U.S. patent application number 11/404172 was filed with the patent office on 2006-12-21 for building games.
Invention is credited to Benjamin Blagg, Kimberly V. Matilla.
Application Number | 20060284372 11/404172 |
Document ID | / |
Family ID | 37498910 |
Filed Date | 2006-12-21 |
United States Patent
Application |
20060284372 |
Kind Code |
A1 |
Matilla; Kimberly V. ; et
al. |
December 21, 2006 |
Building games
Abstract
The present disclosure is directed to building games and methods
of playing building games. In some embodiments, the game includes a
plurality of building pieces and a plurality of base assemblies. In
some embodiments, the method includes selecting a playing piece
having a first indicium; selecting a building piece having a second
indicium; comparing the second indicium with the first indicium;
and engaging the building piece with one or more of the other
building pieces to form one or more buildings. In some embodiments,
the method includes selecting a base assembly having a first
indicium; selecting a building piece having a second indicium;
comparing the second indicium with the first indicium; and engaging
the building piece with at least one of the base assemblies and one
or more of the other building pieces to form one or more
buildings.
Inventors: |
Matilla; Kimberly V.;
(Venice, CA) ; Blagg; Benjamin; (Los Angeles,
CA) |
Correspondence
Address: |
KOLISCH HARTWELL, P.C.
200 PACIFIC BUILDING
520 SW YAMHILL STREET
PORTLAND
OR
97204
US
|
Family ID: |
37498910 |
Appl. No.: |
11/404172 |
Filed: |
April 13, 2006 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
60687242 |
Jun 3, 2005 |
|
|
|
60687995 |
Jun 6, 2005 |
|
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Current U.S.
Class: |
273/236 ;
446/106; 446/124 |
Current CPC
Class: |
A63F 3/00006 20130101;
A63H 33/084 20130101 |
Class at
Publication: |
273/236 ;
446/106; 446/124 |
International
Class: |
A63F 3/00 20060101
A63F003/00; A63H 33/08 20060101 A63H033/08 |
Claims
1. A method of playing a game, the game including a plurality of
building pieces and a plurality of playing pieces, comprising:
selecting a playing piece having a first indicium from the
plurality of playing pieces; selecting a building piece having a
second indicium from the plurality of building pieces; comparing
the second indicium with the first indicium; and engaging the
building piece with one or more of the other building pieces to
form one or more buildings when the second indicium on the building
piece corresponds with the first indicium on the playing piece.
2. The method of claim 1, further comprising returning the building
piece to the plurality of building pieces when the second indicium
on the building piece fails to correspond with the first indicium
on the playing piece.
3. The method of claim 1, where the game further includes a
plurality of base assemblies, further comprising selecting a base
assembly from the plurality of base assemblies, and wherein
engaging the building piece with one or more of the other building
pieces includes engaging the building piece with the base assembly
to form one or more buildings when the second indicium on the
playing piece corresponds with the first indicium on the building
piece.
4. The method of claim 1, where the game further includes a
plurality of base assemblies, further comprising: selecting a base
assembly having a third indicium from the plurality of base
assemblies; and engaging the building piece with the base assembly
to form one or more buildings when the second indicium on the
building piece corresponds with the third indicium on the base
assembly.
5. The method of claim 1, where the game further includes at least
one die and a game board having a plurality of playing piece
receiving spaces, at least some of the playing piece receiving
spaces include at least one building piece indicium that
corresponds to the building pieces, further comprising: rolling the
at least one die, and moving the playing piece to a playing piece
receiving space having at least one building piece indicium based,
at least in part, on the rolled die, wherein selecting a building
piece having a second indicium includes selecting a building piece
that corresponds to the at least one building piece indicium on the
playing piece receiving space.
6. The method of claim 1, further comprising removing a building
piece from the one or more buildings.
7. The method of claim 6, where the game further includes at least
one die, a foiler playing piece, and a game board having a
plurality of playing piece receiving spaces, further comprising:
rolling the at least one die, and moving the foiler playing piece
to a playing piece receiving space based, at least in part, on the
rolled die, wherein removing a building piece from the one or more
buildings includes removing a building piece from the one or more
buildings associated with a playing piece when the playing piece
and the foiler playing piece occupy the same playing piece
receiving space.
8. The method of claim 7, where the at least one die includes a
plurality of sides, one or more sides includes a foiler indicium,
and wherein moving the foiler playing piece to a playing piece
receiving space includes moving the foiler playing piece to a
playing piece receiving space when a side with the foiler indicium
is rolled with the at least one die.
9. The method of claim 8, further comprising rolling the at least
one die when the foiler playing piece is moved to a playing piece
receiving space with one or more playing pieces, and wherein
removing a building piece from the one or more buildings associated
with a playing piece includes removing a building piece from the
one or more buildings associated with a playing piece when a side
with the foiler indicium is rolled with the at least one die.
10. A method of playing a game, the game including a plurality of
building pieces and a plurality of base assemblies, comprising:
selecting a base assembly having a first indicium from the
plurality of base assemblies; selecting a building piece having a
second indicium from the plurality of building pieces; comparing
the second indicium with the first indicium; and engaging the
building piece with at least one of the base assembly and one or
more of the other building pieces to form one or more buildings
when the second indicium on the building piece corresponds with the
first indicium on the base assembly.
11. The method of claim 10, further comprising returning the
building piece to the plurality of building pieces when the second
indicium on the building piece fails to correspond with the first
indicium on the base assembly.
12. The method of claim 10, where the game further includes a
plurality of playing pieces, further comprising: selecting a
playing piece having a third indicium from the plurality of playing
pieces; and engaging the building piece with at least one of the
base assembly and one or more other building pieces to form one or
more buildings when the second indicium on the building piece
corresponds with the third indicium on the playing piece.
13. The method of claim 12, where the game further includes at
least one die and a game board having a plurality of playing piece
receiving spaces, at least some of the plurality of playing piece
receiving spaces include at least one building piece indicium that
corresponds to the building pieces, further comprising rolling the
at least one die, and moving the playing piece to a playing piece
receiving space having at least one building piece indicium based,
at least in part, on the rolled die, wherein selecting a building
piece having a second indicium includes selecting a building piece
that corresponds to the at least one building piece indicium on the
playing piece receiving space.
14. A method of playing a game, the game including a plurality of
building pieces, a plurality of playing pieces, a plurality of base
assemblies, at least one die, and a game board having a plurality
of playing piece receiving spaces, at least some of the playing
piece receiving spaces include at least one building piece indicium
that corresponds to the building pieces, comprising: selecting a
playing piece having a first indicium from the plurality of playing
pieces; selecting a base assembly having a second indicium from the
plurality of base assemblies, the second indicium corresponding
with the first indicium; rolling the at least one die; moving the
playing piece to a first playing piece receiving space having at
least one building piece indicium based, at least in part, on the
rolled die; selecting a building piece that corresponds to the at
least one building piece indicium on the first playing piece
receiving space from the plurality of building pieces, the building
piece having a third indicium; comparing the third indicium with at
least one of the first and second indicia; and engaging the
building piece with at least one of the base assembly and one or
more other building pieces to form one or more buildings when the
third indicium on the building piece corresponds with at least one
of the first and second indicia.
15. A game, comprising: a plurality of building pieces, at least
some of the building pieces are configured to engage one or more
other building pieces when manually assembled to form one or more
buildings, a first set of the building pieces each include a first
indicium and a second set of the building pieces each include a
second indicium; and a plurality of base assemblies configured to
engage one or more of the building pieces and to provide
foundations for the one or more buildings, the base assemblies
include at least one of the first and second indicia.
16. The game of claim 15, wherein at least some of the building
pieces are configured to interlock with one or more other building
pieces to form the one or more buildings.
17. The game of claim 16, wherein at least some of the building
pieces include one or more receiving portions configured to receive
a portion of at least some of the other building pieces.
18. The game of claim 17, wherein the receiving portions include
one or more notches.
19. The game of claim 15, wherein the base assemblies each includes
a reference board having at least one of the first and second
indicium.
20. The game of claim 19, wherein the base assemblies each includes
one or more base elements configured to engage one or more of the
building pieces.
21. The game of claim 20, wherein the reference board includes one
or more receiving portions configured to receive one or more
portions of the base elements.
22. The game of claim 15, wherein the one or more buildings
includes one or more three-dimensional castles.
23. The game of claim 15, further comprising a plurality of playing
pieces having at least one of the first and second indicia.
24. The game of claim 23, wherein the playing pieces depict at
least one of a princess, a knight, and an ogre.
25. The game of claim 23, further comprising a game board with a
plurality of playing piece receiving spaces, and at least one
die.
26. The game of claim 25, wherein at least some of the playing
piece receiving spaces include building piece indicia that
correspond with one or more of the building pieces.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority under 35 U.S.C.
.sctn.119(e) to U.S. Provisional Patent Application Ser. No.
60/687,242 entitled "Building Games," filed Jun. 3, 2005, and U.S.
Provisional Patent Application Ser. No. 60/687,995 entitled
"Building Games," filed Jun. 6, 2005. The complete disclosures of
both patent applications are hereby incorporated by reference for
all purposes.
BACKGROUND OF THE DISCLOSURE
[0002] The present disclosure is directed to building and/or
construction games, including building games where play may be
facilitated by indicia on building components, one or more dice,
and/or one or more game boards.
[0003] Examples of building games are found in U.S. Pat. Nos.
6,857,633; 6,761,354; 6,684,591; 6,086,067; 5,788,233; 5,749,579;
5,711,524; 5,685,545; 5,683,087; 5,560,611; 5,301,953; 5,281,185;
5,251,900; 4,950,912; 4,895,543; 4,790,759; 4,666,162; 4,484,748;
4,387,897; 4,133,538; 4,055,348; 3,899,169; 3,678,602; 3,657,838;
3,649,018; 3,427,028; 3,226,122; 2,506,184; 2,456,098; 2,175,939;
1,591,554; 1,472,536; and 1,143,636; U.S. Patent Application Nos.
2005/0049036 and 2004/0212149; European Patent Nos. 106770 and
92660; European Patent Application No. 92660; PCT Application Nos.
9967764 and 05023385; and United Kingdom Patent Application Nos.
2402348; 2307867; 2255510; 2231499; 1560989; 1471139; and 0436959,
the complete disclosures of those patents and patent applications
are herein incorporated by reference for all purposes.
SUMMARY OF THE DISCLOSURE
[0004] Some embodiments provide a method of playing a game. The
game including a plurality of building pieces and a plurality of
playing pieces. The method comprising selecting a playing piece
having a first indicium from the plurality of playing pieces;
selecting a building piece having a second indicium from the
plurality of building pieces; comparing the second indicium with
the first indicium; and engaging the building piece with one or
more of the other building pieces to form one or more buildings
when the second indicium on the building piece corresponds with the
first indicium on the playing piece.
[0005] Some embodiments provide a method of playing a game. The
game including a plurality of building pieces and a plurality of
base assemblies. The method comprising selecting a base assembly
having a first indicium from the plurality of base assemblies;
selecting a building piece having a second indicium from the
plurality of building pieces; comparing the second indicium with
the first indicium; and engaging the building piece with at least
one of the base assembly and one or more of the other building
pieces to form one or more buildings when the second indicium on
the building piece corresponds with the first indicium on the base
assembly.
[0006] Some embodiments provide a method of playing a game. The
game including a plurality of building pieces, a plurality of
playing pieces, a plurality of base assemblies, at least one die,
and a game board having a plurality of playing piece receiving
spaces, at least some of the playing piece receiving spaces include
at least one building piece indicium that corresponds to the
building pieces. The method comprising selecting a playing piece
having a first indicium from the plurality of playing pieces;
selecting a base assembly having a second indicium from the
plurality of base assemblies, the second indicium corresponding
with the first indicium; rolling the at least one die; moving the
playing piece to a first playing piece receiving space having at
least one building piece indicium based, at least in part, on the
rolled die; selecting a building piece that corresponds to the at
least one building piece indicium on the first playing piece
receiving space from the plurality of building pieces, the building
piece having a third indicium; comparing the third indicium with at
least one of the first and second indicia; and engaging the
building piece with at least one of the base assembly and one or
more other building pieces to form one or more buildings when the
third indicium on the building piece corresponds with at least one
of the first and second indicia.
[0007] Some embodiments provide a game. The game comprising a
plurality of building pieces, at least some of the building pieces
are configured to engage one or more other building pieces when
manually assembled to form one or more buildings, a first set of
the building pieces each include a first indicium and a second set
of the building pieces each include a second indicium; and a
plurality of base assemblies configured to engage one or more of
the building pieces and to provide foundations for the one or more
buildings, the base assemblies include at least one of the first
and second indicia.
BRIEF DESCRIPTION OF THE DRAWINGS
[0008] FIG. 1 shows a building game.
[0009] FIG. 2 shows a plurality of building pieces of the game of
FIG. 1.
[0010] FIG. 3 shows a plurality of base elements for a base
assembly of the game of FIG. 1.
[0011] FIG. 4 shows one of a plurality of reference boards for a
base assembly of the game of FIG. 1.
[0012] FIG. 5 shows a plurality of playing pieces of the game of
FIG. 1.
[0013] FIG. 6 shows a game board of the game of FIG. 1.
[0014] FIG. 7 shows a die of the game of FIG. 1.
[0015] FIG. 8 shows a flowchart of a method for playing the game of
FIG. 1.
[0016] FIG. 9 shows a flowchart of another method for playing the
game of FIG. 1.
DETAILED DESCRIPTION OF THE DISCLOSURE
[0017] Referring to FIG. 1, a game 20 is shown and may include a
plurality of building pieces 22 and a plurality of base assemblies
24. Building pieces 22 may include any suitable structure
configured to represent components of any suitable object(s),
building(s), and/or structure(s). For example, the building pieces
may depict and/or represent castle pieces configured to form one or
more two- and/or three-dimensional castles, as shown in FIGS. 1-2.
Although building pieces 22 are shown to depict and/or represent
castle pieces, the building pieces may be any suitable pieces
configured to form any suitable building(s) and/or
structure(s).
[0018] Building pieces 22 also may be configured to engage and/or
interlock one or more other building pieces, such as when manually
assembled, to form one or more buildings 26. For example, the
building pieces may include one or more interlocking structures 28
configured to allow two or more building pieces to be
interconnected, as shown in FIGS. 1-2. The interlocking structures
may include one or more receiving portions 30 (such as cutouts
and/or notches) configured to receive one or more portions of other
building pieces and/or the base assemblies. Although interlocking
structures 28 are shown to include cutouts or notches, those
structures may include any suitable structure configured to allow
the player to interconnect two or more building pieces, and/or one
or more building pieces with one or more base assemblies.
[0019] Additionally, building pieces 22 may include one or more
building piece indicia 32. The building piece indicia may include
any suitable type of indicia configured to correspond to and/or at
least substantially match indicia on base assemblies 24, and/or to
convey any suitable information to the players. The building piece
indicia may be in any suitable form, such as numeric, text,
alphanumeric, symbolic, color, and/or any suitable combination. For
example, building piece indicia 32 may include graphic images
and/or object representations, which may correspond to the graphic
images and/or object representations on the base assemblies.
"Correspond," "corresponds," and "corresponding," as used herein,
means that there are one or more characteristics in common between
the indicia. Although building piece indicia 32 are shown to be in
the form of graphic images and/or object representations, the
indicia may be in any suitable form(s), including numeric, text,
alphanumeric, symbolic, color, and/or any suitable combination.
[0020] Additionally, the building piece indicia may be on any
suitable side(s) of the building pieces. For example, the building
piece indicia may be only on one side, as shown in FIG. 1.
Moreover, one or more of the building pieces may include multiple
building piece indicia, which may correspond to multiple indicia on
the base assemblies. For example, a first set of the building
pieces may each include a first indicium and a second set of the
building pieces may each include a second indicium. Alternatively,
or additionally, one or more of the building pieces may be
designated in any suitable way as "wild" pieces that may be played
as if it contained some or all of indicia of one or more of the
base assemblies.
[0021] Moreover, building pieces 22 may be any suitable number
configured to construct any suitable number of buildings, such as
sixteen pieces to build two buildings. Furthermore, the building
pieces may have any suitable shape and/or ornamentation suitable
for the game. For example, the castle pieces may have suitable
shapes and/or ornamentation to represent components of a castle,
such as walls, towers, beams, and/or flags. Furthermore, building
pieces 22 may have gripping features (not shown) to improve contact
with a player's fingers. Those gripping features may include
grooves, ridges, undulations, and/or rough portions, among others,
or any suitable combination to promote handling.
[0022] Base assemblies 24 may include any suitable structure
configured to engage one or more of the building pieces, to provide
a starting foundation for buildings 26, and/or to provide the
players guidance on what building pieces must be used to construct
the buildings. For example, the base assemblies may include one or
more base elements 34 and one or more reference boards 36, as shown
in FIGS. 3-4.
[0023] Base elements 34 may include any suitable structure
configured to provide a starting foundation for the building
pieces. For example, the base elements may be in the form of
building bases 40, as shown in FIG. 3. The building bases may be
configured to engage and/or interlock with one another, with one or
more of the building pieces, and/or with one or more of the
reference boards to form one or more buildings 26. For example, the
building bases may include one or more interlocking structures 42
and one or more support structures 44.
[0024] The interlocking structures may include any suitable
structure configured to allow the bases to be interconnected and/or
one or more bases and one or more building pieces to be
interconnected. For example, the interlocking structures may
include one or more receiving portions 46 (such as cutouts and/or
notches) configured to receive one or more portions of other
base(s) and/or building piece(s), as shown in FIG. 3. Although
interlocking structures 42 are shown to include cutouts or notches,
those structures may include any suitable structure configured to
allow the player to interconnect two or more bases and/or one to
interconnect or more building pieces and one or more bases.
[0025] Support structures 44 may include any suitable structure
configured to allow the bases to stand upright on one or more of
their sides. For example, the support structures may include one or
more stands 48. Although support structures 44 are shown to include
stands 48, the support structures may include any suitable
structure configured to allow the bases to stand upright on one or
more of their sides. Additionally, although only three bases are
shown, the base assembly may include more or less bases.
[0026] Reference boards 36 may include any suitable structure
configured to provide the players guidance on what building pieces
are needed to complete the buildings. The reference boards may
include one or more reference indicia 38, which may correspond to
and/or be at least substantially similar to the building piece
indicia. The reference indicia may be in any suitable form, such as
numeric, text, alphanumeric, symbolic, color, and/or any suitable
combination. For example, reference indicia 38 may include graphic
images and/or object representations, which may correspond to the
graphic images and/or object representations on the building
pieces. For example, the reference board shown in FIG. 4 includes
graphic images of a knight's helmet and a sword, which correspond
to the graphic images on two of the building pieces shown in FIGS.
1-2. Although reference indicia 38 are shown to be in the form of
graphic images and/or object representations, the indicia may be in
any suitable form(s), including numeric, text, alphanumeric,
symbolic, color, and/or any suitable combination.
[0027] Additionally, the reference boards may include one or more
apertures 50 configured to receive one or more stands 48. Moreover,
reference boards 36 may include any suitable ornamentation to
represent the starting foundation of the intended structure. For
example, the reference board may include a bridge and/or a
surrounding moat. The building bases may then be placed on the
reference boards (with the stands positioned within the apertures),
and the appropriate building pieces may be placed on the bases
and/or each other during the game, as shown in FIG. 1.
[0028] Game 20 also may include a plurality of playing pieces 52,
which may include any suitable structure configured to be
associated with players of the game. For example, playing pieces
may include character movers 54, as shown in FIG. 5. The character
movers may depict or represent a princess, a knight, an ogre, a
wizard, and/or any suitable characters from any suitable place
and/or any suitable time period. One or more of the character
movers may be used and/or designated as a foiler playing piece 55.
For example, the character mover depicting the ogre may be used
and/or designated as the foiler playing piece. Although the ogre is
discussed to be the foiler playing piece, any of the playing
piece(s) may be used as the foiler playing piece(s).
[0029] The playing pieces also may be any suitable size and/or
shape configured to allow players of the game to grasp the playing
piece. Additionally, playing pieces 52 may be any suitable number,
such as the number of maximum players intended for the game.
Moreover, the playing pieces may have gripping features (not shown)
to improve contact with a player's fingers. Those gripping features
may include grooves, ridges, undulations, and/or rough portions,
among others, or any suitable combination to promote handling.
Although playing pieces 52 are shown to include character movers
54, those pieces may include any suitable structure configured to
represent suitable objects, devices, persons, structures, etc.
[0030] The playing pieces may include one or more character indicia
56. The character indicia may include any suitable type of indicia
configured to designate particular building pieces that may belong
to and/or may be associated with the player's piece, and/or convey
any suitable information to the players. Character indicia 56 may
be in any suitable form, such as numeric, text, alphanumeric,
symbolic, color, and/or any suitable combination. The character
indicia may be in the form of graphic images and/or object
representations, such as hats, eyeglasses, swords, shields, armor,
belts, shoes, etc. For example, the helmet and sword shown on the
knight character mover shown in FIG. 5 correspond to the graphic
images on two of the building pieces shown in FIGS. 1-2.
Additionally, or alternatively, the tiara and gown shown on the
princess character mover may correspond to the graphic images on
other building pieces.
[0031] Although specific images are shown, the graphic images
and/or object representations may include images of any suitable
objects, persons, things, devices, structures, etc. Additionally,
although character indicia 56 are shown to be in the form of
graphic images and/or object representations, the indicia may be in
any suitable form(s), including numeric, text, alphanumeric,
symbolic, color, and/or any suitable combination.
[0032] Moreover, the game may include at least one game board 58,
which may include any suitable structure configured to receive at
least some of the playing pieces and/or to guide players on which
of the building pieces to use in forming the one or more buildings.
The game board may include a plurality of playing piece receiving
spaces 60, which may include any suitable spaces configured to
receive at least some of playing pieces. The playing piece
receiving spaces also may be distributed along the game board in
any suitable fashion. For example, the playing piece receiving
spaces may be distributed across at least a substantial portion of
the playing area in circular fashion. Additionally, any suitable
number of playing piece receiving spaces may be provided on the
game board, which may be based, at least in part, on the number of
building pieces and/or the number of players.
[0033] Moreover, the playing piece receiving spaces may include one
or more board indicia 62 configured to guide players on the
building pieces to be used. The board indicia may be in any
suitable form, such as numeric, text, alphanumeric, symbolic,
color, and/or any suitable combination. For example, board indicia
62 may include graphic images and/or object representations of one
or more of the building pieces. Additionally, or alternatively, the
board indicia may include graphic images of one or more of the
playing pieces to indicate a starting and/or ending space. Although
a game board is discussed, any suitable structure configured to
receive at least some of the playing pieces, such as mats,
restaurant menus, sculptures of suitable items, etc., may
alternatively, or additionally, be used. Alternatively, or
additionally, one or more surfaces, such as a desk(s) or a
floor(s), may be used.
[0034] Furthermore, game 20 may include at least one die 64. The
die may be any suitable shape. For example, die 64 is shown to have
a cubical shape. Additionally, die 64 may include a plurality of
sides 66. Although die 64 is shown to be cubical with six sides,
the die may be any suitable shape with any suitable number of
sides.
[0035] The sides may include die indicia 68 configured to guide
players on moving the playing pieces on the game board. The die
indicia may be in any suitable form, such as numeric, text,
alphanumeric, symbolic, color, and/or any suitable combination. For
example, die indicia 68 may include one or more numeric indicia 70
and one or more iconic indicia 72 (such as foiler indicia), as
shown in FIG. 7. Although die indicia 68 are shown to include the
numeric and iconic indicia, the die indicia may be in any suitable
form(s), including numeric, text, alphanumeric, symbolic, color,
and/or any suitable combination.
[0036] Although game 20 is shown to include the building pieces,
the base assembly, the playing pieces, the game board, and the die,
the game may include any suitable structure configured to provide a
building game facilitated by one or more indicia, one or more game
boards, and/or one or more die.
[0037] A method 100 of playing some embodiments of the game is
shown in FIG. 8. A player may begin his or her turn at 102. That
player may roll the at least one die at 104. The player may then
check whether the rolled die shows a foiler icon at 106.
[0038] If the foiler icon is not rolled, then the player may move
the playing piece based, at least in part, on the rolled die (such
as the number of spaces indicated on the rolled die) at 108. The
player may then view the playing piece receiving space occupied by
the moved playing piece for indicia representing one or more
building piece shapes indicated at 110. That player may then select
a building piece from the plurality of building pieces that
corresponds to the building piece shape indicia on the space
occupied by the playing piece at 112. The player may turn the
selected building piece face up at 114. The player may then compare
the turned over building piece and his or her playing piece (and/or
his or her reference board) to determine if the building piece has
one or more indicia that correspond with one or more indicia on the
playing piece (and/or one or more indicia on his or her reference
board) at 116.
[0039] If the building piece has corresponding indicia, then the
player may engage the building piece with one or more of the other
building pieces and/or the base assembly to form the one or more
buildings at 118, and his or her turn may end at 120. However, if
the one or more indicia on the building piece fail to correspond
with the one or more indicia on the player's playing piece (and/or
his or her reference board), then the player may turn the building
piece face down and return the building piece to the plurality of
building pieces at 122, and his or her turn may end at 120.
[0040] If the foiler icon is rolled, then a foiler playing piece
may be moved any suitable number of spaces (such as one space) at
124. The player may then view the playing piece receiving space
occupied by the moved foiler playing piece to determine if any of
the other playing pieces occupy the same space at 126. If the space
that includes the foiler playing piece is not occupied by any of
the other playing pieces, then the player's turn may end at 120.
However, if the space that includes the foiler playing piece is
occupied by any of the other playing pieces (and/or if the foiler
playing piece and one or more playing pieces occupy the same
playing piece receiving space), then the at least one die may be
rolled at 128. The player may then check whether the rolled die
shows a foiler icon at 130.
[0041] If the foiler icon is not rolled, then the player's turn may
end at 120. However, if the foiler icon is rolled, then the player
may remove a building piece from each of the buildings associated
with the playing pieces that occupy the same space as the foiler
playing piece at 132 and the player's turn may end at 120.
[0042] Players may take turns going through the method and the goal
is to play until any suitable stopping point. For example, the game
may be played until a building has been completed. Alternatively,
or additionally, the game may be played until a player has reached
a certain number of points based on any suitable scoring system
(with certain points associated with certain building pieces).
Moreover, the game may be played until a player has moved the
playing piece to a particular playing piece receiving space of the
game board. Although particular stopping points have been
discussed, the method includes all suitable stopping points for the
game, which may include all, some, or none of the stopping points
discussed above.
[0043] Additionally, the method may include any suitable
preparation steps before beginning the game. For example, the
building pieces may be placed with their indicia face down and/or
shuffled. Moreover, an order of play may be determined before the
game. The order of play may be based on any suitable order, such as
by descending or ascending age of the players. Furthermore, the
players may select their playing pieces from the plurality of
playing pieces and/or their base assemblies from the plurality of
base assemblies before beginning the game
[0044] Furthermore, the method may be modified in any suitable way
to vary the game. Such variation may increase, maintain, or
decrease the game's challenge. For example, the players may agree
to a specific order of building pieces and/or object
representations that must be followed during the game. For example,
the building piece(s) with the walls may be required to be placed
first and the building piece with the flag may be required to be
placed last on the building. Additionally, the players may agree
that if an out of sequence building piece is turned over, then the
player may not use that building piece and must turn it back down.
For example, if the building piece turned over has a flag, then the
player may not use that piece unless he or she has used all the
other required building pieces.
[0045] Moreover, when the foiler playing piece lands on a playing
piece receiving space occupied by other playing piece(s), then
building pieces may be removed without rolling the die.
Furthermore, more than one foiler playing piece and/or more than
two non-foiler playing pieces may be used. However, the steps
discussed above may be performed in different sequences and in
different combinations, not all steps being required for all
embodiments of the game.
[0046] An alternative method 200 of playing some embodiments of the
game is shown in FIG. 9. A player may begin his or her turn at 202.
That player may turn one or more building pieces face up at 204.
The player may then check if the building piece turned over has
matching indicia with his or her playing piece at 206.
[0047] If the building piece does have matching indicia, then the
player adds the building piece to the building at 208 and his or
her turn ends at 210. However, if that building piece does not have
matching indicia, then the player turns the building piece face
down at 212 and his or her turn ends at 210. The steps discussed
above may be performed in different sequences and in different
combinations, not all steps being required for all embodiments of
the game.
[0048] The game also may include a set of instructions or rules
and/or an inventory of contents. An example of instructions, rules,
and inventory that might be used for the game is provided below.
Although a specific example is provided, the game may include a set
of any suitable instructions, rules and/or inventory, including any
suitable combination of the instructions, rules, and inventory
already discussed above.
General Description:
[0049] A Princess and a Knight are racing to build their castle.
For who ever finishes building their castle first will become ruler
of the land! But watch out, the mischievous Ogre who lives in the
surrounding forest is trying to spoil their plans by making it
difficult for the princess and knight to finish their task. Who
will be victorious!
[0050] A game for 2 players or 2 teams!
Creative Construction
Shape Association
Contents:
[0051] 6 Plastic Castle Bases [0052] 16 Castle Pieces [0053] 3
Flags [0054] 2 Item Boards [0055] 1 Game Board [0056] 3 Movers
(princess, knight and ogre) [0057] 1 Die The Object
[0058] To win the game be the first player to construct a castle by
collecting the 5 castle pieces that belong to their character.
Set Up:
[0059] 1. Each player begins with a castle base that consists of 3
plastic castle pieces. 2 of which have securing posts at the bottom
and 1 connector piece that does not. Assemble the castle bases by
slotting together the 3 castle walls. [0060] 2. Once the 3 pieces
have been slotted together each player selects an item board.
Secure the castle base to the item board by sliding the feet
forward into the holes. [0061] 3. Place the game board in the
center of the playing area and lay out the castle playing face down
around the board. [0062] 4. Place the game movers on the
appropriate staring pieces, the knight and princess in the center
of the mote and the ogre on the "foil" space. {waiting for icon}
[0063] 5. Players choose to be either the knight or the princess.
[0064] 6. Youngest player goes first. Let's Play! [0065] Pictured
on each item board are 3 items that your character is looking for.
On Your Turn: [0066] 1. Players take turns rolling the die and
moving accordingly clockwise around the board. [0067] 2.
Illustrated on each space is a different castle piece shape. Once
you have moved your character the number rolled turn over any
castle piece that matches the shape you have landed on. [0068] 3.
When a player turns over a castle piece that shows one of their
character's items add that piece to your castle any way you please.
[0069] 4. If a player turns over a piece and the item showing does
not belong to their character, they must leave the piece where it
is and turn it back face down. [0070] 5. Then it's the next
player's turn. Moving/Playing the Ogre [0071] 1. When a player
rolls the Foil Icon move the Ogre 1 space clockwise. [0072] 2. If
he happens to land on a space with another player he has the chance
of stealing one of the castle pieces that belongs to that player.
[0073] 3. To resolve the Ogre's mischievous behavior roll the die;
[0074] a. If you roll a number, you do not have to give up any of
your pieces. [0075] b. If you roll the foil icon you must give up
one of your pieces. Take any piece from your castle and place it
face down on the table with the rest of the castle pieces Once you
have collected 5 castle pieces, raise your flag by placing your
flag piece anywhere on your castle and claim victory! You are now
the ruler of all the land! Winning the Game:
[0076] Be the first player to collect 5 castle pieces belonging to
their character and build their castle to win.
[0077] The disclosure set forth above encompasses multiple distinct
inventions with independent utility. While each of these inventions
has been disclosed in its preferred form, the specific embodiments
thereof as disclosed and illustrated herein are not to be
considered in a limiting sense as numerous variations are possible.
The subject matter of the inventions includes all novel and
non-obvious combinations and subcombinations of the various
elements, features, functions and/or properties disclosed herein.
Similarly, where any claim recites "a" or "a first" element or the
equivalent thereof, such claim should be understood to include
incorporation of one or more such elements, neither requiring nor
excluding two or more such elements.
[0078] Inventions embodied in various combinations and
subcombinations of features, functions, elements, and/or properties
may be claimed through presentation of new claims in a related
application. Such new claims, whether they are directed to a
different invention or directed to the same invention, whether
different, broader, narrower or equal in scope to the original
claims, are also regarded as included within the subject matter of
the inventions of the present disclosure.
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