U.S. patent application number 10/946513 was filed with the patent office on 2006-03-23 for board game with gyroscopic top timer.
This patent application is currently assigned to HASBRO, INC.. Invention is credited to Debra S. Collins, Stuart Imai.
Application Number | 20060061035 10/946513 |
Document ID | / |
Family ID | 36073115 |
Filed Date | 2006-03-23 |
United States Patent
Application |
20060061035 |
Kind Code |
A1 |
Collins; Debra S. ; et
al. |
March 23, 2006 |
Board game with gyroscopic top timer
Abstract
A board game, a method for timing or determining the length of
time for a player or a team's turn, and a timing device for timing
the length of time for a player or team's turn are all disclosed.
The disclosed board game has an Egyptian mummy theme and includes a
board that can be folded in the shape of a pyramid. Players move
around the board, collect tokens and try to avoid being landed upon
or landing upon a mummy token, which also moves around the board
during the course of the game. Tokens are moved according to a
paired or rolled dice. The dice are rolled repeatedly during a
player's turn and the length of time for a player's turn is
determined by a timing device which includes a top element housed
within a cubical shell. A rip cord is used to spin the top within
the shell and the shell is placed on a base and allowed to spin on
one of its corners as the top spins inside the shell. The turn is
over when the top and shell loses their speed causing the shell to
fall on one of its outer flat faces. The timing device disclosed
herein makes for a very fast paced and exciting board game.
Inventors: |
Collins; Debra S.; (East
Longmeadow, MA) ; Imai; Stuart; (Redondo Beach,
CA) |
Correspondence
Address: |
MARSHALL, GERSTEIN & BORUN LLP
233 S. WACKER DRIVE, SUITE 6300
SEARS TOWER
CHICAGO
IL
60606
US
|
Assignee: |
HASBRO, INC.
Pawtucket
RI
TOYINNOVATION, INC.
Redondo Beach
CA
|
Family ID: |
36073115 |
Appl. No.: |
10/946513 |
Filed: |
September 21, 2004 |
Current U.S.
Class: |
273/242 |
Current CPC
Class: |
A63F 2003/00447
20130101; A63F 3/00145 20130101; A63F 3/00 20130101 |
Class at
Publication: |
273/242 |
International
Class: |
A63F 3/00 20060101
A63F003/00 |
Claims
1. A board game comprising: a board with a plurality of indicia
printed thereon; a timing device comprising a top; whereby spinning
the top determines an amount of time for a single turn.
2. The board game of claim 1 wherein the timing device further
comprises a cubical shell that houses the top and a rip cord; the
shell comprising two bearings disposed in diagonally opposite
corners inside the shell, the bearings supporting opposite ends of
a shaft of the top, the shell also comprising two openings for
passing the rip cord therethrough; the top comprising the shaft
which extends through a wheel and a gear; the rip cord comprising a
linear set of teeth and the rip cord passing through the two
openings of the shell with the teeth of the rip cord being enmeshed
with the gear of the top; whereby pulling the rip cord through the
shell as the teeth of the rip cord are enmeshed with the gear
causes the top to spin within the shell as the shaft is supported
by the bearings and placing the shell on one of its corners while
the top is spinning causes the shell to spin on said corner for an
amount of time that determines the length of time of the turn.
3. The board game of claim 2, wherein the shell comprises six outer
faces, at least one of the faces being printed with indicia to
alter the outcome of the turn.
4. The board game of claim 2 further comprising a base that rests
on the board, the base comprising an upper surface having a recess
for accommodating a corner of the shell.
5. The board game of claim 4, wherein the recess is circular.
6. The board game of claim 4, wherein the base has a truncated
pyramidal shape.
7. The board game of claim 2, wherein the rip cord comprises a
handle.
8. The board of claim 1 further comprising at least one token, at
least one die, and the indicia defining at least one pathway,
wherein, to start the turn, the top is spun and allowed to spin
about an axis thereof, as the top spins, the die is rolled and
token moved repeatedly until the top stops spinning.
9. The board of claim 2 further comprising a plurality of tokens,
at least one die, and the indicia defining at least one pathway,
wherein, to start the turn, the rip cord is pulled through the
shell thereby causing the top to spin and the shell is placed on
one of its corners which houses one of the bearings thereby
allowing the shell to spin on said corner and during the turn, the
die are rolled and the token is moved repeatedly until the shell
stops spinning.
10. The board game of claim 2, wherein the shell also houses a
plate secured within the shell, the plate comprising an aperture
through which the shaft and gear extend, the plate being connected
to a bracket through which the rip cord and slides, the bracket
having a shaped cross-sectional profile that matches a
cross-sectional profile of the rip cord, the bracket being
positioned so that insertion of the rip cord through the openings
of the shell results in the rip cord extending through the bracket
and the teeth of the rip cord enmeshing with the gear of the
top.
11. The board game of claim 10, wherein the plate is fastened to an
interior of the shell.
12. The board game of claim 11, wherein the bracket is integrally
connected to the plate.
13. The board game of claim 2, wherein the shaft of the top also
passes through and is connected to a hub, the hub being connected
to the wheel by a plurality of spokes.
14. A timing device for games, the device comprising: a cubical
shell and a top; the shell comprising an interior and two bearings
disposed in diagonally opposite corners of the shell, the interior
of the shell housing the top; the top comprising a shaft with two
opposite ends that are each supported in one of the bearings of the
shell; wherein imparting rotational movement to the top causes the
top to spin within the shell and causes the shell to spin when the
shell is balanced on one of the corners that houses one of the
bearings with the shaft of the top being substantially
vertical.
15. The timing device of claim 12 further comprising: a rip cord,
the rip cord comprising a linear set of teeth; the shell comprising
two openings for allowing the rip cord to pass through the shell;
the top comprising a wheel and a gear that are coaxially connected
to the shaft; whereby insertion of the rip cord through the
openings of the shell causes the teeth of the rip cord to become
enmeshed with the gear of the top and rotational movement can be
imparted to the top by pulling the rip cord through the shell.
16. The timing device of claim 15, further comprising a base, the
base comprising an upper surface having a recess for accommodating
a corner of the shell.
17. The timing device of claim 15, wherein the shell also houses a
plate secured within the shell, the plate comprising an aperture
through which the shaft and gear extend, the plate being connected
to a bracket through which the rip cord and slides, the bracket
having a shaped cross-sectional profile that matches a
cross-sectional profile of the rip cord, the bracket being
positioned so that insertion of the rip cord through the openings
of the shell results in the rip cord extending through the bracket
and the teeth of the rip cord enmeshing with the gear of the
top.
18. The timing device of claim 17, wherein the plate is fastened to
an interior of the shell.
19. The timing device of claim 18, wherein the bracket is
integrally connected to the plate.
20. The timing device of claim 19, wherein the shaft of the top
also passes through and is connected to a hub, the hub being
connected to the wheel by a plurality of spokes.
21. The timing device of claim 15, wherein the shell comprises six
outer faces, at least one of the faces being printed with indicia
to alter the course of a game.
22. A method for determining the time of a player's turn during
play of a game, the method comprising: providing a timing device of
claim 15; inserting the rip cord through the openings of the shell
and enmeshing the teeth of the rip cord with the gear of the top;
pulling the rip cord back through the shell at a rate sufficient to
cause the top to spin; placing the shell on one of its corners that
houses one of its bearings while the top is spinning thereby
causing the shell to spin and designating a start of the turn;
declaring an end of the turn when the shell stops spinning.
23. A method for determining the time of a player's turn during
play of a game, the method comprising: providing a top; causing the
top to spin; placing the top in its axis while the top is spinning
thereby causing the top to spin and designating a start of the
turn; declaring an end of the turn when the top stops spinning.
Description
TECHNICAL FIELD
[0001] A new board game is shown and described. Further, the
disclosed board game also includes a unique timing element for
determining the length of time a player has to carry out his/her
turn. The timing element includes a gyroscopic or top device
enclosed within a cubical shell. A rip cord is used to spin the top
within the cubical shell and the shell, when placed on one of its
corners that supports the central axis of the top, also spins and
the duration of the player's turn extends from the time at which
the player places the cubical shell on its corner, with the top
spinning inside, until the time the cubical shell stops spinning as
a result of the top slowing down or ceasing spinning inside the
shell as the shell falls on one of its six sides.
BACKGROUND OF THE ART
[0002] Board games are well known in the art. One type of board
game is a "start to finish" or a "race-type" board game where the
board is printed with at least one primary pathway extending from a
start to a finish. Players are typically assigned a single token
and move around the pathway with the length of each advance be
determined by the roll of one or more die, a spinner element or the
drawing of one or more cards. These games rely upon an inherent
excitement found in racing from a start to a finish. Often, the
typical start to finish or race-type board games include detours or
side pathways. Often the decision to take a side passageway or side
pathway adds certain decision making requirements to the game
instead of players simply rolling the dice or spinning the
wheel.
[0003] One variation of the start to finish or race-type game are
the games which involve multiple laps around an endless pathway
with the winner being the player who has accumulated the most
money, points, tokens or the like. These games are better suited
for older children as younger children and toddlers often do not
understand or appreciate games where players must accumulate money
or points or which involve decision making skills during the play
of the game.
[0004] One advantage to the simple start to finish or race-type
games is that the pace of play tends to proceed at a relatively
rapid pace. Each player simply rolls the dice or spins the wheel
and moves his or her token the appropriate number of steps before
another player takes a turn. The only exception to this general
rule may be those situations where a player rolls a "double" or a
spinner, wheel or card indicates that a player is entitled to one
or more additional turns.
[0005] One disadvantage with board games with side pathways,
detours and additional decision making requirements is that the
pace of play may be rather slow. Players are forced to strategize
and therefore think and the time in which one player has to
complete his or her turn may be undefined or limitless. While one
player is taking his or her turn, the other players may become
bored or distracted. One solution to this problem is the use of a
timer. While timers with spring-loaded timing elements or hour
glasses have been used, these types of devices are also relatively
boring and do not necessarily add any excitement to the game.
[0006] Therefore, there is a need for an improved timing element
for a board game that adds an element of excitement to the
game.
[0007] Further, it would also be beneficial if new board games were
designed with timing elements or timing devices that, in addition
to providing an element of excitement to the game, also performs a
function in addition to determining the length of a player or a
team's turn. In other words, it would be desirable to have a board
game with a timing element or a timing device that actually affects
the outcome of a player's turn and therefore the game in addition
to defining the length of time a player or a team has to complete a
turn.
SUMMARY OF THE DISCLOSURE
[0008] In satisfaction of the aforenoted needs, an improved board
game is disclosed which comprises a board with a plurality of
indicia printed thereon. In addition to other things, the indicia
may define one or more pathways to be followed during the course of
a game. The board game also includes a timing device that defines
an amount of time for a single turn. The timing device comprises a
cubical shell, a top and a rip cord. The shell comprises two
bearings disposed in diagonally opposite corners inside the shell.
The bearings support opposite ends of an axial shaft of the top.
The shell also comprises two openings for passing the rip cord
through the shell. The top comprises the aforementioned shaft which
extends through a wheel and a gear. The rip cord comprises a set of
linear teeth along the cord and the rip cord passes through the
openings of the shell with the teeth of the rip cord being enmeshed
with the gear of the top. To start the timing device, the player
inserts the rip cord through the openings of the shell with the
teeth enmeshed with the gear at the top. When fully inserted, the
player then pulls the rip cord swiftly through the cubical shell
thereby causing the top to spin about its axis as defined by the
shaft of the top. As the top is spinning and being supported by the
bearings, the player places the shell on one of its corners that
houses a bearing and the spinning top causes the shell to spin on
said corner for an amount of time that can be used to determine the
length of time for the player or team's turn.
[0009] In an embodiment, indicia are printed on each of the six
outer faces of the cubical shell. Therefore, when the top begins to
slow down and the cubical shell eventually stops spinning and
eventually lands on one of its faces with an opposite face being
directed upwardly, the indicia on the upwardly directed face can be
used to affect the outcome of the player or team's turn, such as
the award of bonus points, the imposition of a penalty, the return
of the player's token to a start point, etc.
[0010] In an embodiment, the board game also includes a base that
rests on top of the board. The base includes an upper surface
having a recess for accommodating a corner of the shell so that the
shell can spin on top of the base and be confined to the recess
while the shell is spinning. In a further refinement, the recess is
circular. In yet another further refinement, the base has a
truncated pyramidal shape.
[0011] In a related refinement, the board comprises a square center
or base section with four outer edges hingedly connected to
triangular panels that enable the board to be folded into a hollow
pyramid that houses the other parts of the game.
[0012] In a refinement, the rip cord includes a handle.
[0013] In yet another refinement, the board game comprises a
plurality of tokens, at least one die, and the indicia printed on
the board define at least one pathway. To start a turn, the player
pulls the rip cord through the shell thereby causing the top to
spin. The player then places the shell on one of its corners which
houses one of the bearings thereby allowing the shell to spin on
said corner as discussed above. This event denotes the start of a
player's turn and thereafter the player rolls the die or dice and
moves his/her token repeatedly until the shell stops spinning and
rests on one of its six faces with an opposite face directed
upward. In a further refinement, indicia printed on the upwardly
directed face alters the outcome of the player's turn.
[0014] In another refinement, the shell also houses a plate secured
within the shell. The plate comprises an aperture through which the
shaft and gear of the top extend. The plate is connected to a
bracket through which the rip cord slides. The bracket has a shaped
cross-sectional profile that matches a cross-sectional profile of
the rip cord. The-bracket is positioned within the shell so that
insertion of the rip cord through the openings of the shell results
in the rip cord extending through the bracket and with the teeth of
the rip cord enmeshing with the gear of the top. In short, the
shape of the openings of the shell and the cross-sectional profile
of the bracket along with the cross-sectional profile of the rip
cord are all matched so that the rip cord and be inserted only one
way which results in the teeth of the rip cord being enmeshed with
the gear of the top. In a refinement, the plate is fastened to an
interior of the shell. In a further refinement, the bracket is
integrally connected to the plate.
[0015] In yet another refinement, the shaft of the top also passes
through and is connected to a hub. The hub is connected to the
wheel by a plurality of spokes.
[0016] In an embodiment, an improved timing device is disclosed for
use on board games and other games of chance that includes the
cubical shell, top and rip cord as described above.
[0017] In another embodiment, a method for determining the time of
a player's term during play of the game is disclosed. The method
comprises providing a timing device as described above, inserting
the rip cord through the openings of the shell and enmeshing the
teeth of the rip cord with the gear of the top, pulling the rip
cord back through the shell at a rate sufficient to cause the top
to spin within the shell, placing the shell on one of its corners
that houses one of its bearings while the top is spinning thereby
causing the shell to spin on its corner and designating the start
of the turn, declaring an end to the turn when the shell stops
spinning and falls to a resting position on one of its six outer
faces.
BRIEF DESCRIPTION OF THE DRAWINGS
[0018] The disclosed board game, timing device and method for
determining the time of a player's turn during play of a board game
are described more or less diagrammatically in the accompanying
drawings, wherein:
[0019] FIG. 1 is a top plan view of a board game for use in playing
a disclosed board game;
[0020] FIG. 2 is a perspective view of the various parts or tokens
used to play the disclosed board game including treasure tokens,
timing device (aka "timing cube"), dice, rip cord, base for
supporting the spinning timing cube, player tokens, mummy token
(aka "mummy pawn") and treasure bag cards (aka "explorer pawns")
for collecting treasure tokens;
[0021] FIG. 3 is a perspective view of the board game illustrating
its pyramid shape when in a folded and stored configuration;
[0022] FIG. 4 is an exploded view of a disclosed timing device
including a cubical shell, top, rip cord and combination
plate/bracket;
[0023] FIG. 5 is a perspective view of the base and timing element
used during the play of the disclosed board game and with
applications to other board games; and
[0024] FIG. 6 is a perspective view illustrating the spinning of
the cubical shell (with spinning top inside) on top of the
truncated pyramidal base as disclosed herein.
[0025] It should be understood that the drawings are not
necessarily to scale and that the embodiments are sometimes
illustrated by graphic symbols, phantom lines, diagrammatic
representations and partial or fragmentary views. In certain
instances, details which are not necessary for an understanding of
the disclosed board game, timing device or method for timing a
player or team's turn may have been omitted. It should be
understood, of course, that this disclosure is not necessarily
limited to the particular embodiments illustrated herein.
DETAILED DESCRIPTION OF PRESENTLY PREFERRED EMBODIMENT
[0026] FIGS. 1-6 illustrate generally a disclosed board game
tentatively entitled "Escape the Mad Mummy," a disclosed timing
device for use in the disclosed board game and other board games
for defining the length of time for a player or a team's turn, and
a disclosed method for defining the length of time for a player's
turn or a team's turn during play of a board game, such as the
disclosed board game or other board games.
[0027] Turning to FIG. 1, a board 10 is disclosed that includes a
rectangular or generally square base panel 11 hingedly connected to
four triangular panels 12a-12c. The shape of the board 10 helps to
impart the Egyptian or mummy theme of the disclosed board game as
the board 10, as shown in FIG. 3 can be folded into a hollow
pyramid as the triangular panels 12a-12d can be folded upward
towards each other to form a pyramid shell, which can be used to
store all the elements and parts shown in FIG. 2 when the game is
not in use. As shown in FIG. 3, each panel 12a-12d may include
interlocking elements such as a tab 13 and a slot 14 for securing
one panel 12 such as 12a into position with respect its adjacent
panels 12b, 12d as shown in FIG. 3.
[0028] Returning to FIG. 1, each panel 12a-12d may be connected to
the base panel 11 by a living hinge that may be created by paper
laminate layers that cover the upper and lower sides of the board
and contain the printed indicia shown in FIG. 1. The indicia shown
in FIG. 1 includes, but is not limited to the following elements. A
starting place is shown at 15 which leaves the players along a
pathway shown generally at 16. The direction of play is indicated
by one or more arrows 17. Certain points of interest include the
mummy's tomb 18, secret passageways 19a, 19b, the trap doors 21a,
21b, the hidden chambers 22a, 22b, the escape route 23 from the
tomb and the treasure chambers 24a, 24b. Further, numerous steps
along the pathway 16 are designated as "take a treasure" steps
shown generally at 25.
[0029] Turning to FIG. 2, various other elements used to play the
"Escape the Mad Mummy" game are illustrated. First, a plurality of
treasure tokens or "treasure pawns" are shown generally at 26.
While ten different types of treasure tokens 26 are shown and
described, as noted below, the goal of the game is to collect five
tokens 26 in total and the type or particular tokens 26 collected
is unimportant. The tokens 26 are designed to be consistent with
the Egyptian or mummy theme of the game. The game is intended for
four players or four teams. Each player or team also selects a
player token or "explorer pawn," four of which are shown at 27. The
player tokens 27 are each of a different color and each player or
team also selects an appropriately colored treasure bag or
"explorer pack," four of which are shown at 28. During play of the
game, each player or team places its collected treasures or
treasure tokens 26 on top of their respective treasure bag 28. Dice
for advancing the player tokens 27 along the path 16 are shown at
29 and the mummy pawn is shown at 30.
[0030] As described below, the duration of the turn or each player
or team is determined by a timing device which includes the cubical
shell shown at 31 and the rip cord 32. The operation and use of
these devices will be described below with respect to FIGS. 4-6. In
addition, a truncated pyramidal base 33 may be placed in the
centralized area shown at 34 of the board 10 (see FIG. 1). The
centralized area 34 may also include corner recesses shown at 35
which can be used to support short legs disposed on the underside
of the base 33 (not shown) to ensure a stable footing for the base
33.
[0031] FIGS. 4-6 illustrate in greater detail the design and
operation of the timing device shown generally at 40. The device 40
includes the cubical shell 31 that may comprise two parts or shell
halves 31a and 31b as shown in FIG. 4. The shell halves 31a, 31b
may be secured together with screws or other similar fasteners or
they may be connected together in some sort of snap-fit
configuration. In the embodiment shown in FIG. 4, the shell half
31a includes three threaded bores shown at 41 while the shell half
31b includes complimentary washer elements 42 as shown in FIG. 4.
Threaded fasteners are extended through the washer elements 42 of
the shell half 31b and to the threaded bores 41 of the shelf half
31a by way of three openings in the shell half 31b, one of which is
shown at 43 in FIGS. 5 and 6.
[0032] Each shell half 31a, 31b also preferably includes a bearing
44 for supporting the top or gyroscopic element 45. The top 45
includes a shaft 46 that passes coaxially through a wheel 47 and a
gear 48. In the embodiment shown in FIG. 4, the wheel 47 is
connected to a hub 51 which is also coaxial with the shaft 46 and
the hub 51 is connected to the wheel 47 by one or more spokes shown
at 52. The shaft 46 includes opposing ends shown at 53 which are
received in the bearings 44 of the shell halves 31a, 31b. Thus, the
top 45 is rotatably supported within the shell 31 by the bearings
44.
[0033] The rip cord 32 is used to impart rotation to the top 45.
Specifically, the rip cord 32 includes a handle 55 which is
connected to a cord element 56 which, in turn, carries a linear set
of teeth 57. The rip cord 32 is inserted through the shell 31 so
that the teeth 57 engage and are enmeshed with the gear 48 of the
top 45. After filly inserting the rip cord 32 through shell 31, the
rip cord 32 may then be pulled rapidly back through the shell 31
and the teeth 57 impart a spinning rotation to the gear 48 and the
top 45.
[0034] To ensure that the teeth 57 of the rip cord 32 are enmeshed
with the gear 48 of the top 45 during each use, a bracket 61 is
provided that is connected to a plate 62 which, in turn, is
securely fastened to one of the shell halves 31a, 31b, and in the
embodiment illustrated in FIG. 4, the plate 62 is secured to the
shell half 31b by way of the fasteners shown at 63 and threaded
bores shown at 64 provided in the shell half 31b.
[0035] The bracket 61, in combination with specially shaped
apertures in the shell 31, one of which is shown at 65 in FIGS. 2
and 5-6 ensure that the rip cord 32 can only be inserted through
the shell 31 in one way, specifically so that the teeth 57 engage
and become enmeshed with the gear 48. Specifically, as shown in
FIG. 4, the aperture or opening 65 in the shell 31 is formed by two
shaped slots 65a, 65b formed along mating edges of the shell halves
31a, 31b as shown in FIG. 4. Similarly, and opposite opening 66 in
the shell 31 is formed by the slots 66a, 66b also formed in mating
side edges of the shell halves 31a, 31b as shown in FIG. 4. When
mated together, the shell halves 31a, 31b form two shaped openings
65 and 66 which have a shape that matches the cross-sectional
profile of the cord 56 and teeth 57 of the rip cord 32. Thus, the
rip cord 32 may only be inserted through the shell 31 in a manner
so that the teeth 57 are directed toward and engaged the gear 48 of
the top 45. The opening 65, 66 through the shell 31 are also
appropriately placed so that the rip cord 32 passes tangentially
against the gear 48. To also ensure a sufficient enmeshed
relationship between the teeth 57 and the gear 48, the bracket 61
is provided which also supports the rip cord 32 and prevents any
unwanted bowing or bending of the rip cord 32 which could cause a
loss of contact between the teeth 57 and the gear 48. Thus, the rip
cord 32 can only be inserted through the shell 31 with its teeth 57
facing and enmeshingly engaging the gear 48. After the rip cord 32
is pushed all the way through the shell 31 to the position shown in
FIG. 5, the cord 32 is then pulled rapidly in the direction of the
arrow 67 (FIG. 5) to impart a spinning rotation to the top 45
within the shell 31.
[0036] Also, the shell 31 is designed so that when the rip cord 32
is inserted through the shell 31 to the position as shown in FIG.
5, the user may easily place the shell 31 on one of two corners
shown at 71 which corresponds to the corners of the shell halves
31a, 31b that house and support the bearings 44. Thus, it is
natural for the user to place the shell 31 on one of the corners 71
with one of the bearings 44 facing vertically upward thereby
causing the top 45 to be in a vertically upright position and in
the orientation shown in FIG. 4. After the rip cord 32 is pulled
rapidly in the direction shown at 67 in FIG. 5, the top 45 spins
about its axis as defined by the shaft 46, thereby imparting a
spinning rotation to the shell 31 as shown in FIG. 6.
[0037] To keep the shell 31 from rotating all over the board 10,
the base 33 is provided or some other platform or holder for
limiting the lateral movement of the shell 31. An upper surface 72
of the base 33 includes a recess 73 for limiting the lateral
movement of the spinning shell 31. When the shell 31 stops spinning
or slows a sufficient amount caused by the reduced rotational speed
of the top 45, the shell 31 will fall downward off of the base 32
and land on one of its six outer faces 74. As discussed below,
indicia may be printed on the faces 74 as shown in FIG. 2 which may
affect the outcome of the player or team's turn.
[0038] Therefore, at the beginning of a turn, a player or a team
member grasps the cubical shell 31 and inserts the rip cord 32
through the shell 31 by inserting the cord portion 56 through the
openings 65, 66 until the rip cord 32 is in the position shown in
FIG. 5. Then, placing one of the corners 71 of the shell 31 in the
recess 73 of the base 33 as shown in FIG. 5, the player then pulls
the handle 56 of the rip cord 32 backwards or in the direction of
the arrow 67.
[0039] Because the teeth 57 of the rip cord are enmeshed with the
gear 48 of the top 45, the pulling action on the rip cord 32
imparts a spinning motion to the top 45 within the shell 41. By
balancing the shell 31 on one of its corners 71, the top 45 is
placed in its upright position as shown in FIG. 4 and results in
the top 45 imparting a rotational movement to the shell 31, or in
the direction of the arrow 75 as shown in FIG. 6.
[0040] The length of duration for which the shell 31 spins on top
of the base 33 determines the length of time for the player's turn.
When the top 45 slows down, causing the rotational movement of the
cubical shell 31 to decrease and eventually causing the shell 31 to
fall down off of the base 33 and onto one of its faces 74, the turn
is over. As shown in FIG. 2, the outer faces 74 of the shell 31 may
be printed with indicia that can affect the outcome of the turn.
Specifically referring to FIG. 2, the upper face 74 of the cube 31
when the turn is over may provide instructions to "send mummy to
tomb," "collect a treasure," or "mummy attacks." The significance
of these messages will be addressed below.
[0041] To play the game, the board 10 is placed on a flat surface
with the flaps 12a-12d open. The base 33 is then placed in a
central area 34 of the board 10 with its lower feet (not shown)
securely accommodated in the recesses 35. Each player or team
chooses one of the explorer pawns or player tokens 27 and a
treasure bag or explore pack 28 with a color that matches the
chosen pawn 27. Each explorer pawn 27 is then placed in the start
area 15 on the board with the explore pack 28 placed in front of
the player or team. Ten treasure tokens 26 are placed in each of
the treasure chambers 24a, 24b. The mummy pawn 30 is placed on the
mummy tomb space 18. The mummy's cube 31, die 29 and rip cord 32
are then placed within easy reach by all of the players.
[0042] To begin the game, each player or team rolls the dice 29.
The player team with the highest roll starts the game. If there is
a tie for the highest roll, the tied players or teams re-roll until
there is a highest roll. Returning to FIG. 2 and viewing in the
dice shown at 29, the reader will note that each die includes one
or more mummy symbols shown at 78. In a preferred embodiment of the
disclosed game, one of the die includes a single mummy symbol 78
and the other die includes more than one, such as two or three
mummy symbols 78. When rolling the dice for the highest roll, a
mummy symbol 78 equals zero and does not add to the total number.
When rolling the dice during the course of the game, a mummy symbol
78 is an indication to move the mummy token 30 forward one square.
If the dice 29 show two mummy symbols 78, the mummy token 30 is
moved forward two squares.
[0043] The object of the game is to be the first player or team
(i.e., explorer) to collect five treasures or treasure tokens 26
and to further escape from the pyramid or from the board 10. With
the treasure tokens 26 placed on the treasure chamber squares 24a,
24b and with the mummy token 30 placed on the mummy's tomb 18 and
with all player tokens or explorer pawns 27 placed on the start
square 15, the game is ready to be played.
[0044] The first player or team begins their turn by spinning the
cube 31 as described above and discussed in connection with FIGS. 5
and 6. Briefly, the rip cord 32 is drawn rapidly backward through
the cube 31 and the cube 31 is allowed to spin on top of the base
33. While the cube is spinning, the player or team rolls the dice
29. In FIG. 2, the dice 29 is shown with the number 3 facing upward
along with a mummy symbol 78. For this roll, the player would move
his or her explorer pawn three squares forward from the start
square 15 and would move the mummy pawn 30 forward one square out
of the mummy's tomb 18. The player would repeat the rolling of the
dice and the moving of his or her pawn 27 (and the mummy pawn 30 if
one or more mummy symbols 78 are rolled when the dice 29 are
rolled) until the cube 31 stops spinning and falls off of the base
33.
[0045] The cube 31 has three different printed indicia on its outer
faces 74 as indicated in FIG. 2. At the end of a player or team's
turn, if a side with "collected treasure" is facing up, the player
or team collects an additional treasure token 26. If a side 74 with
a "mummy attacks" message is facing up, the mummy pawn 30 attacks
the next closest player or explore pawn 27 and brings that pawn 27
back to the mummy's tomb 18. The player or team associated with
that pawn 27 must roll doubles to get out of the tomb 18 on their
next turn. If a side 74 of the cube 31 that says "curse the mummy"
or "send mummy to tomb" is facing upward, the mummy pawn 30 is
returned to the tomb 18.
[0046] Then the cube and the game passes to the next player or
team. During the player's turn, if movement of the mummy pawn 30
lands on a player's token or explorer pawn 27, that player or team
gives back a treasure token 26. Treasure tokens 26 are collected
when a player lands on one of the "take a treasure" squares
indicated at 25 in FIG. 1. If a player token or explorer pawn 27
lands on the mummy pond 30, the player team also gives back a
treasure. If one player or explorer pawn 27 lands on another player
or explorer pawn 27, the player landing is entitled to take a
treasure from the player being landed on. If a player lands on one
of the trapped door squares 21a, 21b, the player falls in and the
penalty is to forfeit one treasure token 26, which will allow the
player to continue his or her turn, or if the player refuses to
surrender a treasure token 26 or doesn't have a treasure token 26,
the turn ends regardless of whether the cube 31 is spinning. If a
player lands on a secret passage 19a-19d, the player has the option
to proceed along the alternate route provided by the secret passage
19 or continue along the main pathway 16 of the board 10. Use of
the secret passages 19a-19d may be advantageous when attempting to
avoid the mummy pawn 30. Each time an explorer pawn lands on a
"take a treasure" square 25, a treasure token 26 is collected and
placed on the player or team's explorer sack 28. The goal of the
game is to collect five treasure tokens 26.
[0047] In one embodiment, if the cube 31 knocks one or more
explorer pawns 27 over as it stops spinning, the pawn 27 is moved
to the closest open space on the board 10. If a pawn 27 is knocked
off of the board 10, the player or explore pawn (or even the mummy
pawn 30) is moved to the closest hidden chamber 22a, 22b.
[0048] Once a player or team has collected five treasure tokens 26,
their goal is to move to the exit or escape from the pyramid shown
at 23. In order to win the game, the player or team must roll
doubles (including double mummies 78) to finally exit the tomb or
pyramid and win the game.
[0049] The disclosed timing device 40 adds elements of excitement
to and quickens the pace of the disclosed "Escape the Mad Mummy"
game or any board that uses the device 40. The game also becomes
one of skill and dexterity as the dice 29 must be rolled quickly
and the explorer pawns 27 move quickly while the cube 31 is
spinning on the base 33. Also, strategic decisions regarding the
use of the secret passageways 19a-19d and whether or not to exit or
stay in one of the trapped doors 21a, 21b must be made quickly as
the cube 31 is spinning.
[0050] In addition, the timing device 40 disclosed herein may be
used with a wide variety of board games, card games and other games
of chance. Thus, it will be understood, that many of the elements
described herein may find useful applications with other games and
other forms of entertainment. While only certain embodiments have
been set forth, alternative embodiments and various modifications
will be apparent from the above description to those skilled in the
art. These and other alternatives are considered equivalents and
within the spirit and scope of this disclosure.
* * * * *