U.S. patent application number 10/602520 was filed with the patent office on 2004-12-30 for shooting game.
Invention is credited to LeGate-Aitken, Shari.
Application Number | 20040262839 10/602520 |
Document ID | / |
Family ID | 33539569 |
Filed Date | 2004-12-30 |
United States Patent
Application |
20040262839 |
Kind Code |
A1 |
LeGate-Aitken, Shari |
December 30, 2004 |
Shooting game
Abstract
A game board is divided into a plurality of zones. A zone is
selected. A projectile is projected through the selected zone. The
projectile is shot at. Whether the projectile was hit within the
selected zone is determined. If the projectile was hit within the
selected zone, the selected zone is marked. The marked zone is
eliminated from further selection. A pre-determined number of
points are assigned based on the configuration of marked zones.
Inventors: |
LeGate-Aitken, Shari;
(Peyton, CO) |
Correspondence
Address: |
HANES & SCHUTZ, P.C.
102 S. TEJON ST.
SUITE 800
COLORADO SPRINGS
CO
80903
US
|
Family ID: |
33539569 |
Appl. No.: |
10/602520 |
Filed: |
June 24, 2003 |
Current U.S.
Class: |
273/271 |
Current CPC
Class: |
A63F 9/02 20130101; A63F
3/00094 20130101 |
Class at
Publication: |
273/271 |
International
Class: |
A63F 003/06 |
Claims
What is claimed is:
1. A method for a game comprising: dividing a game board into a
plurality of zones; selecting a zone; projecting a projectile
through the selected zone; shooting at the projectile in the
selected zone; determining if the projectile was shot within the
selected zone; and marking the selected zone if the projectile was
hit within the selected zone wherein marking the selected zone
eliminates the marked zone from further selection.
2. The method of claim 1 further comprising the step of assigning a
pre-determined number of points based on the configuration of
marked zones.
3. The method of claim 2 further comprising: projecting at least
one subsequent projectile through at least one zone; shooting at
the subsequent projectile; and determining if the subsequent
projectile was hit within at least one zone.
4. The method of claim 3 further comprising the step of assigning a
pre-determined number of points based on the number of subsequent
projectiles hit within at least one zone.
5. The method of claim 1 further comprising the step of creating
teams, each team alternating turns in completing all of the steps
of claim 1.
6. The method of claim 2 wherein points are assigned for a
three-in-a-row configuration of marked zones.
7. A system for a game comprising: a game board divided into a
plurality of zones; a selector that selects a zone; a projectile
projector disposed to project projectiles through the selected
zone; at least one shooter that shoots at the projectile; a scorer
that determines if the projectile was hit within the selected zone;
and a marker that marks the selected zone if the scorer determines
that the projectile was hit within the selected zone wherein the
marked zone is eliminated from further selection by the
selector.
8. The system of claim 7 wherein the scorer assigns a
pre-determined number of points based on the configuration of
marked zones.
9. The system of claim 7 wherein: the projector projects at least
one subsequent projectile through at least one zone; the shooter
shoots at the subsequent projectile; and the scorer determines if
the subsequent projectile was hit within at least one zone.
10. The method of claim 9 wherein the scorer assigns a
pre-determined number of points based on the number of subsequent
projectiles hit within at least one zone.
11. The method of claim 7 wherein the scorer assigns points for a
three-in-a-row configuration of marked zones.
12. A program storage system readable by a computer, tangibly
embodying a program, applet, or instructions executable by the
computer to perform method steps for a game, the method steps
comprising: dividing a game board into a plurality of zones;
selecting a zone; projecting a projectile through the selected
zone; shooting at the projectile in the selected zone; determining
if the projectile was shot within the selected zone; and marking
the selected zone if the projectile was hit within the selected
zone wherein marking the selected zone eliminates the selected zone
from further selecting.
13. The program storage system of claim 12 further comprising the
step of assigning a pre-determined number of points based on the
configuration of marked zones.
14. The program storage system of claim 12 further comprising:
projecting at least one subsequent projectile through at least one
zone; shooting at the subsequent projectile; and determining if the
subsequent projectile was hit within at least one zone.
15. The program storage system of claim 12 further comprising the
step of assigning a pre-determined number of points based on the
number of subsequent projectiles hit within at least one zone.
16. The program storage system of claim 12 further comprising the
step of creating teams, each team alternating turns in completing
all of the steps of claim 12.
17. The program storage system of claim 12 wherein points are
assigned for a three-in-a-row configuration of marked zones.
Description
FIELD OF THE INVENTION
[0001] This invention relates in general to shooting games and,
more particularly, to a shooting game that requires both strategy
and shooting accuracy.
SUMMARY OF THE INVENTION
[0002] According to principles of the present invention, in one
embodiment, a game board is divided into a plurality of zones. A
zone is selected. A projectile is projected through the selected
zone. The projectile is shot at while it is projected through the
selected zone. If the projectile is hit within the selected zone,
the selected zoned is marked. The marked zone is then unavailable
for further selection.
DESCRIPTION OF THE DRAWINGS
[0003] FIG. 1 is a flow chart illustrating one embodiment of the
method for using the invention.
[0004] FIG. 2 is an illustration of one embodiment of system for
practicing the present invention.
DETAILED DESCRIPTION OF THE INVENTION
[0005] FIG. 1 illustrates one embodiment of practicing the method
of the present invention. A game board 2 (see FIG. 2) is divided 10
into a plurality of zones 4. The game board 2 is of any
configuration, including but not limited to square, round, oval,
rectangular, or rhomboid. The game board 2 is made of any material.
The game board 2 is divided into any number of zones 4 and is
divided to create zones configured in any configuration. Examples
of zone configurations are four zones vertically by four zones
horizontally, three zones vertically by three zones horizontally,
five semi-circular zones, and the like. Zones 4 are of any size and
shape. Any zone 4 need not be identical in size and shape to any
other zone 4.
[0006] A zone 4 is selected 12. The zone 4 is selected 12 by any
means for selecting. Examples of means for selecting 12 are random
selection, computer automated selection, or verbal selection. A
projectile 6 is projected 14 through the selected zone 4. The
projectile 6 is any object suitable for projecting through a zone,
including but not limited to targets, sporting clays, pigeons or
the like. The projectile 6 is projected 14 by any means for
projecting the projectile 6 through a zone 4. Examples of means for
projecting include catapults, traps, launchers, and any other
projectile projectors.
[0007] The projectile 6 is shot at 16 while the projectile 6 is
projected 14 through the selected zone 4. The projectile 6 may be
shot at with any means for shooting 16. Examples of shooting means
16 are guns, rifles, bows and arrows, slingshots, throwing,
joystick maneuvers, and computer commands. Whether the projectile 6
is hit within the selected zone 4 is determined 18. Determining 18
is accomplished by any means for determining whether the projectile
6 was hit including visual, tactile, and computer-assisted
confirmation. If it is determined 16 that the projectile 6 was hit
within the selected zone 4, the selected zone 4 is marked 20.
Marking 20 includes any means for indicating that a zone 4 has been
hit such as visual labeling or physical blocking. The marked zone 4
is then eliminated as available for further selection 12. The
marked zone 4 remains unavailable for selection in a subsequent
round and by another player.
[0008] Optionally, when a zone 4 is marked 20, a score is assigned
based upon a pre-determined set of scoring rules. Examples of
pre-determined scoring rules are scoring rules based on the
difficulty in hitting a zone, marking a series of zones, marking a
sequence of zones in a particular order, marking a particular
pattern of zones such as three-in-a-row or four-in-a-row, or the
like. An example of one embodiment of scoring rules is the
assignment of one point for marking three zones in a row. Another
embodiment of scoring rules is the assignment of two points for
marking four zones in a row that is determined to be the most
difficult to hit. Yet another embodiment is the assignment of one
point per successful marking of zones in a particular order, with
the winner determined by the most points at the end of several
rounds of play.
[0009] Illustrated in FIG. 2 is one embodiment of the system for
practicing the present invention. In this embodiment, game board 2
is in the shape of a tic-tac-toe board. The selector 22 is a person
who selects a zone 4. Projectile 6 is projected by a projectile
projector 24 through a zone 4 of the game board 2. In this
embodiment, zone 4 is a square of the tic-tac-toe board. The
shooter 26 that shoots at the projectile 6 in this embodiment is a
person using a firearm. The scorer 28 in this embodiment is a
person who views the game board 2 and the projectile 6 and
determines if the projectile 6 was hit within the selected zone 4.
Marker 30 marks the zone if the projectile 6 was hit within the
selected zone 4. If the selected zone 4 is marked by a marker 30,
the zone 4 is eliminated from further selection by the selector 22.
The configuration represented in FIG. 2 is intended only to
illustrate one embodiment of the present invention. Those skilled
in the art will recognize that modifications as described in the
description of FIG. 1 will apply as well to the embodiment
illustrated in FIG. 2.
[0010] The foregoing description is only illustrative of the
invention. Various alternatives and modifications can be devised by
those skilled in the art without departing from the invention.
Accordingly, the present invention embraces all such alternatives,
modifications, and variances that fall within the scope of the
appended claims.
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