U.S. patent application number 10/956223 was filed with the patent office on 2005-05-05 for gaming device with secondary selection game in which the number of selections are based on multiple components of the wager in primary game.
Invention is credited to Baerlocher, Anthony J., Cregan, Karen M..
Application Number | 20050096123 10/956223 |
Document ID | / |
Family ID | 46205366 |
Filed Date | 2005-05-05 |
United States Patent
Application |
20050096123 |
Kind Code |
A1 |
Cregan, Karen M. ; et
al. |
May 5, 2005 |
Gaming device with secondary selection game in which the number of
selections are based on multiple components of the wager in primary
game
Abstract
A gaming device having a bonus game which is changed based on a
wager in the base game. A wager in the base game determines if
outcomes introducing other types of games into the bonus game are
available to the player. In one embodiment, a plurality of masked
player-selectable selections are presented to the player. A wager
made by the player in the base game determines the number of picks
of the selections provided to the player, and the wager determines
the type of award or outcome associated with the selections. In one
embodiment, a different type of game is introduced in the selection
game such as a reel game. If the player wagers a predetermined
amount, the gaming device provides an opportunity to spin the reels
in the reel game. The symbols of the reel game, in one embodiment,
represent portions of a product award which, if generated together
along an active payline of the reels, is provided to the player. If
less than all of the required combination of product award symbols
occurs on the reels, another type of award, such as a multiplier,
is associated with the individual product award symbols on the
payline and is applied to other awards provided to the player.
Inventors: |
Cregan, Karen M.; (Reno,
NV) ; Baerlocher, Anthony J.; (Reno, NV) |
Correspondence
Address: |
Bell, Boyd & Lloyd LLC
P.O. Box 1135
Chicago
IL
60690-1135
US
|
Family ID: |
46205366 |
Appl. No.: |
10/956223 |
Filed: |
September 30, 2004 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
10956223 |
Sep 30, 2004 |
|
|
|
10660809 |
Sep 11, 2003 |
|
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Current U.S.
Class: |
463/20 |
Current CPC
Class: |
G07F 17/32 20130101;
G07F 17/3262 20130101 |
Class at
Publication: |
463/020 |
International
Class: |
A63F 009/24 |
Claims
The invention is claimed as follows:
1. A gaming device controlled by a processor, said gaming device
comprising: a base game controlled by the processor, wherein said
base game includes a plurality of reels and a plurality of paylines
associated with the reels; at least one input device operable to
enable a player to select one, a plurality or all of said paylines
and wager an amount on each selected payline in said base game; a
bonus game initiated by a triggering event in the base game; a
plurality of player selectable selections in the bonus game,
wherein at least one of the selections is associated with an award;
a plurality of different numbers of picks of the selections,
wherein the number of picks provided is based, at least in part, on
the amount wagered on each payline in the base game; a plurality of
different modifiers, wherein the modifier employed is determined,
at least in part, on the number of paylines wagered on in the base
game by the player; a display device controlled by the processor
adapted to display an outcome for the bonus game to the player
based on at least one award associated with at least one of the
picked selections and the modifier; and a token dispenser
controlled by the processor and operable to dispense at least one
token to the player if a designated award level is achieved in the
bonus game.
2. The gaming device of claim 1, wherein at least one of the
modifiers is a multiplier.
3. The gaming device of claim 1, wherein the gaming device includes
a first number of picks and a second number of picks which is
higher than the first number of picks, wherein the first number of
picks is provided to the player when the player wagers a first
wager amount and wherein the second number of picks is provided to
the player when the player wagers a second wager amount which is
higher than the first wager amount.
4. The gaming device of claim 1, wherein the gaming device includes
a first modifier and a second modifier which is higher in value
than the first modifier, wherein the first modifier is provided to
the player when the player selects a first number of paylines and
wherein the second modifier is provided to the player when the
player selects a second number of paylines, wherein the second
number of paylines is greater than the first number of
paylines.
5. The gaming device of claim 1, wherein each of the selections is
associated with an award.
6. A gaming device controlled by a processor, said gaming device
comprising: a base game controlled by the processor including a
plurality of reels and a plurality of paylines associated with the
reels; at least one input device operable to enable a player to
select one, a plurality or all of said paylines and to wager an
amount on the selected paylines in the base game; a bonus game
controlled by the processor and initiated by a triggering event in
the base game; a plurality of player selectable selections in the
bonus game, wherein a plurality of said selections are each
associated with a value; a plurality of different numbers of picks
of the selections, wherein the number of picks provided is based,
at least in part, on the amount wagered on each payline in the base
game; a plurality of different paytables, wherein the paytable
employed in the bonus game is determined, at least in part, on the
number of paylines wagered on by the player in the base game and
wherein the paytable employed determines the values associated with
the selections; a display device controlled by the processor
adapted to display an outcome for the bonus game to the player
based on at least one of the values associated with at least one of
the picked selections and the paytable employed; and a token
dispenser controlled by the processor and operable to dispense at
least one token to the player if a designated award level is
achieved in the bonus game.
7. The gaming device of claim 6, wherein the display device is
operable to display a plurality of paytables.
8. The gaming device of claim 6, wherein the gaming device includes
a first number of picks and a second number of picks which is
higher than the first number of picks, wherein the first number of
picks is provided to the player when the player wagers a first
wager amount and wherein the second number of picks is provided to
the player when the player wagers a second wager amount which is
higher than the first wager amount.
9. The gaming device of claim 6, wherein each of the selections is
associated with a value determined by the paytable employed.
10. The gaming device of claim 6, wherein the gaming device
includes a first paytable and a second paytable which includes
higher values than the first paytable, wherein the gaming device
employs the first paytable when the player selects a first number
of paylines and the gaming device employs the first paytable when
the player selects a second number of paylines which is greater
than the first number of paylines.
11. The gaming device of claim 6, which includes an award
modifier.
12. The gaming device of claim 11, wherein the value of the award
modifier is determined, at least in part, on the wager amount in
the base game.
13. The gaming device of claim 11, wherein the value of the award
modifier is determined, at least in part, on the number of paylines
selected by the player in the base game.
14. A method of operating a gaming device, said method comprising:
(a) displaying a base game to a player including a plurality of
reels and a plurality of paylines associated with the reels; (b)
enabling the player to select one, a plurality or all of said
paylines; (c) enabling the player to wager an amount for each of
the selected paylines; (d) upon an occurrence of a triggering event
in the base game, initiating a bonus game which includes: (i)
displaying a plurality of player selectable selections in said
bonus game, wherein at least one of the selections is associated
with an award; (ii) determining the number of picks of the
selections from a plurality of different numbers of picks of the
selections, wherein the number of picks provided, is determined, at
least in part, on the amount wagered on each payline in the base
game; (iii) providing the player with the determined number of
picks of selections; (iv) determining a modifier from a plurality
of different modifiers, wherein the modifier employed is
determined, at least in part, on the number of paylines selected by
the player in the base game; (v) displaying the determined modifier
to the player; (vi) enabling the player to pick the determined
number of picks of the selections; (e) providing an outcome for the
bonus game to the player based on at least one award associated
with at least one of the picked selections and the determined
modifier; and (f) providing a token to the player if a designated
award level is reached in the bonus game.
15. The method of claim 14, wherein at least one of the modifiers
is a multiplier.
16. The method of claim 14, which includes a first number of picks
and a second number of picks which is higher than the first number
of picks, and determining and providing the first number of picks
to the player when the player wagers a first wager amount, and
determining and providing the second number of picks to the player
when the player wagers a second wager amount which is higher than
the first wager amount.
17. The method of claim 14, which includes a first modifier and a
second modifier which is higher in value than the first modifier,
and determining the first modifier when the player selects a first
number of paylines and includes determining a second modifier when
the player selects a second number of paylines, wherein the second
number of paylines is greater than the first number of
paylines.
18. The method of claim 14, which is controlled through a data
network.
19. The method of claim 18, wherein the data network is an
internet.
20. A method of operating a gaming device, said method comprising:
(a) displaying a base game to a player including a plurality of
reels and a plurality of paylines; (b) enabling the player to
select at least one of said paylines; (c) enabling the player to
wager an amount for each of the selected paylines; (d) upon
occurrence of a triggering event in the base game, initiating a
bonus game, wherein said bonus game includes: (i) displaying a
plurality of player selectable selections in said bonus game, (ii)
determining the number of picks of the selections from a plurality
of different numbers of picks of the selections, wherein the number
of picks provided is determined, at least in part, on the amount
wagered on each payline in the base game, (iii) providing a player
with the determined number of selections, (iv) determining one of a
plurality of different paytables to employ in the bonus game,
wherein the paytable is determined, at least in part, on the number
of paylines selected in the base game by the player, (v)
associating a plurality of the selections with a plurality of
values which are determined by the paytable, and (vi) enabling the
player to pick the determined number of picks of the selections;
(e) providing an outcome for the bonus game to the player based on
at least one value associated with at least one of the picked
selections; and (f) providing a token to the player if a designated
award level is reached in the bonus game.
21. The method of claim 20, which includes displaying a plurality
of the paytables.
22. The method of claim 20, which includes a first number of picks
and a second number of picks which is higher than the first number
of picks, and determining and providing the first number of picks
to the player when the player wagers a first wager amount, and
determining and providing the second number of picks to the player
when the player wagers a second wager amount which is higher than
the first wager amount.
23. The method of claim 20, which includes associating each of the
displayed selections with a value determined by the paytable
employed.
24. The method of claim 20, which includes providing a first
paytable and a second paytable which includes higher values than
the first paytable, and determining and employing the first
paytable when the player selects a first number of paylines, and
determining and employing a second paytable when the player selects
a second number of paylines which is greater than the first number
of paylines.
25. The method of claim 20, which includes providing an award
modifier.
26. The method of claim 20, which includes determining the value of
the award modifier based, at least in part, on the wager amount in
the base game.
27. The method of claim 20, which includes determining the value of
the award modifier employed, at least in part, based on the number
of paylines selected by the player in the base game.
28. The method of claim 20, which is controlled through a data
network.
29. The method of claim 28, wherein the data network is an
internet.
Description
PRIORITY CLAIM
[0001] This application is a continuation-in-part and claims the
benefit of U.S. patent application Ser. No. 10/660,809, filed on
Sep. 11, 2003, the entire contents of which are incorporated
herein.
COPYRIGHT NOTICE
[0002] A portion of the disclosure of this patent document contains
material which is subject to copyright protection. The copyright
owner has no objection to the photocopy reproduction by anyone of
the patent document or the patent disclosure in exactly the form it
appears in the Patent and Trademark Office patent file or records,
but otherwise reserves all copyright rights whatsoever.
DESCRIPTION
[0003] The present invention relates in general to a gaming device,
and more particularly to a gaming device having a primary or
secondary game which includes a number of picks of selections and
the selection outcomes determined based on a wager.
BACKGROUND OF THE INVENTION
[0004] Gaming machine manufacturers constantly strive to produce
gaming machines that maximize enjoyment and excitement for players
by incorporating familiar features in various ways in the games.
Known gaming devices include triggering events which occur during
the play of the base game of the gaming device. The triggering
event temporarily stalls or halts the base game play and enables
the player to enter a second, different type of game, which is the
bonus game. The player plays one type of game in the bonus game,
likely receives an award in the bonus game, and returns to the base
game. There is, therefore, a need to combine in unique ways
different types of games employed in different gaming machines into
one game.
[0005] An example of a well-known type of game is a selection game.
A typical selection game used in a secondary or bonus game prompts
and enables the player to pick one or more selections from a group
of masked selections. When the player picks one or more of the
assorted selections, the gaming device provides the player the
awards associated with the selections picked by the player and the
game ends.
[0006] Reel games are also well-known types of games. It is well
known that a plurality of reels can be employed in a bonus game as
well as a base game. Reels in gaming devices are known to have a
variety of different types of symbols, indicia or characters
displayed on the reels. Awards are typically associated with one or
more symbols, and one or more combinations of symbols.
[0007] Gaming device manufacturers have also made games where the
maximum wager in the base game influences an outcome in a bonus
game. An example of a method in which a wager in the base game is
able to affect an outcome in the bonus game is disclosed in U.S.
Pat. No. 6,186,894 in which in one embodiment the number of chances
provided to the player to play the secondary event game is based on
the number of paylines that the player has played on the main game
or by the number of credits wagered on each payline.
[0008] There is a continuing need to provide new and different
games for wagering gaming machines.
SUMMARY OF THE INVENTION
[0009] The present invention relates generally to a gaming device
having a primary or base game and a secondary or bonus game wherein
certain events and outcomes in the bonus game are based on the
wager in the base game.
[0010] In one embodiment of the present invention, the gaming
device provides at least two different ways of simultaneously
changing the bonus game based on the wager in the base game. In one
embodiment, the gaming device includes a primary game operable upon
a wager by a player and a secondary game. At least one award is
adapted to be provided to the player in the primary game. The
secondary game includes at least two different features or types of
features or functions which are changed if the player makes a
designated wager in the primary game. The secondary game includes a
plurality of different secondary game awards adapted to be provided
to the player based on the changed types of features or functions.
It should be appreciated that the changeable features or types of
features or functions of a secondary game can be any suitable
feature or function in the game if the player makes a designated
wager in the primary game.
[0011] In one embodiment which includes player-selectable
selections, the wager made by a player in the base game determines
the number of picks of the selections provided to the player as
well as the outcomes associated with at least one and preferably a
plurality of the selections.
[0012] In one embodiment of the present invention, the gaming
device displays a plurality of masked selections. An outcome or
award is associated with each selection. The gaming device provides
the player a number of picks of the selections based on the credits
bet or wagered in the base game. In one embodiment, the number of
picks provided to the player of the selections is based on the
number of credits wagered per payline of the base game. If, for
example, the player bets two credits per payline which, in a
fifteen-line game, would be thirty credits, the player receives two
picks of the selections in the bonus game. If the player bets the
maximum amount per payline in by the base game, the player receives
the maximum number of picks of the selections. This correlation can
be linear or non-linear.
[0013] In one embodiment, the bonus game includes a secondary
display device which includes a symbol generator including one or
more wheels, die, reels, set of reels or any other suitable device
adapted to display generated symbols. In one embodiment, the symbol
generator is a plurality of reels which include a plurality of
symbols on the reels. The bonus game in one embodiment includes a
plurality of reels with symbol combinations resulting in more than
one type of award or award component in addition to the plurality
of selections described above. The number of picks of the
selections and possible activations of the reels which are
associated with the selections are both based on the wager made by
the player in the base game.
[0014] If in one embodiment the player bets or wagers less than the
maximum amount for the base game, the awards associated with the
selections provided to the player are limited to values and do not
include activation of the reels of the bonus game. In one
embodiment, if the player bets the maximum amount in the base game,
the outcomes or awards associated with the selections are different
from the outcomes or awards associated with the selections if the
player wagered less than the maximum amount predetermined by the
base game. In one embodiment, the selections provided to the player
include one or more activations or spins of the set of reels only
if the player bets the maximum amount in the base game. In one
embodiment, if the player picks a selection having an associated
spin of the reels, the game or the player is able to spin the reels
on the secondary display device to achieve another outcome or win
another award or another type of award associated with different
types of symbols on the reels.
[0015] In one embodiment, the symbols on the reels represent parts
or portions of an actual physical object such as any suitable
merchandise or product able to be provided to the player as a
product award. In one embodiment, a plurality of symbols or a
symbol combination must be generated to obtain the product award.
Each symbol of the combination is displayed on one reel as a
product award symbol. The reels move independently. A product award
is provided to the player if the product award symbols line up
along the same payline on the reels.
[0016] In one embodiment of the present invention, if the gaming
device generates less than all of the product award symbols along a
payline, the player is provided another type of award associated
with the symbols. In one embodiment, the product award symbols,
when not generated with the other product award symbols along the
same payline, include a modifier of the award to be applied in the
game, or, alternatively, in a later game. It should be appreciated
that the reels may also include other symbols representing other
types of awards such as values.
[0017] In another embodiment of the present invention, the gaming
device includes a base or primary game operable upon a wager by a
player. The base game includes a plurality of reels and a plurality
of paylines associated with the reels in a conventional manner.
Upon a suitable triggering event in the base game, the gaming
device initiates a bonus or secondary game which includes a
plurality of player selectable selections. At least one of the
player selectable selections is associated with an award, such as
credit values. The amount wagered per payline and the number of
paylines wagered on independently determine at least two features
or components of the bonus game, such as the number of picks of the
player selectable selections awarded to the player, the value of an
award modifier, (such as a multiplier) or the paytable
employed.
[0018] In one embodiment, in a first component of the game, the
gaming device determines the number of picks of the selections to
provide to the player in the bonus game based on the amount wagered
per payline in the base game. For example, when a player wagers two
credits per payline in the base game, the player receives three
picks of the player selectable selections in the bonus game. If the
player wagers three credits per payline in the base game, the
player receives five picks of the player selectable selections in
the bonus game. It should be appreciated that the gaming device may
provide the player with any suitable number of picks of the player
selectable selections based on the number of credits wagered per
payline. In one embodiment, when a player wagers on more selections
in the base game, the gaming device provides the player with a
greater number of picks of the selections. That is, as the wager
per payline increases, the number of picks of the selections
increases. In another embodiment, the number of picks of player
selectable selections provided to the player is based, at least in
part, on the number of paylines wagered on by the player in the
base game.
[0019] In this embodiment, in a second component of the game, the
value of an award modifier in the bonus game is based, at least in
part, on the number of paylines selected and wagered on in the base
game. In the bonus or secondary game, a display device displays an
award to a player based on at least one of the picked selections.
The gaming device modifies the award credits or award value by a
modifier determined, at least in part, on the number of paylines
wagered in the base game. In one embodiment, when a player wagers
on a greater number of paylines in the base game, the gaming device
provides a modifier of a higher value.
[0020] For example, a gaming device includes twenty paylines. When
the player selects or wagers on one of the paylines, upon a
triggering event, the gaming device provides an award multiplier of
one in the bonus game. When the player selects five of the
paylines, the gaming device provides an award multiplier of two in
the bonus game. When the player selects all twenty paylines, the
gaming device provides an award multiplier of twelve in the bonus
game. It should be appreciated that the gaming device may modify
the award with any suitable award modifier.
[0021] In another embodiment, in the second component of the game,
the gaming device includes a plurality of different paytables for
the bonus game. The paytable employed by the gaming device in the
bonus game is determined by the number of paylines which the player
wagers on or selects. In one embodiment, if a player wagers on more
paylines the gaming device employs a paytable with higher
achievable awards. In one embodiment, the gaming device provides a
plurality of paytables with different volatilities. In another
embodiment, the gaming device enables the player to select the
paytable if the player wagers a predetermined amount.
[0022] In one embodiment, the bonus game includes Paytable A,
Paytable B and Paytable C, which are all different paytables. If a
player wagers on one payline in the base game, the gaming device
employs Paytable A in the bonus game. Likewise, if the player
wagers on two paylines in the base game, the gaming device employs
Paytable B in the bonus game. If a player wagers on all three
paylines in the base game, the gaming device employs Paytable C in
the bonus game. In one embodiment, the bonus game includes a
plurality of player selectable selections. The number of picks of
the selections provided to the player is determined by the amount
wagered per payline, as discussed above. The paytable employed in
the secondary game determines the awards, values or outcomes which
are associated with the selections. In one embodiment, the bonus
game is the same, regardless of the number of lines wagered, but
the paytables employed are different.
[0023] In another embodiment of the present invention, the gaming
device provides the player with a physical prize such as a token if
a designated outcome is achieved. The token represents a
predetermined number of credits in the gaming machine. In one
embodiment, the gaming device automatically distributes one or more
tokens upon a game event or outcome. For example, a token can
represent four quarters in a gaming machine using quarter value
credits or twenty nickels in a gaming machine using nickel value
credits. In another embodiment, when a player presses the cash out
button on a gaming machine having a balance of credits which is not
a multiple of the predefined token value, the processor calculates
the number of tokens divisible into the total number of credits on
the gaming machine and directs the hopper to dispense that number
of tokens. In one embodiment, if the number of credits is not
evenly divisible by the credit per token amount, the processor
leaves the remaining credits on the gaming machine.
[0024] It should be appreciated that the present invention may
encompass any combination of the disclosed embodiments.
[0025] It is therefore an advantage of the present invention to
provide a gaming device which combines different types of games in
a single game.
[0026] A further advantage of the present invention includes an
additional chance at enhancing an award based on the maximum wager
in a base game.
[0027] A further advantage of the present invention is to provide
a
[0028] Additional features and advantages of the present invention
are described in, and will be apparent from, the following Detailed
Description of the Invention and the figures.
BRIEF DESCRIPTION OF THE FIGURES
[0029] FIG. 1A is a front prospective view of one embodiment of the
gaming device of the present invention.
[0030] FIG. 1B is a front prospective view of another embodiment of
the gaming device of the present invention.
[0031] FIG. 2A is a schematic block diagram of the electronic
configuration of one embodiment of the gaming device of the present
invention.
[0032] FIG. 2B is a schematic block diagram of the central
determination embodiment of the gaming device of the present
invention.
[0033] FIG. 3 is a table of an example of one embodiment of the
present invention illustrating how the wager in the base game
affects the outcome of the bonus game simultaneously in a plurality
of different manners.
[0034] FIGS. 4A, 4B and 4C are enlarged front elevation views of a
slant top display device illustrating one embodiment of the present
invention wherein the player wagers less than the maximum amount in
the base game.
[0035] FIGS. 5A, 5B, 5C, 5D and 5E are enlarged front views of a
slant top display device illustrating one embodiment of the present
invention wherein the player wagers the maximum amount in the base
game.
[0036] FIG. 6 is a table illustrating how, in one embodiment of the
present invention, the amount wagered per payline in a base game
determines the number of picks of selections provided to the player
in a bonus game.
[0037] FIGS. 7A, 7B, 7C, 7D and 7E are front views of the display
device of the bonus game of one embodiment of the present
invention, illustrating how the amount wagered per payline in a
base game determines the number of picks of player selectable
selections provided to the player in a bonus game.
[0038] FIG. 8 is a table illustrating how, in one embodiment of the
present invention, the number of paylines the player wagers on in a
base game determines the multiplier value in a bonus game.
[0039] FIGS. 9A, 9B, 9C and 9D are front views of the display
device of the bonus game of one embodiment of the present
invention, illustrating how the number of paylines selected in a
base game determines the modifier awarded in a bonus game.
DETAILED DESCRIPTION OF THE INVENTION
Gaming Device and Electronics
[0040] Referring now to the drawings, two alternative embodiments
of the gaming device of the present invention are illustrated in
FIGS. 1A and 1B as gaming device 10a and gaming device 10b,
respectively. Gaming device 10a and/or gaming device 10b are
generally referred to herein as gaming device 10.
[0041] In one embodiment, as illustrated in FIGS. 1A and 1B, gaming
device 10 has a support structure, housing or cabinet which
provides support for a plurality of displays, inputs, controls and
other features of a conventional gaming machine. It is configured
so that a player can operate it while standing or sitting. The
gaming device may be positioned on a base or stand or can be
configured as a pub-style table-top game (not shown) which a player
can operate preferably while sitting. As illustrated by the
different configurations shown in FIGS. 1A and 1B, the gaming
device can be constructed with varying cabinet and display
configurations.
[0042] In one embodiment, as illustrated in FIG. 2A, the gaming
device preferably includes at least one processor 12, such as a
microprocessor, a microcontroller-based platform, a suitable
integrated circuit or one or more application-specific integrated
circuits (ASIC's). The processor is in communication with or
operable to access or to exchange signals with at least one data
storage or memory device 14. In one embodiment, the processor and
the memory device reside within the cabinet of the gaming device.
The memory device stores program code and instructions, executable
by the processor, to control the gaming device. The memory device
also stores other data such as image data, event data, player input
data, random or pseudo-random number generators, pay-table data or
information and applicable game rules that relate to the play of
the gaming device. In one embodiment, the memory device includes
random access memory (RAM). In one embodiment, the memory device
includes read only memory (ROM). In one embodiment, the memory
device includes flash memory and/or EEPROM (electrically erasable
programmable read only memory). Any other suitable magnetic,
optical and/or semiconductor memory may be implemented in
conjunction with the gaming device of the present invention.
[0043] In one embodiment, part or all of the program code and/or
operating data described above can be stored in a detachable or
removable memory device, including, but not limited to, a suitable
cartridge, disk or CD ROM. A player can use such a removable memory
device in a desktop, a laptop personal computer, a personal digital
assistant (PDA) or other computerized platform. The processor and
memory device may be collectively referred to herein as a
"computer" or "controller."
[0044] In one embodiment, as discussed in more detail below, the
gaming device randomly generates awards and/or other game outcomes
based on probability data. That is, each award or other game
outcome is associated with a probability and the gaming device
generates the award or other game outcome to be provided to the
player based on the associated probabilities. In this embodiment,
since the gaming device generates outcomes randomly or based upon a
probability calculation, there is no certainty that the gaming
device will ever provide the player with any specific award or
other game outcome.
[0045] In another embodiment, as discussed in more detail below,
the gaming device employs a predetermined or finite set or pool of
awards or other game outcomes. In this embodiment, as each award or
other game outcome is provided to the player, the gaming device
removes the provided award or other game outcome from the
predetermined set or pool. Once removed from the set or pool, the
specific provided award or other game outcome cannot be provided to
the player again. This type of gaming device provides players with
all of the available awards or other game outcomes over the course
of the play cycle and guarantees the amount of actual wins and
losses.
[0046] In one embodiment, as illustrated in FIG. 2A, the gaming
device includes one or more display devices controlled by the
processor. The display devices are preferably connected to or
mounted to the cabinet of the gaming device. The embodiment shown
in FIG. 1A includes a central display device 16 which displays a
primary game. This display device may also display any secondary
game associated with the primary game as well as information
relating to the primary or secondary game. The alternative
embodiment shown in FIG. 1B includes a central display device 16
and an upper display device 18. The upper display device may
display the primary game, any suitable secondary game associated
with the primary game and/or information relating to the primary or
secondary game. As seen in FIGS. 1A and 1B, in one embodiment,
gaming device includes a credit display 20 which displays a
player's current number of credits, cash, account balance or the
equivalent. In one embodiment, gaming device includes a bet display
22 which displays a player's amount wagered.
[0047] The display devices may include, without limitation, a
monitor, a television display, a plasma display, a liquid crystal
display (LCD) a display based on light emitting diodes (LED) or any
other suitable electronic device or display mechanism. In one
embodiment, as described in more detail below, the display device
includes a touch-screen with an associated touch-screen controller.
The display devices may be of any suitable configuration, such as a
square, rectangle, elongated rectangle.
[0048] The display devices of the gaming device are configured to
display at least one and preferably a plurality of game or other
suitable images, symbols and indicia such as any visual
representation or exhibition of the movement of objects such as
mechanical, virtual or video reels and wheels, dynamic lighting,
video images, images of people, characters, places, things and
faces of cards, tournament advertisements and the like.
[0049] In one alternative embodiment, the symbols, images and
indicia displayed on or of the display device may be in mechanical
form. That is, the display device may include any electromechanical
device, such as one or more mechanical objects, such as one or more
rotatable wheels, reels or dice, configured to display at least one
and preferably a plurality of game or other suitable images,
symbols or indicia.
[0050] As illustrated in FIG. 2A, in one embodiment, the gaming
device includes at least one payment acceptor 24 in communication
with the processor. As seen in FIGS. 1A and 1B, the payment
acceptor may include a coin slot 26 and a payment, note or bill
acceptor 28, where the player inserts tickets, money or coins. The
player can place coins in the coin slot or paper money, ticket or
voucher into the payment, note or bill acceptor. In other
embodiments, devices such as readers or validators for credit
cards, debit cards or credit slips could be used for accepting
payment. In one embodiment, a player may insert an identification
card into a card reader of the gaming device. In one embodiment,
the identification card is a smart card having a programmed
microchip or a magnetic strip coded with a player's identification,
credit totals and other relevant information. In one embodiment,
money may be transferred to a gaming device through electronic
funds transfer. When a player funds the gaming device, the
processor determines the amount of funds entered and the
corresponding amount is shown on the credit or other suitable
display as described above.
[0051] As seen in FIGS. 1A, 1B and 2A, in one embodiment the gaming
device includes at least one and preferably a plurality of input
devices 30 in communication with the processor. The input devices
can include any suitable device which enables the player to produce
an input signal which is read by the processor. In one embodiment,
after appropriate funding of the gaming device, the input device is
a game activation device, such as a pull arm 32 or a play button 34
which is used by the player to start any primary game or sequence
of events in the gaming device. The play button can be any suitable
play activator such as a bet one button, a max bet button or a
repeat the bet button. In one embodiment, upon appropriate funding,
the gaming device begins the game play automatically. In another
embodiment, upon the player engaging one of the play buttons, the
gaming device automatically activates game play.
[0052] In one embodiment, as shown in FIGS. 1A and 1B, one input
device is a bet one button 36. The player places a bet by pushing
the bet one button. The player can increase the bet by one credit
each time the player pushes the bet one button. When the player
pushes the bet one button, the number of credits shown in the
credit display preferably decreases by one, and the number of
credits shown in the bet display preferably increases by one. In
another embodiment, one input device is a bet max button (not
shown) which enables the player to bet the maximum wager permitted
for a game of the gaming device.
[0053] In one embodiment, one input device is a cash out button 38.
The player may push the cash out button and cash out to receive a
cash payment or other suitable form of payment corresponding to the
number of remaining credits. In one embodiment, when the player
cashes out, the player receives the coins in a coin payout tray 40.
In one embodiment, when the player cashes out, the player may
receive other payout mechanisms such as tickets or credit slips
redeemable by a cashier or funding to the player's electronically
recordable identification card.
[0054] In one embodiment, as mentioned above and seen in FIG. 2A,
one input device is a touch-screen 42 coupled with a touch-screen
controller 44, or some other touch-sensitive display overlay to
allow for player interaction with the images on the display. The
touch-screen and the touch-screen controller are connected to a
video controller 46. A player can make decisions and input signals
into the gaming device by touching touch-screen at the appropriate
places.
[0055] The gaming device may further include a plurality of
communication ports for enabling communication of the processor
with external peripherals, such as external video sources,
expansion buses, game or other displays, an SCSI port or a key
pad.
[0056] In one embodiment, as seen in FIG. 2A, the gaming device
includes a sound generating device controlled by one or more sounds
cards 48 which function in conjunction with the processor. In one
embodiment, the sound generating device includes at least one and
preferably a plurality of speakers 50 or other sound generating
hardware and/or software for generating sounds, such as playing
music for the primary and/or secondary game or for other modes of
the gaming device, such as an attract mode. In one embodiment, the
gaming device provides dynamic sounds coupled with attractive
multimedia images displayed on one or more of the display devices
to provide an audio-visual representation or to otherwise display
full-motion video with sound to attract players to the gaming
device. During idle periods, the gaming device may display a
sequence of audio and/or visual attraction messages to attract
potential players to the gaming device. The videos may also be
customized for or to provide any appropriate information.
[0057] In one embodiment, the gaming machine may include a player
or other sensor, such as a camera in communication with the
processor (and possibly controlled by the processor) that is
selectively positioned to acquire an image of a player actively
using the gaming device and/or the surrounding area of the gaming
device. In one embodiment, the camera may be configured to
selectively acquire still or moving (e.g., video) images and may be
configured to acquire the images in either an analog, digital or
other suitable format. The display devices may be configured to
display the image acquired by the camera as well as display the
visible manifestation of the game in split screen or
picture-in-picture fashion. For example, the camera may acquire an
image of the player and that image can be incorporated into the
primary and/or secondary game as a game image, symbol or
indicia.
[0058] Gaming device 10 can incorporate any suitable wagering
primary or base game. The gaming machine or device of the present
invention may include some or all of the features of conventional
gaming machines or devices. The primary or base game may comprise
any suitable reel-type game, card game, number game or other game
of chance susceptible to representation in an electronic or
electromechanical form which produces a random outcome based on
probability data upon activation from a wager. That is, different
primary wagering games, such as video poker games, video blackjack
games, video Keno, video bingo or any other suitable primary or
base game may be implemented into the present invention.
[0059] In one embodiment, as illustrated in FIGS. 1A and 1B, a base
or primary game may be a slot game with one or more paylines 52.
The paylines may be horizontal, vertical, circular, diagonal,
angled or any combination thereof. In this embodiment, the gaming
device displays at least one and preferably a plurality of reels
54, such as three to five reels 54 in either electromechanical form
with mechanical rotating reels or video form with simulated reels
and movement thereof. In one embodiment, an electromechanical slot
machine includes a plurality of adjacent, rotatable wheels which
may be combined and operably coupled with an electronic display of
any suitable type. In another embodiment, if the reels 54 are in
video form, the plurality of simulated video reels 54 are displayed
on one or more of the display devices as described above. Each reel
54 displays a plurality of indicia such as bells, hearts, fruits,
numbers, letters, bars or other images which preferably correspond
to a theme associated with the gaming device. In this embodiment,
the gaming device awards prizes when the reels of the primary game
stop spinning if specified types and/or configurations of indicia
or symbols occur on an active payline or otherwise occur in a
winning pattern.
[0060] In one embodiment, a base or primary game may be a keno game
wherein the gaming device displays a plurality of selectable
indicia or numbers on at least one of the display devices. In this
embodiment, the player selects at least one and preferable a
plurality of the selectable indicia or numbers via an input device
or via the touch screen. The gaming device then displays a series
of drawn numbers to determine an amount of matches, if any, between
the player's selected numbers and the gaming device's drawn
numbers. The player is provided an award based on the amount of
matches, if any, based on the amount of determined matches.
[0061] In one embodiment, in addition to winning credits in a base
or primary game, the gaming device may also give players the
opportunity to win credits in a bonus or secondary game or bonus or
secondary round. The bonus or secondary game enables the player to
obtain a prize or payout in addition to the prize or payout, if
any, obtained from the base or primary game. In general, a bonus or
secondary game produces a significantly higher level of player
excitement than the base or primary game because it provides a
greater expectation of winning than the base or primary game and is
accompanied with more attractive or unusual features than the base
or primary game.
[0062] In one embodiment, the bonus or secondary game may be any
type of suitable game, either similar to or completely different
from the base or primary game. In one embodiment, the gaming device
includes a program which will automatically begin a bonus round
when the player has achieved a triggering event or qualifying
condition in the base or primary game. In one embodiment, the
triggering event or qualifying condition may be a selected outcome
in the primary game or a particular arrangement of one or more
indicia on a display device in the primary game, such as the number
seven appearing on three adjacent reels along a payline in the
primary slot game embodiment seen in FIGS. 1A and 1B. In another
embodiment, the triggering event or qualifying condition may be by
exceeding a certain amount of game play (number of games, number of
credits, amount of time), reaching a specified number of points
earned during game play or as a random award.
[0063] In one embodiment, once a player has qualified for a bonus
game, the player may subsequently enhance his/her bonus game
participation through continued play on the base or primary game.
Thus, for each bonus qualifying event, such as a bonus symbol, that
the player obtains, a given number of bonus game wagering points or
credits may be accumulated in a "bonus meter" programmed to accrue
the bonus wagering credits or entries toward eventual participation
in a bonus game. The occurrence of multiple such bonus qualifying
events in the primary game may result in an arithmetic or geometric
increase in the number of bonus wagering credits awarded. In one
embodiment, extra bonus wagering credits may be redeemed during the
bonus game to extend play of the bonus game.
[0064] In one embodiment, no separate entry fee or buy in for a
bonus game need be employed. That is, a player may not purchase an
entry into a bonus game; he must win or earn entry through play of
the primary game and, thus, play of the primary game is encouraged.
In another embodiment, qualification of the bonus or secondary game
could be accomplished through a simple "buy in" by the player if,
for example, the player has been unsuccessful at qualifying through
other specified activities.
[0065] In one embodiment, as illustrated in FIG. 2B, one or more of
the gaming devices 10 of the present invention may be connected to
each other through a data network or a remote communication link 58
with some or all of the functions of each gaming device provided at
a central location such as a central server or central controller
56. More specifically, the processor of each gaming device may be
designed to facilitate transmission of signals between the
individual gaming device and the central server or controller.
[0066] In one embodiment, the game outcome provided to the player
is determined by a central server or controller and provided to the
player at the gaming device of the present invention. In this
embodiment, each of a plurality of such gaming devices is in
communication with the central server or controller. Upon a player
initiating game play at one of the gaming devices, the initiated
gaming device communicates a game outcome request to the central
server or controller.
[0067] In one embodiment, the central server or controller receives
the game outcome request and randomly generates a game outcome for
the primary game based on probability data. In another embodiment,
the central server or controller randomly generates a game outcome
for the secondary game based on probability data. In another
embodiment, the central server or controller randomly generates a
game outcome for both the primary game and the secondary game based
on probability data. In this embodiment, the central server or
controller is capable of storing and utilizing program code or
other data similar to the processor and memory device of the gaming
device.
[0068] In an alternative embodiment, the central server or
controller maintains one or more predetermined pools or sets of
predetermined game outcomes. In this embodiment, the central server
or controller receives the game outcome request and independently
selects a predetermined game outcome from a set or pool of game
outcomes. The central server or controller flags or marks the
selected game outcome as used. Once a game outcome is flagged as
used, it is prevented from further selection from the set or pool
and cannot be selected by the central controller or server upon
another wager. The provided game outcome can include a primary game
outcome, a secondary game outcome, primary and secondary game
outcomes, or a series of game outcomes such a free games.
[0069] The central server or controller communicates the generated
or selected game outcome to the initiated gaming device. The gaming
device receives the generated or selected game outcome and provides
the game outcome to the player. In an alternative embodiment, how
the generated or selected game outcome is to be presented or
displayed to the player, such as a reel symbol combination of a
slot machine or a hand of cards dealt in a card game, is also
determined by the central server or controller and communicated to
the initiated gaming device to be presented or displayed to the
player. Central production or control can assist a gaming
establishment or other entity in maintaining appropriate records,
controlling gaming, reducing and preventing cheating or electronic
or other errors, reducing or eliminating win-loss volatility and
the like.
[0070] In another embodiment, one or more of the gaming devices of
the present invention are in communication with a central server or
controller for monitoring purposes only. That is, each individual
gaming device randomly generates the game outcomes to be provided
to the player and the central server or controller monitors the
activities and events occurring on the plurality of gaming devices.
In one embodiment, the gaming network includes a real-time or
on-line accounting and gaming information system operably coupled
to the central server or controller. The accounting and gaming
information system of this embodiment includes a player database
for storing player profiles, a player tracking module for tracking
players and a credit system for providing automated casino
transactions.
[0071] A plurality of the gaming devices of the present invention
are capable of being connected together through a data network. In
one embodiment, the data network is a local area network (LAN), in
which one or more of the gaming devices are substantially proximate
to each other and an on-site central server or controller as in,
for example, a gaming establishment or a portion of a gaming
establishment. In another embodiment, the data network is a wide
area network (WAN) in which one or more of the gaming devices are
in communication with at least one off-site central server or
controller. In this embodiment, the plurality of gaming devices may
be located in a different part of the gaming establishment or
within a different gaming establishment than the off-site central
server or controller. Thus, the WAN may include an off-site central
server or controller and an off-site gaming device located within
gaming establishments in the same geographic area, such as a city
or state. The WAN gaming system of the present invention may be
substantially identical to the LAN gaming system described above,
although the number of gaming devices in each system may vary
relative to each other.
[0072] In another embodiment, the data network is an internet or
intranet. In this embodiment, the operation of the gaming device
can be viewed at the gaming device with at least one internet
browser. In this embodiment, operation of the gaming device and
accumulation of credits may be accomplished with only a connection
to the central server or controller (the internet/intranet server)
through a conventional phone or other data transmission line,
digital signal line (DSL), T-1 line, coaxial cable, fiber optic
cable, or other suitable connection. In this embodiment, players
may access an Internet game page from any location where an
internet connection and computer, or other internet facilitator are
available. The expansion in the number of computers and number and
speed of internet connections in recent years increases
opportunities for players to play from an ever-increasing number of
remote sites. It should be appreciated that enhanced bandwidth of
digital wireless communications may render such technology suitable
for some or all communications according to the present invention,
particularly if such communications are encrypted. Higher data
transmission speeds may be useful for enhancing the sophistication
and response of the display and interaction with the player.
[0073] In another embodiment, a plurality of gaming devices at one
or more gaming sites may be networked to a central server in a
progressive configuration, as known in the art, wherein a portion
of each wager to initiate a base or primary game may be allocated
to bonus or secondary event awards. In one embodiment, a host site
computer is coupled to a plurality of the central servers at a
variety of mutually remote gaming sites for providing a multi-site
linked progressive automated gaming system. In one embodiment, a
host site computer may serve gaming devices distributed throughout
a number of properties at different geographical locations
including, for example, different locations within a city or
different cities within a state.
[0074] In one embodiment, the host site computer is maintained for
the overall operation and control of the system. In this
embodiment, a host site computer oversees the entire progressive
gaming system and is the master for computing all progressive
jackpots. All participating gaming sites report to, and receive
information from, the host site computer. Each central server
computer is responsible for all data communication between the
gaming device hardware and software and the host site computer.
Combined Selection and Reel Games
[0075] Referring now to FIG. 3, in one embodiment of the present
invention, the wager made by the player in the base game
simultaneously affects the outcome of the bonus game in a plurality
of different manners. Specifically, the table in FIG. 3 illustrates
an example of one embodiment of the present invention which
includes changes to the different features or types of features in
the bonus game such as the number of picks of selections and the
types of awards associated with those selections based on the
credits wagered per payline in the base game. If, for example, the
player wagers two credits per payline 106a of a maximum number of
fifteen paylines in the base game, the total credits wagered in the
base game 121a is thirty credits. If the bonus game is triggered,
the gaming device provides the player two picks 123a of the
selections in the bonus game based on the two credits wagered per
payline 106a in the base game.
[0076] In one embodiment, if the player does not wager the maximum
amount, the types of awards associated with the selections 110 are
limited to values 108. In the illustrated embodiment of FIG. 3, the
maximum wager is five credits per payline of fifteen paylines or
seventy-five credits. Wagering less than five credits per payline
and/or activating fewer than all fifteen paylines, therefore,
associates only values with the selections.
[0077] If the player wagers the maximum amount per payline 106b and
activates the maximum number of paylines in the base game, the
player receives the maximum number of picks 123b of the selections,
and the player is able to select at least two different types of
awards associated with the selections 110. In the embodiment
illustrated in FIG. 3, the maximum wager requires a wager of five
credits per payline of fifteen paylines or seventy-five credits
121b which provides the player five picks of the selections, one
pick per credit wagered per payline. In addition, the maximum wager
associates as outcomes of the selections both credit values 108 and
spins of the reels 109 in a reel bonus game where the player can
enhance the award earned in the selection game and possibly, in one
embodiment, win an additional award associated with the reel game.
It should be appreciated that any suitable combination of credits
wagered in the base game and changes to the features of the bonus
game can be employed by the implementer of the game. It should also
be appreciated that other types of games can be combined in the
bonus game and features of those games enhanced based on the
credits wagered in the base game.
[0078] Referring now to FIGS. 4A, 4B, and 4C, in one embodiment of
the present invention, a gaming device provides two types of game
events, sequences or games combined in a bonus game. It should be
appreciated that any suitable number of types of games can be
combined in one bonus game. In one embodiment, the bonus game
includes a selection game and a reel game displayed separately on
two different portions of the gaming device. The selections game is
displayed on a video screen 100 and the reels game is displayed on
the top box 200 of the gaming device as illustrated in FIGS. 4A to
4C and FIGS. 5A to 5E.
[0079] In one embodiment, the base game is a fifteen-line video
slot game wherein the player is enabled to wager up to five credits
per payline. The bonus game is initiated by a triggering event in
the base game. In the preferred embodiment, the base game includes
a reel game that triggers the bonus game by generating a
predetermined combination of symbols on the reels in the base
game.
[0080] In one embodiment, after the bonus game is triggered, the
player is presented with a plurality of selections which includes
nine player-selectable selections 110a to 110i. The selections 110a
to 110i include an outcome or award 108a to 108i respectively
associated with each selection. It should be appreciated that the
outcomes or awards can include credit values, modifiers such as a
multiplier, a free pick, or any other suitable outcome or award. In
the preferred embodiment, the outcomes or awards associated with
each selection remain masked or hidden from the player until the
player picks the selection.
[0081] The selection display, in one embodiment, also includes a
plurality of positions 111, 112, 113, 114 and 115 which are
associated with the number of credits bet per payline 101, 102,
103, 104 and 105 in the base game. For instance if the player bet
one credit per payline 101 in the base game, only the position 111
corresponding to one credit wagered per payline will be highlighted
or otherwise indicated. As illustrated in FIG. 4A, because the
player bet two credits per payline in the base game 102, both
positions 111 and 112 corresponding to one and two credits wagered
per payline 101 and 102, respectively, are highlighted indicating
the number of picks provided to the player in the bonus game.
Similarly, it should be appreciated that if the player were to have
bet three credits per payline 103, four credits per payline 104, or
five credits per payline 105, the corresponding positions 113, 114
and 115 would be highlighted. When the player picks a selection,
the selection or result of the selection is placed in the position
beginning with the one credit wagered per payline position 111.
[0082] The selection display 100 includes a display 120 of the
number of credits 121 wagered or bet in the base game. The display
100 also includes a display 122 of the number of picks 123
corresponding to the amount wagered in the base game. In one
embodiment, the number of credits wagered per payline in the base
game 106 corresponds to the number of picks 123 provided to the
player of the selections on the display 100. The selection win
display 124 indicates the accumulated award values 125 associated
with the selections 110a to 110i picked by the player in the
selection portion of the bonus game. The bonus win display 300
includes the total accumulated award 301 provided to the player in
both the selection game and the reel game.
[0083] The second portion of the display of the bonus game
includes, in one embodiment, three standard reels 210a, 210b and
210c in the top box 200 of the gaming device. The symbols on the
reels include value symbols 205 and portions 208a, 208b and 208c of
at least one product award symbol 208. In one embodiment, each
product award symbol 208, 208b and 208c includes or masks another
type of award such as a modifier 207. The reel display 200 also
includes a display 222 indicating the number of spins remaining 223
in the reel game. The number of spins remaining 223 is based on the
selections 110 picked by the player in the selection game. The
additional components of the reel display include a credits display
204 which displays the number of credits 205 provided to the player
based on the values 205 displayed on a payline on the reels. The
multiplier display 206 indicates any multipliers 207 provided to
the player which are associated with different symbols on the reels
such as the product award symbol as discussed above. The reel win
display 224 indicates the total award 225 provided to the player in
the reel portion of the bonus game which is based on the number of
credits 205 and any multipliers 207 applied to the number of
credits 205 provided to the player.
[0084] In FIG. 4A, in one embodiment, the player bets or wagers two
credits per payline which, according to FIG. 3, for fifteen
paylines, is equal to thirty credits wagered in the base game. If a
triggering event occurs in the base game which initiates the bonus
game, the player receives two picks of the selections in the bonus
game based on the amount wagered in the base game. In the
embodiment illustrated in FIG. 4A, the player is provided a choice
of nine masked selections and has two picks of those selections. As
indicated, the number one and number two positions 111 and 112
corresponding to the number of credits bet per payline and the
number of picks provided to the player are highlighted.
[0085] In FIG. 4B the player picks selection 110b which reveals an
award 108b of thirty credits associated with the selection 110b and
is placed in the position 111 corresponding to one credit bet per
payline 101. The selection win display 124 is updated to include
the award 108b provided to the player based on the player
selection.
[0086] Similarly, in FIG. 4C, the player makes the second of two
selections and picks selection 110d which reveals an award 108d of
fifty credits. The selection is moved to the two bets per payline
position 112 indicating the selection was picked. The selection win
display 124 is updated to add fifty credits to the thirty credits
in the previous pick to provide a total award 125 of eighty
credits. The bonus win display 300 also indicates the number of
credits 301 associated with the selections picked by the player. In
one embodiment, the bonus game ends at this point because the
player wagered less than a designated amount such as the maximum
amount in the base game, and the reel game is not played.
[0087] Referring now to FIGS. 5A, 5B, 5C, 5D and 5E, in one
embodiment of the present invention, if the player bets or wagers
in the base game the designated amount such as the maximum amount
predetermined by the game, the player is provided a different set
of outcomes associated with the displayed selections. In one
embodiment, the outcomes associated with the selections in the
bonus game include transfers to or activations of a secondary
display device where, in one embodiment, symbols are generated to
provide another award or type of award. In one embodiment, the
selections include reel spin icons or symbols which allow the
player to spin the reels of a reel game and further enhance any
award provided to the player in the selection portion of the bonus
game.
[0088] In FIG. 5A, the player wagers five credits per payline in
the base game which, in the illustrated embodiment, is
predetermined by the game to be the maximum wager. There are
fifteen paylines in the base game and, therefore, the total number
of credits bet 121 is seventy-five credits as indicated by the
credits bet display 120 in the bonus game display. If the bonus
game is triggered by a triggering event in the base game, the
gaming device transitions the player to the selection portion of
the bonus game wherein the credits bet per payline 106 is indicated
by the bets per payline positions 111, 112, 113, 114 and 115.
Because the player has bet five credits per payline, all five
positions 111, 112, 113, 114 and 115 are highlighted in the bonus
game display. As discussed above, in the illustrated embodiment,
the player receives one pick per credit bet per payline in the base
game; therefore, the player has five picks 123 of the nine
selections 110 in the selection display 100.
[0089] In FIG. 5B the player has made all five selections and has
accumulated a selection win 125 of seventy credits which includes
the twenty-five credits 108c associated with selection 110c and the
forty-five credits 108g associated with selection 110g yielding a
total selection win 125 of seventy credits. In addition to the
credit values 108 selected by the player, the player has also
picked selections 110b, 110d and 110f, which provide three reel
spin symbols 109b, 109d and 109f each indicating one spin of the
reels in the reel bonus game. Therefore, the player is provided
three spins of the reels in the reel bonus game indicated by the
spins remaining display 222 in the reel game display 200. In one
embodiment, the player is enabled to accumulate any activation
outcomes associated with the picked selections before the different
type of game is activated. Therefore, once the player has picked
the number of selections provided to the player based on the
player's wager in the base game, the player is transferred to the
reel game where the player spins the reels to earn or enhance the
award provided in the selection game. Alternatively, the different
type of game is activated after the player picks each selection
which includes such an outcome. In the gaming device of the
illustrated embodiment, the reel game can transfer the player to
the reel game each time the player picks a reel spin symbol in the
selection game and return the player to the selection game to
complete the number of picks provided to the player based on the
player's wager in the base game.
[0090] In FIG. 5C the reels 210a, 210b and 210c are spun once, and
the spins remaining display 222 indicates two spins 223 remaining.
In the initial spin of the reels, the player is provided the values
205 occurring on the payline 256 of the reels 210a and 210c which
include thirty-five credits 205a on the first reel 210a and ten
credits 205c on reel 210c.
[0091] In one embodiment of the present invention, at least one
jackpot or product award symbol is displayed on each of the reels.
Jackpot award symbols, in one embodiment, represent parts or
portions of the total jackpot award. Similarly, product award
symbols, in one embodiment, represent parts or portions of a
physical object such as a product or merchandise. The jackpot or
product is provided to the player as an award if all of the jackpot
or product award symbols representing all the portions of the
jackpot or merchandise are displayed on the same active payline
associated with the reels. In the illustrated embodiment, the
product award is a new car. In one embodiment, the combination of
all displayed product award symbols depicts a car, each product
award symbol depicting one of three portions of the car including
the front, the middle and the rear of the car. The portions of the
car associated with each product award symbol are, in one
embodiment, displayed on three different reels. It should be
appreciated that product awards may also include other awards of
value including other physical objects such as a boats, RVs, homes,
jewelry, etc., experiences such as travel, cruises, vacations, etc.
or investments such as stocks.
[0092] In one embodiment, if only one portion of the jackpot or
product award is displayed on the payline of the reels, the jackpot
or product award symbol can also represent another type of award
such as a modifier. In one embodiment illustrated in FIG. 5C, the
type of award associated with the product award symbol 208 is a
multiplier 207 which is applied to any value 205 displayed on the
payline 256 of the reels in that spin of the reels. In FIG. 5C the
product award portion represents a 3.times. multiplier 207 which is
applied to the forty-five credits generated along the same payline
and provided to the player. The reel win display 224 indicates a
total award 225 from the first spin of the reels to be one hundred
thirty five credits (forty-five credits.times.the 3.times.
multiplier). The bonus win display 300 is updated adding the reel
win 225 of one hundred thirty five credits to the selection win 125
of seventy credits to produce a total bonus win 301 of two hundred
five credits.
[0093] In FIG. 5D the reels spin a second time and have two product
award symbols representing two of the three portions of the product
award aligned on the payline of the reels. In the illustrated
embodiment in FIG. 5D each portion of the product award reveals a
multiplier 207 to be applied to any credits earned or provided to
the player on the same payline. In FIG. 5D the player is provided
thirty-five credits and a 5.times. multiplier and a 3.times.
multiplier. In one embodiment, the multipliers are multiplied by
one another to provide the player a 15.times. multiplier
(5.times..times.3.times.) which is multiplied by the credits 205 of
thirty-five credits to provide a reel win 225 of five hundred
twenty five credits indicated by the reel win display 224. The
bonus win display 300 is then updated to include the reel win 225
provided to the player on the second spin of the reels adding five
hundred twenty five credits to the two hundred five credits from
the first spin of the reels to produce a total bonus win 301 of
seven hundred thirty credits.
[0094] In FIG. 5E all three portions 208a, 208b and 208c of the
product award 208 are generated along the same payline 256 of the
reels 210a, 210b and 210c indicating that the game will provide the
product award, the new car, represented by the aligned symbols
208a, 208b and 208c. In the embodiment in FIG. 5E, the player has
won a new car 208 and a bonus win 301 of seven hundred thirty
credits. Although, in the illustrated embodiment of FIG. 5E, the
spins remaining display 222 indicates that the player has no spins
223 available, in one embodiment, if the player had any spins
remaining, the player continues to be eligible to win at least
another award if winning spins are generated on the reels. It
should be appreciated, then, that a player can win multiple awards,
such as multiple cars, based on a single wager.
[0095] In another embodiment of the present invention, the gaming
device includes a base or primary game operable upon a wager by a
player. The base game includes a plurality of reels and a plurality
of paylines associated with the reels in a conventional manner.
Upon a suitable triggering event in the base game, the gaming
device initiates a bonus or secondary game which includes a
plurality of player selectable selections. At least one of the
player selectable selections is associated with an award, such as
credit values. The amount wagered per payline and the number of
paylines wagered on independently determine at least two features
or components of the bonus game, such as the number of picks of the
selectable selections awarded to the player, the value of an award
modifier, or the paytable employed.
[0096] In one embodiment of the present invention, the wager in the
base game determines two separate and individual components of the
bonus game. As illustrated in FIG. 6, in the first component, the
amount wagered in the base game, determines at least in part, the
number of picks of selections provided to the player in the bonus
game. FIG. 6 displays a table 300 with a first column 302
displaying the amount wagered per payline in the base game. The
second column 304 of the table displays the number of picks of
selections given to the player in the bonus game which correspond
to the amount wagered in the base game. If the player wagers two
credits per payline in the base game, the player receives one pick
of the player selectable selections in the bonus game. If the
player wagers four credits per payline in the base game, the player
receives two picks of the player selectable selections in the bonus
game. Likewise, if the player wagers six credits per payline in the
base game, the player receives four picks of the player selectable
selections in the bonus game. In one embodiment, when a player
wagers a greater amount per payline in the base game, the gaming
device provides the player with a greater number of picks of the
selections. It should be appreciated that the gaming device may
award any number of picks to the player in the secondary or bonus
game.
[0097] Now referring to FIG. 7A, the display device displays a
plurality of masked, player selectable selections 306a, 306b, 306c,
306d and 306e. In one embodiment, each of the player selectable
selections is associated with an award or a value. The gaming
device displays a wager display 308, which displays the amount
wagered per payline in the base game and a number of picks of
selections indicator 310 which indicates the number of picks of the
selections provided to the player in the bonus game. The number of
picks of selections is determined, at least in part, on the amount
wagered per payline in the base game. The display device includes
an accumulated award indicator 312 which indicates the values of
any awards given to the player.
[0098] Referring to FIG. 7B, in one embodiment, a player wagers
four credits per payline in the base game, and the amount bet per
payline indicator 308 displays a value of four. The player receives
two picks of the selections when four credits are wagered per
payline in the base game, as illustrated in FIG. 6. The number of
pick of selections indicator 310 displays a value of two to
indicate the number of selections provided to the player. The
gaming device instructs the player to pick one of the
selections.
[0099] Referring to FIG. 7C, the player picks one of selections
306c. The selection is associated with an award of five-hundred.
The award indicator 312 displays a value of five hundred. As
illustrated in FIG. 7D, the number of picks of selections indicator
now displays a value of one, indicating that the player has one
pick of the selections left. The gaming device instructs the player
to pick another one of the selections.
[0100] Referring to FIG. 7E, the player picks another selection
306e which is associated with an award of one thousand. The number
of picks of selections indicator 310 displays a value of zero,
indicating that the player has used all of the provided picks of
selections. The award indicator displays a value of one thousand
five hundred, the sum of the values associated with the picked
selections. In one embodiment, the gaming device awards the player
thousand five hundred credits.
[0101] In this embodiment, in the second component of the present
invention, the bonus game includes a modifier which is based, at
least in part, on the number of paylines wagered or selected in the
base game. In this embodiment, the base game includes a plurality
of paylines, which in one embodiment are associated with reels. The
gaming device enables a player to wager on or select a number of
the paylines. The number of paylines wagered on by the player, also
known as the number of active paylines, determines the amount of a
modifier. In one embodiment, the modifier is a multiplier that
multiplies the award by a designated amount.
[0102] FIG. 8 displays a table 314 including a first column 316
displaying number of paylines selected or the number of active
paylines in the base game. The second column 310 of the table
displays the modifiers awarded in the bonus game which correspond
to the number of active paylines in the base game. For example, if
the player wagers on two paylines in the base game, an award is
multiplied by three in the bonus game. Likewise, if the player
wagers on or selects six paylines in the base game, an award is
multiplied by five in the bonus game. In one embodiment, when a
player wagers on more paylines in the base game, the gaming device
provides a modifier of a higher value. In one embodiment, the
modifier or multiplier amount provided in the bonus game is
directly correlated to the number of paylines wager on in the base
game. It should be appreciated that the gaming device may provide
any suitable modifier or multiplier.
[0103] Referring to FIG. 9A, upon a triggering event, the display
device includes a plurality of masked, player selectable selections
320a, 320b, 320c, 320d and 320e. The display device includes an
amount bet per payline indicator 322 and a number of picks of
selections indicator 324 which, in one embodiment, is the first
component of the present invention, as discussed above. The display
device includes a number of paylines selected indicator 326 which
indicates the number of paylines selected in the base game. The
display device includes a multiplier display 328, which displays
the value of the multiplier. The multiplier in the bonus game is
determined, at least in part, by the number of paylines selected in
the base game by the player. The gaming device includes an
accumulated credits display 330.
[0104] Referring to FIG. 9B, a player wagers four credits per
payline in the base game, which is displayed in the amount bet per
payline indicator 322. The display device displays a value of two
in the number of picks of selections indicator 324, which as
described above is the first component of the game. The player
picks or selects six paylines in the base game to wager on. The
number of paylines selected indicator 326 displays a value of six.
The multiplier indicator 328 displays a value of five. This
multiplier value is determined, at least in part, by the number of
paylines selected in the base game. As illustrated in FIG. 8, in
this embodiment, when a player wagers on six paylines, the gaming
device provides an award multiplier of five. The display device
includes an accumulated credits display 330.
[0105] Referring to FIG. 9C, the player selects one of the
selections 320b which is associated with a value of two hundred.
The number of picks of selections display 324 displays a value of 1
and the accumulated credits display 330 displays a value of two
hundred. The gaming device instructs the player to pick another one
of the selections because the player has one pick remaining.
[0106] Referring to FIG. 9D, the player selects another one of the
selections 320c which is associated with the value of 150. The
display device displays a value of zero in the number of picks of
selections indicator 324. The gaming device displays a value of
three hundred fifty in the accumulated credits indicator, which is
the sum of the values associated with the picks selections. The
gaming device modifies the accumulated credits by the multiplier.
In this embodiment, the three hundred fifty credits are multiplied
by five, the value of the multiplier. Therefore the gaming device
provides the player with an award of one thousand seven hundred
fifty credits. In one embodiment, the gaming device provides the
player an outcome or award based on the values associated with the
picked selections and the multiplier.
[0107] It should be appreciated that the modifier may be any
suitable type of award modifier. In one embodiment, when the player
wagers on more paylines, the gaming device increases the modifier.
In an alternative embodiment, an award modifier is based, at least
in part, on the amount wagered per payline in the base game. In one
embodiment, the modifier awarded in the bonus game directly
correlates to the number of paylines selected in the base game. For
example, the gaming device awards a higher award modifier when the
player wagers on a greater number of paylines in the base game.
[0108] In an alternative embodiment (not illustrated), for one of
the components of present invention, the gaming device awards the
same number of picks to the player in the secondary game and the
amount wagered per payline in the base game determines, at least in
part, the number of selections displayed to the player in the
secondary game. In one embodiment, at least one of the player
selectable selections is associated with an award. For example, the
gaming device displays a plurality of masked player selectable
selections upon a triggering event. Two of the displayed selections
are associated with an award outcome. The player always receives
two picks of the selections in the secondary game. If the player
wagers one credit per payline in the base game, upon a triggering
event, the gaming device displays twenty player selectable
selections to the player in the bonus game. Thus, the player has
two picks of the twenty selections to attempt to win the two
awards. That is, the player has a one in ten chance of winning one
of the awards. If the player wagers two credits per payline in the
base game, upon a triggering event, the gaming device displays
fourteen selections to the player bonus game. Thus, the player has
two picks of the fourteen selections to attempt to win the two
awards. When the player wagers two credits, the odds of winning
increase to a one in seven chance of winning one of the awards. If
the player wagers three credits per payline, the gaming device
displays eight selections to the player. Thus, the player has two
picks of the eight selections to attempt to choose the selections
associated with the two awards. In this embodiment, the more a
player wagers, the better chance they have of picking the
selections associated with the awards.
[0109] It should be appreciated that the gaming device may provide
the player with any suitable number of picks of the player
selectable selections in the bonus game. In one embodiment, as the
player wagers more credits per payline in the base game, the gaming
device increases the number of picks of the player selectable
selections provided to the player in the bonus or secondary game.
In an alternative embodiment, the gaming device determines the
number of picks of the player selectable selections to award to the
player based on the number of paylines wagered in the base game. In
one embodiment, the player is enabled to select the displayed
player selectable selections only once. In another embodiment, the
player may select the same player selectable selection multiple
times.
[0110] In another embodiment (not illustrated), one of the
components of the game includes the gaming device determining which
different paytable to employ in the bonus game, at least in part,
on the number of active paylines or the number of paylines wagered
on in the base game. For example, the bonus game includes a
plurality of different paytables, such as Paytable A, Paytable B
and Paytable C. If a player wagers on one payline in the base game,
the gaming device employs Paytable A in the bonus game. If the
player wagers on two paylines in the base game, the gaming device
employs Paytable B in the bonus game. If a player wagers on three
paylines in the base game, the gaming device employs Paytable C in
the bonus game. The number of picks of the selections provided to
the player is determined by the amount wagered per payline, as
discussed above. The paytable employed in the secondary game
determines the awards, values or outcomes which are associated with
the selections. The gaming device provides the player an award or
outcome based, at least in part, on the values associated with the
picked selections. In one embodiment, the gaming device provides
the player with an award or outcome based on the values associated
with the selections which are determined by the paytable employed
and a modifier. In one embodiment, the bonus game is the same,
regardless of the number of lines wagered, but the paytables
employed are different.
[0111] In another embodiment, the primary or base game is a card
game. The gaming device enables the player to place a wager on at
least one card or a group or hand of cards. In one embodiment, the
amount of the wager determines at least one feature or component of
the bonus game, such as the number of picks of the selections
awarded to the player, the value of an award modifier, or the
paytable employed. In such embodiment, the number of hands of cards
wagered on determines at least one feature or component of the
bonus game, such as the number of picks of the selectable
selections awarded to the player, the value of an award modifier or
the paytable employed. It should be appreciated that the card game
can be any suitable card game.
[0112] It should be appreciated that the gaming device may include
any suitable number of paylines and any suitable number of player
selectable selections. It should be appreciated that any game
feature may be partially or completely based on the total amount of
the wager, the amount of wager per payline or on the number of
active paylines.
[0113] In another embodiment of the present invention, the gaming
device provides the player with a physical prize such as a token.
The token may represent a predetermined number of credits in the
gaming machine. For example, a token can represent four quarters in
a gaming machine using quarter value credits or twenty nickels in a
gaming machine using nickel value credits. In one embodiment, the
gaming device automatically awards one or more tokens to the player
upon the occurrence of a game event. In another embodiment, when
the player presses the cash out button on gaming machine having a
balance of credits which is not a multiple of the predefined token
value, the processor calculates the number of tokens divisible into
the total number of credits on the gaming machine and directs the
hopper to dispense that number of tokens. If the number of credits
is not evenly divisible by the credit per token amount, the
processor leaves the remaining credits on the gaming machine.
[0114] For example, the predefined token value is four credits and
the player has six credits on the gaming machine. When the player
presses the cash out button, the gaming device pays one token from
the hopper and leaves two remaining credits on the credit meter of
the gaming machine.
[0115] It should thus be appreciated that the gaming machine of the
present invention can include a suitable token dispenser controlled
by the processor and operable to dispense a plurality of
tokens.
[0116] In another embodiment, the token provided to the player is a
physical prize such as a watch. For example, when a player achieves
$20 worth of credits, instead of a monetary units, the gaming
device awards the player a watch. When a player achieves $30 worth
of credits, instead of a monetary units, the gaming device awards
the player the watch and the player will have $10 of remaining
credits. In one embodiment, the gaming device provides the player
with a receipt in any suitable form representing the token which
can be redeemed elsewhere. It should be appreciated that tokens may
thus be incorporated in any suitable manner in association with the
present invention.
[0117] It should be appreciated that various changes and
modifications to the presently preferred embodiments described
herein will be apparent to those skilled in the art. Such changes
and modifications can be made without departing from the spirit and
scope of the present invention and without diminishing its intended
advantages. It is therefore intended that such changes and
modifications be covered by the appended claims.
* * * * *