U.S. patent application number 11/604353 was filed with the patent office on 2007-05-31 for gaming machine.
This patent application is currently assigned to ARUZE Corp.. Invention is credited to Kazunobu Sato.
Application Number | 20070123339 11/604353 |
Document ID | / |
Family ID | 38088240 |
Filed Date | 2007-05-31 |
United States Patent
Application |
20070123339 |
Kind Code |
A1 |
Sato; Kazunobu |
May 31, 2007 |
Gaming machine
Abstract
If the treasure box 301 selected by the player has the "OCTOPUS"
311 on the lower liquid crystal display 4, one treasure box 301 to
be opened by the "OCTOPUS" 311 is determined among the unopened
treasure boxes 301 by the lottery conducted based on the lottery
table and the sampled random number value by using the code No.
given to each of the treasure boxes 301. And, the payout number
based on the content of the treasure box 301 opened by the
"OCTOPUS" ("60") is given to the player, in addition to the payout
number based on the content of the treasure box 301 selected by the
player("5").
Inventors: |
Sato; Kazunobu; (Tokyo,
JP) |
Correspondence
Address: |
ARENT FOX PLLC
1050 CONNECTICUT AVENUE, N.W.
SUITE 400
WASHINGTON
DC
20036
US
|
Assignee: |
ARUZE Corp.
|
Family ID: |
38088240 |
Appl. No.: |
11/604353 |
Filed: |
November 27, 2006 |
Current U.S.
Class: |
463/16 ;
463/9 |
Current CPC
Class: |
G07F 17/32 20130101;
G07F 17/3262 20130101 |
Class at
Publication: |
463/016 ;
463/009 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Nov 28, 2005 |
JP |
2005-342602 |
Claims
1. A gaming machine comprising: a display device for displaying
plural selection elements thereon, each of the selection elements
having an identification number and a payout number; a selection
device for selecting one selection element among the selection
elements displayed on the display by a manual operation of a
player; and a processor programmed to operate with the display
device and the selection device (a) to determine the selection
element among the selection elements not selected on the display
device based on a lottery conducted by using the identification
number attached to each of the selection elements, when the
selection element selected through the selection device corresponds
to a first specific selection element and (b) to award a payout
based on the payout number of the selection element selected
through the selection device and the payout number of the selection
element determined through the lottery device.
2. The gaming machine according to claim 1, wherein the processor
determines for each of the selection elements displayed on the
display device whether or not the selection element satisfies a
first specific condition and determines the selection element as
the first specific selection element when the selection element
selected through the selection device satisfies the first specific
condition.
3. The gaming machine according to claim 2, wherein the processor
determines whether or not the selection elements not selected exist
after selection of the selection element through the selection
device, and wherein the processor determines the selection element
among the selection elements not selected when the selection
elements not selected exist.
4. The gaming machine according to claim 1, wherein the processor
newly determines the selection element among the selection elements
not selected after selection of the selection element through the
selection device.
5. The gaming machine according to claim 1, further comprising: a
lottery table in which the identification numbers attached to the
selection elements displayed on the display device and random
number values are correlated with each other; wherein the processor
selects the selection element among the selection elements not
selected and displayed on the display device based on the lottery
table.
6. The gaming machine according to claim 1, wherein the processor
executes a specific game when the selection element selected
through the selection device or determined therethrough corresponds
to a second specific selection element.
7. The gaming machine according to claim 6, wherein the processor
determines whether or not the selection element satisfies a second
specific condition and determines the selection element as the
second specific selection element when the selection element
selected through the selection device or determined therethrough
satisfies the second specific condition.
Description
CROSS-REFERENCE TO THE RELATED APPLICATIONS (S)
[0001] This application is based upon and claims a priority from
the prior Japanese Patent Application No. 2005-342602 filed on Nov.
28, 2005, the entire contents of which are incorporated herein by
reference.
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] The present invention relates to a gaming machine which
provides a game awarding a payout in accordance with a selection
element selected by a player.
[0004] 2. Description of Related Art
[0005] In a conventional gaming machine, such as a slot machine
disclosed in U.S. Pat. No. 6,127,815, for example, when a player
selects one selection element among plural selection elements which
are displayed on a display device, a bonus game which is a game
awarding a payout in accordance with the selection element selected
by the player is executed. However, since the payout is awarded in
accordance with only the selection element selected by the player,
it is difficult for the player to anticipate a payout in accordance
with a selection element not selected by the player.
[0006] Hence, a slot machine disclosed in U.S. Pat. No. 6,817,944
adds a payout in accordance with a selection element automatically
selected, such selection element positioned adjacent to the
selection element selected by a player when the player selects the
selection element in the above bonus game.
[0007] However, a selection element automatically selected when the
player selects a specific selection element is limited to elements
adjacent to the specific selection element selected by the player.
Therefore, for the player, a payout is merely added within a
predictable range. Hence, the more the player plays games, the more
it may cause him/her to feel the game monotonous.
[0008] In view of the foregoing, it is an object of the present
invention to provide a gaming machine which can give new feeling to
the player who is awarded a payout in accordance with a selection
element selected by himself/herself.
SUMMARY OF THE INVENTION
[0009] In order to accomplish the above object, according to one
aspect of the present invention, it is provided a gaming machine
comprising:
[0010] a display device for displaying plural selection elements
thereon, each of the selection elements having an identification
number and a payout number;
[0011] a selection device for selecting one selection element among
the selection elements displayed on the display by a manual
operation of a player; and
[0012] a processor programmed to operate with the display device
and the selection device (a) to determine the selection element
among the selection elements not selected on the display device
based on a lottery conducted by using the identification number
attached to each of the selection elements, when the selection
element selected through the selection device corresponds to a
first specific selection element and (b) to award a payout based on
the payout number of the selection element selected through the
selection device and the payout number of the selection element
determined through the lottery device.
[0013] The above and further objects and novel features of the
invention will more fully appear from the following detailed
description when the same is read in connection with the
accompanying drawings. It is to be expressly understood, however,
that the drawings are for purpose of illustration only and not
intended as a definition of the limits of the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0014] The accompanying drawings, which are incorporated in and
constitute a part of this specification illustrate embodiments of
the invention and, together with the description, serve to explain
the objects, advantages and principles of the invention.
[0015] In the drawings,
[0016] FIG. 1 is a view showing an example in which a content of a
treasure box opened by an "OCTOPUS" coming out of another treasure
box selected by a player is schematically displayed, in a treasure
bonus game.
[0017] FIG. 2 is a perspective view showing a slot machine.
[0018] FIG. 3 is a perspective view showing nine variable display
portions.
[0019] FIG. 4 is a perspective view showing eight pay lines.
[0020] FIG. 5 is a block diagram schematically showing a control
system of the slot machine
[0021] FIG. 6 is a block diagram schematically showing a liquid
crystal drive circuit of the slot machine.
[0022] FIG. 7 is a view showing a symbol row (video reel) variably
displayed while being scrolled in each of the variable display
portions on a lower liquid crystal display.
[0023] FIG. 8 is an explanatory view showing a lottery table to
determine the symbols stopped and displayed in nine variable
display portions, in the game.
[0024] FIG. 9 is an explanatory view showing a payout table in
which winning symbol combinations and payouts thereof are mutually
corresponded.
[0025] FIG. 10 is a flowchart showing a main process program.
[0026] FIG. 11 is a flowchart showing an acceptance process
program.
[0027] FIG. 12 is a flowchart showing a lottery process
program.
[0028] FIG. 13 is a flowchart showing a game process program.
[0029] FIG. 14 is a flowchart showing another game process
program.
[0030] FIG. 15 is a view showing an example in which each of the
"SCATTER" symbols is displayed in three variable display portions
on the lower liquid crystal display.
[0031] FIG. 16 is a view showing a content displayed on the lower
liquid crystal display, in a shell chance game.
[0032] FIG. 17 is an explanatory view showing a table used to
determine each of the contents of the shells, in the shell chance
game.
[0033] FIG. 18 is a view showing each of the contents of the shells
displayed on the lower liquid crystal display, in the shell chance
game.
[0034] FIG. 19 is a flowchart showing a treasure bonus process
program.
[0035] FIG. 20 is a view showing a content displayed on the lower
liquid crystal display, in the treasure bonus game.
[0036] FIG. 21 is a view showing an example in which numbering for
each treasure box is conducted in the treasure bonus game.
[0037] FIG. 22 is an explanatory view showing a table used to
determine each of the contents of the treasure boxes (any of "5",
"10", "20", "30", "40", "50", "60", "70", "80", "100", and "200"),
in the treasure bonus game.
[0038] FIG. 23 is an explanatory view showing a table used to
determine each of the contents of the treasure boxes (existence or
nonexistence of the "OCTOPUS"), in the treasure bonus game.
[0039] FIG. 24 is a view showing an example in which three treasure
boxes selected by the player are opened and the contents thereof
are displayed, in the treasure bonus game.
[0040] FIG. 25 is a view showing an example in which the first
"OCTOPUS" coming out of the treasure box selected by the player is
displayed.
[0041] FIG. 26 is a view showing an example in which the second
"OCTOPUS" coming out of the treasure box opened by the first
"OCTOPUS" is displayed.
[0042] FIG. 27 is a view showing an example in which a content of
the treasure box opened by the second "OCTOPUS" is displayed.
[0043] FIG. 28 is an explanatory view showing a table used to
determine the treasure box to be opened by the "OCTOPUS" in the
treasure bonus game.
[0044] FIG. 29 is a flowchart showing a treasure bonus process
program.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0045] A gaming machine according to the invention will be
described in detail with reference to the drawings based on an
embodiment embodying the invention as a slot machine. At first, the
construction of the slot machine according to this embodiment will
be described with reference to FIGS. 2 to 5. FIG. 2 is a
perspective view showing a slot machine. FIG. 3 is a perspective
view showing nine variable display portions. FIG. 4 is a
perspective view showing eight pay lines. FIG. 5 is a block diagram
showing a control system of the slot machine.
[0046] In FIG. 2, a slot machine 1 has a cabinet 2 forming the
whole. An upper liquid crystal display 3 is positioned in the upper
front part of the cabinet 2, and a lower liquid crystal display 4
is positioned on a device front panel 20 positioned in the front
center part of the cabinet 2. Both the upper liquid crystal display
3 and the lower liquid crystal display 4 are constructed from the
liquid crystal display used widely. A transparent touch panel 201
is positioned on the front surface of the lower liquid crystal
display 4. The upper liquid crystal display 3 displays information
on a game such as a game method, a payout table 123 indicating
kinds of winning combinations and payouts corresponding thereto
(see FIG. 9, which will be described later), and various effects on
the game. The lower liquid crystal display 4 displays nine variable
display portions 22A to 22C, 23A to 23C, and 24A to 24C shown in
FIG. 3, and eight pay lines "L1" to "L8" at maximum shown in FIG.
4. And, various kinds of symbols to form a video reel 100, which
will be described later in FIG. 7, are displayed while being
scrolled from the right to the left in each of the display portions
22A to 22C, 23A to 23C and, 24A to 24C.
[0047] An operation table 5 formed by projecting to proximal side
is provided at the bottom of the lower liquid crystal display 4. A
CHANGE button 6, a CASHOUT button 7 and a HELP button 8 in order
from the left side are arranged on the operation table 5. A coin
insertion slot 9 and a bill insertion portion 10 are arranged at
the right of the HELP button 8. A 1-BET button 11, a SPIN/REPEAT
BET button 12, a 3-BET button 13, a 5-BET button 14, and a 8-BET
button 15 in order from the left side are arranged on the forward
part of the operation table 5.
[0048] Hence, the CHANGE button 6 is a button to be pressed when
the bill inserted in the bill insertion portion 10 is changed, and
changed coins are paid out through a coin payout opening 16 to a
coin tray 17 which is formed at the lower part of the cabinet 2. To
the CHANGE button 6, a CHANGE switch 62, which will be described
later, is attached, and a switch signal which is generated from the
CHANGE switch 62 will be output to a CPU 50 on the basis of
pressing the CHANGE button 6 (see FIG. 5).
[0049] The CASHOUT button 7 is a button to be pressed when the game
is ended. When the CASHOUT button 7 is pressed, coins won in games
are paid out through the coin payout opening 16 to the coin tray
16. Here, to the CASHOUT button 7, a CASHOUT switch 63, which will
be described later, is attached and a switch signal which is
generated from the CASHOUT switch 63 will be output to the CPU 50
on the basis of pressing the CASHOUT button 7 (see FIG. 5).
[0050] The HELP button 8 is a button to be pressed when a player
cannot understand game operation method. When the HELP button 8 is
pressed, various help information is displayed on the upper liquid
crystal display 3. To this button 8, a HELP switch 64, which will
be described later, is attached and a switch signal which is
generated from the HELP switch 64 will be output to the CPU 50 on
the basis of pressing the help button 8 (see FIG. 5).
[0051] To the coin insertion slot 9, a coin sensor 65, which will
be described later, is arranged, and when the coin (s) is inserted
in the coin insertion slot 9, a coin detection signal which is
generated from the coin sensor 65, will be output to the CPU 50
(see FIG. 5).
[0052] To the bill insertion portion 10, a bill sensor 66, which
will be described later, is arranged, and when the bill is inserted
in the bill insertion portion 10, a bill detection signal which is
generated from the bill sensor 66, will be output to the CPU 50
(see FIG. 5).
[0053] The 1-BET button 11 is a button to bet one bet every one
press operation thereof To the 1-BET button 11, a 1-BET switch 58,
which will be described later, is attached. And if the 1-BET button
11 is pressed, a switch signal which is generated from the 1-BET
switch 58, will be output to the CPU 50 (see FIG. 5).
[0054] A SPIN/REPEAT BET button 12 is a button to start variable
display of the symbols in each of the variable display portions 22A
to 22C, 23A to 23C, and 24A to 24C on the lower liquid crystal
display 4 to start the game with the present bet number or the
previous bet number on the basis of press operation thereof. To the
SPIN/REPEAT BET button 12, a spin switch 57, which will be
described later, is attached. And if the SPIN/REPEAT BET button 12
is pressed, a switch signal which is generated from the spin switch
57, will be output to the CPU 50 (see FIG. 5). Here, the bet number
which can be betted by pressing of the SPIN/REPEAT BET button 12
will be one, two, three, five or eight.
[0055] The 3-BET button 13 is a button to bet three bets at one
time on the basis of press operation thereof. To the 3-BET button
13, a 3-BET switch 59, which will be described later, is attached.
And if the 3-BET button is pressed, a switch signal which is
generated from the 3-BET switch 59, will be output to the CPU 50
(see FIG. 5).
[0056] And, the 5-BET button 14 is a button to bet five bets at one
time on the basis of press operation thereof. To this 5-BET button
14, a 5-BET switch 60, which will be described later, is attached.
And if the 5-BET button 14 is pressed, a switch signal which is
generated from the 5-BET switch 60, will be output to the CPU 50
(see FIG. 5).
[0057] And, the 8-BET button 15 is a button to bet eight bets at
one time on the basis of press operation thereof. To this 8-BET
button 15, a 8-BET switch 61, which will be described later, is
attached. And if the 8-BET button 15 is pressed, a switch signal
which is generated from the 8-BET switch 61, will be output to the
CPU 50 (see FIG. 5).
[0058] And, the bet number which can be bet by pressing of the
1-BET button 11, the SPIN/REPEAT BET button 12, the 5-BET button
14, and the 8-BET button will be one, two, three, five or eight.
Here, if the bet number is one, the pay line is any one of the
lines "L1" to "L8". If the bet number is two, the pay lines are any
two of the lines "L1" to "L8".
[0059] If the number of betting is three, the pay lines are any
three of the lines "L1" to "L8". If the bet number is five, the pay
lines are any five of the lines "L1" to "L8". If the bet number is
eight, the pay lines are all of the lines "L1" to "L8".
[0060] And, the system mentioned above can be applicable to the
slot machine model which has the button to set all of the lines
"L1" to "L8" at one time.
[0061] Hereinafter, for explanation's sake, it is supposed that the
game is progressed in a state that all of eight pay lines "L1" to
"L8" are activated, if no description is done.
[0062] And at a lower position of the cabinet 2, the coin payout
opening 16 is formed, and the coin tray 17 for receiving coins paid
out from the coin payout opening 16 is provided. The coin detection
portion 73 which is constructed from the sensor etc., which will be
described later, is arranged inside the coin payout opening 16. And
the coin detection portion 73 detects the number of coins paid out
from the coin payout opening 16 (see FIG. 15).
[0063] Next, the symbols used in the game of the slot machine 1
will be described with reference to FIG. 7. FIG. 7 is a view
showing a symbol row (video reel) which is variably displayed while
being scrolled in each of the variable display portions 22A to 22C,
23A to 23C, and 24A to 24C.
[0064] Here, the video reef 100 is constructed from the symbol row.
The symbol row is constructed from ten symbols of "SCATTER" 101,
"MARINE TURTLE" 102, "MUDSKIPPER" 103, "SEAHORSE" 104, "HERMIT
CRAB" 105, "FLAGTAIL SURGEONFISH" 106, "AMMONITE" 107, "CLOWNFISH"
108, "SEAL" 109, and "SWORD FISH" 110.
[0065] Next, the construction of the control system in the slot
machine 1 will be described with reference to FIG. 5. FIG. 5 is a
block diagram schematically showing the control system in the slot
machine 1.
[0066] In FIG. 5, the control system in the slot machine 1 is
basically constructed from a CPU 50, and a ROM 51 and a RAM 52. The
ROM 51 and the RAM 52 are connected to the CPU 50. A main process
program, the start acceptance process program, the lottery process
program, the game process program, the lottery table used to
determine the symbols stopped and displayed in the game in a
lottery, various programs for controlling the slot machine 1, data
tables, which will be described later, are stored in the ROM 51.
The RAM 52 is a temporary memory for storing various data processed
by the CPU 50.
[0067] And to the CPU 50, a clock pulse generator 53 for generating
standard clock pulses and a frequency divider 54 are connected. And
to the CPU 50, a random number generator 55 and a random number
sampling circuit 56 for generation random numbers are connected.
The random number sampled by the random number sampling circuit 56
is used in various lotteries of the winning symbol combinations.
Further, to the CPU 50, a SPIN switch 57 attached to the
SPIN/REPEAT button 12, a 1-BET switch 58 attached to the 1-BET
button 12, a 3-BET switch 59 attached to the 3-BET button 13, 5-BET
switch 60 attached to the 5-BET button 14, the 8-BET switch 61
attached to the 8-BET button 15, the CHANGE switch 62 attached to
the CHANGE button 6, the CASHOUT switch 63 attached to the CASHOUT
button 7, and the HELP switch 64 attached to the HELP button 8 are
connected, respectively. The CPU 50 controls various operations
corresponding to each of the buttons based on the switch signal
output from each switch on the basis of press operation
thereof.
[0068] Further, to the CPU 50, the coin sensor 65 arranged in the
coin insertion slot 9 and the bill sensor 66 arranged in the bill
insertion portion 10 are connected respectively. The coin sensor 65
detects coins inserted from the coin insertion slot 9 and the CPU
50 calculates the number of inserted coins based on the coin
detection signal output from the coin sensor 65. The bill sensor 66
detects the kind and sum of the bill inserted from bill insertion
portion 10 and the CPU 50 calculates the number of coins equal to
the sum of bill, based on the bill detection signal output from the
bill sensor 66.
[0069] To the CPU, a hopper 71 is connected through a hopper drive
circuit 7. If a drive signal which is generated from the CPU 50 is
output to the hopper drive circuit 70, the hopper 71 will pay out a
predetermined number of coins from the coin payout opening 16.
[0070] And to the CPU 50, a coin detection portion 73 is connected
through the payout completion signal circuit 72. The coin detection
portion 73 is arranged in the coin payout opening 16. And if the
coin detection portion 73 detects that a predetermined number of
coins are paid out from the coin payout opening 16, a coin payout
detection signal which is from the coin detection portion 73, is
output to the payout completion signal circuit 72. Thereby, the
payout completion signal circuit 72 outputs a payout completion
signal to the CPU 50. Further, to the CPU 50, the upper liquid
crystal display 3 and the lower liquid crystal display 4 are
connected through a liquid crystal drive circuit 74. And the upper
liquid crystal display 3 and the lower liquid crystal display 4 are
controlled by the CPU 50.
[0071] Here, as shown in FIG. 6, the liquid crystal drive 74 is
constructed from a program ROM 81, an image ROM 82, an image
control CPU 83, a work RAM 84, a VDP (video display processor) 85,
and a video RAM 68. And in the program ROM 81, an image control
program related to the display on the upper liquid crystal display
3 and the lower liquid crystal display 4, and various selection
tables are stored.
[0072] And, in the image ROM 82, the dot data to form images, for
example, various images of the demonstration effects and the
treasure bonus displayed on the upper liquid crystal display 3 and
the lower liquid crystal display 4, help information and the payout
table displayed on the upper liquid crystal display 3 and the
symbols of the video reel 100 shown in FIG. 7 displayed in the
variable display portions 22A to 22C, 23A to 23C, and 24A to 24C on
the lower liquid crystal display 4, are stored. And, the image
control CPU 83 determines the images displayed on the upper liquid
crystal display 3 and the lower liquid crystal display 4 among the
dot data stored beforehand in the image ROM 82 based on parameters
set by the CPU 50.
[0073] And, the work RAM 84 works as a temporary memory when the
image control program is executed in the image control CPU 83. And
the VDP 85 forms images corresponding to display contents
determined by the image control CPU 83. And the VDP 85 outputs the
images formed thereby to the upper liquid crystal display 3 and the
lower liquid crystal display 4. Thereby, for example, each of the
symbols of the video reel 100 shown in FIG. 7 is variably displayed
and stopped in the variable display portions 22A to 22C, 23A to
23C, and 24A to 24C on the lower liquid crystal display 4 (see FIG.
3). And the video RAM 86 works as a temporary memory when the
images are formed by the VDP 85.
[0074] Here, when each of the symbols to form the video reel 100
which is variably displayed while being scrolled in the variable
display portions 22A to 22C, 23A to 23C, and 24A to 24C
respectively is stopped and displayed, one symbol is stopped and
displayed in each of the variable display portions. And various
winning combinations are predetermined based on a plurality of
symbol combinations (see FIG. 9). And if the symbol combination
corresponding to the winning combination is stopped on each of the
pay lines "L1" to "L8", the coins corresponding to the winning
combination are paid out from the coin payout opening 16. The
above-mentioned points are the same as in the conventional slot
machine, therefore detailed description thereof will be
omitted.
[0075] Returning to FIG. 5, to the CPU 50, the transparent touch
panel 201 is connected through a touch panel drive circuit 202. As
mentioned, the transparent touch panel 201 is arranged on the image
screen of the lower liquid crystal display 4. And the transparent
touch panel 201 can recognize the place the player touches based on
the coordinate information of the portion touched by the
player.
[0076] And, to the CPU 50, LEDs 78 are connected through a LED
drive circuit. Many LEDs 78 are arranged on the front face of the
slot machine 1, and are lighting-controlled by the LED drive
circuit 77 based on the drive signal from the CPU 50 when various
effects are produced. And, to the CPU 50, a sound output circuit 79
and a speaker 80 are connected. The speaker 80 reproduces various
effect sounds when various effects are produced based on the output
signal from the sound output circuit 79.
[0077] Here, it will be described with reference to FIG. 8 the
lottery table which is used when the symbols stopped and displayed
in each of the variable display portions 22A to 22C, 23A to 23C,
and 24A to 24C are determined, in a case that the game is performed
by using nine variable display portions 22A to 22C, 23A to 23C, and
24A to 24C. FIG. 8 is an explanatory view showing the lottery table
of the stop display symbols used when the game is performed by
using nine variable display portions. Here, the lottery table shown
in FIG. 8 is stored in the ROM 51.
[0078] The symbols stopped and displayed in each of the variable
display portions 22A to 22C, 23A to 23C and 24A to 24C are
determined every each variable display portion. Therefore, a code
No., which lies in a range of "0" to "9", is allotted to each of
the symbols to form the video reel 100 shown in FIG. 7, in order
from the left. And the lottery table shown in FIG. 8 is provided
beforehand. Further, nine random numbers are sampled by the random
number sampling circuit 56 so as to correspond to each of the
variable display portions 22A to 22C, 23A to 23C, and 24A to
24C.
[0079] Here, each of the symbols to form the video reel 100 in the
variable display portion 23A will be described. As shown in the
lottery table in FIG. 8, if the random number lies in a range of 0
to 1, the "SCATTER" symbol 101 allotted to the code No. "0" is
stopped and displayed in the variable display portion 23A. And,
each of the code Nos. "1" to "9" is processed in the same way based
on the lottery table in FIG. 8.
[0080] And each of the symbols to form the video reel in the other
variable display portions is processed as well as the symbol to
form the video reel in the variable display portion 23A.
[0081] Here, the winning combinations and the payouts thereof used
when the game is performed by using nine portions of the slot
machine 1 will be described with reference to FIG. 9. FIG. 9 is an
explanatory view showing the payout table indicating the winning
combinations and the payouts thereof.
[0082] The payout table 123 shown in FIG. 9 is constructed from an
any odds table 121 and a line odds table 122, and is stored in the
ROM 51.
[0083] The any-odds table 121 holds a payout number every one
symbol in accordance with the number of the same symbols stopped
and displayed in the variable display portions (see FIG. 3)
existing on the pay lines (see FIG. 4) displayed on the lower
liquid crystal display 4. For example, concerning with the nine
variable display portions 22A to 22C, 23A to 23C, and 24A to 24C,
if five code Nos. corresponding to the variable displayed portions
on the pay lines (see FIG. 4) are any of "2" to "19" respectively,
"ANY5 of MARINE TURTLE" is won (see FIG. 8). In this case, "MARINE
TURTLE" is stopped and displayed in five variable display portions
respectively on the pay lines (see FIG. 4), and the payout number
"1" will be acquired. And similar to this; each of the payouts of
any-odds is determined based on the any-odds table 121 shown in
FIG. 9.
[0084] And in the line odds table 122, it is shown every one symbol
a payout number given to the pay line (see FIG. 4) in all variable
display portions (see FIG. 3) of which the same symbols are stopped
and displayed. For example, concerning with the nine variable
display portions 22A to 22C, 23A to 23C and, 24A to 24C, if all
code Nos. for the variable display portions on one pay line among
pay lines are any of "2" to "19", "MARINE TURTLE-MARINE
TURTLE-MARINE TURTLE" is won (see FIG. 8) for this pay line (see
FIG. 4). In this case, the symbol "MARINE TURTLE" is stopped and
displayed in all variable portions on the pay line (see FIG. 4)
respectively (see FIG. 8), and the payout number "5" will be
acquired. Here, in a case that there exist plural pay lines for
each of which "MARINE TURTLE-MARINE TURTLE-MARINE TURTLE" is won,
the payout number calculated by multiplying the number of pay lines
by "5" will be obtained. And similarly to this, each payout number
of line-odds will be determined based on the line-odds table
122.
[0085] Here, concerning with the nine variable display portions 22A
to 22C, 23A to 23C, 24A to 24C, if code Nos. for three or more
variable display portions on the pay lines (see FIG. 4) displayed
on the lower-liquid crystal display 4 are "0" or "1," the scatter
symbol 101 is displayed in each of three or more variable display
portions on the pay lines (see FIG. 4) is respectively stopped and
displayed (see FIG. 7). Thereafter, a shell chance game is
progressed on the lower liquid crystal display 4.
[0086] FIG. 15 is a view showing the example in which the "SCATTER"
symbols 101 are stopped and displayed in three variable displayed
portions respectively. In this example, if at least three or more
pay lines are displayed on the lower display 4, the game state can
be shifted to the shell chance game.
[0087] If the game state shifts to the shell chance game, as shown
in FIG. 16, at first, five shells 211 are displayed on the lower
liquid crystal display 4. Here, as for the content in each of five
shells 211, any one of "A", "B", "10", "20" and "30" is
respectively stored in each of five shells 211. In this embodiment,
the lottery is conducted for each shell 211 based on the table (see
FIG. 17) and the random number value sampled in a range of 0 to 127
through the random number sampling circuit 56, thereby the content
in each of five shells 211 are determined.
[0088] Therefore, according to the table shown in FIG. 17, if the
random number sampled by the random number sampling circuit 56 lies
in a range of 0 to 26, the content of the shell 211 will be "A". If
the random number sampled by the random number sampling circuit 56
lies in a range of 27 to 53, the content of the shell 211 will be
"B". If the random number sampled by the random number sampling
circuit 56 lies in a range of 54 to 78, the content of the shell
211 will be "10". If the random number sampled by the random number
sampling circuit 56 lies in a range of 79 to 104, the content of
the shell 211 will be "20". If the random number sampled by the
random number sampling circuit 56 lies in a range of 105 to 127,
the content of the shell 211 will be "30".
[0089] If the player selects one shell 211 among five shells 211
displayed on the lower liquid crystal display 4 by touching the
transparent touch panel 201, the contents of 5 shells (one of the
symbol "A", "B", "10", "20" and "30") are displayed on the lower
liquid crystal display 4 as shown FIG. 18. At that time, the arrow
indicating shell 211 selected by the player is displayed on the
lower liquid crystal display 4.
[0090] Here, if the content of the shell 211 selected by the player
is "A," the game state shifts to another bonus game. The
explanation thereof will be omitted. If the content of the shell
211 selected by the player is "B," the game state shifts to the
treasure bonus game, and the explanation thereof will be described
later. And, if the content of the shell 211 selected by the player
is "10," the payout number "10" can be acquired. If the content of
the shell 211 selected by the player is "20," the payout number
"20" can be acquired. If the content of the shell 211 selected by
the player is "30" , the payout number "30" can be acquired.
[0091] Here, as shown in FIG. 16, to keep the condition in which
the player can select the another bonus game or the treasure bonus
game, the contents of five shells 211 may be determined so that "A"
and "B" are always stored in any two of five shells 211 displayed
on the lower liquid crystal display 4.
[0092] Next, the treasure bonus game will be described. In the
treasure bonus game, as shown in FIG. 20, at first, twenty three
treasure boxes 301 are displayed on the lower liquid crystal
display 4. Each of the contents of twenty three treasure boxes 301
is any one of "5", "10", "20", "30", "40", "50", "60", "70", "80",
"100," and "200". In this embodiment, the contents thereof are
determined every each treasure box 301 by the lottery conducted
based on the table (see FIG. 22) and the random number value
sampled by the random sampling circuit 56 in a range of 0 to
127.
[0093] Hence, according to the table shown in FIG. 22, if the
random number value sampled by the random number sampling circuit
56 lies in a range of 0 to 7, "5" is selected out as the content of
the treasure box 301. And as for "10", "20", "30", "40", "50",
"60", "70", "80", "100," and "200," each of them is similarly
selected out as the content of the treasure box 301.
[0094] Further, among twenty three treasure boxes 301, in addition
to any of "5", "10", "20", "30", "40", "50", "60", "70", "80",
"90", "100" and "200", there will exist the treasure box in which
an "OCTOPUS" is stored and the treasure box in which the "OCTOPUS"
is not stored. In this embodiment, the lottery is conducted for
each treasure box 301 based on the table (see FIG. 23) and the
random number value sampled through the random number sampling
circuit 56 in a range of 0 to 127, thereby it is determined whether
or not the "OCTOPUS" is stored in the treasure box.
[0095] According to the table shown in FIG. 23, if the random
number value sampled by the random sampling circuit 56 lies in a
range of 0 to 15, the "OCTOPUS" is stored in the treasure box as
the content thereof, and if the random number value sampled by the
random sampling circuit 56 lies in a range 16 to 127, the "OCTOPUS"
is not stored in the treasure box as the content thereof.
[0096] And the player can select three treasure boxes 301 among
twenty three treasure boxes 301 displayed on the lower liquid
crystal display 4 by touching the transparent touch panel 201
without any betting coins and the like. And, after the player
selects three treasure boxes 301, the treasure box 301 selected by
the player will be opened and contents thereof will be displayed on
the lower liquid crystal display 4 every the player selects the
treasure box. FIG. 24 shows one example that three treasure boxes
301 selected by the player are opened and the contents thereof are
displayed. In this example, the "OCTOPUS" is not stored in any of
the treasure boxes 301 selected by the player.
[0097] On the other hand, if the treasure box 301 selected by the
player has the "OCTOPUS," for example, as shown in FIG. 25, on the
liquid crystal display 4, the treasure box is opened and the
content thereof ("5" shown in FIG. 25) is displayed thereon, and
the "OCTOPUS" coming out of the treasure box 301 is displayed
thereon. And, the "OCTOPUS" moves to one of the treasure boxes 301
which have not been opened, and the treasure box 301 will be
opened, after that, the content thereof ("60" shown in FIG. 1) is
displayed on the liquid crystal display 4.
[0098] Then, the treasure box 301 opened by the "OCTOPUS" has the
other "OCTOPUS," for example, as shown FIG. 26, on the liquid
crystal display 4, the other "OCTOPUS" coming out of the treasure
box 301 is newly displayed thereon. And, as shown FIG. 27, on the
liquid crystal display 4, the other "OCTOPUS" moves to one of the
treasure boxes 301 which have not been opened, and the treasure box
301 will be opened, after that, the content thereof ("70" shown in
FIG. 27) is displayed on the liquid crystal display 4. That is to
say, if the "OCTOPUS" is stored in the treasure box 301 opened by
the player or the "OCTOPUS" displayed on the lower liquid crystal
display 4, another treasure box 301 is continuously opened.
Therefore, it will be a case that the treasure boxes 301 are
successively opened by the "OCTOPUS" displayed on the lower liquid
crystal display 4.
[0099] Here, in this embodiment, the treasure box opened by the
"OCTOPUS" displayed on the lower liquid crystal display 4 will be
determined by the lottery conducted based on the table (see FIG.
28) and the random number value sampled by the random number
sampling circuit 56 in a range of 0 to 127.
[0100] In other words, for example, as shown in FIG. 21, each of
the treasure boxes 301 displayed on the lower liquid crystal
display 4 is respectively numbered beforehand in a range of No. 1
to No. 23.
[0101] And, according to the table shown in FIG. 28, if the random
number value sampled by the random number sampling circuit 56 lies
in a range of 0 to 2, it will be determined that there is no
treasure box 301 to be opened by the "OCTOPUS" which is displayed
on the lower liquid crystal display 4. If the random number value
sampled by the random number sampling circuit 56 lies in a range of
3 to 27, it will be determined that one of the unopened treasure
boxes which are numbered from No. 1 to No. 5 is determined to be
opened by the "OCTOPUS" displayed on the lower liquid crystal
display 4. If the random number value sampled by the random number
sampling circuit 56 lies in a range of 28 to 52, it will be
determined that one of the unopened treasure boxes which are
numbered from No. 6 to No. 9 is determined to be opened by the
"OCTOPUS" displayed on the lower liquid crystal display 4. If the
random number value sampled by the random number sampling circuit
56 lies in a range of 53 to 77, it will be determined that one of
the unopened treasure boxes which are numbered from No. 10 to No.
14 is determined to be opened by the "OCTOPUS" displayed on the
lower liquid crystal display 4. If the random number value sampled
by the random number sampling circuit 56 lies in a range of 78 to
102, it will be determined that one of the unopened treasure boxes
which are numbered from No. 15 to No. 18 is determined to be opened
by the "OCTOPUS" displayed on the lower liquid crystal display 4.
If the random number value sampled by the random number sampling
circuit 56 lies in a range of 103 to 127, it will be determined
that one of the unopened treasure boxes which are numbered from No.
19 to No. 23 is determined to be opened by the "OCTOPUS" displayed
on the lower liquid crystal display 4.
[0102] Here, to determine one treasure box 301 among the treasure
boxes 301 which are numbered from No. 1 to No. 5 and have not been
opened, for example, it is checked according to increase order,
decrease order or random order of the numbers allotted to the
treasure boxes 301 numbered from No. 1 to No. 5, whether or not the
treasure box 301 is already opened, based on each of flags
corresponding to each of the treasure boxes 301.
[0103] If all treasure boxes 301 which are numbered from No. 1 to
No. 5 have already opened, each flag corresponding to each of all
treasure boxes 301 may be checked, a new random number for each
treasure box may be sampled by the random number sampling circuit
56, or it may be determined that there is no treasure box 301 to be
opened by the "OCTOPUS" displayed on the lower liquid crystal
display 4.
[0104] And, the treasure boxes 301 which are numbered from No. 6 to
No. 9 and not opened, the treasure boxes 301 which are numbered
from No. 10 to No. 14 and not opened, the treasure boxes 301 which
are numbered from No. 15 to No. 18 and not opened, and the treasure
boxes 301 which are numbered from No. 19 to No. 23 and not opened
are processed in the same way.
[0105] And, when the player finish selecting three treasure boxes
301, the player can acquire the payout including total contents
(any of "5", "10", "20", "30", "40", "50", "60", "70", "80", "100,"
and "200") selected by the player or the "OCTOPUS".
[0106] Next, the main processing program executed in the slot
machine 1 will be described with reference to FIG. 10. FIG. 10 is a
flowchart showing the main process program. In FIG. 10, at first,
in step S11, the start acceptance process is executed. This start
acceptance process is the process to receive the switch signal
output from the spin switch 57, the 1-BET switch 58, the 3-BET
switch 59, the 5-BET switch 60, or the 8-BET switch 61 based on the
operation of the 1-BET button 11, the 3-BET button 13, the 5-BET
button 14, or the 8-BET button 15. Here, the game is started at the
time that such switch signal output from each switch is
accepted.
[0107] And, at step S12, the lottery process shown in FIG. 12,
which will be described later, is executed based on the switch
signal output from the spin switch 57, the 1-BET switch 58, the
3-BET switch 59, the 5-BET switch 60, or the 8-BET switch 61.
[0108] At step S13, the game processing shown in FIG. 13, which
will be described later, is executed. Thereafter, at step S14, the
another game process shown in FIG. 14, which will be described
later, is executed. Therefore, the main process program is
ended.
[0109] Next, the start acceptance process program executed in the
slot machine 1 will be described with reference to FIG. 11. FIG. 11
is a flowchart showing the start acceptance process program. At
step S11 in the main process program shown in FIG. 11, the start
acceptance process is executed. Therefore, at first, the procedure
shifts to step S21 shown in FIG. 11 and it is determined whether or
not a predetermined time (for example, 15 seconds) elapses. Here,
if it is determined that the predetermined time does not elapse
(step S21: No), the procedure will shift to step S23. And, if it is
determined that the predetermined time elapses (step S21: YES), the
demonstration effect is produced on the upper liquid crystal
display 3 and the lower liquid crystal display 4, after that, the
procedure will shift to step S23. And, at step S23, it is
determined whether or not the spin button 12, the 1-BET button 11,
the 3-BET button 13, the 5-BET button 14, or the 8-BET button 15 is
operated. Here, if it is determined that the 1-BET button 11 or the
like is not operated (step S23: NO), the procedure will return to
step S21 and the above procedure will be re-executed. On the other
hand, if it is determined that the 1-BET button 11 or the like is
operated (step S23: YES), the demonstration effect will be ended.
The pay lines "L1" to "L8" are displayed on the lower liquid
crystal display 4, and, for example, the payout table including the
any-odds table 121 and the line-odds table 122 shown in FIG. 9 will
be displayed on the upper liquid crystal display 3, after that, the
procedure will return to the main process program of FIG. 10, and
will shift to the lottery process at step S12.
[0110] Next, the lottery process program executed in the slot
machine 1 will be described with reference to FIG. 12. FIG. 12 is a
flowchart showing the lottery process program. At step S12 in the
main processing program shown in FIG. 10, the lottery process is
executed, therefore, at first, the procedure will shift to step S31
shown in FIG. 12 and the symbol determination processing is
executed. Here, each of the symbols to be stopped and displayed in
each of the variable display portions 22A to 22C, 23A to 23C and
24A to 24C is determined every each variable display portion in the
game (step 42 shown in FIG. 13). Concretely, as mentioned above,
nine random number values are sampled through the random number
sampling circuit 56 in a range of 0 to 127 so as to correspond to
each of the variable display portions 22A to 22C, 23A to 23C and
24A to 24C and the stop symbols are determined by the code Nos.
based on the lottery table shown in FIG. 8. And, if each of the
symbols stopped and displayed in each of the variable display
portions 22A to 22C, 23A to 23C, and 24A to 24C is determined, the
winning combination determination process will be executed at step
S32. In this winning combination determination process, concretely,
as mentioned above, the winning symbol combination on the pay line
and the payout thereof are determined based on the payout table 123
shown in FIG. 9 by using code Nos. at step S31.
[0111] After that, the procedure returns to the main process
program of FIG. 10 and shifts the game process at step S13.
[0112] Next, the game process program executed in the slot machine
1 will be described with reference to FIG. 13. FIG. 13 is a
flowchart showing the game process program. At step S13 shown in
FIG. 10, the game process program is executed. Therefore, at first,
at step S41 shown in FIG. 13, the rotation process is executed. In
this rotation process, concretely, each of the images of the
symbols to form the video reel 100 are scrolled from the right to
the left in each of the variable display portions 22A to 22C, 23A
to 23C, and 24A to 24C based on the switch signal output from the
spin switch 57, the 1-BET switch 58, the 3-BET switch 59, the 5-BET
switch 60, or the 8-BET switch 61 operated at step S11 shown in
FIG. 10.
[0113] And, at step S42, the stop control process is executed. In
this stop control process, in each of the variable display portions
22A to 22C, 23A to 23C, and 24A to 24C, each of the symbol images
to form the video reel 100 is stopped based on the result
determined in the symbol determination process.
[0114] Hereby, each of the symbol images is stopped and
displayed.
[0115] And, at step S43, coins corresponding to the payout number
predetermined based on the table shown in FIG. 9 will be paid out,
according to the symbol combination of the winning combination
stopped and displayed in the variable display portions 22A to 22C,
23A to 23C, and 24A to 24C on the pay lines "L1" to "L8" displayed
on the lower liquid crystal display 4. Here, if the winning
combinations are realized on plural pay lines "L1" to "L8", each of
the payout numbers corresponding to each of the winning
combinations will be added up. Therefore, for example, if a
plurality of any-odds and/or line-odds are realized at the same
time, as for the payout of odds the payout change information of
which is displayed on the upper liquid crystal display 3, after the
payout is multiplied by the magnification of such payout change
information, coins corresponding to the sum obtained by totally
adding up each of the payouts are paid out.
[0116] After that, the procedure returns to the main process
program shown in FIG. 10, and the procedure shifts the another game
process at step S14.
[0117] Next, the another game process program executed in the slot
machine 1 will be described with reference to FIG. 14. FIG. 14 is a
flowchart showing the another process program. The another process
program is executed in the main process program (step S14) shown in
FIG. 10. Therefore, at first, at step S51 shown in FIG. 14, it is
determined whether or not the scatter symbols 101 with more than a
predetermined number are stopped and displayed in the variable
display portions 22A to 22C, 23A to 23C and 24A to 24C on the pay
lines L1 to L8 displayed on the lower liquid crystal display 4.
Here, the predetermined number of the scatter symbols in the
embodiment is set to three (see FIG. 15).
[0118] Here, if it is determined that the number of the "SCATTER"
symbol is smaller than predetermined number (step S51: NO), the
procedure will shift to the payout process (step S59), which will
be described later. On the other hand, if it is determined that the
number of the "SCATTER" symbol is larger than the predetermined
number (step S51: YES), the procedure will shift to step S52.
[0119] At step S52, the shell's content determination process is
executed. Concretely, as mentioned above, five shells 211 are
displayed on the lower liquid crystal display 4 (see FIG. 16), and
each of the contents thereof is determined as any one of "A", "B",
"10", "20", "30" by the lottery conducted based on the table (see
FIG. 17) and the random number value sampled by the random sampling
circuit 56 in a range of 0 to 127.
[0120] And, after the procedure shifts step S53, procedure will be
waiting until the player selects one shell 211 among five shells
211 displayed on the lower liquid crystal display 4 (step S52: NO).
Here, as mentioned above, the player can select one shell 211 among
five shells by touching the transparent touch panel 201.
[0121] And, if the player selects one shell 211 among five shells
211 displayed on the lower liquid crystal display 4 (step S52:
YES), the procedure will shift to step S54 and the content of the
shell 211 selected by the player is displayed on the lower liquid
crystal display 4. In this embodiment, as shown in FIG. 18, for
example, contents of all shells 211 are displayed and the arrow
indicating the shell 211 selected by the player is also
displayed.
[0122] And, after the procedure shifts to step S55, it is
determined whether or not the content of the shell 211 selected by
the player is the bonus game. In this determination, the content of
the shell 211 selected by the player is "A" or "B", the content
thereof is the bonus game. And, if the content thereof is "10",
"20" or "30", the content thereof is not the bonus game. Here, if
it is determined that the content thereof is not the bonus game
(step S55: NO), the procedure will shift the payout process (step
S59), which will be described later. On the other hand, if it is
determined that the content thereof is the bonus game (step S55:
YES), procedure will shift to step S56.
[0123] At step S56, it is determined whether or not the bonus game
is the treasure game. In this determination, if the content of the
treasure box 301 selected by the player is "A", the bonus game is
not the treasure bonus game. And, if the content of the treasure
box 301 selected by the player is "B", the bonus game is the
treasure bonus game. And, if it is determined that the bonus game
is not the treasure bonus game (step 56: NO), the another bonus
game process is executed at step S58, after that, the procedure
will shift to step S59. And, the another bonus game is executed in
the another game process step 58, but explanation thereof will be
omitted. On the other hand, if it is determined that the bonus game
is the treasure bonus game (step S56: YES), at step S57, the
treasure bonus process shown in FIG. 19 is executed, which will be
described later, after that, the procedure will shift to step
S59.
[0124] At step S59, the payout process is executed. If the content
of the shell 211 selected by the player at step S55 is any of "10",
"20", or "30" (step S55: NO), the coins, in which the number
thereof is equal to the content, are paid out. And the payouts
which the player won in the another bonus game at step S58 and in
the treasure bonus game at step S57 are also paid out as coins
corresponding to the payouts, in the payout process.
[0125] And, after the process at step S59 is executed, the main
processing program shown in FIG. 10 is ended. And a new main
process program shown in FIG. 10 will be started.
[0126] Next, the treasure bonus process program executed in the
slot machine 1 will be described with reference to FIG. 19. FIG. 19
is a flowchart showing the treasure bonus process program. The
treasure bonus process is executed at step S57 in the another game
processing program. Therefore, at first, at step S71 shown in FIG.
19, the shell's content determination process program is executed.
Concretely, as shown in FIG. 20, for example, twenty three treasure
boxes 301 are displayed on the lower liquid crystal display 4, and
as mentioned above, each of the contents thereof is determined as
any one of "5", "10", "20", "30", "40", "50", "60", "70", "80",
"100", and "200" by the lottery conducted based on the table (see
FIG. 22) and the random number value sampled by the random number
sampling circuit 56 in a range of 0 to 127. Further, the lottery is
conducted for each of the treasure boxes 301 based on the table
(see FIG. 23) and the random number value sampled through the
random number sampling circuit 56 in a range of 0 to 127. Thereby,
it is determined whether or not existence of the "OCTOPUS" is added
to each of the contents of the treasure boxes 301. Here, each of
the contents of the treasure boxes 301 is stored in the table
retained in the RAM 52.
[0127] And, after the procedure shifts to step S72, the procedure
will be waiting until the player selects one treasure box 301 (step
S72: NO). Here, as mentioned above, the player can select the
treasure box by touching the transparent touch panel 201. However,
the player cannot select the treasure box which has already been
opened. To determine whether or not the treasure box has already
been opened, for example, the flag retained in the RAM 52
corresponding to each of the treasure boxes 301 is checked. And,
one of the treasure boxes 301 is selected (step S72: YES), number
of times of the treasure box 301 selected by the player is stored
in the RAM 52, after that, the procedure shifts to step S73.
[0128] At step S73, the treasure box 301 is opened and the content
thereof (any of "5", "10", "20", "30", "40", "50", "60", "70",
"80", "100", "200") is displayed on the lower liquid crystal
display 4 (for example, see FIGS. 24 and 25). This display process
is executed based on the table (which is stored in the RAM 52)
holding the content of each treasure box 301. And, the flag
associated with each treasure box 301 opened by the player holds
that condition.
[0129] And, after the procedure shifts step S74, if it is
determined whether or not the "OCTOPUS" exists in the treasure box
301 selected by the player. This determination process is executed
based on the table storing each of the content of the treasure box
301 (which is stored in the RAM 52). Here, if it is determined that
the "OCTOPUS" does not exist in the treasure box 301 selected by
the player (step S74: NO), the procedure will shift to step S75,
which will be described later. On the other hand, if it is
determined that the "OCTOPUS" exists in the treasure box 301
selected by the player (step S74: YES), the procedure will shift to
step S76.
[0130] At step S76, it is determined whether or not the treasure
box 301 which has not been opened by the player remains on the
lower liquid crystal display 4. This determination process is
executed by checking the flag (which is stored in the RAM 52)
associated with each of the contents of the treasure boxes 301.
Here, if it is determined that there is no treasure box 301 which
has not been opened (step S76: NO), the procedure will return to
the another game process program, and shift to the payout process
at step S59. On the other hand, if it is determined that there is
the treasure box 301 which has not been opened (step S76: YES), the
procedure will shift to step S77.
[0131] At step S77, it is conducted the determination process for
the treasure box 301 to be opened by the "OCTOPUS" displayed on the
lower liquid crystal display 4. Concretely, for example, as
mentioned above, the treasure box 301 to be opened by the "OCTOPUS"
is determined by the lottery based on the table (see FIG. 28) and
the random number value sampled by the random sampling circuit 56
in a range of 0 to 127. Thereby, the treasure box 301 opened by the
"OCTOPUS" displayed on the lower liquid crystal display 4 is
determined. Thereafter, the procedure will shift to step S78. Here,
if the table shown in FIG. 28 is used, there will be a case in
which it is determined that there exists no treasure box 301 opened
by the "OCTOPUS" displayed on the lower liquid crystal display 4.
At that time, the procedure will shift to step S75, which will be
described later.
[0132] And, after the procedure shifts to step S78, the "OCTOPUS"
which comes out of the treasure box 301 opened at step S73 and
moves to the treasure box 301 determined at step S77, is displayed
on the lower liquid crystal display 4. And, the treasure box 301
determined at step S77 is opened and the content thereof (any of
"10", "20", "30", "40", "50", "60", "70", "80", "100", and "200")
is displayed (for example, see FIGS. 24 and 25), after that, the
procedure returns to step S74. Here, the content displayed based on
the table (which is stored in the RAM 52) associated with the
content of each of the treasure boxes 301 and the like.
[0133] On the other hand, at step 74, if it is determined that
there is not the "OCTOPUS" in the treasure box 301 selected by the
player (step S74: NO), the procedure will shift to step S75, as
mentioned above. At step S75, it is determined whether or not the
number of times in which the player can select is left. Here, in
this embodiment, the number of times in which the player can select
is set to three. And, as mentioned above, the number of times in
which the player has already selected is stored in the RAM 52.
Here, if the number of times is left (step S75: YES), the procedure
will return to step S72 and the process mentioned above will be
repeated. On the other hand, if the number of times is not left
(step S75: NO), the procedure will return to the another game
process program and will shift to the payout process at step
S59.
[0134] Here, in the payout process at step S59, the payouts
corresponding to each of the contents of the treasure boxes 301
selected are accumulated and awarded. Here, the payout may be done
every each of the contents of the treasure boxes 301 is
displayed.
[0135] As mentioned, the CPU 50 works as "the lottery selection
device" when the process at step S77 in the treasure bonus process
is executed.
[0136] And, the CPU 50 works as "the payout devices" when the
process at step 59 in the another process is executed.
[0137] As mentioned above in detail, in the slot machine 1 of the
embodiment, during the treasure bonus game, if there exists the
"OCTOPUS" in the treasure box 301 selected by the player on the
lower liquid crystal display 4 (step S74: YES, see FIG. 25), the
treasure box 301 to be opened by the "OCTOPUS" is determined by the
lottery conducted based on the table (see FIG. 28) and the random
number value sampled through the random number sampling circuit 56
in a range of 0 to 127 by using the code No. (see FIG. 21)
corresponding to each of the treasure boxes 301 (step S77). And the
procedure will shift to step S78. The payout number based on the
content of the treasure box 301 (any of "5", "10", "20", "30",
"40", "50", "60", "70", "80", "100", and "200") opened by the
"OCTOPUS" will be paid out in addition to the payout number based
on the content of the treasure box 301 (any of "5", "10", "20",
"30", "40", "50", "60", "70", "80", "100", and "200") selected by
the player (see step S59, FIG. 1). Therefore, it is difficult for
the player to anticipate a payout which is added up, thus, a new
feeling can be given to the player who plays the game in which the
payout is given corresponding to the selection element (treasure
box 301) selected by the player.
[0138] Further, if there exists another "OCTOPUS" in the treasure
box 301 opened by the octopus (step S74: YES, see FIG. 26), one
treasure box 301 to be opened by the "OCTOPUS" is determined among
the treasure boxes 301 not opened by the lottery conducted based on
the table (see FIG. 28) and the random number value sampled by the
random number sampling circuit 56 in a range of 0 to 127 by using
the code No. (see FIG. 21) corresponding to each of the treasure
boxes 301 (step S77). And, the payout number based on the content
of the treasure box 301 (any of "5", "10", "20", "30", "40", "50",
"60", "70", "80", "100", and "200") opened by the "OCTOPUS" will be
paid out in addition to the payout number based on the content of
the treasure box 301 (any of "5", "10", "20", "30", "40", "50",
"60", "70", "80", "100", and "200") selected by the player (see
step S59, FIG. 1). Thus, the treasure box 301 will be opened
continuously, as long as there exists the "OCTOPUS" in the treasure
box 301 opened by the other "OCTOPUS", therefore, since there will
be a probability to continuously obtain a large payout, such
situation is beneficial for the player. As a result, strong
interest for the game can be given to the player who plays the game
in which the payout is given corresponding to the selection element
(treasure box 301) selected by the player.
[0139] Here, the present invention is not limited to the above
embodiment. And various changes and modification can be done within
the scope of the present invention.
[0140] For example, there may be two or more kinds of the "OCTOPUS"
coming out of the treasure box which is opened. In this case, a
"RED OCTOPUS" and a "BLUE OCTOPUS" being in the treasure boxes are
preset as the "OCTOPUS" stored in the treasure box 301 and the
procedure shown in FIG. 29 is executed. That is, after the
procedure at step S73 in the treasure bonus process shown in FIG.
19 is executed, as shown in FIG. 29, the procedure will shift to
step S101 and it is determined whether the "OCTOPUS" coming out of
the treasure box 301 opened is red or blue. In this determination,
if it is determined that the "OCTOPUS" is "RED" (step S101: YES),
the procedure will return to step S74 shown in FIG. 19 and the
treasure bonus game will be performed. On the other hand, if it is
determined that the "OCTOPUS" is "BLUE" (step S101: NO), base free
games will be performed at step 102, after that, the procedure will
return to step 75 in the treasure bonus process and the treasure
bonus game mentioned above will be performed.
[0141] In this case, the "OCTOPUS" in the treasure box 301 selected
by the player or opened by the "OCTOPUS" is "BLUE" (step S101: NO),
the base free games will be performed in the treasure bonus game
(step S102), therefore, the slot machine 1 of the embodiment can
give new feeling to the player.
[0142] Therefore, in this case, the CPU 50 works as "specific game
execution device" when the process is executed at step S102 in FIG.
29 And, in the treasure bonus game, there may be two or more
treasure boxes 301 which are opened by the "OCTOPUS". And, the
content of the treasure box 301 may be only the "OCTOPUS". And, the
content of the treasure box 301 may be two or more of the
"OCTOPUS". In this case, if the treasure box 301 which is opened
has two or more the "OCTOPUS", the treasure boxes 301 to be opened
by each "OCTOPUS" are determined.
[0143] And, in the treasure bonus game, if there is the "OCTOPUS"
in the treasure box 301 which is opened by the "OCTOPUS" (step S74:
YES, see FIG. 26), the player may be allowed to newly select the
treasure box 301 displayed on the lower liquid crystal display
4.
[0144] And, in the treasure bonus game, if the first specific
selection element (the treasure box which has the "RED OCTOPUS") is
selected among a plurality of selection elements (treasure boxes
301) displayed on the lower liquid crystal display 4, the treasure
box to be opened by the "OCTOPUS" at step S77 in the treasure bonus
process shown in FIG. 19 is determined among a predetermined group
including the unopened selection elements (treasure boxes 301) by
the random lottery based on the identification number associated
with each of the selection elements (No. 1 to No. 23) by using the
table shown in FIG. 28, however, this embodiment is not
limited.
[0145] For example, at step S77, if the first specific selection
element (the treasure box 301 which has red "OCTOPUS") is selected,
at least one treasure box 301 opened by the "OCTOPUS" will be
selected among the selection elements (the treasure boxes 301)
which are in the grid on the display (the lower liquid crystal
display 4), which are in the area away from that by more than the
first predetermined number of the boxes and by less than the second
predetermined number of the boxes and which have not been opened,
by the random lottery. Therefore, the red "OCTOPUS" coming out of
the treasure box 301 corresponding to the first specific selection
element will select the treasure box 301 among the unopened
treasure boxes 301 which are in the area away from that by more
than the first predetermined number of the boxes and by less than
the second predetermined number of the boxes, that is, not close
and not far.
[0146] For example, at step S77, if the first predetermined
specific selection element (the treasure box 301 which has the "RED
OCTOPUS") is selected, at least one treasure box 301 opened by the
"OCTOPUS" will be selected among the selection elements (the
treasure boxes 301) which are in the grid on the display (the lower
liquid crystal display 4), which are in the area away from the
first specific selection element (treasure box 301 of the red
"OCTOPUS") by more than the second predetermined number of the
boxes, and which have not been open, by the random lottery.
[0147] Therefore, the "red OCTOPUS" coming out of the treasure box
301 corresponding to the first specific selection element will
always select the treasure box 301 among the unopened treasure
boxes 301 which are in the area away from that by more than the
second predetermined number of the boxes.
* * * * *