U.S. patent application number 10/241012 was filed with the patent office on 2004-03-11 for gaming device having mechanical wheel and reel displays.
Invention is credited to Kaminkow, Joseph E., McGahn, Steven P., Webb, Bayard S..
Application Number | 20040048645 10/241012 |
Document ID | / |
Family ID | 31991077 |
Filed Date | 2004-03-11 |
United States Patent
Application |
20040048645 |
Kind Code |
A1 |
Webb, Bayard S. ; et
al. |
March 11, 2004 |
Gaming device having mechanical wheel and reel displays
Abstract
The present invention provides various configurations of a
cabinet of a gaming device. The cabinets have in combination a
video monitor, a rotatable wheel and rotatable reel. In one
embodiment, one or both of the rotatable wheel and reel are
electromechanical. Each of the rotatable wheel and reel include an
indicator for indicating one of a plurality of symbols or values
that are displayed by the reel and wheel, respectively. The reel
and wheel can also include one or more lights that highlight the
displays at various times. One or both the reel and wheel can be
tilted to aid the visibility of same.
Inventors: |
Webb, Bayard S.; (Sparks,
NV) ; McGahn, Steven P.; (Reno, NV) ;
Kaminkow, Joseph E.; (Reno, NV) |
Correspondence
Address: |
BELL, BOYD & LLOYD LLC
P. O. BOX 1135
CHICAGO
IL
60690-1135
US
|
Family ID: |
31991077 |
Appl. No.: |
10/241012 |
Filed: |
September 11, 2002 |
Current U.S.
Class: |
463/16 |
Current CPC
Class: |
G07F 17/3202 20130101;
G07F 17/3213 20130101; G07F 17/3211 20130101; G07F 17/3216
20130101 |
Class at
Publication: |
463/016 |
International
Class: |
A63F 009/24 |
Claims
The invention is claimed as follows:
1. A gaming device having a cabinet comprising: a video monitor
positioned in the cabinet; a rotatable wheel positioned in the
cabinet above the video monitor; and a rotatable reel positioned in
the cabinet above the video monitor.
2. The gaming device of claim 1, wherein the rotatable reel is
positioned above the rotatable wheel.
3. The gaming device of claim 1, wherein one of the rotatable reel
and the rotatable wheel is tilted to aid its visibility by a
player.
4. The gaming device of claim 3, wherein whichever of the rotatable
wheel and rotatable reel is positioned above the other is
tilted.
5. The gaming device of claim 1, wherein the cabinet includes an
upper tilted portion and at least one of the reel and wheel is
provided on the upper tilted portion.
6. The gaming device of claim 1, wherein the cabinet includes a
tilted portion and the video monitor is positioned in the tilted
portion.
7. The gaming device of claim 6, wherein the tilted portion is a
lower tilted portion and wherein the cabinet additionally includes
an upper tilted portion and at least one of the reel and wheel is
provided on the upper tilted portion.
8. The gaming device of claim 1, wherein the cabinet includes a
tilted portion and a vertical portion and at least one of the
rotatable wheel and the rotatable reel is positioned in the
vertical portion.
9. The gaming device of claim 1, which includes a plurality of
input devices operable with the video monitor, the input devices
and video monitor located on the cabinet so that a player sitting
down is able to view the video monitor and operate the input
devices.
10. The gaming device of claim 9, wherein the rotatable reel is
tilted so that the player sitting down can view the rotatable
reel.
11. The gaming device of claim 1, which includes a primary game
that is played on the video monitor and at least one bonus game
initiated by the primary game that is played on at least one of the
rotatable wheel and the rotatable reel.
12. The gaming device of claim 1, wherein the rotatable reel is
substantially horizontally disposed.
13. The gaming device of claim 1, wherein one of the rotatable reel
and the rotatable wheel rotates as a result of an outcome generated
on the other display.
14. A gaming device having a cabinet comprising: a reel display
positioned in the cabinet; a rotatable wheel positioned in the
cabinet above the reel display; and a rotatable reel positioned in
the cabinet above the rotatable wheel and tilted to aid its
visibility by a player.
15. The gaming device of claim 14, which includes a tilted portion
of the cabinet, wherein the reel display is located in the tilted
portion.
16. A gaming device having a cabinet comprising: a video monitor
positioned in the cabinet; a rotatable wheel positioned in the
cabinet above the video monitor; and a rotatable reel positioned in
the cabinet above the rotatable wheel and tilted to aid its
visibility by a player.
17. The gaming device of claim 16, which includes a tilted portion
of the cabinet, wherein the video monitor is located in the tilted
portion.
18. A gaming device comprising: a cabinet having a tilted portion
located below a substantially vertically extending portion; a video
monitor positioned in the tilted portion; a rotatable wheel
positioned in the vertical portion; and a rotatable reel positioned
in the vertical portion of the cabinet.
19. The gaming device of claim 18, wherein whichever of the
rotatable wheel and rotatable reel is above the other is tilted to
aid its visibility by a player.
20. The gaming device of claim 18, which includes a number of input
devices located on the tilted portion, wherein the tilted portion
is located so a player sitting can view the video monitor and
operate the input devices.
21. A gaming device comprising: a cabinet; a video monitor
positioned in the cabinet and operable to display a primary game; a
wheel positioned in the cabinet and operable to play a secondary
game upon a first triggering event in the primary game; and a reel
positioned in the cabinet above the video monitor and wheel, the
reel tilted to aid its visibility by a player, the reel operated
upon a second triggering event in the secondary game.
22. The gaming device of claim 21, wherein the reel includes a
series of lights that indicates one of a set of symbols displayed
by the display.
23. The gaming device of claim 21, wherein the reel includes at
least one indicator that indicates one of a set of symbols
displayed by the reel.
24. The gaming device of claim 21, wherein reel is substantially
horizontally disposed.
Description
BACKGROUND OF THE INVENTION
[0001] The present invention relates to gaming devices. More
particularly, the present invention relates to wagering gaming
device displays.
[0002] Gaming devices provide fun and excitement to the player.
Gaming, in general, provides an escape from the everyday rigors of
life. Gaming devices and gaming establishments use bright lights
and exciting sounds to set the gaming establishments such as
casinos apart from the rest of the world. Gaming devices, in
particular, use one or more displays that enable the player to see
and play the game. The displays typically portray the action of the
game and ultimately indicate whether or not the player wins.
[0003] Slot machine displays have gone through a number of
transitions since their inception in the late 1800's. Originally,
slot machines displayed purely mechanical reels. While these
machines gained enormous popularity, the mechanical nature of the
reels limited the number of paystops, which limited the number of
different symbols and the number of different winning symbol
combinations.
[0004] The advent of the computer and the video monitor expanded
the possibilities for gaming devices. There are now video poker,
video blackjack and other types of video gaming machines. Video
displays have also been implemented in slot machines. The video
slot machines use computers to randomly generate symbol
combinations from an expanded number of different symbols. Video
reel strips can include a virtually unlimited number of symbols,
which enables a wide variety of different symbol combinations to be
employed, including combinations that appear very infrequently and
yield high payouts.
[0005] With slot machines, the video monitors have also been used
to provide bonus or secondary games. Bonus games have become much
more prevalent and elaborate in recent years. Players play the base
game of slot until becoming eligible for a bonus game. The base
game temporarily pauses, while the player plays the bonus game.
When the player completes the bonus game, the gaming device returns
the player to the bonus game.
[0006] It should therefore be appreciated that a single video
monitor is often sufficient to provide both the base game of slot
and one or more bonus games that become triggered by the slot game.
As seen in FIG. 1B, there is usually room on the gaming device 10b
for an upper display area 32. This area, however, is often not used
for gaming purposes and may simply provide a graphic and/or
lettering that pertains to a theme of the gaming device.
[0007] Video monitors and in particular video-based slot machines
are likely going to continue growing in popularity. As the video
monitor has been used more and more, however, there has been a
growing sentiment that some of the mystique of the old time
mechanical gaming devices is lost when mechanical reels and
mechanical displays are replaced by a video monitor.
[0008] One known gaming device, the WHEEL OF FORTUNE.RTM. gaming
device, includes a mechanical wheel which spins to indicate a bonus
award to the player. This gaming device has been very
successful.
[0009] Accordingly, a need exists to provide a gaming device that
may use a video monitor, which provides increased flexibility to
the gaming device to add more symbols and more elaborate bonus
games, while providing some aspect of the gaming device that is
mechanical and provides a fun and exciting mechanical display.
SUMMARY OF THE INVENTION
[0010] The present invention includes various configurations of a
cabinet of a gaming device and the components thereof. The cabinets
have in combination a video monitor, a rotatable wheel and
rotatable reel. In one embodiment, one or both of the rotatable
wheel and reel are electromechanical. Each of the rotatable wheel
and reel include an indicator for indicating one of a plurality of
symbols or values that are displayed by the reel and wheel,
respectively. The reel and wheel can also include one or more
lights or other suitable indicators that highlight the displays at
various times. One or both the reel and wheel can be tilted or
angled to aid the visibility of same.
[0011] In one primary embodiment, the cabinet is made for a player
standing or sitting and includes a rotatable reel that is
positioned in the cabinet above the rotatable wheel, both of which
are placed in the cabinet above the video monitor. The video
monitor in one embodiment plays a base or primary game, while the
rotatable wheel and the rotatable reel play a portion of the
primary game or a portion or all of a bonus game thereof. In this
embodiment, the rotatable wheel can alternatively be placed on top
of the rotatable reel. In either case, whichever display is
positioned on top of the cabinet is tilted or angled to provide a
better viewing angle by a player.
[0012] In another primary embodiment, an alternative cabinet is
provided in which the player plays standing or sitting. Here, an
upper portion of the cabinet is tilted or angled, wherein either
one or both of the rotatable reel and rotatable wheel is mounted on
the upper angled or tilted portion of the cabinet and is likewise
angled or tilted. Here again, either one of the rotatable wheel or
rotatable reel may be placed on top of the other, both of which
reside above the video monitor.
[0013] In a further alternative primary embodiment, the cabinet
includes a lower tilted area, to which the video monitor is
mounted. It should be appreciated that in one alternative
embodiment, the gaming device includes a set of mechanical reels
instead of a video monitor. This cabinet is intended for the player
to play while sitting. The cabinet includes a vertical upper
display area that has the rotatable wheel and the rotatable reel,
either one of which may be provided on top of the other. The
display that is provided on top is in one embodiment, angled or
tilted to provide a better viewing angle to the player who is
sitting in front of the machine.
[0014] In any of the above described embodiments, either one or
both of the displays can be tilted, however, both of the displays
can alternatively be untitled. In one embodiment, the reel rotates
in a direction perpendicular to the vertical direction of the
rotation of the slot machine reels. The displays of the present
invention can operate with any type of primary or base game, such
as slot, poker, keno, blackjack, craps, bingo and any combination
thereof.
[0015] Additional features and advantages of the present invention
are described in, and will be apparent from, the following Detailed
Description of the Invention and the figures.
BRIEF DESCRIPTION OF THE FIGURES
[0016] FIG. 1A is a perspective view of one embodiment of the
present invention, which includes a cabinet with a reel provided
above a wheel, which are provided above a video monitor.
[0017] FIG. 1B is a perspective view of one embodiment of the
present invention, which includes a cabinet with a tilted top and a
display provided thereon.
[0018] FIG. 1C is a perspective view of one embodiment of the
present invention, which includes a lower tilted portion having a
video monitor displaying a primary game and a plurality of
electromechanical displays placed above the video monitor in a
vertical upper display area of the gaming device.
[0019] FIG. 2 is a schematic block diagram of the electronic
configuration of one embodiment of the gaming device of the present
invention.
[0020] FIG. 3 illustrates an elevation view of the upper display
area shown in FIGS. 1A and 1C.
[0021] FIGS. 4 and 5 are perspective views of the upper display
area shown in FIGS. 1A and 1C, which illustrate the tilted
rotatable reel of the present invention.
[0022] FIG. 6 is an elevation view of one embodiment of the
rotatable reel of the present invention having multiple ways of
indicating one of the symbols on the rotatable reel.
DETAILED DESCRIPTION OF THE INVENTION
[0023] The present invention provides a cabinet having multiple
displays that operate with wagering the games such as slot, poker,
keno and blackjack. In an embodiment, the display and indicators
operate in conjunction with bonus games, which in turn operate in
conjunction with the base games such as slot, poker, keno and
blackjack. Besides the base and bonus games of slot, poker,
blackjack or keno, the present invention can operate with any of
the bonus triggering events, as well as any progressive game
coordinating with these base games. The symbols and indicia used
for any of the base, bonus and progressive games include
mechanical, electrical or video symbols and indicia.
[0024] One primary embodiment for the display and display
indicators is with the game of slot. Referring now to the drawings,
and in particular to FIGS. 1A to 1C, one slot machine embodiment is
illustrated. Gaming devices 10a to 10c illustrate three possible
cabinet styles and display arrangements and are collectively
referred to herein as gaming device 10. Gaming device 10a and 10b
are illustrated as having the controls, displays and features of a
conventional slot machine, wherein the player operates the gaming
device while standing or sitting. Gaming device 10 may be a
pub-style or table-top game (see FIG. 1C), which a player operates
while sitting.
[0025] Gaming device 10 includes monetary input devices. FIGS. 1A
to 1C illustrate a coin slot 12 for coins or tokens and/or a
payment acceptor 14 for cash money. The payment acceptor 14 also
includes other devices for accepting payment, such as readers or
validators for credit cards, debit cards or smart cards, tickets,
notes, etc. When a player inserts money in gaming device 10, a
number of credits corresponding to the amount deposited is shown in
a credit display 16. After depositing the appropriate amount of
money, a player can begin the game by pulling arm 18 or pushing
play button 20. Play button 20 can be any play activator used by
the player which starts any game or sequence of events in the
gaming device.
[0026] As shown in FIGS. 1A to 1C, gaming device 10 also includes a
bet display 22 and a bet one button 24. The player places a bet by
pushing the bet one button 24. The player can increase the bet by
one credit each time the player pushes the bet one button 24. When
the player pushes the bet one button 24, the number of credits
shown in the credit display 16 decreases by one, and the number of
credits shown in the bet display 22 increases by one. A player may
cash out by pushing a cash out button 26 to receive coins or tokens
in the coin payout tray 28 or other forms of payment, such as an
amount printed on a ticket or credited to a credit card, debit card
or smart card. Well known ticket printing and card reading machines
(not illustrated) are commercially available.
[0027] Gaming device 10 also includes one or more display devices.
The embodiments shown in FIGS. 1A to 1C include a display device 30
and an upper display area 32. The display device includes any
viewing surface such as glass, a video monitor or screen, a liquid
crystal display or any other static or dynamic display mechanism.
In a video poker, blackjack or other card gaming machine
embodiment, the display device includes displaying one or more
cards. In a keno embodiment, the display device includes displaying
numbers.
[0028] The slot machine embodiment of gaming device 10 includes a
plurality of reels 34, for example three to five reels 34. Each
reel 34 includes a plurality of indicia such as bells, hearts,
fruits, numbers, letters, bars or other images which correspond to
a theme associated with the gaming device 10. If the reels 34 are
in video form, the display device displaying the video reels 34 is,
in one embodiment, a video monitor. Gaming device 10 includes
speakers 36 for making sounds or playing music.
[0029] With reference to the slot machine base game of FIGS. 1A to
1C, to operate the gaming device 10, the player inserts the
appropriate amount of tokens or money in the coin slot 12 or the
payment acceptor 14 and then pulls the arm 18 or pushes the play
button 20. The reels 34 then begin to spin. Eventually, the reels
34 come to a stop. As long as the player has credits remaining, the
player can spin the reels 34 again. Depending upon where the reels
34 stop, the player may or may not win additional credits.
[0030] In addition to winning base game credits, the gaming device
10, including any of the base games disclosed above, also includes
bonus games that give players the opportunity to win credits. The
gaming device 10 employs a video-based display device 30 or 32 for
the bonus games. The bonus games include a program that
automatically begins when the player achieves a qualifying
condition in the base game.
[0031] FIGS. 1A, 1B and 1C each illustrate a different embodiment
of the present invention. FIG. 1A illustrates gaming device 10a
which the player can play standing or sitting. Gaming device 10a
includes a cabinet 100a having a display device, i.e., a video
monitor 30. Above the video monitor 30, cabinet 100a includes a
rotatable wheel 60. Above the rotatable wheel 60, cabinet 100a
includes a substantially horizontally disposed rotatable reel 80.
As discussed below, rotatable reel 80 in an embodiment is tilted or
angled so that the symbols 84 displayed on the reel are more
visible to the player. The rotatable reel 80 includes an indicator
82, a plurality of symbols 84 and a number of lights 86.
[0032] The rotatable wheel 60 positioned between the video monitor
30 and the rotatable reel 80 on the upper display area 32 operates
with an indicator 62, a plurality of symbols 64 and a number of
lights 66. In one embodiment, video monitor 30 is a simulated
display as described above. In a preferred embodiment, the
rotatable wheel 60 and the rotatable reel 80 are electromechanical.
The operation of the electromechanical devices is described in
further detail below in connection with FIG. 2 and includes one or
more motion producing devices, such as a stepper motor. The lights
86 and 66 are also electromechanical lights in one embodiment. In
an alternative embodiment, one or both of the rotatable wheel 60
and the rotatable reel 80 and the lights associated therewith are
alternatively simulated areas of a video monitor such as video
monitor 30.
[0033] FIG. 1B illustrates an alternative gaming device 10b having
an alternative cabinet 100b. Alternative cabinet 100b includes the
video monitor 30 as described above. Cabinet 100b also includes an
upper tilted or angled area 88, which is part of the upper display
area 32. The tilted upper area 88 enables either the reel and wheel
to be positioned towards the player for better viewing. The upper
tilted area 88 includes a tilted rotatable wheel 60. Another part
of the upper display area 32 includes the rotatable reel 80. The
cabinet 100b of gaming device 10b reverses the order of the
rotatable wheel 60 and the rotatable reel 80 with respect to
cabinet 100a of gaming device 10a in FIG. 1A.
[0034] In an alternative embodiment, not illustrated, the cabinet
of the gaming device 10 has an upper tilted or angled area that
consumes most all of the upper display area 32, wherein both the
rotatable wheel 60 and rotatable reel 80 are angled or tilted due
to the angle or tilt of the upper tilted area. Further
alternatively, the rotatable wheel 80 illustrated on the cabinet
100b of gaming device 10b of FIG. 1B can be tilted or angled even
though the rotatable reel 80 is mounted to a vertical portion of
cabinet 100b. This angled or tilted reel mounted to a vertical
panel is illustrated in more detail below in connection with FIGS.
4 and 5.
[0035] The player playing gaming device 10b can play standing or
sitting. As with the gaming device 10a, the rotatable wheel 60,
which is now located on the upper tilted area 88, includes one or
more indicators 62, a plurality of symbols 64, and a number of
lights 66. The rotatable reel 80 includes one or more indicators
82, a plurality of symbols 84 and a number of lights 86.
[0036] The video monitor 30 of gaming device 10b provides a
simulated form of a primary or base game as is the case with video
monitor 30 in each of FIGS. 1A to 1C. The rotatable wheel 60 and
the rotatable reel 80 in one embodiment are electromechanical and
display parts of the primary game or some or all of a bonus game
based on the primary game.
[0037] FIG. 1C illustrates a further alternative cabinet 100c of
gaming device 10c. Cabinet 100c includes a lower angled or tilted
area 78. Lower tilted area 78 in a slot embodiment includes the
video monitor 30 having a plurality of reels 34 and a plurality of
paylines 76. The video monitor 30 is angled or tilted along with
the lower tilted area 78 and is therefore most conveniently played
while the player is sitting down. The lower angled or tilted area
78 includes each of the input devices and displays described above,
such as the play button 20, the cash out button 26, bet one button
24, the credit display 16 and a number of other input devices 44,
such as a bet per line button, a select paylines button, a max bet
button, a see pays button and other input features common to slot
machines and other types of primary or base games.
[0038] Cabinet 100c of gaming device 10c illustrates the slanted
video monitor 30 in combination with a vertical upper display area
32, such as that of FIG. 1A. It should be appreciated however that
the lower tilted area 78 and its associated tilted video monitor 30
could be combined with the upper tilted area 88 of cabinet 100b of
gaming device 10b and any of the variations discussed above in
connection with FIG. 1B. The upper display area 32 of cabinet 100c
is substantially vertical as illustrated.
[0039] The cabinet 100c includes the rotatable wheel 60 having at
least one indicator 62, a plurality of symbols 64 and at least one
light 66. The cabinet 100c also includes the rotatable reel 80
located above the rotatable wheel 60. Rotatable reel 80 operates
with at least one indicator 82, a plurality of symbols 84 and a
number of lights 86. In an embodiment, the rotatable reel 80 is
tilted with respect to the vertical display area 32 as discussed in
more detail below.
[0040] Referring now to FIG. 2, one embodiment of an electronic
configuration for gaming device 10 includes: a processor 38; a
memory device 40 for storing program code or other data; a display
device 30; a sound card 42; a plurality of speakers 36; and one or
more input devices 44. The processor 38 is a microprocessor based
platform that is capable of displaying images, symbols and other
indicia such as images of people, characters, places, things and
faces of cards. The memory device 40 includes random access memory
(RAM) 46 for storing event data or other data generated or used
during a particular game. The memory device 40 also includes read
only memory (ROM) 48 for storing program code, which controls the
gaming device 10 so that it plays a particular game in accordance
with applicable game rules and pay tables.
[0041] As illustrated in FIG. 2, the player uses the input devices
44 to input signals into gaming device 10. In the slot machine base
game, the input devices 44 include the pull arm 18, play button 20,
the bet one button 24, the cash out button 26 and other player
inputs. A touch screen 50 and touch screen controller 52 are
connected to a video controller 54 and processor 38. The touch
screen enables a player to input decisions into the gaming device
10 by sending a discrete signal based on the area of the touch
screen 50 that the player touches or presses. As further
illustrated in FIG. 2, the processor 38 connects to the coin slot
12 or payment acceptor 14, whereby the processor 38 requires a
player to deposit a certain amount of money to start the game.
[0042] The processor 38 also controls the output of one of more
motion controllers 56 that control one or more motion producing
devices 58. The motion producing devices 58 can be any combination
of motors, stepper motors, linear stepper motors or other types of
linear actuators. The motion controllers 56 typically include
printed circuit boards or stand alone enclosures that receive high
level commands from the processor 38. The motion controller 56
converts the high level commands, for example, into a number of
step pulses, which in turn are converted into motor currents. The
stepper motor or other type of motion producing device 58 receives
the currents, wherein the currents cause, for example, a rotor to
turn within a stator a precise and desired amount.
[0043] The motion producing device 58 can be used to drive either
or both the electromechanical wheel and reel. The rotational motion
of a motor 58 can be used to rotate a portion of the reel or wheel
of the present invention. The rotational motion can alternatively
be converted to cause an indicator operating with the reel or wheel
to translate. Otherwise, a linear motion producing device 58 can be
used to directly cause the indicator to translate.
[0044] The motion control scheme allows complex and precise
movements of the wheel and reel to be programmed into the memory
device 40 and carried out by the processor 38 at the appropriate
time in the sequence of the game, be it a base, bonus, bonus
triggering or progressive sequence of gaming device 10. Moreover,
multiple programs can be implemented in the memory device 40,
wherein the processor runs the appropriate program at the
appropriate time, and wherein the reel and wheel can perform or
move differently, e.g., rotate slower or in different directions at
different times or points in the game. The motion control programs,
in an embodiment, interface with one or more random generation
devices, typically software based items, to produce randomly
displayed outcomes on the reel and wheel of the present
invention.
[0045] Referring now to FIG. 3, the upper display area 32 of the
cabinets 100a and 100c of gaming devices 10a and 10c is
illustrated. The upper display area 32 is substantially vertical
and includes rotatable wheel 60 and rotatable reel 80, which in one
embodiment is tilted to enable the player to more easily view the
rotatable reel 80. Rotatable wheel 60 includes an indicator 62,
which in an embodiment is a fixed mechanical arrow located at the
top most portion of the wheel 60. The indicator 62 can be located
anywhere along the circumference of the wheel 60. Indicator 62
indicates one of the symbols 64. In the illustrated embodiments,
indicator 62 indicates the symbol of twenty-five. The wheel 60 also
includes a series of lights 66 positioned around the circumference
of the wheel 60. Processor 38 controls lights 66 to flash at
designated times.
[0046] Symbols 64 and 84 represent a game outcome. Symbols 64 in
one embodiment are gaming device credits that are provided as a
result of a random outcome of the primary game or a random outcome
of a bonus or secondary game based on the primary game. In one
embodiment the symbols represent a number of gaming device credits
or a multiplier of gaming device credits. As also illustrated, the
symbols 64 and 84 can include other outcomes such as the entry into
a bonus game indicated by the word bonus in the illustrated
embodiment. Alternatively, symbols 64 and 84 include a number of
free games, a number of free spins, a progressive game increment, a
number of picks from a prize pool and any combination thereof.
[0047] Symbols 64 and 66 can also be symbols of one of the primary
games discussed above. For example, in one embodiment the symbols
are symbols that are also contained on the reels 34, wherein the
reels generate a portion of the game and one or more of the wheel
60 and the reel 80 generate the remainder of the slot game outcome.
In another embodiment, symbols 64 and 84 include faces of a playing
cards and are used in combination with a card game such as
blackjack or poker. Further, rotatable wheel 60 in an embodiment is
a roulette wheel. The symbols 84 in an embodiment are the symbols
of a bingo game or a keno game.
[0048] The rotatable reel 80 illustrated in FIG. 3 includes an
indicator 82 having two opposing mechanical arrows that each point
toward a single symbol 84. In the illustrated embodiment, the
indicators 82 point towards the symbol of fifty. The rotatable reel
80 also employs lights 86 as a secondary or alternative form of
indication. That is, the lights 86 surround and therefore highlight
the indicated value of fifty. Rotatable reel 80 also includes a
number of lights 86 placed on either side of the rotatable reel 80.
Rotatable reel 80 includes a glass or plexiglas clear cover which
provides a reflection of the lights 86. Either one or both of the
wheels 60 and the rotatable reel 80 can also include a number of
borders, such as a reflective bezzle or other suitable type of
reflective surface.
[0049] Referring now FIGS. 4 and 5, various views of the tilted
rotatable reel 80 are illustrated. FIGS. 4 and 5 each display the
upper display area 32 of the cabinets 100a and 100c of gaming
devices 10a and 10c discussed above. The upper display area 32 of
these cabinets is substantially vertical and includes, below the
rotatable reel 80, the rotatable wheel 60 having one or more
indicators 62, values 64 and lights 66.
[0050] Although FIGS. 4 and 5 illustrate that the reel 80 is
tilted, in an embodiment where the upper display area 32 is
substantially vertical as illustrated, the rotatable wheel 60 could
also alternatively be tilted. Further, rotatable wheel 60 could be
placed above the rotatable reel 80 as opposed the configuration
illustrated. One or both of the wheels 60 and the reel 80 could be
located on an upper tilted portion of the cabinet as illustrated by
cabinet 100b of gaming device 10b. Here again, either the rotatable
wheel 60 or the rotatable reel 80 could be placed on top of the
other.
[0051] Each of the cabinets 100a to 100c is illustrated showing
reel 80, whether or not tilted, as being in a substantially
horizontal configuration. That is, the reel 80 rotates in a
direction perpendicular to the vertical reels 34 of the video
monitor 30. In an alternative embodiment, the reel 80 is vertical
and rotates in the same direction as reels 34. In such a case, it
may be less desirable to tilt the rotatable reel 80. It should be
appreciated however that the present invention does not require
reel 80 to be angled or tilted, wherein the present invention
includes independently the combination of a video monitor and a
non-angled or non-tilted simulated or electromechanical rotatable
wheel 60 and rotatable reel 80. In this same manner, the present
invention includes the combination of one or more rotatable wheels
60 and one or more rotatable reels 80.
[0052] Tilted rotatable reel 80 includes a shaft that is also
tilted slightly from vertical position. In an embodiment, the reel
80 is tilted at approximately ten to approximately forty-five
degrees and preferably at approximately twenty degrees. The reel 80
can be angled at any position desired by the game implementer,
which is chosen to provide a proper viewing angle for the player.
The angled shaft of the rotatable reel 80 couples to one of the
motion producing devices 58 described above in connection with FIG.
2. The motion producing device 58 is coupled to a motion controller
56, which receives high level commands from the processor 38 and
converts the high level commands to motor currents, which motion
controller 56 sends to the motion producing device 58. The
rotatable reel 80 can therefore perform any sequence of motion,
start, stop, start again, etc., that is capable with a non-tilted
rotatable reel.
[0053] The processor 38 keeps track of the position of wheel 60 and
reel 80 using an open loop system in an embodiment, wherein the
processor relies on the reel to spin to its commanded location. In
another embodiment, processor 38 uses a closed loop system having
feedback, such as encoder feedback or one or more signals from a
position sensing sensor, such as an inductive or capacitive
proximity sensor, an ultrasonic sensor or a light emitting and
receiving sensor.
[0054] Referring now to FIG. 6, a close up view of the rotatable
reel 80 is illustrated, which in an embodiment is tilted. The
rotatable reel 80 is also illustrated as being above the rotatable
wheel 60. The indicator 62 of the rotatable wheel 60 is also
illustrated showing that the indicator 62 in an embodiment is a
shiny metal arrow. FIG. 6 illustrates that the rotatable reel 80
includes the dual indicator 82 having two arrows pointing inwardly
towards a single one of the symbols 84. Various lights 86 are also
positioned around the indicated value 84, which in the illustrated
embodiment is fifty. A number of lights are also placed on the
outside of the rotatable reel 80 and the wheel 60.
[0055] It should be appreciated that the independently operated
wheel 60 and the independently operated reel 80 can be operated
simultaneously or sequentially.
[0056] In one embodiment, in relation to the gaming device of FIG.
1A, when a triggering event occurs in a primary game displayed by
the video monitor 30, the secondary game of the wheel 60 is
activated or initiated.
[0057] In one embodiment, the wheel automatically begins to spin.
In another embodiment, the player must activate an input device
(not shown) to cause the wheel to spin. If a value on the wheel is
selected, the value is provided to the player and the secondary
game ends. In one embodiment, the wheel includes at least one
trigger symbol. In the illustrated embodiment of FIG. 1A, the wheel
includes four trigger symbols labeled "BONUS." If a trigger symbol
is indicated, the reel is activated. Similar to the wheel, the reel
80 may automatically begin to spin or may be activated by an input
from the player. The award indicated on the reel is provided to the
player.
[0058] It should be appreciated that the above describes only one
alternative of the combination of the primary game, first secondary
game (i.e., the wheel) and the second secondary game. Any suitable
alternative may be employed with the wheel and reel. For instance,
(i) both may be independently activated by different triggering
events in the primary game, (ii) both may be triggered by the same
triggering event in the primary game, or (iii) upon a triggering
event in the primary game, one of the wheel or the reel could be
randomly selected for activation.
[0059] It should be understood that various changes and
modifications to the presently preferred embodiments described
herein will be apparent to those skilled in the art. Such changes
and modifications can be made without departing from the spirit and
scope of the present invention and without diminishing its intended
advantages. It is therefore intended that such changes and
modifications be covered by the appended claims.
* * * * *