U.S. patent application number 11/299446 was filed with the patent office on 2007-04-05 for apparatus and a method for playing a game.
Invention is credited to Alexander Gak.
Application Number | 20070075490 11/299446 |
Document ID | / |
Family ID | 37901150 |
Filed Date | 2007-04-05 |
United States Patent
Application |
20070075490 |
Kind Code |
A1 |
Gak; Alexander |
April 5, 2007 |
Apparatus and a method for playing a game
Abstract
A method of playing a game. The game has plurality of possible
outcomes and establishes a fractional payout multiplier for each
possible outcome. A wager is established by a player on one of the
outcomes. The player wager includes a stake and a selected wager
outcome. The game establishes an actual outcome. The actual outcome
is compared to the selected wager outcome. If the actual outcome
matches the selected outcome, a payout is determined by a function
of the product of the stake and the fractional payout multiplier
associated with the selected outcome.
Inventors: |
Gak; Alexander; (Fort Lee,
NJ) |
Correspondence
Address: |
HOWARD & HOWARD ATTORNEYS, P.C.
THE PINEHURST OFFICE CENTER, SUITE #101
39400 WOODWARD AVENUE
BLOOMFIELD HILLS
MI
48304-5151
US
|
Family ID: |
37901150 |
Appl. No.: |
11/299446 |
Filed: |
December 12, 2005 |
Related U.S. Patent Documents
|
|
|
|
|
|
Application
Number |
Filing Date |
Patent Number |
|
|
11243870 |
Oct 5, 2005 |
|
|
|
11299446 |
Dec 12, 2005 |
|
|
|
60731600 |
Oct 28, 2005 |
|
|
|
Current U.S.
Class: |
273/146 ;
463/17 |
Current CPC
Class: |
A63F 9/04 20130101; A63F
3/00157 20130101 |
Class at
Publication: |
273/146 ;
463/017 |
International
Class: |
A63F 9/24 20060101
A63F009/24; A63F 9/04 20060101 A63F009/04 |
Claims
1. A gaming apparatus, comprising: an outcome generator to generate
an actual outcome, the actual outcome being one of a plurality of
possible outcomes; and, a controller coupled to the outcome
generator for establishing a fractional payout multiplier for each
possible outcome of the random outcome generator, for allowing a
player to place a wager, the wager including a stake and a chosen
outcome, the chosen outcome being one of the possible outcomes of
the game, and for modifying the stake as a function of the
fractional payout multiplier corresponding to the chosen outcome if
the actual outcome equals the chosen outcome.
2. A gaming apparatus, as set forth in claim 1, wherein the outcome
generator is one of a one or more roulette wheels, a slot machine,
a deck of playing cards, a table game, a lottery wheel, a gambling
wheel, two or more dice, or any combination thereof.
3. A gaming apparatus, as set forth in claim 1, wherein one or more
of the fractional payout multipliers are negative and one or more
of the fractional payout multipliers are positive.
4. A gaming apparatus, as set forth in claim 1, wherein the chosen
outcome is either positive or negative and the actual outcome
equals the chosen outcome if the fractional payout multiplier of
the actual outcome is positive or negative, respectively.
5. A gaming apparatus, as set forth in claim 1, the outcome
generator, in establishing an actual outcome of the game randomly,
establishes first and second primary outcomes of the game, each
primary outcome having an associated fractional value, and adds the
fractional values associated with the first and second primary
outcomes of the game to establish the actual outcome of the
game.
6. A gaming apparatus, as set forth in claim 5, wherein the sum of
the fractional values associated with the first and second primary
outcomes may be positive or negative.
7. A gaming apparatus, as set forth in claim 6, wherein the chosen
outcome is either positive or negative and the actual outcome is
equal to the chosen outcome if the sum of the fractional outcome is
positive or negative, respectively.
8. A gaming apparatus, as set forth in claim 1, the controller for
reducing the wager as a function of the wager and the fractional
payout multiplier corresponding to the chosen outcome if the actual
outcome is not equal to the chosen outcome.
9. A gaming apparatus, as set forth in claim 1, wherein the gaming
apparatus is implemented as one of a table game or software run on
one or more computers or a computer network.
10. A method for providing a game, the game having a plurality of
possible outcomes, including the steps of: establishing a
fractional payout multiplier for each possible outcome; allowing a
player to place a wager on a chosen outcome, the wager including a
stake and a chosen outcome being one of the possible outcomes of
the game; randomly establishing an actual outcome of the game, the
actual outcome being one of the possible outcomes; and, modifying
the stake as a function of the wager and the fractional payout
multiplier corresponding to the chosen outcome if the actual
outcome equals the chosen outcome.
11. A method, as set forth in claim 10, wherein the actual outcome
is established using a controller.
12. A method, as set forth in claim 10, wherein the actual outcome
is established using one of a one or more roulette wheels, a slot
machine, a table game, a deck of playing cards, a lottery wheel, a
gambling wheel, two or more dice, or any combination thereof.
13. A method, as set forth in claim 12, including the step of
simulating the one of a one or more roulette wheels, a slot
machine, a deck of playing cards, a lottery wheel, a gambling
wheel, or any combination thereof outcome generator using a
computer.
14. A method, as set forth in claim 10, wherein one or more of the
fractional payout multipliers are negative and one or more of the
fractional payout multipliers are positive.
15. A method, as set forth in claim 14, wherein the chosen outcome
is either positive or negative and the actual outcome equals the
chosen outcome if the fractional payout multiplier of the actual
outcome is positive or negative, respectively.
16. A method, as set forth in claim 10, wherein the step of
establishing an actual outcome of the game includes the steps of:
randomly establishing first and second primary outcomes of the
game, each primary outcome having an associated fractional value;
and adding the fractional values associated with the first and
second primary outcomes of the game to establish the actual outcome
of the game.
17. A method, as set forth in claim 16, wherein the sum of the
fractional values associated with the first and second primary
outcomes may be positive or negative.
18. A method, as set forth in claim 17, wherein the chosen outcome
is either positive or negative and the actual outcome is equal to
the chosen outcome if the sum of the fractional outcome is positive
or negative, respectively.
19. A method, as set forth in claim 10, including the step of
reducing the wager as a function of the wager and the fractional
payout multiplier corresponding to the chosen outcome if the actual
outcome is not equal to the chosen outcome.
20. A method, as set forth in claim 10, wherein the game is
implemented as one of a table game or software run on one or more
computers or a computer network.
21. A slot gaming apparatus, comprising: an outcome generator to
generate an actual outcome, the actual outcome being one of a
plurality of possible outcomes, the outcome generator having at
least one a rotating reel, the at least one rotating reel having
one or more reel positions, each reel position having an associated
fractional value, the outcome generator having one or more paylines
being composed of at least one reel position; and, a controller for
rotating the at least one reel and establishing an actual outcome,
the actual outcome having a fractional payout multiplier, the
fractional payout multiplier determined as a function of the
fractional values of the at least one reel position of one of the
paylines, the controller for allowing a player to place a wager,
the wager including a stake and a chosen outcome, the chosen
outcome being one of the possible outcomes of the game, and for
modifying the stake as a function of the fractional payout
multiplier corresponding to the chosen outcome if the actual
outcome equals the chosen outcome.
22. A gaming apparatus, comprising: at least one roulette wheel,
the at least one roulette wheel having a track with a plurality of
cassettes, each cassette having an associated fractional value, the
at least one roulette wheel for generating an actual outcome, the
actual outcome including one of the cassettes; and, a controller
coupled to the roulette for establishing a fractional payout
multiplier for each possible outcome of the at least one roulette
wheel, for allowing a player to place a wager, the wager including
a stake and a chosen outcome, the chosen outcome being one of the
possible outcomes of the game, and for modifying the stake as a
function of the fractional payout multiplier corresponding to the
chosen outcome if the actual outcome equals the chosen outcome.
23. A gaming apparatus, as set forth in claim 22, wherein the at
least one roulette wheel is a mechanical device or a virtual
wheel.
24. A gaming apparatus, comprising: an outcome generator to
generate an actual outcome, the actual outcome being one of a
plurality of possible outcomes, the outcome generator including a
deck of cards, wherein at least one card is dealt to a player, the
cards having an associated fractional value; and, a controller
coupled to the outcome generator for establishing a fractional
payout multiplier for each possible outcome of the random outcome
generator, for allowing a player to place a wager, the wager
including a stake and a chosen outcome, the chosen outcome being
one of the possible outcomes of the game, and for modifying the
stake as a function of the fractional payout multiplier
corresponding to the chosen outcome if the actual outcome equals
the chosen outcome.
25. A gaming apparatus, as set forth in claim 24, the cards are
virtual cards.
26. A gaming apparatus, comprising: at least one gambling wheel to
generate an actual outcome, the actual outcome being one of a
plurality of possible outcomes, the gambling wheel having a
plurality of chambers, each chamber having an associated fractional
value; and, a controller coupled to the outcome generator for
establishing a fractional payout multiplier for each possible
outcome of the gambling wheel, for allowing a player to place a
wager, the wager including a stake and a chosen outcome, the chosen
outcome being one of the possible outcomes of the game, and for
modifying the stake as a function of the fractional payout
multiplier corresponding to the chosen outcome if the actual
outcome equals the chosen outcome.
27. A gaming apparatus, comprising: a lottery wheel forming a
cavity and having a plurality of lottery balls located in the
cavity, each lottery ball having an associated fractional value,
the lottery wheel for generating an actual outcome, the actual
outcome being one of a plurality of possible outcomes; and, a
controller coupled to the lottery wheel for establishing a
fractional payout multiplier for each possible outcome of the
lottery wheel, for allowing a player to place a wager, the wager
including a stake and a chosen outcome, the chosen outcome being
one of the possible outcomes of the game, and for modifying the
stake as a function of the fractional payout multiplier
corresponding to the chosen outcome if the actual outcome equals
the chosen outcome.
28. A gaming apparatus, as set forth in claim 27, wherein the
lottery wheel is a mechanical device or a virtual wheel.
29. A gaming apparatus, comprising: an outcome generator to
generate a plurality of primary outcomes, each primary outcome
having a primary value from a set of possible of values, the set of
possible values having a predetermined number of positive values
and an equal number of opposite negative numbers; and, a controller
coupled to the outcome generator for allowing a player to place a
wager, the wager including a chosen outcome, for establishing an
actual outcome of the game by summing the primary values of the
primary outcomes and paying to the player a payout if the actual
outcome matches the chosen outcome.
30. A gaming apparatus, as set forth in claim 29, wherein the
outcome generator is one of a one or more roulette wheels, a slot
machine, a deck of playing cards, a table game, a lottery wheel, a
gambling wheel, two or more dice, or any combination thereof.
31. A gaming apparatus, as set forth in claim 29, wherein one or
more of the actual outcomes are negative and one or more of the
actual outcomes are positive.
32. A gaming apparatus, as set forth in claim 31, wherein the
chosen outcome is either positive or negative and the actual
outcome equals the chosen outcome if the actual outcome is positive
or negative, respectively.
33. A gaming apparatus, as set forth in claim 32, wherein the
payout is equal to 2 times the stake.
34. A gaming apparatus, as set forth in claim 29, the outcome
generator, in establishing an actual outcome of the game randomly,
establishes first and second primary outcomes of the game, each
primary outcome having an associated fractional value and adds the
fractional values associated with the first and second primary
outcomes of the game to establish the actual outcome of the
game.
35. A gaming apparatus, as set forth in claim 34, wherein the sum
of the fractional values associated with the first and second
primary outcomes may be positive or negative.
36. A gaming apparatus, as set forth in claim 35, wherein the
chosen outcome is either positive or negative and the actual
outcome is equal to the chosen outcome if the sum of the fractional
outcome is positive or negative, respectively.
37. A gaming apparatus, as set forth in claim 34, wherein the
chosen outcome is a number and the actual chosen outcome is equal
to the chosen outcome if the sum of the fractional values is equal
to the chosen outcome.
38. A gaming apparatus, as set forth in claim 34, wherein the
chosen outcome is a number and the actual chosen outcome is equal
to the chosen outcome if the absolute value of the sum of the
fractional outcome is equal to the chosen outcome.
39. A gaming apparatus, as set forth in claim 29, wherein the
gaming apparatus is implemented as one of a table game or software
run on one or more computers or a computer network.
40. A method for providing a game, the game having a plurality of
possible outcomes, including the steps of: establishing a plurality
of primary outcomes, each primary outcome having a primary value
from a set of possible of values, the set of possible values having
a predetermined number of positive values and an equal number of
opposite negative values; allowing a player to place a wager, the
wager including a stake and a chosen outcome being one of the
possible outcomes of the game; establishing an actual outcome of
the game by summing the primary values of the primary outcomes;
and, paying to the player a payout if the actual outcome matches
the chosen outcome ran.
41. A slot gaming apparatus, comprising: an outcome generator to
generate an actual outcome, the actual outcome being one of a
plurality of possible outcomes, the outcome generator having a
plurality of rotating reels, each rotating reel having one or more
reel positions, each reel position having an associated primary
value, each primary value being from a set of possible of values
having a predetermined number of positive values and an equal
number of opposite negative values, the outcome generator having
one or more paylines being composed of at least one reel position;
and, a controller for rotating the reels and establishing an actual
outcome, the actual outcome determined as a sum of the primary
values of the at least one reel position of one of the paylines,
the controller for allowing a player to place a wager, the wager
including a stake and a chosen outcome, the chosen outcome being
one of the possible outcomes of the game, and for paying to the
player a payout if the actual outcome matches the chosen
outcome.
42. A gaming apparatus, comprising: a plurality of roulette wheels,
each roulette wheel having a track with a plurality of cassettes,
each cassette having an associated value, each value being from a
set of possible of values having a predetermined number of positive
values and an equal number of opposite negative values, each
roulette wheel for generating a primary outcome, the primary
outcome including one of the cassettes; and, a controller coupled
to the roulette wheel for allowing a player to place a wager, the
wager including a stake and a chosen outcome, the chosen outcome
being one of the possible outcomes of the game, for establishing an
actual outcome of the game, the actual outcome determined as a sum
of the primary values associated with the cassette of the primary
outcome of each roulette wheel, and for paying to the player a
payout if the actual outcome matches the chosen outcome.
43. A gaming apparatus, as set forth in claim 42, wherein the at
least one roulette wheel is a mechanical device.
44. A gaming apparatus, as set forth in claim 42, wherein the at
least one roulette wheel is a virtual wheel.
45. A gaming apparatus, comprising: an outcome generator to
establish a plurality of primary outcomes, each primary outcome
having a primary value from a set of possible values, the set of
possible values having a predetermined number of positive values
and an equal number of opposite negative values, the outcome
generator including a deck of cards, wherein at least one card is
dealt to a player, each card being associated with a primary
outcome; and, a controller coupled to the outcome generator for
allowing a player to place a wager, the wager including a stake and
a chosen outcome, the chosen outcome being one of the possible
outcomes of the game, for establishing an actual outcome of the
game by summing the primary values of the primary outcomes and for
paying to the player a payout if the actual outcome matches the
chosen outcome.
46. A gaming apparatus, as set forth in claim 29, the cards are
virtual cards.
47. A gaming apparatus, comprising: at least one gambling wheel to
establish a plurality of primary outcomes, each primary outcome
having a primary value from a set of possible values, the set of
possible values having a predetermined number of positive values
and an equal number of opposite negative values, the gambling wheel
having a plurality of chambers, each chamber being associated with
a primary outcome; and, a controller coupled to the outcome
generator for allowing a player to place a wager, the wager
including a stake and a chosen outcome, the chosen outcome being
one of the possible outcomes of the game, for establishing an
actual outcome of the game by summing the primary values of the
primary outcomes and for paying to the player a payout if the
actual outcome matches the chosen outcome.
48. A gaming apparatus, comprising: at least one lottery wheel to
establish a plurality of primary outcomes, each primary outcome
having a primary value from a set of possible values, the set of
possible values having a predetermined number of positive values
and an equal number of opposite negative values, the at least one
lottery wheel forming a cavity and having a plurality of lottery
balls located in the cavity, each lottery ball being associated
with a primary outcome; and, a controller coupled to the outcome
generator for allowing a player to place a wager, the wager
including a stake and a chosen outcome, the chosen outcome being
one of the possible outcomes of the game, for establishing an
actual outcome of the game by summing the primary values of the
primary outcomes and for paying to the player a payout, if the
actual outcome matches the chosen outcome.
Description
RELATED APPLICATIONS
[0001] The present application is a continuation in part
application of U.S. patent application Ser. No. 11/243,870, filed
Oct. 5, 2005 (Attorney Docket No. 60,708-001) and claims the
benefit of U.S. Provisional Patent Application Ser. No. 60/731,600,
filed Oct. 28, 2005 (Attorney Docket No. 60,708-002), both of which
are hereby incorporated by reference
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] The present invention relates to a method of playing a
wagering game and a method for determining a payout.
[0004] 2. Background of the Invention
[0005] Various games already exist in a gaming arena. For example,
U.S. Pat. No. 6,896,264 offers a dice game that uses two six-sided
dice and with a payout for either a single roll or a wager where a
winner is determined two consecutive rolls. U.S. Pat. No. 6,893,019
offers a dice game that uses three six-side dice to determine a
winning wagers. The game offers various payout odds for each wager
and a winning wager is determined by the sum of the single die, a
pair of dice, or all three dice, on a single roll of all three
dice.
[0006] However, few of the prior art games ever are successful
because they often have complex wagering schemes or are too simple
to captivate a player.
[0007] The present invention is aimed at one or more of the
problems as set forth above.
SUMMARY OF THE INVENTION
[0008] In a first aspect of the present invention, a gaming
apparatus is provided. The gaming apparatus includes an outcome
generator and a controller. The outcome generator generates an
actual outcome. The actual outcome being one of a plurality of
possible outcomes. The controller is coupled to the outcome
generator for establishing a fractional payout multiplier for each
possible outcome of the random outcome generator, and for allowing
a player to place a wager. The wager includes a stake and a chosen
outcome. The chosen outcome is one of the possible outcomes of the
game. The controller modifies the stake as a function of the
fractional payout multiplier corresponding to the chosen outcome if
the actual outcome equals the chosen outcome.
[0009] In a second aspect of the present invention, a method
provides a game having a plurality of possible outcomes. The method
includes the steps of establishing a fractional payout multiplier
for each possible outcome and allowing a player to place a wager on
a chosen outcome. The wager includes a stake and a chosen outcome
being one of the possible outcomes of the game. The method also
includes the step of randomly establishing an actual outcome of the
game and modifying the stake as a function of the wager and the
fractional payout multiplier corresponding to the chosen outcome if
the actual outcome equals the chosen outcome.
[0010] In a third aspect of the present invention, a slot gaming
apparatus is provided. The slot gaming apparatus includes an
outcome generator to generate an actual outcome and a controller.
The actual outcome being one of a plurality of possible outcomes.
The outcome generator includes a plurality of rotating reels. Each
rotating reel having one or more reel positions. Each reel position
has an associated fractional value. The outcome generator has one
or more paylines being composed of at least one reel position. The
controller rotates the reels and establishes an actual outcome. The
actual outcome has a fractional payout multiplier. The fractional
payout multiplier is determined as a sum of the fractional values
of the at least one reel position of one of the paylines. The
controller allows a player to place a wager. The wager including a
stake and a chosen outcome. The chosen outcome is one of the
possible outcomes of the game. The controller modifies the stake as
a function of the fractional payout multiplier corresponding to the
chosen outcome if the actual outcome equals the chosen outcome.
[0011] In a fourth aspect of the present invention, a gaming
apparatus is provided. The gaming apparatus includes at least one
roulette wheel and a controller. The at least one roulette wheel
has a track with a plurality of cassettes. Each cassette has an
associated fractional value. The at least one roulette wheel
generates an actual outcome. The actual outcome including one of
the cassettes. The controller is coupled to the roulette wheel for
establishing a fractional payout multiplier for each possible
outcome of the at least one roulette wheel and for allowing a
player to place a wager. The wager includes a stake and a chosen
outcome. The chosen outcome is one of the possible outcomes of the
game. The controller modifies the stake as a function of the
fractional payout multiplier corresponding to the chosen outcome if
the actual outcome equals the chosen outcome.
[0012] In a fifth aspect of the present invention, a gaming
apparatus is provided. The gaming apparatus includes an outcome
generator and a controller. The outcome generator generates an
actual outcome. The actual outcome is one of a plurality of
possible outcomes. The outcome generator includes a deck of cards,
wherein at least one card is dealt to a player. The cards having an
associated fractional value. The controller establishes a
fractional payout multiplier for each possible outcome of the
random outcome generator and allows a player to place a wager. The
wager includes a stake and a chosen outcome. The chosen outcome is
one of the possible outcomes of the game. The controller modifies
the stake as a function of the fractional payout multiplier
corresponding to the chosen outcome if the actual outcome equals
the chosen outcome.
[0013] In a sixth aspect of the present invention a gaming
apparatus is provided. The gaming apparatus includes at least one
gambling wheel to generate an actual outcome and a controller. The
actual outcome being one of a plurality of possible outcomes. The
at least one gambling wheel has a plurality of chambers. Each
chamber having an associated fractional value. The controller is
coupled to the outcome generator for establishing a fractional
payout multiplier for each possible outcome of the gambling wheel
and for allowing a player to place a wager. The wager includes a
stake and a chosen outcome. The chosen outcome is one of the
possible outcomes of the game. The controller modifies the stake as
a function of the fractional payout multiplier corresponding to the
chosen outcome if the actual outcome equals the chosen outcome.
[0014] In a seventh aspect of the present invention, a gaming
apparatus is provided. The gaming apparatus includes a lottery
wheel and a controller. The lottery wheel forms a cavity and has a
plurality of lottery balls located in the cavity. Each lottery ball
has an associated fractional value. The lottery wheel generates an
actual outcome. The actual outcome is one of a plurality of
possible outcomes. The controller is coupled to the lottery wheel
for establishing a fractional payout multiplier for each possible
outcome of the lottery wheel and for allowing a player to place a
wager. The wager includes a stake and a chosen outcome. The chosen
outcome is one of the possible outcomes of the game. The controller
modifies the stake as a function of the fractional payout
multiplier corresponding to the chosen outcome if the actual
outcome equals the chosen outcome.
[0015] In an eighth aspect of the present invention, a gaming
apparatus having an outcome generator and a controller is provided.
The outcome generator generates a plurality of primary outcomes.
Each primary outcome has a primary value from a set of possible
values. The set of possible values has a predetermined number of
positive values and an equal number of opposite negative values.
The controller is coupled to the outcome generator for allowing a
player to place a wager. The wager includes a chosen outcome. The
controller establishes an actual outcome by summing the primary
values of the primary outcomes and paying to the player a payout if
the actual outcome matches the chosen outcome.
[0016] In a ninth aspect of the present invention, a method for
providing a game having a plurality of possible outcomes is
provided. The method includes the step of establishing a plurality
of primary outcomes. Each primary outcome has a primary value from
the set of possible values. The set of possible values has a
predetermined number of positive values and an equal number of
opposite negative values. The method also includes the step of
allowing a player to place a wager on a chosen outcome and allowing
a player to place a wager. The wager includes a stake and a chosen
outcome. The chosen outcome is one of the possible outcomes of the
game. The method further includes the steps of establishing an
actual outcome of the game by summing the primary values of the
primary outcomes and paying to the player a payout if the actual
outcome matches the chosen outcome.
[0017] In a tenth aspect of the present invention, a slot gaming
apparatus having an outcome generator and a controller is provided.
The outcome generator generates an actual outcome. The actual
outcome is one of a plurality of possible outcomes. The outcome
generator has a plurality of rotating wheels. Each rotating wheel
reel has one or more reel positions. Each reel position has an
associated primary value. The primary value being from the set of
possible values having predetermined number of positive values and
an equal number of opposite negative values. The outcome generator
has one or more pay lines composed of at least one reel position.
The controller rotates the reels and establishes an actual outcome.
The actual outcome is determined as the sum of the primary values
of the at least one reel position of one of the pay lines. The
controller allows a player to place a wager. The wager includes a
stake and a chosen outcome. The chosen outcome is one of the
possible outcomes of the game. The controller pays to the player a
payout if the actual outcome matches the chosen outcome.
[0018] In an eleventh aspect of the present invention, a gaming
apparatus having a plurality of roulette wheels and a controller is
provided. Each roulette wheel has a track with a plurality of
cassettes. Each cassette has an associated value. Each value is
from a set of possible values having a predetermined number of
positive values and an equal number of opposite negative values.
Each roulette wheel generates a primary outcome. The primary
outcome includes one of the cassettes. The controller is coupled to
the roulette wheel for allowing a player to place a wager. The
wager includes a stake and the chosen outcome. The chosen outcome
is one of the possible outcomes of the game. The controller
establishes an actual outcome of the game. The actual outcome is
determined as a sum of the primary values associated with the
cassette of the primary outcome of each roulette wheel. The
controller pays to the player a payout if the actual outcome
matches the chosen outcome.
[0019] In a twelfth aspect of the present invention, a gaming
apparatus having an outcome generator and a controller is provided.
The outcome generator establishes a plurality of primary outcomes.
Each primary outcome has a primary value from the set of possible
values. The set of possible values has a predetermined number of
possible values and an equal number of opposite negative values.
The outcome generator includes a deck of cards wherein at least one
card is dealt to a player. Each card is associated with a primary
outcome. The controller is coupled to the outcome generator for
allowing a player to place a wager. The wager includes a stake and
a chosen outcome. The chosen outcome is one of the possible
outcomes of the game. The controller establishes an actual outcome
of the game by summing the primary values of the primary outcomes
and for paying to the player a pay out if the actual outcome
matches the chosen outcome.
[0020] In a thirteenth aspect of the present invention gaming
apparatus having at least one gambling wheel and a controller is
provided. The at least one gambling wheel establishes a plurality
of primary outcomes. Each primary outcome has a primary value from
a set of possible values. The set of possible values has a
predetermined number of possible values and an equal number of
opposite negative values. The gambling wheel has a plurality of
chambers. Each chamber being associated with a primary outcome. The
controller is coupled to the outcome generator for allowing a
player to place a wager. The wager includes a stake and a chosen
outcome. The chosen outcome being one of the possible outcomes of
the game. The controller establishes an actual outcome of the game
by summing the primary values of the primary outcomes and for
paying to the player a pay out if the actual outcome matches the
chosen outcome.
[0021] In a fourteenth aspect of the present invention, a gaming
apparatus having at least one lottery wheel and a controller is
provided. The at least one lottery wheel establishes a plurality of
primary outcomes. Each primary outcome has a primary value from a
set of possible values. The set of possible values has a
predetermined number of positive values and an equal number of
opposite negative values. The at least one lottery wheel forms a
cavity and has a plurality of lottery balls located in the cavity.
Each lottery ball is associated with a primary outcome. The
controller is coupled to the outcome generator for allowing a
player to place a wager. The wager includes a stake and a chosen
outcome. The chosen outcome being one of the possible outcomes of
the game. The controller establishes an actual outcome of the game
by summing the primary values of the primary outcomes and for
paying to the player a pay out if the actual outcome matches the
chosen outcome.
BRIEF DESCRIPTION OF THE DRAWINGS
[0022] Other advantages of the present invention will be readily
appreciated, as the same becomes better understood by reference to
the following detailed description when considered in connection
with the accompanying drawings wherein:
[0023] FIG. 1 is a simplified block diagram of a gaming apparatus
for providing a game, according to an embodiment of the present
invention;
[0024] FIG. 2 is a block diagram of a gaming apparatus for
providing a game implemented on a game computer, according to an
embodiment of the present invention;
[0025] FIG. 3 is a block diagram of a gaming apparatus for
providing a game across a network, according to an embodiment of
the present invention;
[0026] FIG. 4 is a simple flow diagram of a method for providing a
game, according to an embodiment of the present invention;
[0027] FIG. 5 is a perspective view of a table game;
[0028] FIG. 6 is a block diagram illustrating a fractional
payout;
[0029] FIG. 7 is a block diagram illustrating a complete single
game;
[0030] FIG. 8 is a perspective view of a table embodiment for
playing multiple games on one playing surface;
[0031] FIG. 9 is a perspective view of a table game for
implementing a part or entire electronic version of the game;
[0032] FIG. 10 is a screen display for a software version of the
game;
[0033] FIG. 11 is a diagrammatic illustration of a gaming apparatus
embodied in a slot machine, according to an embodiment of the
present invention;
[0034] FIG. 12 is a diagrammatic illustration of a gaming apparatus
embodied in a single roulette wheel, according to an embodiment of
the present invention;
[0035] FIG. 13 is a diagrammatic illustration of a gaming apparatus
embodied in a slot machine in a double roulette wheel, according to
an embodiment of the present invention;
[0036] FIG. 14A is a diagrammatic illustration of a gaming
apparatus embodied in a card game, according to an embodiment of
the present invention;
[0037] FIG. 14B is a diagrammatic illustration of a gaming
apparatus embodied in a card game, according to another embodiment
of the present invention;
[0038] FIG. 15 is a diagrammatic illustration of a gaming apparatus
embodied in a gambling wheel, according to an embodiment of the
present invention; and,
[0039] FIG. 16 is a diagrammatic illustration of a gaming apparatus
embodied in lottery wheel, according to an embodiment of the
present invention.
DETAILED DESCRIPTION OF THE INVENTION
[0040] With reference to the drawings, wherein like numerals
indicate corresponding parts throughout the several views, and in
operation, the present invention provides a gaming apparatus and
method for the play of a game. The gaming apparatus and the method
are generally referred to by reference numbers 10 and 40,
respectively.
[0041] With particular reference to FIG. 1, the gaming apparatus 10
includes an outcome generator 12 and a computer-based controller 14
coupled thereto. The outcome generator 12 generates an actual
outcome of the game. The actual outcome is one of a plurality of
possible outcomes (see below).
[0042] In one aspect of the present invention, a fractional payout
multiplier is established for each possible outcome and stored at
the controller 14. The controller 14 allows a player to place a
wager. The wager includes a stake, which is typically
representative of a monetary amount, and a chosen outcome. The
chosen outcome is one of the possible outcomes. After the outcome
generator 12 generates the actual outcome of the game, the chosen
outcome is compared with the actual outcome. If the actual outcome
equals the chosen outcome, the player's stake is modified as a
function of the fractional payout multiplier corresponding to the
chosen outcome.
[0043] In another aspect of the present invention, a plurality of
primary outcomes are generated. In the examples discussed below,
two primary outcomes are generated. However, it should be noted
that the present invention is not limited to a specific number of
primary outcomes. Each primary outcome has a primary value from a
set of possible of values. The set of possible values have a
predetermined number of positive values and an equal number of
opposite negative numbers. The actual outcome is the sum of the
primary values from the primary outcomes. A payout is paid to the
player if the actual outcome matches or equals the chosen outcome.
In general, an actual outcome matches or equals the chosen outcome
if a predetermined aspect of the actual outcome is the same as the
chosen outcome. For example, the predetermined aspect may be
whether the actual outcome is positive or negative, the absolute
value of the actual outcome, or the value associated with the
actual outcome. The predetermined aspect will be chosen based on,
inter alia, the type of bet (see below), the odds (based on the
game being played), the desired pay table, and any other desired
factor.
[0044] There are generally three types of bets: a positional bet, a
directional bet, or a precision bet. Any implementation may offer
one or more of the bet types.
[0045] In the positional bet, the patron is wagering that the end
result of the game, i.e., the fractional payout value, will have an
UP or a DOWN result (corresponding to a positive value or a
negative value, respectively). However, if the player guesses
correctly, the player's stake is increased by the product of the
absolute value of the fractional payout multiplier and the stake.
If the player guesses incorrectly, the player's stake is decreased
by the product of the absolute value of the fractional payout
multiplier and the stake.
[0046] In the direction bet, the patron is again wagering that the
end result of the game, i.e., the fractional payout value, will
have an UP or a DOWN result (corresponding to a positive value or a
negative value, respectively). If the player chooses correctly, the
payout ratio is 1:1. Thus, if the player had wagered $1 (or 1
credit), the player would receive their original wager back, plus
an additional $1 (1 credit). If the player does not choose
correctly, the player forfeits their entire wager.
[0047] In a precision bet, the player's chosen outcome includes a
fractional payout multiplier, in other words, the exact sum of the
reel positions on the selected payline. If the player chooses
correctly, then the payout is determined using a pay table (which
includes a plurality of predetermined multipliers). If the player
chooses incorrectly, then the player loses their entire stake.
[0048] In one aspect of the present invention, the game apparatus
10 is run on a computer. For example, with particular reference to
FIG. 2, the apparatus 10 may include a game computer 20, such as a
standalone computer. The game may be implemented using a computer
program application 22 which runs on the game computer 20. The
outcome generator 12 may also be implemented using a computer
program application or may be implemented using a separate random
number generator 13 as is known in the art. The random number
generator 13 generates a random number out of a total number of
possible outcome numbers. It should be noted that although there
may be an equal chance of a particular number being generated by
the random number generator 13, the probability associated with the
possible outcomes of the outcome generator 14 might not be
equal.
[0049] Alternatively, as shown in FIG. 3, the apparatus 10 may
include one or more computers 30, linked or networked to the
controller 14. In the illustrated embodiment, n computers 30A, 30B.
. . 30n are shown. The computers 30 may be linked to the controller
14 using a computer network 32 such as an LAN, WAN, or the
Internet. The network 32 may be comprised of wired and/or wireless
connections. The controller 14 may be implemented using another
computer. One or more players (not shown) may interact with the
apparatus 10 via one of the computers 30 to place wagers and track
the game being played. Wagers may be made from accounts stored on
the apparatus 10 or using funds input into the apparatus 10 using
monetary instruments, including cash, tokens, tickets, magnetic
stripe cards or other any suitable means.
[0050] The outcome generator 12 may be implemented using a known
type of game, e.g., one of a one or more roulette wheels, a slot
machine, a deck of playing cards, a lottery wheel, a gambling
wheel, two or more dice, or any combination thereof. In one
embodiment, the known type of game is simulated by the outcome
generator and/or controller.
[0051] In another embodiment, the gaming apparatus 10 is
implemented as a table game (see below).
[0052] In another embodiment, the outcome generator 12 is
implemented using physical representations of the known game types
to generate the outcome. The actual outcome may be automatically
determined or input by a dealer, croupier or other person.
[0053] For example, if the outcome generator 12 is implemented
using one or more roulette wheels, the actual outcome may be
automatically read by reading markers embedded in the roulette
ball(s) or read using a camera and computer-based pattern
recognition. Alternatively, the croupier may input the results into
the controller. Other methods for recognizing and identifying the
actual outcome may also be used, e.g., RFID chips, barcodes, etc. .
. . , may be used appropriately to establish the actual
outcome.
[0054] In one embodiment of the present invention one or more of
the fractional payout multipliers are negative and one or more of
the fractional payout multipliers are positive.
[0055] In one embodiment, the player may make a wager on whether
the actual outcome is either positive or negative. In other words,
the chosen outcome is "negative" or "positive" and the actual
outcome may be equal the chosen outcome if the fractional payout
multiplier of the actual outcome is positive or negative,
respectively.
[0056] In another embodiment, the outcome generator, in
establishing an actual outcome of the game, randomly establishes
first and second primary outcomes of the game. Each primary outcome
has an associated fractional value. The fractional values
associated with the first and second primary outcomes of the game
are added to establish the actual outcome of the game. The sum of
the of the fractional values associated with the first and second
primary outcomes may be positive or negative.
[0057] For example, in one embodiment, each of the first and second
primary outcomes of the game may have an associated value of +1/2,
+1/4, +1/8, -1/2, -1/4, or -1/8. Thus the possible sums of the
associated fractional values of the first and second primary
outcomes are +1, +5/8, +3/8, +3/4, +1/2, +1/4,+1/4, 0, -1/4, -1/2,
-3/4, - 3/9, -5/8, and -1
[0058] In one aspect, the player may make a wager on the exact
value of the fractional value associated with the actual outcome.
In other words, the player may make a wager that the actual outcome
will have an associated fractional output of, e.g., +5/8. For
example, the chosen outcome may be a number and the actual chosen
outcome is equal to the chosen outcome if the fractional outcome is
equal to the chosen outcome. Alternatively, the chosen outcome may
be a number and the actual chosen outcome is equal to the chosen
outcome if the absolute value of the fractional outcome is equal to
the chosen outcome.
[0059] Alternatively, the player may make a wager on the absolute
value of the fractional value of the actual outcome. In other
words, the player's chosen outcome may be 5/8. The actual outcome
is equal to the chosen outcome if the absolute value of the actual
outcome is equal to 5/8, i.e., if the fractional value associated
with the actual outcome is +5/8 or -5/8.
[0060] In another aspect, the player may make a wager on whether
the fractional value of the actual outcome will be negative or
positive. The chosen outcome is either positive or negative and the
actual outcome is equal to the chosen outcome if the sum of the
fractional outcome is positive or negative, respectively.
[0061] If the chosen outcome is equal to the actual outcome
(however determined, see above), the outcome may be characterized
as a "win". If the chosen outcome is not equal to the actual
outcome, the outcome may be characterized as a "loss".
[0062] In one embodiment, if the player experiences a win, they are
awarded a payout according to a predetermined pay table. The pay
table includes a plurality of payout multipliers.
[0063] In one embodiment, the payout is determined as a function of
the player's stake is multiplied by the payout multiplier. For
example, payout multipliers may be a series of positive
multipliers. If the player experiences a win, then the player is
awarded a payout equal to the player's stake multiplied by the
corresponding payout multiplier.
[0064] In another embodiment, the payout multipliers is a
fractional value. If the player experiences a win, then their stake
is increased by the product of the corresponding fractional payout
multiplier (or the absolute value thereof, if negative). The player
loses, then the player's stake is decreased by the product of the
corresponding fractional payout multiplier (or the absolute value
thereof, if negative). It should be noted that the fractional
payout multiplier's may be equal to 0 or 1.
[0065] With specific reference to FIG. 4, a method 40 for providing
a game having a plurality of possible outcomes is shown. In a first
step 42, step a fractional payout multiplier for each possible
outcome is established. In a second step 44, a player is allowed to
place a wager on a chosen outcome. The wager includes a stake and a
chosen outcome. The chosen outcome is one of the possible outcomes
of the game. In a third step 46, an actual outcome of the game is
randomly established. The actual outcome being one of the possible
outcomes. It should be noted that each of the possible outcome may
not have an equal probability. In a fourth step 47, the stake is
modified as a function of the wager and the fractional payout
multiplier corresponding to the chosen outcome if the actual
outcome equals the chosen outcome.
[0066] Gaming Device Implemented as a Dice Game
[0067] With specific reference to FIGS. 5-10, wherein like numerals
indicate corresponding parts throughout the several views, and in
operation, the present invention provides a device and method for
the play of a dice game. The device may take the form of a mat,
table cloth, cover, place mat or the like, and can be implemented
as software for play on a computer, a video game, and as a stand
alone or for play over a computer network or the internet.
Directional and/or positional and/or precision bets may be
offered.
[0068] As shown in FIG. 5, an embodiment of the device and method
as played on a table 110. The table 110 is similar to those used
for the play of craps, including a rail 112 surrounding a playing
surface 114. The rail 112 extends up from the playing surface 114
for keeping the dice within the playing surface 114. The playing
surface 114 further defines a wagering area 116. The game involves
a player predicting the random outcomes of a pair of die 118. Each
die 118 has a plurality of faces 120, e.g., six. The dice 118 have
a plurality of rolled outcomes that comprises of the combination of
one the faces 120, or associated values, from each of the die 118.
In one embodiment, the outcome of the dice 118 corresponds to a
fractional payout multiplier 122 that is less than or equal to one.
The fractional payout multiplier 122 determines a payout for each
outcome of the dice 118.
[0069] The dice 118 are identical having an equal number of sides,
and faces. In one embodiment, each face 120 of the die 118 presents
either a positive or negative value. In addition, each die 118 has
the same indicators, with one face 120 indicating a positive value
and another face 120 presents an opposite negative value. For
example, if the die 118 had a face 120 presenting a four another
face 120 on the same die would present a negative four. The
numerical markings on the dice could indicate the positive and
negative values utilizing various indications such as a sign before
the value, coloring, i.e., red for negative and green for positive,
or any additional marking known in the art. The rolled outcome of
the dice 118 is equal to the sum of the associated values of a top
face 120 for each of the rolled die 118. In one embodiment, the
dice 118 indicate a positive or negative value as discussed above,
for this embodiment the rolled outcome of the dice 118 could be a
positive value, a negative value or a zero. For example, the dice
118 are rolled and the rolled outcome is determined by combining or
algebraically summing the top face 120 presented on each of the die
118, as shown in the following table: TABLE-US-00001 Rolled Outcome
Die 1 (top face) Die 2 (top face) (for the pair of dice) 1/4 -1/8
1/8 -1/2 -1/2 -1 1/2 -1/8 3/8
[0070] As illustrated in FIG. 6, a method 200 that includes a first
step 202, to begin the game, a player places a wager on one of the
rolled outcomes to indicate a selected wager outcome. Each wager
consists of a wager amount and the selected wager outcome,
corresponding to the player's prediction of a next rolled outcome
of the dice 218. In a second step 104, the dice 118 are rolled to
establish a rolled outcome of the dice 118 based on the sum of the
values or indicators on the top faces 120 of the rolled dice 118.
As known in the art, the dice could be rolled by a player, a
machine, randomly generated by a computer program, or a croupier.
In a third step 206, the rolled outcome of the dice 118 is compared
to the selected wager outcome. In a fourth step 208, a payout is
calculated for a match between the selected wager outcome and the
rolled outcome. The payout is a portion of the wager amount
calculated by a function of the product of the wager amount and the
fractional multiplier, i.e., the wager amount times the fractional
multiplier. In a fifth step 210, the payout is paid increasing the
wager amount. Alternatively, in a fourth step 212, if the rolled
outcome does not match the selected wager outcome, the payout is a
portion of the wager amount calculated by the function of the
product of the wager amount and the fractional multiplier. Finally,
in an alternative fifth step 214, the wager amount is decreased by
the payout.
[0071] The payout is determined as a function of a product of the
wager amount and the fractional payout multiplier. For example, if
a given outcome (combination of the end result for each die) has an
established fractional multiplier of 1/4, or 0.25, if a player
establishing a wager on this selected wager outcome and the rolled
outcome matches, are paid the wager amount plus the payout,
calculated by a function equal to the product of the wager amount
times the fractional payout, or 1/4, to increase the player wager
by 1/4. However, if the selected wager outcome does not match the
rolled outcome, the payout is subtracted from the wager amount to
partially reduce or decrease of the wager amount. However, it is to
be understood that each possible rolled outcome of the dice has an
established fractional multiplier, that is a fractional value less
than or equal to one.
[0072] One embodiment of the dice game includes the use of a pair
of six sided die. The dice each have six faces and each face
presents one of the following fractional numbers 1/2, 1/4, 1/8,
-1/2, -1/4 and -1/8. Therefore the possible rolled outcomes are 1,
3/4, 5/8, 1/2, 3/8, 1/4, 1/8, -1, -3/4, -5/8, -1/2, -3/8, -1/4 and
-1/8, and a zero. The established fractional multiplier for each
rolled outcome is equal to the absolute value of the rolled
outcome. For example, the player places a wager that includes a
wager amount of $100 on a selected wager outcome of "positive" as
the player's prediction of the next rolled outcome. The dice are
then rolled and the top face 120 of each die 118 is combined, by
summing the indicated value, e.g. +1/2. In this example, the rolled
outcome is the sign, i.e., positive (or "up") or negative (or
"down") of the sum. If the rolled outcome (positive) matches the
selected rolled outcome of the wager (positive), the fractional
payout multiplier, the absolute value of rolled outcome, or 1/2 in
the given example, the payout is a function of the product of the
fractional payout multiplier times the wager amount of $100 to
equal a payout of $50. Since the rolled outcome and the selected
wager outcome match, the payout is added to the wager amount of 100
for a total of $150. However, if the player placed the wager amount
on the selected wager outcome of negative (or "down") and the
rolled outcome was positive, the payout is the same as calculated
above and equal to $50, but for a selected wager outcome not
matching the rolled outcome, the payout of $50 is subtracted from
the wager amount of $100 therefore decreasing the player wager to
$50.
[0073] As shown in FIG. 5, another embodiment of the table 110 or a
device establishes the game with a wager area 116 divided into
several wager areas, a first wager area 226, a second wager area
228 and a third wager area 230. Each of the wager areas 226, 228,
230 provides different payouts and increased wagering options and
further adds the possibility for larger payouts.
[0074] The first wager area 226 incorporates the fractional payout
multiplier 122 to determine a payout as already discussed above and
establishes the fractional payout multiplier 122 for each rolled
outcome. The payout, as discussed above, is added to the wager
amount if there is a match between the rolled outcome and the
selected wager outcome. However, the payout is subtracted from the
wager amount if the selected wager outcome does not match the
rolled outcome. This embodiment includes the second wager area 228
for a player to establish a second wager. The payout of the second
wager area 228 is determined by a second payout multiplier 232 that
is established for all wagers in the second wager area. The third
wager area 230 allows for a player to establish a third wager on
each of the possible rolled outcomes, and a third payout multiplier
234 established for each of the possible rolled outcomes. The third
multiplier 234 can vary, as known in the art, according to the odds
of the rolled outcome which allow for payouts that are increase
based on the odds of each of the rolled outcomes.
[0075] The first wager area, in this embodiment, as shown in FIG.
5, includes a first wager indicator 236 and second wager indicator
238. The first wager indicator 236 is for a player to place a wager
indicating a first group of rolled outcomes as the selected wager
outcome, which in this embodiment, are the rolled outcomes that are
positive numbers. The second wager indicator 238 is for a player to
place a wager indicating a second group of rolled outcomes as the
selected wager outcome, which in this embodiment, are the rolled
outcomes that are negative numbers. However, it is understood that
the first and second group can include any combination of possible
rolled outcome.
[0076] A player establishes a wager by placing a first wager amount
on the first wager indicator 36 or the second wager indicator 238,
selecting the selected wager outcome to indicate the player's
prediction on the next rolled outcome. A payout is determined by
comparing the rolled outcome to the selected wager outcome as
discussed above and utilizing the fractional payout multiplier 122
to determine the payout. A rolled outcome of zero results in a
push, leaving the player wagers in the first wager area 226. It is
understood that any rolled outcome could further indicate a push,
the described embodiment utilizes zero since the dice contain both
positive and negative values or numbers.
[0077] The second wager area 228 is established by presenting a
third wager indicator 40 to indicate the first group of rolled
outcomes as the selected wager outcome and a fourth wager indicator
242 to indicate the second group of rolled outcomes as the selected
wager outcome. The second payout multiplier 232 is established for
the third wager indicator 240, and the fourth wager indicator 242.
A player establishing a second wager places a second wager amount
on the third or fourth indicator 240, 242 to indicate the selected
wager outcome. The rolled outcome is compared to the selected wager
outcomes of the second wager area 228, and a second payout is
disbursed if the rolled outcome matches the selected wager
outcomes. The second payout is equal to an amount as a function of
a product of the wager amount of the second wager and the second
payout multiplier 232. For example, of the second payout multiplier
232 could be set as one for the third and fourth wager indicator
240, 242, meaning that the payout is equal to the wager amount.
Therefore, a match between the rolled outcome and the selected
wager outcome would double the wager amount. However, if the
selected wager does not match the rolled outcome the house collects
the wager amount. It should be understood that the second payout
multiplier 232 could be of any multiplier to establish variations
of payouts for the third and fourth wager indicators 240, 242.
[0078] The third wager area 230 is established and presents a wager
indicator 244 for each possible rolled outcome of the dice. A third
payout multiplier 234 is established for each possible rolled
outcome. A third wager is established by a player placing a wager
amount on a selected wager indicator 244 in the third wager area to
define a selected wager outcome. The player places the third wager
on the player's prediction of the next rolled outcome. The payout
is determined by comparing the rolled outcome to the selected wager
outcome of the third wager. If the rolled outcome matches the
selected wager outcome of the third wager, then a third payout
equal to an amount as a function of a product of the wager amount
of the third wager and the third payout multiplier 34. However, if
the selected wager does not match the rolled outcome the house
collects the wager amount.
[0079] As illustrated in FIG. 7, a method 220 that includes a first
step 222, to begin the game a player places a wager in one of the
wager area, the first, second or third wager areas, 226, 228, 230
to indicate a selected wager outcome. Each wager consists of a
wager amount and the selected wager outcome, corresponding to the
player's prediction of a next rolled outcome of the dice 118. In a
second step 224, the dice 118 are rolled to establish a rolled
outcome of the dice 118 based on the sum of the values or
indicators on the top faces 120 of the rolled dice 118. As known in
the art, the dice 118 could be rolled by a player, a machine,
randomly generated by a computer program, or a croupier. In a third
step 226, the rolled outcome of the dice 118 is compared to the
selected wager outcome. In a fourth step 228, a payout is
calculated for a match between the selected wager outcome and the
rolled outcome. The payout is a portion of the wager amount
calculated as a function of the product of the wager amount where
the payout multiplier is the fractional multiplier for wagers in
the first area 126, the second multiplier for wagers in the second
wager area 128, or the third multiplier for wagers in the third
area 130. In a fifth step 230, the payout is paid increasing the
wager amount. In a sixth step 232, if the rolled outcome does not
match the selected wager outcome, it must be determined if the
wager was placed in the first wager area. If the wager was not
placed in the first wager area then the method includes a seventh
step 234 of the house collecting the wager amount. If the wager was
established in the first wager area 126 the method includes an
eight step 236, where the payout is calculated by the function of
the product of the wager amount and the fractional multiplier.
Finally, in a ninth step 238 the wager amount is decreased by the
payout.
[0080] One embodiment of the dice game includes the use of a pair
of six sided die 118. The dice 118 each have six faces 120 and each
face 120 presents one of the following fractional numbers 1/2, 1/4,
1/8, -1/2, -1/4 and -1/8. Therefore, the possible rolled outcomes
are 1, 3/4, 5/8, 1/2, 3/8, 1/4, 1/8, -1, -3/4, -5/8, -1/2, -3/8,
-1/4, -1/8, and a zero. The first wager area 26 presents the first
wager indicator 136 to indicate the first group of numbers being
the positive rolled outcomes, i.e., 1, 3/4, 5/8, 1/2, 3/8, 1/4, 1/8
and the second wager indicator 38 to indicate the second group of
numbers being the negative rolled outcomes, i.e., -1, -3/4, -5/8,
-1/2, -3/8, -1/4, -1/8. The second wager area 128 presents the
third wager indicator 140 for the first group and the fourth wager
indicator 142 for the second group of numbers. The third wager area
130 presents the wager indicators 144 for each of the possible
rolled outcomes. A player establishes a player wager on one of the
wager indicators 136, 138, 140, 142, 144 to define the selected
wager outcome. The dice 118 are rolled and top faces 120 are
algebraically summed to determine the rolled outcome. The rolled
outcome is compared to the selected wager outcome to determine a
winning match. A player having a winning match is paid the
establish payout multiplier for the wager indicators 136, 138, 140,
142, 144 in each of the wager areas 126, 128, 130.
[0081] A winning match in the first wager area 126 to determine the
payout results the fractional payout multiplier is determined for
the rolled outcome, for this embodiment absolute value of the
rolled outcome of dice 118. For example, a rolled outcome of 3/4 or
-3/4 has a fractional payout multiplier of 3/4 or 0.75. Therefore,
each winning match in the first wager area 126 the payout is
determined as a function of the product of the wager amount
multiplied by fractional payout multiplier, i.e., the absolute
value of the rolled outcome multiplied by the wager amount. A
player wager in the first wager area 126 on a wager outcome other
than the rolled outcome results in the payout as calculated being
subtracted from the player wager amount. Also, if the rolled
outcome is zero the wagers in the first wager area 126 are left as
a push. This embodiment of the dice simplifies the determination of
the fractional payout multiplier since it is equal to the absolute
value of the rolled outcome. Additional versions of this
simplification could include other fractional values or each face
120 could be an equivalent percentage rather than the fractional
value, i.e., 12.5%, 25%, and 50% and the fractional payout
multiplier could be determine from the sum of the rolled dice in
that situation as a percentage increase for a winning match or a
percentage decrease for other wagers in the first wager area. Also,
as stated before the faces 120 of the dice and the rolled outcome
could be any series of number or symbols each having a
corresponding fractional payout multiplier.
[0082] In addition, as shown in FIG. 5, the table 110 can further
incorporate a display 146. The display 146 adds visualization to
the past rolled outcomes to create a trending or data line and may
also display the past rolled outcome similar to roulette. The
display 146 can add an additional excitement of a stock ticker type
experience to the game. The display may provide additional
excitement for player with wagers placed in the first wager area
126 since the player could watch the trend and a general increase
or decrease to the wager amount over several rolled outcomes. As
seen in FIGS. 5 and 6 the display can be incorporated as a graphic
display 446, 546.
[0083] An additional embodiment, as shown in FIG. 8, allows for a
table 310 with multiple games played on a single playing surface
314. Each of the dice 318 is marked to identify the pair of die 318
corresponding to each game and each wagering area. The indicators
could be additional markings on each face 320 of the dice 318 or
simply having multiple pairs of die 318 of various colors or
shading. The playing surface 314 includes a first wager area 326, a
second wager area 328 and a third wager area 330 for each of the
games. The game further establishes a fourth wager area 348
presenting wager indicators to indicate a count number representing
the amount of the dice 318 between the several games presenting one
of the possible numbers of a face 320 of the dice 318. As shown in
FIG. 4 the possible count numbers are 3, 4, 5 and 6, and three
games are being played on the playing surface 314. A fourth payout
multiplier is established for each count number. A player
establishes a fourth wager by placing a fourth wager amount on the
wager indicator to indicate a selected count number for the next
rolled outcome of the several pairs of die 318. A payout is
determined by comparing the rolled outcome of the several pairs of
die 318 to the selected count number and paying if a selected count
number matches the rolled outcome. A fourth payout is equal to an
amount as a function of a product of the wager amount and the
fourth payout multiplier. For example, a wager on the count number
of 3, could have the fourth payout multiplier of 200, therefore,
the payout would equal the fourth wager amount multiplied by the
200. This embodiment further can incorporate a large payout through
the use of a progressive pot as a payout in the fourth wager area
348.
[0084] Additionally the game can be implemented on a variety of
play surfaces 14. One embodiment, as shown in FIG. 5, is a standard
table 110 game similar to a craps game, with a croupier to
facilitate the play, collect losing wagers and pay off each of the
player wagers. An electronic table version 410 of the game can
further be incorporated on a table display as shown in FIG. 5. The
electronic table 410 can simulate the feel of a traditional dice
table while providing each player a wager area or electronic kiosk
448 to input the wagers on a first wager area 426, a second wager
area 428 or a third wager area 430. The electronic table 410 can be
implemented as a full computerized version or have a croupier to
facilitate the play and payout of the game.
[0085] A software version 510, as shown in FIG. 10, can be
incorporated into the electronic table or designed for play on a
computer or a video gaming machine. The software version 510,
establishes an input screen for the player to place wagers in the
each of the wager area 526, 528 and 530. The computer generates the
rolled outcome of the dice 520. The software calculates each of the
payouts for the wager areas based on the rolled outcome. In
addition, both the electronic table and software version could be
implemented over a network or the internet.
[0086] Gaming Device Implemented as a Slot Machine
[0087] With particular reference to FIG. 11, in another embodiment
of the present invention, the game apparatus 10 can be implemented
as a mechanical or video slot machine 702. In FIG. 11, a graphical
representation of a display 704 of an exemplary slot machine 702 is
displayed. The slot machine 702 may be implemented in a game
cabinet (not shown) which may be placed on a casino floor, bar top
or other similar location. Such game cabinets and the associated
hardware for providing games are well known in the art and are
therefore not further discussed. Furthermore, the slot machine
implementation of the present invention may be implemented as a
stand-alone unit or a computer game (stand-alone or networked). In
computer game implementations, the slot machine game may be
simulated by a computer.
[0088] Directional and/or positional and/or precision bets may be
offered.
[0089] The display 704 presents to a patron one or more reels 706.
In the illustrated embodiment, the display 704 includes four reels
706A, 706B, 706C, 706D, although it should be noted that the game
apparatus 10 may be implemented with more or less reels 706. One or
more reel positions for each reel 706 are displayed in the display
704. Each reel position has an associated fractional value.
[0090] Before each play of the game, the player makes a wager which
includes a stake (which be in terms of credits or a monetary value)
and a chosen outcome. Once the player has made their wager, game
play may be initiated automatically or based on player input. The
player may also be given the option to chose one or more paylines.
In the illustrated embodiment, the player may chose one or more
horizontal paylines. Although the player may also be given the
option to chosen non-horizontal paylines, including vertical
paylines. As in a standard slot machine, once game play is
initiated, the reels 706 rotate (or appear) to rotate. When the
reel(s) are stopped, based on the factional value associated with
the reel positions on the reels 706 of the chosen payline(s), the
player's stake may be modified.
[0091] In the case of a single reel slot machine, the value
associated with the reel position on the selected payline becomes
the fractional payout multiplier.
[0092] In the case of a multiple reel slot machine, the sum of the
values associated with the reel positions on the selected payline
is the fractional payout multiplier.
[0093] For example for a quadruple reel slot machine, the values
associated with the reel positions on each reel may be from the set
of: -0.25, -0.20, -0.15, -0.10, -0.05, +0.05, +0.10, +0.15, +0.20,
and +0.25.
[0094] For example for a double reel slot machine, the values
associated with the reel positions on each reel may be from the set
of: -1/2, -3/8, -1/4, -1/8, +1/8. +1/4, +1/2, and +3/8.
[0095] In the illustrated embodiment, the display 704 includes four
reels 708A, 708B, 708C, 708D, and includes three horizontal
paylines 710A, 710B, 710C. The display 704 also includes three
corresponding bet areas: bet area 1 712A, bet area 2 712B, and bet
area 3 712C. Each bet area 1 allows the player to make a wager on
the selected payline.
[0096] Gaming Device Implemented as a Roulette Game
[0097] With particular reference to FIGS. 12 and 13, in another
embodiment of the present invention, the game apparatus 10 is
implemented as a mechanical or video roulette game 802.
[0098] Directional and/or positional and/or precision bets may be
offered.
[0099] If FIG. 12, a graphical representation of a roulette wheel
804 is shown. The roulette wheel 804 may be an actual device or may
be a computer implementation or simulation.
[0100] In the illustrated embodiment, the roulette wheel 804
includes a track 806 defined by an outer wall 808 and a central
wall 810. The track 806 is separated into a plurality of cassettes
812 for receiving a roulette ball (not shown).
[0101] Each cassette 812 has an associated fractional value. The
fractional value may be printed or displayed in each cassette.
Optionally, alternate or representational symbols may be displayed
in each cassette, e.g., color-coded numbers as in a similar to a
standard roulette wheel.
[0102] One or more players may place a wager, including a stake and
a chosen outcome. In discussed above, there are generally three
types of bets offered a positional bet, a directional bet, or a
precision bet.
[0103] In a mechanical implementation, the player(s)' wagers may be
placed with chips and managed by a croupier, as in a standard
roulette type game. Alternatively, the player(s)' wagers may be
placed and managed electronically with the aid of touch-screen
display devices 816 (see FIG. 13) connected to the controller 14.
Furthermore, the result, i.e., the actual outcome, may be
determined in any suitable manner, including, but not limited to,
(limited or hall effect) sensors located within each cassette, RFID
technology, a camera, or actual outcome input or keyed in by the
croupier.
[0104] In the computer implementation or simulation, the actual
outcome is randomly determined by the controller 14 and simulated
on the virtual wheel 804.
[0105] In a single roulette 804 implementation, the associated
fractional value of the corresponding cassette of the actual
outcome is the fractional multiplier value (see above). The actual
symbols or fractional values may be chosen from a set of
predetermined values. Sample sets include, but are not limited to:
[0106] Sample set #1: {-1, -0.9, -0.8, -0.7, -0.6, -0.5, -0.4,
-0.3, -0.2, -0.1, 0, +0.1, +0.2, +0.3, +0.4, +0.5, +0.6, +0.7,
+0.8, +0.9, +1.0} [0107] Sample set #2: {-1, -7/8, -3/4, -5/8,
-1/2, -3/8, -1/4, -1/8, 0, +1/8, +1/4, +3/8, +1/2, +5/8, +3/4,
+7/8, +1}
[0108] With reference to FIG. 13, in another embodiment the game
apparatus 10 may include multiple roulette wheels 804A, 804B. It
should be noted that while only two roulette wheels 804A, 804B are
shown, the present invention is not limited to such. Each of the
multiple roulette wheels 804A, 804B has a plurality of cassettes
812 with an associate fractional value. After the player(s) make
their wagers, an end result, i.e., one of the cassettes, for each
roulette wheel 804A, 804B is determined. In one embodiment, the
fractional payout multiplier is the sum of the associated
fractional values of the cassettes associated with the end result
for each roulette wheel 804A, 804B.
[0109] For a two wheel implementation, the fractional values
associated with the cassette of each wheel will generally be
between -1/2 and +1/2, such that the range of the sum of the two
fractional values will be equal or between -1 and +1.
[0110] The single roulette wheel 804 or the multiple roulette
wheels 804A, 804B gaming device 10 may be implemented as a
mechanical device or as a computer implementation or simulation,
i.e., a virtual wheel.
[0111] With specific reference to FIG. 13, either implementation
may be implemented on a table 814. The table 814 may include one or
more touchscreen display devices (three of which are shown) 816A,
816B, 816B for allowing a player to make wagers and to track their
play.
[0112] Gaming Device Implemented as a Card Game
[0113] With particular reference to FIGS. 14A and 14B, in another
embodiment, the gaming apparatus or device 10 may implement a card
game. The card game may be implemented using actual or virtual
cards. If the game is implemented using actual cards, the card may
be read by using embedded identifiers and/or any suitable visual
identification means or sensors, or any other suitable means.
[0114] Directional and/or positional and/or precision bets may be
offered.
[0115] In one embodiment, after each player(s) makes a wager, each
player is dealt one or more cards.
[0116] Each card has an associated fractional value.
[0117] If only one card is dealt to each player, then the
fractional payout multiplier for each player is equal to the
fractional value of their card. Generally, the fractional value of
each card is equal to or between -1 and +1.
[0118] If multiple cards are dealt to each player, then the
fractional payout multiplier for each player is generally equal to
the sum of the fractional values associated with their cards.
Generally, the sum of the fractional values of each card cannot
exceed -1 or +1.
[0119] An example of a two card game 820 is shown in FIG. 14A. An
example of a four card game 822 is shown in FIG. 14B.
[0120] Each player may make a positional, a precision or a
directional bet or wager. The result of each bet is handled in a
manner similar as discussed above.
[0121] Gaming Device Implemented as a Gambling Wheel
[0122] With specific reference FIG. 15, in another embodiment of
the present invention, the game apparatus 10 is implemented as a
gambling wheel 824. The gambling wheel 824 may be implemented as a
mechanical wheel or a virtual wheel.
[0123] Directional and/or positional and/or precision bets may be
offered.
[0124] The gambling or rotation wheel 824 has a plurality of
chambers 826 which are separated by resisting members or pegs 828.
Each chamber 826 has an associated fractional value which may be
printed thereon. The wheel 824 includes a resisting lever 830.
[0125] A player or players may make wager, each including a chosen
outcome and a stake. One of the players may initiate rotation of
the gambling or rotating wheel 824. In a mechanical implementation
of the gambling wheel 824, the wheel's rotation is slowed and
ultimately stopped by the resisting lever 830 and the resisting
members 826. In a computer or simulation implementation, the actual
outcome may be randomly determined (although, it should be noted as
indicated above, that each chambers 826 does not necessarily have
the same probability).
[0126] Each chamber 826 has an associated fractional value. The
game apparatus 10 may utility one or multiple gambling wheels 824.
In a single gambling wheel implementation, the fractional value
associated with the actual outcome, i.e., one of the chambers 826
becomes the fractional payout multiplier. Thus, the fractional
values of the chambers will generally have values equal to or
between +1 and -1.
[0127] In a multiple gambling wheel implementation, the fractional
payout multiplier will be equal to the sum of the fractional values
of the outcome chamber 826 from each gambling wheel 824. The
fractional payout multiplier will generally have a value equal to
or between +1 and -1. Thus, for example, in a two wheel
implementation, the fractional values associated with the chambers
will not exceed +/-1/2.
[0128] Each player may make a positional, a precision or a
directional bet or wager. The result of each bet is handled in a
manner similar as discussed above.
[0129] Gaming Device Implemented as a Lottery Wheel
[0130] With specific reference FIG. 16, in another embodiment of
the present invention, the game apparatus 10 is implemented as a
lottery wheel 840. The lottery wheel 840 may be implemented as a
mechanical wheel or a virtual wheel.
[0131] Directional and/or positional and/or precision bets may be
offered.
[0132] The gambling or rotation wheel 840 has an interior cavity
842 for holding a plurality of lottery balls 844. Each lottery ball
844 has an associated fractional value which may be printed
thereon. The lottery wheel 840 includes an opening 848 which may
include a door for allowing the lottery balls 844 to drop or be
removed from the wheel 840.
[0133] A player or players may make wager, each including a chosen
outcome and a stake. One of the players may initiate rotation of
the gambling or rotating wheel 840. In a mechanical implementation
of the lottery wheel 824, the wheel 840 will stop rotating and one
of the lottery balls 844 will be removed. In a computer or
simulation implementation, the actual outcome may be randomly
determined (although, it should be noted as indicated above, that
each chambers 826 does not necessarily have the same
probability).
[0134] The game apparatus 10 may utility one or multiple lottery
wheels 840. In a single lottery wheel implementation, the
fractional value associated with the actual outcome, i.e., one of
the lottery balls 844, becomes the fractional payout multiplier.
Thus, the fractional values of the lottery balls 844 will generally
have values equal to or between +1 and -1.
[0135] In a multiple lottery wheel implementation, the fractional
payout multiplier will be equal to the sum of the fractional values
of the lottery ball 844 from each gambling wheel 824. The
fractional payout multiplier will generally have a value equal to
or between +1 and -1. Thus, for example, in a two wheel
implementation, the fractional values associated with the balls 844
will not exceed +/-1/2.
[0136] Each player may make a positional, a precision or a
directional bet or wager. The result of each bet is handled in a
manner similar as discussed above.
[0137] Obviously, many modifications and variations of the present
invention are possible in light of the above teachings. The
invention may be practiced otherwise than as specifically described
within the scope of the appended claims.
* * * * *