U.S. patent application number 10/935152 was filed with the patent office on 2005-03-10 for gaming machine.
This patent application is currently assigned to Aruze Corp.. Invention is credited to Toyoda, Hirobumi.
Application Number | 20050054427 10/935152 |
Document ID | / |
Family ID | 34131950 |
Filed Date | 2005-03-10 |
United States Patent
Application |
20050054427 |
Kind Code |
A1 |
Toyoda, Hirobumi |
March 10, 2005 |
Gaming machine
Abstract
A gaming machine 310 of the invention displays a bingo card
formed as a matrix of bingo boxes with which bingo card indicia is
associated on a display 370A of a gaming terminal 314A for a player
to play a bingo game. The gaming machine includes means for
notifying the player of the possibility that a specific bingo box
will be activated as specific indicia is drawn at the next lottery
in a lottery machine 312 and the game play result desired by the
player may be gained in a display manner in which the specific
bingo boxes are displayed individually so that they can be
distinguished.
Inventors: |
Toyoda, Hirobumi; (Tokyo,
JP) |
Correspondence
Address: |
MCGINN & GIBB, PLLC
8321 OLD COURTHOUSE ROAD
SUITE 200
VIENNA
VA
22182-3817
US
|
Assignee: |
Aruze Corp.
Tokyo
JP
|
Family ID: |
34131950 |
Appl. No.: |
10/935152 |
Filed: |
September 8, 2004 |
Current U.S.
Class: |
463/20 ;
463/42 |
Current CPC
Class: |
G07F 17/32 20130101;
G07F 17/3209 20130101; G07F 17/3213 20130101 |
Class at
Publication: |
463/020 ;
463/042 |
International
Class: |
A63F 009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Sep 8, 2003 |
JP |
P2003-316021 |
Claims
What is claimed is:
1. A gaming machine comprising: a display unit for displaying a
game card formed as a matrix of game boxes; an indicia display data
storage unit for storing display data to display indicia of first
indicia and of second indicia; a game card indicia determination
unit for determining game card indicia selected from the indicia
and associated with the game boxes; a lottery unit for drawing the
indicia; a activation unit for activating the game box
corresponding to the game card indicia when a comparison is made
between the indicia drawn by the lottery unit and the game card
indicia and coincides therebetween; a combination determination
unit for determining whether or not a combination of the game box
activated by the activation unit and a specific game box not
activated can form a predetermined first combination or whether or
not a combination of the game card indicia corresponding to the
game box activated by the activation unit and the game card indicia
corresponding to a specific game box not activated forms a
predetermined combination different from the predetermined first
combination; and a condition notification unit for displaying the
specific game boxes not activated individually and sequentially in
response to the determination of the combination determination
unit.
2. The gaming machine according to claim 1, further comprising an
entire condition notification unit for displaying the specific game
boxes not activated at the same time in response to the
determination of the combination determination unit aside from the
condition notification unit.
3. The gaming machine according to claim 2, further comprising a
game box move unit for moving the game boxes as a player operates
the gaming machine, wherein the condition notification unit and the
entire condition notification unit display the specific game boxes
not activated individually in order or all at the same time
regardless of a move of the game boxes by the game box move
unit.
4. A gaming machine comprising: a display unit for displaying a
bingo card formed as a matrix of bingo boxes; an indicia display
data storage unit for storing display data to display indicia as
combinations of first symbols made up of spade, club, heart, and
diamond and second symbols made up of digits 2 to 10 and letters A,
J, Q, and K; a bingo card indicia determination unit for
determining bingo card indicia selected from the indicia and
associated with the bingo boxes; a lottery unit for drawing the
indicia; a activation unit for activating the bingo box
corresponding to the bingo card indicia when a comparison is made
between the indicia drawn by the lottery unit and the bingo card
indicia and coincides therebetween; a combination determination
unit for determining whether or not a combination of the bingo box
activated by the activation unit and a specific bingo box not
activated can form a predetermined first combination or whether or
not a combination of the bingo card indicia corresponding to the
bingo box activated by the activation unit and the bingo card
indicia corresponding to a specific bingo box not activated can
form a predetermined combination different from the predetermined
first combination; and a condition notification unit for displaying
the specific bingo boxes not activated individually in order in
response to the determination of the combination determination
unit.
5. The gaming machine according to claim 4, further comprising an
entire reach notification unit for displaying the specific bingo
boxes not activated at the same time in response to the
determination of the combination determination unit aside from the
reach notification unit.
6. The gaming machine according to claim 5, further comprising a
bingo box move unit for moving the bingo boxes as a player operates
the gaming machine, wherein the reach notification unit and the
entire condition notification unit display the specific bingo boxes
not activated individually in order or all at the same time
regardless of a move of the bingo boxes by the bingo box move
unit.
7. A gaming method of a gaming machine that includes a display unit
for displaying a game card formed as a matrix of game boxes, and an
indicia display data storage unit for storing display data to
display indicia of first indicia and of second indicia, the gaming
method comprising: initializing the gaming machine, and displaying
a demonstration screen; generating and displaying the game card;
searching the game card for the indicia, and activating the game
box corresponding to the indicia; determining whether or not a
reach box exist; starting display of all reach boxes so that the
reach boxes can be distinguished at a time; starting repeated
displaying all reach boxes so that the reach boxes can be
distinguished individually.
Description
CROSS-REFERENCE TO THE RELATED APPLICATION(S)
[0001] This application is based upon and claims a priority from
prior Japanese Patent Application No. 2003-316021 filed on Sep. 8,
2003, the entire contents of which are incorporated herein by
reference. This application is related to co-pending U.S.
applications claiming priorities for JP-2003-316020 to filed on the
even date with this application, International Application No.
PCT/JP/03/11439, PCT/JP/03/11440, PCT/JP/03/11441, and filed on
Sep. 8, 2003 in Japan. The co-pending applications are expressly
incorporated herein by reference.
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] This invention relates to a gaming machine including a
display unit for displaying information concerning game play and a
lottery unit for drawing indicia, wherein the game result is
determined based on the lottery result of the lottery unit.
[0004] 2. Description of the Related Art
[0005] Hitherto, a bingo game has been played wherein using a bingo
card having a matrix of boxes assigned various pieces of indicia, a
player bores a hole in the box to which the indicia drawn as a win
corresponds and the earliest player who completes boring holes in a
vertical, horizontal, or diagonal row wins the game.
[0006] Although the rule of the bingo game is simple, a large
number of people form a liking for the bingo game regardless of age
or sex because of the effects of making the player eager to bore
holes in the bingo card and making the player have a sense of
anticipation of completing one row by boring one additional hole
unlike a gaming manner in which the game result is produced only by
one drawing.
[0007] Usually, a paper bingo card is used for the bingo game, but
various electronically controlled gaming machines simulating the
bingo game are developed. With such a gaming machine, a bingo card
is displayed on a display as a matrix of bingo boxes and when the
indicia drawn as a win exists on the bingo card, the corresponding
bingo box is activated and is displayed so that it can be
distinguished from other bingo boxes.
[0008] A gaming machine for enabling the player to move a bingo box
of a bingo card under a predetermined constraint to enhance the
game amusement of the bingo game is proposed. (For example, refer
to JP-A-2001-161888.)
[0009] However, in the invention described above, the gaming
machine does not include a display unit for indicating which bingo
box is to be next activated to complete one row and thus the player
must see the whole matrix of the bingo card carefully and if one
row is completed by activating one additional bingo box, it is
feared that the play may be unaware of it.
SUMMARY OF THE INVENTION
[0010] It is an object of the invention to provide a gaming machine
for enabling a player to easily identify the lottery result to
anticipate as the gaming machine includes means for displaying the
possibility that the game play result desired by the player may be
gained as specific indicia is drawn at the next lottery (for
example, indicating which bingo box is to be next activated to
complete a first combination) for the player in a predetermined
display manner.
[0011] More particularly, according to the invention, the following
is provided.
[0012] According to a first aspect of the invention, there is
provided a gaming machine including a display unit (for example,
main control circuit 500A, display controller 600A, and display
370A later described with reference to FIG. 11, means for executing
step S209 in FIG. 17, and the like) for displaying a game card (for
example, a bingo card) formed as a matrix of game boxes (for
example, a matrix of bingo boxes); an indicia display data storage
unit (for example, ROM 508A later described with reference to FIG.
11, etc.,) for storing display data (for example, information
provided by combining images and image code numbers as the image
code numbers are assigned to the images corresponding to indicia
consisting of first indicia and second indicia described later,
etc.,) to display indicia of first indicia (for example, numerals
of cards, etc.,) and different pieces of second indicia (for
example, symbols of cards, etc.,); a game card indicia
determination unit (for example, main control circuit 500A later
described with reference to FIG. 11, means for executing step S209
in FIG. 17, and the like) for determining game card indicia
selected from the indicia and associated with the game boxes; a
lottery unit (for example, lottery machine 312 later described with
reference to FIG. 2, main control circuit 400 later described with
reference to FIG. 10, means for repeatedly executing steps S107 to
S110 in FIG. 17, and the like) for drawing the indicia; a
activation unit (for example, main control circuit 500A, display
controller 600A, and display 370A later described with reference to
FIG. 11, means for executing step S216 in FIG. 18, and the like)
for activating the game box corresponding to the game card indicia
when a comparison is made between the indicia drawn by the lottery
unit and the game card indicia and coincides there between; a
combination determination unit (for example, main control circuit
500A later described with reference to FIG. 11, means for executing
reach determination processing in FIG. 21 at step S225 in FIG. 18,
and the like) for determining whether or not a combination of the
game box activated by the activation unit and a specific game box
not activated can form a predetermined first combination or whether
or not a combination of the game card indicia corresponding to the
game box activated by the activation unit and the game card indicia
corresponding to a specific game box not activated can form a
predetermined combination different from the predetermined first
combination; and a condition notification unit (for example, main
control circuit 500A, display controller 600A, and display 370A
later described with reference to FIG. 11, means for executing step
S263 of reach box notification start processing in FIG. 22, and the
like) for displaying the specific game boxes not activated
individually and sequentially in response to the determination of
the combination determination unit.
[0013] According to the first aspect of the invention, when it is
determined that if a specific game box not activated is activated,
a first combination can be formed or that a predetermined
combination different from the first combination can be formed
according to the game card indicia corresponding to a specific game
box, the specific game boxes not activated are displayed
individually in order so that the game boxes can be distinguished,
thus enabling the player to easily identify the lottery result of
the indicia to anticipate and play a game with peace of mind.
[0014] According to a second aspect of the invention, there is
provided the gaming machine according to the first aspect of the
invention further includes an entire condition notification unit
(for example, main control circuit 500A, display controller 600A,
and display 370A later described with reference to FIG. 11, means
for executing step S262 of reach box notification start processing
in FIG. 22, and the like) for displaying the specific game boxes
not activated at the same time in response to the determination of
the combination determination unit aside from the condition
notification unit.
[0015] According to the second aspect of the invention, when it is
determined that if a specific game box not activated is activated,
a first combination can be formed or that a predetermined
combination different from the first combination can be formed
according to the game card indicia corresponding to a specific game
box, the specific game boxes not activated are displayed all at the
same time so that the game boxes can be distinguished aside from
the condition notification unit. Thus, the player is given
convenience of grasping all lottery results to anticipate.
[0016] According to a third aspect of the invention, there is
provided the gaming machine according to the second aspect of the
invention further includes a game box move unit (for example, main
control circuit 500A later described with reference to FIG. 11,
dials 376A and 377A, and the like) for moving the game boxes as a
player operates the gaming machine, wherein the condition
notification unit and the entire condition notification unti
display the specific game boxes not activated individually in order
or all at the same time regardless of a move of the game boxes by
the game box move unit.
[0017] According to the third aspect of the invention, the specific
game boxes excepted to form a first combination or a predetermined
combination different from the first combination as the game boxes
are activated are displayed individually in order or all at the
same time so that the game boxes can be distinguished regardless of
a move of the game boxes by the game box move unit, thus enabling
the player to easily identify and grasp the lottery result of the
indicia to anticipate and play a game with peace of mind.
[0018] According to a fourth aspect of the invention, there is
provided a gaming machine including a display unit for displaying a
bingo card formed as a matrix of bingo boxes (for example, main
control circuit 500A, display controller 600A, and display 370A
later described with reference to FIG. 11, means for executing step
S209 in FIG. 17, and the like); indicia display data storage unit
(for example, ROM 508A later described with reference to FIG. 11,
etc.,) for storing display data (for example, information provided
by combining images and image code numbers as the image code
numbers are assigned to the images corresponding to indicia
consisting of first indicia and second indicia described later,
etc.,) to display an indicia of first indicia (for example,
numerals of cards, etc.,) and different pieces of second indicia
(for example, symbols of cards, etc.,); a bingo card indicia
determination unit (for example, main control circuit 500A later
described with reference to FIG. 11, means for executing step S209
in FIG. 17, and the like) for determining bingo card indicia
selected from the indicia and associated with the bingo boxes; a
lottery unit (for example, lottery machine 312 later described with
reference to FIG. 2, main control circuit 400 later described with
reference to FIG. 10, means for repeatedly executing steps S107 to
S110 in FIG. 17, and the like) for drawing the indicia; a
activation unit (for example, main control circuit 500A, display
controller 600A, and display 370A later described with reference to
FIG. 11, means for executing step S216 in FIG. 18, and the like)
for activating the bingo box corresponding to the bingo card
indicia when a comparison is made between the indicia drawn by the
lottery unit and the bingo card indicia and coincides therebetween;
a combination determination unit (for example, main control circuit
500A later described with reference to FIG. 11, means for executing
reach determination processing in FIG. 21 at step S225 in FIG. 18,
and the like) for determining whether or not a combination of the
bingo box activated by the activation unit and a specific bingo box
not activated can form a predetermined first combination or whether
or not a combination of the bingo card indicia corresponding to the
bingo box activated by the activation unit and the bingo card
indicia corresponding to a specific bingo box not activated can
form a predetermined combination different from the predetermined
first combination; and a reach notification unit (for example, main
control circuit 500A, display controller 600A, and display 370A
later described with reference to FIG. 11, means for executing step
S263 of reach box notification start processing in FIG. 22, and the
like) for displaying the specific bingo boxes not activated
individually in order in response to the determination of the
combination determination unit.
[0019] According to the invention, in the gaming machine for
determining the game play result based on the lottery result of the
indicia, the possibility that the game play result desired by the
player may be gained as specific indicia is drawn at the next
lottery is displayed so that it can be distinguished, there by
enabling the player to easily identify the lottery result to
anticipate and have a sense of anticipation awakened for the game
play and thus can play a game with peace of mind.
BRIEF DESCRIPTION OF THE DRAWINGS
[0020] These and other objects and advantages of the present
invention will be more fully apparent from the following detailed
description taken in conjunction with the accompanying drawings, in
which:
[0021] FIG. 1 is a perspective view to show an outline of a gaming
machine 310 of an embodiment of the invention;
[0022] FIG. 2 is a longitudinal sectional view to show an outline
of a lottery machine 312 of the embodiment of the invention;
[0023] FIG. 3 is a top view to show a lottery ball reception
section 334 of the embodiment of the invention;
[0024] FIG. 4 is a top view to show the lottery machine 312 of the
embodiment of the invention;
[0025] FIG. 5 is a perspective view to show a lottery disk 338 of
the embodiment of the invention;
[0026] FIG. 6 is a top view to show the lottery disk 338 of the
embodiment of the invention;
[0027] FIGS. 7A to 7G are longitudinal sectional views to show a
general view of a second collection passage 350 in the gaming
machine 310 of the embodiment of the invention;
[0028] FIG. 8 is a perspective view of a gaming terminal 314A of
the embodiment of the invention;
[0029] FIG. 9 is a block diagram to show the system configuration
of the gaming machine 310 of the embodiment of the invention;
[0030] FIG. 10 is a block diagram to show control circuitry in the
lottery machine 312 of the embodiment of the invention;
[0031] FIG. 11 is a block diagram to show control circuitry in the
gaming terminal 314A of the embodiment of the invention;
[0032] FIG. 12 shows an example of a standby screen of the gaming
terminal, displayed on the screen of the gaming terminal 314A of
the embodiment of the invention;
[0033] FIG. 13 shows an example of a screen of the gaming terminal
after game play entry, displayed on the screen of the gaming
terminal 314A of the embodiment of the invention;
[0034] FIG. 14 shows an example of a screen of the gaming terminal
during game play, displayed on the screen of the gaming terminal
314A of the embodiment of the invention;
[0035] FIGS. 15A to 15D show an example of screen transition of
reach state individual display, displayed on the screen of the
gaming terminal 314A of the embodiment of the invention;
[0036] FIG. 16 shows an example of a double down game screen of the
gaming terminal, displayed on the screen of the gaming terminal
314A of the embodiment of the invention;
[0037] FIG. 17 is a main flowchart of processing in main control
circuits of the lottery machine 312 and the gaming terminal 314A of
the embodiment of the invention;
[0038] FIG. 18 is a flowchart continued from FIG. 17;
[0039] FIG. 19 is a flowchart of bingo box move operation
inactivation processing;
[0040] FIG. 20 is a flowchart of winning combination determination
processing;
[0041] FIG. 21 is a flowchart of reach determination processing;
and
[0042] FIG. 22 is a flowchart of reach box notification start
processing.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0043] Referring now to the accompanying drawings (FIGS. 1 to 22),
there is shown a preferred embodiment of the invention. In the
description of the embodiment, the player is represented as game
player.
[0044] Further, it is assumed that game boxes are represented as
bingo boxes, and a game card is represented as a bingo card.
[0045] A gaming machine 310 of the embodiment is a gaming machine
for the game player to play a game using game media such as a card
storing information of the game value given to the game player as
well as coins, medals, game balls, and tokens. In the description
that follows, however, it is assumed that the game player plays a
game using medals.
[0046] Configuration of Gaming Machine
[0047] To begin with, an outline of the gaming machine will be
discussed with FIG. 1. FIG. 1 is a perspective view to show an
outline of the gaming machine in the embodiment.
[0048] As shown in FIG. 1, the gaming machine 310 is made up of a
lottery machine 312 and a plurality of gaming terminals 314. The
gaming machine 310 enables a plurality of game players to play a
game at the same time with the gaming terminals 314A to 314J.
[0049] The lottery machine 312 is implemented mainly as a cabinet
313 imitating a ship disposed in the center of the gaming machine
310. Two lottery disks 338 and 339 are disposed in the center of
the lottery machine 312. The two lottery disks 338 and 339 are
formed with 52 lottery holes 340 and 341 in total (see FIG. 2).
Combinations of first symbols made up of spade, club, heart, and
diamond and second symbols made up of digits 2 to 10 and letters A,
J, Q, and K as indicia are associated with the lottery holes 340
and 341. A lottery is held in response to any of the lottery holes
340 and 341 in which lottery balls are entered, and the game result
is determined. A rocking unit 346 (see FIG. 2) is disposed in the
lottery machine 312 and the cabinet 313 can be rocked so that a
stem 312A (see FIG. 2) and a stern 312B (see FIG. 2) are displaced
up and down.
[0050] The gaming terminals 314A to 314J are disposed on both
gunwale sides of the lottery machine 312. In the embodiment, 10
gaming terminals 314A to 314J are provided as shown in FIG. 1. The
gaming terminals 314A to 314J are formed with medal payout openings
382A to 382J. The gaming terminals 314F to 314H and the medal
payout openings 382F to 382J hidden by the lottery machine 312 are
not shown in FIG. 1.
[0051] In the embodiment, the 10 gaming terminals 314A to 314J are
provided as a plurality of gaming machines, but the invention is
not limited to the mode and another mode may be adopted. For
example, a number of gaming terminals different from 10 may be
provided or one gaming machine may be provided.
[0052] Configuration of lottery machine An outline of the lottery
machine 312 in the gaming machine 310 will be discussed with FIG.
2. FIG. 2 is a longitudinal sectional view to show an outline of
the lottery machine 312 in the embodiment.
[0053] A screw conveyor 320 is disposed in the stern 312B of the
lottery machine 312. This screw conveyor 320 is an apparatus for
transporting a lottery ball used for lottery upward through the
inside of the lottery machine 312.
[0054] The screw conveyor 320 is made up of a helical body 320A
extending upward at a predetermined angle of inclination, a support
plate 320B extending along the helical body 320A, and a lottery
ball moving up motor 320C for running the helical body 320A. The
helical body 320A is provided with a helical groove having a
curvature radius larger than the radius of each lottery ball. As
the lottery ball moving up motor 320C is driven, the helical body
320A runs and a lottery ball is transported upward in a state in
which the lottery ball is held between the helical groove formed on
the helical body 320A and the support plate 320B. This means that
the screw conveyor 320 is disposed outside the cabinet 313 and
transports the lottery balls 302 so that the game player can
visually recognize the lottery balls 302.
[0055] One end of a lottery ball guidance section 324 is disposed
at the upper end of the screw conveyor 320. The lottery ball
guidance section 324 is formed with a guidance passage (not shown).
The lottery ball guidance section 324 guides the lottery balls
transported by the screw conveyor 320 along the guidance
passage.
[0056] A lottery ball holding section 332 is disposed in an upper
portion of the lottery machine 312. The lottery ball holding
section 332 is formed of a permeable resin so that the game player,
etc., can visually recognize the lottery balls in the lottery ball
holding section 332. Thus, the remaining number of lottery balls
can be explicitly indicated for the game player. The lottery ball
holding section 332 is opened upward and holds the lottery balls
guided from the lottery ball guidance section 324. The lottery ball
holding section 332 is formed at the bottom with an opening for
allowing one lottery ball to pass through (not shown).
[0057] A cylindrical rotation body 328 is disposed below the
lottery ball holding section 332. The rotation body 328 has a
function of closing the opening formed at the bottom of the lottery
ball holding section 332, so that the lottery balls held in the
lottery ball holding section 332 are maintained in a state in which
they are held.
[0058] The rotation body 328 is formed with a holding hole for
holding one lottery ball (not shown). A drive section made up of a
rotation motor 326 (see FIG. 10), etc., (not shown) is disposed in
an edge of the rotation body 328. As the drive section is driven,
the rotation body 328 rotates. As the rotation body 328 is rotated,
the rotation body 328 is placed with the holding hole opened
upward, allowing the one lottery ball held in the lottery ball
holding section 332 to drop into the holding hole through the
opening. As the rotation body 328 is further rotated, the opening
formed on the lottery ball holding section 332 is closed and one
lottery ball is held in the holding hole. As the rotation body 328
is further rotated, the opening formed on the lottery ball holding
section 332 is closed and the holding hole is opened downward,
allowing the one lottery ball held in the holding hole to drop
downward. Thus, one lottery ball held in the lottery ball holding
section 332 is extracted and is dropped. The rotation body 328 is
formed of a permeable resin so that the game player can visually
recognize the lottery ball held in the holding hole. Thus, the
progress of the game can be explicitly indicated for the game
player.
[0059] A permeable lottery ball reception section 334 is disposed
below the rotation body 328. The lottery ball reception section 334
is provided for receiving the lottery ball dropped from the holding
hall of the rotation body 328 disposed above the lottery ball
reception section 334. Thus, the lottery ball dropped from the
holding hall of the rotation body 328 is held in the lottery ball
reception section 334 so that the game player can visually
recognize the lottery ball. The lottery ball reception section 334
is formed with notches 334C and 334D (see FIG. 3) for inputting the
received lottery ball into either of the two lottery disks 338 and
339. Since the lottery machine 312 has a rocking function, the
lottery ball held in the lottery ball reception section 334 is
guided into either of the two lottery disks 338 and 339 in response
to the inclination angle.
[0060] Slopes 336A and 336B each formed with an input path for
allowing the lottery ball to pass through are disposed in the
notches 334C and 334D of the lottery ball reception section 334
(see FIG. 3). The slopes 336A and 336B are provided for inputting
the lottery ball held in the lottery ball reception section 334
into either of plane portions 338A and 339A (see FIG.4). The slopes
336A and 336B are each formed with a permeable resin, so that the
game player can visually recognize the lottery ball passing through
the slope 336A, 336B.
[0061] The two lottery disks 338 and 339 are disposed at the lower
ends of the slopes 336A and 336B. The lottery disks 338 and 339 are
formed with the plane portions 338A and 339A having horizontal
planes relative to the cabinet 313 where the lottery ball can roll
(see FIG. 4).
[0062] A plurality of lottery holes 340 and 341 each for holding
one lottery ball are formed on the surfaces of the plane portions
338A and 339A (see FIG. 4). A shutter 347 (see FIG. 10) is disposed
on the bottoms of the lottery holes 340 and 341. The shutter 347 is
controlled in a closed state during the game for holding the
lottery balls entering the lottery holes 340 and 341. After the
game is over, the shutter 347 is controlled in an open state,
whereby the lottery balls entering the lottery holes 340 and 341
are ejected into the inside of the lottery machine 312. A ball
entry detection sensor 349 (see FIG. 10) is disposed in each of the
lottery holes 340 and 341. The ball entry detection sensor 349
detects the lottery ball entering any of the lottery holes.
[0063] A collection section 345 formed with a first collection
passage 344 and a second collection passage 350 is provided below
the two lottery disks 338 and 339 of the lottery machine 312. As
the shutter 347 (see FIG. 10) is controlled in the open state, the
collection section 345 allows the lottery balls entering the
lottery holes 340 and 341 to be received in the first collection
passage 344. The collection section 345 is formed with inclined
portions 353A and 353B for dropping the lottery balls received in
the first collection passage 344. Further, the second collection
passage 350 extending in a horizontal direction is formed below the
inclined portions 353A and 353B. Accordingly, the lottery balls
entering the lottery holes 340 and 341 are guided into the second
collection passage 350 along the first collection passage 344 and
are held.
[0064] A gate 352 is disposed in the second collection passage.
350. The gate 352 is controlled so that it can be opened and
closed. Thus, if the gate 352 is opened, the lottery ball can pass
through the nip between the second collection passage 350 and the
lower end of the helical body 320A. On the other hand, if the gate
352 is closed, the lottery ball cannot pass through the nip between
the second collection passage 350 and the lower end of the helical
body 320A. Thus, the lottery machine 312 is rocked so that the
stern 312B side becomes lower than the stem 312A side, and the gate
352 is controlled in the open state, whereby the lottery balls held
in the second collection passage 350 are introduced into the lower
end of the helical body 320A. As the gate 352 is controlled in the
closed state, the lottery balls introduced into the lower end of
the helical body 320A do not turn back into the second collection
passage 350 and further the lottery balls held in the second
collection passage 350 are not introduced into the lower end of the
helical body 320A.
[0065] A lottery ball passage detection sensor 351 is disposed
between the gate 3532 and the lower end of the helical body 320A.
The lottery ball passage detection sensor 351 is provided for
detecting the number of the lottery balls introduced from the
second collection passage 350 into the lower end of the helical
body 320A through the gate 352. Therefore, if the number of the
lottery balls passing through the gate 352 reaches a predetermined
number as the lottery machine 312 is tilted so that the stern 312B
side becomes lower than the stem 312A side and the gate 352 is
controlled in the open state, the gate 352 is controlled in the
closed state and a predetermined number of lottery balls are
introduced into the lower end of the helical body 320A. After a
predetermined number of lottery balls are introduced into the lower
end of the helical body 320A, the lottery balls do not turn back
into the second collection passage 350.
[0066] The lottery machine 312 is provided with the rocking unit
346 and can be rocked and tilted on a rockshaft 348.
[0067] Further, a dot LED display 327 made up of a plurality of
LEDs, etc., is disposed above the lottery ball holding section 332.
The number of rounds in a game is displayed on the dot LED display
327. A START lamp 329 is disposed at the center of the lottery
machine 312. When a lottery ball drops through the holding hole of
the rotation body 328 into the lottery ball reception section 334,
the lamp contained in the START lamp 329 is lighted, enabling the
game player to visually recognize the character string START. The
gaming machine 310 may be provided with a plurality of lighting
units for making it possible to light up the sailer-shaped lottery
machine 312 in various colors and making it possible to produce
various effects in conjunction with-the rock operation.
[0068] Description of lottery ball reception section and slopes The
lottery ball reception section 334 and the slopes 336A and 336B
described above will be discussed with FIG. 3. FIG. 3 is a top view
to show the lottery ball reception section 334 and the slopes 336A
and 336B.
[0069] The lottery ball reception section 334 described above is
formed with a recess part 334A as shown in FIG. 3. The recess part
334A receives the lottery ball dropping from the holding hole of
the rotation body 328 described above. The lottery ball reception
section 334 is formed on a side face 334B with the two notches 334C
and 334D. Thus, as the lottery machine 312 is rocked, the lottery
ball received in the recess part 334A rolls from either of the two
notches 334C and 334D to the outside of the recess part 334A.
[0070] The upper ends of the slopes 336A and 336B are disposed in
the notches 334C and 334D. The lower ends of the slopes 336A and
336B are disposed above the lottery disks 338 and 339, as described
above. Thus, the slopes 336A and 336B receive the lottery balls
rolled from the notches 334C and 334D of the lottery ball reception
section 334 to the outside of the lottery ball reception section
334 and guide the lottery balls into the lottery disks 338 and 339
respectively. The slopes 336A and 336B are disposed so as to input
the lottery balls toward the same direction as the rotation
direction of the lottery disks 338 and 339. In the embodiment, the
slopes 336A and 336B are formed linearly, but may be formed, for
example, so as to have a curve rather than formed linearly.
[0071] Description of Lottery Disks, Etc.
[0072] The lottery machine 312 and the lottery disks 338 and 339
described above will be discussed with FIGS. 4 to 6. FIG. 4 is a
top view to show the lottery machine 312. FIG. 5 is a perspective
view to show the lottery disk 338. FIG. 6 is a top view to show the
lottery disk 338. The lottery disk 339, which has the same
configuration as the lottery disk 338, is not shown in FIG. 5 or 6
and will not be discussed.
[0073] As shown in FIG. 4, the two lottery disks 338 and 339 are
disposed in the lottery machine 312 as described above. A plurality
of lottery holes 340 and 341 can be made in the two lottery disks
338 and 339. Thus, for example, as compared with the case where one
lottery disk is used, the installation space in a gaming house can
be used effectively without a fruitless space caused by making a
large number of lottery holes. Accordingly, a large number of
lottery holes can be provided and interest can be enhanced, for
example, in such a manner that a wide variety of dividend can be
provided.
[0074] The lottery disks 338 and 339 are shaped each like a circle
when viewed from above. They are disposed on the deck of the
cabinet 313 for rotation. The lottery disks 338 and 339 are formed
with the plane portions 338A and 339A for making it possible to
roll lottery balls. The lottery disks 338 and 339 rotate roughly in
the same direction (see arrows B1 and B2) as the direction in which
lottery balls are input from the slopes 336A and 336B (see arrows
A1 and A2). Specifically, the lottery disk 338 rotates clockwise
and the slope 336A is input clockwise as shown in FIG. 5. Thus,
when a lottery ball is rolled on the lottery disk 338, 339, the
speed does not become remarkably low. Therefore, the possibility
that a lottery ball will enter any of the lottery holes 340, 341 in
an extremely short time is low.
[0075] A joint table 390 is provided between the lottery disks 338
and 339. The joint table 390 has a horizontal plane to the plane
portions 338A and 339A of the lottery disks 338 and 339. Thus, a
lottery ball can be rolled between the lottery disks 338 and 339.
The lottery ball rolling speed does not become remarkably low.
[0076] Guide parts 392 and 394 are provided between the lottery
disks 338 and 339. The guide parts 392 and 394 are placed at such
positions sandwiching the joint table 390 therebetween along the
outer peripheries of the lottery disks 338 and 339. The guide parts
392 and 394 are shaped more convexly than the plane portions 338A
and 339A of the lottery disks 338 and 339. Thus, a lottery ball
collides with the guide part 392, 394, whereby rolling of the
lottery ball is guided.
[0077] Bank portions 396 and 398 are provided outside the lottery
disks 338 and 339. The bank portions 396 and 398 are placed along
the outer peripheries of the lottery disks 338 and 339. The bank
portions 396 and 398 are shaped more convexly than the plane
portions 338A and 339A of the lottery disks 338 and 339. Thus, if
the lottery ball input from the slope 336A, 336B to the lottery
disk 338, 339 rolls to the outside of the lottery disk 338, 339,
the lottery ball climbs on the top of the bank portion 396, 398 and
is again rolled onto the lottery disk 338, 339. When the lottery
ball climbing on the top of the bank portion 396, 398 is rolled
onto the lottery disk 338, 339, the speed does not become
remarkably low. Therefore, the possibility that the lottery ball
will enter any of the lottery holes 340, 341 in an extremely short
time is low; the lottery ball will enter any of the lottery holes
340, 341 during a time period of about 10 to 30 seconds.
[0078] The lottery disks 338 and 339 rotate in opposite directions
as indicated by the arrows B1 and B2. Thus, the lottery ball input
to the lottery disk 338 may roll from the lottery disk 338 through
the joint table 390 to the lottery disk 339. In contrast, the
lottery ball input to the lottery disk 339 may roll from the
lottery disk 339 through the joint table 390 to the lottery disk
338. Therefore, the lottery ball rolls between the lottery disks
338 and 339. Since the rocking unit 346 is disposed in the lottery
machine 312, the cabinet 313 of the lottery machine 312 is rocked
and a novel game hard to predict can be provided for the game
player in such a manner that the lottery ball is rolled on the
lottery disk 338, 339, for example, as the lottery ball rolls like
a character 8 between the lottery disks 338 and 339; the interest
in the game can be improved. The lottery disks 338 and 339, the
joint table 390, the guide parts 392 and 394, and the bank portions
396 and 398 are surrounded by a fence formed of a permeable resin
and it is not feared that lottery balls will roll outside the
fence.
[0079] The lottery disks 338 and 339 are formed with the 26 lottery
holes 340 and the 26 lottery holes 341 respectively. Indicia having
a spade or a heart as a first symbol is assigned to the lottery
holes 340 made in the lottery disk 338, as shown in FIG. 5.
Specifically, A, 2 to 10, J, Q, and K of spades and A, 2 to 10, J,
Q, and K of hearts are assigned to the lottery holes 340 made in
the lottery disk 338. On the other hand, indicia having a club or a
diamond as a first symbol is assigned to the lottery holes 341 made
in the lottery disk 339. Specifically, A, 2 to 10, J, Q, and K of
clubs and A, 2 to 10, J, Q, and K of diamonds are assigned to the
lottery holes 341 made in the lottery disk 339. That is, since any
of the symbols are made the same kind, the game player can easily
recognize desired indicia by visually recognizing the place where
the lottery ball rolls; the player can be made still more eager and
can be made to have a sense of anticipation and the interest in the
game can be improved. For example, if a lottery ball rolls on the
lottery disk 338, the game player can easily recognize that the
first symbol is a space or a heart; if a lottery ball rolls on the
lottery disk 339, the game player can easily recognize that the
first symbol is a club or a diamond. That is, indicia with the same
kinds of first symbols is assigned to the lottery holes 340 and 341
made in the two lottery disks 338 and 339. Accordingly, for
example, the game player can easily recognize desired indicia by
visually recognizing the lottery disk 338, 339 where the lottery
ball rolls; the player can be made still more eager and can be made
to have a sense of anticipation and the interest in the game can be
improved.
[0080] The lottery disk 338 is formed with the lottery holes 340
along circumferences C1 and C2 with a rotation center point C0 as
the center. The circumference C2 is inside the circumference C1.
The 16 lottery holes are made along the circumference C1 and the 10
lottery holes are made along the circumference C2. A, 2 to 10, J,
Q, and K of spades and A, 2 to 10, J, Q, and K of hearts are
assigned to the 26 lottery holes 340, as described above.
Specifically, A and 2 to 8 of spades and A and 2 to 8 of hearts are
assigned to the 16 lottery holes made along the circumference C1,
and 9, 10, J, Q, and K of spades and 9, 10, J, Q, and K of hearts
are assigned to the 10 lottery holes made along the circumference
C2.
[0081] The lottery disk 338 is formed with a plurality of convex
parts 342 shaped more convexly than the plane portion 338A of the
lottery disk 338, as shown in FIG. 5. The convex parts 342 are
provided along a circumference C3 with the rotation center point C0
as the center, as shown in FIG. 6. The circumference C3 is
positioned inside the innermost circumference C2 among the
circumferences C1 and C2 along which the lottery holes are made.
That is, the convex parts 342 are provided along the circumference
C3 inside the innermost circumference C2 among the circumferences
C1 and C2 so that they are adjacent to the lottery holes 340 formed
along the circumference C2. Accordingly, for example, a lottery
ball collides with the convex part 342, rolling of the lottery ball
is weakened, the rolling direction of the lottery ball can be
changed, and the lottery balls enter evenly the lottery holes 340
formed along the circumference C2 and the lottery holes 340 formed
along the circumference C1. Thus, a lottery can be held in such a
manner that the lottery balls enter evenly a large number of
lottery holes 340.
[0082] Preferably, a convex part 342A is provided in an area
surrounded by tangents D1 and D2 to two adjacent lottery holes 340A
and 340B along the circumference C2 and the circumference C3, as
shown in FIG. 6. For example, the lottery ball passing through the
nip between the lottery holes 340A and 340B collides with the
convex part 342A, rolling of the lottery ball is weakened, the
rolling direction of the lottery ball can be changed, the
possibility that the lottery ball will enter the lottery hole 340A
or 340B is raised, and the lottery balls enter evenly the lottery
holes 340 formed along the circumference C2 and the lottery holes
340 formed along the circumference Cl. Thus, a lottery can be held
in such a manner that the lottery balls enter evenly a large number
of lottery holes 340.
[0083] Description of Collection Section The collection section 345
in the lottery machine 312 described above will be discussed with
FIG. 7. FIGS. 7A to 7G are longitudinal sectional views to show the
second collection passage 350.
[0084] When a game is over, the shutter 347 is opened, allowing the
lottery balls to drop through the lottery holes 340 and 341, as
described above. After the expiration of a predetermined time
interval, the lottery balls 302 are held in the second collection
passage 350 as shown in FIG. 7A via the first collection passage
344. The cabinet 313 is tilted by the rocking unit 346 with the
lottery balls 302 held in the second collection passage 350 of the
collection section 345 described above as shown in FIG. 7A. In this
case, as shown in FIG. 7B, the gate 352 provided in the second
collection passage 350 is closed and thus the lottery balls 302 are
held in the second collection passage 350 so that they are
positioned on the gate 352 side. The gate 352 is controlled in the
open state as shown in FIG. 7C, whereby the lottery balls 302
positioned in the second collection passage 350 roll toward the
lower side of the helical body 320A. That is, the cabinet 313 is
tilted for introducing the lottery balls 302 positioned in the
second collection passage 350 into the screw conveyor 320. If the
lottery balls 302 thus roll toward the lower side of the helical
body 320A, the lottery ball passage detection sensor 351 detects
the number of the lottery balls 302 rolling toward the lower side
of the helical body 320A. This means that the lottery ball passage
detection sensor 351 detects the number of the lottery balls 302
introduced from the second collection passage 350 into the screw
conveyor 320. In other words, the lottery ball passage detection
sensor 351 detects the number of the lottery balls 302 passing
through the gate 352. If the number of the lottery balls 302
detected by the lottery ball passage detection sensor 351 reaches a
predetermined number, the gate 352 is controlled in the closed
state as shown in FIG. 7D. Accordingly, a predetermined number of
the lottery balls 302 roll toward the lower side of the helical
body 320A as shown in FIG. 7E and are transported upward by the
screw conveyor 320. This means that the lottery balls are placed in
a state in which they can be input. In this state, the tilted
cabinet 313 is restored to a horizontal position, namely, tilting
the cabinet 313 is stopped, as shown in FIG. 7F. This means that
the rocking unit 346 has a function to stop tilting the cabinet
313. As shown in FIG. 7F, the lottery balls 302 rolling toward the
lower side of the helical body 320A do not turn back. If the
cabinet is tilted in the opposite direction, the lottery balls 302
rolling toward the lower side of the helical body 320A do not turn
back either, of course, as shown in FIG. 7G.
[0085] Accordingly, the cabinet 313 (see FIG. 1) is tilted for
introducing the lottery balls positioned in the second collection
passage 350 toward the lower side of the helical body 320A. Thus,
the lottery balls can be collected simply by tilting the cabinet
313, and the gaming machine 310 can be manufactured easily at low
cost. Particularly, in a large-sized gaming machine of a bingo
game, etc., it is necessary to save space as much as possible;
according to the invention, still more space saving can be
accomplished. A lottery ball ejection unit need not be provided for
each of the lottery holes 340 and 341, and the gaming machine can
be manufactured still more easily at low cost.
[0086] Description of Gaming Terminals
[0087] The gaming terminal 314A in the gaming machine 310 will be
discussed with FIG. 8. FIG. 8 is a perspective view of the gaming
terminal 314A. The gaming terminals 314B to 314J have each the same
configuration as the gaming terminal 314A and therefore will not be
discussed.
[0088] The gaming terminal 314A is mainly made up of a display
370A, a touch sensor 372A (see FIG. 11), two dials 376A and 377A, a
medal slot 378A, and a main control circuit 500A (see FIG. 11).
[0089] The display 370A is provided in an upper portion of the
gaming terminal 314A. The display 370A displays a bingo card image
for a bingo game allocated to the game player, any other
information, an optional game image, etc. In doing so, a game is
advanced in a state in which the game player can visually recognize
various pieces of information displayed on a screen (not shown) of
the display 370A.
[0090] Further, the lottery machine 312 may be provided with a
camera (not shown) for picking up the whole image of the lottery
disks 338 and 339 and the picked-up image may be displayed on the
display 370A, so that if the game player is hard to see either of
the lottery disks 338 and 339, the game player can visually
recognize the lottery disks 338 and 339.
[0091] The display 370A is provided with a touch panel implemented
mainly as the touch sensor 372A (see FIG. 11). Accordingly, a game
environment for enabling the game player to enter various pieces of
data and various commands simply by touching the display 370A can
be provided for the game player.
[0092] In the embodiment, the touch sensor 372A (see FIG. 11)
enables the game player to perform various types of entry
operation, but any other operation mode may be adopted. For
example, a plurality of operation buttons may be provided for
enabling the game player to perform various types of entry
operation.
[0093] A frontward projection portion 374A is provided on the game
player side of the display 370A. The two dials 376A and 377A
stacked on each other are provided on the top of the frontward
projection portion 374A. Using the dials 376A and 377A, a game
environment for enabling the game player to perform operation
difficult to perform simply by pressing a usual operation button or
touching the touch panel can be provided for the game player.
[0094] For example, in the embodiment, in a matrix image for a
bingo game displayed on the display 370A, indicia assigned to a
bingo box on the outer periphery of the matrix image can be moved
to an adjacent bingo box along the outer periphery. If the game
player wants to move second indicia continuously according to the
mode, the game player must repeat operation several times simply by
pressing a usual operation button or touching the touch panel, and
the repeated operation is very cumbersome. Then, an input unit such
as the dial 376A, 377A enables the game player to perform
continuous operation with a single motion, so that a game high in
operability can be provided for the game player. For an analog
motion such as scrolling on the screen or moving a pointer, the
dial 376A, 377A can be operated very easily, and a game high in
operability can be provided for the game player.
[0095] The medal slot 378A for inputting medals is provided on the
right of the dials 376A and 377A. A medal sensor 380A (see FIG. 11)
is disposed inside the medal slot 378A. The medal sensor 380A
detects a medal being input to the medal slot 378A. Thus, if the
game player inputs a medal into the medal slot 378A, the medal
sensor 380A detects the medal being input.
[0096] The main control circuit 500A (see FIG. 11) is disposed
inside the frontward projection portion 374A for controlling the
various components described above.
[0097] System Configuration of Gaming Machine
[0098] The system configuration of the gaming machine 310 will be
discussed with FIG. 9.
[0099] The gaming machine 310 is mainly made up of a lottery
machine controller 360 for controlling the lottery machine 312 and
the gaming terminals 314A to 314J, as shown in FIG. 9.
[0100] The lottery machine controller 360 is connected to the 10
gaming terminals 314A to 314J so that it can communicate with the
gaming terminals 314A to 314J. The lottery machine controller 360
can transfer various pieces of data and various signals to and from
the 10 gaming terminals 314A to 314J, thereby controlling the 10
gaming terminals 314A to 314J.
[0101] Electrical Configuration of Lottery Machine
[0102] The electrical configuration of the lottery machine 312 of
the gaming machine 310 will be discussed with FIG. 10.
[0103] The ball entry detection sensor 349 is connected to an
interface circuit group 402 of a main control circuit 400, as shown
in FIG. 10. When a lottery ball enters any of the lottery holes
340, 341, the ball entry detection sensor 349 supplies a
predetermined signal through the interface circuit group 402 to an
input/output bus 404. The input/output bus 404 inputs/outputs a
data signal or an address signal to/from a central processing unit
(CPU) 406.
[0104] The lottery ball passage detection sensor 351 is also
connected to the interface circuit group 402 of the main control
circuit 400. When a lottery ball passes through the gate 352, the
lottery ball passage detection sensor 351 supplies a predetermined
signal through the interface circuit group 402 to the input/output
bus 404.
[0105] Further, communication control circuits 414A to 414J are
connected to the interface circuit group 402. The communication
control circuits 414A to 414J are provided for connecting the
lottery machine controller 360 and the gaming terminals 314A to
314J so that they can communicate with each other.
[0106] ROM (read-only memory) 408 and RAM (random access memory)
410 are also connected to the input/output bus 404 described above.
The ROM 408 records a control program for controlling processing
concerning a game in the lottery machine controller 360. Further,
the ROM 408 stores initial data for executing the control program,
various programs, etc. The RAM 410 stores the values of variables
and flags used in the above-described programs.
[0107] Further, an interface circuit group 412 is connected to the
input/output bus 404. Connected to the interface circuit group 412
are the lottery ball moving up motor 320C, the rotation motor 326,
lottery disk rotation motors 335 and 337, the shutter 347, the
rocking unit 346, and the gate 352. Accordingly, the various
components can be controlled by the CPU 406, making it possible to
drive the lottery machine 312 described above.
[0108] Electrical Configuration of Gaming Terminal
[0109] The electrical configuration of the gaming terminal 314A of
the gaming machine 310 will be discussed with FIG. 11. The gaming
terminals 314B to 314J have each the same configuration as the
gaming terminal 314A and therefore will not be discussed.
[0110] The medal sensor 380A is connected to an interface circuit
group 502A of the main control circuit 500A, as shown in FIG. 11.
When a medal is input through the medal slot 378A, the medal sensor
380A supplies a predetermined signal through the interface circuit
group 502A to an input/output bus 504A. The input/output bus 504A
inputs/outputs a data signal or an address signal to/from a central
processing unit (CPU) 506A.
[0111] The touch sensor 372A is also connected to the interface
circuit group 502A of the main control circuit 500A. If the touch
sensor 372A detects the game player touching the display position
of a command displayed on the display 370A, the touch sensor 372A
supplies a signal corresponding to the command to the interface
circuit group 502A.
[0112] The dials 376A and 377A are connected to the interface
circuit group 502A. If the game player turns the dial 376A or 377A,
a signal corresponding to the turn angle is supplied to the
interface circuit group 502A.
[0113] Further, a communication control circuit 514A is connected
to the interface circuit group 502A. The communication control
circuit 514A is provided for connecting the lottery machine
controller 360 and the gaming terminal 314A so that they can
communicate with each other.
[0114] ROM (read-only memory) 508A and RAM (random access memory)
510A are also connected to the input/output bus 504A described
above. The ROM 508A records a control program for assigning image
code numbers to images corresponding to indicia consisting of first
indicia and second indicia and controlling information provided by
combining the images and the image code numbers and processing
concerning a game in the gaming terminal 314A. Further, the ROM
508A stores initial data for executing the control program, a
display control program in the display 370A, and the like. The RAM
510A stores the values of variables and flags used in the
above-described programs.
[0115] Further, an interface circuit group 512A is connected to the
input/output bus 504A. A speaker 586A and a hopper 588A are
connected to the interface circuit group 512A. The interface
circuit group 512A supplies a drive signal and drive power to
control the components described above in response to the operation
processing result in the CPU 506A.
[0116] A display controller 600A is also connected to the interface
circuit group 512A. The display controller 600A supplies an image
signal to display an image to the display 370A based on an image
display instruction supplied from the main control circuit
500A.
[0117] FIGS. 12 to 15 show an example wherein the invention is
applied to a bingo game using a bingo card having five.times.five
bingo boxes. The gaming terminals 314A to 314J are the same gaming
terminals and therefore in the description to follow, the gaming
terminal 314A is adopted as the representative gaming machine.
[0118] The following related art bingo game is mainstream: A
predetermined number of numerals are drawn at a 1/25 probability
from 25 numerals for a bingo card having five.times.five bingo
boxes and when the drawn numeral exists on the bingo card, the
bingo box corresponding to the drawn numeral is activated and then
if five activated bingo boxes become complete on a vertical,
horizontal, or diagonal line, a first combination is formed. In the
embodiment, a pack of cards (which may contain one or two jokers or
may contain no jokers or a free spot activating a specific bingo
box independently of drawing indicia may be used as a joker) is
used for indicia in place of numerals as indicia used in the
related art bingo game. Indicia is drawn at a 1/52 probability
(which may be a 1/53 or 1/54 probability) in the lottery machine
312 (see FIG. 2). When the same indicia as the drawn indicia exists
on the bingo card displayed on the display screen of the gaming
terminal 314A, the bingo box corresponding to the indicia is
activated. In addition to the related art first combinations (for
example, three, four, or five activated bingo boxes become complete
on a specific line of the bingo card), second combinations (for
example, one pair, two pairs, three of a kind, straight, flush,
full house, four of a kind, straight flush, royal flush, five of a
kind, etc.,) may be formed according to the activated bingo boxes,
and the dividend responsive to the first combination or the second
combination is given to the player. Both a second combination and a
first combination may be formed at the same time on a specific
identical line of the bingo card, in which case both the dividend
corresponding to the second combination and the dividend
corresponding to the first combination were given to the player.
However, the probability that a bingo box is activated became lower
and the possibility that a first combination is formed became lower
than those in the related art bingo game. Then, although a first
combination was formed when five activated bingo boxes became
complete on a vertical, horizontal, or diagonal line of the related
art bingo card, a first combination is assumed to be formed if not
only five, but also three or four activated bingo boxes become
complete.
[0119] In the embodiment, operation of the gaming terminal 314A for
the game player to play a game is always accepted in a touch panel
manner except for operation of the dial 376A or 377A (see FIG.8).
That is, the touch sensor 372A (see FIG. 11) is provided on the
surface of the display 370A, enabling the game player to operate
the gaming terminal as intended by touching a predetermined touch
part of the display 370A. However, the invention is not limited to
the mode and an operation acceptance method independent of the
touch panel manner may be adopted (in this case, the gaming
terminal 314A need not be provided with the touch sensor 372A). For
example, predetermined switches may be provided for accepting
operation of the game player. Alternatively, all operation of the
game player may be accepted using the dials 336A and 337A.
[0120] Standby Screen of Gaming Terminal
[0121] A standby screen displayed on the screen (not shown) of the
display 370A of the gaming terminal 314A will be discussed with
reference to FIG. 12.
[0122] FIG. 12 shows a display example of an entry acceptance
screen of game play in the gaming terminal 314A on the display
370A. In the screen, the game player can operate touch parts 480
and 481 for accepting game play entry operation and the dials 336A
and 337A (see FIG. 8). Medal input into the medal slot 378A (see
FIG. 8) is ineffective and an input medal is returned to the game
player from the medal payout opening 382A. Bingo boxes with a
matrix of cards placed on a bingo card displayed on the display
370A are all displayed relatively dark or shaded to indicate that
the bingo boxes are not yet drawn and not activated. In the
description to follow, activating a bingo box means that when a
bingo box on which the same card as the card drawn in the lottery
machine 312 exists, the bingo box is displayed so that the game
player can distinguish the bingo box from other bingo boxes. As the
bingo box is activated, for example, the bingo box is displayed
relatively light or is unshaded on the display 370A. The bingo
boxes of the bingo card on the standby screen of the gaming
terminal 314 are not activated as indicia is drawn in the lottery
machine 321. The value of line odds or poker odds displayed on the
screen (not shown) of the display 370A is not changed either as the
game player performs some operation.
[0123] Placement of the cards displayed on the bingo card having
five X five bingo boxes displayed on the standby screen of the
gaming terminal 314A differs from placement of the bingo card used
for game play after game play entry. Here, a demonstration screen
is displayed and placement of the cards displayed on the bingo card
is determined again after game play entry.
[0124] As the game player touches the touch part 480 or 481, game
play entry is accepted. When the game play entry is accepted in the
gaming terminal 314A, the display changes to a screen in FIG.
13.
[0125] Screen Gaming Terminal After Game Play Entry
[0126] A screen after game play entry, displayed on the screen (not
shown) of the display 370A of the gaming terminal 314A will be
discussed with reference to FIG. 13.
[0127] FIG. 13 shows a screen where a bingo card made up of
five.times.five bingo boxes with which cards are associated is
determined and is displayed. At this time, the cards are placed so
as to contain a predetermined second combination (for example, a
second combination formed by five cards, namely, straight, flush,
full house, straight flush, or royal flush) on a specific line. As
a high-dividend combination is thus provided on the bingo card, the
effect of enhancing a sense of anticipation of the game player is
produced. Cards are placed at random on other bingo boxes than the
predetermined second combination described above. Display of the
touch parts 480 and 481 is erased and display of an entire reach
state display section 483 (described later) appears. In the state
of the screen, BET operation based on medal input of the game
player and operation of the dials 376A and 377A (see FIG. 8), etc.,
are effective for a given time (for example, for a predetermined
time of 45 seconds, etc.,). For example, according to the BET
operation based on medal input of the game player, as a
predetermined number of medals are bet, the level of the line odds
displayed in a line odds table 482 (the hatched portion in the
figure) is raised (moved upward) and the displayed numeric value at
the odds level of the line odds in the figure is raised (in FIG.
13, the hatched portion is positioned on the second row from the
bottom of the line odds table 482 and the odds level is 2). As a
predetermined number of medals are bet, likewise the numeric value
of the poker odds displayed in a poker odds table 484 is raised and
the displayed numeric value at the odds level of the poker odds in
the figure is raised (in the figure, the values of the odds for the
second combinations are as displayed, and the odds level of the
poker odds is 3). The odds level mentioned here is an index
indicating which of levels into which the numeric values of odds
are classified according to the greater-than, equal-to, less-than
relationship the numeric values of the odds belong to. For example,
the higher the numeric value of the odds level, the higher the
numeric values of odds; or the higher the numeric value of the odds
level, the lower the numeric values of odds.
[0128] On the screen (not shown) of the display 370A of the gaming
terminal after game play entry, the bingo boxes of the bingo card
displayed are also all displayed relatively dark or shaded to
indicate that the bingo boxes are not yet drawn and not
activated.
[0129] If BET operation based on medal input of the game player and
operation of the dials 376A and 377A (see FIG. 8) are effective,
the game player can rotate and move bingo boxes in an inner
periphery 490 of the bingo card hatched by hatch lines raised to
the right in FIG. 13 by operating the dial 376A and can rotate and
move bingo boxes in an outer periphery 491 of the bingo card
hatched by hatch lines lowered to the right in FIG. 13 by operating
the dial 377A. Specifically, as the game player turns the dial 376A
counterclockwise a predetermined amount, the bingo boxes in the
inner periphery 490 of the bingo card are also rotated and moved a
predetermined amount counterclockwise with the center of the bingo
card as the center. For example, if the game player turns the dial
376A counterclockwise in the amount corresponding to a move of one
bingo box, for example, Q of heart positioned in the upper left
corner of the inner periphery 490 of the bingo card in FIG. 13
moves to the place of J of heart and J of heart moves to the place
of 3 of club. The bingo boxes move one at a time counterclockwise
in such a manner. If the game player operates the dial 377A, the
bingo boxes in the outer periphery 491 of the bingo card are also
rotated and moved in a similar manner. The game player can thus
move the bingo boxes so as to rotate the bingo boxes as desired
with the center of the bingo card as the center. The game player
can perform the operation so long as the operation is accepted in
the gaming terminal 314A. As such operation is made possible, it
becomes necessary for the game player not only to move the bingo
boxes so as to place the bingo cards in a high possibility that a
first combination may be formed, but also to consider a second
combination; a strategy is required. The strategy means the need
for considering which of two pairs with a high possibility that the
combination may be formed although the dividend is low and one pair
with a low possibility that the combination may be formed although
the dividend is high, for example, to move the bingo boxes.
[0130] Screen of Gaming Terminal During Game Play
[0131] An example of display of the display 370A of the gaming
terminal 314 during game play will be discussed with reference to
FIG. 14.
[0132] When a card is drawn by the lottery machine 312, the drawing
result is transmitted to the gaming terminal 314A, which then
determines the same card as the drawn card exists on the bingo card
displayed on the display 370A of the gaming terminal 314A. If it is
determined that the same card as the drawn card exists on the bingo
card displayed on the display 370A of the gaming terminal 314A, the
bingo box of the bingo card on which the card is placed is
displayed relatively light or unshaded to indicate that the bingo
box is activated.
[0133] In FIG. 14, for example, seven bingo boxes on which 10 of
diamond, J of heart, and the like are placed are displayed
relatively light or unshaded to indicate that the bingo boxes are
activated. While the lottery machine 312 executes a lottery a
predetermined number of times, the bingo boxes activated by lottery
remain displayed relatively light or unshaded to indicate that the
bingo boxes are activated.
[0134] Display of Reach State
[0135] Further, the display 370A of the gaming terminal 314A during
game play shown in FIG. 14 displays the next bingo box to be
activated distinguishably for the game player based on the
determination result as to if which bingo box is next activated, a
first combination or a second combination will be formed. This
display is produced in a manner in which the bingo box for forming
a first combination or a second combination if the bingo box is
next activated is displayed individually (reach state individual
display) or in a manner in which the bingo boxes are displayed all
at a time (entire reach state display). The reach state means a
state in which there is a possibility that a first combination or a
second combination will be formed as a specific bingo box is next
activated.
[0136] In the reach state individual display and the entire reach
state display, the reach state corresponding to the bingo boxes
after move can be displayed in response to move of a bingo box,
namely, each time a bingo box moves.
[0137] The reach state individual display is as follows: If the
bingo box on which K of heart is placed is activated, for example,
in FIG. 14, three of a kind is formed and three bingo boxes become
complete as a first combination and thus the game player is
informed of the state in such a manner that the bingo box on which
K of heart is placed is blinked. Further, as described later, if
more than one bingo box exists for forming both or either of a
second combination and a first combination if the bingo box is
activated, blink display is switched for each of the bingo boxes,
so that the game player can recognize that both or either of a
second combination and a first combination is formed if which bingo
box is activated.
[0138] The entire reach state display is as follows: If the bingo
boxes on which K of heart, A of spade, K of spade, and J of club
are placed are activated, for example, in FIG. 14, both or either
of a second combination and a first combination is formed and thus
the bingo boxes are displayed at a time in the entire reach state
display section 483 for informing the game player of the state. In
FIG. 14, blink display 485 indicates at which positions in the
whole bingo card the bingo boxes exist for forming both or either
of a second combination and a first combination if the bingo boxes
are activated. The blink display 485 indicates only the position of
the bingo box in the bingo card for forming both or either of a
second combination and a first combination if the bingo box is
activated, and does not indicate the type of card placed on the
bingo box, but the invention is not limited to the mode and the
card type may be indicated.
[0139] Since cards are used as indicia (particularly, the numeral
of each card is used as the first indicia and the symbol of each
card is used as the second indicia) in a bingo game, it is made
possible to form both of a first combination and a second
combination, the number of reach state patterns increases, and it
becomes to determine. Since the bingo boxes can be moved, the reach
state varies as the bingo boxes are moved. Thus, it becomes
difficult for the game player to rapidly determine what reach state
occurs. However, the two reach state display manners as described
above are adopted, whereby the game player can easily and precisely
understand that it can be anticipated that both or either of a
second combination and a first combination will be formed as which
bingo box is activated in the bingo game. Thus, the game player has
a sense of anticipation awakened and can play a game with peace of
mind while sustaining interest in the game.
[0140] Screen Transition of Reach State Individual Display of
Gaming Terminal
[0141] Screen transition of the reach state individual display,
displayed on the screen (not shown) of the display 370A of the
gaming terminal 314A will be discussed with reference to FIG.
15.
[0142] In FIG. 14, if the bingo boxes on which K of heart, A of
spade, K of spade, and J of club are placed are activated, both or
either of a second combination and a first combination is formed,
as described above in the reach state individual display. The
situation in FIG. 15 is similar to that in FIG. 14, and FIGS. 15A
to 15D show how the bingo boxes on which K of heart, A of spade, K
of spade, and J of club are placed are blinked individually.
[0143] In FIG. 15A, when K of heart is activated, a second
combination of three of a kind is formed and three activated bingo
boxes are arranged as a first combination and therefore the bingo
box on which K of heart is placed is blinked as in blink display
486. After the blink display is produced for a predetermined time,
a transition is made to the next state in FIG. 15B.
[0144] In FIG. 15B, when A of spade is activated, a second
combination of straight is formed and five activated bingo boxes
are arranged as a first combination and therefore the bingo box on
which A of spade is placed is blinked as in blink display 487.
After the blink display is produced for a predetermined time, a
transition is made to the next state in FIG. 15C.
[0145] In FIG. 15C, when K of spade is activated, a second
combination of three of a kind is formed and three activated bingo
boxes are arranged as a first combination and therefore the bingo
box on which K of spade is placed is blinked as in blink display
488. After the blink display is produced for a predetermined time,
a transition is made to the next state in FIG. 15D.
[0146] In FIG. 15D, when J of club is activated, a second
combination of four of a kind is formed and four activated bingo
boxes are arranged as a first combination and therefore the bingo
box on which J of club is placed is blinked as in blink display
489. After the blink display is produced for a predetermined time,
a transition is made again to the state in FIG. 15A.
[0147] The blink display 486 in FIG. 15A, the blink display 487 in
FIG. 15B, the blink display 488 in FIG. 15C, and the blink display
489 in FIG. 15D are thus produced repeatedly in this order each for
the predetermined time in a transition manner of the blink display,
whereby the game player can easily and precisely understand that it
can be anticipated that both or either of a second combination and
a first combination will be formed as which bingo box is activated.
Thus, the game player has a sense of anticipation awakened and can
play a game with peace of mind while sustaining interest in the
game.
[0148] As the repetitive display of the blink display 486 in FIG.
15A, the blink display 487 in FIG. 15B, the blink display 488 in
FIG. 15C, and the blink display 489 in FIG. 15D in this order each
for the predetermined time in a transition manner of the blink
display described above, the blink display transition may be made
in the strength order of the first combinations and the second
combinations (for example, a combination with a larger dividend may
be made a stronger combination).
[0149] Double Down Game Screen of Gaming Terminal
[0150] A double down game screen displayed on the display 370A of
the gaming terminal 314A will be discussed with reference to FIG.
16.
[0151] The double down game is as follows: When the game player is
given some dividend in a bingo game in the gaming machine 310, the
game player bets the dividend. In the double down game, the dealer
card selected under the control of the gaming terminal 314A is
compared with one card selected by the game player from among a
plurality of cards presented with the cards lying on their faces
under the control of the gaming terminal 314A, and the game player
or the dealer, who selects the stronger card, wins the game. When
the game player wins the game, the gained dividend is doubled; on
the other hand, when the dealer wins the game, the dividend gained
by the game player is all confiscated.
[0152] For example, in FIG. 16, the face of the card selected by
the dealer is first shown and the game player can select one from
among four cards presented with the cards lying on their faces
under the control of the gaming terminal 314A. If the game player
touches the display of any desired card to select the card, the
card is placed face up and is displayed and the game result of the
double down game is determined. If the game player wins the game,
he or she can specify whether or not another double down game is to
be played.
[0153] When the game player is given some dividend in a bingo game
in the gaming machine 310, the game player can make his or her
decision as to whether or not a double down game is to be
played.
[0154] Thus, a game for enabling the game player to increase his or
her gained dividend is provided aside from game play of the
essential purpose in the gaming machine 310, whereby the game
player finds out significance in gaining a dividend in game play of
the essential purpose and further attempts to increase the gained
dividend and therefore may be able to develop a large interest in
playing a game in the gaming machine 310.
[0155] Operation of Lottery Machine and Gaming Terminal
[0156] Processing in the main control circuit 400 (see FIG. 10) of
the lottery machine 312 and the main control circuit 500A (see FIG.
11) of the gaming terminal 314 will be discussed with reference to
FIGS. 17 and 18.
[0157] Operation of Lottery Machine
[0158] To begin with, the processing in the main control circuit
400 of the lottery machine 312 will be discussed with reference to
FIG. 17.
[0159] At step S100, game play preparation processing is performed.
Specifically, a predetermined number of lottery balls held on the
screw conveyor are moved to the lottery ball holding section 332.
In addition, the CPU 406 performs various types of processing such
as tilting the cabinet 313 at a predetermined angle. Upon
completion of the processing, the process goes to step S101.
[0160] At step S101, the CPU 406 of the lottery machine 312 makes a
lottery start determination. The CPU 406 determines whether or not
a predetermined wait time has elapsed and the lottery start timing
is reached.
[0161] When the determination is YES, the process goes to step
S102; when the determination is NO, the process goes to step
S103.
[0162] At step S102, the CPU 406 of the lottery machine 312
transmits a lottery start signal. The CPU 406 transmits a lottery
start signal to the gaming terminals 314A to 314J through the
communication control circuits 414A to 414J. Upon completion of the
processing, the process goes to step S104. The lottery start signal
is received by the gaming terminal 314 at step S204 of processing
of the main control circuit 500A of the gaming terminal 314
(described later).
[0163] On the other hand, at step S103, the CPU 406 of the lottery
machine 312 consumes the wait time. The CPU 406 measures the time
until the predetermined wait time has elapsed. Upon completion of
the processing, the process returns to step S101.
[0164] At step S104, the CPU 406 of the lottery machine 312
consumes BET operation acceptance time. The CPU 406 measures the
time until predetermined BET operation acceptance time has elapsed.
Upon completion of the processing, the process returns to step
S105.
[0165] At step S105, lottery disk rotation is started. The lottery
disk rotation motors 335 and 337 are started for starting to rotate
the plane portions 338A and 339A under the control of the main
control circuit 400 of the lottery machine 312. Upon completion of
the processing, the process goes to step S106.
[0166] At step S106, rocking the cabinet is started. The rocking
unit 346 is started for starting to rock the cabinet of the lottery
machine 312 under the control of the main control circuit 400 of
the lottery machine 312. Upon completion of the processing, the
process goes to step S107.
[0167] At step S107, one lottery ball is dropped. The rotation body
328 (see FIG. 1) is controlled under the control of the main
control circuit 400 of the lottery machine 312 for dropping one
lottery ball into the lottery ball reception section 334. Upon
completion of the processing, the process goes to step S108.
[0168] At step S108, indicia is acquired. At this step, one of the
ball entry detection sensors 349 provided in a one-to-one
correspondence with the lottery holes 340 detects the lottery ball
being entered under the control of the main control circuit 400 of
the lottery machine 312 and the CPU 406 of the lottery machine 312
acquires the indicia corresponding to the lottery hole 340. Upon
completion of the processing, the process goes to step S109.
[0169] At step S109, the CPU 406 of the lottery machine 312
transmits the indicia acquired at step S108 and information
indicating what'th time the current lottery is. The CPU 406
transmits the indicia and information indicating wha'th time the
current lottery is to the gaming terminals 314A to 314J through the
communication control circuits 414A to 414J. Upon completion of the
processing, the process goes to step S110. The information
indicating what'th time the current lottery is, is counted by the
CPU 406 and is stored in the RAM 410 (see FIG. 10). Further, the
indicia and the information indicating what'th time the current
lottery is are received by the gaming terminal 314 at step S214 of
processing of the main control circuit 500A of the gaming terminal
314 (described later).
[0170] At step S110, the CPU 406 of the lottery machine 312
determines whether or not a lottery has been executed a
predetermined number of times. The CPU 406 references the
information indicating what'th time the current lottery is, stored
in the RAM 410 and determines whether or not it reaches the
predetermined number of times. When the determination is YES, the
process goes to step S112; when the determination is NO, the
process returns to step S107.
[0171] At step S112, rocking the cabinet is terminated. The rocking
unit 346 is stopped to terminate rocking the cabinet of the lottery
machine 312 under the control of the main control circuit 400 of
the lottery machine 312. Upon completion of the processing, the
process goes to step S113.
[0172] At S113, rotating the lottery disks is terminated. The
lottery disk rotation motors 335 and 337 are stopped to terminate
rotating the lottery disks 338 and 339 under the control of the
main control circuit 400 of the lottery machine 312. Upon
completion of the processing, the process returns to step S100.
[0173] Operation of Gaming Terminal
[0174] Next, the processing in the main control circuit 500A (see
FIG. 11) of the gaming terminal 314 will be discussed with
reference to FIGS. 17 and 18.
[0175] At step S201, the gaming terminal 314 is initialized. The
CPU 506A (see FIG. 11) of the gaming terminal 314 performs
processing such as clearing various variables placed in the RAM
510A (see FIG. 11) and initializing display of the display 370A.
Upon completion of the processing, the process goes to step
S202.
[0176] At step S202, a demonstration screen is displayed. Upon
completion of the processing, the process goes to step S203.
[0177] At step S203, game play entry operation is detected. At this
step, when the game player touches the screen (not shown) of the
display 370A (or operates the dial 376A or 377A) to make a game
play entry, the touch sensor 372A (or the main control circuit
500A) detects the operation of the game player under the control of
the main control circuit 500A of the gaming terminal 314. Upon
completion of the processing, the process goes to step S204.
[0178] At step S204, the lottery start signal is received. The CPU
506A of the gaming terminal 314 receives the lottery start signal
transmitted by the lottery machine 312 at step S102 by the main
control circuit 500A (see FIG. 11) of the gaming terminal 314
through the communication control circuit 514A. Upon completion of
the processing, the process goes to step S209.
[0179] At step S209, a bingo card is generated and is displayed.
The CPU 506A of the gaming terminal 314 selects a predetermined
number of (for example, 25) pieces of display data from display
data to display indicia (for example, cards, etc.,) stored in the
ROM 508A, and places the selected display data as a matrix for
display on the display 370A. Upon completion of the processing, the
process goes to step S210.
[0180] At step S210, bingo box move operation is activated. At this
step, the CPU 506A of the gaming terminal 314 turns on a bingo box
move operation activation flag placed in the RAM 510A (see FIG.
11), thereby activating operation of the dials 376A and 377A for
moving bingo boxes in the gaming terminal 314. Operation of the
dials 376A and 377A for moving bingo boxes is effective so long as
the bingo box move operation activation flag is on. Upon completion
of the processing, the process goes to step S211.
[0181] At step S211, BET operation is accepted. At this step, the
CPU 506A of the gaming terminal 314 processes information
concerning the BET operation performed by the game player touching
the screen (not shown) of the display 370A, information detected by
the touch sensor 372A under the control of the main control circuit
500A of the gaming terminal 314, and stores BET information in the
RAM 510A (see FIG. 11). Upon completion of the processing, the
process goes to step S212.
[0182] At step S212, the dividend count is determined in response
to the BET count. At this step, the CPU 506A of the gaming terminal
314 determines the dividend count in the game play based on the BET
information stored in the RAM 510A (see FIG. 11) at step S211. The
determination result is stored in the RAM 510A (see FIG. 11) and is
displayed in a predetermined portion of the display 370A. Upon
completion of the processing, the process goes to step S213.
[0183] At step S213, whether or not the BET acceptance time is out
is determined. The CPU 506A of the gaming terminal 314 measures the
time since step S209 was executed, and determines whether or not
the measurement time reaches a predetermined time. When the
determination is YES, the process goes to S214 in FIG. 18; when the
determination is NO, the process returns to step S211.
[0184] At step S214, the indicia acquired at step S108 (see FIG.
17) by the CPU 406 of the lottery machine 312 and the information
indicating what'th time the current lottery is, transmitted at S109
by the lottery machine 312 are received. The above-described
information is received through the communication control circuit
514A under the control of the main control circuit 500A (see FIG.
11) of the gaming terminal 314. The CPU 506A of the gaming terminal
314 stores the indicia and the information indicating what'th time
the current lottery is in the RAM 510A (see FIG. 11). Upon
completion of the processing, the process goes to step S215.
[0185] At step S215, bingo box move operation inactivation
processing is performed. This processing is described later in
detail in "details of bingo box move operation inactivation
processing." Upon completion of the processing, the process goes to
step S216.
[0186] At step S216, the bingo card is searched for the indicia
received at step S214 and if the indicia is found, the bingo box
corresponding to the indicia is activated. At step S216, the bingo
card generated at steps 209 and displayed on the display 370A is
searched for the indicia received at step S214 and if the indicia
is found, the activation flag placed in the RAM 510A (see FIG. 11),
of the bingo box on which the indicia is placed is turned on.
Further, the bingo box displayed on the display 370A is displayed
relatively light or unshaded so that the bingo box can be
distinguished from other bingo boxes. Upon completion of the
processing, the process goes to step S217.
[0187] At step S217, winning combination determination processing
is performed. This processing is described later in detail in
"details of winning combination determination processing." Upon
completion of the processing, the process goes to step S218.
[0188] At step S218, whether or not a winning combination is formed
is determined. The CPU 506A of the gaming terminal 314 references
the determination result at step S217 and determines whether or not
a winning combination is formed. When the determination is YES, the
process goes to step S219; when the determination is NO, the
process goes to step S225.
[0189] At step S219, whether or not a double down game is to be
played is determined. The CPU 506A of the gaming terminal 314
determines whether or not the touch sensor 372A detects the game
player touching a predetermined touch part displayed on the display
370A to play a double down game under the control of the main
control circuit 500A of the gaming terminal 314. When the
determination is YES, the process goes to step S220; when the
determination is NO, the process goes to step S223.
[0190] At step S220, double down game processing is performed. This
processing is performed under the control of the main control
circuit 500A of the gaming terminal 314 as previously described in
the description of the double down game screen of the gaming
terminal. Upon completion of the processing, the process goes to
step S221.
[0191] At step S221, whether or not the game player wins the game
is determined. The game result is determined as previously
described in the description of the double down game screen of the
gaming terminal under the control of the main control circuit 500A
of the gaming terminal 314, and whether or not the game player wins
the game is determined. When the determination is YES, the process
goes to step S222; when the determination is NO, the process goes
to step S224.
[0192] At step S222, the dividend of the game player is doubled.
The CPU 506A of the gaming terminal 314 references the information
of the dividend count gained by the game player, stored in the RAM
510A (see FIG. 11) and doubles it to update the information. Upon
completion of the processing, the process goes to step S219.
[0193] On the other hand, at step S223, dividend payout processing
is performed. The CPU 506A of the gaming terminal 314 references
the information of the dividend count gained by the game player,
stored in the RAM 510A (see FIG. 11) and the hopper 588A pays out
as many medals as the information of the dividend count gained by
the game player under the control of the main control circuit 500A.
Upon completion of the processing, the process goes to step
S201.
[0194] At step S224, the dividend count gained by the game player
is cleared to 0. The CPU 506A of the gaming terminal 314 references
the information of the dividend count gained by the game player,
stored in the RAM 510A (see FIG. 11) and clears it to 0 to update
the information. Upon completion of the processing, the process
goes to step S201.
[0195] On the other hand, at step S225, reach determination
processing is performed. This processing is described later in
detail in "details of reach determination processing." Upon
completion of the processing, the process goes to step S226.
[0196] At step S226, whether or not a reach state is entered is
determined. Based on the reach determination result at step S225,
the CPU 506A of the gaming terminal 314 determines whether or not a
reach state is entered wherein several bingo boxes of the bingo
card displayed on the display 370A are activated and both or either
of a first combination and a second combination is formed if an
additional bingo box is activated. When the determination is YES,
the process goes to step S227; when the determination is NO, the
process goes to step S228.
[0197] At step S227, reach box notification start processing is
performed. This processing is described later in detail in "details
of reach box notification start processing." Upon completion of the
processing, the process goes to step S228.
[0198] At step S228, whether or not indicia has been received a
predetermined number of times is determined. The information
indicating what'th time the current lottery is, stored in the RAM
410 (see FIG. 11) at step S214 is referenced and based on the
information, whether or not indicia has been received the
predetermined number of times is determined. When the determination
is YES, the process goes to step S201; when the determination is
NO, the process returns to step S214.
[0199] Details of Bingo Box Move Operation Inactivation
Processing
[0200] The bingo box move operation inactivation processing will be
discussed in detail with reference to FIG. 19.
[0201] At step S241, whether or not the information indicating
what'th time the current lottery is, received at step S214 in FIG.
18 reaches a predetermined number of times is determined. The CPU
506A of the gaming terminal 314 determines the information and
determines whether or not the information reaches a predetermined
number of times (which may be three times or any other number of
times, for example,). When the determination is YES, the process
goes to step S242; when the determination is NO, immediately the
subroutine is exited and the process returns to step S216 in FIG.
18.
[0202] At step S242, an advance notice of bingo box move operation
inactivation is given. The main control circuit 500A of the gaming
terminal 314 produces predetermined notice display of notification
about performing processing of inactivating operation of the dials
376A and 377A for moving bingo boxes on the screen (not shown) of
the display 370A. Upon completion of the processing, the process
goes to step S243.
[0203] At step S243, a predetermined time is consumed. At this
step, the CPU 506A of the gaming terminal 314 measures the time
since step S242 was executed, and inhibits the process from going
to the next step until a lapse of a predetermined time. Upon
completion of the processing, the process goes to step S244.
[0204] At step S244, bingo box move operation is inactivated. At
this step, the CPU 506A of the gaming terminal 314 turns off a dial
operation activation flag placed in the RAM 510A (see FIG. 11),
thereby inactivating operation of the dials 376A and 377A for
moving bingo boxes in the gaming terminal 314. Upon completion of
the processing, the subroutine is exited and the process returns to
step S216 in FIG. 18.
[0205] Details of Winning Combination Determination Processing
[0206] The winning combination determination processing will be
discussed in detail with reference to FIG. 20.
[0207] At step S231, whether or not a first combination is formed
is determined. At this step, the CPU 506A of the gaming terminal
314 determines combinations of the indicia stored in the RAM 510A
(see FIG. 11) for forming the bingo card displayed on the display
370A, information concerning the positions of the bingo boxes on
which the indicia is placed, and the activation flags corresponding
to the indicia, and determines whether or not a first combination
is held on a specific line of the bingo card. When the
determination is YES, the process goes to step S232; when the
determination is NO, the process goes to step S233.
[0208] At step S232, a first combination formation flag is turned
on, information concerning every formed first combination and the
bingo boxes is stored in the RAM, and the corresponding dividend
count is stored in the RAM. The CPU 506A of the gaming terminal 314
turns on the first combination formation flag placed in the RAM
510A (see FIG. 11). Further, the CPU 506A stores information
concerning every formed first combination and the bingo boxes in
the RAM 510A. The CPU 506A determines the dividend count
corresponding to every formed first combination and stores the
determination result in the RAM 510A. Upon completion of the
processing, the process goes to step S233.
[0209] At step S233, whether or not a second combination is formed
is determined. At this step, the CPU 506A of the gaming terminal
314 determines combinations of the indicia stored in the RAM 510A
(see FIG. 11) for forming the bingo card displayed on the display
370A, information concerning the positions of the bingo boxes on
which the indicia is placed, and the activation flags corresponding
to the indicia, and determines whether or not a second combination
is held on a specific line of the bingo card. When the
determination is YES, the process goes to step S234; when the
determination is NO, immediately the subroutine is exited and the
process returns to step S218 in FIG. 18.
[0210] At step S234, a second combination formation flag is turned
on, information concerning every formed second combination and the
bingo boxes is stored in the RAM, and the corresponding dividend
count is stored in the RAM. The CPU 506A of the gaming terminal 314
turns on the second combination formation flag placed in the RAM
510A (see FIG. 11). Further, the CPU 506A stores information
concerning every formed second combination and the bingo boxes in
the RAM 510A. The CPU 506A determines the dividend count
corresponding to every formed second combination and stores the
determination result in the RAM 510A. Upon completion of the
processing, the subroutine is exited and the process returns to
step S218 in FIG. 18.
[0211] In the winning combination determination processing,
formation of a first combination and formation of a second
combination are determined separately, as described above. Thus, it
is made possible to form a first combination and a second
combination at the same time on the same specific line of the bingo
card. A dividend is given to each of the first combination and the
second combination formed at the same time on the same specific
line of the bingo card. This means that the dividend to the first
combination and the dividend to the second combination are added up
and the result is given to the game player. In doing so, the game
player may be able to have a large anticipation sense for the
possibility that combinations to which larger dividend is given may
be formed on the specific line of the bingo card. In the
embodiment, it is made possible to form a first combination and a
second combination at the same time on the same specific line of
the bingo card, but the invention is not limited to the mode and it
may be determined that only a first combination is formed or it may
be determined that only a second combination is formed. In this
case, the game player is given only the dividend to the first
combination or only the dividend to the second combination.
[0212] Details of Reach Determination Processing
[0213] The reach determination processing will be discussed in
detail with reference to FIG. 21.
[0214] At step S251, whether or not a first combination is formed
as a specific bingo box is activated is determined. At this step,
the CPU 506A of the gaming terminal 314 determines combinations of
the indicia stored in the RAM 510A (see FIG. 11) for forming the
bingo card displayed-on the display 370A, information concerning
the positions of the bingo boxes on which the indicia is placed,
and the activation flags corresponding to the indicia, and
determines whether or not the situation is a situation in which a
first combination can be formed on a specific line of the bingo
card if a specific bingo box is activated. When the determination
is YES, the process goes to step S252; when the determination is
NO, the process goes to step S253.
[0215] At step S252, a first combination reach state flag is turned
on and information concerning every reach box based on a first
combination is stored in the RAM 510A. In the situation in which a
first combination can be formed on a specific line of the bingo
card if one additional bingo box is activated, the one additional
bingo box is the reach box. The CPU 506A of the gaming terminal 314
turns on the first combination reach state flag placed in the RAM
510A (see FIG. 11). Further, the CPU 506A stores information
concerning every reach box based on a first combination in the RAM
510A. Upon completion of the processing, the process goes to step
S253.
[0216] At step S253, whether or not a second combination is formed
as a specific bingo box is activated is determined. At this step,
the CPU 506A of the gaming terminal 314 determines combinations of
the indicia stored in the RAM 510A (see FIG. 11) for forming the
bingo card displayed on the display 370A, information concerning
the positions of the bingo boxes on which the indicia is placed,
and the activation flags corresponding to the indicia, and
determines whether or not the situation is a situation in which a
second combination can be formed on a specific line of the bingo
card if a specific bingo box is activated. When the determination
is YES, the process goes to step S254; when the determination is
NO, immediately the subroutine is exited and the process returns to
step S226 in FIG. 18.
[0217] At step S254, a second combination reach state flag is
turned on and information concerning every reach box based on a
second combination is stored in the RAM. The CPU 506A of the gaming
terminal 314 turns on the second combination reach state flag
placed in the RAM 510A (see FIG. 11). Further, the CPU 506A stores
information concerning every reach box based on a second
combination in the RAM 510A. Upon completion of the processing, the
subroutine is exited and the process returns to step S226 in FIG.
18.
[0218] Details of Reach Box Notification Start Processing
[0219] The reach box notification start processing will be
discussed in detail with reference to FIG. 22.
[0220] At step S261, whether or not a reach box exists is
determined. The CPU 506A of the gaming terminal 314 determines
whether or not at least one of the first combination and second
combination reach state flags stored in the RAM 510 (see FIG. 11)
at step S252 and step S254 in FIG. 21 is on. When the determination
is YES, the process goes to step S262; when the determination is
NO, immediately the subroutine is exited and the process returns to
step S228 in FIG. 18.
[0221] At step S262, display of all reach boxes in the entire reach
state display section 483 so that the reach boxes can be
distinguished at a time is started. The display controller 600A is
driven under the control of the main control circuit 500A (see FIG.
11) of the gaming terminal 314 for starting to display all reach
boxes stored in the RAM 510 (see FIG. 11) at both or either of step
S252 and step S254 in FIG. 21 in the entire reach state display
section 483 displayed on the display 370A. Upon completion of the
processing, the process goes to step S263.
[0222] At step S263, repeated displaying all reach boxes in order
so that the reach boxes can be distinguished individually is
started. The display controller 600A is driven under the control of
the main control circuit 500A (see FIG. 11) of the gaming terminal
314 for starting to repeatedly display in order all reach boxes
stored in the RAM 510 (see FIG. 11) at both or either of step S252
and step S254 in FIG. 21 on the bingo card displayed on the display
370A so that the reach boxes can be distinguished individually. The
situation of the display is as previously described in the "screen
transition of the reach state individual display of the gaming
terminal". The screen display of the reach box notification started
at step S262 and step S263 continues until step S201 in FIG. 17 is
executed for initializing the gaming terminal 314. Upon completion
of the processing, the subroutine is exited and the process returns
to step S228 in FIG. 18.
[0223] As step S263 is executed in the reach box notification start
processing in FIG. 22, it is made possible for the gaming terminal
314 to repeatedly display in order all reach boxes on the screen
(not shown) of the display 370A so that the reach boxes can be
distinguished individually. That is, the reach box notification
start processing, particularly step S263 is an example to show the
reach notification manner in which the specific bingo boxes not
activated are displayed individually in order in response to the
determination of a combination determination unit in the gaming
machine including a display unit for displaying a bingo card formed
as a matrix of bingo boxes; an indicia display data storage unit
for storing display data to display indicia of first indicia and of
second indicia; a bingo card indicia determination unit for
determining bingo card indicia selected from the indicia and
associated with the bingo boxes; a lottery unit for drawing the
indicia; a activation unit for activating the bingo box
corresponding to the bingo card indicia when a comparison is made
between the indicia drawn by the lottery unit and the bingo card
indicia and coincides therebetween; a combination determination
unit for determining whether or not a combination of the bingo box
activated by the activation unit and a specific bingo box not
activated can form a predetermined first combination or whether or
not a combination of the bingo card indicia corresponding to the
bingo box activated by the activation unit and the bingo card
indicia corresponding to a specific bingo box not activated can
form a predetermined combination different from the predetermined
first combination; and a reach notification unit for displaying the
specific bingo boxes not activated individually in order in
response to the determination of the combination determination
unit.
[0224] Modification
[0225] In the embodiment, the gaming machine is as follows: The
lottery disks 338 and 339 are provided on the portion corresponding
to the deck of the lottery machine 312 imitating a ship, a
plurality of holes in which balls can be entered are made in the
surfaces of the lottery disks 338 and 339, the card associated with
the hole in which a ball is entered as the ship is rocked is
recognized, when the same card exists as the card displayed on the
bingo card, the corresponding bingo box is activated, and
predetermined dividend is given not only when a usual first
combination is formed on a specific line of the bingo card
according to the activated bingo box, but also when a second
combination of the cards different from the first combination is
formed. However, the invention is not limited to it. For example,
the invention can also be applied to a game play of keno (kino),
etc., wherein, for example, a lottery is executed in a similar
manner with numerals associated with holes and the dividend count
is determined depending on how often a predetermined number of
numerals previously selected by the game player have been drawn.
That is, the configuration of the lottery machine 312 (see FIG. 1)
in the embodiment can also be applied to any game play lottery
machine if the game play is a game play for drawing indicia.
[0226] Although the embodiment of the invention has been described,
only a specific example is shown and the embodiment does not limit
the invention. That is, the gaming machine of the invention
includes a display unit for displaying a game card formed as a
matrix of game boxes; an indicia display data storage unit for
storing display data to display indicia of first indicia and of
second indicia; a game card indicia determination unit for
determining game card indicia selected from the indicia and
associated with the game boxes; a lottery unit for drawing the
indicia; a activation unit for activating the game box
corresponding to the game card indicia when a comparison is made
between the indicia drawn by the lottery unit and the game card
indicia and coincides therebetween; and a winning combination
determination unit for determining whether or not the game boxes
activated by the activation unit form a predetermined game
combination or whether or not the game card indicia corresponding
to the game boxes activated by the activation unit forms a
predetermined combination different from the predetermined game
combination. However, the specific configurations of the unit such
as the display unit, the indicia display data storage unit, the
game card indicia determination unit, the activation unit, and the
winning combination determination unit can be changed appropriately
in design.
[0227] The described advantages of the embodiment of the invention
are only enumeration of the most favorable advantages and the
advantages of the invention are not limited to the described
advantages of the embodiment of the invention.
* * * * *