U.S. patent application number 11/223584 was filed with the patent office on 2006-04-13 for wagering game with an array of player-selectable elements that are preserved for subsequent gaming sessions.
This patent application is currently assigned to WMS Gaming Inc.. Invention is credited to Peter W. Flemming, Philip B. Gelber, Benjamin T. Gomez.
Application Number | 20060079316 11/223584 |
Document ID | / |
Family ID | 36146052 |
Filed Date | 2006-04-13 |
United States Patent
Application |
20060079316 |
Kind Code |
A1 |
Flemming; Peter W. ; et
al. |
April 13, 2006 |
Wagering game with an array of player-selectable elements that are
preserved for subsequent gaming sessions
Abstract
A method for playing a wagering game includes receiving wager
inputs from a player for a wagering game. In response to receiving
the wager inputs, at least one randomly-selected outcome is
selected from a plurality of outcomes. An array of
player-selectable elements is presented during a first gaming
session of the wagering game, and a selection of at least one
element of the array is received from the player. A data set is
stored to represent a status of the array after at least one
element of the array has been selected. The array is presented,
based on the status defined by the data set, during a second gaming
session of the wagering game.
Inventors: |
Flemming; Peter W.;
(Chicago, IL) ; Gomez; Benjamin T.; (Chicago,
IL) ; Gelber; Philip B.; (Glen Ellyn, IL) |
Correspondence
Address: |
JENKENS & GILCHRIST, P.C.
225 WEST WASHINGTON
SUITE 2600
CHICAGO
IL
60606
US
|
Assignee: |
WMS Gaming Inc.
|
Family ID: |
36146052 |
Appl. No.: |
11/223584 |
Filed: |
September 9, 2005 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
60613072 |
Sep 24, 2004 |
|
|
|
Current U.S.
Class: |
463/25 |
Current CPC
Class: |
G07F 17/32 20130101;
G07F 17/3239 20130101 |
Class at
Publication: |
463/025 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A method for playing a wagering game, comprising: receiving
wager inputs from a player for a wagering game; selecting at least
one randomly-selected outcome of a plurality of outcomes in
response to said receiving step; presenting an array of
player-selectable elements during a first gaming session of said
wagering game; receiving a selection of at least one element of
said array; storing a data set representing a status of said array
after said at least one element has been selected; during a second
gaming session of said wagering game, presenting said array based
on said status defined by said data set.
2. The method of claim 1, further comprising storing said data set
on an item selected from the group consisting of a player ticket, a
player card, and a memory device.
3. The method of claim 1, further comprising revealing at least one
of a symbol and an award in response to said at least one element
being selected.
4. The method of claim 1, further comprising playing said first
gaming session of said wagering game on a first gaming terminal and
said second gaming session of said wagering game on a second gaming
terminal.
5. The method of claim 1, further comprising representing said
array of player-selectable elements as a scratch-off ticket having
a plurality of rows and a plurality of columns, each one of said
plurality of rows and plurality of columns having a plurality of
scratch-off selections, at least one of said scratch-off selections
revealing an award after being selected.
6. The method of claim 1, further comprising awarding an award when
all elements of said array of player-selectable elements have been
selected, said awarding including revealing at least one of a
progressive jackpot, a bonus award, and a bonus game.
7. The method of claim 1, further comprising presenting additional
elements in response to selecting a predetermined number of
elements of said array of player-selectable elements, said
presenting including displaying said additional elements in a
gaming session subsequent to at least one of said first gaming
session and said second gaming session.
8. The method of claim 1, further comprising presenting a second
array of player-selectable elements in response to selecting all of
said elements of said array of player-selectable elements.
9. A computer readable storage medium or media encoded with
instructions for directing said gaming machines to perform the
method of claim 1.
10. A gaming terminal for playing a wagering game, comprising: a
display for displaying at least one randomly-selected outcome of a
plurality of outcomes in response to receiving wager inputs from a
player during a first gaming session of a wagering game; and a
controller coupled to said display and programmed to present an
array of player-selectable elements during said first gaming
session, store a data set representing a status of said array after
at least one element of said array has been selected, and present,
during a second gaming session of said wagering game, said array
based on said status defined by said data set.
11. The gaming terminal of claim 10, wherein said controller is
further programmed to store said data set on at least one of a
player ticket, a player card, and a memory device.
12. The gaming terminal of claim 10, wherein said controller is
further programmed to reveal at least one of a symbol and an award
in response to said at least one element being selected.
13. The gaming terminal of claim 10, wherein said controller is
further programmed to represent said array of player-selectable
elements as a scratch-off ticket having a plurality of rows and a
plurality of columns, each one of said plurality of rows and
plurality of columns having a plurality of scratch-off selections,
said scratch-off selections revealing an award after being
selected.
14. The gaming terminal of claim 10, wherein said controller is
further programmed to provide an award when all elements of said
array of player-selectable elements have been selected, said award
including at least one of a progressive jackpot, a bonus award, and
a bonus game.
15. The gaming terminal of claim 10, wherein said controller is
further programmed to present additional elements in response to
selecting a predetermined number of elements of said array of
player-selectable elements.
16. The gaming terminal of claim 10, wherein said controller is
further programmed to present said additional elements in a gaming
session subsequent to at least one of said first gaming session and
said second gaming session.
17. The gaming terminal of claim 10, wherein said controller is
further programmed to present a second array of player-selectable
elements in response to selecting all of said elements of said
array of player-selectable elements.
18. The gaming terminal of claim 10, wherein said controller is
further programmed to reveal corresponding hidden sections of a
secondary wagering game in response to selecting elements of said
array of player-selectable elements.
19. The gaming terminal of claim 10, further comprising: a
secondary display coupled to said controller; wherein said
controller is further programmed to present a secondary wagering
game on said secondary display, and reveal corresponding hidden
sections of said secondary wagering game in response to elements of
said array being selected.
20. A method for conducting a wagering game, comprising: receiving
a wager input from a player for a wagering game, said wagering game
being played by said player during a gaming session; selecting at
least one randomly-selected outcome of a plurality of outcomes in
response to said receiving step; presenting an array of
player-selectable elements during said gaming session, said array
initially including a first element and a second element; picking
said first element to reveal a hidden symbol, said second element
remaining unpicked during said gaming session; and picking said
second element during a subsequent gaming session to reveal another
hidden symbol.
Description
RELATED APPLICATIONS
[0001] This application is related to and claims priority to U.S.
Provisional Patent Application Ser. No. 60/613,072 filed Sep. 24,
2004, titled "Wagering Game With An Array Of Player-Selectable
Elements That Are Preserved For Subsequent Gaming Sessions," which
is incorporated herein in its entirety.
FIELD OF THE INVENTION
[0002] The present invention relates generally to gaming terminals
for playing a wagering game and, more particularly, to a gaming
terminal displaying an array of player-selectable elements.
BACKGROUND OF THE INVENTION
[0003] Gaming machines, such as slot machines, video poker
machines, and the like, have been a cornerstone of the gaming
industry for several years. Generally, the popularity of such
machines with players is dependent on the likelihood (or perceived
likelihood) of winning money at the machine and the intrinsic
entertainment value of the machine relative to other available
gaming options. Where the available gaming options include a number
of competing machines and the expectation of winning each machine
is roughly the same (or believed to be the same), players are most
likely to be attracted to the most entertaining and exciting of the
machines.
[0004] Consequently, shrewd operators strive to employ the most
entertaining and exciting machines available because such machines
attract frequent play and, hence, increase profitability to the
operator. In the competitive gaming machine industry, there is a
continuing need for gaming machine manufacturers to produce new
types of games, or enhancements to existing games, which will
attract frequent play by enhancing the entertainment value and
excitement associated with the game.
[0005] One concept that has been successfully employed to enhance
the entertainment value of a game is that of a "bonus" game which
may be played in conjunction with a "basic" game. The bonus game
may comprise any type of game, either similar to or completely
different from the basic game, and is entered upon the occurrence
of a selected event or outcome of the basic game. Such a bonus game
produces a significantly higher level of player excitement than the
basic game because it provides a greater expectation of winning
than the basic game.
[0006] Another concept that has been employed is the use of a
progressive jackpot. In the gaming industry, a "progressive"
involves collecting coin-in data from participating gaming
device(s) (e.g., slot machines), contributing a percentage of that
coin-in data to a jackpot amount, and awarding that jackpot amount
to a player upon the occurrence of a certain jackpot-won event. The
percentage of the coin-in is determined prior to any result being
achieved and is independent of any result. A jackpot-won event
typically occurs when a "progressive winning position" is achieved
at a participating gaming device. If the gaming device is a slot
machine, a progressive winning position may, for example,
correspond to alignment of progressive jackpot reel symbols along a
certain payline. The initial progressive jackpot is a predetermined
minimum amount. That jackpot amount, however, progressively
increases as players continue to play the gaming machine without
winning the jackpot. Further, when several gaming machines are
linked together such that several players at several gaming
machines compete for the same jackpot, the jackpot progressively
increases at a much faster rate, which leads to further player
excitement.
[0007] In current basic games, bonus games, and progressive games,
the player is provided with little incentive to return the game at
a later time. Once the player chooses to stop playing the game in
that round, the player is immediately awarded any credits that are
remaining and also loses assets that have been accumulated, but not
yet awarded. For example, in some games, the bonus game consists of
the player collecting assets and when a certain number or
combination of assets is accumulated, the player wins an award.
However, should the player choose to leave the game prior to
winning the award, the player loses all of the assets accumulated.
This can cause player frustration and does not provide the player
with any incentive to return to the game.
[0008] Such a system also encourages "vulturing," in which the
"vulturing" player waits for a person who is close to winning an
award to leave the gaming machine prior to the winning of the
award. The "vulturing" player then begins to play the machine, and
may quickly win the award without investing much time into the
game. This is also frustrating for other players.
[0009] Thus, there is a need to allow a player to accumulate assets
on gaming terminals and to have those assets restored to them
should the player return to the game at a later time. This way,
should a player choose to leave a game, anything the player has
accumulated during the game goes with them and is restored at a
later time when the player returns to the game. This alleviates the
player frustration at losing assets that they have accumulated and
also provides the player an incentive to return to the game at a
later date.
SUMMARY OF THE INVENTION
[0010] A method for playing a wagering game includes receiving
wager inputs from a player for a wagering game. In response to
receiving the wager inputs, at least one randomly-selected outcome
is selected from a plurality of outcomes. An array of
player-selectable elements is presented during a first gaming
session of the wagering game, and a selection of at least one
element of the array is received from the player. A data set is
stored to represent a status of the array after at least one
element of the array has been selected. The array is presented,
based on the status defined by the data set, during a second gaming
session of the wagering game.
[0011] In another aspect of the present invention, a gaming
terminal for playing a wagering game includes a display and a
controller. The display displays at least one randomly-selected
outcome of a plurality of outcomes in response to receiving wager
inputs from a player during a first gaming session of a wagering
game. The controller is coupled to the display and is programmed to
present an array of player-selectable elements during the first
gaming session. The controller is further programmed to store a
data set representing a status of the array after at least one
element of the array has been selected, and to present, during a
second gaming session of the wagering game, the array based on the
status defined by the data set.
[0012] In an alternative aspect of the present invention, a method
for conducting a wagering game includes receiving a wager input
from a player for a wagering game. The wagering game is played by
the player during a gaming session. At least one randomly-selected
outcome is selected from a plurality of outcomes in response to
receiving the wager input from a player. An array of
player-selectable elements is presented during the gaming session,
wherein the array initially includes a first element and a second
element. A first element is picked to reveal a hidden symbol, the
second element remaining unpicked during the gaming session. The
second element is picked during a subsequent gaming session to
reveal another hidden symbol.
[0013] In an alternative aspect of the present invention, a method
for conducting a wagering game includes receiving a wager input
from a player for playing a wagering game. At least one
randomly-selected outcome is selected from a plurality of outcomes
in response to receiving the wager input from the player. One of
the outcomes is a trigger-bonus outcome for starting a bonus game,
which includes a first bonus round and a second bonus round. In
response to triggering the bonus game, an array of
player-selectable elements is presented and at least one element of
the array is selected during the first bonus round to reveal a
hidden symbol, at least one remaining element being unselected. The
array is maintained with the hidden symbol being revealed so that
it is unselectable in the second bonus round. The at least one
remaining element is selected during the second bonus round to
reveal another hidden symbol.
[0014] In an alternative aspect of the present invention, a gaming
terminal for conducting a wagering game includes a display and a
controller. The display displays at least one randomly-selected
outcome of a plurality of outcomes in response to receiving wager
inputs from a player during a wagering game. The controller is
coupled to the display and is programmed to start a bonus game in
response to the randomly-selected outcome being a trigger-bonus
outcome. The bonus game includes a first bonus round and a second
bonus round. The controller is further programmed to present an
array of player-selectable elements during the bonus game. A hidden
symbol is revealed in response to at least one element of the array
being selected during the first bonus round, at least one remaining
element being unselected. The array is maintained with the hidden
symbol being revealed so that it is unselectable in the second
bonus round. Another hidden symbol is revealed in response to the
at least one remaining element being selected during the second
bonus round.
[0015] In an alternative aspect of the present invention, a method
of operating a wagering game includes receiving wager inputs for
the wagering game in a first gaming session. An array having
player-selectable elements is displayed, and a player is allowed to
select from the elements in the array. After the first gaming
session ends, wager inputs for the wagering game are received in a
second gaming session. The array is displayed such that elements
selected in the first gaming session are unselectable in the second
gaming session.
[0016] The above summary of the present invention is not intended
to represent each embodiment or every aspect of the present
invention. The detailed description and Figures will describe many
of the embodiments and aspects of the present invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0017] The foregoing and other advantages of the invention will
become apparent upon reading the following detailed description and
upon reference to the drawings.
[0018] FIG. 1 is a perspective view of a video gaming terminal
according to one embodiment of the present invention.
[0019] FIG. 2 is a block diagram of the gaming terminal of FIG.
1.
[0020] FIG. 3 is a representation of a primary bonus screen
according to another embodiment of the present invention.
[0021] FIG. 4 is a representation of a secondary bonus screen
according to an alternative embodiment of the present
invention.
[0022] FIG. 5A is a representation of a secondary display showing a
secondary bonus game according to an alternative embodiment of the
present invention.
[0023] FIG. 5B is a representation of a main display showing a
primary bonus game according to the embodiment shown in FIG.
5A.
[0024] While the invention is susceptible to various modifications
and alternative forms, specific embodiments have been shown by way
of example in the drawings and will be described in detail herein.
It should be understood, however, that the invention is not
intended to be limited to the particular forms disclosed. Rather,
the invention is to cover all modifications, equivalents, and
alternatives falling within the spirit and scope of the invention
as defined by the appended claims.
DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS
[0025] FIG. 1 shows a perspective view of a typical gaming terminal
10 used by gaming establishments, such as casinos. With regard to
the present invention, the gaming terminal 10 may be any type of
gaming terminal and may have varying structures and methods of
operation. For example, the gaming terminal 10 may be a mechanical
gaming terminal configured to play mechanical slots, or it may be
an electromechanical or electrical gaming terminal configured to
play video slots or a video casino game, such as blackjack, slots,
keno, poker, etc.
[0026] As shown, the gaming terminal 10 includes input devices,
such as a wager acceptor 16 (shown as a card wager acceptor 16a and
a cash wager accepter 16b), a touch screen 21, a push-button panel
22, and an information reader 24. For outputs, the gaming terminal
10 includes a payout mechanism 23, a main display 26 for displaying
information about the basic wagering game, and a secondary display
27 that may display an electronic version of a pay table, and/or
also possibly game-related information or other entertainment
features. While these typical components found in the gaming
terminal 10 are described below, it should be understood that
numerous other elements may exist and may be used in any number of
combinations to create various forms of a gaming terminal.
[0027] The wager acceptor 16 may be provided in many forms,
individually or in combination. The cash wager acceptor 16a may
include a coin slot acceptor or a note acceptor to input value to
the gaming terminal 10. The card wager acceptor 16b may include a
card-reading device for reading a card that has a recorded monetary
value with which it is associated. The card wager acceptor 16b may
also receive a card that authorizes access to a central account,
which can transfer money to the gaming terminal 10.
[0028] Also included is the payout mechanism 23, which performs the
reverse functions of the wager acceptor. For example, the payout
mechanism 23 may include a coin dispenser or a note dispenser to
output value from gaming terminal 10. Also, the payout mechanism 23
may also be adapted to receive a card that authorizes the gaming
terminal to transfer credits from the gaming terminal 10 to a
central account.
[0029] The push button panel 22 is typically offered, in addition
to the touch screen 21, to provide players with an option on how to
make their game selections. Alternatively, the push button panel 22
provides inputs for one aspect of operating the game, while the
touch screen 21 allows for inputs needed for another aspect of
operating the game.
[0030] The outcome of the basic wagering game is displayed to the
player on the main display 26. The main display 26 may take the
form of a cathode ray tube (CRT), a high resolution LCD, a plasma
display, LED, or any other type of video display suitable for use
in the gaming terminal 10. As shown, the main display 26 includes
the touch screen 21 overlaying the entire monitor (or a portion
thereof) to allow players to make game-related selections.
Alternatively, the gaming terminal 10 may have a number of
mechanical reels to display the game outcome, as well.
[0031] In some embodiments, the information reader 24 is a card
reader that allows for identification of a player by reading a card
with information indicating his or her true identity. Currently,
identification is used by casinos for rewarding certain players
with complimentary services or special offers. For example, a
player may be enrolled in the gaming establishment's players' club
and may be awarded certain complimentary services as that player
collects points in his or her player-tracking account. The player
inserts his or her card into the player-identification card reader
24, which allows the casino's computers to register that player's
wagering at the gaming terminal 10. The information reader 24 may
also include a keypad (not shown) for entering a personal
identification number (PIN). The gaming terminal 10 may require
that the player enter their PIN prior to obtaining information. The
gaming terminal 10 may use the secondary display 27 for providing
the player with information about his or her account or other
player-specific information. Also, in some embodiments, the
information reader 24 may be used to restore assets that the player
achieved during a previous game session and had saved.
[0032] As shown in FIG. 2, the various components of the gaming
terminal 10 are controlled by a central processing unit (CPU) 30
(such as a microprocessor or microcontroller). To provide the
gaming functions, the CPU 30 executes a game program that allows
for the randomly-selected outcome. The CPU 30 is also coupled to or
includes a local memory 32. The local memory 32 may comprise a
volatile memory 33 (e.g., a random-access memory (RAM)) and a
non-volatile memory 34 (e.g., an EEPROM). It should be appreciated
that the CPU 30 may include one or more microprocessors. Similarly,
the local memory 32 may include multiple RAM and multiple program
memories.
[0033] Communications between the peripheral components of the
gaming terminal 10 and the CPU 30 occur through input/output (I/O)
circuits 35a. As such, the CPU 30 also controls and receives inputs
from the peripheral components of the gaming terminal 10. Further,
the CPU 30 communicates with external systems via the I/O circuits
35b. Although the I/O circuits 35 may be shown as a single block,
it should be appreciated that the I/O circuits 35 may include a
number of different types of I/O circuits.
[0034] In some embodiments, the CPU 30 may not be inside the gaming
terminal 10. Instead, the CPU 30 may be part of a game network 50
and may be used to control numerous gaming terminals 10. In these
embodiments, the CPU 30 will run the basic games for each of the
gaming terminals 10, and may also be used to link the gaming
terminals 10 together. The game network 50 can include progressive
jackpots that are contributed to by all or some of the gaming
terminals 10 in the network (e.g., terminal-level jackpots that
only each terminal 10 contributes to, bank-level jackpots that are
contributed to by all of the terminals 10 in a particular bank, and
wide-area jackpots that are contributed to by a larger number of
terminals 10, such as multiple banks). Alternatively, the game
network 50 can allow the player to retrieve assets obtained while
playing one terminal 10 at a different gaming terminal that is also
part of the game network. Assets may be any number of things,
including, but not limited to, monetary or non-monetary awards,
features that a player builds up in a bonus or progressive game to
win awards, etc.
[0035] In some embodiments, the CPU 30 is also used with the
information reader 24 to restore saved assets. For example, in one
embodiment, the information reader 24 is adapted to receive and
distribute tickets. The tickets each include a unique identifier.
The unique identifier links the ticket to a file contained within
the local memory 32 or a system memory 52 located in the game
network 50. The file includes the assets that are being stored from
a previous game. Monetary awards include game credits or money,
while the non-monetary awards can be free plays (e.g., free spins),
multipliers, or access to bonus and/or progressive games.
[0036] When a player inserts a ticket into the information reader
24, the CPU 30 obtains the unique identifier and causes the
appropriate memory 32, 52 to be searched, and the file containing
the unique identifier matching the identifier on the ticket is
retrieved. Any assets or other information contained in this file
are then transmitted to the gaming terminal 10, and the player
regains any assets that were saved during a previous game. This
allows the player to keep assets even after a particular gaming
session ends, which increases player commitment to a game and
decreases vulturing.
[0037] In other embodiments, the information reader 24 may include
a card reader, and the unique identifier provided at the gaming
terminal 10 may be stored on a personal identification card, such
as one described above. Or, the gaming terminal 10 includes a radio
frequency identification device (RFID) transceiver or receiver so
that an RFID transponder held by the player can be used to provide
the unique identifier of the player at the gaming terminal 10
without the need to insert a card into the gaming terminal 10. RFID
components can be those available from Pacific Northwest National
Laboratory (under the United States Department of Energy) of
Richland, Wash.
[0038] In other embodiments, the information reader 24 may include
a biometric reader, such as a finger, hand, or retina scanner, and
the unique identifier may be the scanned biometric information.
Additional information regarding biometric scanning, such as
fingerprint scanning or hand geometry scanning, is available from
International Biometric Group LLC of New York, N.Y. Other biometric
identification techniques can be used as well for providing a
unique identifier of the player. For example, a microphone can be
used in a biometric identification device on the gaming terminal so
that the player can be recognized using a voice recognition
system.
[0039] In summary, there are many techniques in which to provide a
unique identifier for the player so that the assets accumulated by
the player during one wagering session can be stored in either the
system or local memory 52, 32, thereby allowing the player to
subsequently access those assets at the same gaming terminal 10 or
a different gaming terminal within the network 50. As described
below with reference to FIGS. 3 to 5B, various assets related to
the wagering game features and formats can be stored after one
gaming session and used in a subsequent gaming session(s) to
enhance the gaming experience for the player.
[0040] Referring now to FIG. 3, a bonus game has been triggered and
is shown in the main display 26. A bonus screen 60 includes player
instructions 62 and an array of player-selectable elements 64,
which includes six elements 64a-64f. The bonus screen 60, which
shows an "Instant Winner Scratcher Bonus," has been triggered in
response to a predetermined condition having occurred during a
basic wagering game. The player instructions 62 show the player
what to do, i.e., to "touch any 3 fire hats to win hidden
awards."
[0041] To play the bonus game, the player has selected three
elements 64a, 64b, 64f. Upon selection, which in this case is done
by touching the touch screen 21 over a particular element 64, a
hidden symbol is revealed. The hidden symbol can be, for example,
an award, a losing symbol, or a credit amount.
[0042] The numbers "35" and "50," which are revealed upon selection
of elements 64a, 64b, may represent actual credit awards or numbers
required for a winning combination. For example, if the numbers
"35" and "50" represent credit awards, then the player is awarded a
total of 85 credits during this bonus game. If the numbers "35" and
"50" represent numbers required for a winning combination, similar
to a lotto ticket, the player might have to look in a pay table to
see if the combination of the numbers is a winning combination.
[0043] In other embodiments, a revealed hidden symbol can unlock
other games or sections of other games. For example, the player has
selected element 64f that reveals a "Mega Scratcher Bonus," which
means that the player has won another bonus game. Alternatively,
the player can win another bonus session, such as another "Instant
Winner Scratcher Bonus."
[0044] Referring now to FIG. 4, the display 26 shows a new bonus
screen 70, which has transitioned from the bonus screen 60 of FIG.
3. The bonus screen 70 presents a "Mega Scratcher Bonus," which
will be described below in more detail. The bonus screen 70
includes an array of player-selectable elements 74, which are
arranged in a plurality of rows and columns. In this embodiment,
the array includes five rows and ten columns, having a total of
fifty elements 74.
[0045] The player is given an additional three picks to select
hidden awards. Alternatively, the player is given any other number
of picks, or selections. As shown, a number of elements 74 remain
unselected and a number of elements 74 have already been selected.
For example, the element 74a shows the symbol of a fireman hat,
which indicates that element 74a has not been selected yet. In
contrast, element 74b shows the number "80," indicating that
element 74b has already been selected and an award of 80 credits
has been awarded.
[0046] During each bonus round of the "Mega Scratcher Bonus" the
player gets three picks. In general, the bonus screen 70
transitions back to the basic wagering game after the player has
finished making the three picks, i.e., when the bonus round is
over. When the last unselected element 74 has been picked, the
player is rewarded for his or her efforts in selecting every single
element 74 with a mini progressive jackpot. Thus, the wagering game
provides an incentive for the player to finish the "Mega Scratcher
Bonus."
[0047] Optionally, other outcomes can result when a player has
selected all of the array elements 74. For example, a secondary
array of player-selectable elements can be displayed for the player
to continue playing the bonus game. The secondary array can be the
same size or of a different size than the initial array. In another
embodiment, the player can get additional elements in response to
selecting all of the elements 74, or in response to selecting an
element 74 that triggers the presentation of additional
elements.
[0048] The gaming session ends when the player cashes out his or
her winnings. A ticket is printed for the player to preserve the
player's state in the game. The next time the player returns to a
similar type of game, the player reinserts the ticket to continue
playing a wagering game. When the "Mega Scratcher Bonus" is
triggered, the player continues to clear unselected elements 74
from where he or she has left off in the previous gaming session.
Thus, the player is not forced to finish selecting all the elements
74 during one gaming session. In fact, this approach provides an
incentive for the player to continue playing the same type of game
even if the player has discontinued playing the game for a
relatively long period of time, e.g., a few months.
[0049] A data set that represents the condition of the bonus game
is stored on a player ticket. Alternatively, any other recording
means can be used to record the game status, such as a player card
or any other memory device. The player can leave a gaming terminal
10 without having to worry about losing any progress that has been
achieved in a wagering game. When the player returns to the same
gaming terminal 10 or to another gaming terminal, the player can
continue playing the wagering game by restoring the preserved state
of the wagering game.
[0050] In one embodiment of the present invention, the player plays
different bonus rounds of a bonus game over multiple gaming
sessions. For example, the player plays a bonus round, which ends
when the player has made three selections, and then terminates the
gaming session by cashing out. In a subsequent gaming session, the
player plays several bonus rounds and successfully selects all the
array elements.
[0051] In another embodiment of the present invention, the player
plays all the bonus rounds of a bonus game during a single gaming
session. For example, the player selects all the array elements
over a plurality of bonus rounds, all of which are played during a
single gaming session. Thus, the player does not cash out until the
entire array has been cleared of any remaining unselected
elements.
[0052] Referring now to FIGS. 5A and 5B, a main display 126
displays a bonus screen 170 and a secondary display 127 displays a
secondary bonus screen 180. The bonus screen 170 includes an array
of player-selectable elements 174 which is shown with both selected
and unselected elements. The secondary bonus screen 180 includes a
representation of a map of United States, showing a number of
unselected sections 180a, a number of selected sections 180b, and a
currently highlighted section 180c.
[0053] When a player triggers the bonus screen 170, the player is
allowed to make a number of selections. As shown in FIG. 5b, one of
the elements 174a selected reveals a sign that instructs the player
to "Travel To California." The state of California 180c is
revealed, or unlocked, and shown in the secondary bonus screen 180.
The player has already revealed some other states, such as the
state of New York. Other states, such as the state of Colorado, has
not been revealed yet. As the player reveals a particular state,
the player can be awarded using an appropriate credit award, a
particular jackpot, or another bonus game. Alternatively, to give
the player a different playing experience, the game theme can
change based on the player's advancement along the United States
map.
[0054] In the above-described embodiments, the player has a greater
incentive to return to the same bonus array because the chance of
winning a hidden jackpot increases as fewer elements remain.
Optionally, if the player wins the highest award during a first
bonus round or during a first gaming session, the player may select
a brand new array of player-selectable elements at the next bonus
round or at the next gaming session.
[0055] Alternatively, in the above-described embodiments, even if
all the elements selected by a player are losing symbols, the
player can be rewarded for simply selecting a predetermined number
of elements. For example, if the player selects at least half of
all the array elements then the player receives a special award.
The special award can be a jackpot of the current game, or can be a
chance to play another level of the same or of a different wagering
game.
[0056] In an alternative embodiment, the player is given the option
to exchange all available picks, e.g., three picks, for a single
pick from an array of player-selectable elements. The single pick
provides the player with a chance to reveal a "Clear All" hidden
symbol. If the player does not find the "Clear All" symbol, then
the player wins zero credits. However, if the player finds the
"Clear All" symbol, then all the hidden symbols from the array are
revealed, and the player is awarded all the revealed credits and/or
prizes.
[0057] In alternative embodiments, a player can use a telephone to
access and use one or more of the player's accumulated game assets.
For example, using a mobile phone, the player can dial a toll-free
phone number to access his or her game assets. A central server
associated with the network 50 (FIG. 2) can recognize the player's
mobile number for identification purposes, via a caller-id feature,
or, alternatively, the central server may require the player to
create a unique code number (if, for example, the player uses a
caller-id block feature). Optionally, the player may be required to
enter an additional code for identifying a specific gaming machine
10.
[0058] Thus, the player can use his or her mobile phone to remotely
access the wagering game and utilize the accumulated assets at a
time and place according to the player's desire. For example, the
player can restart a gaming session via the mobile phone at a point
where he or she had previously stopped the session, or the player
can choose, via the mobile phone, to play an accumulated bonus game
that he or she had previously won, but not played.
[0059] In another example, the player can put money into a gaming
machine 10 while the player is physically at the gaming machine 10.
Before the player walks away from the gaming machine 10, the player
can register the gaming machine 10 to the player's phone. The
player can also let the gaming machine 10 know what assets it may
intend to use in the future via remote access by the phone. For
example, the player can register the phone number as a password
required to access the player's assets on the gaming machine 10.
The player can initiate an auto-play feature while at the gaming
machine 10 or remotely via the phone. The auto-play feature of the
gaming machine 10 is configured to report, e.g., via still or
moving images on the phone, one or more of the gaming outcomes.
Then, at a later time, the player returns to the gaming machine 10,
re-checks into the gaming machine via the phone and, optionally,
cashes out any winnings. While no actual gameplay occurs on the
phone, the phone is used for accessing the player's assets and
gaming outcomes on the gaming machine 10.
[0060] Optionally, the wagering game provides the player with
access to accumulated assets and/or certain awards only if the
player achieves a "Remote Play Winning Outcome." If the player
achieves this outcome (e.g., in a basic or bonus game), then he or
she is allowed remote access to one or more of the accumulated
assets and/or certain awards. For example, if the player achieves
the "Remote Play Winning Outcome," the player can have the option
to select a smaller award while the player is physically present at
the gaming machine 10 or a larger award if the player uses the
telephone. In another example, the player may be given the option
to play for smaller awards while the player is physically present
at the gaming machine 10 or for larger awards if the player uses
the telephone for gameplay initiation.
[0061] Alternative to using a voice telephone call to initiate a
game or to access assets and/or awards, as described above, the
player can send a text message. For example, the player can send a
special code in the text message to log-in using a special number
on the gaming machine 10.
[0062] For identification purposes, various verification ways can
be used. For example, the player can enter the mobile telephone
number into the gaming machine 10 as a player identification
number. When the phone is near, the gaming machine 10 can detect it
and verify the player identification number, e.g., the mobile
number. For example, a receiver can be installed in the gaming
machine 10 for detecting a mobile identifier (which may include the
mobile number) that is periodically transmitted by mobile phones to
the nearest mobile base station. Thus, the gaming machine 10 would
have similar capabilities to the mobile base station.
[0063] Alternatively, the gaming machine 10 can send a voice or
text message to the mobile telephone to verify the player's
identification number. For example, the gaming machine 10 can send
a text message asking the player to reply to the text message using
a predetermined code for confirmation purposes. Optionally, a
Bluetooth identifier can be used for logging-in and/or verification
purposes, wherein the Bluetooth identifier is unique per phone
and/or service carrier.
[0064] Special benefits can be offered to a player based on the
telephone brand and/or service carrier. For example, predetermined
assets can be made available to the player only if they use a
telephone of brand X that uses service carrier Y. Optionally, the
special benefits can be made available based on the telephone
model.
[0065] While the present invention has been described with
reference to one or more particular embodiments, those skilled in
the art will recognize that many changes may be made thereto
without departing from the spirit and scope of the present
invention. Each of these embodiments and obvious variations thereof
is contemplated as falling within the spirit and scope of the
claimed invention, which is set forth in the following claims.
* * * * *