U.S. patent application number 11/127962 was filed with the patent office on 2006-05-18 for method and system for selecting and distributing lottery numbers.
Invention is credited to Wayne Abbou, George Nemitz.
Application Number | 20060105830 11/127962 |
Document ID | / |
Family ID | 35428877 |
Filed Date | 2006-05-18 |
United States Patent
Application |
20060105830 |
Kind Code |
A1 |
Nemitz; George ; et
al. |
May 18, 2006 |
Method and system for selecting and distributing lottery
numbers
Abstract
Provided herein are exemplary embodiments of a system, method,
apparatus and program product for distributing lottery numbers
generated from pattern recognition or random number generating
methodology over the Internet and wireless telecommunication
networks for users to use these numbers for their next lottery
drawing procurement. The pattern recognition methods identify
repeatable patterns found within the history of past winning number
from any lottery game. The present invention also provides a
method, system and apparatus for procurement of a lottery ticket
purchase over the Internet and wireless telecommunication
networks.
Inventors: |
Nemitz; George; (Pennington,
NJ) ; Abbou; Wayne; (Edison, NJ) |
Correspondence
Address: |
RICHARD I. SAMUEL;GOODWIN PROCTER L.L.P
599 LEXINGTON AVE.
NEW YORK
NY
10022
US
|
Family ID: |
35428877 |
Appl. No.: |
11/127962 |
Filed: |
May 12, 2005 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
60570701 |
May 14, 2004 |
|
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|
Current U.S.
Class: |
463/17 |
Current CPC
Class: |
G07F 17/3223 20130101;
G07F 17/329 20130101; G07F 17/32 20130101; G07F 17/3262
20130101 |
Class at
Publication: |
463/017 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A method of selecting and distributing numbers for playing a
lottery, comprising the steps of: using a hand-held device to
transmit a request to a server to select numbers for playing a
lottery game; receiving said request at said server; generating
numbers based on a selected pattern of previous winning numbers or
utilizing a random number generating algorithm; and delivering the
generated numbers in a readable form to said hand-held device.
2. The method of claim 1, wherein said request comprises a type of
lottery game to be played, one of a plurality of patterns and a
quantity of numbers to be played.
3. The method of claim 1, wherein said step of receiving said
request and said step of delivering the generated numbers are
conducted over an Internet and wireless telecommunication
network.
4. The method of claim 1, wherein said wireless telecommunication
network is a cell phone network.
5. The method of claim 1, wherein said step of generating numbers
comprises: obtaining previous winning lottery numbers of one or
more lottery games from the Internet; and identifying repeatable
patterns found within said previous winning numbers from one or
more lottery games.
6. The method of claim 1, wherein said hand-held device is a cell
phone, portable digital assistant, or other portable network
enabled device.
7. The method of claim 1, further comprising the steps of: storing
generated numbers in a computer file; and analyzing said generated
numbers stored in said computer file for auditing winning lottery
results.
8. A system for selecting and distributing numbers for playing a
lottery, comprising: means for using a hand-held device to transmit
a request to select numbers for playing a lottery game; means for
receiving said request at a server from said hand-held device;
means for generating numbers based on a pattern of previous winning
numbers; and means for delivering the generated numbers in a
readable form to said hand-held device.
9. The system of claim 8, wherein said request to select numbers
for playing a lottery game comprises selection one of a plurality
of patterns, the quantity of numbers to be selected and/or a type
of lottery games to be played.
10. The system of claim 8, wherein said means for receiving said
request and said means for delivering the generated numbers are
operated over an Internet and wireless telecommunication
network.
11. The system of claim 10, wherein said wireless telecommunication
network is a cell phone network.
12. The system of claim 8, wherein said means for generating
numbers comprises: means for obtaining previous winning lottery
numbers of one or more lottery games from the Internet; and means
for identifying repeatable patterns found within said previous
winning numbers from one or more lottery games.
13. The system of claim 8, wherein said hand-held device is a cell
phone, portable digital assistant, or other portable network
enabled device.
14. The system of claim 8, further comprising: means for storing
generated numbers in a computer file; and means for analyzing said
generated numbers stored in said computer file for auditing winning
lottery results.
15. An apparatus for selecting and distributing numbers for playing
a lottery, comprising: a processor; and a storage device coupled to
the processor and storing instructions adapted to be executed by
the processor to: receive a request to select numbers for playing a
lottery game transmitted from a hand-held device at a server;
generate numbers based on a pattern of previous winning numbers;
and deliver the generated numbers in a readable form to said
hand-held device.
16. The apparatus of claim 15, wherein said request to select
numbers for playing a lottery game comprises selection one of a
plurality of patterns, the quantity of numbers to be selected
and/or a type of lottery games to be played.
17. The apparatus of claim 15, wherein said request is received at
said server and the generated numbers are delivered to said
hand-held device over an Internet and wireless telecommunication
network.
18. The apparatus of claim 17, wherein said wireless
telecommunication network is a cell phone network.
19. The apparatus of claim 15, wherein the numbers are generated
by: obtaining previous winning lottery numbers of one or more
lottery games from the Internet; and identifying repeatable
patterns found within said previous winning numbers from one or
more lottery games.
20. The apparatus of claim 15, wherein said hand-held device is a
cell phone, portable digital assistant, or other portable network
enabled device.
21. The apparatus of claim 15, wherein said storage device coupled
to said processor and storing instructions adapted to be executed
by the processor to: store generated numbers.
22. A method of procurement of a lottery ticket purchase over the
Internet, comprising the steps of: using a hand-held device to
transmit a request to purchase a lottery ticket; receiving said
request at a server from said hand-held device; determining lottery
numbers to be purchased; delivering said lottery numbers in a
secure and reliable form to said hand-held device.
23. The method of claim 22, wherein said step of receiving said
request and said step of delivering the generated numbers are
conducted over an Internet and wireless telecommunication
network.
24. The method of claim 23, wherein said wireless telecommunication
network is a cell phone network.
25. The method of claim 22, wherein said step of determining
lottery numbers to be purchased comprises: generating numbers based
on a pattern of previous winning numbers.
26. The method of claim 22, wherein said step of determining
lottery numbers to be purchased comprises: utilizing a random
number generating algorithm.
27. The method of claim 22, wherein said hand-held device is a cell
phone, portable digital assistant, or other portable network
enabled device.
28. A system for procurement of a lottery ticket purchase over the
Internet, comprising: means for using a hand-held device to
transmit a request a request to purchase a lottery ticket; means
for receiving said request at a server from said hand-held device;
means for determining lottery numbers to be purchased; and means
for delivering said lottery numbers in a secure and reliable form
to said hand-held device.
29. The system of claim 28, wherein said request to purchase a
lottery ticket comprises selection of a method of generating
lottery numbers to be purchased, the quantity of numbers to be
selected and/or a type of lottery games to be played.
30. The system of claim 28, wherein said means for receiving said
request and said means for delivering said lottery numbers are
operated over an Internet and wireless telecommunication
network.
31. The system of claim 30, wherein said wireless telecommunication
network is a cell phone network.
32. The system of claim 28, wherein said means for determining
lottery numbers to be purchased comprises: means for generating
numbers based on a pattern of previous winning numbers.
33. The system of claim 32, wherein said means for generating
numbers based on a pattern of previous winning numbers comprises:
means for obtaining previous winning lottery numbers of one or more
lottery games from the Internet; and means for identifying
repeatable patterns found within said previous winning numbers from
one or more lottery games.
34. The system of claim 28, wherein said hand-held device is a cell
phone.
35. The system of claim 28, wherein said means for determining
lottery numbers to be purchased comprises: means for generating
lottery numbers by utilizing a random number generating
algorithm.
36. The system of claim 28, further comprising: means for storing
generated numbers in a computer file; and means for analyzing said
generated numbers stored in said computer file for auditing winning
lottery results.
37. An apparatus for procurement of a lottery ticket purchase over
the Internet, comprising: a processor; and a storage device coupled
to the processor and storing instructions adapted to be executed by
the processor to: receive a request to purchase a lottery ticket
transmitted from a hand-held device at a server; determine lottery
numbers to be purchased; and deliver the lottery numbers in a
secure and reliable form to said hand-held device.
38. The apparatus of claim 37, wherein said request to purchase a
lottery ticket comprises selection of a method of generating
lottery numbers to be purchased, the quantity of numbers to be
selected and/or a type of lottery games to be played.
39. The apparatus of claim 37, wherein said request is received at
said server and the lottery numbers are delivered to said hand-held
device over an Internet and wireless telecommunication network.
40. The apparatus of claim 39, wherein said wireless
telecommunication network is a cell phone network.
41. The apparatus of claim 37, wherein the numbers are determined
by: obtaining previous winning lottery numbers of one or more
lottery games from the Internet; and identifying repeatable
patterns found within said previous winning numbers from one or
more lottery games.
42. The apparatus of claim 37, wherein said hand-held device is a
cell phone, portable digital assistant, or other portable network
enabled device.
43. A method of selecting and distributing numbers for playing a
lottery game, comprising the steps of: defining a database
comprising pre-determined patterns of previous winning lottery
numbers associated with a plurality of lottery games; selecting one
of said plurality of lottery games using a hand-held device;
identifying one or more optimal patterns of previous winning
numbers associated with said selected lottery game; selecting one
of said optimal patterns using said hand-held device; generating
numbers based on said selected optimal pattern; and; delivering
said generated numbers in a readable form to said hand-held
device.
44. The method as in claim 43 wherein the step of defining said
pattern database further comprises: obtaining previous winning
lottery numbers for a first type of lottery game; identifying one
or more repeatable patterns found within said previous winning
lottery numbers; and; associating and said identified one or more
repeatable patterns with said first type of lottery game.
45. The method as in claim 44 wherein the step of defining said
pattern database further comprises: obtaining previous winning
lottery numbers for a second type of lottery game; identifying one
or more repeatable patterns found within said previous winning
lottery numbers; and; associating and said identified one or more
repeatable patterns with said second type of lottery game.
46. The method as in claim further 45 furthering comprising:
caching said pattern-game associations at pre-determined time
intervals.
47. The method as in claim 43 further comprising: selecting a
quantity of numbers to be generated using said hand-held device;
and; generating numbers based on said selected optimal pattern and
quantity
48. The method as in claim 43 wherein said hand-held device is a
cell phone, portable digital assistant, or other portable network
enabled device.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of priority to U.S.
Application No. 60/570,701 filed on May 14, 2004, the entire
disclosure of which is hereby incorporated by reference as if set
forth at length herein.
STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT
[0002] Not applicable
REFERENCE OF A "MICROFICHE APPENDIX"
[0003] Not applicable
BACKGROUND OF THE INVENTION
[0004] 1. Field of Invention
[0005] The present invention relates, in general, to network
lottery gaming systems and methods. More particularly, the present
invention relates to methods of selecting lottery numbers for a
lottery drawing based upon recognized patterns of previously drawn
lottery numbers.
[0006] 2. Brief Description of the Prior Art
[0007] Lotteries are games of chance, typically with an
accumulating jackpot, in which participants play numbers of their
choice in a random drawing. Lotteries vary in the quantity of
number selections to be made, the range for each number selection,
and whether number selections are single digit or double digit.
[0008] In a typical lottery, a player purchases a lottery game
ticket from an authorized lottery outlet. Then the player selects a
set of entry numbers in the exact format required by the game to be
played, and submits the lottery ticket filled-in with the selected
numbers to the lottery authority. Thereafter, the lottery authority
chooses numbers at random, and if the numbers chosen at random
match the one or more numbers selected by the player, the player is
deemed the lottery winner, and is given the lottery prize.
[0009] Many lottery authorities offer a "quick-pick" option
whereby, upon request by the player, a random number generator
controlled by the lottery authority is used to select the entry
numbers. Various lottery related devices have also been developed
to help lottery players select numbers to play.
[0010] U.S. Pat. No. 4,586,710 to Beam teaches a portable lottery
selection device comprising a base member provided with a
transparent lottery card receiving slot overlying a light source, a
hard surface for supporting the card, a stencil framing the entry
boxes and a random number generator built into the base. The player
can decide on what numbers to select with the random number
generator and then mark the selected numbers on the lottery card
held by the lottery card receiving slot.
[0011] Random number generators, per se, are known, which can be
used in recreational devices. For example, U.S. Pat. No. 4,188,799
to Fatton teaches an electronic timepiece having a display, one
part of which is capable of exhibiting a simplified image of a dice
or a roulette, and a circuit for displaying at random an image of a
dice or a roulette and/or a number. U.S. Pat. No. 4,151,404 to
Harrington et al. teaches a random digit generator having a digital
circuit for generating random digits. The circuit includes a
variable modulus counter that produces in sequence a selected set
of numerical values, coupled to a sampling circuit that reads one
of the values when a pushbutton is activated.
[0012] U.S. Pat. No. 4,858,122 Kreisner teaches a random lottery
computer for generating random numeric lottery selections. The
random lottery computer can be pre-programmed for various lottery
markets. A microprocessor controlled system, with random number
generation, is programmed for these various lottery parameters by a
game selector switch and by push button switches which increment or
decrement the selection range. The lottery computer may be battery
powered or light powered.
[0013] U.S. Pat. No. 5,893,797 to Marino et al. teaches a hand-held
multi-function electronic lottery device including a housing, a
keypad, a magnifier ticket reader window and an L.E.D display. The
ticket reader window is disposed on the housing and allows the user
lottery ticket number on the user lottery ticket to be magnified
and viewed therethrough when the lottery ticket is inserted through
the slot in the housing. The hand-held multi-function electronic
lottery device further includes a "main" routine that is utilized
to input data, a "pick" sub-routine that is utilized to randomly
pick numbers, a "best" sub-routine that is utilized to display the
most frequently occurring winning lottery numbers, and a "replay"
sub-routine that is utilized to store a selected group of lottery
numbers.
[0014] Although the above devices may be easily carried by lottery
players, they generate numbers randomly without any basis on which
the numbers are to be selected.
[0015] Various Internet websites are designed to help lottery
players select entry numbers based on certain parameters. In one
example, a website at http://luckypicks.com developed by CPC
Systems, Inc. allows a player to get an online personal lucky
lottery numbers by entering the date of birth of the player and
submitting a request for lucky numbers. However, the player needs a
computer with Internet access to get on the website and after
getting one or more sets of lucky lottery numbers from the website,
the player has to print out or write down the numbers and take the
printout or note to an authorized lottery outlet to purchase one
ore more tickets with the numbers. This is very inconvenient for a
player.
[0016] Lottery systems utilizing telecommunication networks have
been developed to make lotteries more convenient for players.
[0017] For example, U.S. Pat. No. 5,354,069 to Guttman et al.
teaches a lottery by phone system which permits a caller to place
bets with a state's existing lottery computer system via a
telephone call from a touch-tone telephone which is connected via
the public telephone network to a voice response unit which decodes
touch-tones entered by the caller.
[0018] U.S. Pat. No. 6,554,710 to Olson teaches a lotto gaming
apparatus for playing a lottery type game through a personal
computer, or home video game terminal via an electronic
communications network. The lotto gaming apparatus can transfer and
receive lotto game information to a central processing system which
is capable of handling multiple players from multiple lotto gaming
apparatus. The personal computer or game terminal can act as a
gaming console analogous to a dedicated gaming apparatus through
the use of appropriate software and interact, if necessary, with a
master controller over the internet or other network
connection.
[0019] U.S. Patent Application Publication No. 2001/0036853 by
Thomas teaches interactive wagering systems and methods for giving
a user the ability to participate in lotteries electronically using
user equipment. An interactive wagering application may provide the
user with a listing of lotteries in which the user may participate.
The user may select to participate in any one or more of the
lotteries. The interactive wagering application may give the user
the ability to automatically participate in lotteries using default
lottery numbers or randomly generated lottery numbers. The
interactive wagering application may provide notifications to the
user when a lottery drawing is about to begin. The reminder may be
communicated using any suitable notification, such as by a pop-up
overlay on a television display, by email, by instant message, by
an icon appearing on a display or by telephone.
[0020] U.S. Patent Application Publication No. 2004/0002355 by
Spencer teaches a method for gaming, wagering, betting, gambling,
and/or lottery play through a wireless device interface by
strategic placement of functional identifiers in or on components
of a wireless device and a method of using the interface.
[0021] Although telecommunication networks have been applied to the
operation of lottery games to increase participation of the games,
telecommunication networks have never been utilized in number
selection and distribution.
[0022] There is a need for a network based number generating system
having certain parameters selectable by a player via a
telecommunication network. The system generates numbers based on
selected parameters and communicates these numbers to the player
via the network.
SUMMARY OF THE INVENTION
[0023] The present invention addresses the aforementioned
limitations of the prior art by providing, in accordance with one
aspect of the present invention, an alternative mechanism to select
numbers to be played in a lottery game which comprises generating
lottery numbers based on the history of previous winning numbers
from one or more lottery games.
[0024] In accordance with a second aspect, there is provided a
method, system and apparatus for distributing numbers generated on
the Internet over wireless telecommunication networks so that a
player can carry a portable wireless telecommunication device to a
lottery ticket outlet, and receive the numbers generated on the
Internet at the portable device for his or her next lottery drawing
procurement.
[0025] In accordance with a third aspect, there is provided a
method of selecting and distributing numbers for playing a lottery,
comprising the steps of using a hand-held device to transmit a
request to select numbers for playing a lottery game, receiving the
request at a server from the hand-held device, generating numbers
based on a pattern of previous winning numbers, and delivering the
generated numbers in a readable form to the hand-held device.
[0026] In accordance with a fourth aspect, there is provided a
system for selecting and distributing numbers for playing a
lottery, comprising means for using a hand-held device to transmit
a request to select numbers for playing a lottery game, means for
receiving the request at a server from the hand-held device, means
for generating numbers based on a pattern of previous winning
numbers, and means for delivering the generated numbers in a
readable form to the hand-held device.
[0027] In accordance with a fifth aspect, there is provided an
apparatus for selecting and distributing numbers for playing a
lottery, comprising a processor, and a storage device coupled to
the processor and storing instructions adapted to be executed by
the processor to receive a request to select numbers for playing a
lottery game transmitted from a hand-held device at a server,
generate numbers based on a pattern of previous winning numbers,
and deliver the generated numbers in a readable form to the
hand-held device.
[0028] In accordance with a sixth aspect, there is provided a
system for selecting and distributing numbers for playing a
lottery, comprising means for using a hand-held device to transmit
a request to select numbers for playing a lottery game, means for
receiving the request at a server from the hand-held device, means
for the server to become a clearing house for the procurement of a
lottery ticket purchase, and means for delivering the purchased
lottery number in a secure and reliable form to the hand-held
device followed by a secured proof of purchase available to the
users pre-registered account.
[0029] In accordance with a seventh aspect, there is provided a
system for selecting and distributing numbers for playing a
lottery, comprising means for using a hand-held device to transmit
a request to select numbers for playing a lottery game, means for
receiving the request at a server from the hand-held device, means
for generating numbers based on a pattern of previous winning
numbers, means for the server to become a clearing house for the
procurement of a lottery ticket purchase from the server generated
number, and means for delivering the purchased lottery number in a
secure and reliable form to the hand-held device followed by a
secured proof of purchase available to the users pre-registered
account.
[0030] These and other aspects, features and advantages of the
present invention will become better understood with regard to the
following description, appended claims, and accompanying
drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
[0031] Embodiments of the present invention will now be briefly
described with reference to the following drawing(s) in which:
[0032] FIG. 1 depicts an exemplary embodiment of the gaming
architecture of the present invention in accordance with the
teachings presented herein.
DESCRIPTION OF THE INVENTION
[0033] The aspects, features and advantages of the present
invention will become better understood with regard to the
following description with reference to the accompanying
drawing(s). What follows are preferred embodiments of the present
invention. It should be apparent to those skilled in the art that
these embodiments are illustrative only and not limiting, having
been presented by way of example only. All the features disclosed
in this description may be replaced by alternative features serving
the same purpose, and equivalents or similar purpose, unless
expressly stated otherwise. Therefore, numerous other embodiments
of the modifications thereof are contemplated as falling within the
scope of the present invention as defined herein and equivalents
thereto.
[0034] Overview
[0035] The present invention provides a method, system and
apparatus for distributing over the Internet and wireless
telecommunication networks lottery numbers generated from pattern
recognition methodologies for use by a player in a lottery drawing.
The pattern recognition methods identify repeatable patterns found
within the history of past winning number from any lottery game.
The process of selecting numbers based on frequent and repeating
patterns delivers an alternative mechanism for selecting numbers
for lottery playing.
[0036] The present invention also provides a method, system and
apparatus for procurement of a lottery ticket purchase over the
Internet and wireless telecommunication networks. The lottery
numbers to be purchased are either entered by the purchase or can
be generated from pattern recognition or random number generating
methods.
[0037] FIG. 1
[0038] FIG. 1 is a high-level block diagram of an exemplary system
100 according to the principles of this invention. Generally, the
system 100 includes at least one communications medium 105, one or
more clients 110 and a centralized server 115. In one embodiment,
the preferred architecture of the overall system 100 is n-tier
architecture and as shown, is a traditional 2-tier client/server
model.
[0039] The communications medium 105 can be any appropriate network
configuration that provides effective data communication among
network components. Suitable examples, include, but are not limited
to, a local area network, the Internet or other wide area/global
area network, a satellite or wireless communications network, a
commercial value added network (VAN), ordinary telephone lines,
private leased lines or any combination of the foregoing.
[0040] A client 110 can be any form of computer system having
requisite processing power, input/output functionality and video
capability, including but not limited to, main-frame system,
super-mini system, mini-computer system, work station, desktop
system, laptop system, hand held device, or other mobile/portable
device, etc.
[0041] A client 110 also comprises a user interface that is
designed to be simple, intuitive and informative, preferably,
employing a low number of clicks to generate lottery numbers, e.g.,
a "3-click" experience for obtaining lottery numbers. The client
user interface can be text based, graphical based or a combination
of the two. Suitable examples, include browser-based interfaces,
such as Internet Explorer.TM. and Mozilla.TM. browser applications
or wireless application (WAP) based browsers such as the WINWap.TM.
browser application, gaming interfaces, such as Brew.TM. or
J2ME.TM. applications, non-interacting e-mail applications or
non-interacting short messaging services (SMS) applications.
[0042] A client 110 communicates with the server 115 to deliver to
the client 110 patterns generated by server 115 for user selection.
At the client, a user can select a lottery game of interest, input
a quantity of numbers to be generated and select from one of the
delivered patterns. Quantity selection can be any suitable value,
such as, for example, 1 to 50 per transaction.
[0043] Server 115 can be any form of computer system having
requisite server processing capabilities, including but not limited
to, main-frame system, super-mini system, mini-computer system,
work station, laptop system, etc.
[0044] Server 115 also includes and executes server software. The
server software comprises support software, including product
support software and non-production support software. The server
software receives a user's request which selects one of a plurality
of patterns and the quantity of lottery numbers of interest. The
server software then processes the request by randomly selecting
the lottery plays that fall into the pattern selected, and
subsequently delivering selected lottery numbers to the client
interface. Optionally, the server software will not deliver
duplicate lottery numbers.
[0045] Product support software is operated periodically, for
example, on a daily basis, to obtain winning lottery numbers from
the Internet, to parse data for the client/server software and to
execute pattern recognition algorithms to create periodically
caching data files.
[0046] Non-production support software may deliver, for example, a
pattern identifier, pattern statistics, pattern data mining
algorithms, a profit/loss pattern analyzer and lottery quick-pick
simulator for testing patterns. The non-production support software
is utilized when needed to determine the best patterns to publicly
host.
[0047] Referring back to FIG. 1, in one embodiment the server 115
comprises several cooperating software components that identify and
utilize repetitive patterns:
[0048] Parsing Component: The parsing program component receives
winning lottery data and parses the data to a suitable data format
for further processing by the other server components.
[0049] Pattern Search Component: The pattern search program
component receives a complete history of winning data of a lottery
system and virtually maps all winning numbers into patterns.
[0050] Pattern Statistic Component: The pattern statistic program
component provides pattern statistics of all patterns and formats,
and supplies data files need for data mining algorithms.
[0051] Data Mining Component: The data mining program component
mines received data and identifies pattern combinations for
optimization.
[0052] Profit/Lose Component: The profit/lose program component
tests for profitability of pattern combinations.
[0053] Quick-Pick Generator Component: The quick-pick program
component utilizes a random number generator algorithm that is tied
to patterns for providing "quick-pick" numbers for a next lottery
number selection. Each number set generated, whether by a user on
the Internet, mobile phone over a wireless network, or
self-computer generated, are all stored in pre-dated computer
files. These dated files may be sent to an off-site auditing firm
prior to each lottery drawing for the purpose of auditing winning
lottery results generated by the Quick-Pick programs.
[0054] Audit Program Component: The audit program component analyze
files generated from the Quick-Pick Generator programs for the
purpose of identifying and auditing winning results. Quick-Pick
number data files may be sent to an off-site auditing firm prior to
a lottery drawing occurrence. The Audit programs are self contained
and are designed to be used by an off-site auditing firm for
auditing winning number lottery results after a lottery has been
drawn.
[0055] Caching Program Component: The caching program component
identifies numbers that fall into a pattern. Caching programs take
time and consume processing resources. Caching algorithms of this
component have been designed specifically for patterns in order for
the Quick-Pick Generator programs to scale for a large user
base.
[0056] Simulator Program Component: The simulator program component
determines winning characteristics of patterns and also provides a
proof of concept for patterns when simulating a large user
base.
CONCLUSION
[0057] Having now described preferred embodiments of the invention,
it should be apparent to those skilled in the art that the
foregoing is illustrative only and not limiting, having been
presented by way of example only. All the features disclosed in
this specification (including any accompanying claims, abstract,
and drawings) may be replaced by alternative features serving the
same purpose, and equivalents or similar purpose, unless expressly
stated otherwise. Therefore, numerous other embodiments of the
modifications thereof are contemplated as falling within the scope
of the present invention as defined by the appended claims and
equivalents thereto.
[0058] For example, the present invention may be implemented in
hardware or software, or a combination of the two. Preferably,
aspects of the present invention are implemented in one or more
computer programs executing on programmable computers that each
include a processor, a storage medium readable by the processor
(including volatile and non-volatile memory and/or storage
elements), at least one input device and one or more output
devices. Program code is applied to data entered using the input
device to perform the functions described and to generate output
information. The output information is applied to one or more
output devices.
[0059] Each program is preferably implemented in a high level
procedural or object oriented programming language to communicate
with a computer system, however, the programs can be implemented in
assembly or machine language, if desired. In any case, the language
may be a compiled or interpreted language.
[0060] Each such computer program is preferably stored on a storage
medium or device (e.g., CD-ROM, ROM, hard disk or magnetic
diskette) that is readable by a general or special purpose
programmable computer for configuring and operating the computer
when the storage medium or device is read by the computer to
perform the procedures described in this document. The system may
also be considered to be implemented as a computer-readable storage
medium, configured with a computer program, where the storage
medium so configured causes a computer to operate in a specific and
predefined manner. For illustrative purposes the present invention
is embodied in a product or computer-readable medium, such as
floppy disks, conventional hard disks, CD-ROMS, Flash ROMS,
nonvolatile ROM, RAM and any other equivalent computer memory
device. It will be appreciated that the described system, method of
operation and product may vary as to the details of its
configuration and operation without departing from the basic
concepts disclosed herein.
* * * * *
References