U.S. patent application number 10/982518 was filed with the patent office on 2005-05-12 for gaming device having an award exchange bonus round and method for revealing award exchange possibilities.
Invention is credited to Baerlocher, Anthony J., Brossard, Jean M., Kaminkow, Joseph E., McGahn, Steven P., Webb, Bayard S..
Application Number | 20050101375 10/982518 |
Document ID | / |
Family ID | 24768772 |
Filed Date | 2005-05-12 |
United States Patent
Application |
20050101375 |
Kind Code |
A1 |
Webb, Bayard S. ; et
al. |
May 12, 2005 |
Gaming device having an award exchange bonus round and method for
revealing award exchange possibilities
Abstract
A gaming device, which awards an initial award to a player,
discloses to a player that a higher valued enticement award is
available and selectable, and enables the player to selectively
swap the initial award for an opportunity to select the enticement
award. The game preferably discloses the value of the initial award
and the enticement award. The game masks the enticement award in a
pattern along with one or more masked consolation awards, the
consolation awards having values less than the value of the initial
award. The game reveals the awards using a secondary display having
mechanical doors that open and close.
Inventors: |
Webb, Bayard S.; (Sparks,
NV) ; Baerlocher, Anthony J.; (Reno, NV) ;
Brossard, Jean M.; (Reno, NV) ; Kaminkow, Joseph
E.; (Reno, NV) ; McGahn, Steven P.; (Reno,
NV) |
Correspondence
Address: |
BELL, BOYD & LLOYD LLC
P. O. BOX 1135
CHICAGO
IL
60690-1135
US
|
Family ID: |
24768772 |
Appl. No.: |
10/982518 |
Filed: |
November 5, 2004 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
10982518 |
Nov 5, 2004 |
|
|
|
09689510 |
Oct 12, 2000 |
|
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Current U.S.
Class: |
463/25 ;
463/20 |
Current CPC
Class: |
G07F 17/3211 20130101;
G07F 17/3244 20130101 |
Class at
Publication: |
463/025 ;
463/020 |
International
Class: |
A63F 013/00 |
Claims
The invention is claimed as follows:
1. A gaming device operable under control of a processor, said
gaming device comprising: a game controlled by the processor; a
plurality of separate value pools, each separate value pool having
a different value range; a plurality of masked awards in said game,
wherein one of said masked awards has a minimum value randomly
selected from one of said value pools, said minimum value is less
than any values of the other masked awards, one of said masked
awards has a maximum value randomly selected from a different one
of said value pools, said maximum value is greater than any values
of the other masked awards and at least one of said masked awards
has an intermediate value randomly selected from a different one of
said value pools, said intermediate value is greater than said
minimum value and less than said maximum value; and a display
device operable to display said game, said display device including
at least one mechanical member operable to cover said masked
awards; wherein said processor is operable with said display device
and said mechanical member to control a play of said game by: (a)
displaying said plurality of masked awards to a player, wherein
said masked awards are covered by said mechanical member; (b)
enabling the player to select at least one of said masked awards;
and (c) moving the mechanical member to reveal said award having
the intermediate value first if the player selects said award
having said minimum value.
2. The gaming device of claim 1, wherein the processor is operable
to control the play of said game by moving the mechanical member to
reveal said award having said maximum value last if the player
selects said award having said minimum value.
3. A gaming device operable under control of a processor, said
gaming device comprising: a game controlled by the processor; a
plurality of separate value pools, each separate value pool having
a different value range; a plurality of masked awards in said game,
wherein one of said masked awards has a minimum value randomly
selected from one of said value pools, said minimum value is less
than any values of the other masked awards, one of said masked
awards has a maximum value randomly selected from a different one
of said value pools, said maximum value is greater than any values
of the other masked awards and at least one of said masked awards
has an intermediate value randomly selected from a different one of
said value pools, said intermediate value is greater than said
minimum value and less than said maximum value; and a display
device operable to display said game, said display device including
at least one mechanical member operable to cover said masked
awards; wherein said processor is operable with said display device
and said mechanical member to control a play of said game by: (a)
displaying said plurality of masked awards to a player, wherein
said masked awards are covered by said mechanical member; (b)
enabling the player to select at least one of said masked awards;
and (c) moving the mechanical member to reveal said award having
the minimum value first if the player selects said award having
said intermediate value.
4. The gaming device of claim 3, wherein said processor is operable
to control the play of said game by moving the mechanical member to
reveal said award having said maximum value last if the player
selects said award having an intermediate value.
5. A gaming device operable under control of a processor, said
gaming device comprising: a game controlled by the processor; a
plurality of separate value pools, each separate value pool having
a different value range; a plurality of masked awards in said game,
wherein one of said masked awards has a minimum value randomly
selected from one of said value pools, said minimum value is less
than any values of the other masked awards, one of said masked
awards has a maximum value randomly selected from a different one
of said value pools, said maximum value is greater than any values
of the other masked awards and a plurality of said masked awards
having an intermediate value randomly selected from a different one
of said value pools, said intermediate value is greater than said
minimum value and less than said maximum value; and a display
device operable to display said game, said display device including
at least one mechanical member operable to cover said masked
awards; wherein said processor is operable with said display device
and said mechanical member to control a play of said game by: (a)
displaying said plurality of masked awards to a player, wherein
said masked awards are covered by said mechanical member; (b)
enabling the player to select at least one of said masked awards;
and (c) moving the mechanical member to reveal said award having
the intermediate value first if the player selects another award
having an intermediate value.
6. The gaming device of claim 5, wherein said processor is operable
to control the play of said game by moving the mechanical member to
reveal said award having said maximum value last if the player
selects said award having an intermediate value.
7. A gaming device operable under control of a processor, said
gaming device comprising: a game controlled by the processor; a
plurality of separate value pools, each separate value pool having
a different value range; a plurality of masked awards in said game,
wherein one of said masked awards has a minimum value randomly
selected from one of said value pools, said minimum value is less
than any values of the other masked awards, one of said masked
awards has a maximum value randomly selected from a different one
of said value pools, said maximum value is greater than any values
of the other masked awards and at least one of said masked awards
has an intermediate value randomly selected from a different one of
said value pools, said intermediate value is greater than said
minimum value and less than said maximum value; and a display
device operable to display said game, said display device including
at least one mechanical member operable to cover said masked
awards; wherein said processor is operable with said display device
and said mechanical member to control a play of said game by: (a)
displaying said plurality of masked awards to a player, wherein
said masked awards are covered by said mechanical member; (b)
enabling the player to select at least one of said masked awards;
and (c) moving the mechanical member to reveal said award having
the maximum value first if the player selects said award having
said maximum value.
8. The gaming device of claim 7, wherein the processor is operable
to control the play of said game by moving the mechanical member to
reveal said award having said intermediate value first if the
player selects said award having said maximum value.
9. The gaming device of claim 7, wherein the processor is operable
to control the play of said game by randomly determining whether to
move the mechanical member to reveal said award having said minimum
value or said award having said intermediate value first if the
player selects said award having said maximum value.
10. The gaming device of claim 9, wherein said random determination
includes an equal probability of moving the mechanical member to
reveal said award having said minimum value or said award having
said intermediate value first.
11. A gaming device operable under control of a processor, said
gaming device comprising: a game controlled by the processor; a
known award in said game; a plurality of separate value pools, each
separate value pool having a different value range; a plurality of
masked awards in said game, wherein one of said masked awards has a
minimum value randomly selected from one of said value pools, said
minimum value is less than any values of the other masked awards,
one of said masked awards has a maximum value randomly selected
from a different one of said value pools, said maximum value is
greater than any values of the other masked awards and at least one
of said masked awards has an intermediate value randomly selected
from a different one of said value pools, said intermediate value
is greater than said minimum value and less than said maximum
value; and a display device operable to display said game, said
display device including at least one mechanical member operable to
cover said masked awards; wherein said processor is operable with
said display device and said mechanical member to control a play of
said game by: (a) displaying said plurality of masked awards and
said known award to a player, wherein said masked awards are
covered by said mechanical member; (b) enabling the player to
select at least one of said masked awards; and (c) moving the
mechanical member to reveal said award having the maximum value
last if the player selects said known award.
12. The gaming device of claim 11, wherein the processor is
operable to control the play of said game by moving the mechanical
member to reveal said award having said minimum value first if the
player selects said known award.
13. The gaming device of claim 11, wherein the processor is
operable to control the play of said game by moving the mechanical
member to reveal said award having said intermediate value first if
the player selects said known award.
14. The gaming device of claim 11, wherein the processor is
operable to control the play of said game by randomly determining
whether to moving the mechanical member to reveal said award having
said minimum value or said award having said intermediate value
first if the player selects said known award.
15. The gaming device of claim 14, wherein said random
determination includes an equal probability of moving the
mechanical member to reveal said award having said minimum value or
an award having an intermediate value first.
16. A gaming device operable under control of a processor, said
gaming device comprising: a game controlled by the processor; a
known award in said game; a plurality of masked awards in said
game, wherein two of said masked awards have higher values than
said known award and a plurality of said masked awards each have a
lower value than said known award; and a display device operable to
display said game, said display device including at least one
mechanical member operable to cover said masked awards; wherein
said processor is operable with said display device and said
mechanical member to control a play of said game by: (a) displaying
said known award and said plurality of masked awards to a player,
wherein said masked awards are covered by said mechanical member;
(b) enabling the player to select said known award or at least one
of said masked awards; (c) moving the mechanical member to reveal
all non-selected lower value awards; (d) moving the mechanical
member to reveal one high value award; (e) moving the mechanical
member to reveal a selected lower value award; and (f) moving the
mechanical member to reveal the other high value award.
17. A gaming device operable under control of a processor, said
gaming device comprising: a game controlled by the processor; a
known award in said game; a plurality of masked awards in said
game, wherein two of said masked awards have higher values than
said known award and a plurality of said masked awards each have a
lower value than said known award; and a display device operable to
display said game, said display device including at least one
mechanical member operable to cover said masked awards; wherein
said processor is operable with said display device and said
mechanical member to control a play of said game by: (a) displaying
said known award and said plurality of masked awards to a player,
wherein said masked awards are covered by said mechanical member;
(b) enabling the player to select said known award or at least one
of said masked awards; (c) moving the mechanical member to reveal
all but one lower value award; (d) moving the mechanical member to
reveal a non-selected high value award; (e) moving the mechanical
member to reveal a remaining lower value award; and (f) moving the
mechanical member to reveal a selected high value award.
18. A system for revealing masked awards in a gaming device, said
system comprising: a processor operable with at least one award
pool to randomly select at three awards, said selected awards
including a highest value award; and a display device which
includes at least one movable masked member and operable with the
processor, wherein the mechanical member masks the selected awards,
and the processor and the display device operate to enable a player
to input a decision to obtain one of the selected awards, wherein
one of the selected awards is provided to the player based on the
inputted decision, wherein the processor causes the mechanical to
move to reveal said provided award to the player after another one
of the selected awards is revealed to the player and wherein the
highest value award is revealed last to the player whether or not
the highest value award is the provided award.
19. The system of claim 18, wherein the display device displays the
plurality of awards as a plurality of player selectable masked
awards.
20. The system of claim 19, which includes a secondary display
device connected to said controller, said secondary display device
including at least one mechanical door that opens to disclose at
least one of said masked awards, and said primary display device
including means for enabling the opening of said door.
21. The system of claim 18, which includes a secondary display
device connected to a controller of said gaming device, said
secondary display device including means for revealing at least one
of said masked awards.
22. The system of claim 21, wherein said revealing means includes
at least one mechanical door that opens to disclose at least one of
said masked awards.
23. A method for revealing masked awards in a gaming device, said
method comprising: (a) displaying a plurality of masked awards to a
player, wherein said masked awards are covered by at least one
mechanical member controlled by a processor, one of said masked
awards having a minimum value less than the values of the other
masked awards, one of said masked awards having a maximum value
greater than the values of the other masked awards, and at least
one of said masked awards having an intermediate value greater than
said minimum value and less than said maximum value, the minimum,
maximum and intermediate values each selected randomly from
separate value pools stored in the gaming device, the separate
value pools each having different value ranges; (b) enabling the
player to select at least one of said masked awards; and (c) moving
the mechanical member to reveal said award having the intermediate
value first if the player selects said award having said minimum
value.
24. The method of claim 23, which includes the step of moving the
mechanical member to reveal said award having said maximum value
last if the player selects said award having said minimum
value.
25. The method of claim 23, which is provided through a data
network.
26. A method for revealing masked awards in a gaming device, said
method comprising: (a) displaying a plurality of masked awards to a
player, wherein said masked awards are covered by at least one
mechanical member controlled by a process, one of said masked
awards having a minimum value less than the values of the other
masked awards, one of said masked awards having a maximum value
greater than the values of the other masked awards, and at least
one of said masked awards having an intermediate value greater than
said minimum value and less than said maximum value, the minimum,
maximum and intermediate values each selected randomly from
separate value pools stored in the gaming device, the separate
value pools each having different value ranges; (b) enabling the
player to select at least one of said masked awards; and (c) moving
the mechanical member to reveal said award having said minimum
value first if the player selects said award having an intermediate
value.
27. The method of claim 26, which includes the step of moving the
mechanical member to reveal said award having said maximum value
last if the player selects said award having an intermediate
value.
28. The method of claim 26, which is provided through a data
network.
29. A method for revealing masked awards in a gaming device, said
method comprising: (a) displaying a plurality of masked awards to a
player, wherein said masked awards are covered by at least one
mechanical member controlled by a processor, one of said masked
awards having a minimum value less than the values of the other
masked awards, one of said masked awards having a maximum value
greater than the values of the other masked awards, and a plurality
of said masked awards having an intermediate value greater than
said minimum value and less than said maximum value, the minimum,
maximum and intermediate values each selected randomly from
separate value pools stored in the gaming device, the separate
value pools each having different value ranges; (b) enabling the
player to select at least one of said masked awards; and (c) moving
said mechanical member to reveal said award having said
intermediate value first if the player selects another award having
an intermediate value.
30. The method of claim 29, which includes the step of moving the
mechanical member to reveal said award having said maximum value
last if the player selects said award having an intermediate
value.
31. The method of claim 29, which is provided through a data
network.
32. A method for revealing masked awards in a gaming device, said
method comprising: (a) displaying a plurality of masked awards to a
player, wherein said masked awards are covered by at least one
mechanical member controlled by a processor, one of said masked
awards having a minimum value less than the values of the other
masked awards, one of said masked awards having a maximum value
greater than the values of the other masked awards, and at least
one of said masked awards having an intermediate value greater than
said minimum value and less than said maximum value, the minimum,
maximum and intermediate values each selected randomly from
separate value pools stored in the gaming device, the separate
value pools each having different value ranges; (b) enabling the
player to select at least one of said masked awards; and (c) moving
the mechanical member to reveal said award having said maximum
value last if the player selects said award having said maximum
value.
33. The method of claim 32, which includes the step of moving the
mechanical member to reveal said award having said minimum value
first if the player selects said award having said maximum
value.
34. The method of claim 32, which includes the step of moving the
mechanical member to reveal said award having said intermediate
value first if the player selects said award having said maximum
value.
35. The method of claim 32, which includes the step of randomly
determining whether to move the mechanical member to reveal said
award having said minimum value or said award having said
intermediate value first if the player selects said award having
said maximum value.
36. The method of claim 35, wherein said random determination
includes an equal probability of moving the mechanical member to
reveal said award having said minimum value or said award having
said intermediate value first.
37. The method of claim 32, which is provided through a data
network.
38. A method for revealing masked awards in a gaming device, said
method comprising: (a) displaying a known award and a plurality of
masked awards to a player, wherein said masked awards are covered
by at least one mechanical member controlled by a processor, one of
said masked awards having a minimum value less than the values of
the other masked awards, one of said masked awards having a maximum
value greater than the values of the other masked awards, and at
least one of said masked awards having an intermediate value
greater than said minimum value and less than said maximum value,
the minimum, maximum and intermediate values each selected randomly
from separate value pools stored in the gaming device, the separate
value pools each having different value ranges; (b) enabling the
player to select said known award or at least one of said masked
awards; and (c) moving the mechanical member to reveal said award
having said maximum value last if the player selects said known
award.
39. The method of claim 38, which includes the step of moving the
mechanical member to reveal said award having said minimum value
first if the player selects said known award.
40. The method of claim 38, which includes the step of moving the
mechanical member to reveal said award having said intermediate
value first if the player selects said known award.
41. The method of claim 38, which includes the step of randomly
determining whether to moving the mechanical member to reveal said
award having said minimum value or said award having said
intermediate value first if the player selects said known
award.
42. The method of claim 41, wherein said random determination
includes an equal probability of moving the mechanical member to
reveal said award having said minimum value or an award having an
intermediate value first.
43. The method of claim 38, which is provided through a data
network.
44. A method for revealing masked awards in a gaming device, said
method comprising: (a) displaying a known award and a plurality of
masked awards to a player, wherein said masked awards are covered
by at least one mechanical member controlled by a processor, two of
said masked awards having higher values than said known award, and
a plurality of said masked awards having a lower value than said
known award; (b) enabling the player to select said known award or
at least one of said masked awards; (c) moving the mechanical
member to reveal all non-selected lower value awards; (d) moving
the mechanical member to reveal one high value award; (e) moving
the mechanical member to reveal a selected lower value award; and
(f) moving the mechanical member to reveal the other high value
award.
45. The method of claim 44, which is provided through a data
network.
46. A method for revealing masked awards in a gaming device, said
method comprising: (a) displaying a known award and a plurality of
masked awards to a player, wherein said masked awards are covered
by at least one mechanical member controlled by a processor, two of
said masked awards having higher values than said known award, and
a plurality of said masked awards having a lower value than said
known award; (b) enabling the player to select said known award or
at least one of said masked awards; (c) moving the mechanical
member to reveal all but one lower value award; (d) moving the
mechanical member to reveal a non-selected high value award; (e)
moving the mechanical member to reveal a remaining lower value
award; and (f) moving the mechanical member to reveal a selected
high value award.
47. The method of claim 46, which is provided through a data
network.
Description
PRIORITY CLAIM
[0001] This application is a divisional of and claims the benefit
of U.S. patent application Ser. No. 09/689,510, filed Oct. 12,
2000, the entire contents are incorporated herein.
COPYRIGHT NOTICE
[0002] A portion of the disclosure of this patent document contains
material which is subject to copyright protection. The copyright
owner has no objection to the photocopy reproduction by anyone of
the patent document or the patent disclosure in exactly the form it
appears in the Patent and Trademark Office patent file or records,
but otherwise reserves all copyright rights whatsoever.
DESCRIPTION
[0003] The present invention relates in general to a gaming device,
and more particularly to a gaming device having a secondary display
with a mechanical display mechanism which reveals an award to a
player in an exciting and entertaining manner.
BACKGROUND OF THE INVENTION
[0004] Gaming devices currently exist with bonus rounds in which a
player has one or more opportunities to choose masked bonus awards
from a pattern or group of masked awards displayed to the player.
When the player chooses a masked award from the pattern or group,
the game removes the mask and either awards the player with a bonus
value or terminates the bonus round with a bonus terminator. The
outcome depends upon whether the player selects an award or a
terminator.
[0005] In the above game, the controller of the gaming device
randomly places a predetermined number of masked awards and
terminators in the pattern at the beginning of the bonus round and
maintains the positioning until the bonus round terminates. When
the player selects a masked award, the player receives the value of
the award, and the game typically displays a message that the
player may continue and enables the player to select another masked
award. The player then selects another masked award, and the
process continues until the player selects a masked terminator.
European Patent Application No. EP 0 945 837 A2 filed on Mar. 18,
1999 and assigned on its face to WMS Gaming, Inc. discloses a bonus
scheme of this type.
[0006] Gaming machines also currently exist with bonus rounds in
which the game selects or determines the player's award. PCT patent
application PCT/AU97/00121 entitled, Slot Machine Game with Roaming
Wild Card, having a publication date of Sep. 4, 1997, discloses an
example. In this invention, a slot machine having a video display
contains a plurality of rotatable reels with game symbols. When the
player receives a triggering symbol or combination, the game
produces a bonus symbol. The bonus symbol moves from game symbol to
game symbol temporarily changing the game symbol to a bonus symbol.
If the change results in a winning combination, the player receives
an award.
[0007] In the first known game, the "go-until" or "do-until" bonus
round can end quite quickly if the player selects a terminator
early in the bonus round. The player blindly selects masked awards
until selecting the bonus terminator, which is immediately
displayed. The player knows nothing about the location of any
particular award, and there is no logical incentive to select any
particular masked award as opposed to any other masked award.
Choosing a masked award also poses no risk to a previously
accumulated award. That is, there is no incentive to stop
selecting. The only logical course is for the player to continue
selecting until selecting a terminator. The player's involvement in
the bonus round and thus the player's level of enjoyment and
excitement from the bonus round is thus limited.
[0008] The second known game has even less player interaction. The
game completely determines the bonus round award, and the player
has no affect on the outcome. The player is a mere observer to the
bonus round sequence and participates only by receiving an award.
In both games, the player is not prompted to calculate, weigh
options, or explore any consequences of any action. To increase
player excitement and enjoyment, it is desirable to provide a
gaming device, and more specifically a bonus round of a gaming
device, which prompts a player to calculate, weigh options and
explore the consequences of the player's selection.
[0009] In the known "go-until" or "do-until" bonus round, the game
reveals all unselected awards and terminators associated with the
pattern after the player selects a terminator. No specific
reference is made as to how or in which manner the game reveals the
unselected awards or terminators. Revealing the masks from selected
and unselected awards and other gaming device components is well
known in the art. No known game, however, reveals awards or other
gaming device components in any particular manner or employs any
particular method of deciding which awards to reveal first, second,
etc. It should be appreciated, that in a game which prompts a
player to calculate, weigh options, and explore the consequences of
the player's selection, it is desirable to reveal the consequences
of the player's selection in a manner that maximizes player
excitement and enjoyment.
SUMMARY OF THE INVENTION
[0010] The present invention provides a gaming device, and more
particularly a bonus round of a gaming device, having an award
generation apparatus and method, whereby the game awards an initial
award to a player, discloses to a player that a higher valued
enticement award is available and selectable, and enables the
player to selectively exchange the initial award for an opportunity
to select the enticement award. The game preferably discloses the
value of the initial award and the enticement award. The game masks
the enticement award in a pattern along with one or more masked
consolation awards, the consolation awards having values less than
the value of the initial award.
[0011] In one embodiment, the gaming device masks the awards
utilizing a mechanical display mechanism. The display mechanism
masks the award with one or more mechanical doors until the award
is provided to the player. The display mechanism opens the door or
doors to reveal the masked award to the player in an entertaining
and exciting manner.
[0012] The present invention provides the player with an option to
keep the initial award or exchange the initial award for one of
preferably three masked awards: a high value enticement award, an
intermediate consolation award and a low value consolation award.
The game can then repeat this sequence any number of times. The
player selects a selector, associated with the player's choice,
i.e., an initial award selector or a selector associated with the
desired masked award. The selectors are preferably displayed on a
touch screen display device connected to the gaming device. The
game thereby enables the player to simply touch the desired masked
award.
[0013] If the player decides to forgo the initial award, elects to
exchange, and selects the low valued award, the game reveals the
intermediate award first, the selected low valued award second, and
the high valued award third. If the player picks the intermediate
award, the game reveals the low valued award first, the selected
intermediate award second, and the high valued award third.
[0014] If the player picks the high valued or enticement award, the
game preferably randomly selects whether to display the low valued
or intermediate consolation award first and displays the high
valued award third. The game reveals the awards in a predetermined
sequence, which attempts to maximize the player's excitement and
enjoyment. If the player keeps the initial award, deciding not to
exchange, the game can instantly reveal all the masked awards or
reveal the masked awards according to the same predetermined
sequence disclosed with respect to a player's choice of the
enticement award.
[0015] It should be appreciated that the game preferably applies
two rules in revealing the awards in the manner previously
disclosed. First, the game preferably never reveals the player
selected award first. The game either reveals a player selected low
valued or intermediate award second or reveals a player selected
high valued award third. Second, the game preferably always reveals
the high valued enticement award third.
[0016] The game preferably reveals the awards using the touch
screen display device mentioned above. The game can remove a mask
to uncover the award hidden beneath. Alternatively, the game can
provide a separate display area, which displays the selected or,
alternatively, a plurality or all the awards. In one embodiment,
the game contemplates providing an electromechanical door and
secondary display device, separate from the main display device,
which opens up to reveal an award. The door can either be dedicated
to a particular selector, or can open up to reveal an entire
sequence of awards as described above.
[0017] It is therefore an object of the present invention to
provide a bonus round of gaming device, wherein the game prompts a
player to calculate, weigh options, and explore the consequences of
the player's selection.
[0018] Another object of the present invention is to provide a
gaming device that prompts a player to calculate, weigh options,
explore the consequences of the player's selection, and to reveal
the consequences of the player's selection in a manner that
attempts to maximize player excitement and enjoyment.
[0019] Other objects, features and advantages of the invention will
be apparent from the following detailed disclosure, taken in
conjunction with the accompanying sheets of drawings, wherein like
numerals refer to like parts, elements, components, steps and
processes.
BRIEF DESCRIPTION OF THE DRAWINGS
[0020] FIG. 1 is a front elevational view of a general embodiment
of the gaming device of the present invention.
[0021] FIG. 2 is a schematic block diagram of the electronic
configuration of one embodiment of the gaming device of the present
invention.
[0022] FIG. 3 is a front elevational view of the display device
illustrating one embodiment of the present invention, wherein the
game discloses that an initial award and an enticement award
exist.
[0023] FIG. 4 is a front elevational view of the display device
illustrating another embodiment of the present invention, wherein
the game discloses the value of the initial award and that an
enticement award exists.
[0024] FIG. 5 is a front elevational view of the display device
illustrating a further embodiment of the present invention, wherein
the game discloses that an initial award exists and the value of
the enticement award.
[0025] FIG. 6 is a front elevational view of the display device
illustrating a preferred embodiment of the present invention,
wherein the game discloses the value of an initial award and the
value of the enticement award.
[0026] FIG. 7 is a front elevational view of the display device
illustrating a yet another embodiment of the present invention,
wherein the game discloses the value of an initial award, the value
of the enticement award and the values of consolation awards.
[0027] FIG. 8 is a front elevational view of the display device
illustrating another example of the embodiment of FIG. 7, wherein
the game contains and discloses the values of the initial award,
multiple enticement awards and multiple consolation awards.
[0028] FIG. 9 is a process flow diagram illustrating the award
exchange method of the present invention, wherein the game can
include multiple award exchange opportunities and one or more value
disclosures.
[0029] FIG. 10 is a chart illustrating the reveal sequence of the
present invention, wherein the player selects either an initial
award, a low valued masked award, an intermediate masked award, or
a high valued masked award.
[0030] FIG. 11 is a chart illustrating the reveal sequence of the
present invention, wherein the player can select from an initial
award, a low valued masked award, a plurality of intermediate
masked awards, and a plurality of high valued masked awards.
[0031] FIG. 12 is a front elevational view illustrating an example
of a separate electromechanical display mechanism in a masking
position, said display mechanism operating in conjunction with the
display device to reveal an award of the present invention.
[0032] FIG. 13 is a front elevational view illustrating an example
of a separate electro-mechanical display mechanism in an open
position, revealing a secondary display operating in conjunction
with the display device to reveal selected awards of the present
invention.
[0033] FIG. 14 is a top-front perspective view of a preferred
secondary display device embodiment of the present invention
employing two rollers and an award displaying belt in tension with
such rollers.
[0034] FIG. 15 is a front elevational view illustrating an
alternative embodiment, wherein the separate display mechanism
reveals all of the awards of the present invention.
DETAILED DESCRIPTION OF THE INVENTION
Gaming Device and Electronics
[0035] Referring now to the drawings, FIG. 1 generally illustrates
a gaming device 10 of one embodiment of the present invention,
which is preferably a slot machine having the controls, displays
and features of a conventional slot machine. Gaming device 10 is
constructed so that a player can operate gaming device 10 while
standing or sitting. However, it should be appreciated that gaming
device 10 can be constructed as a pub-style table-top game (not
shown) that a player can operate preferably while sitting. Gaming
device 10 can also be implemented as a program code stored in a
detachable cartridge for operating a hand-held video game device.
Also, gaming device 10 can be implemented as a program code stored
on a disk or other memory device which a player can use in a
desktop or laptop personal computer or other computerized platform.
Gaming device 10 can incorporate any game such as slot, poker or
keno. The symbols used on and in gaming device 10 may be in
mechanical, electrical or in video form.
[0036] As illustrated in FIG. 1, gaming device 10 includes a coin
slot 12 and bill acceptor 14 where the player inserts money, coins
or tokens. The player can place coins in the coin slot 12 or paper
money in the bill acceptor 14. Other devices could be used for
accepting payment such as readers or validators for credit cards or
debit cards. When a player inserts money in gaming device 10, a
number of credits corresponding to the amount deposited is shown in
a credit display 16. The present invention preferably employs or
uses credits, however, the present invention is not limited to the
use of credits and contemplates employing other units of value such
as money. For purposes of describing and claiming this invention,
the term "credit" includes any unit of value such as a gaming
device credit or actual money.
[0037] After depositing the appropriate amount of money, a player
can begin the game by pulling arm 18 or by pushing play button 20.
Play button 20 can be any play activator used by the player which
starts any game or sequence of events in the gaming device.
[0038] Referring to FIG. 1, gaming device 10 also includes a bet
display 22 and a bet one button 24. The player places a bet by
pushing the bet one button 24. The player can increase the bet by
one credit each time the player pushes the bet one button 24. When
the player pushes the bet one button 24, the number of credits
shown in the credit display 16 decreases by one, and the number of
credits shown in the bet display 22 increases by one.
[0039] Gaming device 10 also has a paystop display 28 which
contains a plurality of reels 30, preferably three to five reels in
mechanical or video form. Each reel 30 displays a plurality of
symbols such as bells, hearts, martinis, fruits, cactuses, numbers,
cigars, letters, bars or other images, which preferably correspond
to a theme associated with the gaming device 10. If the reels 30
are in video form, the gaming device 10 preferably displays the
video reels 30 in a display device described below. Furthermore,
gaming device 10 preferably includes speakers 34 for making sounds
or playing music.
[0040] At any time during the game, a player may "cash out" and
thereby receive a number of coins corresponding to the number of
remaining credits by pushing a cash out button 26. When the player
"cashes out," the player receives the coins in a coin payout tray
36. The gaming device 10 may employ other payout mechanisms such as
credit slips redeemable by a cashier or electronically recordable
cards that keep track of the player's credits.
[0041] With respect to electronics, the controller of gaming device
10 preferably includes the electronic configuration generally
illustrated in FIG. 2, which has: a processor 38; a memory device
40 for storing program code or other data; a display device 32
(i.e., a liquid crystal display) described below; a plurality of
speakers 34; and at least one input device as indicated by block
33. The processor 38 is preferably a microprocessor or
microcontroller-based platform that is capable of displaying
images, symbols and other indicia such as images of people,
characters, places, things and faces of cards. The memory device 40
can include random access memory (RAM) 42 for storing event data or
other data generated or used during a particular game. The memory
device 40 can also include read only memory (ROM) 44 for storing
program code, which controls the gaming device 10 so that it plays
a particular game in accordance with applicable game rules and
paytables.
[0042] As illustrated in FIG. 2, the player preferably uses the
input devices 33, such as the arm 18, play button 20, the bet one
button 24 and the cash out button 26 to input signals into gaming
device 10. In certain instances, a touch screen 46 and an
associated touch screen controller 48 can be used in conjunction
with a display device described in detail below. Touch screen 46
and touch screen controller 48 are connected to a video controller
50 and processor 38. A player can make decisions and input signals
into the gaming device 10 by touching touch screen 46 at the
appropriate places. As further illustrated in FIG. 2, the processor
38 can be connected to coin slot 12 or bill acceptor 14. The
processor 38 can be programmed to require a player to deposit a
certain amount of money in order to start the game.
[0043] It should be appreciated that although a processor 38 and
memory device 40 are preferable implementations of the present
invention, the present invention can also be implemented using one
or more application-specific integrated circuits (ASIC's) or other
hard-wired devices, or using mechanical devices (collectively
referred to herein as a "processor"). Furthermore, although the
processor 38 and memory device 40 preferably reside on each gaming
device 10 unit, it is possible to provide some or all of their
functions at a central location such as a network server for
communication to a playing station such as over a local area
network (LAN), wide area network (WAN), Internet connection,
microwave link, and the like. For purposes of describing the
invention, the controller includes the processor 38 and memory
device 40.
[0044] Referring to FIGS. 1 and 2, to operate the gaming device 10,
the player must insert the appropriate amount of money or tokens at
coin slot 12 or bill acceptor 14 and then pull the arm 18 or push
the play button 20. The reels 30 will then begin to spin.
Eventually, the reels 30 will come to a stop. As long as the player
has credits remaining, the player can spin the reels 30 again.
Depending upon where the reels 30 stop, the player may or may not
win additional credits.
[0045] In addition to winning credits in this manner, gaming device
10 also preferably gives players the opportunity to win credits in
a bonus round. This type of gaming device 10 will include a program
that will automatically begin a bonus round when the player has
achieved a qualifying condition in the game. This qualifying
condition can be a particular arrangement of indicia on the display
window 28. The gaming device 10 also includes a display device such
as a display device 32 shown in FIG. 1 enabling the player to play
the bonus round. The display device 32 can be any known video
monitor, television screen, dot matrix display, CRT, LED, LCD or
electro-luminescent display. The display device 32 can be color or
monochrome although, preferably, the display is color. Preferably,
the qualifying condition is a predetermined combination of indicia
appearing on a plurality of reels 30. As illustrated in the three
reel slot game shown in FIG. 1, the qualifying condition could be
the text "BONUS!" appearing in the same location on three adjacent
reels.
Award Selection Embodiments
[0046] Referring now to FIG. 3, an enlarged front elevational view
of the display device 32 is shown containing award selection
components of the present invention. The display device includes an
initial award selector 52 and a plurality of masking award
selectors 54, 56 and 58. An initial award is the current award
given to the player and is the award generated by the bonus round
if the player decides not to exchange for one of the masked awards.
The masking award selectors individually mask one or more
enticement awards and one or more consolation awards. Enticement
awards have values greater than the initial award and consolation
awards preferably have values less than the initial award. The
consolation awards are preferably greater than zero. In an
embodiment where the present invention is a stand alone game rather
than a bonus round, however, one or more consolation award can be
zero.
[0047] As mentioned above, the display device 32 preferably
includes a touch screen 46 and an associated touch screen
controller 48. Each of the selectors 54, 56 and 58 on display
device 32 is thus preferably a player selectable area, which sends
a unique input signal to the controller of the present invention.
Alternatively, the present invention contemplates providing one or
more front panel mountable input devices 33, which are well known
in the art, and that enable a player to select one or more
selectors from the groups.
[0048] The game also preferably includes a visual and/or audio
prompt. FIG. 3 illustrates the prompt 60 as a visual message on the
display device 32. The prompt 60 is shown as a literal visual
message, however, the game could also display a prompt in graphical
or tabulated form. It should be appreciated that the game can also
provide an audio prompt in place of or in addition to the written
prompt 60. The audio prompt is preferably produced shortly after
the game displays the bonus round screen of FIG. 3 and can be
repeated until the player makes a selection.
[0049] A prompt, in general, quickly sets forth the operation of
the bonus round, namely, the boundaries of the proposed award
exchange. The exchange preferably sets forth the stakes for the
player, including some indication of the risk and potential award.
As will be illustrated, the present invention contemplates
providing more or less risk and award information to the player.
The player thereafter makes a selection with this information.
[0050] FIG. 3 illustrates an award selection embodiment, wherein
the prompt 60 discloses a minimum amount of information necessary
to enable the player to play the game. The prompt 60 discloses that
one of the selectors 54, 56 or 58 contain more credits than the
player's current credits contained in the initial award selector
52. The player does not know the value of the initial award 52 or
of any of the masking selectors 54, 56 and 58. Nevertheless, the
information does inform the player that there exists at least a one
in three chance of increasing the player's award. The prompt
discloses no information as to the values of the two remaining of
the masking selectors.
[0051] In the award selection embodiment of FIG. 3 and in all
succeeding selection embodiments, the game can employ more than one
initial award selector 52. In this instance, the prompt 60 includes
a suitable message, such as, "One of the selections A, B, or C has
more credits than either of your current credits. You can select
one of your current credits or try for a higher value."
[0052] Referring now to FIG. 4, another award selection embodiment
is illustrated, wherein the game visually discloses more
information than in the embodiment of FIG. 3. In this embodiment,
the initial award selector 52 and the prompt 60 disclose the value
of the initial award, e.g., the phrase, "You now have 250 credits."
The game can place the disclosure value anywhere, as long as a
player can readily associate the disclosure to the initial award
selector 52. The prompt 60 sets forth that one of the masking
selectors 54, 56 and 58 contains more credits than the player's 250
current credits. The player has no idea how many more credits are
obtainable, nor the relative values of the other two selectors. The
player does know the value of the "safe" play, i.e., selecting the
initial award selector 52.
[0053] In the award selection embodiment of FIG. 4 and in all
preceding and succeeding selection embodiments, the game can employ
an initial award selector 52 having more than one initial award.
For instance if there are two initial awards, the prompt 60
includes a suitable message, such as, "Two of the selections A, B,
or C have more combined credits than your current 500 combined
credits. You can keep both of your current credits or pick any two
of A, B, or C and try for a higher value." Here, selecting the
initial award selector 52 selects both initial awards.
[0054] Referring now to FIG. 5, a further award selection
embodiment is illustrated, wherein the game visually discloses more
information than in the embodiment of FIG. 3. In this embodiment,
the prompt 60 discloses the value of the enticement award, i.e.,
the phrase, "One of the selections A, B or C has 470 credits, which
is more than your current credits." Neither the initial award
selector 52 nor the prompt 60 disclose the value of the initial
award. The player again has no idea how many more credits are
obtainable, nor the relative values of the other two selectors. In
this embodiment, the player does not know the value of the "safe"
play, i.e., selecting the initial value selector 52.
[0055] In any of the embodiments illustrated herein, the game can
provide any number of masking selectors, such as the selectors 54,
56 and 58. A predetermined number of masking selectors associate
with enticement awards, i.e., awards having values greater than the
initial award. The remainder of the selectors associate with
consolation awards, i.e., awards having values less than the
initial award. The present invention also contemplates a
consolation award having an equal value to one or more initial
awards. It should be appreciated that adding more initial awards
and more masking selectors complicates the player's decision.
[0056] Referring now to FIG. 6, a preferred award selection
embodiment is illustrated, wherein the game visually discloses more
information than in the embodiments of FIGS. 3, 4 and 5. In this
embodiment, the initial award selector 52 and the prompt 60
disclose the value of the initial award, e.g., the phrase, "You now
have 250 credits." The prompt 60 also discloses the value of the
enticement award, i.e., the phrase, "One of the selections A, B or
C contains 470 credits. You can keep the 250 or try for the 470."
The player here knows how many more credits are obtainable from one
of the selectors but does not know the relative values of the other
two selectors.
[0057] In this embodiment, the player knows the value of the "safe"
play, i.e., selecting the initial value selector 52. The player can
also gage the risk/reward ratio of selecting a masking selector.
For instance, the player can assume that the two remaining masked
awards have values below 250 and determine whether it is worth
risking the 250 for a one in three chance at 470 credits. A player
making such an assumption still wants to know how far the remaining
masked awards are below 250.
[0058] It should be appreciated that a player, over time, can gain
an idea of the relative values of masked awards. That is, after
playing the bonus round of the present invention a plurality of
times, the player can map the revealed awards (discussed below).
Revealing the awards provides the persistent and astute player with
an opportunity to record the enticement and consolation values.
Each gaming device is driven by one more algorithms that take into
account such things as the range of possible payouts from a bonus
round. Assuming that a gaming device does not switch algorithms,
the game consistently provides the same range of possible payouts.
With an intuitive feel for the range of consolation awards, the
experienced player can better gage the risk/reward ratio for
selecting a masking selector.
[0059] The present invention contemplates randomly choosing the
initial award, the enticement award and the consolation awards from
separate databases (not shown), which is well known in the art of
manufacturing gaming devices. The initial awards are therefore
preferably randomly selected from a database (not illustrated)
having a middle range of values. The enticement awards are
preferably randomly selected from a database (not illustrated)
having a higher range of values. The consolation awards are
preferably randomly selected from a database (not shown) having a
lower range of values. It should be appreciated that upon random
selection, an initial award can be relatively desirable or
undesirable and an enticement award can be relatively enticing or
not enticing. If, as above, the initial award is 250 and the
enticement award is 470 credits, the player may decide that 250 is
enough. If the initial award is 90 and the enticement award is 405,
the player may opt to play for a 315 credit increase (i.e., 405-90)
even though the enticement award is lower than in the previous
example (i.e., 405 v. 470).
[0060] Referring now to FIG. 7, one example of yet another award
selection embodiment is illustrated, wherein the game visually
discloses more information than in the preferred embodiment of FIG.
6. In this embodiment, the initial award selector 52 and the prompt
60 disclose the value of the initial award, e.g., the phrase, "You
now have 250 credits." The prompt 60 also discloses the value of
the enticement award, i.e., "One of the selections A, B or C has
470 credits . . . ". The prompt 60 further discloses the
consolation award values, i.e., the phrase, "one (of A, B or C) has
100 credits and the other has thirty credits." As stated above,
each consolation award is preferably greater than zero, however, in
a stand alone game embodiment, one or more consolation awards can
be zero. This embodiment also contemplates disclosing the values of
less than all of the consolation awards.
[0061] The player here knows how many more credits are obtainable
from one of the selectors and also knows the possible losses from
the other two selectors. The player can determine that the average
of the masked awards is 200 ((470+100+30)/3). The player can then
optimally determine to keep the "safe" initial award and not risk
choosing one of the masking selectors, since the initial award
(250) is more than the average masked award (200).
[0062] Referring now to FIG. 8, another example of the award
selection embodiment of FIG. 7 is illustrated, wherein the game
provides a plurality of enticement and consolation awards. In this
example, the initial award selector 52 and the prompt 60 disclose
the value of the initial award, e.g., the phrase, "You now have 250
credits." The prompt 60 also discloses the value of a plurality of
enticement awards, i.e., the phrase, "One of the credit selections
A, B, C, D or E has 550 credits, one has 470 credits . . . ". The
prompt 60 further discloses the consolation award values associated
with the masking selectors 54, 56, 58, 62 and 64, i.e., the phrase,
"one (of A, B, C, D or E) has 150 credits, one has 50 credits and
the other has ten credits." As stated above, each consolation award
is preferably greater than zero, however, in a stand alone game
embodiment, one or more consolation awards can be zero. This
embodiment also contemplates disclosing the values of less than all
of the enticement and consolation awards.
[0063] In this example, the player again knows how many more
credits are obtainable from two of the selectors and also knows the
possible losses from the other two selectors. The player can
determine that the average award value is 262
((550+470+230+50+10)/5). The player can then optimally determine
not to keep the "safe" initial award and to risk choosing one of
the masking selectors, since the initial award (250) is less than
the average award (262).
[0064] Referring now to FIG. 9, a process flow diagram summarizes
the embodiments previously disclosed. After the game or bonus round
begins, as indicated by the oval 100, the present invention
provides one of the following disclosures: (i) a disclosure that an
enticement award exists as indicated by the block 102; (ii) a
disclosure of the initial award value and that an enticement award
exists as indicated by the block 104; (iii) a disclosure of the
enticement award value and that an initial award exists as
indicated by the block 106; (iv) a disclosure of the initial and
enticement award values as indicated by the block 108; and (v) a
disclosure of the initial award, at least one enticement award and
at least one consolation award as indicated by the block 110. The
game enables the player to keep the initial award or try for an
enticement award, as indicated by the block 112. After the player's
selection, the game provides the appropriate award as indicated by
block 114. Block 116 illustrates that the game contemplates
providing the player with a plurality of award exchange
opportunities, as indicated by the diamond 116. The present
invention can employ different disclosures, i.e., one of the
disclosures indicated by blocks 102, 104, 106, 108 and 110, in
different award exchange opportunities. When the player exhausts
all of such opportunities, the game or bonus round ends, as
indicated by the oval 118.
Reveal Embodiments
[0065] Referring now to FIG. 10, a chart of the reveal sequence of
the present invention is displayed illustrating each of the
situations, wherein the player selects the initial award, the low
valued masked award, an intermediate masked award, and the high
valued masked award. The chart provides three masked awards as
illustrated in FIG. 6. The method of revealing hereafter disclosed
is illustrated with three masked awards. It should be appreciated,
and it will be so illustrated, that the method of revealing
includes any number of masked awards. The game preferably reveals
or unmasks the awards after the player selects to keep the initial
award or selects one of the masking selectors. The method of the
present invention involves the award value order in which the
present invention reveals the awards.
[0066] Row 68 of the chart of FIG. 10 contains chart headings. The
chart heading 70 includes the player's selection. The chart heading
72 includes the award that the game first reveals based upon the
chart heading entry. The chart heading 74 includes the award that
the game secondly reveals based upon the chart heading entry. The
chart heading 76 includes the award that the game thirdly reveals
based upon the chart heading entry.
[0067] In a preferred touch screen embodiment, the revealed or
unmasked awards preferably occupy the same area of the display
device 32 (FIGS. 1, 3-8) as do their associated masking selectors
(FIGS. 3-8). Alternatively, the game can reveal the award next to
its associated masking selector. The game can further alternatively
provide one area in which the game reveals all the awards and
highlight the selector of the currently revealed award, thus
designating the award's association. In any case, the present
method determines in which order the awards are unmasked.
[0068] Referring to the row 78 of FIG. 10, the player elected to
play it safe and keep the initial award, as can be seen under the
heading 70. In this situation, the game only specifies that the
high value or enticement award be revealed last. That is, the game
randomly determines whether to reveal the low value or the
intermediate consolation award first, as shown under the heading
72. The game then reveals the remaining consolation award second,
as shown under the heading 74. The game can set a 50% chance of
revealing either the low or intermediate consolation award first or
maintain any percentage as desired by the implementor. Finally, the
game reveals the high value enticement award, as shown under the
heading 76.
[0069] Alternatively, when the player elects play it safe and keep
the initial award, the game reveals each award simultaneously. It
should be appreciated that once the player keeps the initial award,
the player's fate is determined and the anticipation provided by
the reveal sequence drops. Even so, revealing the awards after the
player selects the initial award provides some measure of
excitement, wherein the player thinks, e.g., "I was going to pick
the masking selector that covered the enticement award. I'll get
this game next time." For the sake of expeditious play, however,
the implementor can decide to reveal all awards simultaneously.
[0070] Referring to the row 80 of FIG. 10, the player elected to
forgo the initial award and try for the enticement award, as can be
seen under the heading 70, and selected the low valued consolation
award. In this situation, the game first reveals the intermediate
consolation award, as shown under the heading 72. The game then
reveals the player's selection of the low valued consolation award,
as shown under the heading 74. Finally, the game reveals the high
valued enticement award, as shown under the heading 76.
[0071] Referring to the row 82 of FIG. 10, the player elected to
forgo the initial award and try for the enticement award, as can be
seen under the heading 70, and selected the intermediate
consolation award. In this situation, the game first reveals the
low valued consolation award, as shown under the heading 72. The
game then reveals the player's selection of the intermediate
consolation award, as shown under the heading 74. Finally, the game
reveals the high valued enticement award, as shown under the
heading 76.
[0072] Referring to the row 84 of FIG. 10, the player elected to
forgo the initial award and try for the enticement award, as can be
seen under the heading 70, and successfully selected the enticement
award. In this situation, the game only specifies that the high
value or enticement award be revealed last. That is, the game
randomly determines whether to reveal the low value or the
intermediate consolation award first, as shown under the heading
72. The game then reveals the remaining consolation award second,
as shown under the heading 74. The game can set a 50% chance of
revealing either the low or intermediate consolation award first or
maintain any percentage as desired by the implementor. Finally, the
game reveals the high valued enticement award, as shown under the
heading 76.
[0073] The present invention preferably employs two rules in
determining the order in which to reveal awards: (1) the game
preferably never reveals the player's selection first; and (2) the
game preferably always reveals the highest valued enticement award
last. These rules are based upon two assumptions. The first
assumption is that as awards are revealed, anticipation builds up
in the player, which increases excitement and enjoyment. Making the
player wait to see the player's award promotes anticipation. The
second assumption is that, if the player is shown and thus knows
the value of the enticement award up front, when the game reveals
the enticement award, the player will feel a let down. That is, the
player is waiting to see where the game has hidden the enticement
award. Once the game reveals the enticement award, the excitement
level drops. Keeping the enticement award concealed maintains the
excitement level and further promotes anticipation.
[0074] Referring now to FIG. 11, a chart of the reveal sequence of
the present invention is illustrated, wherein the player can select
from an initial award, a low valued masked award, a plurality of
intermediate masked awards, and a plurality of high valued masked
awards. The chart applies to the embodiment of FIG. 8, wherein the
game provides two higher value enticement awards and three lower
value consolation awards. Using the rules above, the game
preferably reveals as many awards as possible before revealing the
selected award. The game reveals the selected award, however,
before revealing a final enticement award.
[0075] Row 86 of the chart of FIG. 11 contains chart headings. The
chart heading 88 includes the player's selection. The chart heading
90 includes the award that the game first reveals based upon the
chart heading entry. The chart heading 92 includes the award that
the game secondly reveals based upon the chart heading entry. The
chart heading 96 includes the award that the game thirdly reveals
based upon the chart heading entry. The chart heading 98 includes
the award that the game fourthly reveals based upon the chart
heading entry. The chart heading 100 includes the award that the
game fifthly reveals based upon the chart heading entry.
[0076] Referring to the row 102 of FIG. 11, the player elected to
play it safe and keep the initial award, as can be seen under the
heading 88. In this situation, the game only specifies that the
high value or enticement awards be revealed last. That is, the game
randomly determines whether to reveal the low value consolation
award or either of the two intermediate consolation awards first,
as shown under the heading 90. The game then applies the same
random determination for the second revealing upon the two
remaining consolation awards, as shown under the heading 92. The
game then thirdly reveals the remaining consolation award, as shown
under the heading 96. The game can maintain any random
determination percentage for the consolation awards desired by the
implementor. Finally, the game randomly and fourthly reveals one of
the high value enticement awards and fifthly reveals the remaining
enticement award, as indicated under the headings 98 and 100.
[0077] As stated above, for the sake of expeditious play, the
implementor can alternatively not employ the reveal sequence when
the player keeps the initial award; but rather, reveal each of the
awards simultaneously. Noting the two rules and assumptions
described above, after a player keeps the initial award: (i) the
anticipation and excitement in learning of the player's award is
gone; and (ii) the anticipation and excitement in learning of the
enticement award location is lessened since the award is no longer
obtainable.
[0078] Referring to the row 104 of FIG. 11, the player elected to
forgo the initial award and try for the enticement award, as can be
seen under the heading 88, and selected the low valued consolation
award. In this situation, the game randomly reveals the first and
second intermediate consolation awards as described above, and as
shown under the headings 90 and 92, respectively. The game then
randomly selects and reveals one of the enticement awards third, as
shown under the heading 96. The game fourthly reveals the player's
selection of the low valued consolation award, as illustrated under
the heading 98. The game fifthly and finally reveals the remaining
enticement award, as indicated under the heading 100.
[0079] Referring to the row 106 of FIG. 11, the player elected to
forgo the initial award and try for the enticement award, as can be
seen under the heading 88, and selected one of the intermediate
consolation awards. In this situation, the game first reveals
either the low valued consolation award or the non-selected
intermediate value consolation award, as shown under the heading
90. The game then randomly reveals the remaining low valued
consolation award or the non-selected intermediate consolation
award as described above, and as shown under the heading 92.
Thirdly, the game randomly selects and reveals an enticement award,
as illustrated under heading 96. The game then reveals the player's
selection of the intermediate valued consolation award, as shown
under the heading 98. Finally, the game fifthly reveals the
remaining high value enticement award, as indicated under the
heading 100.
[0080] Referring to the row 108 of FIG. 11, the player elected to
forgo the initial award and try for the enticement award, as can be
seen under the heading 88, and successfully selected one of the
high valued enticement awards. In this situation, the game
specifies that selected enticement award be revealed last and the
unselected high value enticement award third to last. That is, the
game randomly determines whether to reveal the low value or the
intermediate consolation awards first and second, as shown under
the headings 90 and 92, respectively, and as disclosed in
connection with row 102. The game thirdly reveals the unselected
high value enticement award and fourthly reveals the remaining low
or intermediate consolation award to build suspense in the final
two picks. Finally, the game reveals the selected high value
enticement award, as indicated under the heading 100.
Mechanical Display
[0081] Referring now to FIG. 12, a front elevational view of an
example of a separate electromechanical display mechanism 110 is
illustrated, which operates in conjunction with a secondary display
device (not shown) and the display device 32 to reveal one or a
plurality of selected awards. FIG. 12 illustrates gaming device 10
having an area above the display device 32, on the front side of
the gaming device 10, on which to position the display mechanism
110. Display mechanism 110 is preferably juxtaposed next to the
display device 32, as shown, such that a directional indicator,
such as the arrow displayed as the indicia of selector 56 can
readily direct the player to the display mechanism. That said, the
present invention contemplates positioning the display mechanism
110 to the left of, to the right of and underneath as well as above
the display device 32.
[0082] The display mechanism 110 includes a slideable left door
112, which slides open to the left, and a slideable right door 114,
which slides open to the right. Both doors 112 and 114 are
preferably slideably affixed to the front of gaming device 10, such
that they are restrained from moving outward from the gaming
device, into the gaming device, are restrained from moving too far
to the left or right, respectively, e.g., 2 to 3 inches (5.0 to 7.5
cm) to the left or right, respectively, and preferably meet each
other when in a closed position and are thus restrained from moving
too far to the right or left, respectively.
[0083] A first motor (not shown) preferably mounts to the gaming
device 10, and has suitable linkages (not shown), which ultimately
mount to the left door (not shown), such that when said first motor
rotates in one direction, the left door 112 opens or moves to the
left and when said motor rotates in an opposite direction, the left
door 112 closes or moves to the right. A second motor (not shown)
preferably mounts to the gaming device 10, and has suitable
linkages (not shown), which ultimately mount to the right door (not
shown), such that when said second motor rotates in one direction,
the right door 114 opens or moves to the right and when said motor
rotates in an opposite direction, the right door 114 closes or
moves to the left.
[0084] A first pair of suitable switches, such as optical switches
(not shown) are mounted to the gaming device 10 on preferably both
sides of the interface between both doors of the display mechanism
110. The first pair of switches detect when the door is open and
send a signal to the controller to stop the motors from further
opening the doors 112 and 114. A second pair of suitable switches,
such as mechanical switches (not shown) are mounted to the gaming
device 10 preferably above or below the display mechanism 110. The
second pair of switches detect when the door is closed and send a
signal to the controller to stop the motors from further closing
the doors 112 and 114. The controller of the present invention
determines when the doors open and close and commands the first and
second motors, accordingly, as described below.
[0085] The doors 112 and 114 are preferably constructed of an
opaque or non-transparent material such as aluminum, steel,
stainless steel, opaque plastic or opaque fiberglass. The doors
thus hide any indicia displayed by the gaming device on a secondary
display behind said doors when said doors are closed. The present
invention contemplates using said doors as a separate masking
device. The doors are preferably not selectable, as the masking
selectors 54 and 58 preferably are. The gaming device therefore
preferably includes a touch screen selector 56 for selecting an
award associated with the display mechanism 110. The selector for
the display mechanism 110 can alternatively be a separate
electromechanical front panel mountable input device 33.
[0086] Referring now to FIG. 13, the display mechanism 110 is
illustrated with the mechanical doors open. When the controller
reveals the award associated with the selector 56 and the display
mechanism 110, the game opens doors 112 and 114 in the manner
described above. A secondary display device 116 is preferably
mounted to the gaming device 10 behind the display mechanism 110.
In one embodiment, the secondary display device 116 can be any
known video monitor, television screen, dot matrix display, CRT,
LED, LCD or electro-luminescent display. This simulated secondary
display device 116 can be color or monochrome although, preferably,
the display is color. The simulated secondary display device is
connected to the controller of gaming device 10 in the same manner
as display device 32, illustrated in FIG. 2. The simulated
secondary display device can also contain a touch screen 46 and
associated touch screen controller 48.
[0087] Referring now to FIG. 14, a preferred secondary display
device embodiment 116 is illustrated, wherein the secondary display
116 includes two rollers 118 and 120. One roller 118 is a drive
roller and is suitably attached to a motor 121 and a bearing 122,
which are fixed to the gaming device 10. The motor 121 can thus
rotate the roller 118 clockwise or counterclockwise as determined
by the controller of gaming device 10. The motor 121 can be a
stepper motor having a drive (not shown) and programmable indexer
(not shown), which are well known in the art and enable the motor
to precisely turn roller 118 and position a belt 124. The second
roller 120 is a follower roller and is suitably attached to two
bearings 122, which-are fixed to gaming device 10. The follower
roller 120 is driven by the belt 124, which is in tension with the
rollers 118 and 120, such that the belt 124 does not slip along the
rollers 118 and 120 due to gravity or due to the rotation of the
rollers. When the motor 121 drives roller 118, belt 124 moves and
in turn rotates the follower roller 120.
[0088] The belt 124 preferably displays a plurality of awards, such
as the award #3, award #4 and award #5 illustrated by FIG. 14. The
belt 124 can display any award indicia designed by the implementor
including numerical award values, an image in conjunction with a
value and a character in conjunction with a value. In certain
embodiments, the display can include one or more images and/or
characters. The motor 121, preferably a stepper motor as described
above, is programmable and can rotate the belt in two directions,
using variable velocities and accelerations and stop the bet at any
time to display any award desired by the implementor.
[0089] In another embodiment (not illustrated), the secondary
display device 116 is a separate paystop display containing one or
more mechanical reels, wherein each reel includes a plurality of
award values. It should be appreciated that the implementor can
create other different mechanical award generating mechanisms, such
as a spinning wheel, and the present invention is not limited to
the embodiments herein disclosed.
[0090] In any secondary display embodiment, the secondary display
116 is capable of displaying a randomly generated value such as the
450 credits shown on the secondary display 116 of FIG. 13. The game
can generate the value before opening the doors 112 and 114 or
after, as desired by the implementor. The game preferably
associates the display mechanism 110, as illustrated, with one
selector 56 and accordingly with the award associated with selector
56.
[0091] Referring now to FIG. 15, the present invention contemplates
an alternative embodiment, wherein the display mechanism 110
reveals the awards for a plurality of or for all three selectors
54, 56 and 58. In this embodiment, a plurality and preferably all
of the selectors, merely enable the player to input a selection but
do not otherwise reveal or unmask an award. When a player picks one
of the selectors, the game preferably carries out the appropriate
reveal sequence, described above, upon the secondary display 116 of
the display mechanism 110.
[0092] For example, referring to the reveal sequence illustrated
with the row 80 of FIG. 10, if the player elects to forgo the
initial award, tries for the enticement award and selects the low
valued consolation award: (i) the doors 112 and 114 open, the game
first reveals the intermediate consolation award and the doors
close; (ii) the doors 112 and 114 open, the game secondly reveals
the player's selection of the low valued consolation award and the
doors close; and (iii) the doors 112 and 114 open, the game reveals
the high valued enticement award and the doors close. In another
example, the doors 112 and 114 open once, the game displays the
entire reveal sequence and the doors close. The present invention
contemplates any combination of these two examples revealing any
reveal sequence designed by the implementor. If the player elects
to play it safe and select the initial award, the game can: (i)
reveal all values with the doors opening and closing one time; (ii)
reveal individual values with the doors opening and closing a
plurality of times; or (iii) provide any suitable reveal means on
the display device 32 such as enabling selectors 54, 56 and 58 to
once again reveal or unmask the awards.
[0093] While the present invention is described in connection with
what is presently considered to be the most practical and preferred
embodiments, it should be appreciated that the invention is not
limited to the disclosed embodiments, and is intended to cover
various modifications and equivalent arrangements included within
the spirit and scope of the claims. Modifications and variations in
the present invention may be made without departing from the novel
aspects of the invention as defined in the claims, and this
application is limited only by the scope of the claims.
* * * * *