U.S. patent application number 11/470643 was filed with the patent office on 2007-03-22 for game table apparatus.
This patent application is currently assigned to ARUZE CORP.. Invention is credited to Shigeki IWAKIRI.
Application Number | 20070066399 11/470643 |
Document ID | / |
Family ID | 37499995 |
Filed Date | 2007-03-22 |
United States Patent
Application |
20070066399 |
Kind Code |
A1 |
IWAKIRI; Shigeki |
March 22, 2007 |
GAME TABLE APPARATUS
Abstract
A game table apparatus has a game table, a first placement
region, a first identification data item reading unit, a first
calculating unit, and a first display unit. The first placement
region is provided in one area of the game table where a dealer is
located and for game value elements held by the dealer to be placed
thereon. The first identification data item reading unit reads an
identification data item from each of the game value elements
placed on the first placement region. The first calculating unit
calculates a total amount of the game value elements placed on the
first placement region based on the identification data items. The
first display unit displays, to the dealer, the total amount of the
game value elements calculated by the first calculating unit.
Inventors: |
IWAKIRI; Shigeki; (Tokyo,
JP) |
Correspondence
Address: |
LEYDIG VOIT & MAYER, LTD
700 THIRTEENTH ST. NW
SUITE 300
WASHINGTON
DC
20005-3960
US
|
Assignee: |
ARUZE CORP.
Tokyo
JP
|
Family ID: |
37499995 |
Appl. No.: |
11/470643 |
Filed: |
September 7, 2006 |
Current U.S.
Class: |
463/42 |
Current CPC
Class: |
A63F 1/00 20130101; A63F
3/00157 20130101; A63F 2003/00164 20130101 |
Class at
Publication: |
463/042 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Sep 21, 2005 |
JP |
2005-273923 |
Claims
1. A game table apparatus comprising: a game table on one area of
which a dealer is located and on the other area of which a player
is located; a first placement region that is provided in the one
area of the game table and for game value elements held by the
dealer to be placed thereon; a first identification data item
reading unit that, through a wireless communication, reads an
identification data item from each of the game value elements
placed on the first placement region, each of the game value
elements storing therein its own identification data item; a first
calculating unit that calculates a total amount of the game value
elements placed on the first placement region based on the
identification data items read by the first identification data
item reading unit; and a first display unit that displays, to the
dealer, the total amount of the game value elements calculated by
the first calculating unit.
2. The game table apparatus according to claim 1, further
comprising: a second placement region that is provided in the other
area of the game table and for game value elements held by the
player to be placed thereon; a second identification data item
reading unit that, through a wireless communication, reads an
identification data item from each of the game value elements
placed on the second placement region, each of the game value
elements storing therein its own identification data item; a second
calculating unit that calculates a total amount of the game value
elements placed on the second placement region based on the
identification data items read by the second identification data
item reading unit; and a second display unit that displays, to the
player and an audience, the total amount of the game value elements
calculated by the second calculating unit.
3. The game table apparatus according to claim 1, further
comprising: a connection unit connected to a center server that
manages game information; and a transmission unit that, at a
predetermined timing, transmits to the center server a signal
relating to the total amount of the game value elements calculated
by the first calculating unit.
Description
CROSS REFERENCE TO RELATED APPLICATION
[0001] This application is based upon and claims the benefit of
priority from the prior Japanese Patent Application No.
2005-273923, filed on Sep. 21, 2005, the entire contents of which
are incorporated herein by reference.
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] The present invention relates to a game table apparatus that
is used in a game arcade such as a casino.
[0004] 2. Description of Related Art
[0005] In a game which is played in a casino, such as a poker, a
roulette and the like, a chip functions as a game value element.
Within the casino, a value of the chips is equivalent to that of
money. A player participates in a game by betting chips. Each time
one game is finished, a dealer pays out chips to respective
players. At this time, the dealer makes mental calculations a
payout number of chips. Therefore, the payout number of chips may
be mistaken due to miscalculation.
[0006] Japanese Patent Unexamined Publication No. 2003-70956
discloses a card-game monitoring system and a card-game table, in
which, for the purpose of preventing a dealer from miscalculating,
an IC tag storing therein identification data about a value is
buried in each chip and an identification data reader that reads
identification data of a chip value is provided in a bet region of
a game table, which is a region where each player places chips to
be bet, so that the amounts of chips bet by respective players are
automatically calculated and displayed on a display device. By
checking the display device that is displaying the amounts of chips
bet by respective players, the dealer can correctly pay out
chips.
SUMMARY OF THE INVENTION
[0007] In the card-game table disclosed in the above-mentioned
document, the amount of chips bet by each player is automatically
calculated. However, the dealer has to calculate by himself/herself
the total amount of chips he/she holds. Therefore, it is
troublesome for the dealer to know increase and decrease in total
amount of chips he/she holds, that is, to know his/her win-or-lose
status.
[0008] An object of the present invention is to provide a game
table apparatus that enables a dealer to easily know increase and
decrease in a total amount of game value elements he/she holds.
[0009] According to a first aspect of the present invention, there
is provided a game table apparatus comprising a game table, a first
placement region, a first identification data item reading unit, a
first calculating unit, and a first display unit. In one area of
the game table a dealer is located, and in the other area thereof a
player is located. The first placement region is provided in the
one area of the game table and for game value elements held by the
dealer to be placed thereon. The first identification data item
reading unit, through a wireless communication, reads an
identification data item from each of the game value elements
placed on the first placement region. Each of the game value
elements stores therein its own identification data item. The first
calculating unit calculates a total amount of the game value
elements placed on the first placement region based on the
identification data items read by the first identification data
item reading unit. The first display unit displays, to the dealer,
the total amount of the game value elements calculated by the first
calculating unit.
[0010] In this aspect, identification data items of all game value
elements placed on the first placement region are read through the
wireless communication, and then a total amount of the game value
elements is calculated and displayed on the first display unit.
Accordingly, the dealer can know the total amount of the game value
elements he/she holds by seeing the first display unit, without
calculating it by himself/herself. Therefore, the dealer can easily
know increase and decrease in total amount of his/her game value
elements, that is, his/her win-or-lose status.
BRIEF DESCRIPTION OF THE DRAWINGS
[0011] Other and further objects, features and advantages of the
invention will appear more fully from the following description
taken in connection with the accompanying drawings in which:
[0012] FIG. 1 illustrates a state where game table apparatuses
according to an embodiment of the present invention are connected
to a center server via a communication network;
[0013] FIG. 2 is a perspective view of a game table that is
included in the game table apparatus;
[0014] FIG. 3 is a partial sectional view of a chip that is used as
a game value element in a game;
[0015] FIG. 4 is a block diagram showing an electrical construction
of the game table apparatus;
[0016] FIG. 5 is an explanatory view showing a chip data table;
[0017] FIG. 6 is an explanatory view showing a management
table;
[0018] FIG. 7 is a flowchart showing a main routine of the game
table apparatus;
[0019] FIG. 8 is a flowchart showing a data processing routine of
the game table apparatus; and
[0020] FIG. 9 is a flowchart showing a data processing routine of
the center server.
DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0021] In the following, a certain preferred embodiment of the
present invention will be described with reference to the
accompanying drawings.
[0022] FIG. 1 illustrates a state where four game table apparatuses
10 according to an embodiment of the present invention are
connected to a center server 50 via a communication network 6. The
game table apparatuses 10 are placed in a hall of a casino, while
the center server 50 is placed in a monitoring room of the casino.
Each of the game table apparatuses 10 has a game table 27, a small
monitor 13 that serves as a first display unit, a large monitor 17
that serves as a second display unit, and a computer 11.
[0023] As shown in FIG. 2, the game table 27 has such a planar
shape that its rear side in the drawing is straight and its front
side in the drawing is curved. Three players (not shown) are
positioned on the curved side of the game table 27 which is the
front side in the drawing, while one dealer 1 is positioned on the
straight side of the game table 27 which is the rear side in the
drawing, so that a card game or the like is played. Here, positions
of the three left, center, and right players are defined
sequentially as seats A, B, and C. The number of players is not
limited to three.
[0024] Three bet regions 29, in which the respective players places
their chips to be bet on a game, are defined on an upper face 27a
of the game table 27. Each of the bet regions 29 is provided with
an identification data reader 19. The identification data reader 19
is buried in the game table 27 and makes a wireless communication
with a chip 21 that is placed on the corresponding bet region 29,
thereby contactlessly reading identification data of the chip
21.
[0025] Three second placement regions 26, in which the respective
players place chips 21 they hold, are defined on the upper face 27a
of the game table 27. The three second placement regions 26 locate
closer to the players than the bet regions 29 are. Each of the
placement regions 26 is provided with an identification data reader
16 that serves as a second identification data item reading unit.
The identification data reader 16 is buried in the game table 27
and makes a wireless communication with a chip 21 that is placed on
the corresponding placement region 26, thereby contactlessly
reading identification data of the chip 21.
[0026] On the upper face 27a of the game table 27, a first
placement region 25, in which the dealer 1 places chips 21 he/she
holds, is defined at the rear side in the drawing. The placement
region 25 is provided with an identification data reader 15 that
functions as a first identification data item reading unit. The
identification data reader 15 is buried in the game table 27 and
makes a wireless communication with a chip 21 that is placed on the
placement region 25, thereby contactlessly reading identification
data of the chip 21.
[0027] On the upper face 27a of the game table 27, a card case 30
that stores cards 9 therein is provided at the rear side in the
drawing, too. During a game, the dealer 1 takes cards 9 out of the
card case 30, and distributes the cards to the respective players
and to the dealer 1 himself/herself.
[0028] Referring to FIG. 1 again, identification data of chips 21,
which have been read by the respective identification data readers
15, 16, and 19, are transmitted to the computer 11 in real time.
Based on the identification data read by the identification data
reader 15, the computer 11 calculates a total amount of chips 21
that are placed on the placement region 25, and displays it on a
display screen 13a of the small monitor 13. It should be noted that
placed on the placement region 25 are all of the chips 21 the
dealer 1 holds.
[0029] Based on the identification data read by each of the
identification data readers 16, the computer 11 calculates a total
amount of chips 21 that are placed on each of the placement regions
26. Then, the computer 11 displays, on a display screen 17a of the
large monitor 17, the total amounts of chips 21 that are placed on
the respective three placement regions 26 as a seat-A total amount,
a seat-B total amount, and a seat-C total amount, respectively. It
should be noted that placed on the placement regions 26 are all of
the chips 21 the respective players hold.
[0030] Based on the identification data read by each of the
identification data readers 19, the computer 11 calculates a total
amount of chips 21 that are placed on each of the bet regions 29
(hereinafter referred to as a bet amount). Then, the computer 11
displays, on the display screen 13a of the small monitor 13 and on
the display screen 17a of the large monitor 17, bet amounts
corresponding to the three bet regions 29 as a seat-A bet amount, a
seat-B bet amount, and a seat-C bet amount, respectively. It should
be noted that each player places all of the chips 21 he/she bets on
a game in each corresponding bet region 29.
[0031] The small monitor 13 is provided on a side face of the game
table 27 with its display screen 13a facing the dealer 1. Displayed
on the display screen 13a are, as described above, the total amount
of dealer chips and the bet amounts of the respective players
(i.e., the seat-A bet amount, the seat-B bet amount, and the seat-C
bet amount) When paying out the chips 21, the dealer 1 checks the
small monitor 13 for the bet amounts of the respective players.
This enables the dealer 1 to pay out the chips 21 quickly and
correctly.
[0032] The large monitor 17 (see FIG. 1) is provided behind the
dealer 1 and away from the game table 27, with its display screen
17a facing the players. The large monitor 17 is visible not only to
the players who are playing a game on the corresponding game table
27 but also to a large audience existing in the hall of the casino.
Displayed on the display screen 17a of the large monitor 17 are a
background design 3d depicting the game table 27, and split screens
3a, 3b, and 3c on a lower-left side, an under side, and a
lower-right side, respectively. The split screen 3a shows a total
amount of chips and a bet amount of a player who is sitting on the
seat A. The split screen 3b shows a total amount of chips and a bet
amount of a player who is sitting on the seat B. The split screen
3c shows a total amount of chips and a bet amount of a player who
is sitting on the seat C. Like this, the display screen 17a is
configured so as to allow correspondence between the three split
screens 3a to 3c and the players sitting on the respective seats A
to C to be clearly recognized.
[0033] Data on a total amount of chips of a dealer and data on a
total amount of chips of each player are transmitted from each game
table apparatus 10 to the center server 50. A display device of the
center server 50 displays thereon a display screen 50a including
split screens 4a, 4b, 4c, and 4d which respectively shows
information about first, second, third, and fourth tables. Here,
the first to fourth tables mean the respective game table
apparatuses 10 placed in the hall of the casino, and correspond to
game table numbers which will be described later.
[0034] An observer who monitors the display device of the center
server 50 can, by watching the display screen 50a, know a status of
a game which is played in each game table 27.
[0035] Next, with reference to FIG. 3, the chip 21 used as a game
value element in a game will be described in detail. FIG. 3 is a
partial sectional view, showing a section at its right half. As
shown in FIG. 3, the chip 21 has a coin-like shape, and an IC tag
23 and a transmitting antenna 22 are buried inside the chip 21.
[0036] An IC chip that stores therein identification data relating
to a value of the chip 21, a tuning capacitor, a rectifier diode, a
smoothing capacitor, etc. are incorporated into the IC tag 23. The
transmitting antenna 22 includes an antenna coil that is, inside
the chip 21, annularly wound several times. Elements of the IC tag
23 are connected to both ends of the transmitting antenna. The
number of windings of the transmitting antenna 22, etc. is properly
set depending on functions required.
[0037] The transmitting antenna 22 and the tuning capacitor of the
IC tag 23 form a resonant circuit. An induction field caused by
mutual induction functions as a transmission medium, and data are
carried contactlessly by means of a wireless communication using
resonance due to electromagnetic waves. Through this wireless
communication, identification data relating to a value of the chip
21 which are stored in the IC chip is read by the identification
data reader 15, 16, or 19. The identification data reader 15 is
able to read identification data of all the chips 21, including
piled-up ones, placed on the placement region 25. The same is
applied to the identification data readers 16 and 19, too. Induced
electromotive force caused by mutual induction serves to supply
power necessary for operating the IC tag 23 and the transmitting
antenna 22. The induced electromotive force is generated by a flux
change which occurs upon movement of the chip 21 or data-reading by
the identification data reader 15, 16, and 17.
[0038] The IC chip may store not only the identification data
relating to a value of the chip 21 but also data such as a serial
number of the chip 21, a color of the chip 21 and the like.
[0039] Next, an electrical construction of the game table apparatus
10 will be described with reference to FIG. 4.
[0040] The computer 11 which controls an operation of the game
table apparatus 10 has an interface circuit 34, an input/output bus
35, a CPU 31, a ROM 32, a RAM 33, a communication interface circuit
37, and a display controller 36.
[0041] The input/output bus 35 is connected to the CPU 31, and
inputs/outputs a data signal, etc. to/from the CPU 31. The
interface circuit 34 is connected to the input/output bus 35.
[0042] The identification data readers 15, 16, and 19 are connected
to the interface circuit 34. Each of the identification data
readers 15, 16, and 19 has a receiving antenna (not shown) and a
receiver (not shown). The receiving antenna corresponds to the
transmitting antenna 22 of the chip 21. The receiver converts a
signal received from the transmitting antenna 22 into data and
processes the data. As a modulation system, a common system such as
the ASK method may be adopted. Identification data of the chips 21
that have been read by the identification data readers 15, 16, or
19 are inputted via the interface circuit 34 into the input/output
bus 35, and then processed by the CPU 31.
[0043] The ROM 32 and the RAM 33 are connected to the input/output
bus 35. The ROM 32 stores therein a control program, such as a main
routine program, for a general control of the game table apparatus
10. The RAM 33 temporarily stores therein various information such
as data about the number of chips 21 of each value. The various
information relating to the chips 21, which is temporarily stored
in the RAM 33, is stored in the form of a chip data table as will
be described later.
[0044] The communication interface circuit 37 is connected to the
input/output bus 35. The communication interface circuit 37 is
connected to the center server 50 via the communication network 6.
The communication interface circuit 37 is a circuit for
communicating with the center server 50, and functions as a
connection unit of the present invention.
[0045] The display controller 36 is connected to the input/output
bus 35. Based on the chip data table stored in the RAM 33, the
display controller 36 generates drive signals for driving the small
monitor 13 and the large monitor 17, and outputs the drive signals
to the small monitor 13 and the large monitor 17, respectively.
Thus, a total amount of chips of the dealer and amounts of chips
bet by respective players are displayed on the display screen 13a
of the small monitor 13, while total amounts of chips of the
respective players and the amounts of chips bet by the respective
players are displayed on the display screen 17a of the large
monitor 17.
[0046] Next, the chip data table, which is stored in the RAM 33, is
described with reference to FIG. 5.
[0047] The chip data table has a $10 chip field, a $50 chip field,
$100 chip field, a total chip field, a bet amount field, and a
total game field. Stored in the $10 chip field are the number of
$10 chips placed on the dealer's placement region 25, which have
been read by the identification data reader 15, and the number of
$10 chips placed on the placement regions 26 for the respective
seats A, B and C, which have been read by the three identification
data readers 16. The same is applied to the $50 chip field and the
$100 chip field.
[0048] Stored in the total chip field is, with respect to each of
the dealer, players sitting on the seats A, B and C, the total
amount of chips 21 the number of which is stored in the $10 chip
field, the $50 chip field, and the $100 chip field. Stored in the
bet amount field are the amounts of bets of respective players
sitting on the seat A, seat B, and the seat C, which have been read
by the three identification data readers 19. Stored in the total
game field is the total number of games that have been played on
the game table 27.
[0049] Next, a management table, which is stored in the center
server, will be described with reference to FIG. 6.
[0050] The management table has a game table number field, a $10
chip field, a $50 chip field, a $100 chip field, a total chip
field, and a total game field. The information on the chip data
table (see FIG. 5), more specifically the number of chips 21 of
each value, the total amount of chips, and the total number of
games, is transmitted from each game table apparatus 10, and stored
in one-to-one correspondence with each game table number. Here, the
game table number means an identifier which has been in advance
assigned to each game table apparatus 10. The management table is
updated at the timing when one game ends based on a data processing
routine of the game table apparatus 10 (see FIG. 8) and a data
processing routine of the center server 50 (see FIG. 9) which will
be described later. Accordingly, the management table does not
contain information about the bet amount of each player. When no
chips 21 have been placed on the bet regions 29 of all player's
seats for a predetermined period of time (ten seconds in this
embodiment), then it is determined that one game ends.
[0051] Next, a main routine of the game table apparatus 10 will be
described with reference to FIG. 7. Respective steps included in
the main routine, which will be described below, are executed by
the CPU 31 (see FIG. 4).
[0052] First, the identification data reader 15 senses the dealer's
placement region 25 (S1). The numbers of all chips 21 of the
respective values that are placed on the placement region 25 are
registered in the $10 chip field, the $50 chip field, and $100 chip
field of the chip data table shown in FIG. 5 (S2). Then, the total
amount of chips of the dealer is calculated based on the number of
all the chips 21 of each value (S3), and registered in the total
chip field of the chip data table (S4). Then, the total amount of
chips of the dealer is displayed on the small monitor 13 (S5).
[0053] Accordingly, the dealer 1 can know the total amount of chips
21 he/she holds by seeing the small monitor 13, without calculating
it by himself/herself. Therefore, the dealer 1 can easily know
increase and decrease in total amount of his/her chips 21, that is,
his/her win-or-lose status.
[0054] Subsequently, a seat number "n" (where n is 1 to 3) is set
to "1" (S6). Here, first, second, and third seats are the seats A,
B, and C, respectively. Then, the identification data reader 19
senses the bet region 29 of the n-th seat (S7). The numbers of all
chips 21 of the respective values that are placed on the n-th seat
bet region 29 are stored in the RAM 33 (S8). Then, the
identification data reader 16 senses the placement region 26 of the
n-th seat (S9). The numbers of all chips 21 of the respective
values that are placed on the n-th seat placement region 26 are
registered in the $10 chip field, $50 chip field, and $100 chip
field of the chip data table (S10).
[0055] Then, whether the bet regions 29 and the placement regions
26 of all the player's seats have been sensed or not is determined
(S11). When it is determined that sensing has not yet been made on
the bet regions 29 and the placement regions 26 of all the player's
seats (S11: NO), "1" is added to "n" (S12) and the processing
returns to S7.
[0056] When it is determined that sensing has been made on the bet
regions 29 and the placement regions 26 of all the player's seats
(S11: YES), the processing proceeds to S13 in which the amount of
bets in each seat is calculated based on data that have been stored
in RAM 33 in the previous step S8, and also in which the total
amount of chips in each seat is calculated based on the numbers of
chips 21 of the respective values that have been registered in the
previous step S10. The amount of bets and the total amount of chips
thus calculated in S13 are, with respect to each seat, registered
in the bet amount field and the total chip field of the chip data
table, respectively (S14). Then, the amounts of bets in the
respective player's seats are displayed on the small monitor 13
(S15), while the total amounts of chips and the amounts of bets in
the respective player's seats are displayed on the large monitor 17
(S16). After S16, the processing returns to S1.
[0057] This enables each player to know, by seeing the large
monitor 17, the total amount of chips 21 he/she holds without
calculating it by himself/herself. Therefore, each player can
easily know increase and decrease in total amount of his/her chips
21, that is, his/her win-or-lose status.
[0058] The large monitor 17 is visible to a large audience existing
in the hall of the casino, too. The audience is able to, even at a
position remote from the game table 27, see the large monitor 17 to
know the total amount of chips and the amount of bets of each
player who is playing a game on the game table 27. Accordingly,
there is little need that the audience should gather around the
game table 27. This can avoid making a crowd around the game table
27. In addition, a player who is winning in a game can feel high
superiority because his/her winning is known even to a distant
audience.
[0059] The CPU 31 of the computer 11 executes a data processing
routine shown in FIG. 8, independently of the main routine shown in
FIG. 7.
[0060] First, a timer is reset (A1), and then started (A2). The
identification data readers 19 sense the bet regions 29 of the
respective player's seats (A3), and whether a chip 21 exists in any
of the bet regions 29 is determined (A4). When a chip 21 exists in
any of the bet regions 29 (A4: YES), it is determined that a gaming
is being played, and the processing returns to A1.
[0061] When a chip 21 does not exist in any of the bet regions 29
(A4: NO), whether a predetermined period of time (ten seconds in
this embodiment) has elapsed or not is determined based on the
timer (A5). When a predetermined period of time has not elapsed yet
(A5: NO), the processing returns to A3. When a predetermined period
of time has elapsed (A5: YES), it is determined that one game has
ended. Thus, the total number of games, which is stored in the chip
data table in the RAM 33 (see FIG. 5), is counted up by "1" (A6).
Various information, except the amounts of bets, is acquired from
the chip data table (A7).
[0062] In A8, produced is an information signal including, in
addition to the various information acquired in A7, a game table
number which is an identifier of the game table apparatus 10. The
information signal is transmitted to the center server 50 via the
communication network 6 (A9). After A9, the processing returns to
A1.
[0063] In the center server 50 which receives the information
signal from each game table apparatus 10, a data processing routine
as shown in FIG. 9 is executed.
[0064] First, whether the information signal is received from any
game table apparatus 10 or not is determined (B1). When the
information signal is not received (B1: NO), the processing returns
to B1 in which the server 50 waits for the information signal to be
received. When the information signal is received (B1: YES), a game
table number that is included in the information signal is
recognized (B2). In B3, various information included in the
information signal, more specifically the number of chips 21 of
each value, the total amount of chips, and the total number of
games, is registered in the fields of a corresponding game table
number in the management table shown in FIG. 6. Then, the total
amounts of chips of the dealer and of the respective players are
displayed on the display device of the center server 50 (B4). After
B4, the processing returns to B1.
[0065] Consequently, the observer who monitors the center server 50
can, by watching the display screen 50a, check increase and
decrease in total amount of chips 21 the dealer 1 holds, that is,
whether the dealer 1 is winning or losing. Thus, in a case where
the dealer 1 is losing, the observer can surely give an instruction
to change the dealer 1 or instruct someone, for example a staff of
the hall, to restock chips 21 for the dealer 1.
[0066] In the above-described embodiment, the small monitor 13
displays thereon the total amount of chips of the dealer and the
amount of bets of each player. However, it may display thereon only
the total amount of chips of the dealer, or alternatively it may
additionally display thereon the total amount of chips of each
player. With such a construction as well, the dealer 1 can, by
checking the total amount of dealer's chips, easily know increase
and decrease in total amount of chips 21 he/she holds, that is,
his/her win-or-lose status.
[0067] In the above-described embodiment, the large monitor 17
displays thereon the total amounts of chips and the amounts of bets
of all players. However, it may also be possible that only the
total amounts of chips of all players are displayed thereon. With
such a construction as well, each player can, by checking the total
amount of chips, easily know increase and decrease in total amount
of chips 21 he/she holds, that is, his/her win-or-lose status.
[0068] While this invention has been described in conjunction with
the specific embodiments outlined above, it is evident that many
alternatives, modifications and variations will be apparent to
those skilled in the art. Accordingly, the preferred embodiments of
the invention as set forth above are intended to be illustrative,
not limiting. Various changes may be made without departing from
the spirit and scope of the invention as defined in the following
claims.
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