U.S. patent application number 11/520071 was filed with the patent office on 2008-03-13 for software mediated and enabled word game.
Invention is credited to David D. Daniel.
Application Number | 20080064460 11/520071 |
Document ID | / |
Family ID | 39170384 |
Filed Date | 2008-03-13 |
United States Patent
Application |
20080064460 |
Kind Code |
A1 |
Daniel; David D. |
March 13, 2008 |
Software mediated and enabled word game
Abstract
A software mediated and enabled word game comprising the steps
of turning a plurality of letter tiles upside down with each letter
tile having a single letter on one side thereof. The software then
randomly determines which player goes first, and each player then
draws a single letter tile until each player can form a three
letter word composed of a plurality of letters. Points are scored
for the first player to form a word. The players then take turns
guessing the word that another player has by making a guess of a
three letter word with each guess responded to by the answer `odd`
or `even` corresponding to either an odd or even number of correct
letters guessed respectively. Points are scored for the player who
correctly guessed the word.
Inventors: |
Daniel; David D.; (Paicines,
CA) |
Correspondence
Address: |
JEFFREY HALL
212 CLINTON ST
SANTA CRUZ
CA
95062
US
|
Family ID: |
39170384 |
Appl. No.: |
11/520071 |
Filed: |
September 13, 2006 |
Current U.S.
Class: |
463/11 ;
273/292 |
Current CPC
Class: |
A63F 3/0421
20130101 |
Class at
Publication: |
463/11 ;
273/292 |
International
Class: |
A63F 1/00 20060101
A63F001/00 |
Claims
1. A software mediated and enabled game methodology for use on a
computer, hand-held device, game console or the like, comprising
the steps of: using software to digitally illustrate a plurality of
letter tiles upside down; randomly determining which player goes
first, and each player then selecting a single letter tile until
each player can form a word composed of a plurality of letters; and
taking turns guessing said word that another player has by making a
guess of a word with each guess responded to by the answer `odd` or
`even` corresponding to either an odd or even number of correct
letters guessed respectively.
2. The software mediated and enabled game of claim 1, wherein said
guessing is first initiated by said player who first formed a word
followed in turn by the player positioned to the players left.
3. The software mediated and enabled game of claim 1, wherein said
word formed from a plurality of letters is a three letter word.
4. The software mediated and enabled game of claim 1, wherein said
word formed from a plurality of letters is a four letter word.
5. The software mediated and enabled game of claim 1, wherein said
word formed from a plurality of letters is a five letter word.
6. The software mediated and enabled game of claim 1, wherein said
word formed from a plurality of letters is a six letter word.
7. The software mediated and enabled game of claim 1, wherein said
word formed from a plurality of letters is a seven letter word.
8. The software mediated and enabled game of claim 1, wherein said
players keep records and scores by marking a score pad.
9. The game of claim 1, further including the step of continuing
play after a player has correctly guessed said word with a next
round of play wherein a word is formed that is one letter longer
than said word in the prior round of play.
10. A software mediated and enabled game playing method, comprising
the steps of: using software means to digitally illustrate a
plurality of letter tiles turned upside down, each letter tile
having a single letter on one side thereof; randomly determining
which player goes first, and each player then drawing a single
letter tile until each player can form a three letter word composed
of a plurality of letters; taking turns guessing said word that
another player has by making a guess of a three letter word with
each guess responded to by the answer `odd` or `even` corresponding
to either an odd or even number of correct letters guessed
respectively; continuing play after a player has correctly guessed
said word with a next round of play wherein a word is formed that
is one letter longer than said word in the prior round of play, and
scoring points for the player who correctly guessed the word.
11. The software mediated and enabled game of claim 10, wherein
said guessing is first initiated by said player who first formed a
word followed in turn by the player positioned to the players
left.
12. The software mediated and enabled game of claim 10, wherein
said word formed from a plurality of letters is a four letter
word.
13. The software mediated and enabled game of claim 10, wherein
said word formed from a plurality of letters is a five letter
word.
14. The software mediated and enabled game of claim 10, wherein
said word formed from a plurality of letters is a six letter
word.
15. The software mediated and enabled game of claim 10, wherein
said word formed from a plurality of letters is a seven letter
word.
16. The software mediated and enabled game of claim 10, wherein
said game is played on a computer.
17. The software mediated and enabled game of claim 10, wherein
said game is played on a game console.
18. The software mediated and enabled game of claim 10, wherein
said game is played on a hand-held device.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of Invention
[0002] This invention relates to games, and more particularly to a
software mediated and enabled game for play on a computer, game
console, handheld device, or the like, where the object of the game
is to guess your opponent's word and score the most points.
[0003] 2. Description of the Related Art
[0004] Heretofore a wide variety of word games have been proposed
and implemented for entertainment, diversion, fun and educational
purposes. The present invention is a software mediated and enabled
word game for play on a computer, game console, handheld device or
the like, and is related to the word game disclosed by the present
inventor in U.S. Pat. No. 6,422,562. The object of the game is to
guess your opponent's word or computer generated word and score the
most points. The game is entertaining, fun, and educational, and
may be played by children, adolescents, and/or adults.
[0005] The present invention provides a novel software mediated
game methodology where, after each player enters their name the
order of play is randomly decided by the game software. Each player
takes turns drawing tiles to form a three letter word. The game
software then automatically arranges the letters into a three
letter word, or other length word as determined during game set-up.
Points are scored for being the first to form a word. Once each
player has a three letter word, guessing begins. The player who has
had a word formed first by the game software starts the guessing
phase. Each player takes turns in trying to guess their opponent's
word. This is done by making a guess of a three letter word to the
other player. For two or more players your opponent is randomly
selected by the game software. For one player, the opponent is the
computer or other programmable device. Each guess is responded to
by your opponent with the answer of `odd` or `even`. `Odd` means
that one or three letters match. `Even` means that zero or two
letters match. Letters preferably must match exactly and be in the
same position. The game software keeps track of the guesses of the
players. With each turn players use their previous results to make
better guesses until someone guesses their opponents word. An
opponent does not have to admit that the word has been guessed
until the player asks "Is that the word?". This preferably takes
place on the same turn. At that time the opponent must answer "yes"
or "no". However, if the word has not been guessed, the player
making the guess will lose a turn, or points will be lost depending
on the version of play. Once a word has been guessed, this ends the
round. The player that guessed the word will be awarded points. All
other players score zero. Play then continues in the next round as
before but with the exception that everyone draws letter tiles
until a four letter word can be formed. The winner of the first
round goes first. Again, the player who forms their word first will
be awarded points. This player also preferably makes the first
guess in this new round. Players continue all the way up to seven
letters or until game is called. At that time the player with the
most points is the winner.
[0006] Accordingly, it is the primary object of this invention to
provide a novel and unique software mediated and enabled word
guessing game which is entertaining, fun, and educational. It is a
further object of this invention to provide a game which may be
played and enjoyed by both children, adolescents, and adults.
[0007] Additional objects and advantages of the invention will be
set forth in the description which follows, and in part will be
obvious from the description, or may be learned by practice of the
invention. The objects and advantages of the invention may be
realized and obtained by means of the instrumentalities and
combinations particularly pointed out in the appended claims
BRIEF SUMMARY OF THE INVENTION
[0008] The present invention is a software mediated and enabled
word game comprising the steps of using software to digitally
illustrate a plurality of letter tiles upside down or otherwise
covering the letter side of the tiles on a computer screen, hand
held device, game console, or any other device capable of operating
the software. Each letter tile has a single letter on one side
thereof. The game software automatically and randomly chooses which
player goes first, and each player then draws a single letter tile
until each player can form a three letter word. The players then
take turns guessing the word that another player has by making a
guess of a three letter word with each guess responded to by the
answer `odd` or `even` corresponding to either an odd or even
number of correct letters guessed respectively. Points are scored
for the player who correctly guessed the word. The play may
continue with increasing lengths of words up to seven letters in
length.
BRIEF DESCRIPTION OF THE DRAWINGS
[0009] The accompanying drawings, which are incorporated in and
constitute a part of the specification, illustrate a preferred
embodiment of the invention and, together with a general
description given above and the detailed description of the
preferred embodiment given below, serve to explain the principles
of the invention.
[0010] FIG. 1 is a flow chart showing the preferred software
mediated and enabled game methodology, according to the
invention.
[0011] FIG. 2 is a flow chart of another embodiment of the software
mediated and enabled word game methodology, according to the
invention.
DETAILED DESCRIPTION OF THE INVENTION
[0012] Reference will now be made in detail to the present
preferred embodiments of the invention as illustrated in the
accompanying drawings.
[0013] In accordance with the present invention, there is provided
a software mediated and enabled word game for entertainment, fun
and educational purposes, comprising the steps of using software to
digitally illustrate turning a plurality of letter tiles upside
down with each letter tile having a single letter on one side
thereof, randomly determining which player goes first, and each
player then selects a single letter tile until each player can form
a three letter word. The players then take turns guessing the word
that another player has by making a guess of a three letter word
with each guess responded to by the answer `odd` or `even`
corresponding to either an odd or even number of correct letters
guessed respectively. Points are scored for the player who
correctly guessed the word. The play may continue with longer words
for each subsequent round up to seven, or play may be stopped at
any time.
[0014] The game is preferably played by two or more players of any
age, but is well suited for those 8 years of age and above. The
object of the game of this invention is to guess your opponent's
word and score the most points. The game may be played using game
CD's DVD, or other software medium which may be utilized on any
computer, game console, computer with dual screens, hand held
device or any other hardware capable of handling the particular
software medium.
[0015] Preferably the CD, DVD or other software medium is placed
into the computer, game console, or other device capable of
operating the software. Alternately, the game software may be
downloaded from a web site.
[0016] As seen in FIG. 1, the present invention provides a novel
software mediated game methodology where, after each player enters
their name the order of play is randomly decided by the game
software. The game software digitally illustrates turning a
plurality of letter tiles upside down, 10, or simply having the
tiles appear face down initially in game play. By face down or
upside down it is meant that the face of the tile with a letter
thereon is shown so that the letter cannot be seen. Each player
takes turns drawing tiles to form a three letter word 12. The game
software then automatically arranges the letters into a three
letter word, or other length word as determined during game set-up.
If desired, a letter bracket may be used for the players to hold
and position their letter tiles. Points are scored for being the
first to form a word. Once each player has a three letter word,
guessing begins. The player who has had a word formed first by the
game software starts the guessing phase. Each player takes turns in
trying to guess 14, their opponent's word. This is done by making a
guess of a three letter word to you opponent. For two or more
players your opponent is randomly selected by the game software.
For one player, the opponent is the computer or other programmable
device. Each guess is responded to by your opponent with the answer
of `odd` or `even`. `Odd` means that one or three letters match.
"Even" means that zero or two letters match. Letters preferably
must match exactly and be in the same position. The game software
keeps track of the guesses of the players. With each turn players
use their previous results to make better guesses until someone
guesses their opponents word. An opponent does not have to admit
that the word has been guessed until the player asks `Is that the
word?`. This preferably takes place on the same turn. At that time
the opponent must answer `yes` or `no`. However, if the word has
not been guessed, the player making the guess will lose a turn, or
points will be lost depending on the version of play. Once a word
has been guessed, this ends the round as points are scored 16. The
player that guessed the word will be awarded points. All other
players score zero.
[0017] As seen in FIG. 2, play may continue in the next round as
before but with the exception that everyone draws letter tiles
until a four letter word can be formed 15. The winner of the first
round goes first. Again, the player who forms their word first will
be awarded points. This player also preferably makes the first
guess in this new round. Players continue all the way up to seven
letter or until game is called. At that time the player with the
most points is the winner.
[0018] Preferably, for playing the game the tiles shown on screen
of a computer, game console, hand held device or the like comprise
a plurality of tiles each of which has a letter of the alphabet
shown thereon. The tiles are preferably lettered in proportion to
their use in the English language. Of course, if the game is to be
provided in other languages, such as Spanish, German, or Japanese,
for example, the number of a particular lettered tile would
correspond to use of that particular letter in the subject
language. Preferably, each tile is shown as an approximately one
inch by one inch size, however, variations in both size,
dimensions, and configurations are contemplated. For example, the
tiles may be digitally illustrated as round, rectangular, oval, or
any other geometric configuration.
[0019] In FIG. 2, a flow chart of another embodiment of the
software mediated and enabled game playing method is shown
comprising the steps of using software means to digitally
illustrate turning a plurality of letter tiles upside down, 10,
each letter tile having a single letter on one side thereof. The
software then randomly determines which player goes first 12, and
each player then draws a single letter tile until each player can
form a three letter word composed of a plurality of letters.
Preferably, points are scored for being the first player to form a
word. Each player then takes turns guessing the word that another
player has by making a guess of a three letter word with each guess
responded to by the answer `odd` or `even` corresponding to either
an odd or even number of correct letters guessed respectively 14.
In this embodiment, the play continues after a player has correctly
guessed the word with the next round of play wherein a word is
formed that is one letter longer than the word in the prior round
of play, 15, and then points are scored 16, for the player who
correctly guessed the word.
[0020] Preferably, scoring 15, is done by awarding points for two
phases of the game. The first phase is the draw. For example, 5
points may be awarded the first player to form a word. The second
phase is the guessing phase. Preferably, points are awarded in a
reverse graduated scale. The scale may start, for example, at 25
and drops with the number of guesses made. However, the points
available never goes to zero. For example, if a player should guess
an opponents word on the first guess, that player would be awarded
the maximum of 25 points. The minimum points awarded no matter how
many guesses are needed, could for example be set at 5 points. Of
course different point schedules may vary on the set up options
chosen, and may be adjusted according to the difficulty of the
level achieved. Preferably, during the guessing phase a set number
of points, for example 5, are also deducted, depending on the
version of play, if a player should ask `Is that the word?` and
receive the answer `no`. A score pad may be shown for marking and
keeping scores and records
[0021] The game may be played with three letter words every round
if desired. Or, it may be played with as few as two letter words,
or as many letters as the players choose. The game may be played
without a penalty of a lost turn or lost points if desired, and
different point scaling may be used if desired. The game software
may, in some embodiments, be allowed to control selected parts of
the game, such as scoring, time permitted per player turn, length
of word, and the like.
[0022] An example of game play once the players begin to play would
be, if a player's opponent has the word `car`. The player then
guesses a word say, `bat`. The player's opponent would then answer
with the response `odd`. Since one letter is the same and in
exactly the same location, and one is an odd number, then the
correct reply is `odd`. Using the same word as before, `car`,
suppose the guess is made of `bar`. Now two letters are the same
and in exactly the same location. Now, the response would be
`even`, since two is an even number.
[0023] The game methodology may be made available using any number
of game making softwares. For example, these might include but are
not limited to such game making software as Macromedia's Director,
Macromedia's Flash, Macromedia's Dreamweaver, Adobe's Premiere Pro,
and the like. Additionally, the game may be created from scratch
using any number of computer languages. These include but are not
limited to, such languages as Basic, C, C2, and the like. It may
also be made available in a any number of formats which will make
it available for play at a website or between players over the
Internet.
[0024] As is evident from the above description, herein and
additional advantages and modifications will readily occur to those
skilled in the art. The invention in its broader aspects is,
therefore, not limited to the specific details, representative
apparatus and illustrative examples shown and described.
Accordingly, departures from such details may be made without
departing from the spirit or scope of the applicant's general
inventive concept
* * * * *