U.S. patent application number 10/660466 was filed with the patent office on 2005-03-17 for method and apparatus for playing card game.
Invention is credited to Cram, Marc, LaSeur, Jeff, Marnell, Bob, McKay, Linn, Sims, Scott.
Application Number | 20050059448 10/660466 |
Document ID | / |
Family ID | 34273665 |
Filed Date | 2005-03-17 |
United States Patent
Application |
20050059448 |
Kind Code |
A1 |
Sims, Scott ; et
al. |
March 17, 2005 |
Method and apparatus for playing card game
Abstract
A method and apparatus for playing a card game is disclosed. A
player places a wager and is dealt two playing cards. The player
then selects one of two or more possible ranges, based upon the
first and second cards dealt, wherein a third card may fall. After
the player selects a range, a third card is dealt to the player and
the player wins if the third card falls in the range selected. The
players win may be based upon the amount wagered and the number of
playing cards in the range selected.
Inventors: |
Sims, Scott; (Las Vegas,
NV) ; Marnell, Bob; (Henderson, NV) ; McKay,
Linn; (Henderson, NV) ; Cram, Marc; (Las
Vegas, NV) ; LaSeur, Jeff; (Henderson, NV) |
Correspondence
Address: |
Gibson, Dunn & Crutcher LLP
Suite 4100
1801 California Street
Denver
CO
80202
US
|
Family ID: |
34273665 |
Appl. No.: |
10/660466 |
Filed: |
September 11, 2003 |
Current U.S.
Class: |
463/11 |
Current CPC
Class: |
G07F 17/32 20130101;
G07F 17/3293 20130101 |
Class at
Publication: |
463/011 |
International
Class: |
A63F 009/24 |
Claims
What is claimed is:
1. A method of playing a card game comprising: (a) providing a
gaming device to a player; (b) receiving a wager from the player at
said gaming device; (c) dealing two, face-up cards to the player
from a deck of playing cards; (d) displaying to the player two or
more possible ranges in relation to said first two cards; (e)
allowing the player to select a range from among the two or more
possible ranges; and (f) dealing a third card to the player and
evaluating whether or not said third card is in the range selected
by the player.
2. The method of claim 1 wherein said gaming device includes a
display of placeholders for 13 cards of each of 13 differing
ranks.
3. The method of claim 2 wherein said display of placeholders
displays the 13 cards as sunken areas such that when the cards are
dealt they appear to fit into the depressions of their respective
rank.
4. The method of claim 1 wherein the player is paid based upon the
wager, whether the range selected by the player is the range in
which the third card falls, and a pay table.
5. The method of claim 4 wherein the pay table is based upon the
number of cards present in each range.
6. The method of claim 5, wherein a bonus is awarded in certain
instances where the third card is one or more of the middle cards
of the range selected.
7. The method of claim 1 or 5 wherein multiple games are played
from a single deck of cards.
8. The method of claim 1 or 5 wherein a bonus is awarded for
selecting the rank of the third card.
9. The method of claim 1 or 5 wherein a bonus is awarded if the
initial two cards dealt are of the same rank.
10. A method of claim 1 or 5 wherein a bonus is awarded if the
third card is of the same suit as at least one of the first or
second cards dealt.
11. The method of claim 1 or 5 wherein said two or more possible
ranges include one or more of: lower than the lowest rank of the
first two cards; the same rank as the lowest of the first two
cards; a rank in between the rank of the first two cards; a rank
equal to the highest rank of the first two cards; and a rank higher
than the highest rank of the first two cards.
12. The method of claim 1 or 5 wherein said two or more possible
ranges include one or more of: lower than the lowest rank of the
first two cards; the same rank as the lowest rank of the first two
cards; the same rank of either the first or second card when the
first and second card are of adjacent ranks; a rank equal to the
highest rank of the first two cards; and a rank higher than the
highest rank of the first two cards.
13. A method of playing a card game comprising: (a) receiving a
wager from a player; (b) dealing two cards to the player from a
deck of playing cards; (c) allowing the player to select a range
from among two or more possible ranges in relation to said two
playing cards; (d) providing a pay table that is based upon the
number of cards in each of the two or more ranges; (e) dealing a
third card; and (f) providing the player with a win based upon the
pay table and amount wagered if the third card is in the range
selected by the player.
14. The method of claim 13 wherein said game is played on an
electronic gaming machine.
15. The method of claim 14 wherein the two or more possible ranges
in relation to said two playing cards are displayed to the player
on the display of the electronic gaming machine.
16. The method of claim 15 wherein the display also contains a
portion that shows the thirteen ranks of playing cards and displays
the first two dealt cards in said portion.
17. The method of claim 13 wherein said two or more possible ranges
include one or more of: lower than the lowest rank of the first two
cards; the same rank as the lowest rank of the first two cards; a
rank in between the rank of the first two cards; a rank equal to
the highest rank of the two cards; and a rank higher than the
highest rank of the first two cards.
18. The method of claim 13 wherein said two or more possible ranges
include one or more of: lower than the lowest rank of the first two
cards; the same rank as the lowest rank of the first two cards; the
same rank of either the first or second card when the first and
second card are of adjacent ranks; a rank equal to the highest rank
of the first two cards; and a rank higher than the highest rank of
the first two cards.
19. The method of claim 13 wherein a bonus is awarded when the
third card is one or more of the middle cards of the ranges
selected.
20. The method of claim 13 wherein a bonus is awarded if the third
card is of the same suit as at least one of the first or second
cards dealt.
21. The method of claim 13 where multiple games are played from a
single deck of cards.
22. A gaming apparatus comprising: (a) means of receiving a wager
from a player; (b) means for dealing a first and second card to a
player; (c) means for displaying two or more possible ranges based
upon said first and second card dealt to said player; (d) means for
player selection of one of said possible ranges based upon said
first and second card; (e) means for dealing a third card to the
player; (f) means for evaluating the third card in comparison to
the range selected by the player; and (g) means for providing a
payout when said third card is in the range selected by said
player.
23. The apparatus of claim 22 including a pay table that is based
upon the number of cards in each of said two or more possible
ranges.
24. The apparatus of claim 22 or 23 wherein said two or more
possible ranges include one or more of: lower than the lowest rank
of the first two cards; the same rank as the lowest rank of the
first two cards; a rank in between the rank of the first two cards;
a rank equal to the highest rank of the first two cards; and a rank
higher than the highest rank of the first two cards.
25. the method of claim 22 or 23 wherein said two or more possible
ranges include one or more of: lower than the lowest rank of the
first two cards; the same rank as the lowest rank of the first two
cards; the same rank of either the first or second card when the
first and second card are of adjacent ranks; a rank equal to the
highest rank of the first two cards; and a rank higher than the
highest rank of the first two cards.
26. The method of claim 22 or 23 wherein said gaming device
includes a display of 13 cards of differing ranks.
27. The method of claim 26 wherein said display of 13 cards appear
as sunken areas wherein the dealt cards appear to fit.
28. The method of claim 23 wherein said pay table is substantially
as follows:
1 Hand Pay (1 credit bet) Match Pair (all 3 cards same) 24 Match
One (higher or lower) 16 1 card 12 Either Higher or Lower 8 2 cards
6 3 cards 4 4 cards 3 5 cards (1, 2, 4, 5) 2 (middle card - 3) 4 6
cards 2 7 cards (1-3, 5-7) 1 (middle card - 4) 6 8 cards (1-3, 6-8)
1 (middle cards - 4 or 5) 3 9 cards (1-4, 6-9) 1 (middle card - 5)
4 10 cards (1-4, 7-10) 1 (middle cards - 5 or 6) 2 11 cards(1-5,
7-11) 1 (middle card - 6) 2 12 cards 1 (note: numbers in ( ) are
relative to the range not specific card values)
29. The apparatus of claim 22 or 23 wherein said gaming apparatus
is an electronic gaming machine.
30. An apparatus for playing a game of cards comprising: (a) an
electronic video poker type gaming machine; (b) means for receiving
a wager from a player; (c) means for dealing a first and second
card to the player; (d) means for displaying two or more possible
ranges based upon said first and second cards; (e) means for
allowing the player to select one of said ranges; (f) means for
dealing a third card to the player; (g) means for providing an
award to said player when said third card is in the range selected
by the player; wherein said award is based in part on the number of
cards in the range selected by the player.
31. A method of playing a three card game of cards comprising: (a)
placing a wager; (b) dealing two cards to a player; (c) the player
selecting one of two or more possible ranges wherein a third card
may fall; (d) dealing said third card to said player and evaluating
whether it falls in the range selected by the player; (e) providing
a payout to said player when said card falls in the range selected
by the player where such payout is a multiple of the amount
wagered, said multiple based upon the number of cards in the range
selected by the player.
32. The method of claim 31 wherein said two or more possible ranges
include one or more of: lower than the lowest rank of the first two
cards; the same rank as the lowest rank of the first two cards; a
rank in between the rank of the first two cards; a rank equal to
the highest rank of the first two cards; and a rank higher than the
highest rank of the first two cards.
33. The method of claim 31 wherein said two or more possible ranges
include one or more of: lower than the lowest rank of the first two
cards; the same rank as the lowest rank of the first two cards; the
same rank of either the first or second card when the first and
second card are of adjacent ranks; a rank equal to the highest rank
of the first two cards; and a rank higher than the highest rank of
the first two cards.
34. The method of claim 31 wherein a bonus is awarded in certain
circumstances if the third card is one or more of the middle cards
of the range selected.
35. The method of claim 35 wherein the payout table is
substantially as follows:
2 Hand Pay (1 credit bet) Match Pair (all 3 cards same) 24 Match
One (higher or lower) 16 1 card 12 Either Higher or Lower 8 2 cards
6 3 cards 4 4 cards 3 5 cards (1, 2, 4, 5) 2 (middle card - 3) 4 6
cards 2 7 cards (1-3, 5-7) 1 (middle card - 4) 6 8 cards (1-3, 6-8)
1 (middle cards - 4 or 5) 3 9 cards (1-4, 6-9) 1 (middle card - 5)
4 10 cards (1-4, 7-10) 1 (middle cards - 5 or 6) 2 11 cards (1-5,
7-11) 1 (middle card - 6) 2 12 cards 1 (note: numbers in ( ) are
relative to the range not specific card values)
Description
BACKGROUND
[0001] This invention relates to an electronic card game that
increases player enjoyment and participation. Electronic card games
have become extremely popular in casinos and other establishments
where gambling is authorized. The popularity of these games is
based upon a combination of the games' aesthetic appearance as well
as the game itself, including the rules and payout table of the
game. One of the most popular types of electronic card games is
electronic or video poker, of which there are many different
varieties, i.e. Joker Poker, Acey Deucey, Deuces Wild, Jacks or
Better, and many others. The majority of video poker games are
based upon a basic five card draw poker game, wherein the player is
dealt an initial hand of five cards and then may elect to discard
up to three cards, which are replaced with new cards to form a five
card poker hand. The player is then paid any winnings in accordance
with a set pay table.
[0002] Another gambling card game, that has not caught on in
casinos, either electronically or otherwise, is Red Dog. In Red
Dog, also called In Between and other names in other parts of the
world, a player places a wager and is shown two cards face up. The
player then is given the opportunity to place an additional wager
on whether or not a third card will fall between the first two
cards dealt. Variations on these games are disclosed in U.S. Pat.
Nos. 6,547,246 and 6,406,024. The betting options in Red Dog are
straightforward and lack much variety. Similarly, in poker games, a
player has a single bet and then draws cards in order to attempt to
establish a winning hand for that bet.
[0003] The present invention provides a fast moving game that
provides the player with up to five betting options in a single
card game. The game is easy to understand, allowing the player to
play the game quickly with minimal instruction.
SUMMARY OF THE INVENTION
[0004] An electronic card game is disclosed wherein a player makes
a bet and is dealt two cards face up. The player is provided the
option of choosing one of up to five ranges wherein the next card
may fall. Those five possible ranges are: lower than the first two
cards; equal to the lowest of the first two cards; higher than the
lowest of the first two cards and lower than the highest of the
first two cards; equal to the highest of the first two cards; or
higher than both cards. The player then selects that range wherein
he believes the next, third, card will fall; each range having a
specific prize value associated with it. After the player selects a
range, a third card is dealt and the player is paid if the third
card falls in the selected range. Variations on the invention allow
for bonuses to be paid if the third card falls in the middle of the
selected range or is of the same rank as one or both of the first
two cards.
BRIEF DESCRIPTION OF THE DRAWINGS
[0005] FIG. 1 is a depiction of a display of the game having 13
separate spaces for each of the 13 ranks of playing cards where the
first two cards, a four and a Queen, have been drawn and are shown
on the display.
[0006] FIG. 1A shows the five ranges wherein the third card may
fall, and therein the player may bet that the third card will fall,
based on the initial deal of FIG. 1.
[0007] FIG. 2 is a depiction of the four portions of the display
screen in a preferred embodiment of the invention.
[0008] FIG. 3 shows the Range Selection portion of the display
screen, which displays five possible ranges for the third cards,
based upon an initial deal of a four and a ten.
[0009] FIG. 4 shows a preferred pay table for the game, including
bonus pays for the middle card(s) in certain ranges.
[0010] FIG. 5 shows a standard poker button set modified in
accordance with the present invention.
[0011] FIG. 6 displays the Range Selection portion of the display,
including possible payment amounts, for an initial deal of two
threes.
[0012] FIG. 7 displays the Range Selection portion of the display,
including possible payment amounts, for an initial deal of a two
and a three.
[0013] FIG. 8 is a depiction of the Range Display portion of the
display where the initial deal is a seven and a ten and a bonus is
available for the middle card of the LOWER range.
DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS
[0014] The game of the present invention may be played on a
standard type gaming platform with a place for the player to insert
money, tokens or tickets, buttons and/or a touchscreen for the
player to control the operation of the game, a display screen, and
the additional lights, bells and signage such that the game is
attractively displayed. Such gaming platforms are well known in the
industry, as are the computer software and hardware on which a game
such as that of the present invention may be programmed, displayed
and played.
[0015] Play of the present invention is initiated by making a
wager. Two cards are then dealt face up and displayed in the
appropriate areas of the display. For example, in FIG. 1 it can be
seen that the first two cards dealt are a four and a Queen. The
card suit is not necessarily important to the basic game, although
variations of the game can easily be envisioned wherein the suit of
the cards dealt may be a factor. After the first two cards are
dealt the player is provided with the opportunity to select the
range in which the next card dealt will fall. That range may be the
cards that are of a lower rank than both of the first two cards
dealt; the card of the same rank as the lowest card dealt; the
cards having a rank between the two cards dealt; the card of the
same rank as the highest card dealt; or the cards having a higher
rank than the highest card dealt. Those five ranges are also shown
on the display, as in FIG. 1A. If the player selects the range in
which the third card falls, he is awarded a payout, preferably
based upon the amount wagered.
[0016] FIG. 2 shows a video game screen in a preferred embodiment
of the present invention (20). The video screen is separated into
four portions. A first portion (21), contains a standard poker
layout of meters and buttons, modified such that the five hold keys
are associated with each of five specific ranges in which the third
card may fall. A second Range Display portion (22), preferably
located above the first portion, consists of 13 areas (23) for each
of the 13 card ranks in a standard deck of playing cards, two
through Ace. These 13 areas are displayed as etched or recessed
areas such that the cards, as dealt, appear to fit into the
depressions. A third Range Selection portion (24), preferably above
the second portion of the screen, displays up to five range choice
areas. A fourth portion (25), displays a pay table.
[0017] FIG. 1A shows a depiction of the portion of the screen that
displays each of the 13 card ranks (22) and also five ranges
wherein the third card may be dealt if the initial two cards dealt
are a four and a Queen. The player may be shown the five possible
areas for the third card to fall into in the way shown in FIG. 1A,
or in any imaginative way, such as by different colored lights,
alternating blinking areas, or some other such display. As shown in
FIG. 1A, the four (11) and the Queen (12) are displayed in their
respective areas of the 13 card range display portion of the
display. The five possible ranges wherein the third card may fall
may be highlighted with different colors and/or light intensities
circling all the cards in the respective range. For example in FIG.
1A, the first range, cards of a rank lower than four may be
highlighted in blue (13), the four may be highlighted in yellow
(14), cards of a rank in between a four and a ten might be
highlighted in red (15), the ten might be highlighted in green (16)
and cards of a rank higher than ten might be highlighted in orange
(17). Of course, other colors or methods of highlighting the card
ranges may be utilized as well.
[0018] The two drawn cards will also be shown in the range choice
or range selection section of the screen (24). FIG. 3 shows the
range choice or range selection section of the display when the
initial deal is a four and a ten. The five possible ranges are
again displayed and highlighted. Those ranges are: LOWER (31),
which in this example where the initial deal is a four and a ten
would consist of cards of the rank two or three; MATCH (32), which
consists of the remaining cards in the deck having a rank of four;
MIDDLE (33), which consists of cards having a rank between four and
ten, namely cards of the rank six, seven, eight, and nine; MATCH
(34), which consists of the remaining cards in the deck having a
rank of ten; and HIGHER (35), which consists of cards of the rank
higher than ten, namely Jack, Queen, King and Ace. The pay
multiples for each of the five possible ranges may also be
displayed (36).
[0019] The player is provided with a pay table based upon the
number of cards in each range and therefore the likelihood that
such card will be drawn. By way of example only, a preferred pay
table is shown in FIG. 4. The pay table is preferably based upon
the number of credits bet, as well as the number of cards in a
range.
[0020] After the first two cards are dealt and the ranges are
displayed, the player chooses the range in which he thinks the next
card will fall, taking into consideration the possible payoffs
based upon the pay table. The player may preferably select a range
via either a touchscreen that allows the player to touch his chosen
range on the Range Choice portion of the display (24) or via
buttons on the gaming machine (21). These buttons may be the
standard hold buttons for a video poker machine, modified to
instead display the potential ranges: LOWER, MATCH LOWER, MIDDLE,
MATCH HIGHER, and HIGHER. The button display of a preferred
embodiment is shown in FIG. 5 (51).
[0021] After the player selects his range via either the
touchscreen (24) or the buttons (41), he presses a deal or draw
button (42) or otherwise signals the game to deal the third card.
The third card is then dealt and evaluated and the player is paid
in accordance with the pay table and whether or not he chose the
correct range. For instance, if the player selects the LOWER range
in our example with the four and the ten as initial cards and the
third card dealt is a two, the player would be paid 6 times her
initial bet. If the player had selected any other range, there
would be no payout. Other payout formulas are of course available,
but the preferred embodiment involves a payout that is a multiple
of the initial amount bet.
[0022] The overall game play can be quite quick with each initial
deal having variable prize values based upon that deal. This allows
the player to select his or her own level of volatility for play.
For instance, a player may consistently bet on the largest possible
range, with a commensurately smaller payoff amount, if he or she
desires the largest number of wins. Alternatively, a player may
choose to bet on the smallest range(s) in order to maximize her
payout if a win does occur. This flexibility makes the game
attractive for a wide range of players and will keep game interest
high during play, thereby increasing the length of time players
play the game.
[0023] As a result of the first deal there may be certain instances
where there are less than five ranges. For example if the initial
deal is a two and an Ace, there can be no card lower than the
lowest card or higher than the highest card. Therefore, there are
only three ranges for this initial deal; between the two and the
Ace, equal to the two or equal to the Ace. In this circumstance,
the Range Display and Range Choice displays, and the player
selection options are adjusted accordingly.
[0024] In addition, if the two cards dealt initially are identical,
for example two sevens, there can be no "in-between" range.
Further, if the initial two cards are both twos or both aces there
can be no lower than or higher than range, respectively, as well.
Again, Range Choice displays and player range selection options are
altered in these situations to reflect only the available ranges.
An initial deal of two threes and the resulting possible ranges, as
displayed on the Range Choice display, are shown in FIG. 6. In
certain embodiments of the game a bonus may be awarded for an
initial deal of two cards of the same rank, a pair. In addition,
alternatively, if a player is dealt an initial pair, she may be
awarded a high payout if she bets that the third card will be of
the same rank, and it is.
[0025] FIG. 7 displays the range choice screen when the initial
deal is a two and a three. In this case there is no LOWER range and
no MIDDLE range. In a preferred embodiment, when the initial two
cards are adjacent, such as a two and a three, an EITHER range
option is provided (71). The EITHER range allows the player to
wager that the third card will be either the first or the second
card dealt. This provides an alternate range selection option since
the MIDDLE range is not available with adjacent cards.
[0026] The game may also be modified so that the middle card or
cards in a range have a bonus associated with them. In a preferred
embodiment, the middle card(s) of any range consisting of five,
seven, eight, nine, ten and eleven cards would have a bonus; as can
be seen from the sample pay table in FIG. 4. In this way, if the
player selects one of these ranges of cards, she is awarded a bonus
if the third card is a bonus card in the middle of that range.
[0027] FIG. 8 shows the Range display with an initial deal of a
seven and a ten. The five possible ranges, LOWER (81), MATCH LOWER
(82), MIDDLE (83), MATCH HIGHER (84) and HIGHER (85) are
highlighted in various ways. In addition, the middle card of the
five card LOWER range, in this case the four (86) is additionally
highlighted as a middle bonus card. If the player selects the LOWER
range and the third card is a four, the player is paid a bonus, in
addition to his award for selecting the correct range.
[0028] The game described above may be modified in various ways in
order to provide more game options. In one embodiment, multiple
hands of the game are played from a single deck of cards. In this
way, the odds may increase or decrease for specific pays as the
cards are dealt; or, alternatively, the pay table may be reduced to
account for the player's ability to increase his or her return by
factoring into their play the previously dealt cards.
[0029] In another embodiment of the present invention the game may
award the player a bonus for selecting a specific card in the
selected range of cards. For example if the first two cards are a
four and a Queen, a player that not only specified the range in
between the two cards, but which also specified a seven, for
example, would receive an additional payout for selecting the
actual third card. In addition to receiving a bonus for selecting
the correct third card, bonuses can be awarded for other events.
For instance, if the first two cards dealt are the same suit a
bonus could be awarded if the third card is of the same suit as the
first two cards. The permutations are nearly endless.
[0030] As those skilled in the relevant art would know, the
invention can be embodied in numerous forms of media such as, but
not limited to, single player video slot machines, multi-player
video slot machines, electronic games and devices, scratch-card
formats, lottery terminals, software, as well as in-flight, home
and Internet entertainment. The invention can readily be
implemented as a computer program on a compact disc, DVD, etc.
comprising a computer readable medium with recorded controlled
logic to implement the features of the invention. Control logic can
be loaded into the memory of a computer and executed by a central
processing unit (CPU) to perform the various operations described
herein.
[0031] The embodiments of the game set forth above are meant to
teach certain aspects of the invention, including the best mode of
implementation. Those embodiments, however, are offered by way of
example only. The invention itself is not to be limited by any
specific embodiment, but encompasses all embodiments, whether
specifically described or not, and as disclosed in the following
claims:
* * * * *