U.S. patent application number 11/419739 was filed with the patent office on 2006-12-21 for virtual batting range.
Invention is credited to Jeffrey Chu.
Application Number | 20060287137 11/419739 |
Document ID | / |
Family ID | 37574132 |
Filed Date | 2006-12-21 |
United States Patent
Application |
20060287137 |
Kind Code |
A1 |
Chu; Jeffrey |
December 21, 2006 |
Virtual Batting Range
Abstract
A virtual batting range such for engaging in sporting
activities, the virtual batting range comprising one or more
individual batting areas for user to hit, bat, throw or kick balls;
a reactive system with sensors linking to a feedback system which
generates various corresponding audio and visual effects; a display
unit portions to generate audio and visual effects for an overall
ambiance; and a ball dispensing device to deliver balls to
users.
Inventors: |
Chu; Jeffrey; (Hillsborough,
CA) |
Correspondence
Address: |
RAY K. SHAHANI, ESQ., ATTORNEY AT LAW
TWIN OAKS OFFICE PLAZA
477 NORTH NINTH AVENUE, SUITE 112
SAN MATEO
CA
94402-1858
US
|
Family ID: |
37574132 |
Appl. No.: |
11/419739 |
Filed: |
May 22, 2006 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
60683275 |
May 20, 2005 |
|
|
|
Current U.S.
Class: |
473/422 |
Current CPC
Class: |
A63B 69/40 20130101;
A63B 71/0622 20130101; A63B 69/0002 20130101; A63B 47/002 20130101;
A63B 2069/0008 20130101; A63B 2024/004 20130101; A63B 63/00
20130101; A63B 47/025 20130101 |
Class at
Publication: |
473/422 |
International
Class: |
A63B 69/00 20060101
A63B069/00 |
Claims
1. A virtual batting range for engaging in sport activities, the
virtual batting range comprising: one or more individual batting
areas for user to hit, bat, throw or kick balls; a reactive system
with sensors linked to a feedback system which generates various
corresponding audio and visual effects; a display unit portions to
generate audio and visual effects for an overall ambiance; and a
ball dispensing device to eject balls to users.
2. The virtual batting range of claim 1 in which the reactive can
be positioned in specific locations for different sport skills.
3. A virtual batting range for use in training or recreation, the
virtual batting cage comprising: a batter's box area, the batter's
box area comprising a home plate and a control panel; an automatic
pitching mechanism located at a pitcher's position for delivering
or pitching balls into the batter's box area essentially across the
home plate; and a target zone reactive to impact by a ball, such
that depending on the location of impact, a unique sound or light
response is produced identifying the general area of impact in the
target zone.
4. The virtual batting range of claim 3, wherein the target zone
comprises a sensor.
5. The virtual batting range of claim 3, wherein the target zone
comprises a plurality of sensors.
6. The virtual batting range of claim 5, wherein the plurality of
sensors provide unique sounds and/or lights upon impact by a
projectile.
7. The virtual batting range of claim 5, wherein the plurality of
sensors provide unique sounds and/or lights as a function of the
location of the sensor impacted by the projectile.
8. The virtual batting range of claim 3, wherein the target zone
comprises a sensor array.
9. The virtual batting range of claim 3, further comprising a
display zone.
10. The virtual batting range of claim 9, in which the display zone
indicates a virtual score.
11. A virtual batting range for engaging in a sport hitting game
and a sport throwing game, the virtual batting range comprising: a
hitting game having a ball delivery device, a virtual pitcher
synchronized to the ball delivery device, controller for
controlling the speed, height and angle of delivery of balls across
a home plate, a target zone having one or more sensors, and
associated feedback dependent upon the location and force of impact
of balls successfully hit into the target zone, the feedback being
one or more of the types selected from the group consisting of
visual LED user game score display, visual LED tournament data
display, virtual sportscaster's randomly generated audio
announcement, virtual sportscaster's uniquely generated audio
announcement, visual background lighting effects, visual foreground
lighting effects, visual stroboscopic and laser generated effects,
generation of steam, smoke or fog, video imaging, holographic
imaging, and video-enhanced imaging; and a throwing game having a
ball delivery device, a target zone having one or more sensors, a
controller for controlling delivery of balls and scoring, and
associated feedback dependent upon the location and force of impact
of balls successfully thrown into the target zone, the feedback
being one or more of the types selected from the group consisting
of visual LED user game score display, visual LED tournament data
display, virtual sportscaster's randomly generated audio
announcement, virtual sportscaster's uniquely generated audio
announcement, visual background lighting effects, visual foreground
lighting effects, visual stroboscopic and laser generated effects,
generation of steam, smoke or fog, video imaging, holographic
imaging, and video-enhanced imaging.
12. The virtual batting range of claim 11, further comprising
automatic ball return system, the automatic ball return system
comprising sloped ground surface, ball capture mechanism and ball
lifting device.
13. The virtual batting range of claim 11, further comprising
enclosure for preventing loss of balls.
14. The virtual batting range of claim 13, in which the enclosure
consists of safety netting.
15. The virtual batting range of claim 13, in which the enclosure
consists of impact-resistant rigid sections, the impact-resistant
rigid sections composed of one or more materials selected from the
group consisting of tempered glass, plastic.
16. The virtual batting range of claim 13, in which the enclosure
separates the hitting game and the throwing game.
17. The virtual batting range of claim 13, in which the one or more
sensors for the target zone for the hitting game and the one or
more sensors for the target zone for the throwing game are of the
type selected from the group consisting of electric circuit switch
sensors, electrical contact switch sensors, optical switch sensors,
electric eye sensors, optical beam curtain sensors, and
photographic sensors.
18. The virtual batting range of claim 13, in which virtual pitcher
synchronized to the ball delivery device can be switched from
left-handed to right-handed and back again, as desired.
19. The virtual batting range of claim 18, in which the user can
assume a playing position for the hitting game without passing
through the path of the delivery of the ball, thereby eliminating
the chance that either a left-handed user or a right-handed user
will be struck by a ball being delivered down the virtual batting
range.
20. The virtual batting range of claim 13, in which the target zone
is 3-dimensional, thereby creating a more realistic, life-like
virtual batting range.
Description
RELATED APPLICATIONS
[0001] This Application is related to U.S. Provisional Patent
Application Ser. No. 60/683,275 filed May 20, 2005 entitled VIRTUAL
BATTING CAGE, which is incorporated herein by reference in its
entirety, and claims any and all benefits to which it is entitled
therefrom.
FIELD OF THE INVENTION
[0002] The present invention relates generally to a virtual sport
practice facility, and more specifically to an interactive reactive
target system that allows practice of sport activity that involves
hitting, batting, throwing and/or kicking of a ball.
BACKGROUND OF THE INVENTION
[0003] Many sport activities involve batting (baseball, tennis),
kicking (soccer) and/or throwing (football) an object, such as a
ball, to specific targets. Targets can be a region or goal
structure (football, soccer), a teammate (football) or combinations
of various subjects. In order to improve one's skills, repetitions
in the form of practice are frequently employed.
[0004] The present invention provides an interactive and virtual
environment for users to practice their batting, kicking and/or
throwing skills. Users can control target difficulties, format
feedback for their preferences, and engage in types of activities
which cater to their practice objectives.
[0005] The standard baseball/softball batting range only offers one
pitch speed per cage. Pitching machines in the present invention of
virtual batting range will be able to change between three or more
different speeds as well as a random speed option and pitch height
adjustment. The present invention consists of the selection console
behind the batter's back stop whereas users can select their
choices of speed, patterns, activities, varieties of responses etc.
A standard batting range usually is only equipped with a basic
token box and a "start" button in each cage with only one ball
speed.
[0006] The present invention also consists of an "LED ball counter"
near the LED image to allow the users to see how many pitches
remain in the round. As the present invention offers more options
from each cage, the design proves to be more efficient in space and
equally more effective for training and amusement.
[0007] The present invention also combines the batting game and the
pitching game that offers more options to users.
ADVANTAGES AND SUMMARY OF THE INVENTION
[0008] An object and advantage of the present invention is to
provide a virtual, controlled environment for practice. Users can
set their own practice goal and cater for their own skills.
[0009] Another object and advantage of the present invention is to
allow individual practice. Users can use the facilities anytime
without scheduling with others.
[0010] Another object and advantage of the present invention is to
allow actual indoor practice for outdoor sports like baseball, golf
etc. through use of a virtual sporting environment.
[0011] Another advantage of the present invention is to provide a
virtual sporting experience for users with instantaneous feedback
to users and other participants.
[0012] Another advantage of the present invention is to provide
versatility in types of sports practice.
[0013] Another advantage of the present invention is to provide
varieties in speed, angle, spin and pitching sequence of the
incoming balls.
[0014] Yet another advantage of the present invention is to provide
easy control of various parameters of practice through an
individual multi-functional selection console. As the virtual
batting range offers more options from each cage, it's design
proves to be more efficient in space and equally more effective for
training and amusement.
[0015] Further objects and advantages of the present invention will
be come apparent through the following descriptions, and will be
included and incorporated herein.
[0016] In an embodiment, a target reactive system responds when the
target is hit by a baseball or other projectile, different target
zones having different reactions depending on the location of
impact. For example, in a four target zone, if the top zone is hit
with the projectile, then a voice such as that provided by a real
announcer would play or sound something like "HOME RUN!" shouted at
high volume and utilizing a sportscaster's or announcer's virtual
tone, pitch and camber. In an embodiment, strobes would go off, and
the sounds of crowds cheering would be heard. If a second target
zone was hit, a voice might say "It's a triple!" and a few strobes
would go off and some emulated or virtual crowd approval could be
heard. A third zone would say something like "It's a double! " with
a couple of virtual crowd claps or applause. A fourth zone might
correspond with an in-field single. Behind the batter there may
also be a zone with a sensor such that when the ball struck the
zone behind the batter a voice says "Ball 1" or "Ball 2", etc., if
the batter didn't swing. If the batter did swing and misses the
ball, a voice may project a loud "Strike 1", "Strike 2", "Strike 3"
or "You're Out!", etc.
[0017] The design of the overall virtual batting cage 100 of the
present invention can be made to re-create or emulate, copy or
appear similar to famous football or baseball fields anywhere in
the world, including SBC/Pac Bell Park in San Francisco, Wrigley
Field in Chicago, etc. Such virtual batting cage 100 would appear
similar in design and general appearance to the actual stadium or
ballpark. Thus, any sort of field could be emulated, including
baseball and football stadiums, soccer and cricket fields, golf
courses, frisbee or other sporting events.
[0018] It will be understood that emulated voices of famous
sporting event announcers, including John Madden, Howard Cosell,
etc., could also be utilized, so as to give the virtual batting
cage invention an air of reality. In addition to sounds of fans,
announcers, scoring, etc., it is also possible to provide virtual
scents and odors such as identified with or created by steaming hot
dogs, fresh popcorn, frothing beer, sweating players, etc.
[0019] In a more comprehensive and another embodiment, a virtual
batting range 100' for engaging in sport activities, the virtual
batting range comprises one or more individual batting areas for
user to hit, bat, throw or kick balls, a reactive system with
sensors linked to a feedback system which generates various
corresponding audio and visual effects, a display unit portions to
generate audio and visual effects for an overall ambiance and a
ball dispensing device to eject balls to users. In an embodiment,
the reactive of the virtual batting range 100' can be positioned in
specific locations for different sport skills.
[0020] The virtual batting range 100' for use in training or
recreation, in an embodiment, the virtual batting cage comprises a
batter's box area, the batter's box area comprising a home plate
and a control panel, an automatic pitching mechanism located at a
pitcher's position for delivering or pitching balls into the
batter's box area essentially across the home plate and a target
zone reactive to impact by a ball, such that depending on the
location of impact, a unique sound or light response is produced
identifying the general area of impact in the target zone. In an
embodiment, the target zone of the virtual batting range 100'
comprises a sensor. In an embodiment, the target zone of the
virtual batting range 100' comprises a plurality of sensors. The
virtual batting range 100', in an embodiment, the plurality of
sensors provide unique sounds and/or lights upon impact by a
projectile. In an embodiment, the plurality of sensors of the
virtual batting range 100' provide unique sounds and/or lights as a
function of the location of the sensor impacted by the projectile.
In an embodiment, the target zone of the virtual batting range 100'
comprises a sensor array and further comprises a display zone. In
an embodiment, the display zone of the virtual batting range 100'
indicates a virtual score.
[0021] In an embodiment, the virtual batting range 100' for
engaging in a sport hitting game and a sport throwing game, the
virtual batting range comprises a hitting game having a ball
delivery device, a virtual pitcher synchronized to the ball
delivery device, controller for controlling the speed, height and
angle of delivery of balls across a home plate, a target zone
having one or more sensors, and associated feedback dependent upon
the location and force of impact of balls successfully hit into the
target zone, the feedback being one or more of the types selected
from the group consisting of visual LED user game score display,
visual LED tournament data display, virtual sportscaster's randomly
generated audio announcement, virtual sportscaster's uniquely
generated audio announcement, visual background lighting effects,
visual foreground lighting effects, visual stroboscopic and laser
generated effects, generation of steam, smoke or fog, video
imaging, holographic imaging, and video-enhanced imaging and a
throwing game having a ball delivery device, a target zone having
one or more sensors, a controller for controlling delivery of balls
and scoring, and associated feedback dependent upon the location
and force of impact of balls successfully thrown into the target
zone, the feedback being one or more of the types selected from the
group consisting of visual LED user game score display, visual LED
tournament data display, virtual sportscaster's randomly generated
audio announcement, virtual sportscaster's uniquely generated audio
announcement, visual background lighting effects, visual foreground
lighting effects, visual stroboscopic and laser generated effects,
generation of steam, smoke or fog, video imaging, holographic
imaging, and video-enhanced imaging. In an embodiment, the virtual
batting range 100' further comprises automatic ball return system,
the automatic ball return system comprising sloped ground surface,
ball capture mechanism and ball lifting device. In an embodiment,
the virtual batting range 100' further comprises enclosure for
preventing loss of balls. In an embodiment, the enclosure of the
virtual batting range 100', consists of safety netting. In an
embodiment, the enclosure of the virtual batting range 100'
consists of impact-resistant rigid sections, the impact-resistant
rigid sections composed of one or more materials selected from the
group consisting of tempered glass, plastic. In an embodiment, the
enclosure the virtual batting range 100' separates the hitting game
and the throwing game.
BRIEF DESCRIPTION OF THE DRAWINGS
[0022] FIG. 1A is a representative schematic view of an embodiment
of the virtual batting cage 100 of the present invention.
[0023] FIG. 1B is a representative front view of an alternative
embodiment of target zone 92 of the present invention 100.
[0024] FIG. 2 is a representative schematic top view of another
embodiment of the virtual batting range 100' of the present
invention.
[0025] FIG. 3A is a representative schematic left side view of an
embodiment of the virtual batting range 100' of the present
invention.
[0026] FIG. 3B is a representative left side view of an embodiment
of the virtual batting range 100' of the present invention showing
the ball retrieval mechanism.
[0027] FIG. 4 is a representative side view of an embodiment of the
selection console 105 of the virtual batting range 100' of the
present invention.
[0028] FIG. 5A is a representative front view of the combination of
pitching machine 113 and LED virtual pitcher display device 108 of
the present invention 100' in a right-handed pitcher mode.
[0029] FIG. 5B is a representative electric wiring diagram 550
associated with the ball pitching mechanism 112 of the virtual
batting range 100' of the present invention.
[0030] FIG. 6A is a representative schematic front view of
interactive score board 204 in the pitching game portion 300 of the
virtual batting range 100' of the present invention.
[0031] FIG. 6B is the schematic front side view of interactive
pitching target 224 in the pitching game portion 300 of the virtual
batting range 100' of the present invention.
[0032] FIG. 6C is a representative schematic logical control
diagram 300' of the pitching game 300 of the virtual batting range
100' of the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0033] The description that follows is presented to enable one
skilled in the art to make and use the present invention, and is
provided in the context of a particular application and its
requirements. Various modifications to the disclosed embodiments
will be apparent to those skilled in the art, and the general
principals discussed below may be applied to other embodiments and
applications without departing from the scope and spirit of the
invention. Therefore, the invention is not intended to be limited
to the embodiments disclosed, but the invention is to be given the
largest possible scope which is consistent with the principals and
features described herein.
[0034] It will be understood that in the event parts of different
embodiments have similar functions or uses, they may have been
given similar or identical reference numerals and descriptions. It
will be understood that such duplication of reference numerals is
intended solely for efficiency and ease of understanding the
present invention, and are not to be construed as limiting in any
way, or as implying that the various embodiments themselves are
identical.
[0035] FIG. 1A is a representative schematic view of an embodiment
of the virtual batting cage 100 of the present invention. In an
embodiment, the virtual batting cage 100 of the present invention
consists of playing field 101, one or more individual batting
booths 103, a target zone 110, a display zone 114, one or more LED
pitcher display devices 108 and one or more ball dispensers
112.
[0036] As shown in FIG. 1A, playing field 101 is a confined area
where sport activities are carried out. In an embodiment, playing
field 101 can be barricaded or caged, netted or otherwise enclosed
to avoid balls flying out of the present invention 100. One or more
batting booths 103 are installed at one end of the virtual batting
cage 100 of the present invention. In an embodiment, each
individual batting booth is separated by partitions 106. Each
individual batting booth 103 (as best shown in FIG. 2) further
consists of a virtual "home plate" or batting patch or mound 102
where user(s) should position and control panel 104. In an
embodiment, users can preset various parameters such as different
sport module, ball speed, angle, target size, speed, display,
feedback or other virtual effects intensity r type, etc., at
control panel 104 to specify requirements for their individual
practice or entertainment.
[0037] In an embodiment, corresponding to individual batting booths
103, there is a LED display device 108 and ball dispenser 112.
Users can pick different visuals such as pitching motion of a
baseball pitcher or visual of a goal keeper to emulate a real sport
environment. In an embodiment, ball dispenser 112 will throw ball
to user according to their input at the control panel 104. It will
be understood that the virtual pitcher can be left-handed or
right-handed, as preferred. Settings can be specific or random.
[0038] In an embodiment, display zone 114 is an area where visuals
such as stadium crowd, music, score board, advertising, etc., can
be displayed to further emulate the actual environment of a sports
game. The display zone 114 may emulate or re-create the bleachers
full of fans, indicia or signage typically found in a real baseball
or other sporting field, score signs, pictures of blue sky with
pretty clouds, airplanes, occasional birds, etc. The display zone
114 may also consist of moving images and changing images, such
that the display is a virtual display of an actual sporting arena,
gamepark, stadium, etc.
[0039] In an embodiment, target zone 110 is situated facing users
at individual batting booths 103. In an embodiment, sensors should
be installed on the surface of target zone 110. Users can bat, hit,
kick or throw an object into the target zone 110. When an object
makes contact with target zone 110, it will trigger the target
reactive system according to the position, speed, angle, force,
etc., of the incoming object. A preset predetermined, random or
variable feedback will be triggered. For example, in a baseball
batting module, if the ball makes contact at the upper part of
target zone 110 with enough speed and upward angle, a home run
response feedback effect will be triggered. In an embodiment, the
feedback could be sportscaster, crowd cheering sound, visual of
roaring crowd, home run visuals etc. In alternative embodiments,
target zone 110 can be placed at anywhere, or even moving and
random positions, to suit different sport training requirements and
emulate different sport situations.
[0040] FIG. 1B is a representative front view of one alternative
embodiment of target zone 110 or 110' of the present invention 100.
In a soccer training module, target zone 110 or 110' can be preset
to be the goal. A goal-scoring feedback will only be triggered if
user manage to kick a ball to the shaded area. The shaded area can
be further reduced or move to practice more advanced skills.
[0041] In an embodiment, the target zone 110 consists of an array
of sensors, such that depending on the exact location of impact of
the baseball or other ball, the sound and lights correspond
uniquely to the precise location of impact. Said sensor array can
provide different sounds and lights responsive to impact at
different locations on the target zone.
[0042] FIG. 2 is a representative schematic top view of an
embodiment of the virtual batting range 100' of the present
invention. In an embodiment, virtual batting range 100' consists of
the virtual batting cage portion 100 and pitching game portion 300.
In alternative embodiments, other sport practice range such as
tennis hitting, golf putting can be incorporated.
[0043] As shown in FIG. 2, the entire virtual batting range 100' of
the present invention is surrounded on four sides by safety netting
208 to keep flying balls within the perimeter of the present
invention. Safety net 208 is extended from the ground to the
ceiling and are connected by another safety netting 208 suspended
from the ceiling that cover the entire area of the virtual batting
range 100. When balls 120 make contact with safety netting 208,
they will be bounced back and fall on playing field 101. In an
embodiment, the virtual batting cage portion 100 and pitching game
portion 300 are separated by separating netting 220 which main
function is to keep balls of each game in their respective area.
Fewer or more portions of netting can be suspended as desired in
order to section or divide the area into more or fewer separate,
discrete or different shaped areas.
[0044] One or more individual batting booth(s) 103 are installed at
one end of the virtual batting cage portion 100 of the present
invention. In an embodiment, each individual batting booth 103 is
separated by partition 106 and there is an approximately 6'' step
ledge 152 separating and reminding users not to step on to the
playing field 101. Each individual batting booth 103 further
consists of batting patch or "first base" 102 where user(s) should
position and selection console 105. As shown in FIG. 2, each
selection console 105 is protected from incoming balls 130 by
batter's back stop 206 so users can operate selection console 105
without being hit by incoming balls.
[0045] In an embodiment, the selection console 105 replaces control
panel 104 with similar and more functionality selections. Moreover,
selection console 105 offers the exact operation selections on both
sides of the fixture. Users therefore won't cross the path of
incoming balls and risk accidents. Instead, both right-handed or
left-handed users can simply walk from their respective batting box
140 and 142 to behind back stop 206 and operate on respective sides
of selection console 105.
[0046] As shown in FIG. 2 and FIG. 3A, corresponding to each
individual batting booth 103, there is a LED display device 108,
pitching machine 113 and ball dispenser 112. In an embodiment,
their function is to emulate a real pitching action by physically
producing pitches of ball towards users at corresponding batting
booth 103 while generating synchronized pitcher in motion display
at LED display device 108.
[0047] As shown in FIG. 2, each set of LED display device 108,
pitching machine 113 and ball dispenser 112 is protected inside
protective cage 150. In an embodiment, protective cage 150 is made
of steel or other building materials that are sturdy enough to
sustain impact from flying balls 130. There are cut outs in the
protective cage 150 to allow the pitched ball 130 to be ejected and
to allow all LED visuals display on the LED display device 108 to
be visible as well. The top of protective cage 150 must have
netting or tarp and be sloped at a minimum of a range of
approximately 6% to the back or to the front. It will be understood
that the slope of the top of the protective cage 150 may fall
within a range of about 3% to about 9%, or more or less. Balls 130
that land on top of protective cage 150 will roll back on playing
field 108. Each set of LED display device 108, pitching machine 113
and ball dispenser 112 can optionally be raised on individual
stands or one big stand. In an embodiment, the protective cage 150
with all the machines enclosed in it may sit in a range of 4 feet
to 20 feet in front of 3D mural backdrop 400 and/or in the range of
50 feet to 55 feet, or more or less, from individual batting booth
103.
[0048] In an embodiment, users can preset various parameters such
as different sport module, ball speed, angle, target size, speed,
right-handed/left-handed display, feedback effects etc., at
selection console 105 to specify requirements for their individual
practice. In an embodiment, each selection console 105 is connected
to respective control console 109 behind pitching machine 113.
[0049] As shown in FIG. 2, a ball retrieval system including
inclined troughs 250, ball well 302 and ball elevator tower 320
(shown best in FIG. 3B) is located behind inside protective cages
150. In an embodiment, the main function of the ball retrieval
system is to pick up and redistribute used balls 130 to pitching
machines 113 in the virtual batting cage portion 100 and/or tossing
machine 226 in the pitching game portion 300 of the present
invention 100'.
[0050] As best shown in FIG. 2 and FIG. 3A, display zone 114 in the
form of a 3D mural backdrop 400 is either suspended on the wall or
erected vertically on the opposite end of virtual batting range
100' of the present invention facing users at individual batting
booths 103. In an embodiment, 3D mural backdrop 400 should be
outside safety netting 208 for protection from impact of flying
balls 130.
[0051] As shown in FIG. 2, pitching game portion 300 is separated
from virtual batting cage portion 100 of virtual batting range 100'
of the present invention by separation netting 220. The main
function of the pitching game portion 300 of the present invention
is to allow users to practice pitching techniques with immediate
and interactive responses. In an embodiment, one or more individual
pitching booth 218 is separated from each other and/or adjacent
individual batting booth 103 by partition 106. As shown in FIG. 2,
pitching score board 204, coin or token box 202 and pitching
console 209 are installed inside individual pitching booth 218. In
an embodiment, tossing machine 226 is in playing field 101 facing
user at individual pitching booth 218. The main function of tossing
machine 226 is to eject and deliver balls 130 to user so they can
throw/pitch to pitching target 224. Understandably, the tossing
machine mechanism 226 should not interfere or cross the vision or
flight path from user to pitching target 224.
[0052] FIG. 3A is a representative schematic left side view of an
embodiment of the virtual batting range 100' of the present
invention. As best shown in FIG. 2 and FIG. 3A, display zone 114 in
the form of a 3D mural backdrop 400 is either suspended on the wall
or erected vertically on the opposite end of virtual batting range
100' of the present invention facing users at individual batting
booth 103. In an embodiment, 3D mural backdrop 400 is of a baseball
stadium with bleachers and a scoreboard and background images can
be skylines of select, well-known or anonymous cities. In
alternative embodiments, 3D mural backdrop 400 can be designed
specifically to reflect sport environment combining with landmark
of hosting cities and marketing/branding opportunities for
sponsors.
[0053] In an embodiment, sensors such as mechanical, visual, laser
etc. can be installed on the surface of target zone 110. In another
embodiment, a target system 500 with one or more individual targets
502 is suspended in front of the safety netting 208 that is in
front of 3D mural backdrop 400. When target system 500 is struck,
it will activate a series of pre-set responses in accordance to
target 502 being struck. In an embodiment, sensors on the target
502 can activate sounds such as crowd noise and announcers
broadcasting around the virtual batting range 100' of the present
invention. Other responses include the scoreboard lighting up on 3D
mural backdrop 400, strobes flashing, fog or mist, etc. The
objective is to bring a new dimension and novelty to batting ranges
with the virtual aspect, drawing the casual fan as well as the
avid, serious competitor.
[0054] In an embodiment, users can bat, hit, kick or throw an
object to the target system 500. When an object makes contact with
any target 502, it will trigger the target reactive system
according to the position, speed, angle, force etc. of the incoming
object, a preset feedback will be triggered. For example, in a
baseball batting module, if the ball makes contact with certain
target 502 with enough speed and upward angle, a feedback of home
run will be triggered. In an embodiment, the feedback could be
crowd cheering sound, visual of roaring crowd, home run visuals
etc. In alternative embodiments, target 502 can be placed at
anywhere or even moving to suit different sport training
requirements and emulate different sport situations. It will be
understood that any contact-type circuit element can be used to
trigger a score, and when the balls 130 strike a target portion
500/502, a score will be generated. It will further be understood
that the target 500/502 can comprise an optical switch, any other
type of mechanical/electrical switch, or other which can be used to
record location of impact, force of impact, etc.
[0055] In an embodiment, each selection console 105 is connected to
respective control console 109 behind pitching machine 113 that
controls both pitching machine 113 and its pairing LED display
device 108. As best shown in FIG. 3A and FIG. 5A, pitching machines
113 are 3-speed arm-style or other styles that are known in the
art. Every pitching machine 113 is paired with a LED display device
108 mounted in front of the pitching machine 113 thereof. In an
embodiment, their collective main function is to emulate a real
pitching action by physically producing pitches towards users at
corresponding batting booth 103 while generating synchronized
pitcher in motion display at LED display device 108. In an
embodiment, each LED display device 108 should be able to generate
real-life virtual or animated, full-colored and life-size pitcher
image. In baseball pitching mode, images are of a baseball pitcher
in pitching motion. The pitching movement of the animated pitcher
from LED display device 108 is synchronized with the dispatching of
balls from the paring pitching machine 113, such that a virtual
video or animated ball leaves the hand of the virtual or animated
pitcher from LED display device 108 at the exact same time real
ball 130 leaves the pitching machine 122. In so doing, this gives
user an illusion that a pitcher is actually pitching the ball 130
to him/her while the ball 130 is in fact catapulted by the pitching
machine 113 in unison with the virtual or animated image generated
by LED display device 108. In an embodiment, the virtual batting
range 100' of the present invention may have a combination of one
pitching machine 113 and one LED display device 108. To make
simulated pitching motion more realistic and have more variety, in
an alternative embodiment, pitching machines should be set up on
the right side of LED display device 108 that left-handed pitching
images are displayed. In yet another embodiment, pitching machines
should be set up on the left side of LED display device 108 that
right-handed pitching images are displayed. In yet another
alternative embodiment, virtual batting range 100' of present
invention may also feature a combination of one LED display device
108 pairing with one pitching machine 113 on either side of the LED
display device 108. In this case, pitching machine 113 on the left
hand side will pitch in unison with the left-handed pitching image
in the LED display device 108 and the other pitching machine 113
does the same with the right-handed pitching image. This
alternative embodiment allows users to practice batting balls from
both left-handed pitchers and right-handed pitchers.
[0056] FIG. 3B is a representative left side view of an embodiment
of the virtual batting range 100' of the present invention showing
the ball retrieval mechanism. As shown in FIG. 3B, playing field
101 of the present invention '100 is an one-directional downward
inclined plane from step ledge 152 to the other end of the entire
virtual batting range 100' of the present invention. In an
embodiment, the downward sloped floor is finished in green tile
and/or green epoxy finish or other smooth floor finish which allows
smooth rolling of balls 130. In an embodiment, the angles can be
set at a range of approximately 3.5% slope down in direction A. It
will be understood that the slope in direction A may fall within a
range of about 1.5% to about 5.5%, or more or less. As shown in
FIG. 3B, at the end of the sloped playing field 101 there are
troughs 250 which are built with downward inclination in the range
of approximately 4.5% towards ball well 302. It will be understood
that the slope of troughs 250 may fall within a range of about 2%
to about 6%, or more or less. In an embodiment, ball well 302 is a
well like hollow structure with certain depth to hold balls 130 and
ball elevator tower machine 320.
[0057] As best shown in FIG. 2, all balls 130 trapped inside the
safety netting 208 and ultimately will fall on playing field 101.
As shown in FIG. 3B, when any ball 130 falls on the sloped playing
field 101, it will roll in direction A and eventually falls into
troughs 250. Subsequently, the ball 130 will roll down in direction
B inside troughs 250 and eventually stored inside ball well 302. In
an embodiment, ball elevator tower machine 320 or other ball
picking machines may have a slotted conveyer system that allows it
to capture balls 130 from the ball well 302 and send them to
pitching machines 113 in virtual batting cage portion 100 and/or
tossing machines 226 in pitching game portion 300 of virtual
batting range '100 of present invention. In an embodiment, all
machines and units that are located in playing field 101 should be
raised on stands and/or one big stand with legs that allows balls
130 to roll under them.
[0058] FIG. 4 is a representative side view of an embodiment of the
selection console 105 of the virtual batting range 100' of the
present invention. As best shown in FIG. 2, each selection console
105 has two identical front panels to allow both right-handed and
left-handed users to operate without risk accidents. As shown in
FIG. 4, users can preset various parameters such as different sport
module, ball speed, angle, target size, speed, display, feedback
effects etc. at speed panel portion 406 of selection console 105 to
specify requirements for their individual practice. In a
traditional standard batting range with only one speed would only
have a token box 402 and a "start" button 404 in each cage. The
virtual batting range 100' of the present invention also includes a
ball counter 408 using an LED image 408 or other visual display
logistics to allow users to see number of remaining pitches in the
round. In one embodiment, a lock box 450 is present at the bottom
portion of the selection console 105 of the virtual batting range
100' of the present invention to collect tokens/coins securely. To
provide security, as shown in FIG. 4, key access 452 or other
security measures can be installed.
[0059] FIG. 5A is a representative front view of the combination of
pitching machine 113 and LED display device 108 of the present
invention 100' in a right-handed pitching mode. As shown in FIG.
5A, pitching machine 113 is set up on the right side of LED display
device 108 that right-handed pitching images are displayed. In yet
another embodiment, pitching machines can be set up on the left
side of LED display device 108 that left-handed pitching images are
displayed. In yet another alternative embodiment, virtual batting
range 100' of present invention may also feature a combination of
one LED display device 108 pairing with one pitching machine 113 on
either side of the LED display device 108. In this case, pitching
machine 113 on the left hand side will pitch in unison with the
left-handed pitching image in the LED display device 108 and the
other pitching machine 113 does the same with the right-handed
pitching image. This alternative embodiment allows users to
practice batting balls from both left-handed pitchers and
right-handed pitchers.
[0060] FIG. 5B is a representative electric wiring diagram 550
showing the ball pitching mechanism of the virtual batting range
100' of the present invention. As shown in FIG. 5B, ball counter
510 and LED display device 108 are either connected in parallel or
powered individually by power unit 610 that supply electricity in
AC 120V. In an embodiment, control console 109 and subsequently
pitching machine 113 are powered by power unit 512 that supply
electricity at higher industrial voltage 208V. In an embodiment,
selection console 105 and its corresponding control console 109 are
connected two ways by cable 518 and cable 516. In an embodiment,
cable 518 is VCTF 0.75.times.20c or other cable that performs
similar functions and cable 516 is VCTF 0.75.times.5c or other
cable that performs similar functions. The main function of control
cable 516 and control cable 518 is to convey pitching parameters
such as number of pitches (rounds) purchased, speed, height, pitch
order, left-handed/right handed pitch selection etc. that are
selected by users from selection console 105 to control console
109. As shown in FIG. 5B, those information is subsequently
transmitted to pitching machine 113 through cable 522 and to LED
display device 108. As a result, pitching machine 113 and LED
display device 108 will be perfectly synchronized in pitching
motion and generate the exact order (speed, height, random orders,
etc.) of pitches that users inputted. In an embodiment, ball
counter display 520 is also connected to control console 109. In an
embodiment, ball counter display 520 should calculate number of
pitches (rounds) purchased minus number of pitches generated to
display number of pitches remaining to user.
[0061] FIG. 6A is a representative schematic front view of
interactive score board 204 in the pitching game portion 300 of the
virtual batting range 100' of the present invention. As shown in
FIG. 6A, interactive score board 204 displays pitching speed and
the relating pitching statistics and scores. In an embodiment,
target display 620 is a LED display that is corresponding to
interactive pitching target 224. As shown in FIG. 6A, selected
target area 622 with blinking effect that indicate the exact spot
user should be targeting at their pitch. User will be rewarded by
extra scores if selected target area 622 is hit. In one alternative
embodiment, target area 622 can be programmed by user to remain
stationary to practice certain pitch or at random sequence. In yet
another embodiment, it can be programmed to allow 2 or more users
to compete in the pitching game and individual scores will be
calculated according to their pitching speed and accuracy in
hitting target area 622.
[0062] FIG. 6B is a representative schematic front side view of
interactive pitching target 224 in the pitching game portion 300 of
the virtual batting range 100' of the present invention. In an
embodiment, the interactive pitching target 224 is made of sturdy
materials such as steel to withstand impact from pitching ball 130.
As shown in FIG. 6B, there are 16 or other number of target areas
622 that are corresponding to those at target display 620 on
interactive score board 204. In an embodiment, motion sensors are
installed at each and every target area 622 to record which target
area 622 is hit by incoming pitching ball 130 by user. In an
embodiment, the entire target areas 622 are protected by protective
shield 612 to avoid damage. In an embodiment, protective shield 612
should be made of transparent materials that have special strength
to absorb incoming impact to avoid damage but yet transmit enough
localized impact to trigger the motion sensors on the exact target
area 622 that is being hit. In one alternative embodiment, LED can
be installed on target area 622 and will be triggered when it is
hit to show pitcher which target area 622 is being hit. In an
embodiment, speed measuring device such as visual senor can be
installed on side panel 616 of the interactive target pitching
target 224 to measure pitching speed.
[0063] FIG. 6C is a representative schematic logical control
diagram 300' of the pitching game 300 of the virtual batting range
100' of the present invention. As shown in FIG. 6C, selection
console 105, interactive score board 228, toss machine 226,
interactive pitching target 224, ball retrieval mechanism 304 are
all connected by cables 650 that are VCTF 1.25.times.2C or other
cables that have similar specifications.
[0064] It will be understood that further virtual effects,
including artificial wind, rain or snow, temperature control,
lighting effects, rising or setting sun, vibrations and other
motion or movement of the batting range 100', and others which will
be known or obvious to those skilled in the art of virtual effects,
are included within the scope of this invention. It will also be
known to those skilled in the art that the present invention 100'
can be used for individual or team practice, entertainment, amateur
or professional competition and tournaments.
[0065] Furthermore, it will be understood that in an embodiment,
the target zone of the batting range is 3-dimensional, thereby
creating a more realistic, life-like virtual batting range 100'. By
creating different portions of the target zone 500 located at
different distances from the home plate 102, a more realistic
effect is imparted to the user. Utilizing sensors located at
different distances back from the home plate 102 will increase the
virtual effects, and enhance user enjoyment.
[0066] Unless defined otherwise, all technical and scientific terms
used herein have the same meaning as commonly understood by one of
ordinary skill in the art to which the present invention belongs.
Although any methods and materials similar or equivalent to those
described can be used in the practice or testing of the present
invention, preferred methods and materials are now described. All
publications and patent documents referenced in the present
invention are incorporated herein by reference.
[0067] While the principles of the invention have been made clear
in illustrative embodiments, there will be immediately obvious to
those skilled in the art many modifications of structure,
arrangement, proportions, the elements, materials, and components
used in the practice of the invention, and otherwise, which are
particularly adapted to specific environments and operative
requirements without departing from those principles. The appended
claims are intended to cover and embrace any and all such
modifications, with the limits only of the true purview, spirit and
scope of the invention.
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