U.S. patent application number 10/379767 was filed with the patent office on 2004-10-07 for systems and methods for temporal subpixel rendering of image data.
Invention is credited to Credelle, Thomas Lloyd, Im, Moon Hwan, Schlegel, Matthew Osborne.
Application Number | 20040196302 10/379767 |
Document ID | / |
Family ID | 32966419 |
Filed Date | 2004-10-07 |
United States Patent
Application |
20040196302 |
Kind Code |
A1 |
Im, Moon Hwan ; et
al. |
October 7, 2004 |
Systems and methods for temporal subpixel rendering of image
data
Abstract
Systems and methods are disclosed to subpixel render source
image data over time. Temporal subpixel rendering may be used to
improve viewing angle in LCD displays or to improve subpixel
rendering in other display technologies.
Inventors: |
Im, Moon Hwan; (Santa Rosa,
CA) ; Credelle, Thomas Lloyd; (Morgan Hill, CA)
; Schlegel, Matthew Osborne; (Palo Alto, CA) |
Correspondence
Address: |
CLAIRVOYANTE, INC.
874 GRAVENSTEIN HIGHWAY SOUTH, SUITE 14
SEBASTOPOL
CA
95472
US
|
Family ID: |
32966419 |
Appl. No.: |
10/379767 |
Filed: |
March 4, 2003 |
Current U.S.
Class: |
345/690 |
Current CPC
Class: |
G09G 2320/0242 20130101;
G09G 3/2081 20130101; G09G 2320/028 20130101; G09G 3/3614 20130101;
G09G 3/3607 20130101; G09G 2360/16 20130101; G09G 2320/0247
20130101; G09G 2320/0613 20130101; G09G 2320/0673 20130101; G09G
2300/0452 20130101; G09G 2320/0666 20130101; G09G 2320/066
20130101; G09G 2320/103 20130101; G09G 2340/0457 20130101; G09G
5/34 20130101; G09G 2320/0606 20130101; H04N 9/30 20130101 |
Class at
Publication: |
345/690 |
International
Class: |
G09G 003/36 |
Claims
What is claimed is:
1. In a display system comprising a graphics subsystem, said
graphics subsystem further comprising a subpixel rendering system,
and a display being driven by said graphics subsystem wherein said
display further comprises a plurality of colored subpixels across
said display, each of said colored subpixels further comprising at
least one of a group of a first color, a second color and a third
color, a method for subpixel rendering colored subpixel data over
time, the steps of said method comprising: inputting a first and a
second adjacent source image data of a first color; in a first
frame, outputting said first adjacent source image data of said
first color to a first color subpixel location on said panel; in a
second frame, outputting said second adjacent source image data of
said first color to the same said first color subpixel location on
said panel.
Description
RELATED APPLICATIONS
[0001] The present application is related to commonly owned (and
filed on even date) U.S. patent applications: (1) U.S. patent
application Ser. No. ______ entitled "SUB-PIXEL RENDERING SYSTEM
AND METHOD FOR IMPROVED DISPLAY VIEWING ANGLES"; and (2) U.S.
patent application Ser. No. ______ entitled "SYSTEMS AND METHODS
FOR MOTION ADAPTIVE FILTERING", which are hereby incorporated
herein by reference.
BACKGROUND
[0002] In commonly owned U.S. patent applications: (1) U.S. patent
application Ser. No. 09/916,232 ("the '232 application") entitled
"ARRANGEMENT OF COLOR PIXELS FOR FULL COLOR IMAGING DEVICES WITH
SIMPLIFIED ADDRESSING" filed Jul. 25, 2001; (2) U.S. patent
application Ser. No. 10/278,353 ("the '353 application"), entitled
"IMPROVEMENTS TO COLOR FLAT PANEL DISPLAY SUB-PIXEL ARRANGEMENTS
AND LAYOUTS FOR SUB-PIXEL RENDERING WITH INCREASED MODULATION
TRANSFER FUNCTION RESPONSE," filed Oct. 22, 2002; (3) U.S. patent
application Ser. No. 10/278,352 ("the '352 application"), entitled
"IMPROVEMENTS TO COLOR FLAT PANEL DISPLAY SUB-PIXEL ARRANGEMENTS
AND LAYOUTS FOR SUB-PIXEL RENDERING WITH SPLIT BLUE SUBPIXELS,"
filed Oct. 22, 2002; (4) U.S. patent application Ser. No.
10/243,094 ("the '094 application), entitled "IMPROVED FOUR COLOR
ARRANGEMENTS AND EMITTERS FOR SUBPIXEL RENDERING," filed Sep. 13,
2002; (5) U.S. patent application Ser. No. 10/278,328 ("the '328
application"), entitled "IMPROVEMENTS TO COLOR FLAT PANEL DISPLAY
SUB-PIXEL ARRANGEMENTS AND LAYOUTS WITH REDUCED BLUE LUMINANCE WELL
VISIBILITY," filed Oct. 22, 2002; (6) U.S. patent application Ser.
No. 10/278,393 ("the '393 application"), entitled "COLOR DISPLAY
HAVING HORIZONTAL SUB-PIXEL ARRANGEMENTS AND LAYOUTS," filed Oct.
22, 2002; (7) U.S. patent application Ser. No. ______ ("the '______
application"), entitled "IMPROVED SUB-PIXEL ARRANGEMENTS FOR
STRIPED DISPLAYS AND METHODS AND SYSTEMS FOR SUB-PIXEL RENDERING
SAME," filed Jan. 16, 2003, novel subpixel arrangements are therein
disclosed for improving the cost/performance curves for image
display devices and herein incorporated by reference.
[0003] These improvements are particularly pronounced when coupled
with subpixel rendering (SPR) systems and methods further disclosed
in those applications and in commonly owned U.S. patent
applications: (1) U.S. patent application Ser. No. 10/051,612 ("the
'612 application"), entitled "CONVERSION OF RGB PIXEL FORMAT DATA
TO PENTILE MATRIX SUB-PIXEL DATA FORMAT," filed Jan. 16, 2002; (2)
U.S. patent application Ser. No. 10/150,355 ("the '355
application"), entitled "METHODS AND SYSTEMS FOR SUB-PIXEL
RENDERING WITH GAMMA ADJUSTMENT," filed May 17, 2002; (3) U.S.
patent application Ser. No. 10/215,843 ("the '843 application"),
entitled "METHODS AND SYSTEMS FOR SUB-PIXEL RENDERING WITH ADAPTIVE
FILTERING," filed Aug. 8, 2002,--all patent applications and other
references mentioned in this specification are herein incorporated
by reference.
BRIEF DESCRIPTION OF THE DRAWINGS
[0004] The accompanying drawings, which are incorporated in, and
constitute a part of this specification illustrate exemplary
implementations and embodiments of the invention and, together with
the description, serve to explain principles of the invention.
[0005] FIG. 1 depicts an observer viewing a display panel and the
cones of acceptable viewing angle off the normal axis to the
display.
[0006] FIG. 2 shows one embodiment of a graphics subsystem driving
a panel with subpixel rendering and timing signals.
[0007] FIG. 3 depicts an observer viewing a display panel and the
possible color errors that might be introduced as the observer
views subpixel rendered text off normal axis to the panel.
[0008] FIG. 4 depicts a display panel and a possible cone of
acceptable viewing angles for subpixel rendered text once
techniques of the present application are applied.
[0009] FIGS. 5 through 8 show several embodiments of performing
temporal subpixel rendering over two frames.
[0010] FIG. 9 shows a two curves of brightness (100% and 50%)
versus viewing angle on a LCD display.
[0011] FIGS. 10A-10E show a series of curves depicting the
performance of brightness versus time when the response curve of a
typical liquid crystal is modulated by various pulse trains.
[0012] FIGS. 11A-11D show another series of curves of brightness
versus time with different types of pulse trains.
[0013] FIGS. 12 and 13 depict several embodiments of implementing
temporal subpixel rendering.
DETAILED DESCRIPTION
[0014] Reference will now be made in detail to implementations and
embodiments, examples of which are illustrated in the accompanying
drawings. Wherever possible, the same reference numbers will be
used throughout the drawings to refer to the same or like
parts.
[0015] FIG. 1 shows a display panel 10 capable of displaying an
image upon its surface. An observer 12 is viewing the image on the
display at an appropriate distance for this particular display. It
is known that, depending upon the technology of the display device
(liquid crystal display LCD, optical light emitting diode OLED, EL,
and the like) that the quality of the displayed image falls off as
a function of the viewing angle, but particularly so for LCDs. The
outer cone 14 depicts an acceptable cone of viewing angles for the
observer 12 with a typical RGB striped system that is not
performing sub-pixel rendering (SPR) on the displayed image
data.
[0016] A further reduction in acceptable viewing angle (i.e. inner
cone 16) may occur when the image data itself is sub-pixel rendered
in accordance with any of the SPR algorithms and systems as
disclosed in the incorporated applications or with any known SPR
system and methods. One embodiment of such a system is shown in
FIG. 2 wherein source image data 26 is placed through a driver 20
which might include SPR subsystem 22 and timing controller 24 to
supply display image data and control signals to panel 10. The SPR
subsystem could reside in a number of embodiments. For example, it
could entirely in software, on a video graphics adaptor, a scalar
adaptor, in the TCon, or on the glass itself implemented with low
temperature polysilicon TFTs.
[0017] This reduction in acceptable viewing angle is primarily
caused by color artifacts that may appear when viewing a subpixel
rendered image because high spatial frequency edges have different
values for red, green, and blue subpixels. For example, black text
on a white background which uses SPR on a design similar to FIG. 5
will result in the green subpixels switching between 100% and 0%
while the red and blue subpixels switching from 100% to 50%.
[0018] FIG. 3 depicts the situation as might apply to subpixel
rendered black text 30 on a white background. As shown, observer 12
experiences no color artifact when viewing the text substantially
on the normal axis to the panel 10. However, when the observer
"looks down or up" on the screen, the displayed data may show a
colored hue on a liquid crystal display (LCD), which is due to the
anisotropic nature of viewing angle on some LCDs for different gray
levels, especially for vertical angles (up/down). Thus it would be
desirable to perform corrections to the SPR data in order to
increase the acceptable viewing angle 40 of SPR data, as depicted
in FIG. 4.
[0019] Currently, red and blue image data are averaged via a SPR
process to create the proper value on the red and blue subpixels on
a display. This averaging causes viewing angle problems for some
liquid crystal displays because the viewing angle characteristics
are a function of the voltage setting on the pixel. To smooth out
the visual effects, several embodiments disclosed herein describe a
temporal method to create the average value such that the viewing
angle is not affected by subpixel rendering. As will be discussed
further below in connection with FIG. 12, one embodiment takes the
image data from two adjacent source pixels and uses them
sequentially frame by frame. Since the data from pixel to pixel
does not change dramatically, there should be no flicker observed.
For sharp transitions, adaptive filtering takes over and this
temporal averaging can be turned off.
[0020] As an example, FIG. 5 shows how a "white" line can be
rendered on a panel having a subpixel repeat grouping--such as
grouping 50 which comprises red subpixels 52, green subpixels 54,
and blue subpixels 56. It will be appreciated that this choice of
subpixel repeat grouping is merely for illustrative purposes and
that other subpixel repeat groupings would suffice for purposes of
the present invention. Such other subpixel repeat groupings are
further described in the above-incorporated by reference patent
applications.
[0021] FIGS. 5-8 depict various embodiments of temporally subpixel
rendering a single vertical white line in order to reduce the
amount of off-normal axis color error. In Frame 1 of FIG. 5, the
first three columns of colored subpixels are fully illuminated (as
indicated by the heavy hatching lines); whereas in Frame 2 of FIG.
5, only the middle column of green subpixels are fully illuminated
and the rest are off. If the two frames are switched sufficiently
fast enough, then the visual effect remains a "white" line; but, as
will be explained below, reduces the amount of off-normal axis
color error.
[0022] FIG. 6 shows Frame 1 with the top row (first three
subpixels) and only the bottom middle column green subpixel as
fully illuminated. Frame 2 has the bottom row (first three
subpixels) and top middle column green subpixel as fully
illuminated.
[0023] FIG. 7 shows Frame 1 with upper left and lower right red
subpixels with two middle green subpixels fully illuminated. Frame
2 has the lower left and upper right blue subpixels with two green
subpixels fully illuminated.
[0024] FIG. 8 shows Frame 1 with the first two columns fully
illuminated; while Frame 2 shows the second and third columns fully
illuminated. All four FIGS. 5-8 depict embodiments of performing
subpixel rendering in time that produces for the human viewer the
proper color on the normal axis viewing; while reducing the color
error introduced on off-normal axis viewing--particularly for LCD
displays. These combinations of ON and OFF pixels can be varied in
a prescribed time sequence to minimize flicker; for example, the
sequence of FIG. 5 through 8 could be repeated over 8 frames of
data.
[0025] For illustrative purposes, FIG. 9 depicts why these color
artifacts arise. When a single "white" line is drawn as in Frame 1
of FIG. 5 and held over time (which is typical for SPR that does
not vary over time), it is centered on the middle row of green
subpixels. As measured on the normal axis, the middle column of
green subpixels is fully illuminated at 100% brightness level; the
blue and the red subpixels are illuminated at 50% brightness. Put
another way, the green subpixel is operating with a filter kernel
of [255] (i.e. the "unity" filter with `255` being 100% on a
digital scale); while the blue and red subpixels have a filter
kernel of [128 128] (i.e. a "box" filter with `128` being 50% on a
digital scale). At zero viewing angle (i.e. normal to the display),
a "white" line is shown because the red and blue subpixels are of
double width of the green subpixels. So with G.about.100,
R.about.50, B.about.50, a chroma-balaced white is produced at
100-2.times.(50)-2.times.(50). The multiplicative factor of "2" for
red and blue comes from the fact that the red and blue subpixels
are twice the width of the green subpixels.
[0026] As the viewing angle increase to angle .THETA..sub.UP, then
the observer would view a fall-off of .DELTA..sub.G in the green
subpixel brightness--while viewing a .DELTA..sub.R,B fall-off in
the brightness of either the red or the blue subpixel brightness.
Thus, at .THETA..sub.UP, there is G'.about.80, R'.about.20,
B'.about.20, which results in the image of the white line assuming
a more greenish hue--e.g. 80-2.times.(20)-2.times.(20). For angle
.THETA..sub.DOWN, the green pixels will again fall off an amount
.DELTA..sub.G, while the red and blue subpixels will actually rise
an amount .DELTA..sub.R,B. In this case, the white line will assume
a magenta hue.
[0027] So, to correct for this color artifact, it might be
desirable to drive the red and blue subpixels effectively on a
different curve so that the delta fall-off in the green vs. the
red/blue subpixels better match each other as a relative percentage
of their total curve. An intermediate curve which is the average
curve between 100% and 0% is shown in FIG. 9. This intermediate
curve depicts the time-averaged curve that occurs if the red and
blue subpixels are driven in Frame 1 to 100% luminance and in Frame
2 to 0% luminance. As may be seen, at the same off-normal axis
angle as in FIG. 9, the difference in the fall-off between the
green and the red/blue subpixels are better matched.
[0028] Other embodiments and refinements of the above temporal
subpixel rendering are possible. FIGS. 10A, B, and C are a series
of three graphs. FIG. 10A shows a typical brightness response curve
of a liquid crystal over time. FIG. 10B shows a series of pulse
trains--each a width equal to one frame and represents the voltage
applied to the red and blue subpixels (e.g. for the white line
example above). Thus, the red and blue subpixels are driven to 100%
luminance for odd frames and 0% for even frames.
[0029] As may be seen, the response time for liquid crystals (as
shown in FIG. 10A) is longer than the frame time, as shown in FIG.
10B. Thus, FIG. 10C shows the resulting brightness response of the
red and blue subpixels on the display. As with our above example,
the green subpixels are driven at 100% luminance. The average
response for the red and blue subpixels in FIG. 10C is around
20%--which does not a chroma-balaced white; but more of a greenish
hue.
[0030] To correct this color imbalance, FIG. 10D depicts one
embodiment of drive voltages that achieves approximately 50%
average brightness of the red and blue subpixels. The effect of
driving the red and blue subpixels with such pulse train--that is,
having two voltages that would straddle the subpixels 50% luminance
point of that subpixel is shown in FIG. 10E. It will be appreciated
that any suitable pairs of voltage values that substantially gives
the resulting luminance curve of FIG. 10E would suffice--so the
present invention is not limited to the two voltages depicted in
FIG. 10D.
[0031] An alternate embodiment that achieves a 50% average
brightness but experiences a near 100% and 0% peak luminances would
improve the overall viewing angle performance because the liquid
crystal has a best viewing angles at these two extreme luminance
values. If the LC does not fully switch, then the brightness of the
red and blue pixels will be wrong and color fringing will be seen.
In this case, a "gain" or offset to the pixel values can be applied
so as to achieve the desired brightness. For example, if the pixel
cannot fully switch in a frame time (.about.15 ms), then the
average brightness (transmission) of the LCD will be less than the
average of the two pixel values. If a black to white edge is
desired, then the two values are 100% and 0% for an average of 50%.
If, for example, the LC only switches to 50% and then goes back to
0%, it will be necessary to multiply the two pixel values by 0.5
and then add 0.25. Then the two states will switch between
100*0.5+0.25=75% and 0*0.5+0.25=25% for an average of the desired
50%. These gain and offset values are adjusted empirically or can
be calculated; once determined, they will be the same for all
panels unless the LC material or cell gap is changed. The color
stability will not be as good as with faster responding LC
material, but will be an improvement over non-temporal filtering.
One may also just adjust the lower value, leaving the higher value
constant. This may improve the viewing angle.
Temporal Patterns with Arbitrary Numbers of Frames
[0032] An alternative embodiment is now described that uses
multiple numbers of frames to achieve the desired temporal
averaging. FIGS. 11A and 11B depict a pulse train optimized for a
certain liquid crystal performance, such as depicted in FIG. 10A
(e.g. a slower rise time than fall time). FIGS. 11C and 11D depict
a pulse train optimized for a liquid crystal having a performance
curve in which the rise time and fall times are more equal.
[0033] FIG. 11A shows a pulse train in which the voltage applied to
the red and blue subpixels is 100% for two frames and 0% for one
frame. FIG. 11B is the resulting brightness. FIG. 11C shows a pulse
train in which the voltage applied to the red and blue subpixels is
100% for three frames and 0% for three frames. FIG. 11D is
resulting brightness. As can be seen in both FIGS. 11B and 11D, the
liquid crystal spends most of its time at either 100% or at 0% with
an average about 50%.
[0034] With either FIG. 11B or 11D, however, there is a potential
for flicker in the red and blue subpixels. This potential flicker
can be reduced by varying the pulse train temporally or spatially.
For example, the red and blue subpixels that are near each other on
the panel can be driven with the same pulse train but taken at
different phase from each other. Thus, the red and blue subpixels
are effectively interlaced to reduce the temporal flicker effect.
The same phased pulse trains could be applied to neighboring red
subpixels themselves or blue subpixels themselves to achieve the
same result. Additionally, the pulse trains could be designed to
minimize observable flicker in other ways: (1) by keeping the
flicker frequency as high as possible; and/or (2) by designing the
pattern to have less energy in lower frequency flicker components
and more energy in higher frequency components.
[0035] Other embodiments of suitable pulse trains to achieve
substantially the same result can be designed to match any given
liquid crystal performance curve. For example, if the liquid
crystal has a fast rise time and slow fall time then an appropriate
pulse train may be 0% for frame 1, 100% for frame 2 and 3, and then
repeat.
[0036] In general, by using arbitrary number of frames in an
on/off-pattern-period, one can design a pulse trains or patterns of
ON's and OFF's that ultimately give the correct average pixel
luminance. As discussed, separate patterns can be applied to each
color. This technique may have lower temporal resolution, but
judiciously applied to static images, the correct amount of emitted
light from a particular pixel may be realized. In the case of
scrolling text, the technique may also be applied. Since the
operator in general is not attempting to read the text while it is
moving, any temporal distortion of the text due to the applied
pattern will not negatively impact the user's experience. The
patterns can be designed to provide color correction to scrolling
text.
[0037] This embodiment avoids the necessity of employing a voltage
offset from the zero value as used in FIG. 10D to realize arbitrary
values of subpixel luminance, thereby avoiding viewing angle and
color error problems introduced with non-zero values. By using only
full ON and full OFF values, the performance should be similar to
RGB stripe panel performance.
[0038] Another example of a suitable pulse train is as follows:
consider a four frame pattern is 1,1,1,0 (or some other arbitrary
pattern) that is applied to red and blue subpixels such that the
flicker from each cancels each other--i.e. red and blue subpixels
are out of luminance phase. Green remains unmodulated in this
example. Theoretically, the output luminance will be 75% of maximum
for red and blue subpixels. However, given the asymmetry of the ON
and OFF response times, the response will be less than 75%,
approaching 50% depending on the specific LC response time. The
flicker frequency will be 15 Hz assuming a 60 Hz refresh rate, but
the variations can be minimized by phasing the red and blue to
cancel each other. The remaining flicker will be a fraction of the
total light due to the proximity of a 100% green pixel, so the
flicker effect will be attenuated.
Inversion Schemes for Effecting Temporal SPR
[0039] For LCDs which are polarity inverted to achieve zero DC
voltage across the cell, there is an extra requirement when using
temporal filtering. Usually the polarity is inverted every frame
time, either row by row (row inversion), column by column (column
inversion) or pixel by pixel (dot inversion). In the case of dot
inversion, the polarity of the inversion either varies every row
(1:1) or every two rows (1:2). The choice of inverting the polarity
every frame is somewhat for convenience of the circuitry; polarity
can be inverted every two frames without degrading the LC material.
It may be desirable to invert every two frames when temporal
dithering is employed so as to not get extra DC applied to the cell
along edges. This could occur for the case with inversion every
frame because some pixels may be switching 1 0 1 0 . . . ; if the
polarity is switching every frame, then the "1" state will always
be the same polarity.
Various Implementation Embodiments
[0040] One further embodiment for implementing a temporal SPR
system is shown in FIG. 12. This embodiment assumes a panel
comprising a subpixel repeat grouping as found in FIG. 5; however,
it should be appreciated that suitable changes can be made to the
present embodiment to accommodate other subpixel repeat groupings.
FIG. 12 shows only the red image data; blue data would be treated
similarly. As green data in the repeat grouping of FIG. 5 is mapped
1:1 from source image data, there is no need to temporally process
the green data. Of course, with other subpixel repeat groupings,
green data may be temporally processed as well.
[0041] FIG. 12 shows how the red data is mapped from a source image
data plane 1202 to the panel data planes over frames 1204 and 1206,
wherein the panel has the layout as described above. For example,
RS11 maps to RP11 in Frame 1 (1204) whereas RS12 maps to RP11 in
Frame 2 (1206). This mapping effectively averages the values of
RS11 and RS12 (creating the equivalent of a spatial "box" filter)
and outputs the result to RP11. Similarly, RS22 will be output to
RP21 in Frame 1 and RS23 will be output to RP21 in Frame 2.
[0042] As may be seen, red source image data 1202 may be stored in
the system or otherwise input into the system. This temporal
averaging for red and blue data will result in the same visual
appearance compared to an RGB stripe system; viewing angle and
response time effects will be the same. It may also simplify the
data processing for pictorial applications such as camera or TV
applications. This one embodiment for remapping may work well for
rendering text, but might lead to some inaccuracies in gray levels
which can affect picture quality. Thus, yet another embodiment for
a remapping for images, as shown in FIG. 13, is to first average
the source pixels and then output to the panel. For example, RS11
and RS12 are averaged via function 1308 and outputted to RP11 in
frame 1 (1304). Then RS12 and RS13 are averaged by function 1308
and outputted to RP11 in frame 2 (1306). It will be understood that
function 1308 could be more than just the averaging of two pixels
and could include a more complex subpixel rendering process of two
or more input pixels. It will also be understood that these
techniques described in FIGS. 12 and 13 equally to all display
technologies--such as LCD, OLED, plasma, EL and other pixilated
color displays. For OLED and plasma in particular, the viewing
angle and response time are not an issue as it is with LCD.
Therefore, the primary purpose of using temporal SPR for these
technologies is to simplify the SPR processing--e.g. gamma
adjustment is not required.
Use of Adaptive Filtering
[0043] Adaptive filtering can be applied to decide when to use the
values directly or to average them. For edges, the R and B values
are temporally averaged frame by frame, preserving the viewing
angle. For non-edges, the adjacent values are first averaged and
then outputted to the output subpixels. Averaging adjacent image
data values for edges is not necessarily desirable because
averaging would tend to blur the edge--thus making the transition
less sharp. So, it may be desirable to detect where and when an
edge is occurring in the image.
[0044] The averaging will make pictures slightly more accurate.
Note that the averaging goes to left pixel on odd frames and right
pixel on even. A typical algorithm is as follows (shown for
red):
[0045] Odd field:
[0046] IF ABS(RSn-RSn-1)>max THEN RP.sub.n=RS.sub.n-1 ELSE
RP.sub.n=(RS.sub.n+RS.sub.n-1)/2 where RS is source pixel (e.g.
RED) and RP is a panel pixel and where "max" is chosen sufficient
such that an edge is occurring at this point in the image with a
good degree of probability.
[0047] Even field:
[0048] IF ABS(RSn-RSn-1)>max THEN RP.sub.n=RS.sub.n ELSE
RP.sub.n=(RS.sub.n+RS.sub.n+1)/2 where RS is source pixel (e.g.
RED) and RP is a panel pixel and where "max" is chosen sufficient
such that an edge is occurring at this point in the image with a
good degree of probability.
* * * * *