U.S. patent application number 11/513981 was filed with the patent office on 2008-03-27 for system for assigning players to multiple games.
Invention is credited to R. Martin Oliveras.
Application Number | 20080076545 11/513981 |
Document ID | / |
Family ID | 39225684 |
Filed Date | 2008-03-27 |
United States Patent
Application |
20080076545 |
Kind Code |
A1 |
Oliveras; R. Martin |
March 27, 2008 |
System for assigning players to multiple games
Abstract
According to one embodiment of the present invention, a system
for assigning a plurality of prospective players to a plurality of
available games comprises: a computer; inputting means for entering
information relating to each prospective player and relating to a
set of at least one available game chosen by each prospective
player; the computer responding to the inputting means for storing
such information in the order entered; and displaying means
responding to the computer for causing the displaying means to
repeatedly visually display such information; and the computer
causing the displaying means to repeatedly visually display
information relating to the next available game and relating to the
next prospective player who chose such next available game.
Inventors: |
Oliveras; R. Martin;
(Florham Park, NJ) |
Correspondence
Address: |
R. MARTIN OLIVERAS
18 BROOKLAKE ROAD
FLORHAM PARK
NJ
07932
US
|
Family ID: |
39225684 |
Appl. No.: |
11/513981 |
Filed: |
September 1, 2006 |
Current U.S.
Class: |
463/29 |
Current CPC
Class: |
G07F 17/3227 20130101;
G07F 17/32 20130101 |
Class at
Publication: |
463/29 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A system being capable of assigning a plurality of prospective
players to a plurality of games, said system comprising: A
computer; Inputting means being capable of entering information
relating to each prospective player and relating to a set of at
least one game chosen by each prospective player; Said computer
being capable of responding to said inputting means for storing
such prospective player information and such chosen game
information; and Displaying means being capable of responding to
said computer; Said computer being capable of causing said
displaying means to visually display such prospective player
information and such chosen game information in the order entered;
and Said computer being capable of causing said displaying means to
visually display the information relating to the next available
game and relating to the next prospective player who chose such
next available game.
2. In the system of claim 1, said computer being capable of causing
said displaying means to repeatedly visually display up to a
pre-determined number of times such information relating to the
next available game and relating to the next prospective player who
chose such next available game.
3. In the system of claim 1, said computer being capable of causing
said displaying means to repeatedly visually display up to a
pre-determined number of times at a nominal rate, a faster rate or
a slower rate such information relating to the next available game
and relating to the next prospective player who chose such next
available game.
4. In the system of claim 1, said computer being capable of causing
said displaying means to visually display up to a pre-determined
period of time such information relating to the next available game
and relating to the next prospective player who chose such next
available game.
5. In the system of claim 1, said computer being capable of causing
said displaying means to repeatedly visually display up to a
pre-determined period of time at a nominal rate, a faster rate or a
slower rate such information relating to the next available game
and relating to the next prospective player who chose such next
available game.
6. In the system of claim 1, said computer being capable of causing
said displaying means to repeatedly visually display up to a
pre-determined number of times and up to a pre-determined period of
time such information relating to the next available game and
relating to the next prospective player who chose such next
available game.
7. In the system of claim 1, said computer being capable of causing
said displaying means to visually display information relating to
the next available game and relating to the next prospective player
who chose such next available game when an already assigned player
terminates play at such next available game.
8. In the system of claim 1, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined number of visual displays.
9. In the system of claim 1, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined number of visual displays should
such next prospective player not register for assignment to such
next available game.
10. In the system of claim 1, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
up to a pre-determined number of visual displays should such next
prospective player register for assignment to such next available
game.
11. In the system of claim 1, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined period of time.
12. In the system of claim 1, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined period of time should such next
prospective player not register for assignment to such next
available game.
13. In the system of claim 1, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
up to a pre-determined period of time should such next prospective
player register for assignment to such next available game.
14. In the system of claim 1, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined number of visual displays and at the
end of a pre-determined period of time.
15. In the system of claim 1, said computer being capable of
causing said displaying means to visually display a first
information grouping relating to a first next available game and
relating to a first next prospective player who chose such first
next available game and to visually display a second information
grouping relating to a second next available game and relating to a
second next prospective player who chose such second next available
game; said first information grouping and said second information
grouping being alternately visually displayed.
16. In the system of claim 1, said computer being capable of
causing said displaying means to visually display a first
information grouping relating to a first next available game and
relating to a first next prospective player who chose such first
next available game and to visually display a second information
grouping relating to a second next available game and relating to a
second next prospective player who chose such second next available
game; said first information grouping and said second information
grouping being alternately visually displayed up to a
pre-determined number of times.
17. In the system of claim 1, said computer being capable of
causing said displaying means to visually display a first
information grouping relating to a first next available game and
relating to a first next prospective player who chose such first
next available game and to visually display a second information
grouping relating to a second next available game and relating to a
second next prospective player who chose such second next available
game; said first information grouping and said second information
grouping being alternately visually displayed up to a
pre-determined period of time.
18. In the system of claim 1, said computer being capable of
causing said displaying means to visually display a plurality of
information groupings each relating to a respective next available
game and relating to a respective next prospective player who chose
such next available game; said plurality of information groupings
being alternately visually displayed.
19. In the system of claim 1, said computer being capable of
causing said displaying means to visually display a plurality of
information groupings each respectively relating to a next
available game and relating to a next prospective player who chose
such next available game; said plurality of information groupings
being alternately visually displayed up to a pre-determined number
of times.
20. In the system of claim 1, said computer being capable of
causing said displaying means to visually display a plurality of
information groupings each respectively relating to a next
available game and relating to a next prospective player who chose
such next available game; said plurality of information groupings
being alternately visually displayed up to a pre-determined period
of time.
21. In the system of claim 1, said system comprising transmitting
means being capable of allowing said computer to wirelessly
transmit signals relating to the next available game and relating
to the next prospective player who chose such next available
game.
22. In the system of claim 1, said inputting means comprising a
plurality of consoles being distributed in such a manner for
allowing the remote entering of information relating to each
prospective player and relating to a set of at least one game
chosen by each prospective player.
23. In the system of claim 1, said inputting means comprising
scanning means.
24. In the system of claim 1, said inputting means comprising
keyboard entering means.
25. In the system of claim 1, said inputting means comprising
printing means.
26. In the system of claim 1, said inputting means comprising
displaying means.
27. In the system of claim 1, said inputting means comprising a
plurality of consoles being distributed in a game room in such a
manner for allowing the remote entering of information relating to
each prospective player and relating to a set of at least one game
chosen by each prospective player.
28. In the system of claim 1, said inputting means being capable of
allowing the entering of information to the effect that an already
assigned player is terminating play at his assigned game.
29. In the system of claim 1, said inputting means being capable of
allowing the entering of information to the effect that such next
prospective player has registered at such next available game.
30. In the system of claim 1, said inputting means being capable of
allowing the entering information to the effect that such next
prospective player has registered for such next available game; and
said computer being capable of deleting the information relating to
such next prospective player from the list of prospective players
who chose such next available game.
31. In the system of claim 1, said games being conducted on a
plurality of game tables; each game table including a plurality of
player positions; and said computer being capable of causing said
displaying means to visually display information relating to the
next available game, relating to the next prospective player who
chose such next available game, and relating to the particular game
table and to the particular player position at such particular game
table where such next prospective player is being assigned.
32. In the system of claim 1, said games being conducted on a
plurality of game tables; each game table including a common
console and plurality of player positions; and said computer being
capable of responding to said common console for causing said
displaying means to visually display information relating to the
next available game, relating to the next prospective player who
chose such next available game, and relating to the particular game
table and to the particular player position at such particular game
table where such next prospective player is being assigned.
33. In the system of claim 1, said games being conducted on a
plurality of game tables; each game table including a plurality of
player consoles; and said computer being capable of responding to
said plurality of player consoles for causing said displaying means
to visually display information relating to the next available
game, relating to the next prospective player who chose such next
available game, and relating to the particular game table and to
the particular player console at such particular game table where
such next prospective player is being assigned.
34. In the system of claim 1, said games being played on a
plurality of game tables; each game table including a common
console and a plurality of player positions; the plurality of
player positions at each game table being physically distributed in
such a manner to accommodate the players who are being assigned to
such game table; the common console at each game table being
capable of allowing the entering of information relating to the
termination of play by an already assigned player at such game
table; and said computer being capable of responding to such
termination information for causing said displaying means to
visually display information relating to the next available game,
relating to the next prospective player who chose such next
available game, and relating to the game table and to the player
position at such game table where such already assigned player
terminated play.
35. In the system of claim 1, said games being played on a
plurality of game tables; each game table including a plurality of
player consoles; the plurality of player consoles at each game
table being physically distributed in such a manner to accommodate
the players who are being assigned to such game table; the player
console at each game table being capable of allowing the entering
of information relating to the termination of play by an already
assigned player at such game table; and said computer being capable
of responding to such termination information for causing said
displaying means to visually display information relating to the
next available game, relating to the next prospective player who
chose such next available game, and relating to the game table and
to the player console at such game table where such already
assigned player terminated play.
36. In the system of claim 1, said games being conducted on a
plurality of game tables; each game table including a common
console and a plurality of player positions; the plurality of
player positions at each game table being physically distributed in
such a manner to accommodate the players who are being assigned to
such game table; the common console at each game table being
capable of allowing the entering of information relating to the
registration of the latest assigned player at its game table and
relating to such assigned player position at its game table; and
said computer being capable of responding to such latest assigned
player registration for causing said displaying means to visually
display information relating to the next available game, relating
to the next prospective player who chose such next available game,
and relating to the particular game table and to the particular
player position at such particular game table where such next
prospective player is being assigned.
37. In the system of claim 1, said games being conducted on a
plurality of game tables; each game table including a plurality of
player consoles; the plurality of player consoles at each game
table being physically distributed in such a manner to accommodate
the players who are being assigned to such game table; the
plurality of player consoles at each game table being capable of
allowing the entering of information relating to the registration
of the latest assigned player at its game table and relating to
such assigned player console at its game table; and said computer
being capable of responding to such latest assigned player
registration for causing said displaying means to visually display
information relating to the next available game, relating to the
next prospective player who chose such next available game, and
relating to the particular game table and to the particular player
console at such particular game table where such next prospective
player is being assigned.
38. In the system of claim 1, said inputting means being capable of
allowing each prospective player to choose a set G of more than one
available game in the order of game priority G(1) G(2) . . . G(n);
game G(1) having the most priority and game G(n) having the least
priority.
39. In the system of claim 1, said computer being capable of
causing said displaying means to visually display information
relating to the next available game G(next) and relating to the
next prospective player who chose such next available game G(next)
from his set G of chosen games in order of priority G(1) G(2) . . .
G(next) . . . G(n); and said computer retaining the chosen games
G(1) G(2) . . . G(next-1) being of a higher order of priority
relative to such next available game G(next) and deleting the
chosen games G(next+1) . . . G(n) being of a lower order of
priority relative to such next available game G(next) after
assigning such next prospective player to such next available game
G(next); game G(1) having the most priority and game G(n) having
the least priority.
40. In the system of claim 1, said computer being capable of
causing said displaying means to visually display information
relating to the next available game G(next) and relating to the
next prospective player who chose such next available game G(next)
from his set G of chosen games in order of priority G(1) G(2) . . .
G(next) . . . G(n); and said computer deleting all other chosen
games G(1) G(2) . . . G(next-1) G(next+1) . . . G(n) after
assigning such next prospective player to such next available game
G(next); game G(1) having the most priority and game G(n) having
the least priority.
41. A system being capable of assigning a plurality of prospective
players to a plurality of games, said system comprising: A
computer; Inputting means being capable of entering information
relating to each prospective player and relating to a set of at
least one game chosen by each prospective player; said computer
being capable of responding to said inputting means for storing
such prospective player information and such chosen game
information; and Announcing means being capable of responding to
said computer; Said computer being capable of causing said
announcing means to audibly announce the information relating to
the next available game and relating to the next prospective player
who chose such next available game.
42. In the system of claim 41, said computer comprising speech
generating means; said announcing means being capable of responding
to said speech generating means for audibly announcing such
information relating to the next available game and relating to the
next prospective player who chose such next available game.
43. In the system of claim 41, said computer being capable of
causing said announcing means to repeatedly audibly announce up to
a pre-determined number of times such information relating to the
next available game and such information relating to the next
prospective player who chose such next available game.
44. In the system of claim 41, said computer being capable of
causing said announcing means to audibly announce up to a
pre-determined period of time such information relating to the next
available game and such information relating to the next
prospective player who chose such next available game.
45. In the system of claim 41, said computer being capable of
causing said announcing means to repeatedly audibly announce at a
nominal rate, a faster rate or a slower rate up to a pre-determined
period of time such information relating to the next available game
and such information relating to the next prospective player who
chose such next available game.
46. In the system of claim 41, said computer being capable of
causing said announcing means to repeatedly audibly announce at a
nominal rate, a faster rate or a slower rate up to a pre-determined
number of times such information relating to the next available
game and such information relating to the next prospective player
who chose such next available game.
47. In the system of claim 41, said computer being capable of
causing said announcing means to repeatedly audibly announce up to
a pre-determined number of times and up to a pre-determined period
of time such information relating to the next available game and
such information relating to the next prospective player who chose
such next available game.
48. In the system of claim 41, said computer being capable of
causing said announcing means to audibly announce information
relating to the next available game and relating to the next
prospective player who chose such next available game when an
already assigned player terminates play at such next available
game.
49. In the system of claim 41, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined number of announcements.
50. In the system of claim 41, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined number of announcements should such
next prospective player not register for assignment to such next
available game.
51. In the system of claim 41, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
up to a pre-determined number of announcements should such next
prospective player register for assignment to such next available
game.
52. In the system of claim 41, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined period of time.
53. In the system of claim 41, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a predetermined period of time should such next
prospective player not register for assignment to such next
available game.
54. In the system of claim 41, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
up to the end of a pre-determined period of time should such next
prospective player register for assignment to such next available
game.
55. In the system of claim 41, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined number of announcements and at the
end of said pre-determined period of time.
56. In the system of claim 41, said computer being capable of
causing said announcing means to audibly announce a first
information grouping relating to a first next available game and
relating to a first next prospective player who chose such first
next available game and to audibly announce a second information
grouping relating to a second next available game and relating to a
second next prospective player who chose such second next available
game; said first information grouping and said second information
grouping being alternately audibly announced.
57. In the system of claim 41, said computer being capable of
causing said announcing means to audibly announce a first
information grouping relating to a first next available game and
relating to a first next prospective player who chose such first
next available game and to audibly announce a second information
grouping relating to a second next available game and relating to a
second next prospective player who chose such second next available
game; said first information grouping and said second information
grouping being alternately audibly announced up to a pre-determined
number of times.
58. In the system of claim 41, said computer being capable of
causing said announcing means to audibly announce a first
information grouping relating to a first next available game and
relating to a first next prospective player who chose such first
next available game and to audibly announce a second information
grouping relating to a second next available game and relating to a
second next prospective player who chose such second next available
game; said first information grouping and said second information
grouping being alternately audibly announced up to a pre-determined
period of time.
59. In the system of claim 41, said computer being capable of
causing said announcing means to audibly announce a plurality of
information groupings each relating to a respective next available
game and relating to a respective next prospective player who chose
such first next available game; said plurality of information
groupings being alternately audibly announced.
60. In the system of claim 41, said computer being capable of
causing said announcing means to audibly announce a plurality of
information groupings each relating to a respective next available
game and relating to a respective next prospective player who chose
such first next available game; said plurality of information
groupings being alternately audibly announced up to a
pre-determined number of times.
61. In the system of claim 41, said computer being capable of
causing said announcing means to audibly announce a plurality of
information groupings each relating to a respective next available
game and relating to a respective next prospective player who chose
such first next available game; said plurality of information
groupings being alternately audibly announced up to a
pre-determined period of time.
62. In the system of claim 41, said inputting means comprising a
plurality of consoles being distributed in such a manner for
allowing the remote entering of information relating to each
prospective player and relating to a set of at least one game
chosen by each prospective player.
63. In the system of claim 41, said inputting means comprising
scanning means.
64. In the system of claim 41, said inputting means comprising
keyboard entering means.
65. In the system of claim 41, said inputting means comprising
printing means.
66. In the system of claim 41, said inputting means comprising
displaying means.
67. In the system of claim 41, said inputting means comprising a
plurality of consoles being distributed in a game room in such a
manner for allowing the remote entering of information relating to
each prospective player and relating to a set of at least one game
chosen by each prospective player.
68. In the system of claim 41, said inputting means being capable
of allowing the entering of information to the effect that an
already assigned player is terminating play at his assigned
game.
69. In the system of claim 41, said inputting means being capable
of allowing the entering of information to the effect that such
next prospective player has registered for such next available
game.
70. In the system of claim 41, said inputting means being capable
of allowing the of entering information to the effect that such
next prospective player has registered for such next available
game; and said computer being capable of deleting the information
relating to such next prospective player from the list of
prospective players who chose such next available game.
71. In the system of claim 41, said games being conducted on a
plurality of game tables; each game table including a plurality of
player positions; and said computer being capable of causing said
announcing means to audibly announce information relating to the
next available game, relating to the next prospective player who
chose such next available game, and relating to the particular game
table and to the particular player position at such particular game
table where such next prospective player is being assigned.
72. In the system of claim 41, said games being conducted on a
plurality of game tables; each game table including a common
console and a plurality of player positions; and said computer
being capable of responding to said common console for causing said
announcing means to audibly announce information relating to the
next available game, relating to the next prospective player who
chose such next available game, and relating to the particular game
table and to the particular player position at such particular game
table where such next prospective player is being assigned.
73. In the system of claim 41, said games being conducted on a
plurality of game tables; each game table including a plurality of
player consoles; and said computer being capable of responding to
said plurality of player consoles for causing said announcing means
to audibly announce information relating to the next available
game, relating to the next prospective player who chose such next
available game, and relating to the particular game table and to
the particular player console at such particular game table where
such next prospective player is being assigned.
74. In the system of claim 41, said games being played on a
plurality of game tables; each game table including a common
console and a plurality of player positions; the plurality of
player positions at each game table being physically distributed in
such a manner to accommodate the players who are being assigned to
such game table; the common console at each game table being
capable of allowing the entering of information relating to the
termination of play by an already assigned player at such game
table; and said computer being capable of responding to such
termination information for causing said announcing means to
audibly announce information relating to the next available game,
relating to the next prospective player who chose such next
available game, and relating to the game table and to the player
position at such game table where such already assigned player has
terminated play.
75. In the system of claim 41, said games being played on a
plurality of game tables; each game table including a plurality of
player consoles; the plurality of player consoles at each game
table being physically distributed in such a manner to accommodate
the players who are being assigned to such game table; the
plurality of player consoles at each game table being capable of
allowing the entering of information relating to the termination of
play by an already assigned player at such game table; and said
computer being capable of responding to such termination
information for causing said announcing means to audibly announce
information relating to the next available game, relating to the
next prospective player who chose such next available game, and
relating to the game table and to the player console at such game
table where such already assigned player has terminated play.
76. In the system of claim 41, said games being conducted on a
plurality of game tables; each game table including a common
console and a plurality of player positions; the plurality of
player positions at each game table being physically distributed in
such a manner to accommodate the players who are being assigned to
such game table; the common console at each game table being
capable of allowing the entering of information relating to the
registration of the latest assigned player at its game table and
relating to such assigned player position at such game table; and
said computer being capable of responding to such latest assigned
player registration for causing said announcing means to audibly
announce information relating to the next available game, relating
to the next prospective player who chose such next available game,
and relating to the particular game table and to the particular
player position at such particular game table where such next
prospective player is being assigned.
77. In the system of claim 41, said games being conducted on a
plurality of game tables; each game table including a plurality of
player consoles; the plurality of player consoles at each game
table being physically distributed in such a manner to accommodate
the players who are being assigned to such game table; the
plurality of player consoles at each game table being capable of
allowing the entering of information relating to the registration
of the latest assigned player at its game table and relating to
such assigned player console at such game table; and said computer
being capable of responding to such latest assigned player
registration for causing said announcing means to audibly
announcing information relating to the next available game,
relating to the next prospective player who chose such next
available game, and relating to the particular game table and to
the particular player console at such particular game table where
such next prospective player is being assigned.
78. In the system of claim 41, said system comprising transmitting
means being capable of allowing said computer to wirelessly
transmit signals relating to the next available game and relating
to the next prospective player who chose such next available
game.
79. In the system of claim 41, said inputting means being capable
of allowing each prospective player to choose a set G of more than
one available game in the order of game priority G(1) G(2) . . .
G(n); game G(1) having the most priority and game G(n) having the
least priority.
80. In the system of claim 41, said computer being capable of
causing said announcing means to audibly announce information
relating to the next available game G(next) and relating to the
next prospective player who chose such next available game G(next)
from his chosen set G of games in order of priority G(1) G(2) . . .
G(next) . . . G(n); and said computer retaining the chosen games
G(1) G(2) . . . G(next-1) being of a higher order of priority
relative to such next available game G(next) and deleting the
chosen games G(next+1) . . . G(n) being of a lower order of
priority relative to such next available game G(next) after
assigning such next prospective player to such next available game
G(next) game; G(1) having the most priority and game G(n) having
the least priority.
81. In the system of claim 41, said computer being capable of
causing said announcing means to audibly announce information
relating to the next available game G(next) and relating to the
next prospective player who chose such next available game G(next)
from his set G of chosen games in order of priority G(1) G(2) . . .
G(next) . . . G(n); and said computer deleting all other chosen
games G(1) G(2) . . . G(next-1) G(next+1) . . . G(n) after
assigning such next prospective player to such next available game
G(next); game G(1) having the most priority and game G(n) having
the least priority.
82. A system being capable of assigning a plurality of prospective
players to a plurality of games, said system comprising: A
computer; Inputting means being capable of entering information
relating to each prospective player and relating to a set of at
least one game chosen by each prospective player; Said computer
being capable of responding to said inputting means for storing
such prospective player information and such chosen game
information; and Transmitting means being capable of responding to
said computer; Said computer being capable of causing said
transmitting means to wirelessly transmit the information relating
to the next available game and relating to the next prospective
player who chose such next available game.
83. In the system of claim 82, said computer being capable of
causing said transmitting means to repeatedly wirelessly transmit
up to a pre-determined number of times such information relating to
the next available game and such information relating to the next
prospective player who chose such next available game.
84. In the system of claim 82, said computer being capable of
causing said transmitting means to repeatedly wirelessly transmit
up to a pre-determined number of times at a nominal rate, a faster
rate or a slower rate such information relating to the next
available game and such information relating to the next
prospective player who chose such next available game.
85. In the system of claim 82, said computer being capable of
causing said transmitting means to wirelessly transmit up to a
pre-determined period of time such information relating to the next
available game and such information relating to the next
prospective player who chose such next available game.
86. In the system of claim 82, said computer being capable of
causing said transmitting means to repeatedly wirelessly transmit
up to a pre-determined period of time at a nominal rate, a faster
rate or a slower rate such information relating to the next
available game and such information relating to the next
prospective player who chose such next available game.
87. In the system of claim 82, said computer being capable of
causing said transmitting means to repeatedly wirelessly transmit
up to a pre-determined number of times and up to a pre-determined
period of time such information relating to the next available game
and such information relating to the next prospective player who
chose such next available game.
88. In the system of claim 82, said computer being capable of
causing said transmitting means to wirelessly transmit information
relating to the next available game and relating to the next
prospective player who chose such next available game when an
already assigned player terminates play at such next available
game.
89. In the system of claim 82, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined number of wireless
transmissions.
90. In the system of claim 82, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined number of wireless transmissions
should such next prospective player not register for assignment to
such next available game.
91. In the system of claim 82, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
up to the end of a pre-determined number of wireless transmissions
should such next prospective player register for assignment to such
next available game.
92. In the system of claim 82, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined period of time.
93. In the system of claim 82, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined period of time should such next
prospective player not register for assignment to such next
available game.
94. In the system of claim 82, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
up to a pre-determined period of time should such next prospective
player register for assignment to such next available game.
95. In the system of claim 82, said computer being capable of
deleting the stored information relating to such next prospective
player from the list of players who chose such next available game
at the end of a pre-determined number of wireless transmission and
at the end of a pre-determined period of time.
96. In the system of claim 82, said computer being capable of
causing said transmitting means to wirelessly transmit a first
information grouping relating to a first next available game and
relating to a first next prospective player who chose such first
next available game and to wirelessly transmit a second information
grouping relating to a second next available game and relating to a
second next prospective player who chose such second next available
game; said first information grouping and said second information
grouping being alternately wirelessly transmitted.
97. In the system of claim 82, said computer being capable of
causing said transmitting means to wirelessly transmit a first
information grouping relating to a first next available game and
relating to a first next prospective player who chose such first
next available game and to wirelessly transmit a second information
grouping relating to a second next available game and relating to a
second next prospective player who chose such second next available
game; said first information grouping and said second information
grouping being alternately wirelessly transmitted up to a
pre-determined number of times.
98. In the system of claim 82, said computer being capable of
causing said transmitting means to wirelessly transmit a first
information grouping relating to a first next available game and
relating to a first next prospective player who chose such first
next available game and to wirelessly transmit a second information
grouping relating to a second next available game and relating to a
second next prospective player who chose such second next available
game; said first information grouping and said second information
grouping being alternately wirelessly transmitted up to a
pre-determined period of time.
99. In the system of claim 82, said computer being capable of
causing said transmitting means to wirelessly transmit a plurality
of information groupings each relating to a respective next
available game and relating to a respective next prospective player
who chose such first next available game; said plurality of
information groupings being alternately wirelessly transmitted.
100. In the system of claim 82, said computer being capable of
causing said transmitting means to wirelessly transmit a plurality
of information groupings each relating to a respective next
available game and relating to a respective next prospective player
who chose such first next available game; said plurality of
information groupings being alternately wirelessly transmitted up
to a pre-determined number of times.
101. In the system of claim 82, said computer being capable of
causing said transmitting means to wirelessly transmit a plurality
of information groupings each relating to a respective next
available game and relating to a respective next prospective player
who chose such first next available game; said plurality of
information groupings being alternately wirelessly transmitted up
to a pre-determined period of time.
102. In the system of claim 82, said inputting means comprising a
plurality of consoles being distributed in such a manner for
allowing the remote entering of information relating to each
prospective player and relating to a set of at least one game
chosen by each prospective player.
103. In the system of claim 82, said inputting means comprising
scanning means.
104. In the system of claim 82, said inputting means comprising
keyboard entering means.
105. In the system of claim 82, said inputting means comprising
printing means.
106. In the system of claim 82, said inputting means comprising
displaying means.
107. In the system of claim 82, said inputting means comprising a
plurality of consoles being distributed in a game room in such a
manner for allowing the remote entering of information relating to
each prospective player and relating to a set of at least one game
chosen by each prospective player.
108. In the system of claim 82, said inputting means being capable
of allowing the entering of information to the effect that an
already assigned player is terminating play at his assigned
game.
109. In the system of claim 82, said inputting means being capable
of allowing the entering of information to the effect that such
next prospective player has registered for such next available
game.
110. In the system of claim 82, said inputting means being capable
of allowing the entering information to the effect that such next
prospective player has registered for such next available game; and
said computer being capable of deleting the information relating to
such next prospective player from the list of prospective players
who chose such next available game.
111. In the system of claim 82, said games being conducted on a
plurality of game tables; each game table including a plurality of
player positions; and said computer being capable of causing said
transmitting means to wirelessly transmit information relating to
the next available game, relating to the next prospective player
who chose such next available game, and relating to the particular
game table and to the particular player position at such particular
game table where such next prospective player is being
assigned.
112. In the system of claim 82, said games being conducted on a
plurality of game tables; each game table including a common
console and a plurality of player positions; and said computer
being capable of responding to the common console at each game
table for causing said transmitting means to wirelessly transmit
information relating to the next available game, relating to the
next prospective player who chose such next available game, and
relating to the particular game table and to the particular player
position at such particular game table where such next prospective
player is being assigned.
113. In the system of claim 82, said games being conducted on a
plurality of game tables; each game table including a plurality of
player consoles; and said computer being capable of responding to
said plurality of player consoles for causing said transmitting
means to wirelessly transmit information relating to the next
available game, relating to the next prospective player who chose
such next available game, and relating to the particular game table
and to the particular player console at such particular game table
where such next prospective player is being assigned.
114. In the system of claim 82, said games being played on a
plurality of game tables; each game table including a common
console and a plurality of player positions; the plurality of
player positions at each game table being physically distributed in
such a manner to accommodate the players being assigned to such
game table; the common console at each game table being capable of
allowing the entering of information relating to the termination of
play by an already assigned player at such game table; and said
computer being capable of responding to such termination
information for causing said transmitting means to wirelessly
transmit information relating to the next available game, relating
to the next prospective player who chose such next available game,
and relating to the game table and to the player position at such
game table where such already assigned player terminated play.
115. In the system of claim 82, said games being played on a
plurality of game tables; each game table including a plurality of
player consoles; the plurality of player consoles at each game
table being physically distributed in such a manner to accommodate
the players being assigned to such game table; the plurality of
player consoles at each game table being capable of allowing the
entering of information relating to the termination of play by an
already assigned player at such game table; and said computer being
capable of responding to such termination information for causing
said transmitting means to wirelessly transmit information relating
to the next available game, relating to the next prospective player
who chose such next available game, and relating to the game table
and to the player console at such game table where such already
assigned player terminated play.
116. In the system of claim 82, said games being conducted on a
plurality of game tables; each game table including a common
console and a plurality of player positions; the plurality of
player positions at each game table being physically distributed in
such a manner to accommodate the players being assigned to such
game table; the common console at each game table being capable of
allowing the entering of information relating to the registration
of the latest assigned player at its game table and relating to
such assigned player position at such game table; and said computer
being capable of responding to such latest assigned player
registration for causing said transmitting means to wirelessly
transmit information relating to the next available game, relating
to the next prospective player who chose such next available game,
and relating to the particular game table and to the particular
player position at such particular game table where such next
prospective player is being assigned.
117. In the system of claim 82, said games being conducted on a
plurality of game tables; each game table including a plurality of
player consoles; the plurality of player consoles at each game
table being physically distributed in such a manner to accommodate
the players being assigned to such game table; the plurality of
player console at each game table being capable of allowing the
entering of information relating to the registration of the latest
assigned player at its game table and relating to such assigned
player console at such game table; and said computer being capable
of responding to such latest assigned player registration for
causing said transmitting means to wirelessly transmit information
relating to the next available game, relating to the next
prospective player who chose such next available game, and relating
to the particular game table and to the particular player console
at such particular game table where such next prospective player is
being assigned.
118. In the system of claim 82, said inputting means being capable
of allowing each prospective player to choose a set G of more than
one available game in the order of game priority G(1) G(2) . . .
G(n); game G(1) having the most priority and game G(n) having the
least priority.
119. In the system of claim 82, said computer being capable of
causing said transmitting means to wirelessly transmit information
relating to the next available game G(next) and relating to the
next prospective player who chose such next available game G(next)
from his set G of chosen games in order of priority G(1) G(2) . . .
G(next) . . . G(n); and said computer retaining the chosen games
G(1) G(2) . . . G(next-1) being of a higher order of priority
relative to such next available game G(next) and deleting the
chosen games G(next+1) . . . G(n) being of a lower order of
priority relative to such next available game G(next) after
assigning such next prospective player to such next available game
G(next); game G(1) having the most priority and game G(n) having
the least priority.
120. In the system of claim 82, said computer being capable of
causing said transmitting means to wirelessly transmit information
relating to the next available game G(next) and relating to the
next prospective player who chose such next available game G(next)
from his set G of chosen games in order of priority G(1) G(2) . . .
G(next) . . . G(n); and said computer deleting all other chosen
games G(1) G(2) . . . G(next-1) G(next+1) . . . G(n) after
assigning such next prospective player to such next available game
G(next); game G(1) having the most priority and game G(n) having
the least priority.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] This invention generally relates to a system for assigning
players to multiple games and may be utilized for assigning players
to poker games being played on multiple poker tables.
[0003] 2. Description of the Prior Art
[0004] Poker has experienced an upsurge in popularity over the past
several years. This upsurge in poker popularity has occurred mostly
in legalized casinos in Nevada, California, Atlantic City,
Mississippi, Europe and elsewhere. The poker game with the biggest
upsurge in popularity has been no-limit Texas Hold-Em (hereinafter
no-limit Holdem).
[0005] Poker is a game of skill, luck and psychology. Poker is best
played and is most exciting when played by multiple live players
against each other at the same poker table.
[0006] An example of a queuing system is available from QueueOS,
LLC..TM.. A typical queuing system establishes an electronic
waiting list. In use, a new player, either acting at an electronic
kiosk or through a human host, places their name on the electronic
waiting list. Once their name is on the electronic waiting list,
another casino employee visually monitors the seats at the poker
tables. Once a vacancy is found, the human host is notified of the
vacancy, and the human host assigns the next new player listed on
the electronic waiting list to the vacancy. Once the next new
player is assigned to the vacancy, the next new player is alerted
of the vacancy and offered the vacant seat
[0007] Unfortunately, the host or other casino employees must
continuously monitor the seats in order to ensure that a recently
vacated seat will be detected in a short period of time. Otherwise,
vacant seats may go unnoticed for several minutes or even hours,
thus reducing the total gaming that occurs at those seats. As a
result, there is a need in the art for a system that is capable of
automatically detecting and assigning the vacant seat to a new
player immediately upon the seat becoming vacant
[0008] Crawford et al patent application Ser. No. 052,131, filed on
Feb. 7, 2005 and published on Mar. 16, 2006 is entitled "Queuing
System And Method For Electronic Card Table System". Such
application discloses a queuing system and method for filling
vacancies at electronic card tables in a card room by establishing
electronic waiting lists. Such queuing system comprises a plurality
of electronic player interaction areas (EPIA's), a queue interface,
and a server computer networked to the EPIA's and the queue
interface. In use, new players are placed on one or more of the
electronic waiting lists, while the EPIA's are monitored for
vacancies. Upon detecting a vacant EPIA, the server computer
automatically assigns the next new player on the corresponding
waiting list to the vacant EPIA The above two prior art systems do
not disclose the following features of the present invention:
repeated visual displays; audible announcements; repeated audible
announcements; wireless transmissions; repeated wireless
transmissions; player prioritized game choices; repeated visual
displays of multiple game/player groupings; audible announcements
of multiple game/player groupings; repeated audible announcements
of multiple game/player groupings; wireless transmissions of
multiple game/player groupings; repeated wireless transmissions of
multiple game/player groupings.
SUMMARY OF THE INVENTION
[0009] According to one embodiment of the present invention, a
system for assigning a plurality of prospective players to a
plurality of available games comprises: a computer; inputting means
for entering information relating to each prospective player and
relating to a set of at least one available game chosen by each
prospective player; the computer responding to the inputting means
for storing such information in the order entered; and displaying
means responding to the computer for causing the displaying means
to repeatedly visually display such information; and the computer
causing the displaying means to repeatedly visually display
information relating to the next available game and relating to the
next prospective player who chose such next available game.
[0010] Objects of the present invention are therefor to: Allow the
game room manager to manage the assignment of players to the
various games more efficiently; Allow the table dealer if any to
manage more played hands per unit time; Allow the casino to make
more money per game table per unit time; Allow the game room
manager to remotely monitor the number of players per game table;
Allow the game room manager to better distribute the number of
players per game table; and Allow the players to enter and leave a
game more efficiently.
[0011] Advantages of the present invention are therefor that: It
makes the game dealer if any more efficient; It speeds up the game;
It can be applied to all limits of Texas Holdem, Omaha and other
poker games; It speeds up the process of assigning prospective
players to their chosen games; It clears up the prospective player
list more quickly; It allows the game assignment staffer to save
his voice in not having to repeat multiples of prospective player
names.
BRIEF DESCRIPTION OF THE DRAWINGS
[0012] The above and other objects, advantages and features of the
present invention will be further appreciated from a reading of the
following detailed description in conjunction with the drawing in
which:
[0013] FIGS. 1A through 1D show multiple embodiments of wired
multiple game-table system 10 according to the present
invention.
[0014] FIGS. 2A through 2D show multiple embodiments of wireless
multiple game-table system 10 according to the present
invention.
[0015] FIGS. 3A and 3B show main console 20 and specifically two
configurations of display D22, keyboard K21, printer P23 and
scanner S24.
[0016] FIGS. 4A and 4B show local display 100 and specifically part
of the two configurations of information shown in relation to FIGS.
3A and 3B.
[0017] FIGS. 5A and 5B show remote display 110 and specifically
part of the two configurations of information shown in relation to
FIGS. 3A and 3B.
[0018] FIGS. 6A and 6B show remote console 300 and specifically two
configurations of display D302, keyboard K301, printer P303 and
scanner S304.
[0019] FIGS. 7A and 7B show remote console 400 and specifically two
configurations of display D402, keyboard K401, printer P403 and
scanner S404.
[0020] FIGS. 8A and 8B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24.
[0021] FIGS. 9A and 9B show local display 100 and specifically two
display configurations thereof.
[0022] FIGS. 10A and 10B show remote display 110 and specifically
two display configurations thereof.
[0023] FIGS. 11A and 11B show remote console 300 and specifically:
two configurations of display D302; keyboard 301; printer 303; and
scanner 304.
[0024] FIGS. 12A and 12B show remote console 400 and specifically:
two configurations of display 402; keyboard 401; printer 403; and
scanner 404.
[0025] FIGS. 13A and 13B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24.
[0026] FIGS. 14A and 14B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24.
[0027] FIGS. 15A and 15B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24.
[0028] FIGS. 15C and 15D show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24.
[0029] FIGS. 16A and 16B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24.
[0030] FIGS. 17A and 17B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24.
[0031] FIGS. 18A and 18B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24.
[0032] FIG. 19A shows common or dealer console DC3 of FIGS. 1B, 1D,
2B and 2D; FIG. 19B shows player console PC3 of FIGS. 1C, 1D, 2C
and 2D.
[0033] FIG. 20A shows common or dealer console DC3 of FIGS. 1B, 1D,
2B and 2D; FIG. 20B shows player console PC3 of FIGS. 1C, 1D, 2C
and 2D.
[0034] FIGS. 21A and 21B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24.
[0035] FIGS. 22A and 22B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24.
DETAILED DESCRIPTION OF THE INVENTION
[0036] Traditional Limit Holdem is a poker game played by up to 10
players on an oval-shaped poker table. The traditional poker dealer
sits in the middle of one of the long sides of the poker table. The
betting limits are set by the casino. The most popular Holdem
limits are: $5/$10; $10/$20; $15/$30; $20/$40; $30/$60; and
$50/$100. The first $ amount is the "big blind" amount. In $10/$20
limit Holdem, the big blind is $10. The "little blind" amount is
$5. During the 1st and 2nd betting rounds of a poker hand, the
defined bet is $10 plus up to a possible 3 raises for a total
maximum bet of $40. During the 3rd and 4th betting rounds, the
defined bet is $20 plus up to a possible 3 raises for a total
maximum bet of $80. The four betting rounds of a limit holdem poker
hand are explained in detail in Oliveras U.S. Pat. No. 6,626,757
entitled "Poker Playing System Using Real Cards And Electronic
Chips".
FIG. 1A:
[0037] FIG. 1A shows a first embodiment of wired multiple
game-table system 10 according to the present invention. In this
first embodiment, system 10 may comprise: main console 20; main
computer 30; secondary computer 40; displaying means such as
display 100 which may be a flat panel monitor; displaying means
such as remote display 110 which may be a flat panel monitor;
audible announcing means such as audible announcer 200 which may be
a loudspeaker; audible announcing means such as remote audible
announcer 210 which may be a loudspeaker; remote console 300;
remote console 400. The games are played by the assigned players on
game Tables T1 through T9. Main console 20 may comprise:
information input means such as keyboard K21; displaying means such
as display D22 which may be a flat panel monitor; printing means
such as printer P23; and information input means such as scanner
S24. Main computer 30 may comprise speech generating means such as
speech generator SG32. Remote console 300 may comprise: information
input means such as keyboard K301; displaying means such as display
D302 which may be a flat panel monitor; printing means such as
printer P303; and information input means such as scanner S304.
Remote console 400 may comprise: information input means such as
keyboard K401; displaying means such as display D402 which may be a
flat panel monitor; printing means such as printer P403; and
information input means such as scanner S404. Secondary computer 40
may comprise its own speech generating means SG42 similar to speech
generator SG32 of main computer 30.
[0038] According to the present invention, the term "computer"
includes but is not limited to: a general computer; a general
server; a network computer; a network server, a micro-processor; a
server computer; a device that is capable of: receiving data,
storing data, processing data, and transmitting data; a programmed
device with stored algorithms for receiving data or commands, for
processing data or commands, and for transmitting data or commands;
or any combination of the aforementioned.
[0039] In system 10, keyboards K21, K301 and K401 may comprise
numerical keys, character keys and pre-programmed command keys for
allowing the entering of information into main computer 30.
Displays D22, D302 and D400 may be of the touch-screen type for
allowing the entering of information into main computer 30.
Printers P23, P303 and P403 may be utilized to print out the player
assignment information including the player PSEUDONYM, the assigned
game, the assigned table and the assigned player position. Scanners
S24, S304 and S404 may be of the magnetic strip scanning type.
[0040] Game tables T1 through T3 are designated $5-$10 Holdem
tables; game tables T4 through T6 are designated $10-$20 Holdem
tables; and game tables T7 through T9 are designated $20-$40 Holdem
tables. Each game table T1 through T9 may comprise assignable
player positions PP1 through PP10.
[0041] Wired transmitting means 3020 may allow main computer 30 and
main console 20 to send signals to each other and to receive
signals from each other. Wired transmitting means 3040 may allow
main computer 30 and secondary computer 40 to send signals to each
other and to receive signals from each other. Wired transmitting
means 30100 may allow main computer 30 and display 100 to send
signals to each other and to receive signals from each other. Wired
transmitting means 30110 may allow main computer 30 and remote
display 110 to send signals to each other and to receive signals
from each other. Wired transmitting means 30200 may allow main
computer 30 and audible announcer 200 to send signals to each other
and to receive signals from each other. Wired transmitting means
30210 may allow main computer 30 and remote audible announcer 210
to send signals to each other and to receive signals from each
other. Wired transmitting means 30300 may allow main computer 30
and remote console 300 to send signals to each other and to receive
signals from each other. Wired transmitting means 30400 may allow
main computer 30 and remote console 400 to send signals to each
other and to receive signals from each other.
FIG. 1B:
[0042] FIG. 1B shows a second embodiment of wired multiple
game-table system 10 according to the present invention. System 10
may comprise: main console 20; main computer 30; secondary computer
40; displaying means such as display 100 which may be a flat panel
monitor; displaying means such as remote display 110 which may be a
flat panel monitor; audible announcing means such as audible
announcer 200 which may be a loudspeaker; audible announcing means
such as remote audible announcer 210 which may be a loudspeaker;
remote console 300; remote console 400. The games are played by the
assigned players on game Tables T1 through T9. Main console 20 may
comprise: information input means such as keyboard K21; displaying
means such as display D22 which may be a flat screen monitor;
printing means such as printer P23; and information input means
such as scanner S24. Main computer 30 may comprise speech
generating means such as speech generator SG32. Remote console 300
may comprise: information input means such as keyboard K301;
displaying means such as display D302 which may be flat screen
monitor; printing means such as printer P303; and information input
means such as scanner S304. Remote console 400 may further
comprise: information input means such as keyboard K401; displaying
means such as display D402 which may be a flat screen monitor;
printing means such as printer P403; and information input means
such as scanner S404. Tables T1 through T9 may respectively
comprise common or dealer consoles DC1 through DC9. Secondary
computer 40 may comprise its own speech generating means SG42
similar to speech generator SG32 of main computer 30.
[0043] In system 10, keyboards K21, K301 and K401 may comprise
numerical keys, character keys and pre-programmed command keys for
allowing the entering of information into main computer 30.
Displays D22, D302 and D400 may be of the touch-screen type for
allowing the entering of information into main computer 30.
Printers P23, P303 and P403 may be utilized to print out the player
assignment information including the player PSEUDONYM, the assigned
game, the assigned table and the assigned player position. Scanners
S24, S304 and S404 may be of the magnetic strip scanning type.
[0044] Game tables T1 through T3 are designated $5-$10 Holdem
tables; game tables T4 through T6 are designated $10-$20 Holdem
tables; and game tables T7 through T9 are designated $20-$40 Holdem
tables. Each game table T1 through T9 may comprise assignable
player positions PP1 through PP10.
[0045] Wired transmitting means 3020 may allow main computer 30 and
main console 20 to send signals to each other and to receive
signals from each other. Wired transmitting means 3040 may allow
main computer 30 and secondary computer 40 to send signals to each
other and to receive signals from each other. Wired transmitting
means 30100 may allow main computer 30 and display 100 to send
signals to each other and to receive signals from each other. Wired
transmitting means 30110 may allow main computer 30 and remote
display 110 to send signals to each other and to receive signals
from each other. Wired transmitting means 30200 may allow main
computer 30 and audible announcer 200 to send signals to each other
and to receive signals from each other. Wired transmitting means
30210 may allow main computer 30 and remote audible announcer 210
to send signals to each other and to receive signals from each
other. Wired transmitting means 3030 may allow main computer 30 and
remote console 300 to send signals to each other and to receive
signals from each other. Wired transmitting means 30400 may allow
main computer 30 and remote console 400 to send signals to each
other and to receive signals from each other. Wired transmitting
means 301 may allow main computer 30 and common or dealer console
DC1 to send signals to each other and to receive signals from each
other. Similarly wired transmitting means 302 through 309 may
respectively allow main computer 30 and common or dealer consoles
DC2 through DC9 to send signals to each other and to receive
signals from each other.
FIG. 1C:
[0046] FIG. 1C shows a third embodiment of wired multiple
game-table system 10 according to the present invention. System 10
may comprise: main console 20; main computer 30; secondary computer
40; displaying means such as display 100 which may be a flat panel
monitor; displaying means such as remote display 110 which may be a
flat panel monitor; audible announcing means such as audible
announcer 200 which may be a loudspeaker; audible announcing means
such as remote audible announcer 210 which may be a loudspeaker;
remote console 300; remote console 400. The games are played by the
assigned players on game Tables T1 through T9. Main console 20 may
comprise: information input means such as keyboard K21; displaying
means such as display D22 which may be a flat screen monitor;
printing means such as printer P23; and information input means
such as scanner S24. Main computer 30 may comprise speech
generating means such as speech generator SG32. Remote console 300
may comprise: information input means such as keyboard K301;
displaying means such as display D302 which may be flat screen
monitor; printing means such as printer P303; and information input
means such as scanner S304. Remote console 400 may further
comprise: information input means such as keyboard K401; displaying
means such as display D402 which may be a flat screen monitor;
printing means such as printer P403; and information input means
such as scanner S404. Tables T1 through T9 may each comprise player
consoles PC1 through PC9. Secondary computer 40 may comprise its
own speech generating means SG42 similar to speech generator SG32
of main computer 30.
[0047] In system 10, keyboards K21, K301 and K401 may comprise
numerical keys, character keys and pre-programmed command keys for
allowing the entering of information into main computer 30.
Displays D22, D302 and D400 may be of the touch-screen type for
allowing the entering of information into main computer 30.
Printers P23, P303 and P403 may be utilized to print out the player
assignment information including the player PSEUDONYM, the assigned
game, the assigned table and the assigned player console. Scanners
S24, S304 and S404 may be of the magnetic strip scanning type.
[0048] Game tables T1 through T3 are designated $5-$10 Holdem
tables; game tables T4 through T6 are designated $10-$20 Holdem
tables; and game tables T7 through T9 are designated $20-$40 Holdem
tables. Each game table T1 through T9 may comprise assignable
player consoles PC1 through PC10.
[0049] Wired transmitting means 3020 may allow main computer 30 and
main console 20 to send signals to each other and to receive
signals from each other. Wired transmitting means 3040 may allow
main computer 30 and secondary computer 40 to send signals to each
other and to receive signals from each other. Wired transmitting
means 30100 may allow main computer 30 and display 100 to send
signals to each other and to receive signals from each other. Wired
transmitting means 30110 may allow main computer 30 and remote
display 110 to send signals to each other and to receive signals
from each other. Wired transmitting means 30200 may allow main
computer 30 and audible announcer 200 to send signals to each other
and to receive signals from each other. Wired transmitting means
30210 may allow main computer 30 and remote audible announcer 210
to send signals to each other and to receive signals from each
other. Wired transmitting means 3030 may allow main computer 30 and
remote console 300 to send signals to each other and to receive
signals from each other. Wired transmitting means 30400 may allow
main computer 30 and remote console 400 to send signals to each
other and to receive signals from each other. Wired transmitting
means 301 may allow main computer 30 and player console PC1 at
table T1 to send signals to each other and to receive signals from
each other. Similarly wired transmitting means 302 through 309 may
respectively allow main computer 30 and player consoles PC1 through
PC9 at each Table T2 through T9 to send signals to each other and
to receive signals from each other.
FIG. 1D:
[0050] FIG. 1D shows a fourth embodiment of wired multiple
game-table system 10 according to the present invention. System 10
may comprise: main console 20; main computer 30; secondary computer
40; displaying means such as display 100 which may be a flat panel
monitor; displaying means such as remote display 110 which may be a
flat panel monitor; audible announcing means such as audible
announcer 200 which may be a loudspeaker; audible announcing means
such as remote audible announcer 210 which may be a loudspeaker;
remote console 300; remote console 400. The games are played by the
assigned players on game Tables T1 through T9. Main console 20 may
comprise: information input means such as keyboard K21; displaying
means such as display D22 which may be a flat screen monitor;
printing means such as printer P23; and information input means
such as scanner S24. Main computer 30 may comprise speech
generating means such as speech generator SG32. Remote console 300
may comprise: information input means such as keyboard K301;
displaying means such as display D302 which may be flat screen
monitor; printing means such as printer P303; and information input
means such as scanner S304. Remote console 400 may further
comprise: information input means such as keyboard K401; displaying
means such as display D402 which may be a flat screen monitor;
printing means such as printer P403; and information input means
such as scanner S404. Tables T1 through T9 may respectively
comprise common or dealer consoles DC1 through DC9. Tables T1
through T9 may each comprise player consoles PC1 through PC9.
Secondary computer 40 may comprise its own speech generating means
SG42 similar to speech generator SG32 of main computer 30.
[0051] In system 10, keyboards K21, K301 and K401 may comprise
numerical keys, character keys and pre-programmed command keys for
allowing the entering of information into main computer 30.
Displays D22, D302 and D400 may be of the touch-screen type for
allowing the entering of information into main computer 30.
Printers P23, P303 and P403 may be utilized to print out the player
assignment information including the player PSEUDONYM, the assigned
game, the assigned table and the assigned player console. Scanners
S24, S304 and S404 may be of the magnetic strip scanning type.
[0052] Game tables T1 through T3 are designated $5-$10 Holdem
tables; game tables T4 through T6 are designated $10-$20 Holdem
tables; and game tables T7 through T9 are designated $20-$40 Holdem
tables. Each game table T1 through T9 may comprise assignable
player consoles PC1 through PC10.
[0053] Wired transmitting means 3020 may allow main computer 30 and
main console 20 to send signals to each other and to receive
signals from each other. Wired transmitting means 3040 may allow
main computer 30 and secondary computer 40 to send signals to each
other and to receive signals from each other. Wired transmitting
means 30100 may allow main computer 30 and display 100 to send
signals to each other and to receive signals from each other. Wired
transmitting means 30110 may allow main computer 30 and remote
display 110 to send signals to each other and to receive signals
from each other. Wired transmitting means 30200 may allow main
computer 30 and audible announcer 200 to send signals to each other
and to receive signals from each other. Wired transmitting means
30210 may allow main computer 30 and remote audible announcer 210
to send signals to each other and to receive signals from each
other. Wired transmitting means 3030 may allow main computer 30 and
remote console 300 to send signals to each other and to receive
signals from each other. Wired transmitting means 30400 may allow
main computer 30 and remote console 400 to send signals to each
other and to receive signals from each other. Wired transmitting
means 301 may allow main computer 30 and common or dealer console
DC1 at Table T1 to send signals to each other and to receive
signals from each other. Wired transmitting means 301 may allow
main computer 30 and common or dealer console DC1 at table T1 to
send signals to each other and to receive signals from each other.
Similarly wired transmitting means 302 through 309 may respectively
allow main computer 30 and common or dealer consoles DC2 through
DC9 at tables T2 through T9 to send signals to each other and to
receive signals from each other. Wired transmitting means 302
through 309 may allow main computer 30 and player consoles PC1
through PC9 at Table T1 to send signals to each other and to
receive signals from each other. Similarly wired transmitting means
302 through 309 may respectively allow main computer 30 and player
consoles PC1 through PC9 at each Table T2 through T9 to send
signals to each other and to receive signals from each other.
FIG. 2A:
[0054] FIG. 2A shows a first embodiment of wireless multiple
game-table system 10 according to the present invention. System 10
may comprise: main console 20; main computer 30; secondary computer
40; displaying means such as display 100 which may be a flat panel
monitor; displaying means such as remote display 110 which may be a
flat panel monitor; audible announcing means such as audible
announcer 200 which may be a loudspeaker; audible announcing means
such as remote audible announcer 210 which may be a loudspeaker;
remote console 300; remote console 400. The games are played by the
assigned players on game Tables T1 through T9. Main console 20 may
comprise: information input means such as keyboard K21; displaying
means such as display D22 which may be a flat panel monitor;
printing means such as printer P23; information input means such as
scanner S24; and wireless transceiver WT201. Main computer 30 may
comprise wireless transceiver WT301. Main computer 30 may comprise
speech generating means such as speech generator SG32. Secondary
computer 40 may comprise wireless transceiver WT401. Display 100
may comprise wireless transceiver WT1001. Remote display 110 may
comprise wireless transceiver WT1101. Audible announcer 200 may
comprise wireless transceiver WT2001. Remote audible announcer 210
may comprise wireless transceiver WT2101. Remote console 300 may
comprise: information input means such as keyboard K301; displaying
means such as display D302 which may be a flat panel monitor;
printing means such as printer P303; information input means such
as scanner S304; and wireless transceiver WT3001. Remote console
400 may comprise: information input means such as keyboard K401;
displaying means such as display D402 which may be a flat panel
monitor; printing means such as printer P403; information input
means such as scanner S404; and wireless transceiver 4001.
Secondary computer 40 may comprise its own speech generating means
SG42 similar to speech generator SG32 of main computer 30.
[0055] In system 10, keyboards K21, K301 and K401 may comprise
numerical keys, character keys and pre-programmed command keys for
allowing the entering of information into main computer 30.
Displays D22, D302 and D400 may be of the touch-screen type for
allowing the entering of information into main computer 30.
Printers P23, P303 and P403 may be utilized to print out the player
assignment information including the player PSEUDONYM, the assigned
game, the assigned table and the assigned player position. Scanners
S24, S304 and S404 may be of the magnetic strip scanning type.
[0056] Game tables T1 through T3 are designated $5-$10 Holdem
tables; game tables T4 through T6 are designated $10-$20 Holdem
tables; and game tables T7 through T9 are designated $20-$40 Holdem
tables. Each game table T1 through T9 may comprise assignable
player positions PP1 through PP10.
[0057] Wireless transceiver means WT301 and WT201 may allow main
computer 30 and main console 20 to send signals to each other and
to receive signals from each other. Wireless transceiver means
WT301 and WT401 may allow main computer 30 and secondary computer
40 to send signals to each other and to receive signals from each
other. Wireless transceiver means WT301 and WT1001 may allow main
computer 30 and display 100 to send signals to each other and to
receive signals from each other. Wireless transceiver means WT301
and WT1101 may allow main computer 30 and remote display 110 to
send signals to each other and to receive signals from each other.
Wireless transceiver means WT301 and WT2001 may allow main computer
30 and audible announcer 200 to send signals to each other and to
receive signals from each other. Wireless transceiver means WT301
and WT2101 may allow main computer 30 and remote audible announcer
210 to send signals to each other and to receive signals from each
other. Wireless transceiver means WT301 and WT3001 may allow main
computer 30 and remote console 300 to send signals to each other
and to receive signals from each other. Wireless transceiver means
WT301 and WT4001 may allow main computer 30 and remote console 400
to send signals to each other and to receive signals from each
other.
FIG. 2B:
[0058] FIG. 2b shows a second embodiment of wireless multiple
game-table system 10 according to the present invention. System 10
may comprise: main console 20; main computer 30; secondary computer
40; displaying means such as display 100 which may be a flat panel
monitor; displaying means such as remote display 110 which may be a
flat panel monitor; audible announcing means such as audible
announcer 200 which may be a loudspeaker; audible announcing means
such as remote audible announcer 210 which may be a loudspeaker;
remote console 300; remote console 400. The games are played by the
assigned players on game Tables T1 through T9. Main console 20 may
comprise: information input means such as keyboard K21; displaying
means such as display D22 which may be a flat panel monitor;
printing means such as printer P23; information input means such as
scanner S24; and wireless transceiver WT201. Main computer 30 may
comprise speech generator SG32 and wireless transceiver WT301.
Secondary computer 40 may comprise wireless transceiver WT401.
Display 100 may comprise wireless transceiver WT1001. Remote
display 110 may comprise wireless transceiver WT1101. Audible
announcer 200 may comprise wireless transceiver WT2001. Remote
audible announcer 210 may comprise wireless transceiver WT2101.
Remote console 300 may comprise: information input means such as
keyboard K301; displaying means such as display D302 which may be a
flat panel monitor; printing means such as printer P303;
information input means such as scanner S304; and wireless
transceiver WT3001. Remote console 400 may comprise: information
input means such as keyboard K401; displaying means such as display
D402 which may be a flat panel monitor; printing means such as
printer P403; information input means such as scanner S404; and
wireless transceiver 4001. Common or dealer console DC1 and
wireless transceiver WT1 may be located on table T1. Similarly
common or dealer consoles DC2 through DC9 and wireless transceivers
WT2 through WT9 may respectively be located on tables T1 through
T9. Secondary computer 40 may comprise its own speech generating
means SG42 similar to speech generator SG32 of main computer
30.
[0059] In system 10, keyboards K21, K301 and K401 may comprise
numerical keys, character keys and pre-programmed command keys for
allowing the entering of information into main computer 30.
Displays D22, D302 and D400 may be of the touch-screen type for
allowing the entering of information into main computer 30.
Printers P23, P303 and P403 may be utilized to print out the player
assignment information including the player PSEUDONYM, the assigned
game, the assigned table and the assigned player position. Scanners
S24, S304 and S404 may be of the magnetic strip scanning type.
[0060] Game tables T1 through T3 are designated $5-$10 Holdem
tables; game tables T4 through T6 are designated $10-$20 Holdem
tables; and game tables T7 through T9 are designated $20-$40 Holdem
tables. Each game table T1 through T9 may comprise assignable
player positions PP1 through PP10.
[0061] Wireless transceiver means WT301 and WT201 may allow main
computer 30 and main console 20 to send signals to each other and
to receive signals from each other. Wireless transceiver means
WT301 and WT401 may allow main computer 30 and secondary computer
40 to send signals to each other and to receive signals from each
other. Wireless transceiver means WT301 and WT1001 may allow main
computer 30 and display 100 to send signals to each other and to
receive signals from each other. Wireless transceiver means WT301
and WT1101 may allow main computer 30 and remote display 110 to
send signals to each other and to receive signals from each other.
Wireless transceiver means WT301 and WT2001 may allow main computer
30 and audible announcer 200 to send signals to each other and to
receive signals from each other. Wireless transceiver means WT301
and WT2101 may allow main computer 30 and remote audible announcer
210 to send signals to each other and to receive signals from each
other. Wireless transceiver means WT301 and WT3001 may allow main
computer 30 and remote console 300 to send signals to each other
and to receive signals from each other. Wireless transceiver means
WT301 and WT4001 may allow main computer 30 and remote console 400
to send signals to each other and to receive signals from each
other. Wireless transceiver means WT301 and WT1 (located on table
T1) may allow main computer 30 and common or dealer console DC1
(located on table T1) to send signals to each other and to receive
signals from each other. Similarly wireless transceiver means WT301
and WT2 through WT9 (located on tables T2 through T9) may allow
main computer 30 and common or dealer consoles DC2 through DC9
(located on tables T2 through T9) to respectively send signals to
each other and to receive signals from each other.
FIG. 2C:
[0062] FIG. 2c shows a third embodiment of wireless multiple
game-table system 10 according to the present invention. System 10
may comprise: main console 20; main computer 30; secondary computer
40; displaying means such as display 100 which may be a flat panel
monitor; displaying means such as remote display 110 which may be a
flat panel monitor; audible announcing means such as audible
announcer 200 which may be a loudspeaker; audible announcing means
such as remote audible announcer 210 which may be a loudspeaker;
remote console 300; remote console 400. The games are played by the
assigned players on game Tables T1 through T9. Main console 20 may
comprise: information input means such as keyboard K21; displaying
means such as display D22 which may be a flat panel monitor;
printing means such as printer P23; information input means such as
scanner S24; and wireless transceiver WT201. Main computer 30 may
comprise speech generator SG32 and wireless transceiver WT301.
Secondary computer 40 may comprise wireless transceiver WT401.
Display 100 may comprise wireless transceiver WT1001. Remote
display 110 may comprise wireless transceiver WT1101. Audible
announcer 200 may comprise wireless transceiver WT2001. Remote
audible announcer 210 may comprise wireless transceiver WT2101.
Remote console 300 may comprise: information input means such as
keyboard K301; displaying means such as display D302 which may be a
flat panel monitor; printing means such as printer P303;
information input means such as scanner S304; and wireless
transceiver WT3001. Remote console 400 may comprise: information
input means such as keyboard K401; displaying means such as display
D402 which may be a flat panel monitor; printing means such as
printer P403; information input means such as scanner S404; and
wireless transceiver 4001. Player consoles PC1 through PC9 and
wireless transceiver WT1 may be located on table T1. Similarly
player consoles PC1 through PC9 and wireless transceivers WT2
through WT9 may respectively be located on tables T2 through T9.
Secondary computer 40 may comprise its own speech generating means
SG42 similar to speech generator SG32 of main computer 30.
[0063] In system 10, keyboards K21, K301 and K401 may comprise
numerical keys, character keys and pre-programmed command keys for
allowing the entering of information into main computer 30.
Displays D22, D302 and D400 may be of the touch-screen type for
allowing the entering of information into main computer 30.
Printers P23, P303 and P403 may be utilized to print out the player
assignment information including the player PSEUDONYM, the assigned
game, the assigned table and the assigned player console. Scanners
S24, S304 and S404 may be of the magnetic strip scanning type.
[0064] Game tables T1 through T3 are designated $5-$10 Holdem
tables; game tables T4 through T6 are designated $10-$20 Holdem
tables; and game tables T7 through T9 are designated $20-$40 Holdem
tables. Each game table T1 through T9 may comprise assignable
player consoles PC1 through PC10.
[0065] Wireless transceiver means WT301 and WT201 may allow main
computer 30 and main console 20 to send signals to each other and
to receive signals from each other. Wireless transceiver means
WT301 and WT401 may allow main computer 30 and secondary computer
40 to send signals to each other and to receive signals from each
other. Wireless transceiver means WT301 and WT1001 may allow main
computer 30 and display 100 to send signals to each other and to
receive signals from each other. Wireless transceiver means WT301
and WT1101 may allow main computer 30 and remote display 110 to
send signals to each other and to receive signals from each other.
Wireless transceiver means WT301 and WT2001 may allow main computer
30 and audible announcer 200 to send signals to each other and to
receive signals from each other. Wireless transceiver means WT301
and WT2101 may allow main computer 30 and remote audible announcer
210 to send signals to each other and to receive signals from each
other. Wireless transceiver means WT301 and WT3001 may allow main
computer 30 and remote console 300 to send signals to each other
and to receive signals from each other. Wireless transceiver means
WT301 and WT4001 may allow main computer 30 and remote console 400
to send signals to each other and to receive signals from each
other. Wireless transceiver means WT301 and WT1 (located on table
T1) may allow main computer 30 and player consoles PC1 through PC9
(located on table T1) to send signals to each other and to receive
signals from each other. Similarly wireless transceiver means WT301
and WT2 through WT9 (located on tables T2 through T9) may allow
main computer 30 and player consoles PC1 through PC9 (located on
each table T2 through T9) to respectively send signals to each
other and to receive signals from each other.
FIG. 2D:
[0066] FIG. 2D shows a fourth embodiment of wireless multiple
game-table system 10 according to the present invention. System 10
may comprise: main console 20; main computer 30; secondary computer
40; displaying means such as display 100 which may be a flat panel
monitor; displaying means such as remote display 110 which may be a
flat panel monitor; audible announcing means such as audible
announcer 200 which may be a loudspeaker; audible announcing means
such as remote audible announcer 210 which may be a loudspeaker;
remote console 300; remote console 400. The games are played by the
assigned players on game Tables T1 through T9. Main console 20 may
comprise: information input means such as keyboard K21; displaying
means such as display D22 which may be a flat panel monitor;
printing means such as printer P23; information input means such as
scanner S24; and wireless transceiver WT201. Main computer 30 may
comprise speech generator SG32 and wireless transceiver WT301.
Secondary computer 40 may comprise wireless transceiver WT401.
Display 100 may comprise wireless transceiver WT1001. Remote
display 110 may comprise wireless transceiver WT1101. Audible
announcer 200 may comprise wireless transceiver WT2001. Remote
audible announcer 210 may comprise wireless transceiver WT2101.
Remote console 300 may comprise: information input means such as
keyboard K301; displaying means such as display D302 which may be a
flat panel monitor; printing means such as printer P303;
information input means such as scanner S304; and wireless
transceiver WT3001. Remote console 400 may comprise: information
input means such as keyboard K401; displaying means such as display
D402 which may be a flat panel monitor; printing means such as
printer P403; information input means such as scanner S404; and
wireless transceiver 4001. Common or dealer console DC1 and
wireless transceiver WT1 may be located on table T1. Similarly
common or dealer consoles DC2 through DC9 and wireless transceivers
WT2 through WT9 may respectively be located on tables T1 through
T9. Player consoles PC1 through PC9 and wireless transceiver WT1
may be located on table T1. Similarly player consoles PC1 through
PC9 and wireless transceivers WT2 through WT9 may respectively be
located on tables T2 through T9. Secondary computer 40 may comprise
its own speech generating means SG42 similar to speech generator
SG32 of main computer 30.
[0067] In system 10, keyboards K21, K301 and K401 may comprise
numerical keys, character keys and pre-programmed command keys for
allowing the entering of information into main computer 30.
Displays D22, D302 and D400 may be of the touch-screen type for
allowing the entering of information into main computer 30.
Printers P23, P303 and P403 may be utilized to print out the player
assignment information including the player PSEUDONYM, the assigned
game, the assigned table and the assigned player console. Scanners
S24, S304 and S404 may be of the magnetic strip scanning type.
[0068] Game tables T1 through T3 are designated $5-$10 Holdem
tables; game tables T4 through T6 are designated $10-$20 Holdem
tables; and game tables T7 through T9 are designated $20-$40 Holdem
tables. Each game table T1 through T9 may comprise assignable
player consoles PC1 through PC10.
[0069] Wireless transceiver means WT301 and WT201 may allow main
computer 30 and main console 20 to send signals to each other and
to receive signals from each other. Wireless transceiver means
WT301 and WT401 may allow main computer 30 and secondary computer
40 to send signals to each other and to receive signals from each
other. Wireless transceiver means WT301 and WT1001 may allow main
computer 30 and display 100 to send signals to each other and to
receive signals from each other. Wireless transceiver means WT301
and WT1101 may allow main computer 30 and remote display 110 to
send signals to each other and to receive signals from each other.
Wireless transceiver means WT301 and WT2001 may allow main computer
30 and audible announcer 200 to send signals to each other and to
receive signals from each other. Wireless transceiver means WT301
and WT2101 may allow main computer 30 and remote audible announcer
210 to send signals to each other and to receive signals from each
other. Wireless transceiver means WT301 and WT3001 may allow main
computer 30 and remote console 300 to send signals to each other
and to receive signals from each other. Wireless transceiver means
WT301 and WT4001 may allow main computer 30 and remote console 400
to send signals to each other and to receive signals from each
other. Wireless transceiver means WT301 and WT1 (located on table
T1) may allow main computer 30 and common or dealer console DC1
(located on table T1) to send signals to each other and to receive
signals from each other. Similarly wireless transceiver means WT301
and WT2 through WT9 (located on tables T2 through T9) may allow
main computer 30 and common or dealer consoles DC2 through DC9
(located on tables T2 through T9) to respectively send signals to
each other and to receive signals from each other. Wireless
transceiver means WT301 and WT1 (located on table T1) may allow
main computer 30 and player consoles PC1 through PC9 (located on
table T1) to send signals to each other and to receive signals from
each other. Similarly wireless transceiver means WT301 and WT2
through WT9 (located on tables T2 through T9) may allow main
computer 30 and player consoles PC1 through PC9 (located on each
table T2 through T9) to respectively send signals to each other and
to receive signals from each other.
FIGS. 3A and 3B
[0070] FIGS. 3A and 3B show main console 20 and specifically two
configurations of display D22, keyboard K21, printer P23 and
scanner S24. FIG. 3A specifically shows each player's "TIME IN",
each player's "NUMBER", each player's "PSEUDONYM" and each player's
chosen "GAME" as a function of "TIME IN". The game room may require
that each chosen pseudonym may comprise only three letters for
simplicity. In the first entry or record, computer 30 causes
display D22 to display the stored time "8:00 PM" when player
numbered "12345" and pseudo-named "BRO" chose "GAME" 5-10 Holdem.
In this example the other available games are 10-20 Holdem and
20-40 Holdem. Each player number such as "12345" is pre-assigned by
the casino. Such aforementioned information may be entered by the
main console operator using keyboard K21 manually and/or by using
scanner S24 for scanning the player's casino issued magnetic card.
The display of player "NUMBER" "12345" on display D22 may be
omitted for security reasons. Similar information may be entered
via keyboard K21 and/or scanner S24 for the other players. Players
who are waiting to be assigned by computer 30 to their chosen games
are known as prospective players. FIG. 3B specifically shows "TIME
IN", "NUMBER", "PSEUDONYM", and "GAME" relating to each player as a
function of the chosen "GAME". The information displayed by display
D22 is the composite of information for all prospective players as
entered at main console 20 as described herein and as entered at
remote consoles 300 and 400 as to be described hereinafter.
FIGS. 4A and 4B:
[0071] FIGS. 4A and 4B show local display 100 and more specifically
part of the two configurations of information shown in relation to
FIGS. 3A and 3B. FIG. 4A specifically shows each player's
"PSEUDONYM" and each player's chosen "GAME" as a function of "TIME
IN" (not shown). FIG. 4B specifically shows "PSEUDONYM" and "GAME"
relating to each player as a function of "GAME" chosen. The term
"local" in relation to display 100 means that display 100 would
advantageously be placed immediately above or in close proximity to
main console 30 so that the prospective players may confirm the
entered and stored information.
FIGS. 5A and 5B:
[0072] FIGS. 5A and 5B show remote display 110 and more
specifically part of the two configurations of information shown in
relation to FIGS. 3A and 3B. FIG. 5A specifically shows each
player's "PSEUDONYM" and each player's chosen "GAME" as a function
of "TIME IN" (not shown). FIG. 5B specifically shows "PSEUDONYM"
and "GAME" relating to each player as a function of "GAME" chosen.
The term "distal" in relation to display 110 means that display 110
would advantageously be placed at the other end of or on a wall
near the other end of the game room so that the prospective players
may confirm the entered and stored information and may follow the
standing of their chosen games relative to the chosen games of the
other prospective players.
FIGS. 6A and 6B
[0073] FIGS. 6A and 6B show remote console 300 and specifically two
configurations of display D302, keyboard K301, printer P303 and
scanner S304. FIG. 6A specifically shows each player's "PSEUDONYM"
and each player's chosen "GAME" as a function of "TIME IN" (not
shown). In the first entry or record, computer 30 causes display
D302 to display the stored time "8:00 PM" when player numbered
"12345" and pseudo-named "BRO" chose "GAME" 5-10 Holdem. In this
example the other available games are 10-20 Holdem and 20-40
Holdem. Each player number such as "12345" is pre-assigned by the
casino. Such aforementioned information may be entered by a casino
staffer or the player (if allowed by the casino) by using keyboard
K301 manually and/or by using scanner S304 for scanning the
player's casino issued magnetic card. The display of player
"NUMBER" "12345" on display D302 may be omitted for security
reasons. Similar information may be entered at remote console 300
via keyboard K301 and/or scanner S304 for the other players.
Players who are waiting to be assigned by computer 30 to their
chosen games are known as prospective players. FIG. 6B specifically
shows "PSEUDONYM" and "GAME" relating to each player as a function
of the chosen "GAME". The information displayed by display D302 is
the composite of information for all prospective players entered at
main console 20, remote console 300 and remote console 400 as was
described above, as was described herein and as will be described
hereinafter.
FIGS. 7A and 7B
[0074] FIGS. 7A and 7B show remote console 400 and specifically two
configurations of display D402, keyboard K401, printer P403 and
scanner S404. FIG. 7A specifically shows each player's "PSEUDONYM"
and each player's chosen "GAME" as a function of "TIME IN". In the
first entry or record, computer 30 causes display D402 to display
the stored time "8:00 PM" when player numbered "12345" and
pseudo-named "BRO" chose "GAME" 5-10 Holdem. In this example the
other available games are 10-20 Holdem and 20-40 Holdem. Each
player number such as "123451" is pre-assigned by the casino. Such
aforementioned information may be entered by a casino staffer or
the player (if allowed by the casino) by using keyboard K401
manually and/or by using scanner S404 for scanning the player's
casino issued magnetic card. Similar information may be entered at
remote console 400 via keyboard K401 and/or scanner S404 for the
other players. Players who are waiting to be assigned by computer
30 to their chosen games are known as prospective players. FIG. 7B
specifically shows "PSEUDONYM" and "GAME" relating to each player
as a function of the chosen "GAME". The information displayed by
display D402 is the composite of information for all prospective
players entered at main console 20 and remote console 300 as was
described above and at remote console 400 as described herein.
FIGS. 8A and 8B
[0075] FIGS. 8A and 8B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24. FIG. 8A specifically shows "TIME NOW" being 8:30 PM,
"TIME IN" being 8:00 PM for such next prospective player, the next
prospective player "NUMBER" being 12345, the next prospective
player "PSEUDONYM" being BRO, the next available chosen "GAME" for
such next prospective player being 5-10 HOLDEM, the next available
"TABLE" having such chosen game being table 3, and the next
available "PLAYER POSITION" or seat at such next available table
being player position 3. This display configuration may apply to
each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown
on display D22 is projected a pre-determined number of times and/or
is projected over a pre-determined period of time under the control
of computer 30 as will be explained hereinafter. FIG. 8B
specifically shows "TIME NOW" being 8:30 PM, "TIME IN" being 8:00
PM for such next prospective player, the next prospective player
"NUMBER" being 12345, the next prospective player "PSEUDONYM" being
BRO, the next available chosen "GAME" for such next prospective
player being 5-10 HOLDEM, the next available "TABLE" having such
chosen game being table 3, and the next available "PLAYER CONSOLE"
or seat at such next available table being player console 3. This
display configuration may apply to each system 10 of FIGS. 1C, 1D,
2C and 2D. Such information shown on display D22 is projected a
pre-determined number of times and/or is projected over a
pre-determined period of time under the control of computer 30 as
will be explained hereinafter.
FIGS. 9A and 9B
[0076] FIGS. 9A and 9B show local display 100 and specifically two
display configurations thereof. FIG. 9A specifically shows the next
prospective player "PSEUDONYM" being BRO, the next available chosen
"GAME" for such next prospective player being 5-10 HOLDEM, the next
available "TABLE" having such chosen game being table 3, and the
next available "PLAYER POSITION" or seat at such next available
table being player position 3. This display configuration may apply
to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information
shown on display 100 is projected a pre-determined number of times
and/or is projected over a pre-determined period of time under the
control of computer 30 as will be explained hereinafter. FIG. 9B
specifically shows the next prospective player "PSEUDONYM" being
BRO, the next available chosen "GAME" for such next prospective
player being 5-10 HOLDEM, the next available "TABLE" having such
chosen game being table 3, and the next available "PLAYER CONSOLE"
or seat at such next available table being player console 3. This
display configuration may apply to each system 10 of FIGS. 1C, 1D,
2C and 2D. Such information shown on display 100 is projected a
pre-determined number of times and/or is projected over a
pre-determined period of time under the control of computer 30 as
will be explained hereinafter.
FIGS. 10A and 10B
[0077] FIGS. 10A and 10B show remote display 110 and specifically
two display configurations thereof. FIG. 10A specifically shows the
next prospective player "PSEUDONYM" being BRO, the next available
chosen "GAME" for such next prospective player being 5-10 HOLDEM,
the next available "TABLE" having such chosen game being table 3,
and the next available "PLAYER POSITION" or seat at such next
available table being player position 3. This display configuration
may apply to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such
information shown on display 110 is projected a pre-determined
number of times and/or is projected over a pre-determined period of
time under the control of computer 30 as will be explained
hereinafter. FIG. 10B specifically shows the next prospective
player "PSEUDONYM" being BRO, the next available chosen "GAME" for
such next prospective player being 5-10 HOLDEM, the next available
"TABLE" having such chosen game being table 3, and the next
available "PLAYER CONSOLE" or seat at such next available table
being player console 3. This display configuration may apply to
each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown
on display 110 is projected a pre-determined number of times and/or
is projected over a pre-determined period of time under the control
of computer 30 as will be explained hereinafter.
FIGS. 11A and 11B
[0078] FIGS. 11A and 11B show remote console 300 and specifically:
two configurations of display D302; keyboard 301; printer 303; and
scanner 304. FIG. 11A specifically shows the next prospective
player "PSEUDONYM" being BRO, the next available chosen "GAME" for
such next prospective player being 5-10 HOLDEM, the next available
"TABLE" having such chosen game being table 3, and the next
available "PLAYER POSITION" or seat at such next available table
being player position 3. This display configuration may apply to
each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown
on display D302 is projected a pre-determined number of times
and/or is projected over a pre-determined period of time under the
control of computer 30 as will be explained hereinafter. FIG. 11B
specifically shows the next prospective player "PSEUDONYM" being
BRO, the next available chosen "GAME" for such next prospective
player being 5-10 HOLDEM, the next available "TABLE" having such
chosen game being table 3, and the next available "PLAYER CONSOLE"
or seat at such next available table being player console 3. This
display configuration may apply to each system 10 of FIGS. 1C, 1D,
2C and 2D. Such information shown on display D302 is projected a
pre-determined number of times and/or is projected over a
pre-determined period of time under the control of computer 30 as
will be explained hereinafter.
FIGS. 12A and 12B
[0079] FIGS. 12A and 12B show remote console 400 and specifically:
two configurations of display 402; keyboard 401; printer 403; and
scanner 404. FIG. 12A specifically shows the next prospective
player "PSEUDONYM" being BRO, the next available chosen "GAME" for
such next prospective player being 5-10 HOLDEM, the next available
"TABLE" having such chosen game being table 3, and the next
available "PLAYER POSITION" or seat at such next available table
being player position 3. This display configuration may apply to
each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information shown
on display 402 is projected a pre-determined number of times and/or
is projected over a pre-determined period of time under the control
of computer 30 as will be explained hereinafter. FIG. 12B
specifically shows the next prospective player "PSEUDONYM" being
BRO, the next available chosen "GAME" for such next prospective
player being 5-10 HOLDEM, the next available "TABLE" having such
chosen game being table 3, and the next available "PLAYER CONSOLE"
or seat at such next available table being player console 3. This
display configuration may apply to each system 10 of FIGS. 1C, 1D,
2C and 2D. Such information shown on display 402 is projected a
pre-determined number of times and/or is projected over a
pre-determined period of time under the control of computer 30 as
will be explained hereinafter.
FIGS. 13A and 13B
[0080] FIGS. 13A and 13B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24. FIG. 13A specifically shows "TIME NOW" being 8:30 PM,
"TIME IN" being 8:00 PM for next prospective player BRO, the next
prospective player "NUMBER" being 12345 for next prospective player
BRO, the next prospective player "PSEUDONYM" being BRO, the next
available chosen "GAME" for such next prospective player BRO being
5-10 HOLDEM, the next available "TABLE" having such chosen game
being table 3 for such next prospective player BRO, and the next
available "PLAYER POSITION" or seat at such next available table
being player position 3 next prospective player BRO. FIG. 13A also
specifically shows "TIME NOW" being 8:30 PM, "TIME IN" being 8:01
PM for next prospective player RMO, the next prospective player
"NUMBER" being 23456 for next prospective player RMO, the next
prospective player "PSEUDONYM" being RMO, the next available chosen
"GAME" for such next prospective player RMO being 10-20 HOLDEM, the
next available "TABLE" having such chosen game being table 4 for
such next prospective player RMO, and the next available "PLAYER
POSITION" or seat at such next available table being player
position 4 for next prospective player RMO. This display
configuration may apply to each system 10 of FIGS. 1A, 1B, 2A and
2B. Such information shown on display D22 is projected a
pre-determined number of times and/or is projected over a
pre-determined period of time under the control of computer 30 as
will be explained hereinafter. FIG. 13B specifically shows "TIME
NOW" being 8:30 PM, "TIME IN" being 8:00 PM for such next
prospective player BRO, the next prospective player "NUMBER" being
12345 for next prospective player BRO, the next prospective player
"PSEUDONYM" being BRO, the next available chosen "GAME" for such
next prospective player BRO being 5-10 HOLDEM, the next available
"TABLE" having such chosen game being table 3, and the next
available "PLAYER CONSOLE" or seat at such next available table
being player console 3 for such next prospective player BRO. FIG.
13B also specifically shows "TIME NOW" being 8:30 PM, "TIME IN"
being 8:01 PM for such next prospective player BRO, the next
prospective player "NUMBER" being 23456 for next prospective player
RMO, the next prospective player "PSEUDONYM" being RMO, the next
available chosen "GAME" for such next prospective player RMO being
10-20 HOLDEM, the next available "TABLE" having such chosen game
being table 3, and the next available "PLAYER CONSOLE" or seat at
such next available table being player console 3 for such next
prospective player RMO. This display configuration may apply to
each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown
on display D22 is projected a pre-determined number of times and/or
is projected over a pre-determined period of time under the control
of computer 30 as will be explained hereinafter. A similar
explanation applies to local display 100, remote display 110,
remote display D302 and remote display D402.
FIGS. 14A and 14B
[0081] FIGS. 14A and 14B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24. FIG. 13A specifically shows "TIME NOW" being 8:30 PM,
"TIME IN" being 8:00 PM for next prospective player BRO, the next
prospective player "NUMBER" being 12345 for next prospective player
BRO, the next prospective player "PSEUDONYM" being BRO, the next
available chosen "GAME" for such next prospective player BRO being
5-10 HOLDEM, the next available "TABLE" having such chosen game
being table 3 for such next prospective player BRO, and the next
available "PLAYER POSITION" or seat at such next available table
being player position 3 for such next prospective player BRO. FIG.
13A also specifically shows "TIME NOW" being 8:30 PM, "TIME IN"
being 8:01 PM for next prospective player RMO, the next prospective
player "NUMBER" being 23456 for next prospective player RMO, the
next prospective player "PSEUDONYM" being RMO, the next available
chosen "GAME" for such next prospective player RMO being 10-20
HOLDEM, the next available "TABLE" having such chosen game being
table 4 for such next prospective player RMO, and the next
available "PLAYER POSITION" or seat at such next available table
being player position 4 for next prospective player RMO. FIG. 13A
further specifically shows "TIME NOW" being 8:30 PM, "TIME IN"
being 8:02 PM for next prospective player NAN, the next prospective
player "NUMBER" being 34567 for next prospective player NAN, the
next prospective player "PSEUDONYM" being NAN, the next available
chosen "GAME" for such next prospective player NAN being 20-40
HOLDEM, the next available "TABLE" having such chosen game being
table 7 for such next prospective player NAN, and the next
available "PLAYER POSITION" or seat at such next available table
being player position 7 for next prospective player NAN. This
display configuration may apply to each system 10 of FIGS. 1A, 1B,
2A and 2B. Such information shown on display D22 is projected a
pre-determined number of times and/or is projected over a
pre-determined period of time under the control of computer 30 as
will be explained hereinafter. FIG. 13b specifically shows "TIME
NOW" being 8:30 PM, "TIME IN" being 8:00 PM for next prospective
player BRO, the next prospective player "NUMBER" being 12345 for
next prospective player BRO, the next prospective player
"PSEUDONYM" being BRO, the next available chosen "GAME" for such
next prospective player BRO being 5-10 HOLDEM, the next available
"TABLE" having such chosen game being table 3 for such next
prospective player BRO, and the next available "PLAYER CONSOLE" or
seat at such next available table being player console 3 for such
next prospective player BRO. FIG. 13A also specifically shows "TIME
NOW" being 8:30 PM, "TIME IN" being 8:01 PM for next prospective
player RMO, the next prospective player "NUMBER" being 23456 for
next prospective player RMO, the next prospective player
"PSEUDONYM" being RMO, the next available chosen "GAME" for such
next prospective player RMO being 10-20 HOLDEM, the next available
"TABLE" having such chosen game being table 4 for such next
prospective player RMO, and the next available "PLAYER CONSOLE" or
seat at such next available table being player position 4 for next
prospective player RMO. FIG. 13A further specifically shows "TIME
NOW" being 8:30 PM, "TIME IN" being 8:02 PM for next prospective
player NAN, the next prospective player "NUMBER" being 34567 for
next prospective player NAN, the next prospective player
"PSEUDONYM" being NAN, the next available chosen "GAME" for such
next prospective player NAN being 20-40 HOLDEM, the next available
"TABLE" having such chosen game being table 7 for such next
prospective player NAN, and the next available "PLAYER CONSOLE" or
seat at such next available table being player console 7 for next
prospective player NAN. This display configuration may apply to
each system 10 of FIGS. 1C, 1D, 2C and 2D. Such information shown
on display D22 is projected a pre-determined number of times and/or
is projected over a pre-determined period of time under the control
of computer 30 as will be explained hereinafter. A similar
explanation applies to local display 100, remote display 110,
remote display D302 and remote display D402.
FIGS. 15A and 15B
[0082] FIGS. 15A and 15B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24. FIG. 15A specifically shows each player's "TIME IN",
each player's "NUMBER", each player's "PSEUDONYM" and each player's
chosen "GAME" or games as a function of "TIME IN".
[0083] The following explanation applies to a first option that can
be given to a prospective player. In the first entry or record,
computer 30 causes display D22 to display the stored time "8:00 PM"
when player numbered "12345" and pseudo-named "BRO(3rd)" chose
"GAME" 5-10 Holdem as her 3.sup.rd choice in order of priority. In
the second entry or record, computer 30 causes display D22 to
display the stored time "8:01 PM" when player numbered "12345" and
pseudo-named "BRO(1st)" chose "GAME" 10-20 Holdem as her 1st choice
in order of priority. In the third entry or record, computer 30
causes display D22 to display the stored time "8:02 PM" when player
numbered "12345" and pseudo-named "BRO(2.sup.nd)" chose "GAME"
20-40 Holdem as her 2nd choice in order of priority. This means
that computer 30 has allowed prospective player BRO to chose all
three available games being 5-10 Holdem, 10-20 Holdem, and 20-40
Holdem in her chosen order of priority being respectively 3.sup.rd,
1.sup.st and 2.sup.nd. This means that computer 30 may assign
player BRO to her chosen games in the following orders as the games
become available: [0084] To the 10-20 Holdem game (her 1.sup.st
choice) if that is the 1.sup.st game that becomes available; [0085]
To the 20-40 Holdem game (her 2nd choice) and then to the 10-20
Holdem game (her 1.sup.st choice) if that is the order in which
such games become available; [0086] To the 5-10 Holdem game (her
3rd choice) and then to the 10-20 Holdem game (her 1.sup.st choice)
if that is the order in which such games become available; [0087]
To the 5-10 Holdem game (her 3rd choice) and then to the 20-40
Holdem game (her 2nd choice) and then to the 10-20 Holdem game (her
1.sup.st choice) if that is the order in which such games become
available.
[0088] According to the above choice of game priority given to
prospective player BRO, computer 30 must store such order of
priority information until prospective player BRO is assigned in
such order to her chosen games as per the above available orders of
assignment.
[0089] Such aforementioned information including the order of
priority of the chosen games may be entered by the main console
operator using keyboard K21 manually and/or by using scanner S24
for scanning the player's casino issued magnetic card. The display
of player "NUMBER" "12345" on display D22 may be omitted for
security reasons. Similar information including the order of
priority of the chosen games may be entered via keyboard K21 and/or
scanner S24 for the other players. Players who are waiting to be
assigned by computer 30 to their chosen games are known as
prospective players.
[0090] A similar explanation may apply to remote console 300 and
remote console 400 if under the control of a game room staffer.
[0091] FIG. 15B specifically shows each player's "TIME IN", each
player's "NUMBER", each player's "PSEUDONYM" and each player's
chosen "GAME" or games as a function of "GAME" or games chosen.
[0092] Again, the following explanation applies to a first option
that can be given to a prospective player. In the first entry or
record, computer 30 causes display D22 to display the stored time
"8:00 PM" when player numbered "12345" and pseudo-named
"BRO(3.sup.rd)" chose "GAME" 5-10 Holdem as her 3.sup.rd choice in
order of priority. In the second entry or record, computer 30
causes display D22 to display the stored time "8:01 PM" when player
numbered "12345" and pseudo-named "BRO(1.sup.st)" chose "GAME"
10-20 Holdem as her 1st choice in order of priority. In the third
entry or record, computer 30 causes display D22 to display the
stored time "8:02 PM" when player numbered "12345" and pseudo-named
"BRO(2.sup.nd)" chose "GAME" 20-40 Holdem as her 2nd choice in
order of priority. This means that computer 30 has allowed
prospective player BRO to chose all three available games being
5-10 Holdem, 10-20 Holdem, and 20-40 Holdem in her chosen order of
priority being respectively 3.sup.rd, 1.sup.st and 2.sup.nd. This
means that computer 30 may assign player BRO to her chosen games in
the following orders as the games become available: [0093] To the
10-20 Holdem game (her 1.sup.st choice) if that is the 1.sup.st
game that becomes available; [0094] To the 20-40 Holdem game (her
2nd choice) and then to the 10-20 Holdem game (her 1.sup.st choice)
if that is the order in which such games become available; [0095]
To the 5-10 Holdem game (her 3rd choice) and then to the 10-20
Holdem game (her 1.sup.st choice) if that is the order in which
such games become available; [0096] To the 5-10 Holdem game (her
3rd choice) and then to the 20-40 Holdem game (her 2nd choice) and
then to the 10-20 Holdem game (her 1.sup.st choice) if that is the
order in which such games become available.
[0097] According to the above choice of game priority given to the
prospective player BRO, computer 30 must store such order of
priority information until prospective player BRO is assigned in
such order to her chosen games as per the above available orders of
assignment.
[0098] A similar explanation may apply to remote console 300 and
remote console 400 if under the control of a game room staffer.
FIGS. 15C and 15D
[0099] FIGS. 15C and 15D show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24. FIG. 15C specifically shows each player's "TIME IN",
each player's "NUMBER", each player's "PSEUDONYM" and each player's
chosen "GAME" or games as a function of "TIME IN".
[0100] The following explanation applies to a second option that
can be given to a prospective player. In the first entry or record,
computer 30 causes display D22 to display the stored time "8:00 PM"
when player numbered "12345" and pseudo-named "BRO" chose "GAME"
5-10 Holdem as a game choice with no order of priority. In the
second entry or record, computer 30 causes display D22 to display
the stored time "8:01 PM" when player numbered "12345" and
pseudo-named "BRO" chose "GAME" 10-20 Holdem as another game choice
with no order of priority. In the third entry or record, computer
30 causes display D22 to display the stored time "8:02 PM" when
player numbered "12345" and pseudo-named "BRO" chose "GAME" 20-40
Holdem as a further game choice with no order of priority. This
means that computer 30 has allowed prospective player BRO to chose
all three available games being 5-10 Holdem, 10-20 Holdem, and
20-40 Holdem with no order of priority. This means that computer 30
may assign player BRO to one of her chosen games as the games
become available as follows: [0101] To the 10-20 Holdem game if
that is the 1.sup.st game that becomes available and to no other
game thereafter; [0102] To the 20-40 Holdem game if that is
1.sup.st game that becomes available and to no other game
thereafter; [0103] To the 5-10 Holdem game if that is 1.sup.st game
that becomes available and to no other game thereafter.
[0104] According to the above three chosen games with no order of
priority designated by the prospective player, computer 30 does not
have to store any order of priority information. Once the
prospective player is assigned to one of her three chosen games
then computer may purge the remaining stored information relating
to her remaining two choices.
[0105] Such aforementioned information including the order of
priority of the chosen games if applicable may be entered by the
main console operator using keyboard K21 manually and/or by using
scanner S24 for scanning the player's casino issued magnetic card.
The display of player "NUMBER" "12345" on display D22 may be
omitted for security reasons. Similar information including the
order of priority of the chosen games if applicable may be entered
via keyboard K21 and/or scanner S24 for the other players. Players
who are waiting to be assigned by computer 30 to their chosen games
are known as prospective players.
[0106] The next prospective player assignment information may be
depicted on display D22, display 100, remote display 110, display
D302 and display D402 as was discussed in relation to FIGS.: 8A,
8B; 9A, 9B; 10A, 10B; 11A, 11B; and 12A, 12B.
[0107] A similar explanation may apply to remote console 300 and
remote console 400 if under the control of a game room staffer.
[0108] FIG. 15D specifically shows each player's "TIME IN", each
player's "NUMBER", each player's "PSEUDONYM" and each player's
chosen "GAME" or games as a function of "GAME" or games chosen.
[0109] Again, the following explanation applies to a second option
that can be given to a prospective player. In the first entry or
record, computer 30 causes display D22 to display the stored time
"8:00 PM" when player numbered "12345" and pseudo-named "BRO" chose
"GAME" 5-10 Holdem as a game choice with no order of priority. In
the second entry or record, computer 30 causes display D22 to
display the stored time "8:01 PM" when player numbered "12345" and
pseudo-named "BRO" chose "GAME" 10-20 Holdem as another game choice
with no order of priority. In the third entry or record, computer
30 causes display D22 to display the stored time "8:02 PM" when
player numbered "12345" and pseudo-named "BRO" chose "GAME" 20-40
Holdem as a further game choice with no order of priority. This
means that computer 30 has allowed prospective player BRO to chose
all three available games being 5-10 Holdem, 10-20 Holdem, and
20-40 Holdem with no order of priority. This means that computer 30
may assign player BRO to her chosen games in the following orders
as the games become available: [0110] To the 10-20 Holdem game if
that is the 1.sup.st game that becomes available and to no other
game thereafter; [0111] To the 20-40 Holdem game if that is
1.sup.st game that becomes available and to no other game
thereafter; [0112] To the 5-10 Holdem game if that is 1.sup.st game
that becomes available and to no other game thereafter.
[0113] According to the above three choices of games with no order
of priority designated by the prospective player, computer 30 does
not have to store any order of priority information. Once the
prospective player is assigned to one of her three chosen games
then computer may purge the remaining information relating to the
remaining two choices.
[0114] Such aforementioned information of the chosen games may be
entered by the main console operator using keyboard K21 manually
and/or by using scanner S24 for scanning the player's casino issued
magnetic card. The display of player "NUMBER" "12345" on display
D22 may be omitted for security reasons. Similar information of the
chosen games may be entered via keyboard K21 and/or scanner S24 for
the other players. Players who are waiting to be assigned by
computer 30 to their chosen games are known as prospective
players.
[0115] The next prospective player assignment information may be
depicted on display D22, display 100, remote display 110, display
D302 and display D402 as was discussed in relation to FIGS.: 8A,
8B; 9A, 9B; 10A, 10B; 11A, 11B; and 12A, 12B.
[0116] A similar explanation may apply to remote console 300 and
remote console 400 if under the control of a game room staffer.
FIGS. 16A and 16B
[0117] FIGS. 16A and 16B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24. FIG. 16A specifically shows "TIME NOW" being 8:30 PM,
"TIME IN" being 8:00 PM for such next prospective player, the next
prospective player "NUMBER" being 12345, the next prospective
player "PSEUDONYM" being BRO(3), the next available chosen "GAME"
for such next prospective player being 5-10 HOLDEM, the next
available "TABLE" having such chosen game being table 3, and the
next available "PLAYER POSITION" or seat at such next available
table being player position 3. This display configuration may apply
to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information
shown on display D22 is projected a pre-determined number of times
and/or is projected over a pre-determined period of time under the
control of computer 30 as will be explained hereinafter. FIG. 16B
specifically shows "TIME NOW" being 8:30 PM, "TIME IN" being 8:00
PM for such next prospective player, the next prospective player
"NUMBER" being 12345, the next prospective player "PSEUDONYM" being
BRO(3), the next available chosen "GAME" for such next prospective
player being 5-10 HOLDEM, the next available "TABLE" having such
chosen game being table 3, and the next available "PLAYER CONSOLE"
or seat at such next available table being player console 3. This
display configuration may apply to each system 10 of FIGS. 1C, 1D,
2C and 2D. Such information shown on display D22 is projected a
pre-determined number of times and/or is projected over a
pre-determined period of time under the control of computer 30 as
will be explained hereinafter. This next available game being 5-10
HOLDEM and being the 3.sup.rd choice in the order of priority may
be assigned to next prospective player BRO(3) in accordance with
the above detailed orders of priority assignment. A similar
explanation may apply to the assignment information depicted on
display 100, remote display 110, display D302 and display D402.
FIGS. 17A and 17B
[0118] FIGS. 17A and 17B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24. FIG. 17A specifically shows "TIME NOW" being 8:30 PM,
"TIME IN" being 8:02 PM for such next prospective player, the next
prospective player "NUMBER" being 12345, the next prospective
player "PSEUDONYM" being BRO(2), the next available chosen "GAME"
for such next prospective player being 20-40 HOLDEM, the next
available "TABLE" having such chosen game being table 7, and the
next available "PLAYER POSITION" or seat at such next available
table being player position 7. This display configuration may apply
to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information
shown on display D22 is projected a pre-determined number of times
and/or is projected over a pre-determined period of time under the
control of computer 30 as will be explained hereinafter. FIG. 17B
specifically shows "TIME NOW" being 8:30 PM, "TIME IN" being 8:02
PM for such next prospective player, the next prospective player
"NUMBER" being 12345, the next prospective player "PSEUDONYM" being
BRO(2), the next available chosen "GAME" for such next prospective
player being 20-40 HOLDEM, the next available "TABLE" having such
chosen game being table 7, and the next available "PLAYER CONSOLE"
or seat at such next available table being player console 7. This
display configuration may apply to each system 10 of FIGS. 1C, 1D,
2C and 2D. Such information shown on display D22 is projected a
pre-determined number of times and/or is projected over a
pre-determined period of time under the control of computer 30 as
will be explained hereinafter. This next available game being 20-40
HOLDEM and being her 2.sup.nd choice in the order of priority may
be assigned to next prospective player BRO(2) in accordance with
the above detailed orders of priority assignment. A similar
explanation may apply to the assignment information depicted on
display 100, remote display 110, display D302 and display D402.
FIGS. 18A and 18B
[0119] FIGS. 18A and 18B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24. FIG. 18A specifically shows "TIME NOW" being 8:30 PM,
"TIME IN" being 8:02 PM for such next prospective player, the next
prospective player "NUMBER" being 12345, the next prospective
player "PSEUDONYM" being BRO(1), the next available chosen "GAME"
for such next prospective player being 10-20 HOLDEM, the next
available "TABLE" having such chosen game being table 4, and the
next available "PLAYER POSITION" or seat at such next available
table being player position 4. This display configuration may apply
to each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information
shown on display D22 is projected a pre-determined number of times
and/or is projected over a pre-determined period of time under the
control of computer 30 as will be explained hereinafter. FIG. 18B
specifically shows "TIME NOW" being 8:30 PM, "TIME IN" being 8:02
PM for such next prospective player, the next prospective player
"NUMBER" being 12345, the next prospective player "PSEUDONYM" being
BRO(1), the next available chosen "GAME" for such next prospective
player being 10-20 HOLDEM, the next available "TABLE" having such
chosen game being table 4, and the next available "PLAYER CONSOLE"
or seat at such next available table being player console 4. This
display configuration may apply to each system 10 of FIGS. 1C, 1D,
2C and 2D. Such information shown on display D22 is projected a
pre-determined number of times and/or is projected over a
pre-determined period of time under the control of computer 30 as
will be explained hereinafter. This next available game being 10-20
HOLDEM and being her 1.sup.st choice in the order of priority may
be assigned to next prospective player BRO(1) in accordance with
the above detailed orders of priority assignment. A similar
explanation may apply to the assignment information depicted on
display 100, remote display 110, display D302 and display D402.
FIGS. 19A and 19B
[0120] FIG. 19A shows common or dealer console DC3 of FIGS. 1B, 1D,
2B and 2D. FIG. 19B shows player console PC3 of FIGS. 1C, 1D, 2C
and 2D. As shown in FIG. 19A, common or dealer console DC3 may
comprise: display DC32; keyboard DC31; printer DC33; and scanner
DC34. In this example, player BRO is already assigned and seated at
table 3, player console 3 and playing 20-40 HOLDEM being her
3.sup.rd choice in game order of priority. When player BRO arrived
at table 3 she may have scanned her casino issued card onto common
or dealer console scanner DC34. Player BRO is now being assigned to
her 2.sup.nd choice game in order of priority. FIG. 19A
specifically shows "TIME NOW" being 8:30 PM, the next prospective
player "PSEUDONYM" being BRO(2), the next available chosen "GAME"
for such next prospective player being 20-40 HOLDEM, the next
available "TABLE" having such chosen game being table 7, and the
next available "PLAYER CONSOLE" or seat at such next available
table being player console 7. The dealer may utilize common or
dealer console keyboard DC31 to command computer 30 to cause common
or dealer console printer DC33 to print such player assignment
information to be given to player BRO. Such player assignment
information depicted on common or dealer console display DC31 may
be projected a pre-determined number of times and/or may be
projected over a pre-determined period of time under the control of
computer 30 as will be explained hereinafter. As shown in FIG. 19B,
player console PC3 may comprise: display PC32; keyboard PC31;
printer PC33; and scanner PC34. In this example, player BRO is
already assigned and seated at table 3, player console 3 and
playing 20-40 HOLDEM being her 3.sup.rd choice in game order of
priority. When player BRO arrived at table 3 she may have scanned
her casino issued card onto player console scanner PC34. Player BRO
is now being assigned to her 2.sup.nd choice game in order of
priority. FIG. 19B specifically shows "TIME NOW" being 8:30 PM, the
next prospective player "PSEUDONYM" being BRO(2), the next
available chosen "GAME" for such next prospective player being
20-40 HOLDEM, the next available "TABLE" having such chosen game
being table 7, and the next available "PLAYER CONSOLE" or seat at
such next available table being player console 7. Payer BRO may
utilize player console keyboard PC31 to command computer 30 to
cause player console printer PC33 to print such player assignment
information to be kept by player BRO. Such player assignment
information depicted on player console display PC31 may be
projected a pre-determined number of times and/or may be projected
over a pre-determined period of time under the control of computer
30 as will be explained hereinafter.
[0121] In FIGS. 19A and 19B, keyboards DC31 and PC31 may comprise
numerical keys, character keys and pre-programmed command keys for
allowing the entering of information into main computer 30.
Displays DC32 and PC32 may be of the touch-screen type for allowing
the entering of information into main computer 30. Printers DC33
and PC33 may be utilized to print out the player assignment
information including the player PSEUDONYM, the assigned game, the
assigned table and the assigned player console. Scanners DC14 AND
PC14 may be of the magnetic strip scanning type.
FIGS. 20A and 20B
[0122] FIG. 20A shows common or dealer console DC3 of FIGS. 1B, 1D,
2B and 2D. FIG. 20B shows player console PC3 of FIGS. 1C, 1D, 2C
and 2D. As shown in FIG. 20A, common or dealer console DC3 may
comprise: display DC32; keyboard DC31; printer DC33; and scanner
DC34. In this example, player BRO is already assigned and seated at
table 3, player console 3 and playing 20-40 HOLDEM being her
3.sup.rd choice in game order of priority. When player BRO arrived
at table 3 she may have scanned her casino issued card onto common
or dealer console scanner DC34. Player BRO is now being assigned to
her 1st choice game in order of priority. FIG. 20A specifically
shows "TIME NOW" being 8:30 PM, the next prospective player
"PSEUDONYM" being BRO(1), the next available chosen "GAME" for such
next prospective player being 10-20 HOLDEM, the next available
"TABLE" having such chosen game being table 4, and the next
available "PLAYER CONSOLE" or seat at such next available table
being player console 4. The dealer may utilize common or dealer
console keyboard DC31 to command computer 30 to cause common or
dealer console printer DC33 to print such player assignment
information to be given to player BRO. Such player assignment
information depicted on common or dealer console display DC31 may
be projected a pre-determined number of times and/or may be
projected over a pre-determined period of time under the control of
computer 30 as will be explained hereinafter. As shown in FIG. 20B,
player console PC3 may comprise: display PC32; keyboard PC31;
printer PC33; and scanner PC34. In this example, player BRO is
already assigned and seated at table 3, player console 3 and
playing 20-40 HOLDEM being her 3.sup.rd choice in game order of
priority. When player BRO arrived at table 3 she may have scanned
her casino issued card onto player console scanner PC34. Player BRO
is now being assigned to her 1st choice game in order of priority.
FIG. 20B specifically shows "TIME NOW" being 8:30 PM, the next
prospective player "PSEUDONYM" being BRO(1), the next available
chosen "GAME" for such next prospective player being 10-20 HOLDEM,
the next available "TABLE" having such chosen game being table 4,
and the next available "PLAYER CONSOLE" or seat at such next
available table being player console 4. Payer BRO may utilize
player console keyboard PC31 to command computer 30 to cause player
console printer PC33 to print such player assignment information to
be kept by player BRO. Such player assignment information depicted
on player console display PC31 may be projected a pre-determined
number of times and/or may be projected over a pre-determined
period of time under the control of computer 30 as will be
explained hereinafter.
[0123] In FIGS. 20A and 20B, keyboards DC31 and PC31 may comprise
numerical keys, character keys and pre-programmed command keys for
allowing the entering of information into main computer 30.
Displays DC32 and PC32 may be of the touch-screen type for allowing
the entering of information into main computer 30. Printers DC33
and PC33 may be utilized to print out the player assignment
information including the player PSEUDONYM, the assigned game, the
assigned table and the assigned player console. Scanners DC14 AND
PC14 may be of the magnetic strip scanning type.
FIGS. 21A and 21B
[0124] FIGS. 21A and 21B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24. FIG. 21A specifically shows "TIME NOW" being 8:30 PM,
"TIME IN" being 8:00 PM for such next prospective player, the next
prospective player "NUBMER" being 12345, the next prospective
player "PSEUDONYM" being BRO, the next available chosen "GAME" for
such next prospective player being 5-10 HOLDEM, the next available
"TABLE" having such chosen game being table 3, and the next
available "PLAYER POSITION" or seat at such next available table
being player position 3. This display configuration may apply to
each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information
depicted on display D22 is projected over a pre-determined period
of time under the control of computer 30. In this example the
player assignment information is projected for a total time period
of 15 seconds there being 5 seconds left of projection time. If
player BRO does not register to play during such 15 second time
period then computer 30 will cause display 22 to stop projection
such player assignment information. In this case relating to the
assignment of next prospective player BRO to the next available
game being 5-10 HOLDEM, computer 30 will then cause display 22 to
project the player assignment information relating to next player
NOR whose number is 45678 and who signed in at time 8:03. FIG. 21B
specifically shows "TIME NOW" being 8:30 PM, "TIME IN" being 8:00
PM for such next prospective player, the next prospective player
"NUMBER" being 12345, the next prospective player "PSEUDONYM" being
BRO, the next available chosen "GAME" for such next prospective
player being 5-10 HOLDEM, the next available "TABLE" having such
chosen game being table 3, and the next available "PLAYER CONSOLE"
or seat at such next available table being player console 3. This
display configuration may apply to each system 10 of FIGS. 1C, 1D,
2C and 2D. Such information depicted on display D22 is projected
over a pre-determined period of time under the control of computer
30. In this example the player assignment information is projected
for a total time period of 15 seconds there being 5 seconds left of
projection time. If player BRO does not register to play during
such 15 second time period then computer 30 will cause display 22
to stop projection such player assignment information. In this case
relating to the assignment of next prospective player BRO to the
next available game being 5-10 HOLDEM, computer 30 will then cause
display 22 to project the player assignment information relating to
next player NOR whose number is 45678 and who signed in at time
8:03. A similar explanation may apply to the assignment information
depicted on display 100, remote display 110, display D302 and
display D402.
FIGS. 22A and 22B
[0125] FIGS. 22A and 22B show main console 20 and specifically: two
configurations of display D22; keyboard K21; printer P23; and
scanner S24. FIG. 22A specifically shows "TIME NOW" being 8:30 PM,
"TIME IN" being 8:00 PM for such next prospective player, the next
prospective player "NUMBER" being 12345, the next prospective
player "PSEUDONYM" being BRO, the next available chosen "GAME" for
such next prospective player being 5-10 HOLDEM, the next available
"TABLE" having such chosen game being table 3, and the next
available "PLAYER POSITION" or seat at such next available table
being player position 3. This display configuration may apply to
each system 10 of FIGS. 1A, 1B, 2A and 2B. Such information
depicted on display D22 is caused to be audibly announced by speech
generator SG32 of computer 30 via audible announcer 200 and remote
audible announcer 210 a pre-determined number of times. In this
example the player assignment information is audibly announced a
total of 5 times there being 3 audible announcements left. If
player BRO does not register to play during such 5 audible
announcements then computer 30 will cause display 22 to stop
projecting such player assignment information for next prospective
player BRO. In this case relating to the assignment of next
prospective player BRO to the next available game being 5-10
HOLDEM, computer 30 will then cause audible announcer 200 and
remote audible announcer 210 to audibly announce the player
assignment information relating to next prospective player NOR
whose number is 45678 and who signed in at time 8:03. FIG. 21B
specifically shows "TIME NOW" being 8:30 PM, "TIME IN" being 8:00
PM for such next prospective player, the next prospective player
"NUMBER" being 12345, the next prospective player "PSEUDONYM" being
BRO, the next available chosen "GAME" for such next prospective
player being 5-10 HOLDEM, the next available "TABLE" having such
chosen game being table 3, and the next available "PLAYER CONSOLE"
or seat at such next available table being player console 3. This
display configuration may apply to each system 10 of FIGS. 1C, 1D,
2C and 2D. Such information depicted on display D22 is caused to be
audibly announced by speech generator SG32 of computer 30 via
audible announcer 200 and remote audible announcer 210 a
pre-determined number of times. In this example the player
assignment information is audibly announced a total of 5 times
there being 3 audible announcements left. If player BRO does not
register to play during such 5 audible announcements then computer
30 will cause display 22 to stop projecting such player assignment
information for next prospective player BRO. In this case relating
to the assignment of next prospective player BRO to the next
available game being 5-10 HOLDEM, computer 30 will then cause
audible announcer 200 and remote audible announcer 210 to audibly
announce the player assignment information relating to next
prospective player NOR whose number is 45678 and who signed in at
time 8:03.
[0126] Features of the present invention by way of example but not
by way of limitation include the following:
ANNOUNCING EMBODIMENT FEATURES
[0127] 1) System 10 is capable of assigning a plurality of
prospective players to a plurality of games. System 10 comprises
main computer 30. System 10 also comprises inputting means (main
console 20; remote console 300; remote console 400) which are
capable of entering information relating to each prospective player
and relating to a set of at least one game chosen by each
prospective player. Main computer 30 is capable of responding to
the inputting means (main console 20; remote console 300; remote
console 400) and is capable of storing such prospective player
information and such chosen game information. Main computer 30 is
capable of causing the announcing means (audible announcer 200;
remote audible announcer 210) to audibly announce the information
relating to the next available game and relating to the next
prospective player who chose such next available game. The audibly
announced information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 1A-2D; and
8A-22B.
[0128] 2) In system 10, main computer 30 comprises speech
generating means (SG32). The announcing means (audible announcer
200; remote audible announcer 210) are capable of responding to the
speech generating means for audibly announcing the information
relating to the next available game and relating to the next
prospective player who chose such next available game. The audibly
announced information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 1A-2D.
[0129] 3) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to repeatedly audibly announce up to a pre-determined number
of times such information relating to the next available game and
such information relating to the next prospective player who chose
such next available game. The audibly announced information may
correspond in time and content to the aforementioned visually
displayed information. See FIGS. 1A-2D; and 22A-22B.
[0130] 4) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to audibly announce up to a pre-determined period of time such
information relating to the next available game and such
information relating to the next prospective player who chose such
next available game. The audibly announced information may
correspond in time and content to the aforementioned visually
displayed information. See FIGS. 1A-2D; and 21A-21B.
[0131] 5) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to repeatedly audibly announce at a nominal rate, a faster
rate or a slower rate up to a pre-determined period of time such
information relating to the next available game and such
information relating to the next prospective player who chose such
next available game. The audibly announced information and its rate
may correspond in time and content to the aforementioned visually
displayed information. See FIGS. 1A-2D; and 21A-21B.
[0132] 6) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to repeatedly audibly announce at a nominal rate, a faster
rate or a slower rate up to a pre-determined number of times such
information relating to the next available game and such
information relating to the next prospective player who chose such
next available game. The audibly announced information may
correspond in time and content to the aforementioned visually
displayed information. See FIGS. 1A-2D; and 22A-22B.
[0133] 7) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to repeatedly audibly announce up to a pre-determined number
of times and up to a pre-determined period of time such information
relating to the next available game and such information relating
to the next prospective player who chose such next available game.
The audibly announced information may correspond in time and
content to the aforementioned visually displayed information. See
FIGS. 1A-2D; 21A-21B; and 22A-22B.
[0134] 8) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to audibly announce information relating to the next available
game and relating to the next prospective player who chose such
next available game when an already registered player terminates
play at such next available game. See FIGS. 1A-2D.
[0135] 9) An "already assigned player" is a former "next
prospective player" who has registered for his assigned game at his
assigned game table to become an active player at that game table.
Such "already assigned player" now wants to leave the game and
terminate his playing at the game table. The audibly announced
information may correspond in time and content to the
aforementioned visually displayed information.
[0136] 10) In system 10, main computer 30 is capable of deleting
the stored information relating to such next prospective player
from the list of players who chose such next available game at the
end of a pre-determined number of audible announcements. This is
one condition under which the audible announcements for the next
prospective player will cease. The audibly announced information
may correspond in time and content to the aforementioned visually
displayed information. See FIGS. 1A-2D; and 22A-22B.
[0137] 11) In system 10, main computer 30 is capable of deleting
the stored information relating to such next prospective player
from the list of players who chose such next available game at the
end of a pre-determined number of audible announcements should such
next prospective player not register for assignment to such next
available game. This is another condition under which the audible
announcements for the next prospective player will cease. The
audibly announced information may correspond in time and content to
the aforementioned visually displayed information. See FIGS. 1A-2D;
and 22A-22B.
[0138] 12) In system 10, main computer 30 is capable of deleting
the stored information relating to such next prospective player
from the list of players who chose such next available game up to a
pre-determined number of audible announcements should such next
prospective player register for assignment to such next available
game. This is another condition under which the audible
announcements for the next prospective player will cease. The
audibly announced information may correspond in time and content to
the aforementioned visually displayed information. See FIGS. 1A-2D;
and 22A-22B.
[0139] 13) In system 10, main computer 30 is capable of deleting
the stored information relating to such next prospective player
from the list of players who chose such next available game at the
end of a pre-determined period of time. This is another condition
under which the audible announcements for the next prospective
player will cease. The audibly announced information may correspond
in time and content to the aforementioned visually displayed
information. See FIGS. 1A-2D; and 21A-21B.
[0140] 14) In system 10, main computer 30 is capable of deleting
the stored information relating to such next prospective player
from the list of players who chose such next available game at the
end of a pre-determined period of time should such next prospective
player not register for assignment to such next available game.
This is another condition under which the audible announcements for
the next prospective player will cease. The audibly announced
information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 1A-2D; and
21A-21B.
[0141] 15) In system 10, main computer 30 is capable of deleting
the stored information relating to such next prospective player
from the list of players who chose such next available game up to
the end of a pre-determined period of time should such next
prospective player register for assignment to such next available
game. This is another condition under which the audible
announcements for the next prospective player will cease. The
audibly announced information may correspond in time and content to
the aforementioned visually displayed information. See FIGS. 1A-2D;
and 21A-21B.
[0142] 16) In system 10, main computer 30 is capable of deleting
the stored information relating to such next prospective player
from the list of players who chose such next available game at the
end of a pre-determined number of announcements and at the end of
the pre-determined period of time. This is another condition under
which the audible announcements for the next prospective player
will cease. The audibly announced information may correspond in
time and content to the aforementioned visually displayed
information. See FIGS. 1A-2D; 21A-21B; and 22A-22B.
[0143] 17) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to audibly announce a first information grouping relating to a
first next available game and relating to a first next prospective
player who chose such first next available game and to audibly
announce a second information grouping relating to a second next
available game and relating to a second next prospective player who
chose such second next available game. The first information
grouping and the second information grouping are alternately
audibly announced. The audibly announced information may correspond
in time and content to the aforementioned visually displayed
information. See FIGS. 1A-2D; and 13A-13B.
[0144] 18) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to audibly announce a first information grouping relating to a
first next available game and relating to a first next prospective
player who chose such first next available game and to audibly
announce a second information grouping relating to a second next
available game and relating to a second next prospective player who
chose such second next available game. The first information
grouping and the second information grouping are alternately
audibly announced up to a pre-determined number of times. The
audibly announced information may correspond in time and content to
the aforementioned visually displayed information. See FIGS. 1A-2D;
and 13A-13B; and 22A-22B.
[0145] 19) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to audibly announce a first information grouping relating to a
first next available game and relating to a first next prospective
player who chose such first next available game and to audibly
announce a second information grouping relating to a second next
available game and relating to a second next prospective player who
chose such second next available game. The first information
grouping and the second information grouping are alternately
audibly announced up to a pre-determined period of time. The
audibly announced information may correspond in time and content to
the aforementioned visually displayed information. See FIGS. 1A-2D;
and 13A-13B; and 21A-21B.
[0146] 20) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to audibly announce a plurality of information groupings each
relating to a respective next available game and relating to a
respective next prospective player who chose such first next
available game. The plurality of information groupings are
alternately audibly announced. The audibly announced information
may correspond in time and content to the aforementioned visually
displayed information. See FIGS. 1A-2D; and 14A-14B.
[0147] 21) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to audibly announce a plurality of information groupings each
relating to a respective next available game and relating to a
respective next prospective player who chose such first next
available game. The plurality of information groupings are
alternately audibly announced up to a pre-determined number of
times. The audibly announced information may correspond in time and
content to the aforementioned visually displayed information. See
FIGS. 1A-2D; and 13A-13B; and 22A-22B.
[0148] 22) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to audibly announce a plurality of information groupings each
relating to a respective next available game and relating to a
respective next prospective player who chose such first next
available game. The plurality of information groupings are
alternately audibly announced up to a pre-determined period of
time. The audibly announced information may correspond in time and
content to the aforementioned visually displayed information. See
FIGS. 1A-2D; and 13A-13B; and 21A-21B.
[0149] 23) In system 10, the inputting means comprise a plurality
of consoles (remote console 300; remote console 400) which are
distributed in such a manner for allowing the remote entering of
information relating to each prospective player and relating to a
set of at least one game chosen by each prospective player. See
FIGS. 1A-2D; and 3A-7B.
[0150] 24) In system 10, the inputting means (main console 20;
remote console 300; remote console 400) each comprise: scanning
means; keyboard entry means; printing means; and displaying means.
See FIGS. 1A-2D.
[0151] 25) In system 10, the inputting means comprise a plurality
of consoles (remote console 300; remote console 400) which are
distributed in a game room in such a manner for allowing the remote
entering of information relating to each prospective player and
relating to a set of at least one game chosen by each prospective
player. See FIGS. 1A-2D; and 3A-7B.
[0152] 26) In system 10, the inputting means ((DC1-DC9; PC1-PC10)
are capable of allowing the entering of information to the effect
that an already registered player is terminating play at his
assigned game. See FIGS. 1A-2D.
[0153] 27) In system 10, the inputting means (DC1-DC9; PC1-PC10;
main console 20, remote console 300, remote console 400) are
capable of allowing the entering of information to the effect that
such next prospective player has registered for such next available
game. See FIGS. 1A-2D.
[0154] 28) In system 10, the inputting means (DC1-DC9; PC1-PC10;
main console 20, remote console 300, remote console 400) are
capable of allowing the entering of information to the effect that
such next prospective player has registered for such next available
game. Main computer 30 is capable of deleting the information
relating to such next prospective player from the list of
prospective players who chose such next available game. See FIGS.
1A-2D; and 3A-7B.
[0155] 29) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a plurality of player
positions (PP1-PP10). Main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to audibly announce information relating to the next available
game, relating to the next prospective player who chose such next
available game, and relating to the particular game table and to
the particular player position at such particular game table where
such next prospective player is being assigned. The audibly
announced information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 1A-2D; and
8A-22B.
[0156] 30) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a common console
(DC1-DC9) and a plurality of player positions (PP1-PP10). Main
computer 30 is capable of responding to the common console and is
capable of causing the announcing means (audible announcer 200;
remote audible announcer 210) to audibly announce information
relating to the next available game, relating to the next
prospective player who chose such next available game, and relating
to the particular game table and to the particular player position
at such particular game table where such next prospective player is
being assigned. The audibly announced information may correspond in
time and content to the aforementioned visually displayed
information. See FIGS. 1A-2D; and 8A-22B.
[0157] 31) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a plurality of player
consoles (PC1-PC10). Main computer 30 is capable of responding to
the plurality of player consoles at each table and is capable of
causing the announcing means (audible announcer 200; remote audible
announcer 210) to audibly announce information relating to the next
available game, relating to the next prospective player who chose
such next available game, and relating to the particular game table
and to the particular player console at such particular game table
where such next prospective player is being assigned. The audibly
announced information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 1A-2D; and
8A-22B.
[0158] 32) In system 10, the games are played on a plurality of
game tables (T1-T9). Each game table includes a common console
(DC1-DC9) and a plurality of player positions (PP1-PP10). The
plurality of player positions at each game table are physically
distributed in such a manner to accommodate the players who are
being assigned to such game table. The common console at each game
table is capable of allowing the entering of information relating
to the termination of play by an already registered player at such
game table. Main computer 30 is capable of responding to such
termination information and is capable of causing the announcing
means (audible announcer 200; remote audible announcer 210) to
audibly announce information relating to the next available game,
relating to the next prospective player who chose such next
available game, and relating to the game table and to the player
position at such game table where such already registered player
has terminated play. The audibly announced information may
correspond in time and content to the aforementioned visually
displayed information. See FIGS. 1A-2D; and 8A-22B.
[0159] 33) In system 10, the games are played on a plurality of
game tables (T1-T9). Each game table includes a plurality of player
consoles (PC1-PC10). The plurality of player consoles at each game
table are physically distributed in such a manner to accommodate
the players who are being assigned to such game table. The
plurality of player consoles at each game table are capable of
allowing the entering of information relating to the termination of
play by an already registered player at such game table. Main
computer 30 is capable of responding to such termination
information and is capable of causing the announcing means (audible
announcer 200; remote audible announcer 210) to audibly announce
information relating to the next available game, relating to the
next prospective player who chose such next available game, and
relating to the game table and to the player console at such game
table where such already registered player has terminated play. The
audibly announced information may correspond in time and content to
the aforementioned visually displayed information. See FIGS. 1A-2D;
and 8A-22B.
[0160] 34) In system 10, the games is conducted on a plurality of
game tables (T1-T9). Each game table includes a common console
(DC1-DC9) and a plurality of player positions (PP1-PP10). The
plurality of player positions at each game table are physically
distributed in such a manner to accommodate the players who are
being assigned to such game table. Each common console is capable
of allowing the entering of information relating to the
registration of the latest assigned player at its game table and
relating to such assigned player position at such game table. Main
computer 30 is capable of responding to such latest assigned player
registration and is capable of causing the announcing means
(audible announcer 200; remote audible announcer 210) to audibly
announce information relating to the next available game, relating
to the next prospective player who chose such next available game,
and relating to the particular game table and to the particular
player position at such particular game table where such next
prospective player is being assigned. The audibly announced
information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 1A-2D; and
8A-22B.
[0161] 35) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a plurality of player
consoles (PC1-PC10). The plurality of player consoles at each game
table are physically distributed in such a manner to accommodate
the players who are being assigned to such game table. The
plurality of player consoles at each table are capable of allowing
the entering of information relating to the registration of the
latest assigned player at its game table and relating to such
assigned player console at such game table. Main computer 30 is
capable of responding to such latest assigned player registration
and is capable of causing the announcing means (audible announcer
200; remote audible announcer 210) to audibly announcing
information relating to the next available game, relating to the
next prospective player who chose such next available game, and
relating to the particular game table and to the particular player
console at such particular game table where such next prospective
player is being assigned. The audibly announced information may
correspond in time and content to the aforementioned visually
displayed information. See FIGS. 1A-2D; and 8A-22B.
[0162] 36) System 10 comprises transmitting means (WT301) which are
capable of allowing main computer 30 to wirelessly transmit signals
relating to the next available game and relating to the next
prospective player who chose such next available game. See FIGS.
2A-2D.
[0163] 37) In system 10, the inputting means (main console 20;
remote console 300; remote console 400) are capable of allowing
each prospective player to choose a set G of more than one
available game in the order of game priority G(1) G(2) . . . G(n);
game G(1) having the most priority and game G(n) having the least
priority. See FIGS. 1A-2D; and 15A-20B.
[0164] 38) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to audibly announce information relating to the next available
game G(next) and relating to the next prospective player who chose
such next available game G(next) from his chosen set G of games in
order of priority G(1) G(2) . . . G(next) . . . G(n). Main computer
30 is capable of retaining the chosen games G(1) G(2) . . .
G(next-1) being of a higher order of priority relative to such next
available game G(next) and is capable of deleting the chosen games
G(next+1) . . . G(n) being of a lower order of priority relative to
such next available game G(next) after assigning such next
prospective player to such next available game G(next) game; G(1)
having the most priority and game G(n) having the least priority.
See FIGS. 1A-2D; and 15A-20B.
[0165] 39) In system 10, main computer 30 is capable of causing the
announcing means (audible announcer 200; remote audible announcer
210) to audibly announce information relating to the next available
game G(next) and relating to the next prospective player who chose
such next available game G(next) from his set G of chosen games in
order of priority G(1) G(2) . . . G(next) . . . G(n). Main computer
30 is capable of deleting all other chosen games G(1) G(2) . . .
G(next-1) G(next+1). G(n) after assigning such next prospective
player to such next available game G(next); game G(1) having the
most priority and game G(n) having the least priority. See FIGS.
1A-2D; and 15A-20B.
DISPLAYING EMBODIMENT FEATURES
[0166] 1) System 10 is capable of assigning a plurality of
prospective players to a plurality of games. System 10 comprises:
main computer 30; inputting means (main console 20, remote console
300, remote console 400) which are capable of entering information
into main computer 30 relating to each prospective player and
relating to a set of at least one game chosen by each prospective
player; and displaying means (display 100, remote display 110,
display D22, display D302, display D402) which are capable of
responding to main computer 30. Main computer 30 is capable of
responding to the inputting means for storing such prospective
player information and such chosen game information. Main computer
30 is capable of causing the displaying means to repeatedly
visually display such prospective player information and such
chosen game information in the order entered and is also capable of
causing the displaying means to repeatedly visually display the
information relating to the next available game and relating to the
next prospective player who chose the next available game. See
FIGS. 1A-2D; 3A-8B; and 9A-14B.
[0167] 2) A "prospective player" is a person who enters the game
room and who signs up to play in an at least one "available game".
An "available game" is one of the list of games that is being
offered by the game room. A "next prospective player" is a person
who signed up and is eligible for the "next available game". The
"next available game" is a game from the list of available games
wherein a seat or position has opened up and is now available for
its next prospective player. A seat may open at a game when an
already registered player terminates play at that game. A seat may
also open at a game when the game room opens a new complete table
for that game. A seat may also open at a game when the game room
combines two or more low populated tables. An "assigned player" is
a "next prospective player" who has been assigned to the next
available game. A "registered player" is an "assigned player" whose
player information and physical presence at his assigned game have
been entered into main computer 30 at an inputting means. A
"terminating player" is a player who stops playing at his already
registered game. A "transferring player" is a player who stops
playing at one already registered game and who registers at another
assigned game.
[0168] 3) Main computer 10 is capable of causing the displaying
means to repeatedly visually display up to a pre-determined number
of times such information relating to the next available game and
relating to the next prospective player who chose the next
available game. Such pre-determined number may be controlled by
main computer 30 and such number may be chosen from a default or
nominal number, a higher number or a lower number at main console
20. See FIGS. 1A-2D; and 22A-22B.
[0169] 4) Main computer 10 is capable of causing the displaying
means to repeatedly visually display up to a pre-determined number
of times at a nominal rate, a faster rate or a slower rate such
information relating to the next available game and relating to the
next prospective player who chose the next available game. Such
pre-determined number may be controlled by main computer 30 and
such number may be chosen from a default or nominal number, a
higher number or a lower number at main console 20. The repeated
visual displays may be controlled by main computer 30 and the
display rate thereof may be chosen from a default or nominal rate,
a faster rate or a slower rate at main console 20. See FIGS. 1A-2D;
and 22A-22B.
[0170] 5) Main computer 30 is capable of causing the displaying
means to repeatedly visually display up to a pre-determined period
of time such information relating to the next available game and
relating to the next prospective player who chose the next
available game. Such pre-determined period may be controlled by
main computer 30 and the length of time thereof may be chosen from
a default or nominal period of time, a longer period of time or a
shorter period at main console 20. See FIGS. 1A-2D; and
21A-21B.
[0171] 6) Main computer 30 is capable of causing the displaying
means to repeatedly visually display up to a pre-determined period
of time at a nominal rate, a faster rate or a slower rate such
information relating to the next available game and relating to the
next prospective player who chose the next available game. Such
pre-determined period may be controlled by main computer 30 and the
length of time thereof may be chosen from a default or nominal
period of time, a longer period of time or a shorter period at main
console 20. The repeated visual displays may be controlled by main
computer 30 and the display rate thereof may be chosen from a
default or nominal rate, a faster rate or a slower rate at main
console 20. See FIGS. 1A-2D; and 22A-22B.
[0172] 7) Main computer 30 is capable of causing the displaying
means to repeatedly visually display up to a pre-determined number
of times and up to a pre-determined period of time such information
relating to the next available game and relating to the next
prospective player who chose the next available game. Such
pre-determined number may be controlled by main computer 30 and
such number may be chosen from a default or nominal number, a
higher number or a lower number at main console 20. Such
pre-determined period may be controlled by main computer 30 and the
length of time thereof may be chosen from a default or nominal
period of time, a longer period of time or a shorter period at main
console 20. See FIGS. 1A-2D; 21A-21B; and 22A-22B.
[0173] 8) Main computer 30 is capable of causing the displaying
means to repeatedly visually display information relating to the
next available game and relating to the next prospective player who
chose the next available game when an already registered player
terminates play at the next available game. An "already registered
player" is a former "next prospective player" who registered at his
assigned game at his assigned game table to become an active player
at that game table. Such "already registered player" now wants to
leave his game and terminate his playing at his game table. This
will be further explained in detail hereinafter with reference to
FIGS. 1B-1D; and 2B-2D.
[0174] 9) The displaying means may repeatedly visually display the
information in a flashing manner, in alternating colors, in bold
fonts, in underlined fonts, in italic fonts, in a scrolling manner,
in a scanning manner or in any combination thereof. The display
format may be controlled by main computer 30 and may be chosen from
the one choice or a combination thereof at main console 20. See
FIGS. 1A-2D; and 8A-14B.
[0175] 10) Main computer 30 is capable of deleting the stored
information relating to the next prospective player from the list
of players who chose the next available game at the end of the
pre-determined number of repeated visual displays. This means that
the repeated visual displays for the next prospective player will
cease. See FIGS. 22A-22B.
[0176] 11) Main computer 30 is capable of deleting the stored
information relating to the next prospective player from the list
of players who chose the next available game at the end of the
pre-determined number of repeated visual displays should the next
prospective player not register at his assigned next available
game. This is one condition under which the repeated visual
displays for the next prospective player will cease. See FIGS.
22A-22B.
[0177] 12) Main computer 30 is capable of deleting the stored
information relating to the next prospective player from the list
of players who chose the next available game up to a pre-determined
number of repeated visual displays should the next prospective
player register at his assigned next available game. A player
registers at his assigned next available game when an
acknowledgment of his presence is entered into main computer 30 at
main console 20, remote console 300, remote console 400, at any
common console or at any player console. This is another condition
under which the repeated visual displays for the next prospective
player will cease. See FIGS. 1A-2D; and 22A-22B.
[0178] 13) Main computer 30 is capable of deleting the stored
information relating to the next prospective player from the list
of players who chose the next available game at the end of a
pre-determined period of time. This is another condition under
which the repeated visual displays for the next prospective player
will cease. See FIGS. 21A-21B.
[0179] 14) Main computer 30 is capable of deleting the stored
information relating to the next prospective player from the list
of players who chose the next available game at the end of a
pre-determined period of time should the next prospective player
not register at his assignment next available game. This is another
condition under which the repeated visual displays for the next
prospective player will cease. See FIGS. 21A-21B.
[0180] 15) Main computer 30 is capable of deleting the stored
information relating to the next prospective player from the list
of players who chose the next available game up to a pre-determined
period of time should the next prospective player register at his
assigned next available game. This is another condition under which
the repeated visual displays for the next prospective player will
cease. See FIGS. 21A-21B.
[0181] 16) Main computer 30 is capable of deleting the stored
information relating to the next prospective player from the list
of players who chose the next available game at the end of a
pre-determined number of repeated visual displays and at the end of
a pre-determined period of time. This is another condition under
which the repeated visual displays for the next prospective player
will cease. See FIGS. 21A-21B; and 22A-22B.
[0182] 17) Main computer 30 is capable of causing the displaying
means to repeatedly visually display a plurality of information
groupings each relating to a respective next available game and
relating to a respective next prospective player who chose the next
available game. The plurality of information groupings are
alternately visually displayed under the control of main computer
30. See FIGS. 14A-14B.
[0183] 18) Main computer 30 is capable of causing the displaying
means to repeatedly visually display a plurality of information
groupings each respectively relating to a next available game and
relating to a next prospective player who chose the next available
game. The plurality of information groupings are alternately
visually displayed up to a pre-determined number of times under the
control of main computer 30. See FIGS. 14A-14B; and 22A-22B where
the features shown therein are combined.
[0184] 19) Main computer 30 is capable of causing the displaying
means to repeatedly visually display a plurality of information
groupings each respectively relating to a next available game and
relating to a next prospective player who chose the next available
game. The plurality of information groupings are alternately
visually displayed up to a pre-determined period of time under the
control of main computer 30. See FIGS. 14A-14B; and 21A-21B where
the features shown therein are combined.
[0185] 20) System 10 comprises transmitting means (WT301) which are
capable of allowing main computer 30 to wirelessly transmit signals
relating to the next available game and relating to the next
prospective player who chose the next available game. See FIGS.
2A-2D.
[0186] 21) In system 10, the inputting means (remote console 300,
remote console 400) comprise a plurality of consoles being
distributed in such a manner for allowing the remote entering of
information relating to each prospective player and relating to a
set of at least one game chosen by each prospective player. See
FIGS. 1A-2D.
[0187] 22) In system 10, the inputting means comprises scanning
means (S24, S304, S404); keyboard entering means (K21, K301, K401);
printing means (P23, P303, P403); and displaying means (D22, D302,
D402). See FIGS. 1A-2D.
[0188] 23) Also the common consoles at their respective tables and
the player consoles at their respective tables may comprise
scanning means; keyboard entering means; printing means; and
displaying means. See FIGS. 1A-2D.
[0189] 24) In system 10, the inputting means comprises a plurality
of consoles (remote console 300, remote console 400) which are
distributed in a game room in such a manner for allowing the remote
entering of information relating to each prospective player and
relating to a set of at least one game chosen by each prospective
player. See FIGS. 1A-2D.
[0190] 25) In system 10, the inputting means (DC1-DC9; PC1-PC10)
are capable of allowing the entering of information to the effect
that an already registered player is terminating play at his
assigned game. See FIGS. 1B-1D; and 2B-2D.
[0191] 26) In system 10, the inputting means (DC1-DC9; PC1-PC10;
main console 20, remote console 300, remote console 400) are
capable of allowing the entering of information to the effect that
the next prospective player has registered at his assigned next
available game. See FIGS. 1A-2D.
[0192] 27) In system 10, the inputting means (DC1-DC9; PC1-PC10;
main console 20, remote console 300, remote console 400) are
capable of allowing the entering of information to the effect that
the next prospective player has registered at his assigned next
available game. Main computer 30 is capable of deleting the
information relating to the next prospective player from the list
of prospective players who chose such next available game. See
FIGS. 1A-2D.
[0193] 28) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a plurality of player
positions (PP1-PP10). Main computer 30 is capable of causing the
displaying means (display 100, remote display 110, display D22,
display D302, display D402) to repeatedly visually display
information relating to the next available game, relating to the
next prospective player who chose the next available game, and
relating to the particular game table and to the particular player
position at such particular game table where the next prospective
player is being assigned. See FIGS. 1A-2D; and 8A-22B.
[0194] 29) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a common console
(DC1-DC9) and a plurality of player positions (PP1-PP10). Main
computer 30 is capable of responding to the common console for
causing the displaying means (display 100, remote display 110,
display D22, display D302, display D402) to repeatedly visually
display information relating to the next available game, relating
to the next prospective player who chose the next available game,
and relating to the particular game table and to the particular
player position at such particular game table where the next
prospective player is being assigned. See FIGS. 1A-2D; and
8A-22B.
[0195] 30) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a plurality of player
consoles (PC1-PC10). Main computer 30 is capable of responding to
the plurality of player consoles at each game table for causing the
displaying means (display 100, remote display 110, display D22,
display D302, display D402) to repeatedly visually display
information relating to the next available game, relating to the
next prospective player who chose the next available game, and
relating to the particular game table and to the particular player
console at such particular game table where the next prospective
player is being assigned. See FIGS. 1A-2D; and 8A-22B.
[0196] 31) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a common console
(DC1-DC9) and a plurality of player positions (PP1-PP10). The
plurality of player positions at each game table are physically
distributed in such a manner to accommodate the players who are
being assigned to such game table. The common console at each game
table is capable of allowing the entering of information relating
to the termination of play by an already registered player at such
game table. Main computer 30 is capable of responding to such
termination information for causing the displaying means (display
100, remote display 110, display D22, display D302, display D402)
to repeatedly visually display information relating to the next
available game, relating to the next prospective player who chose
the next available game, and relating to the game table and to the
player position at such game table where such already registered
player terminated play. See FIGS. 1A-2D; and 8A-22B.
[0197] 32) In system 10, the games are played on a plurality of
game tables (T1-T9). Each game table includes a plurality of player
consoles (PC1-PC10). The plurality of player consoles at each game
table are physically distributed in such a manner to accommodate
the players who are being assigned to such game table. The
plurality of player consoles at each game table are capable of
allowing the entering of information relating to the termination of
play by an already registered player at such game table. Main
computer 30 is capable of responding to such termination
information for causing the displaying means (display 100, remote
display 110, display D22, display D302, display D402) to repeatedly
visually display information relating to the next available game,
relating to the next prospective player who chose the next
available game, and relating to the game table and to the player
console at such game table where such already registered player
terminated play. See FIGS. 1A-2D; and 8A-22B.
[0198] 33) In system 10, the games being conducted on a plurality
of game tables (T1-T9). Each game table includes a common console
(DC1-DC9) and a plurality of player positions (PP1-PP10). The
plurality of player positions at each game table are physically
distributed in such a manner to accommodate the players who are
being assigned to such game table. The common console at each game
table is capable of allowing the entering of information relating
to the registration of the latest assigned player at his game table
and relating to such assigned player position at his game table.
Main computer 30 is capable of responding to such latest assigned
player registration for causing the displaying means (display 100,
remote display 110, display D22, display D302, display D402) to
repeatedly visually display information relating to the next
available game, relating to the next prospective player who chose
the next available game, and relating to the particular game table
and to the particular player position at such particular game table
where the next prospective player is being assigned. See FIGS.
1A-2D; and 8A-22B.
[0199] 34) In system 10, the are conducted on a plurality of game
tables (T1-T9). Each game table includes a plurality of player
consoles (PC1-PC10). The plurality of player consoles at each game
table are physically distributed in such a manner to accommodate
the players who are being assigned to such game table. The player
console at each game table is capable of allowing the entering of
information relating to the registration of the latest assigned
player at his game table and relating to such assigned player
console at his game table. Main computer 30 is capable of
responding to such latest assigned player registration for causing
the displaying means (display 100, remote display 110, display D22,
display D302, display D402) to repeatedly visually display
information relating to the next available game, relating to the
next prospective player who chose the next available game, and
relating to the particular game table and to the particular player
console at such particular game table where the next prospective
player is being assigned. See FIGS. 1A-2D; and 8A-22B.
[0200] 35) In system 10, the inputting means (main console 20,
remote console 300, remote console 400) are capable of allowing
each prospective player to choose a set G of more than one
available game in the order of game priority G(1) G(2) . . . G(n);
game G(1) having the most priority and game G(n) having the least
priority. See FIGS. 15A-20B.
[0201] 36) In system 10, main computer 30 is capable of causing the
displaying means (display 100, remote display 110, display D22,
display D302, display D402) to repeatedly visually display
information relating to the next available game G(next) and
relating to the next prospective player who chose the next
available game G(next) from his set G of chosen games in order of
priority G(1) G(2) . . . G(next) . . . G(n). Main computer 30
retains the chosen games G(1) G(2) . . . G(next-1) being of a
higher order of priority relative to the next available game
G(next) and deleting the chosen games G(next+1) . . . G(n) being of
a lower order of priority relative to the next available game
G(next) after assigning the next prospective player to the next
available game G(next); game G(1) having the most priority and game
G(n) having the least priority. See FIGS. 15A-20B.
[0202] 37) In system 10, main computer 30 is capable of causing the
displaying means (display 100, remote display 110, display D22,
display D302, display D402) to repeatedly visually display
information relating to the next available game G(next) and
relating to the next prospective player who chose the next
available game G(next) from his set G of chosen games in order of
priority G(1) G(2) . . . G(next) . . . G(n). Main computer 30
deletes all other chosen games G(1) G(2) . . . G(next-1) G(next+1)
. . . G(n) after assigning the next prospective player to the next
available game G(next); game G(1) having the most priority and game
G(n) having the least priority. See FIGS. 15A-20B.
TRANSMITTING EMBODIMENT FEATURES
[0203] 1) System 10 is capable of assigning a plurality of
prospective players to a plurality of games. System 10 comprises
main computer 30. System 10 also comprises inputting means (main
console 20; remote console 300; remote console 400) which are
capable of allowing the entering information relating to each
prospective player and relating to a set of at least one game
chosen by each prospective player. Main computer 30 is capable of
responding to the inputting means (main console 20; remote console
300; remote console 400) and is capable of storing such prospective
player information and such chosen game information. System 10 also
comprises transmitting means (WT301) which are capable of
responding to main computer 30. Main computer 30 is capable of
causing the transmitting means (WT301) to wirelessly transmit the
information relating to the next available game and relating to the
next prospective player who chose such next available game. The
wirelessly transmitted information may correspond in time and
content to the aforementioned visually displayed information. See
FIGS. 2A-2D; and 8A-22B.
[0204] 2) Such wirelessly transmitted information may be directed
to and received by a portable device such as a cell phone. At such
portable device such wirelessly transmitted information may be
audibly announced or visually displayed. See FIGS. 2A-2D.
[0205] 3) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to repeatedly wirelessly transmit up to
a pre-determined number of times such information relating to the
next available game and relating to the next prospective player who
chose such next available game. The wirelessly transmitted
information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D; and
8A-22B.
[0206] 4) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to repeatedly wirelessly transmit up to
a pre-determined number of times at a nominal rate, a faster rate
or a slower rate such information relating to the next available
game and relating to the next prospective player who chose such
next available game. The wirelessly transmitted information may
correspond in time and content to the aforementioned visually
displayed information. See FIGS. 2A-2D; and 22A-22B.
[0207] 5) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to wirelessly transmit up to a
pre-determined period of time such information relating to the next
available game and relating to the next prospective player who
chose such next available game. The wirelessly transmitted
information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D; and
21A-21B.
[0208] 6) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to repeatedly wirelessly transmit up to
a pre-determined period of time at a nominal rate, a faster rate or
a slower rate such information relating to the next available game
and relating to the next prospective player who chose such next
available game. The wirelessly transmitted information may
correspond in time, content and rate to the aforementioned visually
displayed information. See FIGS. 2A-2D; and 21A-21B.
[0209] 7) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to repeatedly wirelessly transmit up to
a pre-determined number of times and up to a pre-determined period
of time such information relating to the next available game and
relating to the next prospective player who chose such next
available game. The wirelessly transmitted information may
correspond in time and content to the aforementioned visually
displayed information. See FIGS. 2A-2D; 21A-21B; and 22A-22B.
[0210] 8) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to wirelessly transmit information
relating to the next available game and relating to the next
prospective player who chose such next available game when an
already registered player terminates play at such next available
game. An "already registered player" is a former "next prospective
player" who in fact registered for his assigned game at his
assigned game table to become an active player at that game table.
Such "already registered player" now want to leave the game and
terminate his playing at the game table. The wirelessly transmitted
information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D.
[0211] 9) In system 10, main computer 30 is capable of deleting the
stored information relating to such next prospective player from
the list of players who chose such next available game at the end
of a pre-determined number of wireless transmissions. This is a
condition under which the wireless transmissions for the next
prospective player will cease. The wirelessly transmitted
information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D; and
22A-22B.
[0212] 10) In system 10, main computer 30 is capable of deleting
the stored information relating to such next prospective player
from the list of players who chose such next available game at the
end of a pre-determined number of wireless transmissions should
such next prospective player not register for assignment to such
next available game. This is another condition under which the
wireless transmissions for the next prospective player will cease.
The wirelessly transmitted information may correspond in time and
content to the aforementioned visually displayed information. See
FIGS. 2A-2D; and 22A-22B.
[0213] 11) In system 10, main computer 30 is capable of deleting
the stored information relating to such next prospective player
from the list of players who chose such next available game up to a
pre-determined number of wireless transmissions should such next
prospective player register for assignment to such next available
game. This is another condition under which the wireless
transmissions for the next prospective player will cease. The
wirelessly transmitted information may correspond in time and
content to the aforementioned visually displayed information. See
FIGS. 2A-2D; and 22A-22B.
[0214] 12) In system 10, main computer 30 is capable of deleting
the stored information relating to such next prospective player
from the list of players who chose such next available game at the
end of a pre-determined period of time. This is another condition
under which the wireless transmissions for the next prospective
player will cease. The wirelessly transmitted information may
correspond in time and content to the aforementioned visually
displayed information. See FIGS. 2A-2D; and 21A-21B.
[0215] 13) In system 10, main computer 30 is capable of deleting
the stored information relating to such next prospective player
from the list of players who chose such next available game at the
end of a pre-determined period of time should such next prospective
player not register for assignment to such next available game.
This is another condition under which the wireless transmissions
for the next prospective player will cease. The wirelessly
transmitted information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D; and
21A-21B.
[0216] 14) In system 10, computer 30 is capable of deleting the
stored information relating to such next prospective player from
the list of players who chose such next available game up to a
pre-determined period of time should such next prospective player
register for assignment to such next available game. This is
another condition under which the wireless transmissions for the
next prospective player will cease. The wirelessly transmitted
information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D; and
21A-21B.
[0217] 15) In system 10, main computer 30 is capable of deleting
the stored information relating to such next prospective player
from the list of players who chose such next available game at the
end of a pre-determined number of wireless transmission and at the
end of a pre-determined period of time. This is another condition
under which the wireless transmissions for the next prospective
player will cease. The wirelessly transmitted information may
correspond in time and content to the aforementioned visually
displayed information. See FIGS. 2A-2D; 21A-21B; and 22A-22B.
[0218] 16) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to wirelessly transmit a first
information grouping relating to a first next available game and
relating to a first next prospective player who chose such first
next available game and to wirelessly transmit a second information
grouping relating to a second next available game and relating to a
second next prospective player who chose such second next available
game; the first information grouping and the second information
grouping being alternately wirelessly transmitted. The wirelessly
transmitted information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D; and
13A-13B.
[0219] 17) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to wirelessly transmit a first
information grouping relating to a first next available game and
relating to a first next prospective player who chose such first
next available game and to wirelessly transmit a second information
grouping relating to a second next available game and relating to a
second next prospective player who chose such second next available
game; the first information grouping and the second information
grouping being alternately wirelessly transmitted up to a
pre-determined number of times. The wirelessly transmitted
information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D;
13A-13B; and 22A-22B.
[0220] 18) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to wirelessly transmit a first
information grouping relating to a first next available game and
relating to a first next prospective player who chose such first
next available game and to wirelessly transmit a second information
grouping relating to a second next available game and relating to a
second next prospective player who chose such second next available
game; the first information grouping and the second information
grouping being alternately wirelessly transmitted up to a
pre-determined period of time. The wirelessly transmitted
information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D;
13A-13B; and 21A-21B.
[0221] 19) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to wirelessly transmit a plurality of
information groupings each relating to a respective next available
game and relating to a respective next prospective player who chose
such first next available game; the plurality of information
groupings being alternately wirelessly transmitted. The wirelessly
transmitted information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D; and
13A-13B.
[0222] 20) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to wirelessly transmit a plurality of
information groupings each relating to a respective next available
game and relating to a respective next prospective player who chose
such first next available game; the plurality of information
groupings being alternately wirelessly transmitted up to a
pre-determined number of times. The wirelessly transmitted
information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D;
13A-13B; and 22A-22B.
[0223] 21) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to wirelessly transmit a plurality of
information groupings each relating to a respective next available
game and relating to a respective next prospective player who chose
such first next available game; the plurality of information
groupings being alternately wirelessly transmitted up to a
pre-determined period of time. The wirelessly transmitted
information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D;
13A-13B; and 21A-21B.
[0224] 22) In system 10, the inputting means (remote console 300;
remote console 400) comprises a plurality of consoles which are
distributed in such a manner for allowing the remote entering of
information relating to each prospective player and relating to a
set of at least one game chosen by each prospective player. See
FIGS. 2A-2D.
[0225] 23) In system 10, the inputting means (main console 20;
remote console 300; remote console 400) comprise: scanning means,
keyboard entering means; printing means; and displaying means. See
FIGS. 2A-2D.
[0226] 24) In system 10, the inputting means (remote console 300;
remote console 400) comprise a plurality of consoles which are
distributed in a game room in such a manner for allowing the remote
entering of information relating to each prospective player and
relating to a set of at least one game chosen by each prospective
player. See FIGS. 2A-2D.
[0227] 25) In system 10, the inputting means (main console 20;
remote console 300; remote console 400; the dealer or common
consoles DC1-DC9; the player consoles PC1-PC10) are capable of
allowing the entering of information to the effect that an already
registered player is terminating play at his assigned game. See
FIGS. 2A-2D.
[0228] 26) In system 10, the inputting means (main console 20;
remote console 300; remote console 400) are capable of allowing the
entering of information to the effect that such next prospective
player has registered for such next available game. See FIGS.
2A-2D.
[0229] 27) In system 10, the inputting means (main console 20;
remote console 300; remote console 400) are capable of allowing the
entering of information to the effect that such next prospective
player has registered for such next available game. Main computer
30 is capable of deleting the information relating to such next
prospective player from the list of prospective players who chose
such next available game. See FIGS. 2A-2D.
[0230] 28) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a plurality of player
positions (PP1-PP10). Main computer 30 is capable of causing the
transmitting means (WT301) to wirelessly transmit information
relating to the next available game, relating to the next
prospective player who chose such next available game, and relating
to the particular game table and to the particular player position
at such particular game table where such next prospective player is
assigned. The wirelessly transmitted information may correspond in
time and content to the aforementioned visually displayed
information. See FIGS. 2A; and 8A-22B.
[0231] 29) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a common console
(DC1-DC9) and a plurality of player positions (PP1-PP10). Main
computer 30 is capable of responding to the common console at each
table and is capable of causing the transmitting means (WT301) to
wirelessly transmit information relating to the next available
game, relating to the next prospective player who chose such next
available game, and relating to the particular game table and to
the particular player position at such particular game table where
such next prospective player is assigned. The wirelessly
transmitted information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2B, 2D;
and 8A-22B.
[0232] 30) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a plurality of player
consoles (PC1-PC10). Main computer 30 is capable of responding to
the plurality of player consoles at each game table and is capable
of causing the transmitting means (WT301) to wirelessly transmit
information relating to the next available game, relating to the
next prospective player who chose such next available game, and
relating to the particular game table and to the particular player
console at such particular game table where such next prospective
player is assigned. The wirelessly transmitted information may
correspond in time and content to the aforementioned visually
displayed information. See FIGS. 1C, 1D, 2C, 2D; and 8A-22B.
[0233] 31) In system 10, the games are played on a plurality of
game tables (T1-T9). Each game table includes a common console
(DC1-DC9) and a plurality of player positions (PP1-PP10). The
plurality of player positions (PP1-PP10) at each game table are
physically distributed in such a manner to accommodate the players
who are being assigned to such game table. The common console at
each game table is capable of allowing the entering of information
relating to the termination of play by an already registered player
at such game table. Main computer 30 is capable of responding to
such termination information and is capable of causing the
transmitting means (WT301) to wirelessly transmit information
relating to the next available game, relating to the next
prospective player who chose such next available game, and relating
to the game table and to the player position at such game table
where such already registered player terminated play. The
wirelessly transmitted information may correspond in time and
content to the aforementioned visually displayed information. See
FIGS. 2B, 2D; and 8A-22B.
[0234] 32) In system 10, the games are played on a plurality of
game tables (T1-T9). Each game table includes a plurality of player
consoles (PC1-PC10). The plurality of player consoles at each game
table are physically distributed in such a manner to accommodate
the players who are being assigned to such game table. The
plurality of player consoles at each game table are capable of
allowing the entering of information relating to the termination of
play by an already registered player at such game table. Main
computer 30 is capable of responding to such termination
information and is capable of causing the transmitting means
(WT301) to wirelessly transmit information relating to the next
available game, relating to the next prospective player who chose
such next available game, and relating to the game table and to the
player console at such game table where such already registered
player terminated play. The wirelessly transmitted information may
correspond in time and content to the aforementioned visually
displayed information. See FIGS. 2C, 2D; and 8A-22B.
[0235] 33) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a common console
(DC1-DC9) and a plurality of player positions (PP1-PP10). The
plurality of player positions (PP1-PP10) at each game table are
physically distributed in such a manner to accommodate the players
who are being assigned to such game table. The common console at
each game table is capable of allowing the entering of information
relating to the registration of the latest assigned player at its
game table and relating to such assigned player position at such
game table. Main computer 30 is capable of responding to such
latest assigned player registration and is capable of causing the
transmitting means (WT301) to wirelessly transmit information
relating to the next available game, relating to the next
prospective player who chose such next available game, and relating
to the particular game table and to the particular player position
at such particular game table where such next prospective player is
assigned. The wirelessly transmitted information may correspond in
time and content to the aforementioned visually displayed
information. See FIGS. 2B; and 8A-22B.
[0236] 34) In system 10, the games are conducted on a plurality of
game tables (T1-T9). Each game table includes a plurality of player
consoles (PC1-PC10). The plurality of player consoles at each game
table are physically distributed in such a manner to accommodate
the players who are being assigned to such game table. The
plurality of player consoles at each game table is capable of
allowing the entering of information relating to the registration
of the latest assigned player at its game table and relating to
such assigned player console at such game table. Main computer 30
is capable of responding to such latest assigned player
registration and is capable of causing the transmitting means
(WT301) to wirelessly transmit information relating to the next
available game, relating to the next prospective player who chose
such next available game, and relating to the particular game table
and to the particular player console at such particular game table
where such next prospective player is assigned. The wirelessly
transmitted information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2C, 2D;
and 8A-22B.
[0237] 35) In system 10, the inputting means (main console 20;
remote console 300; remote console 400) are capable of allowing
each prospective player to choose a set G of more than one
available game in the order of game priority G(1) G(2) . . . G(n);
game G(1) having the most priority and game G(n) having the least
priority. The wirelessly transmitted information may correspond in
time and content to the aforementioned visually displayed
information. See FIGS. 2A-2D; and 8A-22B.
[0238] 36) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to wirelessly transmit information
relating to the next available game G(next) and relating to the
next prospective player who chose such next available game G(next)
from his set G of chosen games in order of priority G(1) G(2) . . .
G(next) . . . G(n). Main computer 30 is capable of retaining the
chosen games G(1) G(2) . . . G(next-1) of a higher order of
priority relative to such next available game G(next) and is
capable of deleting the chosen games G(next+1) . . . G(n) of a
lower order of priority relative to such next available game
G(next) after assigning such next prospective player to such next
available game G(next); game G(1) having the most priority and game
G(n) having the least priority. The wirelessly transmitted
information may correspond in time and content to the
aforementioned visually displayed information. See FIGS. 2A-2D; and
8A-22B.
[0239] 37) In system 10, main computer 30 is capable of causing the
transmitting means (WT301) to wirelessly transmit information
relating to the next available game G(next) and relating to the
next prospective player who chose such next available game G(next)
from his set G of chosen games in order of priority G(1) G(2) . . .
G(next) . . . G(n). Main computer 30 is capable of deleting all
other chosen games G(1) G(2) . . . G(next-1) G(next+1) . . . G(n)
after assigning such next prospective player to such next available
game G(next); game G(1) having the most priority and game G(n)
having the least priority. The wirelessly transmitted information
may correspond in time and content to the aforementioned visually
displayed information. See FIGS. 2A-2D; and 8A-22B.
[0240] While the present invention has been described in terms of
specific illustrative embodiments, it will be apparent to those
skilled in the art that many other embodiments and modifications
are possible within the spirit and scope of the disclosed
principle.
* * * * *