U.S. patent application number 11/822595 was filed with the patent office on 2008-03-20 for method of tracking gaming system.
Invention is credited to Brian Kolo, Lacy Kolo, Marc R. Labgold.
Application Number | 20080070658 11/822595 |
Document ID | / |
Family ID | 39189290 |
Filed Date | 2008-03-20 |
United States Patent
Application |
20080070658 |
Kind Code |
A1 |
Labgold; Marc R. ; et
al. |
March 20, 2008 |
Method of tracking gaming system
Abstract
The invention disclosed herein relates to methods, systems,
programs and devices for monitoring a specific player's pattern of
playing a game. These methods, systems, programs and devices
include tracking an individual person's playing cards and/or poker
chips using of a detectable tracking device implanted within or
upon the playing cards and chips. The information detected from the
playing cards and/or chips is then linked to a specific player via
the player's use of his comp card. In some embodiments, the
methods, systems, programs and devices can also be used to foil
forms of cheating such as collusion. Detectors that detect the
tracking device may be placed anywhere in the gaming facilities,
including but not limited to, under, upon, above, within, adjacent
to the gambling table, casino floor, casino entrances and exits,
and any other locations within the gaming facilities. Indeed, the
tracking device can even be added to employees as clothing,
jewelry, etc. This method also relates to methods, systems,
programs and devices for preventing collusion between the dealer
and game player
Inventors: |
Labgold; Marc R.; (Reston,
VA) ; Kolo; Lacy; (Leesburg, VA) ; Kolo;
Brian; (Leesburg, VA) |
Correspondence
Address: |
Lacy Kolo
43586 Purple Aster Terrace
Leesburg
VA
20176
US
|
Family ID: |
39189290 |
Appl. No.: |
11/822595 |
Filed: |
July 9, 2007 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
60818955 |
Jul 7, 2006 |
|
|
|
60818954 |
Jul 7, 2006 |
|
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Current U.S.
Class: |
463/11 |
Current CPC
Class: |
G07F 17/3237 20130101;
G07F 17/3293 20130101; G07F 17/3232 20130101; G07F 17/32
20130101 |
Class at
Publication: |
463/011 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A method of detecting collusion between a player and a casino
employee, the method comprising: Detection of the suit and number
of the player cards, Detection of the suit and number of the casino
employee cards, Detection of the amount of the player bet, and
Software system enabled to calculate the amount of money won by the
player.
Description
[0001] This application claims priority to U.S. Ser. No.
60/818,955, filed Jul. 7, 2006, currently pending and 60/818,654,
filed Jul. 7, 2006, currently pending, both of which are
incorporated by reference in their entirety.
[0002] In the casino business, there is a lack of control over the
movement of the playing cards and casino chips. In addition to
employing surveillance professionals, such as pit bosses and
security guards to watch player conduct, movement of the cards and
chips, dealer conduct, payouts, and the like, casinos increasingly
rely upon cameras and computer surveillance to determine play
activity throughout the casino. There are, however, still a
overwhelming need to increase fraud/theft detection capability. In
particular, there exists a need to detect and otherwise monitor
cheating in games by use of very well known slight-of-hand tricks
to switch, remove or add cards or chips. Accordingly, there is a
need to find a solution that allows reliable surveillance and
tracking of playing cards and chips during game play. The present
invention provides a novel means and method for such fraud/theft
detection, deterrence, monitoring and response.
[0003] Currently there are reported means and methods that purport
to allow one to track casino chips within a casino gaming
environment. Gaming chips with electronic circuits have been
disclosed, including U.S. Pat Nos. 3,766,452; 5,166,502; 5,361,885;
and 5,406,264.
[0004] For example, U.S. Pat. No. 5,651,548 discloses gaming chips
with electronic circuits that are scanned by antennas in gaming
chip placement areas. The chips transmit information such as
individual identification numbers, which identify the particular
chip and the value of the chip. The system includes an electronic
system for receiving and storing the information from the antennas
so that the location of the gaming chips can be tracked.
[0005] U.S. Pat. No. 5,166,502 discloses a fabrication process and
the resulting gaming chip which utilizes an implanted electronic
circuit encoded with identification information, which may include,
but is not limited to, casino designation, chip value, serial
number, and date of issue. The chip contains a programmable 32-bit
transponder. In use, the transponder is electrically simulated by a
reading device that causes the transponder to transmit the
information stored in it. The encoded information, which is read,
may then be processed by a computer or similar device. A computer
program matches the encoded information with information stored in
its database and then decodes and outputs the information in a
legible manner for immediate or later review.
[0006] It has also been contemplated that detectors at the gaming
table be used as a means of detecting the identification number and
amount of gaming chips by such means as magnetic markers,
light-conductive materials, and electronic circuits, see, e.g.,
U.S. Pat. Nos. 5,651,548; 5,166,502; 3,766,452; and 5,406,264.
[0007] There has existed a long-felt need for tracking and/or
monitoring playing cards, however, the attempts of others have
failed to provide a solution. While others have tried to track the
movement of the playing cards, also known as poker cards, such
methods have not proven effective.
[0008] For example, U.S. Pat. No. 6,403,908 to Stardust et al.,
discloses what is characterized as an automated method and
apparatus for sequencing and/or inspecting decks of playing cards.
The disclosed method utilizes pattern recognition technology or
other image comparison technology to compare one or more images of
a card as it passes through an apparatus with memory containing
known good images of a complete deck of playing cards. The cards
can be read as the card is passed from the shoe to the player.
Others have also contemplated optically reading of playing cards.
For example, U.S. Pat. Nos. 6,582,301; 6,039,650; and 5,722,893 to
Hill et al. describes a shoe with a card scanner, which optically
scans a playing card as the card moves out of shoe. The card suit
and value is then recognized by a neural-network algorithm.
[0009] Others have also attempted to track cards by use of card
shoes that optically recognize the cards as they are drawn from the
shoe. For example, U.S. Pat. Nos. 5,941,769 and 6,460,848 disclose
a card shoe with an optical device that deflects and transmits a
reflected image of the card value imprint from the drawn playing
card to a CCD image converter.
[0010] However, detecting the number and suit of a card by optical
markings has a number of significant drawbacks. For example, the
markings tend to degrade during use due to excessive handling
and/or spills or stains, and thus become difficult or impossible to
read. Optical markings are also difficult to read in the
uncontrolled visual environment common in casinos. For example,
optical systems rely on line-of-sight, which may be purposefully
blocked or simply blocked in the uncontrolled visual environment of
a gaming table, such as by a drink or other object placed on the
gaming table. Further, players and other casino customers wear a
large variety of colors in their clothing, which clutters the
visual background, and makes the optical marking difficult or
impossible to read. Such methods are also prone to interference by
materials that may intentionally or inadvertently come into contact
with the cards themelves such as lipstick, oils, food, ashes, or
other similar substances.
[0011] Still others have attempted to combine detection of playing
cards optically and gambling chips by some means. For example, U.S.
Pat. Nos. 5,605,334; 6,093,103 and 6,117,012 to McCrea et al.,
disclose a game table system for monitoring each hand in a
progressive live card game. The system comprises a shoe that
optically detects the value and suit of each card, a game bet
sensor to detect the presence or absence of a bet, a card sensor
located at each player position to detect the presence or absence
of a playing card, and a game control. The game control receives
information on the presence or absence of a bet or playing card to
ensure a bet is placed before the playing card is dealt.
[0012] Further, U.S. Pat. No. 5,941,769 to Order et al. describes a
gaming table for professional use in table games of chance with
playing cards and gaming chips. The gaming table includes a card
shoe that optically detects the value of the drawn cards,
photodiodes arranged under the table cloth to register light
passing through each area where the gaming chips and playing cards
are placed; a mechanism for detecting what each bet comprises, and
a computer program to evaluate and store all data transmitted from
the functional devices to the computer.
[0013] No prior disclosed method has addressed the real and
significant risks faced by the gaming industry. Throughout the
gaming industry, there still exists a lack of control over the
movement of the playing cards, also known as poker cards. In
addition to employing people such as pit bosses and security guards
to watch the movement of the playing cards across the table,
casinos are relying more and more on cameras and computer
surveillance to determine where playing cards at all times.
However, there are still blind spots in surveillance due to, for
example, camera angles and movement of persons. Therefore, there
still exists considerable cheating in card games by use of very
well known slight of hand tricks to switch cards, remove cards or
add cards. Moreover, the greatest risk of loss remains fraudulent
conduct involving casino employee collusion (dealer collusion with
one or more gambling patrons). No known method exists that
effectively addresses this serious risk of loss.
[0014] In addition, currently, casinos employ a player
identification card, also known as a "comp card" to track a
player's wins and losses. The comp card was initiated in the 1980's
to dissuade players from hopping from one casino to another.
Typically, the casino will reward a loyal gambler with benefits
such as free meals, rooms or shows. While the casino may use the
player identification card to track the player's wins and losses,
the casinos do not have a reliable method of tracking the player's
playing card and casio chip There has existed a long-felt need for
tracking and/or monitoring playing cards, however, the attempts of
others have failed to provide a solution. While others have tried
to track the movement of the playing cards, also known as poker
cards, such methods have not proven effective. Further, even if
casinos had a method of reliable surveillance and tracking of bids
and playing cards, also known as poker cards, there are other ways
for a cheating player to fool the gambling host. For instance, the
cheating player may switch tables often, making it difficult to
detect patterns in how the gambler plays.
[0015] The present invention solves the previously mentioned
problems by not only tracking playing cards and bids of a specific
player, or gambler, but also saving the specific gambler's play
information over a period of time. This allows for the gaming host
to analyze patterns in a gambler's play.
[0016] There therefore exists a long-felt need for a practical and
effective solution that allows reliable surveillance and tracking
of playing cards during game play without requiring an optical
device with a line of sight to the suit and number of the playing
card.
SUMMARY OF THE INVENTION
[0017] The invention disclosed herein relates to methods, systems,
programs and devices for preventing collusion between the dealer
and game player by tracking the playing cards and/or poker chips
using of a detectable tracking device implanted within or upon the
playing cards and chips. In some embodiments, the methods, systems,
programs and devices can also be used to foil other forms of
cheating and is not restricted to collusion. Detectors that detect
the tracking device may be placed anywhere in the gaming
facilities, including but not limited to, under, upon, above,
within, adjacent to the gambling table, casino floor, casino
entrances and exits, and any other locations within the gaming
facilities. Indeed, the tracking device can even be added to
employees as clothing, jewelry, etc.
[0018] The invention disclosed herein also relates to methods,
systems, programs and devices for monitoring a specific player's
pattern of playing a game. These methods, systems, programs and
devices include tracking an individual person's playing cards
and/or poker chips using of a detectable tracking device implanted
within or upon the playing cards and chips. The information
detected from the playing cards and/or chips is then linked to a
specific player via the player's use of his comp card. In some
embodiments, the methods, systems, programs and devices can also be
used to foil forms of cheating such as collusion.
[0019] Embodiments of the present invention are directed to the
detection and/or prevention of cheating (also termed fraud and/or
theft) that occurs during casino game play. The present invention
is also directed towards the detection and/or prevention of player
cheating during gambling events by monitoring the betting
activities. The betting activity may include, for example, the
amounts of bids, the pattern of bidding, when a player switches
tables, and the like.
[0020] Embodiments of the present invention are also directed to
the detection and/or prevention of gaming host cheating during
gambling events by monitoring the bet resolving activities of the
gaming host.
[0021] Further, certain embodiments are directed to providing the
player with information required for tax or regulation
purposes.
[0022] Embodiments of the present invention are also directed to
expediting game play by computing and displaying values of player
and/or dealer cards. Since this is computed automatically, players
and gaming hosts need not spend a significant amount of time
manually making these computations.
[0023] Embodiments of the present invention are also directed to
improving the performance of a gaming host by monitoring the way a
gaming host plays and tracking any mistakes made. This information
can be used to inform the gaming host when mistakes are made and
aid in improving future performance.
[0024] Embodiments may also be designed to track the performance of
dealers to provide awards and bonuses for superior performance.
Similarly, embodiments of the present invention can be used to
teach and improve performance of a player, providing real-time
analysis of potential odds and potential plays for the novice or
advanced player. This real-time analysis can form the basis of
consumer gambling games for use at home or in parties.
Alternatively, this information can be provided to the
player-consumer at the gaming table in real-time to increase his
sophistication, expertise or transition to skilled gambler.
[0025] It is an object of certain embodiments of the present
invention to provide a method of tracking a playing card in the
casino and/or on (or within proximity to) a gaming table.
[0026] Another object of certain embodiments is prevent persons
from cheating by removing playing cards from the gaming table or
acceptable place gambling cards may be held.
[0027] Radio frequency identification (RFID) provides an effective
means monitoring and collecting information concerning gaming cards
and their location quickly, easily and without human error.
Further, RFID provides a contactless data link, without need for
line of sight or concerns about harsh or dirty environments that
restrict other optical means, methods or devices. It is therefore a
general object of the present invention is to provide anti-cheating
methods and means which employ RFID tags and labels.
[0028] Another object of certain embodiments is to ensure that the
count of the playing cards has not changed at any time during game
play by use of an RFID detector.
[0029] Another object of certain embodiments is to ensure that the
betting amount has not changed at any time during game play by use
of an RFID detector.
[0030] Another object of a preferred embodiment is to employ the
RFID methods and means of the present invention as a means of
detecting, monitoring and preventing the removal of cards from the
game play and/or introduction of cards into the game play.
[0031] Another object of certain embodiments is to imprint or write
onto the RFID tag one or more pieces of information that enable the
casino to confirm the suit and value of each playing card, as well
as its relative position within the deck or play. The RFID
detectors of the present invention can read the suit and value of
each playing card, and therefore determine not only the physical
location of each card (e.g., where it has been dealt) but also
specifically the suit and number of each card.
[0032] Further, another object of certain embodiments of the
invention contemplate use of a playing card deck shuffler which is
enabled to detect the RFID tag of the playing cards and thereby
determine which cards are present in the deck shuffler. More
interestingly, the shuffler may be enabled to detect if any cards
are missing from the deck shuffler or other abnormality.
[0033] Another object of certain embodiments contemplates use one
or more RFID detectors placed within an effective proximity to the
playing cards or gaming chips at a gambling table such that the
RFID detector can read the one or more pieces of information
encoded or written into the RFID tags.
[0034] One object of certain embodiments is to provide a method and
gaming system to detect the suit and number of playing cards held
by the player and gaming hosts, detect the amount of the bet placed
by the player and detect the amount of money lost by the player or
paid out by the gaming host each round. Preferably, the method
further comprises a computer system that records the playing cards,
bets and money won/lost and compares this information to the rules
of the game. Even more preferably, the method and gaming system
comprise notifying the gaming host if the playing cards or bet is
inappropriately changed during game play. Most preferably, the
method and gaming system comprise a visual display for the gaming
host and/or the player.
[0035] Other objects of the present invention will be readily
apparent to those of ordinary skill in the relevant art from the
disclosure contained herein.
BRIEF DESCRIPTION OF FIGURES
[0036] FIG. 1 illustrates one embodiment in accordance with the
present invention.
[0037] FIG. 2 illustrates one embodiment in accordance with the
present invention.
[0038] FIG. 3 illustrates one embodiment in accordance with the
present invention.
DETAILED DESCRIPTION
[0039] It will be appreciated by those skilled in the art that
although the following Detailed Description will proceed with
reference being made to preferred embodiments, the present
invention is not intended to be limited to these embodiments.
[0040] The invention methods, systems, programs, and devices for
monitoring and/or tracking playing cards and/or gaming chips by use
of a tracking device implanted within or upon the playing cards
and/or gaming chips. In addition, the playing cards and/or chips
played by a player or dealer may then be saved with the specific ID
of the player or dealer.
[0041] To play a card game of chance at a gaming establishment, the
gaming establishment provides a player both the gaming chips and
the playing cards. If the gaming establishment has a method to
track the location and type of poker chips and playing cards at a
gaming table, the gaming establishment is in a unique position to
use the rules of the game to determine if there is collusion
between the gaming host and the player.
[0042] The comp card, or "player identification card", is typically
a plastic device, but may be made of any materials. The player
identification card typically contains a player identifier that is
read by a detecting device. The detecting device is connected to a
player database that can link the information on the comp card to
information concerning a specific player. The player information in
the database may be created and/or updated, for example, based on
information received from a player, a casino employee, a terminal,
a gaming machine, an input device, and/or any combination thereof.
For example, the information may be created when a player registers
with a casino and receives a player identification card (e.g.,
encoded with a player identifier). The information may be
subsequently updated, for example, when a player requests to update
the information (e.g., when a player indicates a desire to change
an associated credit card number) or when additional information is
obtained about the player via the casino's interactions with the
player (e.g., the lifetime win/(loss) may be updated on an ongoing
or periodic basis as the player plays games at the casino).
[0043] The player identifier may be, for example, a numeric,
alphanumeric, or other type of code associated with a player who
may operate a gaming machine or kiosk, or may play a table game at
a casino. The player identifier is preferably unique, and may be
generated or selected, for example, by the slot machine or by the
player (e.g., when a player first registers with a casino). For
each player, the player database may also store the player's name
(e.g., for use in outputting messages to the player). In one or
more embodiments, the player's name may comprise a nickname,
"handle", or other designation for the player that is selected by
the player or a casino. In one or more embodiments, the nickname
may comprise a designation that reflects the player's status (e.g.,
"premium player"; "low bid player"). Such a status may indicate,
for example, the typical spending range of the player, the typical
session length of the player, or other indication about the player.
Such a designation may or may not be known to the player.
[0044] FIG. 1 illustrates one embodiment of the invention. This
embodiment contemplates three distinct phases for detection: the
betting phase, the gaming phase, and the resolving phase. In each
phase, the playing cards and/or gaming chips may be detected by any
means. To start, the betting phase may include any one of, or
combination of, steps 101-105. To start the game, the player first
presents his player identification card to the gaming host 101. The
player identification card is detected by a device 102 and sent to
a software system 105 by a communication means.
[0045] Once the player identification card is presented, the
players placed the gaming chips in a betting area 103. A betting
area is defined as a space predetermined by the gaming host for
each player to put the gaming chips that the player is willing to
play in this gaming round. Preferably, one or more detectors 104
are coupled to the betting area. In the preferred embodiments, it
is contemplated that the cards will contain embedded and detectable
information including, inter alia, a unique identifier (such as a
serial number) for each card in the deck, the suit of the card, the
value of the card, and any other such information deemed useful to
the user of the invention.
[0046] The information from the detector is then sent by a
communication means to a software system 105. The software system
is capable of using the information from the detector to determine
the number of chips in the betting area and the value of each chip,
and therefore can determine the total bet placed by a specific
player. The software system is also capable of recording any change
in the bet in the betting area and determines if this change in bet
amount is appropriate for the gaming rules. If the bet amount
changes during the betting phase, gaming phase or resolving phase,
in a manner that is inappropriate to the gaming rules, the software
system sends an alert to the gaming host 120 to inform them of
potential cheating. When the betting phase ends is at the
discretion of the gaming host.
[0047] Furthermore, it is contemplated that the software system 105
is also capable of saving information concerning one or more
player's playing cards and/or gaming chips to a player database
where the playing card and/or gaming chips information are
associated with the o the player identifier of the player
identification card.
[0048] The gaming phase may include any one of, or combination of,
steps 106-114. From steps 106 to 110, the gaming chips in the
betting area are read by the detectors 111. The information from
the detector is then sent by a communication means to a software
system 112. If during the gaming phase the number of gaming chips
or the total amount of the gaming chips changes in a manner that is
inappropriate to the gaming rules, the software system 112 will
send a warning to the gaming host 120 to alert them of possible
cheating. During the gaming phase, one or more playing cards are
dealt by the gaming host 107. The number of playing cards and
manner in which the cards are dealt is dependent upon the game, but
typically, the players and the gaming host each receive playing
cards 107. The playing cards are placed in a card area. The card
area is defined as a space predetermined by the gaming host for
each player and/or host to put the playing cards. Preferably, one
or more detectors are coupled to the card area. The playing card
information read by the detector 113, which sends the information
by a communication means to a software system 114. The software
system may be capable of determining information such as the number
of playing cards, and the value of each playing card, and the suit
of each playing card. The software system may also be capable of
recording any change of playing cards in the card area of the
player 108 and the gaming host 109 and determines if this change in
playing cards is appropriate for the gaming rules. If the number of
cards, or type of card, changes during the gaming phase in a manner
that is inappropriate to the gaming rules, the software system
sends an alert to the gaming host 120 to inform them of potential
cheating. As during the betting phase, the detectors 104 can read
the number and type of gaming chips in the betting area and this
information is communicated to the software system 112. If the bet
changes in a manner that is inappropriate to the gaming rules,
again the software system will send an alert to the gaming host
119.
[0049] The resolving phase may include any one of, or combination
of, steps 115-119. The resolving phase may begin during or after
the gaming phase is complete 110. In the resolving phase, the
detectors 118 may read the gaming chips in the betting area and/or
the playing cards on the card area of the player and the gaming
host. The information from the detectors is sent by a communication
means to the software system 119 that then reconciles the card
information to determine if the player has won or lost, and
computes any winning amount. In parallel, the gaming host examines
the cards and/or display and/or electronic record to determine if a
player has won or lost. The gaming host resolves each player bet
116 by either paying the player an amount of chips for winning, or
taking the player's chips from the betting area for the gaming
host. The detectors also read the gaming chips from the gaming
host's bet resolution and compares this information to its own
computations 118. If the gaming host resolution obtained by
inspection of the cards is not the same amount as the resolution
determined by the software system, the software system will send a
warning signal to the gaming host 120. At the end of the resolving
phase 119, the gaming round has ended. In addition, it is further
contemplated that the software system 105, 112, 114 and 119 may be
the same or different software systems.
[0050] FIG. 2 illustrates one embodiment of the invention. This
embodiment contemplates three distinct phases for detection: the
betting phase, the gaming phase, and the resolving phase. In each
phase, the playing cards and/or gaming chips may be detected by any
means. To start the game, the player first presents his player
identification card to the gaming host 201. The player
identification card is detected by a device and sent to a software
system 204 by a communication means.
[0051] Once the player identification card is presented, the
players placed the gaming chips in a betting area 202. This bet may
be by an actual gaming chip or an electronic withdrawl from a bank
account, credit card, debit card, electronic withdrawl from an
account held by the gaming host, or similar system. Further, upon
presentation of the player identification card, the bet may be
funds the gaming host may electronically withdraw money from an
account the player previously set up or run a credit card the
player linked with the player identification card. The information
concerning the withdraw or credit run may be saved to the software
system. The bet is then sent by a communication means to a software
system 204. The software system then records how much each player
has bet and saves the betting information to each specific player's
information saved in the software system. When the betting phase
ends is at the discretion of the gaming host 203 or players.
[0052] The gaming phase may include any one of, or combination of,
steps 205 - 211. Once the gaming phase begins 205, the playing
cards are dealt by the gaming host 206. The number of playing cards
and manner in which the cards are dealt is dependent upon the game,
but typically, the players and the gaming host each receive playing
cards in their respective card area(s) 206. The card area is
defined as a space predetermined by the gaming host for each player
and/or host to put the playing cards. Preferably, one or more
detectors are coupled to the card area 210. The playing card
information read by the detector 210, which sends the information
by a communication means to a software system 211. The software
system is capable of determining information such as the number of
playing cards, and the value of each playing card, and the suit of
each playing card. The software system is also capable of recording
any change of playing cards in the card area of the player 207 and
the gaming host 208 and determines if this change in playing cards
is appropriate for the gaming rules. If the number of cards, or
type of card, changes during the gaming phase in a manner that is
inappropriate to the gaming rules, the software system may send an
alert to the gaming host 220 to inform them of potential
cheating.
[0053] The resolving phase may include any one of, or combination
of, steps 212-216. The resolving phase may begin before or after
the gaming phase is complete 209. In the resolving phase, the
detectors 214 are coupled to the areas containing the playing cards
and bets. The information from the detectors is then sent by a
communication means to the software system 215 that then reconciles
the card information to determine if the player has won or lost,
and uses the bet from the records to compute any winning amount. In
parallel, the gaming host examines the cards to determine if a
player won or lost. The gaming host resolves each player bet 213 by
either paying the player an amount of chips for winning, or
crediting a player debit, credit, bank account or gaming account.
If the gaming host resolution obtained from inspection of the cards
is not the same amount as the resolution determined by the software
system, the software system will send a warning signal to the
gaming host 220. At the end of the resolving phase 216, the gaming
round has ended. In addition, it is further contemplated that the
software system 205, 210 and 215 may be the same or different
software systems.
[0054] FIG. 3 illustrates one embodiment of the invention. This
embodiment contemplates three distinct phases for detection: the
betting phase, the gaming phase, and the resolving phase. In each
phase, the playing cards and/or gaming chips may be detected by any
means. The betting phase may include any one of, or combination of,
steps 301-306. To start the betting phase, the player presents the
player identification card to the gaming host where it is detected
by a device 304. It is also contemplated that the bet may be by
electronic withdrawl from a bank account, credit card, debit card,
electronic withdrawl from an account held by the gaming host, and
the like. Further, upon presentation of the player identification
card, the bet may be funds the gaming host may electronically
withdraw money from an account the player previously set up or run
a credit card the player linked with the player identification
card. The information concerning the withdraw or credit run may be
saved to the software system 305. The bet may be placed into a
betting area 302 where a betting area is defined as a space
predetermined by the gaming host for each player to put the gaming
chips that the player is willing to play in this gaming round.
Preferably, one or more detectors 304 are coupled to the betting
area. The detector can read information from the gaming chip
including, but not limited to, the value amount of the chip and a
unique chip ID number. The information from the detector is then
sent by a communication means to a software system 305.
[0055] The software system then records how much each player has
bet and saves the betting information to each specific player's
information saved in the software system. It is further
contemplated that information concerning the player information or
bet is presented onto a display for the gaming host or player 303.
When the betting phase ends is at the discretion of the gaming host
306 or players.
[0056] The software system is capable of using the information from
the detector to determine the number of chips in the betting area
and the value of each chip, and therefore can determine the total
bet placed by the player. The software system is also capable of
recording any change in the bet in the betting area and determines
if this change in bet amount is appropriate for the gaming rules.
If the bet amount changes during the betting phase, gaming phase or
resolving phase, in a manner that is inappropriate to the gaming
rules, the software system sends an alert to the gaming host 330 to
inform them of potential cheating. When the betting phase ends is
at the discretion of the gaming host 306 or players.
[0057] The gaming phase may include any one of, or combination of,
steps 306-316. Once the gaming phase begins 306, the playing cards
are dealt 307 by the gaming host into a card area. The card area is
defined as a space predetermined by the gaming host for each player
and/or host to put the playing cards. The number of playing cards
and manner in which the cards are dealt is dependent upon the game,
but typically, the players and the gaming host each receive playing
cards. Preferably, one or more detectors 308 are coupled to the
card area 307. The playing card information read by the detector
308, which sends the information by a communication means to a
software system 309. The software system is capable of determining
information such as the number of playing cards, and the value of
each playing card, and the suit of each playing card. The software
system may also be capable of recording any change of playing cards
in the card area of the player 314 and the gaming host 315 and
determine if this change in playing cards is appropriate for the
gaming rules. If the number of cards or type of cards changes
during the gaming phase in a manner that is inappropriate to the
gaming rules, the software system may send an alert to the gaming
host 320 to inform them of potential cheating. Optionally, the
software system may also present the gaming information on a
display for the player(s) and/or gaming host(s). The gaming
information displayed may include information such as the current
bet, the cards dealt, recommended card and/or bet moves, the name
and information of the player and/or gaming host, and the like.
[0058] The resolving phase may include any one of, or combination
of, steps 317-322. The resolving phase may begin after the gaming
phase is complete 316. Once the resolving phase begins, the
detectors 318 may read the bet and the playing cards on the card
area of the player and the gaming host. The information from the
detectors is then sent to the software system 319 that then
reconciles the card information to determine if the player has won
or lost, and uses the bet from the records to compute any winning
amount. The reconciling information is then sent from the software
system 319 to the display 320 where the player(s) and/or the gaming
host(s) can see the reconciling information. For the gaming host to
reconcile the bet, the gaming host may consult the display, examine
the cards to determine if a player won or lost, or both. The gaming
host resolves each player bet 321 by either paying the player an
amount of chips for winning, or crediting a player debit, credit,
bank account or gaming account. If the gaming host resolution is
not the same amount as the resolution determined by the software
system, the software system will send a warning signal to the
gaming host 320. At the end of the resolving phase 322, the gaming
round has ended. In addition, it is further contemplated that the
software system 305, 319, 313 and 319 may be the same or different
software systems.
[0059] FIG. 4 illustrates one embodiment of the invention. This
embodiment contemplates three distinct phases for detection: the
betting phase, the gaming phase, and the resolving phase. In each
phase, the playing cards and/or gaming chips may be detected by any
means. To start, the betting phase may include any one of, or
combination of, steps 401-405. Once the betting phase 401 begins,
the players placed the gaming chips in a betting area 402. A
betting area is defined as a space predetermined by the gaming host
for each player to put the gaming chips that the player is willing
to play in this gaming round. Preferably, one or more detectors 404
are coupled to the betting area. In the preferred embodiments, it
is contemplated that the cards will contain embedded and detectable
information including, inter alia, a unique identifier (such as a
serial number) for each card in the deck, the suit of the card, the
value of the card, and any other such information deemed useful to
the user of the invention.
[0060] The information from the detector is then sent by a
communication means to a software system 405. The software system
is capable of using the information from the detector to determine
the number of chips in the betting area and the value of each chip,
and therefore can determine the total bet placed by the player. The
software system is also capable of recording any change in the bet
in the betting area and determines if this change in bet amount is
appropriate for the gaming rules. If the bet amount changes during
the betting phase, gaming phase or resolving phase, in a manner
that is inappropriate to the gaming rules, the software system
sends an alert to the gaming host 420 to inform them of potential
cheating. When the betting phase ends is at the discretion of the
gaming host 403.
[0061] The gaming phase may include any one of, or combination of,
steps 406-414. From steps 406 to 410, the gaming chips in the
betting area are read by the detectors 411. The information from
the detector is then sent by a communication means to a software
system 412. If during the gaming phase the number of gaming chips
or the total amount of the gaming chips changes in a manner that is
inappropriate to the gaming rules, the software system 412 will
send a warning to the gaming host 420 to alert them of possible
cheating. During the gaming phase, one or more playing cards are
dealt by the gaming host 407. The number of playing cards and
manner in which the cards are dealt is dependent upon the game, but
typically, the players and the gaming host each receive playing
cards 407. The playing cards are placed in a card area. The card
area is defined as a space predetermined by the gaming host for
each player and/or host to put the playing cards. Preferably, one
or more detectors are coupled to the card area. The playing card
information read by the detector 413, which sends the information
by a communication means to a software system 414. The software
system is capable of determining information such as the number of
playing cards, and the value of each playing card, and the suit of
each playing card. The software system is also capable of recording
any change of playing cards in the card area of the player 408 and
the gaming host 409 and determines if this change in playing cards
is appropriate for the gaming rules. If the number of cards, or
type of card, changes during the gaming phase in a manner that is
inappropriate to the gaming rules, the software system sends an
alert to the gaming host 420 to inform them of potential cheating.
As during the betting phase, the detectors 404 can read the number
and type of gaming chips in the betting area and this information
is communicated to the software system 412. If the bet changes in a
manner that is inappropriate to the gaming rules, again the
software system will send an alert to the gaming host 419.
[0062] The resolving phase may include any one of, or combination
of, steps 415-419. The resolving phase may begin during or after
the gaming phase is complete 410. In the resolving phase, the
detectors 418 may read the gaming chips in the betting area and/or
the playing cards on the card area of the player and the gaming
host. The information from the detectors is sent by a communication
means to the software system 419 that then reconciles the card
information to determine if the player has won or lost, and
computes any winning amount. In parallel, the gaming host examines
the cards and/or display and/or electronic record to determine if a
player has won or lost. The gaming host resolves each player bet
416 by either paying the player an amount of chips for winning, or
taking the player's chips from the betting area for the gaming
host. The detectors also read the gaming chips from the gaming
host's bet resolution and compares this information to its own
computations 418. If the gaming host resolution obtained by
inspection of the cards is not the same amount as the resolution
determined by the software system, the software system will send a
warning signal to the gaming host 420. At the end of the resolving
phase 419, the gaming round has ended. In addition, it is further
contemplated that the software system 405, 412, 414 and 419 may be
the same or different software systems.
[0063] One embodiment of the present invention detects the value of
the gaming chips at a gaming table. The detector also detects the
type and value of the playing cards at the table. A computer
program is provided to receive information from the playing card
and chip detectors for each player or gaming host. It is
contemplated that the same or a different software system
understands the rule of the game and can therefore examine the
playing cards held by the gaming host and a player, determine based
on a playing card if the player has won or lost to the gaming host,
calculate the correct payouts, determine what the payouts was, and
reconciled the payouts differences. Further, this information may
be saved to a database. Therefore, the present invention can detect
if the gaming host and the player are colluding.
[0064] It is also contemplated that the method and system of the
present invention can track the manner and rate of play for each
player, tracked the efficiency of each dealer, maintained chip
inventory, and enable a higher degree of real-time operational
management by way of, for example, cash management and resource
management throughout the gaming establishment.
[0065] In the preferred embodiment, the gaming chips and playing
cards used with the game are tagged with an RFID tag. This helps
prevent player cheating as the location of each card may be
tracked. Thus, if a player were to attempt to replace a card with a
card from a different deck, the detectors would notice the change
and signal an alert.
Detection and Detectors
[0066] The playing cards, gaming chips and/or player identification
card can be detected by any means. The location of the player
cards, gaming chips and/or player identification card can be
determined using global positioning satellites (GPS), radio
frequency identification (RFID), access point (AP) triangulation or
similar technology. It should also be appreciated that the
transmission of the authorization information from the authorizing
device can occur by any electronic means, including but limited to
RFID, satellite communication, cellular phone communications, and
the like. It is further contemplated that the player identification
card may be detected by any means.
[0067] In one embodiment, the playing cards may be tracked by any
electronic means that requires a contactless transmission to an
electronic detector. The electronic detectors may be placed
anywhere in the gambling place, including but not limited to,
under, upon, above, within, adjacent to the gambling table, casino
floor, casino entrances and exits, and any other place that persons
within the gaming establishment move by. At least one software
system receives the playing card information from the electronic
detector. The software system then processes the playing card
information and calculates the number and suit of each card and the
number of cards in a predetermined location. In a preferred
embodiment, the software system counts the number of playing cards
transmitting playing card information and calculates if the entire
deck of playing cards is present within a predetermined radius. In
a more preferred embodiment, the software system displays the
results of its processing on a visible display to a gaming host,
including but not limited to the number and suit of each card, the
number of cards in a predetermined location, the presence or
absence of a card, the movement of cards into or out of a
predetermined location, and the like. It is further contemplated
that the gaming host may prompt the software system to process the
playing card information and display the results.
[0068] In the preferred embodiments, it is contemplated that the
cards will contain embedded and detectable information including,
inter alia, a unique identifier (such as a serial number) for each
card in the deck, the suit of the card, the value of the card, and
any other such information deemed useful to the user of the
invention.
[0069] Further, for all electronic means by which the playing cards
can be detected, the electronic means device may be placed at any
place on the playing card. For instance, it is contemplated that
the electronic means device is placed at the same location on every
card in one deck. For example, the electronic means device can be
placed in the center of the card, adjacent to an edge of the card,
in the center of one edge of the card, or the like. Further, it is
known that even a very small device may create an unevenness in the
card thickness. As such, it is contemplated that the electronic
means device be placed at alternating, different locations on each
card of one deck such that when the cards are placed onto of one
another, the deck height appears uniform. Alternatively, the device
can comprise or be comprised within, a sheet of material that
extends the entire width and height of the card such that the
thickness of the card is even across its entire surface.
[0070] In one preferred embodiment, the electronic means occurs by
RFID. RFID tags come in various shapes, sizes and read ranges
including thin and flexible "smart labels" which can be laminated
between paper or plastic. RFID creates an automatic way to collect
information about a product, place, time or transaction quickly,
easily and without human error. It provides a contactless data
link, without need for line of sight or concerns about harsh or
dirty environments that restrict other automatic ID technologies
such as bar codes. In addition, RFID is more than just an ID code,
it can be used as a data carrier, with information being written to
and updated on the tag easily. Examples of RFID tags can be found
in U.S. Pat. Nos. 6,851,617, 5,682,143, 4,654,658, 4,730,188 and
4,724,427.
[0071] It is further contemplated that the gaming host may use the
player identification card to locate the player in the casino.
There are many benefits of tracking a player as they move through a
casino. For instance, the gaming host may be able to locate a
player in the casino in case of emergency or determine where the
player is at the gaming table. In addition, the gaming host can use
the player identification card and visual surveillance such as
cameras to track a potential cheater through the casino and also
determine if the person interacts with others in the casino. In
other embodiments, the gaming host employees carry a handheld
device or can access a display so that when a player approaches the
employee, the player identification card is detected and
information concerning the player is displayed to the employee,
where the information may be the player name, current and lifetime
win/loss, person information such as family names, player contact
information, previous and current hotel information, spending
habits within the shops at the casino, special requests, and the
like. The instant access by a casino employee to player information
greatly enhanced the player experience by increasing the casino
customer service.
[0072] Although it is contemplated that there may be more than one
detector at single gaming table, it should be appreciated that the
gaming establishment can decrease signal collision by any means,
including frequency division multiplexing and carrier sense
multiple access. Preferably, collision is decreased by proximity
coupling the RFID tag to its detector. Less preferred, the RFID is
vicinity coupled to the detector. Preferably, the RFID for the
player card and gaming chips is operating at a low frequency of
about 125 to 134 kHz or a high frequency of about 13.56 MHz. Less
preferably, the RFID is operating at an ultra-high frequency of
about 868 to 928 MHz. An overview of the RFID technology and its
application is found in "RFID, Radio Frequency Identification,"
Steven Shepard (2005 McGraw-Hill Publishing), the text of which is
incorporated by reference.
[0073] Further, a general RFID reader may be capable of reading
signals from a 4? region of space surrounding the detector. This is
not desirable because it would allow a player to place a playing
card under the table near the detector, causing the detector to
inaccurately compute the playing cards placed on the table in the
betting area. To limit this, an electromagnetic frequency (EMF)
shield is placed under the table behind the reader to assure that
the reader only received signals originating from the betting area
of the table.
[0074] Detectors that register the tracking device may be placed
anywhere in the gambling place, including but not limited to,
under, upon, above, within, adjacent to the gambling table, casino
floor, casino entrances and exits, and any other place that persons
within the casino move by.
[0075] In a preferred embodiment, the determination of the playing
cards placed in the betting area is facilitated by using a
plurality of detectors. When two or more detectors are used in
conjunction, it is possible to triangulate the special positioning
of each playing card. Using this technique, it is possible to
compute the specific location of each playing card placed and only
count those playing cards placed in a predefined three-dimensional
volume in the region of the betting area. Thus, in this embodiment,
a player attempting to cheat by placing a playing card under the
table but near a detector will be unsuccessful because the system
is able to determine that the playing card is in fact under the
table and thus not part of playing cards properly dealt by the
player. The plurality of detectors can include non-RFID detectors
such as the use of laser bar code readers on the deck shuffler
combined with bar codes on the face of the cards.
[0076] It is also desirable to prevent a player from cheating by
sending electromagnetic (EM) signals to the reading device in an
attempt to confuse the device and cause the reading device to
improperly compute the playing cards. In order to limit this, an
EMF shield is placed around the circuitry of the reading
device.
[0077] It is also desirable to prevent cheating by securing the
casing and wiring of the detectors. This may be facilitated by
using hardened steel, such as carbon steel to surround the detector
and/or the circuitry leading from the detector to the display. This
structure prevents a player from manually tampering with the
device. However, since it may be necessary to perform maintenance
on the detectors, it is also useful to provide a simple way to
obtain access to the detectors and/or the circuitry leading to the
display. This is facilitated by placing a lock, such as a cylinder
or cam lock, in/on the case. Maintenance is preformed by unlocking
the case and opening the case allowing easy access to the
components of the system.
[0078] The information from the detectors is sent by a
communications means to the software system. It is also
contemplated that the communication means mentioned in any of the
previous embodiments may use an Internet, intranet, extranet, WAN,
LAN, satellite communication, cellular phone communications,
communications on a motherboard, and the like.
Display
[0079] In the preferred embodiment, a display is included which
enables the casino management and/or law enforcement to view the
value and suit of the card. If the cards are placed in an automatic
shoe, the reader can determine information including, inter alia,
the order of the cards in the deck (e.g., so as to allow the casino
or law enforcement to ensure that the deck is being dealt
accurately and fairly), that there are the appropriate number of
cards in the deck (e.g., 52 cards in a standard) deck, all of the
same deck (verified by an unique identifier that is on each card in
the deck, thereby allowing the casino to know if cards are removed
or added to the deck), and that there are the proper cards in the
deck (e.g., in a standard 52 card deck--4 suits of each of the
cards ace through ten, Jack, Queen, King).
[0080] In certain embodiments, the player will also have a display
in addition to that/those available to one or more of the dealer,
the various levels of casino floor supervising personnel, security,
management, and the like.
[0081] By way of non-limiting example, if a player were playing
blackjack, a display may show the players total card value and
suit. This facilitates the player in determining whether to `hit`
or `stand`. It is also contemplated that a display will show the
appropriate value and suit of the playing cards in a predetermined
location to the gaming host. This allows the gaming host to confirm
that the playing cards are properly computed by the electronic
detector. In addition, this feature aids the gaming host by
accurately computing the totality of the playing card hand. If the
player wins the bet, the gaming host does not need to manually
count the total number of the cards, calculate the combination of
numbers and suits but rather the gaming host may rely on the number
and suit calculation displayed to compute the proper payout.
Additionally, it allows the casino to determine if the hand is
properly paid, thereby preventing collusive payment on a losing
hand.
[0082] For the gaming host, the display may include information
such as the correct calculated pay out for each player, whether a
player has won or lost the hand as per the gaming rules, warnings
to the gaming host that another gaming host suspects a player of
cheating, player information associated with the player
identification card such as player name, length of stay, personal
information concerning family or spending habits, and the like.
[0083] For the player, the display may include information such as
rules of the game, recommendations on how to play a round of the
game, the correct pay out amounts for a round of the game, and the
total amount of chips the player has bet the total amount of chips
the player has with him/her at the table. It is further
contemplated that the player's display may be used to order a
drink, order a cab, surf the internet, examine the hotel features
and amenities, purchase items, for example, tickets for events,
airplane tickets, translate speech from the gaming hosts or other
nearby persons, purchase more chips by use of a credit card, bank
card, or other means. Further, the player's display may show
information associated with the player identification card such as
previous electronic withdrawls, items purchased, and the like.
Optionally, the player's display may further include advertisements
placed on the display by the gaming establishment.
[0084] The gaming host and/or the player may have at least one
display. The display may be a liquid crystal display (LCD), cathode
ray tube (CRT), light emitting diode (LED), plasma display or the
like.
Software System
[0085] The present invention also contemplates a software system
that may be enabled to track the bet amount, track the playing
cards dealt and played, resolve the game, and associate the gaming
activity with a specific player.
[0086] In the preferred embodiment, a software system is provided
to track the movement of the playing cards. If it is determined
that a playing card is removed from a predetermined
three-dimensional volume, the software system may signal an alert
to the gaming host.
[0087] In a preferred embodiment, the system comprises a card
associated with at least one player, where the card is detectable
within the casino. It is contemplated that the gaming host can use
this "player card" to track in real-time the location and direction
of travel of the player card and hence the player. The location of
the player card can be determined using global positioning
satellites (GPS), radio frequency identification (RFID), access
point (AP) triangulation or similar technology. As a supplement to
these location-tracking schemes or as an alternative approach, a
player's location may be determined by interpreting the data of
real-time scanning being performed by the player.
[0088] In a preferred embodiment, a software system is also
provided to compute the spatial location of a gaming chip from data
obtained by the chip detectors. This software is provided as input
which detectors have sensed a chip and any directional information
as to the relative location of the cheque to the detector. If
multiple detectors have sensed the same chip, the software system
will determine the approximate spatial location of the cheque.
Further, in a less preferred embodiment, the software system can
track the location of every gaming chip in the casino and track the
movement of the chip from one detector region to another. It is
contemplated that this embodiment would enable the gaming host to
calculate the number and location of the chips located in the
casino at any point in time.
[0089] In a preferred embodiment, the system comprises a card
associated with at least one player, where the card is detectable
within the casino. It is contemplated that the gaming host can use
this "player card" to track in real-time the location and direction
of travel of the player card and hence the player. The location of
the player card can be determined using global positioning
satellites (GPS), radio frequency identification (RFID), access
point (AP) triangulation or similar technology. As a supplement to
these location-tracking schemes or as an alternative approach, a
player's location may be determined by interpreting the data of
real-time scanning being performed by the player.
[0090] In a preferred embodiment, the software system calculates
how much a player wins. This is useful in the detection and
prevention of cheating. It can also provide the necessary evidence
to support claims for lost profits in subsequent civil litigation
by the gaming host. Gaming hosts typically know the maximum
frequency a game may be won by a player properly playing. By
monitoring the amount won by a given player, it is possible to
compute the statistical probability for a player winning that
amount. Furthermore, it is possible to compute the statistical
confidence that a player is cheating. As the software tracks and
computes this in real time, the software may alert a security team
when the confidence that a player is cheating rises above a
predetermined threshold. The security team may monitor the player
and determine if the player is actually cheating at the game or
this information may be accumulated as evidence in the legal
prosecution of the cheating individual.
[0091] It is further contemplated that the software system
comprises the ability to generate a log file to list the game
server (or servers) played by the player and/or gaming host, the
amount of each wager, the amount of the player's and gaming host's
stake, the average size of the wager, the past games played by the
player and his success, and the player's request for additional
information concerning a game. The network manager, the secure
server or other managers in the gaming establishment, or third
parties, may maintain this log file. It is further contemplated
that this software system collects statistical information
regarding the location of the player, the won/lost percentage and
the duration of play for each player and on a cumulative basis.
This information is updated while the player plays at the game
server (or servers) by logging the information to the log file. As
each player terminates play, the software system closes the
player's account by crediting winnings, deducting losses and saving
the log file. The statistical information may be updated at this
time or at selected intervals throughout the day. When the player
subsequently returns and presents the player identification card,
the software system opens the player's account so that new
information may be added to the log file.
[0092] Embodiments of the present invention are also directed
towards improving the performance of a gaming host by monitoring
the way a gaming host's employee plays and tracking any mistakes
made. This information can be used to inform the gaming host when
mistakes are made and aid in improving future performance.
Embodiments may also be designed to track the performance of
dealers to provide awards and bonuses for superior performance.
Similarly, embodiments of the present invention can be used to
teach and improve performance of a player, providing real-time
analysis of potential odds and potential plays for the novice or
advanced player. This real-time analysis can form the basis of
consumer gambling games for use at home or in parties.
Alternatively, this information can be provided to the
player-consumer at the gaming table in real-time to increase his
sophistication, expertise or transition to skilled gambler.
[0093] Other embodiments of the present invention are directed to
improving ability of a gaming host to service the player. For
instance, if the player previously signed up for a table at the
restaurant, the use of the player identification card with the
software enables the gaming host to track the player and inform him
his table is ready. Further, if the player has not played a certain
game such as blackjack before, and sits at a blackjack table, it is
contemplated that the player present his player identification
card, the software system detects the player identifier, the
software system associates the player identifier with the location
of the detector to find the player is at a blackjack table, the
software system reads the player log files to find the player has
not played blackjack before, and the software system therefore
informs the gaming host that the player may need assistance with
the rules and play. Further, is is contmaplted that when the player
identification card is presented at a game table that the player
has not attended before, the software system detects the type of
table the player is at, reads past player log files to find if the
player has played this game before, and the software system may
automatically display the gaming rules on the player display and
assist the player in play.
[0094] When the player identification card is presented, or by
accessing a selected player's log file, the gaming host can access
the player identifier and select the player's log file detailing
the series of plays for the player,. This allows the gaming host to
determine in real time whether the player is eligible for casino
comps. Since the log file contains significant information
regarding each player, the casino may sort the information to
determine their most loyal players for purpose of providing casino
comps. By way of example, casino comps may include discounts on
food, entertainment, lodging, travel to the casino and the like. By
associating each player's log file with account information, the
comps can be tailored to the specific needs or desires of the
player. Further, the information may be used to automatically rate
the play of each player in terms of wagered amounts, duration of
play or individual strategies/habits for each player.
[0095] It is further contemplated that the present invention may
include a method for periodically or on-demand generating a
corporate report and for updating said corporate report in
real-time. The present invention further includes a method for
periodically or on-demand generating a casino gaming network status
report and for updating said casino gaming network status report in
real-time.
[0096] It is further contemplated that the present invention may
include a method for generating an on-line report for the player to
present the player with information required for federal and state
taxes. For instance, the player may use a number or code associated
with their player identification card to access player information
from a remote location. Types of tax information that may be
accessed may include but not limited to, money won or lost,
non-monetary wins such as cars, vacations, and the like.
[0097] The present invention further includes a method for
periodically or on-demand monitoring selected games and collecting
game statistics for various games to verify the odds and payout
decisions as well as planning for new games and for updating said
corporate report in real-time.
[0098] The present invention further includes a method for
periodically or on-demand determining the inventory of chips at
each game table and verifying against the expected figures
calculated from total payout in the interval, in real-time without
interrupting ongoing games.
[0099] It is also contemplated that the software system disclosed
herein may be one or more separate programs. It is further
contemplated that the software system mentioned in any of the
previous embodiments may comprise a single database residing on a
single server, multiple databases residing on a single data store,
or a distributed database residing on a plurality of servers. In
addition, in a less preferred embodiment, the data store may reside
on the access server or the access-processing server.
[0100] It is also contemplated that the communication means may
include direct network communications using a communication
protocol such as TCP/IP, IPX, RFC 793, or another standard or
proprietary communication protocol. Furthermore, the communication
means may include simple message communications, remote procedure
calls or other distributed application messages, Web Messaging, Web
Services, MSMQ, MQ Series, XML messages, file transfers, or the
like. It should be appreciated that the communication means
described herein may include any system for exchanging data or
transacting business or information, such as Internet, intranet,
extranet, WAN, LAN, satellite communication, cellular phone
communications, and the like. Further, the present invention might
further employ any number of conventional techniques for data
transmission, signaling, data processing, network control, and the
like. For example, radio frequency and other wireless techniques
can be used in place of any communication described herein.
[0101] It is contemplated that the gaming host may include any
person or computer system involved in monitoring a game at a gaming
table. A gaming host may include, but is not limited to, the
playing card dealer, the pit boss, gaming security, other gaming
related personnel, casino employees, or third parties employed by
the casino for purposes of monitoring gaming tables.
[0102] It is further contemplated that a third party vendor or
service may be involved with any monetary transactions, access
and/or action chain in any of the embodiments, where the third
party vendor or service tracks any activity associated with the
player and/or gaming hosts and notify the player and/or gaming host
of such activity. The third party vendor or service may then notify
the person and/or gaming host along the transaction, access and/or
action chain of the person or corporation's response. It is
contemplated that notification of such response will result in
approval or rejection of the transaction, access request, or action
request.
[0103] It should be appreciated that the particular implementations
shown and described herein are illustrative of the invention and
are not intended to otherwise limit the scope of the present
invention in any way. Indeed, for the sake of brevity, conventional
data networking, application development and other functional
aspects of the systems (and components of the individual operating
components of the systems) may not be described in detail herein.
Furthermore, the connecting lines shown in the various figures
contained herein are intended to represent exemplary functional
relationships and/or physical couplings between the various
entities. It should be noted that many alternative or additional
functional relationships or physical connections might be present
in a practical electronic transaction or transmission.
[0104] In each of the above embodiments, different, specific
embodiments of invention are disclosed. However, it is the full
intent of the inventor of the present invention that the specific
aspects of each embodiment described herein may be combined with
the other embodiments described herein. Those skilled in the art
will appreciate that various adaptations and modification of the
preferred embodiments can be configured without departing from the
spirit and the scope of the invention. Therefore, it is to be
understood that the invention may be practiced other than that
specifically described therein.
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