U.S. patent application number 11/140440 was filed with the patent office on 2007-01-25 for two card draw poker casino game.
Invention is credited to Ming Pan Kao.
Application Number | 20070018398 11/140440 |
Document ID | / |
Family ID | 37678368 |
Filed Date | 2007-01-25 |
United States Patent
Application |
20070018398 |
Kind Code |
A1 |
Kao; Ming Pan |
January 25, 2007 |
Two card draw poker casino game
Abstract
A player is designated as the `banker`. The `banker` moves
clockwise from player to player as each game is completed. The
dealer deals the first card to the player immediately clockwise of
the player who is the `banker`. The cards are then continued to be
dealt one by one in a clockwise fashion until all players have
received 2 cards. Each player has the option to keep both cards or
to discard at most 1 card. Play again moves clockwise starting with
the player immediately clockwise of the player who has been
designated as the `banker` for this game. All 2 card hands are then
displayed. Each player starts with their highest scoring card and
compares it with the `banker` highest score card. Each player then
compares their second highest card to the `banker` second highest
card. The `banker` wins against a player if both of his/her cards
beat the player's cards.
Inventors: |
Kao; Ming Pan; (Las Vegas,
NV) |
Correspondence
Address: |
Ming Pan Kao;#74
5263 Corinne Ct.
Las Vegas
NV
89103
US
|
Family ID: |
37678368 |
Appl. No.: |
11/140440 |
Filed: |
May 31, 2005 |
Current U.S.
Class: |
273/292 |
Current CPC
Class: |
A63F 3/00157 20130101;
A63F 2001/005 20130101 |
Class at
Publication: |
273/292 |
International
Class: |
A63F 1/00 20060101
A63F001/00 |
Claims
1. A method of playing a casino game using a standard deck of
playing cards comprising: (a) the players place their bets on their
respective betting areas: (b) the dealing an initial hand
consisting of two cards to each player: (c) permitting the player
to discard none, or one card from the player's initial hand: (d)
all discarded cards are replenished from the deck: (e) all players
compare their hands against the banker:(f) Each player starts with
their highest scoring card compares it with the banker highest
score card: (g) Each player starts with their second highest
scoring card compares it with the banker second highest score card:
(h) The banker loses to a player if both of his/her cards are beat:
(i ) The banker wins against a player if both of his/her cards beat
the player's cards: (j ) determining the ranking of the player's
final hand against the banker based on each card's face value.
2. A method of playing a casino game as is described in claim 1,
wherein the player makes a wager to participate in the method of
play and providing the player with an award based on the ranking of
the player's final hand as compared against the banker hand.
3. A method of playing a casino game as is described in claim 2,
wherein the award is determined by comparing the rankings of each
card in the player's hand against the banker (see FIG. 2) and the
amount of the player's wager.
4. A method of playing a casino game as is described in claim 3,
wherein the rankings is: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, "2".
with "Ace" being the highest ranking card and "King" being the
second highest card . . . "2" being the lowest ranking card.
Description
[0001] This invention is meant to be played as a live casino table
game based on two card poker hand with rankings by card value only
and utilizing community cards as replacement cards for cards
discarded by the players. Alternatively, the present invention can
be played on an electronic video gaming machine programmed to
replicate the live casino table game method described herein.
BACKGROUND OF THE INVENTION
[0002] From a player's perspective. a successful casino wagering
game must be easy to understand. mechanically simple to effect. and
fun to play. There has been a recent interest in two card poker
games because these games can be played quickly and the player
strategy is straightforward and much less complicated than the
strategy required to play three cards poker and four cards poker
games.
[0003] This invention further simplifies the two cards poker game
and increases the play speed while decreasing the knowledge of game
strategy which is required.
[0004] This invention does not use typical poker rankings, but
rather determines a winning hand based on comparison of the card's
face value. Ace is the highest with 2 being the lowest.
[0005] It is the object of the invention to produce a two card
poker game that is played in a live table game format. Further, it
is an object of the present invention to provide a two card poker
game that can be played quickly and also easily learned so that
play will not be intimidating to even the most novice of players.
Alternatively, the present invention can be played on an electronic
video gaming machine programmed to replicate the live casino table
game method described herein.
[0006] It is a feature of the present invention that each player
makes a wager and is dealt two initial cards. Each player discards
none or one of his initial cards and replacement cards are provided
from the deck. Winning hands are determined by the face value of
the cards with Ace being the highest rank and the 2 being the
lowest.
[0007] Other objects, features and advantages of the present
invention will become apparent from a consideration of the
following detailed description.
SUMMARY OF THE INVENTION
[0008] The method of present invention involves each player making
a wager to play two cards poker hand against a player who has been
designated as the `banker`.
[0009] Once all players have made their wagers, an initial hand of
two cards is dealt to each player including the `banker`. The deal
starts with the player immediately clockwise of the `banker` and
continues until all players have received an initial hand of two
cards.
[0010] The player looks at his initial two cards and decides which
cards to hold and which cards to discard. Each player has two
options. They can keep both cards or discard one card.
[0011] After all players, including the `banker` have made their
decision as to how many cards they will discard, then the discarded
cards are replenished from the deck.
[0012] Cards are replenished starting from the player immediately
clockwise to the `banker`.
[0013] Once all cards have been replenished, each player will now
once again have a total of two cards.
[0014] All the player now flip over their two cards in their
possession.
[0015] The `banker`now compares his two cards against every other
player's two cards.
[0016] Each player first compares their highest scoring card
against the `banker` highest scoring card.
[0017] Each player then compares their second highest card against
the `banker` second highest card.
[0018] Card rankings are as follows: A, K, Q, J, 10, 9, 8, 7, 6, 5,
4, 3, 2 with "Ace" being the highest ranking card and "King" being
the second highest card . . . "2" being the lowest ranking
card.
[0019] For a player to win against the `banker` he must: 1) Win
both the highest and second highest card against the `banker`. 2)
Win the highest card and tie the second highest card against the
`banker`. 3) Win the second highest card and tie the highest card
against the `banker`.
[0020] For a player to tie against the `banker`he must: Tie both
the highest card and also the second highest card against the
`banker`.
[0021] It is considered a draw if the `banker` wins one card
comparison, but loses the other.
[0022] For a player to lose against the `banker` he must: 1) Lose
both the highest and second highest card against the `banker`. 2)
Lose the highest card and tie the second highest card against the
`banker`. 3) Lose the second highest card and tie the highest card
against the `banker`.
[0023] When all bets are paid, 1) Either to the `banker`or from the
`banker`, the `banker` then rotates to the player immediately
clockwise of the current `banker`.
[0024] The dealer always remains the same person. The dealer is an
employee of the house. The dealer can have the option of being the
`banker` when the rotation reaches him.
[0025] Pay table is: All winning bets will be paid evenly.
BRIEF DESCRIPTION OF THE DRAWINGS
[0026] FIG. 1 shows a gaming table layout on which the method of
the present invention can be played.
[0027] FIG. 2 shows another example of a play of the method of the
present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0028] The present invention is preferably played as a live casino
table game. Alternatively, the present invention can be played on
an electronic video gaming machine programmed to replicate the live
casino table game method described herein. Any suitable gaming
table configuration can be used, such as a conventional Twenty-One
table with the gaming table layout modified for use with the method
of play of the present invention.
[0029] FIG. 1 shows schematically a suitable gaming table layout.
This includes the dealer location 1 and also includes a plurality
of player locations 2.. Each player location 2 has a wagering spot
5. Adjacent to the dealer location 1. are card locations 3 for the
placement of the two cards dealt to each player. The `banker`
button location 4 the banker will receive banker button place on
their betting area.
[0030] A conventional chip rack 6, a discard rack 7, and a deal
shoebox 8 are also provided.
[0031] At the beginning of each round of play, each player makes a
wager to play his two card poker hand. The wager can be any
suitable amount from the minimum to the maximum amount allowed by
the gaming casino. In the preferred embodiment of the present
invention, a standard fifty-two card deck of playing cards is used.
The dealer shuffles the cards in order to effect a random
distribution of the cards throughout the deck.
[0032] FIG. 2 shows examples of the three different potential
outcomes when comparing the `bank's` hand against a player's
hand.
[0033] In example A of FIG. 2, the cards in column 1 result in the
player's King beating the `banker's, Jack. The cards in column 2
result in the player's 9 beating the `banker's` 7. This combination
results in the player beating the `bank`
[0034] In example B of FIG. 2, the cards in column 3 result in the
player's 9 losing to the `banker's` 10. The cards in column 4
result in the player's 4 losing to the `banker's` 7. This
combination results in the player losing to the `banker`
[0035] In example C of FIG. 2, the cards in column 5 result in the
player's Queen tieing against the `banker's` Queen. The cards in
column 6 result in the player's 7 tieing against the `banker's` 7.
This combination results in the player tieing against the
`banker`
U.S. PATENT DOCUMENTS
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