U.S. patent application number 11/780298 was filed with the patent office on 2008-02-21 for gaming machine candle system and method.
Invention is credited to John M. Bird.
Application Number | 20080045345 11/780298 |
Document ID | / |
Family ID | 38949922 |
Filed Date | 2008-02-21 |
United States Patent
Application |
20080045345 |
Kind Code |
A1 |
Bird; John M. |
February 21, 2008 |
GAMING MACHINE CANDLE SYSTEM AND METHOD
Abstract
A gaming machine system and associated method are provided for
operating a gaming machine candle. Initially, a status of a gaming
machine is identified. Such status relates to an aspect of gaming
such as a jurisdictional requirement, a cashless gaming mode,
and/or an enhanced entertainment experience mode. In use, a gaming
machine candle of the gaming machine is operated, based on the
status. To this end, the status of the gaming machine is indicated
by the gaming machine candle. Another gaming machine system and
associated method are included for providing a networked gaming
machine candle system. Included is a plurality of gaming machines
each with at least one candle mounted thereon. Further included is
a network in communication with the gaming machines. In use, a
status of the candle is monitored and/or controlled via the
network. Yet another gaming machine system and associated method
are provided. Included is a gaming machine with at least one candle
mounted thereon. Such candle includes at least one light emitting
diode.
Inventors: |
Bird; John M.; (Sparks,
NY) |
Correspondence
Address: |
Zilka-Kotab, PC
P.O. BOX 721120
SAN JOSE
CA
95172-1120
US
|
Family ID: |
38949922 |
Appl. No.: |
11/780298 |
Filed: |
July 19, 2007 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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11373851 |
Mar 10, 2006 |
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11780298 |
Jul 19, 2007 |
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11342333 |
Jan 26, 2006 |
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11373851 |
Mar 10, 2006 |
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11356714 |
Feb 16, 2006 |
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11373851 |
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60648929 |
Jan 31, 2005 |
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60660870 |
Mar 10, 2005 |
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60660869 |
Mar 10, 2005 |
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60660871 |
Mar 10, 2005 |
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60660872 |
Mar 10, 2005 |
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60660868 |
Mar 10, 2005 |
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60660896 |
Mar 10, 2005 |
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60654647 |
Feb 18, 2005 |
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Current U.S.
Class: |
463/42 ;
463/1 |
Current CPC
Class: |
G07F 17/3293 20130101;
G07F 17/3223 20130101; G07F 17/3202 20130101; G07F 17/32
20130101 |
Class at
Publication: |
463/042 ;
463/001 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A method for operating a gaming machine candle, comprising:
identifying a status of a gaming machine relating to an aspect of
gaming selected from the group consisting of a jurisdictional
requirement, a cashless gaming mode, and an enhanced entertainment
experience mode; and operating a gaming machine candle of the
gaming machine based on the status; wherein the status of the
gaming machine is indicated by the gaming machine candle.
2. The method of claim 1, wherein the gaming machine includes an
electronic gaming machine.
3. The method of claim 1, wherein the status of the gaming machine
is identified utilizing a local controller.
4. The method of claim 3, wherein the local controller locally
adjusts the status of the gaming machine.
5. The method of claim 1, wherein the status of the gaming machine
is identified utilizing a server computer.
6. The method of claim 5, wherein the server computer is utilized
for adjusting the status of the gaming machine via a network.
7. The method of claim 1, wherein the gaming machine candle is
capable of displaying different indicators.
8. The method of claim 1, wherein the status is indicated utilizing
one of a plurality of different indicators.
9. The method of claim 8, wherein the different indicators include
lights.
10. The method of claim 8, wherein the different indicators include
colors.
11. The method of claim 1, wherein the status of the gaming machine
includes a mode of use in which the gaming machine is
operating.
12. The method of claim 1, wherein a multi-player play mode is
indicated by a color of the gaming machine candle.
13. The method of claim 1, wherein the gaming machine candle is
vertically mounted to an apex of a secondary gaming machine of the
gaming machine.
14. A networked gaming machine candle system, comprising: a
plurality of gaming machines each including at least one candle
mounted thereon; a network in communication with the gaming
machines; wherein a status of the candle is at least one of
monitored and controlled via the network.
15. The networked gaming machine candle system of claim 14, wherein
the network utilizes a wireless transport medium.
16. The networked gaming machine candle system of claim 4, wherein
the network utilizes a fiber optic cable transport medium.
17. The networked gaming machine candle system of claim 14, wherein
controlling the status of the candle includes initiating a
sequential candle firing.
18. The networked gaming machine candle system of claim 14, wherein
the sequential candle firing is initiated by a server computer.
19. The networked gaming machine candle system of claim 14, wherein
monitoring the status of the candle includes communicating failure
of the candle to a server computer for initiating repair of the
candle.
20. A gaming machine candle system, comprising: a gaming machines
including at least one candle mounted thereon; wherein the candle
includes at least one light emitting diode.
Description
RELATED APPLICATION(S)
[0001] The present application is a Continuation of non-provisional
application Ser. No. 11/373,851 filed Mar. 10, 2006; which is a
Continuation-In-Part of U.S. non-provisional application Ser. No.
11/342,333 filed Jan. 26, 2006, which claims priority from a
provisional application filed Jan. 31, 2005 under Ser. No.
60/648,929 and provisional application Ser. Nos. 60/660,870,
60/660,869, 60/660,871, 60/660,872, 60/660,868, and 60/660/896, all
of which were filed on Mar. 10, 2005; and which is also a
Continuation-In-Part of U.S. non-provisional application Ser. No.
11/356,714 filed Feb. 16, 2006, which claims priority from a
provisional application filed Feb. 18, 2005 under Ser. No.
60/654,647, which are each incorporated herein by reference in
their entirety for all purposes.
BACKGROUND AND FIELD OF THE INVENTION
[0002] The present invention relates to gaming, and more
particularly to gaming machines.
SUMMARY
[0003] A gaming machine system and associated method are provided
for operating a gaming machine candle. Initially, a status of a
gaming machine is identified. Such status relates to an aspect of
gaming such as a jurisdictional requirement, a cashless gaming
mode, and/or an enhanced entertainment experience mode. In use, a
gaming machine candle of the gaming machine is operated, based on
the status. To this end, the status of the gaming machine is
indicated by the gaming machine candle.
[0004] Another gaming machine system and associated method are
included for providing a networked gaming machine candle system.
Included is a plurality of gaming machines each with at least one
candle mounted thereon. Further included is a network in
communication with the gaming machines. In use, a status of the
candle is monitored and/or controlled via the network.
[0005] Yet another gaming machine system and associated method are
provided. Included is a gaming machine with at least one candle
mounted thereon. Such candle includes at least one light emitting
diode.
BRIEF DESCRIPTION OF THE DRAWINGS
[0006] FIG. 1 is a block diagram of a data collection unit (DCU)
and fully digital network-enabled system interface board (SIB) in a
casino network communication system employing a single twisted pair
cabling (category 5 of the like) constructed in accordance with one
embodiment
[0007] FIG. 2 is a block diagram of a DCU and analog
network-enabled SIB in a casino network communication system
employing a single twisted pair cabling (category 5 or the like)
constructed in accordance with another embodiment.
[0008] FIG. 3 is an example of a frequency response for category 5
twisted pair cabling, along with a frequency allocation partition
for the DCU and network-enabled SIBs depicted in FIGS. 1 and 2, in
accordance with one embodiment.
[0009] FIG. 4 illustrates a back-end server connected to multiple
DCUs, where the DCUs have multiple network lines connected to
non-adjacent network-enabled SIB clusters.
[0010] FIG. 5 illustrates shared characteristics of a DCU and
network-enabled SIB interface, in accordance with one
embodiment.
[0011] FIG. 6 further illustrates a virtual link, in accordance
with one embodiment.
[0012] FIG. 7 illustrates a gaming machine that may be utilized for
providing user communication, in accordance with one
embodiment.
[0013] FIG. 8 shows a method for allowing communication between a
gaming machine user and at least one other party, in accordance
with one embodiment.
[0014] FIG. 9 illustrates a gaming machine that may be utilized for
providing user communication, in accordance with one
embodiment.
[0015] FIG. 10 shows a method for allowing communication between a
gaming machine user and at least one other party, in accordance
with one embodiment.
[0016] FIG. 11 illustrates a gaming machine network configured in a
tapped configuration, in accordance with one embodiment.
[0017] FIG. 12 illustrates a gaming machine network configured in a
daisy-chain configuration, in accordance with another
embodiment.
[0018] FIG. 13 illustrates a gaming machine, in accordance with one
embodiment.
[0019] FIG. 14 illustrates a gaming machine that may be utilized,
in accordance with one embodiment.
[0020] FIG. 15 shows a method for reconciling received biometric
information, and smart device information and/or personal
identifier information, in accordance with one embodiment.
[0021] FIG. 16 illustrates a gaming machine, in accordance with one
embodiment.
[0022] FIG. 17 is a cross-section of line 8-8 shown in FIG. 16,
showing an exemplary gaming machine candle, in accordance with one
embodiment.
[0023] FIG. 18 illustrates a centralized game board architecture,
in accordance with one embodiment.
[0024] FIG. 19 illustrates one exemplary game board, in accordance
with another embodiment.
[0025] FIG. 20 illustrates a gaming machine, in accordance with one
embodiment.
[0026] FIG. 21 illustrates a gaming machine, in accordance with one
embodiment.
[0027] FIG. 22 is a cross-sectional view taken along line 3-3 of
FIG. 21, showing the player buttons and associated lights, in
accordance with one embodiment.
[0028] FIG. 23 is a graph showing the continuous variation in light
intensity over time with respect to a light of each player button,
in accordance with another embodiment.
[0029] FIG. 24 is a graph showing the continuous variation of light
color over time with respect to a light of each player button, in
accordance with yet another embodiment.
DETAILED DESCRIPTION
[0030] An exemplary high-speed transport medium will be described
in the context of FIGS. 1-6, as one illustrative (but not limiting)
example of a network. It should be noted, of course, that any
desired network may be employed which is capable of any desired
functionality.
[0031] Still yet, in the figures subsequent FIG. 6, additional
details will be described regarding an exemplary gaming machine,
the features of which may or may not be used in the context of any
other embodiment. Further, additional illustrative functional
information will be set forth.
[0032] Optional High-Speed Network Environment
[0033] With reference to FIG. 1 of the illustrated embodiment, a
casino environment back-end computer (BEC) 10 is connected to a
data collection unit (DCU) 11 via an external high-speed
communication link 12 (e.g., Gigabit Ethernet, SONET, etc.).
Further, the DCU 11 is, in turn, connected to at least one system
interface board (SIB) 14 via a similar, or same, high-speed
transport medium 13.
[0034] It is to be understood that the transport medium 13 for any
of the aforementioned connections [e.g. BEC/DCU, DCU/SIB, etc.] can
be any of a number of different types (e.g. T-1 line, coaxial
cable, fiber optic cable, wireless, and so on) and can support
protocols and services such as Ethernet, Internet Protocol,
asynchronous transfer mode (ATM), among any others desired.
[0035] In the context of the present description, the DCU 11 may
include a server, personal computer, workstation, and/or any other
type of computing device. Further, the DCU 11 may be provided with
one or more external transport medium connectors (e.g. a category 5
twisted pair, power line interface, fiber optic link. coaxial
cable, wireless, among any others desired). In accordance with one
of many embodiments disclosed herein a number of network-enabled
devices may share one (or more) of the transport medium connectors.
Network-enabling electronics may further be either built into or
attached to the SIB 14. This connection may provide access to the
network via the DCU 11.
[0036] The DCU 11 and the network-enable SIBs 14 operate in
accordance with one embodiment to allow multiple multimedia devices
(e.g. cameras, microphones, etc.), electronic gaming machines
(EGMs), entertainment devices, personal digital assistants (PDAs),
and/or any other network-enabled devices, etc., to, once
initialized, communicate independently with respect to each other
over the transport medium 13. Of course, each SIB 14 may or may not
be built into the associated network-enabled device. In use, the
DCU 11 and the network-enabling SIBs 14 of the present embodiment
may be advantageous because they are simple, reliable, scalable,
and inexpensive.
[0037] The DCU 11 may be configured to be a stand-alone unit, but
may also be interfaced to the BEC 10 and/or other computer(s). The
DCU 11 may also perform various functions, such as the following:
(1) establishing communication with connected network-enabled
devices via the SIBs 14; (2) assigning each newly connected
network-enabled device a unique address (including a channel);
and/or (3) processing and arbitrating data traffic. The DCU 11 may
further be in continuous communication with the network-enabled
devices via the SIBs 14.
[0038] Similarly, the network-enabled devices are in continuous
communication with the DCU 11 via the SIBs 14. Signaling between
the DCU 11 and the network-enabled devices may occur in frequency
bands conforming to a frequency response of the transport medium
13. The transport medium frequency spectrum may further be
allocated to different information data types (e.g. voice, video,
data, etc.).
[0039] For example, FIG. 3 shows a frequency spectra example of the
aforementioned, exemplary communication platforms. The DCU 11 may
transmit messages to the network-enabled devices via the SIBs 14 on
individual frequency channels, as indicated at item 30, shown in
FIG. 3. The DCU 11 assigns an operational, or frequency, channel on
the transport medium 13 to each network-enabled device as indicated
at item 30. The DCU 11 and the network-enabled devices may be
further configured to coexist with other media, such as base-band
video, etc.
[0040] Network-enabling electronics may include small, inexpensive
modules which may be built into each SIB 14, and/or any
network-enabled device (camera, etc.) to provide an interface with
the transport medium 13. Such network interface may use common and
inexpensive connectors (e.g. RJ-45 phone style jack for category 5
cabling, a fiber optic connector for optical networking, an antenna
for wireless, etc.), or any other desired connectors, for that
matter.
[0041] Each fully digital SIB 14 may be configured with a
microcontroller 15, converts 16 [i.e. coder/decoder
(CODEC)/analog-to-digital converter (ADC)/digital-to-analog
converter (DAC)/universal asynchronous receiver/transceiver (UART),
etc. for multimedia], a driver/receiver unit 17, a frequency
synthesizer and modulator/demodulator unit 18 and/or associated
support circuitry for timing 19, power control, and so on.
[0042] In use, the network-enabled SIB 14 may perform the following
optional functions (among others, if desired): (1) monitoring
network-enabled device (e.g. EGM, etc.) activity (e.g. polling
EGMs, accepting EGM output, etc.); (2) performing requests from the
DCU 11 (e.g. getting EGM meter readings, etc.); and/or (3)
performing digital-to-analog and/or analog-to-digital conversions
(DAC/ADC) as required for digital data/voice transmission, if
configured as in FIG. 1.
[0043] Data may modulate a carrier, which is transmitted to the DCU
11. In a similar fashion, the DCU 11 may modulate a corresponding
carrier with data that is sent to one of the SIBs 14. In one
embodiment, the carrier may be used as the local oscillator in the
driver/receiver unit 17.
[0044] Network-enabled device (e.g. EGM, etc.) data transmissions
to and from the associated network-enabled SIB 14 may be
asynchronous using a UART. An associated data rate may be limited
only by the baud rate of such network-enabled device. The
network-enabled SIB 14, in turn, may be connected directly to the
transport medium 13 via a transport medium connector. Likewise, the
DCU 11 in FIG. 1 may be connected directly to the transport medium
13 via a transport medium connector.
[0045] As shown in FIG. 1, the DCU 11 may include a driver/receiver
unit 20, a multiple-frequency generator unit 21 having a
modulator/demodulator for each of the network-enabled devices and
associated SIBs 14, and a multi-channel UART 22, which may be
provided using a field programmable gate array (FPGA).
[0046] As stated previously, the DCU 11 and network-enabled SIBs 14
communicate over frequency channels within the frequency response
range of the transport medium 13 (e.g. 0-100 Mhz for category 5
cabling). These frequency channels may be useful for the embodiment
in FIG. 1. Modulation techniques such as frequency shift keying
(FSK), quadrature amplitude modulation (QAM), pulse amplitude
modulation (PAM), etc. may be used to maximize a bits/Hertz ratio,
thereby maximizing the number of network-enabled devices and
associated SIBs 14 that can be supported on a single link.
[0047] FIG. 1 thus depicts components in the DCU 11, and
network-enabled devices interfaced via associated SIBs 14. As
shown, the configuration in FIG. 1 provides for bi-directional
communication between the DCU 11 and each network-enabled device
via the corresponding SIB 14, in a digital format.
[0048] FIG. 2, on the other hand, depicts another embodiment of the
DCU 11 and SIB 14 which allows bi-directional communication in an
analog format. With reference to FIG. 2, the network-enabled device
and associated SIB 14 are configured for analog transmissions (e.g.
frequency modulation), as opposed to digital transmissions
generated by the network-enabling device depicted in FIG. 1. FIG. 2
depicts the network-enabled SIB 14' to include a micro-controller
15', and a frequency synthesizer modulator/demodulator 18' that
uses analog data (e.g. voice, video, etc.) to modulate a carrier.
The modulated carrier may be demodulated and converted as necessary
into digital data at and by the DCU 11'.
[0049] A combination of digital and analog transmissions may be
implemented in network-enabling electronics as needed to enhance
performance and/or decrease cost. Such resultant system would, in
such embodiment, result in a merger of some component blocks
mentioned herein above.
[0050] As stated previously, the DCU 11 may be provided with a
plurality of data/communication media. For example, casino devices
such as slot machines, EGMs, security cameras, hand-held PDA-type
devices, etc., and any other controllable and/or information device
may be connected to the transport medium 13 within a casino,
allowing information exchange between such devices.
[0051] FIG. 4 illustrates a back-end server 10 connected to
multiple DCUs 11, where the DCUs 11 have multiple network lines
connected to non-adjacent network-enabled SIB 14 clusters. With
continuing reference to FIG. 4, the BEC 10 is shown configured to
interface with one or more DCU(s) 11. The DCU(s) may manage both
narrowband and/or broadband communications with various
network-enabled devices via SIBs 14 connected to the transport
medium 13.
[0052] An application example of a broadband requirement would
involve having the BEC 10 provided with a broadband communication
link (e.g. a coaxial cable, DSL, and/or fiber optic cable) to
receive information destined for a network-enabled device on a
casino floor via satellite. The BEC 10 may be configured to
communicate with different DCUs 11 through different transmission
media [such as a hybrid fiber optic coaxial cable, radio frequency
(RF) link, among others], and may use different signal
protocols.
[0053] With continued reference to FIG. 4, each DCU 11 may support
multiple transport medium lines for (non-adjacent) SIB 14 clusters.
In this way, multiple DCUs 11 do not have to be used, unless such a
situation is desired.
[0054] Thus, data may be multiplexed onto a single set of wires or
similar medium, and may be potentially available for all devices
connected to the medium.
[0055] Using logic in or near the network-enabled devices and/or
associated SIB 14, each device may decide whether it is the
appropriate destination for incoming information. In a distributed
embodiment, the transmission medium 13 may be partitioned into a
set of virtual links and, optionally, virtual command channels. The
virtual links may carry data, and may be narrowband and/or
broadband, while the virtual command channels may carry switching
protocols and be narrowband, as indicated in FIG. 5. FIG. 6 further
illustrates a virtual link, in accordance with one embodiment.
[0056] For device-device or BEC-device communication, a switching
protocol may mark each connect request with various information
such as the: (1) initiating device; (2) recipient identifier
requirements; (3) progress information (e.g. request answered);
and/or (5) any synchronization and/or arbitration information.
[0057] An exemplary data routing sequence using the distributed
processing method of the present embodiment will now be set forth.
First, the BEC 10 receives a request to play a table game from a
legitimate Internet gambler. The request is routed to the DCU 11,
and a copy of the relevant information about the connection
attaches a player identifier.
[0058] Each network-enabled device and associated SIB 14 connected
to the transport medium 13 then examines the packet (being
broadcast over a virtual command channel) using the enclosed
connect information, to determine if it is an appropriate
destination. If so, the device constructs a synchronization packet
from the incoming player identifier and a unique device identifier,
and transmits such synchronization packet on the virtual data
channel. The DCU 11 receives the transmitted device identifier and
sends a device connect packet back to the BEC 10. This device
connect packet may include the virtual link address where the
connection may be made. When the device and associated SIB 14 is
ready to connect, the device/SIB 14 acknowledges by re-transmitting
a synchronization packet. The device/SIB 14 then may connect to the
virtual link.
[0059] In subsequent figures, additional details will be described
regarding an exemplary gaming machine, the features of which may or
may not be used in the context of the present embodiment. Further,
additional illustrative functional information will be set forth.
It is again strongly noted that the following information is set
forth for illustrative purposes and should not be construed as
limiting in any manner.
[0060] Additional Exemplary Options
[0061] FIG. 7 illustrates a gaming machine 700 that may be utilized
for providing user communication, in accordance with one
embodiment. While not shown, the gaming machine 700 may be coupled
to other similar gaming machines 700 via a network (not shown), for
reasons that will soon become apparent.
[0062] In one embodiment, such network may, optionally, take the
form of the transport medium 13 of FIG. 1 or 2, wherein the gaming
machine 700 includes an electronic gaming machine (EGM) that
interfaces such transport medium 13. Of course, however, the gaming
machines 700 may be interconnected via any desired network capable
of allowing user communication.
[0063] As shown, the gaming machine 700 includes a conventional
reel-type slot gaming machine 700. The gaming machine 700 includes
an exterior housing 732 and a front face including a primary gaming
machine main display 716, and a belly glass 730.
[0064] While the gaming machine 700 is shown to include a
convention reel-type slot gaming machine 700, it should be noted
that the gaming machine 700 may take the form of absolutely any
game of chance. Thus, the present reel-type slot gaming machine
embodiment is set forth for illustrative purposes only and should
not be construed as limiting in any manner. To this end, any (or
none) of the following features of the reel-type slot gaming
machine embodiment may be incorporated into the gaming machine, and
still fall within the scope of the claims.
[0065] As shown, the primary gaming machine main display 716
includes windows 714 each of which displays a single reel assembly
of the slot gaming machine 700. Horizontal pay lines 718 span the
windows and allow for a single winning combination. The main
display 716 may, in one embodiment, include a cathode ray tube
(CRT), liquid crystal display (LCD), organic light emitting diode
(OLED) display, etc., with a touch screen layer positioned over the
display which may be used to allow user input in lieu of and/or in
addition to mechanical manual control.
[0066] Player buttons 710, 712, and 724 are further provided
between the belly glass 730 and main display 716 and allow the
player to control operation of the gaming machine 700 in
combination with/instead of the associated touch screen. In
addition, a lever 704 may be included on one side of the exterior
housing 732 to allow a player alternative control of the gaming
machine 700. A coin acceptor 706 and a bill acceptor 708 are
provided near the play buttons as shown. Further, a coin tray 726
is provided near the bottom of slot gaming machine 700 to collect
coin pay outs from winning plays.
[0067] Strictly as an option, a secondary gaming machine 728 may be
positioned on a top portion of the gaming machine 700. Such
secondary gaming machine 728 may include any of the desired
features set forth earlier during the description of the main
display 716.
[0068] For reasons that will soon become apparent, the gaming
machine 700 may be equipped with a microphone 742 and one or more
cameras 740 positioned at a height on the gaming machine 700, such
that at least a face of a user is directed thereinto, during use of
the gaming machine 700. Still yet, speakers 702 are provided.
[0069] In use, the microphone 742, camera 740, speakers 702, and
main display 716 may be used by a user of the gaming machine 700 to
communicate with at least one other party. Such other party may
include, but is not limited to another user(s), a concierge, a
bartender, a cocktail waitress, and/or any other party with whom
two-way communication is desired.
[0070] White not shown, an alphanumeric keypad may also be provided
for facilitating communication. Of course, such alphanumeric keypad
may include a mechanical alphanumeric keypad, and/or a virtual
alphanumeric keypad displayed via the main display 716.
[0071] Optionally, a separate display 744 may be positioned on the
gaming machine 700 for dedicated use during such two-way
communication. Of course, both the main display 716 and the
separate display 744 may be used in combination (i.e. for two-way
communication with multiple parties, etc.), as appropriate. This
may be particularly beneficial when the gaming machine 700 is not
in play.
[0072] As an additional option, video conferencing, real-time or
near real-time game-related or non-game related gaming machine user
interaction, as well as various other features beyond (and/or in
addition to) mere security monitoring functions may be carried out
utilizing the gaming machine 700. Of course, non-real-time two-way
communication may further be provided.
[0073] In order to control the aforementioned two-way
communication, a communication control interface 746 may be
utilized. As an option, such communication control interface 746
may simply be displayed on the main display 716 (or the separate
display 744, if desired). In use, the communication control
interface 746 may be used for allowing a user to initiate the
two-way communication, control with whom the two-way communication
is initiated, as well as terminate two-way communication. For
example, a plurality of buttons may be depicted on the
communication control interface 746, each corresponding to a
concierge, a bartender, another user, a cocktail waitress, etc. for
initiating communication therewith.
[0074] As an option, the two-way communication may or may not be
carried out during play of a game on the gaming machine 700. For
example, the game being played on the gaming machine 700 may be
continued during the two-way communication. In one embodiment, this
may be accomplished by ensuring that the separate display 716 or
only a portion of the main display 716 is utilized for the two-way
communication. Of course, only audible two-way communication may be
allowed, as an option. To this end, service may be requested during
play and/or two-way communication among gaming machine users may be
allowed to enhance a multiple-user experience (e.g. allowing users
to monitor each other's score, play, etc. and comment thereon in
real-time, etc.). Still yet, in the alternative, the game may be
paused, or at least a portion (e.g. audible portions, visual
portions, etc.) be suppressed to accommodate the two-way
communication.
[0075] In one optional embodiment, to facilitate two-way
communication with other gaming machine users, the gaming machine
700 may be equipped with a gaming card reader/processor 750. In
such embodiment, a plurality of the gaming machine users are each
provided with gaming cards 752. Such gaming cards 752 may include a
player identifier and an account tracking identifier for tracking a
monetary account associated with the player.
[0076] It should be noted that, in the context of the present
description, any substitute mechanism [i.e. biometric identifier
and associated database, jewelry-mounted radio-frequency identifier
(RFID), personal identifier number (PIN), etc.] may be used as a
substitute for the gaming card 752 and associated gaming card
reader/processor 750.
[0077] As an option, for reasons that will soon become apparent,
the gaming card 750 may include a plurality of additional player
identifiers associated with the player identifier. One sample data
structure that may be situated on each gaming card 750 is set forth
in Table 1. TABLE-US-00001 TABLE 1 Associated Player Player
Identifier Account Information Identifiers Player ID1 Player
Balance Player ID2 Player Credit Player ID3 Player Local Residence
Player ID4
[0078] This data structure may be established upon obtaining the
card when the user first enters and/or re-enters a casino. For
example, the user may arrive with a group (e.g. family, a party of
friends, part of an organization attending a seminar, etc.), and
may manually associate the other players of the group with his/her
player identifier, as set forth in Table 1. Of course, this may be
done automatically based on reservations, predetermined lists, etc.
As a further option, a player may have multiple groups associated
therewith. In such case, the user may have multiple lists of player
identifiers each associated with a different group.
[0079] To this end, in the present embodiment, a user may insert
the associated gaming card 752 into the gaming card
reader/processor 750 of the corresponding gaming machine 700,
during play, for allowing the user to communicate with players
associated therewith by way of any one or more of the communication
devices associated with the gaming machine 700.
[0080] More information associated with one exemplary embodiment of
such specific two-way communication will be set forth in FIG.
8.
[0081] FIG. 8 shows a method 800 for allowing communication between
a gaming machine user and at least one other party, in accordance
with one embodiment. As an option, the method 800 may be
implemented in the context of the architecture and environment of
the previous figures. Of course, however, the method 800 may be
carried out in any desired environment.
[0082] Initially, in operation 802, at least one first user of a
gaming machine is identified. As an option, this may be
accomplished by reading a data structure (e.g. Table 1 hereinabove,
etc.) from a gaming card associated with the first user positioned
and playing at a first gaming machine. As a further option, such
operation 802 may include identifying a player identifier
associated with the first user. Of course, any other available
identifying technique may be used to accomplish this operation.
[0083] Next, in operation 804, at least one other party is
identified. Such other party may include, but is not limited to
another gaming machine user (who may be identified similar to
operation 802), a concierge, a bartender, a cocktail waitress,
and/or any other party who desires to communicate with the at least
one user.
[0084] To this end, communication may be provided between the at
least one user and the at least one other party. See operation 806.
Thus, communication is facilitated between a plurality of machine
users. Further, paging may be performed in a more personal manner
by avoiding use of a public address system by paging a user
directly at an associated gaming machine.
[0085] Of course, the communication of operation 806 may be
initiated and controlled in any desired manner. For example, prior
to operation 806, it may be determined whether the at least one
user is authorized to communicate with the at least one other
party. Further, such determination may be provided in any desired
manner [reading a data structure (e.g. Table 1 hereinabove, etc.)].
Thus, the communication may be provided based on the foregoing
determination.
[0086] Further, communication may even be provided between more
than two parties simultaneously. For instance, split-screens, etc.
may be used to allow multiple users to simultaneously communicate
from remote locations in the casino environment.
[0087] Still yet, a "presence" of all other users associated
therewith may be displayed by the gaming machine during play. To
this end, each of the users may select with whom communication is
desired, from a set of available users.
[0088] Even still, in combination with and/or instead of operation
806 (in the context of an example where the at least one other
party is a second gaming machine user), the first gaming machine
may be located for the second gaming machine user. Of course, the
present embodiment may have numerous applications.
[0089] Just by way of example, a map of all gaming machines (and an
associated area of the casino or gaming environment) may be stored.
Upon locating the gaming machine being used by the first user, a
map may be presented (to the second user at the second gaming
machine, for example), in order to thereby locate the first user.
Since the location of the second user is also known, walking
directions may also be provided. Thus, users may thus more easily
locate each other (as well as communicate with each other), during
use of the present embodiment.
[0090] More illustrative information will now be set forth
regarding various optional architectures and features with which
the foregoing technique may or may not be implemented with the
present embodiment, per the desires of the user. It should be
strongly noted that the following information is set forth for
illustrative purposes and should not be construed as limiting in
any manner. Any of the following features (and previous, for that
matter) may be optionally incorporated with or without the
exclusion of other features described during the description of the
present embodiment.
[0091] Additional Exemplary Options
[0092] FIG. 9 illustrates a gaming machine 9700 that may be
utilized for providing user communication, in accordance with one
embodiment. While not shown, the gaming machine 9700 may be coupled
to other similar gaming machines 9700 via a network (not shown),
for reasons that will soon become apparent.
[0093] In one embodiment, such network may, optionally, take the
form of the transport medium 13 of FIG. 1 or 2, wherein the gaming
machine 9700 includes an electronic gaming machine (EGM) that
interfaces such transport medium 13. Of course, however, the gaming
machines 9700 may be interconnected via any desired network capable
of allowing user communication.
[0094] As shown, the gaming machine 9700 includes a conventional
reel-type slot gaming machine 9700. The gaming machine 9700
includes an exterior housing 9732 and a front face including a
primary gaming machine main display 9716, and a belly glass
9730.
[0095] While the gaming machine 9700 is shown to include a
conventional reel-type slot gaming machine 9700, it should be noted
that the gaming machine 9700 may take the form of absolutely any
game of chance. Thus, the present reel-type slot gaming machine
embodiment is set forth for illustrative purposes only and should
not be construed as limiting in any manner. To this end, any (or
none) of the following features of the reel-type slot gaming
machine embodiment may be incorporated into the gaming machine, and
still fall within the scope of the claims.
[0096] As shown, the primary gaming machine main display 9716
includes windows 9714 each of which displays a single reel assembly
of the slot gaming machine 9700. Horizontal pay lines 9716 span the
windows and allow for a single winning combination. The main
display 9716 may, in one embodiment, include a cathode ray tube
(CRT), liquid crystal display (LCD), organic light emitting diode
(OLED) display, etc., with a touch screen layer positioned over the
display which may be used to allow user input in lieu of and/or in
addition to mechanical manual control.
[0097] Player buttons 9710, 9712, and 9724 are further provided
between the belly glass 9730 and main display 9716 and alloy the
player to control operation of the gaming machine 9700 in
combination with/instead of the associated touch screen. In
addition, a lever 9704 may be included on one side of the exterior
housing 9732 to allow a player alternative control of the gaming
machine 9700. A coin acceptor 9706 and a bill acceptor 9708 are
provided near the play buttons as shown. Further, a coin tray 9726
is provided near the bottom of slot gaining machine 9700 to collect
coin pay outs from winning plays.
[0098] Strictly as an option, a secondary gaming machine 9728 may
be positioned on a top portion of the gaming machine 9700. Such
secondary gaming machine 9728 may include any of the desired
features set forth earlier during the description of the main
display 9716.
[0099] For reasons that will soon become apparent, the gaming
machine 9700 may be equipped with a microphone 9742 and one or more
cameras 9740 positioned at a height on the gaming machine 9700,
such that at least a face of a user is directed thereinto, during
use of the gaming machine 9700. Still yet, speakers 9702 are
provided.
[0100] In use, the microphone 9742, camera 9740, speakers 9702, and
main display 9716 may be used by a user of the gaming machine 9700
to communicate with at least one other party. As mentioned
previously, such other party may include, but is not limited to
another user(s), a concierge, a bartender, a cocktail waitress,
and/or any other party with whom two-way communication is
desired.
[0101] While not shown, an alphanumeric keypad may also be provided
for facilitating communication. Of course, such alphanumeric keypad
may include a mechanical alphanumeric keypad, and/or a virtual
alphanumeric keypad displayed via the main display 9716.
[0102] Optionally, a separate display 9744 may be positioned on the
gaming machine 9700 for dedicated use during such two-way
communication. Of course, both the main display 9716 and the
separate display 9744 may be used in combination (i.e. for two-way
communication with multiple parties, etc.), as appropriate. This
may be particularly beneficial when the gaming machine 9700 is not
in play.
[0103] As an additional option, video conferencing, real-time or
near real-time game-related or non-game related machine user
interaction, as well as various other features beyond (and/or in
addition to) mere security monitoring functions may be carried out
utilizing the gaming machine 9700. Of course, non-real-time two-way
communication may further be provided.
[0104] In order to control the aforementioned two-way
communication, a communication control interface 9746 may be
utilized. As an option, such communication control interface 9746
may simply be displayed on the main display 9716 (or the separate
display 9744, if desired). In use, the communication control
interface 9746 may be used for allowing a user to initiate the
two-way communication, control with whom the two-way communication
is initiated, as well as terminate two-way communication. For
example, a plurality of buttons may be depicted on the
communication control interface 9746, each corresponding to a
concierge, a bartender, another user, a cocktail waitress, etc. for
initiating communication therewith.
[0105] As an option, the two-way communication may or may not be
carried out during play of a gaming machine 9700. For example, the
game being played on the gaming machine 9700 may be continued
during the two-way communication. In one embodiment, this may be
accomplished by ensuring that the separate display 9716 or only a
portion of the main display 9716 is utilized for the two-way
communication. Of course, only audible two-way communication may be
allowed, as an option. To this end, service may be requested during
play and/or two-way communication among gaming machine users may be
allowed to enhance a multiple-user experience (e.g. allowing users
to monitor each other's score, play, etc. and comment thereon in
real-time, etc.). Still yet, in the alternative, the game may be
paused, or at least a portion (e.g. audible portions, visual
portions, etc.) be suppressed to accommodate the two-way
communication.
[0106] In one optional embodiment, to facilitate two-way
communication with other gaming machine users, the gaming machine
9700 may be equipped with a gaming card reader/processor 9750. In
such embodiment, a plurality of the gaming machine users are each
provided with gaming cards 9752. Such gaming cards 9752 may include
a player identifier and an account tracking identifier for tracking
a monetary account associated with the player.
[0107] It should be noted that, in the context of the present
description, any substitute mechanism [i.e. biometric identifier
and associated database, jewelry-mounted radio-frequency identifier
(RFID), personal identifier number (PIN), etc.] may be used as a
substitute for the gaming card 9752 and associated gaming card
reader/processor 9750.
[0108] As an option, for reasons that will soon be come apparent,
the gaming card 9750 may include a plurality of additional player
identifiers associated with the player identifier. One sample data
structure that may be situated on each gaming card 9750 is set
forth in Table 2. TABLE-US-00002 TABLE 2 Associated Player Player
Identifier Account Information Identifiers Player ID1 Player
Balance Player ID2 Player Credit Player ID3 Player Local Residence
Player ID4
[0109] This data structure may be established upon obtaining the
card when the user first enters and/or re-enters a casino. For
example, the user may arrive with a group (e.g. family, a party of
friends, part of an organization attending a seminar, etc.), and
may manually associate the other players of the group with his/her
player identifier, as set forth in Table 2. Of course, this may be
done automatically based on reservations, predetermined lists, etc.
As a further option, a player may have multiple groups associated
therewith. In such case, the user may have multiple lists of player
identifiers each associated with a different group.
[0110] To this end, in the present embodiment, a user may insert
the associated gaming card 9752 into the gaming card
reader/processor 9750 of the corresponding gaming machine 9700,
during play, for allowing the user to communicate with players
associated therewith by way of any one or more of the communication
devices associated with the gaming machine 9700.
[0111] More information associated with one exemplary embodiment of
such specific two-way communication will be set forth in FIG.
10.
[0112] FIG. 10 shows a method 10800 for allowing communication
between a gaming machine user and at least one other party, in
accordance with one embodiment. As an option, the method 10800 may
be implemented in the context of the architecture and environment
of the previous figures. Of course, however, the method 10800 may
be carried out in any desired environment.
[0113] Initially, in operation 10802, at least one first user of a
gaming machine is identified. As an option, this may be
accomplished by reading a data structure (e.g. Table 2 hereinabove,
etc.) from a gaming card associated with the first user positioned
and playing at a first gaming machine. As a further option, such
operation 10802 may include identifying a player identifier
associated with the first user. Of course, any other available
identifying technique may be used to accomplish this operation.
[0114] Next, in operation 10804, at least one other party is
identified. Such other party may include, but is not limited to
another gaming machine user (who may be identified similar to
operation 10802), a concierge, a bartender, a cocktail waitress,
and/or any other party who desires to communicate with the at least
one user.
[0115] To this end, communication may be provided between the at
least one user and the at least one other party. See operation
10806. Thus, communication is facilitated between a plurality of
gaming machine users. Further, paging may be performed in a more
personal manner by avoiding use of a public address system by
paging a user directly at an associated gaming machine.
[0116] Of course, the communication of operation 10806 may be
initiated and controlled in any desired manner. For example, prior
to operation 10806, it may be determined whether the at least one
user is authorized to communicate with the at least one other
party. Further, such determination may be provided in any desired
manner [i.e. reading a data structure (e.g. Table 2 hereinabove,
etc.)]. Thus, the communication may be provided based on the
foregoing determination.
[0117] Further, communication may even be provided between more
than two parties simultaneously. For instance, split-screens, etc.
may be used to allow multiple users to simultaneously communicate
from remote locations in the casino environment.
[0118] Still yet, a "presence" of all other users associated
therewith may be displayed by the gaming machine during play. To
this end, each of the users may select with whom communication is
desired, from a set of available users.
[0119] Even still, in combination with and/or instead of operation
10806 (in the context of an example where the at least one other
party is a second gaming machine user), the first gaming machine
may be located for the second gaming machine user. Of course, the
present embodiment may have numerous applications.
[0120] Just by way of example, a map of all gaming machines (and an
associated area of the casino or gaming environment) may be stored.
Upon locating the gaming machine being used by the first user, a
map may be presented (to the second user at the second gaming
machine, for example), in order to thereby locate the first user.
Since the location of the second user is also known, walking
directions may also be provided. Thus, users may thus more easily
locate each other (as well as communicate with each other), during
use of the present embodiment.
[0121] More illustrative information will now be set forth
regarding various optional architectures and features with which
the foregoing technique may Or may not be implemented with the
present embodiment, per the desires of the user. It should be
strongly noted that the following information is set forth for
illustrative purposes and should not be construed as limiting in
any manner. Any of the following features (and previous, for that
matter) may be optionally incorporated with or without the
exclusion of other features described during the description of the
present embodiment.
[0122] Additional Exemplary Options
[0123] FIG. 11 illustrates a gaming machine network 11700
configured in a tapped configuration. As shown, the gaming machine
network 11700 includes a plurality of gaming machines 11702 that
are each coupled to a line 11704. Such line 11704 may optionally be
configured in a single-ended, or a closed-loop configuration (see
dashed lines), either of which communicate data to and from a
back-end computer (e.g. BEC 10 from FIGS. 1 and 2, for example,
etc.) via any desired interface. Coupling each gaming machine 11702
to the line 11704 is a bidirectional interface 11706.
[0124] In one embodiment, such line 11704 may, optionally, take the
form of the transport medium 13 of FIG. 1 et al. that supports
proprietary physical and protocol information exchanges as well as
multiple physical and data protocols (Ethernet, DSL, etc.). Of
course, however, the gaming machines 11702 may be interconnected
via any desired line 11704 capable of providing a tapped
configuration.
[0125] FIG. 12 illustrates a gaming machine network 12800
configured in a daisy-chain configuration. As shown, the gaming
machine network 12800 includes a plurality of gaming machines 12802
that are each coupled to at least one line 12804.
[0126] In one embodiment, the gaming machines 12802 are serially
coupled via a pair of bidirectional lines 12804 which communicate
data to and from a back-end computer (e.g. BEC 10 from FIGS. 1 and
2, for example, etc.) via any desired interface. As an option, the
wires associated with the bidirectional lines 12804 may be
contained in the same bundle.
[0127] Again, in one embodiment, the bidirectional lines 12804 may,
optionally, take the form of the transport medium 13 of FIG. 1 et
al. that supports proprietary physical and protocol information
exchanges as well as multiple physical and data protocols
(Ethernet, DSL, etc.). Of course, however, the gaming machines
12802 may be interconnected via any desired line 12804 capable of
providing a daisy-chain configuration.
[0128] FIG. 13 illustrates a gaming machine 13900, in accordance
with one embodiment. It should be noted that the present gaming
machine 13900 may or may not be used in the context of the previous
figures. Most importantly, it should be understood that the present
gaming machine 13900 is set forth for illustrative purposes only,
and should not be construed as limiting in any manner.
[0129] As shown, the gaming machine 13900 includes a conventional
reel-type slot gaming machine 13900. The gaming machine 13900
includes an exterior housing 13932 and a front face including a
primary gaming machine main display 13916, and a belly glass
13930.
[0130] While the gaming machine 13900 is shown to include a
conventional reel-type slot gaming machine 13900, it should be
noted that the gaming machine 13900 may take the form of absolutely
any game of chance. Thus, the present reel-type slot gaming machine
embodiment is set forth for illustrative purposes only and should
not be construed as limiting in any manner. To this end, any (or
none) of the following features of the reel-type slot gaming
machine embodiment may be incorporated into the gaming machine, and
still fall within the scope of the claims.
[0131] As shown, the primary gaming machine main display 13916
includes windows 13914 each of which displays a single reel
assembly of the slot gaming machine 13900. Horizontal pay lines
13918 span the windows and allow for a single winning combination.
The main display 13916 includes a cathode ray tube (CRT), liquid
crystal display (LCD), organic light emitting diode (OLED) display,
etc., with a touch screen layer positioned over the display which
may be used to allow user input in lieu of mechanical manual
control.
[0132] Player buttons 13910, 13912, and 13924 are further provided
between the belly glass 13930 and main display 13916 and allow the
player to control operation of the gaming machine 13900 in
combination with the associated touch screen. In addition, a lever
13904 may be included on one side of the exterior housing 13932 to
allow a player alternative control of the gaming machine 13900. A
coin acceptor 13906 and a bill acceptor 13908 are provided near the
play buttons as shown. Further, a coin tray 13926 is provided near
the bottom of slot gaming machine 13900 to collect coin pay outs
from winning plays.
[0133] Strictly as an option, a secondary gaming machine 13928 may
be positioned on a top portion of the gaming machine 13900. Such
secondary gaming machine 13928 may include any of the desired
features set forth earlier during the description of the main
display 13916. Further, other optional features such as speakers
13902 may be included, as desired.
[0134] More illustrative information will now be set forth
regarding various optional architectures and features with which
the foregoing technique may or may not be implemented with the
present embodiment, per the desires of the user. It should be
strongly noted that the following information is set forth for
illustrative purposes and should not be construed as limiting in
any manner. Any of the following features (and previous, for that
matter) may be optionally incorporated with or without the
exclusion of other features described during the description of the
present embodiment.
[0135] Additional Exemplary Options
[0136] FIG. 14 illustrates a gaming machine 14700 that may be
utilized for reconciling biometric information, and smart device
and/or personal identifier information, in accordance with one
embodiment. While not shown, the gaming machine 14700 may
optionally be coupled to other similar gaming machines 14700 via a
network (not shown).
[0137] In one embodiment, such network may, optionally, take the
form of the transport medium 13 of FIG. 1 or 2, wherein the gaming
machine 14700 includes an electronic gaming machine that interfaces
such transport medium 13. Of course, however, the gaming machines
14700 may be interconnected via any desired network capable of
allowing network communication.
[0138] As shown, the gaming machine 14700 includes a conventional
reel-type slot gaming machine 14700. The gaming machine 14700
includes an exterior housing 14732 and a front face including a
primary gaming machine main display 14716, and a belly glass
14730.
[0139] While the gaming machine 14700 is shown to include a
conventional reel-type slot gaming machine 14700, it should be
noted that the gaming machine 14700 may take the form of absolutely
any game of chance. Thus, the present reel-type slot gaming machine
embodiment is set forth for illustrative purposes only and should
not be construed as limiting in any manner. For example, a
gaming-relate cash machine, a gaming-related registration machine,
a table-game, etc. may incorporate any desired features of the
present description for reconciling biometric information, and
smart device and/or personal identifier information. To this end,
any (or none) of the following features of the reel-type slot
gaming machine embodiment may be incorporated into the gaming
machine, and still fall within the scope of the claims.
[0140] As shown, the primary gaming machine main display 14716
includes windows 14714 each of which displays a single reel
assembly of the slot gaming machine 14700. Horizontal pay lines
14718 span the windows and allow for a single winning combination.
The main display 14716 may, in one embodiment, include a cathode
ray tube (CRT), liquid crystal display (LCD), organic light
emitting diode (OLED) display, etc., with a touch screen layer
positioned over the display which may be used to allow user input
in lieu of and/or in addition to mechanical manual control.
[0141] Player buttons 14710, 14712, and 14724 are further provided
between the belly glass 14730 and main display 14716 and allow the
player to control operation of the gaming machine 14700 in
combination with the associated touch screen. In addition, a lever
14704 may be included on one side of the exterior housing 14732 to
allow a player alternative control of the gaming machine 14700. A
coin acceptor 14706 and a bill acceptor 14708 are provided near the
play buttons as shown. Further, a coin tray 14726 is provided near
the bottom of slot gaming machine 14700 to collect coin pay outs
from winning plays.
[0142] Strictly as an option, a secondary gaming machine 14728 may
be positioned on a top portion of the gaming machine 14700. Such
secondary gaming machine 14728 may include any of the desired
features set forth earlier during the description of the main
display 14716.
[0143] As yet another option, the gaming machine 14700 may be
equipped with a microphone 14742 and a camera 14740 positioned at a
height on the gaming machine 14700, such that at least a face of a
user is directed thereinto, during use of the gaming machine 14700.
Still yet, speakers 14702 may be provided. In use, the microphone
14742, camera 14740, speakers 14702, and main display 14716 may be
used by a user of the gaming machine 14700 to communicate with at
least one other party.
[0144] For example, such other party may include, but is not
limited to another user(s), a concierge, a bartender, a cocktail
waitress, and/or any other party with whom two-way communication is
desired. As an additional option, video conferencing, real-time or
near real-time game-related or non-game related gaming machine user
interaction, as well as various other features may be carried out
utilizing the gaming machine 14700.
[0145] In order to control the aforementioned two-way
communication, a communication control interface 14746 may be
utilized. Such communication control interface 14746 may simply be
displayed on the main display 14716. In use, the communication
control interface 14746 may be used for allowing a user to initiate
the two-way communication, control with whom the two-way
communication is initiated, as well as terminate two-way
communication. For example, a plurality of buttons may be depicted
on the communication control interface 14746, each corresponding to
a concierge, a bartender, a cocktail waitress, etc. for initiating
communication therewith.
[0146] In another embodiment, the gaming machine 14700 may be
equipped with a smart device reader/processor 14750. In such
embodiment, a plurality of the gaming machine users are each
provided with a smart device 14752. Such smart device 14752 may
include a player identifier and an account tracking identifier for
tracking an account associated with the player, where the account
is capable of accounting for available funds as well as accumulated
awards. As an option, the smart device 14752 may include a
plurality of additional player identifiers associated with the
player identifier, for facilitating the aforementioned
communication between associated gaming machine users.
[0147] For reasons that will soon become apparent, in one
embodiment, the smart device 14752 may further include smart device
information in the form of a biometric identifier associated with
the appropriate owner of the smart device 14752. Such biometric
identifier may include any information relating to any biological
aspect (e.g. fingerprint, retina, iris, DNA, etc.) associated with
the gaming machine user.
[0148] It should be further noted that, in the context of the
present description, any mechanism (i.e. smart card,
jewelry-mounted radio-frequency identifier, etc.) may be used as
the smart device 14752.
[0149] In yet another embodiment, the smart device reader/processor
14750 may be excluded in favor of and/or supplemented with a
personal identification number (PIN) input device/processor. To
this end, a physical smart device may not be required, and a user
need only memorize an identifier capable of being input by any
desired input device (e.g. keypad, keyboard, etc.).
[0150] Further provided is a biometric identifier module 14760
positioned at an appropriate location on the gaming machine 14700,
for receiving biometric information from the user. As an option,
the biometric identifier module 14760 may be positioned at
eye-level for receiving retina and/or iris information, at
waist-level for receiving fingerprint information, etc.
[0151] To this end, in the present embodiment, a user may insert
the associated smart device 14752 into the smart device
reader/processor 14750 of the corresponding gaming machine 14700
for receiving smart device information and the appropriate
biometric identifier. Further, the user may engage the biometric
identifier module 14760 so that the biometric information of the
user may be received.
[0152] In use, such received biometric information and smart device
information (e.g. biometric identifier, etc.) are then reconciled,
so that the user may be conditionally allowed to use the gaming
machine based on the reconciliation. Such reconciliation may
involve any desired processing that determines whether the
biometric information and smart device information identify the
same gaming machine user Or group of users.
[0153] In one embodiment, such processing may be carried out
utilizing a processor (not shown) located at the gaming machine
14700, which is, in turn, coupled to the biometric identifier
module 14760 and the smart device reader/processor 14750. It should
be noted at any of the foregoing components may be located at the
gaming machine 14700 and/or at a server [in a network environment
(e.g. see environment of FIGS. 1.about.2, etc.)]. Of course, the
aforementioned components and/or information may be distributed in
any desired manner.
[0154] More exemplary details associated with one optional
embodiment of the aforementioned reconciliation will now be set
forth in FIG. 15.
[0155] FIG. 15 shows a method 15800 for reconciling received
biometric information, and smart device information and/or personal
identifier information, in accordance with one embodiment. As an
option, the method 15800 may be implemented in the context of the
architecture and environment of the previous figures. Of course,
however, the method 15800 may be carried out in any desired
environment.
[0156] Initially, in operations 15802-l5804, biometric information,
and smart device and/or personal identifier information are
received from a gaming machine user.
[0157] Again, in the context of the present description, such
biometric information may include any information relating to any
biological aspect (e.g. fingerprint, retina, iris, DNA, etc.)
associated with the gaming machine user. Still yet, the smart
device information may include any information that identifies the
gaming machine user utilizing a device including, but not limited
to a card, RFID device, jewelry, ornament, pin and/or any other
device capable of storing the identifying information. As an
option, such identifying information may include a biometric
identifier. Of course, the personal identifier information (e.g.
PIN number, etc.) may be received, which is associated with the
biometric identifier.
[0158] Next, in decision 15805, such received biometric
information, and smart device and/or personal identifier
information are then reconciled. This may be accomplished in any
desired manner. For example, the biometric identifier of the smart
device or associated with the personal identifier information may
simply be compared with the biometric information.
[0159] While one technique of carrying out decision 15805 is set
forth above, it should be noted that any processing may be used
that determines whether the biometric information, and smart device
and/or personal identifier information device information may
simply include a player identifier that is used to look-up a
biometric identifier in a local and/or remote database, which is
then, in turn, compared to the biometric information received from
the user.
[0160] Next, in operation 15806, use of the gaming machine (and/or
any gaming-related transaction, for that matter) is then
conditionally, allowed based on the reconciliation. To this end, a
more secure technique is provided for authenticating gaming machine
users. Thus, a true cashless gaming environment may be
established.
[0161] Numerous ancillary applications may be used in combination
with the present embodiment. For example, since a location of a
user may be verified upon a user entering their smart device
information and/or personal identifier information, communication
between associated users may be established via a speaker, display,
camera, microphone, etc. Further, paging may be performed in a more
personal manner by avoiding use of a public address system by
paging a user directly at an associated gaming machine.
[0162] An example of use in the context of the method 15800 of FIG.
15 will now be set forth. It should be noted that such example is
set forth for illustrative purposes only, and should not be
construed as limiting in any manner. During registration at a
gaming establishment or the like, biometric information may be
collected and stored on a smart device in the form of the
aforementioned biometric identifier, along with any other
information of interest or need (e.g. user name, account
information, etc.). This biometric information may also be secured
on a server computer. Encryption may optionally be used to further
secure the biometric information.
[0163] In use, a user may contribute money to their account for use
during play of one or more gaming machines. This amount may be
stored and tracked utilizing a server computer of an establishment.
In order to play a gaming machine and/or initiating a
gaming-related transaction, the user may insert or assert the smart
device (e.g. at a game verification unit, etc.), and submit their
biometric information.
[0164] Such information is then compared for reconciliation
purposes. A match may enable play, and the user may wager against
their account tracked on the server computer. Whether or not the
user is verified, some user information may be sent back to the
server at the time of verification.
[0165] To this end, a user does not have to wait for verification.
Further, low-cost verification typically runs 1 error in 100,000
against a database. In the present embodiment, one needs only to
verify against one card (i.e. one-to-one). Further, a lost smart
device has no value, and credits may be held on a server
computer.
[0166] More illustrative information will now be set forth
regarding various optional architectures and features with which
the foregoing technique may or may not be implemented with the
present embodiment, per the desires of the user. It should be
strongly noted that the following information is set forth for
illustrative purposes and should not be construed as limiting in
any manner. Any of the following features (and previous, for that
matter) may be optionally incorporated with or without the
exclusion of other features described during the description of the
present embodiment.
[0167] Additional Exemplary Options
[0168] FIG. 16 illustrates a gaming machine 16700, in accordance
with one embodiment. It should be noted that the present gaming
machine 16700 may or may not be used in the context of the previous
figures. Most importantly, it should be understood that the present
gaming machine 16700 is set forth for illustrative purposes only
and should not be construed as limiting in any manner.
[0169] As shown, the gaming machine 16700 includes a conventional
reel-type slot gaming machine 16700. The gaming machine 16700
includes an exterior housing 16732 and a front face including a
primary gaming machine main display 16716 and a belly glass
16730.
[0170] While the gaming machine 16700 is shown to include a
conventional reel-type slot gaming machine 16700, it should be
noted that the gaming machine 16700 may take the form of absolutely
any game of chance. Thus, the present reel-type slot gaming machine
embodiment is set forth for illustrative purposes only and should
not be construed as limiting in any manner. To this end, any (or
none) of the following features of the reel-type slot gaming
machine embodiment may be incorporated into the gaming machine, and
still fall within the scope of the claims.
[0171] As shown, the primary gaming machine main display 16716
includes windows 16714 each of which displays a single reel
assembly of the slot gaming machine 16700. Horizontal pay lines
16718 span the windows and allow for a single winning combination.
The main display 16716 may, in one embodiment, include a cathode
ray tube (CRT), liquid crystal display (LCD), organic light
emitting diode (OLED) display, etc., with a touch screen layer
positioned over the display which may be used to allow user input
in lieu of manual control.
[0172] Player buttons 16710, 16712, and 16724 are further provided
between the belly glass 16730 and main display 16716 and allow the
player to control operation of the gaming machine 16700 in
combination with the associated touch screen. In addition, a lever
16704 may be included on one side of the exterior housing 16732 to
allow a player alternative control of the gaming machine 16700. A
coin acceptor 16706 and a bill acceptor 16708 are provided near the
play buttons as shown. Further, a coin tray 16726 is provided near
the bottom of slot gaming machine 16700 to collect coin pay outs
from winning plays.
[0173] Strictly as an option, a secondary gaming machine 16728 may
be positioned on a top portion of the gaming machine 16700. Such
secondary gaming machine 16728 may include any of the desired
features set forth earlier during the description of the main
display 16716. Further, other optional features such as speakers
16702 may be included, as desired.
[0174] With continuing reference to FIG. 16, a gaming machine
candle 16770 is shown to be vertically mounted to an apex of the
secondary gaming machine 16728 of the gaming machine 16700. As
mentioned previously, however, the candle may include anything
mounted on or in the vicinity of a top portion of the gaming
machine, where the candle is capable of displaying different
indicators (e.g. lights, colors, combinations thereof, etc.) to
indicate a mode of use in which the associated gaming machine is
current operating. More information will be set forth hereinafter
regarding one exemplary gaming machine candle 16770 during
reference to FIG. 17.
[0175] While not shown, the gaming machine 16700 may optionally be
coupled to other similar gaming machines 16700 via a network (not
shown), for reasons that will soon become apparent. In one
embodiment, such network may, optionally, take the form of the
transport medium 13 of FIG. 1 or 2, wherein the gaming machine
16700 includes an electronic gaming machine that interfaces such
transport medium 13. Of course, however, the gaming machines 16700
may be interconnected via any desired network capable of allowing
network communication.
[0176] In use, a status of a gaming machine may be identified. Such
status may relate to an aspect of gaming such as a jurisdictional
requirement, a cashless gaming mode, and/or an enhanced
entertainment experience mode. Further, the status may be
identified utilizing a local controller, etc. that may be adjusted
manually and/or automatically in a local matter. In yet another
embodiment, the status may be identified utilizing a server
computer, etc. that may be used to adjust the status of the machine
via the aforementioned network.
[0177] To this end, such status of the gaming machine is indicated
by the gaming machine candle. Further, in the network-enabled
environment embodiment, the candles of a plurality of gaming
machines may be controlled via the network by a remote
administrator. Still yet, a status of the gaming machine candle may
be monitored from afar. Just by way of example, a gaming machine
candle failure may be communicated from the gaming machine to the
server computer and/or a remote administrator, in order to initiate
a prompt repair.
[0178] Even still, in the network-enabled environment embodiment,
sequential gaming machine candle firing (i.e. similar to a "wave"
at football games, etc.) may be initiated by a server computer.
Also, multi-player and/or multi-player-bonus play may be indicated
by candle color, candle light chasing, and/or light popping.
[0179] FIG. 17 is a cross-section of line 8-8 shown in FIG. 16,
showing an exemplary gaming machine candle 16770, in accordance
with one embodiment. As an option, the gaming machine candle 16770
may be constructed with a housing 17800 having a top portion 17802
and a lower portion 17804. Of course, while two portions are shown
in FIG. 17, it should be noted that any number of portions (1-n)
may be included. Just by way of example, additional portions of the
gaming machine candle 16770 may be used to indicate machine
conditions.
[0180] Further included is at least one light 17806 mounted in each
portion of the gaming machine candle 16770. While an incandescent
light may be utilized in various embodiments, it should be noted
that a plurality of light emitting diodes (LEDs) may be used to
improve operability and life expectancy. In one embodiment, the
LEDs may include multi-colored LEDs each capable of illuminating
with a plurality of colors.
[0181] For example, tri-color LEDs may be driven to display four
denomination colors, and may also display any other colors that may
be required. For instance, a color may be designated to indicate a
machine is multi-denominational before play. Further, the LEDs may
be programmed to "pop" (i.e. as opposed to blinking, etc.), as well
as other lighting features (i.e. color fade, color change, etc.) to
further enhance a machine attract mode, a bonus mode, etc.
[0182] With continuing reference to FIG. 17, the at least one light
17806 may, in turn, be coupled to a controller/driver 17810 which
may reside in the housing 17800 and/or elsewhere in the gaming
machine 16700. Further, in a network-enabled environment
embodiment, the controller/driver 17810 may be located at a central
server and/or may be coupled thereto via a network, as shown.
[0183] In use, the controller/driver 17810 may be adapted to
receiving control signals for controlling the at least one light
17806 of each portion to indicate a current play denomination, a
machine condition code, an attract mode, etc. Still yet, the
controller/driver 17810 may provide status information (i.e.
failure information, etc.), in order to provide a local and/or
remote indication of the same.
[0184] Thus, cashless gaming environments (as well as traditional
environments) are more effectively served with gaming machine
candles that may be changed "on the fly". It should be noted that,
in a cashless gaming environment, change service would not
necessarily be required, thus eliminating the need for a top change
(white) portion of the candle. Of course, however, such top portion
of the candle may still be used as a general purpose service call
light, etc.
[0185] More illustrative information will now be set forth
regarding various optional architectures and features with which
the foregoing technique may or may not be implemented with the
present embodiment, per the desires of the user. It should be
strongly noted that the following information is set forth for
illustrative purposes and should not be construed as limiting in
any manner. Any of the following features (and previous, for that
matter) may be optionally incorporated with or without the
exclusion of other features described during the description of the
present embodiment.
[0186] Additional Exemplary Options
[0187] FIG. 18 illustrates a centralized game board architecture
18700, in accordance with one embodiment. Such centralized game
board architecture 18700 may, in one embodiment, be implemented in
the context of the network architecture of the previous features.
Of course, however, the centralized game board architecture 18700
may be implemented in any desired context.
[0188] As shown, a plurality of gaming clients 18702 (e.g. see EGMs
in FIGS. 1-2, etc., for example) are provided. In the context of
the present description, each gaming client 18702 includes at least
a display and at least one input device. While, in one embodiment,
each gaming client 18702 includes only a display and at least one
input device (along with the necessary interface(s)), it should be
noted that additional componentry may be included (even some
processing and/or storage capabilities etc.), as desired. As an
option, the gaming clients 18702 may be positioned on a casino
floor, hotel room, arcade room, etc.
[0189] Further included is a centralized repository 18704 of
computer processing units 18706. Each of the computer processing
units 18706 is connected to at least one of the game clients 18702
for executing a gaming application for play by a user utilizing the
gaming client 18702, via a network 18703 (e.g. see transport medium
13 in FIGS. 1-2, etc., for example). In one embodiment, each of the
computer processing units 18706 is dedicated to one of the game
clients 18702, in a one-to-one exclusive relationship. As a further
option, the network may include a daisy chain, a tapped
configuration, star-type, and/or any other configuration and/or
protocol (e.g. Ethernet, Internet, etc.) that is desired.
[0190] In one embodiment, the centralized repository 18704 is
located in a centralized location separate from the gaming clients
18702. Further, centralized repository 18704 may include a rack
18708 for stacking computer boards associated with the computer
processing units 18706 in an organized manner. Such rack 18708 may
further include interfaces for interfacing the computer processing
units 18706 with other components in communication therewith. Still
yet, the rack 18708 may be situated in an impenetrable housing with
a security door or the like, to prevent access to the computer
processing units 18706 and associated componentry.
[0191] At yet another option, the computer processing units 18706
may be further in communication with a server computer 18710 via
the network 18703 and/or any other desired network, for that
matter. In one embodiment, in the context of the architecture of
FIGS. 1-2, etc., the server computer 18710 may take the form of the
DCU 11 and/or back-end server 10. Of course, however, any desired
server computer 18710 may be utilized, which communicates with the
computer processing units 18706, as desired.
[0192] By positioning the computer processing units 18706
associated with the gaming clients 18702 in the centralized
repository 18704, access thereto (and the information stored
therein) is limited. Enhanced security is thereby provided.
[0193] More illustrative information will now be set forth
regarding various optional architectures and features with which
the aforementioned computer processing units 18706 and associated
board, architecture, etc. may or may not be implemented, per the
desires of the user. It should be strongly noted that the following
information is set forth for illustrative purposes and should not
be construed as limiting in any manner. Any of the following
features may be optionally incorporated with or without the
exclusion of other features described.
[0194] FIG. 19 illustrates one exemplary central processing unit
19800 and associated game board, in accordance with another
embodiment. Such exemplary central processing unit 19800 may, in
one embodiment, be implemented in the context of the previous
computer processing units 18706 of FIG. 18. Of course, however, the
exemplary central processing unit 19800 may be implemented in any
desired context.
[0195] As shown, the central processing unit 19800 is mounted on a
game board 19801 and includes a controller 19802. The controller
19802 is further connected to a display 19804 (and optionally a
secondary display 19806) mounted in a corresponding gaming client
(e.g. see gaming client 18702 in FIG. 18, etc., for example). This
connection may be facilitated via at least one video-to-VGA module
19807 that is also mounted on the game board 19801. In use, at
least one HDTV channel demodulator 19809 interfaces the
video-to-VGA module(s) 19807, controller 19802, and a network (e.g.
see transport medium 13 in FIGS. 1-2, etc., for example)
[0196] With continuing reference to FIG. 19, a power amplifier
19827 and AC/DC power supply 19829 are further mounted in the
associated gaming client. Such power amplifier 19827 and AC/DC
power supply 19829 interface a left/right audio module 19831 and
power conversion/distribution module 19833, as shown. The
left/right audio module 19831, in turn, interfaces at least one of
the HDTV channel demodulators 19809 for feeding audio to the
corresponding gaming client.
[0197] Further, the controller 19802 may also be coupled to various
additional input/output devices mounted in the corresponding client
including, but not limited to a hard meter 19808, a hopper 19810, a
biometric sensor and/or smart card reader 19812 (for player
authentication), buttons and lamps 19814, bill validator 19816,
candle 19818, coin mechanism 19820, progressive display player
tracking mechanism 19822, auxiliary lighting device 19824, and door
controller 19826. The controller 19802 may further interface such
input/output devices to a server computer via a channeled
information modulator 19828.
[0198] FIG. 20 illustrates a gaming machine 20900, in accordance
with one embodiment. It should be noted that the present gaming
machine 20900 may or may not be used in the context of the previous
figures (e.g. see gaming client 18702 in FIG. 18, etc., for
example). Most importantly, it should be understood that the
present gaming machine 20900 is set forth for illustrative purposes
only, and should not be construed as limiting in any manner.
[0199] As shown, the gaming machine 20900 includes a conventional
reel-type slot gaming machine 20900. The gaming machine 20900
includes an exterior housing 20932 and a front face including a
primary gaming machine main display 20916, and a belly glass
20930.
[0200] While the gaming machine 20900 is shown to include a
conventional reel-type slot gaming machine 20900, it should be
noted that the gaming machine 20900 may take the form of absolutely
any game of chance. Thus, the present reel-type slot gaming machine
embodiment is set forth for illustrative purposes only and should
not be construed as limiting in any manner. To this end, any (or
none) of the following features of the reel-type slot gaming
machine embodiment may be incorporated into the gaming machine, and
still fall within the scope of the claims.
[0201] As shown, the primary gaming machine main display 20916
includes windows 20914 each of which displays a single reel
assembly of the slot gaming machine 20900. Horizontal pay lines
20918 span the windows and allow for a single winning combination.
The main display 20916 may, in one embodiment, include a cathode
ray tube (CRT), liquid crystal display (LCD), organic light
emitting diode (OLED) display, etc., with a touch screen layer
positioned over the display which may be used to allow user input
in lieu of manual control.
[0202] Player buttons 20910, 20912, and 20924 are further provided
between the belly glass 20930 and main display 20916 and allow the
player to control operation of the gaming machine 20900 in
combination with the associated touch screen. In addition, a lever
20904 may be included on one side of the exterior housing 20932 to
allow a player alternative control of the gaming machine 20900. A
coin acceptor 20906 and a bill acceptor 20908 are provided near the
play buttons as shown. Further, a coin tray 20926 is provided near
the bottom of slot gaming machine 20900 to collect coin pay outs
from winning plays.
[0203] Strictly as an option, a secondary gaming machine 20928 may
be positioned on a top portion of the gaming machine 20900. Such
secondary gaming machine 20928 may include any of the desired
features set forth earlier during the description of the main
display 20916. Further, other optional features such as speakers
20902 may be included, as desired, along with the various
input/output devices discussed hereinabove in the context of FIG.
19.
[0204] Thus, whereas prior art gaming device operation has gaming
logic contained within a gaming client and any networking takes
place over RS-xxx or Ethernet connections, the present system, in
accordance with one embodiment, may have the game logic located
remote from the associated gaming client, with game and user
information (e.g. audio, video, data, etc.) exchanges taking place
over a network.
[0205] Enhanced security is thus provided along with convenient
game changes, an inexpensive server for competitive and/or
cooperative gaming, high scalability, easy service and support,
wide and inexpensive bandwidth, etc. Further, built-in repeaters
may be provided for long medium lengths, and redundant data traffic
on opposing data flows.
[0206] FIG. 21 illustrates a gaming machine 21200, in accordance
with one embodiment. As shown, the gaming machine 21200 includes a
conventional reel-type slot gaming machine 21200. It includes an
exterior housing 21232 and a front face including a gaming machine
main display 21216, and a belly glass 21230.
[0207] The gaming machine 21200 includes a conventional reel-type
slot gaming machine 21200. It should be noted, however, that the
gaming machine 21200 may take the form of absolutely any game of
chance. Thus, gaming machine, in the context of the present
description, may refer to slot machines, automatic roulettes,
blackjack, and/or any type of game of chance.
[0208] Thus, the present reel-type slot gaming machine embodiment
is set forth for illustrative purposes only and should not be
construed as limiting in any manner. To this end, any (or none) of
the features of the present reel-type slot gaming machine
embodiment may be incorporated into the gaming machine, and still
fall within the scope of the claims.
[0209] As shown, the gaming machine main display 21216 includes
windows 21214 each of which displays a single reel assembly of the
slot gaming machine 21200. Horizontal pay lines 21218 span the
windows and allow for a single winning combination. The main
display 21216 includes a cathode ray tube (CRT), liquid crystal
display (LCD), etc., with an optional touch screen layer positioned
over the display which may be used to allow user input in lieu of
and/or in combination with mechanical control.
[0210] For mechanical control, player buttons 21210, 21212, and
21224 are provided between the belly glass 21230 and main display
21216 and allow the player to control operation of the gaming
machine 21200. In addition, a lever 21204 may be included on one
side of the exterior housing 21232 to allow a player alternative
control of the gaming machine 21200. A coin acceptor 21206 and a
bill acceptor 21208 are further provided near the play buttons, as
shown. Finally, a coin tray 21226 is provided near the bottom of
slot gaming machine 21200 to collect coin pay outs from winning
plays. Other options may include speakers 21202, etc. to enhance
play.
[0211] FIG. 22 is a cross-sectional view taken along line 3-3 of
FIG. 21 showing the player buttons 21210, 21212, and 21224 and
associated lights 22306, in accordance with one embodiment. Again,
the present buttons 21210, 21212, and 21224 and associated lights
22306 may be implemented in the context of the gaming machine 21200
of FIG. 21 or, in other embodiments, implemented in any desired
context.
[0212] As shown, the player buttons 21210, 21212, and 21224 each
include a light 22306 capable of emitting light. In one embodiment,
the light may include a light emitting diode (LED),
LED-alternatives such an electroluminescent light, incandescent
light, etc. and/or any other type of light capable of emitting
light. It should further be noted that the lights 22306 may take
the form of single-colored, multiple-colored, and/or colorless
lights 22306. Still yet, player buttons 21210, 21212, and 21224 may
each include multiple lights. Thus, the use of a single light
associated with each player button, in the manner shown in FIG. 22,
should not be construed as limiting in any way.
[0213] With continuing reference to FIG. 22, the player buttons
21210, 21212, and 21224 and the associated lights 22306) are shown
to be coupled to a controller 22304 (i.e. a computer,
microprocessor, integrated circuit, circuit board, button board,
analog or digital circuitry, and/or any desired type of logic or
the like) for controlling the lights 22306 such that at least one
aspect of the lights 22306 is modulated.
[0214] In the context of the present description, the at least one
aspect of the lights 22306 that is modulated may include intensity,
color, and/or any other aspect capable of being modulated. Further,
such modulation, in the present description, may refer to any
modulating, changing, altering, varying, adjusting, etc. of the at
least one aspect.
[0215] Optionally, the light intensity may be controlled by way of
pulse-width modulation techniques, which are capable of controlling
the brightness of LED's. Further, in another embodiment, analog to
digital (A/D) converter technology may be utilized in the present
context. Of course any technique may be used that is capable of
controlling the intensity, brightness color, or any other aspect of
the light.
[0216] To this end, more attractive and functionally superior
player buttons 21210, 21212, and 21224 (and associated lights
22306) are provided. More information on optional features
associated with the aforementioned lights 22306 will now be set
forth. Such additional details are set forth for illustrative
purposes only, and should not be construed as limiting in any
manner.
[0217] FIG. 23 is a graph showing the continuous variation in light
intensity over time with respect to a light (e.g. light 22306 of
FIG. 22, etc.) of each player button (e.g. player button 22210,
22212, 22224 of FIG. 22, etc.), in accordance with another
embodiment. The light associated with each player button is capable
of varying in intensity 23402 as time 23404 progresses. As shown,
the light intensity may change at a constant rate, such that the
change in intensity is gradual. Of course, the light intensity may
change at any rate, or may not even change at all.
[0218] Further, the intensity 23402 of the light is capable of
changing by increasing to a maximum intensity 23406 and then
decreasing to a minimum intensity 23408 in a continuous, cyclical
(i.e. sinusoidal, etc.) manner. Still yet, the intensity of the
light associated with each player button may change individually or
collectively with the other player buttons.
[0219] For example, the intensity variations may be random and
uncoordinated for each player button. In the alternative, such
intensity variations may be synchronized so that the intensity of
each player bottom top and bottom out at the same time. The
intensity variations may even be a predetermined amount
out-of-phase, in order to provide a "rippling" effect among the
player buttons. Just by way of example, the intensities may be 60
degrees out-of-phase among three player buttons, in order to
maximize this effect.
[0220] These options allow for a continuous pattern of change in
light intensity that is attractive to prospective players of the
gaming machine. More information on optional techniques of color
modulation will now be set forth. Such additional details may or
may not be used in conjunction with the foregoing intensity
modulation. Further, it should be noted the foregoing
intensity-related features may be applied in the context of color.
In a similar manner, the following color-related features may used
to modulate intensity in the manner described.
[0221] FIG. 24 is a graph showing the continuous variation of light
color over time with respect to a light (e.g. light 22306 of FIG.
22, etc.) of each player button (e.g. player button 22210, 22212,
22224 of FIG. 22, etc.), in accordance with yet another embodiment.
As shown, the light associated with each player button is capable
of changing color as time progresses.
[0222] In particular, in one embodiment, the light associated with
each player button may change from red 24504 to blue 24506 to green
24508 as time progresses, in a continuous manner. As shown in FIG.
24, each of three player buttons may show a different color (i.e.
red, green, blue) at each instant in time. Further, the change from
each color to the next may either be abrupt (i.e. instantly), or
gradual (i.e. in a sinusoidal, etc.).
[0223] Of course, it should be understood that any pattern of color
change, or even no color change may be used with respect to each of
the player buttons.
[0224] As an option, the color and intensity variations may be
either independently or dependently modulated. For example, any
color changes (i.e. from one color to the next, etc.) may occur
when the intensity of the associated button is at a lowest
level.
[0225] As yet another option, the foregoing color and/or intensity
modulation may operate in a first mode when the corresponding
gaming machine is not in use. In such first mode, any of the
foregoing modulations may occur in an automatic manner to attract
play.
[0226] The color and/or intensity modulation may also operate in a
second mode, during play of the gaming machine by a user. In the
second mode, the color and/or intensity modulation may vary as a
function of layer input and any win accomplished on the gaming
machine, in order to maintain play. For example, upon depression of
one of the player buttons, such button may peak in intensity and/or
change color, and/or may even deviate from coordination with
respect to the remaining player buttons. Further there may be a
special third mode, whereby the lights modulate in a specific
manner to indicate a win.
[0227] Again, it should be strongly noted that the various features
of all of the embodiments set forth herein may or may not be
combined, per the desires of the user.
[0228] While various embodiments have been described above, it
should be understood that they have been presented by way of
example only, and not limitation. Thus, the breadth and scope of a
preferred embodiment should not be limited by any of the
above-described exemplary embodiments, but should be defined only
in accordance with the following claims and their equivalents.
* * * * *