U.S. patent application number 10/322860 was filed with the patent office on 2004-06-17 for educational learning game and a method therefor.
Invention is credited to Martin, Charles M..
Application Number | 20040113365 10/322860 |
Document ID | / |
Family ID | 32507298 |
Filed Date | 2004-06-17 |
United States Patent
Application |
20040113365 |
Kind Code |
A1 |
Martin, Charles M. |
June 17, 2004 |
Educational learning game and a method therefor
Abstract
An educational learning game has a learning sheet where the
information to be learned is entered. A cover is provided for
hiding the learning sheet. A pair of dice are provided to designate
what information on the learning sheet is to be answered by a
participant
Inventors: |
Martin, Charles M.; (Sun
City, AZ) |
Correspondence
Address: |
WEISS & MOY PC
4204 NORTH BROWN AVENUE
SCOTTSDALE
AZ
85251
US
|
Family ID: |
32507298 |
Appl. No.: |
10/322860 |
Filed: |
December 17, 2002 |
Current U.S.
Class: |
273/430 ;
273/236 |
Current CPC
Class: |
A63F 9/04 20130101; A63F
3/0423 20130101 |
Class at
Publication: |
273/430 ;
273/236 |
International
Class: |
A63F 003/00 |
Claims
What is claimed is:
1. An educational learning game comprising: a learning sheet for
entering information to be learned; a cover for hiding the learning
sheet; and means for indicating which information on the learning
sheet is to be answered by a participant.
2. An educational learning game in accordance with claim 1 wherein
the means is a pair of dice.
3. An educational learning game in accordance with claim 1 wherein
the means are sets of cards.
4. An educational learning game in accordance with claim 1 wherein
the learning sheet is divided into a plurality of rows and columns
wherein the information is to be entered.
5. An educational learning game in accordance with claim 4 wherein
the number of rows and the number of columns correspond to numbers
on a pair of dice.
6. An educational learning game in accordance with claim wherein
each row and each column are labeled with a number corresponding to
a unique number on the pair of dice.
7. An educational learning game in accordance with claim 2 wherein
the learning sheet has a label above the rows and above the columns
indicating which of the pair of dice corresponds to the rows and
which of the pair of dice corresponds to the columns.
8. An educational learning game in accordance with claim 7 wherein
the pair of dice are of a different color to correspond to the
labels above the rows and above the columns.
9. A method of playing an educational game comprising the steps of:
providing a learning sheet having a plurality of rows and columns
wherein information to be learned is entered in black spaces formed
by the rows and columns; providing a cover for hiding the learning
sheet; providing a pair of dice for indicating which information on
the learning sheet is to be answered by a participant; determining
a player to go first; and rolling the dice by the player to go
first, indica on the dice indicating information on the learning
sheet the player to go first has to answer.
10. A method of playing an educational game in accordance with
claim 9 further comprising the steps of: rolling the dice again if
the player to go first answers the information correctly; and
rolling the dice by the player to go second if the player to go
first does not answer the information correctly, indica on the dice
indicating information on the learning sheet the player to go
second has to answer.
11. A method of playing an educational game in accordance with
claim 9 further comprising the steps of marking out the blank spot
where the information is entered if the player to go first answers
the information correctly.
12. A method of playing an educational game in accordance with
claim 10 further comprising the steps of marking out the blank spot
where the information is entered if the player to go second answers
the information correctly.
13. A method of playing an educational game comprising the steps
of: providing a learning sheet having a plurality of rows and
columns wherein information to be learned is entered in black
spaces formed by the rows and columns; providing a cover for hiding
the learning sheet; providing a pair of dice for indicating which
information on the learning sheet is to be answered by a
participant; determining a player to go first; and picking cards by
the player to go first, indica on the cards indicating information
on the learning sheet the player to go first has to answer.
14. A method of playing an educational game in accordance with
claim 13 further comprising the steps of: picking cards again if
the player to go first answers the information correctly; and
picking cards by the player to go second if the player to go first
does not answer the information correctly, indica on the cards
indicating information on the learning sheet the player to go
second has to answer.
14. A method of playing an educational game in accordance with
claim 13 further comprising the steps of marking out the blank spot
where the information is entered if the player to go first answers
the information correctly.
16. A method of playing an educational game in accordance with
claim 14 further comprising the steps of marking out the blank spot
where the information is entered if the player to go second answers
the information correctly.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] This invention relates to educational games and, more
specifically, to an educational game which children will enjoy
playing, thereby keeping the child's attention and helping the
child learn.
[0003] 2. Description of the Prior Art
[0004] Many children have a difficult time learning in school.
These children do not have any learning disabilities. Instead, many
of these children just have a difficult time with the methodology
used in the schools today. For example, in a Spelling class, the
teacher will generally give out a list of words. The students are
asked to memorize the words. A test is given several days
later.
[0005] In order for some types of children to learn, learning needs
to be a fun activity. The fun activity will help keep the child's
attention thereby helping the child to learn. For example, addition
and subtraction can be more easily learned by most children by
using objects. Objects can be added or removed to help the child
better understand addition and subtraction.
[0006] Therefore, a need existed to provide an improved educational
game to help children learn. The improved educational game must be
fun for children to play in order to keep the child's attention
thereby helping the child to learn.
SUMMARY OF THE INVENTION
[0007] In accordance with one embodiment of the present invention,
it is an object of the present invention to provide an improved
educational game to help children learn.
[0008] It is another object of the present invention to provide an
improved educational game that is fun for children to play thereby
keeping the child's attention and thus helping the child to
learn.
BRIEF DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] In accordance with one embodiment of the present invention
an educational learning game is disclosed. The educational learning
game has a learning sheet where the information to be learned is
entered. A cover is provided for hiding the learning sheet. A pair
of dice are provided to designate what information on the learning
sheet is to be answered by a participant.
[0010] In accordance with another embodiment of the present
invention, a method of playing an educational game is disclosed.
The method comprises the steps of: providing a learning sheet
having a plurality of rows and columns wherein information to be
learned is entered in black spaces formed by the rows and columns;
providing a cover for hiding the learning sheet; providing a pair
of dice for indicating which information on the learning sheet is
to be answered by a participant; determining a player to go first;
and rolling the dice by the player to go first, indica on the dice
indicating information on the learning sheet the player to go first
has to answer.
[0011] The foregoing and other objects, features, and advantages of
the invention will be apparent from the following, more particular,
description of the preferred embodiments of the invention, as
illustrated in the accompanying drawing.
BRIEF DESCRIPTION OF THE DRAWINGS
[0012] FIG. 1 is an elevated perspective view of the folder and
spelling card used in the present invention.
[0013] FIG. 2 is an elevated perspective view of a pair of dice
used in the present invention.
[0014] FIG. 3 is a front view of the spelling card used in the
present invention.
[0015] FIG. 4 is a front view of the spelling card of FIG. 3 filled
in with the words to be spelled.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0016] Referring to the Figures, an educational game 10 is shown.
The educational game 10 will be fun for children to play thereby
keeping the child's attention. By keeping the child's attention,
the child will be more interested in learning and thus will be
better able to learn the material.
[0017] The educational game 10 may be able to be used to teach a
variety of different educational areas (i.e., spelling, geography,
languages, mathematics, etc.). For the present description, the
educational game will be described for helping students learn how
to spell. However, this should not be sen as to limit the scope of
the present invention.
[0018] The educational game 10 is comprised of a learning sheet 12.
The learning sheet 12 will be divided into a plurality of rows and
columns. In the present invention as shown in FIGS. 3 and 4, the
learning sheet is divided into six columns and six rows. Each of
the rows and columns are then numbered from 1-6. Located above the
plurality of columns is a color corresponding to one of a pair of
dice 14. A color of the other dice 14 is labeled next to the
plurality of rows.
[0019] The rows and columns in the learning sheet 10 define spaces
16. The spaces 16 in the learning sheet 10 are where the items that
are to be learned are placed. For example, as seen in FIG. 4, the
spelling words which need to be learned are placed in the spaces
14. For a foreign language, the English word would be printed with
the foreign equivalent word below the English word. The learning
sheet 10 is then placed inside a cover 18. The cover 18 is used to
hide the learning sheet during the game.
[0020] Each player in the game will have a learning sheet 12 and a
cover 18. Each person is given a defined amount of time to review
the information on the learning sheet 10 before the start of the
game. When playing the educational game 10, each player will roll
one of the dice 14. The person who rolls the highest number will be
the first to play.
[0021] Once the game begins, the person rolling the dice 14 will
shut the cover 18 so that he/she cannot see the learning sheet 10.
The other player is allowed to keep the cover 18 open so that
he/she can see the learning sheet 12 but the person rolling cannot
see the learning sheet 12. The first player rolls the dice 14. Each
dice will be a different color. In the embodiment depicted in the
Figures, the number of the red dice is the number horizontally on
the learning sheet 12. The number on the black die is the number on
the vertical section of the learning form 12. In the alternative,
instead of dice, sets of cards may be used wherein the cards would
have numbers relating to the different horizontal and vertical
spaces. The word to be spelled by the first player is located at
the intersection of the two numbers that are rolled on the dice 14
or picked by drawing cards. The word should be pronounced by the
second player. The word may even be used in a sentence if the first
player so desires. The first player will then pronounce the word,
spells the word, and then pronounces it again. Thus, the game is
similar to a spelling bee. If the word is spelled correctly, then
the correctly spelled word is marked on the learning sheet as being
correct. Once a word has been spelled correctly, the word is
removed from both list. The first player will then roll the dice 14
again. If the word is misspelled, the second player closes the
cover 18 and the first player will open the cover 18. The second
player rolls the dice and the above rules apply. When all the words
have been correctly spelled, the number of words that each player
correctly spelled are added up. The winner is the player who has
spelled the most words correctly.
[0022] While the invention has been particularly shown and
described with reference to preferred embodiments thereof, it will
be understood by those skilled in the art that the foregoing and
other changes in form and details may be made therein without
departing from the spirit and scope of the invention.
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