U.S. patent application number 10/930558 was filed with the patent office on 2006-03-02 for power system for affecting gaming conditions.
Invention is credited to Stuart S. Kreitzer, Von A. Mock, Joseph Patino, Jorge L. Perdomo, Charles P. Schultz.
Application Number | 20060046806 10/930558 |
Document ID | / |
Family ID | 35944115 |
Filed Date | 2006-03-02 |
United States Patent
Application |
20060046806 |
Kind Code |
A1 |
Schultz; Charles P. ; et
al. |
March 2, 2006 |
Power system for affecting gaming conditions
Abstract
The invention concerns a method (300) and system (100) for
affecting gaming conditions based on at least one predefined
parameter of a power source (126, 131). The method can include the
steps of storing (312) the predefined parameter, in a first gaming
unit (110) that receives power from the power source, providing
(314) a gaming environment and detecting (316) the presence of the
predefined parameter of the power source. The method can also
include the step of altering (320) at least one gaming condition in
the gaming environment based on the detected predefined
parameter.
Inventors: |
Schultz; Charles P.; (North
Miami Beach, FL) ; Kreitzer; Stuart S.; (Coral
Springs, FL) ; Mock; Von A.; (Boynton Beach, FL)
; Patino; Joseph; (Pembroke Pines, FL) ; Perdomo;
Jorge L.; (Boca Raton, FL) |
Correspondence
Address: |
Lary G. Brown;Motorola, Inc.
Law Department
8000 West Sunrise Boulevard
Fort Lauderdale
FL
33322
US
|
Family ID: |
35944115 |
Appl. No.: |
10/930558 |
Filed: |
August 31, 2004 |
Current U.S.
Class: |
463/9 |
Current CPC
Class: |
A63F 2300/1043 20130101;
A63F 2300/61 20130101; A63F 13/85 20140902; A63F 2300/8094
20130101; A63F 13/77 20140902; A63F 13/02 20130101; A63F 2300/69
20130101; A63F 13/47 20140902; A63F 13/12 20130101; A63F 2300/204
20130101; A63F 2300/575 20130101; A63F 2300/208 20130101 |
Class at
Publication: |
463/009 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A method for affecting gaming conditions based on at least one
predefined parameter of a power source, comprising the steps of:
storing the predefined parameter; in a first gaming unit that
receives power from the power source, providing a gaming
environment; detecting the presence of the predefined parameter of
the power source; and altering at least one gaming condition in the
gaming environment based on the detected predefined parameter.
2. The method according to claim 1, wherein the gaming condition is
selected from the availability of gaming elements, the display size
of gaming elements, the strength of gaming elements in the gaming
environment, the ability of gaming elements to mutate in the gaming
environment, the stealthing ability of gaming elements in the
gaming environment, the display color of gaming elements or the
speed at which gaming elements operate in the gaming
environment.
3. The method according to claim 2, wherein the altering step
comprises the steps of: reducing the availability of gaming
elements; decreasing the display size of gaming elements;
decreasing the strength of gaming elements in the gaming
environment; decreasing the ability of gaming elements to mutate in
the gaming environment; decreasing the stealthing ability of gaming
elements in the gaming environment; or reducing the speed at which
gaming elements operate in the gaming environment.
4. The method according to claim 2, wherein the altering step
comprises the steps of: increasing the availability of gaming
elements; increasing the display size of gaming elements;
increasing the strength of gaming elements in the gaming
environment; increasing the ability of gaming elements to mutate in
the gaming environment; increasing the stealthing ability of gaming
elements in the gaming environment; or increasing the speed at
which gaming elements operate in the gaming environment.
5. The method according to claim 1, wherein the detecting the
predefined parameter of the power source comprises the steps of:
determining a manufacturer of the power source; determining a
voltage capacity of the power source; determining a current
capacity of the power source; determining an expiration date of the
power source; determining a chemical composition of the power
source; or determining an identification value of the power
source.
6. The method according to claim 1, wherein the power source is a
rechargeable battery or a disposable battery.
7. The method according to claim 1, further comprising the steps
of: providing the power source of the first gaming unit to a user
of a second gaming unit; detecting in the second gaming unit the
predefined parameter of the power source; and altering at least one
gaming condition of a gaming environment of the second gaming unit
based on the detected predefined parameter.
8. The method according to claim 1, wherein the gaming environment
permits a plurality of users to participate in the gaming
environment and the method further comprises the step of
communicating to the users who are participating in the gaming
environment the predefined parameters of the power source.
9. The method according to claim 1, further comprising the steps
of: storing a game in a memory of the power source; and downloading
the game from the memory to provide the gaming environment.
10. A system for affecting gaming conditions based on at least one
predefined parameter of a power source, comprising: a user
interface section that provides a gaming environment; a power
source having a memory that stores at least one predefined
parameter of the power source, wherein the power source provides
power to the user interface section; and a processor, wherein the
power source also provides power to the processor and the processor
is programmed to: detect the presence of the predefined parameter
of the power source; and when the processor detects the predefined
parameter of the power source, alter at least one gaming condition
in the gaming environment based on the detected predefined
parameter.
11. The system according to claim 10, wherein the gaming condition
is selected from the availability of gaming elements, the display
size of gaming elements, the strength of gaming elements in the
gaming environment, the ability of gaming elements to mutate in the
gaming environment, the stealthing ability of gaming elements in
the gaming environment, the display color of gaming elements or the
speed at which gaming elements operate in the gaming
environment.
12. The system according to claim 11, wherein the processor is
further programmed to alter the gaming condition by: reducing the
availability of gaming elements; decreasing the display size of
gaming elements; decreasing the strength of gaming elements in the
gaming environment; decreasing the ability of gaming elements to
mutate in the gaming environment; decreasing the stealthing ability
of gaming elements in the gaming environment; or reducing the speed
at which gaming elements operate in the gaming environment.
13. The system according to claim 11, wherein the processor is
further programmed to alter the gaming condition by: increasing the
availability of gaming elements; increasing the display size of
gaming elements; increasing the strength of gaming elements in the
gaming environment; increasing the ability of gaming elements to
mutate in the gaming environment; increasing the stealthing ability
of gaming elements in the gaming environment; or increasing the
speed at which gaming elements operate in the gaming
environment.
14. The system according to claim 10, wherein the processor is
further programmed to detect the defined parameter of the power
source by: determining a manufacturer of the power source;
determining a voltage capacity of the power source; determining a
current capacity of the power source; determining an expiration
date of the power source; determining a chemical composition of the
power source; or determining an identification value of the power
source.
15. The system according to claim 10, wherein the power source is a
rechargeable battery or a disposable battery.
16. The system according to claim 10, wherein the system further
comprises a second gaming unit having a processor, wherein when the
power source of the first gaming unit provides power to the second
gaming unit, the processor of the second gaming unit is programmed
to: detect in the second gaming unit the predefined parameter of
the power source of the first gaming unit; and alter at least one
gaming condition of a gaming environment of the second gaming unit
based on the detected predefined parameter.
17. The system according to claim 10, wherein the gaming
environment permits a plurality of users to participate in the
gaming environment and wherein the gaming environment communicates
to the users who are participating in the gaming environment the
predefined parameters of the power source.
18. The system according to claim 10, wherein the power source
includes a memory for storing a game and wherein the processor is
further programmed to download the game from the memory.
19. A power source for affecting gaming conditions in a gaming
unit, comprising: at least one cell, wherein the cells provide
power to the gaming unit; a memory for storing at least one
predefined parameter of the power source; and a contact, wherein a
processor of the gaming unit detects the predefined parameters
through the contact and alters at least one gaming condition in a
gaming environment of the gaming unit based on the detected
predefined parameter.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] This invention relates in general to gaming and more
particularly, to games that are played on an electronic device
having a portable power source.
[0003] 2. Description of the Related Art
[0004] In recent years, portable electronic devices, such as
cellular telephones, personal digital assistants and gaming
devices, have become commonplace. Adding to their popularity,
cellular telephones now have the ability to receive numerous types
of gaming applications, such as through over-the-air downloads. In
addition, portable gaming devices can receive many different types
of gaming cartridges, which can be used to create a gaming
experience on the portable gaming device.
[0005] In view of the many different types of multimedia games and
the number of devices on which they can be played, there is intense
competition between manufacturers of the cellular telephones, the
gaming devices and the gaming applications themselves to capture
customers. In particular, these entities are constantly looking for
ways to induce consumers to purchase additional products, such as
accessories associated with a particular mobile unit.
SUMMARY OF THE INVENTION
[0006] The present invention concerns a method for affecting gaming
conditions based on at least one predefined parameter of a power
source. The method can include the steps of storing the predefined
parameter, in a first gaming unit that receives power from the
power source, providing a gaming environment and detecting the
presence of the predefined parameter of the power source. The
method can also include the step of altering at least one gaming
condition in the gaming environment based on the detected
predefined parameter.
[0007] In one arrangement, the gaming condition can be selected
from at least one of (1) the availability of gaming elements; (2)
the display size of gaming elements; (3) the strength of gaming
elements in the gaming environment; (4) the ability of gaming
elements to mutate in the gaming environment; (5) the stealthing
ability of gaming elements in the gaming environment; (6) the
display color of gaming elements; and (7) the speed at which gaming
elements operate in the gaming environment.
[0008] As an example, the altering can include at least one of (1)
reducing or increasing the availability of gaming elements; (2)
decreasing or increasing the display size of gaming elements; (3)
decreasing or increasing the strength of gaming elements in the
gaming environment; (4) decreasing or increasing the ability of
gaming elements to mutate in the gaming environment; (5) decreasing
or increasing the stealthing ability of gaming elements in the
gaming environment; and (6) reducing or increasing the speed at
which gaming elements operate in the gaming environment.
[0009] As another example, the detecting the predefined parameter
of the power source can include determining a manufacturer, a
voltage capacity, a current capacity, an expiration date, a
chemical composition or an identification value of the power
source. The power source can be, for example, a rechargeable
battery or a disposable battery.
[0010] In one embodiment of the invention, the method can further
include the steps of providing the power source of the first gaming
unit to a user of a second gaming unit, detecting in the second
gaming unit the predefined parameter of the power source and
altering at least one gaming condition of a gaming environment of
the second gaming unit based on the detected predefined parameter.
In addition, the gaming environment can permit a plurality of users
to participate in the gaming environment. The method can further
include the step of communicating to the users who are
participating in the gaming environment the predefined parameters
of the power source. In another embodiment, the method can include
the steps of storing a game in a memory of the power source and
downloading the game from the memory to provide the gaming
environment.
[0011] The present invention also concerns a system for affecting
gaming conditions based on at least one predefined parameter of a
power source. The system can include a user interface section that
provides a gaming environment, a power source having a memory that
stores at least one predefined parameter of the power source and a
processor. The power source can provide power to the user interface
section and the processor. The processor can be programmed to
detect the presence of the predefined parameter of the power
source. When the processor detects the predefined parameter of the
power source, the processor can be further programmed to alter at
least one gaming condition in the gaming environment based on the
detected predefined parameter. The system can also include suitable
software and/or circuitry to carry out the processes described
above.
[0012] The present invention also concerns a power source for
affecting gaming conditions in a gaming unit. The power source can
include at least one cell in which the cells provide power to the
gaming unit, a memory for storing at least one predefined parameter
of the power source and a contact. A processor of the gaming unit
can detect the predefined parameters through the contact. This
processor can also alter at least one gaming condition in a gaming
environment of the gaming unit based on the detected predefined
parameter.
BRIEF DESCRIPTION OF THE DRAWINGS
[0013] The features of the present invention, which are believed to
be novel, are set forth with particularity in the appended claims.
The invention, together with further objects and advantages
thereof, may best be understood by reference to the following
description, taken in conjunction with the accompanying drawings,
in the several figures of which like reference numerals identify
like elements, and in which:
[0014] FIG. 1 illustrates a system for affecting gaming conditions
in accordance with an embodiment of the inventive arrangements;
[0015] FIG. 2 illustrates an example of a block diagram of a gaming
unit in accordance with an embodiment of the inventive
arrangements;
[0016] FIG. 3 illustrates a portion of a method for affecting
gaming conditions in accordance with an embodiment of the inventive
arrangements; and
[0017] FIG. 4 illustrates another portion of the method for
affecting gaming conditions of FIG. 3 in accordance with an
embodiment of the inventive arrangements.
DETAILED DESCRIPTION
[0018] While the specification concludes with claims defining the
features of the invention that are regarded as novel, it is
believed that the invention will be better understood from a
consideration of the following description in conjunction with the
drawing figures, in which like reference numerals are carried
forward.
[0019] As required, detailed embodiments of the present invention
are disclosed herein; however, it is to be understood that the
disclosed embodiments are merely exemplary of the invention, which
can be embodied in various forms. Therefore, specific structural
and functional details disclosed herein are not to be interpreted
as limiting, but merely as a basis for the claims and as a
representative basis for teaching one skilled in the art to
variously employ the present invention in virtually any
appropriately detailed structure. Further, the terms and phrases
used herein are not intended to be limiting but rather to provide
an understandable description of the invention.
[0020] The terms a or an, as used herein, are defined as one or
more than one. The term plurality, as used herein, is defined as
two or more than two. The term another, as used herein, is defined
as at least a second or more. The terms including and/or having, as
used herein, are defined as comprising (i.e., open language). The
term coupled, as used herein, is defined as connected, although not
necessarily directly, and not necessarily mechanically. The terms
program, software application, and the like as used herein, are
defined as a sequence of instructions designed for execution on a
computer system. A program, computer program, or software
application may include a subroutine, a function, a procedure, an
object method, an object implementation, an executable application,
an applet, a servlet, a source code, an object code, a shared
library/dynamic load library and/or other sequence of instructions
designed for execution on a computer system.
[0021] This invention presents a method and system for affecting
gaming conditions based on at least one predefined parameter of a
power source. In one arrangement, the predefined parameter can be
stored in a memory of the power source, and in a first gaming unit
that receives power from the power source, a gaming environment can
be provided. The presence of the predefined parameter of the power
source can be detected, and at least one gaming condition in the
gaming environment can be altered based on the detected predefined
parameter.
[0022] As an example, the predefined parameter can be information
identifying a manufacturer of the power source, a charge capacity
of the power source, a current capacity of the power source, an
expiration date of the power source or a chemical composition of
the power source. The predefined parameter can also be an
identification number of the power source. Although several
examples are presented below in which the gaming conditions are
altered based on predefined parameters of a power source, it must
be stressed that the invention is not so limited. The gaming
conditions can be altered based on predefined parameters that are
associated with any other suitable component. In one embodiment,
such a component can include accessories for a mobile unit, such as
a headset.
[0023] Referring to FIG. 1, a system 100 for affecting gaming
conditions is shown. Although not limited to this particular
configuration, the system 100 will be useful for describing the
operation of the invention. In one arrangement, the system 100 can
include a first gaming unit 110 and a second gaming unit 112. The
system 100, however, can include any suitable number of gaming
units. Both the first gaming unit 110 and the second gaming unit
112 can include suitable software and circuitry for permitting a
user to play gaming applications that are received by them. Thus, a
gaming unit can be any electronic device that can allow a user to
play a gaming application, including individual components of a
gaming system, such as a hand-held controller.
[0024] A gaming application can be any computer program that, when
loaded and executed, can create a gaming environment on a gaming
unit and that can cause various gaming actions to occur in response
to a user's input. In addition, a gaming environment can be one or
more elements that are capable of being displayed, heard and/or
felt by a human that can create a setting to permit a user to
participate in a gaming activity.
[0025] As an example, the first gaming unit 110 and the second
gaming unit 112 can be wireless communication devices, such as
cellular telephones, two-way radios, personal digital assistants
and the like. As such, the system 100 can also include a
communications network 114, which can transmit wireless signals to
and receive wireless signals from the first gaming unit 110 and the
second gaming unit 112. Of course, the first gaming unit 110 and
the second gaming unit 112 can be designed to communicate with one
another without the assistance of a communications network.
Moreover, the first gaming unit 110 and the second gaming unit 112
can be connected to the communications network 114 through a
hard-wired connection, if such an arrangement is desired.
[0026] In view of the ability of the first gaming unit 110 and the
second gaming unit 112 to communicate with one another, the units
110, 112 can be part of a multi-player gaming environment. For
example, users of the first gaming unit 110 and the second gaming
unit 112 can participate in a single gaming session in which inputs
by both users may affect the operation and outcome of the gaming
session.
[0027] The gaming applications can be loaded into the first gaming
unit 110 and the second gaming unit 122 during assembly, for
example, or can be downloaded from another computing system.
Moreover, the first gaming unit 110 and the second gaming unit 112
can receive gaming cartridges (not shown) that can be programmed
with one or more gaming applications. To facilitate the downloading
of gaming applications, the system 100 can include a database 116
or some other machine readable storage that can be used to store
gaming applications. The database 116 can be coupled to the
communication network 114 through, for example, the Internet.
Gaming applications can be transferred from the database 116 to the
communication network 114 through the Internet. From there, the
gaming application can be downloaded to the first gaming unit 110
and/or the second gaming unit 112.
[0028] Referring to FIG. 2, an example of a block diagram of the
first gaming unit 110 is shown. Here, the first gaming unit 110 can
include a processor 118, a user interface section 120, a
transceiver section 122, a memory 124 and a power source 126. The
user interface section 120, the transceiver section 122, the memory
124 and the power source 126 can be coupled to the processor 118.
In addition, the power source 126 can provide power to the
components of the first gaming unit 110. The system 100 can also
include another power source 131, which can provide power to both
the power source 126 and the gaming unit 110. This power source 131
can be an external power source. As an example, the power source
131 can be a portable charger that receives AC power and converts
it to a DC power supply.
[0029] In one arrangement, the user interface section 120 can
include a keypad 128, a keypad interface 130, a display 132, a
display driver 134, a speaker 136, an audio driver 138, a
microphone 140 and a vibrator 141. The keypad 128 can accept input
from a user, and the keypad interface 130 can be coupled to the
keypad 128 and the processor 118. In one particular arrangement,
the keypad 128 can include a navigation key 129, which can permit a
user to navigate through menus displayed on the display 132, for
example.
[0030] The display 132 can display to a user any suitable type of
imagery, and the display driver 134 can be coupled to the display
132 and the processor 118. In one embodiment, the display 132 can
be a touch-screen display for accepting user input, if the display
132 has suitable software and circuitry for doing so. The speaker
136 can broadcast audio, and the audio driver 138 can be coupled to
the speaker 136 and the processor 118. Additionally, the microphone
140 can receive audio signals and can transfer them to the
processor 118 for further processing. The vibrator 141, when
signaled by the processor 118, can generate vibrations intended to
be felt by a user of the gaming unit 110. The user interface
section 120 can also include colored lights (not shown) for
generating unique light sequences.
[0031] In another arrangement, the transceiving section 122 can
include a transmitter 142, a receiver 144, a transmitter/receiver
(TX/RX) switch 146 and an antenna 148. The transmitter 142 and the
receiver 144 can both be coupled to the processor 118 and the TX/RX
switch 146. The TX/RX switch 146 can be coupled to the processor
118, and the antenna 148 can be coupled to the TX/RX switch
146.
[0032] Through the transmitter 142, the receiver 144, the TX/RX
switch 146 and the antenna 148, the gaming unit 110 can transmit
and receive wireless communications signals--such as voice and/or
data signals--in a manner well known to those of skill in the art.
For example, when receiving signals, the processor 118 can control
the TX/RX switch 146, which can permit signals being received by
the antenna 148 to pass to the receiver 144. As is known in the
art, the receiver 144 can convert and demodulate these signals for
further processing. When the gaming unit 110 is transmitting
signals, the processor 118 can set the TX/RX switch 146 to permit
the transmitter 142 to transmit communications signals though the
antenna 148. Of course, the transceiving section 122 can be
configured in any other suitable fashion.
[0033] The memory 124 can be used to store virtually any type of
data, which the processor 118 can retrieve. As an example, the
memory 124 can be used to store gaming applications, which can be,
for example, loaded in the memory 124 when the gaming unit 110 is
manufactured or downloaded from a suitable communication network at
a later date. The memory 124 can also be used to store one or more
ringtones, which can signal a user of an incoming call, for
example.
[0034] The power source 126, as noted earlier, can provide power to
the gaming unit 110. As an example, the power source 126 can be one
or more rechargeable or disposable batteries. Those of skill in the
art, however, will appreciate that other suitable components can
serve as the power source 126, including solar cells, manually
operable mechanisms (e.g., a hand crank) and fuel cells. In one
arrangement, the power source 126 can include a memory 150, one or
more cells 152 and one or more contacts 154.
[0035] The cells 152 can be the part of the power source 126 that
actually supplies the power to the gaming unit 110. In addition,
the memory 150 can be a programmable memory for storing certain
types of predefined parameters that relate to the power source 126.
For example, the memory 150 can be an electrically programmable
read only memory (EPROM) or an electrically erasable programmable
read only memory (EEPROM).
[0036] As another example, the type of information that the memory
150 can store about the power source 126 can include the
manufacturer of the power source 126, the voltage or current
capacity of the power source 126, the expiration date of the power
source 126, the chemical composition of the power source 126 or an
identification number of the power source 126. The listing above is
not comprehensive, as other suitable forms of data may be stored in
the memory 150. Moreover, these predefined parameters can be
modified through any suitable technique that is capable of altering
information stored in a memory. The processor 118 can access this
information stored in the memory 150 through the contact 154.
[0037] The power source 131 can include one or more contacts 156
and an identifier 158, which can help identify the power source
131. As an example, the identifier 158 can be a resistor
identification (ID) scheme in which--as is known in the art--a
voltage divider network is used to identify a component. The
identifier 158 may also be a programmable memory. The gaming unit
110 can also include one or more contacts 160 that can correspond
to the contacts 156. Through the contacts 156, 160, the processor
118 can receive an input that the processor 118 can use to identify
the power source 131.
[0038] For example, if the identifier 158 is a resistor ID scheme,
and the processor 118, through an analog-to-digital converter (not
shown), can measure the voltage of the voltage divider to determine
the value of the resistor ID. Subsequently, the processor 118 can
access a memory (e.g., the memory 124) to compare the measured
value with those stored in memory to identify the power source 131.
If the identifier 158 is a programmable memory, the processor 118
can also access the identifier 158 through the contacts 156, 160.
In accordance with an embodiment of the inventive arrangements and
as will be explained further below, the predefined data from the
power source 126 or the identification of the power source 131 can
be used to alter gaming conditions.
[0039] Referring to FIG. 3, a method 300 for affecting gaming
conditions is shown. To describe the method 300, reference may be
made to FIGS. 1 and 2, although the method 300 can be practiced in
other situations using any other suitable devices or systems.
Moreover, the method 300 is not limited to the particular steps
that are shown in FIG. 3 (or FIG. 4) or to the order in which they
are depicted. The inventive method 300 may also include a fewer
number of steps as compared to what is shown in FIG. 3 (and FIG.
4).
[0040] At step 310, the method 300 can begin. At step 312, one or
more predefined parameters of a power source can be stored, and at
step 314, a gaming environment can be provided in a first gaming
unit that receives power from the power source. In addition, at
step 316, the presence of the predefined parameters of the power
source can be detected. At option step 318, the detecting the
predefined parameters can include determining a manufacturer of the
power source, a charge or current capacity of the power source, an
expiration date of the power source or a chemical composition of
the power source. At option step 318, detecting the predefined
parameter can also include determining an identification value of
the power source.
[0041] Referring to FIGS. 1 and 2, one or more predefined
parameters of the power source 126 or the power source 131 can be
stored. For example, certain attributes of the power source 126 can
be stored in the memory 124, such as the voltage capacity or the
manufacturer of the power source 126 (other examples will be listed
below). As another example, the identifier 158 can be a resistor ID
having an identification value. For purposes of the invention, a
predefined parameter can be any criteria that describes a
characteristic of a power source or some other portable component
that is attachable to a mobile unit in which the criteria is
storable in some form of memory. The term predefined parameter and
predefined parameters can be considered synonymous for purposes of
this invention.
[0042] The predefined parameters can be modified, if so desired.
For example, the memory 150 or the identifier 158 can be a
programmable memory, which can permit predefined parameters to be
adjusted, added or even deleted. Further, if the identifier 158 is
a resistor ID, its value can be changed, as those of skill in the
art will appreciate. In any event, it is understood that the
invention is not limited in this regard, as components other than
the memory 150 and the identifier 158 can be used to store
predefined parameters. Predefined parameters of other suitable
components, including accessories like headsets, can be stored as
well.
[0043] As noted earlier, the gaming unit 110 can receive its power
from the power source 126 or the power source 131. Through the user
interface section 120, the gaming unit 110 can provide a gaming
environment. That is, the visual aspect of a game can be displayed
on the display 132, and the audio aspect can be broadcast over the
speaker 136. Additionally, the vibrator 141 can generate any
vibrational effects that are associated with the game. A user can
use the keypad 128, for example, to cause certain elements of the
gaming environment to change. For example, a user can cause a game
character to move in a certain direction at a particular speed. The
gaming environment can be based on any suitable game that can be
played on the gaming unit 110. It is understood that providing a
gaming environment in a gaming unit can also include the process of
receiving input from a user using a hand-held controller and
altering a gaming environment based on this input.
[0044] As explained earlier in reference to FIG. 1, the first
gaming unit 110 and the second gaming unit 112 can be part of a
multi-player gaming environment. Thus, a gaming environment can
also be provided at the second gaming unit 112, if so desired. As
is known in the art, user inputs received at the first gaming unit
110 can affect the gaming environment of the second gaming unit
112, and vice-versa, if these units 110, 112 are in a multi-player
gaming environment. Such a scenario is common where two opponents
are pitted against one another in a multi-player gaming
environment.
[0045] In one arrangement, the processor 118 can detect the
presence of predefined parameters of the power source 126 or the
power source 131 (or any other suitable component, like a mobile
unit accessory). For example, the processor 118 can signal the
memory 150 of the power source 126 through the contact 154. In
response, the memory 150 can transmit the predefined parameters to
the processor 118 for evaluation. Any suitable type of information
can be a predefined parameter. As explained earlier, several
examples of a predefined parameter for the power source 126 include
the following: (1) the manufacturer of the power source 126, 131;
(2) the voltage capacity of the power source 126, 131; (3) the
current capacity of the power source 126, 131; (4) an expiration
date of the power source 126; (5) a chemical composition of the
power source 126; or (6) an identification value of the power
source 126, 131.
[0046] The expiration date parameter may apply, for example, if the
power source 126 is a disposable battery. In addition, the chemical
composition parameter may apply if the power source 126 is a
rechargeable battery, i.e., whether the rechargeable battery is a
Lithium-Ion or a Nickel-Cadmium battery. The identification value
can be, for example, a serial number, a lot number or a date code.
As another example, the identification value can be a resistor ID
value, if the power source 131 includes a resistor ID scheme. Of
course, the invention is not limited to these particular examples,
as other suitable criteria may be a predefined parameter. Moreover,
the predefined parameters are not limited to being associated with
a power source, as predefined parameters of other suitable
components may be detected.
[0047] Referring back to the method 300 of FIG. 3, at step 320, at
least one gaming condition in the gaming environment can be altered
based on the detected predefined parameters. At option step 322,
there are several ways to alter the gaming environment: (1) by
reducing or increasing the availability of gaming elements; (2) by
decreasing or increasing the display size of gaming elements; (3)
by decreasing or increasing the strength of gaming elements in the
gaming environment; (4) by decreasing or increasing the ability of
gaming elements to mutate in the gaming environment; (5) by
decreasing or increasing the stealthing ability of gaming elements
in the gaming environment; or (6) by reducing or increasing the
speed at which gaming elements operate in the gaming
environment.
[0048] Referring to FIG. 2, once the processor 118 detects the
predefined parameter, the processor 118 can execute various steps
to alter one or more gaming conditions in the gaming environment.
For example, the processor 118 can execute code that may cause the
availability or display size of gaming elements to be reduced or
increased. For purposes of the invention, a gaming element can be
any character, symbol, noise or vibration in the gaming environment
that can be perceived by the user. As a more specific example, if
the user is involved in a game that involves a soldier shooting at
enemy targets, the processor 118 may signal the display driver 134
to cause the display 132 to increase the number of enemy targets
available for destruction and their size as seen on the display
132. The availability of a gaming element can also include access
to a certain level, setting or a rate at which points are awarded
in the gaming environment. The availability of a gaming element can
even include the behavior or physical or mental capabilities of a
gaming element.
[0049] As another example, the processor 118 can execute code that
can cause--in the gaming environment--the strength of a gaming
element, the mutating ability of the gaming element or the
stealthing ability of the gaming element to increase or decrease.
For instance, if the gaming element is a superhero, the processor
118 may cause to be increased the strength of the superhero or the
superhero's ability to be invisible to opponents as perceived by
the user in the gaming environment. The term stealthing ability can
refer to the ability to effect any change that may modify the
visibility of a gaming element. The processor 118 can also cause to
be increased the ability of the superhero to transform himself into
another character in the gaming environment. The processor 118 can
also execute code that can cause the speed at which the gaming
element operates to increase or decrease. For example, referring
back to the superhero, the processor 118 can cause the speed at
which the superhero flies to be increased.
[0050] These altered game conditions can be related to the
detected, predefined parameters. For example, the manufacturer of
the power source 126, 131 may be the same manufacturer who produced
the gaming unit 110. When the processor 118 detects this predefined
parameter, the processor 118 can cause certain favorable gaming
conditions for the user of the gaming unit 110. In particular, the
processor 118 may cause the strength of a gaming character assigned
to the user to become faster or stronger in the gaming
environment.
[0051] Conversely, if the processor 118 detects that the power
source 126, 131 was made by a manufacturer different from the
entity that produced the gaming unit 110, the processor 118 can
cause certain unfavorable gaming conditions for the user. For
instance, the processor 118 may cause the strength or speed of the
gaming character assigned to the user to decrease. Such an
arrangement can encourage users to purchase, for example,
rechargeable batteries made by the manufacturer of the gaming unit
110.
[0052] As another example, the processor 118 may determine that the
predefined parameters that it has detected indicate that the power
source 126, 131 is a higher-end or relatively expensive unit.
Specifically, the processor 118 may determine that the power source
126, 131 may have a high voltage or current capacity, which may
reflect that the power source 131 is a higher-priced model. This
principle can also apply to identification values of the power
source 126, 131. Alternatively, the processor 118 may determine
that the power source 126 has a chemical composition (e.g.,
Lithium-Ion) or an expiration date that indicates that the power
source 126 is a more expensive unit. The processor 118 can cause
gaming conditions to be favorably altered, such as the manner
described above.
[0053] If these predefined parameters indicate, however, that the
power source 126, 131 is a cheaper model, the processor 118 can
cause the gaming conditions to be unfavorably altered. For example,
the processor 118 can cause the strength or speed of a gaming
character assigned to the user to diminish. Again, these actions
may induce the user to purchase a more expensive power source. The
above examples are meant to explain the invention and are not
intended to limit the invention in any way. In fact, altering a
game condition can include any action that generates a difference
that may be detected by a user of a gaming unit. These game
conditions are not necessarily limited to visual or audio aspects,
though. Also, the altering the game conditions principle may apply
to other accessories, which may cause a consumer to purchase a more
expensive headset, for example.
[0054] In another arrangement, data concerning predefined
parameters of a particular power source 126, 131 can be stored in
the memory 124. When a new power source 126, 131 is used, the
processor 118 can access the new predefined parameters as discussed
above. The processor 118 can also access the data concerning the
predefined parameters of previously used power sources 126, 131. In
response, the processor 118 can cause, for example, gaming
conditions to be favorably altered, which may prompt a user to buy
various types of power sources 126, 131. These favorable
alterations may exceed in scope and quality the type of conditions
that would be created by the use of a single power source 126,
131.
[0055] Referring back to the method 300 of FIG. 3, at step 324, the
gaming unit can be a wireless communication device, and the
operation of at least one operating feature of the wireless
communication device can be altered. In addition, at step 326 of
FIG. 4 (through jump circle A), the wireless communication device
can include one or more ringtones, a navigation key and a display;
the operation of the wireless communication device can be altered
by at least one of the following: (1) selectively controlling
access to the ringtones; (2) selectively controlling the response
times of the navigation key; or (3) selectively controlling the
images shown on the display.
[0056] For example, referring to FIG. 2, the gaming unit 110 can be
a wireless communication device, such as a cellular telephone, a
personal digital assistant, a two-way radio, etc. Similar to the
process of altering gaming conditions, when the processor 118
detects the predefined parameters, the processor 118 can cause the
operation of the ringtones, the navigation key 129 and the display
132 to be altered. These alterations can be designed to encourage a
user to purchase a more expensive power source or some other
component.
[0057] When the processor 118 detects, for example, a higher-end
rechargeable battery, the processor 118 can grant to the user
access to a number of ringtones. In addition, the processor 118 can
decrease the response time of the navigation key 129, which can
allow a user to scroll through menus faster. As another example,
the processor 118 can signal the display driver 134 to cause more
colors to be seen on the display 132.
[0058] Conversely, if the processor 118 detects a lower-end
rechargeable battery, the processor 118 can limit access to the
ringtones and can cause the response time of the navigation key 129
to increase. As another example, the processor 118 can signal the
display driver 134 to reduce the number of displayable colors. The
invention is not limited to the above examples, as other suitable
operating features of the gaming unit 110 can be altered, including
(but not limited to) light patterns, operating range, etc.
[0059] Referring back to FIG. 4, at step 328, the power source of
the first gaming unit can be provided to a second gaming unit. In
the second gaming unit, the predefined parameter of the power
source can be detected, as shown at step 330. At step 332, at least
one gaming condition of a gaming environment of the second gaming
unit can be altered based on the detected predefined parameter.
[0060] For example, referring back to FIGS. 1 and 2, the power
source 126 and the power source 131 can both be portable devices.
As a result, the power sources 126, 131 can be removed from the
first gaming unit 110 and provided to the second gaming unit 112.
In this case, the power source 126 or the power source 131 can
provide power to the second gaming unit 112. A processor (not
shown) in the second gaming unit 112 can detect at least one of the
predefined parameters of the power source 126 or the power source
131.
[0061] In response, the processor of the second gaming unit 112 can
alter one or more gaming conditions of a gaming environment of the
second gaming unit 112. This process can be similar to that
described above with respect to the first gaming unit 110 in which
certain gaming conditions are affected to encourage a user to buy
higher-end products.
[0062] Referring once again to the method 300 of FIG. 4, at step
334, the gaming environment can permit a plurality of users to
participate in the gaming environment. The predefined parameters of
the power source can be communicated to one or more of the users
who are participating in the gaming environment.
[0063] For example, referring back to FIGS. 1 and 2, as explained
previously, the first gaming unit 110 and the second gaming unit
112 can be part of a multi-player gaming environment. Other users
may also participate in such a setting. As is known in the art,
participants in multi-player settings may be able to access
information about one or more of the participants. In one
arrangement, the first gaming unit 110 can transmit information
about the user of the gaming unit 110 and the attributes of the
gaming unit 110 to the database 116 through the communications
network 114 and the Internet. This information can include a user
name and that user's particular specialties relating to the gaming
environment, for instance. As another example, the predefined
parameters of the power source 126 or 131 can be sent to the
database 116, as well.
[0064] When a participant joins the multi-player gaming
environment, the information about the other players and any
predefined parameters of their power sources (or other suitable
component) can be forwarded to the new participant's gaming unit.
For example, a user of the first gaming unit 110 can be involved in
a multi-player setting. The predefined parameters of the power
source 126 or 131 of the first gaming unit 110 can be downloaded to
the second gaming unit 112 when the user of the second gaming unit
112 joins the multi-player gaming environment. These parameters can
be stored in any suitable memory (not shown) of the second gaming
unit 112.
[0065] The user of the second gaming unit 112 may notice the
superior performance of, for example, a gaming character that is
assigned to the user of the first gaming unit 110. The user of the
second gaming unit 112 can access the predefined parameters of the
power source 126 or 131 of the first gaming unit 110. This
information can be displayed to the user of the second gaming unit
112 through any suitable user interface. A message may also be
displayed to this user that the performance of the gaming character
assigned to the user of the first gaming unit 110 is directly
related to the predefined parameters of the power source 126 or
131. As a result, the user of the second gaming unit 112 may be
enticed into buying a more expensive power source (or other
suitable component, such as an accessory) to improve his
performance in the multi-player setting.
[0066] It is understood, however, that the invention is not so
limited. In particular, any type of information can be transmitted
between gaming units that are participating in a multi-player
environment in any suitable manner. Also, the transmitted
information can be related to any other suitable components, like a
headset or some other accessory.
[0067] Referring back to the method 300 of FIG. 4, at step 336, a
game can be stored in a memory of the power source. The game can be
downloaded from the memory to provide the gaming environment. At
step 340, the method 300 can end. For example, referring to FIG. 2,
a game can be stored in the power source 126.
[0068] In one arrangement, the game can be stored in the memory
150. The game can be downloaded into the memory 150 of the power
source 126 at the time the power source 126 is manufactured or
later. When the power source 126 is coupled to the gaming unit 110,
the processor 118 can detect the presence of the game. In response,
the processor 118 can download the game into the memory 124 for
present or later use. As such, a game can be tied to a particular
power source, like a rechargeable battery. In addition, the type of
gaming conditions that are altered can be related to the gaming
elements that are part of the game. As another example, the game
that is stored in the memory 150 can be a trial or sample version
of the game. Prompts for ordering a power source 126 that will
provide the full version of the game can be provided through the
user interface section 120. In another arrangement, the identifier
158 of the power source 131 can be configured to store a game. This
game can also be downloaded to the gaming unit 110 similar to the
process explained above.
[0069] The present invention can be realized in hardware, software
or a combination of hardware and software. Any kind of computer
system or other apparatus adapted for carrying out the methods
described herein are suitable. A typical combination of hardware
and software can be a mobile communication device with a computer
program that, when being loaded and executed, can control the
mobile communication device such that it carries out the methods
described herein. The present invention can also be embedded in a
computer program product, which comprises all the features enabling
the implementation of the methods described herein and which when
loaded in a computer system, is able to carry out these
methods.
[0070] While the preferred embodiments of the invention have been
illustrated and described, it will be clear that the invention is
not so limited. Numerous modifications, changes, variations,
substitutions and equivalents will occur to those skilled in the
art without departing from the spirit and scope of the present
invention as defined by the appended claims.
* * * * *