U.S. patent application number 11/293724 was filed with the patent office on 2006-11-09 for video game combining skill and luck.
This patent application is currently assigned to Shoot-em Poker, Inc.. Invention is credited to Jason Goldman, Howard Guralnick, Dex Matheson.
Application Number | 20060249904 11/293724 |
Document ID | / |
Family ID | 37393376 |
Filed Date | 2006-11-09 |
United States Patent
Application |
20060249904 |
Kind Code |
A1 |
Matheson; Dex ; et
al. |
November 9, 2006 |
Video game combining skill and luck
Abstract
A video game which combines skill and luck. The game first
provides the user with an outcome, which is created purely by luck.
In order to change the outcome the user must choose other options
provided by the game to try to create the desired outcome. A
player's skill has an influence on determining the final
outcome.
Inventors: |
Matheson; Dex; (Seaford,
NY) ; Guralnick; Howard; (Seaford, NY) ;
Goldman; Jason; (Massapequa, NY) |
Correspondence
Address: |
WEISS & WEISS
Suite 251
300 Old Country Road
Mineola
NY
11501
US
|
Assignee: |
Shoot-em Poker, Inc.
|
Family ID: |
37393376 |
Appl. No.: |
11/293724 |
Filed: |
December 2, 2005 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
60678060 |
May 5, 2005 |
|
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Current U.S.
Class: |
273/292 ;
463/13 |
Current CPC
Class: |
G07F 17/32 20130101;
G07F 17/3293 20130101; G07F 17/3295 20130101 |
Class at
Publication: |
273/292 ;
463/013 |
International
Class: |
A63F 9/24 20060101
A63F009/24; A63F 1/00 20060101 A63F001/00 |
Claims
1. A combination video game and card game: comprising a screen;
cards shown on said screen; a mechanism for discarding unwanted
cards from said game; a mechanism for choosing new cards using a
game of skill.
2. The game of claim 1 wherein said game is played on a computer,
handheld gaming device or a gaming machine.
3. A method for playing a video and card game comprising: dealing
cards to a player; discarding cards that are not needed by said
player for that card game; choosing other cards by using a device
which allows skill of said player to choose said cards.
4. A method for playing a video and card game comprising: dealing
cards to a player; discarding cards that are not needed by said
player for that card game; scrolling cards to be chosen to replace
said discarded cards across a screen; choosing said scrolled cards
by pressing a button when a card is in a certain position.
5. The method of claim 4 wherein said choosing said scrolled cards
is done by pressing a button which causes a point on said screen to
fire an object at a card which is then chosen as a new card to be
played by said player.
6. The method of claim 4 wherein said scrolling cards are displayed
in multiple rows.
7. The method of claim 6 wherein for each adjacent row of cards
said cards scroll in different directions.
8. The method of claim 5 wherein said point is in form of a gun
barrel.
9. The method of claim 4 wherein said card game is poker.
10. The method of claim 4 wherein said card game is black jack.
11. The method of claim 4 wherein said game is played by multiple
players.
12. The method of claim 4 wherein said second player competes with
a first player and plays said game after said first player finishes
their hand.
13. The method of claim 5 wherein said point can be moved in a left
to right direction.
14. The method of claim 5 wherein said point can be moved in an up
and down direction.
15. The method of claim 5 wherein a sound is made when said button
is pressed.
16. The method of claim 4 further comprising: placing said cards in
said players hand when said scrolled cards are chosen.
17. The method of claim 4 further comprising: displaying who won
said game and dollar amount left to bet.
18. A combination video game and slot machine game: comprising a
screen; symbols or images shown on said screen; a mechanism for
discarding unwanted symbols or images from said game; a mechanism
for choosing new symbols or images using a game of skill.
19. The game of claim 18 wherein said game is played on a computer,
handheld gaming device or a gaming machine.
20. A method for playing a video and slot machine game comprising:
playing said slot machine and receiving symbols or images;
discarding symbols or images that are not needed by said player to
win said game; choosing other symbols or images by using a device
which allows skill of said player to choose said symbols or
images.
21. A method for playing a video and slot machine game comprising:
playing said slot machine and receiving symbols or images;
discarding symbols or images that are not needed by said player for
that game; scrolling symbols or images to be chosen to replace said
discarded symbols or images across a screen; choosing said scrolled
symbols or images by pressing a button when a card is in a certain
position.
22. The method of claim 21 wherein said choosing said scrolled
symbols or images is done by pressing a button which causes a point
on said screen to fire an object at a symbol or image which is then
chosen as a new symbol or image to be used by said player.
23. The method of claim 21 wherein said scrolling symbols or images
are displayed in multiple rows.
24. The method of claim 23 wherein for each adjacent row of symbols
or images said symbols or images scroll in different
directions.
25. The method of claim 22 wherein said point is in form of a gun
barrel.
26. The method of claim 21 wherein said game is played by multiple
players.
27. The method of claim 21 further comprising: displaying who won
said game and dollar amount left to bet.
28. A method for playing a video and card game comprising:
scrolling cards across a video screen; randomly firing an object at
said cards which when hit become the player's hand; discarding
cards that are not needed by said player for said card game;
scrolling cards to be chosen to replace said discarded cards across
a screen; randomly choosing said scroll cards to replace said
discarded cards.
29. A method of playing a video and slot machine game comprising:
playing said slot machine by scrolling symbols or images across a
video screen; choosing said scroll symbols or images by said
machine; taking a scrolled symbol or image and placing it as part
of the user's chosen symbol; wherein when all of said chosen
symbols or images are placed together, said machine decides if said
player has won.
30. A method for playing a video and card game comprising:
scrolling cards across a video screen; moving a figure across said
screen which then randomly chooses cards which are placed in a
player's hand; discarding cards that are not needed by said player
for said card game; scrolling cards to be chosen to replace said
discarded cards across a screen; moving said figure across said
screen which then randomly chooses cards to replace said discarded
cards in a player's hand.
31. A method of playing a video and slot machine game comprising:
playing said slot machine by scrolling symbols or images across a
video screen; moving a figure across said screen which then
randomly chooses symbols or images which become placed in a
player's hand; placing said symbols together to be the final
combination of symbols for said user; determining whether said
final combination of symbols is a winning combination.
Description
RELATED APPLICATIONS
[0001] The present application is based on Provisional Patent
Application Ser. No. 60/678,060 filed May 5, 2005.
FIELD OF THE INVENTION
[0002] The present invention relates to a video game which combines
skill and luck. The game first provides the user with an outcome,
which is created purely by luck. In order to change the outcome the
user must choose other options provided by the game to try to
create the desired outcome. A player's skill has an influence on
determining the final outcome.
BACKGROUND OF THE INVENTION
[0003] U.S. Pat. No. 6,761,632 and Pub Nos. 2004/0198490 and
2002/0049082 relate to a gaming device wherein a player's skill at
an action or event determines or appears to determine the player's
success or failure. In reality, a database of information stores a
number of successful results, and the game selects an award for
each successful result. The action or event involves skill in real
life, which requires the player to estimate the time an action will
require and/or requires the player to aim at an object or estimate
the direction necessary to successfully produce a result. The game
can employ software adapted to determine if a player's aim or
timing is successful.
[0004] U.S. Pat. No. 6,780,103 and Pub No. 2005/0026664 relate to a
gaming device, wherein a player's skill at an action or event
determines the player's success or failure in the round. The game
is readily adaptable to becoming a pseudo-skill game that would be
required in most gaming jurisdictions.
[0005] US Pub No. 2004/0116173 relates to a gaming device that
requires the player to successfully perform a skill event and
randomly receive a winning outcome to ultimately receive an award.
The gaming device is suitable for gaming jurisdiction requiring
skill.
[0006] US Pub No. 2004/0048644 relates to a gaming device having a
skill game event that does not disadvantage an unskilled or
inexperienced player. The gaming device levels the playing field
for all players by taking some or all the player's losses from the
skill game event and distributing them to a progressive payout.
When a player loses a skill event, the player can recover or recoup
the loss in later play of the gaming device.
[0007] US Pub No. 2002/0077165 relates to a gaming device wherein a
player's skill at an action or event determines the player's
success or failure in the round. The game is readily adaptable to
becoming a pseudo-skill game that would be required in most gaming
jurisdictions.
SUMMARY OF THE INVENTION
[0008] The present invention relates to a video game which combines
skill and luck. The game first provides the user with an outcome,
which is created purely by luck. In order to change the outcome the
user must choose other options provided by the game to try to
create the desired outcome. A player's skill has an influence on
determining the final outcome.
[0009] The present invention relates to a combination video game
and card game played on a computer video game, cell phone,
blackberry, pager, handheld gaming device or a gaming machine. It
is an object of the present invention for cards from a normal deck
of cards to be dealt to a player randomly by a computer. It is an
object of the present invention for the player to be able to
discard cards that are not needed by the player for that game. It
is an object of the present invention for the player to choose
other cards by using a device which allows the skill of the player
to choose the other cards.
[0010] It is an object of the present invention for the cards to
scroll across the screen and the player to choose the cards by
pressing a button when a card is in a certain position. It is an
object of the present invention for the cards to be chosen by a
player pressing a button which causes a point on the screen to fire
an object at a card which is then chosen as the new card to be
played by the user when that card is hit by the object.
[0011] It is an object of the present invention for the cards to be
chosen to be displayed in multiple rows. It is an object of the
present invention for the cards in the multiple rows to scroll
across the screen. It is an object of the present invention for
each adjacent row of cards to scroll in a different direction.
[0012] It is an object of the present invention for the device
which is used to fire at the cards be in the form of a gun barrel
or other projectile device. It is an object of the present
invention for different cards to scroll across the screen and the
user depending upon the skill to be able to fire and choose the
cards needed by the player.
[0013] It is an object of the present invention for the cards which
would give a player the biggest reward to be placed furthest from
the firing mechanism, and be most difficult to choose.
[0014] It is an object of the present invention for the card game
to be poker. It is an object of the present invention for the card
game to be black jack.
[0015] It is an object of the present invention for the game to be
played by multiple players. It is an object of the present
invention for a second player to compete with a first player and
play the game after the first player finishes their hand.
[0016] It is an object of the present invention for the player to
be able to move the firing mechanism in a left to right direction.
It is an object of the present invention for the player to be able
to move the firing mechanism in an up and down direction. It is an
object of the present invention for the game to make a sound when
the firing device is fired. It is an object of the present
invention for the cards to be placed in the players hand when the
cards are hit when fired on.
[0017] It is an object of the present invention for a display to
appear that discloses who won and the dollar amount left to
bet.
[0018] It is an object of the present invention for the firing
mechanism to be a device that moves across the screen and can fire
at the cards which appear on the screen. It is an object of the
present invention for the device to be in the form of a space
ship.
[0019] It is an object of the present invention for a slot machine
to be played by having symbols scroll across the screen and the
player choose the symbols by pressing a button when a symbol is in
a certain position. It is an object of the present invention for
the symbols to be chosen by a player pressing a button which causes
a potion on the screen to fire an object at a symbol which is then
combined with other symbols hit by what is fired which in
combination determine if the player is a winner, i.e., three
cherries.
[0020] The present invention relates to a combination video game
and slot machine game played on a computer video game, cell phone,
blackberry, pager, handheld gaming device or a gaming machine. It
is an object of the present invention for a player to play a slot
machine having symbols such as 7s, fruit and other standard symbols
on a slot machine. Those symbols are selected randomly by a
computer. It is an object of the present invention for the player
to be able to discard symbols which caused the player to lose that
game, to keep certain symbols and for the player to choose other
symbols by using a device which allows the skill of the player to
choose the other symbols.
[0021] It is an object of the present invention for the symbols to
scroll across the screen and the player to choose the symbols by
pressing a button when a symbol is in a certain position. It is an
object of the present invention for the symbols to be chosen by a
player pressing a button which causes a point on the screen to fire
an object at a symbol which is then chosen as the new symbol to be
used by the player.
[0022] It is an object of the present invention for the symbols to
be chosen to be displayed in multiple rows. It is an object of the
present invention for the symbols in the multiple rows to scroll
across the screen. It is an object of the present invention for
each adjacent row of symbols to scroll in a different
direction.
[0023] It is an object of the present invention for the device
which is used to fire at the symbols be in the form of a gun barrel
or other projectile device. It is an object of the present
invention for different symbols to scroll across the screen and the
user depending upon the skill to be able to fire and choose the
symbols needed by the player.
[0024] It is an object of the present invention for the game to be
played by multiple players. It is an object of the present
invention for a second player to compete with a first player and
play the game after the first player finishes their turn.
[0025] It is an object of the present invention for the player to
be able to move the firing mechanism in a left to right direction.
It is an object of the present invention for the player to be able
to move the firing mechanism in an up and down direction. It is an
object of the present invention for the game to make a sound when
the firing device is fired. It is an object of the present
invention for the selected symbols to be placed next to the symbols
chosen by the computer when the symbols are hit when fired on.
[0026] It is a further object of the present invention to provide
the skill part of the game as a bonus feature of the game. It is an
object of the present invention that a user plays a slot machine
game, video lottery terminal, or video gambling game, such as video
poker, and that if a user wins the game, they move into a bonus
feature of the game. In the bonus round the user plays the game
with the features described above, such as playing cards or
symbols, and using a firing mechanism to choose other cards or
symbols to win the game. Also the bonus feature can be that
different prizes or awards are scrolled across a screen and a user
using a firing mechanism based on the skill of the user fires at
one of the bonus awards which when hit generates a reward.
[0027] It is an object of the present invention for the screen to
show a video game as described above wherein an object is fired at
the cards, symbols or images as described above. The card symbol or
image which is fired upon is purely random as controlled by the
system and there is no skill involved. The card symbol or object
which is hit by the object becomes the one that is used by the
player in determining whether the player wins the game.
[0028] It is an object of the invention to provide a video screen
having cards, symbols or images as described above as part of a
slot machine game, video lottery terminal, video gambling game,
such as video poker. In the prior art, symbols would randomly land
be chosen for the user and the cards would be displayed to the user
to form the hand. In this embodiment, the cards or symbols or
images scroll across the screen and a figure randomly chooses a
card or symbol which then becomes part of the user's playing hand
or game that the user is playing. For example, playing cards can
scroll across a video screen, and a monkey can scroll across the
screen, randomly choose a card which is then placed in the user's
hand. When a user wants to then discard cards, the monkey discards
the cards and then chooses new cards randomly which are placed in
the user's final hand. In the case of symbols, the same monkey can
choose three symbols randomly such as two cherries and a lemon
which are then shown to the user as the final result of the game.
The user can then be paid out based on the symbols that were
randomly chosen.
BRIEF DESCRIPTION OF THE DRAWINGS
[0029] FIG. 1 illustrates a person holding a cell phone and playing
the game of the present invention.
[0030] FIG. 2 illustrates a person playing a game described in the
present invention on a laptop computer.
[0031] FIG. 3 illustrates a person playing a game described in the
present invention on a video machine.
[0032] FIGS. 4 and 5 show screens shown on the cell phone shown in
FIG. 1.
[0033] FIG. 6 is a flow chart showing an embodiment of the present
invention.
[0034] FIG. 7 is a flow chart showing an embodiment of the present
invention.
[0035] FIG. 8 is a flow chart showing an embodiment of the present
invention.
DETAILED DESCRIPTION OF THE INVENTION
[0036] The present invention relates to a combination video game
and card game played on a computer, computer video game, handheld
gaming device, including cell phones, pagers, a gaming machine, or
video lottery terminal. The cards are dealt to a player playing the
game as shown on the screen. The player discards cards that are not
needed by the player for that game. After discarding cards, the
player chooses other cards by using a device which allows the skill
of the player to choose the cards.
[0037] In an embodiment, after a player discards the cards, cards
scroll across the screen and the player chooses the cards by
pressing a button when a card is in a certain position. In a
preferred embodiment, the cards are chosen by a player by pressing
a button which causes a point on the screen to fire an object at a
card which is then chosen as the new card which is then placed in
the user's hand.
[0038] In a preferred embodiment, the cards to be chosen are
displayed in multiple rows, and the cards in the multiple rows
scroll across the screen. In a preferred embodiment, each adjacent
row of cards scrolls in a different direction.
[0039] In an embodiment, the device which is used to fire at the
cards is in the form of a gun barrel or other projectile device.
Different cards scroll across the screen and the user depending
upon their skill is able to fire and based on the skill of the user
tries to choose the cards needed by the player. In an embodiment,
the odds necessary for a player to achieve a certain card hand are
set by the casino, and a person's skill in choosing the card
lessens their odds in completing the hand.
[0040] In an embodiment, the card game is poker. In an embodiment,
the card game is black jack. In other embodiments other card games
can be used. The invention covers any game in which cards are
used.
[0041] The game can be played by a single player or by multiple
players. If the game is played by multiple players, then in one
embodiment a second player can compete with a first player and play
the game after the first player finishes their hand.
[0042] In an embodiment, the player can move the firing mechanism
in a left to right direction. In a further embodiment, the player
can move the firing mechanism in an up and down direction. In an
embodiment, the game makes a sound when the firing device is fired.
In an embodiment, the cards are placed in the players hand when the
cards are hit when fired on.
[0043] In an embodiment, a display appears that discloses who won
and the dollar amount left to bet.
[0044] In an embodiment, the firing mechanism is a device that
moves across the screen and can fire at the cards which appear on
the screen. In a preferred embodiment, the device is in the form of
a space ship.
[0045] The present invention relates to a combination video game
and slot machine game played on a computer video game, cell phone,
blackberry, pager, handheld gaming device, or a gaming machine, or
video lottery terminal. In an embodiment, a player plays a slot
machine having symbols such as 7s, fruit and other standard symbols
or images on a slot machine. Those symbols or images are selected
randomly by a computer. The odds of obtaining a certain combination
of symbols or images are set by the casino, or someone who programs
the machine. In an embodiment, a player is able to discard symbols
or images which caused the player to lose that game, the player can
then choose to keep certain symbols or images and the player can
select further symbols or images by using a device which allows the
skill of the player to choose the other symbols or images.
[0046] In an embodiment, the symbols or images scroll across the
screen and the player chooses the symbols or images by pressing a
button when a symbol or image is in a certain position. In a
further embodiment, the symbols or image are chosen by a player
pressing a button which causes a point on the screen to fire an
object at a symbol or image which is then chosen as the new symbol
or image to be used by the player.
[0047] In an embodiment, the symbols or images to be chosen are
displayed in multiple rows. The symbols or images scroll across the
screen in multiple rows. In a preferred embodiment each adjacent
row of symbols or images scrolls in a different direction.
[0048] In an embodiment, the device which is used to fire at the
symbols or images is in the form of a gun barrel or other
projectile device. Different symbols or images scroll across the
screen and the user depending upon their skill is able to fire and
choose the symbols or images needed by the player.
[0049] In an embodiment, the game is played by multiple players. A
second player competes with a first player and plays the game after
the first player finishes their turn.
[0050] In an embodiment, the player is able to move the firing
mechanism in a left to right direction. In a further embodiment,
the player is able to move the firing mechanism in an up and down
direction. In an embodiment, the game makes a sound when the firing
device is fired. In an embodiment, the selected symbols or images
are placed next to the symbols or images chosen by the computer
when the symbols or images are hit when fired on.
[0051] In an embodiment, the skill part of the game is provided as
a bonus feature of the game.
[0052] The following describes an example of how the above game is
played for poker. Five cards are dealt to each player and the
player discards the cards not needed. There is a discard key to
discard any unwanted cards. In an embodiment, a cowboy appears and
says get ready draw. The cards are face up and start scrolling
across the screen in 4 separate rows in different directions and a
barrel of a gun is displayed at the bottom of the screen. If a cell
phone is being used, different numbered buttons can represent the
movement of the gun barrel. The player will begin to shoot at the
cards that are desired. When the gun or other projectile device is
fired a sound can be heard that the projectile device or gun has
been fired. There are spaces between the cards so that the player
shooting can hit any of the desired cards in any of the rows based
on the skill of the player.
[0053] FIG. 1 shows a cell phone 10 having a screen 12 and keys
14.
[0054] FIG. 2 shows a user having a laptop 20 which a user is
playing an embodiment of the present invention. The screen 22 has 4
rows of cards 24, 26, 28 and 30. The rows contains playing cards
32. The cards 32 in adjacent rows scroll across the screen in
opposite directions. A gun barrel 34 fires bullets at the cards 32.
When a card 32 is hit it is placed in the player's hand 36.
[0055] FIG. 3 shows a user playing a video gaming machine 50. The
screen 52 has 4 rows of cards 54, 56, 58, and 60. The rows contain
playing cards 62. The cards 62 in adjacent rows scroll across the
screen in opposite directions. A user presses a deal key 64 to get
the original cards dealt to the player. The cards are placed in the
player's hand 66. A user presses a discard key(s) 68 to discard any
unwanted cards. The player then presses key 70 to move a gun barrel
72 in the left direction and presses a key 74 to move a gun barrel
72 in the right direction. A key 76 pressed by the player fires the
gun 72 at the cards 62. When a card 62 is hit by a bullet 78, the
card 62 is put in the player's hand 66. The video gaming machine 50
then determines once the cards have all been chosen whether the
player has won, and if they have won the amount to be paid to the
player.
[0056] FIG. 4 shows the screen 12 shown in FIG. 1. The screen 12
has 4 rows of cards 84, 86, 88 and 90. The rows contains playing
cards 92. The cards 92 in adjacent rows scroll across the screen in
opposite directions. A gun barrel 94 fires bullets at the cards 92.
When a card 92 is hit it is placed in the player's hand 96. FIG. 5
then shows the players final hand.
[0057] FIG. 6 shows a flow chart showing how an embodiment of the
invention proceeds. The embodiment shown is for poker. A user makes
a wager to start the poker game. Five cards are dealt to the
player. The player can either discard unwanted cards or if the
cards give the player a winning hand, a payoff is made, and the
game is over. If the player does not have a winning hand, then the
player can hit a discard card button. The player then gets a screen
which shows a revolver icon and rows of scrolling playing cards.
The player adjusts the position of the revolver icon and aims the
revolver at the cards. The player then fires the revolver icon at a
desired card. The card that is hit by the projectile which comes
out of the revolver icon is then added to the player's hand. The
player repeats this procedure until all the discarded cards have
been replaced. A payoff is made if the final cards comprise a
winning hand.
[0058] FIG. 7 shows a flow chart showing how an embodiment of the
invention proceeds. The embodiment shown is for black jack. A user
makes a wager to start the black jack game. Two cards are dealt to
the player. The player can either hold these cards or request
additional card(s). If the cards give the player a winning hand, a
payoff is made, and the game is over. If the player does not have a
winning hand, then the player can hit a draw a further card button.
The player then gets a screen which shows a revolver icon and rows
of scrolling playing cards. The player adjusts the position of the
revolver icon and aims the revolver at the cards. The player then
fires the revolver icon at a desired card. The card that is hit by
the projectile which comes out of the revolver icon is then added
to the player's hand. The player repeats this procedure until
either the player goes bust, receives cards which total over 21, or
the player does not request any further cards. A payoff is made if
the final cards comprise a winning hand.
[0059] FIG. 8 shows a flow chart showing an embodiment of the
invention wherein players compete against each other. The
embodiment is shown as two players playing, but more than two
players can play against each other. Wagers are made by the players
to start the game. Cards are dealt to players 1 and 2. The system
then asks whether either of the players wishes to increase their
wager. If either player wishes to increase their wager, the
additional increase is recorded, and then either player is asked if
they wish to discard a card. If no additional wager, then again the
players are asked if they wish to discard a card. If the players do
not want additional cards then they are asked if they would like to
rewager. And it is then determined to payoff the winning hand. And
the game is over. If the players choose to discard any cards, then
a screen appears which has a revolver icon and rows of scrolling
cards. The player can adjust the position of the revolver to aim at
certain cards. The revolver is fired at the desired cards, and when
a card is hit, it is added to the player's hand. This is done until
all discarded cards are replaced. The player then gets an
opportunity to rewager, and a payoff is made to a winning hand.
* * * * *