U.S. patent application number 11/424602 was filed with the patent office on 2006-11-02 for methods and apparatus for lottery game play aggregation.
Invention is credited to Magdalena M. Fincham, James A. Jorasch, John M. Packes, Stephen C. Tulley, JAY S. WALKER.
Application Number | 20060247009 11/424602 |
Document ID | / |
Family ID | 46302505 |
Filed Date | 2006-11-02 |
United States Patent
Application |
20060247009 |
Kind Code |
A1 |
WALKER; JAY S. ; et
al. |
November 2, 2006 |
METHODS AND APPARATUS FOR LOTTERY GAME PLAY AGGREGATION
Abstract
According to one embodiment, a player may accumulate occurrences
of a bonus symbol over at least two outcomes. The player may be
allowed a bonus if a running count of the occurrences is at least
equal to a predetermined number. According to another embodiment, a
player may accumulate occurrences of matched lottery numbers over a
plurality of lottery outcomes (e.g., lottery number drawings)
and/or a plurality of lottery entries. The player may be allowed a
bonus if a running count of occurrences of matched numbers is at
least equal to a predetermined number.
Inventors: |
WALKER; JAY S.; (Ridgefield,
CT) ; Jorasch; James A.; (New York, NY) ;
Fincham; Magdalena M.; (Ridgefield, CT) ; Tulley;
Stephen C.; (Fairfield, CT) ; Packes; John M.;
(Hawthorne, NY) |
Correspondence
Address: |
WALKER DIGITAL
2 HIGH RIDGE PARK
STAMFORD
CT
06905
US
|
Family ID: |
46302505 |
Appl. No.: |
11/424602 |
Filed: |
June 16, 2006 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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10914690 |
Aug 9, 2004 |
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11424602 |
Jun 16, 2006 |
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09938977 |
Aug 24, 2001 |
6773345 |
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10914690 |
Aug 9, 2004 |
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60228144 |
Aug 25, 2000 |
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Current U.S.
Class: |
463/20 ;
257/E21.163; 257/E21.165; 257/E21.641 |
Current CPC
Class: |
G07F 17/3234 20130101;
G07F 17/32 20130101; G07F 17/3223 20130101; G07F 17/3244 20130101;
G07F 17/329 20130101; Y10S 283/903 20130101; Y10S 283/901
20130101 |
Class at
Publication: |
463/020 |
International
Class: |
A63F 13/00 20060101
A63F013/00 |
Claims
1. A method comprising: determining a number of occurrences of a
first symbol in at least two predetermined lottery game outcomes;
determining a number of occurrences of a second symbol in the at
least two predetermined lottery game outcomes; and causing a bonus
to be provided if the number of occurrences of the first symbol is
at least a first minimum number of occurrences and if the number of
occurrences of the second symbol is at least a second minimum
number of occurrences.
2. A method comprising: determining a total number of occurrences
of a first symbol in at least two outcomes of an instant lottery
game; and allowing a bonus to be provided to a player if the
determined total number of occurrences of the first symbol is not
less than a first minimum number of occurrences.
3. The method of claim 2, further comprising: determining a total
number of occurrences of a second symbol in the at least two
outcomes; and in which allowing a bonus to be provided comprises:
allowing a bonus to be provided to the player if the determined
total number of occurrences of the first symbol is not less than
the first minimum number of occurrences and if the determined total
number of occurrences of the second symbol is not less than a
second minimum number of occurrences.
4. The method of claim 3, in which at least one of the at least two
outcomes is provided on a first type of physical ticket, and in
which at least one of the at least two outcomes is provided on a
second type of physical ticket.
5. The method of claim 2, in which at least one of the at least two
outcomes is provided on a physical ticket.
6. The method of claim 2, in which at least one of the at least two
outcomes is provided electronically.
7. The method of claim 2, in which the step of determining the
total number of occurrences comprises: determining a number of
occurrences of the first symbol that qualify for the bonus; and in
which allowing a bonus to be provided comprises: allowing a bonus
to be provided if the number of occurrences of the first symbol
that qualify for the bonus is at least a minimum number of
occurrences.
8. The method of claim 7, in which determining the number of
occurrences of the first symbol that qualify for the bonus
comprises: determining at least one rule; and determining the
number of occurrences of the first symbol that qualify for the
bonus in accordance with the at least one rule.
9. The method of claim 8, in which the at least one rule comprises:
a period of time during which the occurrence of the first symbol
qualifies for the bonus.
10. The method of claim 9, in which the period of time begins at a
time of the occurrence of the first symbol.
11. A method comprising: determining an actual number of
occurrences of a symbol in a plurality of instant lottery game
outcomes for a player; determining a number of occurrences of the
symbol that qualify for a bonus based on the actual number of
occurrences of the symbol and a predetermined rule; and causing a
bonus to be provided to the player based on the number of
occurrences of the symbol that qualify for the bonus.
12. A method comprising: initializing a running count of
occurrences of at least one tracked symbol; determining an instant
lottery game outcome that is represented by a plurality of symbols;
determining an occurrence of the at least one tracked symbol;
adjusting the running count of occurrences by increasing the
running count to reflect the determined occurrence; and determining
a bonus payout based on the adjusted running count.
13. A method comprising: initializing a running count of
occurrences of a symbol; determining at least one expiration
condition for determining an expiration of an occurrence of the
symbol; determining a plurality of instant lottery game outcomes,
in which each instant lottery game outcome comprises a plurality of
symbols; and adjusting the running count based on the at least one
expiration condition and the plurality of instant lottery game
outcomes.
14. A method comprising: determining a total number of lottery
numbers matched by a player in at least two lottery drawings; and
allowing a bonus to be provided to the player if the determined
total number of lottery numbers matched is not less than a minimum
number of lottery numbers matched.
15. The method of claim 14, in which the minimum number of lottery
numbers matched is greater than six.
16. The method of claim 14, in which determining the total number
of lottery numbers matched comprises: comparing a first set of
numbers from a first lottery entry to a first set of drawn numbers;
and comparing a second set of numbers from a second lottery entry
to a second set of drawn numbers.
17. The method of claim 16, in which the first set of numbers from
the first lottery entry is different than the second set of numbers
from the second lottery entry.
18. The method of claim 16, in which the first set of drawn numbers
is different than the second set of drawn numbers.
19. The method of claim 14, in which allowing the bonus comprises:
allowing the bonus to be provided to the player: if the determined
total number of lottery numbers matched is not less than the
minimum number of lottery numbers matched, and if the at least two
lottery drawings occurred during a predetermined period of
time.
20. The method of claim 14, in which the step of determining the
total number of lottery numbers matched comprises: determining a
number of matched lottery numbers that qualify for the bonus; and
in which allowing a bonus to be provided comprises: allowing a
bonus to be provided if the number of lottery numbers matched that
quality for the bonus is at least a minimum number of lottery
numbers matched.
21. The method of claim 20, in which determining the number of
lottery numbers matched that qualify for the bonus comprises:
determining at least one rule; and determining the number of
lottery numbers matched that qualify for the bonus in accordance
with the at least one rule.
22. A method comprising: initializing a running count of matched
lottery numbers for a player; determining a plurality of
occurrences of matched lottery numbers for the player over a
plurality of lottery outcomes, in which each lottery outcome is
represented by a plurality of lottery numbers; adjusting the
running count of matched lottery numbers by increasing the running
count to reflect the determined plurality of occurrences; and
determining a bonus payout based on the adjusted running count.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] The present Application is a continuation-in-part of U.S.
Patent Application Ser. No. 09/938,977, entitled "SYSTEMS AND
METHODS FOR LOTTERY GAME PLAY AGGREGATION," filed Aug. 24, 2001;
which claims the benefit of Provisional Application No. 60/228,144
entitled "SYSTEMS AND METHODS FOR LOTTERY GAME PLAY AGGREGATION,"
filed Aug. 25, 2000. Each of the above applications is hereby
incorporated by reference in its entirety into the present
Application.
[0002] The present Application is related to the following
commonly-1 owned Applications, each of which is incorporated by
reference herein in its entirety:
[0003] (1) U.S. patent application Ser. No. 09/716,918, entitled
"ELECTRONIC AMUSEMENT DEVICE AND METHOD FOR ENHANCED SLOT MACHINE
PLAY," filed Nov. 20, 2000; which is a continuation of U.S. patent
application Ser. No. 09/164,473 entitled "ELECTRONIC AMUSEMENT
DEVICE AND METHOD FOR ENHANCED SLOT MACHINE PLAY," filed Oct. 1,
1998, in the name of Jay S. Walker et al., and issued Mar. 20,
2001, as U.S. Pat. No. 6,203,430 B1;
[0004] (2) U.S. patent application Ser. No. 09/526,834 entitled
"SYSTEMS AND METHODS FOR DETERMINING A GAMING SYSTEM EVENT
PARAMETER BASED ON A PLAYER-ESTABLISHED EVENT PARAMETER," filed
Mar. 16, 2000 in the name of Stephen C. Tulley et al., and issued
Apr. 13, 2004, as U.S. Pat. No. 6,719,631 B1; and
[0005] (3) U.S. patent application Ser. No. 10/752,068 entitled
"ELECTRONIC AMUSEMENT DEVICE OFFERING SECONDARY GAME OF CHANCE AND
METHOD FOR OPERATING SAME," filed Jan. 6, 2004; which is a
continuation of U.S. patent application Ser. No. 10/029,143 filed
Dec. 27, 2001, and issued Feb. 17, 2004, as U.S. Pat. No. 6,692,353
B2; which is a continuation of U.S. patent application Ser. No.
09/108,646 filed Jul. 1, 1998 in the name of Jay S. Walker et
al.
FIELD OF THE INVENTION
[0006] The present invention relates generally to lottery games,
and more particularly to electronic instant lottery games.
BACKGROUND OF THE INVENTION
[0007] Instant, or "scratch-off", lottery games are well known and
widely practiced. Such instant lottery games are games that allow a
player to purchase a chance to win one of a set of prizes. For
example, for $1 a player may purchase a chance to win $10,000,
$1,000, $100, or two (2) extra chances to win a prize. Such games
typically involve the sale to a player of a paper or cardboard game
ticket. A typical instant lottery game ticket includes a background
section and a play section. The background section typically
includes the name of the game, instructions for playing the game,
information describing the game, and information describing how to
win an award. The play section of such a ticket typically includes
one or more play areas which contain an outcome. The outcome
comprises a combination of symbols (e.g. alphanumeric characters or
icons) that are initially hidden from the player. The outcome is
typically hidden by an opaque covering material, such as a layer of
latex. The player reveals the outcome by scratching off (such as
with a coin) the covering layer over the symbols.
[0008] Certain outcomes or combinations of symbols in instant
lottery games correspond to respective prizes. Which combinations
of symbols correspond to which prizes is typically displayed to the
player on the background area of the ticket. Thus, a player that
purchases such an instant lottery ticket knows whether or not he
has won a prize as soon as the covering layer is scratched off. If
the outcome revealed by the player matches a combination of symbols
that corresponds to a prize, the player may exchange the ticket
with the winning outcome for the prize corresponding to the
combination of symbols revealed on the ticket. For example, if the
player purchased the instant lottery ticket from a convenience
store and the corresponding prize is $25, the player may return to
the convenience store and exchange the winning ticket for the $25.
The convenience store may then turn in the exchanged ticket to the
authority administering the lottery to recoup the $25 provided to
the player. For larger prizes the player may need to turn in the
ticket directly to the authority administering the lottery
game.
[0009] Recently electronic instant lottery games have been gaining
popularity. An example of such an electronic instant lottery game
is disclosed in U.S. Pat. No. 5,871,398. U.S. Pat. No. 5,871,398
discloses an off-line remote lottery system which enables a player
to purchase instant-type lottery game outcomes from a central
computer. The player views the outcomes on a remotely located
gaming computer, such as a Personal Digital Assistant (PDA). In
such electronic versions of an instant lottery game each outcome is
essentially a `ticket` which the player purchases.
[0010] Both the traditional and the electronic instant lottery
games offer opportunities for improvement. For example, the instant
lottery game is played in a very short amount of time (i.e. the
amount of time it takes a player to scratch off the latex covering
and reveal the outcome). Once the player reveals the outcome the
game is over. If the outcome does not correspond to a prize this
feels very discouraging to the player, who may feel that the money
that was spent on the purchase of the ticket vanished in an instant
without providing a sufficiently entertaining experience. Such a
feeling may discourage a player from purchasing another ticket.
Also, the loyalty of a player who purchases tickets frequently or
purchases a plurality of tickets is not recognized or rewarded in
the prior art instant lottery systems, which may discourage a
player from continuing to purchase tickets. At the very least the
player is not encouraged to continue to purchase tickets for a
particular instant lottery game or from a particular instant
lottery game authority. Improvements to the prior art systems of
instant lottery games are needed to overcome such
disadvantages.
BRIEF DESCRIPTION OF THE DRAWINGS
[0011] FIG. 1 is a block diagram overview of a lottery gaming
system according to an embodiment of the present invention.
[0012] FIG. 2 is a block schematic diagram of a player device
according to an embodiment of the present invention.
[0013] FIG. 3 is a block schematic diagram of a lottery server
according to an embodiment of the present invention.
[0014] FIG. 4 is a table representative of an embodiment of the
game symbols database of FIG. 2.
[0015] FIG. 5 is a table representative of an embodiment of a
record of the game awards database of FIG. 2.
[0016] FIG. 6 is a table representative of an embodiment of the
player outcome database of FIG. 2.
[0017] FIG. 7 is a table representative of an embodiment of a
record of the symbol occurrences database of FIG. 2.
[0018] FIG. 8 is a table representative of the bonus symbol
occurrence meter(s) of FIG. 2.
[0019] FIG. 9 is a table representative of an embodiment of the
outcome database of FIG. 3.
[0020] FIG. 10A is a table representative of an embodiment of the
bonus database of FIG. 3.
[0021] FIG. 10B is a table representative of an embodiment of the
bonus database of FIG. 3.
[0022] FIG. 11 is a flowchart illustrating a method in accordance
with an embodiment of the present invention.
DETAILED DESCRIPTION
[0023] Numerous embodiments are described in this application, and
are presented for illustrative purposes only. The described
embodiments are not intended to be limiting in any sense. The
invention is widely applicable to numerous embodiments, as is
readily apparent from the disclosure herein. Those skilled in the
art will recognize that the present invention may be practiced with
modification and alteration without departing from the teachings
disclosed herein. Although particular features of the present
invention may be described with reference to one or more particular
embodiments or figures, it should be understood that such features
are not limited to usage in the one or more particular embodiments
or figures with reference to which they are described.
[0024] The terms "an embodiment," "embodiment," "embodiments," "the
embodiment," "the embodiments," "one or more embodiments," "some
embodiments," and "one embodiment" mean "one or more (but not all)
embodiments of the present invention(s)," unless expressly
specified otherwise.
[0025] The terms "including," "comprising" and variations thereof
mean including but not limited to," unless expressly specified
otherwise. A listing of items does not imply that any or all of the
items are mutually exclusive, unless expressly specified otherwise.
The terms "a," "an" and "the" mean "one or more," unless expressly
specified otherwise.
[0026] Devices that are in communication with each other need not
be in continuous communication with each other, unless expressly
specified otherwise. In addition, devices that are in communication
with each other may communicate directly or indirectly through one
or more intermediaries.
[0027] A description of an embodiment with several components in
communication with each other does not imply that all such
components are required. On the contrary a variety of optional
components are described to illustrate the wide variety of possible
embodiments of the present invention.
[0028] Further, although process steps, method steps, algorithms or
the like may be described (in the disclosure and/or in the claims)
in a sequential order, such processes, methods and algorithms may
be configured to work in alternate orders. In other words, any
sequence or order of steps that may be described does not
necessarily indicate a requirement that the steps be performed in
that order. The steps of processes described herein may be
performed in any order practical. Further, some steps may be
performed simultaneously.
[0029] It will be readily apparent that the various methods and
algorithms described herein may be implemented by, e.g.,
appropriately programmed general purpose computers and computing
devices. Further, programs that implement such methods and
algorithms may be stored and transmitted using a variety of known
media.
[0030] When a single device or article is described herein, it will
be readily apparent that more than one device/article (whether or
not they cooperate) may be used in place of a single
device/article. Similarly, where more than one device or article is
described herein (whether or not they cooperate), it will be
readily apparent that a single device/article may be used in place
of the more than one device or article.
[0031] The functionality and/or the features of a device may be
alternatively embodied by one or more other devices which are not
explicitly described as having such functionality/features. Thus,
other embodiments of the present invention need not include the
device itself.
[0032] The term "computer-readable medium" as used herein refers to
any medium that participates in providing instructions that may be
read by a computer, a processor or a like device. Such a medium may
take many forms, including but not limited to, non-volatile media,
volatile media, and transmission media. Non-volatile media include,
for example, optical or magnetic disks and other persistent memory.
Volatile media include dynamic random access memory (DRAM), which
typically constitutes the main memory. Transmission media include
coaxial cables, copper wire and fiber optics, including the wires
that comprise a system bus coupled to the processor. Transmission
media may include or convey acoustic waves, light waves and
electromagnetic emissions, such as those generated during radio
frequency (RF) and infrared (IR) data communications. Common forms
of computer-readable media include, for example, a floppy disk, a
flexible disk, hard disk, magnetic tape, any other magnetic medium,
a CD-ROM, DVD, any other optical medium, punch cards, paper tape,
any other physical medium with patterns of holes, a RAM, a PROM, an
EPROM, a FLASH-EEPROM, any other memory chip or cartridge, a
carrier wave as described hereinafter, or any other medium from
which a computer can read.
[0033] Various forms of computer readable-media may be involved in
carrying a sequence of instructions to a processor.
[0034] Some embodiments of the present invention are directed to
systems and methods for tracking a number of occurrences of a
symbol in a lottery game within a duration comprising at least two
outcomes and causing a bonus to be provided to a player if the
number is at least a minimum number. That is, as a player plays a
lottery game by revealing outcomes of the lottery game, the
occurrence of at least one predetermined bonus symbol is tracked
and counted. Once the player obtains a predetermined number of
occurrences of a bonus symbol, the player is provided with a bonus.
A player is potentially rewarded for playing a lottery game
multiple times by receiving a bonus for accumulating a minimum
number of occurrences of a symbol over the course of at least two
outcomes of the game. Thus, even if the outcomes revealed by a
player do not correspond to an award, such outcomes may lead to the
obtainment of a bonus by the player if they contain at least one
bonus symbol, the occurrence of which may be tracked.
[0035] Some embodiments of the systems and methods disclosed
include wherein a number of occurrences of a first symbol within a
duration is determined. The duration comprises at least two lottery
game outcomes. A bonus is caused to be provided (e.g., to a player)
if the number of occurrences of the first symbol within the
duration is at least a minimum number of occurrences.
[0036] In some embodiments of the present invention a number of
actual occurrences of the first symbol during the duration is
determined, a number of occurrences of the first symbol that
qualify for the bonus is determined, and the step of causing a
bonus to be provided comprises causing a bonus to be provided if
the number of occurrences of the first symbol that qualify for the
bonus is at least a minimum number. For example, in some
embodiments of the present invention an occurrence of a symbol may
qualify for a bonus for a predetermined amount of time from the
time of the occurrence.
[0037] As used herein an outcome may be a series of symbols or
alphanumeric characters. Certain outcomes correspond to respective
awards while other outcomes do not correspond to any award. A bonus
symbol, as used herein, may be a symbol the occurrence of which is
tracked for purposes of determining whether the number of
occurrences qualifies for a bonus. A bonus symbol may comprise a
symbol that comprises an outcome of a lottery game. Alternatively,
a bonus symbol may comprise a symbol that is associated with an
outcome of a lottery game. For example, a bonus symbol may be
revealed essentially at the same time as an outcome but not be part
of the outcome. An outcome is revealed to a player when the player
can determine the symbols that comprise the outcome. For example,
an outcome may be revealed to a player on a physical ticket (e.g.,
by scratching off a covering material), a player device such as a
personal-digital-assistant (PDA) or cellular telephone when the
player actuates a predetermined button on the player device.
[0038] A bonus symbol may be associated with a specific lottery
game (e.g. a "cherry" may comprise a bonus symbol in a "casino"
theme instant lottery game). In other embodiments of the present
invention bonus symbol may be associated with more than one instant
lottery game. For example, a "cash" symbol may comprise a bonus
symbol and appear in all lottery games administered by a given
entity. In yet another embodiment each lottery game may be
associated with a different bonus symbol, but each respective
appearance of each of the bonus symbols in the various games for a
respective player is counted in one running count. In such
embodiments a player may thus collect a number of occurrences of a
respective bonus symbol by playing various lottery games.
[0039] In accordance with embodiments of the present invention, the
number of occurrences of a bonus symbol may be tracked by a player
device on which a player is playing a lottery game or by a lottery
server in communication with such a player device. The number of
occurrences of the bonus symbol may be tracked in a continuous
manner by keeping a running count of the number of occurrences. In
such an embodiment each time a bonus symbol is revealed to a player
the running count of occurrences of the bonus symbol is updated to
reflect the occurrence. In other embodiments the number of
occurrences of the bonus symbol is updated on a periodic or
non-periodic basis that is not triggered by the revelation of a new
outcome by a player. For example, the number of occurrence of a
bonus symbol may be updated (i) after a predetermined amount of
time passes since the last update (e.g. every hour), (ii) after a
predetermined number of outcomes are revealed by a player since the
last update (e.g. every 10 outcomes), (iii) when a player device
communicates with the lottery server, or (iv) when a predetermined
outcome is revealed to a player.
[0040] In accordance with embodiments of the present invention an
occurrence of a bonus symbol may expire. As used herein, an
occurrence of a bonus symbol expires when it no longer qualifies
for a bonus or is no longer included in the number of occurrences
of the bonus symbol for the purposes of determining whether a bonus
is to be provided to a player. In some alternate embodiments of the
present invention when a bonus symbol expires it qualifies for a
lower bonus than a symbol that has not yet expired. A bonus symbol
may expire upon the occurrence of certain expiration criterion.
[0041] Expiration criterion may comprise, for example, (i) a
predetermined length of time from the time of an occurrence of a
bonus symbol, (ii) a predetermined number of outcomes revealed
after an occurrence of a bonus symbol, (iii) an end of a playing
session (e.g. a time when the player logs off from the lottery game
or does not play the lottery game for a predetermined amount of
time), (iv) an occurrence of another predetermined symbol, (v) a
win of a predetermined award by the player, (vi) a wager of a
predetermined amount by a player, (vii) a frequency with which a
player reveals outcomes, (vii) a random factor such as a
determination utilizing a random number generator (viii) the
occurrence of an event or condition external to the lottery game
(e.g. the local baseball team wins), (ix) the occurrence of a
specific time (e.g. Jan. 1, 2002 at midnight), and/or (viii) a
determination that a player or player device is no longer in a
certain geographical area.
[0042] The expiration criterion associated with an occurrence of a
symbol may be based on (i) the symbol, (ii) the particular
occurrence of the symbol (e.g. based on what time the occurrence
was revealed), (iii) the lottery game associated with the
occurrence, (iv) the player associated with the occurrence, and/or
(v) a player device associated with the occurrence. For example, in
one embodiment each occurrence of a "cash" bonus symbol revealed by
a player expires ten (10) minutes after the time of the occurrence.
In another embodiment each "cherry" symbol expires (i) after ten
(10) outcomes if the player is classified as a "frequent player"
and (ii) after five (5) outcomes if the player is not classified as
a "frequent player". More than one expiration criterion may be
associated with a respective occurrence of a bonus symbol.
[0043] In embodiments where the expiration of an occurrence of a
symbol occurs after a predetermined amount of time, the countdown
of the time to expiration may be based only on the time that a
player is actively playing the lottery game or on the passage of
time regardless of whether the player is actively playing the
game.
[0044] In some embodiments of the present invention the time during
which the occurrence of a symbol qualifies for a bonus may be
extended. For example, the time of expiration may be adjusted to a
later time based on (i) a payment by a player associated with the
occurrence, (ii) the occurrence of another symbol, (ii) purchase of
additional outcomes by a player, or (iii) a random factor.
[0045] In accordance with embodiments of the present invention, a
player using a remote player device requests at least one instant
lottery game outcome from a lottery server. The request may include
payment for the outcome. In response to the request the lottery
server transmits the number of requested outcomes or outcome
results to the player device. In one embodiment the lottery server
does not transmit an outcome to a player device (i.e. the
combination of symbols comprising the outcome) but rather transmits
an outcome result to the player device. The outcome result includes
an indication of an award and a number of bonus symbols to be
included in the outcome. The symbols corresponding to the lottery
game and the symbol combinations that correspond to the available
awards for the game are stored on the player device. In such an
embodiment the player device determines what symbols to display to
a player as the outcome corresponding to the outcome result
transmitted by the lottery server. The player device selects a
combination of symbols to display that corresponds to the award
indicated by the lottery server. The player device also includes in
the outcome the number of bonus symbols indicated by the lottery
server. In another embodiment of the present invention the lottery
server determines the outcome (i.e. the combination of symbols) and
transmits the outcome rather than just the outcome result to the
player device.
[0046] After a player purchases at least one outcome from the
lottery server the player plays the lottery game by revealing the
outcome. The player may do this by actuating a button on the player
device. If the player device is a PDA, the player may "scratch" the
screen of the PDA with a stylus in order to reveal the outcome. The
number of occurrences of bonus symbols in such revealed outcomes is
tracked, as discussed above, and a player is provided a bonus if
the number of occurrences of a respective bonus symbol over at
least two outcomes is at least a predetermined number.
[0047] For example, assuming that a player has purchased twenty
(20) outcomes of an instant lottery game in which the "cash" symbol
is the bonus symbol that is being tracked, the player device tracks
the number of times the "cash" symbol appears in an outcome of the
game. Assuming also that fifteen (15) "cash" symbols are needed to
qualify for a bonus of $25, the player will be provided with $25 if
he "collects" the fifteen (15) "cash" symbols. Thus, even if the
outcomes the player reveals do not correspond to any awards (i.e.
all the outcomes turn out to be losing outcomes), the player does
not feel as disappointed each time he or she reveals a losing
outcome if the outcome contains or is associated with a "cash"
symbol because the player is adding to the running count for the
bonus. Such a player may be motivated to purchase additional
outcomes of the game if, for example, the running count indicates
that twelve (12) "cash" symbols have been collected thus far, even
if the player's last few outcomes have been losing ones. In the
prior art systems the player may not feel this motivation and be
discouraged from purchasing any more outcomes because he or she
does not have a sense of investment, such as towards the bonus
disclosed in Applicant's invention.
System Overview
[0048] Turning now in detail to the drawings, FIG. 1 is a block
diagram overview of a gaming system 100 according to one embodiment
of the present invention. As will be described, the gaming system
100 may be used to provide outcomes to a player. The gaming system
100 includes a lottery server 300 in communication with player
devices 150A, 150B, and 150C. As used herein, devices (such as the
lottery server 300, and/or the player devices 150A, 150B, and 150C)
may communicate, for example, via a communication network, such as
a Local Area Network (LAN), a Metropolitan Area Network (MAN), a
Wide Area Network (WAN), a Public Switched Telephone Network
(PSTN), or an Internet Protocol (IP) network such as the Internet,
an intranet or an extranet. Moreover, as used herein,
communications include those enabled by wired or wireless
technology. Note that although a single lottery server 300 and
three player devices 150A, 150B, and 150C are shown in FIG. 1, any
number of lottery servers or player devices may be included in the
gaming system 100.
[0049] In one embodiment of the present invention, the player
devices 150A, 150B, and 150C communicate with a remote, Web-based
lottery server 300 through the Internet. Communication between the
lottery server 300 and the player devices 150A, 150B, and 150C is
illustrated by communication links 110. In some embodiments any of
the player devices 150A, 150B, and 150C may communicate directly
with another of the player devices 150A, 150B, and 150C, as
illustrated by communication link 115. The player devices 150A,
150B and 150C may also communicate with each other indirectly (e.g.
via lottery server 300). Although some embodiments of the present
invention are described with respect to information exchanged using
a Web site, according to other embodiments information can instead
be exchanged, for example, via: a telephone, an Interactive Voice
Response Unit (IVRU), electronic mail, a WEBTV.RTM. interface, a
cable network interface, and/or a wireless communication
system.
[0050] The lottery server 300 may be any device capable of
performing the functions described herein. For example, the lottery
server 300 may be a computer associated with a state lottery and
configured to generate and/or transmit lottery game outcomes or an
award amount.
[0051] Similarly, each of the player devices 150A, 150B, and 150C
may be any device capable of performing one or more of the
functions described herein. A respective player device 150A, 150B,
or 150C may be, for example: a personal computer, a portable
computing device such as a PDA, a wired or wireless telephone, a
one-way or two-way pager, a kiosk (e.g., an instant lottery kiosk
located at an airport terminal), an Automated Teller Machine (ATM)
device, a Point Of Sale (POS) terminal, a game terminal (e.g., a
video poker terminal), a smart card, or any other appropriate
storage and/or communication device. For example, player device
150A may be a PDA, player device 150B may be a cellular telephone,
and player device 150C may be a kiosk.
[0052] Note that the player devices 150A, 150B, and 150C need not
be in constant communication with the lottery server 300. For
example, the player devices 150A, 150B, and 150C may only
communicate with the lottery server 300 via the Internet when
attached to a "docking" station or "cradle" coupled to the player's
PC. The player devices 150A, 150B, and 150C may also communicate
with the lottery server 300 via an infra Red (IR) port when near a
kiosk (e.g., located in a merchant's store).
[0053] Any of the lottery server 300 and the player devices 150A,
150B, and 150C may be incorporated in a single device (e.g., a
kiosk located in a merchant's store may act as a player device
150A, 150B, and/or 150C and a lottery server 300).
[0054] According to one embodiment of the present invention, the
lottery server 300 may receive a request from a player device 150A,
150B, or 150C on behalf of a player, for a lottery game outcome.
The request may include a player device identifier or a player
identifier (e.g. if more than one player uses a player device, each
player may uniquely identify him or herself via a player
identifier). The request may further include a payment amount for
the requested outcome. For example, the request may include a
financial account number identifying an account from which the
payment for the requested outcome may be deducted. Alternatively,
the request may include digital currency. In some embodiments the
request may include an indication of payment previously made or an
indication of a value to which the player or player device is
entitled. For example, a player may pay a local retailer an amount
in exchange for access to outcomes on the lottery server 300 (e.g.
the retailer may provide the player with a code that entitles the
player to a predetermined number of outcomes).
[0055] In response to the request the lottery server 300 may
generate an outcome or outcome result. Alternatively lottery server
300 may retrieve an outcome or an outcome result from a database of
previously generated outcomes or outcome results and transmit the
outcome or outcome result to the player device 150A, 150B, or 150C.
The lottery server 300 may then transmit the outcome or outcome
result to the player device 150A, 150B, or 150C from which the
request was received. The lottery server 300 may additionally store
an indication of the outcome or outcome result that was transmitted
along with other information (e.g. the player identifier or player
device identifier received in the request or the time at which the
outcome was transmitted) in memory.
[0056] According to another embodiment of the present invention,
the lottery server 300 may (i) receive an indication of an outcome
revealed on a player device 150A, 150B, or 150C; (ii) determine
whether any symbols are being tracked in association with the
player device 150A, 150B, or 150C or a player using the player
device 150A, 150B, or 150C; and (iii) update a running count of
each of the tracked symbols based on the outcome revealed. For
example, if lottery server 300 determines that a revealed outcome
includes or is associated with a symbol being tracked, the lottery
server 300 may update the associated running count by increasing
the count by the number of occurrences, in the revealed outcome, of
the symbol being tracked. The lottery server 300 may additionally
decrease the running count of the symbol being tracked based on
whether any expiration criteria have been satisfied. In such an
embodiment the lottery server 300 tracks any symbols being
accumulated by the player as the symbols are revealed by the
player. In other embodiments the lottery server is not in
communication with the player device 150A, 150B, and 150C as an
outcome is revealed on player device 150A, 150B, and 150C and thus
does not track any symbols as outcomes are revealed.
[0057] In yet another embodiment of the present invention, the
lottery server 300 may receive an indication of accumulated symbols
from a player device 150A, 150B, or 150C. The lottery server 300
may thus determine whether a bonus should be provided to a player
associated with the player device 150A, 150B, or 150C based on this
indication.
Player Device
[0058] Turning now to FIG. 2, a player device 250 that is
representative of any of the player devices 150A, 150B, and 150C
shown in FIG. 1, is illustrated according to an embodiment of the
present invention. The player device 250 comprises a processor 252,
such as one or more INTEL.RTM. Pentium.RTM. processors, coupled to
a communication port 254 configured to communicate via a
communication network (not shown in FIG. 2). The communication port
254 may be used to communicate, for example, with the lottery
server 300 and/or another player device. The processor 252 also
communicates with a clock device 256, such as to determine a
current time or a time period.
[0059] The processor 252 is also in communication with an input
device 258. The input device 258 may comprise, for example: a
keyboard, a mouse or other pointing device, a microphone, a knob or
a switch (including an electronic representation of a knob or a
switch), and/or a touch screen. The input device 258 may be used,
for example, to receive from a player a request to reveal an
outcome or establish communication with lottery server 300.
[0060] The processor 252 is also in communication with an output
device 260. The output device 260 may comprise, for example: a
display screen, a speaker, and/or a printer. The output device 260
may be used, for example, to indicate to a player a revealed
outcome or a number of occurrences of a bonus symbol.
[0061] The processor 252 is also in communication with a storage
device 270. The storage device 270 may comprise any appropriate
information storage device, including combinations of magnetic
storage devices (e.g., magnetic tape and hard disk drives), optical
storage devices, and/or semiconductor memory devices such as Random
Access Memory (RAM) devices and Read Only Memory s (ROM)
devices.
[0062] The storage device 270 stores a program 272 for controlling
the processor 252. The processor 252 performs instructions of the
program 272, and thereby operates in accordance with the present
invention. For example, the processor 252 may determine a plurality
of outcomes revealed by a player, determine a number of occurrences
of a bonus symbol, and determine a bonus associated with the number
of occurrences of the bonus symbol.
[0063] The program 272 may be stored in a compressed, uncompiled
and/or encrypted format. The program 272 may furthermore include,
other program elements, such as an operating system, a database
management system, and/or "device drivers" used by the processor
252 to interface with peripheral devices. Such program elements are
known to those skilled in the art.
[0064] As used herein, information may be "received" by or
"transmitted" to, for example: (i) the player device 250 from the
lottery server 300, and/or (ii) a software application or module
within the player device 250 from another software application,
module, or any other source.
[0065] Storage device 270 also stores a game symbols database 274
(described in detail in FIG. 4), a game award database 276
(described in detail in FIG. 5), a player outcome database 278
(described in detail in FIG. 6), and a symbol occurrence database
280 (described in detail in FIG. 7), and at least one bonus symbol
occurrence meter 282 (described in detail in FIG. 8).
Lottery Server
[0066] FIG. 3 illustrates a lottery server 300 that is descriptive
of the device shown in FIG. 1, according to an embodiment of the
present invention. The lottery server 300 comprises a processor
302, such as one or more INTEL.RTM. Pentium.RTM. processors,
coupled to a communication port 304 configured to communicate via a
communication network (not shown in FIG. 3). The communication port
304 may be used to communicate, for example, with one or more
player device 250. The processor 302 also communicates with a clock
device 306, such as to determine a current time or a time
period.
[0067] The processor 302 is also in communication with a storage
device 310. The storage device 310 may comprise any appropriate
information storage device, including combinations of magnetic
storage devices (e.g., magnetic tape and hard disk drives), optical
storage devices, and/or semiconductor memory devices such as RAM
devices and ROM devices.
[0068] The storage device 310 stores a program 312 for controlling
the processor 302. The processor 302 performs instructions of the
program 312, and thereby operates in accordance with the present
invention. For example, the processor 302 may determine that a
request for an outcome has been received, determine an outcome in
response to the request, and transmit the outcome in response to
the request.
[0069] The program 312 may be stored in a compressed, uncompiled
and/or encrypted format. The program 312 may furthermore include
other program elements, such as an operating system a database
management system, and/or "device drivers" used by the processor
302 to interface with peripheral devices. Such program elements are
known to those skilled in the art.
[0070] As used herein, information may be "received" by or
"transmitted" to, for example: (i) the lottery server 300 from one
or more player devices 250, and/or (ii) a software application or
module within the lottery server 300 from another software
application, module, or any other source.
[0071] As shown in FIG. 3, the storage device 310 also stores an
outcome database 314 (described in detail in FIG. 9) and a bonus
database 316 (described with respect to FIGS. 10A-10B).
Databases
[0072] Examples of databases that may be used in connection with
the gaming system 100 will now be described in detail with respect
to FIGS. 4 through 10. The schematic illustrations and accompanying
descriptions of the databases presented herein are exemplary, and
any number of other database arrangements could be employed besides
those suggested by the figures. Although limited numbers of entries
for a respective database are illustrated in the figures, any
number of entries may be used. Furthermore, although certain
databases are illustrated as stored in player devices 250 and
certain databases are illustrated as stored in lottery server 300,
any of the databases illustrated herein (or portions thereof) may
be stored in any of the devices of system 100 without departing
from the scope of the present invention.
Game Symbols Database
[0073] Referring to FIG. 4, a table 400 represents an embodiment of
the game symbols database 274 (FIG. 2) that may be stored at a
player device 250, according to an embodiment of the present
invention. The table 400 includes entries identifying symbols
corresponding to lottery games that can be played by a player. The
table 400 also defines fields 402, 404, 406, and 408 for each of
the entries. The fields specify: a game name 402; a game identifier
404; game symbols 406; and bonus symbol(s) 408. The information in
the table 400 may be created and updated, for example, based on
information received from the lottery server 300.
[0074] The game name 402 may be an identifying name displayed to a
player of the gaming device 250, identifying to the player which
lottery game is being played. The game identifier 404 may be, for
example, an alphanumeric code associated with a game that can be
played by a player. The game symbols field 406 stores an indication
of the symbols that correspond to the game identifier 404. These
are the symbols that are combined to form an outcome displayed to a
player playing the game corresponding to game identifier 404.
[0075] Player device 250 may reference the game symbols field 406,
for example, to determine what symbols are available for display to
a player when a player is playing a game corresponding to game
identifier 404. Bonus symbols(s) field 408 stores an indication of
what symbols comprise bonus symbols in a game corresponding to game
identifier 404. Player device 250 may reference field 408 to
identify the symbols the occurrence of which to track while a
player is playing a game corresponding to game identifier 404. It
should be noted that in some games there may be more than one bonus
symbol to track.
Game Awards Database
[0076] Referring to FIG. 5, a record 500 represents an embodiment
of a record of the game awards database 276 (FIG. 2) that may be
stored at a player device 250, according to an embodiment of the
present invention. The record 500 identifies awards corresponding
to a respective lottery game that can be played by a player. Player
device 250 may store a similar record for each of the lottery games
available to a player on player device 250. The record 500 defines
fields 502, 504, 506, and 508. The fields specify: a game name 502;
a game identifier 504; a game outcome 506; and a game award 508
corresponding to each game outcome 506. The information in the
record 500 may be created and updated, for example, based on
information received from the lottery server 300.
[0077] Player device 250 may reference record 500, for example, to
determine what symbols to display to a player based on an outcome
result that is transmitted from the lottery server 300. In some
embodiments of the present invention lottery server 300 does not
generate or transmit an outcome to the player device 250 in
response to a request for an outcome but rather determines and
transmits an outcome result. An outcome result is the award, if
any, corresponding to an outcome rather than the combination of
symbols that comprise the outcome. In such an embodiment the
symbols that correspond to a respective game are stored on the
player device and the player device determines what symbols to
display as an outcome to a player based on the outcome result
received from the lottery server 300. For example, in accordance
with this embodiment, if a result outcome of "winner of $5" is
received from the lottery server 300 for game "G-871" the player
device 250 determines and displays an outcome that corresponds to
such an outcome result. Based on the data illustrated in table 500,
that outcome would be a series of three "$5" symbols. In another
embodiment the lottery server 300 can store the symbols
corresponding to a respective game and transmit the symbol
combination comprising an outcome to the player device.
Player Outcome Database
[0078] Referring to FIG. 6, a table 600 represents an embodiment of
the player outcome database 278 (FIG. 2) that may be stored at a
player device 250, according to an embodiment of the present
invention. The table 600 includes entries which identify outcomes
stored at a player device 250. The table 600 defines fields 602,
604, 606, 608, and 610 for each of the entries. The fields specify:
an outcome identifier 602, outcome symbols 604, bonus symbol(s)
606, a time revealed 608, and an outcome award 610. The information
in the table 600 may be created and updated, for example, based on
information received from the lottery server 300 or upon activity
by the player (e.g. the time at which a player causes an outcome to
be revealed).
[0079] The outcome identifier 602 uniquely identifies an outcome.
The outcome symbols field 604 stores an indication of the symbols
that comprise the outcome corresponding to outcome identifier 602.
The bonus symbol(s) field 606 stores an indication of the bonus
symbols, if any, associated with the outcome identified by
corresponding outcome identifier 602. The time revealed field 608
stores an indication of the time at which the outcome corresponding
to outcome identifier 602 or the bonus symbol(s) 606 was revealed
to a player. The outcome award field 610 stores an indication of
what award, if any, is associated with the outcome identified by
outcome identifier 602.
[0080] Player device 250 may reference table 600, for example, to
store information corresponding to an outcome as it becomes
available. For example, in one embodiment the player device 250
creates a new record in table 600 when an outcome or outcome result
is received from lottery server 300. An outcome identifier 602 may
be received from the lottery server 300 or assigned by player
device 250. Outcome symbols 604 that comprise the outcome
corresponding to outcome identifier 602 may be received from
lottery server 300 or determined by player device 250 based on an
outcome result received from lottery server 300. The time revealed
608 may be updated once the outcome corresponding to outcome
identifier 602 is revealed to a player.
Symbol Occurrence Database
[0081] Referring now to FIG. 7, a record 700 is representative of a
record in symbol occurrence database 280 (FIG. 2) that may be
stored at a player device 250, according to an embodiment of the
present invention. The record 700 contains information regarding
occurrences of a respective bonus symbol such as may be displayed
on player device 250. Player device 250 may store similar records
for other respective bonus symbols the occurrences of which are
being tracked by player device 250. The record 700 defines fields
750, 702, 704, 706, 708 and 710. The fields specify: a current time
750, a bonus symbol 702, an occurrence identifier 704, an
occurrence time 706, an expiration time 708, and a status 710. The
information in the record 700 may be created and updated, for
example, based on information received from the lottery server 300
or on activity by the player (e.g. a player causing a bonus symbol
to occur by revealing an outcome).
[0082] The current time field 750 stores an indication of the
current time according to clock device 256 and may be used to
determine whether the occurrence of a symbol has expired, in
accordance with some embodiments of the invention. The bonus symbol
field 702 stores an indication of the bonus symbol the occurrence
of which is tracked via record 700. The occurrence identifier field
704 stores an alphanumeric identifier that uniquely identifies the
occurrence of the symbol. The occurrence time field 706 stores an
indication of the time at which the occurrence of the bonus symbol
was detected (e.g. based on the time in accordance with clock
device 256 at the time the bonus symbol was revealed to the
player). The expiration time field 708 stores an indication of the
time at which the corresponding occurrence no longer qualifies for
a bonus, or "expires".
[0083] The status field 710 stores an indication of whether a
respective occurrence of the symbol of record 700 is currently
"active" or is "expired". If the status is "expired" then the
corresponding occurrence of the symbol no longer qualifies for a
bonus and is, in some embodiments, no longer included in the
running count of occurrences of the symbol. If the status is
"active" then the corresponding occurrence of the symbol does
qualify for a bonus and is included in the running count of
occurrence of the symbol. The player device 250 may update the
status of an occurrence of a symbol (i) periodically (e.g. every
minute), (ii) upon a new outcome being revealed, (iii) upon a
request of a player, and/or (iv) upon a request of lottery server
300.
[0084] Record 700 may be referenced by player device 250 each time
a bonus symbol that is being tracked is revealed to a player as
part of, or in association with, an outcome. Upon each such
occurrence of a bonus symbol player device 250 may assign an
occurrence identifier to the occurrence of the symbol and store the
occurrence identifier in association with the time of the
occurrence in an entry of record 700.
[0085] As discussed above, the expiration of an occurrence of a
symbol may be based on various expiration criteria such as a time
from the initial occurrence of the symbol or the occurrence of
another symbol. The embodiment illustrated via the data stored in
record 700 is one in which an occurrence of a symbol expires within
a predetermined time of the time of the occurrence. Specifically,
the data in record 700 indicates that the occurrence of the symbol
being tracked expires 24 hours after the occurrence of the symbol.
As illustrated by the exemplary data of FIG. 9, assuming clock
device 256 generates a current time of "Jul. 28, 2001; 12:00 pm"
(current time field 750), entries 701 and 703 illustrate that
occurrences "1" and "2" have each been set to a status of "expired"
since the current time is past the expiration time for each
respective entry.
Bonus Symbol Occurrence Meter(s)
[0086] Referring now to FIG. 8, table 800 represents an embodiment
of bonus symbol occurrence meter(s) 282 (FIG. 2) that may be stored
at a player device 250, according to an embodiment of the present
invention. The table 800 contains information regarding a current
number of occurrences of tracked bonus symbols. The table 800
defines fields 802 and 804. The fields specify: a bonus symbol 802,
and a number of occurrences 804.
[0087] The bonus symbol field 802 identifies the bonus symbol the
occurrences of which are being tracked. The number of occurrences
field 804 stores a current number of occurrences of the
corresponding bonus symbol 802. The number of occurrences 804 may
be an actual number of occurrences of the corresponding bonus
symbol or may be a number of occurrences that qualify for a bonus
(e.g. the number may not include the occurrences that have
expired). The number of occurrences 804 may be determined based on
the data stored in table 700. The information in the table 800 may
be created and updated, for example, based on information received
from the lottery server 300 or upon activity by the player (e.g. a
player causing a bonus symbol to occur by revealing an
outcome).
Outcome Database
[0088] Referring now to FIG. 9, table 900 illustrates an embodiment
of the outcome database 314 (FIG. 3) that may be stored at lottery
server 300, according to an embodiment of the present invention.
The table 900 contains records 950 through 953, each record
containing information regarding a respective outcome of a lottery
game administered by lottery server 300. The table 900 defines
fields 902, 904, 906, 908, 910, and 912. The fields specify: an
outcome identifier 902, a game identifier 904, an outcome award
906, bonus symbols 908, a status 910, and a player identifier 912.
The information in the record 900 may be created and updated, for
example, based on information generated or received by the lottery
server 300 or on activity by the player (e.g. a player purchasing
an outcome).
[0089] The outcome identifier field 902 uniquely identifies an
outcome generated or determined by lottery server 300. The game
identifier field 904 identifies the lottery game corresponding to
outcome identifier 902. The outcome award field 906 indicates the
award, if any, corresponding to the outcome identifier 902. The
bonus symbols field 908 indicates the bonus symbols associated with
corresponding outcome identifier 902. The status field 910
indicates the current status of the outcome identified by
corresponding outcome identifier 902. Table 900 illustrates
possible statuses of "available" and "purchased". A status of
"available" indicates that the outcome corresponding to the outcome
identifier 902 is available for transmission to a player that
requests purchase of an outcome. A status of "purchased" indicates
that the outcome corresponding to outcome identifier 902 has been
purchased by a player and is no longer available.
[0090] Other statuses besides those illustrated in table 900 may be
used. For example, a status of "redeemed" may be used to indicate
that a player that purchased an outcome has redeemed the award
corresponding to the outcome.
[0091] The player identifier field 912 uniquely identifies a player
associated with corresponding outcome identifier 902. In an
alternate embodiment a player identifier may not be stored in
association with the outcome identifier 902. In yet another
alternate embodiment, a player device identifier may be stored
instead of or in addition to the player identifier 912.
[0092] Lottery server 300 may reference table 900 each time an
outcome is generated or determined. For example, lottery server 300
may generate a plurality of outcomes or outcome results at certain
times, assign each a unique outcome identifier, and store the
outcome identifier and associated information in table 900. Lottery
server 300 may also reference table 900, for example, to determine
an outcome or outcome result to transmit to a player in response to
a request from the player to purchase an outcome or outcome
result.
Bonus Database
[0093] Referring now to FIGS. 10A-10B, table 1000 represents an
embodiment of the bonus database 1000 (FIG. 3) that may be stored
at lottery server 300, according to an embodiment of the present
invention. The table 1000 contains a number of entries, each entry
defining a number of occurrences of a respective tracked bonus
symbol that corresponds to a respective bonus. The table 1000
defines fields 1002, 1004, 1006, 1008, and 1010 for each entry. The
fields specify: a game name 1002, a game identifier 1004, bonus
symbols 1006, a number required 1008, and a bonus 1010.
[0094] The game name 1002 identifies the name of a lottery game
administered by lottery server 300, as it may be displayed to a
player. The game identifier 1004 uniquely identifies the game
corresponding to game name 1004. The bonus symbols field 1006
indicates the bonus symbol(s) that correspond to the game
identifier 1004. That is, bonus symbol field 1006 indicates which
symbol(s) are to be tracked for a game identified by game
identifier 1004. The number required field 1008 indicates the
number of occurrences of the bonus symbol(s) identified in field
1006 that need to be obtained by a player in order to qualify for a
bonus. Finally, the bonus field 1010 indicates the bonus that is to
be provided to a player if the number of occurrences of the bonus
symbol(s) 1006 is at least the number indicated in number required
field 1008.
[0095] As illustrated in the example data of table 1000 in FIG.
10A, more than one award may correspond to different respective
numbers of occurrences of the same symbol for a respective game.
Thus, as entry 1024 illustrates, if ten (10) occurrences of a
"cherry" symbol in game "G-908" are obtained by a player, the
player is to be provided "a free mystery gift from Big Retailer".
If twenty-five (25) occurrences of the "cherry" symbol are obtained
by a player for game "G-908", however, the player is to be provided
with a "free dinner for two at Luxury Restaurant". In such an
embodiment, the player may have the option to determine when he or
she would like to exchange the number of occurrences of a symbol
for a bonus. In other words, in the example discussed above, a
player that has obtained ten (10) occurrences of the "cherry"
symbol in game "G-908" may choose to redeem those ten (10)
occurrences for a free mystery gift at Big Retailer or to keep the
ten (10) occurrences and keep trying to earn fifteen (15) more
occurrences in order to obtain twenty-five (25) occurrences of the
bonus "cherry" symbol and qualify for the free dinner for two at
Luxury Restaurant. In one embodiment of the present invention a
player may obtain more than one bonus for a respective running
count. For example, in the example given above the player may be
provided with the "free mystery gift from Big Retailer" once the
running count of the occurrences of the "cherry" symbol reaches ten
(10) and still retain the ten (10) occurrences in the running
count, thus retaining the opportunity to increase the running count
to twenty-five (25) and also earn the "free dinner for two at
Luxury Restaurant".
[0096] Lottery server 300 may reference the table 1000 to determine
whether a number of occurrences of a symbol obtained by a player is
at least a minimum number (e.g. the number specified in the number
required field 1008). Lottery server 300 may also reference table
1000 to determine what symbol comprises the bonus symbol(s) for a
respective game. For example, if lottery server 300 receives a
request for a bonus award from a player device 250, including a
game identifier and a number of occurrences of a symbol obtained,
lottery server 300 may reference table 1000 to determine (i)
whether the symbol indicated in the request is the bonus symbol
corresponding to the bonus identifier, (ii) whether the number of
occurrences of the symbol indicated in the request is at least a
minimum number, and (iii) what bonus corresponds to the number of
occurrences of the bonus symbol indicated in the request. Based on
the illustrative data of table 1000 (in FIG. 10A), if lottery
server 300 receives an indication that at least ten (10) "cherries"
have been obtained by a player playing game "G-908", lottery server
determines that a "mystery gift from Big Retailer" is to be
provided to the player.
[0097] As discussed above, in some games there may be more than one
bonus symbol to track. As illustrated in the example data of table
1000 in FTG. 10A, different bonuses may correspond to respective
numbers of occurrences of different symbols. Thus, entry 1018
illustrates that if ten (10) occurrences of a "staff" symbol in
game "G-871" are obtained by a player, the corresponding bonus is
"$5." For the same game, a "$200" bonus corresponds to a player
obtaining fifty (50) occurrences of a "note" symbol. According to
some embodiments, for a particular game, a bonus may correspond to
a player obtaining a combination of respective numbers of
occurrences of different symbols. Thus, as entry 1021 illustrates,
if fifteen (15) occurrences of a "staff" symbol and twenty (20)
occurrences of a "note" symbol in game "G-871" are obtained by a
player, the player is allowed to receive a bonus of "$50." Although
only two different types of symbols are depicted in entry 1021, it
will be understood that any combination(s) of any number of
different types of symbols may be used.
[0098] FIG. 10B illustrates another example of a game in which
there is more than one type of symbol to track in that game. In an
exemplary "RED, WHITE & BLUE" game, a red, white, or blue
"star" bonus symbol may be revealed. In accordance with various
embodiments described herein, the exemplary "RED, WHITE & BLUE"
game comprises a standard primary game (e.g., an instant or
"scratch-off" lottery game with corresponding outcomes) and also
allows for a secondary or bonus game based on the occurrence of
bonus symbols over multiple plays. For example, rules of the
primary game might state: "Reveal three (3) matching dollar amounts
and win that amount!" It will be readily understood that although
all of the bonus symbols are represented graphically in this
example game as "stars,", the symbols are distinguishable (in this
case, by color) and may be tracked separately. Of course, it will
also be understood that symbols may be distinguishable in any of
various ways, such as by shape, size, color, representation, or any
combination thereof (e.g., the "MUSIC MADNESS" as depicted in
entries 1018, 1020, and 1021 includes both "staff" and "note"
symbols). Three exemplary bonus conditions are illustrated in the
example data of table 1000 in FIG. 10B: for the "RED, WHITE &
BLUE" game, which is identified as "G-976." Entry 1040 depicts a
bonus in which a player is allowed to receive a bonus of "$25" if
the player obtains three "star" symbols of the same color (i.e.,
three red "stars," three blue "stars," or three white "stars").
Entry 1042 depicts a bonus in which a player is allowed to receive
a bonus of "$50" if the player obtains one "star" in each of the
three colors (i.e., one red "star," one blue "star," and one white
"star"). Entry 1044 depicts a bonus in which a player is allowed to
receive a bonus of "$10" if the player obtains any color
combination of three "star" symbols (e.g., two blue "stars" and one
white "star").
[0099] It will be readily understood that a secondary game in
accordance with some embodiments of the present invention may be
provided profitably. In one example of the "RED, WHITE & BLUE"
game, one in one hundred tickets includes a bonus symbol, and there
is an equal number of bonus symbols of each color. If sixty
thousand lottery game outcomes (bearing a total of two hundred of
each color bonus symbol) are made available for purchase for $1
each, according to the exemplary data in FIG. 10B the maximum bonus
payout exposure (i.e., for accumulating one symbol of each color)
is (200 possible bonus redemptions).times.($50 bonus)=$10,000.
Expressed as a percentage of total sales, the maximum bonus payout
exposure is thus ($10,000 payout exposure)/($60,000 total
sales)=16.6%.
[0100] However, given that there are three (3) separate bonus prize
payouts in the illustrative example of FIG. 10B (ie., $10, $25 and
$50), the theoretical average bonus payout is $28.33 or
(($50+$25+$10)/3=$28.33).
[0101] Based on a total of two hundred (200) bonus payout
redemptions at a theoretical average of $28.33 each, the
theoretical average bonus payout exposure is $5,666.00. Expressed
as a percentage of total sales the theoretical average bonus payout
exposure is thus ($5,666 average payout exposure)/($60,000 total
sales)=9.443%.
[0102] If, for example, 45% of total sales are earmarked for use in
providing payouts according to the primary game associated with the
example of FIG. 10B, then the total payout for the primary and
bonus games would range anywhere from 45% to 61.66%. Thus, the
expected profitability for this example scenario would be anywhere
from 39.33%-55%, or between $23,000-$33,000.
Method
[0103] A method according to one embodiment of the present
invention will now be discussed, with reference to FIG. 11.
Although the flowchart of FIG. 11 recites steps in a particular
order, it should be understood that such order is for illustrative
purposes only and changing the order of the steps would not depart
from the spirit and scope of the present invention.
[0104] Referring now to FIG. 11, a flowchart representing a process
of updating at least one running count of at least one bonus symbol
in accordance with one embodiment of the present invention is
illustrated. The process 1100 may be performed by (i) any of the
player devices 150A, 150B, or 150C; (ii) lottery server 300; and/or
(iii) a combination thereof.
[0105] The process 1100 is initiated when a request to reveal an
outcome is received at step 1 102. Such a request may comprise, for
example, a player actuating a button on player device 250. Once the
outcome is revealed to the player at step 1104 (e.g. via output
device 260, FIG. 2), it is determined whether the outcome includes
or is associated with an occurrence of a bonus symbol (step 1 106).
Such a determination may be performed by accessing table 400 and
determining, based on the game identifier of the game currently
being played, whether any of the designated bonus symbols have been
revealed to the player.
[0106] If it is determined in step 1106 that an occurrence of a
bonus symbol is included in or associated with the revealed
outcome, the running count of the bonus symbol is updated to
reflect this occurrence (step 1108). For example, the bonus symbol
occurrence meter(s) 282 (FIG. 2) may be accessed and the number of
occurrences of the bonus symbol contained in or associated with the
outcome may be increased based on the number of occurrences of the
symbol revealed to the player. An indication of the occurrence of
the bonus symbol and the time of expiration of the occurrence is
stored at step 1110. For example, record 700 may be accessed, a
unique occurrence identifier assigned to the outcome, and an
expiration time determined based on expiration criterion associated
with (i) the symbol, (ii) the lottery game, (iii) the occurrence of
the symbol, (iv) the player device, and/or (v) the player The
process 1100 then continues to step 1112.
[0107] If it is determined in step 1106 that an occurrence of a
bonus symbol is not included in or associated with the revealed
outcome, the process 1100 continues to step 1112, discussed
below.
[0108] Step 1112 comprises a determination of whether any of the
occurrences currently qualifying for a bonus have expired. Such a
determination may comprise, for example, accessing record 700,
comparing the current time 750 to the expiration time 708 of each
Occurrence whose corresponding status is "active", and adjusting
the status to "expired" of each occurrence for which the current
time 750 is past the expiration time 708.
[0109] Any expired occurrences are then subtracted from the running
count of occurrences of the respective bonus symbol (step 1114).
Step 1114 may comprise, for example, accessing bonus symbol
occurrence meter(s) 282 and decreasing the running count of
occurrences corresponding to each respective expired bonus symbol
occurrence by the number of expired occurrences. The process 1100
then continues to step 1116.
[0110] If it is determined in step 1112 that no occurrences of
bonus symbols have expired the -process 1100 continues to step
1116. In step 1116 it is determined whether the running count of
occurrences of any tracked bonus symbol qualifies for a bonus. Such
a determination may be made, for example, by accessing table 1000
and determining whether the running count of occurrences of a
respective bonus symbol is at least equal to the number required
1008 of the bonus symbol. If the running count is at least equal to
the number required 1008, a bonus is provided to the player
associated with the running count in step 1118. Step 1118 may
comprise determining what bonus to provide to the player by
accessing table 1000 and determining what bonus 1010 corresponds to
the number required 1008. The process 1100 then continues to step
1120.
[0111] If it is determined in step 1116 that a ruing count of
occurrences of a bonus symbol does not qualify for a bonus, the
process continues to step 1120. Step 1120 comprises a standby mode
in which player device 150A, 150B, 150C, or lottery server 300 may
remain for purposes of process 1100 until, e.g., a request to
reveal an outcome is received and the process 1100 is once again
initiated.
Multi-Player Embodiments
[0112] The scope of the present invention encompasses embodiments
in which the occurrences of a bonus symbol are accumulated in a
running count that may be incremented based on occurrences of a
respective symbol as obtained by multiple players. Such multiple
players may obtain the occurrences of bonus symbols on one player
device or on multiple player devices (e.g. each player may play on
a separate player device). In such embodiments the combined running
count of occurrences of a bonus symbol may be tracked (i) on each
of the player devices, (ii) on one of the player devices, and/or
(iii) on the lottery server 300. Such multiple player devices may
be communicated directly (e.g. via communication link 115) or via
lottery server 300 and may be remote from each other or located in
essentially the same location.
[0113] For example, several players may join to play as a team and
together attempt to accumulated one hundred (100) "cash" bonus
symbols. Thus, each time one of the players on the team reveals an
outcome that contains or is associated with a bonus symbol, the
running count of occurrence of the bonus symbol for that team may
be increased. Such team-obtained occurrences may expire based on
expiration criterion, as discussed above.
[0114] In another example of a multi-player embodiment each player
associated with a team may be associated with a respective running
count of occurrences of a bonus symbol as revealed by that player,
but that player's running count may be otherwise affected by the
activity of other players on the team. For example, the running
count of occurrences of a bonus symbol associated with a respective
player may be decreased based on the occurrence of a predetermined
symbol on another player's device.
[0115] In yet another multi-player embodiment, players may compete
against one another for a bonus. For example, the first player on a
team to accumulated twenty (20) "cash" symbols may win a bonus.
[0116] Players may register for a team with lottery server 300. In
such embodiments lottery server 300 may store the player identifier
of each player on a team in association with a team identifier.
Players may request to be on a team with specific other players or
lottery server 300 may organize players into teams.
Additional Embodiments
[0117] According to some embodiments of the present invention, a
bonus prize pool may be allocated in variable portions to players
who qualify. For instance, not every player who satisfies the same
bonus condition (eg., accumulates five "cherry" symbols) may
receive the same bonus. In one example, a player who requests to
redeem his bonus earlier will receive a larger share of the bonus
prize pool than a player who redeems later. Thus, players who
redeem earlier in the game will win a greater share of the
available pool. In another example, a qualifying player who
purchased his lottery outcomes earlier will receive a larger share
than a qualifying player who purchased his outcomes later. Thus,
players who make purchases earlier will win a greater share of the
available prize pool. By basing bonus prize values on time in this
way, a lottery operator may encourage early adoption of a game
and/or redemption of prizes.
[0118] As discussed above, multiple types of symbols may be tracked
for a particular game. Symbols may be differentiated by their
color, shape, size, etc. In some embodiments, symbols may be
distinguished (additionally or alternatively) based on different
types of tickets that may be played in the game. In one example, a
state lottery may make electronic and/or physical tickets for a
game available in multiple formats or styles. For instance, a state
lottery may issue sixty thousand $1 tickets, of which twenty
thousand are designated as "red" tickets, twenty thousand are
designated as "white" tickets, and twenty thousand are designated
as "blue" tickets. The physical tickets may be distinguishable
based on their graphic design (e.g., the word "RED" appears on a
"red" ticket), paper stock (e.g., "blue" tickets are printed on
blue paper stock), or by some other means. In an electronic
version, for example, a player device may represent a purchased
"blue" ticket using a blue display background, by displaying the
word "BLUE" on the device display, or by some other means. In this
way, bonus symbols may be distinguishable based on the type of
ticket on which they appear.
[0119] In embodiments of the present invention that use physical
tickets for distributing lottery game outcomes (in addition to or
in lieu of electronic lottery game outcomes), occurrences of
symbols may be tracked by a lottery server and/or POS terminal in
one or more of the varied ways discussed above. For example, upon
generation or purchase of a physical ticket, a record corresponding
to the ticket may be stored in an outcome database. Optionally, a
lottery sale terminal or other type of POS terminal may transmit
information about the player (e.g., a player ID) and/or a purchased
ticket to a lottery server, which may store the player information
in association with the particular outcome (e.g., as may be
identified by a ticket number or other outcome identifier). Such
information may be used to track occurrences of tracked symbols for
that player as discussed herein.
[0120] In some embodiments, after revealing an outcome on a
physical ticket (e.g., by scratching off a covering latex portion),
a player may present the ticket at a POS terminal, kiosk, or other
type of player device. At a POS terminal, for instance, a clerk or
player may scan a bar code or other machine-readable outcome or
ticket identifier on the ticket, or may enter a printed
corresponding outcome or ticket identifier into the POS terminal
using some other means (e.g. by entering it using a keypad). The
outcome identifier and/or ticket identifier may be sent to the
lottery server and/or stored at the POS terminal and may be used to
identify any associated bonus symbol(s) (e.g., as recorded in an
outcome database) for tracking (e.g., in an occurrence meter).
Alternatively, only indications of the bonus symbols themselves may
be transmitted for tracking purposes (eg. the clerk inputs an
indication that the presented ticket shows a blue "star" symbol).
In some embodiments, physical tickets may be presented at a POS
terminal or otherwise provided to a lottery retailer for
redemption.
[0121] The lottery retailer may then submit presented tickets in
batch for validation by the lottery authority, as will be readily
understood by those skilled in the art. Some embodiments discussed
in the present disclosure may be associated with instant lottery
games. In some alternative embodiments, play of a secondary game
may be provided for in association with a game in which numbers are
drawn and a player's number picks (eg., particular numbers selected
by the player, numbers selected at random) are compared to the
numbers drawn (e.g., a standard "6/49" lottery or other drawing
game). In such embodiments, the number of times that any number on
a player's lottery entry (e.g., lottery ticket) matches a drawn
number may be tracked in a manner analogous to that of the number
of occurrences of bonus symbols, as discussed above. In this way, a
secondary game may be provided that allows for a player to earn
bonuses for making lottery number matches over a plurality of
drawings and/or tickets.
[0122] For example, a numbers matching game in accordance with the
present invention might allow a player to win a $5 bonus payout if
the player is able to match any fifteen numbers drawn in a
particular calendar month, regardless of the number of tickets
required to match the fifteen drawn numbers. Though not required,
it might be preferred to have the secondary game limited to numbers
matched by a player; from only one ticket for each drawing (or
limited to some other number of tickets per drawing). For instance,
if the player matches numbers on two tickets in the same drawing,
only the matching of number(s) from one of the tickets would be
reflected in a running count of matched numbers for the bonus game.
In another example of a bonus, a player may be allowed a bonus of
three free tickets if the player accumulates fifty matches over any
amount of time and/or number of drawings. In yet another example
bonus for a numbers game, a player may be eligible for a bonus if
the player has five tickets, each having matched the lowest drawn
number for the respective drawing. In one variation of this
example, all such matching tickets must have been purchased within
a particular time period (e.g., thirty days). Thus, aspects of the
present invention may be implemented for various types of lottery
numbers games, including standard "6/49" lotteries and daily
drawing games, by tracking the number of times a player matches
drawn numbers over a plurality of drawings and I or tickets.
[0123] Some embodiments allow for bonuses to be provided based on
play of different types of games. For example, a lottery authority
may establish a bonus condition that requires a player to
accumulate ten bonus symbols in a "MUSIC MADNESS" game and one
bonus symbol in a "LUCKY SLOTS" game to earn a $3 bonus. In another
example, a player may be eligible for a bonus that is based on
accumulating symbols in an instant game and also requires the
player to match numbers in a numbers game. Some lottery operators
may find such embodiments useful in motivating players to try
additional games.
[0124] According to some embodiments, a player ID may comprise at
user name and/or password for a Web site (e.g., hosted by or on
behalf of a lottery operator). In one embodiment, a player may
access a lottery Web site and enter a ticket identifier or other
type of outcome identifier. In a physical ticket embodiment, the
player may enter the ticket identifiers for tickets the player has
purchased. In some embodiments, the lottery server may provide
information to the player about the player's progress in the
secondary game (e.g., an indication of the current number of
tracked symbol occurrences, an indication of the total number of
matched lottery drawing numbers), via the Web site or via email,
for example. In some embodiments, a player may provide a frequent
player card number or other identifier when making purchases. A
summary of the player's matched numbers or tracked number of bonus
symbols, for example, may be provided during the purchase (e.g., on
a lottery ticket, on a receipt, displayed during a Web site
checkout).
[0125] According to another embodiment, bonus symbols themselves
may depict a representation of an associated bonus prize. For
example, where the bonus prize is merchandise, the bonus symbols
may be collected to form a completed image of the merchandise or an
icon representing the merchandise.
Conclusion
[0126] The above discussion contains several examples which
illustrate various embodiments of the present invention. These
examples do not constitute a definition of all possible
embodiments, and those skilled in the art will understand that the
present invention is applicable to many other embodiments. Further,
although the above examples are briefly described for clarity,
those skilled in the art will understand how to make any changes,
if necessary, to the above-described apparatus and methods to
accommodate these and other embodiments and applications. For
example, although the tracking of occurrences of a bonus symbol has
been discussed based on the time the bonus symbol is revealed to a
player (e.g. as part of or in association with an outcome), other
times or parameters may be used for purposes of tracking the bonus
symbol. For example, the time an outcome is purchased or
transmitted to a player device may be used as the starting time for
purposes of calculating a time of expiration of the occurrence of
the bonus symbol.
[0127] The present invention has been described in terms of several
embodiments solely for the purpose of illustration. Persons skilled
in the art will recognize from this description that the invention
is not limited to the embodiments described, but may be practiced
with modifications and alterations limited only by the spirit and
scope of the appended claims.
* * * * *