U.S. patent application number 10/740367 was filed with the patent office on 2005-06-23 for board game and method of teaching religious values.
Invention is credited to Jenkins, Nevin.
Application Number | 20050133996 10/740367 |
Document ID | / |
Family ID | 34677859 |
Filed Date | 2005-06-23 |
United States Patent
Application |
20050133996 |
Kind Code |
A1 |
Jenkins, Nevin |
June 23, 2005 |
Board game and method of teaching religious values
Abstract
Apparatus for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible including a game board having a top
surface; a game path positioned on the top surface of said game
board, said game path being a continuous series of spaces running
from a beginning space to an ending space, each said space having a
notation thereon giving a path description or instruction, the
spaces of said path being divided into consecutive color groupings;
a plurality of game pieces for placing on said game path, each game
piece having a religious connotation; a plurality of missionary
pieces for for placing on the said game path; a spiritual gift die
having spiritual gift messages on the faces of the die; a token for
players use in common for moving about said game path; a standard
die for determining movement along the said game path; a spinner
board having designated tasks thereon; a deck of cards of passage
cards containing a plurality of biblical questions of differing
difficulty; a deck of cards of offering cards containing
indications of monetary value; two timers of different duration for
timing players of different playing level; whereby the game is
played by rolling the standard die by each of said players in turn,
and moving the token to the designated space, and responding to the
instruction notated on said designated space that may include use
of a passage card or the spiritual gift die, if successfully within
a time controlled by the timer, then replacing the token with the
player's piece on the designated space; placing a missionary on a
space in a color group of spaces on the game path pursuant to
collect a predetermined quantity of money via the offering cards to
enable a player to move the playing piece through the color group
whenever landing on the space occupied by the missionary; and
continuing the game until at least one player arrives at the ending
space whereupon the spinner board is used to successfully complete
transit of the path using the spinner board.
Inventors: |
Jenkins, Nevin; (Homosassa,
FL) |
Correspondence
Address: |
FLEIT KAIN GIBBONS GUTMAN & BONGINI
COURVOISIER CENTRE II, SUITE 404
601 BRICKELL KEY DRIVE
MIAMI
FL
33131
US
|
Family ID: |
34677859 |
Appl. No.: |
10/740367 |
Filed: |
December 18, 2003 |
Current U.S.
Class: |
273/243 ;
273/249; 434/245 |
Current CPC
Class: |
A63F 3/001 20130101;
A63F 3/00006 20130101; A63F 2003/0444 20130101; A63F 2011/0016
20130101; A63F 2003/0011 20130101 |
Class at
Publication: |
273/243 ;
273/249; 434/245 |
International
Class: |
A63F 003/00 |
Claims
What is claimed is:
1. A method for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible comprising the steps of: providing a game
board having a top surface; providing a game path positioned on the
top surface of said game board, said game path being a continuous
series of spaces running from a beginning space to an ending space,
each said space having a notation thereon giving a path description
or instruction, the spaces of said path being divided into
consecutive color groupings; providing a plurality of game pieces
for placing on said game path, each game piece having a religious
connotation; providing a plurality of missionary pieces for for
placing on the said game path; providing a spiritual gift die
having spiritual gift messages on the faces of the die; providing a
token for players use in common for moving about said game path;
providing a standard die for determining movement along the said
game path; providing a spinner board having designated tasks
thereon; providing a deck of cards of passage cards containing a
plurality of biblical questions of differing difficulty; providing
a deck of cards of offering cards containing indications of
monetary value; providing two timers of different duration for
timing players of different playing level; rolling the standard die
by each of said players in turn, and moving the token to the
designated space, and responding to the instruction notated on said
designated space that may include use of a passage card or the
spiritual gift die, if successfully within a time controlled by the
timer, then replacing the token with the player's piece on the
designated space; placing a missionary on a space in a color group
of spaces on the game path pursuant to collect a predetermined
quantity of money via the offering cards to enable a player to move
the playing piece through the color group whenever landing on the
space occupied by the missionary; continuing the game until at
least one player arrives at the ending space whereupon the spinner
board is used to successfully complete transit of the path using
the spinner board.
2. A method for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible according to claim 1 wherein the players
are of beginner, intermediate and advanced levels of knowledge
about the Bible.
3. A method for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible according to claim 1 wherein the timers
run for 45 seconds and 30 seconds.
4. A method for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible according to claim 1 wherein there are
six player pieces.
5. A method for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible according to claim 1 wherein there are
more then 100 passage cards and more than 60 offering cards.
6. A method for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible according to claim 1 wherein there are
more than 30 missionaries.
7. Apparatus for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible comprising: a game board having a top
surface; a game path positioned on the top surface of said game
board, said game path being a continuous series of spaces running
from a beginning space to an ending space, each said space having a
notation thereon giving a path description or instruction, the
spaces of said path being divided into consecutive color groupings;
a plurality of game pieces for placing on said game path, each game
piece having a religious connotation; a plurality of missionary
pieces for for placing on the said game path; a spiritual gift die
having spiritual gift messages on the faces of the die; a token for
players use in common for moving about said game path; a standard
die for determining movement along the said game path; a spinner
board having designated tasks thereon; a deck of cards of passage
cards containing a plurality of biblical questions of differing
difficulty; a deck of cards of offering cards containing
indications of monetary value; two timers of different duration for
timing players of different playing level; whereby the game is
played by rolling the standard die by each of said players in turn,
and moving the token to the designated space, and responding to the
instruction notated on said designated space that may include use
of a passage card or the spiritual gift die, if successfully within
a time controlled by the timer, then replacing the token with the
player's piece on the designated space; placing a missionary on a
space in a color group of spaces on the game path pursuant to
collect a predetermined quantity of money via the offering cards to
enable a player to move the playing piece through the color group
whenever landing on the space occupied by the missionary; and
continuing the game until at least one player arrives at the ending
space whereupon the spinner board is used to successfully complete
transit of the path using the spinner board.
8. Apparatus for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible according to claim 7 wherein the players
are of beginner, intermediate and advanced levels of knowledge
about the Bible.
9. Apparatus for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible according to claim 7 wherein the timers
run for 45 seconds and 30 seconds.
10. Apparatus for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible according to claim 7 wherein there are
six player pieces.
11. Apparatus for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible according to claim 7 wherein there are
more then 100 passage cards and more than 60 offering cards.
12. Apparatus for playing a multi-level game for teaching religious
values by a plurality of players of differing ability with respect
to knowledge of the Bible according to claim 7 wherein there are
more than 30 missionaries.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of Invention
[0002] The present invention relates to a board game, and in
particular to a board game and method that teaches religious
values, while generally educating the players about the Bible; a
successful player is enable to preach the gospel around the
world.
[0003] 2. Prior Art
[0004] Many board games exist, but are usually played when no other
activity is generally available, such as, on rainy days. Typically,
such board games lack the objectives or types of stimuli that
appeal to a serious person who treasures religious values.
[0005] Educational board games are known, for educating the players
in aspects of life and business, but none are known for teaching
religious values.
SUMMARY OF THE INVENTION
[0006] Accordingly, it is an object of the present invention to
educate people in a board game environment with respect to
religious values and to obtain a better understanding of the
Bible.
[0007] Many people have harbored the desire to preach the gospel
around the world. The board game of the present invention provides
such a person that chance. As a player move out from the "Cradle of
Creation" and travels through the world, you will be able to
witness to various countries by using the "Passage" cards.
Preaching the gospel is not always easy. You can be sent to jail,
become injured, or even be tempted by the devil. Sometimes you have
to go back through countries to pray for someone or to baptize him
or her in the name of Jesus. You must not become discouraged; you
will receive spiritual gifts that will help you overcome these
trials. You could also receive offerings that you will use to send
missionaries to some countries on your behalf. With the help of
your missionaries and your knowledge of the Word, you will be able
to preach the gospel throughout the world.
[0008] According to the invention a method is provided for playing
a multi-level game for teaching religious values by a plurality of
players of differing ability with respect to knowledge of the Bible
comprising the steps of:
[0009] providing a game board having a top surface;
[0010] providing a game path positioned on the top surface of said
game board, said game path being a continuous series of spaces
running from a beginning space to an ending space, each said space
having a notation thereon giving a path description or instruction,
the spaces of said path being divided into consecutive color
groupings;
[0011] providing a plurality of game pieces for placing on said
game path, each game piece having a religious connotation;
[0012] providing a plurality of missionary pieces for for placing
on the said game path;
[0013] providing a spiritual gift die having spiritual gift
messages on the faces of the die;
[0014] providing a token for players use in common for moving about
said game path;
[0015] providing a standard die for determining movement along the
said game path;
[0016] providing a spinner board having designated tasks
thereon;
[0017] providing a deck of cards of passage cards containing a
plurality of biblical questions of differing difficulty;
[0018] providing a deck of cards of offering cards containing
indications of monetary value;
[0019] providing two timers of different duration for timing
players of different playing level;
[0020] rolling the standard die by each of said players in turn,
and moving the token to the designated space, and responding to the
instruction notated on said designated space that may include use
of a passage card or the spiritual gift die, if successfully within
a time controlled by the timer, then replacing the token with the
player's piece on the designated space;
[0021] placing a missionary on a space in a color group of spaces
on the game path pursuant to collect a predetermined quantity of
money via the offering cards to enable a player to move the playing
piece through the color group whenever landing on the space
occupied by the missionary;
[0022] continuing the game until at least one player arrives at the
ending space whereupon the spinner board is used to successfully
complete transit of the path using the spinner board.
[0023] The method of the invention further contemplates that the
method for playing a multi-level game for teaching religious values
by a plurality of players of differing ability with respect to
knowledge of the Bible according to the above be carried out
wherein the players are of beginner, intermediate and advanced
levels of knowledge about the Bible.
[0024] The method of the invention further contemplates that the
method for playing a multi-level game for teaching religious values
by a plurality of players of differing ability with respect to
knowledge of the Bible accoding to to the above be carried out
wherein the timers run for 45 seconds and 30 seconds.
[0025] The method of the invention further contemplates that the
method for playing a multi-level game for teaching religious values
by a plurality of players of differing ability with respect to
knowledge of the Bible according to the above be carried out
wherein there are six player pieces.
[0026] The method of the invention further contemplates that the
method for playing a multi-level game for teaching religious values
by a plurality of players of differing ability with respect to
knowledge of the Bible according to the above be carried out
wherein there are more then 100 passage cards and more than 60
offering cards.
[0027] The method of the invention further contemplates that the
method for playing a multi-level game for teaching religious values
by a plurality of players of differing ability with respect to
knowledge of the Bible according to the above be carried out
wherein there are more than 30 missionaries.
[0028] The invention also embodies apparatus for playing a
multi-level game for teaching religious values by a plurality of
players of differing ability with respect to knowledge of the Bible
that includes a game board having a top surface; a game path
positioned on the top surface of said game board, said game path
being a continuous series of spaces running from a beginning space
to an ending space, each said space having a notation thereon
giving a path description or instruction, the spaces of said path
being divided into consecutive color groupings; a plurality of game
pieces for placing on said game path, each game piece having a
religious connotation; a plurality of missionary pieces for for
placing on the said game path; a spiritual gift die having
spiritual gift messages on the faces of the die; a token for
players use in common for moving about said game path; a standard
die for determining movement along the said game path; a spinner
board having designated tasks thereon; a deck of cards of passage
cards containing a plurality of biblical questions of differing
difficulty; a deck of cards of offering cards containing
indications of monetary value; two timers of different duration for
timing players of different playing level; whereby the game is
played by rolling the standard die by each of said players in turn,
and moving the token to the designated space, and responding to the
instruction notated on said designated space that may include use
of a passage card or the spiritual gift die, if successfully within
a time controlled by the timer, then replacing the token with the
player's piece on the designated space; placing a missionary on a
space in a color group of spaces on the game path pursuant to
collect a predetermined quantity of money via the offering cards to
enable a player to move the playing piece through the color group
whenever landing on the space occupied by the missionary; and
continuing the game until at least one player arrives at the ending
space whereupon the spinner board is used to successfully complete
transit of the path using the spinner board.
[0029] In addition, the apparatus for playing a multi-level game
for teaching religious values by a plurality of players of
differing ability with respect to knowledge of the Bible according
to the above is designed wherein the players are of beginner,
intermediate and advanced levels of knowledge about the Bible.
[0030] Further, the apparatus for playing a multi-level game for
teaching religious values by a plurality of players of differing
ability with respect to knowledge of the Bible according to the
above functions wherein the timers run for 45 seconds and 30
seconds.
[0031] The apparatus for playing a multi-level game for teaching
religious values by a plurality of players of differing ability
with respect to knowledge of the Bible according to the above is
designed wherein there are six player pieces.
[0032] The apparatus for playing a multi-level game for teaching
religious values by a plurality of players of differing ability
with respect to knowledge of the Bible according to the above
functions using more then 100 passage cards and more than 60
offering cards.
[0033] The apparatus for playing a multi-level game for teaching
religious values by a plurality of players of differing ability
with respect to knowledge of the Bible according to the above is
carried out wherein there are more than 30 missionaries.
[0034] The various features of novelty which characterize the
invention are pointed out with particularity in the claims annexed
to and forming a part of the disclosure. For a better understanding
of the invention, its operating advantages, and specific objects
attained by its use, reference should be had to the drawings and
descriptive matter in which there are illustrated and described
preferred embodiments of the invention.
[0035] The foregoing and other features of the present invention
will become apparent from the following detailed description
considered in conjunction with the accompanying drawings. It is to
be understood, however, that the drawings are designed solely for
purposes of illustration and not as a definition of the limits of
the invention, for which reference should be made to the appended
claims.
BRIEF DESCRIPTION OF THE DRAWINGS
[0036] In the drawings, wherein similar reference characters denote
similar elements through the several views:
[0037] FIG. 1 is a schematic representation of a preferred
embodiment of the playing board in accordance with the subject
invention, the component parts of which are shown in detail in
FIGS. 1A to 1H;
[0038] FIG. 2 is a top view of the spinner board, in accordance
with the preferred embodiment of the subject invention.
[0039] FIG. 3 is view of the six player pieces of the game.
[0040] FIG. 4 is a view of one of the missionaries.
[0041] FIG. 5 is a perspective view of the timers.
[0042] FIG. 6A is a view of the stack of Passage cards.
[0043] FIG. 6B is a view of text that appears on a Passage
card.
[0044] FIG. 7A is a view of the stack of Offering cards.
[0045] FIG. 7B is a view of text that appears on an Offering
card.
[0046] FIG. 8 is a view of a die used in playing the game.
[0047] FIG. 9 is a view of the Spiritual Gift die used in playing
the game.
[0048] FIG. 10 is token used in playing the game.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0049] In accordance with the subject invention, and with
particular reference to FIG. 1, and FIGS. 1A to 1H, a game board 10
is shown describing a path 20 around the world. The Start block or
step 22 is shown in FIG. 1C, and the path moves continuously block
by block or step by step or space by space 24, until the end of the
path 20 is reached at a block or step 26 notated STOP & SPIN.
In the center areas of the board is a gaming area 30 in which
Passage cards are placed and a gaming area 32 in which Offering
cards are placed, as described in greater detail below. Each of the
blocks or steps is imprinted with notation related to quoting
scripture or naming a book in the Bible, or other notation, as will
be readily evident from the drawings, which show every step or
block of path 20. The path 20 is divided into a plurality of color
groups of successive blocks or steps.
[0050] It should be appreciated that the configuration of the board
can be altered, without deviating from the letter or spirit of the
subject invention, provided the method and mechanism are maintained
for accomplishing the objectives of the game as will be now
explained in detail.
[0051] The number of PLAYERS can vary from 2,3,4,5,6 or up to 6
teams. The contents of the game consist of (1) One Game Board 10,
(1) One spinner board 36, (1) One or Two standard die 38, (1) One
Spiritual Gift die 34, (1) One token 42, (6) Six player pieces 44,
(42) Forty-two missionaries 46, (167) one hundred sixty seven
"Passage" cards 48, (99) ninety nine "Offering" cards 50 (33 each:
$5000, $2000, $1000), One (1) 30 second white sand timer 52, (1)
One 45 second blue sand timer 54, Forty-eight (48) player and
missionary stands 56.
[0052] The object of the game is to be the first to preach the
gospel around the world.
[0053] The Scriptures in "The Passage" are taken from the New King
James Version Holy Bible (NKJV). One may use any other Holy Bible
and a concordance. Scriptures may vary slightly in words between
different versions of the Bible, as can be noted from the
following.
[0054] New King James Version (NKJV): Acts 2:38
[0055] Then Peter said to them, "Repent, and let every one of you
be baptized in the name of Jesus Christ for the remission of sins;
and you shall receive the gift of the Holy Spirit.
[0056] New International Version (NIV): Acts 2:38
[0057] Peter replied, "Repent and be baptized, every one of you, in
the name of Jesus Christ for the forgiveness of your sins. And you
will receive the gift of the Holy Spirit.
[0058] King James Version (KJV): Acts 2:38
[0059] Then Peter said unto them, Repent, and be baptized every one
of you in the name of Jesus Christ for the remission of sins, and
ye shall
[0060] receive the gift of the Holy Ghost.
[0061] Amplified Bible (AMP): Acts 2:38
[0062] And Peter answered them, Repent (change your views and
purpose to accept the will of God in your inner selves instead of
rejecting it) and be baptized, every one of you, in the name of
Jesus Christ for the forgiveness of and release from your sins; and
you shall receive the gift of the Holy Spirit.
[0063] The Spiritual gift die 34 (FIG. 9) comes into play when a
player lands on a Spiritual gift space on the path 20. His/her
player piece 44, one selected from the six provided in FIG. 3,
advances to that location, not the token 40 shown in FIG. 10.
He/she will then roll the spiritual gift die 34. The face (top) of
the gift die 34 must match the spiritual gift space 24 the player
has landed on. If the player is successful, he/she will then roll
the standard die(s) 38 and continue normal play. If it does not
match the spiritual gift 34, the player will stay there until it is
his/her turn again. On the players next turn, he/she will attempt
to roll the matching spiritual gift 34 again. If not successful,
after (2) two attempts with the spiritual gift die 34, on the
players next turn he/she will continue with normal play by rolling
the standard die(s) 38.
[0064] The Spinner Board 36 (FIG. 2) is only used when the player
has reached the end of the path. Upon reaching the end of the path,
spin the pointer and complete the task first to win the game.
[0065] The Token 42 (FIG. 10) is used by all players. It is used to
mark the location on the path that corresponds to the number the
player rolled on the standard die 38. If the player is successful
in completing the task in the allotted time the player replaces the
token with his/her player piece 44. If the player is not successful
the player piece 44 does not advance and his/her player piece
remains where it was prior to his/her roll.
[0066] The Timers 52 and 54 (FIG. 5) consist of the blue sand timer
52 (45 second) is used by beginner players, and the white sand
timer 54 (30 seconds) is used by intermediate and advanced players.
These players must complete the tasks in the allotted time to
advance.
[0067] The purpose of the missionaries 46 is to allow a player to
advance through an entire color group on the path. However he/she
must collected $5000.00 in offering cards to support each
missionary. It is possible to have more than one missionary on the
path at the same time.
[0068] The game is played on the following levels. The beginner
level plays only from the four gospels (Matthew, Mark, Luke, and
John). This level is color coded in red on the back of the Passage
cards 48. The beginners only use the 45-second timer. All other
rules will apply. The intermediate plays only from the New
Testament. This level is color coded in blue on the back of the
Passage cards 48. The intermediate players use the 30-second timer.
All other rules will apply. The advanced level plays from the
entire Bible (both Old and New Testaments). This level is color
coded in green on the back of the Passage cards. The advanced
players use the 30-second timer. All other rules will apply.
[0069] In getting ready to play, the Game Board is set up with
player pieces 44 for each player. Choose one for each player, Harp,
Scroll, Bible, Cross, Noah's Ark, Ten Commandment Tablets. Each
player puts the player piece 44 into a stand 56 and places it at
"START" 22 on the game board 10. "Passage" 48 and "Offering" cards
50 are also placed at the indicated locations 30, 32 on the game
board 10. Each player receives seven (7) Missionaries 46 that match
the color of their selected playing piece, and places these
missionaries into individual stands 56. The missionaries are set
aside (not on the game board) where they will not interfere with
regular play. The "Spiritual Gift" die 34 can be placed anywhere as
long as it will not interfere with regular play and is accessible
to all players. The spinner board 36 is also placed anywhere that
it will not interfere with regular play (it will only be used at
the end of the game). The Token 40 goes to the first player (which
is determined). The timers 52 and 54 are accessible to all players.
Each player must decide and announce the level of difficulty he or
she wishes to play at (beginner, intermediate, or advanced). All
players should agree on optional ways of playing, as discussed
below.
[0070] As noted, the level of play include (1) Beginner: Plays only
from the four gospels (Matthew, Mark, Luke, and John). This level
is color coded in red on the back of the Passage cards. The
beginners only use the 45 second blue sand timer. All other rules
will apply. (2) Intermediate: Plays only from the New Testament.
This level is color coded in blue on the back of the Passage cards.
The intermediate players use the 30 second white sand timer. All
other rules will apply. (3) Advanced: Plays from the entire Bible
(both Old and New Testaments). This level is color coded in green
on the back of the Passage cards. The 30 second white sand timer is
used by the advanced players. All other rules will apply.
[0071] To determine who goes first, each player rolls the standard
die(s) 38 once. The person who rolls the highest number goes first.
In the event of a highest number tie, those tied will roll again to
decide the highest number. The game proceeds in a clockwise
direction. The first player rolls the standard die(s) 38 and moves
the token 40 from the "START" position to the location indicated by
the standard die(s) 38 (from one to six spaces), counting the
spaces along the path. The player must then do what it says on the
space in which the token landed. Whenever a player successfully
completes any task, the token is always replaced with the player
piece.
[0072] To reach the end of your journey you must get to "Stop and
Spin" space 26. You can decide at the start of the game to get to
"Stop and Spin" by rolling any number that will get you there (if
you only need a three and you roll a three, four, five or six you
will advance there), or you can choose to roll the exact number
that you need to get there (if you need a three and you roll a
four, five or six you will not advance there). Once you reach "Stop
and Spin" space 26 you must spin the pointer on the spinner board 2
and play as directed. If you are successful, you have just preached
the Gospel around the world. The game can end here with one winner
or you can continue to play to see who comes in second, third, etc.
You are now ready to play!
[0073] The MISSIONARIES 46 function in the following manner. It
costs $5000 to support a missionary. You can give more but not
less. When you support a missionary, you do not get change back. If
you have collected three (3) $2000 offering cards 50 and you wish
to support a missionary, you must use all $6000. You will not get
$1000 back. The money used to support missionaries is returned to
the bottom of the offering card pile 50. Once you can support your
missionary 46, you may place it at the beginning of any new color
group ahead of you. It is possible to have more than one missionary
46. You may place as many missionaries 46 on the game board 10 as
your offering cards 50 allow you to support. When the player that
supports a missionary 46 enters the space where the missionary is,
the player slides through the entire color group counting only the
first space, and then continuing his or her count immediately after
that color group. For example: if you roll a six and the missionary
46 is three spaces ahead of you, you would count 1, 2, 3 (at this
point you are sharing a space with your missionary), you then
"slide" through the entire color group and continue counting on the
next color group, 4, 5, 6, landing in the third space in the next
color group. If the player is successful by doing what is written
on the space that he or she landed on in the time allotted, he or
she replaces the token 40 with his/her player piece 44 and the
missionary will be removed. If the player is not successful,
his/her playing piece remains where it was before the roll of the
die and the missionary or missionaries 46 remain where they
were.
[0074] The path 20 has a series of spaces 24 with various notation.
These notations constitute descriptions of actions and/or
additional instructions. The notations for the spaces 24 are as
follows.
[0075] One notation is OFFERING, GO AGAIN. When you land on a space
marked "Offering, Go Again", on the path 10, your player piece 44
advances to that location replacing the token 40. You will take one
offering card 50 from the top of the Offering Card deck 50. You
will also roll the standard die(s) 38 again. All other rules will
apply.
[0076] Another notation is NAME THAT BOOK, CHAPTER AND VERSE. When
you land on a space 24 marked "NAME THAT BOOK, CHAPTER AND VERSE",
the person to your left will read a scripture to you from a passage
card 48 using your selected level of play (for example; Then Peter
said to them, "Repent, and let every one of you be baptized in the
name of Jesus Christ for the remission of sins; and you shall
receive the gift of the Holy Spirit.). You must identify the Book,
Chapter, and Verse (i.e. Acts 2:38). If you use your Bible, the
timer starts as soon as you open your Bible. The timer 52, 54 stops
as soon as you start reading only if you begin naming the correct
Book, Chapter and Verse. If not, the timer continues until you name
the correct Book, Chapter and Verse or you run out of time. If you
are successful while using your bible, you then replace the token
40 with your player piece 44. If you choose not to use your Bible,
you get three (3) guesses and there is no time limit. If you are
successful WITHOUT using your Bible, you may move your player piece
two additional spaces 24 beyond the token 40 (you may choose not to
accept the additional spaces; they may hurt you instead of
helping). Your answer will be verified by the person who read the
scripture to you.
[0077] Another notation is NAME THAT BOOK. When you land on a space
24 marked "NAME THAT BOOK", the person to your left will read a
scripture to you from a passage card 48 using your selected level
of play (for example; Then Peter said to them, "Repent, and let
every one of you be baptized in the name of Jesus Christ for the
remission of sins; and you shall receive the gift of the Holy
Spirit.). All you need to identify is the book (Acts). If you use
your Bible, the timer 52, 54 starts as soon as you open your Bible.
The timer 52, 54 stops as soon as you start reading only if you
begin naming the correct book. If not, the timer 52, 54 continues
until you begin to name the correct book or you run out of time. If
you choose not to use your Bible, you get three (3) guesses and
there is no time limit. If you are successful WITHOUT using your
Bible, you then move your player piece two additional spaces 24
beyond the token 40 (you may choose not to accept the additional
spaces; they may hurt you instead of helping). Your answer will be
verified by the person who read the scripture to you.
[0078] Another notation is QUOTE THAT SCRIPTURE. When you land on a
space 24 marked "QUOTE THAT SCRIPTURE", you will be read a Book,
Chapter, and Verse from a Passage Card 48 by the person to your
left (i.e. Acts 2:38). You must then recite the exact scripture in
order to advance. If you use your Bible, the timer 52, 54 starts as
soon as you open your Bible. The timer 52,54 stops as soon as you
start reading only if you begin reading the correct scripture. If
not, the timer 52,54 continues until the correct scripture is being
read or you run out of time. If you are successful, you will move
your player piece 44 to that space 24. Remove the token 40 and pass
it to the player on your left. If you choose not to use your Bible,
you get three (3) chances to recite the scripture and there is no
time limit. If you are successful WITHOUT using your Bible, you may
move your player piece two additional spaces beyond the token (you
may choose not to accept the additional spaces; they may hurt you
instead of helping). Your recital must accurately convey the
message of the scripture. Your answer will be verified by the
person who read to you the Book, Chapter and Verse.
[0079] Another notation is YOU CHOOSE. You may choose "Name That
Book, Chapter and Verse", "Name That Book", or "Quote That
Scripture" using the rules outlined above.
[0080] Another notation is GO BACK SPACES. When you land on a space
marked "GO BACK SPACES", you must go back the designated number of
spaces. You must then do whatever that space 24 says to do using
the rules outlined above. If you are successful, you may move your
player piece 44 to that space 24 and then remove the token 40 and
pass it to the player on your left. If you are not successful, you
will not advance and your player piece 44 will remain in the space
24 prior to your roll.
[0081] Another notation is GIVE ALL YOUR MONEY TO THE PERSON ON
YOUR LEFT. If you land on this space 24, move your player piece 44
to that space 24 and give all your money (the offering cards 50 you
may have collected) to the person on your left. If you do not have
any money (offering cards 50) to give, pass the standard die(s) 38
and token 40 to the next player on your left.
[0082] Another notation is SPIRITUAL GIFTS. When a player lands on
a Spiritual gift space 24 on the path 20, (i.e. Working of a
Miracle, Discerning Spirits, Faith & Wisdom, Healing, Prophecy
& Knowledge, Interpretation of Tongues & Different Kinds of
Tongues) your player piece 44 advances to that location, replacing
the token 40. He/she will then roll the spiritual gift die 34. The
face (top) of the gift die 34 must match the spiritual gift space
24 the player has landed on. If you are successful, you will then
roll the standard die(s) 38 and continue normal play. If the
spiritual gift die 34 does not match the scripture, the player will
stay there until it is his/her turn again. On the player's next
turn, he/she will attempt to roll the matching scripture again. If
the player is not successful after his/her second attempt with the
spiritual gift die 34, on the players next turn the player will
continue with normal play by rolling the standard die(s) 38.
[0083] The game proceeds in the manner described above until at
least one player succeeds in correctly spinning the spinner board
36 and moving off the Stop and Spin space 26, thereby succeeding in
preaching the gospel around the world.
[0084] Although the invention has been described in terms of a
specific preferred embodiment, changes are possible that do not
depart from the teachings herein. Such changes are deemed to fall
within the purview of the invention as recited in the appended
claims.
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