U.S. patent application number 11/603231 was filed with the patent office on 2007-05-31 for gaming machine.
This patent application is currently assigned to ARUZE CORP.. Invention is credited to Kazunobu Sato.
Application Number | 20070123337 11/603231 |
Document ID | / |
Family ID | 38088238 |
Filed Date | 2007-05-31 |
United States Patent
Application |
20070123337 |
Kind Code |
A1 |
Sato; Kazunobu |
May 31, 2007 |
Gaming machine
Abstract
A gaming machine includes: a display device; an input device;
and a processor that is operable to perform a game. The processor
is operable with the display device to: (a) display a plurality of
first selectable elements and a second selectable element; (b)
allow a player to select at least one of the first selectable
elements through the input device; (c) select the second selectable
element if the player selects one of the first selectable elements
that is associated with the second selectable element; and (d)
provide an award to the player in accordance with the selected
first selectable element and the selected second selectable
element.
Inventors: |
Sato; Kazunobu; (Tokyo,
JP) |
Correspondence
Address: |
ARENT FOX PLLC
1050 CONNECTICUT AVENUE, N.W.
SUITE 400
WASHINGTON
DC
20036
US
|
Assignee: |
ARUZE CORP.
|
Family ID: |
38088238 |
Appl. No.: |
11/603231 |
Filed: |
November 22, 2006 |
Current U.S.
Class: |
463/16 ; 463/30;
463/9 |
Current CPC
Class: |
G07F 17/32 20130101;
G07F 17/3262 20130101; G07F 17/3269 20130101; G07F 17/34
20130101 |
Class at
Publication: |
463/016 ;
463/030; 463/009 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Nov 25, 2005 |
JP |
P2005-340793 |
Claims
1. A gaming machine comprising: a display device; an input device;
and a processor that is operable to perform a game, the processor
being operable with the display device to: (a) display a plurality
of first selectable elements and a second selectable element; (b)
allow a player to select at least one of the first selectable
elements through the input device; (c) select the second selectable
element if the player selects one of the first selectable elements
that is associated with the second selectable element; and (d)
provide an award to the player in accordance with the selected
first selectable element and the selected second selectable
element.
2. The gaming machine according to claim 1, wherein when selecting
the second selectable element, the processor is operable to display
an image of an object selecting the second selectable element.
3. The gazing machine according to claim 1, wherein when selecting
the second selectable element, the processor allows the player to
select the second selectable element through the input device.
4. The gaming machine according to claim 1, wherein the display
device comprises: a first display device that displays the first
selectable elements; and a second display device that is provided
separately from the first display device, and displays the second
selectable element.
5. The gaming machine according to claim 1, wherein each of the
first selectable elements is correlated with first award
information that indicates an amount of a first payout, and wherein
the second selectable element is correlated with one of: second
award information that indicates an amount of a second payout; and
privilege information that indicates a privilege for increasing the
amount of the first payout.
6. The gaming machine according to claim 1, wherein the processor
is operable to display a plurality of the second selectable
elements.
7. The gaming machine according to claim 1, wherein the processor
is operable to: enable the player to initiate a slot game as a base
game by making a bet through the input device; perform variable
display of reels on which a plurality of symbols are arranged; and
provide an award to the player in accordance with a combination of
the symbols being displayed stopped after the variable display.
8. A gaming machine comprising: a display device; an input device;
and a processor that is operable to perform a game, the processor
being operable with the display device to: (a) display a plurality
of first selectable elements and a second selectable element; (b)
allow a player to select at least one of the first selectable
elements through the input device; (c) display an image of an
object selecting the second selectable element if the player
selects one of the first selectable elements that is associated
with the second selectable element; and (d) provide an award to the
player in accordance with the as selected first selectable element
and the selected second selectable element.
9. The gaming machine according to claim 8, wherein when selecting
the second selectable element, the processor allows the player to
select the second selectable element through the input device.
10. The gaming machine according to claim 8, wherein the display
device comprises: a first display device that displays the first
selectable elements; and a second display device that is provided
separately from the first display device, and displays the second
selectable element.
11. The gaming machine according to claim 8, wherein each of the
first selectable elements is correlated with first award
information that indicates an amount of a first payout, and wherein
the second selectable element is correlated with one of: second
award information that indicates an mount of a second payout; and
privilege information that indicates a privilege for increasing the
amount of the first payout.
12. The gaming machine according to claim 8, wherein the processor
is operable to display a plurality of the second selectable
elements.
13. The gaming machine according to claim 8, wherein the processor
is operable to: enable the player to initiate a slot game as a base
game by making a bet through the input device; perform variable
display of reels on which a plurality of symbols are arranged; and
provide an award to the player in accordance with a combination of
the, symbols being displayed stopped after the variable
display.
14. A gaming machine comprising: a display device; an input device;
and a processor that is operable to perform a base game and a bonus
game, the processor being operable with the display device to: (a)
enable a player to initiate the base game by making a bet through
the input device; (b) perform variable display of reels on which a
plurality of symbols are arranged; (c) provide a base game award to
the player in accordance with a combination of the symbols being
displayed stopped after the variable display; (d) determine whether
to proceed to the bonus game in accordance with the combination of
the symbols; (e) display a plurality of first selectable elements
and a second selectable element in the bonus game; (f) allow the
player to select at least one of the first selectable elements
through the input device; (g) display an image of an object
selecting the second selectable element if the player selects one
of the first selectable elements that is associated with the second
selectable element; and (h) provide a bonus game award to the
player in accordance with the selected first selectable element and
the selected is second selectable element.
15. The gaming machine according to claim 14, wherein when
selecting the second selectable element, the processor allows the
player to select the second selectable element through the input
device.
16. The gaming machine according to claim 14, wherein the display
device comprises: a first display device that displays the first
selectable elements; and a second display device that is provided
separately from the first display device, and displays the second
selectable element.
17. The gaming machine according to claim 14, wherein each of the
first selectable elements is correlated with first award
information that indicates an amount of a first payout, and wherein
the second selectable element is correlated with one of: second
award information that indicates an amount of a second payout; and
privilege information that indicates a privilege for increasing the
amount of the first payout.
18. The gaming machine according to claim 14, wherein the processor
is operable to display a plurality of the second selectable
elements.
Description
CROSS-REFERENCE TO THE RELATED APPLICATION(S)
[0001] The present application is based upon and claims priority
from prior Japanese Patent Application No. 2005-340793, filed on
Nov. 2005, the entire content of which are incorporated herein by
reference.
TECHNICAL FIELD
[0002] The present invention relates to a gaming machine such as a
slot machine, the gaming machine that provides an interactive bonus
game to a player.
BACKCGROUND
[0003] Conventionally, a gaming machine has been proposed which has
a bonus game in which a bomb is put in one of plural blocks, and
when a player selects the block in which the bomb is put,
displaying awards, which to be acquired by the player, allocated to
neighboring blocks. If a player-selects the bomb-loaded block, the
player can acquire the total of awards allocated to the neighboring
blocks. Such a gaming machine can increase the interest of games
because an award a player can acquire can be increased by selecting
the bomb-loaded block.
[0004] Examples of such gaming machines are disclosed in the
documents listed below.
[0005] (1) U.S. Pat. No. 6,602,137 B2
[0006] (2) U.S. Pat. No. 6,817,944 B2
[0007] (3) US 2005/0064929 A1
[0008] However, in the above-described conventional gaming machine,
the award the player acquires in the bonus game is increased when
the player selects a privilege-providing block from a plurality of
blocks that are all selectable by the player. Thus configured bonus
game might cause a player to feel the bonus game to be monotonous
when the player plays games continuously for a long time.
SUMMARY
[0009] One of objects of the present invention is to provide a
gaming machine capable of increasing interest of a player to a game
by providing a privilege which the player acquires in a manner that
is not directly related to a selecting manipulation by the
player.
[0010] According to one aspect of the invention, there is provided
a gaming machine including: a display device; all input device; and
a processor that is operable to perform a game. The processor is
operable with the display device to: (a) display a plurality of
first selectable elements and a second selectable element; (b)
allow a player to select at least one of the first selectable
elements through the input device; (c) select the second selectable
element if the player selects one of the first selectable elements
that is associated with the second selectable element; and (d)
provide an award to the player in accordance with the selected
first selectable element and the selected second selectable
element.
BRIEF DESCRIPTION OF THE DRAWINGS
[0011] In the accompanying drawings:
[0012] FIG. 1 is a perspective view showing an appearance of a slot
machine as a gaming machine according to an embodiment of the
invention;
[0013] FIG. 2 shows nine variable display blocks of the slot
machine;
[0014] FIG. 3 shows eight activated pay lines of the slot
machine;
[0015] FIG. 4 is a block diagram schematically showing a control
system of the slot machine;
[0016] FIG. 5 is a block diagram showing a liquid crystal drive
circuit of the slot machine;
[0017] FIG. 6 shows an array of symbols (video reel) that are
variably displayed (scrolled) in the variable display blocks;
[0018] FIG. 7 shows a stop display symbol lottery table which is
used when a game is performed by using the variable display
blocks;
[0019] FIG. 8 is an explanatory diagram of an award table showing
winning combinations and their awards which is used when a game is
performed by using the variable display blocks;.
[0020] FIG. 9 is a flowchart of an exemplary main process of the
slot machine;
[0021] FIG. 10 is a flowchart of an exemplary start reception
process of the slot machine;
[0022] FIG. 11 is a flowchart of an exemplary lottery process of
the slot machine;
[0023] FIG. 12 is a flowchart of an exemplary base game process of
the slot machine;
[0024] FIG. 13 is a flowchart of an exemplary bonus game process of
the slot machine;
[0025] FIG. 14 shows an example that a scatter symbol is
stop-displayed in three variable display blocks of the slot
machine;
[0026] FIG. 15 shows an image that is displayed on a lower liquid
crystal display when advancement is made to a SHELL CHANCE GAME in
the slot machine;
[0027] FIG. 16 is a table which is used in determining the content
of each shell in the SHELL CHANCE GAME;
[0028] FIG. 17 shows an exemplary image showing the content of each
shell on the lower liquid crystal display in the SHELL CHANCE
[0029] FIG. 18 shows exemplary images which are displayed on an
upper liquid crystal display and the lower liquid crystal display
when a TREASURE BONUS GAME is performed in the slot machine;
[0030] FIG. 19 is a flowchart of an exemplary treasure bonus
process of the slot machine;
[0031] FIG. 20 shows a table which is used in determining the
content of each normal treasure box in the TREASURE BONUS GAME;
[0032] FIG. 21 shows a table which is used in determining the
content of each special treasure box in the TREASURE BONUS
GAME;
[0033] FIG. 22 shows other exemplary images which are displayed on
the upper liquid crystal display and the lower liquid crystal
display when the TREASURE BONUS GAME is performed in the slot
machine; and
[0034] FIG. 23 shows further exemplary images which are displayed
on the upper liquid-crystal display and the lower liquid crystal
display when the TREASURE BONUS GAME is performed in to slot
machine.
DETAILED DESCRIPTION
[0035] A slot machine according to an embodiment of the present
invention will be hereinafter described in detail with reference to
the drawings.
[0036] FIG. 1 is a perspective view showing an appearance of a slot
machine a. As shown in FIG. 1, the slot machine 1 has a cabinet 2
as a framework of the entire slot machine 1. An upper liquid
crystal display 3 occupies a front-top portion of the cabinet 2,
and a lower liquid crystal display 4 occupies a front-middle
portion of the cabinet 2 so as to be placed inside an apparatus
front panel 20. The upper liquid crystal display 3 and the lower
liquid crystal display 4 are general-purpose liquid crystal
displays, and a transparent touch panel 201 is placed on the front
surface of the lower liquid crystal display 4. The upper liquid
crystal display 3 and the lower liquid crystal display 4 serve as a
display device.
[0037] Pieces of information relating to a game such as a gaming
method, an award table 123 (see FIG. 8 (referred to later)) showing
kinds of winning combinations and their awards, and various kinds
of representation which relate to a game are displayed on the upper
liquid crystal display 3. As shown in FIG. 2, nine variable display
blocks 22A-22C, 23A-23C, and 24A-24C are displayed on the lower
liquid crystal display 4. As shown in FIG. 3, eight activated pay
lines L1-L8 at the maximum are displayed on the lower liquid
crystal display 4. Symbols constituting a video reel 100 (see FIG.
6 (referred to later)) are variably displayed in each of the
variable display blocks 22A-22C, 23A-23C, and 24A-24C so as to be
scrolled leftward.
[0038] A manipulation table 5 is disposed below the lower liquid
crystal display 4 so as to project to the front side. A CHANGE
button 6, a CASHOUT button 7, and a HELP button 8 are arranged in
this order rightward on the manipulation table 5. A coin insertion
slot 9 and a bill insertion slot 10 are provided on the right of
the HELP button 8. Furthermore, a 1-bet button 11, a SPIN/REPEATBET
button 12, a 3-BET button 13, a 5-BET button 14, and an 8-BET
button 15 are arranged in this order rightward on a front portion
of the manipulation table 5.
[0039] The CHANGE button 6 is a button which is pressed in changing
a bill that is inserted through the bill insertion slot 10. The
CASHOUT button 7 is a button which is pressed when a game has is
finished. When the CASHOUT button 7 is pressed, coins as game
medium, acquired by the game are paid out to a coin receiving tray
17 through a coin payout opening 16. The HELP button 8 is a button
which is pressed when a game manipulation method, for example, is
unknown. When the HELP button 8 is pressed, a proper one of various
kinds of help information is displayed on the upper liquid crystal
display 3.
[0040] A coin sensor 65 (described later), which is disposed
adjacent to the coin insertion slot 9, detects an inserted coin. A
bill sensor 66 (described later), which is disposed adjacent to the
bill insertion slot 10, detects an inserted bill. The 1-BET button
11 is a button which effects one bet each time it is pressed. The
SPIN/REPEATBET button 12 is a button for starting variable display
of the symbols on the variable display blocks 22A-22C, 23A-23C, and
24A-24C of the lower liquid crystal display 4 with a current number
of bets or a previous number of bets when pressed. The numbers of
possible bets that can be effected by pressing the SPIN/REPEATBET
button 12 are 1, 2, 3, 4, 5, and 8.
[0041] The 3-BET button 13 is a button for starting a game with
three bets when pressed. The 5-BET button 14 is a button for
starting a game with five bets when pressed. The 8-BET button 15 is
a button for starting a game with eight bets when pressed. The
cabinet 2 is formed with the coin payout opening 16 at a bottom
position, and the coin receiving tray 16 for receiving coins paid
through the coin, payout opening 16 is provided at the bottom of
the cabinet 2.
[0042] As described above, because of the presence of the 1-BET
button 11, the SPIN/REPEATBET button 12, the 3-BET button 13, the
5-BET button 14, and the 8-BET button 15, 1, 2, 3, 4, 5, and 8 bets
are possible. In this connection, a predetermined one activated pay
line is displayed when the number of bets is one. Predetermined two
activated pay lines are displayed when the number of bets is two.
Predetermined three activated pay lines are displayed when the
number of bets is three. Predetermined five activated pay lines are
displayed when the number of bets is five. The activated pay lines
L1-L8 (i.e., the maximum number of activated pay lines) are
displayed when the number of bets is eight.
[0043] Next, a configuration relating to a control system of the
slot machine 1 will be described with reference to FIG. 4. FIG. 4
is a block diagram schematically showing the control system of the
slot machine 1.
[0044] As shown in FIG. 4, the control system of the slot machine 1
is basically built around a CPU 50 which serves as a controller. A
ROM 51 and a RAM 52 a reconnected to the CPU 50. Various programs,
data tables, etc. for execution of processes necessary for
controlling the slot machine 1 such as a main process, a start
reception process, a lottery process, a base game process, an bonus
game process, and a lottery table for determining, by a lottery,
stop display symbols of a game (described later) are stored in the
ROM 51. The RAM 52 is a memory for temporarily storing various
kinds of data as results of computation by the CPU 50.
[0045] This embodiment is not limited to the case that the
programs, data, etc. that are used for controlling the slot machine
1 are stored in the ROM 51 or the RAM 52 in advance and may be
changed when necessary. For example, similar programs, data, etc.
may be stored in a recording medium such as a Compact Flash
(registered trademark) card and downloaded to the ROM 51 or the
like from the recording medium.
[0046] A clock pulse generation circuit 53 for generating reference
clock pulses and a frequency divider 54 are connected to the CPU
50. A random number generator 55 for generating a random number and
a random number sampling circuit 56 are also connected to the CPU
50. A random number that is sampled through the random number
sampling circuit 56 is used for various lotteries for determining a
winning combination etc. A spin switch 57 which accompanies the
SPIN/REPEATBET button 12, a 1-BET switch 58 which accompanies the
1-BET button 11, a 3-BET switch 59 which accompanies the 3-BET
button 13, a 5-BET switch 60 which accompanies the 5-BET button 14,
an 8-BET switch 61 which accompanies the 8-BET button 15, a CHANGE
switch 62 which accompanies the CHANGE button 6, a CASHOUT switch
63 which accompanies the CASHOUT button 7, and a HELP switch 64
which accompanies the HELP button 8 are also connected to the CPU
50. When each button is pressed, the CPU 50 performs a control to
perform one of various operations corresponding to the button on
the basis of a switch signal that is output from the corresponding
switch.
[0047] The coin sensor 65 which is disposed adjacent to the coin
insertion slot 9 and the bill sensor 66 which is disposed adjacent
to the bill insertion slot 10 are also connected to the CPU 30. The
coin sensor 65 detects coins that are inserted through the coin
insertion slot 9, and the CPU 50 performs computation to determine
the number of inserted coins on the basis of coin detection signals
that are output from the coin sensor 65. The bill sensor 66 detects
a kind/amount of money of a bill that as inserted through the bill
insertion slot 10, and the CPU 50 performs computation to determine
the number of coins that is equivalent to the amount of money of
the bill on the basis of a bill detection signal that is output
from the bill sensor 66.
[0048] A hopper 71 is connected to the CPU 50 via a hopper drive
circuit 70. When a drive signal is output from the CPU 50 to the
hopper drive circuit 70, the hopper 71 pays out a predetermined
number of coins through the coin payout opening 16. A coin
detection unit 73 is connected to the CPU 50 via a payout
completion signal circuit 72. The coin detection unit 73 is
disposed inside the coin payout opening 16. When detecting that a
predetermined number of coins have been paid out through the coin
payout opening 16, the coin detection unit 73 outputs, to the
payout completion signal circuit 72, a coin payout detection
signal, based on which the payout completion signal circuit 72
outputs a payout completion signal to the CPU 50,
[0049] The upper liquid crystal display 3 and the lower liquid
crystal display 4 are connected to the CPU 50 via a liquid crystal
drive circuit 74, and the CPU 50 controls the upper liquid crystal
display 3 and the lower liquid crystal display 4. As shown in FIG.
5, the liquid crystal drive circuit 74 is composed of a program ROM
81, an image ROM 82, an image control CPU 83, a work RAM 84, a VDP
(video display processor) 85, a video RAM 86, etc.
[0050] An image control program relating to display on the upper
liquid crystal display 3 and the lower liquid crystal display 4 and
various selection tables are stored in the program ROM 81 shown in
FIG. 5. For example, dot data etc. for formation of images such as
various images for demonstration representation and a TREASURE
BONUS GAME to be displayed on the upper liquid crystal display 3
and the lower liquid crystal display 4, various kinds of help
information and award tables to be displayed on the upper liquid
crystal display 3, and various symbols of the video reel 100 (see
FIG. 6) to be displayed on the lower liquid crystal display 4 are
stored in the image ROM 82. The image control CPU 83 determines
images to be displayed on the upper liquid crystal display 3 and/or
the lower liquid crystal display 4 among the dot data stored in the
image Rom 82 in advance according to the image control program
stored in the program ROM 81 in advance on the basis of parameters
set by the CPU 50. The work RAM 84 is a temporary storage which is
used when the image control CPU 83 runs the image control program.
The VDP 85 generates image data corresponding to a display content
determined by the image control CPU 83 and outputs the generated
image data to the upper liquid crystal display 3 and/or the lower
liquid crystal display 4. As a result, the various symbols of the
video reel 100 (see FIG. 6) are variably displayed or
stop-displayed in each of the variable display blocks 22A-22C,
23A-23C, and 24A-24C. The video RAM 86 serves as a temporary
storage when the VDP 85 forms an image.
[0051] As shown in FIG. 4, the transparent touch panel 201 is
connected to the CPU 50 via a touch panel drive circuit 202.
[0052] Placed on the surface of the lower liquid-crystal display 4,
the transparent touch panel 201 outputs, via the touch panel drive
circuit 202, coordinate information of a position of a touch by a
player to allow the CPU 50 to determine the touch position.
[0053] In the embodiment, the transparent touch panel 201 and the
buttons 11-15 serve as an input device.
[0054] LEDs 78 are connected to the CPU 50 via an LED drive circuit
77. A plurality of LEDs 78 are arranged on the front side of the
slot machine 1, and are controlled (i.e., turned on/off) by the LED
drive circuit 77 on the basis of a drive signal from the CPU 50 in
performing various kinds of representation. A sound output circuit
79 and a speaker 80 are also connected to the CPU 50. The speaker
80 produces various sound effects on the basis of an output signal
of the sound output circuit 79 in performing various kinds of
representation.
[0055] Next, the symbols used in games of the slot machine 1 will
be described. FIG. 6 shows an array of symbols (video reel) which
are variably displayed (scrolled) in each of the variable display
blocks 22A-22C, 23A-23C, and 24A-24C of the lower liquid crystal
display 4 when a game is performed. As shown in FIG. 6, the symbol
array consists of ten symbols that are a scatter 101, a turtle 102,
a stonefish 103, a sea horse 104, a hermit crab 105, a box fish
106, an ammonite 107, a yellow-tailed anemone fish 108, a seal 109,
and a marlin 110 which constitute the video reel 100.
[0056] These symbols of the video reel 100 are stop-displayed in
each of the nine variable display blocks 22A-22C, 23A-23C, and
24A-24C according to a lottery table shown in FIG. 7. FIG 7 shows a
stop display symbol lottery table which is used when a game is
performed by using the nine variable display blocks 22A-22C,
23A-23C, and 24A-24C. The lottery table of FIG. 7 is stored in the
ROM 51.
[0057] Symbols to be stop-displayed in the respective variable
display blocks 22A-22C, 23A-23C, and 24A-24C are determined for the
respective variable display blocks 22A-22C, 23A-23C, and 24A-24C.
To this end, code numbers "0" to "9" are assigned to the respective
symbols of the video reel 100 in left-to-right order in FIG. 6 and
the lottery table shown in FIG. 7 is provided. Nine random numbers
corresponding to the respective variable display blocks 22A-22C,
23A-23C, and 24A-24C are sampled through the random number sampling
circuit 56.
[0058] As for the symbols constituting the video reel 100 for the
variable display block 23A, as shown in FIG. 7, if a random number
sampled through the random number sampling circuit 56 is in a range
of "0" to "1," the symbol of the scatter 101 to which the code
number "0" is assigned is stop-displayed in the variable display
block 23A. The symbols to which the other code numbers are assigned
are likewise stop-displayed according to the lottery table shown in
FIG. 7. The symbols constituting the reel 100 for each of the other
variable display blocks 22A-22C, 23B-23C, and 24A-24C are handled
in the same manner as the symbols constituting the reel 100 for the
variable display block 23A.
[0059] After the symbols constituting the reel 100 have been
variably displayed (scrolled) in each of the variable display
blocks 22A-22C, 23A-23C, and 24A-24C, one of those symbols is
stop-displayed there. Various combinations of symbols are set in
advance as winning combinations (see FIG. 8 (referred to later)).
If symbols corresponding to a winning combination are stopped on
one of activated pay lines (L1-L8), coins are paid out through the
coin payout opening 16 according to the winning combination as in
the case of conventional slot machines$ Therefore, this feature
will not be described any further.
[0060] Next, a description will be made of winning combinations and
their awards that are used when a game is performed in the slot
machine 1 by using the nine variable display blocks 22A-22C,
23A-23C, and 24A-24C. FIG. 8 is an explanatory diagram of an award
table showing winning combinations and their awards which are used
when a game is performed by using the nine variable display blocks
22A-22C, 23A-23C, and 24A-24C.
[0061] The award table 123 shown in FIG. 8 is composed of an
ANY-odds award table 121 and a LINE-odds award table 122 and is
stored in the ROM 51.
[0062] The ANY-odds award table 121 shows, for each symbol, an
award corresponding to the number of same symbols that are
stop-displayed in the variable display blocks (see FIG. 2) on
activated pay lines (see FIG. 3) being displayed on the lower
liquid crystal display 4. For example, if the code number of
symbols that are stop-displayed in five, on the activated pay
lines, of the nine variable display blocks 22A-22C, 23A-23C, and
24A-24C is one of "2" to "19," a winning combination "ANY-5 of
turtle" is established (see FIG. 7). In this case, the turtle 102
is then displayed in each of the five variable display blocks on
the activated pay lines (see FIG. 6) and the player acquires an
award "1." Likewise, awards for other kinds of ANY-odds winning
combinations are determined according to the ANY-odds award table
121 shown in FIG. 8.
[0063] The LINE-odds award table 122 shows, for each symbol, an
award corresponding to each activated pay line (displayed on the
lower liquid crystal display 4) all the variable display blocks on
which have the same symbol being stop-displayed. For example, if
the code number of symbols that are stop-displayed in all the
variable display blocks on one activated pay line among the-nine
variable display blocks 22A-22C, 23A-23C, and 24A-24C is one of "2"
to "19," a winning combination "turtle-turtle-turtle" is
established for the activated pay line (see FIG. 7). In this case,
the turtle 102 is then displayed in all the variable display blocks
on the activated pay line concerned and the player acquires an
award "5." If there are plural activated pay lines for which the
winning combination "turtle-turtle-turtle" is established, the
player acquires an award that is equal to "5" multiplied by the
number of these activated pay lines. Likewise, awards for other
kinds of LINE-odds winning combinations are determined according to
the LINE-odds award table 122 shown in FIG. 8, If the code numbers
of symbols that are stop-displayed in three or more variable
display blocks on the activated pay lines being displayed on the
lower liquid crystal display 4 among the nine variable display
blocks 22A-22C, 23A-23C, and 24A-24C are "0" (i.e., the symbol is
the scatter 101) and a SHELL CHANCE GAME is thereafter performed on
the lower liquid crystal display 4. The SHELL CHANCE GAME will be
described later.
[0064] Next, an exemplary operation of the above-configured slot
machine 1 will be described.
[0065] In the embodiment, the CPU 50 serves as a processor that is
operable to perform a game process for providing a game to the
player.
[0066] First, an example of a main process which is performed in
the slot machine 1 will be described with reference to FIG. 9. FIG.
9 is a flowchart of the exemplary main process. As soon as the slot
machine 1 (more specifically, the CPU 50) starts the main process,
a start reception process is performed at step S11. The start
reception process is a process for receiving a switch signal that
is output from the spin switch 57, the 1-BET switch 58, the 3-BET
switch 59, the 5-BET switch 60, or the 8-BET switch 61 in response
to a manipulation of the SPIN/REPEATBET button 12, the 1-BET button
11, the 3-BET button 13, the 5-BET button 14, or the 8-BET button
15. A game is started upon reception of the switch signal from the
switches.
[0067] Herein, the CPU 50 is enabling the player to initiate a slot
game as a base game by making a bet (first bet) through the buttons
11-15.
[0068] The start reception process which is performed in the slot
machine 1 will be described with reference to FIG. 10. FIG. 10 is a
flowchart of an exemplary start reception process. At step S11 of
the main process shown in FIG. 9, first, at step S21 the CPU 50
determines whether or not a predetermined time (e.g., 15 seconds)
has elapsed. When determined that the predetermined time has not
elapsed yet (S21: no), the CPU 50 proceeds to step S23 without
performing any processing. On the other hand, When determined that
the predetermined time has elapsed (S21: yes), the CPU 50 performs,
at step S22, a demonstration representation process using the upper
liquid crystal display 3 and the lower liquid crystal display 4 and
proceeds to step S23. The demonstration representation process is
performed according to a predetermined representation pattern.
[0069] At step S23, the CPU 50 determines whether or not the
SPIN/REPEATBET button 12, the 1-BET button 11, the 3-BET button 13,
the 5-BET button 14, or the 8-BET button 15 has been manipulated.
When determined that none of the 1-BET button 11 etc. have been
manipulated (S23: no), the CPU 50 returns to step S21 and performs
the above steps again. On the other hand, When determined that one
of the 1-BET button 11 etc. has been manipulated (S23: yes), the
CPU 50 interrupts the demonstration representation process even if
it is underway, displays predetermined activated pay lines (L1-L8)
corresponding to the number of bets on the lower liquid crystal
display 4 and displays, for example, the award table 123 which
consists of the ANY-odds award table 121 and the LINE-odds award
table 122 on the upper liquid crystal display 3. Then, the CPU 50
returns to the main process shown in FIG. 9 and proceeds to a
lottery process (S12). Although in this embodiment predetermined
activated pay lines (L1-L8) corresponding to the number of bets are
displayed on the lower liquid crystal display 4, a modification is
possible in which the activated pay lines L1-L8 (i.e., the maximum
number of activated pay lines) are activated by one bet and the
award is increased in accordance with the number of bets.
[0070] Next, the lottery process (S12) which is performed in the
slot machine 1 will be described with reference to FIG. 11. FIG. 11
is a flowchart of an exemplary lottery process. At step S12 of the
main process shown in FIG. 9, first, the CPU 50 performs a symbol
determination process (S31). In the symbol determination process,
symbols to be stop-displayed in the respective variable display
blocks 22A-22C, 23A-23C, and 24A-24C in a game (step S42 in FIG. 12
(described later)) are determined for the respective variable
display blocks 22A-22C, 23A-23C. More specifically, as described
above, nine random numbers are sampled from the range of "0" to
"127" by the random number sampling circuit 56 for the respective
variable display blocks 22A-22C, 23A-23C and stop display symbols
are determined through code numbers according to the lottery table
shown in FIG. 7.
[0071] When symbols to be stop-displayed in the respective variable
display blocks 22A-22C, 23A-23C, and 24A-24C have been determined,
a winning combination determination process is performed at step
S32. In the winning combination determination process, a winning
combination and its award are determined with activated pay lines
(L1-L8) that are being displayed oil the lower liquid crystal
display 4 according to the award table 123 of FIG. 8 which is
stored in the ROM 51. After finishing the winning combination
determination process (S32), the CPU 50 returns to the main process
shown in FIG. 9 and proceeds to a base game process (S13).
[0072] Next, the base game process (S13) which is performed in the
slot machine 1 will be described with reference to FIG. 12. FIG. 12
is a flowchart of an exemplary base game process. At step S13 of
the main process shown in FIG. 9, first, at step S41 the CPU 50
performs a rotation process for scrolling, leftward, the images of
the symbols constituting the video reel 100 in each of the variable
display blocks 22A-22C, 23A-23C, and 24A-24C in response to a
switch signal that was output from the spin switch 57, the 1-BET
switch 58, the 3-BET switch 59, the 5-BET switch 60, or the 8-BET
switch 61 and received in the start reception process (S11)
[0073] At step S42, the CPU 50 stop-displays the image of one of
the symbols constituting the reels 100 in each of the variable
display blocks 22A-22C, 23A-23C, and 24A-24C according to lottery
results of the lottery process (S12), more specifically, the symbol
determination process (S31).
[0074] At step S43, the CPU 50 performs a payout process in which
coins or the like ate paid out that correspond to an award that is
preset in the award table 123 as corresponding to winning
combination symbols that are stop-displayed in (part of) the
variable display blocks 22A-22C, 23A-23C, and 24A-24C on activated
pay lines (L1-L8) being displayed on the lower liquid crystal
display 4. If a winning combination is established on plural ones
of the activated pay lines (L1-L8), awards of those winning
combination: are summed up. After finishing the payout process
(S43), the CPU 50 returns to the main process shown in FIG. 9 and
proceeds to a bonus game process (S14).
[0075] Next, the bonus game process (S14) which is performed in the
slot machine 1 will be described with reference to FIG. 13. FIG. 13
is a flowchart of an exemplary bonus game process. At step S14 of
the main process shown in FIG. 9, first, at step S51 the CPU 50
determines whether or not a predetermined number or more of symbols
of the scatter 101 are stop-displayed in (part of) the variable
display blocks 22A-22C, 23A-23C, and 24A-24C on the activated pay
lines (L1-L8) being displayed on the lower liquid crystal display
4. In this embodiment, it is assumed that the predetermined number
is three.
[0076] When determined that the predetermined number or more of
symbols of the scatter 101 are not stop-displayed (S51: no), the
CPU 50 motes to step S59 (payout process: described later). On the
other hand, When determined that the predetermined number or more
of symbols of the scatter 101 are stop-displayed (S51: yes), the
CPU 50 performs a SHELL CHANCE GAME using the lower liquid crystal
display 4.
[0077] The details of the SHELL CHANCE GAME will be described
below. FIG. 14 shows an example that the symbol of the scatter 101
is stop-displayed in three variable display blocks of the lower
liquid crystal display 4. In this embodiment, advancement to a
SHELL CHANCE GAME is possible when at least three activated pay
lines are displayed on the lower liquid crystal display 4.
[0078] When the process proceeds to a SHELL CHANCE GAME, five
shells 211 are displayed on the lower liquid crystal display 4 as
shown in FIG. 15. The five shells 211 contain one of "A," "B,"
"10," "20," and "30." In this embodiment, the content of each shell
211 are determined by performing a lottery according to a table
shown in FIG. 16 using a random number that is sampled from a range
of "0" to "127" through the random number sampling circuit 56.
[0079] According to the table shown in FIG. 16, "A" is selected as
the content of a shell 211 concerned if a random number that is
sampled through the random number sampling circuit 56 is one of "0"
to "26." Character "B" is selected as the content of a shell 211
concerned if a random number is one of "27" to "53." Numeral "10"
is selected as the content of a shell 211 concerned if a random
number is one of "54" to "78." Numeral "20" is selected as the
content of a shell 211 concerned if a random number is one of "79"
to "104." Furthermore, "30" is selected as the content of a shell
211 concerned if a random number is one of "105" to "127."
[0080] When the player selects one of the five shells 211 being
displayed on the lower liquid crystal display 4 by touching the
transparent touch panel 20, the content ("A", "B," "10," "20," or
"30") of the five shells 211 are displayed on the lower liquid
crystal display 4 as shown in FIG. 17. At this time, the content of
every shell 211 and an arrow clearly indicating the shell 211
selected by the player are displayed on the lower liquid crystal
display 4.
[0081] The CPU 50 proceeds the process to a TREASURE BONUS GAME if
the content of the shell 211 selected by the player is "A."
[0082] The details of the TREASURE BONUS GAME will be described
later. If the content of the shell 211 selected by the player are
"B," the process can proceeds to another bonus game, a description
of which will be omitted. If the content of the shell 211 selected
by the player are "10," the player can acquire an award "10."
Likewise, if the content of the shell 211 selected by the player
are "20" or "30," the player can acquire an award "20" or "30."
[0083] In this embodiment, it is preferable that to secure a state
that the player can select a TREASURE BONUS GAME and another bonus
game the content of the five shells 211 being displayed On the
lower liquid crystal display 4 be determined so as to necessarily
include "A" and "B."
[0084] After the process of determining the content of the shells
211 in the SHELL CHANCE GAME was performed at step S52, it is
determined at step S53 whether or not one of the five shells 211
being displayed on the lower liquid crystal display 4 has been
selected by the player. This determination processing is performed
repeatedly until one of the shells 211 is selected by the player.
The content of a selected shell 211 are displayed at step S54, and
it is determined at step S55 whether or not the content of the
selected shell 211 correspond to a bonus game.
[0085] In the determination at step S55, it is determined that the
content of the shell 211 selected by the player correspond to a
bonus game if the content are "A" or "B" and it is determined that
the content do not correspond to a bonus game if the content are
"10," "20," or "30." If it is determined that the content of the
shell 211 selected by the player do-not correspond to a bonus game
(S55: no); the CPU 50 proceeds to step S59 (payout process;
described later). On the other hand, if it is determined that the
content of the shell 211 selected by the player correspond to a
bonus game (S55: yes), the CPU 50 proceeds to step S56.
[0086] At step S56, the CPU 50 determines whether or not the bonus
game is a TREASURE BONUS GAME. In this determination, it is
determined that the bonus game is a TREASURE BONUS GAME if the
content of the shell 211 selected by the player are "A" and it is
determined that the bonus game is not a TREASURE BONUS GAME if the
content of the shell 211 selected by the player are "B." If it is
determined that the bonus game is not a TREASURE BONUS GAME (S56:
no), another bonus process is performed at step S57 and the CPU 50
proceeds to step S59. Another bonus game is performed in the bonus
process of step S57, a description of which will be omitted. On the
other hand, if it is determined that the bonus game is a TREASURE
BONUS GAME (S56: yes), a treasure bonus process shown in FIG. 19
(described later) is performed at step S58 and the CPU 50 proceeds
to step S59.
[0087] The payout process is performed at step S59. In the payout
process, if the content of the shell 211 selected by the player
were determined to be "10," "20," or "30" (S55: no), coins or the
like corresponding to an award meant by the determination result
(numerical value) are paid out. The award that is acquired by the
player in the bonus game of step S57 or the TREASURE BONUS GAME of
step S58 are also paid out in this payout process.
[0088] When the payout process (S59) has been performed, the
current main process of FIG. 9 is finished and a new main process
of FIG. 9 is started.
[0089] Next, the TREASURE BONUS GAME which is performed in the slot
machine 1 will be described. In this embodiment, as a treasure
bonus, three games are performed consecutively without a bet of
coins or the like. Alternatively, the number of games to be
performed consecutively may be determined by a lottery or the like
in making a transition to the TREASURE BONUS GAME. For example, in
the SHELL CHANCE GAME, a shell 211 may contain not only "A"
indicating a TREASURE BONUS GAME but also a numeral that is a
lottery result and indicates the number of games to be performed
consecutively.
[0090] In the TREASURE BONUS GAME, as shown in FIG. 18, a plurality
of treasure boxes (hereinafter referred to as "normal treasure
boxes") 131 as first selectable elements from which the player can
select are displayed on the lower liquid crystal display 4 and
plural treasure boxes (hereinafter referred to as "special treasure
boxes") 132 as second selectable elements from which the player
cannot select directly but a selection can be made when a
predetermined condition is satisfied are displayed on the upper
liquid crystal display 3. The content of each of the normal
treasure boxes 131 are information on an award the player can
acquire; for example, each normal treasure box 131 contains an
award "5," "10," "20," "50," or "100."
[0091] In the embodiment, the content of each of the normal
treasure boxes 131 serves as first award information that indicates
an amount of a first payout (such as "5," "10," "20," "50," or
"100").
[0092] On the other hand, the content of each special treasure box
132 contains information on a certain privilege that increases an
award the player can acquire; for example, each special treasure
box 132 contains a special award (e.g., "200" or "100") that is
larger than the awards of the normal treasure boxes 131,
information to the effect that an award that has been acquired with
a normal treasure box 131 is increased (e.g., "(total
award).times.2," "award.times.10," "award.times.5,"
"award.times.3," or "award.times.2"), or information to the effect
that the number of times the player can select a normal treasure
box 131 is increased (e.g., "(number of times)+3," "(number of
times)+2," or "(number of times)+1"). An object 133 capable of
causing display of the content of a special treasure box 132 is
assigned to a particular normal treasure box 131 . For example, the
particular normal treasure box 131 which is assigned the object 133
capable of causing display of the content of a special treasure box
132 is determined by a lottery. Examples of the object 133 are a
fish which sails to a certain special treasure box 132 and causes
display of its content and characters that specify a certain
special treasure box 132. In the following description, it is
assumed that the object 133 is the fish image. That is, when the
term "object 133" is used solely, it will mean the fish image.
[0093] In the embodiment, the special award such as "200" or "100"
contained in the special treasure boxes 131 serves as second award
information that indicates an amount of a second payout. The
special award such as "(total award).times.2," "award.times.10,"
"(number of times)+3," or "(number of times)+2," serves as
privilege information that indicates a privilege for increasing the
amount of the first payout.
[0094] By selecting a normal treasure box 131 being displayed on
the lower liquid crystal display 4, the player can acquire an award
that is assigned to it. If the object 133 is assigned to the
selected normal treasure box 131, the player can also acquire a
privilege that is assigned to a special treasure box 132 that is
specified by the object 133. That is, whereas a privilege of
increasing an award the player can acquire is assigned to each
special box 132, the object 133 appears in response to a
manipulation of selecting the particular normal treasure box 131
and causes display of the content of a special-treasure box 132
that is associated with (invisibly linked to) the normal treasure
box 131 in which the object 133 is assigned. In this manner, the
interest of games is increased by providing a privilege that a
player can acquire in a manner that is not directly related to a
selecting manipulation by the player.
[0095] Next, the treasure bonus process which is performed in the
slot machine 1 will be described with reference to FIG. 19. FIG. 19
is a flowchart of the treasure bonus process.
[0096] In the treasure bonus process (S58) of the bonus game
process shown in FIG. 13, first, the CPU 50 performs a process of
determining the content of normal treasure boxes 131 (S61). In this
process, plural normal treasure boxes 131 are displayed on the
lower liquid crystal display 4 (see FIG. 18) and the content of
each normal treasure box 131 are determined by performing a lottery
according to a table shown in FIG. 20 using a random number that is
sampled from a range of "0" to "127" through the random number
sampling circuit 56.
[0097] According to the table shown in FIG. 20, "5" is selected as
the content of a normal treasure box 131 concerned if a random
number that is sampled through the random number sampling circuit
56 is one of "0" to "26." In particular, an object 133 is added if
the random number is one of "24" to "26." Numeral "10" is selected
as the content of a normal treasure box 131 concerned if a random
number is one of "27" to "53." In particular, an object 133 is
added if the random number is one of "51" to "53." Numeral "20" is
selected as the content of a normal treasure box 131 concerned if a
random number is one of "54" to "78." In particular, an object 133
is added if the random number is one of "76" to "78." Numeral "50"
is selected as the content of a normal treasure box 131 concerned
if a random number is one of "79"to"104." In particular, an object
133 is added if the random number is one of "102" to "104."
Furthermore, "100" is selected as the content of a normal treasure
box 131 concerned if a random number is one of "105" to "127." In
particular, an object 133 is added if the random number is one of
"125" to "127."
[0098] After finishing the process of determining the content of
the normal treasure boxes 131, at step S62 the CPU 50 performs a
process of determining the content of special treasure boxes 132.
In this process, plural special treasure boxes 132 are displayed on
the upper liquid crystal display 3 (see FIG. 18) and the content of
each special treasure box 132 are determined by performing a
lottery according to a table shown in FIG. 21 using a random number
that is sampled from a range of "0" to "127" through the random
number sampling circuit 56 as in the process of determining the
content of each normal treasure box 131.
[0099] According to the table shown in FIG. 21, a special award
"200" is selected as the content of a special treasure box 132
concerned if a random number that is sampled through the random
number sampling circuit 56 is one of "0" to "4." A special award
"100" is selected as the content of a special treasure box 132
concerned if a random number is one of "5" to "14." Award increase
"(total award).times.2" is selected as the content of a special
treasure box 132 concerned if a random number is one of "15" to
"24." Award increase "award.times.10" is selected as the content of
a special treasure box 132 concerned if a random number is one of
"25" to "34." Award increase "award.times.5" is selected as the
content of a special treasure box 132 concerned if a random number
is one of "35" to "54." Award increase "award.times.3" is selected
as the content of a special treasure box 132 concerned if a random
number is one of "55" to "74." Award increase "award.times.2" is
selected as the content of a special treasure box 132 concerned if
a random number is one of "75" to "94." Number-of-times increase
"(number of times)+3" is selected as the content of a special
treasure box 132 concerned if a random number is one of "95" to
"104." Number-of-times increase "(number of times)+2" is selected
as the content of a special treasure box 132 concerned if a random
number is one of "105" to "114." Number-of-times increase "(number
of times)+1" is selected as the content of a special treasure box
132 concerned if a random number is one of "115" to "127."
[0100] After finishing the process of determining the content of
special treasure boxes 132, the CPU 50 determines at step S63
whether or not the player has selected one of the plural normal
treasure boxes 131 being displayed on the lower liquid crystal
display 4. The player can select one of the normal treasure boxes
131 by touching the transparent touch panel 201.
[0101] If the player has selected one of the normal treasure boxes
131 (S63: yes), the CPU 50 proceeds to step S64, where it displays
the content of the normal treasure box 131 selected by the player
on the lower liquid crystal display 4. This determination
processing is performed repeatedly until one of the normal treasure
boxes 131 is selected by the player.
[0102] After displaying the content of the selected normal treasure
box 131 on the lower liquid crystal display 4, the CPU 50
determines at step S65 whether or not an object 133 is assigned to
the selected normal treasure box 131. If an object 133 is assigned
to the selected normal treasure box 131, at step S66 the CPU 50
displays the content of a special treasure box 132 corresponding to
the object 133 on the upper liquid crystal display 3. In displaying
the content of the corresponding special treasure box 132, the CPU
50 performs representation of causing the object 133 to sail from
the lower liquid crystal display 4 to the corresponding special
treasure box 132 being displayed on the upper liquid crystal
display 3. After the object 133 reaches the corresponding special
treasure box 132, as described above the CPU 50 displays the
content of the special treasure box 132 on the upper liquid crystal
display 3.
[0103] After displaying the content of the special treasure box 132
corresponding to the object 133, the CPU 50 determines at step S67
whether or not a predetermined number (in this embodiment, three;
three plus an increment if the number of selectable normal treasure
boxes 131 has been increased by a privilege of the special treasure
box 132) of normal treasure boxes 131 have been selected by the
player. When determined that the predetermined number of normal
treasure boxes 131 have not been selected yet (S67: no), the CPU 50
returns to step S63 and performs the same steps again. On the other
hand, When determined that the predetermined number of normal
treasure boxes 131 have been selected (S67: yes), the CPU 50
finishes the treasure bonus process and proceeds to the payout
process (S59) of the bonus game process shown in FIG. 13.
[0104] In the payout process (S59), the contents of the selected
ones (or the ones the contents of which are displayed) of the
normal treasure boxes 131 and the special treasure boxes 132, are
considered as the award that is acquired by the player.
[0105] Exemplary images which are displayed on the upper liquid
crystal display 3 and the lower liquid crystal display 4 when a
TREASURE BONUS GAME is performed in the slot machine 1 will be
described below with reference to FIGS. 18, 22, and 23. As shown in
FIG. 18, if one of plural normal treasure boxes 131 being displayed
on the lower liquid crystal display 4 has been selected by the
player and an object 13 is assigned to the selected normal treasure
box 131, the object 133 appears near the selected normal treasure
box 131.
[0106] The object 133 that has appeared on the lower liquid crystal
display 4 is correlated with a special treasure box 132 in advance.
After a while, as shown in FIG. 22, the object 133 that appeared on
the lower liquid crystal display 4 starts to sail toward the
corresponding special treasure box 132. Then, as shown in FIG. 23,
the object 133 jumps from the lower liquid crystal display 4 to the
upper liquid crystal display 3, reaches the corresponding special
treasure box 132, and causes the content of the special treasure
box 132 to be displayed.
[0107] The example of FIGS. 18, 22, and 23 corresponds to a case
that "10" is acquired as an award of the selected ordinary box 131
and, a privilege of increasing an award (award increase, more
specifically, information to the effect that an award is multiplied
by 10 ("award.times.10")) is displayed as the content of the
special treasure box 132 to which the object 133 reaches. In this
case, the award "10" of the selected normal treasure box 131 is
multiplied by 10 because of the privilege of the special treasure
box 132 and hence the player can acquire an award "100."
[0108] As described above, in the slot machine 1 according to the
embodiment, a privilege is given to a player in accordance with
information that is correlated with a special treasure box 132
which can be selected when a predetermined condition is
satisfied.
[0109] This makes it possible to provide a privilege that a player
can acquire in a manner that is not directly related to a selecting
manipulation by the player, which in turn makes it possible to
enhance the expectation of the player and to thereby increase the
interest of games.
[0110] More specifically, a special treasure box 132 is selected
when a particular normal treasure box 131 is selected by a player
and a privilege is given to the player in accordance with
information that is correlated with the selected special treasure
box 132. This makes it possible to cause a player to be interested
in a selection result in selecting a normal treasure box 131 and to
thereby let the player focused on the game.
[0111] In particular, in the above-described slot machine 1, a
special treasure box 132 is specified by an object 133 which
appears in response to a manipulation of selecting a particular
normal treasure box 131. This makes it possible to attract interest
of a player in the object 133 and to thereby let the player focused
on the game. Since the object 133 proceeds to the special treasure
box 132 to be specified, it is possible to keep the player
interested in the object 133 until it reaches the special treasure
box 132.
[0112] In the above-described slot machine 1, the normal treasure
boxes 131 are displayed on the lower liquid crystal display 4 and
the special treasure boxes 132 are displayed on the upper liquid
crystal display 3. Displaying the special treasure boxes 132 on the
different display than the normal treasure boxes 131 are displayed
amplifies the sense of accomplishment that a player would feel when
the player has succeeded in selecting a special treasure box 132,
which makes it possible to increase the interest of games
further.
[0113] Furthermore, in the above-described slot machine 1, whereas
award information is correlated with each normal treasure box 131,
award information, privilege information relating to award
information of a particular normal treasure box 131, or privilege
information relating to selecting manipulation on the normal
treasure boxes 131 is correlated with each special treasure box
132. For example, information on a privilege of increasing an award
is employed as the privilege information relating to award
information of a particular normal treasure box 131 and information
on a privilege of increasing the number of times of selection of
normal treasure boxes 131 is employed as the privilege information
relating to selecting manipulation on the normal treasure boxes
131. This makes it possible to attract interest of a player and to
thereby increase the interest of games further.
[0114] The present invention is not limited to the above embodiment
and various modifications are possible without departing from the
spirit and scope of the present invention. The sizes, shapes, etc.
shown in the accompanying drawings for the embodiment should not be
construed as limiting the invention and can be modified as
appropriate within such ranges that the advantages of the invention
are maintained. In other respects, the embodiment can be practiced
in such a manner as to be modified as appropriate without departing
from the range of the object of the invention. Exemplary
modifications of the embodiment will be described below.
[0115] In the above-described slot machine 1, a special treasure
box 132 is selected by an object 133 which appears in response to a
manipulation of selecting a particular normal treasure box 131.
However, the method for selecting a special treasure box 132 may be
changed as appropriate. For example, a player may be allowed to
select a special treasure box 132 if the player has selected a
particular normal treasure box 131. In the case of this
modification, a player is allowed to select a special treasure box
132 if the player has selected a particular normal treasure box 131
and a privilege is given to the player in accordance with
information that is correlated with a selected special treasure box
132. This makes it possible to cause a player to be interested in a
selection result in selecting a normal treasure box 131 and to feel
a sense of accomplishment because the player can resultingly select
a special treasure box 132 he or she cannot select directly. As a
result, this modification makes it possible to cause a player to be
focused on the game and to thereby increase the interest of games
further.
[0116] Although in the above embodiment the coin is used as an
exemplary game medium, the game medium is not limited to the coin
and may be of any form as long as playing with the slot machine 1
is enabled. In particular, when a player is paid game medium that
are acquired by a game, the player may receive a magnetic card on
which the number or amount of game medium is recorded is or a
receipt on which the number or amount of game medium is printed.
Furthermore, the number or amount of game medium to be paid out may
be managed by a server which performs information management for
the slot machine 1.
[0117] In the slot machine 1 according to the embodiment, a lottery
(performed in the lottery process, for example) is performed
according to a lottery table which describes a relationship between
random numbers and symbols, for example. However, the manner of a
lottery is not limited to the above and may be modified as
appropriate.
[0118] In the present invention, a privilege is given to a player
in accordance with information correlated with a selected one of
first selectable elements from which the player can select and
information correlated with a selected one of second selectable
elements from which a selection can be made when a predetermined
condition is satisfied. A privilege that the player can acquire in
a manner that is not directly related to a selecting manipulation
by the player is thus provided, whereby the interest of games is
increased. As such, the invention has sufficient industrial
applicability.
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