U.S. patent application number 10/764078 was filed with the patent office on 2005-07-28 for fishing game.
Invention is credited to Vance, Charles L..
Application Number | 20050161880 10/764078 |
Document ID | / |
Family ID | 34795203 |
Filed Date | 2005-07-28 |
United States Patent
Application |
20050161880 |
Kind Code |
A1 |
Vance, Charles L. |
July 28, 2005 |
Fishing game
Abstract
A fishing game includes a game board, game pieces, cards and
fish weight tally sheets. Players compete to see which player can
catch the greatest weight in fish within a set limit in total
number of fish. Each player has a game piece, which may resemble a
boat. The order of playing and the selection of a game piece is
determine by a each player throwing the dice. In turn each player
throws a pair of dice to see how many moves he will make along the
game board. While two dice are thrown, only the number displayed on
the upper side of one die is used. Each player moves, one at a
time, around the tackle shop to select a lure. Each player is given
a "Second Chance" card while shopping for a lure. After each player
has selected a lure, then they, in turn, start moving around the
fishing area to catch fish. At the end of the game, the player with
the fish of greatest total weight wins the game.
Inventors: |
Vance, Charles L.; (Frisco,
TX) |
Correspondence
Address: |
John E. Vandigriff
Suite 200
190 N. Stemmons Frwy
Lewisville
TX
75067
US
|
Family ID: |
34795203 |
Appl. No.: |
10/764078 |
Filed: |
January 26, 2004 |
Current U.S.
Class: |
273/244 |
Current CPC
Class: |
A63F 3/00145 20130101;
A63F 2003/00018 20130101 |
Class at
Publication: |
273/244 |
International
Class: |
A63F 003/00 |
Claims
1. A fishing board game comprising: a game board having
squares-like areas forming multiple paths around the board; a
plurality of cards indicating fishing lures; a plurality of cards
indicating a fish being caught with a specific lure; a plurality of
game pieces, one for each player; and a pair of dice, one of which
is used, for determining the number of squares each player moves
for each play.
2. The game according to claim 1, wherein at least some of the
squares on the game board defines at least one of a fish of a
certain weight and a lost lure.
3. The game according to claim 1, wherein a plurality of squares on
the board represent a tackle shop where different fish lures are
obtained.
4. The game according to claim 1, including a square representing a
parking lot.
5. The game according to claim 1, including a square on the board
representing a boat ramp.
6. The game according to claim 1, wherein said board includes a
location for placing the a plurality of cards indicating fishing
lures and the plurality of cards indicating a fish being caught
with a specific lure.
7. The game according to claim 3, including a card given to each
player for a second chance to visit the tackle shop.
8. A fishing board game comprising: a game board having
squares-like areas forming at least two paths around the board; a
plurality of square-like areas in one of said at least two paths
representing a tackle shop; a plurality of cards indicating fishing
lures; a plurality of cards indicating a fish being caught with a
specific lure; a plurality of game pieces, one for each player; and
a pair of dice, one of which is used, for determining the number of
squares each player moves for each play.
9. The game according to claim 8, wherein at least some of the
squares on the game board defines at least one of a fish of a
certain weight and a lost lure.
10. The game according to claim 8, wherein the plurality of tackle
shop square-like area on the board represent different fish
lures.
11. The game according to claim 8, including a square representing
a parking lot.
12. The game according to claim 8, including a square on the board
representing a boat ramp.
13. The game according to claim 8, wherein said board includes a
location for placing the plurality of cards indicating fishing
lures and the plurality of cards indicating a fish being caught
with a specific lure.
14. The game according to claim 10, including a card given to each
player for a second chance to visit the tackle shop.
15. The game according to claim 10, wherein movement of the players
begins counter clockwise into the marina/tackle shop, then
clockwise around the outer path, and then counter clockwise to the
boat ramp.
16. The game according to claim 10, wherein the game has a
tournament winner and a winner with the largest fish caught.
17. A fishing board game comprising: a game board having
squares-like areas forming two paths around the board, the fish
path beginning at a boat ramp; a plurality of square-like areas in
one of said two paths representing a tackle shop; a second of said
two paths representing a lake; a plurality of cards indicating
fishing lures; a plurality of cards indicating a fish being caught
with a specific lure; a plurality of game pieces, one for each
player; and a pair of dice, one of which is used, for determining
the number of squares each player moves for each play.
Description
FIELD OF THE INVENTION
[0001] The invention relates to board games, and more particularly
to a fishing game in which several players compete to see which
player can catch the greatest weight amount of fish with randomly
selected lures.
BACKGROUND OF THE INVENTION
[0002] U.S. Pat. No. 6,257,576 defines a fishing game for a
plurality of players including a game board, playing pieces,
playing cards and a die. The game board is arranged into fishing
holes for each of up to four players, each fishing hole having
playing spaces arranged thereon according to different depths of
water. The playing pieces have information printed thereon relating
to a type and weight of a particular fish, and also relating to
fishing events. The playing cards have information printed thereon
relating to fishing bait and lure types. The die includes several
faces, each face indicating a depth of water.
[0003] U.S. Pat. No. 5,560,615 defines a game for measuring and
ranking the sport fishing skills of players, played on a course
including a body of water having several designated and marked
fishing locations, includes the steps of fishing at a given fishing
location until a fish is caught, proceeding to the next fishing
location until all fishing locations are fished, recording the
number of casts required to catch a fish at each fishing location,
and computing scores for each player based at least in part on the
total number of casts made by each player. The game preferably
additionally includes the steps of weighing fish caught by each
player and computing scores at least in part on the weight of the
caught fish.
[0004] U.S. Pat. No. 4,003,578defines a game in which a printed
board or sheet piece provided with a representation of a lake and
surrounding earth or land area imprinted thereon and having a grid
arrangement superimposed on at least the lake or water areas to
provide playing spaces for movement of playing pieces along the
grid, each move being determined by the casting of at least one
die, with the end result of the game play corresponding generally
to the well known anglers' fishing tournament which is commonly
called Bass Masters Classic. Tokens representative of fish are
loosely disposed on certain selected squares of the grid and are
retained by the first player whose playing pieces lands or comes to
rest on the square, thus representing the player's "catch". When
all of the players have moved around the board and return to the
BOAT RAMP, at least one session or portion of the game is
completed.
SUMMARY OF THE INVENTION
[0005] The invention is a board game in which players compete to
see which player can catch the greatest weight in fish. Each player
has a game piece, which may resemble a boat. The order of playing
and the selection of a game piece is determine by a each player
throwing the dice. In turn each player throws a pair of dice to see
how many moves he will make along the game board. While two dice
are thrown, only the number displayed on the upper side of one die
is used. Each player moves, one at a time, around the tackle shop
to select a lure. Each player is given a "Second Chance" card while
shopping for a lure. After each player has selected a lure, then
they, in turn, start moving around the fishing area to catch fish.
At the end of the game, the player that caught the greatest total
weight of fish within the set limit wins the game. Also, the person
who catches the largest single fish, by weight, is a winner.
BRIEF DESCRIPTION OF THE DRAWINGS
[0006] FIG. 1 shows the game board;
[0007] FIGS. 2a-2q show the back and fronts of the lure selection
cards;
[0008] FIGS. 3a-3q show the back and fronts of the "Catch a Fish"
cards on which a specific lure is designated;
[0009] FIG. 4 shows the "SECOND CHANCE" tackle shop card;
[0010] FIG. 5 shows a pair of dice used in the game;
[0011] FIG. 6 shows one of the game pieces in the form of a boat;
and
[0012] FIG. 7 shows a score keeping card on which the weight of
each fish caught is listed, and totaled for each player.
DESCRIPTION OF A PREFERRED EMBODIMENT
[0013] FIG. 1 shows the game board used in the fishing game. Board
10 has a parking area 11, which is the starting point of the game.
Each player moves to the Marina & Tackle Shop 12, and from
there moves around the tackle shop area to selecting lures. The 16
designated lures selecting areas are designated 13. In the center
of the board are two squares 14 and 15 on which cards FISH ON and
LURE CARDS are placed. The player returns to the Parking area 11
and the goes to the Boat ramp 17.
[0014] The fishing begins as the players move around squares 17, 18
and 19 which are in a varied sequence around the board. Squares 17
each have a fish thereon which may be caught by a player, each fish
having a designated weight. Several "Lose a Lure" squares 18 are
placed at several points around the board. When a player lands on
"Lose a Lure" square, he must give up a lure card.
[0015] Additional squares 19 are designated "Marina & Tackle
Shop" squares. When a player lands on one of these squares, he has
an opportunity to visit the "Marina & Tackle Shop" to select
another lure. The game begins from the parking lot, into and around
the tackle shop counter clockwise, then proceeds around the board
at first clockwise in the outer path of squares, and then proceed
to an inner fishing path with "Fish", "Lose a Lure" and "Marina
& Tackle Shop" squares which proceed around the board in a
counter clockwise direction. The direction of movement always
follows the direction in which the fish are traveling. The fishing
path ends at the Boat ramp after one time around the board.
[0016] FIG. 2 illustrates the "Lure" Cards with card 2a showing the
common back side of the cards, and cards 2b-2q show the different
front sides of the cards. The cards illustrated, in the order
listed, 2b-2q are: Lure #1, Lure #2, Lure #3, Lure #4, Lure #5,
Lure#6, Lure #7, Lure #8, Lure #9,Lure #10 , Lure #11, Lure #12,
Lure #13, Lure #14, Lure #15, and Lure #16. While, the cards have
the lures designated by numbers, specific named lures could also be
used, for example, including, but not limited to: Top Water Plug, 6
Inch Plastic Worm, Carolina Rigged Worm, Tandem Blade Spinner, Live
Action Plastic Shad, Leadhead Jig, Deep Diving Plug, 6 Inch Plastic
Lizard, Single Blade Spinner, 12 Inch Plastic Worm, Shallow Running
Plug, Plastic Frog, Leadhead Jig with Pork Trailer, Live Action
Minnow, Crippled Minnow Lure and Texas Rigged Worm.
[0017] FIG. 3 illustrates the cards which indicate on which lure a
fisherman catches a fish. Card 3a shows the common back side of the
"FISH ON CARDS" cards and cards 3b-3q show the different sides of
the from sides of the cards. The cards illustrated, in the order
listed, 3b-3q are: Catch a Fish on Lure #1, Catch a Fish on Lure
#2, Catch a Fish on Lure #3, Catch a Fish on Lure #4, Catch a Fish
on Lure #5, Catch a Fish on Lure #6, Catch a Fish on Lure #7, Catch
a Fish on Lure #8, Catch a Fish on Lure #9, Catch a Fish on Lure
#10, Catch a Fish on Lure #11, Catch a Fish on Lure #12, Catch a
Fish on Lure #13, Catch a Fish on Lure #14, Catch a Fish on Lure
#15, and Catch a Fish on Lure #16. Each "Catch a Fish" card may
also include a specific name of a lure, for example, each card may
specifically name a lure such as "Catch a Fish on a Top Water
Plug".
[0018] The uses of the cards illustrated in FIG. 2 and FIG. 3 are
explained below with reference to the description of the rules and
procedure for playing the game.
[0019] FIG. 4 shows the "SECOND CHANCE TACKLE SHOP CARD" with which
each player has a second chance to visit the tackle shop to select
a lure.
[0020] FIG. 5 shows a pair of dice what are used in the game.
During a part of the game, the numbers of both dice are used, and
in another part of the game, only the number on the upper face of
one die is used even though both dice are thrown.
[0021] FIG. 6 shows and an example of a game piece that may be used
with the game. FIG. 6 shows a boat. Since there may be as many as
four players, there may be four boat game pieces, each with a
different design, a different color, or each boat may have a
different number on it. The exact design is not critical as long as
each game piece is distinguishable for the others.
[0022] FIG. 7 shows an example of a WEIGH-IN TICKET 35 that may be
used to keep score. The ticket has a column for each player, for
example Fisherman #1, Fisherman #2, Fisherman #3, and Fisherman #4.
The left hand column designates a row for each fish caught (#1 to
#5), up to five fish for each player, and a total weight for the
fish caught. Play ends at the boat ramp after one time around the
lake in a fishing tournament. The next to bottom row of the ticket
indicates the order each player finishes the game. The bottom row
shows the Tournament winner and the player with the largest fish. A
new ticket is required for each game.
[0023] Rules and Procedures of Play
[0024] The game board 10 is placed on a flat surface and the "FISH
ON" cards are shuffled and placed 15 on the game board, and the
LURE cards are placed on 14 on the game board.
[0025] The Players vote to select a TOURNAMENT OFFICIAL to record
and total the weight of fish caught and to distribute the LURE
cards and SECOND CHANCE cards. Each player gets one "SECOND CHANCE"
card.
[0026] Each fisherman rolls the dice (2) to choose a BOAT and
determine the order of play. The highest number rolled chooses a
BOAT to fish from and moves first, and so on with the lowest number
choosing a BOAT to fish from and moving last. The numbers on both
die are used in this case. In actual play, each fisherman roll both
die, but uses the number on only one die to determine the number of
positions moved. The fisherman rolling the dice decides which die
number to use.
[0027] Play begins from the "PARKING AREA", where fishermen move
their BOATS into and around the TACKLE SHOP once, following the
arrows. Play proceeds back to the "PARKING AREA", entering the lake
from the "Boat Ramp", Each player follows the fish around the lake
and marina back to the BOAT RAMP where play ends. Movement is
determined by the role of dice.
[0028] During the movement of the players (the fishermen) around
the squares in TACKLE SHOP, a fisherman receives a LURE CARD
corresponding to the square on which he lands. Each Fishermen can
use his SECOND CHANCE card one time to shop for lures when they
land on any MARINA/TACKLE SHOP square. When the "SECOND CHANCE" is
used, it must be given to the TOURNAMENT OFFICIAL. Each Fishermen
must enter and exit from the same square after one time around the
TACKLE SHOP. Play stops for other fishermen until that fisherman
completes one round in the TACKLE SHOP.
[0029] If a fisherman lands on a FISH square, and he wants that
fish, he draws a FISH ON card from the top of the FISH ON card
deck. If the fisherman has the LURE card that corresponds to the
FISH ON card drawn, he catches that fish and the TOURNAMENT
OFFICIAL records the weight on the WEIGH-IN TICKET. The FISH ON
card is then returned to the bottom of the deck. If the fisherman
does not want that fish, a FISH ON card is not drawn. The limit is
FIVE FISH per fisherman, and CULLING IS NOT ALLOWED. Once a fish is
caught it cannot be thrown back.
[0030] If a fisherman lands on a LOSE LURE square, he gives one
LURE card of his choice to the TOURNAMENT OFFICIAL, and it is
returned to the TACKLE SHOP where it can be sold again.
[0031] Play ends at the BOAT RAMP. When the last fisherman arrives
back to the BOAT RAMP, the TOURNAMENT OFFICIAL totals the weight of
all fish that each fisherman caught and announces the WINNER of the
tournament. In the event of a tie in the top total weight caught,
the fisherman that tied in the top weight, and arrived to BOAT RAMP
first, is announced as the WINNER by the TOURNAMENT OFFICIAL. The
winner with the largest fish is also announced at that time.
[0032] Only one fisherman is allowed on a square at a time, except
when in the TACKLE SHOP. When a fisherman rolls the dice while
fishing, and the numbers on the dice would put him on a square that
is occupied, he cannot move and forfeits that turn.
* * * * *