U.S. patent application number 11/355232 was filed with the patent office on 2007-08-16 for online game environment that facilitates binding contracts between player characters.
Invention is credited to Andrew Stephen Van Luchene.
Application Number | 20070191103 11/355232 |
Document ID | / |
Family ID | 38369335 |
Filed Date | 2007-08-16 |
United States Patent
Application |
20070191103 |
Kind Code |
A1 |
Van Luchene; Andrew
Stephen |
August 16, 2007 |
Online game environment that facilitates binding contracts between
player characters
Abstract
A system and method to allow players of a video game to form
sponsorship contracts with one another such that a first player can
agree, explicitly or implicitly, to provide a second player with an
initial playing advantage in return for deferred compensation. The
deferred compensation may be based on the second player's
performance in the game.
Inventors: |
Van Luchene; Andrew Stephen;
(Santa Fe, NM) |
Correspondence
Address: |
GONZALES PATENT SERVICES
4605 CONGRESS AVE. NW
ALBUQUERQUE
NM
87114
US
|
Family ID: |
38369335 |
Appl. No.: |
11/355232 |
Filed: |
February 14, 2006 |
Current U.S.
Class: |
463/42 |
Current CPC
Class: |
G07F 17/32 20130101 |
Class at
Publication: |
463/042 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A server that is operable to: communicate with a plurality of
game devices, wherein each game device allows at least one
respective player to access the server; facilitate play of a game
between the plurality of players; identify a first player as a
sponsor; identify a second player as a sponsoree; create a contract
between the sponsor and the sponsoree; provide, to the sponsoree,
an initial benefit from the sponsor based on the contract; and
allocate, to the sponsor, a plurality of periodic benefits based on
the contract and on the sponsoree's performance in play of the
game.
2. The server of claim 1, in which the server is further operable
to: grant rewards to the sponsoree based on the sponsoree's game
play; and wherein at least some of the plurality of periodic
benefits allocated to the sponsor represent a portion of the
rewards granted to the sponsoree during game play.
3. The server of claim 1, in which the server is further operable
to maintain a database including sponsorship information.
4. The server of claim 3 in which the server is further operable to
create and maintain a player account for each player.
5. The server of claim 1 where the server is further operable to
provide a list of available pending sponsorship contracts.
6. The server of claim 1 where the server is further operable to
identify one or more prerequisites for entering into a given
sponsorship contract.
7. The server of claim 6 wherein the prerequisite includes one or
more game criteria that must be met by a player before entering
into the given sponsorship contract.
8. The server of claim 6 wherein the server is further operable to
determine whether a player has fulfilled the requirements.
9. The server of claim 8 wherein the server is further operable to
create the sponsorship contract upon a determination that the
player has fulfilled the requirements.
10. A method comprising: providing a video game accessible to a
plurality of game players; identifying a first game player as
desirous of becoming a sponsor; identifying a second game player as
desirous of becoming a sponsoree; forming a sponsorship contract
between the first and second player; identifying the first player
as having a sponsorship status of sponsor; identifying the second
player as having a sponsorship status of sponsoree; providing an
initial benefit to the sponsoree; and allocating one or more
deferred benefits to the sponsor based on the contract and on the
sponsoree's performance in play of the game.
11. The method of claim 10 further comprising: providing a game
account for the sponsor; providing a game account for the
sponsoree; monitoring the game play of the sponsor and sponsoree;
and altering the game accounts of the sponsor and sponsoree
according to the terms of the sponsorship contract.
12. The method of claim 10 where at least some of the terms of the
sponsorship contract are determined by the sponsor and
sponsoree.
13. The method of claim 10 where the performance by the sponsoree
that triggers payment of a deferred benefit to the sponsor is
accessing a more difficult level in the game.
14. The method of claim 10 where the performance by the sponsoree
that triggers a periodic benefit to the sponsor is accumulation of
one or more items.
15. A method comprising: providing a video game accessible to a
plurality of players; forming a sponsorship contract between a
sponsor and a sponsoree; providing an initial benefit to the
sponsoree; providing an initial detriment to the sponsor; and
providing a periodic benefit to the sponsor based on the
sponsorship contract and the sponsoree's performance in the
game.
16. The method of claim 15 further comprising allowing another
player to replace the sponsor or sponsoree in the sponsorship
contract upon fulfillment of a condition.
17. The method of claim 15 further comprising identifying a
contract price for the sponsorship contract.
18. The method of claim 17 further comprising identifying a buyout
price for the sponsorship contract.
19. The method of claim 18 where the buyout price is determined by
a central game server.
20. The method of claim 15 further comprising receiving a first
offer from a first player desirous of becoming the sponsor in the
sponsorship contract.
Description
[0001] The present application claims the benefit of priority from
U.S. Provisional Application Ser. No. 60/652,036, entitled "Method
and Apparatus for Facilitating Player to Player Contracts in a
Massive Multi-Player Online Video Game" filed Feb. 14, 2005, the
entirety of which is hereby incorporated by reference for all
purposes.
BACKGROUND
[0002] Video games which are accessible to multiple players via a
server are well known. For example, hundreds of thousands of
players access games known as massive multi player online games
(MMOGs). Players of these games customarily access a game
repeatedly (for durations typically ranging from a few minutes to
several days) over given period of time, which may be days, weeks,
months or even years. The games are often constructed such that
players pay a periodic subscription price (e.g., $15 per month)
rather than, or in addition to, paying a one time purchase price
for the game. Often, though not necessarily, these games have no
ultimate "winner" or "winning goal," but instead attempt to create
an enjoyable playing environment and a strong player community. The
games are often designed such that advancement in the game is based
on the benefits received from accumulated game play experience, so
that beginning players have an initial disadvantage compared to
more experienced players.
[0003] It would be advantageous to provide improved methods and
apparatus for increasing the enjoyment and/or longevity of video
games.
BRIEF DESCRIPTION OF THE FIGURES
[0004] FIG. 1 is a block diagram depicting a network according to
an embodiment of the present disclosure.
[0005] FIG. 2 is a flowchart depicting a method according to one
embodiment of the present disclosure.
[0006] FIG. 3 is a flowchart depicting a method according to
another embodiment of the present disclosure.
[0007] FIG. 4 is a flowchart depicting a method according to
another embodiment of the present disclosure.
DETAILED DESCRIPTION
[0008] The present disclosure provides improved methods and
apparatus for video games. In general, various embodiments of the
invention allow for players of a video game to form sponsorship
contracts with one another such that a first player can agree,
explicitly or implicitly, to provide a second player with an
initial playing advantage in return for deferred compensation. The
deferred compensation may be based on the second player's
performance in the game.
[0009] Referring to FIG. 1, a network according to one embodiment
includes a central server 12 in communication with a plurality of
video game playing units 14. Those of ordinary skill in the art
will appreciate that any number of video game playing units may be
in communication with the central server. Typically the number of
video game playing units changes at various times as players join
games and as players stop playing games. Similarly, more than one
server may operate to coordinate the activities of the video game
playing units, as is well known in the art.
[0010] Central server 12 may comprise any computing device (e.g.,
one or more computers) capable of communicating with other
computing devices. The server 12 typically comprises a processor
which is in communication with a storage device, such as an
appropriate combination of RAM, ROM, hard disk, and other well
known storage media. Central server 12 may comprise one or more
personal computers, web servers, dedicated game servers, video game
consoles, any combination of the foregoing, or the like.
[0011] Each video game device 14 may comprise any device capable of
communicating with central server 12, providing video game
information to a player, and transmitting the player's desired
actions to the central server. Each video game device typically
comprises a processor which is in communication with a storage
device, such as an appropriate combination of RAM ROM, hard disk,
and other well known storage media. Suitable video game devices
include, but are not limited to, personal computers, video game
consoles, mobile phones, and personal data assistants (PDAs).
[0012] Some or all of video game 16 can be stored on central server
16. Alternatively, some or all of video game 16 may be stored on
the individual video game devices 14. Typically, the video game
devices are able to communicate with one another. Such
communication may or may not be facilitated by central server 12.
Accordingly, a player 18a accessing video game 16 via game device
14a may be able to play with a player 18b accessing video game 16
via game device 14b. As shown, it may be possible for multiple
players (e.g. 16c, 16d) to access central server 12 via the same
game device (e.g. 14c).
[0013] Regardless of whether video game 16 is stored on central
server 12 or video game devices 14, server 12 is typically
configured to facilitate play of the game between multiple game
players. According to one embodiment, central server 12 is further
configured to facilitate the formation and management of
sponsorship contracts between two or more players.
[0014] According to the present disclosure, a sponsorship contract
is an agreement between two or more players where one player, the
"sponsor," agrees to provide (e.g., upon formation of the
agreement, at a predetermined time before or after formation of the
agreement, at an agreed-upon time before or after formation of the
agreement) an initial benefit, or advantage, to another player, the
"sponsoree." In return for providing the initial benefit to the
sponsoree, the sponsor receives a deferred benefit that is based on
the sponsoree's performance in the game. It will be understood that
according to some embodiments a sponsorship contract may have more
than one sponsor and/or more than one sponsoree, and the same or
different benefits may be provided.
[0015] Generally, a player is the person who buys the game and sets
up a player account. A player character is a persona created by a
player to interact in the game environment. For the sake of
simplicity the terms player and player character are used
interchangeably in the present disclosure. However, it should be
understood that a player may create and control one or more
characters and each character may enter into one or more
sponsorship contracts with other player characters. Accordingly, in
some embodiments, two characters owned by the same player may enter
into a sponsorship contract with each other.
[0016] According to another embodiment, sponsorship information may
be maintained in a database. Table I, below, shows a non-limiting
example of the type of information that could be included in a
sponsorship contract database. Sponsorship information may include
any information related to past, present, or future sponsorship
contracts. For example, the database may include information
regarding the terms of a given contract, whether a given player is
currently a party to a sponsorship contract, whether a given player
is a sponsor or a sponsoree in a given contract, and/or whether a
given player has indicated interest in entering into a sponsorship
contract. TABLE-US-00001 TABLE I Contract Number 3254 3255 3256
Sponsoree (unfilled) XXCD23344 XXYY24428 Sponsor XYZ234567
XYZ234567 XYXY33612 Status Pending Expired Active Listing Date Jan.
01, 2006 Mar. 14, 2004 May 10, 2005 Creation Date NA Mar. 15, 2004
Jun. 20, 2005 Expiration Date NA Mar. 15, 2005 NA Sponsoree Benefit
1 400 2 Helpers Will show secret Experience pts passageway
Sponsoree Benefit 2 1 Storage Unit 1 Plot of land One healing spell
Sponsoree Benefit N $500 One status bar One weapon Sponsor Benefit
1 2% of 10% of $ All health points Experience over 90% pts to Level
6 Sponsor Benefit 2 All 10% of stamina An item to be Linen
Pilferred named once Level 8 reached
[0017] As shown in the illustrated embodiment, each sponsorship
contract may be assigned a unique identifier such as a number or a
sequence of alphanumeric characters. For each contract identifier,
the database links the sponsor(s), if any, the sponsoree(s), if
any, the contract status, the date the request for a contract was
listed, the date the contract was created, and the date the
contract expires. As shown, the database may also include the terms
of the contracts, i.e. what benefits were promised to the sponsor
and sponsoree.
[0018] The database typically stores a unique identifier for each
player. The unique identifier could be the player's name, a
username (e.g., specified by the player), a phone number, a social
security number, a combination of the foregoing, etc. In the
example above, the unique identifier is a license key number
associated with the game license purchased by the player. The
unique identifier may be used to link multiple databases related to
the same player, as described in greater detail below.
[0019] In the database shown above, contracts can have a status of
active, expired or pending. As used in the current disclosure, the
term "active" is intended to mean a contract which has not expired
and to which there is both an assigned sponsor and an assigned
sponsoree. As used in the current disclosure, the term "expired" is
intended to mean a contract which has been cancelled, has been
found invalid, or for which the expiration date has passed,
regardless of whether both a sponsor and sponsoree have been
assigned. As used in the current disclosure, the term "pending" is
intended to mean an unexpired contract that lacks an assigned
sponsor, sponsoree, or both.
[0020] Some or all of the information in the sponsorship database
may be viewable to game players. According to one embodiment, the
sponsorship database may be part of an online forum on which
players can browse current pending, active, and/or expired
contracts. Players may use the forum to advertise themselves as
available for sponsorship, find a sponsor or sponsoree, or help
them get ideas for contract terms.
[0021] According to one embodiment, two or more players may simply
decide between themselves to form a sponsorship contract and then
inform the server of the parties to the contract and the terms
thereof.
[0022] Alternatively or additionally, the server can take a more
active role in contract formation. The server may be configured to
receive, from a player, a request to form a sponsorship contract.
The request may include or specify contract formation requirements.
For example, the request can include data indicating whether the
player wishes to be a sponsor or sponsoree. The request may further
include specific contract terms or a specifically requested
sponsor/sponsoree. The server may then search the contract database
to find a potential sponsor/sponsoree that fulfills the requestor's
requirements. If such a potential sponsor/sponsoree is found, the
contract may be automatically formed. Alternatively, the potential
sponsor/sponsoree may be notified that a sponsorship contract has
been offered to them and the sponsor/sponsoree may chose to accept
or deny the contract request.
[0023] As a further alternative or addition, the server may be
configured to conduct an auction during which players bid for the
right to become a party to a sponsorship contract. In this case,
the act of bidding acts essentially as a sponsorship request from
the bidding player. The auction may be conducted in a manner such
that players submit offers (e.g., including an amount of payment)
for the right to become a member to the sponsorship contract. For
example, Player A may submit a request to become a sponsoree.
Player A may be known among various players in the relevant gaming
world as a very competent and successful player. Player A might be
known by "word-of-mouth" reputation, or by experiences with others
who have played with Player A. The server may also provide details
of Player A's historical play. For example, upon request the server
may provide details of Player A's past scores, duration of play,
opponents killed, opponents saved, past information on Player A as
a sponsoree, and the like. Accordingly, many players may want to be
Player A's sponsor, believing they are likely to have a positive
return on their "investment". Each player who wants to be Player
A's sponsor may then submit a bid to the server. According to one
embodiment, the server may automatically select the winning bidder
according to a set of predetermined criteria intended to identify
the offer that is most advantageous to the sponsoree. For example,
initial benefits may be limited to monetary contributions. As such,
the server may be configured to automatically select the player
offering the highest amount of money as the winner. Alternatively,
the bids could be forwarded to Player A, and Player A may select
the winning bid.
[0024] A similar scenario could be envisioned for a highly
desirable sponsor. For example, Player B may submit a request to
become a sponsor. Player B may have a reputation for being a great
sponsor, or may be offering a very advantageous initial benefit.
Player B might be known by "word-of-mouth" reputation, or by
experiences with others who have played with or been sponsored by
Player B. The server may also provide details of Player B's
historical play. For example, upon request the server may provide
details of Player B's past scores, duration of play, opponents
killed, opponents saved, past information on Player B as a sponsor,
and the like. Each player who wants to be Player B's sponsoree may
then submit a bid to the server. According to one embodiment, the
server may automatically select the winning bidder according to a
set of predetermined criteria intended to identify the offer that
is most advantageous to the sponsor. For example, deferred benefits
may be limited to periodic monetary contributions based on the
sponsoree's fixed earnings. As such, the server may be configured
to automatically select the player offering the highest percentage
of earnings. Alternatively, the bids could be forwarded to Player
B, and Player B could select the winning bid.
[0025] According to a further embodiment, the initial benefit to
the sponsoree may be held in escrow and released to a sponsoree
once the contract is accepted. If no sponsoree accepts the
contract, the item may be released back to the sponsor.
Accordingly, server 12 may be configured to hold the initial
benefit in an email message which, if the contract is accepted, is
sent to the sponsoree's character account. If the contract is not
accepted, the initial benefit may be sent back to the sponsor's
character account.
[0026] The formation of a sponsorship contract may be governed by
specific restrictions or prerequisites that must be fulfilled
before the contract can become active. These prerequisites may be
created by one or more of the players entering into the contract or
by the rules of the game. An example of a suitable prerequisite is
the requirement that a request to enter into a contract be received
during a specific time frame. For example, a particular pending
contract may expire on a given date. Accordingly, a player wishing
to enter into that contract must make a request prior to the
expiration date. Alternatively, a player may specify that he or she
will only entertain sponsorship requests on Tuesdays or on a
specific date, e.g. December loth, or on a specific holiday, e.g.
Veteran's Day or April Fool's Day. Additional prerequisites may
include, but are not limited to, having a sponsor game account,
having previously been a sponsoree, or having previously been a
sponsor.
[0027] Accordingly, server 12 may be operable to determine whether
a player has fulfilled the prerequisite requirements and create an
active sponsorship agreement upon the determination that the player
has fulfilled the requirements.
[0028] A further example of a suitable prerequisite is a list of
one or more game criteria that must be met by a player before the
player can enter into a given sponsorship contract. Suitable game
criteria prerequisites include, but are not limited to, attainment
of a predetermined level in the game, attainment of a predetermined
number of items, attainment of a predetermined item, attainment of
a given amount of currency, amount of time spent playing the game,
number of experience points accumulated in the game and the
like.
[0029] As stated above, a sponsorship contract is an agreement
between two or more players where a sponsor agrees to provide an
initial benefit to a sponsoree in return for a deferred benefit.
The initial benefit provided to the sponsoree may take the form of
any game element which improves the sponsoree's likelihood of
success in the game over that of a non-sponsored player who is
otherwise equal to the sponsoree in all respects other than
sponsorship status. For example, in a game where players are able
to purchase items or otherwise give up any form of currency for
items, the initial benefit may take the form of given amount of
appropriate game currency. It will be understood that for the
purposes of the present disclosure, the term "item" is used in the
broadest possible sense and includes, but it not limited to,
objects (e.g. weapons, charms, spells armor), skills, abilities,
information, etc. Other examples of initial benefits include, but
are not limited to, items or game strategy.
[0030] According to some embodiments, the initial benefit to the
sponsoree may alternatively be referred to as an initial detriment
to the sponsor. For example, an initial detriment to the sponsor
may take place when the sponsor shares with or gives to the
sponsoree an item which would have provided a benefit to the
sponsor had the sponsor not shared it or given it away. As a
specific, non-limiting example, the sponsor receives an initial
detriment when the initial benefit to the sponsoree takes the form
of something which is transferred from the sponsor's exclusive
ownership and/or control to the sponsoree's exclusive ownership
and/or control.
[0031] As stated above, according to the sponsorship contract, in
return for receiving the initial benefit, the sponsoree agrees that
the sponsor will receive a deferred benefit that is based on the
sponsoree's performance in the game. The deferred benefit may be
provided as a plurality of benefits distributed periodically to the
sponsor, this may be referred to as a "periodic benefit."
[0032] According to one embodiment, a player who successfully
completes one or more predetermined requirements may earn rewards,
or spoils. A given task may include, for example, finding an item,
killing an enemy, spending a certain amount of time in the game,
solving a puzzle, or the like. The rewards earned for completing
the task may include, for example, an item, currency, increased
skill level, increased strength, access to new areas of the game,
or the like. Accordingly, the server may be configured to bestow
rewards to a player upon determining that the player has
successfully completed one or more predetermined requirements.
[0033] According to some embodiments, the periodic benefit
distributed to the sponsor represents a portion of the rewards
earned by the sponsoree. The distributed portion may be a
percentage of the reward earned, if the reward is apportionable.
Apportionable rewards may include, for example and without
limitation, currency and point-based items, such as experience
points, health points, etc. In cases where the reward earned by the
sponsoree is non-apportionable, an appropriate alternate benefit
may be provided to the sponsor. For example, if the sponsoree
receives an item as a reward, the sponsor may be given the item,
the right to take or borrow the item, or a benefit that is not the
item, such as currency, experience points, health points, or the
like. Alternatively, the benefit to the sponsor may take the form
of a discount on the subscription price the sponsor is required to
pay in order to gain continued access to the game. It will be
appreciated that the number and type of appropriate benefit that
could be provided to the sponsor is nearly limitless. It should
further be appreciated that many such benefits are game-dependant
and that such benefits, while not specifically described, are
considered to be part of the present disclosure.
[0034] It will be appreciated that the benefit that is provided to
the sponsor may represent a negative benefit or detriment to the
sponsoree. For example, the sponsoree may, in various manners, earn
50 health points, but the terms of the sponsorship agreement may
require the sponsoree to forfeit 10% of any health points earned to
the sponsor. Thus, the sponsoree, in effect, loses 5 (10% of 50)
health points for being a party to the sponsorship agreement.
[0035] Moreover, according to another embodiment, the sponsor may
receive a negative benefit for poor performance on the part of the
sponsoree. For example, if a sponsoree loses currency or points by
failing to complete a task, e.g. by being injured or killed in a
fight, the sponsor may share in the loss by also losing currency or
points.
[0036] Accordingly, the server may be configured to calculate and
allocate the periodic benefit (positive and/or negative) to the
sponsor. Server 12 may be configured to maintain a player session
database in order to track a player's progress through the game and
allocate benefits accordingly. The information from the player
session database can be cross referenced with the contract
requirements stored in the sponsorship database in order to
calculate any benefits due to the contracting parties and determine
how benefits should be allocated. Table II, below, depicts a
non-limiting example of the type of data that might be maintained
in a player session database. TABLE-US-00002 TABLE II Session
Number 123565 123566 Player Number XYZ245678 XXCD23344 Session date
Jan. 12, 2005 Jan. 12, 2005 16:45-19:45 17:00-18:00 Session time 3
Hours 1 Hour Session Wealth 32 gold 15 gold Session Experience 245
points 34 points Session Item 1 1 linen 1 linen Session Item 2
Magic potion Sword Session Item N Broad sword Leather hat
[0037] The calculation and/or allocation of benefits may be
conducted in real time, as the sponsoree is playing. In this case,
each time a sponsoree earns (or loses) a reward, a sponsor benefit
(positive or negative) is calculated. The benefit may then be
allocated immediately to the sponsor or allocated at a later
time.
[0038] Alternatively, the calculation and/or allocation may be
conducted at regular or irregular intervals, or upon occurrence of
predetermined events. For example, the net total rewards earned (or
lost) by the sponsoree during a sponsoree's player session may be
identified at the end of the session and the sponsor's benefit
calculated based on the net total. The sponsor's benefit may then
be distributed to the sponsor immediately upon calculation of the
benefit or at a later time.
[0039] According to one embodiment, whether or not benefits are
transferred to the sponsor in real time is dependant upon one or
more predetermined conditions. The predetermined conditions may
comprise, for example, the game parameters in which the sponsor is
currently playing, the game parameters in which the sponsoree is
currently playing, the game environment in which the sponsor is
playing, the game environment in which the sponsoree is playing, or
any combination thereof. As a non-limiting example, a real time
benefit may only be transferred to the sponsor if the sponsor
and/or the sponsoree are in a certain game state, such as a battle
or mission.
[0040] Each player may be associated with a player account. Player
account information may be maintained (e.g., by the server) in a
registered player database. Table III, below, depicts a
non-limiting example of the type of data that might be maintained
in a registered player database. TABLE-US-00003 TABLE III License
Key Number XYZ2345678 XXCD23344 Player Name Jack Smith Jane Doe
Player Address 12 Anywhere St. 15 Anywhere St. Sometown, USA
Sometown, USA Credit Card Number 1111-1111-1111-1111
1111-1111-1111-1112 Date Registered Jan. 11, 2003 Mar. 15, 2004
Date Game Installed Jan. 9, 2003 Mar. 9, 2004 Account Type Sponsor
Regular Monthly Usage Fee 19.95 12.95 Character Experience 13578
890 Level (pts) Character Wealth $10,000 $4000 Items 1 Broad sword
Felt hat
[0041] Once calculated and distributed, earned rewards and
allocated benefits may be reflected in the player's player
accounts. For example, Jack Smith, above, may be a sponsor for
player C. If player C earns $500 during a playing session, and the
sponsorship agreement between Jack and player C states that Jack is
to receive 10% of player C's earnings, Jack's player account will
be credited with an additional $50 in character wealth. This credit
may be reflected immediately, even if Jack is not logged onto the
game server. Alternatively, the credit may be posted upon Jack
logging into the server or after completion of a certain
predetermined event, e.g. benefits may be allocated every day at
noon, or once a month after a player pays his or her monthly usage
fee.
[0042] As shown, the player account may also include information
regarding the monthly usage fee, or subscription price paid by the
player. As shown, the subscription price may differ from player to
player. According to one embodiment, players may choose between a
player account that allows them to enter into sponsorship
agreements, the "sponsor" account type, and a player account that
does not allow them to enter into sponsorship agreements, the
"regular" account type. In the example shown above, players who opt
for the sponsor account type pay a higher usage fee than players
who opt for the regular account type. Alternatively, players who
opt for a sponsor account could pay a lower usage fee than players
who opt for the regular account type. Moreover, some or all of the
usage fee could be based on the player's sponsorship status. For
example, the usage fee could be increased (or decreased) if the
player is a sponsor or sponsoree.
[0043] Accordingly, the present disclosure provides a server
configured to receive a player's registration request. The server
may further receive a player's account information. The server may
then offer the player his or her choice of a regular account or a
sponsor account and receive the player's response to the offer. The
server may then retrieve the appropriate price of the account type
that is dictated by the account type selected by the player. The
account price may then be stored on the server. Alternatively, the
information may be stored on the player's game device.
[0044] It will be appreciated that while, for the sake of
discussion, the sponsorship database, player session database, and
registered player database are described separately, the data in
these and any other suitable databases could be merged into a
single large database and/or maintained separately in additional
databases, or in other structures besides a database. Moreover, any
such databases could be independent or linked, and the data in
these databases could be stored centrally on server 12 or
separately on game devices 14.
[0045] According to yet another embodiment, the present disclosure
provides a server that is operable to provide a video game that is
accessible by a plurality of players, receive session data from a
first player having a player account, and determine if the player
is a sponsoree in an active sponsor agreement. If the sponsoree is
in an active sponsor agreement, the server is operable to retrieve
the conditions of the sponsor agreement, apply the conditions of
the sponsor agreement to the session data, and adjust the
sponsoree's playing account. The server may be further operable to
identify the sponsor in the sponsor agreement and adjust the
sponsor's playing account in accordance with the sponsor
agreement.
[0046] In yet another embodiment, each sponsorship contract may
have a contract value. The contract value may be based, for
example, on the sponsor's expected earnings from the sponsoree,
based on the sponsoree's past performance and the actual earnings
received from other, similarly positioned, sponsorees. The contract
value may be calculated periodically and the calculated values
tracked over time. Accordingly, server 12 may be configured to
calculate and/or track a contract value for active sponsorship
contracts. This information could then be stored in the sponsorship
database or any other suitable database. Furthermore, the contract
value information could be made available to the contracting
parties, players having sponsor game accounts, or to the game
playing community as a whole.
[0047] In a further embodiment, a player may be able to buy and
sell active sponsorship contracts to which he or she is a party, or
contracts to which he or she is not a party. The sale price of an
active sponsorship contract may be based on the contract value.
Alternatively, a bidding system may be used similar to that
described earlier with respect to the formation of sponsorship
contracts. Other systems may be provided for selling and offering
for sale such contracts. In addition, the sale price of an active
sponsorship contract may be dependent upon the status of the
purchaser. For example, if the purchaser is the sponsoree in the
sponsorship contract, and the sponsoree wishes to buy out the
contract, the purchase price for the sponsoree (i.e. the "buy out
price") may be different, higher or lower, than that offered to a
third-party purchaser.
[0048] In accordance with the above description, the present
disclosure also provides methods for playing video games
incorporating elements of the system described above.
[0049] FIG. 2 is a flowchart depicting a method according to one
embodiment of the present disclosure. As shown in FIG. 2 the method
comprises providing a video game that is accessible to a plurality
of game players. As described in greater detail above, the video
game may be located on a central server that is accessible to the
plurality of players via a plurality of game devices.
Alternatively, the video game may be located on one or more of the
video game devices. The method further comprises identifying a
first game player as desirous of becoming a sponsor and identifying
a second game player as becoming a sponsoree. As described above,
the players may identify themselves by submitting a sponsorship
request to a server including any contract terms or requirements
they desire. Alternatively, players may identify themselves by
posting an ad in a game-related forum or chat room or in any other
suitable manner. The method further comprises the steps of forming
a sponsorship contract between the first and second player,
identifying the first player as a sponsor, and identifying the
second player as a sponsoree. The method further comprises
providing an initial benefit to the sponsoree. The method further
comprises allocating one or more deferred benefits to the sponsor
based on the contract and on the sponsoree's performance in play of
the game.
[0050] According to one embodiment, the method shown in FIG. 2 may
further comprise monitoring the game play of the sponsor and
sponsoree and altering the game accounts of the sponsor and
sponsoree according to the terms of the sponsorship contract. Some
or all of the terms of the contracts may be provided by one or more
parties to the contract prior to entering into the contract.
Alternatively, or additionally, contracts may be available in which
some or all of the contract terms are dictated by the rules of the
game or the server. As a further alternative some or all of the
contract terms may be provided by players who are not parties to
the contract.
[0051] The performance by the sponsoree that triggers payment of a
deferred benefit to the sponsor may be any suitable performance in
the game. Examples of suitable payment triggers include, but are
not limited to, accessing a new or more difficult level or area of
the game, the accumulation of a predetermined amount of game time,
the accumulation of one or more items, the accumulation of a given
amount of wealth, the accumulation of a given amount or level of
health or experience points, etc.
[0052] According to another embodiment, the method shown in FIG. 2
may further comprise determining whether the first player has met
one or more requirements before forming the sponsorship contract.
Suitable requirements may include, but are not limited to,
attainment of a predetermined level in the game, attainment of a
given amount of game currency, and/or attainment of a given item.
For example, a player may have to reach level 5, accumulate $5000
cash, and/or obtain certain weapons before being eligible to be
another player's sponsor. Furthermore, some or all of the
requirements may be dependant upon the position of the other party
to the sponsorship agreement. For example, a sponsor may be
required to be 3 levels higher, have 10 times as much wealth, or
have 200 hours more playing time, than his or her sponsoree.
[0053] According to another embodiment, the method shown in FIG. 2
may further comprise creating a sponsorship database. The
sponsorship database may include sponsorship status identifiers for
one or more game players. The sponsorship status identifiers may
indicate, for example, whether the identified player is a sponsor,
sponsoree, desirous of becoming a sponsor, or desirous of becoming
a sponsoree. Accordingly, the method shown in FIG. 2 may further
comprise altering the sponsorship status identifier of a player
upon the occurrence of a sponsorship event affecting the player.
Suitable sponsorship events may include, without limitation, the
formation of a new sponsorship contract to which the player is a
party, the dissolution of a sponsorship contract to which the
player is a party, receipt of a sponsorship request, or the
offering of a sponsorship request. The sponsorship database may
further include requirements and prerequisites for entering into a
sponsorship contract with a given player.
[0054] According to another embodiment, the method shown in FIG. 2
may further comprise providing a forum for players to view at least
some of the information in the sponsorship database. The forum may
take the form of a virtual marketplace through which players can
view pending, expired and/or active sponsorship contracts.
[0055] FIG. 3 is a flowchart depicting a method according to
another embodiment of the present disclosure. As shown in FIG. 3,
the method comprises providing a video game accessible by a
plurality of players. Again, as described in greater detail above,
the video game may be located on a central server that is
accessible to the plurality of players via a plurality of game
devices. Alternatively, the video game may be located on one or
more of the video game devices. The method further comprises
forming a sponsorship contract between a sponsor and a sponsoree.
Methods for forming a sponsorship contract are described in detail
above. The method further comprises the steps of providing an
initial benefit to the sponsoree, providing an initial detriment to
the sponsor, and providing a periodic benefit to the sponsor based
on the sponsorship contract and the sponsoree's performance in the
game.
[0056] The method shown in FIG. 3 may further comprise allowing
another player to replace the sponsor or sponsoree in the
sponsorship contract upon fulfillment of a condition. The condition
may be, for example, payment of a contract price, if the purchaser
is not already a party to the contract. One or both parties to the
contract may or may not be allowed to reject the purchase. As
non-limiting examples, the contract price may be determined by the
game server, by the game rules, by the parties to the contract, or
by an auction-style bidding system. Alternatively, the condition
may be, for example, payment of a buyout price, if the purchaser is
currently a party to the current contract. For example, the
sponsoree may be able to terminate the sponsorship contract by
paying the buyout price to the sponsor. The sponsor may or may not
be allowed to reject the purchase. If an auction-style bidding
system is used, the server may be configured to identify the
winning bidder. Alternatively, the bids may be submitted to one or
more parties to the contract and one or more of the parties may
select the winning bid.
[0057] FIG. 4 is a flowchart depicting a method according to
another embodiment of the present disclosure. As shown in FIG. 4
the method comprises accessing a video game. The video game may be
stored on a central server and accessible via a game device in
electronic communication with the central server. Alternatively,
the video game may be stored on the video game device and the
central server may facilitate game play and player to player
interactions. The method further comprises identifying as either a
sponsor or a sponsoree. Methods for players to identify themselves
as either a sponsor or sponsoree are described in detail above. The
method further comprises requesting formation of a sponsorship
contract with another player. This request may be submitted, for
example, to the central server and may be made with or without the
knowledge of the other player. The method further comprises
entering into a sponsorship agreement with another player and
either: receiving an initial benefit upon entering into the
sponsorship agreement and receiving a periodic detriment during the
course of the game; or, receiving an initial detriment upon
entering into the sponsorship agreement and receiving a periodic
benefit during the course of the game. The methods and consequences
of receiving benefits and detriments are described in detail
above.
[0058] According to another embodiment, the method of FIG. 4 may
further comprise accessing a database containing information
regarding players wishing to enter into a sponsorship agreement and
selecting a player with whom to enter into a sponsorship agreement.
The step of selecting a player may be performed by offering a bid
including at least one desired term for the sponsorship
agreement.
[0059] According to another embodiment, the method of FIG. 4 may
further comprise requesting termination of a sponsorship agreement.
The request to terminate the sponsorship agreement may take the
form of an offer to purchase the agreement.
[0060] Another method according to another embodiment of the
present disclosure comprises the steps of providing a video game,
identifying a first video game player as desirous of becoming a
sponsoree, and receiving bids form other video game players for the
right to become a sponsor for the first player. The method may
further comprise each bidding player needing to fulfill at least
one condition before bidding on the right to become a sponsor. The
at least one condition may comprise, for example and without
limitation, ownership of a predetermined amount of wealth or
offering the bid during a given time frame.
[0061] According to another embodiment, the disclosure provides a
server that is operable to: communicate with a plurality of game
devices, wherein each game device allows at least one respective
player to access the server; facilitate play of a game between the
plurality of players; identify a first player as a sponsor;
identify a second player as a sponsoree; create a contract between
the sponsor and the sponsoree; provide, to the sponsoree, an
initial benefit from the sponsor based on the contract; and
allocate, to the sponsor, a plurality of periodic benefits based on
the contract and on the sponsoree's performance in play of the
game. The game may, for example be a massive multiplayer video
game. The server may be further operable to receive a sponsorship
request from a first player. The server may be further operable to
conduct an auction wherein players bid for the right to become a
party to a sponsorship contract. As such, the sponsorship request
may be in the form of a bid during the auction.
[0062] The server may be further operable to: maintain a database
including sponsorship information and/or create and maintain a
player account for each player. The player account may include, as
a non-limiting example, information regarding the usage fee paid by
the player for playing the game. The server is further operable to
alter the usage fee for a player based on the player's sponsorship
status. Moreover, the server may be further operable to increase or
decrease the usage fee if the player is a sponsor, or increase or
decrease the usage fee if the player is a sponsoree.
[0063] The server may be further operable to identify one or more
prerequisites for entering into a given sponsorship contract. The
prerequisite may include, for example, a timeframe during which a
request to enter into the contract must be received in order for
the contract to be accepted, or one or more game criteria that must
be met by a player before entering into the given sponsorship
contract. Non-limiting examples of game criteria include:
attainment of a predetermined level in the game, attainment of a
predetermined number of items, attainment of a predetermined type
of item, and/or attainment of a given amount of game currency.
Accordingly, the server may be further operable to determine
whether a player has fulfilled the requirements and create the
sponsorship contract upon a determination that the player has
fulfilled the requirements.
[0064] The server may be further operable to calculate a contract
value for an active sponsorship contract. The contract value may,
for example, be calculated periodically. The server may be further
operable to track the contract value over time.
[0065] The server may be further operable to facilitate the sale of
an active sponsorship contract. According to some embodiments, the
contract value may, at least in part, be dependent upon the status
of the purchaser. Thus, for example, a first contract value may be
calculated if the purchaser is a current party to the contract and
a second contract value may be calculated if the purchaser is not a
current party to the contract.
[0066] In yet another embodiment, the current disclosure provides a
method comprising: providing a video game accessible to a plurality
of game players; identifying a first game player as desirous of
becoming a sponsor; identifying a second game player as desirous of
becoming a sponsoree; forming a sponsorship contract between the
first and second player; identifying the first player as having a
sponsorship status of sponsor; identifying the second player as
having a sponsorship status of sponsoree; providing an initial
benefit to the sponsoree; and allocating one or more deferred
benefits to the sponsor based on the contract and on the
sponsoree's performance in play of the game.
[0067] According to some embodiments, the performance that triggers
a periodic benefit to the sponsor may be the accumulation of a
predetermined amount of game time.
[0068] According to a further embodiment, the method may include
determining whether the first player has met one or more
requirements before forming the sponsorship contract. Non-limiting
examples of appropriate requirements include: attainment of a
predetermined level in the game, attainment of a given amount of
game currency, and/or attainment of a given item. Moreover, the
predetermined level may be calculated, at least in part, on the
level of the second player.
[0069] According to a further embodiment, the method may further
comprise creating a sponsorship database. The sponsorship database
may include, for example, sponsorship status identifiers for one or
more game players. Moreover, the method may include altering the
sponsorship status identifier of a player upon the occurrence of a
sponsorship event affecting the player. Non-limiting examples of
sponsorship events include: the formation of a new sponsorship
contract to which the player is a party, the dissolution of a
sponsorship contract to which the player was a party, a sponsorship
request offered by the player and/or, a sponsorship request offered
to the player. Furthermore, the sponsorship database may include
requirements for entering into a sponsorship contract with a given
player. A forum may be provided for players to view at least some
of the information in the sponsorship database.
[0070] The method may further provide a virtual marketplace through
which players can view unactive sponsorship contracts.
[0071] According to another embodiment, the present disclosure may
provide a method comprising: providing a video game accessible to a
plurality of players; forming a sponsorship contract between a
sponsor and a sponsoree; providing an initial benefit to the
sponsoree; providing an initial detriment to the sponsor; and
providing a periodic benefit to the sponsor based on the
sponsorship contract and the sponsoree's performance in the
game.
[0072] According to a further embodiment, the method may further
comprise one or more of the steps of: receiving a first offer from
a first player desirous of becoming the sponsor in the sponsorship
contract; receiving a second offer from a second player desirous of
becoming the sponsor in the sponsorship contract; awarding the
sponsorship contract to the player submitting the offer that is
most advantageous to the sponsoree; or allowing the sponsoree to
determine to which player the sponsorship contract is to be
awarded.
[0073] According to a further embodiment, the method may further
comprise one or more of the steps of: receiving a first offer from
a first player desirous of becoming the sponsoree in the
sponsorship contract; receiving a second offer form a second player
desirous of becoming the sponsoree in the sponsorship contract;
awarding the sponsorship contract to the player submitting the
offer that is most advantageous to the sponsor; or allowing the
sponsor to determine to which player the sponsorship contract is to
be awarded.
[0074] The invention is described with reference to several
embodiments. However, the invention is not limited to the
embodiments disclosed, and those of ordinary skill in the art will
recognize that the invention is readily applicable to many other
diverse embodiments and applications. Accordingly, the subject
matter of the present disclosure includes all novel and nonobvious
combinations and subcombinations of the various systems, methods
and configurations, and other features, functions, and/or
properties disclosed herein.
[0075] The following claims particularly point out certain
combinations and subcombinations regarded as novel and nonobvious.
These claims may refer to "an" element or "a first" element or the
equivalent thereof. Such claims should be understood to include
incorporation of one or more such elements, neither requiring nor
excluding two or more such elements. Other combinations and
subcombinations of the disclosed features, functions, elements,
and/or properties may be claimed through amendment of the present
claims or through presentation of new claims in this or a related
application. Such claims, whether broader, narrower, equal, or
different in scope to the original claims, also are regarded as
included within the subject matter of the present disclosure.
* * * * *