U.S. patent application number 10/763525 was filed with the patent office on 2005-07-28 for virtual trainer software.
Invention is credited to Florio, Erik David.
Application Number | 20050164833 10/763525 |
Document ID | / |
Family ID | 34795060 |
Filed Date | 2005-07-28 |
United States Patent
Application |
20050164833 |
Kind Code |
A1 |
Florio, Erik David |
July 28, 2005 |
Virtual trainer software
Abstract
The invention is in the field of physical fitness. The invention
provides the user with the flexibility of choosing their own
personal trainer from a group of personal trainers and their own
exercise routine to follow in order to get the desired physical
body result. When the user chooses the area of interest the
invention provides a sequence of exercise routines to follow on
different gym equipment to achieve the desired result. The selected
trainer graphically demonstrates the use of the gym equipment on
the computing device of their choice and the user follows the
exercise routine at their own pace and at a place and time of their
own convenience.
Inventors: |
Florio, Erik David; (Scotts
Valley, CA) |
Correspondence
Address: |
Erik David Florio
444 Whispering Pines Drive, # 179
Scotts Valley
CA
95066
US
|
Family ID: |
34795060 |
Appl. No.: |
10/763525 |
Filed: |
January 22, 2004 |
Current U.S.
Class: |
482/9 |
Current CPC
Class: |
G16H 20/30 20180101;
A63B 23/00 20130101; A63B 24/0075 20130101; A63B 2225/20
20130101 |
Class at
Publication: |
482/009 |
International
Class: |
A63B 071/00 |
Claims
What is claimed is:
1. A method for providing interactive training application to a
user comprising the steps of: creating a database, said database
comprising information on a) a plurality of trainers, b) a
plurality of exercise routines, one or more of said exercise
routines providing a result; selecting a trainer from said
plurality of trainers; choosing a result to be achieved; creating a
sequence of exercise routines to achieve said result; and
presenting said sequence of exercise routines to said user by said
selected trainer.
2. The method of claim 1, wherein the step of choosing a result to
be achieved further including the step of selecting an area of
interest.
3. The method of claim 2, wherein the step of choosing a result to
be achieved further including the step of presenting a plurality of
skill levels for each said result and choosing a skill level.
4. The method of claim 3, wherein the step of selecting an area of
interest further includes presenting a plurality of area of
interest for each said skill level under each said result and
choosing an area of interest.
5. The method of claim 4, wherein the step of presenting a
plurality of area of interest further including graphically
displaying the human anatomy and choosing an area of interest from
said human anatomy display.
6. The method of claim 1, wherein the information on trainers
further comprising information on each of said trainers from the
group consisting of said trainer's biography, said trainer's
credentials and said trainer's area of specialization.
7. The method of claim 1, wherein the step of choosing a result
includes choosing from the group consisting of Toning &
Firming, Strength & Size, Cardio, said result representing
physical results obtained by said user from said exercise
routines.
8. The method of claim 1, wherein the step of presenting said
sequence of exercise routine further includes the step of
presenting the usage of gym equipment to achieve said result.
9. The method of claim 4, wherein the step of choosing an area of
interest includes choosing from the group consisting of whole body,
legs, back, chest, abdomen, arms, said area of interest
representing the muscle groups of the body of said user that can be
exercised.
10. The method of claim 8, wherein the step of presenting the usage
of gym equipment further including the steps of: describing the
function of each of the gym equipment, describing the operation of
each of the gym equipment, describing the specific muscle groups
involved and exercised when using each of the gym equipment, and
describing the logical order of training the specific muscle groups
on each of the gym equipment, wherein said presentation is by said
selected trainer to said user.
11. The method of claim 4, further including the steps of
presenting a plurality of navigational links and providing means to
said user to choose from said navigational links, said navigational
links enabling said user to navigate through the application.
12. The method of claim 11, wherein the step of choosing said
navigational links includes choosing from a group consisting of
alternate-exercise, track-your-progress, back, home, Popular
question, music.
13. The method of claim 12, wherein the step of choosing
alternate-exercise link further including the steps of presenting
an alternate gym equipment to exercise same area of interest as
original gym equipment when said original gym equipment is
unavailable, and presenting a different exercise routine on same
gym equipment, said presentation providing alternate exercise
routine to exercise specific area of interest for said user.
14. The method of claim 12, wherein the step of choosing
track-your-progress link further including the step of presenting a
tracking log to said user for update, updating said tracking log
with input from said user and reporting on progress made by said
user on said exercise routine.
15. The method of claim 14, wherein the step of updating said
tracking log further including updating said log with information
from said user from the group consisting of said user's weight
lifted, number of repetitions performed by said user on each of
said exercise routines, progress with said chosen trainer, progress
with said exercise routine.
16. The method of claim 12, wherein the step of choosing the
popular questions link further comprising the step of presenting a
plurality of popular questions and answers to said popular
questions, said questions related to said gym equipment and
exercise routines.
17. The method of claim 12, wherein the step of choosing said music
link further including providing access to a MPEG Audio layer 3
interface (MP3), and allowing said user to play his/her own music
of choice on said interface during said user's performance of said
exercise routine.
18. The method of claim 1, further including an introduction and a
short tutorial on how to use said personal training application,
said introduction and tutorial to familiarize said user with said
personal training application.
19. An interactive training application system for a user
comprising: a database, said database comprising information on a)
a plurality of trainers, b) a plurality of exercise routines, one
or more of said exercise routines providing a result; a user
interface to receive user's response when said user selects a) a
trainer from said plurality of trainers, b) a result to be
achieved; and a user interface to display said plurality of
trainers, said plurality of results to be achieved and sequence of
exercise routines to said user by said selected trainer.
20. The system of claim 19, wherein said system includes any one
from a group consisting of a desktop computer, personal computer
(PC), a workstation, a notebook computer, a handheld personal
digital assistant, a cellular phone, a DVR (digital video recorder)
and an interactive pager.
21. The system of claim 19, wherein said user interface to receive
input from said user is an input device connected to said system,
said input device is from a group consisting of keyboard, keypad, a
number pad from a cell phone, remote control, wherein said output
device to display is an output device connected to said system,
said output device is from a group consisting of computer monitor,
video monitor, TV screen, video screens, touch screen and Liquid
Crystal Display screens.
22. The system of claim 20, wherein said database is on a storage
device, said storage device capable of interacting with said
computer/computing device.
23. The system of claim 22, wherein said storage device is a
compact disc.
24. The system of claim 22, wherein said storage device is a flash
memory module.
25. An interactive training application system for a user over a
communications network comprising: a server hosting a database,
said database comprising information on a) a plurality of trainers,
b) a plurality of exercise routines, one or more of said exercise
routines providing a result; a user interface to receive user's
response when said user selects a) a trainer from said plurality of
trainers, b) a result to be achieved; and a user interface to
display a sequence of exercise routines to said user by said
selected trainer.
26. The system of claim 25, wherein said communications network is
the Internet.
27. The system of claim 25, further comprising a system to access
said server remotely over said communications network, said access
is by a wired connection, wherein said system includes any one from
a group consisting of a desktop computer, personal computer (PC), a
workstation, a notebook computer, a handheld personal digital
assistant, a cellular phone, a DVR (digital video recorder) and an
interactive pager.
28. The system of claim 25, further comprising a system to access
said server remotely over said communications network, said access
is by a wireless connection, wherein said system includes any one
from a group consisting of a desktop computer, personal computer
(PC), a workstation, a notebook computer, a handheld personal
digital assistant, a cellular phone, a DVR (digital video recorder)
and an interactive pager.
29. The system of claim 25, wherein said user interface to receive
user's response is an input device connected to said system, said
input device is any one from a group consisting of keyboard,
keypad, a number pad from a cell phone, remote control, wherein
said output device to display is any from a group consisting of
computer monitor, video monitor, TV screen, video screens, touch
screens and Liquid Crystal Display screens connected to said
system.
Description
FIELD OF THE INVENTION
[0001] The invention is related to on-line interactive computer
based work-out training. In particular, the invention offers
on-line workout training for users with particular emphasis on how
to use gym equipment. The invention provides online virtual
personal training to a user with the help of a choice of virtual
trainers, based on user's needs and skill level.
BACKGROUND OF THE INVENTION
[0002] Training is an integral part of any good workout program.
Most individuals (users) that have used a gym are familiar with
some of the gym equipment. However, there are times when
individuals need to enlist the professional help of a personal
trainer to familiarize themselves with the various gym equipment,
the proper way of using the gym equipment and to recommend good
workout programs to suit their needs and skill levels. Equipment
instruction videos are available to demonstrate general principles
on how to use specific equipment but do not provide any other
flexibility. Also, each video targets specific areas of workout but
do not give a detailed workout routine for all the equipment
available in a standard gym.
[0003] Various other internet-based exercise applications are in
use. One such system is proposed in U.S. Pat. No. 6,468,086 wherein
the screen is partitioned into at least 2 partitions, displaying an
exercise movement within each of the partition for a select period
of time. When the time expires a new exercise movement is
displayed. The exercise movement targets a specific muscle group
each time. This system does not provide the flexibility of choosing
the trainer to workout with. In addition, it does not provide the
ability to track the individual's progress over a period of
time.
[0004] Part of the reason an individual uses a personal trainer is
for motivation and the trainer's knowledge in the field of physical
fitness. While previous video exercise programs provide the details
of how to use exercise equipment, it does not go far enough to let
the individual choose the trainer and personalize their exercise
routine. Personalizing their exercise routine provides them with
the proper motivation to stick to their routines.
[0005] Another area of concern is the lack of availability of
personal trainers at any time of day. Most experts agree that live
training by skilled instructors is the most effective approach, but
this is often impractical, especially when an individual is
traveling or when an individual wants to work-out at a time of
their choosing. Often times people with a very busy schedule trying
to balance their busy life style with the various demands placed on
their time, do not have the time to go to a gym during gym hours
when personal trainers are available. Even if they have the time,
they need to plan ahead and schedule an appointment with the
trainer to ensure the personal trainer's availability. Moreover,
when the individual has to travel unexpectedly he/she will not be
able to keep his/her appointments and will have to re-schedule.
[0006] One-size-fits-all training programs, such as exercise
videos, may not be effective to all individuals and might deter
more than help. Furthermore, some might prefer to have the same
human personal trainer through out the training session instead of
having different trainers for different sessions.
[0007] Accordingly, there is a need for a virtual personal
individualized training to
[0008] a) motivate the individual to stick to an exercise
regimen;
[0009] b) provide an inspiration for the individual to stay on the
regimen;
[0010] c) guide the individual in the proper and safe use of the
equipment and proper exercise regimen to follow for maximum
benefit;
[0011] d) keep the individual on track to achieve the individual's
desired result;
[0012] e) provide other guidance such as proper nutrition to
follow; and
[0013] f) follow up to figure out if additional routines need to be
introduced to help the individual achieve his/her physical
goal.
[0014] The computer-based training allows for immediate,
inexpensive access to training from any locale and at any time. A
readily accessible personalized training routine within reach also
solves the problem of having to miss out on the individual's
exercise routines while on a trip (business or personal). Computer
based training provides a customized workout schedule for the
individual to follow at his/her own pace. The virtual trainer
provides the one-on-one training that an individual looks for in a
gym but gives the individual a choice of where and when to get such
training and is also a great substitute to having a human personal
trainer. Online training for using newer equipment can be easily
made available to the individual/user through a web site without
having to buy a new video or new software. Use and comprehension of
the training content can be centrally monitored in real time and
charted or reported as needed.
SUMMARY OF THE INVENTION
[0015] Accordingly, it is an object of the invention to provide a
means for dynamically generated training content to give each
individual/user a trainer-specific and equipment-specific workout
experience.
[0016] It is another object of the invention to provide a dynamic
choice of picking any trainer and any workout option to follow.
[0017] It is another object of the invention to provide the choice
of switching trainers or workouts depending on the interest of the
user.
[0018] It is another object of the invention to enable the trainers
to share their own expertise and knowledge with the users
simulating the live experience at the gym.
[0019] It is another object of the invention to provide an
on-demand, portable solution to the exercise routines.
[0020] It is another object of the invention to provide
cost-effective training options as and when newer equipment is
introduced.
[0021] The current invention offers detailed instruction to a user
of how to use typical gym equipment without having to invest in a
personal trainer or physically be at the gym. The Virtual Trainer
application is installed on any standard computer and accessed by a
hand-held device or on a computer connected to a network and
accessed from any standard computer or hand-held device connected
to the same network. With the advent of various palm devices and
easy access to the network the application is easily accessible
from anywhere using a computer or palm device without any
additional hardware requirements. The Virtual Trainer application
gives the user an option to choose a specific trainer to work out
with and a specific exercise result to follow, all in the
convenience of the handheld device or a computer. The application
also provides the user with the ability to choose from a list or
from a human anatomy display and provides a list of exercise
results to be achieved from various exercise equipment. The
application could be accessed on a regular basis even in a gym
during any regular workout as a good substitute to a human personal
trainer. The choice of trainers and exercise results give the user
the flexibility and variety for an interesting and motivating
workout.
BRIEF DESCRIPTION OF THE DRAWINGS
[0022] FIG. 1 is a block diagram illustrating a stand-alone
computer system with the application loaded. It also depicts the
various computing systems that can access the application from this
stand-alone computer system.
[0023] FIG. 1a is a block diagram illustrating a storage device
with the application like a Compact Disc or flash memory card or
plug-in that is plugged into the stand-alone computer system or
various computing devices. The user is able to access the
application from the plug-in without actually loading it onto the
computer or computing device.
[0024] FIG. 2 is a block diagram illustrating a computer system
with access to the Internet on which the application is loaded.
[0025] FIG. 3 is a flowchart illustrating the steps used by either
a user to download the Virtual Trainer application on a stand-alone
computer system or by an administrator to download the application
on a server for access by users.
[0026] FIG. 4 is a flowchart illustrating the steps taken by a user
to select the trainer, the exercise result and exercise
sub-routines for workout and to enter his/her progress on the
tracking log.
[0027] FIG. 5 is a block diagram of the options available to a user
when they access the Virtual Trainer application.
[0028] FIGS. 6 and 7 are block diagrams of the options available to
a user when he/she chooses one of the exercise results and the
trainer he/she wants to workout with.
DETAILED DESCRIPTION OF THE INVENTION
[0029] The present invention is an interactive training application
comprising a training database 11 wherein the training database 11
provides information related to workout training. The information
in the training database 11 comprises information on a plurality of
trainers and a plurality of exercise routines to work various areas
of interest in the human body to obtain a desired result a user
wants. The areas of interest refer to the various muscle groups of
the human body that can be exercised. The information in the
training database 11 also comprises information on a plurality of
gym equipment and graphic demonstration of how to use each of the
gym equipment with details on which muscle groups are being worked
and what equipment to use to obtain the desired result. The
information on trainers includes their biography, their credentials
and their area of specialization as related to the training.
[0030] In general, the present invention is an interactive training
method and system to help users workout physically to achieve the
desired body results. It provides the motivation and encouragement
to users by introducing them to proper workout routines, suggesting
the correct exercise routines to perform, the sequence of these
exercise routines to follow and provide variety by allowing them to
choose the routines or the trainer dynamically. A preferred
embodiment is explained in greater detail in the following
paragraphs but is illustrative and is not intended to be limiting
the invention in any way.
[0031] A user and individual are used interchangeably in this
application. A user is an individual using the application or doing
the workout as referenced in this application. The trainer as used
in the following paragraphs is a virtual trainer who demonstrates
the exercise routines to follow to achieve a specific result to a
user.
[0032] In one of the embodiments, the method uses a stand-alone
computer 10 such as a lap-top computer, a desktop, a workstation or
the like, to install the database 11. The user then accesses the
database 11 to pick the trainer and exercise routine to follow and
updates the database 11 with the necessary information in the
tracking log. The database from the stand-alone computer 10 can
also be down-loaded to a Personal Digital Assistant 22 or other
hand-held device 23 with a built-in monitor/screen or having the
capability of connecting to a video monitor or video screen. FIG. 1
illustrates a system for implementing the invention. In another
embodiment of the invention, the application is on a storage device
such as a compact disc, a Flash memory module or the like, that can
be carried around. The user can then plug-in the storage device
such as the compact disc (CD) into the appropriate slot such as a
CD player on the computer/computing device or the flash memory
module into the appropriate slot of the computer or computing
device, to access the database 11. FIG. 1a illustrates one such
system for implementing the invention. The system of FIG. 1 and
FIG. 1a allows the users to access the database 11 using the
input/output device of a normal computer such as a keyboard and a
video monitor/touch screen monitor or from a Cell Phone 21,
Personal Digital Assistant (PDA) 22 or other hand-held devices 23
with sufficient memory using the keypads/keyboards/number pad and
video screens/display screens. The updates from users are performed
asynchronously relative to the users' inquiry and input so that the
information on the training database 11 is always current.
[0033] In another embodiment of the invention, the method uses a
web server 10a, consisting of a database 11 and a web application
12. Multiple users connect to the web site on the web server 10a
through the Internet 20 to access the database 11. The data is
stored in the database 11 using the database engine.
[0034] FIG. 2 illustrates a system for implementing the invention
over the Internet 20. The system of FIG. 2 connects a plurality of
users to a Web server 10a through the Internet 20. The web server
10a is connected to the Internet 20 through Wide Area Network (WAN)
by any one of the following means: T1 line, DSL (Digital Subscriber
Line), Cable Modem and phone modems. The Web server 10a enables
hosting the web site and running the web application. The users
access the database 11 through any device capable of accessing the
database 11 over the Internet 20. The device may be a Desktop
Computer 10, a Workstation 32, Interactive Television 33, Laptop
computer 34, Cell Phone 21, Personal Digital Assistant 22, or any
other hand-held devices 23 which allows a user to access and update
information on the database 11. The Web server 10a maybe a multiple
server computer configured to appear as a single resource. A
database 11 created through the database engine holds data on the
trainers, exercise routines and exercise results to be achieved. A
Web application 12 is part of the Web server 10a. The Web server
10a could be any commercially available web server, such as
Microsoft's Internet Information Services (IIS) or Apache. The web
application 12 facilitates the user interface to the training
database 11 using an Internet 20 or Web browser. The database 11
receives query and update requests on progress made from web
application 12, initiated by users. The updates are performed
asynchronously relative to the users' inquiry and input so that the
information on the database 11 is always current. The access to the
Internet could be by a wireless connection or by a wired
connection. The wireless connection could use the blue-tooth
technology or any other technology that allows graphical transfer
of data or access the database 11 on the computer 10 by computing
devices (10, 21, 22, 23, 32, 33, 34).
[0035] FIG. 3 illustrates the steps taken by a user (for a
stand-alone computer/computing device) or an administrator of a
server based computer to install the database 11 and access it. The
user/an administrator of a server accesses the computer or
computing device and installs the database 11. The installed
database 11 includes both the graphical aspect and instructional
aspect of the exercise routines and the screens associated with the
various choices. The user then accesses the database 11 by
navigating through the screens.
[0036] FIG. 4 illustrates the flow chart of the various steps taken
by the user to access the various options on the database 11. The
user accesses the database 11 from a stand-alone computer 10 or
from a network computer 10a connected by the Internet 20. When a
user accesses the database 11, the Virtual Trainer Opening Page
appears as illustrated in FIG. 5. This screen is interactive and
displays the various options available to the user as user
interface mechanisms to receive user responses, placed in a
convenient location on the screen. Options that are currently
available to the user appear as buttons in this embodiment and are,
for example: "Intro and Tutorial", "Meet the Trainers" (a drop-down
menu), "Choose your Workout" (drop-down Menu), "Anatomy of human
body", "Consult with your Nutritionist" and "Track your Progress".
The user is also assisted with rollover text messages when the
cursor is rolled over each of the option buttons.
[0037] When the user selects the "Intro and Tutorial" (explanation
of Virtual Trainer (V.T.)) button, the user is provided with a
brief introduction and is walked through a graphical demonstration
and tutorial describing how to navigate through the application
including the various options available to the user.
[0038] "Meet the Trainers" option is a drop-down menu where the
user is allowed to pick from a group of trainers. When the user
picks a specific trainer, he/she is presented with a video image of
the chosen trainer along with the biography of the trainer,
trainer's credentials and area of specialization related to the
training. The user is allowed to switch between various trainers
anytime during the exercise session by choosing the "Meet the
Trainers" button displayed on different screens. The user then
proceeds to choose the exercise result they want to get out of the
workout by going to the "Choose your Workout" option.
[0039] The "Choose your Workout" (drop-down menu) option allows the
user to pick a specific exercise result that the user wants to
achieve for that session. The exercise results are grouped
according to specific physical human body results obtainable from
the exercise workout, such as Toning & Firming, Strength &
Size, Cardio, etc. When the user chooses a specific body result,
he/she is presented with a plurality of skill levels to choose from
for that session. The skill level represents the level at which the
user would be comfortable to begin his/her workout such as, for
example: Beginner, Intermediate, Advanced, Expert, etc. Once the
user chooses the skill level that they want to train under, the
user can then use either the "Meet the trainer" option to select
the trainer they want to work out with if the trainer has not been
previously selected or proceed to choose the area of interest from
a list of areas of interest presented under the specific body
result for the chosen skill level. Once the user chooses the area
of interest, the instruction phase of the training begins.
[0040] The "Anatomy of Human Body" option provides the user with a
graphical display of the human anatomy. The user is allowed to
choose any of the body parts that represent the different areas of
interest that he/she wants to exercise by clicking on it. The
rollover text helps the user to identify the various areas of
interest that he/she wants to exercise. When the user chooses a
particular body part, he/she is presented with a list of exercise
results that he/she can pursue on the chosen body part. When the
user chooses a specific exercise result, the user is presented with
an interactive screen with a list of skill levels to choose from.
After the skill level has been chosen, the user can then proceed to
the "Meet the Trainers" option to choose a trainer to present the
instruction phase of the training if the trainer has not been
previously chosen or proceed to choose an area of interest from an
interactive screen.
[0041] The "Consult with your Nutritionist" option provides an
interactive screen that is used to plan the user's diet that can be
followed by the user along with the exercise routine to achieve the
desired result.
[0042] The "Track your Progress" option provides the user with a
Tracking log where the user is presented with an interactive screen
to enter data related to the workout and an option to view and
print a log of the progress made during a period of time. The data
is entered using any input device connected to the computer or
computing device such as, for example, a key board, key pad, a
number pad or the like.
[0043] When the user picks a specific exercise result, the user is
presented with an interactive screen as shown in FIGS. 6 and 7. The
screen presents the option to choose a skill level and the various
areas of interest that are available to achieve the specific
exercise result. The areas of interest represent the muscle groups
of the body that can be exercised by the user. For example: If the
user chooses Tone and Firm as his/her exercise result, he/she is
presented with a screen as shown in FIG. 6. If the user chooses
Strength and Size as his/her exercise result, the user is presented
with a screen as shown in FIG. 7. Some of the areas of interest
are: 30 Minute Full Body, 1 Hour Full Body, Chest and Back, Biceps
and Triceps, Legs, Abdomen (Abs). Other options can be made
available as will be evident to someone skilled in the art.
[0044] When the user chooses a particular skill level and an area
of interest from the above list, the Virtual Trainer software
creates a logical sequence of exercise routines using various
exercise equipment to achieve the desired result. During the
instruction phase of the training, the sequence of exercise
routines so created for the selected exercise equipment is
presented to the user by the chosen trainer on the screen. The
presentation can include, for example, a detailed description of
the function of the gym equipment to be used for that specific
exercise routine, a detailed instruction on how to operate each of
the gym equipment, a detailed description of specific muscle groups
involved and exercised when using each of the gym equipment, the
logical order of training the specific muscle groups on the various
gym equipment, all of these instructions delivered by the selected
trainer. The user then follows the instructions and proceeds to do
the workout. This workout represents the workout phase of the
training.
[0045] The user is also provided with navigational links during the
workout. The navigational links are provided as user interface
mechanisms to receive user responses, placed in a convenient
location on the screen that displays the various areas of interest.
Some of the navigational links that are available are presented as
buttons in this embodiment and include, for example: "Alternate
Exercise", "Popular Questions", "Music", "Back", "Home", "Track
your progress".
[0046] The user could choose the "Alternate Exercise" link in
situations where the specific gym equipment that the trainer is
demonstrating is not available and the user needs to find
alternative ways to exercise the desired area of interest or when
the user wants to see an alternate exercise on the same gym
equipment.
[0047] The "Track your Progress" link provides the user with a
Tracking log where the user is presented with an interactive screen
for inputting data and tracking his/her progress over a period of
time. Tracking the progress can, for example, be in the form of a
progress report or a progress chart. The Tracking log also provides
an option to view and print a log on the progress made.
[0048] When the "Popular Questions" link is chosen, the user is
presented with a screen listing the frequently asked questions with
answers. The questions and answers are related to various gym
equipment and exercise routines.
[0049] When the user chooses the "Music" link, the user is allowed
to toggle to the user's MP3 interface so that the user could listen
to music when doing the workout phase of the training. The workout
phase would be the time after the user has gone through the
training phase (demonstration) under the selected trainer for that
particular exercise routine and is ready to workout on his/her own.
When the user is ready to train on another area of interest or
another result the music could be paused and resumed after the
instruction phase of the chosen result or area of interest is
completed.
[0050] Additional options under exercise routines can also be
added. Some of the options that could be added, for example, are:
Cultural training such as Yoga, Pilates, Kung Fu and other martial
arts, Home workout, Vacation workout, Marathon training, customized
training such as training with a celebrity, etc.
[0051] While the present invention was described with respect to
particular embodiments, other embodiments, uses and advantages of
the present invention will be apparent to those skilled in the art.
The specifications and examples should be considered exemplary
only. The intended scope of the invention is only limited by the
claims appended hereto.
* * * * *