U.S. patent application number 10/922535 was filed with the patent office on 2005-01-20 for method and apparatus for playing a gambling game.
Invention is credited to Byrne, Christopher Russell.
Application Number | 20050014553 10/922535 |
Document ID | / |
Family ID | 3777157 |
Filed Date | 2005-01-20 |
United States Patent
Application |
20050014553 |
Kind Code |
A1 |
Byrne, Christopher Russell |
January 20, 2005 |
Method and apparatus for playing a gambling game
Abstract
In a gambling game, there is a collateral gambling game, which
can be won by players on, at least, one specific event occurring in
the principal game; the collateral game being separate from the
principal game, but won when any of the possible winning events
occur in the principal game, with the payment to the player being
calculated from the total value available for the game divided by
the total number of players who bet on the specific winning event.
The game gives a possibility for a large number of players to share
in the success of a single player who has successfully won the main
game. It may be used with various types of games, including those
using electronic gaming machines.
Inventors: |
Byrne, Christopher Russell;
(Tasmania, AU) |
Correspondence
Address: |
Edwin D. Schindler
Five Hirsch Avenue
P. O. Box 966
Coram
NY
11727-0966
US
|
Family ID: |
3777157 |
Appl. No.: |
10/922535 |
Filed: |
August 19, 2004 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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10922535 |
Aug 19, 2004 |
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10178415 |
Jun 24, 2002 |
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10178415 |
Jun 24, 2002 |
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09691758 |
Oct 18, 2000 |
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6425823 |
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09691758 |
Oct 18, 2000 |
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08950858 |
Oct 15, 1997 |
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6336862 |
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08950858 |
Oct 15, 1997 |
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08617807 |
Mar 6, 1996 |
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5830063 |
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08617807 |
Mar 6, 1996 |
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PCT/AU94/00503 |
Aug 29, 1994 |
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Current U.S.
Class: |
463/18 |
Current CPC
Class: |
G07F 17/3244 20130101;
G07F 17/3258 20130101; A63F 3/06 20130101; G07F 17/32 20130101;
G07F 17/3276 20130101; G07F 17/3274 20130101; G07F 17/3267
20130101 |
Class at
Publication: |
463/018 |
International
Class: |
A63F 009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Aug 27, 1993 |
AU |
PM 0847/93 |
Claims
1-15. (cancelled)
16. A method of operating a gaming machine, comprising the steps
of: providing a first game of chance; providing a second game of
chance which has the potential for achieving a prize award;
operating said first game of chance; operating said second game of
chance in conjunction with said first game of chance; and awarding
any prize achieved in said second game of chance.
17. The method of claim 16 wherein said second game of chance is
operated at the beginning of the first game of chance.
18. The method of claim 16 wherein said second game of chance is a
game having a plurality of differing prize indicia, a preset number
of said prize indicia being displayed in the course of said second
game through a random selection, and said prize award is achieved
through a predetermined association of said prize indicia.
19. The method of claim 18 wherein there are a plurality of
different prize awards.
20. The method of claim 19 wherein said association is a match
between a predetermined number of prize indicia.
21. The method of claim 16 including the further step of providing
a mechanism for registering a wager input for a player, and further
including the step of requiring a wager input being placed by a
player before operating said first game of chance.
22. A method of operating a gaming machine, comprising the steps
of: providing a first game of chance, said first game of chance is
a slot game having a reel display with a plurality of reels having
first game indicia thereon; providing a second game of chance which
has the potential for achieving a prize award, said second game of
chance is a game having a plurality of differing prize indicia;
operating said first game of chance by displaying at least one
randomly selected first game indicia for each reel of said
plurality of reels in said reel display; operating said second game
of chance in conjunction with said first game of chance by
displaying at least one randomly selected prize indicia; and
awarding any prize award achieved in said second game of
chance.
23. A method of operating a gaming machine, comprising the steps
of: providing a first game of chance; providing a second game of
chance which has the potential for achieving a prize award; placing
a wager; operating said first game of chance; operating said second
game of chance in conjunction with said first game of chance
provided said first wager is of at least a preset type; and
awarding any prize achieved in said second game of chance.
24. A method of operating a gaming machine, comprising the steps
of: providing a first game of chance; providing a second game of
chance which has the potential for achieving a prize award; placing
a wager; operating said first game of chance; operating said second
game of chance in conjunction with said first game of chance; and
awarding any prize achieved in said second game of chance.
25. A game playing method, comprising the steps of: providing a
first game of chance; providing a second game of chance which has
the potential for achieving a prize award; operating said first
game of chance; operating said second game of chance in conjunction
with said first game of chance; and determining any prize that may
be achieved in said second game of chance.
26. The method of claim 25 wherein said second game of chance is
operated at the beginning of the first game of chance.
27. The method of claim 25 wherein said second game of chance is a
game having a plurality of differing prize indicia, a preset number
of said prize indicia being displayed in the course of said second
game through a random selection, and said prize award is achieved
through a pre-determined association of said prize indicia.
28. The method of claim 25 wherein said association is a match
between a predetermined number of prize indicia.
29. The method of claim 25 wherein said first game of chance is a
slot game having a reel display with a plurality of reels having
first game indicia thereon, and wherein said step of providing said
first game of chance includes a display of randomly selected first
game indicia for each reel, and wherein said step of providing a
second game of chance includes displaying said randomly selected
prize indicia.
30. The method of claim 25 including the further step of providing
a mechanism for registering a wager input for a player, and further
including the step of requiring a wager input being placed by a
player before operating said first game of chance.
31. A game playing apparatus, comprising: a game display; a first
methodology operating a first game of chance and displaying said
first game on said game display; and, a second methodology
operating a second game of chance and displaying said second game
on said game display, said second game having the potential for
achieving a prize award, wherein said second methodology operates
said second game in conjunction with said first game, with a
determination of any prize award that may be achieved in said
second game.
32. The apparatus of claim 31 wherein said game display is a video
monitor, and further including a CPU operating the apparatus
including said video monitor according to a computer program, said
computer program executing said first and second methodologies.
33. The apparatus of claim 31 wherein said second game of chance is
operated at the beginning of the first game of chance.
34. The apparatus of claim 31 wherein said second game of chance is
a game having a plurality of differing prize indicia, a preset
number of said prize indicia being displayed in the course of said
second game through a random selection, and said prize award is
achieved through a predetermined association of said prize
indicia.
35. The apparatus of claim 31 wherein said association is a match
between a predetermined number of prize indicia.
36. The apparatus of claim 35 wherein said first game of chance is
a slot game having a reel display with a plurality of reels having
first game indicia thereon, and said first game includes a display
of randomly selected first game indicia for each reel, and wherein
said step of providing a second game of chance includes displaying
said randomly selected prize indicia.
37. A gaming machine, comprising: a display for displaying a first
game of chance and a second game of chance, said first game of
chance is played with a plurality of game elements and said second
game of chance is played with a plurality of prize elements a wager
input mechanism which registers a wager input by a player upon an
outcome of the first game of chance, said wager includes
registration of an amount bet; an operating system including a
methodology for play of said first game of chance wherein each of
said game elements has a game indicia thereon, wherein a random
selection mechanism randomly selects a subset of said plurality of
game elements in play of said first game of chance; said operating
system also includes a methodology for play of said second game of
chance wherein each of said prize elements has a prize indicia
thereon, wherein said random selection mechanism randomly selects a
subset of said plurality of prize elements in play of said second
game of chance and each correlates to each of said subset of said
plurality of game elements; said methodology will determine an
outcome of said first game of chance based upon combinations of
said game indicia of said subset of said plurality of game elements
and award any winnings, if any, per a pay table and said wager;
said methodology also determining an outcome of said second game of
chance based upon combinations of said prize indicia of said subset
of said plurality of prize elements and award a prize, if any, per
a pay table of winning combinations.
38. The gaming machine of claim 37 wherein said gaming machine is a
video gaming machine, said display is a video monitor, and said
operating system includes a CPU with a program having said
methodology as part of said program, said program further driving
said display according to said program, said random selection
mechanism comprises a random number generating routine.
39. The gaming machine of claim 38 wherein said plurality of game
elements is a deck of cards.
40. The gaming machine of claim 37 where said gaming machine is a
slot machine, said game elements are reels, said display is a
window viewing said subset of said plurality of game elements.
41. The gaming machine of claim 37 wherein said second game of
chance includes a bonus payout table.
42. The method of claim 37 wherein said first game of chance is one
of a plurality of games of chance.
Description
[0001] This invention relates to gaming and, in particular, to a
collateral game to be played in association with a principal
game.
[0002] Generally, I shall describe the invention in relation to
Keno and for convenience, I shall name the collateral game "Super
Keno".
[0003] In the game "Keno", a player attempts to select a number of
winning numbers out of a predetermined set -of numbers and the game
normally has a number of classes or divisions of prizes depending
on the numbers selected.
[0004] That is, the player can select a first group of numbers out
of a total group, say, 10 out of 80 and can then further select the
number of correct results when the winning numbers are selected
from a relatively small number, say 4 of the 10 up to a high
number, say the whole 10 of 10.
[0005] Of course, the likelihood of success becomes less as the
percentage of the numbers required becomes higher and the rewards
on winning are generally higher the less the likelihood of
success.
[0006] Keno is played in a number of different venues from
individual casinos, through a networked game across groups of
venues, commonly known in Australia as Club Keno and also, in a
general public game which may be played on a daily, weekly, or
other basis and which is open to all players through a number of
different outlets.
[0007] One seen problem with Keno is that it is an individual game
and, generally, other players are not excited when there is a
winner, except in the relatively unusual situation of winners of
very high amounts.
[0008] It is the object of the present invention to provide a
collateral game where players may take a second entry when they are
playing the game, generally for a small additional investment and
should the additional entry be associated with the winning entry in
a predetermined way, then the holders of the entries in the
collateral game, will share a jackpot based on the payments made to
the collateral game.
[0009] In its broadest sense, the invention includes in a gambling
game where there may be a number of events selected ones of which
can lead to a winning result, a collateral game which can be
entered by players selecting at least one of the winnings result
types characterised in that where a or the selected result type is
achieved, all players who had selected that result type are paid a
share of the available amount for that result type which payment
depends on the amount invested by the individual player and the
total amount invested by players in the collateral game since there
has last been a winning result of that result type.
[0010] The invention also includes in a gambling game where there
may be a number of events one of which can lead to a winning result
type, a collateral game which can be entered by players of the game
in respect of selecting a parameter associated with the winning
result type characterised in that on a winning result all players
of the collateral game which have selected the parameter associated
with the result type are paid a share of the available amount for
that parameter of the result type which payment depends on the
amount invested by the individual player and the total amount
invested by players in the collateral game since there has last
been a winning result in which the parameter has been selected.
[0011] In order that the invention may be more readily understood,
I shall describe certain forms of the collateral game both as
"Super Keno", that is the game associated with Keno, and as a
machine based game and other applications.
[0012] Referring to the game "Super Keno" which is a collateral
game to Keno, this game is designed to add excitement and interest
for the players and to increase revenue for the house. The standard
Keno game remains unchanged and super Keno is simple to play and in
operation and adds a new dimension to Keno.
[0013] Super Keno is an additional bet operating in conjunction
with the Standard Keno Game and involves the provision of an
additional, independent, self funding Jackpot Pool activated, in
this embodiment, by any player obtaining any winning nine out of
nine entry (Standard Keno ticket) or other result as previously
determined by the operator. (3/3.fwdarw.10/10 etc). Super Keno
possesses the desirable attribute of encouraging
multi-game/multi-ticket play at no extra cost to the house although
initial seeding is desirable. Seeding money can be returned to the
house on an equitable basis over time.
[0014] The game can be played in a number of different ways and the
operating rules for the game are simple. Examples are set out
hereunder.
EXAMPLE 1
[0015] Multi-game play--Single Jackpot/Division.
[0016] (Example for Super Reno 9/9 Jackpot/Division).
[0017] A player wishing to enter Super Keno buys 5 (x-amount)
standard Keno games (Eg: games 010-015; any desired standard Keno
tickets may be played) and pays an additional, say, $1.00
(y-amount) Super Keno fee. This $1.00 (y-amount) is added to the
Super Keno 9/9 Jackpot/Division (nine out of nine) and enters the
player for say 5 (x-amount) consecutive Reno games or such other
number as determined. A "share" in the super Reno 9/9
Jackpot/Division is won by all players entered if any player
playing standard 9/9 Keno wins the major 9/9 Jackpot/Division
during the game(s) in which the Super Keno 9/9 entries are valid. 1
Super Keno 9 / 9 share = Total '' Super Keno 9 / 9 Jackpot /
Division - ( House Tax + Seeding ) Total number of Super Keno 9 / 9
entrants on winning of standard 9 / 9 Keno Jackpot
[0018] Thus if the total Super Keno 9/9 Jackpot=$875,000.00 and the
"House+Seeding"=$475,000.00 and 100 entrants are recorded for
winning game then 2 1 share ( Super Keno 9 / 9 ) = 875 , 000 - 475
, 000 100 = 400 , 000 100 = $4 , 000
[0019] Therefore 1 Super Keno 9/9 share=$4,000.00 * (Based on
calculations shown in Example 5)
[0020] If there are a number of results which can lead to a Super
Keno win, then the general equation is: 3 1 Super Keno x / x Share
= Total Super Keno x / x Jackpot - ( House tax + Seeding to new x /
x Super Keno Jackpot ) Total number of Super Keno entrants when
standard x / x Jackpot is won
[0021] Thus for 100 Super Keno entrants recorded for the winning
game (9/9) each would receive $4,000.00 each. The scenario would be
the following. One person wins the standard 9/9 jackpot, say
approximately $600,000 and at the same time 100 people win $4,000
each, the value of one share in the Super Keno--9/9 Jackpot. It
will be appreciated that this can lead to much greater excitement
than would be the case if there is only a single winner and can
provide great publicity for the house.
[0022] If required, the game could be played for any other result,
such as 3/3.fwdarw.10/10 as pre-determined and entries could be
made for Jackpot divisions relating to any successful result.
[0023] Operating Modes: (Super Keno can operate in a number of
different modes).
[0024] 1. Single--Jackpot/Division: multi-game (already described
--see Example 1.)
[0025] 2. Single--Jackpot/Division: Single-game
[0026] 3. Multi--Jackpot/Division: Single-game
[0027] 4. Multi--Jackpot/Division: Multi-game
[0028] Super Keno can also operate with smaller Jackpots/Divisions
activated by smaller standard Keno Jackpot/Divisions. ie. Results
such as:-
[0029] 1. 8 out of 8 (8/8)
[0030] 2. 7 out of 7 (7/7)
[0031] 3. 6 out of 6 (6/6)
[0032] 4. 5 out of 5 (5/5)
[0033] Super Keno can also be used with probable larger Jackpots
which occur in larger standard Keno Jackpots/Divisions;
[0034] ie. Results such as:-
[0035] 1. 10 out of 10 (10/10)
[0036] 2. 11 out of 11 (11/11)
[0037] For all Super Keno Jackpots/Divisions, a starter Jackpot
(Seeding) may be desirable to ensure that even if there is an early
win in the Keno game which would lead to a Super Keno payout.
Although in some of the equations, we have shown the seeding being
deducted, it may be preferred to use a manner of repaying the
seeding which impacts on winners as little as possible, that is
over time.
[0038] Whilst I have described Super Keno as being associated with
players of the Keno game, it can, if required, also operate in an
independent mode where a standard Keno entry need not be
purchased.
[0039] Referring to the operating modes set out above:
[0040] 1. Single Jackpot/Division--multi-game (see Example 1)
[0041] 2. Single Jackpot/Division--single-game.
EXAMPLE 2
[0042] For Super Keno 7/7 division. A player wishing to enter
"Super Keno 7/7" buys 1 standard Keno game (eg game 115) and pays
an additional $1.00 (y-amount) Super Keno 7/7 fee. This $1.00
(y-amount) Super Keno fee is added to the Super Keno 7/7
Jackpot/Division. Any desired standard Keno ticket may be played,
any amount of Super Keno 7/7 shares may be purchased. A share in
the super Keno 7/7 Jackpot/Division is won by the player if any
player playing standard 7/7 Keno wins the full standard 7/7 Keno
division in game number 115.
[0043] 3. Multi Jackpot/Division: Single-game
EXAMPLE 3
[0044] A player (Player A) wishing to enter Super Keno buy, 1
(x-amount) standard Keno game. (Eg: game 115) and pays an
additional Super Reno fee (y-amount) per required Super Keno
Jackpot/Division as entered (3/3.fwdarw.10/10. (Any standard Keno
Division may be played.) The Super Keno Jackpot/Division fee(s) as
entered are added to the respective Super Keno
Jackpot(s)/Division(s). The player may purchase as many shares per
division as required. If any player playing standard Keno wins a
full division in game number 115 and the full standard Keno
Jackpot/Division (3/3.fwdarw.10/10 etc) corresponds to a selected
Super Keno Jackpot/Division entered by player A then Player A will
receive 1 share of the respective Super Keno Jackpot/Division as
entered.
[0045] 4. Multi Jackpot/Division: multi game
EXAMPLE 4
[0046] A player (player A) wishing to enter Super Keno buys 10
(x-amount) standard Keno games (eg games 010-020) and pays an
additional Super Keno fee (y-amount) per respective Super Keno
Jackpot/Division as entered (3/3.fwdarw.10/10/ etc as desired). The
Super Keno Jackpot/Division fee(s) entered (by player A) are added
to the respective Super Keno Jackpot/Division(s). The player may
purchase as many shares per division as desired. If any player
playing standard Reno wins a full division during the Super Keno
games (010-020) paid for the Player A and the full standard Keno
Jackpot/Division (3/3.fwdarw.10/10 etc) corresponds to a selected
Super Keno Jackpot/Division (as entered by Player A) then Player A
will receive 1 share of the respective Super Keno Jackpot/Division
entered.
[0047] Super Keno Calculations:
EXAMPLE 5
[0048] Based on 125 standard Keno Games per day. 100 people playing
Super Keno per 5 games (at $1.00 per 5 games). The Super Keno
Revenue=100.times.25.fwdarw.$2,500 per day. After 350 Days Super
Keno Revenue=$875,000. This is a very simple example of
calculations involved.
[0049] Super Keno Extra:
[0050] Super Keno: Extra is designed to allow players to enter all
Super Keno Jackpots/Divisions and play multiple (x-amount) standard
Keno Games as required. (the Super Keno fee is distributed to all
Super Keno Jackpots/Divisions).
[0051] A player wishing to enter "Super Keno: Extra" buys 20
(x-amount) standard Keno games (eg. games 010-030) and pays an
additional amount $2.00 (y-amount) "Super Keno extra" fee. This
$2.00 (y-amount) Super Keno extra fee is distributed to all Super
Keno Jackpots/Divisions 3/3.fwdarw.10/10 etc) as determined. On any
winning Super Keno Jackpot/Division (3/3.fwdarw.10/10 etc), Super
Keno players entered at the time of the win are paid their
calculated share amount. (super Keno x/x result is activated by
standard Keno x/x result).
[0052] The calculation is: 4 1 Super Keno share = Total amount held
in respective Super Keno Jackpot / Division minus ( House Tax +
Seeding to respective Super Keno Jackpot ) Total number of players
( Super Keno players entered in the winning Super Keno Jackpot /
Division at result .
[0053] Super Keno: Players Choice
[0054] The provision whereas players may choose the Super Keno
Jackpot(s)/Division(s) they wish to enter.
[0055] A player wishing to enter "Super Keno: Players choice" buy,
5 (x-amount) standard Keno games (eg. games 010-015) and pays an
additional $1.00 (y-amount) "Super Reno: Players Choice" Fee. This
fee is added to the respective Super Keno Jackpot(s)/Division(s) as
entered. On a division winning Super Keno Players entered are paid
their calculated share amount. (Super Keno x/x success is activated
by a standard Keno x/x win).
[0056] Calculated thus:- 5 1 Super Keno share = Total amount held
in respective winning Super Super Jackpot / Division minus ( House
Tax + Seeding to respective Super Keno Jackpot ) Total number of
Super Keno extra players entered in respective winning Super Keno
Jackpot / Division at result
[0057] Player Information Display
[0058] Display units, which may be computer operated, are desirable
to allow Super Keno Players to observe the following
information.
[0059] 1. Indication to players that a Super Keno Jackpot/Division
has been achieved. This occurs when standard Keno Jackpot/Division)
occurs. An audible indicator may also be used.
[0060] 2. The respective winning Super Keno Jackpot/Division
(3/3.fwdarw.10/10 etc).
[0061] 3. The winning game number (eg. game 015)
[0062] 4. The total available winning Super Keno Jackpot/Division
(Cash amount). (Total available winning Super Keno Jackpot=Total
Jackpot minus (House Tax+Seeding)
[0063] 5. The total number of shares purchased for winning Super
Keno Game.
[0064] 6. The cash value amount of each share.
[0065] 7. The last Jackpot details may also be displayed (or Toggle
between screens during quiescent times)
[0066] 8. The winning standard Keno numbers (if desired)
[0067] One particular display screen could take the form:
Super Keno
[0068] WIN WIN WIN WIN
[0069] Winning Super keno Jackpot/Division 7/7
[0070] Total 7/7 Jackpot=$50,000.00
[0071] Game Number: 015
[0072] Winning 7/7 Shares purchased: 100
[0073] 1 Share=$500.00
[0074] Winning numbers: 5, 9, 15, 33, 34, 42, 79
Super Keno
[0075] If required, the information could be displayed in order
with pauses between each display.
[0076] If required, a separate display unit can display all Super
Keno Jackpots/Divisions in cash amounts.
1 Super Keno Jackpots Jackpot/Division Jackpot {fraction (3/3)}
$100.05 {fraction (4/4)} $715.65 {fraction (5/5)} $1,512.75
{fraction (6/6)} $4,728.09 {fraction (7/7)} $8,652.10 {fraction
(8/8)} $14,720.50 {fraction (9/9)} $400,000.00 {fraction (10/10)}
$1,200,000.00 Present Game Number 055
[0077] Super Keno Entry Fee (Registration Fee)
[0078] Any satisfactory means of entry to Super Keno can be used.
The entry fee can be charged as either a cash or credit amount. 1
Super Keno x/x share=1 credit. It is envisaged that upon payment of
the fee for Super Keno the following information will be printed on
either:
[0079] 1. Existing Keno ticket; or
[0080] 2. A Super Keno ticket.
[0081] 1. The game number(s) paid for;
[0082] 2. The Super Keno Jackpot(s)/Division(s) as entered;
[0083] 3. The cost per share per Jackpot/Division;
[0084] 4. The number of shares purchased per Jackpot/Division;
[0085] 5. The name of the staff member operating the Super Keno (or
otherwise) machine;
[0086] 6. The number of Standard Keno Games purchased (Game
number(s).
[0087] Super Keno: Payouts
[0088] Upon receipt of a winning Super Keno ticket x/x
Jackpot/Division) the Super Keno staff operator will pay the
winning Super Keno player the required cash amount (or cheque)
based on the number of shares purchased for the winning game, and
the value of the winning share (as calculated).
[0089] Super Keno: Computer Software
[0090] The software required to operate Super Keno will need to be
able to perform many tasks. The Super Keno software may be included
with standard Keno on the standard system with Super Keno
information printed on the standard Keno tickets if desired, or; if
required, the Super Keno software may operate independently on a
separate computer system with the Super Keno information printed on
separate Super Keno tickets.
[0091] The tasks required to be performed by the Super Keno
Software are as follows:
[0092] 1. Accept and record all Super Keno wagers;
[0093] 2. Place all fees in respective Super Keno;
Jackpots/Divisions (minus House Tax plus seeding);
[0094] 3. Be able to recognise a standard Keno result. Thus the
software needs to be actively linked to the Standard Keno system to
do this.
[0095] 4. Record and store all information relating to wagers,
payouts, tickets;
[0096] 5. Calculate all share payouts;
[0097] 6. Payout on stored information (Late ticket claims);
[0098] 7. Print all required Super Keno information on tickets;
[0099] 8. Operate all display units;
[0100] 9. Store Facility: The computer must have memory sufficient
to store the results of each share purchased and this information
must be accessible for some time after which it must be able to be
archived. This is required for players who purchase large numbers
of games at a time (eg games 010-090) and decide to check for
winning results at a later time.
[0101] 10. Provide all Financial/Statistical information regarding
Super Reno wagers to a management report.
[0102] 11. Operate in a Linked System (Super Keno) where desired.
(see Super Keno: Multi-linking).
[0103] Super Keno: Multi-linked
[0104] It may be that casinos operating Super Reno may wish to
link-up their Super Keno Jackpot amounts to provide larger Jackpots
and more regular results. To do this it is necessary to operate all
Keno (Standard) games at the same speed for all participating
Casinos. All Super Keno information is to be displayed on display
units per each participating casino. Exactly the same mode of
operation will be used except it will be on a larger scale.
[0105] FIG. 1 shows a block diagram of a standard Super Keno
arrangement for a single operation and FIG. 2 shows a multi-linked
arrangement.
[0106] Super Keno: Maths Equations Mathematical equations for
examples 2, 3 and 4.
Example Math Equation 2
[0107] Operating mode 2 Single Jackpot/Division--single game mode 6
1 Super Keno 7 / 7 share = Total Super Keno 7 / 7 Jackpot /
Division - ( House Tax + Seeding ) Total Number of Super Keno 7 / 7
entrants at winning ( in game 115 ) of standard Keno 7 / 7
Jackpot
Example Math Equation 3
[0108] Operating mode 3 Multi-Jackpot(s)/Division(s): Single-Game 7
1 Super Keno x / x share = Total respective winning Super Keno
Jackpot / Division ( x / x ) ( minus House Tax + Seeding ) Total
number of respective ( x / x ) Super Keno winning entrants at the
time of Standard ( x / x ) Keno Jackpot / Division result ( Game
115 )
Example Math Equation 4
[0109] Operating mode 4 Multi-Jackpot(s)/Division(s): Multi-game 8
1 Super Keno x / x share = Total respective winning Super Keno
Jackpot / Division ( x / x ) ( minus House Tax + Seeding ) Total
number of respective Super Keno winning entrants at the time of
Standard respective Keno Jackpot / Division result ( x / x )
[0110] Super Keno: Machine Play
Example
[0111] For Super Keno when applied to personal Keno machines
operating with a Game Controller. All machines operating at the
same game speed--same game begin time and end time, the same number
results will apply to each machine within the link-up of machines
as controlled by the Game Controller.
[0112] Example of Play (1 Bank of 10 machines multi-linked by a
Game Controller)
[0113] A player approaches a linked bank of Keno machines and
observes that Super Keno is being offered. Super Keno Jackpots are
offered for Super Keno Jackpot(s)/Division(s) of [(4/4.fwdarw.10/10
etc)=(x/x.fwdarw.y/y etc): four out of four Jackpot/Division to ten
out of ten Jackpot/Division: Super Keno] 4/4.fwdarw.10/10 etc
(x/x.fwdarw.y/y etc). Each machine has an assortment of buttons
allowing entry to any desired Super Keno Jackpot/Division. One
possible arrangement is illustrated in FIG. 3.
[0114] To play the player deposits "x"-amount of coins (or credit
card) into the machine. The player then selects a desired Super
Keno Jackpot(s)/Division(s), (Say 7/7) and allots 1 CREDIT
(x-amount) to same. (1 CREDIT entry to Super Keno 7/7). The player
then selects the standard Keno Division (1/1 10/10 etc) as desired
and the standard Keno number(s) as desired. From the time indicated
on the Digital Clock counter the player can see there is about 5
seconds remaining until the next Keno Game begins. The player then
watches the drawn game. After the results are known the machine
completes all relevant payouts and is ready to accept new
wagers/instructions.
[0115] Super Keno: Machine Play (Personal Keno Machine--Personal
Gaming Keno Machines)
[0116] Example for Super Keno when applied to personal machine use
Keno operating with no Game speed controller, that is all machines
operating at their own rate and independently draw numbers.
[0117] Example of Play
[0118] (1 bank of 10 machines--no game controller)
[0119] Say Super Keno Jackpots/Divisions are offered for 3/3--10/10
etc. Each machine has an assortment of buttons allowing entry to
any desired Super Keno Jackpot/Division.
[0120] The player deposits "x"-amount of coins (or credits from
credit card) into the machine. The player then selects a desired
Super Keno Jackpot(s)/Division(s) (say 7/7) and allots 1 CREDIT
(x-amount) to same. (1 credit 1 share for Super Keno 7/7). The
player notices that as soon as the Super Keno
Jackpot(s)/Division(s) have been paid for, a Digital Clock lights
up and becomes operational (counts backwards) as soon as normal
standard play begins. The player then selects the standard Keno
Division (1/1--10/10 etc) as desired and the standard Keno
number(s) as desired. As soon as the player pushes the "deal"
(start) button s/he is entered in Super Keno. This can be indicated
by the digital clock counter beginning to count backwards. As soon
as the "deal" (number drawn) is completed the digital clock counter
freezes showing time remaining for Super Keno entry, a
predetermined amount of time is given. The machine "un-freezes" as
soon as normal Keno play continues. The player is entered for 1
share (x-amount) and this 1 share enters the player for "y"-amount
of time allowed. If any player playing in the bank of Keno machines
wins a standard Keno Division (3/3--10/10) corresponding to a Super
Keno Jackpot/Division. (say 7/7) as entered by the player, and this
occurs while the player is entered for Super Keno, that is the
player's machine was operational "dealing" at the time of the
standard 7/7 result, then the player will receive 1 shares worth of
the total available 7/7 Super Keno Jackpot/Division. The amount won
is displayed on the machine. After the results are known the
machine completes all relevant payout(s) and is ready to accept new
wagers/instructions.
[0121] Summary of Super Keno when used with Keno machines
(personal) with no game speed control.
[0122] 1. Upon payment for Super Keno share(s) a clock counter
(TIMER) displays "x"-amount of time.
[0123] 2. Upon the game start (player pushes "deal" button) the
player is entered for Super Keno. (Indicated by moving clock
counter)
[0124] 3. After the deal has finish (1 game) the clock (counter)
Freezes
[0125] 4. If there is time remaining on counter the clock (counter)
un freezes again (showing entry to Super Keno) at the restart of
play
[0126] 5. The share(s) payment allows the machine to allot
"x-amount" of time for Super Keno registration (Eg. 30
seconds).
[0127] 6. The player will win 1 shares worth of respective Super
Keno Jackpot if the clock counter on the machine is operational
(moving backwards) at the time of the result.
[0128] 7. All machines in the bank can detect a standard Keno
result and can instantly relay this information (winning standard
Division) to all machines in the link-up.
[0129] Super Keno: Additional Notes Proportion Bets: Super Keno can
allow for the provision of proportion bets. i.e. A player many wish
to bet on proportions of the full result for any desired
Jackpot/Division. In order to do this, the player places a wager in
the hope that any player will win a 7/8 or 8/9 or 9/10 etc (as
selected) during the game(s) for which the player is entered and
which are results which will win a prize for the Keno player.
[0130] This proportions allowed:- =4/5, 5/6, 5/7, 6/7, 5/8, 6/8,
7/8, 8/9, 7/9, 8/9, 6/10, 7/10, 8/10, etc.
[0131] Player may purchase as many shares -per Jackpot/Division as
desired.
[0132] The Golden Rule may be applied 1 CREDIT=1 share.
[0133] Winners Keno
[0134] An addition to the standard game "Winners Keno" allows
players to select the number of winners per desired standard Keno
Division (1/1-4/4 etc). Player must select how many winning results
(full division) will occur per selected standard Keno division per
game(s). Players may wager on a single or multi-game basis. That is
players may select the amount of full winning results for any
single Keno Division for 1 game (1 standard Keno game) or;
multi-game; Players may select the amount of full winning results
for any single Keno Division (as desired) for a group of games.
Multiple divisions (winners Keno Division 1/1-4/4 etc) may be
played on a single game basis or multiple using the concept the
players may;
[0135] 1. Place their "Winners" wager (x-amount) only and not be
required to purchase extra normal Keno tickets, or;
[0136] 2. Purchase "x" amount of normal Keno tickets and pay an
additional fee of x-amount for the "winners" wagers; (or both).
[0137] Number of Winners Bet
[0138] "Winners" Keno is designed to allow players to bet on the
number of winners (full standard Keno results--1/1-4/4 etc) per
selected Winners Keno Jackpot/Division 1/1-4/4 etc) per selected
Keno game or group of selected Keno games. The players may bet on
how many 1 out of 1's, or 2 out of 2's, or 3 out of 3's etc will
result for game "x" (or multiple games) of standard Keno.
[0139] Proportion Bets
[0140] "Winners" Keno can also permit the use of proportion bets as
described earlier herein in relation to Super Keno. In this,
players may wish to bet on proportions of the total result for any
desired Division which will still lead to a winning result to the
Keno player. (Players select how many, say 4/5 or 3/4 results will
occur in any game or group of games.)
[0141] Zero Bet
[0142] There may be provided a bet against their being any result
which leads to a jackpot being held by a player of the Keno
game.
[0143] Wagers:
[0144] A wager is placed at the beginning of any standard Keno Game
or group of games. Depending on the situation required the player
may be required to purchase a required number of standard Keno
tickets in order to play winners Keno. That is Winners Keno
Fee+Standard Keno tickets Fee. After the results are known, and if
a payout is in order, the player will win a payout based on
[0145] 1. A share of the respective "winners" Keno Jackpot as
entered or;
[0146] 2. A payout based on calculated set odds.
[0147] The wager is used to either finance a "Jackpot Base" for
winners Keno, or used to help finance set odds payouts (or devised
payouts) for winners Keno. A player may register a winners Keno
wager, which is independently recorded and placed in the respective
"winners" Keno. Jackpot/Division as entered by the player. The
player must estimate how many prizes (full winning standard Keno
results) will be awarded to winning players correctly selecting a
desired Keno Division 1/1-x/y) per "x". number of game(s) played.
So if a player believes that "x.sub.y" winning results will occur
per "x" number of game(s) for the division of 3 out of 3, the
situation would be thus:
Example 1
Single Game: Single Jackpot/Division
[0148] A player places a wager "x" amount on "Winners Keno"
Division 3 only (3 out of 3). The player believes that for one game
only "x.sub.y" number of full winning results will occur in that
one game (for division 3/3 only). So if "x.sub.y"=9 (nine) and 9
full results are won by other Reno players (not necessarily entered
in "Winners Keno") for division 3/3 for that game then the
player(s) entered into Winners Keno 3/3 for that game wins a share
of the total available Winners Keno 3/3 Jackpot.
[0149] The same scenario apples to all Winners Keno
Jackpot/Divisions. Winners Keno can be used in any desired
game/division format. i.e. Formats for Winners Keno 1) Single Game:
Single Divisions/Jackpot (Example 1), 2) Multiple game: Multiple
Jackpot(s)/Divisions, 3) single game: Multiple Jackpots/Divisions,
or 4) Multiple games: Single Jackpot/Division
Example 4
Multi-Game: Single Jackpot/Division.
[0150] A player places a wager "x" amount (Winners Keno wager) on
Winners Keno 3/3 division only (3 out of 3). The player believes
for "y" number of standard games "q" number of full winning 3/3
results will occur in the "y" games. So if "q"=27 (number selected
by player) and 27 (twenty seven) full winning 3/3 results do occur
within the total number of "y" games entered for, then the
player(s) who have correctly selected 27 winners for 3/3 Winners
Keno win a share (based on number of shares bought) of the total
available 3/3 Winners Keno Jackpot.
Example 3
Single Game: Multi Jackpots/Divisions
[0151] A player places a Winner Keno wager of "x" amount on a
selection of Winners Keno Jackpots (say 1/1.fwdarw.3/3) for 1 game
only, the fee is distributed to all respective Winners Keno
Jackpots. The player then pays an additional fee to enter standard
Keno as required and selects the number of winners per-respective
Winners Keno Jackpot/Division as desired. If the player correctly
selects the number of winners for a respective Winners Reno
Jackpot/Division in the particular game then the Player wins his
share of the available Jackpots.
[0152] Winners Keno Entry Fee
[0153] Preferably, on payment of the fee for. Winners Reno the
following information will be printed on either 1) Existing Keno
ticker, or 2) A Winners Keno ticket.
[0154] 1.The game number(s) paid for;
[0155] 2. The Winners Keno Jackpots as entered (1/1.fwdarw.4/4
etc);
[0156] 3. The cost per share (fee paid) per Jackpot/Division;
[0157] 4. The number of required Standard Keno games purchased.
[0158] Winners Keno Payouts
[0159] Upon receipt of winning Winners Keno ticket the "Winners
Keno" staff operator will pay the Winners Keno player the required
cash amount (or cheque) based on the number of shares purchased for
the winning game, and the value of the share(s) as calculated.
[0160] Winners keno Computer Software
[0161] The software required to operate Winners Keno will need to
be able to perform many tasks, which are basically those previously
discussed in relation to Super Keno earlier herein and will not be
again discussed.
[0162] Player Information Display
[0163] Possible display units for Super Keno were discussed earlier
herein and, in general terms the displays for Winners Keno can be
similar and will not be further described.
[0164] Winners Keno:. Multi linked
[0165] It is envisaged that casinos operating Winners Keno may wish
to link-up their Winners Keno Jackpot amounts. Such a linkage was
described earlier herein in relation to Super Keno and will not be
further described.
[0166] Winners Keno; Personal Gaming machines.
[0167] The use of personal gaming machines with Super Keno was
described earlier herein, the same bases can be used in respect of
Winners Keno.
[0168] Winners Keno: Machine Play
[0169] This was discussed in relation to Super Keno and the same
general conditions apply.
[0170] Winners Keno Proportion Bets
[0171] This concept was discussed in relation to Super Keno and the
same requirements apply.
[0172] General Analysis and Additional Applications
[0173] Super Keno (wager on any winning division) and Winners Reno
(wager on the number of winners per respective Jackpot/Division)
are both applications of the general collateral concept of the
invention.
[0174] In general terms, this concept operates in two modes:
[0175] MODE 1 Operation is described in Super Keno: Players must
wager on a selected Jackpot/Division to be won by any standard game
player in a selected game. Usually Mode 1 is used on progressive
Jackpots only.
[0176] MODE 2 Operation is described on the number of winner per
respective Standard Game Jackpot/Division. Mode 2 can be used on
non progressive and progressive Jackpots. Non progressive jackpots
can be termed Revenue Based Jackpots.
[0177] These two modes of operation allow the concept to be applied
to a wide variety of pre established games as well as Keno.
[0178] The concept is an independently funded Jackpot pool (non
progressive where desired for Mode 2 operating in conjunction with
the Standard game and is activated by:
[0179] MODE 1 The results of any standard game
Jackpot(s)/Division(s) in any selected Standard game (any Standard
game player may win the Standard game Jackpot/Division.) Thus for
Mode 1 the Jackpot/Division is activated by any player playing the
Standard game, winning the full Standard Jackpot/Division which
corresponds to the collateral jackpot/Division as entered by the
players(s).
[0180] MODE 2 The collateral Jackpot/Division is achieved by any
player correctly selecting the number of Standard game winners in a
selected Jackpot/Division corresponding to the collateral
Jackpot/Division as entered.
[0181] For each Mode 1 and 2
[0182] Fee The fee paid to enter the collateral game is placed in
the appropriate Jackpot/Division as entered.
[0183] Payout The payout paid to collateral game players is
calculated as a shake amount based on 1) the number of shares
purchased by the player, 2) the total number of winning shares for
respective Jackpot/Division, 3) the total available appropriate
Jackpot as entered.
[0184] Application of the concept to lotto type games.
[0185] This related to any lottery draw having a major jackpot with
smaller divisional prizes (stepped prizes). In most cases the
lotteries operate by drawing "x" numbers out of a maximum possible
numbers "y". This scenario is to be used for this example, 6 out of
45. Now remembering that:
[0186] Mode 1 Players select a desired jackpot/Division to be won
by-any-player-playing the standard game.
[0187] Mode 2 Players select the number of winners per division
offered for any given game.
[0188] Mode 1 Example
[0189] A player A buys 1 share "x" in the collateral game to
Tattslotto Division 1 for a game. The player A hopes that any
player playing the main game will achieve the main prize thus
activating the collateral game Division 1 Jackpot for the game. If
so, the player wins the share amount calculated as previously set
out.
[0190] Mode 2 Example
[0191] A Player A buys 1 share (x) for the collateral Tattslotto
Division 3 jackpot. The player makes an estimate there will be five
hundred winning tickets of Division 3. If this does occur, then the
player wins and his prize share of the jackpot will be the total
available jackpot divided by the number of players who estimated
that there would be the correct number of winners. This example for
Tattslotto can be applied to Football Pools and Soccer Pools.
[0192] The concept can be applied to Mega Bucks, Poker Machines and
Link-ups; that is any electronically linked up gaming machines
having a Jackpot (progressive) as well as a Standard payout.
[0193] Operation For Machine Application
[0194] Mode 1 Operation
[0195] Players wishing to play the collateral game are charged a
fee which is added to the respective Jackpot as entered. The fee =1
credit (x amount) and buys the player 1 share (x) in the Jackpot.
Any number of shares may be purchased. This fee lasts the player
for, say, "y" amount of time and this time may be indicated on a
digital or analogue clock timer display. The machine may offer a
selection of buttons or the like allowing entry to the offered
Jackpot/Divisions and to the number of shares required to be
purchased by player per Jackpot. The total amount of time is
indicated on the clock counter as soon as the required fee is
entered by the player into the machine.
[0196] The clock counter display begins to count backwards in
seconds (x second intervals) as soon as standard play begins
(player pushes standard "deal" button). Players pay usual fee(s)
for standard play.
[0197] As soon as standard play stops (pauses between games) the
clock counter freezes and indicated the time remaining. An
indicator light may be activated when the clock counter enters
"freeze" mode. This illuminated light allows the player to know
that the time remaining is frozen. When standard play resumes the
indicator light goes out and, if required another light becomes
illuminated to show re-entry to the Jackpot as entered.
[0198] The Jackpot(s) are fully displayed as the available Jackpot
(total respective Jackpot--house tax+seeding) to all players. The
main Jackpot display for the bank of machines in the link could be
located near the standard linked Jackpot display and on all
Personal Gaming Machines in the link.
[0199] If any player playing the Bank of linked machines wins the
standard game main Jackpot and the collateral Jackpot is activated
while the player is entered then the player wins his/her purchased
shares worth of the available collateral Jackpot.
[0200] If desired by an operator an additional fee for time allowed
may be charged. This would allow players to select the amount of
time required and to pay for this. The fee would be added to the
respective Jackpot as entered.
[0201] The collateral game when applied to games such as: Mega
Bucks, Poker Machines and Link-ups.
[0202] The game can be played with any linked-up electronic gaming
machines having a progressive jackpot as well as standard
payouts.
[0203] Example of Machine Play.
[0204] Mode 1 operation
[0205] Where a collateral Jackpot is being offered, the collateral
game operates in conjunction with the standard main game
progressive Jackpot and is activated by this. That is, any player
playing the bank of interlinked machines who wins the main Jackpot
(standard game) automatically activates the. collateral Jackpot and
all players who are entered into the collateral game will receive a
share of the collateral Jackpot.
[0206] The Jackpot is preferably displayed on a large visual
display unit at the top or near the bank of machines or alongside
or together with the display of the current Standard Jackpot.
[0207] Upon deciding to play player A deposits "x" amount of coins
(or credit) into a desired machine. The machine displays the
inputted credits. The player then selects the collateral Jackpot
he/she wishes to enter and selects the number of shares he/she
wishes to purchase (possible 1 credit=1 share).
[0208] If desired by the operator players may. be charged an
additional fee for time entered in the collateral Jackpot thus
allowing players to select the time they wish to be entered. This
additional fee is added to the respective collateral. Jackpot as
entered by the player.
[0209] Upon selection and payment for the collateral
Jackpot/Division and the number of shares required, a clock counter
will indicate the time available for a win in the main Jackpot to
provide a win in the collateral Jackpot.
[0210] The player the begins standard game play. As soon as this is
initiated the clock counter begins to count backwards.
[0211] As soon as standard play is paused (between games) the clock
counter freezes and a non entry light may become illuminated thus
indicating to the player that he/she is not entered in the
collateral Jackpot because the machine is not in operation mode.
Upon start of play again the clock counter unfreezes and again
begins to count backwards. An entry light may become illuminated to
indicate this. Once the time has expired the player is no longer
entered in the collateral game.
[0212] If any player playing the standard game within the bank of
machines wins the standard main Jackpot while the player is entered
in the collateral Jackpot then the player wins his/her shares worth
of the available collateral Jackpot as displayed.
[0213] Bingo
[0214] Mode 2 Operation
[0215] Players select the number of balls drawn required to
activate a Bingo.
[0216] As an additional application the collateral game can be
applied to Bingo on a Mode 2 basis.
[0217] Example of Play
[0218] Before any given game begins player A buys 1 share (x
amount) in the collateral Bingo Jackpot.. The player then selects
the number of balls drawn for a required Bingo result. This fee (1
share purchased by the player) is added to the Revenue Base for the
game. The player has selected that (say) 23 numbers will be drawn
for a Bingo to be achieved in the game. On Bingo, a full card, if
23 numbers have been selected in the game then the player and any
entered collateral players who have selected 23 numbers to be drawn
for a result will share the value of the Bingo Total Revenue
Base--(house tax+seeding if required) held for the game.
* * * * *