U.S. patent application number 11/418744 was filed with the patent office on 2007-11-08 for aerial maneuvering jumping toy.
Invention is credited to Steve Dunham.
Application Number | 20070259602 11/418744 |
Document ID | / |
Family ID | 38661753 |
Filed Date | 2007-11-08 |
United States Patent
Application |
20070259602 |
Kind Code |
A1 |
Dunham; Steve |
November 8, 2007 |
Aerial maneuvering jumping toy
Abstract
A toy vehicle. The toy vehicle includes a core and a plurality
of wheels rotatably coupled to the core. A jumping assembly
operatively connected to at least one of the wheels is configured
to cause the toy to jump at least in part by extending that wheel
away from the core. A jump selector has at least a first state, and
a second state, and the toy does a rotating jump when the jumping
assembly causes the toy to jump and the jump selector is in the
first state, and wherein the toy does a less-rotating jump when the
jumping assembly causes the toy to jump and the jump selector is in
the second state.
Inventors: |
Dunham; Steve; (Venice,
CA) |
Correspondence
Address: |
ALLEMAN HALL MCCOY RUSSELL & TUTTLE LLP
806 SW BROADWAY
SUITE 600
PORTLAND
OR
97205-3335
US
|
Family ID: |
38661753 |
Appl. No.: |
11/418744 |
Filed: |
May 4, 2006 |
Current U.S.
Class: |
446/466 ;
446/465 |
Current CPC
Class: |
A63H 17/02 20130101;
A63H 17/262 20130101; A63H 17/004 20130101; A63H 31/00
20130101 |
Class at
Publication: |
446/466 ;
446/465 |
International
Class: |
A63H 17/26 20060101
A63H017/26 |
Claims
1. A toy vehicle, comprising: a core; a plurality of wheels
rotatably coupled to the core; a jumping assembly operatively
connected to at least one of the wheels and configured to cause the
toy to jump at least in part by extending that wheel away from the
core; and a jump selector having at least a first state and a
second state; wherein the toy does a rotating jump when the jumping
assembly causes the toy to jump and the jump selector is in the
first state, and wherein the toy does a less-rotating jump when the
jumping assembly causes the toy to jump and the jump selector is in
the second state.
2. The toy vehicle of claim 1, wherein, when in the second state,
the jump selector limits extension of at least one of the plurality
of wheels and allows unhindered extension of another of the
plurality of wheels.
3. The toy vehicle of claim 2, wherein the jump selector limits
extension of two rear wheels and allows unhindered extension of two
front wheels.
4. The toy vehicle of claim 1, wherein the jump selector includes a
latch that engages a wheel axle in the second state.
5. The toy vehicle of claim 1, wherein the rotational jump includes
a back flip.
6. The toy vehicle of claim 1, further including a pneumatic system
for providing energy to the jumping assembly.
7. The toy vehicle of claim 1, further including a body releasably
covering at least some of the core and a disassembly system
configured to separate the body from the core and cause the body to
separate into at least two pieces.
8. A toy vehicle, comprising: a body; a plurality of wheels
operatively connected to the body; a pneumatically powered jump
assembly operatively connecting the body to at least one of the
wheels, the pneumatically powered jump assembly configured to cause
that wheel to extend away from the body responsive to a triggering
event; and a lock configured to selectively prevent the jump
assembly from causing that wheel to extend away from the body.
9. The toy vehicle of claim 8, wherein the plurality of wheels
includes at least one front wheel and at least one back wheel, and
wherein the at least one back wheel is the wheel that the lock
prevents from extending.
10. The toy vehicle of claim 9, wherein the pneumatically powered
jumping assembly is configured to extend the at least one front
wheel with sufficient force to cause the body to do a back
flip.
11. The toy vehicle of claim 8, wherein the plurality of wheels
includes at least one front wheel and at least one back wheel, and
wherein the at least one front wheel is the wheel that the lock
prevents from extending.
12. The toy vehicle of claim 11, wherein the pneumatically powered
jumping assembly is configured to extend the at least one back
wheel with sufficient force to cause the body to do a front
flip.
13. A toy vehicle, comprising: a core; a jumping mechanism
operatively connected to the core and configured to cause the core
to jump; a triggering system operatively communicating with the
jump mechanism and configured to cause the jump mechanism to
actuate responsive to at least two different types of triggering
events, including a first triggering event and a second triggering
event.
14. The toy vehicle of claim 13, further comprising a jump selector
having at least a first state and a second state, wherein the toy
does a rotating jump when the jumping mechanism causes the toy to
jump and the jump selector is in the first state, and wherein the
toy does a less-rotating jump when the jumping assembly causes the
toy to jump and the jump selector is in the second state.
15. The toy vehicle of claim 13, wherein the first triggering event
includes traveling a threshold distance.
16 The toy vehicle of claim 15, wherein the triggering system
includes a gear structure configured to track the threshold
distance.
17. The toy vehicle of claim 13, wherein the second triggering
event includes collision with another object.
18. The toy vehicle of claim 17, wherein the triggering system
includes a bumper configured to track collisions with other
objects.
19. A toy vehicle, comprising: a core including a pneumatic system
having a tank for storing pressurized gas and a pump for
pressurizing gas within the tank; a body releasably covering at
least some of the core; a plurality of pneumatic pistons
operatively connecting a plurality of spinable wheels to the core,
each pneumatic piston being configured to extend one of the
plurality of wheels away from the core responsive to receiving a
charge of the pressurized gas; a jump selector having at least a
first state and a second state, wherein the toy does a rotating
jump when the plurality of pneumatic pistons cause the toy to jump
and the jump selector is in the first state, and wherein the toy
does a less-rotating jump when the plurality of pneumatic pistons
cause the toy to jump and the jump selector is in the second state;
and a pneumatic disassembly mechanism configured to separate the
body from the core responsive to receiving a charge of the
pressurized gas.
Description
BACKGROUND
[0001] Children enjoy playing with toys for a variety of reasons.
In general, children enjoy playing with toys because they can use
their imagination to create make-believe scenarios in which they
cannot participate in real life. Children also can enjoy the
challenges involved with learning how to operate new toys and
discovering how these toys work. Therefore, a child may be more
inclined to play with toys that can be adaptable or can perform a
variety of different play experiences that can energize the child's
imagination. Furthermore, a toy capable of such variety can attract
the initial interest of a child and may keep a child's attention
longer.
SUMMARY
[0002] A toy vehicle includes a core and a plurality of wheels
rotatably coupled to the core. A jumping assembly operatively
connected to at least one of the wheels is configured to cause the
toy to jump at least in part by extending that wheel away from the
core. A jump selector has at least a first state and a second
state, and the toy does a rotating jump when the jumping assembly
causes the toy to jump and the jump selector is in the first state,
and wherein the toy does a less-rotating jump when the jumping
assembly causes the toy to jump and the jump selector is in the
second state.
BRIEF DESCRIPTION OF THE DRAWINGS
[0003] FIG. 1 shows an exemplary toy according to an embodiment of
the present disclosure.
[0004] FIG. 2 shows the toy of FIG. 1 performing a jump action and
a disassembly action.
[0005] FIG. 3 shows the toy of FIG. 1 performing a flip action and
a disassembly action.
[0006] FIG. 4 shows the toy of FIG. 1 performing a jump action,
responsive to colliding with an obstacle, and a disassembly
action.
[0007] FIG. 5 shows an exemplary valve that can deliver a pneumatic
charge to one or more pneumatically energized features.
[0008] FIG. 6 shows the toy of FIG. 1 being pneumatically charged
in a vertical configuration.
[0009] FIGS. 7A-7C show an exemplary triggering mechanism that can
be used to trigger a jumping or flipping action in the toy of FIG.
1.
[0010] FIGS. 8A-8D somewhat schematically show a sequence of
operation for the valve of FIG. 7.
[0011] FIGS. 9A and 9B show an exemplary jump/flip selector for
selectively locking extension of the rear wheels of the toy of FIG.
1.
[0012] FIGS. 10A and 10B show wheels compatible with the vehicle of
FIG. 1.
WRITTEN DESCRIPTION
[0013] The present disclosure is directed to various features that
can add play value to a variety of different toys. For the purpose
of simplicity, each of the various features is described in the
context of a toy monster-truck vehicle, although the features are
equally applicable to a variety of different types of toys.
Furthermore, while the described and illustrated monster-truck
vehicle includes each of the disclosed features, it should be
understood that the disclosed features are believed to be
independently patentable, and a single toy need not include all
such features.
[0014] FIG. 1 shows a rear perspective view of an exemplary toy 10,
in the form of an off-road vehicle, sometimes referred to as a
monster truck. In some embodiments, a toy incorporating one or more
of the herein described features can be configured to visually
simulate the appearance of a different monster truck or a different
type of off-road vehicle. For example, the body shell may simulate
a panel truck, pickup truck, dune buggy, sport utility vehicle,
tank etc. Furthermore, the wheels may be configured to simulate
"off road" tires with large treads. Although the illustrated
embodiment shows a toy with four wheels, it should be appreciated
that in some embodiments the toy may include more or less wheels.
Furthermore, other non-vehicle toy forms are also within the scope
of this disclosure. For example, a toy can be made to simulate
realistic or fantastical animals or monsters. Instead of wheels,
such a toy may include legs; instead of a vehicle body panel, such
a toy may include a skin covering, scales, or a shell.
[0015] FIGS. 2-4 show various features of toy 10 in action. FIG. 2
shows an example sequence of the toy being set in motion, jumping,
and simulating an explosion by ejecting the body shell from the
vehicle, wherein the body shell can separate into plural pieces. As
shown at A, the toy vehicle can be propelled forward by a user.
During travel of the toy vehicle the front bumper can retract in
proportion to the distance that the vehicle has traveled. As shown
at B, when the front bumper retracts to past a threshold distance,
pressure can be released from a pneumatic system of the vehicle
causing actuation of a jumping assembly, in turn, causing the toy
to jump off the ground. The upward lift of the toy causes an
inertia arm to move in a downward direction which releases residual
pressure from the pneumatic system through a blow-off port, causing
the body shell to be ejected. As shown at C, the toy can begin to
return to the ground after reaching the apex of the toy's jump. As
shown at D, the toy can land the jump and continue in a forward
direction.
[0016] While the present application describes using stored
pressure to generate various effects, it should be appreciated in
view of this disclosure that the term pressure, or pressurized, or
variations thereof, may include negative pressure, or vacuum.
[0017] FIG. 3 shows and example sequence of the toy being set in
motion, performing a rotational jump (flip) and simulating an
explosion upon landing. In this sequence the toy vehicle can be
configured with a flip lock engage which hinders actuation of the
rear pistons. Because the front pistons fire freely, and the rear
pistons do not, the toy rotates during the jump. As shown at A, the
toy vehicle can be propelled forward by a user. As stated above,
during travel of the toy vehicle the front bumper can retract,
eventually triggering a release of pressure from the pneumatic
system. As shown at B, the jump assembly can be actuated; however
the rear pistons are locked so just the front pistons extend,
initiating a backward rotational force causing the front end of the
toy to rise. As shown at C, the rotational force created by the
actuation of the jump assembly causes the vehicle to keep rotating
while maintaining the inertia lever in an up position. As shown at
D, the toy lands and the force of the landing moves the inertia arm
to a downward position, causing a release of pressure through the
blow-off port, which ejects the body shell.
[0018] FIG. 4 shows and example sequence of the toy being set in
motion, colliding with an object, jumping, and simulating a mid-air
explosion. As shown at A, the toy vehicle can be propelled forward
by a user. As stated above, during travel of the toy vehicle the
front bumper can retract, and if the vehicle travels far enough, a
jumping mechanism will eventually be triggered. However, as shown
at B, the vehicle collides with an object before the bumper can
retract far enough to trigger a jump. Upon collision, bumper
retraction is accelerated, and the jump maneuver occurs
"prematurely" (e.g., before the jump maneuver would have occurred
if the toy had not collided with another object). As shown at C,
the upward lift of the toy causes an inertia arm to move in a
downward direction, releasing residual pressure from the pneumatic
system through a blow-off port, causing the body shell to be
ejected. As shown at D, the toy can land the jump.
[0019] Although the toy vehicle may be propelled by a user, in some
embodiments, the toy may include a self propulsion mechanism. For
example, the toy may include an electric motor or even a remotely
controlled electric motor. The toy's wheels may include a
resistance tension mechanism which can be wound then released to
impart motion to the vehicle, the pneumatic system can be used to
propel the vehicle, or some other drive mechanism can be
implemented.
[0020] A pneumatic system is provided as a nonlimiting example of a
system for storing and releasing energy that can be used to cause
the toy to jump, flip, and/or simulate an explosion. Other energy
storing systems may utilize mechanically stored energy (e.g., a
spring and/or a flywheel), electrically and/or magnetically stored
energy, or some other form of stored energy.
[0021] While the simulated explosions are shown occurring at
specific times during the aerial maneuvers of FIGS. 2-4, it should
be understood that the toy can be configured to initiate the
simulated explosion at different times.
[0022] Toy 10 includes components conventionally associated with a
vehicle, although this is not necessarily required in order to
implement several of the described features. In particular, toy 10
includes a chassis (also referred to as a body or base) generally
referenced at 12 and a body shell (also referred to as a cover)
generally referenced at 14. In the illustrated embodiment, body
shell 14 can be removably mounted to chassis 12. Furthermore,
chassis 12 may include upper frame 16 configured to support body
shell 14 when secured to toy 10. Pistons 20 can be mounted to
chassis 12, incorporated into upper frame 16, and/or otherwise
operatively connected to the toy base. Front bumper 22 can be
slidably mounted on the underside of chassis 12, and can protrude
from the front of toy 10.
[0023] Toy 10 may include two front wheels 30 and two rear wheels
32 rotatably coupled to chassis 12. Specifically, front wheels 30
and rear wheels 32 can be linked via axles 34. In the illustrated
embodiment, axles 34 can be configured to rotate freely within
substructures disposed in the base of pistons 20. However, it
should be appreciated that in some embodiments, the axles may be
fixed in the substructures of the pistons and the wheels may be
rotatably coupled to the axles. In some embodiments, each of the
wheels may be mounted to the substructure of the pistons
independently without the use of connecting axles.
[0024] Additionally, some embodiments of the toy vehicle may
include wheels differently configured based on a desired look or
performance of the vehicle. For example, as shown in FIG. 10A,
wheel 30' can be smooth in shape, in order to reduce wheel friction
and improve performance of the toy as it rolls. Another example is
shown in FIG. 10B. Wheel 30'' may include a pattern of gaps in the
wheel which may reduce the weight of the wheel. The weight
reduction may improve the jumping ability of the toy. Furthermore,
the toy vehicle may include any other wheel configuration that
provides a desired look or performance.
[0025] Toy 10 may further include a pneumatic system generally
referred to at 40. The pneumatic system can also be referred to as
a pneumatic charger, or an air or gas delivery system. The
pneumatic system can be used to deliver a pressurized gas charge to
actuate one or more different components of the toy, such actuation
of the various components causing the toy to execute one or more
different actions (e.g., jump, flip, simulate explosion, etc.). The
pneumatic system may comprise a plurality of different components
for charging, releasing, and/or distributing pressurized gas,
and/or using energy from the pressurized gas to actuate one or more
toy components.
[0026] In the illustrated embodiment, pneumatic system 40 can be
charged by a charge mechanism 42 (e.g., a pump). Pneumatic pressure
accumulated during the charging process can be stored in holding
tank 44. Pneumatic pressure can be released from holding tank 44
via release valve 46. As shown in FIG. 5, pneumatic pressure can
also be released via release valve 48. Release valve 48 can be
opened and closed via release mechanism 50, which can be linked to
front bumper 22. Actuating release valve 48 can enable air pressure
to be delivered to pistons 20 via plumbing 52. The pistons can be
constituent components of a jumping mechanism that can be
configured to use energy from the pressurized gas to quickly extend
the wheels, causing the toy to jump into the air.
[0027] Release valve 46 can be opened and closed via an inertia arm
60. Inertia arm 60 can also be referred to as an inertia lever or
as an acceleration detector. The inertia arm can be configured to
move responsive to a threshold acceleration (i.e., a sufficient
change in velocity and/or a sufficient change in direction). The
inertia arm can be configured so that some accelerations move the
arm, while other accelerations do not move the arm. Actuating
release valve 46 can enable pneumatic ejection of body shell 14
from chassis 12.
[0028] Although the illustrated embodiment includes a holding tank
in the shape of a cylinder, it should be appreciated that the
holding tank may take another shape, such as a sphere, hexahedron,
or any other shape compatible with a particular toy.
[0029] The pneumatic system can be configured to accumulate air
pressure within the holding tank via the charge mechanism. In the
illustrated embodiment, charge mechanism 40 includes a pump rod 60
and a pump handle 62 affixed to the end of the pump rod. Charge
mechanism 40 can be disposed in holding tank 44, and may extend out
the rear of toy 10. In some embodiments, the charge mechanism may
be positioned such that the pump rod extends out of the front of
the toy, the top of the toy, the side of the toy, etc. The charge
mechanism may be designed in accordance with the theme of a
particular toy, such as by fashioning a pump handle to visually
simulate the fender of an automobile.
[0030] The pneumatic system can be charged by pumping the charge
mechanism. Pump handle 62 can be gripped and pump rod 60 can be
pulled out of holding tank 44 until a one-way valve (not shown)
contacts the end of the air chamber in holding tank 44, thus
restricting pump rod 60 from extending further. The process of
pulling the pump rod out of the holding tank (shown in dashed
lines) causes air to be drawn into the holding tank through the
one-way valve. Once air has been drawn into the holding tank, the
pump rod can be pushed back into the holding tank, reducing the
volume of air space due to the restriction of the one way valve,
and increasing pressure in the pneumatic system. The pumping
process can be repeated numerous times to produce a desired amount
of air pressure in the holding tank. In other words, the holding
tank can store air charge from one or more individual pumps.
Therefore, the pressure of gas within the holding tank can be
increased with additional pumping, and the increased pressure leads
to increased energy available for performing more dramatic actions
(e.g., jumping, flipping, simulating explosion, etc.).
[0031] In some embodiments, the holding tank may include a valve
(e.g., a Schrader valve used in bicycle or car tire applications)
configured to connect to a pump system independent from the toy.
The independent system can be temporarily connected to the toy to
pump air into the holding tank and charge the pneumatic system. The
independent system can then be disconnected, leaving the pneumatic
system with pressurized gas that can be used to actuate one or more
different pneumatic devices on the toy. In some embodiments, the
pneumatic system may include pre-pressurized cartridges, such as
CO2 cartridges and/or a holding tank can be adapted to be charged
from a pre-pressurized cartridge. Furthermore, in some embodiments,
a toy may include multiple sources of pressurized gas to
independently actuate various pneumatic components.
[0032] The toy can be placed in various positions to facilitate
pumping the charge mechanism. A user can pump the pneumatic system
while the toy is resting on the ground or a user can hold the toy
off of the ground while pumping. When on the ground, the toy can be
pumped in a variety of different orientations. As a nonlimiting
example, FIG. 6 shows the toy situated substantially vertically
with the front bumper of the toy resting flat on a surface. This
position can provide stability and direct access to the charge
mechanism while charging the pneumatic system. However, as
discussed below, the front bumper can be configured to retract and
open the pressure release valve.
[0033] During charging of the pneumatic system, the pumping process
can cause force to be applied to the front bumper when the toy is
in the above described charging position. Accordingly, toy 10 can
include a lock 70 configured to prevent bumper 22 from retracting
as a result of downward force applied during charging. Bumper lock
70 can be rotatably mounted to the bottom of chassis 12, such that
when toy 10 is placed in a vertical charging position, bumper lock
70 can be configured to automatically rotate and fit into notch 72
in rack 74, which is operatively coupled to bumper 22. Bumper lock
70 can prevent bumper 22 from retracting and opening pressure
release valve 48. The bumper lock can be configured to release from
notch 72 when the toy is returned to a substantially horizontal
orientation. In this way the toy can be placed in a stable position
to charge the pneumatic system without releasing air pressure. In
one example, gravity may facilitate motion of the bumper lock. For
example, gravity may engage the bumper lock into the locked
position.
[0034] It should be appreciated that in some embodiments, the
bumper may be locked by a differently configured mechanism, such as
an extendable locking rod, a hook, or any other suitable mechanism
that prevents the bumper from retracting. Alternatively, in other
embodiments, the toy may not include a release valve that is
operatively linked to a bumper, and as such, there may be no need
for a bumper lock.
[0035] Typically, after the pneumatic system is charged, the toy
can be placed on the ground and pushed causing forward motion. The
toy can be configured to perform an aerial maneuver after traveling
a threshold distance or colliding with an obstacle before a
threshold distance has been traveled. The aerial maneuver can be
triggered by a release of pressure from the pneumatic system
causing the jump assembly to actuate.
[0036] As shown in FIGS. 7A-7C, the release mechanism can include a
motion translation system 80. The motion translation system can be
configured to translate the rotational motion of the rear wheels
into linear motion through a rack and pinion gear structure. The
gear structure can be linked to the front bumper, which in turn,
can be linked to the release mechanism (e.g., release valve 48).
Thus, as the toy travels, the rotational motion of the wheels can
cause the front bumper to retract, which in turn can cause the
release mechanism to be triggered.
[0037] Motion translation system 80 includes gear assembly 82
operatively connected to rear axle 34 via a linking gear 86. The
motion translation system further includes a rack gear 88 which
links to front bumper 22 via a pin and slot assembly 90. Axle 34
can rotate, in turn, rotating gear assembly 82, thus engaging rack
gear 88, causing rack gear 88 to move toward the rear of the toy.
As rack gear 88 moves toward the rear of the toy, the rack gear
pulls front bumper 22 causing front bumper 22 to retract. After the
front bumper is retracted a threshold distance, the release
mechanism is triggered, and the jumping mechanisms are
actuated.
[0038] It should be appreciated that the axle can be mounted to the
base of the pistons, which can be configured to compress under the
weight of the toy when the toy is placed on the ground. In this
manner, the axle may only engage the motion translation system when
the toy is set on the ground or some other force is pressing the
wheels toward the vehicle chassis.
[0039] Some embodiments of the toy may include alternative and/or
additional motion transmission configurations configured to delay
the release of pressure from the pneumatic system. For example, the
gear structure may be configured such that the axle may have to
reach a desired amount of revolutions per minute to trigger the
release mechanism. Some configurations may include drive belts in
addition to gears.
[0040] As discussed above, the toy can be configured to perform an
aerial maneuver after colliding with an obstacle before a threshold
distance has been traveled. As shown in FIGS. 7A-7C, pin and slot
assembly 90 can be configured with the pin positioned forward in
the slot so that as rack gear 88 moves toward the rear of toy 10,
front bumper 22 can be retracted. However, the pin and slot
assembly can allow the pin to slide within the slot. As shown in
FIG. 7C, when front bumper 22 retracts as a result of a collision,
the pin can slide to the rear of the slot providing the needed
retraction distance to trigger the release mechanism. Furthermore,
the movement of the pin within the slot enables the bumper to
return to an unretracted position in a quick manner after
triggering the release mechanism without needing the rack gear
returned to a forward position. In this manner, the front bumper
can be retracted and trigger the release mechanism as a result of a
collision before the toy has traveled a threshold distance.
[0041] As shown in FIG. 5, pressure release valve 48 can be
disposed near the front of holding tank 44. The pressure release
valve can release pressure from holding tank 44 into plumbing 52
for delivery to the jumping mechanism, including pistons 20.
Pressure release valve 48 can be opened and closed by release
mechanism 50, which connects to front bumper 22. As discussed
above, release mechanism 50 can be triggered by the retraction of
front bumper 22, which in turn causes the opening and closing of
release valve 48.
[0042] FIGS. 8A-8D show a sequence of front bumper 22 retracting to
a point which triggers release mechanism 50, thus causing release
valve 48 to open and close. In the illustrated embodiment, the
release valve includes a ball valve. Release valve 48 includes
inner valve 100 with openings 100a and 100b positioned on opposite
sides of the inner valve. In the illustrated embodiment, the inner
valve is shown as a hollow structure with openings 100a and 100b.
The inner valve can alternatively be a solid structure with a
passage or tunnel extending from opposing openings. Release valve
48 remains in a closed position when openings 100a and 100b are not
aligned with openings in plumbing 52 and holding tank 44. Release
valve 48 can be open by rotating inner valve 100 such that openings
100a and 100b are aligned with openings in plumbing 52 and holding
tank 44.
[0043] Release mechanism 50 includes a first lever 102 rotatably
mounted to release valve 48 and a second lever 104 connected to
inner valve 100. Lever 102 and lever 104 can be linked via spring
106. FIG. 8A shows lever 102 and lever 104 positioned such that
spring 106 has relatively low tension and front bumper 22 is not
retracted. Furthermore, release mechanism 50 can be configured so
that as front bumper 22 retracts, lever 102 can swivel counter
clockwise (as drawn in FIGS. 8A-8D) away from lever 104, thus
increasing the tension in spring 106. Increased tension in spring
106, in turn, applies a counter clockwise torque to lever 104.
However, when in the position shown in FIGS. 8A and 8B, the inner
valve and lever 104 cannot rotate farther in the counter clockwise
direction.
[0044] As shown in FIG. 8C, the front bumper can continue to
retract and lever 102 can continue to rotate until the spring is
aligned with a pivot 104a of lever 104. At this instant, spring 106
is not applying any torque to lever 104. However, as the bumper
retracts farther, the spring begins to apply a clockwise torque to
lever 104. The clockwise torque, which can be relatively
substantial due to the potential energy stored in the stretched
spring, can cause the valve to quickly open, momentarily aligning
openings 100a and 100b with the holding tank and the plumbing to
the jumping mechanism. Because the valve is opened quickly, a burst
of energy in the form of pressurized gas can be delivered to the
jumping mechanism, thus allowing the jumping mechanism to thrust
the toy into an exciting jump.
[0045] As shown in FIG. 8D, after release valve 48 is opened,
tension in spring 106 causes levers 102 and 104 to rotate to an
original position and front bumper 22 to return to an unretracted
position. When closing, the vehicle may be in the air and/or the
motion translation system may be disengaged from the bumper so that
the valve can close without having to spin the rear wheels
backwards. The release mechanism can be configured to open and
close pressure release valve 48 quickly enough to allow for some
pressurized gas to remain in holding tank 44, and such residual
pressure can be used to activate another pneumatic device, such as
the blow-off port controlled by release valve 46.
[0046] It should be appreciated that, in some embodiments, various
other valve configurations may be used to release pressure in the
pneumatic system, such as a check valve, plug valve, etc. In some
embodiments, a toy may include a plurality of release valves with
independent release mechanisms distributing pressure to various
pneumatically actuated components. In some embodiments, the
pressure release valves may have alternative mounting positions on
the holding tank to cooperate with a desired air pressure
distribution system configuration.
[0047] As discussed above, pressure released from the holding tank
can be distributed through the air line to the jump assembly. In
the illustrated embodiment, air line plumbing 52 can extend from
pressure release valve 48 and can split into four lines separate
lines, which individually provide fluid communication between the
release valve and the pneumatic piston at each of the four wheels.
The plumbing may be constructed from any material that is capable
of handling the pressure tolerance of the system. Furthermore, the
material can be lightweight to improve jump performance. Suitable
materials can include rubber and plastic. In some embodiments, the
air lines may be incorporated into the holding tank housing. In
other embodiments, the pistons may directly connect to independent
valves in the holding tank without using air lines for pressure
distribution.
[0048] In the illustrated embodiment, the jump assembly can be
configured with pistons situated on the chassis, such that each
piston can be substantially aligned with each wheel. In some
embodiments, the pistons may be positioned substantially
vertically, which may be desirable for improved vertical lift. In
other embodiments, the pistons may be positioned at an angle, such
that the pistons can provide desired directional actuation. In some
embodiments, the pistons may include internal shock absorbers which
can be configured to reduce strain on the chassis during travel of
the toy and provide an exciting bouncing action when landing from a
jump.
[0049] As shown in FIG. 1, energy in the form of pressurized gas
can be supplied to the jump assembly, including pistons 20, via
plumbing 52. As shown in FIGS. 7A-7C, the pistons can include inner
shafts 20a configured to extend outward from the base of the
pistons in response to an applied air charge. Axle 34 can be
connected to the inner shaft, thus linking the wheels to the
pistons. This configuration enables pneumatic pressure to actuate
pistons and cause the inner shafts to extend, which in turn, can
extend the wheels away from the chassis. The extension can cause a
downward force that creates vertical lift of the toy. In this
manner, a pneumatically charged toy can perform various aerial
maneuvers, including jumps and flips. The desired height of a jump
maneuver can be regulated by the gas pressure in the pneumatic
system.
[0050] As illustrated in FIGS. 2 and 3, toy 10 may have multiple
aerial maneuver configurations. A fist configuration can cause the
toy to perform a non-rotational jump maneuver, and a second
configuration can cause the toy to perform a rotational jump or
flip maneuver. The change in configurations can be controlled by a
rear axle lock. FIGS. 9A and 9B show an exemplary rear axle lock
110. Rear axle lock 110 can be rotatably mounted to the chassis. As
shown in FIG. 9A, rear axle lock 110 can be placed in an unlocked
configuration which can enable toy 10 to perform a jump maneuver,
wherein the toy can be set in motion and both the front and rear
pistons can actuate at substantially the same time, creating upward
force and resulting vertical lift. In other words, the toy
jumps.
[0051] As shown in FIG. 9B, rear axle lock 110 can be rotated down
and hooked over rear axle 34. This configuration can limit the
ability of the rear set of pistons to extend. In some embodiments,
this may direct a large amount of pneumatic power toward the front
set of pistons. Since only the front pistons extend in the locked
configuration, the vector of force applied to the toy is no longer
substantially vertical, but rather directed both upward and behind
the toy, and this causes the toy to rotate backwards as it lifts
off the ground. The rotational force created by the actuation of
the front pistons can be large enough to rotate the toy upward and
backward, so that the toy can complete a back flip.
[0052] It should be appreciated that in some embodiments the toy
may have other configurations enabling the toy to perform other
aerial maneuvers, including front flips, barrel rolls, and
directional jumps. Moreover, in some embodiments the toy may
include a selection mechanism that controls the configuration, and
the selector may be in the form of a switch, dial or other
selector. In some embodiments, the toy may include a random
selection mechanism which can switch the configuration of the toy
to perform different aerial maneuvers.
[0053] In some embodiments, the toy may be configured to simulate
an explosion by pneumatically ejecting the body shell from the toy.
The toy may include a disassembly mechanism wherein the body shell
can be coupled to a blow-off port which operatively connects to a
pressure release valve. The pressure release valve may be opened
and closed by an inertia arm (acceleration detector), wherein
movement of the inertia arm based on a particularly directed
acceleration may cause the opening of the pressure release valve,
and thus eject the body shell from the toy.
[0054] As shown in FIG. 1, body shell 14 can include a plurality of
body panels configured to disassemble as a result of ejection from
toy 10. Each body panel can include a mating tab disposed on the
underside of the body panel. Mating tabs 92 can be collectively
sized and shaped to fit into ejection port (alternatively referred
to as a blow-off port) 96, such that body shell 14 can be secured
to toy 10 and may at least partially cover chassis 12. In the
illustrated embodiment, the body panels and mating tabs 92 may be
assembled and disassembled along edge 94. Edge 94 can enable body
shell 14 to be properly aligned when secured to chassis 12.
[0055] As discussed above, the body shell can be ejected from the
toy as a result of pressurized gas released from the pneumatic
system. In the illustrated embodiment, body shell 14 can be secured
to ejection port 96 via mating tabs 92. Furthermore, the ejection
port can be connected to release valve 46, which is in fluid
communication with holding tank 44. Release valve 46 can be opened
and closed by actuation of inertia arm 60. It should be appreciated
that release valve 46 can operate in substantially the same manner
as release valve 48 (i.e. release valve 46 can be a ball valve).
Opening of release valve 46 can cause pressurized gas to be
released into blow off port 96 forcing the ejection of mating tabs
92 out of blow off port 96, which in turn causes the ejection of
body shell 14 from toy 10. Ejection of the body shell may cause the
body panels to disassemble into multiple pieces. It should be
appreciated that in some embodiments, the body panels may further
be connected by a hinge. Ejection of the hinged body shell may
cause the body panels to separate, but remain connected.
Furthermore, the body may include more than two different body
panels.
[0056] In the illustrated embodiment, the inertia arm can be
configured to change orientation in response to directional forces
acting on the inertia arm. For example, when toy 10 performs a
jumping maneuver, pistons 20 may actuate and create a directed
force and upward acceleration of toy 10. This directed force and
acceleration may act on inertia arm 60 causing it to move from a
first orientation to a second orientation, which may cause release
valve 46 to open and eject body shell 14 from the toy 10. It should
be appreciated that the inertia arm may also change orientation in
response to a change in directed force. For example, if toy 10
collides with an object stopping forward motion of toy 10, the
force applied to stop toy 10 can cause a change in orientation of
inertia arm 60.
[0057] A plurality of pneumatic components can be energized by
pressurized gas to perform different actions on a toy. For example,
the illustrated embodiment includes a first set of pneumatically
energized components which cause the toy to jump, and a second
pneumatically energized component configured to eject the body
shell from the toy.
[0058] Furthermore, in some embodiments, pneumatic components on
the toy may be energized by a single source of pressurized gas. In
some embodiments, the toy may include multiple sources of
pressurized gas to energize different pneumatic components and
systems.
[0059] The subject matter of the present disclosure includes all
novel and nonobvious combinations and subcombinations of the
various systems and configurations, and other features, functions,
and/or properties disclosed herein.
[0060] The following claims particularly point out certain
combinations and subcombinations regarded as novel and nonobvious.
These claims may refer to "an" element or "a first" element or the
equivalent thereof Such claims should be understood to include
incorporation of one or more such elements, neither requiring nor
excluding two or more such elements. Other combinations and
subcombinations of the disclosed features, functions, elements,
and/or properties may be claimed through amendment of the present
claims or through presentation of new claims in this or a related
application. Such claims, whether broader, narrower, equal, or
different in scope to the original claims, also are regarded as
included within the subject matter of the present disclosure.
* * * * *