U.S. patent application number 10/958577 was filed with the patent office on 2005-05-05 for gaming system for players of different games to compete for the same progressive jackpots in various gameplay settings.
Invention is credited to Mullins, Wayne.
Application Number | 20050096130 10/958577 |
Document ID | / |
Family ID | 34555808 |
Filed Date | 2005-05-05 |
United States Patent
Application |
20050096130 |
Kind Code |
A1 |
Mullins, Wayne |
May 5, 2005 |
Gaming system for players of different games to compete for the
same progressive jackpots in various gameplay settings
Abstract
The gaming method or system has at least two different games and
a participating progressive jackpot. The progressive jackpot is the
same for some or all games within the gaming system. For example,
if a given gaming system has two different games, a player can win
the progressive jackpot while playing either of the two games. More
than two games and more than one progressive jackpot can utilized
within the gaming system described herein. Almost any game can be
used in the gaming method and system. It is generally preferred
that the games be games of skill and/or chance such as playing card
games, high/low card games, twenty-one card games, poker card
games, dice games, slot machine casino style games, lottery, pull
tab, keno, bingo type games or any other suitable game (i.e. having
table fixed jackpots and/or progressive jackpots). All games
included within the gaming system utilize at least one progressive
jackpot as a prize but may also provide smaller win amounts like
table jackpots or a one game jackpot or a one-machine jackpot. The
games may be played in whole or in part electronically.
Inventors: |
Mullins, Wayne; (Phoenix,
AZ) |
Correspondence
Address: |
ELLIS & VENABLE, PC
101 NORTH FIRST AVE.
SUITE 1875
PHOENIX
AZ
85003
US
|
Family ID: |
34555808 |
Appl. No.: |
10/958577 |
Filed: |
October 5, 2004 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
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60509612 |
Oct 7, 2003 |
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Current U.S.
Class: |
463/27 |
Current CPC
Class: |
G07F 17/3244 20130101;
G07F 17/3258 20130101; G07F 17/32 20130101 |
Class at
Publication: |
463/027 |
International
Class: |
A63F 009/24 |
Claims
What is claimed is:
1. A gaming system comprising: a first game, a second game, and a
progressive jackpot, wherein the second game is not the same as the
first game, wherein the progressive jackpot is available as a prize
to a player playing the first game and the progressive jackpot is
available to a player playing the second game.
2. The gaming system of claim 1 wherein the odds of the player
winning the progressive jackpot while playing the first game are
approximately the same as the odds of the player winning the
progressive jackpot playing the second game.
3. The gaming system of claim 1 further comprising a first game
jackpot, wherein the first game jackpot is only available to a
player playing the first game.
4. The gaming system of claim 1 further comprising a second game
jackpot wherein the second game jackpot is only available to a
player playing the second game.
5. The gaming system of claim 1 further comprising a first game
progressive jackpot, wherein the first game progressive jackpot is
only available to a player playing the first game.
6. The gaming system of claim 1 further comprising a second game
progressive jackpot wherein the second game progressive jackpot is
only available to a player playing the second game.
7. The gaming system of claim 1 wherein the progressive jackpot
further comprises a first progressive jackpot and a second
progressive jackpot.
8. The gaming system of claim 1 wherein the first game is played
electronically.
9. The gaming system of claim 1 wherein the first game is played in
a charitable setting.
10. The gaming system of claim 1 wherein the first game is played
in a casino setting.
11. The gaming system of claim 1 further comprising a computer.
12. The gaming system of claim 11 wherein the player plays the
first game by accessing the computer via the internet.
13. The gaming system of claim 1, wherein the first game further
comprises a bonus round.
14. The gaming system of claim 1, wherein the second game further
comprises a bonus round.
15. The gaming system of claim 1, the first game further comprising
a random symbol generator, nine reels, a set of symbols, a play
line, wherein the play line is a predetermined subset of the nine
reels and a pay table, wherein the random symbol generator
associates a randomly generated symbol with each of the nine reels,
wherein each of the randomly generated symbols is randomly selected
from the group consisting of the set of symbols, and wherein a
prize is awarded to a player according to the pay table if the play
line matches a win line identified by the pay table.
16. The gaming system of claim 15, wherein the set of symbols
further comprises a wild card symbol.
17. The gaming system of claim 15, wherein the nine reels are
arranged in a three by three grid.
18. The gaming system of claim 15 further comprising multiple play
lines.
19. The gaming system of claim 15 further comprising five different
play lines.
20. The gaming system of claim 15 wherein the odds of the play line
matching the win line associated with the progressive jackpot is
approximately 1 in 1.3 billion.
21. The gaming system of claim 1, the first game further comprising
a random symbol generator, fifteen reels, a set of symbols, a play
line, wherein the play line is a predetermined subset of the
fifteen reels and a pay table, wherein the random symbol generator
associates a randomly generated symbol with each of the fifteen
reels, wherein each of the randomly generated symbols is randomly
selected from the group consisting of the set of symbols, and
wherein a prize is awarded to a player according to the pay table
if the play line matches a win line identified by the pay
table.
22. The gaming system of claim 21, wherein the set of symbols
further comprises a wild card symbol.
23. The gaming system of claim 21, wherein the fifteen reels are
arranged in a three by five grid.
24. The gaming system of claim 21 further comprising multiple play
lines.
25. The gaming system of claim 21 further comprising nine different
play lines.
26. The gaming system of claim 21 wherein the odds of the play line
matching the win line associated with the progressive jackpot is
approximately 1 in 1.3 billion.
27. The gaming system of claim 21, wherein the set of symbols
further comprise the symbols of a 52-card deck.
28. The gaming system of claim 21 wherein the set of symbols
consists of a 67 symbol universe having a standard 52-card deck, 1
joker, and 14 other non-joker wild cards.
29. The gaming system of claim 21, wherein the set of symbols is
reset after each random symbol generation (the card is replaced and
the deck reshuffled).
30. The gaming system of claim 29 wherein the odds of the play line
matching the win line designated for the progressive jackpot is
approximately 1 in 1.3 billion.
31. The gaming system of claim 1, the first game further comprising
a random symbol generator, eighteen reels, a set of symbols, a play
line, wherein the play line is a predetermined subset of the
fifteen reels a pic set, wherein the pic set is comprised of
symbols selected from the group consisting of the set of symbols, a
pay table, wherein the random symbol generator associates a
randomly generated symbol with each of the eighteen reels, wherein
each of the randomly generated symbols is randomly selected from
the group consisting of the set of symbols, and wherein a prize is
awarded to a player according to the pay table if the play line
matches the pic set.
32. The gaming system of claim 31, wherein the set of symbols
further comprise a subset of power draw symbols.
33. The gaming system of claim 31 wherein a player selects the pic
set.
34. The gaming system of claim 31 further comprising a second
random symbol generator wherein a second random generator selects
the pic set.
35. The gaming system of claim 31, wherein the eighteen reels are
arranged in a three by six grid.
36. The gaming system of claim 31 further comprising multiple play
lines.
37. The gaming system of claim 31 further comprising nine different
play lines.
38. The gaming system of claim 31 further comprising multiple pic
sets.
39. The gaming system of claim 31 wherein the odds of the play line
matching the pic set associated with the progressive jackpot is
approximately 1 in 1.3 billion.
40. The gaming system of claim 31, the set of symbols further
comprising a wild ball.
41. The gaming system of claim 40 wherein the odds of the play line
matching the pic set associated with the progressive jackpot is
approximately 1 in 1.3 billion.
42. The gaming system of claim 31, wherein the set of symbols
further comprise a second set of symbols.
43. The gaming system of claim 42 wherein the odds of the play line
matching the pic set associated with the progressive jackpot is
approximately 1 in 1.3 billion.
44. The gaming system of claim 31, wherein the second game further
comprises a third set of symbols.
45. The gaming system of claim 44 wherein the odds of the play line
matching the pic set associated with the progressive jackpot is
approximately 1 in 1.3 billion.
46. The gaming system of claim 1 wherein the first game is a game
selected from the group consisting of the TREASURE ISLAND.TM. game,
the HOLLYWOOD GAME.TM., the RED HOT POKER.TM. game, the POWER DRAW
LOTTO.TM. game, the WILD BALL LOTTO.TM. game, the CRAZY WILD BALL
LOTTO.TM. game, and the LUCKY WILD BALL LOTTO.TM. game.
47. The gaming system of claim 1 wherein the second game is a game
selected from the group consisting of the TREASURE ISLAND.TM. game,
the HOLLYWOOD GAME.TM., the RED HOT POKER.TM. game, and the POWER
DRAW VIDEO LOTTO.TM. game, the WILD BALL LOTTO.TM. game, the CRAZY
WILD BALL LOTTO.TM. game, and the LUCKY WILD BALL LOTTO.TM.
game.
48. The gaming system of claim 1 wherein the first game further
comprises a 1.sup.st game element.
49. The gaming system of claim 48 further comprising 1.sup.st
Random Generator.
50. The gaming system of claim 49 further comprising a 2nd game
element.
51. The gaming system of claim 50 further comprising a "2nd random
generator" from which the 2nd game element and the algorithms
thereto, can be created in conjunction with the 1.sup.st game
element, and delivered for use to a gaming system.
52. The gaming system of claim 51 further comprising a separate
game screen to deliver the 2nd game element.
53. The gaming system of claim 52 further comprising a means to
integrate a "first play element" with a "second play element" and
provide a means to integrate the "second play element" with the
"first play element.
54. The gaming system of claim 53 further comprising the generation
of an outcome assigned to and displayed for the first and second
game elements.
55. The gaming system of claim 54 further comprising a means to
activate the 1.sup.st and 2.sup.nd play elements.
56. The gaming system of claim 55 further comprising a means to
identify a first a place prize, second, and a third place
prize.
57. The gaming system of claim 1, further comprising two separate
dice (indicia) were electronically rolled and when stopped (or
other animation means could be used), the play results from the
logistics and algorithms of the RED HOT POKER.TM. game 2.sup.nd
random generator and the 1.sup.st random generator, could determine
in real time the 2.sup.nd element game win, if there is such a win
to define, and display the results thereof via the gaming
system.
58. The gaming system of claim 57 further comprising a 3rd game
element, where the indicia's are generated via the 1st random
generator and are displayed on three (3) rows of six (6) numbers
(indicia) each, that can be played in various combinations of balls
on multiply lines with balls on different rows than the sequence of
those balls originally displayed on the original row from a
universe of the same designated numbers on each row without
replacement of numbers, symbols or indicia, wherein the 1st random
generator can perform and produce the results of a instant
"electronic lotto drawing" by randomly drawing from [I] a "1st
universe of numbers", five balls (indicia's) selected for draw by
the player for play and [ii] from a "2nd universe of numbers", one
ball selected for draw by the player for play, from which a 3rd
game element and the algorithms thereto, can be created in
conjunction with the 1st game element and delivered for use to a
gaming system and display the results real-time along with win
combinations or means to view win combinations and other elements
of the games.
59. The gaming system of claim 1 wherein the first game, has a "3rd
game element to a 1st game element" game such as the RED HOT
POKER.TM. game, whereas, the 3rd game element could consists in
part of: (i) certain indicia's such as a deck of 52 playing cards
integrated with, (ii) a certain number of playing cards that
contain additional indicia that are not normally found on a
commercial deck of playing cards such as the word "Bonus", and
(iii) certain non standard card indicia such as fruits and other
slot style indicia's, from which a 3rd game element and the
algorithms thereto, can be created in conjunction with the 1st game
element and delivered for use to a gaming system for the use
intended herein.
60. A method of making a charitable donation, the method comprising
the steps of: Making a donation to a charitable organization
Receiving a gaming credit Using the gaming credits to play a game
wherein the game is selected from the group consisting of a first
game and a second game a progressive jackpot, wherein the second
game is not the same as the first game, wherein a progressive
jackpot is available as a prize to a player playing the first game
and the progressive jackpot is available to a player playing the
second game.
61. The method of claim 60 wherein the odds of the player winning
the progressive jackpot while playing the first game are
approximately the same as the odds of the player winning the
progressive jackpot while playing the second game.
62. The method of claim 60 wherein the first game further comprises
a first game progressive jackpot, wherein the first game
progressive jackpot is only available to a player playing the first
game.
63. The method of claim 60 wherein the second game further
comprises a second game progressive jackpot wherein the second game
progressive jackpot is only available to a player playing the
second game.
64. The method of claim 60 wherein the progressive jackpot further
comprises a first progressive jackpot and a second progressive
jackpot.
65. The method of claim 60 wherein the first game is played
electronically.
66. The method of claim 60 wherein the first game is played in a
charitable setting.
67. The method of claim 60 wherein the first game is played in a
casino setting.
68. The method of claim 60 wherein the first game is played using a
computer.
69. The method of claim 68 wherein the player plays the first game
by accessing the computer via a communication device, such as the
internet.
70. A game comprising a random symbol generator, nine reels,
wherein the nine reels are arranged in a three by three grid. a set
of symbols, a play line, wherein the play line is a predetermined
subset of the nine reels and a pay table, wherein the random symbol
generator associates a randomly generated symbol with each of the
nine reels, wherein each of the randomly generated symbols is
randomly selected from the group consisting of the set of symbols,
and wherein a prize is awarded to a player according to the pay
table if the play line matches a win line identified by the pay
table.
71. The gaming system of claim 70, wherein the set of symbols
further comprises a wild card symbol.
72. The gaming system of claim 70 further comprising multiple play
lines.
73. The gaming system of claim 70 further comprising five different
play lines.
74. The gaming system of claim 73 wherein the five different play
lines further comprise three vertical sub-play lines and two
diagonal play lines.
75. The gaming system of claim 70 further comprising eight
different play lines.
76. A game comprising a random symbol generator, fifteen reels,
wherein the fifteen reels are arranged in a three by five grid, a
set of symbols, a play line, wherein the play line is a
predetermined subset of the nine reels and a pay table, wherein the
random symbol generator associates a randomly generated symbol with
each of the nine reels, wherein each of the randomly generated
symbols is randomly selected from the group consisting of the set
of symbols, and wherein a prize is awarded to a player according to
the pay table if the play line matches a win line identified by the
pay table.
77. The gaming system of claim 76, wherein the set of symbols
further comprises a wild card symbol.
78. The gaming system of claim 76 further comprising multiple play
lines.
79. The gaming system of claim 76 further comprising nine different
play lines.
80. The game of claim 76, wherein the set of symbols further
comprise the symbols of a 52-card deck.
81. The game of claim 76, wherein the set of symbols further
comprise the symbols of a set of 52-card deck in conjunction with a
set of symbols of a non-card deck.
82. A game comprising a random symbol generator, eighteen reels,
wherein the eighteen reels are arranged in a three by five grid, a
set of symbols, a play line, wherein the play line is a
predetermined subset of the eighteen reels a pic set, wherein the
pic set is comprised of symbols selected from the group consisting
of the set of symbols, a pay table, wherein the random symbol
generator associates a randomly generated symbol with each of the
nine reels, wherein each of the randomly generated symbols is
randomly selected from the group consisting of the set of symbols,
and wherein a prize is awarded to a player according to the pay
table if the play line matches the pic set as identified by the pay
table.
83. The game of claim 82, wherein the set of symbols further
comprise a subset of power draw symbols.
84. The game of claim 82 wherein a player selects the pic set.
85. The game of claim 82 further comprising a second random symbol
generator wherein the second random generator selects the pic
set.
86. The game of claim 82 further comprising multiple play
lines.
87. The game of claim 82 further comprising nine different play
lines.
88. The game of claim 82 further comprising multiple pic sets.
89. The game of claim 82, the set of symbols further comprising a
wild ball.
90. The game of claim 82, wherein the set of symbols further
comprise a second set of symbols.
91. The game of claim 82, wherein the second game further comprises
a third set of symbols.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] The present invention relates to games, and in particular to
real-time progressive jackpot games that permit players of
different games to compete for the same real-time or non real time,
progressive jackpot. The gaming system described herein can be
employed jointly or separately in lottery, casino and charitable
modes.
[0003] 2. Discussion of Related Art
[0004] A number of games, gaming apparatuses and methods exist in
the prior art. Various games of skill or chance are used in
lotteries, charities, casinos, gambling halls and gambling via the
Internet. Some of these games of skill or chance involve drawing of
numbers or balls games, playing card games, dice games, roulette
wheels, slot machines, etc. Other games of skill or chance involve
lottery tickets, pull tab tickets or raffle tickets in which a
person purchases such a ticket in hoping that he/she will win an
instant amount or a jackpot amount. Most of these games can be
grouped into three categories: (1) instant win games (2) fixed
jackpot games or (3) progressive jackpot games.
[0005] An "instant win" game is a game that where the win/loss
outcome and the win/loss amount is determined at the end of a hand
or play, by (i) scratching a ticket to reveal the predetermined
indicia (symbols) for play on that ticket or play, (ii) activating
of an electronic method to display the results of the play with or
without uncovering the hidden predetermined symbols for play on the
ticket, via, key board, buttons, touch screen monitor or by pulling
the lever of a slot machine related device. Slot machines,
"scratch-type" lottery tickets, and blackjack are typically played
as instant win games. A "progressive jackpot" game is a game where
a player typically competes simultaneously against other players to
win a constantly growing amount of money. For example, in
progressive lottery jackpot games, the player purchases the
progressive lottery ticket for a particular draw time and date and
then must wait until that time and date of the draw when the
numbers are drawn picked. After the draw for the progressive
lottery jackpot game, the player knows whether he/she is a winner
and knows how much or what he/she has won.
[0006] Some games have been developed to combine instant win games
with progressive jackpot games ("instant win/progressive jackpot
games"). For example, some casinos link together slot machines to
allow players to compete for a progressive jackpot. Similarly,
lottery ticket games have been created to combine both instant
win/jackpot games and progressive jackpot games on single tickets.
U.S. Pat. No. 5,158,293 to Mullins ("Mullins") discloses an example
of such a combination lottery ticket and game. This prior art
patent is incorporated herein by reference.
[0007] It is well known in the gaming industry that "jackpot drives
play" and "play drives jackpot," meaning that the bigger a
progressive jackpot gets the more people will play. One limitation
of the combined instant win/progressive jackpot games is that no
method or system is known to allow players playing different games
to compete simultaneously for the same progressive jackpot. For
example, a player who likes to play video or slot machine type
games, cannot compete for a participating multi-game progressive
jackpot against a player or players who prefers to play other non
participating, multi-game slot machine games, or draw poker, pull
tabs or "lotto." etc. In this specification, the term
"participating" means two games that share a jackpot. The term
"non-participating" means two games that do not share a jackpot.
Similarly, a player who likes to play poker, pull tabs or "lotto"
cannot compete for a progressive jackpot against a player or
players who prefers to play other non participating multi-game
lotto, pull tabs, draw poker or Slot machine games. As a result,
the total jackpot for each game by itself is less than if a
designated amount of each participating game allocated to the
jackpots could be pooled together.
[0008] Another limitation of the known combined instant
win/progressive jackpot games is that even players playing the same
game cannot compete for the progressive jackpot unless the players
are playing the same exact version of a particular game. For
example in the field of lottery tickets, a player playing "lotto"
and a player playing "megabucks" cannot compete for the same
progressive jackpot. Similarly, progressive jackpots for slot
machines are not available to all slot machines, only to the same
participating games make and model played on participating of slot
machine. A player playing one type of slot machine cannot compete
for a progressive jackpot for a different make and model of slot
machine. As a result, the total jackpot for each game by itself is
less than if the jackpots could be pooled together.
[0009] What is needed is a gaming method or system that allows
players of different participating games to simultaneously compete
for the same real-time progressive jackpot. Combining progressive
jackpots of different games and/or different versions of the same
game will increase play and increased play would create bigger
jackpots--and so forth.
SUMMARY OF INVENTION
[0010] The invention is summarized below only for purposes of
introducing embodiments of the invention. The ultimate scope of the
invention is to be limited only to any claims that may ultimately
be allowed.
[0011] It is an object of the invention to provide more incentive,
drive, entertainment and fun for players to play a game or
games.
[0012] It is an object of the invention to have a game that
includes multi-level game play. Often, multi-level game play
includes a "base" game and one or more bonus rounds. This
specification will sometimes refer to multi-level game play as
having a 1.sup.st game element, the term "1.sup.st game element"
referring to the "base" game. Similarly, this specification will
sometimes refer to multi-level game play as further including a
2.sup.nd game element, the "2nd game element" referring to a first
level of bonus play. Likewise, a "3.sup.rd game element" refers to
a second level of bonus play, and so on.
[0013] It is an object of the invention to have a 1st game element
to the game that enables players to play the game for an
opportunity to win a 1st game element prize. It is another object
of the invention to have a 2nd game element to the 1st game
element. Certain 2nd game element plays may provide for a means to
integrate a first play element with a second play element and
integrate the second play element with the first play element for
the total Win/Lose results for a 2nd element game play. Players
playing the 1st game element, also play for an opportunity to win a
2nd element (of the game to the 1st game element) prize.
[0014] It is another object of the invention to have a 3rd game
element to the 1st game element. Certain 3rd game element plays for
a prize may be played in conjunction with indicia of the 1st game
element. Players playing the 1st game element, also play for an
opportunity to win a 3rd element (of the game to the 1st game
element) prize.
[0015] It is another object of the invention to have a 4th game
element to the 1st game element. Certain 4th game element plays for
a prize may be played in conjunction with indicia of either or both
the 1st and 3rd game elements. Players playing the 1st game
element, also play for an opportunity to win either or both a 3rd
or 4th game element to the 1st game element, prize.
[0016] It is another object of the invention to combine different
games to provide bigger progressive jackpots.
[0017] It is another object of the invention to enhance real time
progressive jackpots.
[0018] It is another object of the invention to provide a framework
to enable players of different games to compete simultaneously for
the same real-time progressive jackpot for charitable donations or
gambling bets.
[0019] It is another object of the invention to provide a framework
to enable players of different games to compete simultaneously for
the same real-time progressive jackpot in a for-profit casino
setting.
[0020] It is another object of the invention to provide a framework
to enable players of different games to compete simultaneously for
the same real-time progressive jackpot on via the Internet.
[0021] It is another object of the invention to provide a game with
multiple levels of game play.
[0022] It is a further object of the invention to provide a game
with multiple levels of game play wherein at least one level of
game play drives at least another level of game play.
[0023] It is a further object of the invention to provide a game
wherein the smaller jackpot win amounts drive the play of the
larger win amount game and the larger jackpot win amounts, in turn,
drive the play of the smaller win amount game.
[0024] It is a further object of the invention to provide a game
wherein the jackpot of one type of game drives the play of a
different type of game, which in turn, drives the combined
progressive jackpot of both games.
[0025] It is still another object of the invention to provide a
game that allows continue of play and roll over and building of a
larger jackpot(s).
[0026] It is still another object of the invention to provide a
method to produce at least one random generator, hereinafter
referred to as the "1st random generator" from which the "primary
game(s)" (1st game element of the game) and algorithms thereto, can
be created.
[0027] It is still another object of the invention to provide a
method to produce at least one random generator, hereinafter
referred to as the "1st random generator" from which the "primary
game(s)" (1st game element of the game) and algorithms thereto, can
deliver the primary game for commercial use.
[0028] It is still another object of the invention to provide a
method to produce at least another random, hereinafter referred to
as the "2nd random generator" generator (that is independent of the
"primary game(s)" random generator) from which the "sub-primary
game(s)" 2nd, 3rd, 4th (and so on) game element (to the is primary
game element) and algorithms can be created.
[0029] It is still another object of the invention to provide a
method to produce at least another random generator, hereinafter
referred to as the "2nd random generator" (that is independent of
the "primary game(s)" random generator) from which the "sub-primary
game(s)" 2nd, 3rd, 4th (and so on) game element (to the primary
game element) and algorithms thereto, can deliver the "sub-primary
game" elements along with the "primary game" elements for
commercial use.
[0030] The above and other objects are achieved by a gaming method
or system having at least two different games and a participating
progressive jackpot. The progressive jackpot is the same for some
or all games within the gaming system. For example, if a given
gaming system has two different games, a player can win the
progressive jackpot while playing either of the two games. More
than two games and more than one progressive jackpot can utilized
within the gaming system described herein.
[0031] Almost any game can be used in the gaming method and system.
It is generally preferred that the games be games of skill and/or
chance such as playing card games, high/low card games, twenty-one
card games, poker card games, dice games, slot machine casino style
games, lottery, pull tab, keno, bingo type games or any other
suitable game (i.e. having table fixed jackpots and/or progressive
jackpots). All games included within the gaming system utilize at
least one progressive jackpot as a prize but may also provide
smaller win amounts like table jackpots or a one game jackpot or a
one-machine jackpot. The games may be played in whole or in part
electronically.
[0032] Generally, the gaming system comprises at least two games
(e.g., a first game and a second game) and a progressive jackpot,
wherein the second game is not the same as the first game, wherein
the progressive jackpot is available as a prize to a player playing
the first game and the progressive jackpot is available to a player
playing the second game. It is preferred that the odds of the
player winning the progressive jackpot while playing the first game
are approximately the same as the odds of the player winning the
progressive jackpot playing the second game.
[0033] In addition, the gaming system can include a first game
progressive jackpot, wherein the first game progressive jackpot is
only available to a player playing the first game. Similarly, the
gaming system can also include a second game progressive jackpot
wherein the second game progressive jackpot is only available to a
player playing the second game. In addition, the gaming system can
also provide multiple progressive jackpots (e.g., a first
progressive jackpot and a second progressive jackpot) available to
the players of the gaming system. The gaming system can be provided
electronically, including the use of a computer, a computer
network, internets, intranets, extranets and other date
transmission and exchange platforms. The gaming system can be
played in a charitable setting and well as casino and non-casino
settings. The gaming system can also include a bonus round
play.
[0034] It is preferred that the gaming system also comprise a
random symbol generator, a plurality of reels, at least one a set
of symbols, a play line, wherein the play line is a predetermined
subset of the nine reels and a pay table, wherein the random symbol
generator associates a randomly generated symbol with each of the
nine reels, wherein each of the randomly generated symbols is
randomly selected from the group consisting of the set of symbols,
and wherein a prize is awarded to a player according to the pay
table if the play line matches a win line identified by the pay
table. The set of symbols can include one or more wild card
symbols. The randomly generated symbols can be generated with or
without replacement from the set of symbols. The plurality of reels
cam be arranged in a variety of patterns or grids. The gaming
system can employ multiple play lines, not just one play line. It
is preferred that the odds of the play line matching the win line
associated with the progressive jackpot is approximately 1 in 1.3
billion.
[0035] The preferred embodiments of the inventions are described
below in the Figures and Detailed Description. Unless specifically
noted, it is intended that the words and phrases in the
specification be given the ordinary and accustomed meaning to those
of ordinary skill in the applicable art or arts. If any other
meaning is intended, the specification will specifically state that
a special meaning is being applied to a word or phrase.
BRIEF DESCRIPTION OF THE DRAWINGS
[0036] FIG. 1 is a block diagram showing two different games
funding one progressive jackpot and one progressive jackpot
supplying payoffs to two progressive jackpot winners of two
different games.
[0037] FIG. 1A is a block diagram showing two different games
funding two progressive jackpots and two progressive jackpots
supplying payoffs to two progressive jackpot winners of two
different games. FIG. 1A also shows that each game can have
jackpots that are not combined jackpots and are available only to
each game respectively.
[0038] FIG. 2 is a screen shot showing a method of Registration,
Security and Processing Options interface for donations or cash
deposits and a means to proceed to play the various available
game(s) such as FIG. 3, FIG. 4, FIG. 5, FIG. 6, FIG. 7, FIG. 8 and
FIG. 9, which are all further described herein.
[0039] FIG. 3 is a computer "screen shot" of the player interface
for the preferred version of the TREASURE ISLE.TM. game.
[0040] FIG. 3a is a diagram showing the preferred version of the
play lines for the TREASURE ISLE.TM. game.
[0041] FIG. 3b is a diagram showing the "preferred prize board" or
"preferred pay table" for the TREASURE ISLE.TM. game.
[0042] FIG. 3c is a computer "screen shot" of the player interface
for a version of the 2nd game element (a bonus round game play) to
the 1st game element, of the TREASURE ISLE.TM. game.
[0043] FIG. 4 is a computer "screen shot" of the player interface
for the preferred version of the HOLLYWOOD.TM. game.
[0044] FIG. 4a is a diagram showing the preferred version of the
play lines for the HOLLYWOOD.TM. game.
[0045] FIG. 4b is a diagram showing the "preferred prize board" or
"preferred pay table" for the HOLLYWOOD.TM. game.
[0046] FIG. 4c is a computer "screen shot" of the player interface
for a version of the 2nd game element (a bonus round game play) to
the 1st game element, of the HOLLYWOOD.TM. game.
[0047] FIG. 5 is a computer "screen shot" of the player interface
for the preferred version of the RED HOT POKER.TM. game.
[0048] FIG. 5a is a diagram showing the preferred version of the
play lines for the RED HOT POKER.TM. game.
[0049] FIG. 5b is a diagram showing the "preferred prize board" or
"preferred pay table" for the RED HOT POKER.TM. game.
[0050] FIG. 5c is a computer "screen shot" of the player interface
for a version of the 2nd game element (bonus round game play).
[0051] FIG. 6 is a computer "screen shot" of the player interface
for the preferred version of the POWER DRAW LOTTO.TM. game.
[0052] FIG. 6a is a diagram showing the preferred version of the
play lines for the POWER DRAW LOTTO.TM. game.
[0053] FIG. 6b is a screen shot showing certain indicia depicting
the preferred version of a Lotto Numbers Board with two separate
independent universe of numbers.
[0054] FIG. 6c is a diagram showing the "preferred prize board" or
"preferred pay table" for the POWER DRAW LOTTO.TM. game.
[0055] FIG. 7 is a computer "screen shot" of the player interface
for the preferred version of the WILD BALL LOTTO.TM. game.
[0056] FIG. 7a is a diagram showing the preferred version of the
play lines for the WILD BALL LOTTO.TM. game.
[0057] FIG. 7 is a computer "screen shot" of the player interface
for a preferred version of the 2nd game element (Wild Ball Lotto)
to the 1st game element of the WILD BALL LOTTO.TM. game.
[0058] FIG. 7b is a screen shot showing certain indicia depicting
the preferred version of a "Lotto Numbers Board" with a universe of
80 numbers (WB) 491.
[0059] FIG. 7c is a diagram illustrating a model of a "preferred
prize board" or "preferred pay table" for the WILD BALL LOTTO.TM.
game.
[0060] FIG. 7d is a computer "screen shot" of the player interface
for a version of the 2nd game element (a bonus round game play) to
the 1st game element of the WILD BALL LOTTO.TM. game.
[0061] FIG. 8 is a computer "screen shot" of the player interface
for the preferred version of the CRAZY WILD BALL LOTTO.TM.
game.
[0062] FIG. 8a is a diagram showing the preferred version of the
play lines for the CRAZY WILD BALL LOTTO.TM. game.
[0063] FIG. 8b is a computer screen shot showing certain indicia
depicting the preferred version of a "Lotto Numbers Board" (CB) 591
with a universe of numbers.
[0064] FIG. 8c is a diagram illustrating a model of a "preferred
prize board" or "preferred pay table" (CB) 579 for the CRAZY WILD
BALL LOTTO.TM. game.
[0065] FIG. 8d is a computer "screen shot" of the player interface
for a version of the 2nd game element (a bonus round game
play).
[0066] FIG. 9 is a computer "screen shot" of the player interface
for the preferred version of the LUCKY WILD BALL LOTTO.TM.
game.
[0067] FIG. 9a is a diagram showing the preferred version of the
play lines for the LUCKY WILD BALL LOTTO.TM. game.
[0068] FIG. 9b is a screen shot showing certain indicia depicting a
preferred version of the "Lotto Numbers Board" (LB) 691 with one
field of numbers.
[0069] FIG. 9c is a diagram illustrating a model of a "preferred
prize board" or "preferred pay table" for the LUCKY WILD BALL
LOTTO.TM. game.
[0070] FIG. 9d is a computer "screen shot" of the player interface
for a version of the 2nd element game play (a bonus round game
play) to the 1st game element of the LUCKY WILD BALL LOTTO.TM.
game.
[0071] FIG. 10 discloses an embodiment of an individual primary
separated strip showing how a $20 "Donation," "Bet" or "Purchase"
could be used within the gaming system.
[0072] FIG. 11 is a diagram illustrating one example of how, from
100% of the gross charity donation or gambling bet, 50% could be
allocated to fund the "total prize pool" of the games within the
gaming system.
[0073] FIG. 12 is a block diagram showing an embodiment of the
gaming system wherein the RED HOT POKER.TM. game and the TREASURE
ISLE.TM. game contribute and draw from five different prize pools
which feed certain jackpots and the progressive jackpots to each
game.
DESCRIPTIONS OF EMBODIMENTS
[0074] The present invention is a gaming system and method that
allows players of different games to compete simultaneously for the
same real-time progressive jackpot. FIG. 1 discloses two games:
Game 1 and Game 2. Game 1 and Game 2 can be different games. For
example, Game 1 could be a version of draw poker such as RED HOT
POKER.TM., which is described more fully below. Again, both game
contribute to at least one participating multi game progressive
jackpot and offer a chance to win the participating multi-game
progressive jackpot.
[0075] Alternatively, Game 1 and Game 2 could be different
varieties of the same game. For example, both games could be slot
machine type games. Game 1 could be a three-reel game such as
TREASURE ISLE.TM. and GAME 2 could be a five-reel game such as
HOLLYWOOD.TM.. Additional games could be integrated with Game 1 or
Game 2, such as GAME 3 RED HOT POKER.TM., GAME 4 POWER DRAW
LOTTO.TM., Game 5 WILD BALL LOTTO.TM., Game 6 CRAZY WILD BALL
LOTTO.TM. Game 7 LUCKY WILD BALL LOTTO.TM. (all games described in
more detail below). Some or all games can contribute to one
progressive jackpot and some or all games can offer a chance to win
the participating multi-game grand progressive jackpot as
desired.
[0076] Alternatively, the gaming system can offer more than one
progressive jackpot. For example, as shown in FIG. 1A, two
progressive jackpots (progressive jackpot #1 and progressive
jackpot #2) can be offered for Game 1 and Game 2.
[0077] Alternatively, game jackpots can be offered for each game in
the gaming system. A game jackpot is a jackpot that is not shared
with a different game, similar to a table jackpot in a game of
poker. As shown in FIG. 1a, Game 1 and Game 2 both offer a game
jackpot that is not shared by the other games. In addition,
progressive game jackpots can be offered for each game in the
gaming system. A game jackpot can be a progressive game jackpot
(grows with game play) or a non-progressive game jackpot (a fixed
amount).
[0078] It is preferred that the odds of winning a particular
progressive jackpot be almost the same for each game. For example,
if GAMES 1 and 2 are RED HOT POKER.TM., and TREASURE ISLE.TM., then
it is preferred that the odds of winning the progressive jackpot be
almost the same for a player playing RED HOT POKER.TM. as the odd
of winning the progressive jackpot for a player playing TREASURE
ISLE.TM.. Doing so allows players to play the particular game of
his choice without regard to which game provides the best odds of
winning. In addition, it makes no difference to the "house" whether
players prefer one game to another.
[0079] The following sections refer to games of skill or chance.
These games of skill or chance are not in any way limited to any
particular games of skill or chance, and any suitable games of
skill or chance may be used in conjunction with the present
invention, including but not limited to lottery reel or draw games,
lottery games such as instant scratch ticket games, pull-tab ticket
games, card games such as high card, blackjack or twenty-one,
poker, dice games, roulette games, etc.
[0080] 1. At Least Seven Embodiments of Games that can be Used to
Compete for the Same Real-Time Progressive Jackpot
[0081] The following sections describe seven examples of games that
can be used within the gaming system. The embodiments of the games
are described below as though the embodiment of the game is played
in "casino mode." For the purposes of this disclosure, the term
"casino mode" includes a typical for-profit casino such as those
commonly encountered in Las Vegas, Nev. As will be described in
more detail in a subsequent section, all of these games can also be
played in "charity mode." For the purposes of this invention, the
term "charity mode" includes an environment where a player makes a
donation to an entity that may qualify as a tax exempt donation to
a charitable organization under .sctn.501(c)3 of the Internal
Revenue Code or other tax-exempt organization in exchange for
certain consideration that can be used or exchanged for game
play.
[0082] The gaming system described herein can incorporate almost
any game. As described in greater detail in the specification that
follows, the TREASURE ISLAND.TM. game, the HOLLYWOOD.TM. game, the
RED HOT POKER.TM. game, the POWER DRAW LOTTO.TM. game, the WILD
BALL LOTTO.TM. game, the CRAZY WILD BALL LOTTO.TM. game and the
LUCKY WILD BALL LOTTO.TM. game are examples of games that could be
used within the gaming system.
[0083] For the TREASURE ISLAND.TM. game, the HOLLYWOOD.TM. game,
the RED HOT POKER.TM. game, the POWER DRAW LOTTO.TM. game, the WILD
BALL LOTTO.TM. game, the CRAZY WILD BALL LOTTO.TM. game and the
LUCKY WILD BALL LOTTO.TM. game, the draw numbers, symbols or other
indicia, are from a designated universe of numbers, symbols or
other indicia and are played on selected designated number of rows
with a designated number of reels, where the drawing for each
indicia (symbol) is a unique integer drawn from a designated
universe of indicia.
[0084] A. Embodiment One: TREASURE ISLE.TM. Game
[0085] FIG. 3 shows a computer "screen shot" of the player
interface for the preferred embodiment of the TREASURE ISLE.TM.
game. At first glance, the TREASURE ISLE.TM. game is played in a
manner similar to that of a typical Las Vegas-style slot machine.
The game can be played on a mechanically operated machine, but it
is preferred that the game be played using a computer and a screen
interface. The description that follows is that of the computer and
screen interface embodiment.
[0086] FIG. 3 shows nine different reels: a first reel (TI) 40, a
second reel (TI) 41, a third reel (TI) 42, a fourth reel (TI) 43, a
fifth reel (TI) 44, a sixth reel (TI) 45, a seventh reel (TI) 46
and eighth reel (TI) 47, and a ninth reel (TI) 48.
[0087] FIGS. 3 and 3A illustrate five selected "play lines": a
first selected play line (TI) 31, a second selected play line (TI)
32, a third selected play line (TI) 33, a fourth selected play line
(TI) 34, a fifth selected play line (TI) 35. The first selected
play line (TI) 31 comprises the second reel (TI) 41, the fifth reel
(TI) 44 and the eighth reel (TI) 47. The second selected play line
(TI) 32 comprises the first reel (TI) 40, the fourth reel (TI) 43
and the seventh reel (TI) 46. The third selected play line (TI) 33
comprises the third reel (TI) 42, the sixth reel (TI) 45 and the
ninth reel (TI) 48.
[0088] The fourth selected play line (TI) 34 comprises three
alternative play lines: a first alternative play line (TI) 34a, a
second alternative play line (TI) 34b, and a third alternative play
line (TI) 34c. The first alternative play line (TI) 34a comprises
the first reel (TI) 40, the second reel (TI) 41, and the third reel
(TI) 42. The second alternative play line (TI) 34b comprises the
fourth reel (TI) 43, the fifth reel (TI) 44 and the sixth reel (TI)
45. The third alternative play line (TI) 34c comprises the seventh
reel (TI) 46, the eighth reel (TI) 47 and the ninth reel (TI) 48.
The fifth selected play line (TI) 35 comprises the first reel (TI)
40, the third reel (TI) 42, the fifth reel (TI) 44, the seventh
reel (TI) 46 and the ninth reel (TI) 48.
[0089] The three reel configurations are in a 3.times.3 matrix,
with up to 8 combinations of three reels chosen for indicia
displayed for each play, of which the player can play any number of
from 1 to 5 play lines with 1 through 8 line combinations to win.
The winning symbol would appear only once on each reel, resulting
in the probability of a winning combination defined as 1 in a
universe of 67{circumflex over ( )}5
(extrapolated=1:1,350,125,107).
[0090] There are three rows of three indicia each row and 1 through
5 lines to select from, for a combination of from 1 to 8 play lines
(i.e., the first selected play line (TI) 31, the second selected
play line (TI) 32, the third selected play line (TI) 33, the fourth
selected play line (TI) 34, the fifth selected play line (TI) 35,
the first alternative play line (TI) 34a, the second alternative
play line (TI) 34b, and the third alternative play line (TI) 34c.
The player can play three indicia from a set (or universe) of
symbols. It is preferred the set of symbols have a universe of 67
(which could be increased or decreased to accommodate different
game odds) on each selected reel on each row of reels. The player
can select the number of play lines to be played for play of the
1st game element of the Treasure Isle.TM. game.
[0091] Once a player has selected the play lines for a given play,
a random symbol generator generates one symbol randomly selected
from the set of symbols for each of the nine reels and associates
the randomly generated symbol with its corresponding reel. Because
the Treasure Isle.TM. game is played on "reels" and the draw
numbers are not selected by the player, the draw numbers (indicia)
played can be played with or without replacement. Once each of the
nine reels has a symbol associated with it the play lines selected
can be compared to the win lines of the pay table to determine if
any of the play lines are winners. If any winners are found, a
prize is awarded to a player according to the pay table.
[0092] For example, as illustrated in FIG. 3, a player playing the
TREASURE ISLE.TM. game must match up three designated number of
symbols (sometimes referred to as "indicia") on a active play line
to win, like a typical Las Vegas type slot machine. The symbols can
be any symbols including fruit (grapes, cherries, lemons, etc.),
ornamental objects (bells, treasure chests, goblets, etc.),
numbers, and "bars" like the ones shown in FIG. 3, The TREASURE
ISLE.TM. game offers four "selected lines" with five six active
"play lines" and each "play line" for a chance to win a (i) "stand
alone game progressive jackpot" or (ii) a network linked "fixed
jackpot or (iii) a "progressive jackpot," and the fifth "selected
line" offers 2 separate active "play lines" for a chance to win the
grand progressive jackpot network linked within the gaming
system."
[0093] To initiate play, the player must make a selection of the
lines to play, next make a bet for each line selected for play.
This can be accomplished in the ordinary fashion through cash
money, chips, coin or available credit(s). Accounting of cash,
chips, coin, credits and winnings is tracked electronically by the
computer and displayed on the screen at the accounting section (TI)
08. The player can make the minimum bet by pressing the "play one"
button (TI) 10. A player can double his bet by pressing the "play
one" button (TI) 10 again, and so on. A player can make the maximum
bet by pressing the "play max" button (TI) 14. Next, a player must
spin the reels by activating the "spin" button (TI) 12. Upon
activation of the spin button (TI) 12, each of the nine different
reels displays a new randomly generated symbol.
[0094] To play the 1st game element of the "Treasure Isle.TM. game,
the indicia's are generated via the 1st random generator. If a
player catches a designated set of matching indicia's (generated
via the 1st random generator) on a active play line, the player
would win a corresponding designated prize (i.e., player caught 3
"Treasure Map" indicia's on a active play line, player would win
that corresponding prize).
[0095] To initiate play for the 1st game element, the player must
make a selection of the lines to play, next make a bet. This can be
accomplished in the ordinary fashion through cash, tokens, script,
money or available credits. Accounting of cash, tokens, script,
credits and winnings is tracked electronically by the computer and
displayed on the screen at the accounting section (TI) 08.
[0096] A player wins if all or a designated number of the reels in
on a "play line" have the same matching symbol. For example, if the
second reel (TI) 41 shows an apple, the fifth reel (TI) 44 shows an
apple and the eighth reel (TI) 47 shows an apple, then the first
play line (TI) 31 is a winner and the player would win the prize
associated with having the first play line (TI) 31 being all
apples. Another example, if the 1st reel (TI) 40 shows a cherry
(and one cherry on any active play line is designated as a win)
then; the 5th play line (TI) 35 showing a cherry at (TI) 40 and a
apple at (TI) 44 and a bell at (TI) 48 is a winner and the player
would win the prize associated with having a cherry the 5th
diagonal play line (TI) 25, and the 2nd play line (TI) 32 showing a
cherry at (TI) 40 and a goblet at (TI) 43 and a bell at (TI) 46 is
a winner and the player would win the prize associated with having
a cherry on the 2nd play line (TI) 32, and the 4th play line (TI)
34 on line (TI) 34a showing a cherry at (TI) 40 and a seven at (TI)
41 and a bell at (TI) 42 is a winner and the player would win the
prize associated with having a cherry the 4th play line (TI)
34.
[0097] A player can win a progressive jackpot if all the reels on
an activated play lines (TI) 31, (TI) 32, (TI) 33, (TI) 34
alternative play lines 34a, 34b, 34c and on both play lines (TI)
35a and (TI) 35b, match the progressive jackpot symbol (TI) 60.
FIG. 3 shows that the progressive jackpot symbol is a treasure
chest, but any pre-defined symbol can suffice. For the preferred
embodiment of the TREASURE ISLE.TM. game, if all of the reels for
the first play line (TI) 31 match the progressive jackpot symbol
(TI) 60, the player wins the first progressive jackpot (TI) 59. If
all of the reels for the second play line (TI) 32 match the
progressive jackpot symbol (TI) 60, the player wins the second
progressive jackpot 62. If all of the reels for the third play line
(TI) 33 match the progressive jackpot symbol (TI) 60, the player
wins the third progressive jackpot 63. If all of the reels for the
first alternative play line (TI) 34a, the second alternative play
line (TI) 34b, or the third alternative play line (TI) 34c, match
the progressive jackpot symbol (TI) 60, the player wins the fourth
progressive jackpot (TI) 64. For the fifth selected play line (TI)
35a, if reels 40, 44, 48 and (TI) 35b reels 46, 44 and 42 all match
the progressive jackpot symbol (TI) 60, the player wins the fifth
progressive jackpot (TI) 59.
[0098] A player may navigate from one screen element to another
screen element by selecting various navigational command buttons on
the "main play screen" FIG. 3 such as (TI) 22 or on a display
screen associated to the main play screen. For Example from the
main play screen, if a player wants to view the "make a donation"
screen, or open or add to the player "donation or cash account"
screen, player would select/activate (TI) 20 and screen FIG. 2
would be displayed with the means for the player to make a
donation, open a player cash account or add to players existing
cash account. Player could exit from FIG. 2 and return to the main
screen FIG. 3.
[0099] To view the "preferred pay table" or "preferred prize
board," a player would select/activate (TI) 28 and FIG. 3b, would
be displayed. Player could exit from (TI) 3b by activating (TI) 90
or other means and return to the main screen FIG. 3. To view the
"options" screen, a player would select/activate (TI) 26 and a
screen menu would be displayed containing various options for
playing, viewing, or accounting, etc. that player may elect. A
player could exit from the options display menu by activating a
return button or other means and return to the main screen FIG.
3.
[0100] To view the "Help" menu, player would select/activate (TI)
24 and a screen menu would be displayed containing various topics
such as how to play the game, the game rules, how to make
donations, how to collect a prize, technical support, etc. A Player
could exit from the "Help" menu by activating a return button (TI)
90 or other means and return to the main screen FIG. 3. To view the
"Casino," a player could exit from FIG. 3 and enter the "Casino" by
selecting/activating (TI) 22 and a screen would appear containing
the preferred word "Casino" or "Arcade" or certain other elements
thereto of thereof, like different games or game rooms pertaining
or links to various organizations, entities, affiliates, web pages,
casino sights, casino locations, etc. associated with or
participating with games, gaming method or gaming system that
allows players of different participating games to simultaneously
play the games and compete for the same real-time progressive
jackpot or combine progressive jackpots of different games and/or
different versions of the same game for the purpose to increase
play and increased play to create bigger jackpots--and so
forth.
[0101] The Treasure Isle.TM. game has a bonus game play, which is
the 2nd game element to the 1st game element of the Treasure.TM.
game. The TREASURE ISLE.TM. game has a method to play a 2nd game
element (TI) FIG. 3 to the 1st game element (TI) FIG. 3c for a
opportunity to win a game prize. FIG. 3c is a computer "preferred
screen shot" of the player interface for a version of the 2nd
element game play (a bonus round game play) to the 1st element of
the game, the Treasure Isle.TM. game.
[0102] If two matching winning symbols (TI) FIG. 3b, 67 appear on
an active play line, the 1st game element of the game is exited to
the 2nd game element FIG. 3c and the 2nd game element offers a
separate random generated set of at least two possible elements to
select for a chance to win a prize. Prizes for the 2nd game element
are determined from within the overall gaming system of the 1st
game element FIG. 3.
[0103] The 2nd game element to the 1st game element of the Treasure
Isle game would provide a means for a separate game screen to
deliver a 2nd game element play of a Bonus Round game or other
appropriate names therefore. Example, If player caught a Treasure
Chest (indicia) on the fly, the treasure chest would "open" (or
other animation means could be used) and the play results from the
logistics and algorithms of the 2nd random generator and the 1st
random generator, could determine in real time the 2nd element game
win, if there is such a win to define. The TREASURE ISLE.TM. game
may, of course, be offered without a 2nd elements of the game to
the 1st game element.
[0104] To play the 2nd game element to the 1st game element of the
Treasure Isle.TM. game, the indicia's are generated via the 2nd
random generator. If player caught two illustrated "Treasure Chest"
indicia's on a active play line, player would advance to a separate
computer screen to play the 2nd game element for an opportunity to
win a prize.
[0105] A player can learn the various prizes available by
activating the preferred pay table button (TI) 28. Doing so, takes
the player to a pay table screen as shown in FIG. 3b. The player
would receive the appropriate credit or other prize illustrated in
the accounting section (TI) 08.
[0106] B. Embodiment Two: Hollywood.TM. Game
[0107] FIG. 4 is a computer "screen shot" of the player interface
for the preferred embodiment of the HOLLYWOOD.TM. game. At first
glance, the HOLLYWOOD.TM. game is played in a manner similar to
that of a typical Las Vegas-style slot machine game. The game can
be played on a mechanically operated machine, but it is preferred
that the game be played using a computer and a screen interface.
The description that follows is that of the computer and screen
interface embodiment.
[0108] FIG. 4 shows fifteen different reels: a first reel (HW) 140,
a second reel (HW) 141, a third reel (HW) 142, a fourth reel (HW)
143, a fifth reel (HW) 144, a sixth reel (HW) 145, a seventh reel
(HW) 146 an eighth reel (HW) 147, a ninth reel (HW) 148, a tenth
reel (HW) 149, an eleventh reel (HW) 150, a twelfth reel (HW) 151,
a thirteenth reel (HW) 152, a fourteenth reel (HW) 153, and a
fifteenth reel (HW) 154.
[0109] FIG. 4a show nine play lines: a first play line (HW) 131, a
second play line (HW) 132, a third play line (HW) 133, a fourth
play line (HW) 134, a fifth play line (HW) 135, a sixth play line
(HW) 136, a seventh play line (HW) 137, an eighth play line (HW)
138, and a ninth play line (HW) 139. The first play line (HW) 131
comprises the second reel (HW) 141, the fifth reel (HW) 144, the
eighth reel (HW) 147, the eleventh reel (HW) 150, and the
fourteenth reel (HW) 153. The second play line (HW) 132 comprises
the first reel (HW) 140, the fourth reel (HW) 143, the seventh reel
(HW) 146, the tenth reel (HW) 149, and the thirteenth reel (HW)
152. The third play line (HW) 133 comprises the third reel (HW)
142, the sixth reel (HW) 145, the ninth reel (HW) 148, the twelfth
reel (HW) 151 and the fifteenth reel (HW) 154.
[0110] The fourth play line (HW) 134 comprises the third reel (HW)
142, the fifth reel (HW) 144, the seventh reel (HW) 146, the
eleventh reel (HW) 150, and the fifteenth reel (HW) 154. The fifth
play line (HW) 135 comprises the first reel (HW) 140, the fifth
reel (HW) 144, the ninth reel (HW) 148, the eleventh reel (HW) 150,
and the thirteenth reel (HW) 152. The sixth play line (HW) 136
comprises the first reel (HW) 140, the fourth reel (HW) 143, the
eighth reel (HW) 147, the tenth reel (HW) 149 and the thirteenth
reel (HW) 152. The seventh play line (HW) 137 comprises the third
reel (HW) 142, the sixth reel (HW) 145, the eighth reel (HW) 147,
the twelfth reel (HW) 151, and the fifteenth reel (HW) 154. The
eighth play line (HW) 138 comprises the second reel (HW) 141, the
fourth reel (HW) 143, the seventh reel (HW) 146, the tenth reel
(HW) 149, and the fourteenth reel (HW) 153. The ninth play line
(HW) 139 comprises the second reel (HW) 141, the sixth reel (HW)
145, the ninth reel (HW) 148, the twelfth reel (HW) 151, and the
fourteenth reel (HW) 153.
[0111] FIG. 4a illustrates the preferred embodiment of three rows
of five indicia each row (FIG. 4a 140 through 154) and 1 through 9
play lines (FIG. 4a) (HW) 131, (HW) 132, (HW) 133, (HW) 134, (HW)
135, (HW) 136, (HW) 137, (HW) 138, (HW) 139. The player can play
five indicia from a preferred universe of 67, which could be
increased or decreased to accommodate different game odds. The
player can select the number of rows from 1 through 3 and from 1 to
9 play lines that the five indicia will be played on for play of
the 1st game element of the Hollywood game. In playing the
Hollywood.TM. game, player would attempt to line up the designated
matching indicia on a active play line to win a corresponding
prize. The Hollywood.TM. game has a bonus game play, which is the
2nd game element to the 1st game element of the Hollywood.TM. game.
Because the Hollywood.TM. game is played on "reels" and the draw
numbers are not selected by the player, the draw numbers (indicia)
can be played with or without replacement.
[0112] In the HOLLYWOOD.TM. game, a player must match up a stated
number of symbols to win. The symbols can be any symbols including
fruit (bananas, watermelon, lemons, etc.), ornamental objects
(diamonds, movie reels, street signs, etc.), numbers, and "bars"
like the ones shown in FIG. 4. The HOLLYWOOD.TM. game offers the
ability to win the top fixed jackpot or progressive jackpot upon
activation of the 1st play line, and again, upon the activation of
each of the remaining up to eight "play lines." However, it could
require the activation of the last play line to win the top fixed
jackpot or progressive jackpot.
[0113] To play the 1st game element "Hollywood.TM. game, the
indicia's are generated via the 1st random generator. If a player
catches a designated set of matching indicia's on a active play
line, the player would win a corresponding prize (ie; player caught
3 "Hollywood & Vine" indicia's, player would win that
corresponding prize.
[0114] To initiate play, the player must make a selection of the
lines to play, next make a bet for each line selected for play.
This can be accomplished in the ordinary fashion through cash
money, tokens, script or available credits. Accounting of cash,
credit and winnings is tracked by the computer and displayed on the
screen at the accounting section (HW) 108. The player can make the
minimum bet by pressing the "play one" button (HW) 110. A player
may double his bet by pressing the "play one" button 110 (HW)
again, and so on. A player can make the maximum bet by pressing the
"play max" button (HW) 114. Next, a player must spin the reels by
activating the "spin" button (HW) 112. Upon activation of the spin
button (HW) 112, each of the fifteen different reels displays a new
randomly generated symbol.
[0115] A player wins if the symbols on the reels in a activated
play line have the required designated number of matching win
symbols. For example, if the second reel (HW) 141, the fifth reel
(HW) 144, the eighth reel (HW) 147, the eleventh reel (HW) 150, and
the fourteenth reel (HW) 153 all show and apple, then the first
play line (HW) 131 is a winner and the player would win the prize
associated with having the first play line (HW) 131 being all
apples.
[0116] Another example, player can win different prizes at the same
time on different activated lines. If two matching winning symbols
(HW) 167 appear on a active play line, the 1st game element of the
game is exited to the 2nd game element FIG. 4c and the 2nd game
element offers a separate random generated set of at least two
possible game elements to select from for a chance to win a prize.
Prizes for the 2nd game element are determined from within the
overall gaming system of the 1st game elements, FIG. 4.
[0117] A player can win a progressive jackpot if all the reels of a
activated play line match the progressive jackpot symbol (HW) 160.
FIG. 4 shows that progressive jackpot symbol, (HW) 160 is a wolf,
but any predetermined symbol can suffice. For the preferred
embodiment of the HOLLYWOOD.TM. game, if all of the reels for any
of the nine play lines match the progressive jackpot symbol (HW)
160, the player wins the progressive jackpot (HW) 159.
[0118] FIG. 4 is a computer "screen shot" of the player interface
for the preferred version of the HOLLYWOOD.TM. game which would be
the 1st game element of the game, if the 1st game element offered a
2nd game element play, for a opportunity to win a prize.
[0119] To initiate play for the 1st game element of the game, the
player first makes a selection of the various play lines to play,
(HW) 131, (HW) 132, (HW) 133, (HW) 134, (HW) 135, (HW) 136, (HW)
137, (HW) 138, (HW) 139, and then make a bet. This can be
accomplished in the ordinary fashion through cash, tokens, script,
money or available credit. Accounting of cash, tokens, script,
credits and winnings is tracked electronically by the computer and
displayed on the screen at the accounting section (HW) 108.
[0120] A player may navigate from one screen element to another
screen element by selecting various navigational command buttons on
the "preferred main play screen" FIG. 4 such as (HW) 124 or on a
display screen associated to the main play screen. For Example, if
from the main play screen, the player wants to:
[0121] To view the "make a donation" screen, or open or add to the
player "donation or cash account" screen, player would
select/activate (HW) 120 and screen FIG. 2 would be displayed with
the means for the player to make a donation, open a player cash
account or add to players existing cash account. Player could exit
from FIG. 2 and return to the main screen FIG. 4.
[0122] To view the "preferred pay table" or "preferred prize
board," player would select/activate (HW) 128 and (HW) FIG. 4b,
would be displayed. Player could exit from (HW) 4b by activating
(HW) 190 or other means and return to the main screen FIG. 4.
[0123] To view the "preferred options" screen, player would
select/activate (HW) 126 and a screen menu would be displayed
containing various options for playing, viewing, or accounting,
etc. that player may elect. Player could exit from the options
display menu by activating a return button or other means and
return to the main screen FIG. 4.
[0124] To view the "Help" menu, player would select/activate (HW)
124 and a screen menu would be displayed containing various topics
such as how to play the game, the game rules, how to make
donations, how to collect a prize, technical support, etc. Player
could exit from the "Help" menu by activating a return button (HW)
130 or other means and return to the main screen FIG. 4.
[0125] To view the "Casino," a player could exit from FIG. (HW) 4
and enter the "Casino" by selecting/activating (HW) 124 and a
screen would appear containing the "Casino" or certain other
elements thereto of thereof, like different games or game rooms
pertaining, or links to various organizations, entities,
affiliates, web pages, casino sights, casino locations, etc.
associated with or participating with games, gaming method or
gaming system that allows players of different participating games
to simultaneously play the games and compete for the same real-time
progressive jackpot or combine progressive jackpots of different
games and/or different versions of the same game for the purpose to
increase play and increased play to create bigger jackpots--and so
forth.
[0126] The HOLLYWOOD.TM. game has a method to play a 2nd game
element FIG. 4c to the 1st game element FIG. 4 for an opportunity
to win a game prize. The 2nd game element to the 1st game element
of the Hollywood.TM. game would provide a means for a separate game
screen to deliver a 2nd game element play of a Bonus Round game or
other appropriate names therefore. Example, If player caught a
moving diamond (indicia) on the fly, the indicia would "explode"
(or other animation means could be used) and the play results from
the logistics and algorithms of the 2nd random generator and the
1st random generator, could determine in real time the 2nd element
game win, if there is such a win to define. The HOLLYWOOD.TM. game
may, of course, be offered without a 2nd game element to the 1st
game element.
[0127] To play the 2nd game element FIG. 4c to the 1st game element
of the Hollywood.TM. game FIG. 4, the indicia's are generated via
the 2nd random generator. If player would catch two "Wolf"
indicia's on an active play line (HW) 131, (HW) 132, (HW) 133, (HW)
134, (HW) 135, (HW) 136, (HW) 137, (HW) 138 or (HW) 139, player
would advance to a separate computer screen to play the 2nd game
element FIG. 4c for an opportunity to win a prize.
[0128] A player can learn the various prizes available by
activating the pay table button (HW) 128. Doing so, takes the
player to a pay table screen as shown in FIG. 4b. The player would
receive the appropriate credit in the accounting section (HW)
108.
[0129] C. Embodiment Three: RED HOT POKER.TM. Game.
[0130] FIG. 5 is a computer "screen shot" of the preferred player
interface for the preferred embodiment of the RED HOT POKER.TM.
game which would be the 1st game element of the game, if the 1st
game element of the game offered a 2nd element of game play FIG. 5c
for a opportunity to win a prize. The description that follows is
that of the computer and screen interface embodiment.
[0131] (RHP) FIG. 5 shows fifteen different reels: a first reel
(RHP) 240, a second reel (RHP) 241, a third reel (RHP) 242, a
fourth reel (RHP) 243, a fifth reel (RHP) 244, a sixth reel (RHP)
245, a seventh reel (RHP) 246 an eighth reel (RHP) 247, a ninth
reel (RHP) 248, a tenth reel (RHP) 249, an eleventh reel (RHP) 250,
a twelfth reel (RHP) 251, a thirteenth reel (RHP) 252, a fourteenth
reel (RHP) 253, and a fifteenth reel (RHP) 254.
[0132] FIG. 5a illustrate nine play lines: a first play line (RHP)
231, a second play line (RHP) 232, a third play line (RHP) 233, a
fourth play line (RHP) 234, a fifth play line (RHP) 235, a sixth
play line (RHP) 236, a seventh play line (RHP) 237, an eighth play
line (RHP) 238, and a ninth play line (RHP) 239. FIG. 5a, the first
play line (RHP) 231 comprises the second reel (RHP) 241, the fifth
reel (RHP) 244, the eighth reel (RHP) 247, the eleventh reel (RHP)
250, and the fourteenth reel (RHP) 253.
[0133] The second play line (RHP) 232 comprises the first reel
(RHP) 240, the fourth reel (RHP) 243, the seventh reel (RHP) 246,
the tenth reel (RHP) 249, and the thirteenth reel (RHP) 252. The
third play line (RHP) 233 comprises the third reel (RHP) 242, the
sixth reel (RHP) 245, the ninth reel (RHP) 248, the twelfth reel
(RHP) 251 and the fifteenth reel (RHP) 254. The fourth play line
(RHP) 234 comprises the third reel (RHP) 242, the fifth reel (RHP)
244, the seventh reel (RHP) 246, the eleventh reel (RHP) 250, and
the fifteenth reel (RHP) 254. The fifth play line (RHP) 235
comprises the first reel (RHP) 240, the fifth reel (RHP) 244, the
ninth reel (RHP) 248, the eleventh reel (RHP) 250, and the
thirteenth reel (RHP) 252. The sixth play line (RHP) 236 comprises
the first reel (RHP) 240, the fourth reel (RHP) 243, the eighth
reel (RHP) 247, the tenth reel (RHP) 249 and the thirteenth reel
(RHP) 252. The seventh play line (RHP) 237 comprises the third reel
(RHP) 242, the sixth reel (RHP) 245, the eighth reel (RHP) 247, the
twelfth reel (RHP) 251, and the fifteenth reel (RHP) 254. The
eighth play line (RHP) 238 comprises the second reel (RHP) 241, the
fourth reel (RHP) 243, the seventh reel (RHP) 246, the tenth reel
(RHP) 249, and the fourteenth reel (RHP) 253. The ninth play line
(RHP) 239 comprises the second reel (RHP) 241, the sixth reel (RHP)
245, the ninth reel (RHP) 248, the twelfth reel (RHP) 251, and the
fourteenth reel (RHP) 253.
[0134] At first glance, The RED HOT POKER.TM. game is played in a
manner similar to that of a typical Las Vegas-style video poker
machine. The game can be played on a mechanically operated machine,
but it is preferred that the game be played using a computer and a
screen interface. The RED HOT POKER.TM. game offers the ability to
win the top fixed jackpot or progressive jackpot upon activation of
the 1st play line (RHP) 231, and again, upon the activation of each
of the remaining up to eight "play lines." However, it could
require the activation of the last play line to win the top fixed
jackpot or progressive jackpot.
[0135] To initiate play for the 1st game element of the game FIG.
5., the player must make a selection of the lines to play (RHP)
231, (RHP) 232, (RHP) 233, (RHP) 234, (RHP) 235, (RHP) 236, (RHP)
237, (RHP) 239, next make a bet. This can be accomplished in the
ordinary fashion through cash, tokens, script, money or available
credit. Accounting of cash, tokens, script, credits and winnings is
tracked electronically by the computer and displayed on the screen
at the accounting section (RHP) 208.
[0136] A player may navigate from one screen element to another
screen element by selecting various navigational command buttons on
the "main play screen" FIG. 5 such as (RHP) 222 or on a display
screen associated to the main play screen. For Example, if from the
main play screen, the player wants to:
[0137] To view the "make a donation" screen, or open or add to the
player" donation or cash account" screen, player would
select/activate (RHP) 220 and screen FIG. 2 would be displayed with
the means for the player to make a donation, open a player cash
account or add to players existing cash account. Player could exit
from FIG. 2 and return to the main screen FIG. 5.
[0138] To view the preferred "pay table" or "prize board," player
would select/activate (RHP) 228 and FIG. 5b, would be displayed.
Player could exit from (RHP) 5b by activating (RHP) 290 or other
means and return to the main screen FIG. 5.
[0139] To view the preferred "options" screen, player would
select/activate (RHP) 226 and a screen menu would be displayed
containing various options for playing, viewing, or accounting,
etc. that player may elect. Player could exit from the options
display menu by activating a return button or other means and
return to the main screen FIG. 5.
[0140] To view the preferred "Help" menu, player would
select/activate (RHP) 224 and a screen menu would be displayed
containing various topics such as how to play the game, the game
rules, how to make donations, how to collect a prize, technical
support, etc. Player could exit from the "Help" menu by activating
a return button (RHP) 230 or other means and return to the main
screen FIG. 5.
[0141] To view the preferred "Casino" Screen, Player could exit
from FIG. 5 and enter the "Casino" by selecting/activating (RHP)
222 and a screen would appear containing the "Casino" or certain
elements thereto of thereof, like different games or game rooms
pertaining, or links to various organizations, entities,
affiliates, web pages, casino sights, casino locations, etc.
associated with or participating with games, gaming method or
gaming system that allows players of different participating games
to simultaneously play the games and compete for the same real-time
progressive jackpot or combine progressive jackpots of different
games and/or different versions of the same game for the purpose to
increase play and increased play to create bigger jackpots, and so
forth.
[0142] (RHP) FIG. 5a is a diagram showing the "play lines" (RHP)
131, (RHP) 132, (RHP) 133, (RHP) 134, (RHP) 135, (RHP) 136, (RHP)
137, (RHP) 138, (RHP) 139 for the RED HOT POKER.TM. game.
[0143] (RHP) FIG. 5b is a diagram showing the preferred "prize
board" or preferred "pay table" for the RED HOT POKER.TM. game.
[0144] (RHP) FIG. 5c is a computer "screen shot" of the player
interface for a version of the 2nd element game play (a bonus round
game play) to the 1st game element, (RHP) FIG. 5, the RED HOT
POKER.TM. game.
[0145] In the RED HOT POKER.TM. game, the object of the game is to
have a play line display a winning five-card poker hand or hands.
The RED HOT POKER.TM. game has eleven winning hands: (1) five
jokers, (2) five of a kind, (3) straight flush, (4) five of a kind
[ace through kings], (5) four of a kind [suited], (6) four of a
kind, (7) three of a kind suited, (8) three of a kind [jacks or
better], (9) full house, (10) flush, and (11) straight. In the
preferred embodiment, the RED HOT POKER.TM. game "deck" consists of
67 cards: the standard 52-card deck, 1 jokers, and 14 other
non-joker wild cards, which could be decreased or increased
accordingly to accommodate the game.
[0146] To initiate play of the 1st game element of the game (RHP)
FIG. 5, the player must make a selection of the lines (RHP) 231,
(RHP) 232, (RHP) 233, (RHP) 234, (RHP) 235, (RHP) 236, (RHP) 237,
(RHP) 238, (RHP) 239 to play, next make a bet. This can be
accomplished in the ordinary fashion through cash money, token,
script or available credits. Accounting of cash, tokens, script,
credits and winnings is tracked by the computer and displayed on
the screen at the accounting section 208. The player can make the
minimum bet by pressing the "play one" button (RHP) 210. A player
can double his bet by pressing the "play one" button (RHP) 210
again, and so on. A player can make the maximum bet by pressing the
"play max" button (RHP) 214. Next, a player must spin the reels by
activating the "spin" button (RHP) 212. Upon activation of the spin
button (RHP) 212, each of the fifteen different reels displays a
new randomly generated card selected from the RED HOT POKER.TM.
game deck.
[0147] A player wins if, one or more of the activated play line
(RHP) 231, (RHP) 232, (RHP) 233, (RHP) 234, (RHP) 235, (RHP) 236,
(RHP) 237, (RHP) 238, (RHP) 239 display on one or more of the
reels, have on of the following (illustrated) designated win
combinations: (1) five jokers, (2) five of a kind, (3) straight
flush, (4) five of a kind [ace through kings], (5) four of a kind
[suited], (6) four of a kind, (7) three of a kind suited, (8) three
of a kind [jacks or better], (9) full house, (10) flush, and (11) a
straight. For example, if the second reel (RHP) 241, the fifth reel
(RHP) 244, the eighth reel (RHP) 247, the eleventh reel (RHP) 250,
and the fourteenth reel (RHP) 253 all display the Queen of hearts,
then the first play line (RHP) 231 is a winner and the player would
win the prize associated with having the first play line (RHP) 231
being a "five of a kind" [ace through kings]. A player can learn
the various prizes available by activating the pay table button
228. Doing so, takes the player to a pay table screen as shown in
FIG. 5c. The player would receive the appropriate cash or credit in
the accounting section (RHP) 208.
[0148] In the RED HOT POKER.TM. game, a 67-card deck with or
without replacement and reshuffling after each card dealt on each
reel strip, wherein the 67-card deck consists of the standard deck
of 52-cards, one joker that is wild, and 14 other non-joker wild
cards: (1) based on one formula, the odds of getting five jokers is
1 in 1,350,125,107, (2) the odds of five of kind (suited) is 1 in
837,550, (3) the odds of getting a straight flush is 1 in 31,023,
(4) the odds of getting five of kind (unsuited) is 1 in 34,619, (5)
the odds of getting four of a kind (suited) is 1 in 6,331.78, (6)
the odds of four of a kind (unsuited) is 1 in 594.00, (7) the odds
of getting a full house is 1 in 615.68, (8) the odds of getting a
straight is 1 in 501.12, and (9) the odds of getting bonus prize is
1 in 545.27.
[0149] A player can win a progressive jackpot (RHP) 259 if all the
reels of a selected activated play line match the progressive
jackpot symbol (RHP) 260. FIG. 5 (RHP) 260 shows that the
progressive jackpot symbol is a Joker, but any predetermined symbol
can suffice. For the preferred embodiment of the RED HOT POKER.TM.
game, if all of the reels for any of the selected activated nine
play lines match the progressive jackpot symbol (RHP) 260, the
player wins the first progressive jackpot (RHP) 259.
[0150] The 1st game element of the RED HOT POKER.TM. game (RHP)
FIG. 5 would provide a means for a separate game screen (RHP) FIG.
5c to deliver the 2nd game element play of a Bonus Round game or
other appropriate names therefore. Example, If the two separate
dice (or other indicia) were rolled and when stopped (or other
animation means could be used), the play results from the logistics
and algorithms of the 2nd random generator (RHP) FIG. 5c and the
1st random generator (RHP) FIG. 5, could determine in real time the
2nd element game win, if there is such a win to define. Further
example, bonus play dice (RHP) 275 provides a means to integrate a
"first play element" with a "second play element" and (RHP) 265
provides a means to integrate the "second play element" with the
"first play element." (RHP) 277 provides a means to activate play
elements (RHP) 275 and (RHP) 276. (RHP) 269 defines a means to
identify a first place prize. (RHP) 270 defines the first place
prize. (RHP) 271 defines a means to identify a second place prize.
(RHP) 272 defines the second place prize. (RHP) 273 defines a means
to identify a third place prize. (RHP) 274 defines the third place
prize. The generation of the outcome assigned to and displayed for,
the first and second play elements, are provided by a 2nd random
generator that is independent from the 1st random generator used
for the 1st game element
[0151] The Red Hot Poker.TM. game has a method to play a 2nd game
element to the 1st game element for a opportunity to win a game
prize and a 3rd game element to the 1st game element for a
opportunity to produce a game prize for the 1st game element. The
Red Hot Poker.TM. game may be offered without a 2nd or a 3rd
elements of the game to the 1st game element.
[0152] FIG. 5 and FIG. 5a illustrates various indicia of the 1st
game element and indicia of a 3rd game element to the 1st game
element. The indicia's are generated via the 1st random generator
and played on various 1 through 9 play lines. The 1st game element
for the Red Hot Poker game consists of a standard deck of 52 cards
with two jokers indicia placed on each of the 5 reel strips.
[0153] The 3rd game element to the 1st game element consists of
indicia depicted on each of the 5 reel strips; (i) one 7 (of each
suit) with the word BONUS thereon, (ii) one COIN with the word
BONUS thereon and (iii) two additional JOKERS (that are wild with
any card). Each of the 5 reel strips 1st game element consist of 54
indicia's (symbols) and the 3rd game element to the 1st game
element consist of 15 indicia's (symbols), for a total universe of
67 indicia (symbols) which could vary +/-.
[0154] Combining of the 1st game element and the 3rd element to the
game to the 1st game element, illustrated Win Combinations for FIG.
5 are described:
[0155] Line 1. (RHP) 231 "3 of a Kind" (a King on (RHP) 241, a King
on (RHP) 244, and a Joker on (RHP) 250).
[0156] Line 3. (RHP) 233 "Full House" (a King on (RHP) 245, (RHP)
248, (RHP) 251, and a 7 on (RHP) 241, and a 7 on (RHP) 254).
[0157] Line 4. (RHP) 234, "5 of a Kind", (a 7 on (RHP) 242, a 7 on
(RHP) 244, a 7 on (RHP) 246, a 7 on (RHP) 250, and a 7 on (RHP)
254).
[0158] Line 9. (RHP) 239 "5 of a Kind" plus a "Bonus Play" (a King
on (RHP) 241, (RHP) 243, (RHP) 248, (RHP) 251, (RHP) 253, and a 7
[bonus] on (RHP) 246 and a 7 [bonus] on (RHP) 245.
[0159] There are three rows of five indicia on each row and 1
through 9 play lines (RHP) 231, (RHP) 232, (RHP) 233, (RHP) 234,
(RHP) 235, (RHP) 236, (RHP) 237, (RHP) 238, (RHP) 239. The player
can play five indicia from a (illustrated) universe of 80 (RHP) 5b,
which could be increased or decreased to accommodate different game
odds. The player can select the number of rows and from 1 to 9 play
lines that the five indicia will be played on for play of the 1st
game element of the Red Hot Poker.TM. game. In playing the Red Hot
Poker.TM. game, player would attempt to line up the designated
matching indicia on a active play line to win a corresponding
prize.
[0160] For the "Red Hot Poker game," a royal straight flush,
straight flush or a flush would consist of 6 cards verses 5 cards
in conventional poker games played without a joker and 5 of a Kind
would be played, verses 4 of a Kind played in regular poker games
without a joker, and so on.
[0161] Because the Red Hot Poker game is played on "reels" and the
draw numbers can be selected by the player, the draw numbers
(indicia) can be played with or without replacement.
[0162] To play the 1st game element of the "Red Hot Poker.TM. game
(RHP) FIG. 5, the indicia's are generated via the 1st random
generator. if a player catches a designated set of matching
indicia's on a active play line, the player would win a
corresponding prize (ie; player caught 3 Kings, player would win
that corresponding prize.
[0163] To play the 2nd game element (RHP) FIG. 5c, to the 1st game
element of the Red Hot poker.TM. game (RHP) FIG. 5, the indicia's
are generated via the 2nd random generator. If player would catch
any "5 Bonus" indicia's on a active play line, player would advance
to a separate computer screen to play the 2nd game element (RHP) 5c
for an opportunity to win a prize.
[0164] D. Embodiment Four: POWER DRAW LOTTO.TM. Game
[0165] FIG. 6b is a screen shot showing certain indicia depicting a
Lotto Numbers Board with two separate independent universe of
numbers. In this illustration, the player could select 5 numbers
from the "1st universe" of 80 numbers (PDL) 395 and the player
could select one number from the "2nd universe" of 56 numbers (PDL)
396 for a total of 6 numbers from the two separate universe of
numbers to play (PDL) 316, (PDL) 317, (PDL) 318 in a lotto draw for
a chance to win a prize. Either or both of the separate "1st
universe" and "2nd universe" of numbers could be increased or
decreased to accommodate the various odds for playing the 1st game
element and determining prizes.
[0166] FIG. 5 shows eighteen different reels: a first reel (PD)
340, a second reel (PD) 341, a third reel (PD) 342, a fourth reel
(PD) 343, a fifth reel (PD) 344, a sixth reel (PD) 345, a seventh
reel (PD) 346 an eighth reel (PD) 347, a ninth reel (PD) 348, a
tenth reel (PD) 349, an eleventh reel (PD) 350, a twelfth reel (PD)
351, a thirteenth reel (PD) 352, a fourteenth reel (PD) 353, a
fifteenth reel (PD) 354, a sixteenth reel (PD) 355, a seventeenth
reel (PD) 356, and an eighteenth reel (PD) 357. FIG. 5a illustrates
nine play lines: a first play line (PD) 331, a second play line
(PD) 332, a third play line (PD) 333, a fourth play line (PD) 334,
a fifth play line (PD) 335, a sixth play line (PD) 336, a seventh
play line (PD) 337, an eighth play line (PD) 338, and a ninth play
line (PD) 339.
[0167] The first play line (PD) 331, comprises the second reel (PD)
341, the fifth reel (PD) 344, the eighth reel (PD) 347, the
eleventh reel (PD) 350, the fourteenth reel (PD) 353, and the
seventeenth reel (PD) 356. The second play line (PD) 332, comprises
the first reel (PD) 340, the fourth reel (PD) 343, the seventh reel
(PD) 346, the tenth reel (PD) 349, the thirteenth reel (PD) 352,
and the sixteenth reel (PD) 355. The third play line (PD) 333,
comprises the third reel (PD) 342, the sixth reel (PD) 345, the
ninth reel (PD) 348, the twelfth reel (PD) 351, the fifteenth reel
(PD) 354, and the eighteenth reel (PD) 357. The fourth play line
(PD) 334, comprises the third reel (PD) 342, the fifth reel (PD)
344, the seventh reel (PD) 346, the 10th reel (PD) 350, the
fourteenth reel (PD) 354, and the eighteenth reel (PD) 357.
[0168] The fifth play line (PD) 345, comprises the first reel (PD)
340, the fifth reel (PD) 343, the ninth reel (PD) 347, the twelfth
reel (PD) 350, and the fourteenth reel (PD) 352, and the sixteenth
reel (PD) 355. The sixth play line (PD) 336, comprises the first
reel (PD) 340, the fourth reel (PD) 343, the eighth reel (PD) 347,
the tenth reel (PD) 349, the thirteenth reel (PD) 352 and the
sixteenth reel (PD) 355.
[0169] The seventh play line (PD) 337, comprises the third reel
(PD) 342, the sixth reel (PD) 344, the eighth reel (PD) 347, the
twelfths reel (PD) 351, the fifteenth reel (PD) 354 and the
eighteenth reel (PD) 357. The eighth play line (PD) 338, comprises
the second reel (PD) 341, the fourth reel (PD) 343, the seventh
reel (PD) 346, the tenth reel (PD) 349, the fourteenth reel (PD)
353 and the seventeenth reel (PD) 356. The ninth play line (PD)
339, comprises the second reel (PD) 341, the sixth reel (PD) 345,
the ninth reel (PD) 348, the twelfth reel (PD) 351, the fourteenth
reel (PD) 353 and the seventh reel (PD) 356.
[0170] The 1st game element of the POWER DRAW LOTTO.TM. game (PDL)
FIG. 6, the indicia's are generated via the 1st random generator
and are displayed with three (3) rows of six (6) numbers (indicia)
each, that can be played in various combinations of balls on
multiply lines (PLD) 331, (PLD) 332, (PLD) 333, (PLD) 334, (PLD)
335, (PLD) 336, (PLD) 337, (PLD) 338, (PLD) 339 with balls on
different rows than the sequence of those balls originally
displayed on the original row from a universe of the same
designated numbers on each row without replacement of numbers,
symbols or indicia. The 1st random generator can perform and
produce the results of a "electronic lotto drawing" by randomly
drawing from the "1st universe of numbers" (PDL) FIG. 6b (PDL) 393,
five balls (indicia's) selected for draw by the player for play and
from the "2nd universe of numbers" (PDL) FIG. 6b (PDL) 394, one
ball selected for draw by the player for play, and display the
results real-time along with win combinations or means to view win
combinations.
[0171] FIG. 6 is a computer "screen shot" of the player interface
for a version of the POWER DRAW LOTTO.TM. game which can be played
in a manner similar to that of a typical numbers lottery, keno and
bingo type games. One way the game can be played is by the player
obtaining a "set of numbers" (ie. 6) (PDL) FIG. 6 (PDL) 316, (PDL)
317, (PDL) 318 from a "universe of numbers" (ie. 80) displayed on a
numbers board or any other method from which to make available the
"universe of numbers" that can be played on one or more of the play
lines available for the lotto draw play. Another way the game can
be played id for the player obtaining a set of lotto numbers (or
other indicia) from two separate universe of numbers. In this
illustration, the player could select five numbers from the "1st
universe" of 80 numbers (PDL) 395 and the player could select one
number from the "2nd universe" of 56 numbers (PDL) 396 (that are
independent of the 1st universe of numbers and that may be
displayed artistically different than the selected "set of numbers"
or indicia from the 1st universe of numbers) that together with the
selected set of numbers for the 1st universe of numbers and the
selected number(s) from the 2nd universe of numbers, would create
one final set of numbers (ie 6) selected for play by the player
illustrated on (PDL) FIG. 6, (PDL) 316, (PDL) 317, (PDL) 318, that
the player can play any number of from 1 to 9 play lines
illustrated on (PDL) FIG. 6a, (PDL) 331, (PDL) 332, (PDL) 333,
(PDL) 334, (PDL) 335, (PDL) 336, (PDL) 337, (PDL) 338, (PDL) 339
with 1 through 9 combinations to win a prize as the result of the
electronic lotto draw. Either or both of the separate "1st
universe" and "2nd universe" of numbers could be increased or
decreased to accommodate the various odds for playing the 1st game
element and determining prizes.
[0172] The game can be played on a mechanically operated machine,
such as one with numbered balls, but it is preferred that the game
be played using a computer and a screen Interface. The description
that follows is that of the computer and screen interface
embodiment.
[0173] In the POWER DRAW LOTTO.TM. game, the object of the game is
to match the numbers that are randomly generated by the computer.
In the preferred embodiment, the available numbers for the 1st
universe of numbers (PDL) FIG. 6b, (PDL) 393 range from 1 to 80 for
each of the five of six reels displayed to play the game, and the
available numbers for the 2nd universe of numbers (PDL) FIG. 6b,
(PDL) 394 range from 1 to 56 for one reel displayed to one of six
reels to play the game. The chances of matching five pre-selected
numbers randomly drawn from a 1st universe of 80 numbers
distributed to a independent row of five independent reels, and one
randomly generated number from a 2nd universe of 56 numbers
distributed to a independent row of one independent reel, that
collective play as one set of 6 numbers to the lotto draw, and
there are three such rows of 6 numbers that can be played on from
one to nine independent play lines (PDL) FIG. 6a, (PDL) 331, (PDL)
332, (PDL) 333, (PDL) 334, (PDL) 335, (PDL) 336, (PDL) 337, (PDL)
338, (PDL) 339 for the lotto draw, can be defined as:
(5!*(80-5)!))*(56!/(1!*(56-1)!))=1,346,240,896.
[0174] To initiate play for the 1st game element of the game (PDL)
FIG. 6, the player must make a selection of the lines PDL) FIG. 6a,
(PDL) 331, (PDL) 332, (PDL) 333, (PDL) 334, (PDL) 335, (PDL) 336,
(PDL) 337, (PDL) 338, (PDL) 339 to play, next select 6 numbers
(PDL) FIG. 6b, (PDL) 393, (PDL) 394, next make a bet. The bet can
be accomplished in the ordinary fashion through cash, tokens,
script, money or available credit. Accounting of cash, tokens,
script, credits and winnings is tracked electronically by the
computer and displayed on the screen at the accounting section
(PDL) 308. The player can make the minimum bet by pressing the
"select lines" button (PDL) 310, which will permit the player to
play one draw line. A player can play two draw lines by pressing
the "select line" button (PDL) 310 twice, and so on. A player can
elect to play up to nine draw lines by pressing the "select line"
button (PDL) 310 the requisite number of times or select the MAX
button (PDL) 314. A player can pick a set of six numbers for play
on from one to nine lines by selecting "Pic 1" (PDL) 316 which will
advance player to FIG. 5b (PDL) 395, where player can select 5
numbers on the "Pic 5 Numbers" board (PDL) 395 and one number on
the "Pic 1 Number" board (PDL) 396 and then select enter (PDL) 398.
A player can also allow the computer to randomly pick the six
numbers for each of the nine play lines that will be played by
pressing the "MAX" button (PDL) 314. This specification sometimes
refers to the set of numbers selected by the player or randomly
selected by a computer to be referred to as the "pic set."
[0175] Next, a player must "draw` the winning numbers by pressing
the "draw" button (PDL) 312. Upon activation of the "draw" button
(PDL) 312, each of the eighteen different reels displays a new
randomly generated number selected from the numbers between 1 and
80 which could be increased or decreased to accommodate the
game.
[0176] A player wins if all when all of the matching numbers
(symbols) selected for play from the numbers board (PDL) 395, line
up in any order, along with the Red Ball (symbol) number from the
numbers board (PDL) 396 line up on a selected active play line on
any of the six reels. For example, if the numbers shown in the
fourth reel (PDL) 343, the third reel (PDL) 342, the fifth reel
(PDL) 344, the seventh reel (PDL) 346, the tenth reel (PDL) 350,
and the fourteenth reel (PDL) 354 and the red ball on the sixteenth
reel (PDL) 357 match the six numbers drawn on draw line, is a
winner and the player would win the progressive jackpot (PDL)
359.
[0177] Other combinations may win other prizes. A player can learn
the various prizes available by activating the pay table button
(PDL) 328. Doing so, takes the player to a pay table screen (PDL)
379 as shown in FIG. 6c. The player would receive the appropriate
credit in the accounting section (PDL) 308.
[0178] Power Draw Lotto.TM. game" (FIG. 6). There are three rows of
six indicia each row and 1 through 9 play lines (PDL) FIG. 6a,
(PDL) 331, (PDL) 332, (PDL) 333, (PDL) 334, (PDL) 335, (PDL) 336,
(PDL) 337, (PDL) 338, (PDL) 339 to play, next select 6 numbers
(PDL) FIG. 6b, (PDL) 393, (PDL) 394. The player can play six
indicia for the selected first row (PDL) FIG. 6 (PDL) 316. Player
can play another six indicia for the selected second row (PDL) FIG.
6 (PDL) 317. Player can play another six indicia for the selected
third row (PDL) FIG. 6 (PDL) 318. The player can select the number
of rows and from 1 to 9 play lines that the six indicia will be
played on for play of the 1st game element of the Power Draw.TM.
game.
[0179] Playing the Power Draw Lotto.TM. game involves, a first draw
of 5 numbers from a (illustrated) first universe of 80 numbers
(PDL) FIG. 6b, (PDL 393, and a secondary draw of 1 number from a
(illustrated) second universe of 56 numbers (PDL) FIG. 6b, (PDL
396), for each of the three selected rows. Because the Power draw
lotto game is not played on "reels" and the draw numbers
(indicia's) are selected by the player, the numbers drawn from the
first and second universe is without replacement. The number of
draws from the first universe and secondary universe and the size
of the first universe and the secondary universe can be adjusted
+/_ to accommodate various game designs and game odds.
[0180] In playing the Power Draw Lotto.TM. game, the player would
attempt to line up the designated matching indicia on a active play
line to win a corresponding prize.
[0181] To play the 1st game element of the Power Draw Lotto.TM.
game (PDL) FIG. 6, the indicia's are generated via the 1st random
generator. If a player matches a determined set of lotto numbers
drawn to the number of lotto numbers selected by or for the player,
the player would win a corresponding prize (ie; player picks the
numbers 27-14-70-34-55 23 for the draw, and the numbers drawn that
lined up on the selected play line were 27-14-14-14-55-23) the
player would catch numbers 27, 14, 55. 23 for a "4 of 6" of the
numbers drawn and win the corresponding prize.
[0182] E. Embodiment Five: WILD BALL LOTTO.TM. Game
[0183] FIG. 7 is a computer "screen shot" of the player interface
for the preferred version of the WILD BALL LOTTO.TM. game which
would be the 1st game element of the WILD BALL LOTTO.TM. game if
the 1st game element of the game offered a 2nd element of game play
for a opportunity to win a prize.
[0184] The WILD BALL LOTTO.TM. game has a method to play a 2nd game
element (WBL) FIG. 7c (WBL) 482, to the 1st game element (WBL) FIG.
7 for a opportunity to win a game prize and a 3rd game element
(WBL) FIG. 7c, (WBL) to the 1st game element (WBL) FIG. 7 for a
opportunity to win a game prize. However, the WILD BALL LOTTO.TM.
game may be offered without a 2nd and/or a 3rd game element to the
1st game element.
[0185] The indicia's for the 2nd game element are generated via the
2nd random generator. In the 1st game element of the WILD BALL
LOTTO.TM., any one or more of the 6 separate numbers (WBL) 491
selected by the player (WBL) 495 or any one or more of the 6
numbers selected by player via Quick Pic method (WBL) 497 for the
player, may be played as "Wild Balls" for one or more designated
WILD BALL LOTTO.TM. draw(s). During the 1st game element play, the
player would hope to match up to 6 numbers held by the player to
the 6 numbers drawn by the WILD BALL LOTTO.TM. game method (WBL)
412 spinning reels via spinning reels and attempt to catch 6 of 6,
or 5 of 6, 4 of 6, or 3 of 6, 2 of 6 or in some cases 1 of 6 and so
on, to win a prize. The number of balls drawn for the game could
increase or decrease to accommodate the WILD BALL LOTTO.TM.
game.
[0186] The 2nd game element (WBL) FIG. 7c, (WBL) 481, (WBL) 482 and
(WBL) 367 to the 1st game element of the WILD BALL LOTTO.TM. (WBL)
FIG. 7 game would provide a means for a separate game screen to
deliver a 2nd game element play of a Bonus Round game (WBL) FIG. 7d
or other appropriate names therefore. Example, If player caught a
ball (indicia) on the fly, the ball would "explode" (or other
animation means could be used) the play results from the logistics
and algorithms of the 2nd random generator (WBL) FIG. 7d and the
1st random generator (WBL) FIG. 7, could determine in real time the
2nd element game win, if there is such a win to define.
[0187] The 3rd element of the Wild Ball Lotto.TM. game (WBL) FIG.
7c, (WBL) 481 and (WBL) 482 would provide for a means for a
designated number of balls (or other indicia) selected or acquired
by the player, illustrated on (WBL) FIG. 7b, to be designated as
"Wild Balls" (or any other name that may be given thereto), these
same 6 numbers may also be used for a play separately or in
combination with the 1st game element the WILD BALL LOTTO.TM. game
(WBL) FIG. 7.
[0188] For 3rd game element illustration, (WBL) 418 displays 6
numbers selected by the player for a lotto game draw as
60-31-60-77-1-29 and (WBL) 433 illustrates indicia's generated via
the 1st random generator, as the number 60 on (WBL) 442, (WBL) 445,
(WBL) 448, the number 77 on (WBL) 451, the number 1 on (WBL) 454
and the number 29 on (WBL) 457. This illustration demonstrates that
it would be impossible to play a conventional lottery draw and
match 6 player numbers to 6 numbers drawn from a field of 80
numbers without the possible repeat of certain numbers. Therefore,
by incorporating the 3rd game element to the 1st game element of
the game, makes the 1st game element a workable means for: [a] the
player to select 6 indicia from a universe of 80 and try to match
those 6 numbers against those drawn by the 1st random generator (of
the 1st game element of the game) from a universe of 80 with a
fixed set of odds for each of the indicia selected from each reel
strip, that are then displayed independently on each one of the six
reels, that can then be played on a combinations of from 1 to 9
play lines (WBL) FIG. 7a, (WBL) 431, (WBL) 432, (WBL) 433, (WBL)
434, (WBL) 435, (WBL) 436, (WBL) 437, (WBL) 438, (WBL) 439 to
produce a standard type lottery draw set of six indicia displayed
and played via "reels", and[b] the player to have the opportunity
to catch multi combinations of the same indicia of one or more of
the same indicia selected by player for a WILD BALL LOTTO game
play, that can result in a 3rd game element win combination for a
prize (WBL) FIG. 7d, (WBL) 466, (WBL) 465, (WBL) 468.
[0189] For the 1st game element illustration for the six numbers
(indicia's generated via the 1st random generator) at (WBL) 433,
the number 60 on (WBL) 448, the number 77 on (WBL) 451, the number
1 on (WBL) 454 and the number 29 on (WBL) 457 would show a win with
the player catching 4 numbers selected for play out of 6 numbers
drawn, and the 2nd game element for the six number on (WB) 433, the
number 60 on (WBL) 442 and on (WBL) 445 and on (WBL) 448 would show
a win with the player catching 3 "Wild Ball Lotto" numbers selected
for play out of 6 numbers drawn. Therefore, the six numbers
illustrated on line (WB) 433 could produce a "4 of 6" conventional
type lotto win and a "3 of 6" "Wild Ball Lotto" lotto win.
Therefore, combining of the 1st game element (WBL) FIG. 7 (WBL) 481
and the 3rd game element (WBL) FIG. 7c, (WBL) 483 to the game to
the 1st game element, illustrated Win Combinations for (WBL) FIG. 7
are described:
[0190] Line 1. (WBL) 231, "4 of 6" and "2 Wild Balls" for Pic 1.
(the number 27 on (WBL) 441, the number 5 on (WBL) 444, the number
55 on (WBL) 447, the number 34 on (WBL) 350 for a 1st game element
WIN and the number 34 on (WBL) 450 and the number 34 on (WBL) 453
for a 3rd game element WIN).
[0191] Line 2. (WBL) 233, "2 of 6" for Pic 1. (the number 2 on
(WBL) 446, the number 27 on (WBL) 452 for a 1st game element
WIN).
[0192] Line 4. (WBL) 234, "2 of 6" and "2 Wild Balls" for Pic 3.
(the number 60 on (WBL) 442, the number 29 on (WBL) 457 for a 1st
game element WIN and the number 60 on (WBL) 442 and (WBL) 449 for a
3rd element to the game WIN).
[0193] Line 5. (WBL) 235, "2 of 6" for Pic 1. (the number 5 on
(WBL) 444, the number 34 on (WBL) 453 for a 1st game element
WIN).
[0194] Line 6. (WBL) 236, "3 of 6" for Pic 1. (the number 34 on
(WBL) 450, the number 27 on (WBL) 452 for a 1 st game element
WIN).
[0195] Line 7. (WBL) 237, "3 of 6 for Pic 1. (the number 55 on
(WBL) 447, the number 34 on (WBL) 450 and the number 1 on (WBL) 454
for a 1st element to the game WIN, and "3 of 6" plus "3 Wild Balls"
for Pic 3. (the number 60 on (WBL) 442, the number 1 on (WBL) 454,
the number 29 on (WBL) 457 for a 1st game element WIN, the number
60 (Wild Ball Lotto) on (WBL) 442, (WBL) 445, (WBL) 448 for a 3rd
element to the game WIN).
[0196] Line 9. (WBL) 239, "2 of 6" for Pic 1. (the number 27 on
(WBL) 441, the number 1 on (WBL) 454, for a 1st game element WIN,
and "3 of 6" plus 2 Wild Balls for Pic 3. (the number 60 on (WBL)
445, the number 77 on (WBL) 451 the number 1 on (WBL) 454 for a 1st
game element WIN and the number 60 (Wild Ball Lotto) on (WBL) 445
and (WBL) 448 for a 3rd element to the game WIN).
[0197] The WILD BALL LOTTO.TM. game has a method to play a 2nd game
element (WBL) FIG. 7c, (WBL) 367 to the 1st game element for a
opportunity to win a game prize and a 3rd game element (WBL) 482,
to the 1st game element for a opportunity to win a game prize.
However, the WILD BALL LOTTO.TM. game may be offered without a 2nd
and/or a 3rd game element to the 1st game element.
[0198] The 1st game element (WBL) FIG. 7, for the WILD BALL
LOTTO.TM. game, the indicia's are generated via the 1st random
generator and are displayed with three (3) rows of six (6) reels
each, that can be played in various combinations of balls
I(indicia) on multiply lines (WBL) FIG. 7a, (WBL) 431, (WBL) 432,
(WBL) 433, (WBL) 434, (WBL) 435, (WBL) 436, (WBL) 437, (WBL) 438,
(WBL) 439, with balls on different rows than the sequence of those
balls originally displayed on the original row from a field of the
same designated numbers on each reel with or without replacement of
numbers, symbols or indicia. Therefore during the 1st game element
of the game, it would be most likely that there could be multiples
of the same numbers, symbols, or indicia being displayed on one or
more of the play line(s) which would be contrary to the normal
design drawing for a lottery game.
[0199] The 1st game element, for the WILD BALL LOTTO.TM. game (WBL)
FIG. 7, the indicia's are generated via the 1st random generator
and are displayed with three (3) rows of six (6) reels each, that
can be played in various combinations of balls I(indicia) on
multiply (1 through 9) play lines with balls on different rows than
the sequence of those balls originally displayed on the original
row from a field of the same designated numbers on each reel with
or without replacement of numbers, symbols or indicia. Therefore
during the 1st game element of the game, it would be most likely
that there could be multiples of the same numbers, symbols, or
indicia being displayed on one or more of the play line(s) which
would be contrary to the normal design drawing for a lottery
game.
[0200] To initiate play for the 1st game element (WBL) FIG. 7, the
player must make a selection of the lines to play (WBL) FIG. 7a,
(WBL) 431, (WBL) 432, (WBL) 433, (WBL) 434, (WBL) 435, (WBL) 436,
(WBL) 437, (WBL) 438, (WBL) 439, next make a bet. This can be
accomplished in the ordinary fashion through cash, tokens, script,
money or available credit. Accounting of cash, tokens, script,
credits and winnings is tracked electronically by the computer and
displayed on the screen at the accounting section (WBL) 408 a
player may navigate from one screen element to another screen
element by selecting various navigational command buttons on the
preferred "main play screen" (WBL) FIG. 7 or command buttons
associated to the main play screen. For Example, if from the main
play screen, the player wants to:
[0201] To view the "make a donation" screen, or open or add to the
player "cash account" screen, player would select/activate (WBL)
420 and screen FIG. 2 would be displayed with the means for the
player to make a donation, open a player cash account or add to
players existing cash account. Player could exit from FIG. 2 and
return to the main screen (WBL) FIG. 7.
[0202] To view the "preferred pay table" or "preferred prize
board," player would select/activate (WBL) 428 and preferred FIG.
7c would be displayed. Player could exit from (WBL) 7c by clicking
on the screen (WBL) 479 or activating other means available and
return to the main screen FIG. 7.
[0203] To view the preferred "options" screen, player would
select/activate (WBL) 426 and a screen menu would be displayed
containing various options for playing, viewing, or accounting,
etc. that player may elect. Player could exit from the options
display menu by activating a return button or other means and
return to the main screen FIG. 7.
[0204] To view the preferred "Help" menu, player would
select/activate (WBL) 428 and a screen menu would be displayed
containing various topics such as how to play the game, the game
rules, how to make donations, how to collect a prize, technical
support, etc. Player could exit from the "Help" menu by activating
a return button (WBL) 430 or other means and return to the main
screen FIG. 7.
[0205] To view the preferred "Casino" screen. Player could exit
from FIG. 7 and enter the "Casino" or arcade by
selecting/activating (WBL) 422 and a screen would appear containing
the "Casino" or certain elements thereto of thereof, like different
games or game rooms pertaining, or links to various organizations,
entities, affiliates, web pages, casino sights, casino locations,
etc. associated with or participating with games, gaming method or
gaming system that allows players of different participating games
to simultaneously play the games and compete for the same real-time
progressive jackpot or combine progressive jackpots of different
games and/or different versions of the same game for the purpose to
increase play and increased play to create bigger jackpots--and so
forth.
[0206] FIG. 7a is a diagram showing the preferred "play lines" for
the WILD BALL LOTTO.TM. game.
[0207] FIG. 7b is a computer "screen shot" diagram showing the
preferred "Select Lotto Numbers Board" for the POWER DRAW LOTTO.TM.
game.
[0208] FIG. 7c is a diagram showing the preferred "prize board" or
"pay table" for the WILD BALL LOTTO.TM. game.
[0209] FIG. 7d is a computer "screen shot" of the player interface
for a preferred version of the 2nd element game play (a bonus round
game play) to the 1st element of the bonus round (WBL) FIG. 7c,
(WBL) 367, for the WILD BALL LOTTO.TM. game.
[0210] FIG. 2 is a diagram showing the preferred "log in" and
"donation" or cash account screen associated to the WILD BALL
LOTTO.TM. game.
[0211] The 2nd game element (Wild Ball Lotto) to the 1st game
element of the WILD BALL LOTTO.TM. game. The indicia's for the 2nd
game element are generated via the 2nd random generator. In the 1st
game element of the WILD BALL LOTTO.TM., any one or more of the 6
separate numbers (WBL) 491 selected by the player (WBL) 495 or any
one or more of the 6 numbers selected by player via Quick Pic
method (WBL) 497 for the player, may be played as "Wild Balls" for
one or more designated WILD BALL LOTTO.TM. draw(s). During the 1st
game element play, the player would hope to match up to 6 numbers
held by the player to the 6 numbers drawn by the WILD BALL
LOTTO.TM. game method (WBL) 412 spinning reels via spinning reels
and attempt to catch 6 of 6, or 5 of 6, 4 of 6, or 3 of 6, 2 of 6
or in some cases 1 of 6 and so on, to win a prize. The number of
balls drawn for the game could increase or decrease to accommodate
the WILD BALL LOTTO.TM. game.
[0212] The 2nd game element (WBL) FIG. 7d, to the 1st game element
of the WILD BALL LOTTO.TM. game (WBL) FIG. 7 would provide a means
for, a separate game screen to deliver a 2nd game element play of a
Bonus Round game or other appropriate names therefore. Example, If
player caught a ball (indicia) on the fly, the ball would "explode"
(or other animation means could be used) the play results from the
logistics and algorithms of the 2nd random generator and the 1st
random generator, could determine in real time the 2nd element game
win, if there is such a win to define.
[0213] The 3rd game element (Wild Ball Lotto) would provide for a
means for a designated number of balls (or other indicia) selected
or acquired by the player to be designated as "Wild Balls" (or any
other name that may be given thereto), these same 6 numbers may
also be used for a play separately or in combination with the 1st
game element the WILD BALL LOTTO.TM. game.
[0214] For 3rd game element illustration, (WBL) 418 displays 6
numbers selected by the player for a lotto game draw as
60-31-60-77-1-29 and (WBL) 433 illustrates indicia's generated via
the 1st random generator, as the number 60 on (WBL) 442, (WBL) 445,
(WBL) 448, the number 77 on (WBL) 451, the number 1 on (WBL) 454
and the number 29 on (WBL) 457. This illustration demonstrates that
it would be impossible to play a conventional lottery draw and
match 6 player numbers to 6 numbers drawn from a field of 80
numbers without the possible repeat of certain numbers.
Therefore,
[0215] by incorporating the 3rd game element to the 1st game
element of the game, makes the 1st game element a workable means
for;
[0216] [a] the player to select 6 indicia from a universe of 80 and
try to match those 6 numbers against those drawn by the 1st random
generator (of the 1st game element of the game) from a universe of
80 with a fixed set of odds for each of the indicia selected from
each reel strip, that are then displayed independently on each one
of the six reels, that can then be played on a combinations of from
1 to 9 play lines to produce a standard type lottery draw set of
six indicia displayed and played via "reels", and
[0217] [b] the player to have the opportunity to catch multi
combinations of the same indicia of one or more of the same indicia
selected by player for a WILD BALL LOTTO game play, that can result
in a 3rd game element win combination for a prize.
[0218] For the 1st game element illustration for the six numbers
(indicia's generated via the 1st random generator) at (WBL) 433,
the number 60 on (WBL) 448, the number 77 on (WBL) 451, the number
1 on (WBL) 454 and the number 29 on (WBL) 457 would show a win with
the player catching 4 numbers selected for play out of 6 numbers
drawn, and the 2nd game element for the six number on (WBL) 433,
the number 60 on (WBL) 442 and on (WBL) 445 and on (WBL) 448 would
show a win with the player catching 3 "Wild Ball Lotto" numbers
selected for play out of 6 numbers drawn. Therefore, the six
numbers illustrated on line (WBL) 433 could produce a "4 of 6"
conventional type lotto win and a "3 of 6" "Wild Ball Lotto" lotto
win. Therefore,
[0219] Combining of the 1st game element and the 3rd element to of
the game to the 1st game element, illustrated Win Combinations for
FIG. 7 are described:
[0220] Line 1. (WBL) 231, "4 of 6" and "2 Wild Balls" for Pic 1.
(the number 27 on (WBL) 441, the number 5 on (WBL) 444, the number
55 on (WBL) 447, the number 34 on (WBL) 350 for a 1st game element
WIN and the number 34 on (WBL) 450 and the number 34 on (WBL) 453
for a 3rd game element WIN).
[0221] Line 2. (WBL) 233, "2 of 6" for Pic 1 (the number 2 on (WBL)
446, the numbe4 27 on (WBL) 452 for a 1st game element WIN).
[0222] Line 4. (WBL) 234, "2 of 6" and "2 Wild Balls" for Pic 3.
(the number 60 on (WBL) 442, the number 29 on (WBL) 457 for a 1 st
game element WIN and the number 60 on (WBL) 442 and (WBL) 449 for a
3rd element to the game WIN).
[0223] Line 5. (WBL) 235, "2 of 6" for Pic 1. (the number 5 on
(WBL) 444, the number 34 on (WBL) 453 for a 1st game element
WIN).
[0224] Line 6. (WBL) 236, "3 of 6" for Pic 1. (the number 34 on
(WBL) 450, the number 27 on (WBL) 452 for a 1st game element
WIN).
[0225] Line 7. (WBL) 237, "3 of 6 for Pic 1. (the number 55 on
(WBL) 447, the number 34 on (WBL) 450 and the number 1 on (WBL) 454
for a 1st element to the game WIN, and "3 of 6" plus "3 Wild Balls"
for Pic 3. (the number 60 on (WBL) 442, the number 1 on (WBL) 454,
the number 29 on (WBL) 457 for a 1st game element WIN, the number
60 (Wild Ball Lotto) on (WBL) 442, (WBL) 445, (WBL) 448 for a 3rd
element to the game WIN).
[0226] Line 9. (WBL) 239, "2 of 6" for Pic 1. (the number 27 on
(WBL) 441, the number 1 on (WBL) 454, for a 1st game element WIN,
and "3 of 6" plus 2 Wild Balls for Pic 3. (the number 60 on (WBL)
445, the number 77 on (WBL) 451 the number 1 on (WBL) 454 for a 1st
game element WIN and the number 60 (Wild Ball Lotto) on (WBL) 445
and (WBL) 448 for a 3rd element to the game WIN).
[0227] FIG. 7b is a screen shot showing certain indicia depicting a
preferred "Lotto Numbers Board" with a universe of 80 numbers (WBL)
491. In this illustration, the player could select 6 numbers (WBL)
495 and (WBL) 497 from a universe" of 80 numbers for play in a
electronic lotto drawing for a chance to win a prize. The selection
of any six numbers by a player or the selection of any six numbers
via Quick Pic method for the player can not be duplicated. The
universe of numbers could be increased or decreased to accommodate
the various odds for playing the game and determining prizes. This
specification sometimes refers to the set of numbers selected by
the player or randomly selected by a computer to be referred to as
the "pic set."
[0228] FIG. 7c is a diagram illustrating a model of a preferred
"prize board" or "pay table" for the WILD BALL LOTTO.TM. game.
[0229] FIG. 7d is a computer "screen shot" of the preferred player
interface for the 3rd game element (Wild Ball Lotto) to the 1st
game element of the WILD BALL LOTTO.TM. game. The indicia's for the
3rd game element are generated via the 2nd random generator. In the
1st game element of the WILD BALL LOTTO.TM., any one or more of the
6 separate numbers (WB) 491 selected by the player 495 or any one
or more of the 6 numbers selected by player via Quick Pic method
(WBL) 497 for the player, may be played as "Wild Balls" for one or
more designated WILD BALL LOTTO.TM. draw(s). During the 1st game
element play, the player would hope to match up to 6 numbers held
by the player to the 6 numbers drawn by the WILD BALL LOTTO.TM.
game method 412 spinning reels via spinning reels and attempt to
catch 6 of 6, or 5 of 6, 4 of 6, or 3 of 6, 2 of 6 or in some cases
1 of 6 and so on, to win a prize. The number of balls drawn for the
game could increase or decrease to accommodate the WILD BALL
LOTTO.TM. game for a version of the 2nd game element (a bonus round
game play) to the 1st game element of the WILD BALL LOTTO.TM.
game.
[0230] 7b In this illustration, the player could select 6 numbers
(WBL) 495 and (WBL) 497 from a universe" of 80 numbers for play in
a electronic lotto drawing for a chance to win a prize. The
selection of any six numbers by a player or the selection of any
six numbers via Quick Pic method for the player can not be
duplicated. The universe of numbers could be increased or decreased
to accommodate the various odds for playing the game and
determining prizes.
[0231] WILD BALL LOTTO.TM. game FIG. 7, There are three rows of six
indicia each row and 1 through 9 preferred play lines, (WBL) FIG.
7a, (WBL) 431, (WBL) 432, (WBL) 433, (WBL) 434, (WBL) 435, (WBL)
436, (WBL) 437, (WBL) 438, (WBL) 439. Player can select six indicia
from a (illustrated) universe of 99 (which can be increased or
decreased to accommodate different game odds) for each row selected
by the player. Player can select the number of rows and play lines
and play any number of combinations from 1 to 9 of the selected
play lines that the six selected indicia can be played on for play
of the; 1st game element of the WILD BALL LOTTO.TM. game (WBL) FIG.
7, and the 3rd game element (WBL) FIG. 7c, (WBL) 482, to the 1st
game element, and the 4th game element (WBL) FIG. 7c (WBL) 483, to
the 1st game element. The WILD BALL LOTTO.TM. game has a bonus game
play, which is the 2nd game element (WBL) FIG. 7c, (WBL) 367, to
the 1st game element of the WILD BALL LOTTO.TM. game.
[0232] In the "WILD BALL LOTTO.TM. game" player picks 6 numbers
from a designated universe of numbers and enters those 6 numbers
for the next draw/play (activated by player by player engaging the
"Play", "Spin", "Max", etc button) or for a stated lotto draw date
and time or the player may elect for the game software to "Quick
Pic" 6 numbers for the player and enter those numbers for the next
draw/play (activated by player by player engaging the "Play",
"Spin", "Max", etc button) or for a stated draw date and time. A
winning match is determined without consideration of the order
drawn.
[0233] Because the WILD BALL LOTTO.TM. game is played on "reels"
and the draw numbers can be selected by the player, the draw
numbers (indicia) can be played with or without replacement.
Therefore, numbers, symbols or indicia lining up on a play line
could have multiples of the same number(s) or indicia that are of
the same numbers picked by the player.
[0234] To play the 1st game element, the indicia's are generated
via the 1st random generator. if a player matches a determined set
of lotto numbers drawn to the number of lotto numbers selected by
or for the player, the player would win a corresponding prize (ie;
player picks the numbers 27-14-70-34-55 23 for the draw, and the
numbers drawn that lined up on the selected play line (WBL) were
27-14-14-14-55-23) the player would catch numbers 27, 14, 55. 23
for a "4 of 6" of the numbers drawn and win the corresponding
prize.
[0235] To play the 2nd game element (WBL) FIG. 7c, to the 1st game
element of the WILD BALL LOTTO.TM. game, the indicia's are
generated via the 2nd random generator. Example, If player caught
"2 of 6" of the numbers selected by player, and a "Wild Ball" Lotto
number (a multiple set of duplicate lotto numbers drawn to one or
more of the number of lotto numbers selected by the player) for a
"3 of a Kind" on a active play line, player would advance to a
separate computer screen to play the 2nd game element for an
opportunity to win a prize.
[0236] To play the 3rd game element (WBL) FIG. 7c, (WBL) 483, to
the 1st game element of the WILD BALL LOTTO.TM. game, the indicia's
are generated via the 1st random generator. If a player matches a
multiple set of duplicate lotto numbers drawn to one or more of the
number of lotto numbers selected by the player, the player would
win a corresponding prize (ie; player picks the numbers
27-14-70-34-55 23 and the draw numbers that lined up on the
selected play line were 29-14-14-14-45-14) the player would catch
four times the number 14, a "Wild Ball" Lotto number, as one of the
6 numbers picked by the player for a "4 of a Kind" Wild Ball Lotto
win combination and win the corresponding prize.
[0237] F. Embodiment Six: CRAZY WILD BALL LOTTO.TM. Game
[0238] FIG. 8 is a computer "screen shot" of the player interface
for the preferred version of the CRAZY WILD BALL LOTTO.TM. game.
The CRAZY WILD BALL LOTTO.TM. game has; (i) a method to play a 2nd
game element to the 1st game element for a opportunity to win a
game prize, and (ii) 3rd game element to the 1st game element for a
opportunity to win a game prize, and (iii) a 4th game element to
the 1st game element for a opportunity to win a game prize.
However, the CRAZY WILD BALL LOTTO.TM. game may be offered without
any or either of the 2nd, 3rd or 4th elements of the game to the
1st game element.
[0239] The CRAZY WILD BALL LOTTO.TM. game has; (i) a method to play
a 2nd game element to the 1st game element for a opportunity to win
a game prize, and (ii) 3rd game element to the 1st game element for
a opportunity to win a game prize, and (iii) a 4th game element to
the 1st game element for a opportunity to win a game prize.
However, the CRAZY WILD BALL LOTTO.TM. game may be offered without
any or either of the 2nd, 3rd or 4th elements of the game to the
1st game element.
[0240] The 1st game element for the CRAZY WILD BALL LOTTO.TM. game,
is displayed with three (3) rows of six (6) reels each, played on 1
through 9 lines (CWB) 531, (CWB) 532, (CWB) 533, (CWB) 534, (CWB)
535, (CWB) 536, (CWB) 537, (CWB) 538, (CWB) 539, in various
combinations of balls on multiply lines with balls on different
rows than the sequence of those balls originally displayed on the
original row from a field of the same designated numbers on each
reel with or without replacement of numbers, symbols or indicia.
Therefore during the 1st game element, it would be most likely that
there could be multiples of the same numbers, symbols, or indicia
being displayed on one or more of the play line(s) which would be
contrary to the normal design drawing for a lottery game.
[0241] Any one or more of the 6 separate numbers (CWB) 591 selected
by the player or any one or more of the 6 numbers selected by
player (CWB) 597 via Quick Pic method for the player, may be played
as "Wild Balls" (CWB) 506 for one or more designated CRAZY WILD
BALL LOTTO.TM. draw(s). During the 1st game element, the player
would hope to match up to 6 numbers held by the player to the 6
numbers drawn, similar to U.S. state lottery game plays, except,
the CRAZY WILD BALL LOTTO.TM. game draw is conducted via a random
generator method. The player tries to win a prize by catching, 6 of
6, or 5 of 6, or 4 of 6, or 3 of 6, or 2 of 6 or in some cases 1 of
6 of the six numbers selected by the player to the six number
selected by the CRAZY WILD BALL LOTTO.TM. random generator method.
The number of balls selected or drawn for the game could increase
or decrease to accommodate the CRAZY WILD BALL LOTTO.TM. game.
[0242] The 1st game element for the CRAZY WILD BALL LOTTO.TM. game,
is displayed with three (3) rows of six (6) reels each, played on 1
to 9 lines, in various combinations of balls on multiply lines with
balls on different rows than the sequence of those balls originally
displayed on the original row from a field of the same designated
numbers on each reel with or without replacement of numbers,
symbols or indicia. Therefore during the 1st game element, it would
be most likely that there could be multiples of the same numbers,
symbols, or indicia being displayed on one or more of the play
line(s) which would be contrary to the normal design drawing for a
lottery game.
[0243] Any one or more of the 6 separate numbers (CWB) 591 selected
by the player or any one or more of the 6 numbers selected by
player (CWB) 597 via Quick Pic method for the player, may be played
as "Wild Balls" (CWB) 506 for one or more designated CRAZY WILD
BALL LOTTO.TM. draw(s). During the 1st game element, the player
would hope to match up to 6 numbers held by the player to the 6
numbers drawn, similar to U.S. state lottery game plays, except,
the CRAZY WILD BALL LOTTO.TM. game draw is conducted via a random
generator method. The player tries to win a prize by catching, 6 of
6, or 5 of 6, or 4 of 6, or 3 of 6, or 2 of 6 or in some cases 1 of
6 of the six numbers selected by the player to the six number
selected by the CRAZY WILD BALL LOTTO.TM. random generator method.
The number of balls selected or drawn for the game could increase
or decrease to accommodate the CRAZY WILD BALL LOTTO.TM. game.
[0244] FIG. 8a is a diagram showing the preferred play lines for
the CRAZY WILD BALL LOTTO.TM. game.
[0245] FIG. 8b is a computer screen shot showing certain indicia
depicting a preferred "Lotto Numbers Board" (CWB) 591 with a
universe of numbers. In this illustration, the player could select
from a universe of 80 numbers (CWB) 591 any 6 numbers (CWB) 595 and
enter the selection (CWB) 598 by a player for play, or the
selection of any six numbers via Quick Pic method (CWB) 597 for the
player for play in a lotto draw for a chance to win a prize.
However, the universe of numbers could be increased or decreased to
accommodate the various odds for playing the game and determining
prizes.
[0246] The 2nd game element to the 1st game element of the Crazy
Ball lotto.TM. game would provide a means for a separate game
screen (CWB) FIG. 8d to deliver a 2nd game element play of a Bonus
Round game or other appropriate names therefore. Example, If player
caught a ball (indicia) on the fly, the ball would "explode" (or
other animation means could be used) the play results from the
logistics and algorithms of the 2nd random generator and the 1st
random generator, could determine in real time the 2nd element game
win, if there is such a win to define.
[0247] The 3rd game element would provide for a means for a
designated number of balls or other indicia selected or acquired by
the player to be designated as "Wild Balls" (or any other name that
may be given thereto), these same 6 numbers may also be used for a
play separately or in combination with the 1st game element of the
game for a chance to win a 3rd game element prize.
[0248] The 4th game element to the 1st game element provides for a
means for a designated number of balls or other indicia that could
also be used for a play in conjunction with the 1st game element
and 3rd game element to the 1st game element, for a chance to win a
4th game element prize.
[0249] For this illustration, (CWB) 518 displays 6 numbers selected
by the player for a lotto game draw as 60-31-60-77-1-29 and (CWB)
533 illustrates the number 60 on (CWB) 542, (CWB) 545, (CWB) 548,
the number 77 on (CWB) 551, the number 1 on (CWB) 554 and the
number 29 on (CWB) 557. This illustration demonstrates that it
would be impossible to play a conventional lottery draw and match 6
player numbers to 6 numbers drawn from a field of 80 numbers
without the possible repeat of certain numbers.
[0250] By incorporating the 3rd game element to the 1st game
element of the game, makes the 1st game element a workable means
for;
[0251] [a] the player to select 6 indicia from a universe of 80 and
try to match those 6 numbers against those drawn by the 1st random
generator (of the 1st game element of the game) from a universe of
80 with a fixed set of odds for each of the indicia selected from
each reel strip, that are then displayed independently on each one
of the six reels, that can then be played on a combinations of from
1 to 9 play lines to produce a standard type lottery draw set of
six indicia displayed and played via "reels", and
[0252] [b] the player have the opportunity to catch multi
combinations of the same indicia of one or more of the same indicia
selected by player for a Crazy Ball Lotto game play, that can
result in a 3rd game element win combination for a prize, and
[0253] [c] the player to have the opportunity to catch multi
combinations of the 4th game element indicia that can result in a
4th game element win combination for a prize.
[0254] For this illustration, the 1st game element for the six
numbers at (CWB) 533, the number 60 on (CWB) 548, the number 77 on
(CWB) 551, the number 1 on (CWB) 554 and the number 29 on (CWB) 557
would show a win with the player catching 4 numbers selected for
play out of 6 numbers displayed, and the 3rd game element for the
six number on (CWB) 533, the number 60 on (CWB) 542 and on (CWB)
545 and on (CWB) 548 would show a win with the player catching 3
matching "Wild Ball Lotto" numbers selected for play out of 6
numbers displayed, and the 4th game element on line (CWB) 535
illustrates an Apple indicia, on (CWB) 540, (CWB) 544, (CWB) 548,
(CWB) 551, (CWB) 553 and on (CWB) 555 would show a win with 5
Apples on play line (CWB) 535. Therefore,
[0255] Combining of the 1st game element and the 3rd element to the
game to the 1st game element, and the 4th element to the game to
the 1st game element, illustrated Win Combinations for FIG. 8, are
described:
[0256] Line 1. (CWB) 531, "2 of a Kind" for Pic 1 (the number 55 on
(CWB) 547, the number 34 on (CWB) 550 for a 1 st game element
WIN)).
[0257] Line 5. (CWB) 555, "Six of a Kind" (Apple on (CWB) 540,
(CWB) 544, (CWB) 548, (CWB) 551, (CWB) 553, (CWB) 555 for a 4th
element to the game WIN
[0258] Line 7. (CWB) 537, "3 of 6" for Pic 1 (the number 55 on
(CWB) 547, the number 34 on (CWB) 550 and the number 1 on (CWB) 554
for a 1st game element WIN).
[0259] Line 8. (CWB) 538, "Wild Ball Lotto--three of a Kind" for
Pic 1 (the number 27 on (CWB) 543, (CWB) 549, (CWB) 552, for a 4th
element to the game WIN).
[0260] Line 9. (CWB) 539, "2 of 6" for Pic 1 (the number 19 on
(CWB) 545, the number 1 on (CWB) 554 for a 1st game element
WIN).
[0261] FIG. 8c is a diagram illustrating a model of a preferred
"prize board" or "pay table" (CWB) 579 for the CRAZY WILD BALL
LOTTO.TM. game.
[0262] FIG. 8d is a computer "screen shot" of the player interface
for a version of the 2nd game element (a bonus round game play) to
the 1st game element of the CRAZY WILD BALL LOTTO.TM. game, which
may or may not be used in conjunction with the 3rd or the 4th game
element to the 1st game element. (CWB) 503 defines the name of the
2nd game element. (CWB) 565 illustrates a means simulating drawing
of balls (indicia) from a lottery hopper for two separate universe
of indicia and ball on the fly from the hopper. (CWB) 570
Illustrated tagging a ball on the fly and depicting of a win
amount, if there is a win amount to depict. (CWB) 569 defines a
means describing a first place price.
[0263] In this illustration, the player could select from a
universe of 80 numbers (CWB) 591 any 6 numbers (CWB) 595 and enter
the selection (CWB) 598 by a player for play, or the selection of
any six numbers via Quick Pic method (CWB) 597 for the player for
play in a lotto draw for a chance to win a prize. However, the
universe of numbers could be increased or decreased to accommodate
the various odds for playing the game and determining prizes. This
specification sometimes refers to the set of numbers selected by
the player or randomly selected by a computer to be referred to as
the "pic set."
[0264] The 2nd game element FIG. 8c, (CWB) 582 to the 1st game
element of the CRAZY BALL LOTTO.TM. game would provide a means for
a separate game screen FIG. 8d, to deliver a 2nd game element play
of a Bonus Round game or other appropriate names therefore.
Example, If player caught a ball (indicia) on the fly, the ball
would "explode" (or other animation means could be used) the play
results from the logistics and algorithms of the 2nd random
generator and the 1st random generator, could determine in real
time the 2nd element game win, if there is such a win to
define.
[0265] The 3rd game element would provide for a means for a
designated number of balls or other indicia selected or acquired by
the player to be designated as "Wild Balls" (or any other name that
may be given thereto), these same 6 numbers may also be used for a
play separately or in combination with the 1st game element of the
game for a chance to win a 3rd game element prize.
[0266] The 4th game element to the 1st game element provides for a
means for a designated number of balls or other indicia that could
also be used for a play in conjunction with the 1st game element
and 3rd game element to the 1st game element, for a chance to win a
4th game element prize.
[0267] For this illustration, (CWB) 518 displays 6 numbers selected
by the player for a lotto game draw as 60-31-60-77-1-29 and (CWB)
533 illustrates the number 60 on (CWB) 542, (CWB) 545, (CWB) 548,
the number 77 on (CWB) 551, the number 1 on (CWB) 554 and the
number 29 on (CWB) 557. This illustration demonstrates that it
would be impossible to play a conventional lottery draw and match 6
player numbers to 6 numbers drawn from a field of 80 numbers
without the possible repeat of certain numbers.
[0268] By incorporating the 3rd game element to the 1st game
element of the game, makes the 1st game element a workable means
for;
[0269] [a] the player to select 6 indicia from a universe of 80 and
try to match those 6 numbers against those drawn by the 1st random
generator (of the 1st game element of the game) from a preferred
universe of 80 with a fixed set of odds for each of the indicia
selected from each reel strip, that are then displayed
independently on each one of the six reels, that can then be played
on a combinations of from 1 to 9 play lines to produce a standard
type lottery draw set of six indicia displayed and played via
"reels", and
[0270] [b] the player have the opportunity to catch multi
combinations of the same indicia of one or more of the same indicia
selected by player for a Crazy Ball Lotto game play, that can
result in a 3rd game element win combination for a prize, and
[0271] [c] the player to have the opportunity to catch multi
combinations of the 4th game element indicia that can result in a
4th game element win combination for a prize.
[0272] For this illustration, the 1st game element for the six
numbers at (CWB) 533, the number 60 on (CWB) 548, the number 77 on
(CWB) 551, the number 1 on (CWB) 554 and the number 29 on (CWB) 557
would show a win with the player catching 4 numbers selected for
play out of 6 numbers displayed, and the 3rd game element for the
six number on (CWB) 533, the number 60 on (CWB) 542 and on (CWB)
545 and on (CWB) 548 would show a win with the player catching 3
matching "Wild Ball Lotto" numbers selected for play out of 6
numbers displayed, and the 4th game element on line (CWB) 535
illustrates an Apple indicia, on (CWB) 540, (CWB) 544, (CWB) 548,
(CWB) 551, (CWB) 553 and on (CWB) 555 would show a win with 5
Apples on play line (CWB) 535. Therefore,
[0273] Combining of the 1st game element and the 3rd element to the
game to the 1st game element, and the 4th element to the game to
the 1st game element, illustrated Win Combinations for FIG. 8, are
described:
[0274] Line 1. (CWB) 531, "2 of a Kind" for Pic 1 (the number 55 on
(CWB) 547, the number 34 on (CWB) 550 for a 1 st game element
WIN)).
[0275] Line 5. (CWB) 555) "Six of a Kind" (Apple on (CWB) 540,
(CWB) 544, (CWB) 548, (CWB) 551, (CWB) 553, (CWB) 555 for a 4th
element to the game WIN
[0276] Line 7. (CWB) 537, "3 of 6" for Pic 1 (the number 55 on
(CWB) 547, the number 34 on (CWB) 550 and the number 1 on (CWB) 554
for a 1st game element WIN).
[0277] Line 8. (CWB) 538, "Wild Ball Lotto--three of a Kind" for
Pic 1 (the number 27 on (CWB) 543, (CWB) 549, (CWB) 552, for a 4th
element to the game WIN).
[0278] Line 9. (CWB) 539, "2 of 6" for Pic 1 (the number 19 on
(CWB) 545, the number 1 on (CWB) 554 for a 1st game element
WIN).
[0279] to the 1st game element of the CRAZY WILD BALL LOTTO.TM.
game, which may or may not be used in conjunction with the 3rd or
the 4th game element to the 1st game element. (CWB) 503 defines the
name of the 2nd game element. (CWB) 565 illustrates a means
simulating drawing of balls (indicia) from a lottery hopper for two
separate universe of indicia and ball on the fly from the hopper.
(CWB) 570 Illustrated tagging a ball on the fly and depicting of a
win amount, if there is a win amount to depict. (CWB) 569 defines a
means describing a first place price.
[0280] Crazy Ball Lotto.TM. game (FIG. 8). There are three rows of
six indicia each row and 1 through 9 play lines. Player can select
six indicia from a preferred (illustrated) universe of 99 (which
can be increased or decreased to accommodate different game odds)
for each row selected by the player. Player can select the number
of rows and play lines and play any number of combinations from 1
to 9 of the selected play lines that the six selected indicia can
be played on for a play of the 1st game element of the Crazy Ball
Lotto.TM. game F8c, (CWB) 581, and a play of the 3rd game element
(FIG. 8c, (CWB) 583, to the 1st game element, and a play of the 4th
game element FIG. 8c, (CWB) 584 to the 1st game element. The Crazy
Ball lotto.TM. game has a bonus game play FIG. 8c, (CWB) 582 which
is the 2nd game element to the 1st game element of the Crazy Ball
Lotto.TM. game.
[0281] In "Crazy Ball Lotto.TM. game" player picks 6 numbers from a
designated universe of numbers and enter those 6 numbers for the
next draw/play (activated by player by player engaging the "Play",
"Spin", "Max", etc button) or for a stated lotto draw date and time
or the player may elect for the game software to "Quick Pic" 6
numbers for the player and enter those numbers for the next
draw/play (activated by player by player engaging the "Play",
"Spin", "Max", etc button) or for a stated draw date and time.
[0282] Because the Crazy Ball Lotto.TM. game is played on "reels"
and the draw numbers can be selected by the player, the draw
numbers (indicia) can be played with or without replacement.
Therefore, numbers, symbols or indicia lining up on a play line
could have multiples of the same number(s) or indicia that are of
the same numbers picked by or for the player.
[0283] To play the 1st game element "Crazy Ball Lotto.TM. game, the
indicia's are generated via the 1st random generator. if a player
matches a determined set of lotto numbers drawn to the number of
lotto numbers selected by or for the player, the player would win a
corresponding prize (ie; player picks the numbers 27-14-70-34-55 23
for the draw, and the numbers drawn that lined up on the selected
play line were 27-14-14-14-55-23) the player would catch numbers
27, 14, 55. 23 for a "4 of 6" of the numbers drawn and win the
corresponding prize.
[0284] To play the 2nd game element to the 1st game element of the
Crazy Ball Lotto.TM. game, the indicia's are generated via the 2nd
random generator. Example, if player caught "2 of 6" of the numbers
selected by player and three Wild Balls (a multiple set of
duplicate lotto numbers drawn to one or more of the number of lotto
numbers selected by the player) for a "3 of a Kind" Wild Balls on a
active play line, player would advance to a separate computer
screen to play the 2nd game element for an opportunity to win a
prize.
[0285] To play the 3rd game element to the 1st game element of the
Crazy Ball Lotto.TM. game, the indicia's are generated via the 1st
random generator. Draw numbers played (that were picked by the
player) that line up on a play line that are multiples of the same
number(s) or indicia on two or more of the "reels" on a play line
selected by player, are played as a "Wild Ball" Lotto number and
are collective played respectively as, "2 of a Kind"-"3 of a
Kind"-"4 of a Kind"-"5 of a Kind"-"6 of a Kind." Example: If a
player matches a multiple set of lotto numbers drawn to one or more
of the number of lotto numbers selected by the player, the player
would win a corresponding prize (ie; player picks the numbers
27-14-70-34-55 23 and the draw numbers that lined up on the
selected play line were 29-14-14-14-45-14) the player would catch
four times the number 14 as one of the 6 numbers picked by the
player for 4 "Wild Balls" and would be played as "4 of a Kind" win
combination and win the corresponding "4 of a Kind" Wild Ball Lotto
prize.
[0286] to play the 4th game element to the 1st game element of the
Crazy Ball Lotto.TM. game, the indicia's are generated via the 1st
random generator. If a player gets on a play line, multiple indicia
(ie, fruit symbols, etc) such as a 6 of 6 or 5 of 6 or 4 of 6 or 3
of 6, etc, the player would win that corresponding 4th game element
prize.
[0287] G. Embodiment Seven: LUCKY BALL LOTTO.TM. Game
[0288] FIG. 9 is a computer "screen shot" of the player interface
for the preferred version of the LUCKY WILD BALL LOTTO.TM. game.
The LUCKY WILD BALL LOTTO.TM. game has; (i) a method to play a 2nd
game element to the 1st game element for a opportunity to win a
game prize, and (ii) 3rd game element to the 1st game element for a
opportunity to win a game prize, and (iii) a 4th game element to
the 1st game element for a opportunity to win a game prize. However
the LUCKY WILD BALL LOTTO.TM. game may be offered without any or
either of the 2nd, 3rd or 4th elements of the game to the 1st game
element.
[0289] The 1st game element for the LUCKY WILD BALL LOTTO.TM. game,
is displayed with three (3) rows of six (6) reels each, played on 1
through 9 lines (LWB) 631, (LWB) 632, (LWB) 633, (LWB) 634, (LWB)
635, (LWB) 636, (LWB) 638 (LWB) 639, in various combinations of
balls on multiply lines with balls on different rows than the
sequence of those balls originally displayed on the original row
from a field of the same designated numbers on each reel with or
without replacement of numbers, symbols or indicia. Therefore
during the 1st game element, it would be most likely that there
could be multiples of the same numbers, symbols, or indicia being
displayed on one or more of the play line(s) which would be
contrary to the normal design drawing for a lottery game.
[0290] Any one or more of the 6 separate numbers (LWB) 691 selected
by the player or any one or more of the 6 numbers selected by
player (LWB) 697 via Quick Pic method for the player, may be played
as "Wild Balls" (LWB) 606 for one or more designated Lucky BALL
LOTTO.TM. draw(s). During the 1st game element, the player would
hope to match up to 6 numbers held by the player to the 6 numbers
drawn, similar to U.S. state lottery game plays, except, the Lucky
BALL LOTTO.TM. game draw is conducted via a random generator
method. The player tries to win a prize by catching, 6 of 6, or 5
of 6, or 4 of 6, or 3 of 6, or 2 of 6 or in some cases 1 of 6 of
the six numbers selected by the player to the six number selected
by the LUCKY WILD BALL LOTTO.TM. random generator method. The
number of balls selected or drawn for the game could increase or
decrease to accommodate the LUCKY BALL LOTTO.TM. game.
[0291] FIG. 9a is a diagram showing the play lines for the LUCKY
WILD BALL LOTTO.TM. game.
[0292] The LUCKY WILD BALL LOTTO.TM. game has; (i) a method to play
a 2nd game element to the 1st game element for a opportunity to win
a game prize, and (ii) 3rd game element to the 1st game element for
a opportunity to win a game prize, and (iii) a 4th game element to
the 1st game element for a opportunity to win a game prize. However
the LUCKY WILD BALL LOTTO.TM. game may be offered without any or
either of the 2nd, 3rd or 4th elements of the game to the 1st game
element.
[0293] The 1st game element for the LUCKY WILD BALL LOTTO.TM. game,
is displayed with three (3) rows of six (6) reels each, played on 9
lines, in various combinations of balls on multiply lines with
balls on different rows than the sequence of those balls originally
displayed on the original row from a field of the same designated
numbers on each reel with or without replacement of numbers,
symbols or indicia. Therefore during the 1st game element, it would
be most likely that there could be multiples of the same numbers,
symbols, or indicia being displayed on one or more of the play
line(s) which would be contrary to the normal design drawing for a
lottery game.
[0294] Any one or more of the 6 separate numbers (LWB) 691 selected
by the player or any one or more of the 6 numbers selected by
player (LWB) 697 via Quick Pic method for the player, may be played
as "Wild Balls" 606 for one or more designated Lucky BALL LOTTO.TM.
draw(s). During the 1st game element, the player would hope to
match up to 6 numbers held by the player to the 6 numbers drawn,
similar to U.S. state lottery game plays, except, the Lucky BALL
LOTTO.TM. game draw is conducted via a random generator method. The
player tries to win a prize by catching, 6 of 6, or 5 of 6, or 4 of
6, or 3 of 6, or 2 of 6 or in some cases 1 of 6 of the six numbers
selected by the player to the six number selected by the LUCKY WILD
BALL LOTTO.TM. random generator method. The number of balls
selected or drawn for the game could increase or decrease to
accommodate the LUCKY WILD BALL LOTTO.TM. game.
[0295] The 2nd game element to the 1st game element of the Lucky
Ball lotto.TM. game would provide a means for a separate game
screen to deliver a 2nd game element play of a Bonus Round game or
other appropriate names therefore. Example, If player caught a ball
(indicia) on the fly, the ball would "explode" (or other animation
means could be used) the play results from the logistics and
algorithms of the 2nd random generator and the 1st random
generator, could determine in real time the 2nd element game win,
it there is such a win to define.
[0296] The 3rd game element would provide for a means for a
designated number of balls or other indicia selected or acquired by
the player to be designated as "Wild Balls" (or any other name that
may be given thereto), these same 6 numbers would also be used for
a play separately or in combination with the 1st game element of
the game for a chance to win a 3rd game element prize.
[0297] The 4th game element would provide for a means for a
designated number of balls or other indicia that would also be used
for a play in conjunction with the 1st game element for a chance to
win a 4th game element prize.
[0298] For this illustration, (LWB) 618 displays 6 numbers selected
by the player for a lotto game draw as 60-31-60-77-1-29 and (LWB)
633 illustrates the number 60 on (LWB) 642, (LWB) 645, (LWB) 648,
the number 77 on (LWB) 651, a cycle on (LWB) 654 and the number 29
on (LWB) 657. This illustration demonstrates that it would be
impossible to play a conventional lottery draw and match 6 player
numbers to 6 numbers drawn from a field of 80 numbers without the
possible repeat of certain numbers.
[0299] By incorporating the 3rd and 4th elements of the game to the
1st game element, makes the 1st game element a workable means
for;
[0300] [a] the player to select 6 indicia from a universe of 80 and
try to match those 6 player selected numbers to those drawn by the
1st random generator (for the 1st game element of the game) from a
preferred universe of 80 with a fixed set of odds for each of the
indicia selected from each reel strip, that are then displayed
independently on each one of the six reels, that can then be played
on a combinations of from 1 to 9 play lines to produce a standard
type lottery draw set of six indicia displayed and played via
"reels", and
[0301] [b] the player to have the opportunity to catch multi
combinations of the same indicia of one or more of the same indicia
selected by player for a LUCKY WILD BALL LOTTO game play, that can
result in a 3rd game element win combination for a prize, and
[0302] [c] the player to have the opportunity to catch multi
combinations of the 4th game element indicia that can result in a
4th game element win combination for a prize.
[0303] For this illustration, the 1st game element for the six
numbers at (LWB) 633, the number 60 on (LWB) 642, the number 77 on
(LWB) 651, and the number 29 on (LWB) 657 would show a win with the
player catching 3 numbers selected for play out of 6 numbers drawn
for "3 of 6", and the 3rd game element for the six number on (LWB)
633, the number 60 on (LWB) 642 and on (LWB) 645 and on (LWB) 648
would show a win with the player catching 3 matching "Wild Ball
Lotto" (3 of a Kind) numbers selected for play out of 6 numbers
drawn, and the 4th game element on line (LWB) 638 illustrates
indicia showing; a Car indicia on (LWB) 641, on (LWB) 643, on (LWB)
646, on(LWB) 649, on (LWB) 655, and on (LWB) 656, and thereby show
a 4th game element win on play line (LB) 638.
[0304] Combining of the 1st game element and the 3rd element to the
game to the 1st game element, and the 4th game element to the 1st
game element, the illustrated Win-Combinations for FIG. 9 are
described:
[0305] Line 1. (LWB) 631, "3 of 6" for Pic 1 (the number 2 on (LWB)
644, the number 34 on (LWB) 647, the number 5 on (LWB) 653 for a
1st game element WIN).
[0306] Line 2. (LWB) 632, "3 of a Kind" (Car on (LWB) 643, (LWB)
646 and (LWB) 649 for a 4th game element WIN).
[0307] LINE 3. (LWB) 633, "3 of 6" and 3 of a Kind" (Wild Balls)
for Pic 3 (the number 60 on (LWB) 642, the number 77 on (LWB) 652,
the number 29 on (LWB) 657 for a 1st game element WIN, and the
number 60 on (LWB) 442, (LWB) 445 and on (LWB) 448 for a 3rd
element to the game WIN).
[0308] Line 5. (LWB) 635, "3 of 6" for Pic 1 (the number 2 on 644,
the number 5 on (LWB) 653 and the number 27 on (LWB) 655 for a 1st
game element WIN).
[0309] Line 8. (LWB) 638, "6 of a Kind" (Car indicia on (LWB) 641,
(LWB) 643, (LWB) 646, (LWB) 649, (LWB) 655, (LWB) 656 for a 4th
element to the game WIN).
[0310] Line 9. (LWB) 639, "2 of 6" for Pic 3 (the number 60 on
(LWB) 645, the number 77 on (LWB) 651 for a 1st game element
WIN).
[0311] FIG. 9b is a screen shot showing certain indicia depicting a
preferred "Lotto Numbers Board" (LWB) 691 with one field of
numbers. In this illustration, the player could select 6 numbers
(LWB) 695 from the field of 80 numbers for play in a lotto draw for
a chance to win a prize. However, the separate field of numbers
could be increased or decreased to accommodate the various odds for
playing the game and determining prizes. The Selection of any six
numbers by a player or the selection of any six numbers via Quick
Pic method (LWB) 697 for the player, can not be duplicated
[0312] FIG. 9c is a diagram illustrating a model of a uprize board"
or "pay table" for the LUCKY WILD BALL LOTTO.TM. game.
[0313] FIG. 9d is a computer "screen shot" of the player interface
for a version of the 2nd element game play (a bonus round game
play) to the 1st game element of the LUCKY WILD BALL LOTTO.TM.
game, which may or may not be used in conjunction with the 3rd or
the 4th game element to the 1st game element. (LWB) 603 defines the
name of the 2nd game element. (LWB) 665 illustrates a means
simulating drawing of balls (indicia) from a lottery hopper for two
separate universe of indicia and ball on the fly from the hopper.
(LWB) 668 670 Illustrated tagging a ball on the fly and depicting
of a win amount, if there is a win amount to depict. (LB) 669
defines a means describing a first place price.
[0314] The 2nd game element FIG. 9c, (LWB) 681, to the 1st game
element of the LUCKY WILD BALL LOTTO.TM. game (LWB) 682 would
provide a means for a separate game screen FIG. 9d, to deliver a
2nd game element play of a Bonus Round game or other appropriate
names therefore. Example, If player caught a ball (indicia) on the
fly, the ball would "explode" FIG. 9d, (LWB) 668 (or other
animation means could be used) the play results from the logistics
and algorithms of the 2nd random generator and the 1st random
generator, could determine in real time the 2nd element game win,
it there is such a win to define.
[0315] The 3rd game element would provide for a means for a
designated number of balls or other indicia selected or acquired by
the player to be designated as "Wild Balls" (or any other name that
may be given thereto), these same 6 numbers would also be used for
a play separately or in combination with the 1st game element of
the game for a chance to win a 3rd game element prize.
[0316] The 4th game element would provide for a means for a
designated number of balls or other indicia that would also be used
for a play in conjunction with the 1st game element for a chance to
win a 4th game element prize.
[0317] For this illustration, (LWB) 618 displays 6 numbers selected
by the player for a lotto game draw as 60-31-60-77-1-29 and (LWB)
633 illustrates the number 60 on (LWB) 642, (LWB) 645, (LWB) 648,
the number 77 on (LWB) 651, a Cycle on (LWB) 654 and the number 29
on (LWB) 657. This illustration demonstrates that it would be
impossible to play a conventional lottery draw and match 6 player
numbers to 6 numbers drawn from a field of 80 numbers without the
possible repeat of certain numbers.
[0318] By incorporating the 3rd and 4th elements of the game to the
1st game element, makes the 1st game element a workable means
for;
[0319] [a] the player to select 6 indicia from a universe of 80 and
try to match those 6 player selected numbers to those drawn by the
1st random generator (for the 1st game element of the game) from a
preferred universe of 80 with a fixed set of odds for each of the
indicia selected from each reel strip, that are then displayed
independently on each one of the six reels, that can then be played
on a combinations of from 1 through 9 play lines to produce a
standard type lottery draw set of six indicia displayed and played
via "reels", and
[0320] [b] the player to have the opportunity to catch multi
combinations of the same indicia of one or more of the same indicia
selected by player for a LUCKY WILD BALL LOTTO game play, that can
result in a 3rd game element win combination for a prize, and
[0321] [c] the player to have the opportunity to catch multi
combinations of the 4th game element indicia that can result in a
4th game element win combination for a prize.
[0322] For this illustration, the 1st game element for the six
numbers at (LWB) 633, the number 60 on (LWB) 642, the number 77 on
(LWB) 651, and the number 29 on (LWB) 657 would show a win with the
player catching 3 numbers selected for play out of 6 numbers drawn
for "3 of 6", and the 3rd game element for the six number on (LWB)
633, the number 60 on (LWB) 642 and on (LWB) 645 and on (LWB) 648
would show a win with the player catching 3 matching "Wild Ball
Lotto" (3 of a Kind) numbers selected for play out of 6 numbers
drawn, and the 4th game element on line (LWB) 638 illustrates
indicia showing; a Car indicia on 641, on (LWB) 643, on (LWB) 646,
on (LWB) 649, on (LWB) 655, and on (LWB) 656, and thereby show a
4th game element win on play line (LB) 638.
[0323] Combining of the 1st game element and the 3rd element to the
game to the 1st game element, and the 4th game element to the 1st
game element, the illustrated Win-Combinations for FIG. 9 are
described:
[0324] Line 1. (LWB) 631, "3 of 6" for Pic 1 (the number 2 on (LWB)
644, the number 34 on (LWB) 647, the number 5 on (LWB) 653 for a
1st game element WIN).
[0325] Line 2. (LWB) 632, "3 of a Kind" (Car on (LWB) 643, (LWB)
646 and (LWB) 649 for a 4th game element WIN).
[0326] LINE 3. (LWB) 633, "3 of 6" and 3 of a Kind" (Wild Balls)
for Pic 3 (the number 60 on (LWB) 642, the number 77 on (LWB) 652,
the number 29 on (LWB) 657 for a 1st game element WIN, and the
number 60 on (LWB) 442, (LWB) 445 and on (LWB) 448 for a 3rd
element to the game WIN).
[0327] Line 5. (LWB) 635, "3 of 6" for Pic 1 (the number 2 on 644,
the number 5 on (LWB) 653 and the number 27 on (LWB) 655 for a 1st
game element WIN).
[0328] Line 8. (LWB) 638, "6 of a Kind" (Car indicia on (LWB) 641,
(LWB) 643, (LWB) 646, (LWB) 649, (LWB) 655, (LWB) 656 for a 4th
element to the game WIN).
[0329] Line 9. (LWB) 639, "2 of 6" for Pic 3 (the number 60 on
(LWB) 645, the number 77 on (LWB) 651 for a 1st game element
WIN).
[0330] In this illustration, the player could select 6 numbers
(LWB) 695 from the preferred field of 80 numbers for play in a
lotto draw for a chance to win a prize. However, the separate field
of numbers could be increased or decreased to accommodate the
various odds for playing the game and determining prizes. The
Selection of any six numbers by a player or the selection of any
six numbers via Quick Pic method (LWB) 697 for the player, can not
be duplicated, which may or may not be used in conjunction with the
3rd or the 4th game element to the 1st game element. (LWB) 603
defines the name of the 2nd game element. (LWB) 665 illustrates a
means simulating drawing of balls (indicia) from a lottery hopper
for two separate universe of indicia and ball on the fly from the
hopper. (LWB) 668 Illustrated tagging a ball on the fly and
depicting of a win amount, if there is a win amount to depict.
(LWB) 669 defines a means describing a first place price.
[0331] LUCKY WILD BALL LOTTO.TM. game (FIG. 9). There are three
rows of six indicia each row and 1 through 9 play lines. Player can
select six indicia from a (illustrated) universe of 99 (which can
be increased or decreased to accommodate different game odds) for
each row selected by the player. Player can select the number of
rows and play lines and play any number of combinations from 1 to
through 9 of the selected play lines that the six selected indicia
can be played on for play of the; 1st game element of the LUCKY
WILD BALL LOTTO.TM. game, and the 3rd game element to the 1st game
element, and the 4th game element to the 1st game element. The
Lucky Ball lotto.TM. game has a bonus game play, which is the 2nd
game element to the 1st game element of the LUCKY WILD BALL
LOTTO.TM. game.
[0332] Because the LUCKY WILD BALL LOTTO.TM. game is played on
"reels" and the draw numbers can be selected by the player, the
draw numbers (indicia) can be played with or without replacement.
Therefore, numbers, symbols or indicia lining up on a play line
could have multiples of the same number(s) or indicia that are of
the same numbers picked by or for the player.
[0333] In "LUCKY WILD BALL LOTTO.TM. game" player picks 6 numbers
from a designated universe of numbers and enter those 6 numbers for
the next draw/play (activated by player by player engaging the
"Play", "Spin", "Max", etc button) or for a stated lotto draw date
and time or the player may elect for the game software to "Quick
Pic" 6 numbers for the player and enter those numbers for the next
draw/play (activated by player by player engaging the "Play",
"Spin", "Max", etc button) or for a stated draw date and time. This
specification sometimes refers to the set of numbers selected by
the player or randomly selected by a computer to be referred to as
the "pic set."
[0334] To play the 1st game element "LUCKY WILD BALL LOTTO.TM.
game, the indicia's are generated via the 1st random generator, If
a player matches a determined set of lotto numbers drawn to the
number of lotto numbers selected by the player, the player would
win a corresponding prize (ie; player picks the numbers
27-14-70-34-55 23 for the draw, and the numbers drawn that lined up
on the selected play line were 27-14-14-14-55-23) the player would
catch numbers 27, 14, 55. 23 for a "4 of 6" of the numbers drawn
and win the corresponding prize.
[0335] To play the 2nd game element to the 1st game element of the
LUCK BALL LOTTO.TM. game FIG. 9, the indicia's are generated via
the 2nd random generator. Example, If player caught "2 of 6" of the
numbers selected by player and three Wild Balls (a multiple set of
duplicate lotto numbers drawn to one or more of the number of lotto
numbers selected by the player) for a "3 of a Kind" win combination
on a active play line, player would advance to a separate computer
screen FIG. 9d, to play the 2nd game element for an opportunity to
win a prize.
[0336] To play the 3rd game element to the 1st game element of the
LUCKY WILD BALL LOTTO.TM. game, the indicia's are generated via the
1st random generator. Draw numbers played (that were picked by the
player) that line up on a play line that are multiples of the same
number(s) or indicia on two or more of the "reels" on a play line
selected by player, are played as a "Wild Ball Lotto" and are
collective played respectively as, "2 of a Kind"-"3 of a Kind"-"4
of a Kind"-"5 of a Kind"-"6 of a Kind." Example: If a player
matches a multiple set of lotto numbers drawn to one or more of the
number of lotto numbers selected by the player, the player would
win a corresponding prize (ie; player picks the numbers
27-14-70-34-55 23 and the draw numbers that lined up on the
selected play line were 29-14-14-14-45-14) the player would catch
four times the number 14 as one of the 6 numbers picked by the
player for 4 "Wild Balls" and would be played as "4 of a Kind" win
combination and win the corresponding "4 of a Kind" Wild Ball Lotto
prize.
[0337] To play the 4th game element to the 1st game element of the
LUCKY WILD BALL LOTTO.TM. game, the indicia's are generated via the
1st random generator. If a player catches on a play line, multiple
indicia (ie, fruit symbols, etc) for a 6 of 6 or 5 of 6 or 4 of 6
or 3 of 6, etc, the player would win that corresponding prize.
[0338] Each of the games FIG. 3 through FIG. 9, can include
additional "element game plays" (such as a bonus round play for a
chance to win a prize. or catching multiple indicia drawn of the
same indicia selected for play for a chance to win a prize, or
catching multiple indicia that is not the same as the indicia
selected for play) to the 1st game element.
[0339] In all games there would be a designated set amount for
payout in prizes which could be as measured by the certain
donations, bets or other acceptable consideration(s).
[0340] 2. Odds to Win the Progressive are Almost the Same for Each
Game
[0341] The following description refers to grand Jackpot
probabilities (i.e., the largest progressive jackpot offered within
the gaming system) on the games TREASURE ISLAND.TM. game, the
HOLLYWOOD GAME.TM., the RED HOT POKER.TM. game, and the POWER DRAW
VIDEO LOTTO.TM. game, the WILD BALL LOTTO.TM. game, the CRAZY WILD
BALL LOTTO.TM. game, and the LUCKY WILD BALL LOTTO.TM. game The
several games can be designed with a specified number of symbols on
each `reel` strip (where the drawing for each position is a unique
integer drawn from a universe of the specified number of symbols
with or without replacement). The Grand Prize or Progressive
Jackpot on all games is determined by the matching of a designated
set of a designated single indicia (symbol) on each of the reels on
a active "play Line." Since there is only one Jackpot symbol on
each reel, the permutations of a winning combination remains one,
and this has no effect on the probability of a winning Jackpot
combination.
[0342] The five reel configurations are in a 3.times.5 matrix, with
up to 9 combinations of three reels chosen for indicia displayed
for each play, of which the player can play any number of from 1
through 9 play lines with 1 through 9 combinations to win. The
winning symbol would appear only once on each reel, resulting in
the probability of a winning combination defined as 1 in a universe
of 67{circumflex over ( )}5 (extrapolated=1:1,350,125,107).
[0343] The six reel configurations are in a 3.times.6 matrix, with
up to 9 combinations of three reels chosen for indicia displayed
for each play, of which the player can play any number of from 1
through 9 play lines with 1 through 9 combinations to win. The
winning symbol would appear only once on each reel, resulting in
the probability of a winning combination is defined as the
permutations of the selection against the possible draws in the
universe. The total permutations of the six selections can be
defined as 6!/(6-6)!=6!=720 (all unique since the player does not
have the option of selecting a number more than once) the universe
can be defined as 99{circumflex over ( )}6=941,480,149,401. To
calculate the resulting probability for a winning play we can
reduce the permutations as the favorable outcomes within the
universe, or 720/941,480,149,401=1:1,307,611,319.
[0344] The six reel configurations for Draw Lotto, are in a
3.times.6 matrix, with up to 9 combinations of three reels chosen
for indicia displayed for each play, of which the player can play
any number of from 1 through 9 play lines with 1 through 9
combinations to win. The winning symbol would appear only once on
each reel, resulting in the probability of a winning combination is
defined as the permutations of the selection against the possible
draws in the universe. The total permutations of the six selections
the universe (all unique since the player does not have the option
of selecting a number more than once) can be defined as:
(5!*(80-5)!))*(56!/(1!*(56-1)!))=1,346,240,896.
[0345] All of the games are playing to win the Grand Prize Jackpot,
which is built as a percentage of the total prize pool. The games
all have different low level prizes, and win frequencies, but are
all designed to `hit` the jackpot roughly once out of every play
cycle universe, as illustrated at [029] [030] [031] and [032]. The
play cycle universe can be adjusted +/- to accommodate the various
game structure which may change from time to time for different use
there of.
[0346] Because the Jackpot is built differently by each game, and
the lower prizes are taken from a percentage of the designated
prize pool, the expectation for the Jackpot size changes with the
various games. One of the variables affecting the Jackpot size is
the payout of "free" credits. Assume that, the average number of
credits purchased to play 1.35 billion times is around 800,000,000,
and the average portion of a credit allocated to the Jackpot is
25%, then 0.25 would be the value, 0.50 would be the percentage
allocated to the total prize pool, and 0.25 would be the percentage
of the prize pool allocated to the Grand Prize Jackpot. All of
which can be adjusted +/- to accommodate the game structure
requirements as needed.
[0347] 3. A Primary Strip Used within the Gaming System
[0348] FIG. 10 discloses an embodiment of a individual primary
separated strip showing how a $20 "Donation," "Bet" or "Purchase"
could be used within the gaming system.
[0349] It is generally preferred to have the games controlled by a
computer and having players access the games via a network,
including the Internet, intranets and extranets.
[0350] The gaming system can be used in a traditional casino style
setting or in a charity style setting. In casino mode, players bet
with cash, chips, script or credits much the same way betting and
gaming would occur in a typical casino found in Las Vegas, Nev. or
on Indian Reservation gaming or on Internet Casino gaming. In
charity mode, players do may not bet. Instead, players may make
donations to an entity that may qualify tax exemption as a
charitable organization under .sctn.501(c)3 of the Internal Revenue
Code or other tax exempt organization or status. During game play
in charity mode, a player can win "credits" good for additional
game play, player could win cash or other type consolation prizes,
player could win a game progressive cash jackpot and player could
win the participating multi-game progressive jackpot.
[0351] In charity mode, charity could use volunteers, mailings,
email, etc. to solicit donations. As a convince or incentive for
the donor to make a contribution or contributions, the charity
could offer the donor making charity contributions, a certain
number of "credits" that could be defined on paper or
electronically.
[0352] When issued in paper format, the cards could be printed on a
primary strip (FIG. 10) containing certain indicia thereon such as;
(i) identifying the charity, (ii) the donation amount, (iii) the
number of credits to the card, (iv) the name of the game the
credits are good for, and (v) a bar code, or a pin number or other
means for tracking the card and security thereof. After the
printing process, certain number of cards could be; (i) contained
on a primary strip from which cards could be read by a bar code
scanner or other such type methods or devices, and by mechanical or
other means, the card could be separated from the primary strip and
removed from the primary strip. (ii) contained on individual
primary strips and said primary strips contain at least one
perforation or other means that will allow separation of each
individual primary strip in to at least two parts with each part
containing in juxtaposed relationship to certain matching indicia
to at least the other part(s). Whereas, said individual primary
strips may be packaged in book or coupon book pack format, whereas,
at least one portion of said separated strip could be used by the
card issuer for accounting receipt of the transactions, and at
least one portion of the separated strip could be used by the
holder of the separated strip (card) that, at the holders election,
option and leisure, to enter on his/her home computer, or any
computer connected to the Internet or linked by network
communications system, the pin number, ID number, or other security
identification code stated on the separated strip (card) to enter
and play the game or games for a chance to win. Entering said pin
number, ID number or other security identification indicia code
stated on at least one portion of the separated strip, would
provide the means for the issuer of the card to verify and confirm
that;
[0353] (In charity mode)--(i) a donation was made to the charity by
the donor direct to the charity or to a charity volunteer, person
or entity, (ii) the balance of separated strips donation cards
assigned by the charity to the volunteers, person or entity, to the
cards or booklets outstanding or turned back to the charity for
receipt of donation pledges or cash donation received by
volunteers, persons or entities and (iii) simultaneously, confirms
and activates the "Donor" access to the charity's gaming network
web page.
[0354] (in non-charity mode)--(i) a purchase was made for a card
separated from a primary strip and (ii) the separated strip was
dispensed from a mechanical device.
[0355] Once the pin number or other identification code is
activated, the donor can play the number of "Credits" that may be
identified on the separated strip portion of the card for the
charity's games or on the Donors home computer or any electronic
network communications system linked to the charity gaming
site.
[0356] When issued in charity "electronic card" mode, player cards
(see FIG. 10) could be electronically generated from an electronic
data primary strip containing certain electronic indicia such as;
(i) identifying the charity, (ii) the electronic card donation
amount, (iii) the number of credits on the electronic card, (iv)
the name of the game the credits are good for, and (v) a bar code,
or a pin number, or a user ID number and password or other means
for the purpose to; (a) establish the player electronic donations
account, (b) generate electronic charity donation card or credits
to the donor, (c) access to log on screen to the gaming sight to
use the credits on donors electronic card or in donors electronic
donor credit account, (d) play the games and (e) have access to
certain accounting and security thereof surrounding the
transaction, and at donors election, option and leisure, to enter
on his/her home computer, or on any computer connected to the
Internet or linked by network communications system, the pin
number, or user ID number and password or other security
identification code stated on the electronic card, to enter and
play the game or games for a chance to win. Entering said pin
number, user ID number and password or other security
identification indicia code stated on at least one portion of the
electronically separated strip, would provide the means for the
charity to verify and confirm that; (i) the donation was made to
the charity by the donor and (ii) simultaneously could confirm and
activate the "Donor" access to the charity's gaming network web
page. Once the pin number, or user ID number and password or other
identification code is activated, the donor can play the number of
"Credits" identified on the electronically separated strip portion
of the electronic card for the charity's games from the Donors home
computer or from and on any electronic network communications
system linked to the charity gaming site.
[0357] When used in non-charity electronic mode, a certain number
of "credits" could be defined on paper or via electronic card(s)
that could be electronically identified or printed on a electronic
primary strip (code) containing certain indicia thereon such as;
(i) identifying the casino, (ii) the card cash amount, (iii) the
number of credits available on the card, (iv) the name of the game
the credits are good for, and (v) a bar code, or user ID and
password or a pin number or other means for tracking the card and
security thereof.
[0358] A certain number of electronic cards could be; (i) contained
on a electronic primary strip from which cards could be read by a
bar code scanner or other such type devices, and by mechanical or
other means, the card could be separated from the primary strip and
dispensed. (ii) contained on individual electronic primary strips
and said electronic primary strips could contain at least one
perforation or other means that will allow separation of each
individual electronic primary strip in to at least two parts with
each part containing in juxtaposed relationship to certain matching
indicia to at least the other part(s).
[0359] Whereas, said individual electronic primary strips may be
packaged in book or coupon book pack format, whereas, at least one
portion of said separated strip could be could be used by the card
issuer for accounting receipt of the transactions, and at least one
portion of the separated electronic strip could be used by the
holder of the separated electronic strip (card) that at his/her
election, option and leisure, to enter on his/her home computer, or
on any computer connected to the Internet or linked by network
communications system to the electronic card issuer, the pin
number, or user ID number and password or other security
identification code stated on the separated electronic strip (card)
to enter and play a game or games for a chance to win.
[0360] Entering said pin number, or user ID number and password or
other security identification indicia code stated on at least one
portion of the separated electronic strip, would provide the means
for the issuer of the card to verify and confirm that; (i) a
purchase was made to the card issuer by a person or entity, (ii)
the balance of separated electronic strips cards assigned by the
card issuer to dispensing device, person or entity, to the
electronic cards and (iii) simultaneously, confirms and activates
the "players" access to the card issuer gaming casino or casino
network web page.
[0361] Once the pin number, or user ID number and password or other
identification code is activated, the player can play the number of
"Credits" identified on the separated electronic strip portion of
the card for the card issuer games on the players home computer or
on any electronic network communications system linked to the card
issuer gaming site.
[0362] 4. Funding all Prize Pools within the Gaming System
[0363] FIG. 11 discloses one embodiment of how a one hundred dollar
donation (which would become 100% of the donation) could be used in
the gaming system in charity mode. 100% could be donated directly
to a charity (or charities) of the player's choice, a charity (or
charities) of the house's choice or some combination of both, from
which, Twenty-five dollars 50% could be used to fund the "total
prize pools" progressive jackpot (or jackpots) of within the gaming
system and the remaining twenty five dollars a percentage could be
used to pay administrative costs of the participating Charities
including certain operative cost the gaming system, licensee fees,
royalties, etc. and the balance could be used to further the
objectives of the participating charities. Obviously, these are
just used as examples and any suitable allocation could be used as
long as it complies with the applicable rules of the charities
involved.
[0364] A further example of how the illustrated 50% of the gross
charity donation within the gaming system, which would then become
100% available for the "total prize pool" for prize distribution,
from which allocations of;
[0365] 30% could be allocated to fund the "Grand Progressive
Jackpot" prize pool,
[0366] 20% could be allocated to fund the participating sub-game
jackpot prize pool,
[0367] 20% could be allocated to fund participating sub-game low
tear prize pool,
[0368] 15% could be allocated to fund the prize pool for the
additional elements of the game to the 1st game element, and
[0369] 15% could be allocated to fund the "Credits" prize pool.
[0370] 5. The Gaming System
[0371] As previously indicated, it is preferred that the odds of
winning a particular progressive jackpot are approximately the same
for each game operated within the gaming system. Doing so allows
players to play the particular game of his choice without regard to
which game provides the best odds of winning the progressive
jackpot. The embodiments herein of the gaming system allow players
of different games to compete simultaneously for a single real-time
progressive jackpot. The number and variation of games and jackpots
that can be combined and used in conjunction thereto is practically
limitless. Nonetheless, to illustrate a gaming system embodiment
that allows players of different games to compete for a single
real-time progressive jackpot, the following example is
provided.
[0372] As shown in FIG. 12, the gaming system embodiment comprises
two three games and five progressive jackpots. The two three games
in the gaming system embodiment are the TREASURE ISLE.TM. game,
FIG. 3 (a 3 row.times.3 reel matrix "Reels" game), the RED HOT
POKER.TM. game, FIG. 5 (a 3 row.times.5 reel matrix "Reels" game)
and the POWER DRAW LOTTO.TM. game, FIG. 6, (a 3 row.times.6 numbers
matrix "Draw" game). In the preferred embodiment of TREASURE
ISLE.TM., which was described in Section A, FIG. 3, the odds of
getting 5 Treasure chests on Lines 5a and 5b is 1 in 1,350,125,107.
In the preferred embodiment of RED HOT POKER.TM., which was
described in Section C, FIG. 5, one joker, and 14 other non-joker
wild cards, the odds of getting 5 jokers on a active play line is 1
in 1,350,125,107. In the preferred embodiment of POWER DRAW
LOTTO.TM., which was described in Section D, FIG. 6, the odds of
player picking 6 numbers and matching all those 6 numbers to the 6
numbers on a active play line randomly drawn by a 1st random
generator is 1 in 1,346,240,896. Thus the three games having
approximately the same reasonable jackpot odds comparison to each
other, the two can share a progressive jackpot in the gaming system
embodiment. As shown in FIG. 4, 7, 8 and 9, the other jackpots are
similarly situated. However, the odds for each game can be adjusted
at any time to fit the need, requirements and expectations of the
game or the game system, the anticipated potential market universe
for the games, the anticipated player universe is within the
anticipated potential market universe.
[0373] 6. Multiple Level of Play within the Gaming System
[0374] The Multi level play is the result of a combination of
methods of at least one random generator (the 1st random generator)
that can produce the 1st game elements of the game and algorithms
thereto for the primary games and produce the 3rd, 4th (and so on)
game element to the primary 1st game element and algorithms
thereto, and at least another random generator (the 2nd random
generator) that is independent of the "primary game(s)" 1st random
generator, from which the "sub-primary game(s)" can produce the
results of the 2nd game element (to the 1st game element) the
"bonus round game play" or any other name designated thereto.
[0375] The way a player can qualify qualifies for the 2nd game
element, (a bonus round game) play can vary. For example, it is
preferred that a player qualify for a bonus round by getting three
two wolfs in on a play line for the HOLLYWOOD.TM. game FIG. 4, or
any two symbols (with the word Bonus thereon) three jokers in on a
play line for the RED HOT POKER.TM. game FIG. 5, and or matching
any two of six numbers for the WILD BALL LOTTO.TM. game FIG. 7.
However, the method of qualification can include almost any
predetermined combination depending on house preference.
[0376] 7. Other Optional Embodiments
[0377] FIG. 11 is a diagram illustrating one example of how, from
100% of the gross charity donation or gambling bet, 50% could be
allocated to fund the "total prize pool" of the games within the
gaming system, and the 50% would then become 100% available for the
"total prize pool" for prize distribution from which;
[0378] 30% could be allocated to fund the "Grand Progressive
Jackpot" prize pool,
[0379] 20% could be allocated to fund the participating sub-game
jackpot prize pool,
[0380] 25% could be allocated to fund sub-game low tear prize
pool,
[0381] 10% could be allocated to fund the participating 2nd game
element prize pool, and
[0382] 15% could be allocated to fund the participating sub-game
win credits prize pool.
[0383] All allocations percentages could vary to accommodate the
overall game growth, prize structure or universe of anticipated
participants to the game.
[0384] Various other embodiments of games exist. For example, other
playing card games such as Draw Poker, Omaha Hi/Lo, Hi/Lo Stud, and
Texas Hold gum, etc. may be used with the present invention. Other
suitable games, such as various dice games, may also be used. The
present invention is not in any way limited to the particular game
or games disclosed in this specification, and any suitable game or
games may be used with the present invention. In particular, the
present invention is not in any way limited to the particular game
or games for determining how a progressive jackpot is won or how
may progressive jackpots are available to win or how many game are
tied to or within the gaming system. Any suitable game may be used
with the present invention. In Section D, FIG. 5 of this
specification, one example of a 5-card poker game was disclosed.
However, many variations of a poker game may be played using
different numbers of playing cards along with various numbers of
cards dealt either face up or down to play various versions of
poker.
[0385] Likewise, FIG. 6 illustrates a instant Lotto "Draw" Game and
FIG. 8 illustrates a instant Lotto "Reels" game, both game allow
player to pick his/her lotto numbers, but the lotto numbers drawn
for the instant lotto "draw" game are drawn (with or without
replacement) via a random generator from two separate universe of
numbers and displayed, and the numbers drawn for the instant lotto
"reels" game are drawn (with or without replacement) via a random
generator from one universe of numbers. However, many variations of
a lotto game may be played using different game designs, additional
elements of the game to the 1st game element and etc.
[0386] 8. At Least Two Game Play Settings
[0387] A. Casino Mode. In casino mode, players bet with cash, or
credit script or credits much the same way betting and gaming would
occur in a typical casino found in Las Vegas, Nev. The house may
collect revenues from players in two various ways. The first (one)
way is for the house to collect a percentage (i.e. such as 20%) of
the total amount of all bets made by players. The second (another)
way is for the house to collect a percentage (i.e. such as 50%) of
each progressive jackpot generated from the play of games
contributing to the progressive jackpot. Another way is for the
house to collect a percentage, fee or drag from each play played or
a percent of a ante for each game played. etc.
[0388] B. Charity Mode. In charity mode, players do not bet.
Instead, players make donations or make a purchase to an entity
that may qualify for tax exempt status as a charitable organization
under .sctn.501(c)3 of the Internal Revenue Code or other tax
exempt or non profit organization. During game play in charity
mode, a player can win "credits" good for additional game play,
player could win cash or other type consolation prizes, player
could win a game progressive cash jackpot and player could win the
participating multi-game progressive jackpot.
[0389] The charity may from certain donations, fund certain
charitable gaming prize pools, and after all its overhead costs and
expenses, game cost, promotional cost and expenses associated to
the charitable gaming operations, may have retained a percentage of
gross donations to further its charity pursuits and efforts.
[0390] 9. Player Bonus Points.
[0391] A game or games participating within the multiple game
progressive jackpot system (described herein) may offer game
"player bonus points" or "player Points" or "player bonus credits"
or "bonus credits" (or what ever other name that may be used) as a
means to enhance or stimulate players to play the games for a
longer time per game visit or frequent playing the games more
often, which could enhance or stimulate the growth of game play and
the multi game progressive jackpot. From the play of participating
game within the gaming system, player bonus points may be earned
and accumulated for additional "Credits" that may be used to play
the games for an additional chance to win the multi-game
progressive jackpot. The player bonus points may be funded from the
gross prize pool fund allocated to the participating multi-game
progressive jackpot gaming system or by other means.
[0392] 10. Computer Operated Games Accessed via the Internet.
[0393] It is preferred that the games be on a computer and operated
by a computer. A player can access the games via the Internet.
Referring to FIG. 12, a number of electronic computer devices
(machines) are networked together via a central computer could
serve as a game server so that one or more players are may to play
the games of the gaming system at the same time. The gaming system
is not limited to implementation as to what has just been
described, and any suitable implementation may be used to carry out
intent of the gaming system and purpose thereof.
[0394] The preferred embodiment of the invention is described above
in the Figures and Detailed Description. Unless specifically noted,
it is the intention of the inventor that the words and phrases in
the specification be given the ordinary and accustomed meanings to
those of ordinary skill in the applicable art(s). The foregoing
description of a preferred embodiments and best mode of the
invention known to applicant at the time of filing the application
has been presented for the purposes of illustration and
description. It is not intended to be exhaustive or to limit the
invention to the precise form disclosed, and many modifications and
variations are possible in the light of the above teaching. The
embodiments was were chosen and described in order to best explain
the principles of the invention and its practical application and
to enable others skilled in the art to best utilize the invention
in various embodiments and with various modifications, methods and
modes as are suited to the particular use contemplated.
Summary of Gaming System
[0395] In general, the gaming system comprises: a first game, a
second game, and a progressive jackpot, wherein the second game is
not the same as the first game, wherein the progressive jackpot is
available as a prize to a player playing the first game and the
progressive jackpot is available to a player playing the second
game. It is preferred that the odds of the player winning the
progressive jackpot while playing the first game are approximately
the same as the odds of the player winning the progressive jackpot
playing the second game. It is preferred that the gaming system
also includes a first game jackpot, wherein the first game jackpot
is only available to a player playing the first game. It is
preferred that the gaming system also includes a second game
jackpot wherein the second game jackpot is only available to a
player playing the second game.
[0396] It is preferred that the gaming system also includes a first
game progressive jackpot, wherein the first game progressive
jackpot is only available to a player playing the first game. It is
preferred that the gaming system also includes a second game
progressive jackpot wherein the second game progressive jackpot is
only available to a player playing the second game. It is preferred
that the progressive jackpot further comprises a first progressive
jackpot and a second progressive jackpot. It is preferred that the
first game is played electronically. It is preferred that the first
game is played in a charitable setting. It is preferred that the
first game is played in a casino setting. It is preferred that the
gaming system also include a computer. It is also preferred that
the player plays the first game by accessing the computer via the
internet.
Bonus Round
[0397] It is preferred that the first game further comprises a
bonus round. It is preferred that the second game further comprises
a bonus round.
TREASURE ISLAND.TM. GAME
[0398] It is also preferred that the first game further comprises a
random symbol generator, nine reels, a set of symbols, a play line,
wherein the play line is a predetermined subset of the nine reels
and a pay table, wherein the random symbol generator associates a
randomly generated symbol with each of the nine reels, wherein each
of the randomly generated symbols is randomly selected from the
group consisting of the set of symbols, and wherein a prize is
awarded to a player according to the pay table if the play line
matches a win line identified by the pay table. It is also
preferred that the set of symbols further comprises a wild card
symbol. It is also preferred that the nine reels are arranged in a
three by three grid. It is also preferred that the gaming system
further comprises multiple play lines. It is also preferred that
the gaming system further comprises five different play lines.
[0399] It is also preferred that the odds of the play line matching
the win line associated with the progressive jackpot is
approximately 1 in 1.3 billion.
HOLLYWOOD.TM. GAME
[0400] It is also preferred that the first game further comprises a
random symbol generator, fifteen reels, a set of symbols, a play
line, wherein the play line is a predetermined subset of the
fifteen reels and a pay table, wherein the random symbol generator
associates a randomly generated symbol with each of the fifteen
reels, wherein each of the randomly generated symbols is randomly
selected from the group consisting of the set of symbols, and
wherein a prize is awarded to a player according to the pay table
if the play line matches a win line identified by the pay table. It
is also preferred that the set of symbols further comprises a wild
card symbol. It is also preferred that the fifteen reels are
arranged in a three by five grid. It is preferred that the gaming
system also includes multiple play lines. It is preferred that the
gaming system also includes nine different play lines. It is also
preferred that the odds of the play line matching the win line
associated with the progressive jackpot is approximately 1 in 1.3
billion.
RED HOT POKER.TM. GAME
[0401] It is also preferred that the set of symbols further
comprise the symbols of a 52-card deck. It is also preferred that
the set of symbols consists of a 67 symbol universe having a
standard 52-card deck, 1 joker, and 14 other non-joker wild cards.
It is also preferred that the set of symbols is reset after each
random symbol generation (the card is replaced and the deck
reshuffled). It is also preferred that the odds of the play line
matching the win line designated for the progressive jackpot is
approximately 1 in 1.3 billion.
POWER DRAW VIDEO LOTTO.TM. GAME
[0402] It is also preferred that the first game further comprises a
random symbol generator, eighteen reels, a set of symbols, a play
line, wherein the play line is a predetermined subset of the
fifteen reels a pic set, wherein the pic set is comprised of
symbols selected from the group consisting of the set of symbols, a
pay table, wherein the random symbol generator associates a
randomly generated symbol with each of the eighteen reels, wherein
each of the randomly generated symbols is randomly selected from
the group consisting of the set of symbols, and wherein a prize is
awarded to a player according to the pay table if the play line
matches the pic set. It is also preferred that the set of symbols
further comprise a subset of power draw symbols. It is also
preferred that a player selects the pic set. It is preferred that
the gaming system also includes a second random symbol generator
wherein a second random generator selects the pic set.
[0403] It is also preferred that the eighteen reels are arranged in
a three by six grid. It is preferred that the gaming system also
includes multiple play lines. It is preferred that the gaming
system also includes nine different play lines. It is preferred
that the gaming system also include multiple pic sets. It is also
preferred that the odds of the play line matching the pic set
associated with the progressive jackpot is approximately 1 in 1.3
billion.
WILD BALL LOTTO.TM. GAME
[0404] It is also a preferred option that the set of symbols
further comprises a wild ball. It is also a preferred option that
the odds of the play line matching the pic set associated with the
progressive jackpot is approximately 1 in 1.3 billion.
CRAZY WILD BALL LOTTO.TM. GAME
[0405] It is also preferred that the set of symbols further
comprise a second set of symbols. It is also a preferred option
that the odds of the play line matching the pic set associated with
the progressive jackpot is approximately 1 in 1.3 billion.
LUCKY WILD BALL LOTTO.TM. GAME
[0406] It is also preferred that the second game further comprises
a third set of symbols. It is also a preferred option that the odds
of the play line matching the pic set associated with the
progressive jackpot is approximately 1 in 1.3 billion.
OTHER MISCELLANEOUS GAMES
[0407] It is preferred that the first game is a game selected from
the group consisting of the TREASURE ISLAND.TM. game, the HOLLYWOOD
GAME.TM., the RED HOT POKER.TM. game, the POWER DRAW LOTTO.TM.
game, the WILD BALL LOTTO.TM. game, the CRAZY WILD BALL LOTTO.TM.
game, and the LUCKY WILD BALL LOTTO.TM. game. It is preferred that
the second game is a game selected from the group consisting of the
TREASURE ISLAND.TM. game, the HOLLYWOOD GAME.TM., the RED HOT
POKER.TM. game, and the POWER DRAW VIDEO LOTTO.TM. game, the WILD
BALL LOTTO.TM. game, the CRAZY WILD BALL LOTTO.TM. game, and the
LUCKY WILD BALL LOTTO.TM. game.
1.sup.st Game Element/2.sup.nd Game Element
[0408] It is preferred that the first game further comprises a 1st
game element. It is also a preferred option that the gaming system
further comprises 1st Random Generator. It is also a preferred
option that the gaming system further comprise a 2nd game element.
It is also a preferred option that the gaming system further
comprise a "2nd random generator" from which the 2nd game element
and the algorithms thereto, can be created in conjunction with the
1st game element, and delivered for use to a gaming system. It is
also a preferred option that the gaming system further comprise a
separate game screen to deliver the 2nd game element.
[0409] It is also a preferred option that the gaming system further
comprises a means to integrate a "first play element" with a
"second play element" and provide a means to integrate the "second
play element" with the "first play element. It is also a preferred
option that the gaming system further comprises the generation of
an outcome assigned to and displayed for the first and second game
elements. It is also a preferred option that the gaming system
further comprises a means to activate the 1st and 2nd play
elements. It is also a preferred option that the gaming system
further comprises a means to identify a first a place prize,
second, and a third place prize.
[0410] It is also preferred a preferred option that the gaming
system further comprises two separate dice (indicia) were
electronically rolled and when stopped (or other animation means
could be used), the play results from the logistics and algorithms
of the RED HOT POKER.TM. game 2nd random generator and the 1st
random generator, could determine in real time the 2nd element game
win, if there is such a win to define, and display the results
thereof via the gaming system.
[0411] It is also a preferred option that the gaming system further
comprises a 3rd game element, where the indicia's are generated via
the 1st random generator and are displayed on three (3) rows of six
(6) numbers (indicia) each, that can be played in various
combinations of balls on multiply lines with balls on different
rows than the sequence of those balls originally displayed on the
original row from a universe of the same designated numbers on each
row without replacement of numbers, symbols or indicia, wherein the
1st random generator can perform and produce the results of a
instant "electronic lotto drawing" by randomly drawing from[i] a
"1st universe of numbers", five balls (indicia's) selected for draw
by the player for play and [ii] from a "2nd universe of numbers",
one ball selected for draw by the player for play, from which a 3rd
game element and the algorithms thereto, can be created in
conjunction with the 1st game element and delivered for use to a
gaming system and display the results real-time along with win
combinations or means to view win combinations and other elements
of the games.
[0412] It is preferred that the first game have a "3rd game element
to a 1st game element" game such as the RED HOT POKER.TM. game,
whereas, the 3rd game element could consists in part of: (i)
certain indicia's such as a deck of 52 playing cards integrated
with, (ii) a certain number of playing cards that contain
additional indicia that are not normally found on a commercial deck
of playing cards such as the word "Bonus", and (iii) certain non
standard card indicia such as fruits and other slot style
indicia's, from which a 3rd game element and the algorithms
thereto, can be created in conjunction with the 1st game element
and delivered for use to a gaming system for the use intended
herein.
Charity Casino Game
[0413] The gaming system also contains a preferred method of making
a charitable donation, the method comprises the steps of: making a
donation to a charitable organization, receiving a gaming credit,
using the gaming credits to play a game, wherein the game is
selected from the group consisting of a first game and a second
game a progressive jackpot, wherein the second game is not the same
as the first game, wherein a progressive jackpot is available as a
prize to a player playing the first game and the progressive
jackpot is available to a player playing the second game. It is
also a preferred option of the gaming system that the odds of the
player winning the progressive jackpot while playing the first game
are approximately the same as the odds of the player winning the
progressive jackpot while playing the second game. It is also a
preferred option of the gaming system that the first game further
comprises a first game progressive jackpot, wherein the first game
progressive jackpot is only available to a player playing the first
game.
[0414] It is also a preferred option of the gaming system that the
second game further comprises a second game progressive jackpot
wherein the second game progressive jackpot is only available to a
player playing the second game. It is also a preferred option of
the gaming system that the progressive jackpot further comprises a
first progressive jackpot and a second progressive jackpot. It is
also a preferred option of the gaming system that the first game is
played electronically.
[0415] It is also a preferred option of the gaming system that the
first game is played in a charitable setting. It is also a
preferred option of the gaming system that the first game is played
in a casino setting. It is also a preferred option of the gaming
system that the first game is played using a computer. It is also a
preferred option of the gaming system that the player plays the
first game by accessing the computer via a communication device,
such as the internet.
TREASURE ISLAND.TM. GAME
[0416] A game comprises a random symbol generator, nine reels,
wherein the nine reels are arranged in a three by three grid, a set
of symbols, a play line, wherein the play line is a predetermined
subset of the nine reels and a pay table, wherein the random symbol
generator associates a randomly generated symbol with each of the
nine reels, wherein each of the randomly generated symbols is
randomly selected from the group consisting of the set of symbols,
and wherein a prize is awarded to a player according to the pay
table if the play line matches a win line identified by the pay
table. It is also a preferred option that the gaming system 71,
wherein the set of symbols further comprises a wild card symbol. It
is also a preferred option that the gaming system 71 further
comprises multiple play lines. It is also a preferred option that
the gaming system 71 further comprises five different play lines.
It is also a preferred option that the gaming system 74 wherein the
five different play lines further comprise three vertical sub-play
lines and two diagonal play lines. It is also a preferred option
that the gaming system 71 further comprises eight different play
lines.
HOLLYWOOD.TM. GAME
[0417] A game comprises a random symbol generator, fifteen reels,
wherein the fifteen reels are arranged in a three by five grid, a
set of symbols, a play line, wherein the play line is a
predetermined subset of the nine reels and a pay table, wherein the
random symbol generator associates a randomly generated symbol with
each of the nine reels, wherein each of the randomly generated
symbols is randomly selected from the group consisting of the set
of symbols, and wherein a prize is awarded to a player according to
the pay table if the play line matches a win line identified by the
pay table. It is also a preferred option that the gaming system
further comprise the set of symbols further comprises a wild card
symbol. It is also a preferred option that the gaming system
further comprises multiple play lines.
[0418] It is also a preferred option that the gaming system further
comprises nine different play lines.
RED HOT POKER.TM. GAME
[0419] It is also a preferred option that the set of symbols
further comprise the symbols of a 52-card deck. It is also a
preferred option that the set of symbols further comprise the
symbols of a set of 52-card deck in conjunction with a set of
symbols of a non-card deck.
POWER DRAW VIDEO LOTTO.TM. GAME
[0420] A game comprises a random symbol generator, eighteen reels,
wherein the eighteen reels are arranged in a three by five grid, a
set of symbols, a play line, wherein the play line is a
predetermined subset of the eighteen reels a pic set, wherein the
pic set is comprised of symbols selected from the group consisting
of the set of symbols, a pay table, wherein the random symbol
generator associates a randomly generated symbol with each of the
nine reels, wherein each of the randomly generated symbols is
randomly selected from the group consisting of the set of symbols,
and wherein a prize is awarded to a player according to the pay
table if the play line matches the pic set as identified by the pay
table. It is also a preferred option that the set of symbols
further comprise a subset of power draw symbols. It is also a
preferred option that a player selects the pic set. It is also a
preferred option that the gaming system includes a second random
symbol generator wherein the second random generator selects the
pic set. It is also a preferred option that the gaming system
further comprises multiple play lines. It is also a preferred
option that the gaming system further comprises nine different play
lines. It is also a preferred option that the gaming system further
comprises multiple pic sets.
WILD BALL LOTTO.TM. GAME
[0421] It is also a preferred option that the set of symbols
further comprises a wild ball.
CRAZY WILD BALL LOTTO.TM. GAME
[0422] It is also a preferred option that the set of symbols
further comprise a second set of symbols.
LUCKY WILD BALL LOTTO.TM. GAME
[0423] It is also a preferred option the second game further
comprises a third set of symbols.
Player Bonus Points
[0424] A game or games participating within the multiple game
progressive jackpot system (described herein) may offer game
"player bonus points" or "player Points" or "player bonus credits"
or "bonus credits" (or what ever other name that may be used) as a
means to enhance or stimulate players to play the games for a
longer time per game visit or frequent playing the games more
often, which could enhance or stimulate the growth of game play and
the multi game progressive jackpot. From the play of participating
game within the gaming system, player bonus points may be earned
and accumulated for additional "Credits" that may be used to play
the games for an additional chance to win the multi-game
progressive jackpot. The player bonus points may be funded from the
gross prize pool fund allocated to the participating multi-game
progressive jackpot gaming system or by other means.
* * * * *