can transfer to the winners their winning monies. In
this case, the web-host acts as a bank where it can optionally
receive fees for providing the game web-host site and money
allocation services.
[0023] Another object of the present invention is that it provides
an optional customization of the appearance and functionality for
certain groups for example, if the non-for-profit Elk's-Lodge
desires to earn money for a charity, a game skin or template can be
designed where the computer interface's background may be the logo
of the Elk's Lodge or a picture of the person in the charity. A
customization can further be made to the game's appearance not only
for the interest of the matrix's sponsor but can be that of the
user assigning his or her ownership of the block or blocks. In
other words, rather than the user assigning his or her name or
handle to the block he or she could rather chose a symbol, animated
character, clip art, digital photograph etc. for placement within
the matrix for all users to see. This personalization of the game
could be for the sponsor or sponsors of the matrix as well as the
user.
[0024] As an extension of the matrix interface, the logo behind the
matrix can automatically be transformed into different colors or
backgrounds as the number of squares are assigned. Different colors
or backgrounds or other alterations would equate to the rate to
which squares are being assigned. For example, if the background is
light blue, this color would correspond to a slow rate of users
assigning bets to the blocks or a small number of users logged onto
the game waiting to place bets. The background would change to the
color of red if the rate of block assignment is fast or that the
number of users logged on to the game is high. This functionality
offers the user as feedback to when and how quickly they should
place their bets before the game is filled. In addition, the
background or components or images within the background can be
optionally changed to indicate the number of blocks being selected
for example by the following criteria: number of blocks per user,
number of blocks per unit time, number of blocks changed etc. It is
possible that a user may opt to withdraw his selection prior to a
predetermined -time before the betting event takes place thus
making the block available for another user. The background of the
block may be changed to indicate that the block had been previously
selected but is currently available to be reselected.
[0025] In the event a game is filled, in other words, all blocks
have been assigned; the game manager can decide to offer an
additional game or games based on a number of variables such as the
rate or time period in which the previously completed block matrix
had been completed, the time period before the betting event will
commence, etc. Additional games are at the discretion of the game
manager and host of the website manager. An algorithm could be
employed to make this decision automatically.
[0026] Another object of the present invention is the automatic
increasing or decreasing of the cost required for the user to place
bets on future matrixes based on the frequency or number of persons
waiting to assign ownership of blocks. The automatic cost for block
assignment is performed by the game manager or he could optionally
employ the use of an algorithm to make the decision for increasing
or decreasing the costs of bets on additional matrixes.
[0027] The algorithm can optionally base this decision on the two
team's performance history in real-time or anther example, the
performance of the players on each team who will be competing, the
games location, the weather etc. The algorithm is dynamic in that
the data these decisions are based on can be continuously updated
by the game manager or site web-host. The present invention
provides for a multiple dimension matrix. This means that for
example, as shown in FIG. 3, the axis can be labeled as TEAM 1-33
and TEAM 2-31 having level labeled as Final SCORE-35 and NUMBER OF
TURNOVERS-37 where the matrices are populated by the user's block
selections items 32 and 39. Items 34 and 36 are the numbers
representing the results which are labeled prior to the start of
the game. Different levels can be employed as well, each level is
similar but the levels composing the axis at 1/4 time, 1/2 time,
3/4 time, and final results, differentiate the levels. The user can
select ownership to any of the blocks, in this example the number
of available blocks at the start of the game are described in TABLE
1:
TABLE-US-00001 TABLE 1 AXIS Possible Score Number of BLOCKs TEAM 1
Score 0 9 10 TEAM 2 Score 0 9 10 NUMBER of TURNOVERS 0 9 10
Sub-total 10 .times. 10 .times. 10 = 1000
[0028] Number of levels=4 (i.e., 1/4, 1/2, and 3/4 Time and Final)
Hence the total blocks initially available are 4.times.1000=4000
blocks. A matrix of greater dimension, 4.times.4 or n.times.n is
possible where n is a whole number. A single game may have multiple
winners since a winner may be chosen at level corresponding to the
score at 1/4 Time, and a winner at the 1/2 Time and so forth.
Hence, in the previous example with four levels, four winners may
be chosen from each of the four levels.
[0029] The present invention also optionally provides block
assignment strategies for the user. For example, if the user
desires to capture certain blocks such as a particular sequence,
for example in a 2-axis block 10.times.10, the block location as
defined by (x,y) where x=row number and y=column number, the
sequence, (1,1), (2,2), (3,3), (4,4), (5,5), (6,6), (7,7), (8,8),
(9,9), (10,10), the game manager or the host site manager could
provide users profiles such that these sequences can easily be
requested by the user for a particular game. If any game is
presently accepting block assignment and the user's sequence is not
available, the host manager can retain the user's request for a
particular sequence and in the event an additional block betting
matrix is created, the host site manager will automatically notify
the user of the availability of the user's sequence and confirm
whether the user desires to assign ownership of the sequence of
blocks originally requested.
[0030] In the event the betting event has started and not all the
blocks have been assigned, the site host manager can immediately
notify the users that the matrix is not filled and which all users
can immediately confirm this statement since they have access to
the matrix and the names or handles of each block assignment, and
all monies can be returned to the users by the game manager.
Optionally, the site manager has the option to purchase the
remaining blocks and assign ownership to "the Bank".
[0031] If more than one game is opened for a particular betting
event, the site manager may optionally employ an algorithm using
artificial intelligence (Al) which would attempt to combine all
games matching filled blocks with unfilled blocks. Those blocks
which have concurrent assignment between opened game matrixes,
optionally the block assignment which was created first will have
priority over the other later block assignments. This effort could
be done to increase the filling of game matrices. All assignments
of blocks which are not part of a completed grid, the users can
have their monies returned or as described above, the "bank" may
optionally choose to purchase the remaining blocks and thus proceed
with the matrix during the betting event.
[0032] The present invention provides for the use of a block
betting matrix game strategy for use in games or betting events
where average outcomes may not have equal weight scores ending in
0, through 9. The present invention may employ an algorithm to help
minimize the disadvantage to block owners whose block's locations
are described by rows and columns which when are randomly assigned
scores, the less probable scores are coupled with scores that are
more likely. For example, in some cases certain numbers would be
given a higher pay-off value based on their low probability of
occurrence. So in the sporting event of American Football for
example, the columns and rows for the numbers 2 and 8 which
statistically seldom occur could be assigned having a higher
pay-off.
[0033] Another example of a sporting event having typically low
scores is Soccer. In such a case, as shown in FIG. 4, the matrix
could consist of a 5.times.5 grid, where each column41 and each
row42 would represent two different score numbers, one for 0-4, and
the other from 5-9.
[0034] Another example for a sporting event which helps to equalize
the probability of the event outcome through the coupling of scores
is tennis.
[0035] As with the primary objective of the present invention, all
legitimate users or players for each available game will have
virtually instant access via the internet or phone system or close
circuit networks, or intra-networks to the current (in real-time)
status of the games. The response of the site host may optionally
delay the status report to the users based on a defined time delay
for security purposes, however, the time delay period would be
deployed for all users for fairness.
[0036] Without intending to limit the scope of the present
invention, the following examples illustrate how the present
invention may be designed and used:
EXAMPLE 1, American Football
[0037] Teams: Eagles and Cowboys
[0038] Scores: 0-9, If scores are greater than 9, then take the
right most digit of the score, for example, a score of 14 and 11,
the score of 14=4 and the score of 11=1.
[0039] The user logs onto the game site via the internet. The user
identifies which games he desires to play from a list shown from
the game host. In this example, there is a scheduled game between
the Eagles and the Cowboys. To participate in the game, each block
or square costs $5.00 and the proceeds go to a local charity. In
this example, there exist 100 squares or blocks to initially choose
from, hence a total of $500.00 for all the blocks. The game host
will give $95.00 to the local charity, keep $5.00 for the use and
maintenance of the web site and offer $400 in cash rewards. In this
example, the rewards are $100 for the user having the score at 1/4,
1/2, 3/4 times and the final score. Thus, this is a multiple winner
game.
[0040] Users select blocks from the following grid marked in the
gray area:
TABLE-US-00002 ##STR00001##
[0041] After the all the blocks are selected by users and before
the gaming event occurs, the game host then randomly assigns the
rows and columns numbers which will correspond to the last digit of
the sporting events score as shown below.
TABLE-US-00003 ##STR00002##
[0042] Team 1 is assigned to the team Eagles and team 2 is assigned
to the team Cowboys.
[0043] As the users selected their particular squares or blocks,
each user connected to the game via a network like the internet was
able to see the current status to the game. As the user selected
the blocks, the game host optionally prompted the user the fee the
user required to pay the host for such games that are fee based
games. Once the game host received the preliminary acknowledgment
of the fee transfer, the user's selected block or blocks appear on
the grid where all users can see.
[0044] The sporting event occurs, the game results and winners
follow:
TABLE-US-00004 Eagles Cowboys Winner 1/4 score 0 7 DM 1/2 score 7 7
RE 3/4 score 13 20 ST Final 26 20 RH
[0045] The winning fees are then transferred as organized by the
game host to the four winners and to the local charity that
sponsored the game.
[0046] While particular embodiments of the present invention have
been illustrated and described herein, the present invention should
not be limited to such illustrations and descriptions. It should be
apparent that changes and modifications may be incorporated and
embodied as part of the present invention within the scope of the
following claims.
* * * * *