U.S. patent application number 11/303849 was filed with the patent office on 2006-11-30 for transformation toy and related products.
This patent application is currently assigned to Mattel, Inc.. Invention is credited to Nathan Proch.
Application Number | 20060270320 11/303849 |
Document ID | / |
Family ID | 37452887 |
Filed Date | 2006-11-30 |
United States Patent
Application |
20060270320 |
Kind Code |
A1 |
Proch; Nathan |
November 30, 2006 |
Transformation toy and related products
Abstract
A product comprising a transformable toy configured to transform
between at least a first configuration and a second configuration,
the toy comprising a first portion; a second portion releasably
coupled to the first portion; and an actuator, wherein an
activation of the actuator causes the first portion and the second
portion to uncouple.
Inventors: |
Proch; Nathan; (Los Angeles,
CA) |
Correspondence
Address: |
ALLEMAN HALL MCCOY RUSSELL & TUTTLE LLP
806 SW BROADWAY
SUITE 600
PORTLAND
OR
97205-3335
US
|
Assignee: |
Mattel, Inc.
|
Family ID: |
37452887 |
Appl. No.: |
11/303849 |
Filed: |
December 16, 2005 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
60684571 |
May 24, 2005 |
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Current U.S.
Class: |
446/435 ;
446/470 |
Current CPC
Class: |
A63H 33/003
20130101 |
Class at
Publication: |
446/435 ;
446/470 |
International
Class: |
A63H 17/02 20060101
A63H017/02 |
Claims
1. A product comprising: a transformable toy configured to
transform between at least a first configuration and a second
configuration, the toy comprising: a first portion; a second
portion releasably coupled to the first portion; and an actuator,
wherein an activation of the actuator causes the first portion and
the second portion to uncouple.
2. The product of claim 1, wherein the actuator includes a
trigger.
3. The product of claim 1, wherein transformation transforms the
toy between simulating a first toy and simulating a second toy,
said second toy different from said first toy, where said toys each
have an overall different outward appearance.
4. The product of claim 3, where the actuator is shaped to receive
a projectile that causes the activation of the actuator.
5. The product of claim 3, wherein the second portion is moveably
coupled to the first portion enabling the second portion to rotate
relative to the first portion while being coupled.
6. The product of claim 3, wherein the second portion is moveably
coupled to the first portion enabling the second portion to
translate relative to the first portion while being coupled.
7. The product of claim 3, wherein the first portion and the second
portion are configured to remain coupled as the toy transforms
between the first configuration and the second configuration.
8. The product of claim 7, further including at least a third
portion releasably coupled to the first portion, and a second
actuator, wherein the third portion is uncoupled from the first
portion upon activation of the second actuator.
9. The product of claim 7, further including at least a third
portion releasably coupled to the first portion, and wherein the
third portion is uncoupled from the first portion upon activation
of the actuator.
10. The product of claim 9, wherein the actuator has at least two
activation levels, wherein a first activation of the actuator
causes the first portion and the second portion to uncouple and a
second activation of the actuator causes the third portion and the
first portion to uncouple.
11. The product of claim 3, wherein the first configuration
represents a vehicle and the second configuration represents a
humanoid-shaped toy, the humanoid-shaped toy configured to perform
a sports activity.
12. The product of claim 3, wherein one of the first portion and
the second portion is configured to receive an action figure.
13. The product of claim 3, wherein activation of the actuator
causes uncoupling of the first portion and the second portion in
the first configuration and in the second configuration.
14. The product of claim 3, wherein the first portion and the
second portion are configured to be recoupled if uncoupled.
15. A transformable toy configured to transform between a first
configuration and a second configuration, comprising a first
portion; a second portion; a movable joint releasably coupling the
first and the second portions, wherein the movable joint enables
transformation of the toy without uncoupling the first and the
second portions, wherein the transformation transforms the toy
between simulating a first toy and simulating a second toy, said
second toy different from said first toy, where said toys each have
an overall different outward appearance; and an actuator configured
to uncouple at least the first portion and the second portion upon
activation of the actuator.
16. The transformable toy of claim 15, wherein the actuator is
configured to be actuated by a force applied to the actuator.
17. The transformable toy of claim 15, wherein the first portion
and the second portion are uncoupled and moved apart by a spring
loaded mechanism when the actuator is actuated.
18. A transformable toy, comprising: a first portion configured to
receive a figure; a second portion releasably coupled to the first
portion; and a first actuator configured to uncouple at least the
first portion and the second portion when the actuator is
activated; wherein the second portion is configured to move
relative to the first portion to enable transformation from a first
play mode representing a first item to a second play mode
representing a second item different from the first item.
19. The transformable toy of claim 18, further comprising a
projectile and a second actuator, wherein the projectile is
configured to be ejected upon activation of the second
actuator.
20. The product of claim 19, wherein said transformation is
effected without requiring disassembly.
Description
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of U.S. Provisional
Application No. 60/684,571, filed May 24, 2005. The entirety of
U.S. Provisional Application No. 60/684,571 is hereby incorporated
herein by reference for all purposes, as are each of the following:
U.S. Design application Ser. No. 29/240,599, filed Oct. 14, 2005;
U.S. Design application Ser. No. 29/240,807, filed Oct. 18, 2005;
U.S. Design application Ser .Nos. 29/240,916 and 29/240,939, filed
Oct. 19, 2005; and U.S. Design application Ser. Nos. 29/241,424,
29/241,425, 29/241,433, and 29/241,434, filed Oct. 26, 2005.
BACKGROUND AND SUMMARY
[0002] Various types of toys have incorporated a transformation
play element. One example is Transformers, which may be reversibly
reconfigured between a first configuration simulating a vehicle and
a second configuration simulating a robot. Another example is DICE,
which can be reversibly reconfigured between a vehicle mode and a
dinosaur mode. However, the inventors herein have recognized that
the above approach can give only limited play. For example, many of
these reconfigurable toy assemblies offer only two configurations,
hence, the play with such a reconfigurable toy assembly may be apt
to be monotonous.
[0003] In one approach, the above issues may be addressed by a
product comprising a transformable toy configured to transform
between at least a first configuration and a second configuration,
the toy comprising a first portion; a second portion releasably
coupled to the first portion; and an actuator, wherein an
activation of the actuator causes the first portion and the second
portion to uncouple.
[0004] In this manner, the toy may be transformable between at
least two configurations while also simulating toy conflict or toy
collision through disassembly of the transformable toy in either
configuration upon activation of an actuator such as a trigger or a
button. The actuator may further serve to improve toy play and
encourage toy interaction between the user, groups of users, and/or
groups of associated toys. For example, the actuator may promote
group play wherein a first user playing with a first toy seeks to
actuate an actuator of a second toy played with by a second user.
Toy interaction may be further encouraged through reassembly of the
toy after actuation causing disassembly has occurred.
BRIEF DESCRIPTION OF THE DRAWINGS
[0005] FIGS. 1-19 show a first example toy, which is transformable
between a vehicle and a power-suit simulating a skiing
activity.
[0006] FIGS. 20-36 show a second example toy, which is
transformable between a vehicle and a power-suit simulating a
surfing activity.
[0007] FIGS. 37-47 show a third example toy, which is transformable
between a vehicle and a power-suit simulating a skydiving
activity.
[0008] FIGS. 48-61 show a fourth example toy, which is
transformable between a vehicle and a power-suit simulating a
hang-gliding activity.
[0009] FIGS. 62-69 show a fifth example toy, which is transformable
between a vehicle and a power-suit simulating a rollerblading
activity.
[0010] FIGS. 70-74 show a sixth example toy, which is transformable
between a vehicle and a power-suit simulating a jumping
activity.
[0011] FIGS. 75-85 show several example interchangeable accessories
for the transformable toys.
DETAILED DESCRIPTION
[0012] In one example, a set of interrelated toys and accessories
may be provided as part of a racing genre. The toys may include
vehicles, action figures, computer games, interactive websites, and
others. Various themes may be incorporated into one or more of the
toys and/or accessories, including speed/racing, transformation,
toy collision, and toy conflict. In general, the toys may be any
product sold for enjoyment, collectibility, recreation, sport,
and/or other leisurely pursuit by persons of all ages.
[0013] The frame of the toy may be reconfigured into multiple play
configurations. In some embodiments, a toy may transform from a
first mode or configuration simulating a vehicle to a second mode
or configuration simulating a power-suit. As one example, vehicles
that embody the concept of racing can transform into racing
power-suits in a selected extreme sport activity. Various forms of
vehicles may be used, such as motorcycles, cars, trucks, planes,
submarines, spaceships, rockets, or other types of vehicles. When
in the power-suit mode, the suits may be wearable by an associated
action figure, and/or may constitute an outfit. Therefore, it is
possible to enjoy not only a vehicle play mode, but also a play
mode with the outfit, power-suit, and/or sports activity by
reconfiguring the toy.
[0014] Hence, a single reconfigurable toy assembly can provide at
least two modes of play totally different from each other, but each
interactive with a common action figure and each allowing the
action figure to simulate racing and/or some other activity, such
as a competitive activity. Some examples of wearable power-suits
may include: a surfer with surfboard accessory, a skier with
accessory skis and/or poles, a rollerblader with accessory
rollerblades, a jumper, and a skydiver. Other examples may include
a windsurfer, a rock climber, a skateboarder, or a snowboarder
among others, and each may include one or more accessories.
Further, it may also be possible that the power-suit simulates more
than one activity, such as two extreme sports depending on
accessories and/or toy configuration. Further, the power-suit mode
may include genres other than sports activities. For example, the
power-suit may incorporate a battle theme, a creature theme, or a
fantasy theme wherein each power-suit corresponds to a specific
activity.
[0015] In some embodiments, during each play mode or configuration,
the toy may be repositioned to further simulate a specific action.
For example, a power-suit simulating a surfing activity may be
repositioned so that the arms and/or legs of the power-suit
simulate a surfing position. Thus, each of the transformable toys
may include improved play activity within each configuration or
mode by repositioning of various elements. As used herein, the term
"configuration" refers to the toy mode (e.g. vehicle, power-suit,
etc.) whereas the term "repositioned" refers to the posing of the
toy and/or associated action figure when configured as a particular
mode or configuration.
[0016] Further, a set of related toys which incorporate various
themes may further improve play fun or collectibility. The previous
examples, while relating to a power-suit mode, may nonetheless
refer to any toy configuration wearable by an action figure. In
this manner, the toy may transform from a vehicle mode where the
action figure is riding in/on the vehicle to a mode where the
action figure is wearing the power-suit. Further, the toy may
accommodate a plurality of interchangeable action figures
associated through the use of a common method of attachment. The
wearable power-suit may also include four appendages that
correspond to, and are proximate to, the four appendages of the
action figure wearing the power-suit, in the case of a human or
humanoid action figure. Further, the appendages of the power suit
may be substantially adjacent to the action figure appendages of
which they correspond. In this manner, simulated motion on the part
of the action figure may directly correspond to simulated motion of
the power-suit worn by the action figure in a realistic way.
Further, the action figure and the suit can be positioned in
similar poses to enhance the fantastical play mode where the action
figure is controlling the power-suit via movement of its own
limbs.
[0017] In some embodiments, a transformable toy can be configured
to separate into one or more pieces when colliding with, or
contacting another object, thus simulating disassembly,
de-coupling, or breaking apart. Further, such a separation feature
can be provided in the vehicle mode and the power-suit mode and/or
various other modes. For example, separation of the toy may be
initiated by an actuator, such as a trigger or a button among
others. The actuator may be configured to be activated by a user, a
collision or an interaction with an item ejected by an associated
toy, among various others. In some examples, multiple actuators may
be utilized to separate specific portions of the vehicle and/or
power-suit configuration upon activation. In other examples, the
action figure and/or accessory may be ejected from the toy when in
any of the various play modes and/or toy configurations. In yet
other examples, sounds and/or lights may be used in conjunction
with toy disassembly or actuator activation. In this manner, a
plurality of simulated collisions and/or toy interactions may be
provided, thus further improving toy play.
[0018] In some examples, activation of the actuator may cause a
different resulting separation or simulated collision/disassembly
of the toy depending on mode or configuration. Further, the
separation can be automatically generated upon activation of the
actuator. For example, when in a vehicle configuration, a collision
at the front end of the toy may cause simulated vehicle degradation
to occur through the automatic separation of specific portions
associated with the vehicle mode. Such automatic separate can
generate fun and excitement during play.
[0019] Alternatively, when the toy is in power-suit configuration,
separation of portions or accessories related specifically to the
power-suit mode may occur. In some toy configurations, the trigger
may be hidden from view by the user until reconfigured into a
different mode. In some embodiments, separation of the toy in one
mode may permit alternate reconfiguration of the separate portions
thus attaining a different mode. In some examples, a center portion
or nucleus may form the uniting portion of the toy to which other
releasable portions are attached, where the center portion contains
the actuator and separation mechanism. Such separation features may
also allow another mode of play, and further can allow such
improved play in both vehicle and power-suit modes.
[0020] In some embodiments, one or more of the transformable toys
described herein may further include a lock-out feature that is
configured to deactivate the actuator, which in turn causes
disassembly and/or uncoupling of the various portions. For example,
in a first mode, the transformable toy may be separated into two or
more pieces when the actuator is activated, while in a second mode
wherein the lock-out mechanism is enabled, an activation of the
actuator does not cause disassembly or separation of the
transformable toy. In this manner, if desired, a user can operate
the transformable toy without utilizing the disassembly feature as
described above.
[0021] As still another example of play, the vehicles and or
power-suits may be fitted with accessories that are configured to
eject items at other toy vehicles and/or wearable power-suits to
cause disassembly to occur, thus further encouraging toy
interaction. In some embodiments, sub-accessories may be ejected
from an accessory by a user activating an actuator or similar
device to the actuator causing separation of the toy as discussed
above. Further, the reconfigurable toy may contain a plurality of
ejectable items and/or subaccessories each controlled by one or
more actuators. In some examples, accessories associated with a
particular mode may transform to become a simulated weapon or
ejecting device in another mode or configuration. For example,
accessories that represent vehicle portions in the vehicle mode
(e.g., exhaust pipes) may become simulated weapons (e.g., rocket
launchers) in the power-suit mode. In other examples, ejectable
items and/or the associated actuators may be hidden from view or
activation by the user in certain modes and/or configurations.
[0022] In this manner, a reversibly reconfigurable toy may
incorporate an associated action figure where in a vehicle mode,
the action figure rides in/on the toy, and while in a power-suit
mode the action figure wears the reconfigurable toy. In conjunction
with the reconfigurable/transformable operation, the toy may also
eject items and/or receive ejected items in the form of toy
disassembly or separation, thus simulating a collision and/or
disassembly, which may further serve to promote toy interaction and
improve play fun.
[0023] Several examples of reconfigurable toys will be described
herein. Specifically, FIGS. 1-19 show a toy that can transform
between a vehicle mode and a power-suit mode simulating a skiing
activity. FIGS. 20-36 show a toy that can transform between a
vehicle mode and a power-suit mode simulating a surfing activity.
FIGS. 37-47 show a toy that can transform between a vehicle mode
and a power-suit mode simulating a skydiving activity. FIGS. 48-61
show a toy that can transform between a vehicle mode and a
power-suit mode simulating a hang-gliding activity. FIGS. 62-69
show a toy that can transform between a vehicle mode and a
power-suit mode simulating a rollerblading activity. FIGS. 70-74
show a toy that can transform between a vehicle mode and a
power-suit mode simulating a jumping activity.
[0024] The action figures described herein are non-limiting
examples of reversibly reconfigurable (i.e. transformable) toys,
and other transformations are within the scope of this disclosure.
It should also be appreciated that features shown relating to the
various embodiments may be included in the other embodiments. In
other words, features may be mixed and matched among the
embodiments presented herein.
[0025] Referring now to FIGS. 1-19, an example reconfigurable toy
that transforms between a vehicle mode and a power-suit mode
simulating a skiing activity is described. As described here, the
transformable toys can be transformed between the vehicle mode and
the power-suit mode without requiring physical separation of
portions of the toy or otherwise disassembling the toy in any way
(although such features may be used, if desired). Thus, in one
example, the toy may remain completely assembled during the
transformation between a first configuration (e.g. vehicle) and a
second configuration (e.g. power-suit), or between various poses
within the same mode. However, while not shown in the following
examples, in some embodiments, a transformable toy may be partially
disassembled to facilitate the transformation process. As described
in more detail below, one or more of the joints that enable
transformation can be points of separation when a trigger mechanism
is actuated.
[0026] In examples where the transformation may be completed
between a first and second configuration without requiring
disassembly, various advantages may be achieved. For example, in
toys requiring at least some disassembly when transforming, the
user may become confused as to where various parts are supposed to
be coupled, or may accidentally disassembly components that are not
necessary to be disassembled to effect the transformation. Further,
in some cases, the user may find enjoyment in learning and
understanding how transformation provides a toy that simulates at
least two different toys each having a different overall outward
appearance, without needing to disassemble components. Finally,
toys requiring disassembly may often result in the user losing
components, possibly rendering the toy useless.
[0027] An example reconfigurable toy 100 is shown in a vehicle mode
(FIG. 1) and in a power-suit mode simulating a skiing activity
(FIG. 2). The frame of toy 100 may be transformed between the two
modes. As will be described in more detail below, toy 100 can be
reversibly reconfigured between the configurations of FIGS. 1 and 2
by manipulation of various components.
[0028] In the example embodiment shown in FIG. 1, toy 100 in a
vehicle mode simulates a car that has two front wheels 110 (only
one of which is visible) and two rear wheels 120 (only one of which
is partially visible). While various types of wheels may be used,
wheel 110 can have a colored outer portion 112, a colored inner
portion 114, and/or a colored center (or axle) portion 116, about
which the wheel rotates. In some embodiments, the outer portion 112
may comprise a translucent material, such as purple colored
translucent plastic. Further, inner portion 114 may comprise a
transparent material, silver opaque coloring, or combinations
thereof. Finally, center portion 116 may comprise an opaque red
coloring. Thus, in one example, the look of wheel 110 can simulate
a high speed of rotation. Wheel 120 can be identical to wheel 110
in terms of coloring and construction, or can include some
variations. For example, in some embodiments, inner portion 124 may
comprise a clear translucent (or transparent) material and outer
portions 122 may comprise a purple translucent material. Similarly,
colored center portion 126 (not shown) may be of similar color or
contain some variation from portion 116. Of course, nearly infinite
variations in wheel component color, transparency, size, and shape
are possible, and the above described wheel is a non-limiting
example.
[0029] Continuing with FIG. 1, toy 100 is shown with two front
quarter panel 130 and with two rear quarter panels 140 (only one of
which is visible in FIG. 1). As described below, these quarter
panels may be reconfigured to simulate legs and arms in the
power-suit mode. Front left quarter panel 130 is shown having a
front portion 132 and a main portion 134. Further, rear left
quarter panel 140 is shown having a main portion 142 and a rear
portion 144. A center portion 150 is also shown in FIG. 1, having a
front body 152 and a canopy 154. The body 152 is a central member
in this example. However, body may refer to various members of toy
100, such as a central body member, internal members, external
members, or others.
[0030] As described in more detail below, canopy 154 may open
allowing an action figure (not shown) to be placed into and out of
a cockpit (not shown). In some embodiments, canopy 154 may include
plastic that is opaque, clear, translucent, or combinations
thereof. In one example, at least a portion of canopy 154 comprises
translucent materials that are colored similarly to outer portions
112 and 122 of the wheels. In some embodiments, center portion 150
may include an actuator or a trigger 160 that is configured to be
actuated, for example, by a user, an item ejected by an associated
toy, or a collision with a foreign object, among various other
causes of activation. The trigger 160, when actuated, allows
various portions of the toy to uncouple from each other, thus
simulating a disassembly, collision, and the like. Note that the
trigger 160 may be a lever type trigger as shown herein. In some
embodiments, the trigger may be a depressible button, an electronic
position detector, a motion sensor, or other device.
[0031] As described above, toy 100 may be reconfigured between a
vehicle mode and a power-suit mode to simulate a sports activity.
Therefore, it is possible for the user to enjoy not only a vehicle
play mode, but also a play mode with a power-suit and/or sports
activity by reconfiguring different from each other, but each
interactive with a common action figure and each allowing the
action figure to simulate racing and/or other competitive
activity.
[0032] Referring now to FIG. 2, toy 100 is shown in a power-suit
mode simulating a skiing activity with action FIG. 170 wearing the
power-suit, and with the limbs of the action figure positioned in
similar poses as the power-suit. FIG. 2 shows action FIG. 170
coupled to cockpit 159 via clip 172. In this example, clip 172 is
shown coupled to a waist area of action FIG. 170, however various
other methods of coupling could be used, if desired. For example,
the wrists and/or ankles of the action figure may be coupled to
cockpit 159 among other portions. In some embodiments, the action
figure may coupled to the power-suit such that a right arm of the
action figure couples to a right arm of the power-suit, and/or a
right leg of the action figure couples to the right leg of the
power-suit and so on. Thus, the appendages of the action figure may
be coupled to the appendages of the power-suit enabling a direct
relationship between the body and/or limb position of the
power-suit and the action figure.
[0033] In the example power-suit configuration shown in FIG. 2, the
two front wheels 110 form knees and the two rear wheels 120
simulate afterburners or thrusters. In one example, the wheels are
coupled to the toy via a joint. Example wheel joints that may be
used in toy 100 are discussed in more detail below with reference
to FIG. 4, however other joints may also be used. Continuing with
FIG. 2, toy 100 is shown with the two front quarter panels 130
reconfigured into legs and skis. Specifically, the front portion
132 is rotated relative to the main portion 134 to simulate a knee
cap, and skis 136 are shown coupled at joint 118. Further, the legs
are coupled to cockpit 159 of the center portion 150 via a hip
joint assembly 138. Leg joints, including joint 118 and hip joint
assembly 138, are discussed in more detail below with reference to
FIGS. 7 and 8. FIG. 2 also shows the two rear quarter panels 140
reconfigured as arms with hands and/or ski poles. Specifically, the
main portion 142 simulates an arm, and rear portion 144 is rotated
relative to main portion 142 to simulate hands and/or ski poles.
Further, rear quarter panel 140 are coupled to cockpit 159 of
center portion 150 via a shoulder joint assembly 148, an example of
which is discussed in more detail below with regard to FIG. 10. In
some embodiments, the skis and/or ski poles can be accessories that
may be uncoupled from the toy.
[0034] As shown in FIG. 2, the wearable power-suit mode of toy 100
simulates four appendages of the action figure wearing the suit.
Therefore, the arms and legs of the power-suit may be adjusted
and/or reconfigured to be substantially adjacent to or proximate to
the arms and legs of action FIG. 170 wearing the suit. In this way,
the wearable suit may act as an extension of the action figure's
frame. Specifically, for example, the right arm of the action
figure may be substantially proximate to the right arm of the
power-suit, the left arm of the action figure may be substantially
proximate the left arm of the power-suit, the right leg of the
action figure may be substantially proximate the right leg of the
power-suit, and the left leg of the action figure may be
substantially proximate the left leg of the power-suit, thereby
simulating an outfit that is worn by the action figure. In some
examples, the power-suit may include a hat, helmet and/or other
feature that simulate the action figure's head, thus further
simulating a wearable suit. In the example of FIG. 2, the action
figure wearing the power-suit may engage in a simulated competitive
or extreme sport activity, such as skiing.
[0035] Continuing with FIG. 2, center portion 150 is shown in an
open configuration, where canopy 154 is rotated about joint
assembly 156 to reveal the action FIG. 170, as will be described in
more detail below with reference to FIG. 9. Thus, various portions
of toy 100 can be reconfigured in both the vehicle mode and the
power-suit mode to further improve play fun. As described herein,
toy 100 can hold action FIG. 170 in both the vehicle mode and
power-suit mode. While not shown in this Figure, front body 152 may
be rotated about joint 158 to the rear of the power-suit, as
described in more detail below. Coupled to the center portion is an
actuator configured as a trigger 160 that rotates about joint 162.
As described herein, this trigger, when actuated, causes the toy
100 to disassemble or separate into various pieces.
[0036] FIG. 3 shows a bottom view of toy 100 in a vehicle mode.
FIG. 3 further shows how various components used in the power-suit
mode are reconfigured to become the vehicle components, or are
hidden from view. Specifically, FIG. 3 shows how skis 136 can fold
into a recess in the front quarter panel interior wheel 110.
Further, FIG. 3 shows joint assembly 128 coupling the rear wheel
120 to center portion 150, as well as joint assembly 156 coupling
the front body 152 to cockpit 159. Further, shoulder joint assembly
148 and hip joint assembly 138 are partially visible in the folded
position.
[0037] FIGS. 4-6 show a joint assembly 128. Joint assembly 128
includes first, second, and third extension portions 220, 222, and
224, and joints 230, 232, and 236, which collectively form a
combined three degree-of-freedom joint. Joint 230 allows rotation
about an axis extending through hole 212 through portion 211 of
cockpit 159. A second joint 232 allows rotation via a yoke about
axis 234. A third rotation joint 236 allows rotation via a yoke
about axis 238. FIG. 6 shows a side view of a portion of cockpit
159 with the front and rear quarter panel portions removed, thus
exposing releasable interfaces 240 and 242 for respectively
receiving end portions of the front and rear quarter panel
portions. Further, FIG. 6 shows portion 211 and hole 212 for
receiving joint assembly 128.
[0038] Referring now to FIGS. 7-8, FIG. 7 shows a front view of the
left leg of toy 100, and FIG. 8 shows a side view of the left leg
of toy 100. As will be describe below, the end of hip joint
assembly 138 couples to releasable interface 240 in cockpit 159.
Hip joint assembly 138 is shown as a two degree-of-freedom joint
that rotates about axis 221 and joint 223. Further, end portion 225
of hip joint assembly 138 is configured to be releasably coupled to
interface 240 (FIG. 6) so that upon activation of trigger 160, end
portion 225 is released, or becomes separated, from cockpit 159.
Further, the coupling between end portion 225 and cockpit 159
enables rotation about axis 221 to simulate a hip joint. Front
portion 132 is shown coupled to main portion 134 by joint 212.
Also, rotation about joint 223 is shown in FIG. 7, thus enabling
additional positioning of the leg to simulate leg action.
Additional details of an example releasable and rotatable coupling
between end portion 225 and cockpit 159 is described in more detail
below with reference to FIG. 15.
[0039] Continuing with FIGS. 7-8, two additional single
degree-of-freedom joints 118 and 210 are shown for simulating a
knee joint and an ankle joint, respectively. As shown, joint 118
couples wheel 110, main portion 134, and lower leg portion 135
together. Joint 210 is shown coupling lower leg portion 135 to ski
136.
[0040] FIG. 8 shows joint 118 sharing a common axis of rotation
with front wheel 110. Further, FIG. 8 shows each of joints 250,
254, 258, and 262, as well as the axis of rotation of each joint
(270, 272, 274, and 264, respectively). Further, the end portion
280 of joint 250 is configured to be releasably coupled to cockpit
159 at releasable interface 242 so that upon activation of trigger
160, end portion 280 is released, disconnected, decoupled, or
separated, from cockpit 159, depending on the type of mechanism
employed. Further, the coupling between end portion 280 and cockpit
159 enables rotation about joint 250. Additional details of an
example releasable and rotatable coupling between end portion 280
and cockpit 159 is described in more detail below with regard to
FIG. 15.
[0041] In the example of FIG. 8, by using a common axis and/or
joint for a wheel and a power-suit body joint, it may be possible
to reduce manufacturing costs and/or complexity, while at the same
time creating visually appealing transformable toys. Further, such
a joint can also be used to enable the transformation, thereby
providing further advantages.
[0042] Referring now to FIGS. 9-10, FIG. 9 shows a three
dimensional close up view of toy 100 in power-suit configuration
illustrating the shoulder joint assembly 148. FIG. 10 shows an
example shoulder joint assembly 148 containing four arm portions
illustrating a four degree-of-freedom joint. Specifically, FIG. 9
shows various portions of toy 100, including shoulder joint
assembly 148, a rear wheel 120 in afterburner configuration coupled
to cockpit 159 via joint assembly 128, canopy 154 in an opened
position coupled to cockpit 159 via joint assembly 156. Shoulder
joint assembly 148 includes rotatable and releasably coupled joint
250, first arm extension member 252, rotatable joint 254, second
arm extension member 256, rotatable joint 258, third extension
member 260, joint 262 rotating about axis 264, and main portion
142. In this way, the arm of toy 100 is able to fold into and out
of the rear quarter panel, while also being able to simulate
realistic arm motion to enhance the power-suit play mode. While the
herein described joints can each be a single degree-of-freedom
joint, multi-degree-of-freedom joints, such as ball joints, may be
used, if desired. FIG. 10 shows the extension members and joints in
a position after the rear quarter panel 140 (left arm) has been
pulled away from the position shown in FIG. 1, but without being
rotated as shown in FIG. 7.
[0043] Referring now to FIG. 11, a partial view of a cockpit 159 is
shown. Specifically, cockpit 159 and canopy 154 are shown coupled
via joint assembly 156, which includes two degrees-of-freedom.
Specifically, joint assembly 156 includes joint 190 to enable
rotation of extension member 198 about axis 192 relative to cockpit
159. Joint 196 enables rotation of canopy 154 about axis 192
relative to extension member 198. FIG. 11 also illustrates
additional detail of action FIG. 170 coupled to cockpit 159 via
clip 172.
[0044] An example process for reconfiguring toy 100 is illustrated
via FIGS. 1, 12, 13, 14, and finally 2. Specifically, in moving
from the positions of FIG. 1 to FIG. 12, the rear quarter panels
are each moved outward from the center sections. Then, in moving
from the positions of FIG. 12 to FIG. 13, the front quarter panels
are rotated outward. Further, the legs and skis are extended, and
front portion 132 is rotated outward. Then, in moving from the
positions of FIG. 13 to FIG. 14, the rear quarter panels are
rotated about the shoulder and the center cockpit section is
opened. Also, rear wheels 120 may be rotated to simulate
afterburners. Finally, in moving from the positions of FIG. 14 to
FIG. 2, the right arm of the suit is rotated outward and the rear
quarter panel sections are rotated out to simulate hands. Further,
front body 152 is rotated to the rear. Next, the action figure and
power-suit may be repositioned so that the arms and legs are in
similar positions, so as to simulate the action figure wearing the
power suit, thus providing an exciting power-suit play mode. Also,
the process can be reversed to enable reversible reconfiguration
back to vehicle mode. It should be appreciated that the order
described above is not required, and various alternative orders may
be used, if desired. Furthermore, in some embodiments, different
joints can be used.
[0045] FIG. 15 shows an example of a releasable joint 1500, which
may be used to release various portions of the toy so that
disassembly, separation, or decoupling occurs upon activation of a
trigger. In some embodiments, as described above with reference to
FIG. 6, releasable joint 1500 may be located within an opening in
the side of cockpit 159, thus creating releasable interfaces 240
and 242. For example, as described above with reference to FIG. 6,
interfaces 240 and 242 can each contain a releasable joint 1500.
Continuing with FIG. 15, releasable joint 1500 is shown including a
receiving sleeve 1510 for releasably receiving an end portion 1520.
End portion 1520 may be permitted to rotate within receiving
sleeve, but can be selectively prevented from translating outward
due to a key, such as portion 1560. Upon activation of a trigger
mechanism, such as trigger 160, end portion 1520 may be released
from receiving sleeve 1510 by portion 1560, or a suitable release
mechanism. Further, a spring 1530 located within receiving sleeve
1510 may assist in ejecting end portion 1520 from receiving sleeve
1510. In this manner, disassembly or decoupling may occur for any
portion of the toy utilizing a trigger-joint configuration.
[0046] An end portion similar to end portion 1520 may be used for
any portion of the toy where disassembly may occur. For example,
end portion 1520 may be used as end portion 225 to couple the leg
of toy 100 to cockpit 159. Upon activation of trigger 160, end
portion 225 is released from the receiving sleeve, thus releasing
the leg of toy 100 from cockpit 159. In another example, end
portion 1520 may be used as end portion 280, which may be released
from cockpit 159 upon activation of trigger 160, thus releasing an
arm of toy 100 from cockpit 159. Further, end portion 1520 may be
used in several of the alternative transformation vehicles
described herein. Note, however, that alternative releasable joints
or couplings may be used in place of the releasable joint 1500. For
example, an alternative joint mechanism may be used to couple a
limb to a cockpit or center section that enables decoupling upon
activation of an actuator such as a trigger.
[0047] FIGS. 16-19 show the disassembly of toy 100 when trigger 160
is actuated. As described above, activation of trigger 160 may
cause disassembly or decoupling of toy 100 in both vehicle and
power-suit configurations. Specifically, FIGS. 16-17 show
disassembly when the toy is configured as a vehicle, while FIGS.
18-19 show disassembly when the toy is configured as a power-suit.
FIG. 16 shows toy 100 configured as a vehicle with front quarter
panels 130 and rear quarter panels 140 releasably coupled to center
section 150 and item 400 traveling toward the trigger 160. Item 400
may be various types of items, such as, for example, an ejected
item from another toy, or a user actuating the trigger manually,
among others. As described above, activation of trigger 160 can
cause release or separation of the releasably coupled front quarter
panels 130 and rear quarter panels 140 as shown in FIG. 17.
Likewise, FIG. 18 shows toy 100 reversibly configured as a
power-suit, with item 400 approaching trigger 160. FIG. 19 shows
toy 100 after activation of the trigger by the item, with each of
the arms and legs released from cockpit 159 of center section
150.
[0048] While in this example, all releasably coupled portions are
released by activation of a single trigger from a single center
section in both transformation modes, various other embodiments may
be used. For example, multiple trigger points may be provided such
that activation of each trigger can release a different portion.
Alternatively, a single trigger may have multiple activation
levels, with different levels of activation releasing different, or
greater numbers of pieces. Further still, while in this example
trigger 160 rotates relative to cockpit 159, other types of
triggers may be used, such as push buttons, or others. In the
example where the trigger (or triggers) is (are) located in a
center section to which other pieces are releasably coupled, it is
possible to not only simulate collisions and battle play, but the
releasable coupling can also function as a joint thereby
facilitating transformation and/or reconfiguration of the toy
between more than one play mode.
[0049] Reassembly of the various disassembled portions may be
achieved by recoupling each of uncoupled portions. For example,
disassembled toy 100 shown in FIG. 19, which utilizes a coupling
shown in FIG. 15, may be reassembled by reinserting end portion 280
of the rear quarter panel 140 (arm) into releasable interface 242
of cockpit 159. In some embodiments, as an end portion is
reinserted into receiving sleeve 1510, portion 1560 may be
configured to constrain the end portion until a future activation
of the trigger mechanism.
[0050] In some embodiments, reassembly of the disassembled portions
may be facilitated by color coding, number coding, and/or symbolic
coding of the various portions. For example, in some embodiments,
the uncoupled portion may include a visible symbol and/or colored
portion corresponding to a visible symbol and/or colored portion on
an interface located on the center cockpit portion. Thus, the
uncoupled portion may be properly reunited with the center cockpit
portion. Further, in some embodiments, each removable portion may
have a uniquely shaped interface so that the toy can be reassembled
in a specific configuration. For example, an end portion on each
uncoupled portion may correspond to a specific opening. In another
example, assembly instruction may be provided in the toy packaging
or on the surface of the toy.
[0051] In some embodiments, toy 100 may be configured to receive
one or more interchangeable accessories, a further discussion of
which is presented below with reference to FIGS. 75-85.
[0052] Referring now to FIGS. 20-36, an example vehicle that is
reversibly reconfigurable to a power-suit configuration simulating
a surfing activity is described. FIGS. 20, 22, and 23 show an
example reconfigurable toy product 2000 in a vehicle configuration
and FIG. 21 shows toy 2000 in a power-suit configuration. As will
be described in more detail below, toy 2000 can be reversibly
reconfigured between the configurations of FIGS. 20 and 21 by
manipulation of various components.
[0053] In this example embodiment, toy 2000 in vehicle mode
simulates a car that has two front wheels 2010 (only one of which
is visible) and two rear wheels 2020 (only one of which is
visible). Wheel 2010 is shown having an outer portion 2012, inner
portion 2014, and center (or axle) portion 2016. Wheel 2020 is also
shown having an outer portion 2022, inner portion 2024, and a
center (or axle) portion 2026. Wheel 2020 can be identical to wheel
2010 in terms of coloring and construction, or can include some
variations. Further, while various types of wheels may be used, the
wheels of toy 2000 can be identical to the wheels of toy 100 in
terms of coloring and construction, or can include some
variations.
[0054] Continuing with FIG. 20, toy 2000 is shown with two front
quarter panels 2030 and with two rear quarter panels 2040 (only one
of which is visible in FIG. 20). As described below, these quarter
panels may be reconfigured to simulate arms and legs in the
power-suit configuration. Front quarter panel 2030 has a front
section 2032 and main section 2034, which may be respectively
reconfigured into a lower arm and an upper arm section in the
power-suit configuration. Further, rear quarter panel 2040 has an
outer section 2042, which can be reconfigured to serve as an upper
leg in the power-suit configuration. Toy 2000 is further shown,
having a front body section 2052 and a canopy 2054. As described in
more detail below, canopy 2054 has an opening door that allows an
action figure (not shown) to be placed into and out of a cockpit
(not shown). Canopy 2054 may include plastic that is opaque, clear,
translucent, or combinations thereof. In some embodiments, at least
a portion of the canopy may include translucent materials that are
colored similarly to portions 2012 and 2022 of the wheels. Further,
fins 2094 are shown coupled to rear afterburner section 2092
(partially visible). These fins may also comprise a material that
is opaque, clear, translucent or combinations thereof. In some
embodiments, the fins may include translucent materials that are
colored similarly to sections 2012 and 2022 of the wheels. The
center section of toy 2000 is further shown having a trigger or
actuator 2060. The trigger, when actuated, allows section and/or
sections of the toy to uncouple from each other, thus simulating
disassembly, collision, and the like.
[0055] As described above, toy 2000 may be reconfigured from a
vehicle into a power-suit configuration to simulate a sports
activity such as surfing. Therefore, it is possible to enjoy not
only vehicle play mode, but also a play mode with the power-suit
and sports activity by reconfiguring the toy; hence, a single
reconfigurable toy assembly provides at least two modes of play
totally different from each other but each interactive with an
action figure and each allowing the action figure to simulate
racing or other competitive activity. While a surfing activity is
discussed herein, toy 2000 could simulate other boarding activities
such as snowboarding or skateboarding. Furthermore, a set of
related reconfigurable toys further improves play fun. Collision
features may also allow another mode of play, and further can allow
such improved play in both vehicle and power-suit
configurations.
[0056] Referring now to FIG. 21, toy 2000 is shown in a power-suit
configuration simulating a surfing activity. Action FIG. 2070 is
shown wearing the power-suit, wherein the action figure is coupled
to the cockpit 2058 via clip 2072. In this example, the clip is
coupled to a waist area of action FIG. 2070, however various other
coupling methods could be used, if desired. For example, there may
be connection points at the wrists and ankles of the action
figure.
[0057] In this example embodiment, toy 2000 simulates a power-suit
configuration, where the two rear wheels 2020 form knees, and the
two front wheels 2010 simulate hands. In one example, wheels 2020
are coupled to outer section 2042 (upper leg) and lower leg 2044 of
the rear quarter panel 2040 via knee joint 2027. Wheels 2010 are
shown coupled to front section 2032 of the front quarter panel 2030
via joint 2015. Continuing with FIG. 21, toy 2000 is shown with the
two rear quarter panels 2040 reconfigured into legs. Specifically,
lower leg 2044 is rotated relative to outer section 2042 (upper
leg). While foot 2046 is shown rotated relative to lower leg 2044
via ankle joint 2047. Sport board 2090, configured in this example
as a surfboard, is shown coupled to right foot 2046a via foot
adapter 2082 (shown in more detail in FIGS. 24 and 25). Left foot
2046b is shown positioned on the sport board to simulate a surfing
pose. In some embodiments, both the right foot and the left foot
may be coupled and/or fastened to the sports board, or just the
left foot may be coupled to the sports board instead of the right
foot. Further, each leg is shown coupled to cockpit 2058 via a hip
joint 2048. Leg joints, including knee joint 2027 and hip joints
2048, are discussed in more detail below with regards to FIGS. 24
and 25. FIG. 21 also shows the two front quarter panels 2030
reconfigured as arms. Specifically, the main section 2034 (upper
arm) is shown rotated relative to cockpit 2058 via shoulder
assembly 2033. Front section 2032 is shown rotated relative to main
section 2034 via elbow joint 2031. Arm joints are discussed in more
detail below in FIGS. 26 and 27.
[0058] As shown in FIG. 21, various portions of toy 2000 can
simulate the 4 appendages of the action figure during the
power-suit configuration wherein the action figure simulates
wearing the power-suit. Therefore, the arms and legs of the
power-suit may be adjusted and/or reconfigured to be substantially
adjacent to the arms and legs of the action figure, thus the
wearable suit may act as an extension of the action figure's limbs
or other parts. Specifically, for example, the right arm of the
action figure may be substantially proximate to the right arm of
the power-suit, the left arm of the figure proximate to the left
arm of the power-suit, etc. thereby simulating an outfit that is
worn by the action figure. In some examples, the power-suit
configuration may contain a hat, helmet, and/or other feature that
simulate the action figure's head. In this manner, the action
figure wearing the power-suit configuration may simulate a
competitive or extreme sport activity such as surfing,
skateboarding, or snow boarding.
[0059] Further, canopy 2054 is shown rotated about joint assembly
2061 to reveal action FIG. 2070. As described herein, toy 2000 can
hold action FIG. 2070 in cockpit 2058 in both the vehicle
configuration and power-suit configuration. While not shown in FIG.
21, front body section 2052 may be rotated about joint 2051 toward
the rear of the power-suit, as described in more detail below with
reference to FIGS. 28 and 29. Also shown coupled to the center
section is trigger 2060 that can rotate about joint 2061 when
actuated. As described above with reference to toy 100, this
trigger, when actuated, causes the toy 2000 to disassemble.
[0060] FIG. 22 shows a rear view of toy 2000 in a vehicle
configuration. FIG. 22 further illustrates how the various
components shown in the power-suit configuration may be adjusted to
become the vehicle components and can be hidden from view.
Specifically, FIG. 22 shows how sport board 2090 is partially
hidden under the vehicle. FIG. 22 also shows joint knee 2027
coupling the outer section 2042 (upper leg), lower leg 2044, and
rear wheel 2020. Linkage 2093 is also shown located between the
sports board and the rear afterburner section.
[0061] FIG. 23 shows a bottom view of toy 2000 in a vehicle
configuration, further revealing how various components of the
power-suit are reconfigured to become the vehicle components,
and/or are hidden from view. For example, FIG. 23 shows how sport
board 2090 is recessed under the front of the vehicle by front body
section 2052. Further, hip joint 2048 (partially visible) is shown
coupling the outer section 2042 of the rear quarter panels to
cockpit 2058. Further, joint 2091 is shown coupling sport board
2090 to foot adapter 2082.
[0062] FIGS. 24 and 25 respectively show a front and side view of
the right leg of toy 2000. Joint 2091, which couples sport board
2090 to foot adapter 2082 is shown as a single degree-of-freedom
joint that rotates about axis 2191. Thus, in this example, joint
2091 allows the repositioning of the power-suit in relation to the
surfboard to further simulate surfing action. Hip joint 2048, which
couples outer section 2042 to cockpit 2058, is shown as a single
degree-of-freedom joint that rotates about axis 2194. Further, hip
joint 2048 includes end portion 2142 coupled to outer section 2042
(upper leg), wherein end portion is configured to be releasably
coupled to cockpit 2058 via releasable interface 2144 shown in FIG.
29. Upon activation of trigger 2060 (FIGS. 21 and 22), the coupling
is released and end portion 2142 is free to translate outward from
cockpit 2058 as described above with reference to FIG. 15.
[0063] Continuing with FIGS. 24 and 25, ankle joint 2047, which
connects foot adapter 2082 to right foot 2046a and lower leg 2044,
is shown as a single degree-of-freedom joint enabling rotation
about axis 2149. A knee joint 2027, which connects lower leg 2044
to outer section 2042 is shown as a single degree-of-freedom joint
that rotates about axis 2193. In this manner, the legs of toy 2000
in power-suit configuration may be adjusted to simulate leg
action.
[0064] FIGS. 26 and 27 respectively show a schematic front and side
view of the left arm of toy 2000. Specifically, FIG. 26 shows the
components of the left arm of toy 2000 including front wheel 2010,
joint 2015 coupling wheel 2010 to front section 2032, and elbow
joint 2031 configured to couple main section 2034 and front section
2032, shoulder assembly 2033 coupling main section 2034 to the
cockpit. Joint 2015, which couples front wheel 2010 to front
section 2032, is shown as a single degree-of-freedom joint enabling
rotation about axis 2198 (FIG. 26). Elbow joint 2031, which couples
front section 2032 to main section 2034, is shown as a single
degree-of-freedom joint enabling rotation about axis 2197. Shoulder
assembly 2033, which is configured to couple main section 2034 to
the cockpit is shown having two independent single
degree-of-freedom joints 2133 and 2135. Joint 2133 is shown as a
single degree-of-freedom joint that enables rotation about axis
2195. Further, end portion 2146 of joint 2133 is configured to be
releasably coupled to cockpit 2058 via releasable interface 2140
shown in FIG. 29. Upon activation of trigger 2060, end portion 2146
is released from cockpit 2058 as described above with reference to
FIG. 15. Joint 2135, which couples main section 2034 (upper arm) to
releasable end portion 2146, is shown as a single degree-of-freedom
joint that rotates about axis 2196. In this manner, shoulder
assembly 2033 can have two degrees of freedom, while also releasing
from cockpit 2058 due to activation of trigger 2060. In this way,
the arm is able to fold into and out of the front quarter panel,
while also being able to simulate realistic arm motion to enhance
the power-suit play mode. While the above joints are each a single
degree-of-freedom joint, multi-degree-of-freedom joints, such as
ball joints, may be used, if desired.
[0065] FIGS. 28 and 29 respectively show a three-dimensional view
and a two-dimensional view of the power-suit frame. Specifically,
cockpit 2058 and canopy 2054 are shown coupled via joint assembly
2061. Joint assembly 2061 is shown including joint 2161, joint 2163
(FIG. 29), joint 2164, and joint 2165 combined to form a four
degree-of-freedom joint. Further, FIG. 28 shows joint 2051,
coupling cockpit 2058 and front body section 2052 (FIG. 29).
Referring now to FIG. 29, a side view of toy 2000 is shown.
Specifically, joint assembly 2061 is shown having a first singe
degree-of-freedom joint 2161 that enables rotation of section 2162
relative to cockpit 2058. Joint 2163 forms a second single
degree-of-freedom joint enabling rotation of afterburner section
2092 relative to section 2162. Joint 2164 forms a third single
degree-of-freedom joint enabling rotation of section 2155 relative
to afterburner section 2092 about axis 2171 (FIG. 28). Joint 2165
forms a fourth single degree-of-freedom joint enabling rotation of
canopy 2054 relative to section 2155 about axis 2172 (FIG. 28).
Further, trigger 2060 is shown configured to rotate relative to
cockpit 2058 via joint 2160 during actuation. Front body section
2052 is shown configured to rotate relative to cockpit 2058 via
joint 2051 about axis 2174 (FIG. 28). In this manner, front body
section 2052, afterburner section 2092 and canopy 2054 may rotate
relative to cockpit 2058 during transformation between modes.
[0066] Continuing with FIG. 29, cockpit 2058 is shown with the left
arm and left leg removed exposing the two releasable interfaces
2140 and 2144 configured to respectively receive a front quarter
panel section (arm) and a rear quarter panel section (leg)
respectively. For example, end portion 2146 may be releasably
coupled to releasable interface 2140 of cockpit 2058 in the manner
described above with reference to FIG. 15, although other methods
of connection are possible. Further, end portion 2142 of the rear
quarter panel section (leg) may be releasably coupled to the
opening created by releasable interface 2144 in a similar manner.
Thus, upon activation of trigger 2060, disassembly of toy 2000 may
occur.
[0067] An example process for reconfiguring toy 2000 is illustrated
via FIGS. 20, 30, 31, 32, and finally 21. Specifically, in moving
from the positions of FIG. 20 to FIG. 30, the rear quarter panels
(legs) are each moved downward from the center sections, which
drops the sports board away from the body members, and the cockpit
canopy is rotated toward the rear of the vehicle. Then, in moving
from the positions of FIG. 30 to FIG. 31, the front quarter panels
are rotated outward. Further, the legs and arms are extended, and
the cockpit canopy is further rotated toward the rear of the
vehicle. Then, in moving from the positions of FIG. 31 to FIG. 32,
front body section 2052 is rotated between the legs of the
power-suit toward the rear of the suit. Finally, in moving from 32
to 21, the canopy is rotated further back to cover the front body
section that has previously been rotated. Further, front section
2032 (lower arm) is rotated in relation to main section 2034 (upper
arm) in order to simulate an elbow joint. Then, the action figure
and power-suit can be repositioned so that the arms and legs are in
similar or unique positions, so as to simulate the action figure's
movement and/or positioning via the power-suit, thus providing an
exciting power-suit play mode. Also, the process can be reversed to
enable reversible reconfiguration back to the vehicle mode. It
should be appreciated that the order described above is not
required, and various alternative orders may be used, if
desired.
[0068] FIGS. 33-36 show the disassembly of toy 2000 when trigger
2060 is actuated. Specifically, FIGS. 33-34 show such action when
the toy is configured as a vehicle, while FIGS. 35-36 show such
action when the toy is configured as a power-suit. Referring now to
FIG. 33, front quarter panels 2030 and rear quarter panels 2040 are
shown releasably coupled to center cockpit 2058 with an item 2400
flying toward trigger 2060. As described herein, activation of
trigger 2060 (by item 2400 for example) can cause release of the
releasably coupled front and rear quarter panels as shown in FIG.
34. Likewise, FIG. 35 shows toy 2000 configured as a power-suit,
with an item 2400 approaching trigger 2060. FIG. 36 shows the toy
after activation of the trigger by item 2400, with each of the
front quarter panels 2030 (arms) and rear quarter panels 2040
(legs) uncoupled from the cockpit 2058. As shown in FIGS. 34 and
36, activation of the trigger can cause the releasable portions to
be forcibly uncoupled such that they are ejected from the central
body (cockpit) of the toy thereby causing the various portions to
be substantially separated upon release and/or uncoupling.
[0069] In some embodiments, toy 2000 may be configured to receive
one or more interchangeable accessories, a further discussion of
which is presented below with reference to FIGS. 75-85.
[0070] Referring now to FIGS. 37-47, an example vehicle that can be
reversibly reconfigured to a power-suit simulating a skydiving
activity is described. Specifically, FIG. 37 shows toy 3700 in a
folded vehicle configuration simulating a motorcycle, and FIG. 38
shows toy 3700 in a spread power-suit configuration simulating a
skydiving power-suit. As will be described in more detail below,
toy 3700 can be reversibly reconfigured between the configurations
of FIGS. 37 and 38 by manipulation of various components.
[0071] In this example embodiment, toy 3700 simulates a vehicle
such as a motorcycle that has two front wheels 3710 and two rear
wheels 3720. As shown in FIG. 37, each pair of the front and rear
wheels when combined can simulate a single wheel. The front wheels
and the back wheels each have inner sides that face one another
when in the vehicle configuration. While various types of wheels
may be used, front wheel 3710 can have an outer portion 3712, an
inner portion 3714, and a center (or axle) portion 3716. Wheel 3720
is also shown having an outer portion 3722, an inner portion 3724,
and a center (or axle) portion 3726. Wheel 3720 can be identical to
wheel 3710 in terms of coloring and construction, or can include
some variations. Further, while various types of wheels may be
used, the wheels of toy 37000 can be identical to the wheels of toy
100 in terms of coloring and construction, or can include some
variations.
[0072] Continuing with FIG. 37, toy 3700 is shown with a front
section 3730 and a rear section 3740. As described below, front
section 3730 and rear section 3740 are reversibly reconfigurable to
respectively simulate arms and legs in the power-suit
configuration. Front section 3730 is shown to include two front
members 3732 and a main section 3734. Further, rear section 3740 is
shown including two rear members 3742 (only 1 is visible in FIG.
37, an inner section 3744 and two exhaust sections 3746 (only one
of which is visible in FIG. 37). Front members 3732 and rear
members 3742 can respectively simulate front and rear motorcycle
forks in the vehicle configuration. As described in more detail
below, front section 3730 has a seat or saddle, and attachment
components 3750 and 3751 incorporated into main section 3734 that
allows an action FIG. 3770 to be placed onto and off of the
reconfigurable toy 3700. In this embodiment, two sets of attachment
components 3750 and 3751 are provided so that the hands of action
FIG. 3770 can be coupled to toy 3700. As shown in FIGS. 37 and 38,
the hands of the action figure may be coupled to attachment
component 3750 in the vehicle configuration and coupled to
attachment component 3751 in the skydiving configuration. By having
two sets of attachment components (3750 and 3751) positioned
differently, the action figure can be coupled to the toy in both
modes to simulate exciting racing and skydiving action. In this
way, action figure play can be used in both the vehicle and
power-suit modes, providing additional fun and excitement.
[0073] The interface between front section 3730 and rear section
3740 is formed by releasable interface 3830 that is configured to
be released upon activation of trigger 3760. When trigger 3760 is
actuated, various portions and/or sections of the toy can be
uncoupled from each other, thus simulating disassembly, collision,
and the like. The disassembly of toy 3700 will be further described
below with reference to FIGS. 43-47.
[0074] Referring now to FIG. 38, toy 3700 is shown in a power-suit
configuration with action FIG. 3770 wearing the suit, where the
action figure is coupled to the front section 3730 via a pair of
attachment components 3750 and a seat portion incorporated into
main section 3734. In this example, the attachment components 3751
are coupled to the hands of action FIG. 3770, however various other
methods of coupling could be used, if desired. For example, there
may be connection points at the waist or ankles of the action
figure as described above with reference to toy 100.
[0075] Further, FIG. 38 shows toy 3700 in a power-suit
configuration simulating a skydiving activity, where the two rear
wheels 3720 simulate feet, and the two front wheels 3710 simulate
hands. Further, front members 3732 can simulate arms and rear
members 3742 can simulate legs power-suit configuration. In the
spread apart skydiving mode, the inner sides of the wheels are
shown facing in substantially the same direction wherein they are
configured to point downward and away from the action figure and
frame of the power-suit. Wheels 3720 are shown coupled to rear
member 3742 via joint 3840. Wheels 3710 are shown coupled to the
front members 3732 via joint 3762. Continuing with FIG. 38, toy
3700 is shown with the two rear member 3742 reconfigured into legs,
which are coupled to inner section 3744 by hip assembly 3763.
[0076] FIGS. 39-40 respectively show a two dimensional top view and
side view of rear section 3740. Hip assembly 3763 is shown
including joints 3816 and 3814, which enable both translation and
rotation of rear member 3742 relative to inner section 3744. Joint
3814 is shown configured to couple rear member 3742 to sliding
section 3810 and is shown as a single degree-of-freedom joint
rotating about axis 3862. Sliding section 3810 is shown constrained
by slot 3812, which allows translation of rear member 3742 along
vector 3872 relative to inner section 3744. Concurrently, joint
3816 allows sliding section 3810 to rotate relative to inner
section 3744 about axis 3861. In this manner, hip assembly 3763 may
be used to enable positioning of the legs to simulate leg action in
the power-suit configuration. Further, joint 3840, which couples
rear wheel 3720 to rear member 3742, is shown as a single
degree-of-freedom joint that allows rear wheel 3720 to rotate
relative to rear member 3742.
[0077] FIG. 41 shows a side view of toy 3700. Shoulder joint 3764
is shown as a single degree-of-freedom joint configured to couple
front member 3732 to main section 3734. FIG. 41 also shows the
various joints described above with reference to FIGS. 39 and
40.
[0078] An example process for reconfiguring toy 3700 is illustrated
via FIGS. 37, 41, 42, and finally 38. Specifically, in moving from
the positions of FIG. 37 to FIG. 41, the rear member 3742 is moved
(translated) toward the rear of the vehicle relative to inner
section 3744 along vector 3872. Then, in moving from the positions
of FIG. 41 to FIG. 42, the front and rear portions can be rotated
outward. Further, exhaust sections 3746 may be rotated downward
from inner section 3744. As described above with reference to toy
100, the action figure and power-suit may be repositioned so that
arms and legs are in similar or unique positions, so as to simulate
the action figure's movement and/or positioning via the power-suit,
thus providing an exciting power-suit play mode. Also, the process
can be reversed to enable reversible reconfiguration. It should be
appreciated that the order described above is not required, and
various alternative orders may be used, if desired.
[0079] Referring now to FIG. 43, a two dimensional schematic view
of releasable interface 3830, which couples inner section 3744 and
main section 3734, is shown. Inner section 3744 is shown configured
to be released from main section 3734. Further, release mechanism
3898 is shown rotating in order to accept inner section 3744. When
trigger 3760 is activated, release mechanism 3898 is configured
rotate downward, thus ejecting inner section 3744 from main section
3734. Releasable interface 3830 shown in FIG. 43, while different
from the release mechanism shown in FIG. 15, nonetheless
accomplishes the similar task of causing disassembly of the toy
upon activation of a trigger. Similarly, other methods of
uncoupling/coupling the various portions could be utilized for toy
3700. In this manner, releasable interface 3830 may facilitate
reliable disassembly. A further discussion of disassembly of toy
3700 will be discussed below with reference to FIGS. 44-47.
[0080] FIGS. 44-47 show the disassembly of toy 3700 when actuated
such as by an ejected item and/or user, among others. Specifically,
FIGS. 44-45 show such action when the toy is configured as a
vehicle, while FIGS. 46-47 show such action when the toy is
configured as a power-suit. Referring now specifically to FIG. 44
shows toy 3700 reversibly configured as a vehicle, with front
members 3732 and rear members 3742 configured to simulate vehicle
portions. As described herein, activation of trigger 3760 causes
release of the releasably coupled rear section 3740 as shown in
FIG. 45. Likewise, FIG. 46 shows toy 3700 reversibly configured as
a power-suit and FIG. 47 shows the toy after activation of the
trigger by the ejected item, causing the release of rear section
3740 simulating disassembly of toy 3.700.
[0081] In some embodiments, toy 3700 may be configured to receive
one or more interchangeable accessories, a further discussion of
which is presented below with reference to FIGS. 75-85.
[0082] Referring now to FIGS. 48-60, an example of a reversibly
reconfigurable toy that transforms between a vehicle mode (driving
configuration) and a hang glider mode (flying configuration) is
described. FIG. 48 shows reconfigurable toy 4800 in a vehicle
configuration (FIG. 48) and in hang glider configuration (FIG. 49).
As will be described in more detail below, toy 4800 can be
reversibly reconfigured between the configurations of FIGS. 48 and
49 by manipulation of various components.
[0083] Referring to FIG. 48, toy 4800 is shown in a vehicle mode
having two front wheels 4810 and one rear wheel 4820. While various
types of wheels may be used, front wheel 4810 can have an outer
portion 4812, an inner portion 4814, and a center (or axle) portion
4816. Wheel 4820 is also shown having an outer portion 4822, inner
portion 4824, and a center (or axle) portion 4826. Wheel 4820 can
be identical to front wheel 4810 in terms of coloring and
construction, or can include some variations. Further, while
various types of wheels may be used, the wheels of toy 48000 can be
identical to the wheels of toy 100 in terms of coloring and
construction, or can include some variations.
[0084] Continuing with FIG. 48, toy 4800 is shown with a rear
section 4840 and two front sections 4830. As described below, rear
section 4840 includes main section 4842 and two wings 4844.
Further, front sections 4830 may be reversibly reconfigured to
simulate engines or thrusters in the hang glider configuration.
Front section 4830 is shown including a first section 4832 and a
second section 4834. FIG. 48 also shows a center section 4850,
which includes a cockpit 4858 and a canopy 4854. As described in
more detail below, canopy 4854 can open allowing an action figure
(not shown) to be placed into and out of the cockpit. In some
embodiments, canopy 4854 may include plastic that is opaque, clear,
translucent, or combinations thereof. In some embodiments, at least
a portion of canopy 4854 may include translucent materials that are
colored similarly to section 4812 and/or 4822 of the wheels.
[0085] Continuing with FIG. 48, the interface between front section
4830 and rear section 4840 is configured to be uncoupled upon
activation of trigger 4860, thus simulating disassembly.
Disassembly of toy 4800 will be further discussed below with
reference to FIGS. 58-61.
[0086] Referring now to FIG. 49, toy 4800 is shown in a hang glider
configuration with action FIG. 4870 coupled to the cockpit 4858 of
the hang glider via clip 4872. In this example, the clip is coupled
to a waist area of action FIG. 4870, however various other methods
of coupling could be used, if desired. For example, there may be
connection points at the hands of the action figure as described
above with reference to toy 3700. Continuing with FIG. 49, toy 4800
is shown with the two wings 4844. Specifically, wing 4844 can be
rotated relative to main section 4842. Further, section 4832 can
rotated relative to section 4834 to retract front wheels 4810.
Section 4834 can be rotated relative to cockpit 4858 to further
retract front wheels 4810. The various joints enabling
reconfiguration of toy 4800 are discussed in more detail below with
reference to FIGS. 53 and 54.
[0087] FIG. 50 shows a side view of toy 4800 in a vehicle
configuration. Specifically, FIG. 50 shows releasable interface
4946 configured to uncouple main section 4842 from cockpit 4858
upon actuation of trigger 4860. Further, FIG. 50 shows canopy 4854
moveably coupled to the main section by joint 4944. FIG. 51 shows a
rear view of toy 4800 in a vehicle configuration. Specifically,
FIG. 51 shows how the various components of toy 4800 can be folded
or positioned to represent a vehicle configuration.
[0088] FIG. 52 shows a three dimensional view of a hang glider mode
of toy 4800. As will be described herein toy 4800 utilizes a
plurality of rotatable joints for the reconfiguration of various
portions of toy 4800. Specifically, joint 4942 is shown as a single
degree-of-freedom joint that allows trigger 4860 to rotate relative
to main section 4842. Joint 4944, is shown as a single degree of
freedom joint enabling canopy section 4854 to rotate relative main
section 4842. Joint 4922 is shown as a single degree-of-freedom
joint enabling wheel 4820 to rotate relative to cockpit 4858.
[0089] FIGS. 52, 53, and 54, show the various joints enabling
transformation of toy 4800. Joint 4936 is shown as a single
degree-of-freedom joint enabling section 4834 to rotate relative to
cockpit 4858 about axis 4977. Joint 4934 is shown as a single
degree-of-freedom joint enabling section 4832 to rotate relative to
section 4834 about axis 4975. Joint 4932 is shown as a single
degree-of-freedom joint enabling section 4938 to rotate relative to
section 4832 about axis 4976. Joint 4924 is shown as a single
degree-of-freedom joint enabling front wheel 4810 to rotate
relative to section 4938. In this manner front wheels 4810 and
front section 4830 may be retracted or extended during
reconfiguration of toy 4800. Releasable interface 4946, which
couples cockpit 4858 to main section 4842, is shown as a releasable
coupling that when activated by trigger 4860 causes toy 4800 to
disassemble into at least two portions. Activation of trigger 4860
will be further discussed below with reference to FIGS. 58-61.
[0090] Referring now to FIG. 53, a two dimensional side view of
joint assembly 4910 coupling wing 4844 to cockpit 4858 is shown.
Joint assembly 4910, which includes joints 4912 and 4914 allows for
reconfiguration of wing 4844 to simulate a hang glider wing.
Specifically, joint 4912 is shown as a single degree-of-freedom
joint enabling wing 4844 to rotate relative to section 4916 about
axis 4979. Joint 4914 is shown as a single degree-of-freedom joint
enabling section 4916 to rotate relative to main section 4842 about
axis 4978. In this manner joints 4912 and 4914 combined form a two
degree-of-freedom joint enabling rotation of wing 4844.
[0091] An example process for reconfiguring toy 4800 is illustrated
by FIGS. 48, 55, 56, 57, and finally 49. Specifically, in moving
from the positions of FIG. 48 to FIG. 55, the wing 4844 (hang
glider wings) are rotated about axis 4978 toward a horizontal
configuration. Then, in moving from the positions of FIG. 55 to
FIG. 56, front sections 4830 are rotated outward. Further, the wing
4844 are rotated to a horizontal position and rotated toward the
rear of the vehicle to simulate wings. Then, in moving from the
positions of FIG. 56 to FIG. 57, front sections 4830 are rotated
back and to the sides of the vehicle. Wings 4844 are further
rotated back into a hang glider position. Finally, in moving from
57 to 49 front wheels 4810 are rotated to a configuration
perpendicular to the direction of vehicle travel. Wings 4844 may be
further rotated back, thus simulating a high speed of flight and
further providing an exciting hang glider play mode. Also, the
process can be reversed to enable reversible reconfiguration from
the hang glider mode to the vehicle mode. It should be appreciated
that the order described above is not required, and various
alternative orders may be used, if desired.
[0092] In some embodiments, toy 4800 may be configured with an
automatic transformation mechanism, which automatically causes the
toy to be reconfigured between the vehicle mode and the hang glider
mode with limited user interaction. However, in some embodiments, a
transformation toy may use automatic transformation with some
aspects of user assisted transformation. While described in the
context of hang glider toy 4800, automatic transformation may be
used with virtually any transformation toy. As such, a
transformable toy can be configured to transform from one
configuration to a completely different configuration with very
little user interaction. For example, simply pushing a button can
initiate a transformation that is automatically completed without
further user interaction. In some embodiments, this can be
accomplished by biasing a plurality of toy components to a second
configuration, while they are releasably locked in a first
configuration that can be unlocked by activating the automatic
transformation mechanism.
[0093] FIGS. 58-61 show the disassembly of toy 4800 when trigger
4860 is actuated. Specifically, FIGS. 58-59 show such action when
the toy is configured as a vehicle, while FIGS. 60-61 show such
action when the toy is configured as a hang glider. In particular,
rear section 4840 comprising the canopy, wings, and trigger may be
releasably coupled to cockpit in a manner described above with
reference to FIG. 15; however other methods of releasably coupling
portions of vehicle 4800 may be used. Toy 4800 is shown configured
as a vehicle, with the cockpit coupled to rear section 4840. FIG.
59 shows ejected item 5200 striking trigger 4860 causing rear
section 4840 to become uncoupled from the cockpit. Likewise, FIG.
60 shows toy 4800 reversibly configured as a hang glider and FIG.
61 shows the toy after activation of the trigger by item 5200.
[0094] In some embodiments, toy 4800 may be configured to receive
one or more interchangeable accessories, a further discussion of
which is presented below with reference to FIGS. 75-85.
[0095] Referring now to FIGS. 62-68, an example reconfigurable toy
that transforms between a vehicle configuration and a power-suit
configuration simulating a rollerblading activity is described. In
this particular example, the transformable toy can be transformed
between a vehicle mode and the power-suit mode without separating
pieces or disassembling the toy. Thus, the toy may remain a single
portion during the transformation between a first configuration and
a second configuration. As described in more detail below, one or
more of the joints that enable transformation are also points of
separation when a trigger mechanism is actuated. FIGS. 62-65 show
an example reconfigurable toy 6200 in a vehicle configuration while
FIGS. 66-68 show toy 6200 in a power-suit configuration. Toy 6200
can be reversibly reconfigured between the configurations of FIGS.
62 and 66 by manipulation of various components.
[0096] Referring now to FIG. 62, a side view of toy 6200 in vehicle
mode is shown. In this example, toy 6200 simulates a car that has
two front wheels 6210 (only one of which is visible) and two rear
wheels 6220 (only one of which is visible). While various types of
wheels may be used, wheel 6210 can have an outer portion 6212, an
inner portion 6214, and a center (or axle) portion 6216. Wheel 6220
is also shown having an outer portion 6222, inner portion 6224, and
a center (or axle) portion 6226. Further, wheel 6220 can be
identical to wheel 6210 in terms of coloring and construction, or
can include some variations. Further, while various types of wheels
may be used, the wheels of toy 6200 can be identical to the wheels
of toy 100 in terms of coloring and construction, or can include
some variations.
[0097] Continuing with FIG. 62, toy 6200 is shown with a vehicle
front including a front quarter panel 6232 and a front hood 6234.
The center canopy section of toy 6200 includes a top canopy 6254
and a side canopy 6256 coupled by elbow joint 6255. The rear of toy
6200 includes a rear quarter panel 6242 and rear hood 6244 (not
shown in FIG. 62). As described below, each front quarter panel
6232 may be reconfigured to simulate an appendage, such as a leg,
in the power-suit configuration. Further, the top canopy 6254 and
side canopy 6256 may be reconfigured to simulate an appendage, such
as an arm, in the power-suit configuration. As described in more
detail below, the top canopy 6254 and side canopy 6256 may open
thus allowing an action figure to be placed into and out of a
cockpit 6258 (FIG. 66). Further, top canopy 6254 and side canopy
6256 may comprise plastic that is opaque, clear, translucent, or
combinations thereof. In some embodiments, at least a portion of
canopy sections 6254 and 6256 may comprise translucent materials
that are colored similarly to section 6212 and 6222 of the wheels.
Toy 6200 also is shown with an actuator configured as a trigger
6260. Further, trigger 6260 is configured to receive an actuation
by a user, by an item ejected by an associated toy, and/or by an
impact as described above with toy 100, for example. The trigger,
when actuated, allows various portions and/or sections of the toy
to uncouple from each other, thus simulating disassembly,
collision, and the like.
[0098] Referring now to FIG. 63, a top view of toy 6200 in a
vehicle configuration is shown. In particular, FIG. 63 shows an top
view of front hood 6234 and rear hood 6244. Further, the two front
wheels 6210 and the two rear wheels 6220 of toy 6200 are also
visible in FIG. 63. The top view of FIG. 63 also shows how toy 6200
has two front quarter panels 6232, two top canopy sections 6254,
and two rear quarter panels 6242 when configured in the vehicle
mode.
[0099] FIGS. 64 and 65 show a front view and side view,
respectively, of toy 6200 in a vehicle configuration. In
particular, the rear view of FIG. 65 shows cockpit 6258 disposed
between undercarriage 6292. As will be described below,
undercarriage 6292 simulates a rollerblade when toy 6200 is in the
power-suit configuration.
[0100] Referring now to FIG. 66, a side view of toy 6200 in a
power-suit configuration is shown. Specifically, FIG. 65 shows
undercarriage 6292 coupling front wheel 6210 and rear wheel 6220,
thus simulating a rollerblade and/or foot of the power-suit. Ankle
joint 6293 is shown coupling lower leg 6294 and undercarriage 6292
by a single degree-of-freedom joint enabling lower leg 6294 to
rotate relative to undercarriage 6292. Further, knee joint 6295 is
shown coupling lower leg 6294 and upper leg 6296 by a single
degree-of-freedom. Front quarter panel 6232 is shown coupled to
upper leg 6296. Thus, each leg portion formed by upper leg 6296,
lower leg 6294, and front quarter panel 6232 can transform into the
front quarter panel in the vehicle configuration by reconfiguring
the leg. Further, each leg is shown coupled to cockpit 6258 by
joint 6299 having a single degree-of-freedom. Joint 6299 will be
discussed in greater detail below with reference to FIG. 67.
[0101] Further, FIG. 66 shows how rear hood 6244 and front hood
6234 may rotated relative to the toy during transformation between
the power-suit configuration and the vehicle configuration.
Specifically, front hood 6234 is shown coupled to cockpit 6258 by
joint 6249. Thus, joint 6249 allows front hood 6234 to rotate
relative to the cockpit 6258 by a single degree-of-freedom joint.
Rear hood 6244 is shown rotated to the rear of the power-suit and
is connected to cockpit 6258 through linkage 6245. Further, rear
hood 6244 is shown coupled to linkage 6245 by joint 6243 having a
single degree-of-freedom and linkage 6245 is coupled to cockpit
6258 by joint 6247 also having a single degree-of-freedom. Thus,
rear hood 6244 may rotate relative to cockpit 6258.
[0102] Trigger 6260 is shown coupled to the cockpit by a single
degree-of-freedom joint 6261 allowing trigger 6260 to rotate
relative to the cockpit. Further, top canopy 6254 is shown
obscuring a portion of the arm of the power-suit; therefore each
arm will be shown in greater detail in FIG. 67 below.
[0103] Referring now to FIG. 67, a front view of toy 6200 in a
power-suit configuration is shown. Hand 6250 is coupled to lower
arm 6252 by a wrist joint (FIG. 69). Top canopy 6254 is shown
coupled to lower arm 6252 by joint 6253 (FIG. 68). Both joint 6251
and 6253 are shown as single degree-of-freedom joint, however other
joints may be used, such as ball joints. Side canopy 6256 is also
shown simulating an upper arm. Further, lower arm 6252 is shown
coupled to side canopy 6256 (upper arm) by elbow joint 6255 having
a single degree-of-freedom. Side canopy 6256 (upper arm) is shown
coupled to cockpit 6258 by shoulder assembly 6257 having two
degrees-of-freedom. Shoulder assembly 6257 may be of similar
configuration as the shoulder joints shown above with reference to
toy 100 and toy 2000. Cockpit 6258 is further shown configured with
a clip 6272 for holding an action FIG. 6270 (not shown).
[0104] FIG. 67 also shows hip section 6298 coupling upper leg 6296
to cockpit 6258 by joint 6297 and joint 6299 each having a single
degree of freedom. Thus, a hip joint is simulated by hip section
6298, joint 6297 and joint 6299. Front hood 6234 and rear hood 6244
are shown rotated toward the rear of cockpit 6258. Further, trigger
6260 is shown coupled to cockpit 6258.
[0105] Referring now to FIG. 68, a rear view of toy 6200 in a
power-suit configuration is shown. Specifically, FIG. 66 shows
joint 6253 as a single degree-of-freedom joint enabling rotation of
top canopy 6254 relative to lower arm 6252. FIG. 68 also shows rear
hood 6244 and front hood 6234 rotated to the rear of cockpit 6258.
FIG. 69 shows a top view of toy 6200 configured as a power-suit.
Further, wrist joint 6251 is shown coupling hand 6250 to lower arm
6252. FIG. 69 also provides an alternative view of the various
portions discussed above with reference to FIGS. 62-68.
[0106] As described above, the wearable power-suit configuration of
toy 6200 may be configured to simulate the 4 appendages of an
action figure wearing the suit. Therefore, the arms and legs of the
power-suit may be adjusted and/or reconfigured to be substantially
adjacent to the arms and legs of the action figure, thus the
wearable suit may act as an extension of the action figure's limbs.
Specifically, for example, the right arm of the action figure may
be substantially proximate to the right arm of the power-suit, the
left arm of the action figure may be substantially proximate the
left are of the power-suit, the right leg of the action figure may
be substantially proximate the right leg of the power-suit, and the
left leg of the action figure may be substantially proximate the
left leg of the power-suit, thereby simulating an outfit that is
worn by the action figure. In some examples, the power-suit
configuration may contain a hat and/or feature that simulates the
action figure's head thus further simulating a wearable suit. In
this manner, the action figure wearing the power-suit may simulate
a competitive or extreme sport activity such as rollerblading.
[0107] The process of reconfiguring toy 6200 can be similar to the
method shown above with reference to toys 100 and 2000 among
others. For example, toy 6200 may be reconfigured from a vehicle
mode to a power-suit mode by extending the legs from a folded
position by rotating the undercarriage 6290 downward from the
bottom of the vehicle. Further, the arms may be extended outward
from cockpit 6258 by rotating the top canopy 6254 and side canopy
6256 outward. Further, the front hood 6234 and the rear hood 6244
may be rotated behind cockpit 6258 as shown in FIGS. 66-68.
Finally, the arms and legs of the power-suit may be adjusted as
desired to simulate rollerblading action. Also, the process can be
reversed to enable reversible reconfiguration wherein the
power-suit is transformed into the vehicle. It should be
appreciated that the order described above is not required, and
various alternative orders may be used, if desired. Further,
disassembly of toy 6200 may occur in a similar manner as shown
above with reference to FIGS. 16-19, for example. The arms and the
legs of toy 6200 may be removably coupled to cockpit 6258 as
described above with reference to FIG. 15, among other methods.
[0108] In some embodiments, toy 6200 may be configured to receive
one or more interchangeable accessories, a further discussion of
which is presented below with reference to FIGS. 75-85.
[0109] Referring now to FIGS. 70-74, an example reconfigurable toy
that transforms between a vehicle mode and a power-suit mode
simulating a jumping activity is described herein. In this
embodiment, the transformable toy 7000 can be transformed between
the vehicle mode and the power-suit mode without physically
separating portions of the toy or otherwise disassembling the toy
in any way. Thus, the toy remains completely assembled during the
transformation between a first mode (e.g. vehicle) and a second
mode (e.g. power-suit), or between various configurations or poses
within the same mode. However, while not shown in the following
examples, in some embodiments, a transformable toy may be partially
disassembled to facilitate the transformation process. As described
in more detail below, one or more of the joints that enable
transformation can be points of separation when a trigger is
actuated.
[0110] FIGS. 70 and 71 show an example reconfigurable toy product
7000 in a vehicle configuration, while FIGS. 72-74 show toy 7000 in
a power-suit configuration simulating a jumping activity. Toy 7000
can be reversibly reconfigured between the configurations of FIGS.
70 and 72 by manipulation of various components.
[0111] Referring now to FIG. 70, a side view of toy 7000 in a
vehicle configuration is shown. In this example, toy 7000 simulates
a vehicle that has two front wheels (7010, only one of which is
visible) and one rear wheel 7020. While various types of wheels may
be used, wheel 7010 can have an outer portion 7012, an inner
portion 7014, and a center (or axle) portion 7016. Wheel 7020 is
also shown having an outer portion 7022, an inner portion 7024, and
a center (or axle) portion 7026. Wheel 7020 can be identical to
wheel 7010 in terms of coloring and construction, or can include
some variations. Further, while various types of wheels may be
used, the wheels of toy 7000 can be identical to the wheels of toy
100 in terms of coloring and construction, or can include some
variations.
[0112] Continuing with FIG. 70, toy 7000 is shown with a front
section 7032 coupled to front wheel 7010. The center of toy 7000 is
shown comprising a cockpit 7052 coupled to the rear wheel 7020.
Side section 7042 is shown coupled to cockpit 7052 by shoulder
joint 7041. Bottom section 7050 is shown coupling front section
7032 to cockpit 7052 by releasable interface 7080. Further, cockpit
7052 is shown with a clip 7072) for receiving an action FIG. 7070
(not shown) and a pair of hand grips 7074 (only one is shown) for
attaching to the hands of an action FIG. 7070 (not shown). Trigger
7060 is shown coupled to cockpit 7052 by joint 7061. In this
manner, trigger 7060 may rotate relative to cockpit 7052 by single
degree-of-freedom joint 7061 when actuated. Trigger 7060 may be
configured such that upon activation releasable interface 7080 may
be released causing disassembly of toy 7000, thus simulating toy
collision, disassembly, and the like. Trigger 7060 may be
configured to be actuated by a user or by an item ejected by an
associated toy, or by a collision, etc.
[0113] Referring now to FIG. 71, a top view of toy 7000 in a
vehicle configuration is shown. Specifically, the top view shows
the two front wheels 7010 and one rear wheel 7020. Further, FIG. 70
shows front section 7032 coupled to lower leg 7034 and front wheel
7010 by knee joint 7033. Knee joint 7033 is shown as a single
degree-of-freedom joint enabling rotation of lower leg 7034
relative to front wheel 7010 and front section 7032. As will be
described below, front section 7032 (upper leg) and lower leg 7034
may be reversibly reconfigured to simulate a leg in the power-suit
configuration.
[0114] Referring now to FIG. 72, a side view of toy 7000 in a
power-suit configuration is shown. Specifically, the joints of the
lower leg are visible. Beginning with the lower leg, foot section
7036 is shown coupled to lower leg 7034 by ankle joint 7035 having
a single degree-of-freedom. As described above with reference to
FIG. 70, knee joint 7033 is shown coupling lower leg 7034, front
wheel 7010 and front section 7032 (upper leg), thus forming the leg
of the power-suit. The leg of toy 7000 is shown coupled to bottom
section 7050 by hip joint 7031. FIG. 71 further shows side section
7042 rotated outward about shoulder joint 7041 to simulate an
arm.
[0115] Referring now to FIG. 73, a front view of toy 7000 in a
power-suit configuration is shown. Specifically, FIG. 73 shows a
detailed view of bottom section 7050 coupled to two hip sections
7054 by joint 7053 having a single degree-of-freedom. Further, FIG.
73 shows an alternative view of the two legs of toy 7000.
[0116] Referring now to FIG. 74, a rear view of toy 7000 in a
power-suit configuration is shown. Specifically, FIG. 74 shows a
detailed view of hip section 7054 coupled to front section 7032 by
section 7056. In particular, hip section 7054 is shown coupled to
section 7056 by joint 7055 having a single degree-of-freedom.
Further, section 7056 is shown coupled to front section 7032 (upper
leg) by hip joint 7031 having a single degree-of-freedom. Hip
section 7054 is shown coupled to bottom section 7050 by joint 7053
(FIG. 73). Therefore, front section 7032 may rotate relative to
bottom section 7050 by joints 7053, 7055, and 7031, thus enabling a
broad range of motion for each of the legs, which are configured to
simulate a jumping activity.
[0117] Toy 7000 may be reversibly reconfigured from the vehicle
configuration of FIGS. 70-71 to the power-suit configuration of
FIGS. 72-74 by rotating side sections 7042 outward to simulate
arms. Further, front section 7032 (upper leg) and lower leg 7034
may be rotated outward and repositioned to simulate legs in the
power-suit configuration. Further, the power-suit shown in FIGS.
72-74 can be reconfigured to simulate the four appendages of an
action figure wearing the suit. Therefore, the arms and legs of the
power-suit may be adjusted and/or reconfigured to be substantially
adjacent to or proximate to the arms and legs of action figure
wearing the suit. In this way, the wearable suit may act as an
extension of the action figure's limbs. Specifically, for example,
the right arm of the action figure may be substantially proximate
to the right arm of the power-suit, the left arm of the action
figure may be substantially proximate the left are of the
power-suit, the right leg of the action figure may be substantially
proximate the right leg of the power-suit, and the left leg of the
action figure may be substantially proximate the left leg of the
power-suit, thereby simulating an outfit that is worn by the action
figure. In some examples, the power-suit configuration may contain
a hat and/or feature that simulate the action figure's head thus
further simulating a wearable suit. Also, the process can be
reversed to enable reversible reconfiguration from the power-suit
configuration to the vehicle configuration FIGS. 70 and 71. In some
embodiments, toy 7000 may be configured to receive one or more
interchangeable accessories, a further discussion of which is
presented below with reference to FIGS. 75-85.
[0118] In some embodiments, accessories may interact with an
associated toy or group of toys to further improve toy play and
encourage toy interaction. However, as described above, accessories
that provide only one function or one type of interaction may be
apt to be monotonous. Thus, an accessory that provides a plurality
of functions or interactions is provided herein.
[0119] Referring now to FIG. 75, an example accessory is shown
which is configured to provide a variety of functions and interact
with a plurality of associated toys. As shown in FIG. 75, an
accessory may be configured to be received by or coupled to
multiple toys. For example, FIG. 75 shows accessory 7500 in a first
play configuration 7510, wherein the accessory is coupled to an
action figure. Accessory 7500 in the first play configuration 7510
may represent, for example, an article of clothing, a tool, or a
simulated weapon, among a variety of other functions. Accessory
7500 is further shown coupled to a transformable toy configured as
a vehicle, wherein the accessory provides a second play
configuration 7520. The play configurations of 7520 and 7510 may
differ in that the accessory provides a different fantastical
element or function depending on toy interaction. For example,
accessory 7500 in play configuration 7520 may represent a vehicle
component. Further, accessory 7500 is shown in a third play
configuration 7530, wherein the accessory is coupled to the toy in
a power-suit configuration. Thus, in some embodiments, an accessory
may interact with an action figure and with a transformable toy
having at least a first and a second configuration or mode, wherein
the transformable toy may also receive the action figure in each of
the configurations. In this manner, an accessory may provide a
plurality of play configurations, which may differ depending on the
toy interaction.
[0120] Accessories may be coupled to an associated toy in a variety
of ways, two examples of which are shown in FIGS. 76 and 77. FIG.
76 shows an accessory/toy interface 7600 including an accessory
7610 having an attachment component 7620 shaped as a cylindrical
protrusion projecting outward from the surface of the accessory,
however other shapes are possible. Further, toy 7630 is shown
having an attachment component 7640 configured as an opening with a
substantially circular shape and sufficient depth for receiving the
cylindrical attachment component 7620. Thus, in one example,
accessory 7610 may be attached to toy 7630 by inserting the
attachment component 7620 of accessory 7610 into the opening
forming attachment component 7640 of toy 7630.
[0121] FIG. 77 shows another example of an attachment component for
an accessory. Accessory 7720 is shown having an attachment
component 7710 configured as a clip. Attachment component 7710 is
shaped so that it can be releasably coupled to a torso portion 7730
of an action FIG. 7740. Thus, the accessory shown in FIG. 77 has a
fantasy component that simulates a backpack that is worn by the
action figure. In this manner, the accessory may be clipped to the
action figure or unclipped from the action figure as desired by the
user. It should be understood that while the attachment component
of FIG. 77 is shown interacting with a toy action figure, other
configurations are possible. For example, an attachment component
having a similar clip configuration may be used to couple the
accessory to a portion of a toy vehicle. Furthermore, the clip
described above may be of a variety of shapes and/or sizes wherein
the shape and/or size of the clip is dictated at least partially by
the portion of the toy to which it is coupled.
[0122] In some embodiments, an accessory and/or an associated toy
may include multiple attachment components, each having a different
configuration. For example, an accessory may include both an
attachment component 7620 of FIG. 76 and an attachment component
7710 of FIG. 77, among other methods of attachment. Thus, in some
embodiments, a single accessory may be coupled to a toy or group of
toys using more than one method of attachment.
[0123] Likewise, in some examples, a toy may be configured to
receive one of a plurality of accessories. For example, an
attachment component of an accessory may include a configuration
that is universal among a group of toys. Thus, accessories may be
interchangeable with one or more toys. As used herein, the term
"interchangeable accessory" is used to describe any accessory that
may be coupled to one of a plurality of toys and/or where a toy is
configured to receive one of a plurality of accessories.
[0124] In some embodiments, accessories may be interchangeable
among a select group of associated toys, wherein a first group of
toys may be configured to receive a first attachment component and
a second group of toys may be configured to receive a second
attachment component different from the first. For example, toys
representing action figures may use an attachment component similar
to the clip described in FIG. 77, while transformable toys may use
an attachment component similar to the cylindrical protrusion
described in FIG. 76. Thus, in some embodiments, accessory/toy
interaction may be limited by the configuration of the accessory
and/or toy attachment component.
[0125] Some toys may be configured to receive more than one
accessory at a time. For example, a toy representing an action
figure may receive a plurality of accessories. Furthermore, each
accessory may be coupled to the toy by a different attachment
component. For example, an accessory that is configured to attach
to a foot of the action figure may have a different attachment
component from an accessory that is configured to attach to a hand
of the action figure. Thus, in some embodiments, accessories may be
directed to a specific toy interaction.
[0126] Referring now to FIG. 78, an example interchangeable
accessory 7800 is shown. In particular, accessory 7800 is shown
representing a wheeled vehicle that may be ridden by a toy action
figure. Accessory 7800 includes a base 7810, two front rotatable
wheels 7832, and a rotatable rear wheel 7834. Further accessory
7800 has a rear portion 7840 that represents a vehicle engine.
Thus, the accessory may include a fantasy component that embodies a
vehicle theme. Accessory 7800 is also shown having two attachment
components that may be coupled to the bottom of an action figures
foot as described above with reference to FIG. 76 or alternately
coupled to the action figure's hands. Attachment components 7822
and 7824, which can be similar to attachment component 3750 of FIG.
37, are shown as cylindrical protrusions, however other methods of
coupling the accessory to the action figure are possible.
Therefore, a toy action figure may be coupled to attachment
components 7822 and 7824 by inserting the cylindrical protrusions
into a circular outlet located on the bottom of each foot of the
action figure.
[0127] Referring now to FIG. 79, another example of an accessory is
shown. Accessory 7900 is shown having three attachment components
7922, 7924, and 7926, where each attachment component is shown
having a cylindrical shape as described above with reference to
FIG. 76. Accessory 7900 is also shown having a fantasy component
representing an engine 7940 powering two rotatable thrusters 7930
each rotating about joints 7932. As described above in FIG. 78, a
toy action figure may be attached to accessory 7900 so that a left
foot may be attached to attachment component 7922 and a right foot
may be attached to attachment component 7924. Thus, the action
figure can simulate riding accessory 7900. Further, attachment
component 7926 may be used in a second configuration to attach
accessory 7900 to a different toy. For example, accessory 7900 may
be coupled to a toy vehicle by attachment component 7926.
[0128] FIG. 80 shows accessory 8000 having an accessory body
including a center portion 8010 and two wings 8030. Accessory 8000
is also shown having two sub-accessories 8050 releasably coupled to
the center portion 8010. Wings 8030 are shown coupled to center
portion 8010 by a joint 8040. Thus, each wing may rotate relative
to center portion 8010. Further, accessory 8000 is shown having an
actuator 8020 configured to uncouple sub-accessories 8050 from
center portion 8010. In some embodiments, sub-accessories 8050 may
be ejected or discharged from center portion 8010. In one example,
the discharged sub-accessories can interact with other associated
toys. For example, some toys may be configured to receive the
discharged sub-accessory such that a trigger located on the surface
of the toy is actuated by the discharged accessory striking the
trigger. When the trigger is actuated, disassembly of the toy may
occur such as described above with reference to FIGS. 16-19, for
example.
[0129] In some embodiments, an accessory's fantasy component may
change depending on the toy with which it is interacting. FIG. 81
shows accessory 8000 interacting with two toys wherein the
accessory has a first fantasy component when coupled to the first
toy and a second fantasy component when coupled to the second toy.
A first play configuration 8120 is shown where accessory 8000 is
coupled to the torso section of a toy action FIG. 8122 with a clip
as described above with reference to FIG. 77. Accessory 8000 in the
first play configuration 8110 is shown having a fantasy component
representing a backpack with retractable wings. A second play
configuration 8130 is shown where accessory 8000 is coupled to
transformable toy 4800 as described above with reference to FIG.
48. Accessory 8000 in the second play configuration has a fantasy
component representing a vehicle component such as a rear spoiler.
Thus, accessory 8000 can perform at least a different function in
each of the play configurations. While FIG. 81 shows accessory 8000
having two play configurations, other play configurations are
possible. For example, an accessory may be able to perform the same
or similar function in each of its play configurations, wherein
accessory 8000 may be coupled to the action figure and vehicle in a
manner that allows a user to access the actuator in each play
configuration. Thus, accessory 8000 may be able to discharge or
eject subassemblies 8050 upon actuation of actuator 8020 in each of
the play configurations.
[0130] Referring now to FIG. 82, an accessory 8200 is shown having
a releasable sub-accessory. Accessory 8200 is shown having an
accessory body 8210 coupled to a first attachment component 8220 by
portion 8280. Further, accessory 8200 is shown having sub-accessory
8260 releasably coupled to the accessory body 8210 such that
actuation of actuator 8230 causes sub-accessory 8260 to be
uncoupled from the accessory body 8210. In some embodiments, upon
actuation of actuator 8230, sub-accessory 8260 may be forcibly
discharged or ejected from the accessory body 8210 at a high rate
of speed. Attachment component 8220 is shown as a clip that may be
coupled to an action figure as described above with reference to
FIG. 77. Accessory 8200 is also shown having a second actuator 8240
configured to uncouple portion 8280 of attachment component 8220.
Further, accessory 8200 is shown having a second attachment
component 8270 configured to attach to a vehicle in the manner
described above with reference to FIG. 76. Thus, in a first play
configuration, accessory 8200 may be coupled to a toy action
figure, and in a second play configuration accessory 8200 may be
coupled to a vehicle as will be described below in FIG. 83.
[0131] FIG. 83 shows accessory 8200 interacting with a variety of
associated toys in a variety of play configurations. Play
configuration 8300 shows accessory 8200 in a first configuration,
wherein the accessory is not coupled to an associated toy. Thus, in
some embodiments, accessory 8200 may provide a first play
configuration as a stand alone accessory, wherein the accessory
serves as the toy. For example, accessory 8200 may be used to eject
a sub-accessory without being coupled to a toy, wherein the ejected
sub-accessory may interact with an associated toy as described
above with reference to FIGS. 15-19, causing disassembly. A second
play configuration 8310 is shown where accessory 8200 is coupled to
a toy action FIG. 8312 via a clip as described above with reference
to FIG. 77. A third play configuration 8320 is shown where
accessory 8200 is again coupled to an action figure, wherein the
accessory 8200 is used to discharge sub-accessory 8260. Play
configurations 8310 and 8320 show accessory 8200 coupled to the
action figure where a first attachment component is shown as a clip
coupled to the torso of the action figure as described above in
FIG. 3 and a second attachment component is shown where a hand of
the action figure is coupled to the second attachment component
8270. Thus, the fantasy component of accessory 8200 in play
configurations 8310 and 8320 represent a backpack weapon that is
operated by the action figure wearing the backpack. A fourth play
configuration 8330 is shown where accessory 8200 is coupled to a
transformable toy 4800 in a first transformation configuration
representing a flying vehicle. A fifth play configuration 8340 is
shown where accessory 8200 is coupled to the transformable toy in a
second configuration representing a wheeled vehicle. Thus,
accessory 8200 may be coupled to a transformable toy where the
accessory performs a different function or has a different fantasy
component in the first transformation configuration and second
transformation configuration. For example, accessory 8200 can
represent vehicle headlights in play configuration 8340 and a
simulated weapon in play configuration 8330. While FIG. 83 shows
accessory 8200 having five play configurations, more or less play
configurations are possible.
[0132] Referring now to FIG. 84, accessory 8400 is shown having two
sub-accessories 8422 and 8424. Accessory 8400 is further shown
having a fantasy component representing a vehicle exhaust system.
Further, each of the sub-accessories are shown having a fantasy
component representing tools where sub-accessory 8422 represents a
wrench and sub-accessory 8424 represents a hammer. Thus, accessory
8400 and sub-accessories 8422 and 8424 may be part of a fantasy
racing theme.
[0133] Accessory 8400 is shown having an accessory body 8410
representing a vehicle exhaust system. The accessory body 8410 is
shown including two storage regions configured to store a portion
of each of the sub-accessories. Further, accessory body 8410 is
shown having two discharge regions 8442 and 8444 respectively
corresponding to the two sub-accessories 8422 and 8424. Accessory
8400 is shown having two actuators 8432 and 8434 configured to
respectively release sub-accessories 8422 and 8424. Actuation of
actuator 8432 causes sub-accessory 8422 to be released from
accessory 8400. Likewise, actuation of actuator 8434 causes
sub-accessory 8424 to be released from accessory 8400. In some
embodiments, actuation of either actuators may cause the
sub-accessories to be discharged at a high rate of speed from
accessory 8400. Thus, in one example, sub-accessories 8422 and 8424
may interact with other associated toys causing disassembly as
described above, for example, with reference to FIGS. 15-19.
Accessory 8400 may be coupled to an associated toy using the
attachment components described above with reference to FIGS. 76
and 77 among other methods.
[0134] FIG. 85 shows accessory 8400 interacting with associated
toys in a variety of play configurations. Configuration 8500 shows
accessory 8400 in a first play configuration where the accessory is
not attached to an associated toy. Thus, accessory 8400 may provide
a first play configuration 8500 as a stand alone accessory, wherein
the accessory serves as a toy. A second and third play
configuration 8520 are shown, where accessory 8400 is coupled to
action FIG. 8522 as described above with reference to FIG. 76 or
77. Further, sub-accessory 8424 is shown being discharged from
accessory 8400. Thus, accessory 8400 in play configuration 8520 is
shown having a fantasy component representing a tool, wherein the
tool can be ejected, thus further simulating a projectile. A fourth
play configuration 8510 is shown where accessory 8400 is coupled to
toy vehicle 6200 as described above with reference to FIG. 62.
Thus, accessory 8400 in play configuration 8510 is shown having a
fantasy component representing a vehicle exhaust system. While FIG.
85 shows accessory 8400 having at least four play configurations,
other play configurations are possible. For example, a fifth play
configuration may include a power-suit configuration. Thus, the
accessory coupled to the power-suit may provide a different play
from that of the vehicle configuration and/or action FIG. 8522.
[0135] It will be appreciated that the configurations and
embodiments disclosed herein are exemplary in nature, and that
these specific embodiments are not to be considered in a limiting
sense, because numerous variations are possible. The components,
shapes, colors, etc. described herein are non-limiting examples and
it should be understood that each of these features may be
changed.
[0136] The subject matter of the present disclosure includes all
novel and nonobvious combinations and subcombinations of the
various systems and configurations, and other features, functions,
and/or properties disclosed herein. The following claims
particularly point out certain combinations and subcombinations
regarded as novel and nonobvious. These claims may refer to "an"
element or "a first" element or the equivalent thereof. Such claims
should be understood to include incorporation of one or more such
elements, neither requiring nor excluding two or more such
elements. Other combinations and subcombinations of the disclosed
features, functions, elements, and/or properties may be claimed
through amendment of the present claims or through presentation of
new claims in this or a related application. Such claims, whether
broader, narrower, equal, or different in scope to the original
claims, also are regarded as included within the subject matter of
the present disclosure.
* * * * *