U.S. patent application number 10/603499 was filed with the patent office on 2004-12-30 for electronic gaming machine.
Invention is credited to D'Avanzo, Scott.
Application Number | 20040266508 10/603499 |
Document ID | / |
Family ID | 33539751 |
Filed Date | 2004-12-30 |
United States Patent
Application |
20040266508 |
Kind Code |
A1 |
D'Avanzo, Scott |
December 30, 2004 |
Electronic gaming machine
Abstract
A gaming machine having a secondary game comprising either a
physical or video depicted blender is disclosed. Ice cubes having
values or symbols incorporated thereon define a bonus award. In the
video embodiment, a display shows an operating blender causing a
lid to dislodge allowing an ice cube to be ejected. The value
depicted on the ejected ice cube defines the amount of the
secondary award. Speakers output blender sounds to add excitement
and realism to the video embodiment. In a mechanical embodiment, a
physical blender contains lightweight indicators in the general
shape of ice cubes. An air supply tube in communication with the
blender causes the indicators to circulate within the blender. A
second tube creates a vacuum thereby causing one of the indicators
to be captured by a lid cap. A system for evaluating and
transmitting the value of the captured indicator to a machine
processor is disclosed.
Inventors: |
D'Avanzo, Scott; (Laguna
Hills, CA) |
Correspondence
Address: |
QUIRK & TRATOS
3773 HOWARD HUGHES PARKWAY
SUITE 500 NORTH
LAS VEGAS
NV
89109
US
|
Family ID: |
33539751 |
Appl. No.: |
10/603499 |
Filed: |
June 24, 2003 |
Current U.S.
Class: |
463/16 |
Current CPC
Class: |
G07F 17/32 20130101;
G07F 17/3267 20130101; G07F 17/3213 20130101 |
Class at
Publication: |
463/016 |
International
Class: |
A63F 009/24 |
Claims
I claim:
1. An electronic gaming machine comprising; a primary game
including one or more gaming indicia; a secondary game displayed on
a video display in communication with said primary game such that
said secondary game being activated upon one or more preestablished
outcomes defined by the gaming indicia of the primary game; wherein
upon activation of said secondary game the video display displays a
blender containing multiple simulated indicators having values or
symbols depicted thereon, said multiple simulated indicators being
circulated within the blender until one or more of the simulated
indicators escape the confines of the blender; and wherein said
values or symbols depicted on the escaped one on more simulated
indicators define a secondary game award.
2. The gaming machine of claim 1 wherein the indicators are in the
general shape of ice cubes.
3. The gaming machine of claim 1 wherein the machine further
comprises one or more speakers for outputting audible sounds
related to the secondary game display.
4. The gaming machine of claim 1 wherein the values or symbols
depicted on the one or more simulated ice cubes are bonus awards or
multipliers.
5. The gaming machine of claim 1 wherein the secondary game
automatically activates in response to the one or more
preestablished outcomes.
6. The gaming machine of claim 1 wherein a jackpot associated with
the secondary game comprises multiple indicators escaping in a
preestablished order.
7. An electronic gaming machine comprising; a primary game
including one or more gaming indicia; a secondary game in the form
of a blender, said blender being activated upon one or more
preestablished outcomes defined by the gaming indicia of the
primary game; wherein upon activation of the blender causes
multiple contained award indicators to circulate within the blender
until one or more of the award indicators is isolated in proximity
to the blender; and wherein said values or symbols depicted on the
one or more award indicators define a secondary game award.
8. The gaming machine of claim 7 wherein the award indicators are
generally in the shape of cubes.
9. The gaming machine of claim 7 wherein the machine further
comprises one or more speakers for outputting audible sounds
related to the activation of the blender.
10. The gaming machine of claim 7 wherein the values or symbols
depicted on the one or more award indicators include multipliers
and bonuses.
11. The gaming machine of claim 7 wherein the circulation of the
award indicators in facilitated by an air supply in communication
with the blender.
12. The gaming machine of claim 7 wherein the award indicators are
isolated in a transparent cap of a blender lid.
13. The gaming machine of claim 12 wherein the cap of the blender
lid is in communication with a vacuum tube.
14. The gaming machine of claim 13 wherein the vacuum tube includes
one or more levers for isolating one or more award indicators.
15. The gaming machine of claim 14 wherein the levers are
controlled by a gaming machine processor.
16. The gaming machine of claim 14 wherein a jackpot associated
with the secondary game comprises multiple indicators being
isolated in a preestablished order.
17. A method of providing a bonus game award comprising the steps
of: providing a primary game having one or more gaming indicia;
providing a video display for displaying a bonus game, said video
display in communication with said primary game; activating said
bonus game upon one or more preestablished outcomes defined by the
gaming indicia of the primary game; wherein activating said bonus
game causes the video display to display a blender containing
multiple simulated ice cubes having values or symbols depicted
thereon, said multiple simulated ice cubes being circulated within
the blender causing one or more of the simulated ice cubes escape
the confines of the blender; and determining and awarding a bonus
game award based on the values or symbols depicted on the simulated
ice cubes.
18. The method of claim 17 wherein the blender automatically
activates in response to the one or more preestablished
outcomes.
19. The method of claim 17 wherein a machine interface provides a
means for a player to activate the blender.
20. The method of claim 17 further comprising the step of awarding
a jackpot associated with the secondary game in response to
multiple indicators escaping in a preestablished order.
21. A method of providing a secondary game award comprising the
steps of: providing a primary game having one or more gaming
indicia; providing a blender in communication with said primary
game; activating said blender upon one or more preestablished
outcomes defined by the gaming indicia of the primary game; wherein
activating said blender causes multiple award indicators having
values or symbols depicted thereon to circulate within the blender;
isolating one or more of the award indicators; and determining and
awarding a bonus game award based on the values or symbols depicted
on the isolated award indicators.
22. The method of claim 21 wherein the circulation of the award
indicators is facilitated by an air supply in communication with
the blender.
23. The method of claim 21 wherein the award indicators are
generally in the shape of cubes.
24. The method of claim 21 wherein one or more speakers output
audible sounds related to the activation of the blender.
25. The method of claim 21 wherein the award indicators are
isolated in a transparent cap of a blender lid.
26. The method of claim 21 wherein the award indicators are
isolated in a transparent tube in communication with the
blender.
27. The gaming machine of claim 26 wherein the cap of the blender
lid is in communication with a vacuum tube.
28. The gaming machine of claim 27 wherein the vacuum tube includes
one or more levers for capturing one or more award indicators.
29. The gaming machine of claim 28 wherein the levers are
controlled by a gaming machine processor.
30. The method of claim 21 wherein the blender automatically
activates in response to the one or more preestablished primary
game outcomes.
31. The method of claim 21 wherein a machine interface provides a
means for a player to activate the blender.
32. The method of claim 21 further comprising the step of awarding
a jackpot associated with the secondary game in response to
multiple indicators being isolated in a preestablished order.
Description
FIELD OF INVENTION
[0001] The embodiments of the present invention relate generally to
an electronically implemented gaming machine. More particularly, a
slot machine incorporating a primary game and a secondary or bonus
game.
BACKGROUND
[0002] Gaming machines are increasingly responsible for the bulk of
revenues generated by casinos and other gaming establishments. Over
time, electronic gaming machines, including slot machines, have
systematically replaced table games as the most popular form of
gaming in casinos. As a result, casino operators have a continuous
desire for new games facilitated by electronic gaming machines.
[0003] One recently developed successful feature of slot machines
is the secondary or bonus game. Secondary games are in electrical
communication with a slot machine primary game and is actuated upon
certain preestablished primary game outcomes. The primary game
outcome is conventionally determined by a series of reels of the
slot machine. The reels may be either mechanical or simulated in a
video format. The reels incorporate gaming indicia which, along
with one or more paylines, define the primary game outcomes.
[0004] One example of a popular slot machine incorporating a
primary and secondary game is the popular Wheel of Fortune.RTM.
slot machine. The Wheel of Fortune.RTM. slot machine includes a
primary game comprising mechanical reels and a secondary game
facilitated by a rotatable wheel analogous to the "wheel"
associated with the game show of the same name. The secondary game
is activated in response to a specific preestablished primary game
outcome. In practice the specific primary game outcome occurs when
the third reel payline of the primary game intersects a "spin the
wheel" indicia. In fact, only the third reel includes a "spin the
wheel" indicia. After the "spin the wheel" indicia appears, the
player depresses a "spin the wheel" button causing the mechanical
secondary wheel to spin thereby resulting in random secondary
award.
[0005] Secondary games have become very popular because players
enjoy the excitement and the extra opportunity to win an additional
award. Moreover, the secondary games are conventionally programed
to result in a winning outcome on each activation. Thus, secondary
games based on new and exciting themes are in constant demand.
[0006] Accordingly, the embodiments of the present invention are
facilitated by an electronic gaming machine incorporating a primary
game and a secondary game. The secondary game can be implemented in
either a mechanical or video form.
SUMMARY
[0007] The embodiments of the present invention incorporate a
secondary game having a mechanical blender apparatus or a video
depiction thereof. While the blender is preferred, it can also be
replaced or associated with a drink shaker, beer mug or other bar
related item. The blender apparatus or video blender holds ice
cubes which display values or other symbols related to an actual
secondary award amount or a multiplier award. Upon activation of
the secondary game, the blender is actuated thereby causing the ice
cubes to agitate within the blender. Within a preestablished time
period, one or more of the ice cubes are randomly captured and
isolated for determining the amount of the secondary award.
[0008] In a mechanical format, the blender apparatus is generally
in the form of a conventional blender albeit larger to hold a
significant number of simulated ice cubes and to attract players to
the slot machines incorporating the same. Upon a preestablished
primary game outcome (e.g., a primary game payline intersects an
ice cube gaming indicia on the third reel) the blender becomes
active. The blender can be automatically actuated upon the
preestablished primary game outcome or the gaming machine may
incorporate a means for the player to cause the blender to
actuate.
[0009] In a first embodiment, the simulated ice cubes are formed of
a lightweight transparent material to resemble the appearance of
real ice cubes. An air source in communication with the blender
agitates the simulated ice cubes within the blender. A transparent
cap extending vertically from a blender top captures one or more
agitating simulated ice cubes.
[0010] To increase the excitement level of the mechanical blender,
a speaker incorporated within the gaming machine may be activated
to output a sound recording of a blender motor and blender blades
acting upon ice cubes.
[0011] In another embodiment, a video display in communication with
the primary game displays a simulated blender and simulated ice
cubes or simulated crushed ice having numerals or symbols depicted
thereon. As described below, the video embodiment provides much
more versatility than the mechanical embodiment as the video
display can show any prerecorded material, including animation,
desired. However, the ice cubes and corresponding values or symbols
depicted thereon effectuate the same objective as the mechanical
embodiment--that is, determining a secondary award.
BRIEF DESCRIPTION OF THE DRAWINGS
[0012] FIG. 1 shows a video embodiment of the present
invention;
[0013] FIG. 2 shows a mechanical embodiment of the present
invention;
[0014] FIG. 3 shows a close-up view of a blender lid and
communicating vacuum tube; and
[0015] FIG. 4 shows a proposed pay table.
DETAILED DESCRIPTION
[0016] The operation of electronic gaming machines, more
particularly slot machines, is well-known in the industry so that
the minute details are not set forth herein. In general terms, a
slot machine is controlled by a processor including, or in
communication with, a random number generator. The random number
generator generates the machine outcomes. Gaming indicia on
mechanical or video reels and one or more pay lines determine
random game outcomes.
[0017] Reference is now made to the figures wherein like parts are
referred to by like numerals throughout. FIG. 1 illustrates a
perspective view of an electronic gaming machine, generally denoted
by reference numeral 100, for facilitating the embodiments of the
present invention. The machine incorporates a primary reel game and
a secondary video game. As shown, three mechanical reels 110-1
through 110-3 enable the primary game. While only three mechanical
reels 110-1 through 110-3 are shown, more or less than three reels
may be used to enable the primary game. For example, two or five
reels may be used. In addition, the reels 110-1 through 110-3 may
be provided in a video format rather than a mechanical format.
[0018] The three reels 110-1 through 110-3 include gaming indicia
115-1 through 115-3 thereon. Upon activation, the three reels 110-1
through 110-3 spin until each reel from left to right are stopped
by the machine processor at preestablished positions. A pay line
117 defines winning outcomes. While only a single pay line 117 is
shown, multiple pay lines, including diagonal pay lines, may be
incorporated. Based on the alignment of the gaming indicia 115-1
through 115-3 along the pay line 117 the processor determines a
player's winnings, if any. A proposed pay table illustrating gaming
indicia 105 and associated pay outs 115 is shown in FIG. 4. As
shown, three Happy Hour indicia 125 activate the secondary game. It
is noted that the gaming indicia are only exemplary and may take
any designs desired. In addition, alternative primary game outcomes
may be used to activate the secondary game. Moreover, the primary
game does not have to be a slot machine but may be any type of
gaming machine, including video poker, video keno, etc.
[0019] The machine 100 includes several player buttons which act as
interfaces between the player and the machine processor. Player
buttons include a spin button 120, a change button 130, a play
maximum credits button 140 and a secondary game actuation button
150. Instead of the spin button 120, a player may activate the
machine 100 by means of an arm 135 (i.e., handle). Each of the
player buttons and the arm 125 are in electrical communication with
the processor such the player may control the operations of the
machine 100. A player interface may also be implemented through a
touchscreen system.
[0020] The machine 100 also incorporates a coin acceptor 160 and a
credit display 170. While not shown, the machine 100 may also
incorporate a bill validator. Players may insert coins or bills
depending on the specific player's preference. The credit display
170 allows players to play on credit such that any gaming winnings
or loses are immediately depicted in the display 170. Once a
playing session ends, the player may cash out for any monies owed.
While not shown, the machine 100 may also incorporate a ticket
dispenser for printing tickets for redemption at a cashier window.
Such cashless systems are becoming increasingly popular in gaming
jurisdictions.
[0021] In one embodiment, a secondary game comprises a video
display 200 and is activated by certain preestablished primary game
outcomes. For example, if a preestablished gaming indicia of the
third reel 110-3 aligns with the pay line 117, the secondary game
is eligible for play. Ideally, the secondary game is actuated by
the player depressing the secondary game actuation button 150.
Players will appreciate the ability to actuate the secondary game.
In addition, players often believe in superstitions that can be
exercised by deciding the exact time or method of depressing the
secondary game actuation button 150. Alternatively, the secondary
game may be actuated automatically by the processor in response to
a preestablished primary game outcome.
[0022] Participation in the secondary game may also be a function
of the number of coins played. For example, the machine 100 may
allow players to play one to three coins. Therefore, to participate
in a secondary game the player maybe required to play three coins.
Should the player play only one to two coins and receive the
preestablished primary game outcome, the player is only eligible
for the primary game award. Such an arrangement encourages the play
of maximum number of coins.
[0023] In a video embodiment, the secondary game comprises a
simulated or video depiction of a blender 210 containing ice cubes
220-1 through 220-N. The ice cubes can also be replaced by, or
accompanied by, crushed ice. Each ice cube 220-1 through 220-N has
a value 230 or symbol depicted thereon. The value 230 or symbol is
used to identify a bonus award or a multiplier. Once actuated, the
video display 200 shows an animated bartender behind a bar ready to
serve a customer. The video display 200 then shows a customer walk
to the bar. The customer is intended to represent the player. The
bartender then uses an ice scoop to place ice cubes 220-1 through
220-N into the blender 210. Once the ice cubes 220-1 through 220-N
are placed into the blender 210, the bartender places a lid 240 on
the blender 210 and presses a button to start the blender 210. The
video display 200 then pans in to show a close-up view of the
blender 210 and the ice cubes 220-1 through 220-N being agitated
therein. The agitation of the ice cubes 220-1 through 220-N creates
a high level of excitement as the player observes the different
numbers 230 being randomly agitated and anticipates the ultimate
award. As the blender 210 speed increases, the ice cubes 220-1
through 220-N rise to the top of the blender 210. At some
preestablished point in time, the lid 240 is shown to partially
dislodge permitting one or more of the ice cubes 220-1 through
220-N to be ejected from the blender 210. The ejected ice cube
220-E is shown sliding down the length of the bar. The value 230-E
or symbol depicted on ejected ice cube 220-E defines the bonus
award or multiplier. Alternatively, crushed ice may flow out of the
blender 210 and a number corresponding to a bonus award or
multiplier is displayed.
[0024] If the ice cube 220-E acts a bonus award, the value 230-E
depicted thereon corresponds to the secondary award. The bonus
award is then summed to itself for each coin played (i.e.,
multiplied by the number of coins played). The secondary award is
then applied to the credit display 170 or paid out in coins.
Alternatively, the ejected ice cube 220-E may include a value 230-E
in combination with an ".times." symbol. The ".times." symbol
represents the multiplication symbol. Thus, an ice cube depicting
"3.times." signifies that the primary game award is multiplied by
three.
[0025] In one embodiment, the secondary game is activated by a
single preestablished gaming indicia on the third reel 110-3. In
this embodiment, the ice cube 220-E acts as a bonus award when the
preestablished gaming indicia 115-3 of the third reel 110-3 aligns
with the pay line 117 and the gaming indicia 115-1, 115-2 of the
first and second reels 110-1,110-2 do not match one another. If
gaming indicia 115-1, 115-2 of the first and second reels 110-1,
110-2 do match one another and the preestablished gaming indicia
115-3 of the third reel 110-3 aligns with the pay line 117, the ice
cube 220-E acts as a multiplier. The processor, based on the
primary game outcome, will determine which ice cubes (e.g. bonus or
multiplier) are shown on the video display.
[0026] In another embodiment, a single identical preestablished
gaming indicia is on each reel 110-1 through 110-3. A bonus award
is paid when the identical preestablished gaming indicia of the
first and second reels 110-1, 1 10-2 align with pay line 117. If
only the preestablished gaming indicia of the third reel 110-3
aligns with the pay line 117, the primary game award is multiplied.
If the preestablished gaming indicia of the first and second reels
110-1, 110-2 align with the pay line 117, two ice cubes are ejected
from the blender and their sum is added together to derive the
bonus award. If the preestablished gaming indicia of the first reel
110-1 or the second reel 110-2 and the third reel 110-3 align with
the pay line 117, two ice cubes are ejected from the blender with
the first acting as a bonus award and the second being a
multiplier. Therefore, the bonus award is multiplied by the
multiplier to derive the total bonus award. Should the
preestablished gaming indicia of the first reel 110-1 the second
reel 110-2 and the third reel 110-3 align with the pay line 117,
three ice cubes are ejected. The first and second ice cubes are
summed to obtain the bonus award which is then multiplied by the
value of the third ice cube to derive the total bonus award. In
other words, the first two reels 110-1 and 110-2 act as bonus reels
and the third reel 110-3 acts as a multiplier reel.
[0027] To increase the excitement level of the embodiments of the
present invention, the gaming machine 100 further incorporates one
or more speakers for outputting certain audible noises
corresponding to the activation of an actual mechanical blender. By
way of example, when the bartender uses the ice scoop to place ice
cubes into the blender 210, the one or more speakers will output
corresponding sounds. Similarly, the speakers may output blender
210 sounds when appropriate.
[0028] Now referring to FIG. 2, the secondary game is implemented
in a physical embodiment. A transparent blender 400, blender lid
410 and award indicators 420-1 through 420-N comprise the physical
embodiment of the secondary game. The blender 400 communicates with
the machine processor. In addition, the blender 400 communicates
with an air supply via tube 415. Lightweight, generally square,
bonus or multiplier indicators 420-1 through 420-N are contained
within the blender 400. The indicators 420-1 through 420-N have the
general appearance of ice cubes. As with the video embodiment, the
indicators 420-1 through 420-N depict certain values 430 or symbols
corresponding to a bonus award or multiplier.
[0029] In response to preestablished primary game outcomes, the
indicators 420-1 through 420-N are agitated by the air supply such
that the indicators 420-1 through 420-N randomly circulate within
the blender 400. Internally, a blower (not shown) is activated and
sends a continuous stream of air to the blender 400. At a
preestablished time, a second tube 440 in communication with the
lid cap 410 vacuums air from within the blender 400 causing the lid
cap 410 and tube 440 to capture one or more indicators 420-C.
Internally, a vacuum (not shown) is activated and withdraws air,
and therewith one or more indicators 420-1 through 420-N, from
within the blender 400. The indicators 420-C depict the bonus award
or multiplier.
[0030] Now referring to FIG. 3, the second tube 440 also
incorporates one or more spring biased and rotatable levers 500-1
through 500-3 designed to permit the tube 440 to capture a
preestablished number of indicators 420-1 through 420-N. The levers
500-1 through 500-3 are circular in nature, similar to the tube
440, and sized so that they restrain a captured indicator. To allow
air to be withdrawn from the blender 400, each lever 500-1 through
500-3 is fabricated of a mesh material or similar material which
allows air to pass therethrough (i.e., similar to a head of a
tennis racket).
[0031] Each lever 500-1 through 500-3 is in electrical
communication with the processor and controlled by the processor.
During non-use, the levers 500-1 through 500-3 are locked into
their generally horizontal position. However, should the outcome of
the primary game determine that three indicators 420-1 through
420-3 are to be captured, the processor unlocks levers 500-1 and
500-2 to permit them to freely rotate upwardly when contacted by a
captured indicator 420-2 and 420-3. Once an indicator passes a
lever, the lever automatically returns to its generally horizontal
and locked position. In this fashion, the three captured indicators
420-1 through 420-3 are in a stacked arrangement. Once the three
indicators 420-1 through 420-3 have been captured and the
corresponding award determined and recorded, the processor stops
the blower and vacuum and unlocks the levers 500-1 and 500-2 so
that they freely rotate downwardly to allow the captured indicators
420-2 and 420-3 to be released back into the blender 400. Indicator
420-1, which is restrained within the lid cap 410, is held in place
by the vacuum and releases into the blender 400 when the vacuum is
stopped. An air porous wall 510 serves as an upper limit for
captured indicators.
[0032] Capturing multiple indicators provides an ideal situation
for creating large jackpots. For example, mixed along with the
numbered indicators there may be three differently colored
indicators (e.g., red, white and blue). Should the three colored
indicators be captured in a preestablished order (e.g., first red,
then white, then blue), the player wins a large jackpot based on
the low probability of such an occurrence. The variations on the
methods of creating a large jackpot are infinite.
[0033] In the mechanical embodiment, the processor must be able to
determine the value or symbol depicted on the captured indicator
420-C. In a first embodiment, each indicator 420 includes a
readable bar code that is scanned as the indicator is captured by
the lid 410. The scanned bar code includes the value 430 or symbol
depicted on the captured indicator 420 so that the value 430 or
symbol is transmitted to the processor. In an alternative
embodiment, a video camera directed at the lid cap 450 may capture
and recognize the value or symbol of the indicator 420-C and
transmit the same to the processor. Alternatively, electrical
contacts incorporated on the indicators 420-1 through 420-N mate
with corresponding electrical contacts on an upper surface of the
lid cap 450. The value or symbol of the indicator 420-C is then
transmitted via the electrical contacts to the processor. Any means
for determining and transmitting the value or symbol of the
indicators 420-C can be used.
[0034] In either the video or mechanical embodiment, players are
provided with a mechanism for controlling the speed of the blender
210 and 400, respectively. Thus, in a video embodiment, players are
provided with physical buttons on the gaming machine 100 or
touchscreen technology provides simulated buttons on the video
display 200 which permit the player to select the speed (e.g., low,
medium or high) of the blender 210. Based on the player selection,
the processor in communication with the video display 200 causes
the simulated or video blender 210 to operate accordingly.
Similarly, in the mechanical embodiment physical gaming machine
buttons provide a means for the player to select the blender 400
speed. The physical buttons may illuminate at the appropriate time
to alert players that they may select the speed of the blender 210
and 400. In the video embodiment, an appropriate indication of the
display 200 may also be used to alert the player of the need or
option to select a blender 210 speed.
[0035] Another feature of the embodiments of the present invention
is the player's ability to discard a first secondary game award in
an attempt to improve the secondary award. In one embodiment,
subsequent to the determination of a first secondary game award,
the player is provided the option to throw away the award and
re-play the secondary game a second time. In practice, and in
keeping with the theme of the game, the player may be given the
opportunity to "Re-Blend." In so doing, the captured indicators
420-1 through 420-N are released back into the blender 210 and 400.
Once released, the blender 210 and 400 re-circulates all indicators
410-1 through 420-N and three new indicators are captured. Based on
the newly captured indicators, the player is provided an award.
Therefore, players may increase or possibly decrease their first
award. Players may also be given more than two opportunities to
re-play the secondary game.
[0036] Even though the embodiments of the present invention have
been described as a secondary game, they may also be implemented as
a primary game without the need for being dependent on the outcomes
of another game.
[0037] Although the invention has been described in detail with
reference to a preferred embodiment, additional variations and
modifications exist within the scope and spirit of the invention as
described and defined in the following claims.
* * * * *