U.S. patent application number 11/777367 was filed with the patent office on 2008-01-17 for card game.
Invention is credited to Frederique M. Behm, Andrew M. Rose, Anthony E. Rose, Jed E. Rose, Justin P. Rose.
Application Number | 20080012229 11/777367 |
Document ID | / |
Family ID | 34807382 |
Filed Date | 2008-01-17 |
United States Patent
Application |
20080012229 |
Kind Code |
A1 |
Rose; Jed E. ; et
al. |
January 17, 2008 |
CARD GAME
Abstract
Playing cards having a deck divided into a first suit of threat
cards and a second suit of tool cards. Play is conducted by each
player concocting a story based on the cards, for instance, a
defense, using what is shown on the tool card or cards the player
has, against the threat shown on the threat card the player has.
Points may be awarded for creativity in telling a story with the
winner having the most points at the end of play, or alternatively,
players may play for the fun of creating stories.
Inventors: |
Rose; Jed E.; (Durham,
NC) ; Behm; Frederique M.; (Durham, NC) ;
Rose; Justin P.; (Durham, NC) ; Rose; Andrew M.;
(Durham, NC) ; Rose; Anthony E.; (Durham,
NC) |
Correspondence
Address: |
MOORE & VAN ALLEN PLLC
P.O. BOX 13706
Research Triangle Park
NC
27709
US
|
Family ID: |
34807382 |
Appl. No.: |
11/777367 |
Filed: |
July 13, 2007 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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10708033 |
Feb 4, 2004 |
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11777367 |
Jul 13, 2007 |
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Current U.S.
Class: |
273/296 |
Current CPC
Class: |
A63F 2001/0475 20130101;
A63F 1/04 20130101; A63F 3/04 20130101 |
Class at
Publication: |
273/296 |
International
Class: |
A63F 1/00 20060101
A63F001/00 |
Claims
1. Playing cards comprising a deck divided into a first suit and a
second suit, wherein the first suit comprises threat cards, each
threat card having on its face a picture comprising a threat and
the second suit comprises tool cards, each tool card having on its
face a picture comprising a tool, and whereby the threat cards and
the tool cards provide means for one or more card players to tell a
story, based on a hand of a threat card and a tool card, wherein
the story consists essentially of defending against, coping with,
or escaping from the threat depicted on the threat card in the hand
by employing the tool depicted on the tool card in the hand.
2. The playing cards in accordance with claim 1, wherein the second
suit has the same number of cards as the first suit has or the
second suit has twice the number of cards as the first suit
has.
3. The playing cards in accordance with claim 1, wherein the first
suit has 26 threat cards and the second suit has 26 tool cards or
52 tool cards.
4. The playing cards in accordance with claim 1, wherein the first
suit has at least one threat card chosen from a card containing on
its face a legend reading "DEADLY INFECTION", a card containing on
its face a legend reading "ANACONDA", a card containing on its face
a legend reading "TRAPPED IN AN ELEVATOR", a card containing on its
face a legend reading "A POOL OF QUICKSAND", a card containing on
its face a legend reading "CHARGING RHINO", a card containing on
its face a legend reading "MAD AND HUNGRY OCTOPUS", a card
containing on its face a legend reading "HUNGRY CROCODILE", a card
containing on its face a legend reading "A FLOOD", or a card
containing on its face a legend reading "HIT BY LIGHTNING".
5. The playing cards in accordance with claim 1, wherein the first
suit has at least one threat card chosen from a card containing on
its face a legend reading "DEADLY INFECTION" and a picture of a
person having an infected arm, a card containing on its face a
legend reading "ANACONDA" and a picture of a snake, a card
containing on its face a legend reading "TRAPPED IN AN ELEVATOR"
and a picture of an elevator with a person trapped inside, a card
containing on its face a legend reading "A POOL OF QUICKSAND" and a
picture of a person with the person's lower half inside of a pool
of quicksand, a card containing on its face a legend reading
"CHARGING RHINO" and a picture of a rhinoceros, a card containing
on its face a legend reading "MAD AND HUNGRY OCTOPUS" and a picture
of an octopus, a card containing on its face a legend reading
"HUNGRY CROCODILE" and a picture of a crocodile, a card containing
on its face a legend reading "A FLOOD" and a picture of flood water
approaching a house, or a card containing on its face a legend
reading "HIT BY LIGHTNING" and a picture of a rain storm with a
lightning bolt striking a person standing on the ground.
6. The playing cards in accordance with claim 1, wherein the second
suit has at least one tool card chosen from a card containing on
its face a legend reading "A PARACHUTE", a card containing on its
face a legend reading "A WELDING TOOL", a card containing on its
face a legend reading "A HOSE", a card containing on its face a
legend reading "A LIFE VEST", a card containing on its face a
legend reading "A MIRROR", a card containing on its face a legend
reading "A GUN", a card containing on its face a legend reading "A
NEEDLE AND THREAD", a card containing on its face a legend reading
"A CELL PHONE", a card containing on its face a legend reading "A
MAGNIFYING GLASS", a card containing on its face a legend reading
"A ROPE", a card containing on its face a legend reading "A POT OF
HONEY", a card containing on its face a legend reading "A FIRE
EXTINGUISHER", or a card containing on its face a legend reading "A
HAM SANDWICH".
7. The playing cards in accordance with claim 1, wherein the second
suit has at least one tool card chosen from a card containing on
its face a legend reading "A PARACHUTE" and a picture of a
parachute, a card containing on its face a legend reading "A
WELDING TOOL" and a picture of a welding tool, a card containing on
its face a legend reading "A HOSE" and a picture of a hose, a card
containing on its face a legend reading "A LIFE VEST" and a picture
of a life vest, a card containing on its face a legend reading "A
MIRROR" and a picture of a mirror, a card containing on its face a
legend reading "A GUN" and a picture of a gun, a card containing on
its face a legend reading "A NEEDLE AND THREAD" and a picture of a
needle and a spool of thread, a card containing on its face a
legend reading "A CELL PHONE" and a picture of a cell phone, a card
containing on its face a legend reading "A MAGNIFYING GLASS" and a
picture of a magnifying glass, a card containing on its face a
legend reading "A ROPE" and a picture of a rope, a card containing
on its face a legend reading "A POT OF HONEY" and a picture of a
pot of honey, a card containing on its face a legend reading "A
FIRE EXTINGUISHER" and a picture of a fire extinguisher, or a card
containing on its face a legend reading "A HAM SANDWICH" and a
picture of a ham sandwich.
8. The playing cards in accordance with claim 1, wherein the second
suit has at least one tool card containing on its face a legend
reading "WILD".
9. The playing cards in accordance with claim 8, wherein the second
suit has at least one tool card containing on its face a legend
reading "WILD" and a picture of a joker's head.
10. The playing cards in accordance with claim 1, wherein the deck
of cards is in combination with a time keeper.
11. Playing cards comprising a deck in combination with a timer,
the deck of cards being divided into a first suit and a second
suit, wherein the first suit comprises threat cards, and the second
suit comprises tool cards, wherein the second suit has the same
number of cards as the first suit has or the second suit has twice
the number of cards as the first suit has, and wherein each card of
the first suit contains on its face a legend reading "THREAT" and a
picture comprising a threat, and each card of the second suit
contains on its face a legend reading "TOOL" and a picture
comprising a tool, and wherein the second suit has at least one
tool card containing on its face a legend reading "WILD", and
whereby the threat cards and the tool cards provide means for a
card player who has a hand of one threat card and one tool card
when the tool card suit has the same number of cards as the threat
card suit or has a hand of one threat card and two tool cards when
the tool card suit has twice the number of cards as the threat card
suit, and at least one other card player, to tell, within a
selected amount of time set on the timer, a story consisting
essentially of defending against, coping with, or escaping from the
threat depicted on the threat card in the hand by employing the
tool or tools depicted on the one or two tool cards in the
hand.
12. A method of playing a card game comprising: (a) providing
playing cards comprising a deck having a first suit and a second
suit, wherein the first suit comprises threat cards, each threat
card having on its face a picture comprising a threat, and the
second suit comprises tool cards, each tool card having on its face
a picture comprising a tool, and wherein the first suit and the
second suit are separated from each other into a first group and a
second group; (b) a first player selecting a threat card from the
first group and a tool card from the second group, and telling a
story based on the selected hand of cards, wherein the story
consists essentially of defending against, coping with, or escaping
from the threat depicted on the threat card in the hand selected by
the first player by employing the tool depicted on the tool card in
the hand selected by the first player and scoring from zero points
to a selected number of points for the story; (c) continuing play
as in step (b) with at least one other player; and (d) continuing
with play among players until all cards have been selected from the
two groups or until an agreed upon time has been reached.
13 (canceled)
14. The method in accordance with claim 12, wherein scoring zero
points comprises all players agreeing not to keep points during
play.
15. The method in accordance with claim 12, wherein the second suit
has the same number of cards as the first suit has or the second
suit has twice the number of cards as the first suit has.
16. The method in accordance with claim 15, wherein the first suit
has 26 threat cards and the second suit has 26 tool cards or 52
tool cards.
17. The method in accordance with claim 12, wherein the first suit
has at least one threat card chosen from a card containing on its
face a legend reading "DEADLY INFECTION", a card containing on its
face a legend reading "ANACONDA", a card containing on its face a
legend reading "TRAPPED IN AN ELEVATOR", a card containing on its
face a legend reading "A POOL OF QUICKSAND", a card containing on
its face a legend reading "CHARGING RHINO", a card containing on
its face a legend reading "MAD AND HUNGRY OCTOPUS", a card
containing on its face a legend reading "HUNGRY CROCODILE", a card
containing on its face a legend reading "A FLOOD", or a card
containing on its face a legend reading "HIT BY LIGHTNING".
18. The method in accordance with claim 12, wherein the first suit
has at least one threat card chosen from a card containing on its
face a legend reading "DEADLY INFECTION" and a picture of a person
having an infected arm, a card containing on its face a legend
reading "ANACONDA" and a picture of a snake, a card containing on
its face a legend reading "TRAPPED IN AN ELEVATOR" and a picture of
an elevator with a person trapped inside, a card containing on its
face a legend reading "A POOL OF QUICKSAND" and a picture of a
person with the person's lower half inside of a pool of quicksand,
a card containing on its face a legend reading "CHARGING RHINO" and
a picture of a rhinoceros, a card containing on its face a legend
reading "MAD AND HUNGRY OCTOPUS" and a picture of an octopus, a
card containing on its face a legend reading "HUNGRY CROCODILE" and
a picture of a crocodile, a card containing on its face a legend
reading "A FLOOD" and a picture of flood water approaching a house,
or a card containing on its face a legend reading "HIT BY
LIGHTNING" and a picture of a rain storm with a lightning bolt
striking a person standing on the ground.
19. The method in accordance with claim 12, wherein the second suit
has at least one tool card chosen from a card containing on its
face a legend reading "A PARACHUTE", a card containing on its face
a legend reading "A WELDING TOOL", a card containing on its face a
legend reading "A HOSE", a card containing on its face a legend
reading "A LIFE VEST", a card containing on its face a legend
reading "A MIRROR", a card containing on its face a legend reading
"A GUN", a card containing on its face a legend reading "A NEEDLE
AND THREAD", a card containing on its face a legend reading "A CELL
PHONE", a card containing on its face a legend reading "A
MAGNIFYING GLASS", a card containing on its face a legend reading
"A ROPE", a card containing on its face a legend reading "A POT OF
HONEY", a card containing on its face a legend reading "A FIRE
EXTINGUISHER", or a card containing on its face a legend reading "A
HAM SANDWICH".
20. The method in accordance with claim 12, wherein the second suit
has at least one tool card chosen from a card containing on its
face a legend reading "A PARACHUTE" and a picture of a parachute, a
card containing on its face a legend reading "A WELDING TOOL" and a
picture of a welding tool, a card containing on its face a legend
reading "A HOSE" and a picture of a hose, a card containing on its
face a legend reading "A LIFE VEST" and a picture of a life vest, a
card containing on its face a legend reading "A MIRROR" and a
picture of a mirror, a card containing on its face a legend reading
"A GUN" and a picture of a gun, a card containing on its face a
legend reading "A NEEDLE AND THREAD" and a picture of a needle and
a spool of thread, a card containing on its face a legend reading
"A CELL PHONE" and a picture of a cell phone, a card containing on
its face a legend reading "A MAGNIFYING GLASS" and a picture of a
magnifying glass, a card containing on its face a legend reading "A
ROPE" and a picture of a rope, a card containing on its face a
legend reading "A POT OF HONEY" and a picture of a pot of honey, a
card containing on its face a legend reading "A FIRE EXTINGUISHER"
and a picture of a fire extinguisher, or a card containing on its
face a legend reading "A HAM SANDWICH" and a picture of a ham
sandwich.
21. The method in accordance with claim 12, wherein the second suit
has at least one tool card containing on its face a legend reading
"WILD".
22. The method in accordance with claim 21, wherein the second suit
has at least one tool card containing on its face a legend reading
"WILD" and a picture of a joker's head.
23. The method in accordance with claim 12, wherein each selected
hand of cards comprises one threat card and one tool card.
24. The method in accordance with claim 12, wherein each selected
hand of cards comprises one threat card and two tool cards.
25. The method in accordance with claim 12, wherein telling a story
is accomplished within a selected amount of time.
26. The method in accordance with claim 12, wherein step (a)
further includes providing a time keeper.
27. A method of playing a card game comprising: (a) providing
playing cards comprising a deck having a first suit and a second
suit, wherein the first suit comprises threat cards, each threat
card having on its face a picture comprising a threat, and the
second suit comprises tool cards, each tool card having on its face
a picture comprising a tool, and wherein the first suit and the
second suit are separated from each other into a first group and a
second group; (b) a first player selecting a threat card from the
first group and a tool card from the second group, and telling a
story based on the selected hand of cards, wherein the story
consists essentially of defending against, coping with, or escaping
from the threat depicted on the threat card in the hand by
employing the tool depicted on the tool card in the hand; (c)
another player or players having a chance to tell another story
based on the same selected hand of cards; (d) the player with the
best of the stories scoring from zero points to a selected number
of points for the story told; (e) continuing with play by another
player selecting cards and by the players storytelling and point
scoring as in steps M (c) and (d); and (f) continuing with play
among players until all cards have been selected from the two
groups or until an agreed upon time has been reached.
28. A method of playing a card game comprising: (a) providing
playing cards comprising a deck having a first suit and a second
suit, wherein the first suit comprises threat cards where each
contains on its face a legend reading "THREAT" and a picture
comprising a threat, and the second suit comprises tool cards where
each contains on its face a legend reading "TOOL" and a picture
comprising a tool, and wherein the first suit and the second suit
are separated from each other into a first group and a second
group; (b) a first player selecting a threat card from the first
group and a tool card from the second group, and telling a story
based on the selected hand of cards, wherein the story consists
essentially of defending against, coping with, or escaping from the
threat depicted on the threat card in the hand by employing the
tool depicted on the tool card in the hand; (c) another player or
players having a chance to tell another story based on the same
selected hand of cards; (d) the player with the best of the stories
scoring from zero points to a selected number of points for the
story told; (e) continuing with play by another player selecting
cards and: (i) the players telling stories and scoring points as in
steps (b), (c), and (d), or (ii) the other player trading one or
more of the cards of the other player's hand of cards with one or
more of the cards of the first player's hand of cards to create a
changed hand of cards and then the players telling stories and
scoring points as in steps (b), (c), and (d), but wherein the
player who traded scoring /2 the points; and (f) continuing with
play among players selecting cards, story telling, and point
scoring or selecting cards, trading cards, story telling, and point
scoring 1/2 the points, until all cards have been selected from the
two groups or until an agreed upon time has been reached.
Description
BACKGROUND OF INVENTION
[0001] The invention described generally relates to card games and
is directed, more particularly, to novel playing cards for use in a
card game and a method for playing the card game that utilizes the
novel cards. The game can combine chance, strategy, real time play,
and the creativity of telling a story.
[0002] Of interest is U.S. Pat. No. 1,290,498 issued Jan. 7, 1919
to Bradshaw. This patent describes a card game that is based upon
the operations and equipment of land and navel or military and
marine forces and equipment, with a view to indicating and to
emphasizing the relative or comparative values of forces of
different sizes and characters and equipment of different kinds,
offensive and defensive.
[0003] Also of interest is U.S. Pat. No. 3,940,863 issued Mar. 2,
1976 to Kritzberg, assignor to Psychotherapeutic Devices, Inc. This
patent describes a game having (a) figurines set on a board, (b)
cards, and (c) dice. The faces of the dice have different indicia.
The cards have legends. When a first indicia comes up after a roll
of a die, the player selects a game figurine and tells a story
about it. When a second indicia comes up after a roll of a die, the
player selects a card and tells a story about a figurine that fits
with the legend on the card.
SUMMARY OF INVENTION
[0004] The present invention provides for playing cards comprising
a deck divided into a first suit and a second suit. The first suit
comprises threat cards, and the second suit comprises tool cards.
Optional is a time keeper device in combination with the playing
cards.
[0005] Additionally, the present invention provides for a method of
playing a card game. The method comprises: (a) providing playing
cards comprising a deck having a first suit and a second suit,
wherein the first suit comprises threat cards, and the second suit
comprises tool cards, and wherein the first suit and the second
suit are separated from each other into a first group and a second
group; (b) a first player selecting a threat card from the first
group and a tool card from the second group, telling a story based
on the selected hand of cards, and scoring from zero points to a
selected number of points for the story; (c) continuing play as in
step (b) with at least one other player; and (d) continuing with
play among players until all cards have been selected from the two
groups or until an agreed upon time has been reached. Optionally,
step (a) further includes providing a time keeping device.
BRIEF DESCRIPTION OF DRAWINGS
[0006] FIGS. 1, 2, 3, 4, 5, 6, 7, 8, and 9 are face views of threat
cards in accordance with the present invention.
[0007] FIGS. 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
and 23 are face views of tool cards in accordance with the present
invention.
[0008] FIG. 24 is a perspective view of a timer, which may be used
with the inventive card game.
DETAILED DESCRIPTION
[0009] Although it is not intended to be limited to any particular
embodiment, the invention is now described below with reference to
the accompanying Figures and Example.
[0010] Shown in FIGS. 1 to 9 inclusive are examples of cards of the
first suit, which comprises the threat suit. As illustrated, each
threat card has on its face a legend, and optionally, a picture
illustrating the legend. The legends and optional pictures depict
various threats that may cause harm to a person. Although 9 threat
cards are shown, the cards of the first suit may be any desired
number of cards, but preferably a specified number is employed.
[0011] More particularly, FIG. 1 contains the legend "DEADLY
INFECTION" and a picture of a person having an infected arm.
[0012] FIG. 2 contains the legend "ANACONDA" and a picture of a
snake.
[0013] FIG. 3 contains the legend "TRAPPED IN AN ELEVATOR" and a
picture of an elevator with a person trapped inside.
[0014] FIG. 4 contains the legend "A POOL OF QUICKSAND" and a
picture of a person, with the person's lower half inside of a pool
of quicksand.
[0015] FIG. 5 contains the legend "CHARGING RHINO" and a picture of
a rhinoceros.
[0016] FIG. 6 contains the legend "MAD AND HUNGRY OCTOPUS" and a
picture of an octopus.
[0017] FIG. 7 contains the legend "HUNGRY CROCODILE" and a picture
of a crocodile.
[0018] FIG. 8 contains the legend "A FLOOD" and a picture of flood
water approaching a house.
[0019] FIG. 9 contains the legend "HIT BY LIGHTNING" and a picture
of a rain storm with a lightning bolt striking a person standing on
the ground.
[0020] With reference now to FIGS. 10 to 23 inclusive, shown are
the cards of the second suit, which comprises the tool suit. Each
tool card has on its face a legend, and optionally, a picture
illustrating the legend. The legends and optional pictures depict
various tools that a person may use to defend against a threat,
except that the wild card depicts the legend "WILD", as described
in more detail below. Although 14 tool cards are shown, the cards
of the second suit may be any desired number of cards, but
preferably a specified number is employed.
[0021] More particularly, FIG. 10 contains the legend "A PARACHUTE"
and a picture of a parachute.
[0022] FIG. 11 contains the legend "A WELDING TOOL" and a picture
of a welding tool.
[0023] FIG. 12 contains the legend "A HOSE" and a picture of a
hose.
[0024] FIG. 13 contains the legend "A LIFE VEST" and a picture of a
life vest.
[0025] FIG. 14 contains the legend "A MIRROR" and a picture of a
mirror.
[0026] FIG. 15 contains the legend "A GUN" and a picture of a
gun.
[0027] FIG. 16 contains the legend "A NEEDLE AND THREAD" and a
picture of a needle and a spool of thread.
[0028] FIG. 17 contains the legend "A CELL PHONE" and a picture of
a cell phone.
[0029] FIG. 18 contains the legend "A MAGNIFYING GLASS" and a
picture of a magnifying glass.
[0030] FIG. 19 contains the legend "A ROPE" and a picture of a
rope.
[0031] FIG. 20 contains the legend "A POT OF HONEY" and a picture
of a pot of honey.
[0032] FIG. 21 contains the legend "A FIRE EXTINGUISHER" and a
picture of a fire extinguisher.
[0033] FIG. 22 contains the legend "A HAM SANDWICH" and a picture
of a ham sandwich.
[0034] FIG. 23 contains the legend "WILD" and a picture of a
joker's head. With a wild card, a player may concoct whatever the
player desires for a tool.
[0035] FIG. 24 shows a conventional timer that may be employed as a
time keeper in combination with the tools and threats card
game.
[0036] The dial arm with the arrow end is moved to the desired
amount of time, and when the arm of the timer moves back to the
zero position, a bell rings or buzzes.
[0037] Instead of the timer shown in FIG. 24, any time keeper may
be employed. For instance, an egg timer may be used. Also, a clock,
preferably one with a second hand, may be employed to keep track of
the time. Alternatively, if a player is wearing a wristwatch, the
player may simply observe the wristwatch to keep track of the time.
It is to be understood, however, that a time keeper, such as the
timer device shown FIG. 24, is optional.
[0038] Preferably for any given deck of cards, each of the threat
suit and the tool suit has a specified number of cards, and more
preferably, the number of threat cards is the same as the number of
tool cards. Even more preferably, each of the threat suit and the
tool suit has 26 cards, so that the total number of tools and
threats playing cards employed is 52, like in an ordinary deck of
playing cards. All threat cards may have different threats, or
alternatively, one or more of the threats may be repeated.
Likewise, all tool cards may have different tools, or
alternatively, one or more of the tools may be repeated, and
preferably, at least one of the tool cards is a wild card.
Optionally for clarity, each threat card may also be designated
with the word threat, and each tool card may also be designated
with the word "tool".
[0039] The card game with the threat cards and the tool cards is
played as follows. The threat cards and the tool cards are
separated from each other into two groups, and preferably, each
respective group is individually shuffled.
[0040] After shuffling, the threat cards are placed face down in a
first group, preferably a stack, and the tool cards are placed face
down in a second group, preferably a stack, so that the two stacks
are between the players. Each player, in turn, selects one threat
card and a selected number of tool cards, for instance one tool
card, for each respective player's hand of cards. By selects is
meant that the player takes, or is dealt, the cards.
[0041] With a first alternative, each player takes or is dealt
his/her hand of cards, and then, the storytelling proceeds as
described below. For anther round of storytelling, each player
again takes or is dealt his/her hand of cards.
[0042] With a second alternative, one player takes or is dealt
his/her hand of cards, and then, the storytelling proceeds as
described below. Another player takes or is dealt his/her hand of
cards, and then, the storytelling continues.
[0043] With either the first alternative or the second alternative
for selecting a hand of cards, each hand of cards is placed face
down in front of each respective player or held by the player with
the faces of the cards facing down. The reason is to keep each
player's given cards blind until each respective player's turn.
[0044] Prior to starting play, agreement may be made among the
players to employ more than one tool card, and in a preferred
embodiment, each player has one threat card and two tool cards for
a hand of cards. In this embodiment with one threat card and two
tool cards per hand, the deck may have twice as many tool cards as
threat cards, for instance, 52 tool cards and 26 threat cards.
[0045] Each player, starting with the designated first player, may
be given a set time, for instance 2 minutes, to think creatively
and to tell a story, based on the cards. For instance, the
particular player tells a story of defending against, coping with,
escaping from, et cetera, the threat depicted on the threat card by
employing the tool or tools depicted on the one or more tool cards
that the particular player has obtained. If the optional timer is
employed, the timer may be set for instance for 1 minute or for 2
minutes as the particular player places face up and looks at the
cards that he/she has obtained and proceeds to tell a story.
Alternatively, the players may agree to allow each player to take
his/her time in telling a story based on the cards, and so no time
keeper is employed.
[0046] After the first player tells a story based on his/her hand
of cards, then one or more other players may volunteer to try to
tell a more creative story based on that same hand of cards, each
volunteer being given the same amount of time, for instance, 1
minute or 2 minutes.
[0047] Next, the players take a vote as to who had the most
creative story and the winner scores one or more points. In the
event that no person volunteers to try to tell a more creative
story, and all of the players feel that the player who told the
story was not particularly creative, that player may be given zero
points. Also, one or more players may have volunteered to try to
tell a more creative story, and yet all of the players feel that
all stories were not particularly creative and thus all
storytellers are given zero points.
[0048] As play proceeds with the second player, the third player,
and so on, back to the first player, each player takes a turn, with
the same amount of time, for instance 1 minute or 2 minutes, to
think creatively and to tell a story of defending against, coping
with, escaping from, et cetera, the threat depicted on the threat
card by employing the tool or tools depicted on the one or more
tool cards that the each respective player has obtained. Again, one
or more other players may volunteer to try to tell a more creative
story, each volunteer being given the same amount of time, for
instance, 1 minute or 2 minutes. Also again, the players take a
vote as to who had the most creative story and the winner scores
one or more points. Again, in the event that no person volunteers
to try to tell a more creative story, and all of the players feel
that the player who told the story was not particularly creative,
that player may be given zero points. Also, one or more players may
have volunteered to try to tell a more creative story, and yet all
of the players feel that all stories were not particularly creative
and thus all storytellers are given zero points.
[0049] When each player has had a turn, another set of one threat
card and one or more tool cards is dealt to each player, and play
resumes with storytelling.
[0050] Optionally, as various cards have been placed face up in
front of the players as storytelling continues, a player, during
that player's turn, may trade a threat card which that player took
with a threat card which is lying face up, and likewise, may trade
a tool card which that player took with a tool card which is lying
face up. Also optionally, the players may agree that by so doing,
the player loses the chance of receiving a full point, and rather,
because of having traded, will receive a 1/2 point if he/she wins
the storytelling during his/her turn.
[0051] Play continues until all cards from the two stacks have been
employed, or until an agreed upon time has been reached. The player
who accumulates the most points during the playing session is
adjudged the winner.
[0052] Although as noted, points can be recorded as play continues,
a major objective is for each player to be creative in story
telling. Hence alternatively, if the players agree before starting
play that the objective is to be creative rather than to designate
a winner, then points are not kept, but rather, the players have
fun making up stories.
[0053] Therefore, scoring zero points is defined here to include
the embodiment of play where points are not kept, as well as the
embodiment of play where points are kept and a player does not
receive points during a turn.
[0054] Thus, both skill and chance enter into the card game. Skill
is from thinking creatively in telling a story based on the cards,
typically under time pressure, and chance is from the randomness of
the particular threat cards and tool cards that a player
receives.
EXAMPLE
[0055] Three players A, B, and C select a deck of cards with 78
cards. The cards have 2 suits. The first suit is the threat suit,
and has threat cards like those in the above-described Figures. The
threat suit has 26 cards. The second suit is the tool suit, and has
tool cards like those in the above-described Figures. The tool suit
has 52 cards.
[0056] For a time keeper, the players employ a conventional timer,
such as that shown in FIG. 24, and decide that 2 minutes is to be
allotted for a player to come up with a story.
[0057] The deck of cards is sorted into 2 stacks for its 2
respective suits. Each stack is separately shuffled, and the 2
shuffled stacks are placed between the players.
[0058] Player A starts and takes 1 threat card off the top of the
threat card stack and 2 tool cards off the top of the tool card
stack.
[0059] Another player sets the timer for 2 minutes, as player A
places the 3 cards face up and proceeds to tell a story based on
the selected cards.
[0060] The threat card is a pool of quicksand; one tool card is a
rope; and
[0061] one tool card is a parachute. Player A tells of using the
rope by making a lasso, throwing it over a nearby tree, and then
pulling himself/herself via the rope out of the quicksand. Then,
player A tells about opening the parachute, and covering
himself/herself with the parachute to keep warm until help arrives.
The bell sounds on the timer as the 2 minutes ends.
[0062] Player B volunteers to try tell a better story, and the
timer is again set for 2 minutes. Player B proceeds to tell a story
about ripping the parachute into pieces that are used to spell SOS
so that a plane flying low overhead sees the SOS and brings rescue
quickly. The bell sounds on the timer as the 2 minutes ends.
[0063] A vote is taken, and player C sides with player A, so player
A receives 1 point for the most creative story.
[0064] Play then proceeds in a similar manner with player B taking
1 threat card off the top of the threat card stack and 2 tool cards
off the top of the tool card stack, and the timer is set for 2
minutes, as player B places the 3 cards face up and proceeds to
tell a story based on the 3 cards. Neither player A nor player C
volunteers to try to tell a better story, and both do not care for
player B's story, and so player B receives no points.
[0065] Play continues with player C and then back around to player
A and so on, until all the cards from the 2 stacks have been used.
The player with the most points wins.
[0066] Although the present invention has been shown and described
in considerable detail with respect to only a few exemplary
embodiments, it should be understood by those skilled in the art
that it is not intended to limit the invention to the disclosed
embodiments since various modifications, omissions and additions
may be made to the disclosed embodiments without materially
departing from the novel teachings and advantages of the invention,
particularly in light of the foregoing teachings. Accordingly, it
is intended to cover all such modifications, omissions, additions
and equivalents as may be included within the spirit and scope of
the invention as defined by the following claims.
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