U.S. patent application number 11/052130 was filed with the patent office on 2006-03-16 for system and method for playing an electronic card game.
This patent application is currently assigned to PokerTek, Inc.. Invention is credited to James T. III Crawford, Gehrig Henderson White.
Application Number | 20060058090 11/052130 |
Document ID | / |
Family ID | 35432120 |
Filed Date | 2006-03-16 |
United States Patent
Application |
20060058090 |
Kind Code |
A1 |
Crawford; James T. III ; et
al. |
March 16, 2006 |
System and method for playing an electronic card game
Abstract
A system provides an electronic card game to a plurality of
players on an electronic card table. The electronic card table has
a table top with a playing surface and a plurality of electronic
player interaction areas located around a periphery of the table
top. Each electronic player interaction area provides a player
interface for interaction with one of the players. A database
maintains a player account for each player. Each player account
includes identification information and a monetary amount. A server
computer is coupled to the plurality of electronic player
interaction areas and the database for administering the electronic
card game using electronic cards and electronic chips. The server
computer allows each player to log-in to one of the electronic
player interaction areas, draw down at least a portion of the
monetary amount in their player account, and purchase electronic
chips using the drawn down portion of the monetary amount.
Inventors: |
Crawford; James T. III;
(Charlotte, NC) ; White; Gehrig Henderson;
(Charlotte, NC) |
Correspondence
Address: |
HOWARD & HOWARD ATTORNEYS, P.C.
THE PINEHURST OFFICE CENTER, SUITE #101
39400 WOODWARD AVENUE
BLOOMFIELD HILLS
MI
48304-5151
US
|
Assignee: |
PokerTek, Inc.
Matthew
NC
|
Family ID: |
35432120 |
Appl. No.: |
11/052130 |
Filed: |
February 7, 2005 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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10939772 |
Sep 13, 2004 |
|
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11052130 |
Feb 7, 2005 |
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60610262 |
Sep 16, 2004 |
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Current U.S.
Class: |
463/13 |
Current CPC
Class: |
G07F 17/3293 20130101;
A63F 1/18 20130101; G07F 17/32 20130101 |
Class at
Publication: |
463/013 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A system for providing an electronic card game to a plurality of
players, comprising: an electronic card table having a table top
with a playing surface and a plurality of electronic player
interaction areas located around a periphery of the table top, each
electronic player interaction area providing a player interface for
interaction with one of the players; a database for maintaining a
player account for each player, each player account including
identification information and a monetary amount; and a server
computer coupled to the plurality of electronic player interaction
areas and the database for administering the electronic card game
using electronic cards and electronic chips, the server computer
for allowing each player to log-in to one of the electronic player
interaction areas, draw down at least a portion of the monetary
amount in their player account and purchase electronic chips using
the drawn down portion of the monetary amount.
2. A system, as set forth in claim 1, the server computer for
assigning players to the electronic player interaction areas.
3. A system, as set forth in claim 1, the player interfaces having
a sit-in button, the server computer allowing the players to log-in
to the one of the electronic player interaction areas in response
to actuation of the sit-in button.
4. A system, as set forth in claim 1, wherein the player must enter
a personal identification number to log-in to the electronic player
interaction area.
5. A system, as set forth in claim 1, further comprising at least
one card reader located at the electronic card table, wherein the
player must insert a player id card into the card reader to log-in
to the system.
6. A system, as set forth in claim 5, wherein each electronic
player interaction area includes an associated card reader.
7. A system, as set forth in claim 5, wherein the player must also
enter a personal identification number to log-in to the electronic
player interaction area.
8. A system, as set forth in claim 1, the server computer for
allowing the player to fund their associated player account.
9. A system, as set forth in claim 1, the server computer for
allowing a player to leave the electronic card table and cash out,
any remaining electronic chips associated with the player being
converted into a monetary amount and (1) added to the monetary
value in their player account, (2) paid to the player in cash, or
(3) printed on a ticket.
10. A system, as set forth in claim 1, the electronic card game
having at least one betting round prior to the dealing of the at
least one common card, the server computer for providing the
players an opportunity to make a wager or fold during the betting
round.
11. A system, as set forth in claim 1, the electronic card table
including a central display area located in a central location of
the table top for displaying information to the players.
12. A system, as set forth in claim 1, further comprising a cage
computer coupled to the database for allowing the players to fund
their player account and/or withdraw cash from their player
account.
13. A system, as set forth in claim 1, further comprising a kiosk
coupled to the database for allowing the players to fund the player
account and/or withdraw cash from the player account.
14. A method for providing an electronic card game to a plurality
of players using a plurality of electronic player interface areas
and a server computer, each electronic player interaction area
providing a player interface for interaction with one of the
players, the server computer being coupled to the plurality of
electronic player interaction areas, comprising: providing a
database for maintaining a player account for each player, each
player account including identification information and a monetary
amount; and allowing the players to log-in to one of the electronic
player interaction areas; allowing the players to draw down at
least a portion of the monetary amount in their player account and
purchase electronic chips using the drawn down portion of the
monetary amount; and administering, by the server computer, the
electronic card game using electronic cards and the electronic
chips.
15. A method, as set forth in claim 14, including the step of
assigning players to the electronic player interaction areas.
16. A method, as set forth in claim 14 the player interfaces having
a sit-in button, wherein the step of allowing the one of the
players to log-in to the electronic player interaction areas is in
response to actuation of the sit-in button.
17. A method, as set forth in claim 14, wherein the step of
allowing the players to log-in to the system includes the step of
requiring the player to enter a personal identification number on
the electronic player interaction area.
18. A method, as set forth in claim 14 wherein the step of allowing
the players to log-in to the system includes the step of requiring
the player to insert a player id card into a card reader located at
the electronic card table.
19. A method, as set forth in claim 18, wherein each electronic
player interaction area includes an associated card reader.
20. A method, as set forth in claim 18, wherein the step of
allowing the one of the players to log-in to the system includes
the step of requiring the player to enter a personal identification
number.
21. A method, as set forth in claim 14, including the step of
allowing the players to find their associated player account.
22. A method, as set forth in claim 14, including the step of
allowing a player to leave the electronic card table and cash out,
any remaining electronic chips associated with the player being
converted into a monetary amount and (1) added to the monetary
value in their player account, (2) paid to the player in cash, or
(3) printed on a ticket.
23. A method, as set forth in claim 14, including the step of
allowing the player to fund the account and/or withdraw cash from
the account at a cage computer coupled to the database.
24. A method, as set forth in claim 14, including the step of
allowing the player to fund the account and/or withdraw cash from
the account at a kiosk coupled to the database.
25. A method for providing an electronic card game to a plurality
of players using a plurality of electronic player interface areas
and a server computer, each electronic player interaction area
providing a player interface for interaction with one of the
players, the server computer being coupled to the plurality of
electronic player interaction areas, comprising: allowing the
players to sign up for a player account; creating a player account
for each player in a database, the player account including
identification information; allowing each player to fund the
account with a monetary amount and associating the monetary amount
with the corresponding player account; allowing the players to
log-in to one of the electronic player interaction areas; allowing
the players to draw down at least a portion of the monetary amount
in their player account and purchase electronic chips using the
drawn down portion of the monetary amount; and administering, by
the server computer, the electronic card game using electronic
cards and the electronic chips.
26. A system for providing an electronic poker game to a plurality
of players, comprising: an electronic poker table having a table
top with a playing surface and a plurality of electronic player
interaction areas located around a periphery of the table top, each
electronic player interaction area providing a player interface for
interaction with one of the players; a database for maintaining a
player account for each player, each player account including
identification information and a monetary amount; and a server
computer coupled to the plurality of electronic player interaction
areas and the database for administering the electronic poker game
using electronic cards and electronic chips, the server computer
for allowing each player to log-in to one of the electronic player
interaction areas, draw down at least a portion of the monetary
amount in their player account and purchase electronic chips using
the drawn down portion of the monetary amount.
27. A method for providing an electronic poker game to a plurality
of players using a plurality of electronic player interface areas
and a server computer, each electronic player interaction area
providing a player interface for interaction with one of the
players, the server computer being coupled to the plurality of
electronic player interaction areas, comprising: providing a
database for maintaining a player account for each player, each
player account including identification information and a monetary
amount; and allowing the players to log-in to one of the electronic
player interaction areas; allowing the players to draw down at
least a portion of the monetary amount in their player account and
purchase electronic chips using the drawn down portion of the
monetary amount; and administering, by the server computer, the
electronic poker game using electronic cards and the electronic
chips.
28. A method for providing an electronic poker game to a plurality
of players using a plurality of electronic player interface areas
and a server computer, each electronic player interaction area
providing a player interface for interaction with one of the
players, the server computer being coupled to the plurality of
electronic player interaction areas, comprising: allowing the
players to sign up for a player account; creating a player account
for each player in a database, the player account including
identification information; allowing each player to fund the
account with a monetary amount and associating the monetary amount
with the corresponding player account; allowing the players to
log-in to one of the electronic player interaction areas; allowing
the players to draw down at least a portion of the monetary amount
in their player account and purchase electronic chips using the
drawn down portion of the monetary amount; and administering, by
the server computer, the electronic poker game using electronic
cards and the electronic chips.
Description
RELATED APPLICATIONS
[0001] The present application is a continuation-in-part of U.S.
patent application Ser. No. 10/939,772, filed Sep. 13, 2004, and
claims the benefit of U.S. Provisional Patent Application Ser. No.
60/610,262 filed on Sep. 15, 2004, both of which are incorporated
herein by reference.
FIELD OF THE INVENTION
[0002] The present invention relates generally to electronic poker
tables and more specifically to electronic poker tables with access
to player accounts.
BACKGROUND OF THE INVENTION
[0003] Gaming is an increasingly popular form of entertainment.
Games, particularly, games of chance and skill in which one or more
players play and place wagers on the outcome thereof may be played
in a variety of ways, including at a casino or other venue or on
the Internet. Of the various forms of games which are available for
play, many are played with playing cards. Of these, poker is
arguably the most popular.
[0004] Traditionally, poker is played at a table with several
players wagering paper, coin money or chips on a series of playing
cards dealt from a deck of fifty-two cards. This deck is comprised
of four suits at thirteen cards per suit. This form of poker
requires a human dealer to coordinate the game, including dealing,
wagering, folding, etc. One of the problems with traditional poker
is that it suffers from the possibility of human/dealer error. In
"social" card games, especially poker, the players take turns
acting as the dealer, but in licensed commercial gaming
establishments, such as casinos, the dealer is typically a
non-playing employee. Thus, another problem associated with
traditional poker games in this context is the training and
retention of dealers.
[0005] One alternative form of gaming, with particular reference to
poker, has flourished on the Internet. Internet gaming has become
quite successful in that it provides many choices for the players.
In particular, Internet gaming is fast and convenient, with
registration, betting and payouts available from almost any
computer with Internet access and with payments typically arranged
via a pay service, such as PayPayl.
[0006] Video poker or other card games may also be provided by
stand-alone machines similar to slot machines.
[0007] One major drawback of Internet and stand-alone type games is
the lack of the human element. Many people prefer to play poker
against other players, due in part to the drama associated with
"live" gaming. Undoubtedly, an elevated level of competition exists
when humans compete directly against one another. In gaming
establishments, experienced players are trying to hone strategy and
read other players' intentions through their movements and style of
play to be more competitive.
[0008] The present invention is aimed at one or more of the
problems set forth above.
SUMMARY OF THE INVENTION
[0009] In one aspect of the present invention, a system for
providing an electronic card game to a plurality of players on an
electronic card table is provided. The electronic card table has a
table top with a playing surface and a plurality of electronic
player interaction areas located around a periphery of the table
top. Each electronic player interaction area provides a player
interface for interaction with one of the players. A database
maintains a player account for each player. Each player account
includes identification information and a monetary amount. A server
computer is coupled to the plurality of electronic player
interaction areas and the database for administering the electronic
card game using electronic cards and electronic chips. The server
computer allows each player to log-in to one of the electronic
player interaction areas, draw down at least a portion of the
monetary amount in their player account, and purchase electronic
chips using the drawn down portion of the monetary amount.
[0010] In a second aspect of the present invention, a method for
providing an electronic card game to a plurality of players using a
plurality of electronic player interaction areas and a server
computer is provided. Each electronic player interaction area
provides a player interface for interaction with one of the
players. The server computer is coupled to the plurality of
electronic player interaction areas. The method includes the steps
of providing a database for maintaining a player account for each
player, allowing the players to log-in to one of the electronic
player interaction areas, allowing the players to draw down at
least a portion of the monetary amount in their player account and
to purchase electronic chips using the drawn down portion of the
monetary amount, and administering, by the server computer, the
electronic card game using electronic cards and the electronic
chips.
[0011] In a third aspect of the present invention, a method
provides an electronic card game to a plurality of players using a
plurality of electronic player interaction areas and a server
computer. Each electronic player interaction area provides a player
interface for interaction with one of the players. The server
computer is coupled to the plurality of electronic player
interaction areas. The method includes the steps of allowing the
players to sign up for a player account, creating a player account
for each player in a database, the player account including
identification information, allowing each player to fund the
account with a monetary amount and associating the monetary amount
with the corresponding player account, allowing the players to
log-in to one of the electronic player interaction areas, and
allowing the players to draw down at least a portion of the
monetary amount in their player account and purchase electronic
chips using the drawn down portion of the monetary amount.
BRIEF DESCRIPTION OF THE DRAWINGS
[0012] Other advantages of the present invention will be readily
appreciated as the same becomes better understood by reference to
the following detailed description when considered in connection
with the accompanying drawings wherein:
[0013] FIG. 1 is a diagrammatic illustration of a system for
providing an electronic poker game on one or more electronic poker
tables, according to an embodiment of the present invention;
[0014] FIG. 2 is a simplified diagram of a table top of the
electronic poker tables of FIG. 1, according to an embodiment of
the present invention;
[0015] FIG. 3 is a simplified diagram of a table top of the
electronic poker tables of FIG. 1, according to another embodiment
of the present invention;
[0016] FIG. 4 is a block diagram of the system of FIG. 1, according
to an embodiment of the present invention;
[0017] FIG. 5 is a second block diagram of the system of FIG. 1,
including the element of an electronic poker table, according to an
embodiment of the present invention;
[0018] FIG. 6 is a diagrammatic illustration of an electronic poker
table, according to an embodiment of the present invention;
[0019] FIG. 7 is a top view of the electronic poker table of FIG.
6;
[0020] FIG. 8 is a diagrammatic illustration of a module of the
electronic poker table of FIG. 6, according to an embodiment of the
present invention;
[0021] FIG. 9 is a representation of a first screen shot displayed
on an electronic player interaction area of the system of FIG. 1,
according to an embodiment of the present invention;
[0022] FIG. 10 is a representation of a second screen shot
displayed on an electronic player interaction area of the system of
FIG. 1, according to an embodiment of the present invention;
[0023] FIG. 11 is a representation of an electronic player
interaction area of the system of FIG. 1 embodied in a hand-held
device;
[0024] FIG. 12 is a representation of a front side and a back side
of an electronic playing card;
[0025] FIG. 13A is a block diagram of software components of the
system of the present invention;
[0026] FIG. 13B is a simplified block diagram of a system for
providing an electronic poker game, according to an embodiment of
the present invention;
[0027] FIG. 14 is a block diagram of a system for providing an
electronic poker game on an electronic poker table and allowing
access to a player account, according to an embodiment of the
present invention;
[0028] FIG. 15A is a flow diagram of a method for providing an
electronic poker game on an electronic poker table, according to an
embodiment of the present invention; and,
[0029] FIG. 15B is a flow diagram of a method for providing an
electronic poker game on an electronic poker table, according to
another embodiment of the present invention.
DETAILED DESCRIPTION OF INVENTION
[0030] With reference to the drawings and in operation, the present
invention relates generally to a system 10 and method for
providing, and being related to an electronic card game, such as
electronic poker. With specific reference to FIG. 1, the system 10
is designed to be situated in a gaming environment, such as a
casino 12. Typically, such gaming environments 12 are a specialized
or designated area within the casino 12, such as a poker room or
poker area 14, which has been cordoned off by, for example, a
railing 16. While the above refers to one possible implementation
or location in which the system 10 may be used, the present
invention is not limited to any such location or implementation.
Other details of the system may be found in U.S. patent application
Ser. Nos. N/A (File No. 60,667-007), N/A (File No. 60,667-008), N/A
(File No. 60,667-009), N/A (File No. 60,667-010), N/A (File No.
60,667-011), N/A (File No. 60,667-012), N/A (File No. 60,667-013),
N/A (File No. 60,667-014), N/A (File No. 60,667-015), N/A (File No.
60,667-016), N/A (File No. 60,667-017), N/A (File No. 60,667-018),
N/A (File No. 60,667-019), N/A (File No. 60,667-020), N/A (File No.
60,667-021), N/A (File No. 60,667-022), N/A (File No. 60,667-024),
N/A (File No. 60,667-025), N/A (File No. 60,667-026), N/A (File No.
60,667-027), N/A (File No. 60,667-028), N/A (File No. 60,667-029),
N/A (File No. 60,667-030), N/A (File No. 60,667-031) and N/A (File
No. 60,667-032), which are hereby incorporated by reference.
[0031] In the illustrated embodiment, the system 10 utilizes
electronic chips and electronic playing cards to provide an
automated card game for play by two or more players. In one aspect
of the present invention, a human dealer is not required. The
system 10 may handle all dealer functions.
[0032] The system 10 may be used to play any variation or version
of any card game. However, for the purposes of discussion, the
system 10 will be described as adapted for use in implementing the
version of poker known as, Texas Hold'em.
[0033] In one aspect of the present invention, the system 10 may
handle assigning players to a seat, providing electronic chips,
accepting wagers, and assigning a pot to the winning player. The
system 10 electronically shuffles a set of electronic playing cards
and deals the electronic playing cards to the player and any common
cards to an electronic card or poker table 18. The system 10 may
also handle wagering, folding, calling by the players and may
restrict such, based on whose turn it is.
[0034] In another aspect of the present invention, the card or
poker tables 18 in the system 10 are networked and connected to one
or more servers (see below). The server may be used to implement
and facilitate, player tracking, ticket in ticket out (cashless)
wagering, assigning players to a seat at a particular table,
tournament play, table set-up (including turning the tables on and
off and modifying table parameters), and progressive jackpots.
[0035] As shown in the illustrated embodiment, the system 10
includes a plurality of electronic poker tables 18. In the
embodiment shown in FIG. 1, the system 10 includes five electronic
poker tables 18, although the present invention is not limited to a
specific number of electronic poker tables.
[0036] A simple representative layout of a table top 20 of the
poker tables 18, according to first and second embodiments of the
present invention are shown in FIGS. 2 and 3, respectively.
[0037] In the top view of the table top 20 shown in FIG. 2, the
table top 20 includes a playing surface 22 and a plurality of
electronic player interaction areas 24. In the illustrated
embodiment, the poker tables 18 are able to seat a maximum of ten
players at a time, and thus, includes ten electronic player
interaction areas 24A-24J.
[0038] In the top view of the table top 20 shown in FIG. 3 (in
which like elements are labeled with the same reference numbers),
the table top 20 includes a playing surface 22 and a plurality of
electronic player interaction areas (EPIAs) 24. In the illustrated
embodiment, the poker tables 18 are able to seat a maximum of ten
players at a time, and thus, includes ten electronic player
interaction areas 24. The table top 10 also includes a central or
common display area (CDA) 26.
[0039] In one embodiment, the individual electronic player
interaction areas 24 are used to convey game information directly
to a player assigned to a specific electronic player interaction
area 24A-24J and to implement a player user interface (see below)
to effectuate interaction or input from the player. The central or
common display area 26 is used to display information to all of the
players.
[0040] For example in one embodiment, the system 10 is used to play
the version of poker known as Texas Hold'em. In Texas Hold'em, each
player is dealt a number of cards, e.g., two cards, face down.
These are known as a player's "hole" cards 28. A number of cards,
e.g., three or five, are dealt face-up and displayed in the common
display area 26. These are known as the common cards 30. A player's
hand, thus, comprises the player's hole cards 28 and the common
cards 30. At the end of each hand, of the remaining players,
whichever player's hand makes the highest poker hand is the winner
of that round or hand of poker.
[0041] In one aspect of the present invention, the hole cards 28
are displayed face-down on the respective electronic player
interaction area 24 and the common cards are displayed in the
central display area 26. The hole cards 28 are displayed at a first
predetermined ratio and the common cards 30 are displayed at a
second predetermined ratio. The first and second predetermined
ratios may be expressed as a ratio of a standard size playing card
or a predetermined default size. In one embodiment, the first and
second ratios are the same. In another embodiment, the first and
second ratios are different. For example, the first and second
ratios may be defined such that the common cards 30 are displayed
larger than the hole cards 28.
[0042] With reference to FIGS. 6, 7, and 8 in one embodiment, the
electronic player interaction areas 24 are implemented using
separate display devices, such as touchscreen displays 32. Each
display 32 may be housed in a removable module 34.
[0043] The module 34 may incorporate a fully-functional computer.
The computer includes a processor capable of running an operating
system, such as Windows XP or Windows CE, both available from
Microsoft Corporation of Redmond, Wash. In one embodiment, the
module 34 includes a card reader 36 for reading a player ID card
(not shown).
[0044] In the illustrated embodiment, the modules 34 are mounted
into the table top 20, such that the touchscreen display 32 is
parallel to the table top 20. However, the touchscreen display 32
may be mounted at an angle with respect to the table top 20.
Alternatively, the modules 34 may be adjustable to provide an
adjustable viewing angle of the touchscreen display 32.
[0045] In one embodiment, the central display area 26 is
implemented in a separate display, such as a LCD or plasma monitor
or similar device.
[0046] The remainder of the table top may be covered in a material
such as felt, or more specifically, green, blue, or red felt.
Logos, game information, or other information may be printed on the
material.
[0047] In an alternative embodiment, the electronic player
interaction areas 24 and the central display area 26 may be
implemented in a single display which covers a large portion of the
table top. The electronic player interaction areas 24 and the
central display area 26 may be set apart from the rest of the table
top 20 by virtual borders. The areas of the display around the
electronic player interaction areas 24 and the central display area
26 may be used to simulate the table top of a standard poker table,
e.g., an image of material, such as green felt, may be displayed.
Furthermore, logos, game information, other information,
advertisements, announcements, pictures, videos, or other
information may be displayed, rotated, cycled, or displayed for a
limited period of time on the table top 20 and/or the electronic
player interaction areas 24.
[0048] As discussed below, the system 10 and poker tables 18,
although electronic, are designed to convey and retain the overall
sense and ambience of a standard poker room with non-electrical
poker tables. Each electronic poker table 18 is surrounded by a
number of poker chairs 40. The number of poker chairs 40 being
equal to the number of electronic player interaction areas 24 on
the electronic poker table 18.
[0049] With particular reference to FIGS. 6 and 7, in the
illustrated embodiment the poker tables 18 have an oval shape and
may seat a maximum number of players. For example, the poker tables
18 may be sized to seat a maximum of 7, 8, 9, 10, or 11 players,
although the present invention is not limited to any particular
sized poker table. As stated above the table top is covered, in
between the electronic player interaction area 24, and the central
or common display area 26 if provided, by material, such as green
felt, or simulation thereof. The poker table includes one or more
bases 42 to which one or more legs 44 are connected. The legs 44
support the table top. A rail or bumper 46 encircles the outer
circumference of the table top 20.
[0050] With specific reference to FIGS. 4 and 5, as discussed above
the system 10 may include one or more electronic poker tables 18.
In one aspect of the present invention, the poker tables 18 are
networked together using, e.g., an Ethernet network 48. One or more
servers 50 may be used to provide functionality for the system 10.
For example, the server 50 may be used to implement various
functions, including, but not limited to: [0051] starting and
stopping the tables 18 on a game, [0052] data and player tracking,
[0053] cashless wagering, [0054] defining and modifying table
parameters, including, turning the tables 18 on and off, setting
the poker game being played at the table 18, setting wager
parameters, etc., [0055] defining and managing jackpots, including
the a house percentage, i.e., the rake, [0056] defining and
managing progressive jackpots, [0057] establishing and managing a
queue for players and assigning players to seats and/or specific
tables from the queue, and [0058] establishing and managing
tournament play, including assigning player seats, collapsing
tables, etc.
[0059] With particular reference to FIG. 5, in one embodiment each
table 18 includes ten electronic player interaction areas 24 which
are implemented in the computer based modules 34. Each module 34 is
connected to the server 50 through the network 48. As shown,
another computer 52, such as a personal computer running on Windows
XP, may also be connected to the server 50 through the network 48.
The primary function of the PC 52 may be to control and drive the
central display area 26.
[0060] In one embodiment, the server 50 runs the poker games on
each of the tables 18. The primary function of the modules 34 is to
run the electronic player interaction areas 24, to display and run
a user interface.
[0061] In another embodiment, the poker game or portions of the
poker game may be executed or run by the modules 34 and/or the
computer 52.
[0062] In another aspect of the present invention, the system 10
will implement a player-account based cash in/cash out system. The
system 10 will create a user account for each player. Once an
account is established for the player, the player is issued a
Player Card having an associated personal identification number or
PIN. Once the player has been issued a Player Card, their account
may be funded. The Player Card is used to identify the player at
the tables 18. The player may fund their account by bringing cash
to a cage, where the cash is accepted and credited to the player's
account. Printed receipts are given to the player and maintained by
the casino 12. To bring electronic chips to the table 18, the
player sits down at a seat, swipes their Player Card and enters
their PIN. The system 10 informs the player of their account
balance and allows them to convert all or a portion of the account
balance to electronic chips to bring to the game.
[0063] With particular reference to FIG. 13A, from a software
perspective the system 10 maybe implemented using six program
groups: a game engine 82, a table server 84, a table client 86, a
player client 88, a table manager 90, and a cage manager 92. The
table server 84 implements the network communication, control and
authentication as well as inter-table functions (seat reservations,
multi-table tournaments). The game engine 82 administers the
electronic poker game and is responsible for all game functions,
e.g., electronic playing card deck generation, dealing, betting,
determining winners and awarding pots. The table client 86 is the
graphical control for the central display area 26. The player
client 90 implements the user interface for the electronic player
interaction areas 24 and the logic for capturing player input and
communication from the player input to the table client server. The
table manager 88 contains the user interface for setting user,
network, and game parameters, for starting, pausing, and stopping
games, and for monitoring game activity and responding to system or
user generated alerts. The cage manager 92 provides the ability to
create and fund player accounts and to create the Player Cards.
[0064] With reference to FIGS. 9 and 10, each electronic player
interaction area 24 implements a player interface 54. The player
interfaces 54 may be implemented on the table top 20 (see above),
or in the module 34. In another embodiment, the player interface 54
may be implemented on a hand-held device 58, such as a personal
data assistant (PDA).
[0065] The player interface 54 may be graphical in nature (as shown
in FIGS. 9 and 10), or may take other forms, such as a simple
textual format. In one embodiment the electronic player interaction
areas 24 provide the player with the option of choosing between
several player interfaces 54, such as a graphical representation of
an electronic poker table 56 or the text interface.
[0066] Returning to FIGS. 9 and 10, in one embodiment the player
interface 54 includes a graphical representation of a poker table
56. Each player in the poker game may be represented by a user
graphic or icon 62, which may list their names as well as their
chip totals. The pot of the current hand may be represented in the
center of the poker table 56 by stack(s) of chips 64 and/or a
number 66 representing the value of the current pot. Each player's
contribution to the pot may be represented by stack(s) of chips 68
and/or a number 70 adjacent their user graphic 62.
[0067] The player interface 54 may also include a series of player
option buttons 72 and a series of game buttons 74. The player
option buttons 72 may include, for example, a sit in button 72A, a
leave table button 72B, and an options button 72C. Generally, only
one of the sit in button 72A and the leave table button 72B would
be active at any time. The options button 72C allows the player to
access an option menu or screen (not shown) which allow the player
to modify certain parameters of the player interface 54, such as,
for example, to choose between different formats of the player
interface 54. The series of game buttons 74 allow the player to
signal their game play decisions to the system 10 during the play
of the game. The game buttons 74 may include a fold button 74A, a
call button 74B and a raise button 74C. These typically would only
be active when it is a player's turn in the poker game. In one
embodiment, the buttons 72 are implemented on the touch screen
display devices 32. In an alternative embodiment, the buttons 72
are embodied in electromechanical switches or buttons (not
shown).
[0068] In one embodiment, the player interface 54 may also include
the community cards 30. Other information which may be displayed on
the player interface includes, but is not limited to indicator of
the player whose turn it is, a total of chips for each player, any
cards of the other players which are face-up, and/or messages to
the player, such as advertising.
[0069] In another aspect of the present invention, the player
interface 54 includes a graphical representation of one or more of
electronic playing cards 76 (see FIG. 12). Each electronic playing
card 76 has a front side 76A and a back side 76B. The back side 76B
of each card has an identical pattern or image such that the cards
cannot be told apart when viewing the back side 76B. The electronic
playing card 76 is typically one of a set or deck of standard
playing cards. The deck may be a standard deck of 52 cards, each
card having a value. The value being two components: the first
component being one of a two through ACE and the second component
being one of four suits (hearts, diamonds, clubs, spades). The
value of each card is indicated on the front side 76A of each
playing card 76.
[0070] The image displayed on the back side 76B of the playing
cards may be a logo, a random image (chosen from a set of
predetermined images), or may be advertising directed at the
player. The image may include a video. In one embodiment, the image
displayed on the back side 76B of the playing cards may be cycled
through a set of predetermined images. The image may be selectable
by a user, who may be the player or an employee of the casino.
[0071] In one embodiment, the electronic playing card or cards 76
are a player's hole card(s) in an electronic poker game. However,
the electronic playing cards 76 may be used in any sort of
electronic card game in which it is desirable to controllably
display/hide the player's cards. Thus, while the present invention
may be described below in the context of an electronic poker game
(and more specifically, with respect to a player's hole cards in a
Hold'em style poker game), the present invention is not limited to
such a card game.
[0072] In a playing card game with physical cards, in which the
player's cards are dealt "face-down" and not revealed to any other
player, the player may look at their cards, while attempting to
keep the cards secret from the other players in several ways. For
example, the player may lift the cards close to their bodies,
spread them out, and shield them with their hands, so only the
player can see the front side of their cards. Or the player may
leave the cards face down on the table and lift one side or corner
revealing at least a portion of the front side, while shielding the
cards with their hands.
[0073] A controller, which is either, the module 34, the personal
computer 52, the hand-held device 58, the server 50 or a
combination thereof, controls the player interface 54, i.e.,
controls the information components of the player interface 54
displayed on the electronic player interaction areas 24, detects
touches on the touch screen display devices 32 (when utilized) and
interprets the touches as trigger or touch events (see below). As
discussed below, the controller 24, 52, 58, 50 may control the
display or obscuring (hiding) of the player's hole electronic
playing card(s) such that the player may controllably display and
view the cards, while maintaining them secret from the other
players. As if the player was playing with physical playing cards,
the player, thus, has the opportunity to shield their cards with
their hand or hands prior to them being revealed.
[0074] A system and method for controllably displaying/obscuring
the player's hole electronic playing card(s) is disclosed in U.S.
patent application Ser. No. 10/939,772, filed Sep. 13, 2004, which
is hereby incorporated by reference.
[0075] In one aspect of the present invention, each electronic
player interaction area 24 is assigned to a player. Once the player
is assigned to a particular seat at a table 18, the associated EPIA
24 may set as inactive or locked and may indicate the assigned
player's name. Once the EPIA 24 is locked, the assigned player must
login to the EPIA 24 (see below).
[0076] Once the player logs-in, the EPIA 24 becomes active and the
player interface 54 is displayed. Also, since the EPIA 24 is
active, the player may enter or sit-in on the game being played at
the table 12 or adjust/modify any available options by actuating
the options button 72C.
[0077] In one embodiment as discussed above, the EPIAs 24 may be
implemented using a separate or modular computer 34. In one
embodiment, the modular computer 34 includes a display 32 which may
be a touch-screen display 32. The touch-screen display 32 displays
information (text and/or graphics) regarding the play of the game
and implements buttons or selectable areas on the EPIA 24 for user
input.
[0078] A player may log-in to the system 10 or table 18 through the
EPIA 24. In one embodiment, the player may log-in to the system 10
using a player tracking card. The player inserts or swipes their
player tracking card through the card reader 36. The EPIA 24 may
also require entry of a PIN into an attached keypad or keypad
implemented on the touch-screen display device 32. Alternatively or
in addition, the player may log-in using a biometric parameter,
such as a fingerprint, sensed by a sensor and a RFID card or
chip.
[0079] In one aspect of the present invention, the EPIA 24 includes
a sound generation device which is used to generate sounds audible
to the player assigned to the EPIA 24. The sound generation device
may be implemented as an earpiece or headphones or one or more
speakers. Generated sounds may be categorized as system sound or
player sounds. System sounds include sounds which are intended or
suitable to be heard by everyone, including other players and
non-players. Player sounds include sounds which are intended to be
heard, but not necessarily only, by the player. Example, system
sounds may include sounds imitating the shuffling of cards, the
dealing of cards, chips thrown into the pot, or sounds related to
the winning of the jackpot. Player sounds may include a reminder or
indication of a player's turn or if the game is timed, an
indication of the time remaining or that time is running out.
Player exclusive sounds are sounds that can or should only be heard
by the player and may indicate an audible signal indicating the
player's hole cards or the highest hand of the player or a winning
percentage associated with the player's hand.
[0080] In another aspect of the present invention, the EPIAs 24 may
be implemented via a touchscreen display device 32. The devices 32
may be integrated with a computer in a module. Alternatively, the
touchscreen devices 32 may be separate devices controlled by
separate computers or the computer 52 at the table 18 or the server
50.
[0081] In many gaming environments 12, such as a poker room at a
casino, a portion or percentage of each pot goes to the house for
running the poker game. This portion of the pot is known as the
rake. In one embodiment, the amount of the rake corresponding to
the current pot is displayed on each EPIA 24. The rake may be shown
as an amount in dollars and may include a graphical representation
of electronic chips.
[0082] In one aspect of the present invention, the system 10
utilizes both electronic chips and electronic playing cards. In one
embodiment, the EPIA 24 may include a graphical representation of
the chips and/or a dollar amount indicative of the amount of chips
each player at the table has remaining. Additionally, the EPIA 24
may include a graphical representation of the chips and/or a dollar
amount indicative of the amount of the current pot. The pot may be
shown in the middle of a graphical representation of the poker
table.
[0083] In one embodiment, each EPIA 24 may also include a graphical
representation of the community cards in the middle of the
graphical representation of the poker table. Graphical
representations of the other player's cards may also be shown
(face-down during the current hand and face-up at the end of the
hand).
[0084] As discussed above, the system 10 may require that the
player logs-in to the EPIAs 24 which is open or to which they have
been assigned. The log-in may be accomplished in a variety of ways
(see above). Once a player's identity has been established,
however, the player can access a player account, purchase chips
using an account balance. Additionally, information regarding the
player's play at the table may be tracked and recorded to the
player's account.
[0085] The EPIAs 24 may be provided with an ear-phone or head-phone
to provide the sounds (see above) or other signals to the
player.
[0086] In one aspect of the present invention, the sounds provided
by the EPIA 24 (see above), are provided using a simulated
voice.
[0087] In one aspect of the present invention, the system may
utilize a cashless system, such as Ticket-In Ticket-Out or "TITO"
(see below)
[0088] In one embodiment, the system 10 requires that each player
has a player account. The player account may have an associated
balance which contains a dollar amount based on an amount of money
deposited by the player and/or any winnings that they have
collected, either through poker or some other game. Once a player
has been identified by the EPIA 24, the player may download a
dollar amount and purchase chips to play.
[0089] Alternatively, a ticket (with for example a barcode),
magnetic card, RFID card, or some other media (jointly referred to
as a TICKET) may be inserted in the EPIA 24, the table 18, or at a
kiosk. The TICKET may have an associated value which is either
printed and/or encoded thereon or which is associated with the
TICKET in the system 10.
[0090] Additionally, once the player decides to leave the table 18,
any remaining chips they have, may be instantly converted back into
dollars and stored in their player account and/or a new Ticket may
be generated.
[0091] In another aspect of the present invention, each EPIA 24 may
provide an indication of whose turn it is to act. If it is the
player's turn who is assigned to an EPIA 24, then the EPIA 24 may
provide an appropriate signal, such as an icon, either next to
their name or anywhere on the EPIA 24, a sound such as a beep or
musical tones, and/or a voice message. If it is another player's
turn, the EPIA 24 may indicate whose turn it is by an icon and/or
flashing text, e.g., adjacent the player's name.
[0092] As discussed above, the EPIA 24 includes a set of player
option buttons 72 which allow the player to take an appropriate
action, such as bet, fold, or call, during their turn. In one
embodiment, the EPIA 24 only activates those buttons 72 which are
appropriate, given the rules of the game being played, during the
current turn. For example, if the maximum number of raises for a
particular game have already been made, then the wager or raise
button would be inactive. Additionally, all of the buttons 72 will
be inactive when it is not the player's turn.
[0093] As discussed above, each seat or EPIA 24 is assigned to a
particular player. The player may be assigned to a seat off an
electronic waiting list using a queuing system or may be assigned
by an employee of the casino using the system 10. However, under
certain situations, the player may desire to change seats or move
to another table. For example, if another player or players have
left the table leaving fewer players at the table and the player
does not like to play at a table with that few of players, the
player may request through the EPIA 24 another seat assignment.
[0094] The present invention includes methods for displaying and/or
obscuring a player's hole cards (see above). Additionally or
separately, the EPIA 24 may be adapted to provide an indication of
the winning percentage based on the player's current hand and the
community cards. The winning percentage may be shown textually,
e.g., 55%, and/or graphically, e.g., a pie-chart or bar chart. The
winning percentage may be triggered and shown using the same
trigger event associated with the hole cards. Alternatively, a
separate trigger event, such as a touch-event on another location
on the EPIA 24 may be used to show the winning percentage.
[0095] The present invention includes methods for displaying and/or
obscuring a player's hole cards (see above). Additionally or
separately, the EPIA 24 maybe adapted to provide an indication of
the player's current highest hand based on the player's current
hand and the community cards. The highest hand may be shown
textually, e.g., two-pairs, and/or graphically, pictures of the
five cards which make the highest hand. The highest hand may be
triggered and shown using the same trigger event associated with
the hole cards. Alternatively, a separate trigger event, such as a
touch-event on another location on the EPIA 24 may be used to show
the highest hand.
[0096] As discussed above, a poker table 18 may include one or more
EPIAs 24. For example, each poker table may have 11 seats and
accommodate up to 11 players. Each EPIA 24 may have one or more of
the features described in IV.
[0097] In one embodiment as discussed above, the EPIAs may be
implemented using a separate or modular computer 34. In one
embodiment, the modular computer 34 includes a display 32 which may
be a touch-screen display 32. The touch-screen display 32 displays
information (text and/or graphics) regarding the play of the game
and implements buttons or selectable areas on the EPIA 24 for user
input.
[0098] In one aspect of the present invention, the table 18
includes a table sound generation device which is used to generate
sounds audible to the players. The table sound generation device
may be implemented on one or more speakers mounted to or integral
with the table 18. Alternatively, the table sound generation device
may include one or more speakers adjacent to or integral with each
EPIA 24. Generally, the sound generation device plays system sounds
or player sounds which are suitable for every player to hear.
[0099] For example, system sounds may include sounds imitating the
shuffling of cards, the dealing of cards, chips thrown into the
pot, sounds related to the winning of the jackpot. Player sounds
may include a reminder or indication of a player's turn or if the
game is timed, an indication of the time remaining or that time is
running out. Generally, player exclusive sounds will not be played
through the player sound generation device.
[0100] Typically displays, such as LCD or Plasma monitors are
rectangular in form. As shown in FIGS. 6 and 7, the overlay may be
integral with the table top 20 and may include a cut out. The
overlay covers the outer edge of the display. Only the portion of
the display inside the cut-out is visible. In the illustrated
embodiment, the cut out has a shape, such as an oval shape, which
is similar to the shape of the table.
[0101] As discussed above, the rake is defined as a portion or
percentage of each pot that goes to the house for running the poker
game. This portion of the pot is known as the rake. In one
embodiment, the amount of the rake corresponding to the current pot
is displayed on the central display area 26. The rake may be shown
as an amount in dollars and may include a graphical representation
of electronic chips.
[0102] In another aspect of the present invention, the central
display area 26 may provide an indication of whose turn it is to
act. In one embodiment, the central display area 26 may provide an
appropriate signal, such an icon, e.g., an arrow or other symbol, a
sound such as a beep or musical tones, and/or a voice message. This
indication of a player's turn may be in addition to the indication
on the EPIA 24.
[0103] During a poker hand, even at a standard poker table with a
human dealer, one of the players is designated as the "dealer", for
the purposes of the order in which the playing cards are dealt and
in which wagers are made. In one aspect of the present invention,
the central display area 26 may provide an indication of which
player is designated the "dealer" for the current hand. In one
embodiment, the central display area 26 may provide an appropriate
signal, such as an icon, e.g., an arrow or other symbol. This
indication of a player's turn may be in addition to the indication
on the EPIA 24.
[0104] As discussed above, the hole cards 28 are displayed
face-down on the respective electronic player interaction area 24
and the common cards are displayed in the central display area 26.
In one aspect, the common cards 30 are displayed at a larger size
than the hole cards 28.
[0105] In one aspect of the present invention, the table 18
provides a poker game, such as Texas Hold'em for the players. In
one embodiment, the provided poker game is a timed game, i.e., the
player's have a predetermined time period in which to complete each
turn. For example, the player's have a set period of one minute to
complete each turn. Alternatively, the period of time may vary
based, e.g., the first turn may have a period of completion of one
minute, while the second turn may have a shorter or longer period
of completion. Alternatively, each player may have a bank of time.
The time used to complete each turn may be deducted from their time
bank.
[0106] In another aspect of the present invention, the central
display 38 may be used to display advertising messages. The
advertising messages may be from the casino or third parties and
may comprise graphics, pictures, animations, video and/or audio.
The advertising may be presented at specific location on the
central display 38 and may be varied, based on time, i.e., cycled
through a set of advertising messages.
[0107] With particular reference to FIG. 13B, in one embodiment the
game engine 82 is implemented or run on a game computer 94. If the
electronic poker table 18 is a stand-alone table 18, then the
electronic poker table 18 may include its own game computer 94.
Alternatively, the game computer 94 may be the server 50, which may
be networked to multiple electronic poker tables 18.
[0108] In one embodiment, the game engine 82 includes a random
number generator or RNG (not shown). At the beginning of each hand
of the electronic poker game, the RNG is used to shuffle a deck of
52 electronic cards and to determine the deck order. One of the
players is designated as the dealer.
[0109] If the poker table 18 is playing Texas Hold'em, the player
on the dealer's left (typically designated by the dealer button) is
known as the "Little Blind" and the player on the left of the
Little Blind is known as the "Big Blind". At the beginning of the
hand, the player known as the Big Blind must post into the pot a
predetermined amount, e.g., $1, $5, or $10. This amount is also
known as the Big Blind. Prior to that, the player known as the
Little Blind must also post into the pot a predetermined amount,
typically 1/2 of the Big Blind. This amount is also known as the
Little Blind. Typically, the game engine 82 will automatically
deduct the Big Blind and the Little Blind from the respective
player's stacks and add them to the pot.
[0110] After the blinds have been posted, the game engine 82 will
deal two cards, i.e., the players' hole cards, face down to each
player. These cards are displayed face down on each player's
electronic player interaction area 24. As described above, each
player may controllably view their hole cards.
[0111] After the hole cards are dealt, the game engine 82
administers a betting round. The first betting round starts with
the player on the left of the Big Blind. Generally, each player is
given an appropriate set of selections in the form of the game
buttons 74. In one embodiment, the game buttons 74 are displayed
only during the player's turn. Furthermore, only the game buttons
74 which, according to the rules of the poker game being played,
are appropriate are displayed.
[0112] After the first betting round, three community cards, i.e.,
the "flop" are dealt face up by the game engine 82 and displayed.
In one embodiment, the community cards are displayed in each
electronic player interaction area 24, as shown. If a central
display area 26 is used, then the community cards may alternatively
or in addition be displayed thereon.
[0113] This is followed by a second betting round. After the second
betting round, a fourth community card, i.e. the "turn" is dealt by
the game engine 82, followed by a third betting round.
[0114] After the third betting round, the fifth and final community
card, i.e., the "river" is dealt face up. This is followed by the
fourth and final betting round. If more than one player remains
after the final betting round, the player with the highest hand is
determined as the winner of the hand.
[0115] If after any of the first through third betting rounds, only
one player remains, then the remaining player is automatically
determined as the winner. Since one or more of the community cards
have not been dealt, the rabbit button 72D on each electronic
player interaction area 24 becomes active or is displayed, as
described above.
[0116] In one aspect of the present invention, the poker tables 18
in the system 10 are networked and connected to one or more servers
50. The server 50 may be used to implement and facilitate, player
tracking, ticket in ticket out (cashless) wagering, assigning
player's to a seat at a particular table, tournament play, table
set-up (including turning the tables on and off and modifying table
parameters), and progressive jackpots. Each table 18 may have one
or more EPIAs 24. The poker tables 18 and the EPIAs may have one or
more of the features described below.
[0117] In addition, other devices may be connected to the server 50
for providing additional features and/or functions. For example, a
queuing system may be provided (see below). This system may be
implemented using a separate computer which implements this
function. The separate computer may also implement other features
or functions of the system. It should be noted, however, that in
some systems, these additional features or function could be
provided, at least in part, by the server(s) 50.
[0118] In one aspect of the present invention, the server 50 runs
the games. In other words, the server 50 electronically "shuffles"
the playing cards, deals the cards, controls the players' turns,
receives the player's inputs and acts accordingly, tracks, manages,
and awards the pot, tracks the rake, etc. Game data is stored in a
database. Each input, wager, play, etc. is stored in the
database.
[0119] In one aspect of the present invention, a queueing system
assigning player's to seats at a poker table 18 is provided. The
queueing system may also implement an electronic waiting list if
there are no seats available. In one embodiment, one or more
devices, such as a personal, notebook, or tablet computer, handheld
computer, or PDA, is accessible by one or more employees of the
casino. The device(s) allow the employee(s) to enter a customer's
name or player ID or to swipe the player's ID Card. If there is a
seat at a table 18 available, the player may be assigned to the
seat.
[0120] If there is more than one seat available, in one embodiment
the employee, may select one of the seats (with or without input
from the player). Alternatively, the device may select the seat
using a predetermined set of rules.
[0121] If there are no seats available, the player is placed in a
queue, until a seat opens up. In one embodiment, players are taken
off of the queue and assigned a seat on a first come, first served
basis. However, the system 10 may allow the casino to implement
special rules for players to bypass the queue or list. For example,
the casino may present vouchers to players under certain
conditions, such as a win in a tournament, to be placed at the head
of a queue.
[0122] In one aspect of the present invention, the server 50
provides an interface which allows a user, such as an authorized or
designated employee of the casino, to set-up a new table 18 or to
modify the parameters of an existing table 18. The interface may be
implemented on a server 50 or on another device networked to the
server 50.
[0123] The interface may provide one or more of the following
features: ability to turn a table on/off, and ability to change
game parameters, such as the permitted wagers, the game being
played, the rake, etc.
[0124] In one aspect of the present invention, as stated above the
system 10 tracks each transaction, wager, card dealt in a database.
The system 10 also tracks the players which are playing at each
table 18. This information is stored in the database, summarized,
and may be presented in any numerous forms of reporting formats.
Any information regarding the player's, the games, and how each
hand is played may be tracked. This available data may also be
analyzed for purposes of determining the frequency of poker hands
(per hour) for a table or all games in which a particular player or
players played or detecting, e.g., collusion between players.
[0125] As discussed above, in one embodiment every player must
belong to a player club and have an assigned player ID card to
log-in to an EPIA 24 to play poker at a table 18. Each player has
an account in the player tracking club. The player's account in the
tracking club tracks the amount of cash or money that the player
has available for play at poker. The player's account also tracks
the player's play at a poker table 18, including amounts wagered
and amounts won.
[0126] The system 10 allows jackpots, i.e., progressive jackpots,
to be generated by and won across multiple hands and/or multiple
tables. A progressive jackpot may increase based on the amounts
wagered and/or won at the included tables. The progressive jackpot
may continue to increase until won under a set of predetermined
conditions. Alternatively, it may be active for only a
predetermined time period. The conditions for winning the jackpot
may be that it is won by one or more players before the end of the
time period.
[0127] The system 10 allows a progressive jackpot to be funded in
multiple ways. The way in which a progressive jackpot is funded may
be funded through a computer program application on the server 50
or other device. For example, the progressive jackpot may be funded
by taking a set percentage from every pot, every other pot, or
every n.sup.th pot.
[0128] The amount of the progressive jackpot maybe displayed on the
central display 38 and/or a remote display.
[0129] The progressive jackpot may be initiated randomly, under
certain defineable conditions, and/or for a specific event, i.e., a
marketing event. The progressive jackpot may be a single hand
(across multiple hands), a predetermined number of hands at one
table or across multiple hands, for a predetermined time period,
etc.
[0130] In another aspect of the present invention, after a jackpot
is won by a player or the player logs out or any winner exceeds a
predetermined amount, or at any other appropriate time, one or more
government reporting forms may be presented to the player on their
EPIA 24. The form may accept the player's electronic signature (if
permissible) or may notify the player of the requirements and
direct them to a location where they can fill out the form. The
device may be a personal, notebook, or tablet computer, handheld
computer, PDA, or other suitable device.
[0131] In one aspect of the present invention, one or more
employees of the casino may be assigned to manage a plurality of
tables. One of the employees may manage the queueing system (where
provided). A device, networked to the server, may be provided which
provides various functions to the employees. The device provides a
dashboard application which allows the employee to manage various
aspect of the tables 18
[0132] In one aspect of the present invention, the employee may
view various data related to the current state of a table,
including, but not limited to, the players, the pot, wager
information, the common cards, etc.
[0133] The employee, for example, in response to an in-person query
or a query made through an EPIA 24, may view tracked data to look
for evidence of collusion between two or more players. For example,
the employee may determine if two or more persons at a particular
table have a habit of playing at the same time and to determine if
there is any pattern discernable in the play which would provide
evidence that they are impermissibly working together.
[0134] In one aspect of the present invention, each EPIA 24 may
provide a player with buttons which summon or direct specific
employees of the casino. For example the player may request a
host/hostess to order a drink. Additionally, the player may request
that an employee review something that occurred or is occurring at
the table 18, e.g., possible collusion. This may be done
anonymously.
[0135] As described above, the device which allows the players to
manage the tables 18, may also allow the employee to automatically
or manually assign players to particular tables and/or seats and/or
EPIA 24.
[0136] In one embodiment, the server 50 controls the advertising on
the central display 38. Advertising may also be provided on the
EPIA's 24 and/or a remote display associated with the poker tables
18. The server 50 may control the content, frequency, and/or the
cycling of the advertising.
[0137] In one aspect of the present invention, a player may refrain
from playing in one or more hands or get up from a table and not
play in one or more hands. Typically, however, if the player
decides to play a subsequent hand, then the player owes the current
pot a predetermined amount, i.e., the "missed blind", per hand
missed. In one embodiment, if the player decides to sit-out one or
more hands, then the system 10 tracks the number of hands missed
and automatically deducts an amount equal to the number of hands
missed multiplied by the blind once the player decides to play
another hand.
[0138] As discussed above, the system 10 records every transaction,
card dealt or played, wager, etc. in a database. This allows the
system 10 to recover from any error and put the game back into the
same state.
[0139] The system 10 facilitates tournament play. In a tournament,
a predetermined number of tables 18 having a predetermined number
of players are involved. A buy-in, e.g., $100 is required.
Typically, after a player loses all of their money, they are
eliminated from the tournament.
[0140] Under predetermined rules, players may register for a
tournament and be assigned to seats at a table. During play, under
predetermined rules, tables may be broken down and the players
distributed to other tables. The system 10 facilitates the
tournament by providing one or more of the following features:
[0141] a) Registration [0142] b) Tracking tournament information
[0143] c) Display of tournament information on central display
and/or remote display [0144] d) Tournament set-up, e.g., buy-in
[0145] e) Re buy-in [0146] f) Tournament jackpot, cash or entry
voucher for entry another tournament (specific tournament or
expiration date) [0147] g) Process for breaking tables [0148] (1)
message that table is breaking [0149] (2) convey new seat
assignment [0150] (3) determination of breaking order [0151] (4)
display of breaking order [0152] h) Display information on status
of other tables and players at other tables [0153] i) System to
monitor and adjust hands per hour of an individual table during a
tournament: During a poker tournament it is important that each
table play roughly the same number of hands per hour as all other
tables. This can be accomplished by pausing a game and/or slowing a
game down with out pausing. [0154] j) Multi-site tournaments.
[0155] k) System for automatically paying players tournament
winnings based on tournament pay tables and their final position in
the tournament.
[0156] In one aspect of the present invention, remote or virtual
games may be provided by the system 10. The remote or virtual games
may be provided on wireless devices and may be played at
predetermined locations.
[0157] Virtual games may also be provided through the EPIAs 24. For
example, the virtual or remote games may be played by the poker
players when it is not their turn. The virtual or remote games may
be another poker hand, played against other players, at the table
or at other tables, or played against virtual players.
Alternatively, the remote or virtual games maybe other types of
games, including, but not limited to blackjack, keno, slot
machines, etc.
[0158] In addition to running other casino games on the EPIAs 24 or
other terminals, the system 10 can be run on other gaming devices
throughout the casino. For example, a virtual poker game can be run
on an existing electronic bingo terminal or an electronic race book
terminal.
[0159] With reference to FIGS. 14, 15A, and 15B, in another aspect
of the present invention, the system 10 provides one or more
electronic poker tables 18 which implements and allows the players
to create and access user accounts. With particular reference to
FIG. 14, the system 10 includes a database 104 for maintaining a
player account for each player. Each player account may include
identification information and a monetary amount. The database 104
may be stored on the server computer 50 or another computer
networked to the server computer 50.
[0160] The monetary amount may be initially established at a kiosk
106 and/or a cage computer 108. The kiosk 106 may be a stand-alone
unit which may access the database 104. In one embodiment, the
kiosk 106 may be used to set-up a player account, by allowing a
player to enter identification information. The player may also be
allowed to create a user name, personal identification number (PIN)
or password. The kiosk 106 may also be adapted to provide an
identification card to the player. The kiosk 106 may also be used
to fund the account or to add additional funds to the account.
Funds may be added in the form of cash, tickets or other mediums
representing cash, electronic funds transfer from another account,
such as bank account, credit card, check card, and the like, and/or
in any other suitable manner.
[0161] In another aspect, the player's account may be linked or
provided in conjunction with the player tracking system. In such a
system 10, a single player ID card may provide access to the player
account, as well as be used for player tracking purposes.
[0162] In a similar manner, the cage computer 108 may be used to
create, fund, or otherwise access the player account. The cage
computer 108 may require operation by an operator and be operated
by the player.
[0163] The server computer 50 may allow each player to log-in to
one of the electronic player interaction areas 24, draw down at
least a portion of the monetary amount in their player account and
purchase electronic chips using the drawn down portion of the
monetary amount.
[0164] The electronic poker table 18 may include at least one card
reader 102. The player may access their account by inserting the
player ID card into the card reader 102 and entering their PIN or
password.
[0165] In one embodiment, each electronic player interaction area
24 includes a card reader 102. The server computer 50 may assign
each player to one of the electronic player interaction areas 24.
The player may be required to log-in to the assigned electronic
player interaction area 24 by entering their user name and
password, inserting their player ID card into the card reader 102
and entering their password or PIN, or any suitable manner.
[0166] In one another embodiment, a player may go to any
un-assigned or un-occupied electronic player interaction area 24
and, by selecting the sit-in button 72A, access the electronic
player interaction area 24. The player may then access their player
account to download funds to purchase electronic chips by inserting
the player ID card into the card reader 102.
[0167] In another aspect of the present invention, the server
computer 50 allows a player to leave the electronic poker table 18
and cash out. Any remaining electronic chips associated with the
player may then be converted into a monetary amount and added to
the monetary value in their player account. Alternatively, the
player may be paid in cash or a ticket may be printed which
represents the monetary amount.
[0168] With particular reference to FIG. 15A, a method 110 for
providing an electronic poker game to a plurality of players using
a plurality of electronic player interaction areas 24 and a server
computer 50 is shown. In a first step 112, the players are allowed
to log-in to one of the electronic player interaction areas 24. In
a second step 114, the players are allowed to draw down at least a
portion of the monetary amount in their player account and purchase
electronic chips using the drawn down portion of the monetary
amount. In a third step 116, the server computer 50 administers the
electronic poker game using electronic cards and the electronic
chips (see above).
[0169] With particular reference to FIG. 15B, a method 120 for
providing an electronic poker game to a plurality of players using
a plurality of electronic player interaction areas 24 and a server
computer 50 is shown. Each electronic player interaction area 24
provides a player interface 54 for interaction with one of the
players. The server computer 50 is coupled to the plurality of
electronic player interaction areas 24. In a first step 122, the
players may sign up or establish a player account. In a second step
124, a player account is created in the database 104. The player
account includes at least identification information, which may be
a name or some type of user identification name or ID (which allows
the player to remain anonymous).
[0170] In a third step 126, the players may fund the account with a
monetary amount and associate the monetary amount with the
corresponding player account. In a fourth step 128, the players may
log-in to one of the electronic player interaction areas 24. In a
fifth step 128, the players are allowed to draw down at least a
portion of the monetary amount in their player account and purchase
electronic chips using the drawn down portion of the monetary
amount. In a fifth step 130, the electronic poker game is
administered using electronic cards and the electronic chips.
[0171] Obviously, many modifications and variations of the present
invention are possible in light of the above teachings. The
invention may be practiced otherwise than as specifically described
within the scope of the appended claims.
* * * * *