U.S. patent application number 10/915093 was filed with the patent office on 2006-02-16 for las vegas board game.
Invention is credited to Roger K. Barnhart, Robert D. Evans.
Application Number | 20060033276 10/915093 |
Document ID | / |
Family ID | 35799270 |
Filed Date | 2006-02-16 |
United States Patent
Application |
20060033276 |
Kind Code |
A1 |
Evans; Robert D. ; et
al. |
February 16, 2006 |
Las vegas board game
Abstract
A board simulates Las Vegas streets and gambling casinos and
other features. Players move pieces around spaces in a grid around
the board to arrive at a variety of gambling activities which are
played using actual gambling equipment, such as a roulette wheel,
cards and dice, and betting table layouts with play money and chips
to make bets. Another player is enlisted to act as a dealer or
roulette wheel operator in each gambling activity as a player
moves, via the playing piece, through the casinos and gambling
tables. The game includes variable levels of betting with gambling
skills as well as chance as factors in the play and interaction
between players including lending money to other players, using a
pawn shop, getting a "second chance" token loan, going to jail, and
getting married.
Inventors: |
Evans; Robert D.;
(Henderson, NV) ; Barnhart; Roger K.; (Henderson,
NV) |
Correspondence
Address: |
Donald W. Meeker
924 East Ocean Front #E
Newport Beach
CA
92661
US
|
Family ID: |
35799270 |
Appl. No.: |
10/915093 |
Filed: |
August 10, 2004 |
Current U.S.
Class: |
273/259 |
Current CPC
Class: |
A63F 3/00 20130101; A63F
3/00157 20130101; A63F 2003/0447 20130101; A63F 2003/00066
20130101 |
Class at
Publication: |
273/259 |
International
Class: |
A63F 3/02 20060101
A63F003/02 |
Claims
1. A simulated gambling experience game replicates the actual
experience of being at the gambling location and participating in
the various gambling activities at the gambling location, the game
comprising: playing on a board simulating a recognized gambling
location with actual streets including a main simulated street with
two starting points from either end of the simulated street and
simulated billboards and simulated highway signs with actual
mileage along the street, simulated gambling casinos, a simulated
pawn shop, a simulated jail, simulated amusement areas, and a
simulated wedding chapel all of a recognized gambling location and
a variety of actual gambling games to be played in each of the
casinos, and individual pieces for each individual player to move
about the board simulating the player actually moving around the
recognized gambling location and participating in a variety of
gambling activities, a stack of large denomination gambling play
money for betting and a stack of differently colored chips
representing different monetary values for betting, the board being
demarked with a grid of spaces adapted to receive the pieces, a
pair of dice for each player to roll in turn to determine how many
spaces the piece should move in a turn, a series of action spaces
intermixed in the grid of spaces including action spaces for casino
shuttles that warp an individual piece to different casinos
directly, a deck of action indicator cards associated with each of
the action spaces, a card from the deck of action indicator cards
to be selected by a player whose piece lands on one of the action
spaces to determine an action to be undertaken by the player's
piece, each of the variety of actual gambling games simulated
within each of the casinos so that a player can move the player's
piece to the gambling location and participate in a gambling
activity associated with the gambling location placing bets using
the gambling money and playing the game with a winning or losing or
tying outcome, a variety of simulated tables in each of the casinos
for each of the gambling games played at the actual gambling
location using actual playing equipment comprising a standard deck
of fifty-two playing cards used to play Poker, Blackjack, and
In-between while the player's piece is on a space adjacent to
tables for Poker, Blackjack and In-between, and used to play
Bullets, Colors, Death Valley, Doubles, Play Like Ya Got A Pair,
and Showdown In The Desert when a player's piece is on an Easy
Money space, a roulette wheel and roulette betting table layout
used to play roulette when a player is on a space adjacent to a
roulette table, a pair of dice and a betting table layout for Line
Runner, Cactus Craps, and Doubles used to play Line Runner, Cactus
Craps, and Doubles when a player's piece is on a space adjacent to
a Craps table, a variety of stacks of Sports Book cards to be used
for betting on sports games when a player's piece is adjacent to a
Sports Book location on the board, and at least one card to
indicate betting limits for each of the casinos; selecting a number
of action cards and playing level cards including variable levels
of betting and allotted money based on gambling skills, receiving a
token from a casino after gambling in the casino and drawing a VIP
reward for playing a game in all of the casinos at least one time
each, allowing interaction between players including lending money
to other players, and engaging in related outside activities
affecting time and money for gambling including moving the player's
piece to and using a pawn shop, getting a "second chance" token
loan which must be paid back in order to win, going to jail and
paying to get bailed out, and getting married in the chapel;
attempting to accumulate a million dollars in order to win the
game.
2. The simulated gambling experience game of claim 1 wherein the
simulated recognized gambling location is Las Vegas and the
simulated main street is the Las Vegas Strip.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] The present invention relates to board games and more
particularly to a novel casino-type board game apparatus in which
tokens or markers indicating gamblers are moved about the playing
surface of a game board by the players through simulated casinos,
streets, and other establishments of Las Vegas, the player's
movement about the playing board being determined by a throw of a
pair of dice indicating the number of spaces to be moved on each
turn as well as landing on specifically marked spaces which also
determine the player's movement including drawing cards with
movement directions, and once inside each casino the player may
participate in a wide variety of gambling activities actually
played like the casino games by the player to experience gambling
as if in Las Vegas, playing at various levels of stakes similar to
casino betting including sports betting, the objective of the game
being to be the first person to obtain one million dollars and
thereby win the game.
[0003] 2. Description of the Prior Art
[0004] The popularity of board games among individuals of all ages
has long been known, with some games becoming classics due to their
popularity as family-type games, such as Monopoly.TM. disclosed in
U.S. Pat. No. 2,026,082 and as the one disclosed in British Patent
specification #586,817 and sold under the name "CLUE".
[0005] Simulation games and gambling games are very popular. None
of the prior art games actually simulate being in a gambling
location such as Las Vegas and being in the actual casinos
participating in all of the types of betting available in the real
casinos.
[0006] U.S. Pat. No. D367,499, issued Feb. 27, 1996 to Evans,
provides the ornamental design for a Vegas casino board game.
[0007] U.S. Pat. No. 3,889,954, issued Jun. 17, 1975 to Malisow,
claims a Las Vegas board game apparatus that has a board with
marked spaces constituting a path of progression about the board. A
portion of the spaces are designated for various property locations
such as particular gambling hotels, restaurants, and the like.
Spaces are also designated for certain reward or penalty spaces.
Each player has a playing token and dice determine the movement of
each piece around the board. Token money and ownership indicators,
such as title cards for properties purchased, are provided. Further
chance taking apparatus is provided such as cards or a roulette
wheel.
[0008] U.S. Pat. No. 4,497,490, issued Feb. 5, 1985 to Rogers, Jr.,
provides a board game affording competitive challenge among
players. The board game apparatus has a board with marked spaces or
areas constituting a path of progression around the board. The
apparatus includes token money as a medium or indicia of payment.
Movement of playing pieces is by chance. Spaces or areas on the
board provide instructions for further movement or the mode of
exchange of tokens between or among the players. Cards are provided
having selected values and are used by the players to challenge and
to play competitively with each other. Strategy of play depends
upon position on the board and the cards available to the players.
Payments from one player to another may result from winning or
losing a challenge situation or by chance as dictated by the
indicia on a player's position on the board. The game involves a
combination of chance or luck and skill in managing the cards
drawn.
[0009] U.S. Pat. No. D213,980, issued Apr. 29, 1969 to Tartack,
shows the ornamental design for a Las Vegas casino board game.
[0010] U.S. Pat. No. 3,936,054, issued Feb. 3, 1976 to Garcia,
describes a board game apparatus that includes a playing board
divided into a multiplicity of adjacent playing areas forming a
main course. The main course includes a plurality of playing areas
having penalties, rewards, instructions and numerical indicia
thereon, all of which are randomly interposed. A plurality of
secondary playing areas having consecutive numerical indicia
thereon and two colored areas are disposed without the main playing
course. In addition, the board includes a dial indicator which is
adapted to rotate and indicate a numerical quantity of main course
playing areas along which a player moves his distinctive token,
subject to the instructions found thereon. Monetary tokens are used
to comply with the penalty and reward requirements during the
playing of the game. Wagering tokens adapted to be placed on the
secondary playing and colored areas indicate the numbers and colors
wagered on by the players. Two decks of cards are also provided;
one deck has indicia thereon which provides the wagering
instructions, the other deck has indicia thereon which provides the
penalty and reward instructions.
[0011] U.S. Pat. No. 6,286,833, issued Sep. 11, 2001 to Collins,
discloses a casino board game for entertaining and amusing players
while simulating a gaming environment. The casino board game
includes a game board with a continuous path, divided into marked
spaces, located around a perimeter of the board. The game board has
two areas for placement of bets, each of which is divided into a
red portion and a black portion. A spinning wheel is used to
determine the type of action a player will take in the game. The
wheel is divided into pie-shaped compartments. Half of the
compartments are red and half are black. Each of the compartments
directs players to either move a game piece a certain number of
spaces, lose a turn or place a wager. A plurality of game pieces
are used by the players. A plurality of playing cards either
penalize or reward players. A plurality of bidding chips in various
denominations are used as money. A plurality of stock cards are
representative of a share of stock. A first group of marked spaces
indicates movement forward or backward on the path. A second group
of marked spaces indicates a player wins the bidding chips. A third
group of marked spaces indicates a player is directed to draw one
of the cards. A fourth group of marked spaces indicates losing of
the bidding chips. A fifth group of marked spaces indicates
spinning of the wheel again.
[0012] U.S. Pat. No. 5,228,698, issued Jul. 20, 1993 to Dubarry,
Jr., indicates a casino board game apparatus. The board game
educates and informs the players specifically about the various
techniques and skills involved with certain games of chance and
generally, about the gambling businesses currently operating in
cities like Las Vegas, Nev. The game board is provided with two
principal areas, including an outer board section and an inner
board section. The outer section consists of a plurality of
consecutive spaces situated around the periphery of the board
forming a path of travel for each player's movable piece. Most of
these spaces represent a particular casino currently operating in
Las Vegas, Nev. A few of these spaces are designated with indicia
that direct a player to act according to the instructions or
graphical depictions thereon. The inner board section comprises a
simulated roulette wheel with a spinner situated in the center.
Around the spinner are formed a plurality of individual numbers in
a circular arrangement and a series of example poker hands
surrounding the numbers. Also located within the inner board
section are a plurality of spaces, upon which there are placed
various stacks of cards and poker chips that are employed in the
game.
[0013] U.S. Pat. No. 4,930,789, issued Jun. 5, 1990 to Harris, puts
forth a casino board game that comprises a game of chance, which
simulates the playing of various gambling games in a casino type
atmosphere. The apparatus includes a game board, upon which five
separate paths of play are defined. One main path around its
perimeter; and preferably four separate gaming paths that run
within the interior of the board, each having its entrance and exit
connected to the main path. The paths are divided into consecutive
spaces, each bearing different instructions. Playing pieces of
different colors are utilized by players to move around the spaces
of the board. Play money is distributed to players, with the
remainder in the bank. One deck reward cards, and one deck penalty
cards form a supply for selection by players when a player lands on
a reward or penalty space provided along the main path. Each space
on the four separate gaming paths resembles a gambling game, e.g.
blackjack, roulette, slots, or poker. A spinner having a pointer
and two interchangeable discs are used to play the gambling games.
When a player lands on a gambling space, e.g. black jack, the
appropriate black jack disc is placed on the spinner and black jack
is played by spinning the pointer. The player' card hands are
determined by the spinner. Play begins on main path and continues
along any of four separate paths, object being to make enough money
to win the game. The winner is the first player to obtain one
million dollars.
[0014] U.S. Pat. No. 4,887,819, issued Dec. 19, 1989 to Walker,
concerns a casino board game incorporating various gambling
methods. A player uses either a card game similar to blackjack or a
slot machine to determine the number of spaces to be moved along a
segmented path, the particular game being selected by the
instructions contained in the segment on which the player landed on
the prior move. Each segment also contains further instructions,
some of those instructions designating a further gambling apparatus
and giving odds. These further apparatuses are a roulette game or a
dice game, and the player landing on that segment may gamble at
these games at the designated odds. Other players can join in the
gambling when the roulette game and the dice game are played. The
objective of the game is for a player to avoid penalties designated
on the game board, acquire a majority of the playing chips until
either all of the other players become "busted" or the casino bank
becomes "busted".
[0015] U.S. Pat. No. 4,252,321, issued Feb. 24, 1981 to Hopwood,
illustrates a sporting events game. Play money is wagered on
supposed sporting events in which there are competing teams rated
by point spreads. The game has various chance elements, which
includes particularly supposed point spreads and scores and which
may include teasers, parlays and/or other events. Chance apparatus
is selected from suitable chance devices such as decks of cards, a
playing board with a series of playing spaces arranged in a playing
course, dice and/or other chance instrumentalities.
[0016] U.S. Pat. No. 6,588,754, issued Jul. 8, 2003 to Adams, is
for a method for playing a casino board game. The casino board game
method comprises of providing a board, a plurality of playing
chips, dice, playing pieces, hotel cards, casino cards, and playing
money. A roulette wheel is located within the center of the board
with rectangular spaces extending around the periphery of the board
for movement of the playing pieces of the players.
[0017] What is needed is a board game which actually simulates
being in a gambling location such as Las Vegas and being in the
actual casinos participating in all of the types of betting
available in the real casinos, including variable levels of
betting.
SUMMARY OF THE INVENTION
[0018] An object of the present invention is to provide a board
game which actually simulates being in a gambling location such as
Las Vegas and being in the actual casinos participating in all of
the types of betting available in the real casinos, including
variable levels of betting with gambling skills as well as chance
as factors in the play and interaction between players including
lending money to other players.
[0019] Another object of the present invention is to experience the
thrill of gambling playing the actual games in the casinos without
having to go to Las Vegas.
[0020] One more object of the present invention is to experience
the full depth of gambling including related circumstances such as
borrowing, money, pawing items, going to jail, and other activities
peripheral to but affecting the gambling.
[0021] A further object of the present invention is to have fun
using play money to experience the exhilaration and sometimes
obsession and related desperation of actual gambling ups and
downs.
[0022] In brief, a board simulates Las Vegas streets and gambling
casinos and other features. Players move pieces around spaces in a
grid around the board to arrive at a variety of gambling activities
which are played using actual gambling equipment, such as a
roulette wheel, cards and dice, and betting table layouts with play
money and chips to make bets. Another player is enlisted to act as
a dealer or roulette wheel operator in each gambling activity as a
player moves, via the playing piece, through the casinos and
gambling tables. The game includes variable levels of betting with
gambling skills as well as chance as factors in the play and
interaction between players including lending money to other
players, using a pawn shop, getting a "second chance" token loan,
going to jail, and getting married. The first Gambler to have a
total of one million debt-free dollars wins the game.
[0023] An advantage of the present invention is that it provides a
board game which actually simulates being in a gambling location
such as Las Vegas and being in the actual casinos participating in
all of the types of betting available in the real casinos,
including variable levels of betting with gambling skills as well
as chance as factors in the play and interaction between players
including lending money to other players.
[0024] Another advantage of the present invention is that it allows
a player to experience the thrill of gambling playing the actual
games in the casinos without having to go to Las Vegas.
[0025] One more advantage of the present invention is that it
allows a player to experience the full depth of gambling including
related circumstances such as borrowing money, pawing items, going
to jail, and other activities peripheral to but affecting the
gambling.
[0026] A further advantage of the present invention is that it
allows a player to have fun using play money to experience the
exhilaration and sometimes obsession and related desperation of
actual gambling ups and downs.
BRIEF DESCRIPTION OF THE DRAWINGS
[0027] These and other details of my invention will be described in
connection with the accompanying drawings, which are furnished only
by way of illustration and not in limitation of the invention, and
in which drawings:
[0028] FIG. 1 is a plan view of the playing board of the present
invention;
[0029] FIG. 1A is an enlarged plan view of the Tal Rasha casino of
the playing board of FIG. 1;
[0030] FIG. 1B is an enlarged plan view of the Mediterranean Bay
casino of the playing board of FIG. 1;
[0031] FIG. 1C is an enlarged plan view of the Emperor's Palace
casino of the playing board of FIG. 1;
[0032] FIG. 1D is an enlarged plan view of the Black Beard's casino
of the playing board of FIG. 1;
[0033] FIG. 1E is an enlarged plan view of the Amusement Park, Jail
House, Pawn Shop, Dolphin Viewing Area, and Wedding Chapel of the
playing board of FIG. 1;
[0034] FIG. 1F is an enlarged plan view of the Le Chateau casino of
the playing board of FIG. 1;
[0035] FIG. 2 is a plan view of two of the denominations of
gambling play money of the invention;
[0036] FIG. 3 is a plan view of the betting limits of four of the
casinos of the board of FIG. 1;
[0037] FIG. 4 is a plan view of the betting table layout board for
the craps table of the casinos of the playing board of FIG. 1;
[0038] FIG. 5 is a plan view of a Twist of Fate card for use on the
Twist of Fate spaces on the playing board of FIG. 1;
[0039] FIG. 6 is a plan view of the betting limits card of the
Mediterranean Bay casino of the playing board of FIG. 1;
[0040] FIG. 7 is a plan view of the betting table layout board for
the Red Rock Roulette table of the casinos of the playing board of
FIG. 1;
[0041] FIG. 8 is a plan view of the front and back sides of the
Sports Book cards of the Sports Book locations in the casinos of
the playing board of FIG. 1;
[0042] FIG. 9 is a perspective view of two of the playing pieces
for use on the playing board of FIG. 1;
[0043] FIG. 10 is a plan view of the Second Chance token and three
of the betting chips to be used on the betting table layout boards
of FIGS. 4 and 7;
[0044] FIG. 11 is a perspective view of the roulette wheel to be
used for the roulette tables of the casinos of the playing board of
FIG. 1;
[0045] FIG. 12 is a perspective view of a pair of dice to be used
in determining the number of spaces to be moved by the playing
pieces of FIG. 9 around the playing board of FIG. 1 and to be used
in the dice games in the casinos of the playing board of FIG.
1;
[0046] FIG. 13 is a perspective view of a standard deck of 52
playing cards to be used in the card games in the casinos of the
playing board of FIG. 1.
BEST MODE FOR CARRYING OUT THE INVENTION
[0047] In FIGS. 1-13, a simulated gambling experience game
replicates the actual experience of being at the gambling location
and participating in the various gambling activities at the
gambling location, preferably Las Vegas.
[0048] The game comprises a playing board 21 simulating a
recognized gambling location, preferably Las Vegas, with actual
streets including a main simulated street 24, preferably the Las
Vegas strip, with two starting points from either end of the
simulated street and simulated billboards and simulated highway
signs with actual mileage along the street, simulated gambling
casinos 22A-22D and 22F, a simulated pawn shop, a simulated jail,
simulated amusement areas, and a simulated wedding chapel area 22E
as well as signage and landscape features 25 all of a recognized
gambling location, preferably Las Vegas.
[0049] Each player moves an individual piece 41A and 41B in FIG. 9,
which could be different colors or different shapes, about the
board 21 simulating the player actually moving around the
recognized gambling location, preferably Las Vegas, and
participating in a variety of gambling activities. A stack of large
denomination gambling play money 31 in FIG. 2, and a stack of
differently colored chips 42B in FIG. 10, representing different
monetary values, are both used for betting.
[0050] The board 21, in FIG. 1, is demarked with a grid of spaces
23 adapted to receive the pieces 41A and 41B, in FIG. 9 and a pair
of dice 44 in FIG. 12 are used for each player to roll in turn to
determine how many spaces the piece should move in a turn. A series
of action spaces, such as the Twist of Fate action spaces each
labeled with a T, are intermixed in the grid of spaces 23 and a
deck of action indicator cards, Twist of Fate cards 36 in FIG. 5,
is associated with each of the action spaces, a card from the deck
of action indicator cards to be selected by a player whose piece
lands on one of the action spaces to determine an action to be
undertaken by the player's piece. Other action spaces in each end
casino for casino shuttles that warp an individual piece to
different casinos directly, marked by "To (the name of another
casino) "To Black Beard's" for example in FIG. 1A, enable a player
whose piece lands there to travel to an opposite end of the board
to the named casino.
[0051] The game further comprises a variety of actual gambling
games designated by labeled tables (Poker, Craps, Roulette, etc.)
and labeled locations (Sports Book), to be played in each of the
casinos. A variety of actual gambling games is simulated within
each of the casinos so that a player can move the player's piece to
the gambling location and participate in a gambling activity
associated with the gambling location placing bets using the
gambling money and playing the game with a winning or losing or
tying outcome.
[0052] A variety of simulated tables in each of the casinos for
each of the gambling games played at the actual gambling location,
preferably Las Vegas, uses actual playing equipment comprising as
follows: A standard deck of fifty-two playing cards 45, in FIG. 13,
used to play Poker, Blackjack, and In-between while the player's
piece is on a space adjacent to tables for Poker, Blackjack and
In-between, and used to play Bullets, Colors, Death Valley,
Doubles, Play Like Ya Got A Pair, and Showdown In The Desert when a
player's piece is on an Easy Money space. A roulette wheel 43., in
FIG. 11, and roulette betting table layout 38, in FIG. 7, are used
to play roulette when a player is on a space adjacent to a roulette
table. A pair of dice 44, in FIG. 12, and a betting table layout
30, in FIG. 4, for Line Runner 33, Cactus Craps 34, and Doubles 35
are used to play Line Runner, Cactus Craps, and Doubles when a
player's piece is on a space adjacent to a Craps table. A variety
of stacks of Sports Book cards, such as basketball cards 39A,
football cards 39B, horse racing cards 39C, and boxing cards 39D,
all in FIG. 8, are used for betting on sports games when a player's
piece is adjacent to a Sports Book location on the board. Betting
limit cards 32 in FIG. 3 and 37 in FIG. 6 show the betting limits
for each of the games in each of the casinos.
[0053] Included in the selecting of action cards and playing level
cards are variable levels of betting and allotted money based on
gambling skills, allowing interaction between players including
lending money to other players, and engaging in related outside
activities affecting time and money for gambling including moving
the player's piece to and using a pawn shop, getting a "second
chance" token loan which must be paid back in order to win, going
to jail and paying to get bailed out, and getting married in the
chapel. The first Gambler to have a total of one million debt-free
dollars wins the game.
[0054] In use, the method of playing the game of the present
invention is as follows.
[0055] Object: The first player to obtain $1,000,000 wins
[0056] How To Play:
[0057] First, the players as Gamblers must decide what level they
wish to start on according to betting limits, then decide upon
which of the two starting points each end of the simulated Las
Vegas Strip he/she will begin.
[0058] The player acting as a Dealer must deal a card to each of
the Gamblers to decide who goes first (highest card wins). On each
turn a Gambler rolls two standard playing dice to determine how
many spaces on the board he/she can advance.
[0059] Movement: Gamblers may move in a forward path or sideways
only as they move each of their pieces through the streets,
gambling casinos, and other simulated locations of Las Vegas.
Gamblers cannot move diagonally or backward. One Gambler can only
occupy each square at a time. Gamblers may also "warp" between
starting points to travel from one end of the board to the other.
The starting point is one space.
[0060] For Gamblers to acquire money they must reach a casino and
then must play a specific game or utilize Twist of Fate squares and
Easy Money areas. The gambler may play any of a variety of gambling
activities at various levels of stakes similar to casino betting,
including sports betting. The Gambler must be on a square that is
touching the game within the casino in order to play that game. The
Gamblers can only enter a casino through the entrance door of that
casino.
[0061] Along the way if a Gambler lands on a Twist of Fate square,
he/she must draw a Twist-of-Fate card. Gambler must do exactly what
the Twist-of-Fate card says. If a Gambler draws a Twist-of-Fate
card and it tells them to move to any spot on the board, and the
player moves to another Twist-of-Fate spot, he/she must draw
another Twist-of-Fate card before Gambler continues or ends their
turn. If Gambler rolls doubles, he/she must roll again after their
initial play. If a Gambler rolls doubles two times in a row, the
Gambler must go to jail. If a Gambler is sent to jail, he/she must
post bail in order to get out, the Gambler must roll 2 standard
dice and then pay $5,000.times. the number rolled (example: Gambler
rolls a 7, he or she must pay $35,000). If the Gambler does not
wish to post bail, then he/she must stay in jail over the weekend.
Gambler then would lose 2 turns and then be released.
[0062] A Gambler can only play in Blackbeards, Tal Rasha, Emperors
Palace, and Le Chateau until he/she reaches $400,000. Once this
occurs, the Gambler may enter Mediterranean Bay. Once inside
Mediterranean Bay, the Gambler can only play a specific game once
in a row, no game can be played consecutively (example: the Gambler
just played blackjack, then the Gambler must play different game
before he/she plays blackjack again). Casinos surrounding the
middle casino have no rules as to the order in which games are
played (example: The Gambler could play Poker for turn after turn,
but only one bet per turn).
[0063] If at any given time during the game that a Gambler cannot
meet the betting requirements, he/she loses.
[0064] Example: Should a Gambler draw a Twist-of-Fate card and the
card states that the Gambler must bet or pay a specified amount,
the Gambler does not have that much money, and their casino credit
is used up, then he/she loses. If the casino credit has not been
used then the Gambler may use that to cover the amount.
[0065] The Dealer:
[0066] Before the game gets underway, a Dealer must be chosen. The
job of the Dealer is to represent the "House" (Casino). The Dealer
also can be a Gambler. Games such as Blackjack, Poker, and other
card games that require a dealer, the Dealer may elect whomever
they wish to be the temporary Dealer. If the Dealer loses his/her
money while playing as a Gambler, he/she may continue being the
Dealer or elect another Gambler to take his/her place.
[0067] Difficulty Levels & Money:
[0068] Before the game begins, Gamblers MUST decide on a playing
level. All Gamblers must play at the same level and receive the
amounts shown below to start the game.
[0069] Tourist (Easy)--$300,000 [0070] 2--$50,000 bills 7--$20,000
bills 4--$10,000 bills 3--$5,000 bills 5--$1,000 bills
[0071] Friday Night Poker Player (Medium)--$200,000 [0072]
7--$20,000 bills 4--$10,000 bills 3--$5,000 bills 5--$1,000
bills
[0073] Professional Gambler (Hard)--$100,000 [0074] 3--$20,000
bills 1--$10,000 bills 5--$5,000 bills 5--$1,000 bills
[0075] Placing Bets:
[0076] All bets must be made once the game is selected. Bets cannot
be placed after the game has started. (Example: Gambler lands on
blackjack, Dealer then begins to deal the hand and Gambler sees
his/her cards. If the Gambler has not yet bet, the Gambler must
receive new cards-and the game must be re-dealt)
[0077] Gamblers may place his/her money anywhere on the board when
betting, but must be within plain view for the Dealer and other
Gamblers to verify and confirm the amount bet, and the location of
the bet money must be separate from his/her total bankroll.
[0078] The Casino Games:
[0079] Blackjack: ***The cards suit has no bearing in the game
(example: club, diamond, spade, and heart)***
[0080] The Gambler places a bet. The Dealer shuffles the deck, then
the Dealer deals one card to the Gambler then one for him/herself
(both face down), then one more to the Gambler and one more for the
Dealer (the Dealers last card is face up). The Dealer must look at
both of his/her cards before continuing the game, if he/she has
twenty-one, the Gambler must have twenty-one with his/her first two
cards to tie, anything less would result in a loss. After the
initial dealing of the cards and providing the Dealer doesn't have
"blackjack" (twenty-one), the Gambler gets to decide to either hit
or stay before the Dealer decides to draw his or her next card.
Once it becomes the Dealers first turn the Dealer must reveal
his/her face down card before proceeding. If the Gambler gets "21"
with any 2 cards, he or she would be paid 2.times. his or her
bet.
[0081] Object: The Gambler must reach twenty-one or come as close
to it as possible without going over twenty-one. The Gambler must
beat the Dealer's hand to win. The Dealer must hit (take a card) on
anything below a sixteen, and must stay on seventeen through
twenty-one. The Gambler can take as many cards as they wish,
providing they do not exceed twenty-one. The Dealer must hit on
soft seventeen. Example: Dealer is dealt Ace and Six, Ace will
always equal eleven in this situation for the Dealer only.
[0082] Blackjack Card value chart: [0083] Ace=1 or 11 [0084]
King=10 [0085] Queen=10 [0086] Jack=10 [0087] 10=10 [0088] 9=9
[0089] 8=8 [0090] 7=7 [0091] 6=6 [0092] 5=5 [0093] 4=4 [0094] 3=3
[0095] 2=2
[0096] Example #1 Gambler: (Gamblers first two cards: Ace of spades
and Jack of diamonds=21, if the Gambler bet $20,000 he/she would be
paid $40,000) 2.times.$20,000=$40,000
[0097] Example #2 Gambler: (Gamblers first two cards: first card,
eight of diamonds, second card jack=18, this hand would equal
eighteen.) All face cards equal ten, Ace can be an eleven or a one
at the Gambler's discretion.
[0098] Example #3 Gambler: (the Gambler's first two cards: first
card two of hearts, second card three of spades=5, the Gambler
takes another card, third card ace of spades=16 or 6 (because an
ace equals an eleven or a one), the Gambler decides whether to take
another card or stay and try to beat the Dealer's hand depending on
what the Dealer has.)
[0099] Example #4 Gambler: (the Gamblers first two cards: first
card seven of spades, second card four of clubs=11, the Gambler may
either stay, double down, or just take another card. If the Gambler
chooses to double down (see chart below), the Gambler must double
his/her bet and can only receive one more card for that game, the
Dealer deals one card face down, third card is a jack of
hearts=21)
[0100] Example #5 Gambler: (the Gambler's first two cards: seven of
clubs, second card seven of hearts=14, Gambler has choice of
splitting the cards (see chart below), take another card, or stay.
If the Gambler splits their cards, they would have two hands of
seven of which they would have to bet on the split card an equal
amount to which they originally bet. The Gambler can then play each
hand separately, and proceed to either hit, or stay with each hand.
If another seven is dealt to any of the hands, the Gambler may
split again creating three hands. The Gambler may double down if
they choose after they split, but only get one card face down per
hand.)
[0101] Example #1 Dealer: (The Dealer's first two cards: first card
king of hearts, second card seven of spades, Dealer must stay
because he or she has seventeen)
[0102] Example #2 for Dealer: (The Dealer's first two cards: first
card king of hearts, second card six of spades=16, Dealer must take
a card because he or she has cards totaling under seventeen.)
[0103] Example #3 for Dealer: (The Dealer's first two cards: first
card ace of spades, second card jack of diamonds=21, the Gambler
must have twenty-one with his or her first two cards to tie,
anything less would result in a loss.)
[0104] Blackjack definition chart:
[0105] HIT: The Gambler or the Dealer receives another card
[0106] STAY: The Gambler or the Dealer chooses not to receive
another card
[0107] SPLIT: (can only be chosen by Gambler) The Gambler separates
the two cards and places an equal bet on the split hand, the Dealer
then deals one card for each hand. The Gambler can then choose to
stay, double down, split, or stay. Split hands must be of the
following: ( two of anything, example: two jacks, two 2's, two 3's,
two aces, etc.)
[0108] BUST: When the Dealer or the Gambler exceeds 21
[0109] PUSH: When the hands result in a tie between the Dealer and
the Gambler, the Gambler neither wins nor loses. In the event of a
push, the Gambler retains the money bet but the turn goes to the
next Gambler
[0110] HARD OR SOFT: if you say you have a hard 17, then that means
there are no Aces, an example would be a Queen and a 7. If you have
a soft 17, then you have an Ace and a 6, with the Ace being 11. The
term soft is used because the Ace can make that hand either a 7 or
a 17
[0111] DOUBLE DOWN: (can only be chosen by the Gambler) The Gambler
must double his or her bet and then the Dealer will give one more
card face down. Common double down hands: (first two cards totaling
9, 10, or 11)
[0112] In-Between: ***The cards suit has no bearing in the game
(example: club, diamond, spade, and heart)***
[0113] The Gambler places a bet. Minimum bet $1,000--Maximum bet
$40,000. The Dealer then shuffles a standard deck of fifty-two
playing cards. The Dealer then lays the first two cards face up and
then a third card in the middle face down between the two face up
cards. The Gambler then has a choice to double his/her bet or to
just see the middle card.
[0114] Object: The Gambler's middle card must fall between the
first two cards. Situation #1: Dealer flips over first two cards,
first card is a six of diamonds, second card is a jack of clubs,
the third middle card must fall in between a six and a jack for the
Gambler to win.
[0115] (A) The third card is revealed and it is a two of clubs,
Gambler loses.
[0116] (B) Third card is revealed and it is an eight of spades,
Gambler wins
[0117] Situation #2: The Dealer flips over first two cards, first
card is a King of spades, second card is a two of hearts, Gambler
doubles down.
[0118] (A) The third card is revealed and it is a two of diamonds,
the Gambler loses.
[0119] (B) The third card is revealed and it is a six of spades,
the Gambler wins. ***Please Note: If the middle card is the same as
the card to the right or left (Nine (left)--Nine (middle)--Eight
(right) or if the middle card is only one off from the 2 outside
cards (Nine (left)--Eight (middle)--Seven (right), the game is over
and the player retains bet and his/her turn ends.***
[0120] In-Between Card Value chart: [0121] Ace=14 [0122] King=13
[0123] Queen=12 [0124] Jack=11 [0125] 10=10 [0126] 9=9 [0127] 8=8
[0128] 7=7 [0129] 6=6 [0130] 5=5 [0131] 4=4 [0132] 3=3 [0133]
2=2
[0134] Five Card Draw Poker: ***The suits play a major role in this
game (hearts, clubs, diamonds, and spades)
[0135] The Gambler places a bet. Minimum bet $1,000--Maximum bet
varies from $10,000 to $40,000. The Dealer shuffles a standard
fifty-two card playing deck and deals five cards to the Gambler and
five cards to him or herself. The Dealer and the Gambler then can
decide whether to stay or draw more cards. If the Dealer or the
Gambler decide to draw, he/she may-take from 1-5 new cards after
discarding the cards he/she wishes to get rid of. After a Gambler
has decided to draw more cards or stay with what he/she has, you
may double up your bet before the Dealer reveals his/her hand. The
Mediterranean Bay's betting rules are as follows: Minimum bet
$40,000--Maximum bet $75,000
[0136] Object: The Gambler must beat the Dealer's dealt hand,
highest hand wins. ***In the event of a tie, the highest cards win.
Please refer to the following examples.***
[0137] 1.) (The Gambler has a full house, three 4's and two jacks,
the Dealer has a full-house, three 5's and two 10's) Dealer wins
with three 5's.
[0138] 2.) (The Gambler has a straight, 10, 9, 8, 7, & 6. The
Dealer has a straight, 9, 8, 7, 6, & 5.) The Gambler wins with
a 10 as his/her high card.
[0139] 3.) (The Gambler has a flush, 2 of hearts, 8 of hearts, 10
of hearts, jack of hearts, & king of hearts. The Dealer has a
flush, 3 of hearts, 6 of hearts, 7 of hearts, 9 of hearts, &
ace of hearts) The Dealer wins with an Ace of hearts as his/her
high card.
[0140] 4.) (The Gambler has a pair, two queens. The Dealer has a
pair, two kings)
[0141] The Dealer wins with two kings as his/her high cards
[0142] Poker Chart highest hand (best) to lowest hand (worst):
[0143] ROYAL FLUSH: Ace, King, Queen, Jack, Ten of the same
suit
[0144] STRAIGHT FLUSH: Any five cards of the same suit in order
(example: (A) six, seven, eight, nine, ten of spades, (B) King
Queen, Jack, ten, nine of diamonds, etc.)
[0145] FOUR OF A KIND: Any four cards of the same, suit does not
matter (example: (A) 4-aces, (B) 4-three's, (C) 4-ten's, etc.)
[0146] FULL HOUSE: Any three cards of the same, + any two cards of
the same, suit does not matter.
[0147] (example: (A) 3-jacks+2-three's, (B) 3-kings+2 aces, (C)
3-fours+2 queens, etc.)
[0148] FLUSH Any five cards of the same suit (example: (A) two,
five, ten, king, seven of hearts, (B) ace, queen, ten, three, six
of spades, etc.)
[0149] STRAIGHT: Any five cards in a row but not of the same suit
(example: (A) two, three, four, five, six (B) ten, jack, queen,
king, ace, etc.)
[0150] THREE OF A KIND: Any three cards of the same, suit does not
matter (example: (A) 3-fours, (B) 3-Kings, (C) 3-Aces, etc.)
[0151] TWO PAIR: Any two sets of two cards of the same, suit does
not matter (example: (A) 2-three's+2-four's, (B) 2-aces+2 Kings,
(C) 2-three's+2-jacks, etc.)
[0152] ONE PAIR: Any two cards of the same, suits do not matter
(example: (A) 2-jacks, (B) 2-four's, (C) 2-eight's, etc.)
[0153] Red Rock Roulette:
[0154] The Gambler places a Roulette playing card in front of
him/herself. The Gambler may place one ($5,000.00) token on each
number he/she wishes to bet on. The Gambler may also place regular
money on the "Red" or "Black" areas in front of the numbered
squares. The Minimum for the "Red" or "Black" betting area will be
$1,000.00, the Maximum bet varies from casino to casino (only in
outside casinos).
[0155] The Mediterranean Bay's betting rules are as follows: The
Gambler may place one ($10,000.00) token on each number he or she
wishes to bet on. The Gambler may also place regular money on the
"Red" or "Black" spaces in front of the numbered squares. The
Minimum for the "Red" or "Black" betting area will be $40,000.00;
the Maximum will be $75,000.
[0156] After the Gambler places a bet, the Dealer will then spin
the roulette wheel. Betting must be finished before the Dealer
spins the wheel, and no betting is allowed while the ball is in
motion. Gamblers may only bet 1 token on each number, and Gamblers
that may have played Roulette in real life, cannot bet edges,
corners, sections, odd, even, etc. . . . If the ball lands on the
green "0" or "00", the Gambler must have a chip on that number to
win and if "Red " or "Black" is bet, the Gambler loses.
[0157] The ball MUST land on your number in order to win. Only one
spin per turn. Re-spins are only allowed if the ball flies out of
the wheel area.
[0158] If the ball lands on the Gamblers number, the payout will be
as follows: [0159] $180,000 (regular casinos) $360,000
(Mediterranean Bay)
[0160] "Red" or "Black" payout is as follows:
[0161] Double your bet (example, bet $2,000--Dealer pays $2,000.00,
the Gambler would retain the initial $2,000.00 plus $2,000.00)
[0162] Up to 36 chips may be purchased by the Gambler to be placed
upon numbers.
[0163] Cactus Craps:
[0164] There are three betting areas within the Craps card 30. The
Gambler may place up to three bets per turn. The Gambler may bet
within any of the three betting areas, using any combination.
[0165] Line Runner 33:
[0166] To win, the Gambler must roll what he/she bet. Example: The
Gambler bets on the number six within the Line Runner section. The
Gambler must roll 4 & 2, 3 & 3, or 5 & 1 to win. Any
combination using two six sided dice to reach six is
acceptable.
[0167] Doubles 35:
[0168] If the Gambler bets in the Doubles section, which requires
doubles or pairs to be rolled, the Gambler must roll exactly what
is stated in the section. Example: the Gambler bets on the 6 &
6 dice image (box cars), he/she must roll two six in order to
win.
[0169] Walk the Line 34:
[0170] Walk the Line lets Gamblers bet on 7 or 11 separately, 7
& 11 giving the chance of either being rolled. If the Gambler
bets on just the seven, he/she must roll a seven. If the Gambler
bets on the 7 & 11 box, he/she must roll a seven or eleven to
win.
[0171] Payouts:
[0172] The payouts are indicated on the craps card 30 according to
the odds: 7 to 1 for the line runner 33, 5 to 1 or 3 to 1 for
Cactus Craps 34, and 10 to 1 for Doubles 35.
[0173] Easy Money:
[0174] Once a Gambler lands on an Easy Money square, he/she must
roll one six sided die to determine which of the six Easy Money
games he/she shall play. The Easy Money games will be listed on the
Easy Money card located within the rules of Las Vegas The Board
Game.
[0175] Within certain casinos, there is a tram that takes you to
the nearest Easy Money square. When moving, you do not have to roll
the exact number to use the tram (ex: the Gambler is three squares
from Easy Money tram, the Gambler rolls a ten. The Gambler may move
directly to the nearest easy money square, or he/she may finish out
the roll by moving beyond the Easy Money square). Once you stop on
the Easy Money square to play, the remainder of the dice rolled
cannot be used to move further.
[0176] Depending on the roll of the die giving 1-6, the Gambler
will play the following games: [0177] 1. Bullets [0178] 2. Colors
[0179] 3. Death Valley [0180] 4. Doubles [0181] 5. Play Like Ya Got
A Pair [0182] 6. Showdown In The Desert
[0183] Bullets:
[0184] Min bet $1,000--Max bet $20,000
[0185] The Gambler bets between $1,000-$20,000, and the Dealer
shuffles a deck of fifty two regular playing cards. The Gambler
then must cut the cards in any way he/she chooses. Once the Gambler
cuts the deck and lifts the cut portion off the table, the bottom
card must be an Ace in order for Gambler to win. ***Winners receive
10.times. bet, $1,000 wins $10,000, $20,000 wins $200,000***
[0186] Colors:
[0187] Min bet $1,000--Max bet $20,000
[0188] The Gambler places an initial bet and the Dealer shuffles
deck. The Gambler then calls aloud if the first card dealt (face
up) will be either Red or Black in color. If the Gambler is
correct, he/she wins! Winners receive 2.times. their bet.
***Winners receive 2.times. bet, $1,000 wins $2,000, $20,000 wins
$40,000***
[0189] Death Valley:
[0190] All Gamblers including the designated Dealer must bet
$10,000 before any cards are dealt and have a min of $20,000 in
their bankroll in order to play (Gamblers need $20,000 total). If
anyone does not have $10,000 or have $20,000 total in their
bankroll, he/she cannot participate in the game and must sit
out.
[0191] Everyone receives one card face down. Once everyone has a
card, in clockwise motion, the play begins. Starting with the
person who dealt, he/she looks at his/her card without exposing it
to other Gamblers and decides to either:
[0192] A) Stay in the game and bet another $10,000.
[0193] B) Fold and lose (if you have a low number, you may wish to
back out instead of losing an additional $10,000)
[0194] Once everyone has had a turn, players then expose their
cards and the person with the highest card wins the money in the
pot. In the case of a tie, winners would split the pot evenly.
[0195] Doubles:
[0196] Min bet $1,000--Max bet $10,000
[0197] The Gambler bets between $1,000 to $10,000 and then rolls
two six sided dice. If the Gambler rolls doubles (two of any kind),
he/she wins 10.times. bet. Example: $1,000 wins $10,000 and $10,000
wins $100,000!
[0198] Play Like Ya Got A Pair:
[0199] Min bet $1,000--Max bet $25,000
[0200] The Gambler must bet $1,000 to $25,000 initially. The Dealer
then deals two cards face down to the Gambler, then two to him or
herself. After the deal, Gambler has the option to double his/her
bet, or to simply stay and see the Dealer's cards. The player with
the two highest cards wins. Pairs are high, 2 being the lowest and
Ace being the highest. Pair of three's would beat a pair of two's.
Jack & two would beat a ten & nine, Jack being the highest.
Only one of the Gambler's cards needs to be higher then the
Dealer's two cards in order to win. Any pair beats a non-pair hand.
Ties neither win nor lose, the Gambler simply retains bet and
his/her turn is over.
[0201] Showdown In The Desert:
[0202] Min bet $1,000--Max bet $20000
[0203] The Gambler must bet $1,000 to $20,000 initially. The Dealer
shuffles a standard deck of fifty-two playing cards and then deals
one card face down to the Gambler then one to him or herself. At
this time, the Gambler may look at his/her card and have the option
to double his/her initial bet. Once the Gambler decides, the Dealer
then exposes his/her card. Highest card wins. If you for example
had an ace, you may want to double your bet! Ties neither win nor
lose, and the Gambler retains his/her bet and his/her turn is over.
Ace is high and Two is low.
[0204] Sports Book:
[0205] Football:
[0206] The Gambler must first bet, then the Gambler selects a card
from the top of the Football Card deck 39B in FIG. 8. The Gambler
may bet a Minimum of $1,000 and a Maximum of $50,000 (regular
casino only) The Gambler may bet a Minimum of $50,000 and a Maximum
of $75,000 in the Mediterranean Bay casino. Once the Gambler has
placed his/her bet and selected a card, he/she must pay or collect
according to what the card states.
[0207] Basketball:
[0208] The Gambler must first bet, then the Gambler selects a card
from the top of the Basketball Card deck 39A in FIG. 8. The Gambler
may bet a Minimum of $1,000 and a
[0209] Maximum bet of $50,000 (regular casino only), The Gambler
may bet a Minimum of $50,000 and a Maximum of $75,000 in the
Mediterranean Bay Casino. Once the Gambler has placed a bet and
selected a card, he/she must pay or collect according to what the
card states.
[0210] Boxing:
[0211] The Gambler must first bet, then the Gambler selects a card
from the top of the Boxing Card deck 39D in FIG. 8. The Gambler may
bet a Minimum of $1,000 and a Maximum bet of $50,000 (regular
casino only). The Gambler may bet a Minimum of $50,000 and a
Maximum of $75,000 in the Mediterranean Bay Casino. Once the
Gambler has placed bet and selected a card, he/she must pay or
collect according to what the card states.
[0212] Horse Racing:
[0213] The Gambler must first bet, then the Gambler selects a card
from the top of the Horse Racing Card deck 39C in FIG. 8. The
Gambler may bet a Minimum of $1,000 and a Maximum of $30,000
(regular casino only). The Gambler may bet a Minimum of $30,000 and
a Maximum of $50,000 in the Mediterranean Bay Casino. Once the
Gambler has placed a bet and selected a card, he/she must then roll
a six-sided horse die. Once a number is rolled the Gambler then
turns over the card and reads the outcome in correspondence to the
number.
[0214] Horse Racing Money Chart:
[0215] The different possible winning combinations will be as
follows: Win, Place, Show, or Lose
[0216] Win=4 to 1 (example: Gambler bets $10,000, collects
$30,000)
[0217] Place=3 to 1 (example: Gambler bets $10,000, collects
$20,000)
[0218] Show=2 to 1 (example: Gambler bets $10,000, collects
$10,000)
[0219] Lose=0 to 0 (example: Gambler bets $10,000, loses
$10,000)
[0220] Each horse card will have outcomes numbered from 1-6
[0221] Twist-Of-Fate:
[0222] Twist-of-Fate squares are randomly scattered about the
playing board that will be marked with the text, Twist-of-Fate
(shown with a T in the figures of the present application). If a
Gambler lands on a Twist-of-Fate spot he/she must draw a
Twist-of-Fate card, and do exactly what the card states.
[0223] Jail:
[0224] It happens, sometimes a Gambler is sent to jail either by
rolling doubles two times, or drawing a card that instructs the
Gambler to go. In the event that this happens he/she places his/her
playing piece representing his/her Gambler in the jail cell of the
jail on the board. The Gambler must post bail in order to get out.
To determine the amount of the bail, the Gambler must roll 2
standard dice and then pay $5,000.times. the number rolled
(example: if the Gambler rolls a 7, he or she must pay $35,000). If
a Gambler is sent to jail, he/she loses their current turn, upon
their next turn they may roll to determine the bail amount and then
be allowed to roll and move from jail. Upon being released from
jail, the Gambler must draw a Twist-of-Fate card, then roll the
dice to move on. If the Gambler does not wish to post bail, then
he/she must stay in jail over the weekend. The Gambler would lose 2
turns and then be released. The Gambler must decide one way or the
other to either stay for 2 turns or pay. Once the Gambler decides
to stay in jail he/she cannot roll bail again. Upon being released
from jail, the Gambler must draw a Twist-of-Fate card then roll the
dice to move onward.
[0225] 2nd Chance Casino Credit:
[0226] Each Gambler will have one opportunity in the course of a
game to take a casino credit in the event that they become
broke.
[0227] The 2nd Chance Casino Credit will be worth $50,000, and can
only be taken advantage of once during the game.
[0228] If a Gambler needs to take advantage of this option, he/she
MUST pay the credit back to the bank before he/she can win the game
and still have $1,000,000.
[0229] If a Gambler takes his or her 2nd Chance Casino Credit, the
Dealer must give a 2nd Chance Credit Token to that Gambler.
[0230] Wheeling & Dealing:
[0231] Deals may be made between Gamblers throughout the game.
[0232] Example: If a Gambler draws a "Bail Posted" card, he/she may
sell that card to another Gambler.
[0233] Casino Betting Min & Max Amounts:
[0234] The casino minimum and maximum betting limits are shown on
the Casino Limit Card shown in FIG. 3 for the Tal Rasha, Emperor's
Palace, Le Chateau, and Blackbeard's. The Mediterranean Bay limits
are shown on the Mediterranean Bay card 37 of FIG. 6.
[0235] Mediterranean Bay Guidelines:
[0236] A Gambler must obtain $400,000 prior to gaining entrance to
the Mediterranean Bay casino. Upon obtaining $400,000, the Gambler
may enter and play the various gambling games within Mediterranean
Bay. Gamblers cannot play the same game twice in a row. Example:
Gambler plays blackjack, on their next turn, he/she must play a
different game. Once the Gambler has played a different game,
he/she may play blackjack again. If a Gambler obtains $400,000 and
then during the course of the game falls below the $400,000 mark,
he/she may still gain entrance to Mediterranean Bay.
[0237] Related Activity
[0238] Included in the selecting of action cards and playing level
cards are variable levels of betting and allotted money based on
gambling skills. Another part of the play includes receiving a
token from a casino after gambling in the casino and receiving a
VIP reward for playing a game in each of the casinos at least one
time. Once a gambler plays a game within a casino he/she will be
given a token representing that particular casino (Tal Rasha--red
token, Blackbeards--green token, etc). Upon-the gambler collecting
all five tokens (Tal Rasha, Blackbeards, Le Chateau, Emperors
Palace, and Mediterranean Bay), he/she draws a V.I.P. card and
collects the winnings Other activities include allowing interaction
between players including lending money to other players, and
engaging in related outside activities affecting time and money for
gambling including moving the player's piece to and using a pawn
shop, getting a "second chance" token loan which must be paid back
in order to win, going to jail and paying to get bailed out, and
getting married in the chapel. The first Gambler to have a total of
one million debt-free dollars wins the game.
[0239] It is understood that the preceding description is given
merely by way of
[0240] illustration and not in limitation of the invention and that
various modifications may be made thereto without departing from
the spirit of the invention as claimed.
* * * * *