U.S. patent application number 11/592744 was filed with the patent office on 2007-09-13 for dvd games.
Invention is credited to David Artuso, Lori Broda, James Lincoln, Peter Maclver.
Application Number | 20070213111 11/592744 |
Document ID | / |
Family ID | 38479619 |
Filed Date | 2007-09-13 |
United States Patent
Application |
20070213111 |
Kind Code |
A1 |
Maclver; Peter ; et
al. |
September 13, 2007 |
DVD games
Abstract
Games are provided to be played in conjunction with a DVD
player. Game instructions and commands may be recorded on DVD media
with clips that present activities to the players. Clips may be
randomly selected and completion of the activities presented may
affect the scores of the players or teams. The activities may be
associated with different skill sets. Players may also be provided
with a board and tokens. Players may be provided with a remote game
device that can receive information from the DVD player. Players
may also have a game board that can recognize tokens and their
placement on the game board and transmit that information to the
DVD player. The game board may be able to receive information from
the DVD player and display the information on a screen on the
board.
Inventors: |
Maclver; Peter; (Huntington
Beach, CA) ; Broda; Lori; (US) ; Lincoln;
James; (US) ; Artuso; David; (Reseda,
CA) |
Correspondence
Address: |
KOLISCH HARTWELL, P.C.
200 PACIFIC BUILDING
520 SW YAMHILL STREET
PORTLAND
OR
97204
US
|
Family ID: |
38479619 |
Appl. No.: |
11/592744 |
Filed: |
November 3, 2006 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
60733494 |
Nov 4, 2005 |
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Current U.S.
Class: |
463/9 |
Current CPC
Class: |
A63F 2300/8064 20130101;
A63F 3/0423 20130101; A63F 13/95 20140902; A63F 2300/206 20130101;
A63F 13/80 20140902; A63F 2003/00662 20130101; A63F 2009/186
20130101; A63F 13/10 20130101; A63F 13/533 20140902 |
Class at
Publication: |
463/009 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A DVD gaming system comprising: a DVD player; a DVD media disk
including audiovisual clips and game commands; an audio/video
display operatively connected to the DVD player; and at least one
remote game device; the DVD player configured to execute game
commands to play a game with a beginning, an end and a score;
select an audiovisual clip from the DVD media disk as part of game
play; display the selected audiovisual clip; execute commands in
response to input from the remote game device; and repeat the
selection, display and receiving steps at least once as part of
game play; wherein at least one displayed audiovisual clip includes
a word puzzle including letters of a target word or definitions of
words; and instructions for solving the puzzle that includes
spelling words or defining words.
2. The DVD gaming system of claim 1 wherein the audiovisual clip is
selected randomly.
3. The DVD gaming system of claim 1 wherein the audiovisual clip
displays a puzzle including a target word, a plurality of word
definitions including a definition of the target word, and
instructions for solving the puzzle that include identifying a
definition from the plurality of word definitions.
4. The DVD gaming system of claim 1 wherein the audiovisual clip
displays a puzzle including a word, and instructions for solving
the puzzle that include spelling the word.
5. The DVD gaming system of claim 1 wherein the audiovisual clip
displays a puzzle including a word, and instructions for solving
the puzzle that include spelling the word backwards.
6. A DVD gaming system comprising: a DVD player; a DVD media disk
including audiovisual clips and game commands; an audio/video
display operatively connected to the DVD player; and at least one
remote game device; the DVD player configured to execute game
commands to play a game with a beginning, an end and a score;
select an audiovisual clip from the DVD media disk as part of game
play; display the selected audiovisual clip; execute commands in
response to input from the remote game device; and repeat the
selection, display and receiving steps at least once as part of
game play; wherein at least one displayed audiovisual clip includes
a word puzzle; and instructions for solving the puzzle that include
drawing an image, performing pantomime or speaking individual words
to elicit a puzzle solution.
7. The DVD gaming system of claim 6 wherein the audiovisual clip is
selected randomly.
8. The DVD gaming system of claim 6 wherein the audiovisual clip
displays a word puzzle including a target word, and instructions
for solving the puzzle that include selecting and saying individual
words distinct from the target word to elicit the target word.
9. The DVD gaming system of claim 6 wherein the audiovisual clip
displays a word puzzle including a target word, and a set of
restricted words associated with the target word, instructions that
include selecting and presenting a third distinct set of one or
more words to elicit the target word.
10. The DVD gaming system of claim 6 wherein the audiovisual clip
displays a word puzzle including a target word, and instructions to
solve the puzzle that includes drawing an image associated with the
target word to elicit the target word.
11. The DVD gaming system of claim 6 wherein the audiovisual clip
displays a word puzzle including a target word, and instructions to
solve the puzzle that include sculpting putty to elicit the target
word.
12. The DVD gaming system of claim 6 wherein the audiovisual clip
displays a word puzzle including a song title, and instructions to
solve the puzzle that include singing, humming or whistling the
identified song to elicit the song title.
13. The DVD gaming system of claim 6 wherein the audiovisual clip
displays a word puzzle including playing a portion of a song with
lyrics, and instructions to solve the puzzle that include
identifying additional lyrics of the song.
14. The DVD gaming system of claim 6 wherein the audiovisual clip
displays a word puzzle including a target word, phrase or name, and
instructions to solve the puzzle that include acting or
pantomiming, without words, to elicit the target word.
15. A DVD gaming system comprising: a DVD player; a DVD media disk
including audiovisual clips and game commands; an audio/video
display operatively connected to the DVD player; and at least one
remote game device; the DVD player configured to execute game
commands to play a game with a beginning, an end and a score;
select an audiovisual clip from the DVD media disk as part of game
play; display the selected audiovisual clip; execute commands in
response to input from the remote game device; and repeat the
selection, display and receiving steps at least once as part of
game play; wherein at least one displayed audiovisual clip displays
a puzzle including a plurality of alphanumeric characters; and
instructions to solve the puzzle that include adding alphanumeric
characters to those displayed or rearrangement of the displayed
alphanumeric characters.
16. The DVD gaming system of claim 15 wherein the audiovisual clip
is selected randomly.
17. The DVD gaming system of claim 15 wherein the audiovisual clip
displays a word puzzle that includes a plurality of letters, and
instructions to solve the puzzle that include reordering the
letters to spell a word or phrase.
18. The DVD gaming system of claim 15 wherein the audiovisual clip
displays a number puzzle that includes a grid with spaces
including, a set of grid spaces with a numeral in each space, at
least one blank grid space without numerals, and instructions for
solving the puzzle that include selecting numerals to fill the at
least one blank grid space such that each row has no repeating
numerals, and each column has no repeating numerals.
19. The DVD gaming system of claim 15 wherein the audiovisual clip
displays a crossword puzzle including a first and a second word,
each word disposed horizontally or vertically on a finite grid, and
a plurality of seriate indicia disposed horizontally or vertically
on the grid, and instructions for solving the puzzle that include
selecting a letter for each indicia position to form a third word
which includes at least one character included in the first word
where at least one of the seriate indicia is adjacent to a letter
of the first word and at least one letter of the second word is
adjacent to an indicia or a letter of the first word.
20. The DVD gaming system of claim 15 wherein the audiovisual clip
displays a puzzle including a first displayed phrase associated
with a homophonic second phrase not displayed, and instructions for
solving the puzzle that include identifying the second phrase.
21. A DVD gaming system comprising: a DVD player; a DVD media disk
including audiovisual clips and game commands; an audio/video
display operatively connected to the DVD player; and at least one
remote game device; the DVD player configured to execute game
commands to play a game with a beginning, an end and a score;
select an audiovisual clip from the DVD media disk as part of game
play; display the selected audiovisual clip; execute commands in
response to input from the remote game device; and repeat the
selection, display and receiving steps at least once as part of
game play; wherein at least one audiovisual clip displays a puzzle
comprising a first element that includes a picture or a portion of
a picture, a second element, and instructions for solving the
puzzle.
22. The DVD gaming system of claim 21 wherein the audiovisual clip
is selected randomly.
23. The DVD gaming system of claim 21 wherein the audiovisual clip
displays a rebus puzzle further comprising elements including, a
first picture element, and at least one additional element selected
from the group of a picture, an alphanumeric character or a
plurality of letters, and instructions for solving the puzzle that
include identifying a phrase associated with the puzzle
elements.
24. The DVD gaming system of claim 21 wherein the audiovisual clip
displays a puzzle further including a plurality of picture elements
comprising portions of a source picture, and instructions for
solving the puzzle that include identifying the source picture from
which the picture elements were segregated and rearranged.
25. The DVD gaming system of claim 21 wherein the audiovisual clip
displays a puzzle further including at least three pictures where
all the images except one are related by a theme or aspect, and
instructions for solving the puzzle that include selecting the one
excepted image.
26. The DVD gaming system of claim 21 wherein the audiovisual clip
displays a puzzle including a picture showing an activity, and a
plurality of selectable words or phrases, each word or phrase with
an associated characteristic activity, and instructions for solving
the puzzle that include selecting the word or phrase where the
picture activity is most closely associated with the word or phrase
activity.
27. The DVD gaming system of claim 21 wherein the audiovisual clip
displays a puzzle further including a picture showing at least one
object, and the name of an object, and instructions for solving the
puzzle that include finding the named object in the picture.
28. The DVD gaming system of claim 21 wherein the audiovisual clip
displays a puzzle including a first picture followed by a second
picture, and instructions for solving the puzzle that include
identifying an object in the first picture that is missing or
modified in the second picture.
29. The DVD gaming system of claim 21 wherein the audiovisual clip
displays a puzzle including a picture, a story or the name of a
store associated with the picture, and instructions for solving the
puzzle that include identifying an object included in the story
that is missing or changed in the picture.
30. A DVD gaming system comprising: a DVD player; a DVD media disk
including audiovisual clips and game commands; an audio/video
display operatively connected to the DVD player; and at least one
remote game device; the DVD player configured to: execute game
commands to play a game with a beginning, an end and a score;
select an audiovisual clip from the DVD media disk as part of game
play; display the selected audiovisual clip; execute commands in
response to input from the remote game device; and repeat the
selection, display and receiving steps at least once as part of
game play; wherein at least one audiovisual clip displays a player
challenge that includes instructions to simultaneously perform a
physical challenge and select objects in a category or select and
speak words.
31. The DVD gaming system of claim 30 wherein the audiovisual clip
is selected randomly.
32. The DVD gaming system of claim 30 wherein the audiovisual clip
displays a player physical challenge that includes instructions to
hop on one foot.
33. The DVD gaming system of claim 30 further including floor
markers coded by colors or symbols for placement on the floor,
wherein the audiovisual clip displays a player activity including
an activity demonstration, and instructions to select and touch a
floor marker identified by a designated color or symbol with hands
or feet.
34. A DVD gaming system comprising: a DVD player; a DVD media disk
including audiovisual clips and game commands; an audio/video
display operatively connected to the DVD player; and at least one
remote game device; the DVD player configured to: execute game
commands to play a game with a beginning, an end and a score;
select an audiovisual clip from the DVD media disk as part of game
play; display the selected audiovisual clip; execute commands in
response to input from the remote game device; and repeat the
selection, display and receiving steps at least once as part of
game play; wherein at least one audiovisual clip displays: a puzzle
including a first view of a list of possible answers followed by a
second view with a plurality of questions; and instructions for
solving the puzzle that include selecting one from the list of
possible answers in the first view that answers all the questions
in the second view.
35. The DVD gaming system of claim 34 wherein the audiovisual clip
is selected randomly.
Description
CROSS-REFERENCE
[0001] This application claims priority to U.S. Provisional
Application Ser. No. 60/733,494, filed Nov. 4, 2005, and entitled
"DVD Games," U.S. patent application Ser. No. 11/286,317 filed Nov.
22, 2005, published as U.S. Patent Application Publication No.
20060175753 published Aug. 10, 2006 and entitled "Electronic Game
Board," U.S. patent application Ser. No. 11/383,124, filed May 12,
2006, and entitled "Remote Game Device For DVD Gaming Systems" and
U.S. patent application Ser. No. 10/801,447 filed Mar. 12, 2004,
published as U.S. Patent Publication No. 20050014563 published Jan.
20, 2005 and entitled "Interactive DVD Gaming System," all of which
are incorporated herein by reference in their entirety for all
purposes.
BACKGROUND
[0002] The present disclosure relates to video games that may
require players to engage in various physical and mental activities
and more specifically to such video games and game systems that may
be implemented on a conventional DVD player.
[0003] Examples of games that require players to engage in various
physical and mental activities include "Pictionary".RTM. by Mattel,
Inc., "Cranium".RTM. by Cranium, Inc. (see U.S. Pat. No.
6,279,909), "Taboo".RTM. by Hasbro, Inc., "Party & Co" by Diset
S. A. and "Buzzerk CD Party Game" by PrankPlace Novelties, Inc.
Examples of video games that are implemented on a conventional DVD
player include "SceneIt".RTM. by Screenlife, LLC (see U.S.
Published Patent Application Nos. US200422520; US200448642;
US200451248; and US200554407). Examples of games with skill
categories and game systems implemented on a DVD are found in
EP1400267; WO2004010389, U.S. Published Patent Application Nos.
US20040048642; US20040054826; US20040140997; US20040140998;
US20040166915; US20040188941; US20050026699; US20050054407;
US20050073097; US20060012123 and U.S. Pat. Nos. 1,569,945;
4,807,031; 5,094,465; 5,213,337; 5,251,904; 5,584,484; 5,607,160;
5,895,050; 5,906,371; 6,267,376; 6,279,909; 6,497,412; 6,520,504;
6,685,187; 6,692,358 and 6,773,349.
[0004] The disclosures of all of the patents, published patent
applications, and other publications recited in this application,
including those identified above, are hereby incorporated by
reference in their entirety for all purposes.
SUMMARY
[0005] Games are disclosed which may be implemented at least in
part from a DVD-Video disk in a conventional DVD player. The
disclosed games may be provided on DVD media having scripts
recorded thereon and may be implemented using the memory storage
means of the DVD player to hold game variables. Scenes may be
generated by the DVD player accessing audio visual clips on the DVD
media which may be displayed on a television. Clips may be randomly
selected. The scenes may provide activity instructions for players
to solve a puzzle, answer a question in order to score points or
move a token on a game board along a path.
[0006] The disclosed games may involve only one kind of physical
activity, mental activity or skill, or the games may involve a wide
range of activities or skills. Requiring players to engage in a
range of human skills creates an appeal to the game for a broader
demographic of players and helps to maintain the interest of those
playing the game. Generally, human activities and skills may be
divided into eight groups, as suggested by Dr. Howard Gardner in a
1983 book entitled, "Frames of the Mind. The Theory of Multiple
Intelligences," the contents of which are hereby incorporated by
reference. According to Dr. Gardner, these eight basic groups are
(1) language, (2) spatial, (3) musical, (4) logical-mathematical,
(5) physical, (6) interpersonal, (7) intrapersonal and (8) natural
skills. Activities in the games of this disclosure may draw from
some or all of these human activities and skills.
[0007] In some examples, the disclosed games may incorporate a game
board with a game path and tokens for each player or team. In some
examples, the disclosed games may include a handheld and/or a board
remote game device which may incorporate functionality to send
signals and commands to the DVD player. The remote game device may
be a standard DVD remote supplied with the DVD player or may be a
handheld or board remote game device supplied with the DVD game
media. The handheld or board remote game device may be able to
interact with the television and DVD player by receiving data
through audio signals. This may allow specific players to receive
data, clues, or solutions to the puzzles and questions without the
other players seeing the data or solutions.
[0008] Because DVD game systems utilize a standard DVD player, a
user who has already purchased and set up such a DVD player may
play games without having to purchase a separate gaming console or
connect additional equipment to the user's television, which may
not have the appropriate inputs for connecting such equipment.
Games played on a DVD player may appeal to a broader demographic,
including individuals who may be unable to, or do not desire to,
play games on proprietary gaming consoles.
BRIEF DESCRIPTION OF THE DRAWINGS
[0009] FIG. 1 is a perspective view of an exemplary DVD game system
including a DVD player accessing a DVD media disk, a game board,
tokens, a television and a DVD remote with the game system
displaying game activities.
[0010] FIG. 2 is an example of a DVD game activity on a DVD system
including a standard DVD player accessing a DVD media disk and a TV
where the player is provided with a set of clues and prompted to
provide a person's name associated with those clues.
[0011] FIG. 3 is an example of a game activity where the player is
prompted to sound out and interpret nonsense phrases.
[0012] FIG. 4 is an example of a game activity including a word
puzzle and a clue where the player must solve the puzzle.
[0013] FIG. 5 is an example of a game activity where the player is
prompted to select from a group of objects one object that is not
common to that group.
[0014] FIG. 6 is an example of a game activity including a picture
that has been divided into parts and rearranged and the player is
prompted to identify the title of the picture or the original
subject of the picture.
[0015] FIG. 7 is an example of a game activity including a number
puzzle where numbers are missing and the player must determine the
missing numbers that will solve the puzzle.
[0016] FIG. 8 is an example of a game activity including a word
puzzle where the letters are rearranged from the original word and
the original word may be determined.
[0017] FIG. 9 is an example of a game activity including a rebus
picture puzzle that represents a phrase or word.
[0018] FIG. 10 is an example of a game activity where the player is
prompted to select the correct answer to the question from a list
of answers.
[0019] FIG. 11 is an example flow chart showing steps executed by
the DVD game system to play a game with multiple categories of
skill sets and activities.
[0020] FIG. 12 is a perspective view of a DVD game system similar
to FIGS. 1 and 2 including a DVD player accessing a DVD media disk,
a television and a handheld remote game device displaying target
and forbidden words in response to a signal from the television
speakers as part of a word game while the television displays the
game scores.
[0021] FIG. 13 is an example flow chart showing steps during game
play with a remote game device.
[0022] FIG. 14 is a perspective view of a DVD game system with a
word game similar to FIGS. 1 and 2 including a DVD player accessing
a DVD media disk, a television and an electronic game board with
functionality to communicate with the game system to send and
receive information.
[0023] FIG. 15 is an example flow chart showing steps by players
during game play of a game with an electronic board that receives
signals.
DETAILED DESCRIPTION
[0024] Referring to FIG. 1, a DVD game system 10 is shown. DVD game
system 10 may include a DVD player 12, a DVD or media or media disk
14, a television 16 operatively connected to DVD player 12 and a
DVD remote control 18. Television 16 is shown displaying a clip or
game activity 20. Activities 20 may include puzzles with solutions
and player challenges.
[0025] DVD media disk 14 may contain commands and audiovisual media
clips for generating scenes and sounds at television 16 associated
with a game to be played by one or more players. Audiovisual clips
from media disk 14 may comprise a puzzle, an answer and additional
supporting material including text, music, pictures or video
images. DVD game commands may include instructions for selecting
the clips to play, configuring the game for the number of teams
playing, and maintaining a score for each team. Game system 10 may
utilize memory in DVD player 12 to store game parameters and
implement game functions. DVD remote control 18 may be configured
to send wireless commands to DVD player 12 causing DVD player 12 to
change configuration or execute commands.
[0026] DVD player 12 may have limited memory and may be
substantially configured to access DVD media disk 14 and display
audio visual material from media disk 14 at television 16. DVD
player 12 may have a limited number of ports for connecting to
peripheral devices. DVD remote control 18 may be supplied with DVD
player 12 at purchase.
[0027] In some embodiments, the DVD game may involve just one kind
of activity 20. Referring still to FIG. 1, an example game activity
is shown, referred to here as "You Can't Say That." A first player
may take a turn by facing away from television 16 so they cannot
see the screen. An activity 20 may be presented on television 16
seen only by a second player. For example, the screen may display
one target word and several forbidden words. To complete the
challenge, the second player may select another set of words
distinct from the target word and forbidden words. The second
player may provide the selected words as clues to get the first
player to associate with and say the target word.
[0028] Points may be awarded for correct answers. Points may be
taken away for not answering correctly. A timer may be displayed on
television 16 and points awarded may depend on the time required to
answer correctly. DVD remote control 18 may be used to stop the
timer when a correct answer is provided. Alternatively, additional
puzzle clues may be displayed and points awarded base on the number
of clues displayed when the puzzle is answered.
[0029] In another example, the DVD game may involve a game with a
plurality of kinds of activities 20. Activities 20 used in the game
may be directed to different human skills. This may maintain
interest of players with different skills. Some players may be more
challenged by questions that are not based on their primary skill
set. Those players may find questions directed to their skill set
to be easier to answer. Skills involved may include language
skills, trivia, deduction, abstract thinking, acting and physical
activities.
[0030] DVD video game system 10 may also comprise a game board 24
with markers or tokens 26 and a die or dice 28. Game board 24 may
have a set of seriate spaces forming a path with a starting point
and an ending point. Markers or tokens 26 may move along the
seriate spaces as part of game play. Markers or tokens 26 may be
used separately from board 24.
[0031] FIG. 2 is an example of game play 50 showing DVD player 12
accessing a DVD media disk 14 and a television 16. Television 16
displays an activity 20 as may be presented in the course of game
play with multiple activities. Television 16 may display the text
"Here are twenty facts about an American president. Name the
president!" An additional fact or clue may be displayed every five
seconds. Answering the question correctly on the first clue may add
points to the score. The player may get one less point with each
clue. An incorrect answer may get no points for the player or team
or the score may be reduced. The player may use DVD remote control
18 to stop activity execution when an answer is provided by a
player. Game system 10 may display the correct answer. The player
may use DVD remote control 18 to indicate if the answer given
matches the correct answer displayed. If the answer is correct, DVD
player 12 may generate a new score for that team. If the answer is
incorrect, the score for that team may remain the same or the score
may decrease.
[0032] Activities may include puzzles with solutions and player
challenges. For certain activities 20, information may be shown on
a separate display only certain players can see as discussed below.
Alternatively, the information may be displayed on television 16
while other teammates can't see the television screen.
[0033] FIG. 3 shows a word puzzle as may be presented by system 10.
The puzzle may present a first phrase that is associated with a
second phrase not displayed. The first and second phrase may be
homophonic. Seeing written words of the first phrase may cause the
player to recognize the first phrase without associating with the
second phrase. The homophonic phrases may become more closely
associated by a player when the player says the phrase out loud
than when the player reads the words.
[0034] For example, the first phrase "What is this nonsense phrase
trying to say? `Toes in Gel E`" may be displayed. Solving the
puzzle may include the player saying the first and/or second phrase
out loud. The second phrase "Toast 'n Jelly!" may be displayed
after the first phrase is displayed. The first and second phrases
may be homophonic.
[0035] Game system 10 may display a crossword puzzle as shown in
FIG. 4 that includes words on a grid, indicia for adding letters on
the grid and a clue. The puzzle may be set out on the grid with
words in vertical and/or horizontal positions in rows and/or
columns. The puzzle may include indicia for the position of letters
to be added which are also positioned on horizontal and or vertical
positions. The indicia may be seriate with all indicia adjacent at
least one other indicia and all indicia in one row or column. At
least one indicia may be adjacent at least one letter in a word.
"Adjacent" for the purpose of this disclosure indicates a grid
position directly above, below, left or right of the subject grid
space with at least one face in common, but not a grid positioned
diagonally with only one corner in common.
[0036] System 10 may present a puzzle including several images, a
subset of which have a common theme or aspect. One image may not
incorporate the theme or aspect common to the other images. For
example, the screen may display the words "Which of these objects
is different?" The screen displays several objects such as three
multifaceted objects with one spherical object as shown in FIG. 5
or, in another example not shown, several fruits and one vegetable.
The player may solve the puzzle by selecting the one object that is
different in theme or aspect.
[0037] Game system 10 may present a picture puzzle. For example,
system 10 may display "The sections of this picture have been
rearranged. What is it a picture of?" as shown in FIG. 6. In this
example, the original or source picture is of a shark. The source
picture has been segmented into four elements and the elements
segregated and rearranged. The rearranged picture is then
displayed. Solving the puzzle may include the player determining
the source picture subject or, alternatively, in the case of a
famous painting, naming the painting.
[0038] Game system 10 may present a number puzzle. Game system 10
may display "Solve this number puzzle" and a puzzle including a
grid of spaces in a square or rectangle as shown in FIG. 7. Some
spaces may be filled with numerals. Some spaces may not be filled
with numerals and are blank. Solving the puzzle may include
selecting numerals for each blank grid space such that each row has
no repeating numerals and each column has no repeating numerals.
All numerals may be from a defined and limited set, typically
defined by the number of rows.
[0039] Game system 10 may present a word jumble puzzle. For example
game system 10 may display "Unscramble these letters to form a
word." System 10 may also display the letters as shown in FIG. 8.
Solving the puzzle may include rearranging the letters to form a
common word.
[0040] Game system 10 may present a word jumble puzzle including
multiple words to form phrases. For example, system 10 may display
"The words in the following phrase are scrambled. Unscramble the
individual words and say the phrase." The nonsense phrase "To Mared
Eth Pimbosslipe Mared" may also be displayed. The answer "To Dream
the Impossible Dream" may be displayed after the first phrase is
displayed.
[0041] Game system 10 may present a rebus puzzle. For example, game
system 10 may display "Solve this rebus and say the word or phrase"
with the picture puzzle as shown in FIG. 9. Solving the puzzle may
include the player associating words with the pictures and
combining the word sounds to say a word or phrase. The answer "Don
Quixote" may be displayed after the first phrase is displayed. A
rebus may include only picture elements as shown. A rebus puzzle
may also include elements with alphanumeric characters or a
plurality of letters.
[0042] Activity 20 may include player challenges. Game system 10
may display "What is the correct meaning of this word?" as shown in
FIG. 10. The word "Inure" may be displayed along with several
possible meanings, "A. Blue Parrot; B. Get used to; C. Legal
Damages; D. Prepare for." Solving the puzzle may include the player
selecting the correct answer using remote control 18.
[0043] Game system 10 may display "Giving one word clues get your
teammates to say this word." A target word may be displayed so that
some players may not be able to see. Completing the activity or
challenge may include selecting words that when stated will elicit
other players to associate with and repeat the target word.
[0044] Game system 10 may display "Using no words, only gestures,
get your teammates to say this word:" The target word "Pyramid" may
be displayed so that some players may not be able to see. Solving
this puzzle may include a player acting and pantomiming without
words in order to elicit other players to associate with and repeat
the target word.
[0045] Game system 10 may display "Listen to the music and name the
song." Music is played by the game system 10 and the player may
solve the puzzle by guessing the name of the song.
[0046] Game system 10 may display "Direct your teammate to draw
shapes only (triangles circles, squares) to get other teammates to
guess this phrase". The word "Airplane" may be displayed so that
some players may not be able to see. Solving the puzzle may include
a player creating drawings that will elicit other players to
associate with and repeat the target word.
[0047] Game system 10 may display "Without talking, only drawing,
get your teammates to say this word." The word "Pig" may be
displayed so that some players may not be able to see. Solving the
puzzle may include a player creating drawings that will elicit
other players to associate with and repeat the target word.
[0048] Game system 10 may display "Without talking, draw a picture
on your teammate's back, while the teammate copies your picture on
paper, get your team to say this word." The word "Dirigible" may be
displayed so that some players may not be able to see. Solving the
puzzle may include a player creating drawings that will elicit
other players to associate with and repeat the target word.
[0049] Game system 10 may display "Without talking and with eyes
closed, draw a picture and get your teammates to say this word."
The word "Bicycle" may be displayed so that some players may not be
able to see. Solving the puzzle may include a player creating
drawings that will elicit other players to associate with and
repeat the target word.
[0050] Game system 10 may display "Without talking, pose a teammate
and get other teammates to say this word." The word "Cat" may be
displayed so that some players may not be able to see. Solving this
puzzle may include a player acting and pantomiming without words
that will elicit other players to associate with and repeat the
target word.
[0051] Game system 10 may display "Without talking and holding your
teammates wrist with a pen in their hand, draw a picture and get
your teammates to say this word" is displayed. The word "Camel" may
be displayed so that some players may not be able to see. Solving
the puzzle may include a player creating drawings that will elicit
other players to associate with and repeat the target word.
[0052] Game system 10 may display "Without talking and by moving
your lips, get your teammates to say this phrase." is displayed.
The word "One if by land" may be displayed so that some players may
not be able to see. Solving this puzzle may include a player acting
and pantomiming without words in order to elicit other players to
associate with and repeat the target word.
[0053] Game system 10 may display "Hum or whistle this tune so your
teammates can guess the name." is displayed. The title "Theme from
Green Acres" may be displayed so that some players may not be able
to see.
[0054] Game system 10 may display "Mimic this person so your
teammates can guess your identity." The name "Winston Churchill"
may be displayed so that some players may not be able to see.
Solving this puzzle may include a player acting and pantomiming
without words that will elicit other players to associate with and
repeat the target word.
[0055] Game system 10 may display "Use putty to sculpt this object
and get your teammates to guess what it is." The word "Elephant"
may be displayed so that some players may not be able to see.
[0056] Game system 10 may display "Spell this word backwards on the
first try." Solving the puzzle or challenge may involve spelling
the word backwards.
[0057] Game system 10 may display "Pick a player from the other
team to spell this word." The word "Expectation" may be displayed
so that certain players may not be able to see. Solving the puzzle
may include a player attempting to spell the word.
[0058] Some activities 20 may be directed to a player's knowledge
of history or current events. Game system 10 may display "Who
invaded Spain in the 8th century A.D.?" Solving the puzzle may
include a player trying to guess the answer.
[0059] "Copernicus believed the Earth rotated around the Sun. True
or False?" is displayed. Solving the puzzle may include a player
selecting the correct answer.
[0060] "Who was Millard Fillmore" is displayed with several
possible answers. "A. First Secretary of the Treasury" "B. Cartoon
Character"; "C. U.S. President." Solving the puzzle may include a
player selecting the correct answer.
[0061] "Who was King of England during the Revolutionary War?" is
displayed with several possible answers. "A. George II; B. Louis
XIV; C. Napoleon; D. Pope Pius III." Solving the puzzle may include
a player selecting the correct answer.
[0062] Questions may ask for a famous rejoinder. "I never forget a
face!" may be displayed along with choices "A. Especially yours; B.
In your case I'll make an exception; C. It's the curse I carry."
Solving the puzzle may include a player selecting the correct
answer.
[0063] Some activities 20 may be physical such as "Hop on one foot
and name all the vegetables you can without stopping or repeating
the names." A timer on the screen may time how long the player can
continue.
[0064] Questions may involve establishing a correlation to a
displayed activity and selected answers with characteristic
activities. For example, a video may be displayed of a man crossing
many lanes of heavy traffic. A list of video games may be displayed
such as: "A. Tetris; B. Asteroids; C. Frogger; D. Pac Man." Each of
the answers is a video game with characteristic themes and
activities.
[0065] The characteristic activity in the Frogger video game is the
player tries to move a virtual character across several lanes of
virtual traffic without colliding with the traffic. So Frogger
would have a characteristic activity in common with the clip
played. Frogger may be the correct answer since the activity in the
video most closely resembles the activities in the game Frogger
rather than the activities associated with other game choices.
[0066] Questions may be trick questions. "A rooster lays an egg at
the very top of the barn. Does it roll down A. the East side or B.
the West side?" The correct answer is: "Neither, roosters don't lay
eggs!"
[0067] The game may provide a list of possible answers to
questions. After the answers have been displayed, the game may
provide multiple questions where both questions have the same
answer. Solving the puzzle may include the player determining which
answer previously supplied is the correct answer to all the
questions.
[0068] Activities 20 may be grouped into categories based on human
skills required to solve them. Skills may involve problem solving,
factual knowledge, famous people, art or conceptual understanding.
Game execution may incorporate selecting activities 20 based on
these skill sets or categories. In some methods of game play, one
team completes the activity presented. In other methods, both teams
try to complete the activity before the other team. In some game
play methods, clues may be provided to players. Clues may be
provided by player request or clues may be provided automatically
at set periods during activity completion. Clues may affect
scores.
[0069] These activities are examples. More, fewer or different
kinds of activities could be part of the game and fall within the
scope of this disclosure.
[0070] A DVD remote control 18 or other device may be part of game
play. Displaying an audiovisual clip may include playing audio
media such as a song or sounds as well as visual media such as
pictures and alphanumeric text.
[0071] FIG. 11 shows an example flow chart 100 for steps of game
execution within game system 10. In this example, the game has
categories of activities 20. The game may begin with DVD player 12
accessing DVD media disk 14 to execute game instructions and clips
in step 102. In step 104 the number of teams may be configured in
the system. In step 106 the scores may be set to 0 for all teams. A
category of activities may be identified in step 108. The random
number selection function may then select a number inclusive
between zero and the number of clips minus one which are available
in the category in step 110.
[0072] The selected clip correlating to that number may be
displayed in step 112. The player may select an answer from those
displayed on television 16 using DVD remote control 18 in step 114.
DVD player 12 may then compute a score in step 116 based on the
answer given and displays the score in step 118. In decision step
120, if the game is over, a final score is calculated at 122. A
winner is determined and a clip displaying appropriate graphics and
the score may be played in step 124. If the game is not over, the
game loops back to step 108 and another round may be played. Game
play may continue in this loop until the game is over.
[0073] Game configuration may include selecting a level of play
that is different for different teams. For example, children may
form one team and parents form a second team. Questions can be
tailored to each team with more difficult questions being posed to
the parents and less difficult questions for the children. This may
allow players to play at their own level without the frustration of
not being able to answer any questions or knowing all the
answers.
[0074] Scoring may be based on time to answer. For some questions,
the scoring may be based on the correct answer being selected in
the time allowed. Answers may be selected from the screen using the
remote to highlight a selection and then enter that selection as
the correct answer. Answers may be entered from DVD remote control
18 as being correct or not correct as determined by other players.
Game play may not involve any kind of remote and answers may be
entered at DVD player 12.
[0075] In other embodiments, game play can be enhanced by using
categories of questions in association with a game board. Questions
may be categorized according to human skills required to answer the
questions or complete activity 20 and game board spaces may be
associated with specific skill sets.
[0076] DVD video game system 10 may include game board 24, markers
or tokens 26 and die or dice 28. Game board 24 may have a set of
seriate spaces forming a path with a starting point and an ending
point. The seriate spaces may be broken down to subsets of spaces,
each subset associated with a set of questions that are themselves
associated with a specific skill set. For example, one subset of
spaces distributed along the path of game board 24 may be
associated with factual knowledge. Activities 20 associated with
this group of spaces may all ask questions based on the player's
knowledge of facts. Another subset of spaces distributed along the
game board path may be associated with activities 20 where the
player must solve a puzzle using problem solving skills.
[0077] Each team may have a token 26. Token or marker 26 may be a
physical object with depth and/or height or may be a flat cutout
with indicia or colors. As part of game play, token 26 may be moved
along the game board path With each space having an associated set
of activities. Token 26 may be moved along the path a number of
spaces determined by rolling die or dice 28.
[0078] The game may use other methods than rolling dice to indicate
the number or spaces to be moved. A random number generator in
board 24, DVD system 10 or a remote game device may display the
number of spaces to be moved. The number of spaces to be moved may
be associated with activity 20. For example, successfully
completing a specific activity may result in a number being
displayed on the screen indicating the number of spaces the team's
token can be moved. The number of spaces indicated may be a
function of the activity.
[0079] The space the player lands on may indicate the set of
activities 20 the player must pursue to get points. The spaces may
be color coded to indicate the subset of activities 20 and skill
the space is associated with or the space may use symbols to
indicate the subset of activities 20 and skill it is associated
with.
[0080] Game system 10 may include a handheld remote game device 30.
In some embodiments, remote game device 30 may be capable of two
way communication with components of game system 10. FIG. 12 shows
the "You Can't Say That" game in another embodiment. Similar
numbering is used in FIG. 12 as used in FIG. 1 for clarity. Again,
DVD game system 10 includes DVD player 12, DVD media disk 14 and
television 16 operatively connected to DVD player 12. Game system
10 may further include remote game device 30 with display 32.
Remote game device 30 may have the ability to receive signals from
game system 10 in order to display information. Remote game device
30 may also have functions normally associated with a DVD remote
control 18 such as controlling DVD player 12 functions and
controlling game execution.
[0081] Remote game device 30 may be able to receive signals from
DVD player 12 through television 16. DVD media disk 14 may generate
an electronic signal from DVD player 12 that is converted to an
acoustic signal at television 16 as part of game execution, to
communicate with remote game device 30. The tone signal may be
received by remote game device 30 and data based on the tone
signals may be shown on display 32. The commands sent by DVD player
12 and television 16 may be coded so that only one of several
remote game devices being used simultaneously will respond to the
signal. This may allow a single user to get specific game play
information or commands. However, other signals may also be coded
more generally, so that all the players may get the same
information displayed on their remote game device displays 32.
Alternatively, the game may utilize only one remote game device 30
for all the players.
[0082] Remote game device 30 may be used in conjunction with game
system 10 by displaying information associated with activities 20
displayed on television 16 by game system 10. As an example from
the "You Can't Say That" game, instead of the first player having
to stand in front of television 16 to prevent them from seeing the
target word, game system 10 may send the target word and forbidden
words to remote game device 30 so only the second player can see
it. In this way, no one is required to be physically positioned in
any specific way to play the game.
[0083] Remote game device 30 may be used in conjunction with game
system 10 with multiple activity 20 categories. From the previously
described example television 16 may display "Using no words, only
gestures, get your teammates to say this word:" Instead of the word
being displayed on the television screen, the word may appear on
remote game device display 32. Then only one team member may be
able to see the target word. Other players are then not required to
avoid seeing the target word on television 16.
[0084] Referring to FIG. 13, an example game flow chart 200 with
steps for players of a game with one activity is shown. In this
example, a remote game device 30 with display 32 is used which
includes functionality to communicate to DVD player 12 and receive
information from television 16 as shown on display 32. First, at
step 202 players form teams. At step 204, game system 10 is
configured to show the number of teams playing, the level of play,
etc. The team whose turn it is may get remote game device 30 at
step 206 and sends game system 10 a command to start activity 20
and a timer at step 208. Next, the team may receive and display a
set of words at step 210 as part of a word game activity such as a
word challenge. The team may complete activity 20 by guessing the
target word at step 212. Game system 10 may compute a new set of
scores at 214 and displays the score at step 216. If the game is
over at 218, game system 10 computes the final scores at step 220
and displays the scores on television 16 with appropriate graphics
at 222. If the game is not over at step 218, then the game may loop
back to 206 and the next team gets remote game device 30 and game
play continues.
[0085] In another embodiment, remote game device 30 may take the
form of a game board that incorporates active electronics in board
24. FIG. 14 is a perspective view of a game system 10 with an
electronic game board. Again, similar numbering is used as in
previous figures for clarity. DVD game system 10 again includes DVD
player 12, DVD media disk 14, television 16 operatively connected
to DVD player 12, tokens 26 and die 28. Game system 10 further
includes an electronic game board 34 used in a similar manner to
game board 24. Game board 34 may include a display 36.
[0086] Game board 34 may have the capability to recognize
individual tokens 26 sitting on board 34 and board 34 may be able
to identify the location of token 26 on board 34. Board 34 may also
be able to communicate with components of game system 10 in order
to provide information to game system 10. For example, the player
may move token 26 to a space on board 34. Board 34 may recognize
token 26 as belonging to a specific team or player previously
identified to game system 10.
[0087] Game system 10 may also be able to identify the category of
activity 20 associated with the space token 26 is occupying on
board 34. For example, the player may move token 26 to a space
associated with problem solving. Board 34 may transmit to DVD
player 12 identification information for the space the token is
sitting on. Game system 10 may select an activity 20 associated
with that space and displays selected activity 20 on television 16
to the player. The electronic game board 34 may be used together
with a handheld remote game device 30 and/or remote control 18 or
with no remote devices.
[0088] Board 34 may have additional capabilities such as generating
random numbers to simulate rolls of dice. Board 34 may accept
inputs from the players as to the next player or whether an answer
is correct. Board 34 may have a display or screen 36 to display
information such as the results of a dice roll. Board 34 may
incorporate capabilities associated with remote game device 30 such
as receiving information from game system 10 that is subsequently
shown on a board display 36.
[0089] Referring to FIG. 15, an example game flow chart 300 for
players of a game with different activities based on skill set
categories is shown including an electronic board 34 with
functionality to transmit token identity and location information
to DVD player 12. At step 302, players form teams and select
tokens. At step 304 game system 10 may be configured as to number
of teams, token identities and game play difficulty. At step 306,
game system 10 indicates a team for the next turn. A player may
roll dice 28 at step 308 and moves token 26 at step 310. Game board
34 may send the token identification and location to game system 10
at step 312.
[0090] Using token 26 location information, the game may select a
random clip from the group of clips corresponding to a skill
category associated with the token space at step 314. At step 316,
game system 10 displays challenge or activity 20 on television 16.
If activity 20 is complete at step 318, players may enter an answer
at electronic board 34 at step 320, else, if required by the
question type, more information may be displayed at electronic
board 34 or television 16 at step 316. The loop may continue until
activity 20 is complete. Once an answer is entered, game system 10
may compute and display a score on television 16 at step 322. If
the game is over at step 324, a final score may be displayed on
television 16 with appropriate graphics for the winning team at
step 326. If the game is not over, the game loops back to step 306
and game play continues.
[0091] In some embodiments, the game may provide one or more game
moderators presented on screen to enhance the game play experience.
Game moderators may have contrasting personalities. Game moderators
may attempt to disrupt game flow or activity execution by players.
Game moderators may randomly implement rule changes, score changes,
game functionality modifications or remote device functionality
changes.
[0092] Questions may be in categories with points provided
correlated to question difficulty. Game strategy may involve
selecting a best question category for the player's field of
knowledge and how many additional points are required to win the
game. The game may involve selecting from a group of displayed
icons. Icons may correspond to question categories. A player may
continue to answer questions and collect points until an incorrect
answer is provided or a moderator directs otherwise.
[0093] Alternatively, players may compete to answer some questions
before other players by indicating with remote control 18 or device
30 they have the answer. A game may include rounds. Rounds may be
completed by answering all the questions in the round. Different
rounds may involve variations in the number of questions, type of
questions, difficulty of questions, rules, interruptions and rule
changes. Different rounds may allow the players to select different
categories of questions.
[0094] In another embodiment, the game may be configured to appeal
to children. The game may focus on answering questions and the
questions may further focus on subjects appealing to children such
as animated movies or children's stories. The game may have visual
aspects that appeal to children such as spinning wands to determine
random numbers for game piece movement and collecting rings instead
of points.
[0095] Activities for children's questions may be very simple and
involve determining relationships between characters such as the
Big Bad Wolf and the Three Pigs. Questions may also involve
determining the missing part of a picture. For example, the picture
may show the Wolf with only Two Pigs. Questions may involve
identifying a character such as Snow White or Cinderella.
[0096] Alternatively, children's games may focus on an adventure
and solving simple puzzles. Game questions may be part of an
adventure or activity. Game questions may involve simple activities
such as identifying a door of a certain color or identifying an
appropriate tool for an activity. The adventure or activity may be
simulated by the player.
[0097] Adventures may involve simulating an activity such as
climbing a rope, swimming or horseback riding. On screen moderators
may simulate the physical activity and encourage players to mimic
their actions. On screen moderators may encourage players when
incorrect answers are provided and maintain player's interest when
no answer is supplied. During physical activities, on screen
moderators may supply facts appropriate to the simulated activities
such as identifying animals during mountain climbing.
[0098] The game may also involve physical activities in association
with tokens or markers 26 placed on the floor. Markers 26 may be
flat cutouts marked with letters, numbers, colors or symbols. The
markers may be different shapes. A character on screen may engage
in an activity involving stepping on different colored markers and
ask the players to step on the same colored markers as the on
screen character. Game play may involve competition with other
players and incorrect responses may eliminate players from further
competition.
[0099] These methods of game execution are examples. Different
combinations of rules presented or electronic devices used can be
implemented in game play and still be within the scope of this
disclosure. For example, a game with multiple kinds of activities
20 may not include any board 24 or 34 or remote game devices 30.
The game may be played using only DVD player 12, DVD media disk 14
and television 16. Another game with only one kind of activity 20
may include a game board 24 with no electronics. Additional or
fewer steps may be involved in playing the game than those shown in
this example. Display of a selected clip may include several scenes
or views in sequence. For example, the selected clip may display a
question, then show a picture and then display an answer.
[0100] While embodiments of a toy and methods of toy play have been
particularly shown and described, many variations may be made
therein. This disclosure may include one or more independent or
interdependent inventions directed to various combinations of
features, functions, elements and/or properties, one or more of
which may be defined in the following claims. Other combinations
and sub-combinations of features, functions, elements and/or
properties may be claimed later in this or a related application.
Such variations, whether they are directed to different
combinations or directed to the same combinations, whether
different, broader, narrower or equal in scope, are also regarded
as included within the subject matter of the present disclosure. An
appreciation of the availability or significance of claims not
presently claimed may not be presently realized. Accordingly, the
foregoing embodiments are illustrative, and no single feature or
element, or combination thereof, is essential to all possible
combinations that may be claimed in this or a later application.
Each claim defines an invention disclosed in the foregoing
disclosure, but any one claim does not necessarily encompass all
features or combinations that may be claimed. Where the claims
recite "a" or "a first" element or the equivalent thereof, such
claims include one or more such elements, neither requiring nor
excluding two or more such elements. Further, ordinal indicators,
such as first, second or third, for identified elements are used to
distinguish between the elements, and do not indicate a required or
limited number of such elements, and do not indicate a particular
position or order of such elements unless otherwise specifically
stated.
* * * * *