U.S. patent application number 10/338655 was filed with the patent office on 2004-02-12 for symbol display apparatus for game machine.
This patent application is currently assigned to DRAGON CO., LTD.. Invention is credited to Inoue, Haruo.
Application Number | 20040026854 10/338655 |
Document ID | / |
Family ID | 31492308 |
Filed Date | 2004-02-12 |
United States Patent
Application |
20040026854 |
Kind Code |
A1 |
Inoue, Haruo |
February 12, 2004 |
Symbol display apparatus for game machine
Abstract
A symbol display apparatus for game machine includes aligned
plural reel units. Each of the reel units has double reel structure
composed of an outer reel and an inner reel. Of two half symbols
made by dividing a single complete symbol, one half symbol is
disposed in a periphery of the inner reel, and the other half
symbol is disposed in a periphery of the outer reel. When the
corresponding half symbols disposed separately in the inner and
outer reels stop together on the same winning line, a composite
symbol is formed. The composite symbol is used as a hit symbol
which makes up a winning symbol combination.
Inventors: |
Inoue, Haruo; (Tokyo,
JP) |
Correspondence
Address: |
YOUNG & THOMPSON
745 SOUTH 23RD STREET 2ND FLOOR
ARLINGTON
VA
22202
|
Assignee: |
DRAGON CO., LTD.
Tokyo
JP
|
Family ID: |
31492308 |
Appl. No.: |
10/338655 |
Filed: |
January 9, 2003 |
Current U.S.
Class: |
273/143R |
Current CPC
Class: |
G07F 17/3213
20130101 |
Class at
Publication: |
273/143.00R |
International
Class: |
A63F 001/18 |
Foreign Application Data
Date |
Code |
Application Number |
Aug 7, 2002 |
JP |
2002-229829 |
Claims
What is claimed is:
1. A symbol display apparatus for a game machine, said game machine
deciding a win or loss according to a combination of symbols lined
up on a winning line across a symbol display window, said symbol
display apparatus comprising: plural reel units aligned across said
winning line, at least one of said plural reel units having double
reel structure, said double reel structure including an inner reel
and an outer reel rotating concentrically and independently each
other; a first half symbol and a second half symbol formed by
dividing at least one of said symbols in two, said first half
symbol being disposed in a periphery of said inner reel, said
second half symbol being disposed in a periphery of said outer
reel, said first half symbol and said second half symbol combining
with each other on said winning line to form a composite symbol
when said inner reel and said outer reel stop.
2. A symbol display apparatus as recited in claim 1, wherein each
of said first half symbol and said second half symbol is a lost
symbol not making up any winning symbol combination, said composite
symbol is a hit symbol making up said winning symbol
combination.
3. A symbol display apparatus as recited in claim 2, wherein said
symbol display apparatus has a first display condition completed
following a rotation and a stop of one of said inner or outer reel,
a second display condition completed following a rotation and a
stop of the other one of said inner or outer reel after said first
display condition, said win or loss is decided based on said second
display condition.
4. A symbol display apparatus as recited in claim 2, wherein each
of said first and second half symbols has an overlap area, and said
overlap areas of said first and second half symbols are overlapped
with each other in order to prevent a gap from being left between
said first and second half symbols, when said first and second half
symbols form said composite symbol.
5. A symbol display apparatus as recited in claim 4, wherein said
first half symbol is larger than said second half symbol.
6. A symbol display apparatus as recited in claim 2, wherein said
outer reel is provided with at least one blank space, said blank
space has a size equal to the number of said symbols allowed to be
displayed in said symbol display window at a time.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] The present invention relates to a symbol display apparatus
used for a game machine, such as a slot machine, an upright pinball
machine, and the like.
[0003] 2. Background Arts
[0004] Many game machines such as a slot machine, an upright
pinball machine, and the like have a symbol display apparatus. As
for the known symbol display apparatus for the game machine, for
example, there are a mechanical reel type using reels each of which
has plural types of symbols on outer periphery, and a video type
displaying simulative reels on a CRT or a liquid crystal display
based on graphic data stored on a ROM. These game machines decide a
win or loss based on a combination of the symbols completed on a
winning line across a symbol display window in stopping the
reels.
[0005] Whether a winning symbol combination is completed or not is
a prime concern of a player, so it is important to arrange various
types of symbol combinations for the sake of raising a player's
interest in a game. In the mechanical reel type, it is difficult to
increase the types and the number of symbols arranged in each reel.
So, a symbol display apparatus with a double reel structure is
used. This apparatus has at least one reel unit that is composed of
an outer reel and an inner reel rotating concentrically and
independently each other. The symbol display apparatus with the
double reel structure gives variety to the symbol combinations,
because each reel unit can carry more types and numbers of
symbols.
[0006] There is a known way to excite the player's interest in
which the winning symbol combination is almost completed up to
becoming a riichi situation, and then the last reel makes the game
result in loss. The riichi situation is a situation where only a
single reel to stop last is still rotating, and where a winning
symbol combination will be completed if the last reel displays an
objective symbol. In this case, the objective symbol in the last
reel slips off the winning line on which the winning symbol
combination is almost completed, and stops on another winning line
upper or lower thereof. A sense of expectations and near miss
originating from this way raises player's excitement to the
game.
[0007] However, this way has a disadvantage in that the player's
expectations for the win decrease according as frequency of the
near miss increases, so the game tends to be monotonous.
SUMMARY OF THE INVENTION
[0008] An object of the present invention is to provide a symbol
display apparatus which can raise a player's expectations for a
win, by taking advantage of characteristics of double reel
structure.
[0009] To achieve the above object, a symbol display apparatus
according to the present invention includes plural reel units
aligned across a winning line. At least one of the reel units has
double reel structure which is composed of an inner reel and an
outer reel rotating concentrically and independently each other.
Dividing one complete symbol forms two half symbols. The first half
symbol is disposed in a periphery of the inner reel, and the second
half symbol is disposed in a periphery of the outer reel. When the
inner and outer reels stop and the first and second half symbols
are overlapped each other on the same winning line, the two half
symbols form a composite symbol.
[0010] The individual half symbol is a lost symbol which does not
make up any winning symbol combination, but the composite symbol
formed by the half symbols is a hit symbol which makes up the
winning symbol combination.
[0011] When a game starts, only one of the inner or outer reel of
each reel unit rotates and stops, so the first display condition
appears in a symbol display window. The first display condition is,
for example, a symbol pattern including the half symbol. Then the
other reel rotates and stops too, so the second display condition
appears. The second display condition includes, for example, the
composite symbol which is formed by overlapping the half symbol in
the first display condition with the corresponding half symbol. In
the second display condition, the composite symbol and complete
symbols make up a symbol combination on the winning line. A win or
loss is decided based on the second display condition.
[0012] According to the present invention, since a display
condition is varied during a single game, it is possible to raise
player's expectations for completion of the winning symbol
combination.
[0013] Also each of the first and second half symbols has an
overlap area. When the first and second half symbols form the
composite symbol, both the overlap areas are overlapped each other
in order to prevent appearance of a gap between the first and
second half symbols. Therefore, it is possible to form the
composite symbol in good appearance.
BRIEF DESCRIPTION OF THE DRAWINGS
[0014] The above and other objects and advantages of the present
invention will become apparent from the following detailed
description of the preferred embodiment when read in association
with the accompanying drawings, which are given by way of
illustration only and thus are not limiting the present invention.
In the drawings, same reference numerals designate like or
corresponding parts throughout the several views, and wherein:
[0015] FIG. 1 is a front perspective view of a slot machine with a
symbol display apparatus;
[0016] FIG. 2 is a front view of the symbol display apparatus;
[0017] FIG. 3 is a perspective view of an inner reel and an outer
reel;
[0018] FIG. 4A is an expansion view of an outer symbol sheet;
[0019] FIG. 4B is an expansion view of an inner symbol sheet;
[0020] FIG. 5 is a block diagram showing electrical circuit in the
slot machine;
[0021] FIGS. 6A, 6B and 6C are front views of the symbol display
apparatus showing an example of symbol combinations in a lost
game;
[0022] FIGS. 7A, 7B and 7C are front views of the symbol display
apparatus showing an example of symbol combinations in a winning
game;
[0023] FIGS. 8A and 8B are expansion views of symbol sheets
according to another embodiment; and
[0024] FIG. 9 is a front view of half symbols and a composite
symbol according to further embodiment.
DETAILED DESCRIPTION OF THE EMBODIMENTS
[0025] Referring to FIG. 1, there is provided a symbol display
window 11 in a front panel of a slot machine 10. An operation panel
12 and an outlet 13 are provided below the symbol display window
11. Inside the symbol display window 11, is disposed a symbol
display apparatus including the first, second, and third reel units
14 to 16. When the first, second, and third reel units 14 to 16
stop, three symbols per a reel unit are observable through the
display window 11.
[0026] Referring to FIG. 2, there are five winning lines 17 (shown
by broken line) which consist of three horizontal and two oblique
lines across the symbol display window 11. The number of the
effective winning lines increases in accordance with the number of
bet coins. A player bets the coins by means of operating a bet
button provided in the operation panel 12 after insertion of the
coins into a coin slot 18. The coins counted by a credit counter
are also usable for bet, besides the coins actually inserted into
the coin slot 18.
[0027] The operation panel 12 has a payout button, a game start
button, and the like, besides the bet button. When the game start
button is operated after the bet, the first, second, and third reel
units 14 to 16 start rotating and show symbols moving downward.
Result of a game is decided according to a symbol combination
displayed along the effective winning lines 17 when all reel units
14 to 16 stop. When a win is obtained, prize coins are paid out the
number of which is predetermined in accordance with a type of
symbol combinations.
[0028] Referring to FIG. 3, each of the first, second, and third
reel units 14 to 16 is composed of an outer reel 32 and an inner
reel 31 concentrically disposed inside the outer reel 32. The inner
reel 31 rotates in all games, but the outer reel 32 rotates only
when winning in a outer reel rotation decision lottery drawn in
each game. Now structure of the reel unit will be described with
taking the first reel unit 14 as an example, because all reel units
14 to 16 have the same structure.
[0029] The inner reel 31 is made of durable and opaque plastic, and
an outer periphery thereof is wrapped in an inner symbol sheet 33.
The outer reel 32 is made of transparent plastic, and includes two
round-shaped frames 32b and a transparent outer symbol sheet 32a
wrapped around an outer periphery thereof. Symbols in the inner
reel 31 are observable through the transparent outer symbol sheet
32a.
[0030] Referring to FIGS. 4A and 4B, eleven symbols are painted in
the inner symbol sheet 33. This slot machine 10 has five types of
symbols. Hit symbols "7", "BAR", and "WILD", printed in the inner
symbol sheet 33, form the winning symbol combinations.
[0031] "DOUBLE" is a composite symbol 34 (refer to FIG. 7) that is
divided in two symbols. The first half, "DOU" 80, is printed in the
inner symbol sheet 33, and the last half, "BLE" 81, is printed in
the outer symbol sheet 32a. The symbol "WILD" is used as the
composite symbol 34 too. Dividing the "WILD" in two, the first
half, "WI" 82, is printed in the inner symbol sheet 33, and the
last half, "LD" 83, is printed in the outer symbol sheet 32a.
Individual half symbols 80 to 83 cannot compose a composed symbol
by itself. However, when corresponding half symbols like "DOU" 80
and "BLE" 81, or "WI" 82 and "LD" 83 are overlapped with each other
to display "DOUBLE" or "WILD" in the symbol display window 11, the
half symbols 80 to 83 compose a hit symbol.
[0032] A star is a lost symbol which does not make up any winning
symbol combination. The star is disposed between the two hit
symbols.
[0033] The outer symbol sheet 32a has at least one group of three
continuous blank symbols (three-symbol blank). Thus, when the outer
reel 32 stops in such a position as to display the three-symbol
blank through the symbol display window 11, only the symbols of the
inner reel 31 are observable from outside.
[0034] The various types of symbols are arranged in the second and
third reel units 15 and 16 too, but the types, number, and
arrangement order of the symbols are changeable appropriately in
each reel unit. Also it is possible to divide the composite symbols
34 in perpendicular half, in horizontal half, in oblique half, or
in unequal size.
[0035] Attachment plates 36 and 37 are integrally formed with the
inner and outer reels 31 and 32, respectively. The inner and outer
reels 31 and 32 are connected to stepping motors 48 to 50 and 55 to
57 (refer to FIG. 5) via the attachment plates 36 and 37. Thus, the
inner and outer reels 31 and 32 are independently rotated by the
stepping motors 48 to 50 and 55 to 57.
[0036] Referring to FIG. 5, the slot machine 10 is activated when a
CPU 40 loads an executive program of a slot game from a ROM 41. A
coin sensor 42 provided at a back of the coin slot 18 outputs a
coin detection signal to the CPU 40 whenever detecting proper
insertion of the coin.
[0037] When the bet button is operated, an operation detector 43
sends an operation signal to the CPU 40. When the game start button
is operated, a start signal is sent to the CPU 40. The CPU 40
activates a motor controller 44 in response to the start signal.
The motor controller 44 supplies drive pulses to the stepping
motors 48 to 50 via drivers 45 to 47, so that the inner reels 31 of
the first, second, and third reel units 14 to 16 are rotated.
[0038] When the start signal is input, the CPU 40 activates an
outer reel rotation decision circuit 51. The outer reel rotation
decision circuit 51 includes a random number generator, a random
number sampling circuit, and a rotation decision table. The outer
reel rotation decision circuit 51 samples a single random number,
and the random number is compared to the rotation decision table.
According to this result, it is decided whether the outer reel 32
is allowed to rotate or not. When the rotation of the outer reel 32
is allowed, the CPU 40 drives the stepping motors 55 to 57
connected to the outer reels 32 of the first to third reel units 14
to 16 via drivers 52 to 54 after stops of the inner reels 31. So
the outer reels 32 are rotated.
[0039] When the start signal is input, the CPU 40 activates another
random number generator 58. The random number generator 58 samples
a single random number, and the random number is input to a rank
decision circuit 59. The rank decision circuit 59 carries out a
winning decision lottery based on the random number to decide a win
or loss in a just started game. When the win is decided, a rank of
win is decided by the lottery too. The rank decision circuit 59
decides a type of symbols displayed on the effective winning line
17. After the winning decision lottery in the rank decision circuit
59, a winning decision signal corresponding to the rank of the win
is sent to the CPU 40.
[0040] After the winning decision lottery, the CPU 40 activates an
inner reel stop signal generator 60 in case the inner reels 31 are
rotating, and an outer reel stop signal generator 61 in case the
outer reels 32 are rotating.
[0041] The inner reel stop signal generator 60 and the outer reel
stop signal generator 61 output the CPU 40 stop position signals
which indicate stop positions in rotation of the stepping motors 48
to 50 and 55 to 57, so that the symbols in accordance with the
results of the winning decision lottery stop on the winning lines
17. The stepping motors 48 to 50 and 55 to 57 rotate in steps of a
predetermined angle according to the number of drive pulses input
through the drivers 45 to 47 and 52 to 54.
[0042] The drive pulses are input to and counted by counters 62 to
67 besides being sent to the stepping motors 48 to 50 and 55 to 57.
Each of the inner and outer reels 31 and 32 is provided with a
guide mark for indicating a reference position, and photo
interrupters observe the rotation of the inner and outer reels 31
and 32. Whenever the inner or outer reel 31 or 32 makes one
rotation, the photo interrupter outputs a reset signal in order to
reset a value counted in the counters 62 to 67. So, the values
counted in the counters 62 to 67 indicate rotational positions of
the inner and outer reels 31 and 32 within one rotation. Since the
reference positions of the inner and outer reels 31 and 32, and the
types and arrangement of the symbols are known in advance, it is
possible to recognize the types of symbols displayed in the symbol
display window 11 by means of observing the number of the drive
pulses supplied to the stepping motors 48 to 50 and 55 to 57.
[0043] When a winning symbol combination is completed on the
winning line 17, the CPU 40 refers to a prize coin number table
stored on the ROM 41, and stores the number of prize coins
corresponding to the rank of win on a RAM 68. In operating the
payout button in the operation panel 12, a hopper 69 is activated
and coins the number of which is stored on the RAM 68 are paid out
to the outlet 13. The RAM 68 has an area for storing the number of
bet coins, an area for storing the number of inserted coins, and
the like, besides an area for storing the number of the prize
coins. The RAM 68 is used as a memory which temporarily stores
various data obtained during the game.
[0044] Now, operation of the slot machine 10 will be described.
Before the game, only the symbols in the inner reels 31 are
observable, because the outer reels 32 stop with the three-symbol
blank displayed through the symbol display window 11. When a player
inserts coins into the coin slot 18 and bets the coins by the bet
button, the winning lines 17 become effective.
[0045] In operating the game start button in the operation panel
12, the CPU 40 drives the stepping motors 48 to 50 simultaneously
through the motor controller 44, so that the inner reels 31 of the
first, second, and third reel units 14 to 16 start rotating.
[0046] Also the CPU 40 activates the random number generator 58.
The random number generator 58 samples and inputs a single random
number to the rank decision circuit 59. Based on the random number,
the rank decision circuit 59 decides a win or loss by the winning
decision lottery. In the case of win, the rank of win and the type
of symbols displayed on the winning line 17 are decided by the
lottery too. Then, the outer reel rotation decision circuit 51 is
activated to decide whether the outer reels 32 rotate or not by an
outer reel rotation decision lottery.
[0047] Taking a case of loss in the winning decision lottery and
also loss in the outer reel rotation decision lottery, the CPU 40
stops the inner reels 31 in such positions as not to complete any
winning symbol combination in response to receiving the stop
position signal from the inner reel stop signal generator 60. The
CPU 40 stops the inner reels 31 in the order of the first reel unit
14, the second reel unit 15, and the third reel unit 16. All
processes for one lost game are finished now.
[0048] Taking a case of win in the winning decision lottery but
loss in the outer reel rotation decision lottery, the rank decision
circuit 59 sends the winning decision signal to the inner reel stop
signal generator 60. The winning decision signal includes
information of the types of symbols and the winning line 17 on
which the winning symbol combination is completed. The CPU 40,
which receives the stop position signal from the inner reel stop
signal generator 60, stops the inner reels 31 in such positions as
to display the decided types of symbols. Then, the CPU 40 refers to
the prize coin number table stored on the ROM 41 and stores the
number of the prize coins corresponding to the rank of win on RAM
68. In operating the payout button, the hopper 69 is activated to
pay out the coins the number of which is stored on the RAM 68 to
the outlet 13.
[0049] Taking a case of loss in the winning decision lottery but
win in the outer reel rotation decision lottery and displaying half
symbols 35 of the inner and outer reels 31 and 32 through the
symbol display window 11. Referring to FIGS. 6A, 6B and 6C, for
example, the CPU 40 stops the inner reels 31 in such positions as
to display the half symbols 35 ("WI" in the first reel unit 14 and
"WI" in the third reel unit 16 in FIG. 6A). Then, the CPU 40
rotates the outer reels 32 of the first to third reel units 14 to
16 simultaneously by driving the stepping motors 55 to 57 through
the motor controller 44. In response to the stop position signal
from the outer reel stop signal generator 61, the CPU 40 stops the
outer reels 32 in such positions as to display the half symbols 35
("LD" in the first reel unit 14 and "BLE" in the second reel unit
15 in FIG. 6B). The CPU 40 stops the outer reels 32 in the order of
the first reel unit 14, the second reel unit 15, and third reel
unit 16. Whenever a single game ends, the outer reels 32 rotate
again to stop at positions in which the three-symbol blanks are
displayed through the symbol display window 11.
[0050] In this case, when the inner reels 31 stop, a symbol
combination "WI"-"WILD"-"WI" including two half symbols 35, "WI",
is displayed on the oblique winning line 17, so the player has
great expectations for a win. After that, when the outer reels 32
of the first and second reel units 14 and 15 stop, a riichi
situation occurs because of completion of the composite symbol 34
in the first reel unit 14. The riichi situation raises the player's
expectations. However, when the outer reel 32 of the third reel
unit 16 stops, the player lets the win slip away, because "LD", the
half symbol 35, does not stop on a lower row and "WILD", the
composite symbol 34, is not completed.
[0051] Because the slot machine 10 of this embodiment passes
through more processes to reach the riichi situation like this, it
is possible to effectively raise the player's expectations for the
win than before. The high expectations cause great disappointment
when the win slips away at the last process, and the disappointment
raises expectations for the next game. In this way, it is possible
to raise excitement of the game. In the above embodiment, the two
reel units stop in the order of the first reel unit 14 and the
second reel unit 15, but the both reel units may stop
simultaneously. Also if each of the reel units stops in a small
time difference, the riichi situation may not be emphasized.
[0052] Taking a case of wins in the winning decision lottery and in
the outer reel rotation decision lottery, and displaying a winning
symbol combination including the composite symbols 34. Referring to
FIGS. 7A to 7C, for example, the CPU 40 stops the inner reels 31 in
such positions to display the half symbols 35 ("WI" in the first
reel unit 14 and "WI" in the third reel unit 16 in FIG. 7A). Then,
the CPU 40 rotates the outer reels 32 of the first, second, and
third reel units 14 to 16 by means of driving the stepping motors
55 to 57 simultaneously through the motor controller 44. In
response to the stop position signal from the outer reel stop
signal generator 61, the CPU 40 stops the outer reels 32 in such
positions to display the half symbols 35 ("LD" in the first reel
unit 14, "BLE" in the second reel unit 15, and "LD" in the third
reel unit in FIG. 7B).
[0053] In this case, the half symbols 35, "WI" and "LD", form the
composite symbol 34, "WILD", in an upper row of the first reel unit
14 and the lower row of the third reel unit 16. The winning symbol
combination, "WILD"-"WILD"-"WILD", is displayed on the oblique
winning line 17, so the game results in a win. The prize coins are
paid out in winning, as being described before. Then, each of the
outer reels 32 rotates again and stops in such a position as to
display the three-symbol blank through the symbol display window
11, and the operation of a single game is ended.
[0054] The half symbols 35 may be displayed in the both inner and
outer reels 31 and 32 regardless of a win or loss of a game. Or the
half symbol 35 may be displayed in one of the inner or outer reel
31 or 32. There is a case in which a game results in a loss even if
the composite symbol 34 is displayed. There is a case in which a
winning symbol combination is completed by only the normal symbols,
though the composite symbol 34 is displayed.
[0055] In the above embodiment, the outer reel 32 has only the half
symbols 35, and the inner reel 31 has the complete symbols and half
symbols. However, the types and number of symbols and how to
arrange the symbols in the inner and outer reels 31 and 32 are
changeable properly. As shown in FIGS. 8A and 8B, for example, it
is possible to arrange the complete symbols and half symbols 35 in
both of the inner symbol sheet 70 and the outer symbol sheet 71.
The ranks of wins, the number of the prize coins, and the number
and position of the winning lines 17 are properly changeable
too.
[0056] In the above embodiment, a win or loss is decided first by
the winning decision lottery based on the sampled random number,
then each reel stops in such a position as to complete the symbol
combination corresponding to the result. However, it may be
possible to decide a symbol displayed by each reel (including the
inner and outer reels 31 and 32) based on the sampled random
number, then a win or loss is decided according to the symbol
combination.
[0057] In the above embodiment, the two half symbols 35 are formed
by dividing the complete symbol into exact halves. However, the
half symbols 35 may make a gap between the two half symbols 35,
when the half symbols 35 are displayed adjacently each other as the
composite symbol 34. The gap spoils visual neatness of the
composite symbol 34. Therefore, as shown in FIG. 9, it is
preferable to divide a complete symbol in two half symbols 75 and
76 with an overlap area on which the half symbols 75 and 76 are
overlapped each other. The inner reel 31 may carry the half symbol
75 a size of which is larger in a rotating direction of the reels
than the half symbol 76 carried by the outer reel 32.
[0058] In the above embodiment, the inner and outer reels 31 and 32
have lengths of eleven symbols, but the lengths thereof are
properly changeable. If the types of the symbols arranged in each
reel are increased by means of enlarging diameters of the inner and
outer reels 31 and 32, it is possible to increase variety of
contents of the game.
[0059] In the above embodiment, the outer reels 32 rotate in a case
of win in the outer reel rotation decision lottery. However,
requirements for rotating the inner and outer reels 31 and 32, and
timing and order of the rotation and stop are properly changeable.
The outer reels 32 may rotate, for example, when the riichi
situation occurs, or whenever the game is carried out, or when
winning in the winning decision lottery. The inner reels 31 may
rotate when a predetermined requirement is satisfied. If the outer
reels 32 rotate too often the player's expectation may decrease, so
it is preferable to rotate the outer reels 32 with a reasonable
frequency which keeps the player's expectation for a win. The outer
reels 32, in which the plural complete symbols are arranged, may
rotate every game, and the inner reels 31 may rotate only when a
predetermined requirement is satisfied. In this case, it is
preferable to provide blanks in a row, the number of which is the
same as the number of the symbols displayed through the symbol
display window 11, in the inner reels 31, in order to clearly
display the moving symbols of the outer reels 32.
[0060] In the above embodiment, no symbol is disposed in the blanks
of the outer reel 32, but a symbol unused for any winning symbol
combination may be disposed therein as a blank symbol. In this
case, it is preferable to take a measure not to disturb visual
recognition of the inner reels 31. As the measure, for example, the
blank symbol may be formed smaller than the complete symbols, or
the blank symbol may be disposed at the edge of the reel. The outer
reels 32 may keep the symbols of a previous game displayed, instead
of displaying the three-symbol blank before the game. In this case,
the inner reels 31 stop at positions corresponding to a result of
the winning decision lottery.
[0061] In the above embodiment, the number of the reel units is
three, and every reel unit is a double reel having the inner reel
31 and the outer reel 32. However, the number of the reel units
themselves and the number of the reel units adopting the double
reel may be properly changed. Only one or two reel units may have a
double reel, for example, and the other reel units may have a
single reel. The inner and outer reels 31 and 32 of all reel units
14 to 16 may not necessarily rotate. It is possible, for example,
to rotate both the inner and outer reels 31 and 32 only as to the
reel unit 15. Also contents of the game using the inner and outer
reels 31 and 32 may be changed properly. The symbol display
apparatus according to the present invention is applicable to an
upright pinball machine and other game machines, in addition to the
slot machine.
[0062] Although the present invention has been described with
respect to the preferred embodiments, the present invention is not
to be limited to the above embodiments but, on the contrary,
various modifications will be possible to those skilled in the art
without departing from the scope of claims appended hereto.
* * * * *