U.S. patent application number 09/853068 was filed with the patent office on 2004-01-29 for active symbolic self design method and apparatus.
This patent application is currently assigned to Symbix Corp.. Invention is credited to LaDue, Christoph Karl.
Application Number | 20040018476 09/853068 |
Document ID | / |
Family ID | 21764673 |
Filed Date | 2004-01-29 |
United States Patent
Application |
20040018476 |
Kind Code |
A1 |
LaDue, Christoph Karl |
January 29, 2004 |
Active symbolic self design method and apparatus
Abstract
A method for behavior modification and memory enhancement
utilizing a central processing unit, comprising compiling a
symbolic profile of a subject participant, interpreting the subject
participant's stored symbolic constructs, instructing the subject
participant using virtual reality means, evaluating and recording
physiological parameters of the participant and delivering symbolic
containers to the participant; and delivering symbolic
prescriptions to the subject participant for behavior modification
and memory enhancement. The methodology allows for accessing and
recognition of stored memory symbolic constructs by isolating
symbolic quests embodied within multiple multimedia virtual reality
events, and delivering the multimedia virtual reality events to a
user by artificial intelligence and multi-media means, applying the
symbolic constructs to the user. Apparatuses for behavior
modification and memory enhancement, comprising devices for
evaluating and constructing a symbolic profile of a subject
participant, interpretative apparatus, virtual reality instruction
apparatus for instructing the participant in behavior and memory
modification, apparatus for evaluating and recording physiologic
parameters of the subject participant and delivering symbolic
containers to the participant and delivery apparatus for delivering
symbolic prescriptions to the participant are included.
Inventors: |
LaDue, Christoph Karl;
(Melbourne, AU) |
Correspondence
Address: |
Jeffrey A. Hall
212 Clinton Street
Santa Cruz
CA
95062
US
|
Assignee: |
Symbix Corp.
|
Family ID: |
21764673 |
Appl. No.: |
09/853068 |
Filed: |
May 9, 2001 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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09853068 |
May 9, 2001 |
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09568654 |
May 10, 2000 |
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6259889 |
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09568654 |
May 10, 2000 |
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09014303 |
Jan 27, 1998 |
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6097927 |
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Current U.S.
Class: |
434/307R ;
434/247; 434/365 |
Current CPC
Class: |
A61M 2021/0016 20130101;
A61M 2205/507 20130101; A61M 2021/0022 20130101; A61M 2021/005
20130101; A61M 2021/0027 20130101; G09B 5/14 20130101; A61M 21/0094
20130101; A61M 2205/3584 20130101; A61M 2021/0072 20130101 |
Class at
Publication: |
434/307.00R ;
434/247; 434/365 |
International
Class: |
G09B 005/00; G09B
009/00 |
Claims
What is claimed is:
1. An apparatus for personal transformation, comprising: means for
generating a self-mirroring experience; means for interpreting said
self-mirroring experience and evaluation means for analysis of a
subject participants stored symbolic constructs; virtual reality
instruction means for instructing the participant in behavior and
memory modification; and means for delivery and presentation of
said self-mirroring experience to said participant.
2. The apparatus of claim 1, wherein said means for generating a
self-mirroring experience are delivered to said participant via the
internet.
3. A method for personal transformation using self-mirroring and
game playing apparatus, comprising: isolating self-mirroring images
and symbolic quests embodied within multiple multimedia virtual
reality events; delivering said multimedia virtual reality events
to a user by artificial intelligence and multi-media means;
applying said symbolic constructs to said user.
4. The method claim 3, wherein said self-mirroring images are
embodied within symbolic containers.
5. The method of claim 4, wherein said symbolic containers are
contained within said multiple multimedia virtual reality
events.
6. The method of claim 3, wherein said multiple multimedia virtual
reality events are cued by biologial sensor signals.
7. The method of claim 3, wherein said multiple multimedia virtual
reality events are linear sequences.
8. The method of claim 3, wherein said multiple multimedia virtual
reality events are non-linear sequences.
9. The method of claim 3, wherein said linear sequences comprise
life event scenarios.
10. The method of claim 3, wherein said self-mirroring images are
configured and delivered in a planned and arranged symbolic
quest.
11. The method of claim 3, wherein said symbolic quests are
configured and delivered in a randomly arranged symbolic quest.
12. The method of claim 3, wherein further including the step of
retrieving and measuring data from biological signal sensors.
13. The method of claim 3, wherein said self-mirroring images are
reproduced in associated with a game playing apparatus.
14. The method of claim 3, wherein said symbolic constructs are
non-associated symbolic constructs.
15. The method of claim 3, wherein said self-mirroring images are
utilized in transformative game playing.
Description
CROSS REFERENCE TO OTHER APPLICATIONS
[0001] This application is a divisional application of and claims
priority from co-pending U.S. patent application Ser. No.
09/568,654, filed May 10, 2000, which is a divisional of U.S. Pat.
No. 6,097,927 filed Jan. 27, 1998.
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] The present invention relates to methods and apparatuses
designed to alter behavior and memory. In particular, the present
invention discloses methods and apparatuses for game playing,
behavioral modification, and memory enhancement.
[0004] 2. Description of Related Art
[0005] There are numerous methods and apparatuses which have been
disclosed that purport to create artificial behavioral modification
environments. Devices such as immersion or isolation tanks have
contributed to the myth of various so-called new age means and
methods that are embodied in apparatuses such as brain machines,
relaxation machines and other such `suggestion software`
technologies. The invention departs from all prior art brain
machines, for it uses virtual reality or telepresence means that
creates the illusion of being immersed in an artificial or
mythological world, or of being present in a remote location in the
physical world. The present invention may be described as a
complete holographic "Mind Mirror" or psycosymbolic mind matrix
self-design system.
[0006] To enter virtual reality (VR), a person puts on a
head-mounted display (HMD), or enters the invention's `Egg
Room-consciousness simulator`. The HMD contains a pair of tiny
television tubes, special optics and wide-angle lenses. There is
also a device that tracks the position of the subject's head
mounted in the HMD. When worn, the normal view of the outside world
is substituted by a stenographic, three-dimensional computer
graphics depiction of a `world model` that exists in a computer,
and is created by a high speed multitasking-computer based VR
reality `engine.` Besides being immersed in the artificial world,
the subject is able to navigate within that world, and to
manipulate it using hands and fingers and other body movements. Up
until now VR has primarily been used for experimentation, medical
instruction, entertainment and other commercial applications.
[0007] There has been some work towards a VR system that helps
promote subject weight reduction by visual, and tactile
reinforcement of various weight loss self talk or `suggestive`
reinforcement concepts. There has also been work completed towards
VR being used for interactive novels, role-playing games, fantasy
games such as Dungeons and Dragons and other first-person
role-playing related work that are structured in a multiform
narrative style. The invention uses revolutionary role playing or
psycho-dramatic immersion techniques, that in fact, change a
person's behavior based on fundamentally modifying how he relates
to past memory and life event trauma (LET).
[0008] The present invention is the first of its type to use VR and
other technological means to initiate, stimulate and re-arrange
symbolic memory material within the context of intense sensory
immersion and realignment of how a person `talks to himself` in the
course of everyday life. The invention enables and provides a
unique process that utilizes the symbolic-construct (SC) inventory
that is stored in memory cluster material of the human brain. This
symbolic construct (SC) material is retrieved by special
technological means. Then it is uniquely re-arranged,
re-constructed and fed-back to the patient in a `mind mirror`
metaphorical-symbolic-construct (SC) means and method. With ASSDM,
the patient is truly a `participant.` The participant in fact
`participates,` and directs the, construction of his own symbolic
`prescriptions.` ASSDM provides a total integrative therapeutic
approach. This special self-directed approach is delivered to the
participant via special artificial intelligence computers,
televisor walls, VR hardware, software, and unique fully integrated
ASSDM system control. The participant is able to explore his own
specific life-event issues, and understand them in a more complete
multi-dimensional holographic reality, and thus learn how to `meta`
or self-program around the `embedded` psycho-symbolic obstacle,
that in fact are his old life behavior scripts.
[0009] The invention's immersion method contributes to the creation
of a receptive environment, for the cognitive realignment of human
personality elements that are structured around key traumatic
events. This realignment is enabled via the restructuring of
symbolically connected `life event` memory material. The invention
provides the means to re-visit these events and therefore change
one's holographic perception that encompass the negative
significance of these events.
[0010] The invention utilizes many conventional VR apparatus, while
adding new processes; via software, firmware, and hardware means.
Additionally the invention uses other apparatus such as biofeedback
machines, electroencephalograph or EEG systems, isolation tanks,
and specially designed immersive room environments. For example,
there has been work completed in the late 1980s that teaches a
technique of causing music and sounds to play as a result of the
automatic input of brain wave measurements from an EEG device. This
technique demonstrates and effectively proves that the brain can
act as an automatic electronic switch that can cause selected
multimedia systems to respond during the invention's processes and
procedures. However this prior art approach only tangentially
touches upon the present invention's means and methods and desired
results.
[0011] The invention couples key sensory input elements together to
create a totally ground breaking approach. The approach completely
stimulates and `frees up` repressed memory, and causes a person
whom becomes a participant, to truly assess the complete meaning
of, a traumatic event that has had a profound impact upon his
everyday behavior. The invention creates an interpersonal world
that provides the means and methods for enabling a participant to
really examine his internal feelings, which are caused by symbolic
construct (SC) arrangements that are embedded in the participant's
memories. These symbolic constructs (SC) govern a person's internal
relationships with the self, and external relationships with other
people and society-at-large.
[0012] These unhealthy behaviors are often the result of
experiences that have been imprinted on our psyches during
vulnerable moments when we were highly receptive or suggestible,
particularly in childhood. What ever life event (LE) is transpiring
during this suggestive state becomes imprinted as a `truth.` These
truths become an integral component of one's stored memory based
symbolic behavior. These truths are not really true but become the
fundamental behavioral template of life programs, that, we in fact
`believe` to be true without knowing we believe the program.
[0013] In Michael Hutchison's book `Mega Brain Power,` Chapter
Eighteen; Rescripting, Scripts and Imprints; pages 188 to 201, he
relates, "All of us have certain chronic or recurrent states and
behaviors we would like to change. Some of these may be harmful,
self-defeating, self destructive, or habitual states and behavior
patterns. Or they may simply be states or behaviors that we have
found to be unfulfilling, or unrewarding, or that keep us from
living up to our full human potential.
[0014] These unsatisfactory states or behaviors are often the
result of experiences that have been imprinted on our psyches in
moments when we were highly receptive or suggestible, particularly
during childhood and early adolescence. Knowing what we do about
mental imagery, and how the mind tends to work in terms of a
progression of mental images, plus, being raised as we have been in
a world of movies and television shows, it makes sense to speak of
these internally guided behaviors as `scripts.`
[0015] Many of our unwanted, harmful, or negative states and
behaviors are the result of life event trauma (LET) conditioning.
If we could remember those childhood experiences when the scripts
were created, we could rationally go back and expose the script as
the false creation it is. "Oh yes, I remember it well, I was three
months old and I was just touching my penis. Well, Mommy was simply
tired and became angry; that doesn't mean I'm really bad; that
doesn't mean it's really naughty to experience sexual pleasure."
However, it's extremely difficult to remember those childhood
experiences. They usually remain unconscious, because they are
state dependent or, even more resistant to memory, what the
scientists call "state bound." The invention is designed to disrupt
this `state bound` condition, and re-arrange the behavioral
template that it has in fact become.
[0016] There are many techniques known to those whom practice the
therapeutic art that have varying degrees of success. Such
techniques or `mind tech methods` as neural linguistic programming
(NLP); with it's imagery `swishing techniques,` biofeedback related
therapy, acoustic field generators, color therapy, flotation, and
other related methods have had some degree of success. The
invention provides the first truly revolutionary breakthrough for
integrating prior art therapeutic techniques into a total
hypertext, virtual reality immersive world, which creates a
complete holographic reality, produced by the invention's
artificial intelligence means, method and apparatus. The central
problem with these prior art techniques is that they depend upon an
individual's visualization abilities. In fact these prior methods
fall seriously short of enabling and providing a truly effective
means of reprogramming human consciousness. The invention provides
the means and methods to suspend belief of prior programming. Then
it enables a reconstruction of a new belief system, created by
specialized firmware, software and hardware means that is fully
integrated and controlled by the participant's physiological
responses. These measured responses act as real time feedback that,
through the invention's artificial intelligence means; further
reinforces the participant's `metaphorical-therapeutic-intent` that
further serves to completely reinforce a new self-belief
mythological system.
[0017] New mind technologies clearly provide the most effective
tools yet developed for counteracting these deeply imbedded
scripts. Like the body centered therapies, `mind tech` works
directly on the body-mind to slow brain-wave activity, activate the
right hemisphere, and alter limbic activity such as breathing
patterns. But new mind tools go far beyond the body-centered
therapies by directly entraining and slowing brain-wave activity
into the appropriate theta frequency range, effectively blocking
out the distractions of normal life and the reminders of adult
consensus reality. In terms of the using of acoustic field
generators, flotation, and ganzfeld techniques, brain technology
actively disrupts logical and customary adult thought patterns and
injects the user into a whole-body nonlinear unpredictable reality.
This experience triggers the emotional limbic brain to resonate and
activate the mind-molecule web of information, and permit access to
state-dependent and even state-bound childhood experiences.
[0018] In addition, brain technology permits the user or an
associate to make use of the powers of hypnosis to, in Rossi's
words, "access and reframe state-dependent memory." It is a process
called "rescripting." The technique involves, first, the uncovering
of the scripts, second, the creation of counter-scripts which
present a more positive outcome, and third, the repeated
presentation of the counter-script, preferably while in a deeply
relaxed or hypnotic state. The L/S is used both to facilitate the
uncovering and rescripting itself."
[0019] It is a primary object of the invention to release these
`states` that exist within or stored memory based programs, that
are in fact linear and non-linear arranged symbolic constructs (SC)
that we associate with our own scripted-mythological truths. These
truths or programs are associated symbolic constructs (ASC). The
invention provides non-associated symbolic constructs (NSC) that
act as new programs or states. The invention provides symbolic
quests (SQ) that are either programmed and planned symbolic quests
(PSQ) or randomly selected and applied symbolic quests (RSQ) that
are created via specially linked symbolic pathways (SP). Symbolic
pathways (SP) are defined as a group of symbolic constructs that
contain significant metaphorical content that relates to a specific
psychological intent or goal. This metaphorical intent or goal is
embodied in the specially selected symbolic constructs (SC).
[0020] These specially selected symbolic constructs `contain` the
desired metaphorical quality, due in fact to the special
interrelationship between one or more symbolic construct (SC) to
one another. The embodied metaphor can have universal-mythological
connotations. The embodied metaphor can also have specific personal
meanings that symbolize events in a given participant's life. These
life event scenarios (LES) can have positive connotations or
negative connotations. This connotative aspect relates to the
`intent` that is attached or `contained` within each symbolic
construct (SC), and the metaphorical connection between one or many
symbolic constructs (SC). For example the intent or goal can be
based on the participant's desire to release repressed memories.
Once these memories are released then the metaphorical intent
changes for the purpose of placing these memories in a more
positive context in relation to the participant's present life
goals. Therefore each symbolic pathway (SP) contains the
metaphorical-therapeutic-intent of the participant. This special
category of human intent or purpose is therefore contained within
the special arrangement of the symbolic constructs (SC), thus
creating unique symbolic containers (SCr).
[0021] The invention provides for eight or more linked symbolic
pathways (SP).
[0022] When combined, the eight linked symbolic pathways (SP)
create the desired symbolic quest (SQ). Each symbolic pathway (SP)
can embody multiple symbolic containers (SCr). Each symbolic
construct (SC) can have its own positive or negative polarity or
quality. This quality relates to the participant's past life event
scenario (LES), and or the goal of the participant in terms of his
intention to change the metaphorical significance of a past life
event scenario (LES).
[0023] These symbolic containers (SCr) contain associated symbolic
constructs (ASC), and/or non-associated symbolic constructs (NSC),
that are specifically delivered with the invention's artificially
and technologically derived; ASSDM Multimedia Virtual Reality
Events (AMV). These AMV events are completely created, governed,
managed and delivered to the participant via the inventions unique
artificial intelligence means, methods and apparatus. The invention
provides symbolic containers (SCr) that become the embodiment of a
person or participant's mental tool to extract the old program, and
then rescript and reinsert a new program or script to live by. Each
individual singular symbolic container (SSC) when joined together
become a plurality of metaphorical symbols that when specially
arranged and reconstructed to; fulfill a participant's
metaphorical-therapeutic-intent; that in fact becomes the
symbolic-embodiment comprised of; a plurality of symbolic
constructs (SC). These specially arranged symbolic constructs (SC)
create the metaphorical-polarity (MT) that is embodied in the
symbolic containers (SCr) that in fact becomes a symbolic pathway
(SP), that, when linked together create the desired symbolic quest
(SQ)
[0024] The invention creates the full cognitive missing link and
technical connection to a person's stored symbolic constructs (SC),
which are in fact his memory clusters. The invention uses technical
means to integrate a person's internal processes with; (1) present
day behavior, (2) how it connects to dysfunctional behavior, and
(3) how memory fabric governs both. The invention provides complete
holographic symbolic quests (SQ), that, are linked together via the
invention's artificial intelligence means. The invention's
artificial intelligence means creates individual symbolic path
workings or symbolic pathways (SP). These pathways are specially
comprised and arranged symbolic containers (SCr) that are in fact
constructed of `symbolic constructs (SC),` that are used to revisit
and transform life event traumas (LET), and other memories that
shape present day attitudes about present day life experiences.
[0025] Human consciousness on all levels is intrinsically tied to
how it interprets, quantifies and qualifies symbolic constructs
(SC). From colors, to, familiar objects such as chairs, clothing,
buildings, architectural styles, and mythological images. Natural
elements such as trees, flowers, bodies of water and other familiar
natural and man-made forms are also symbolic constructs (SC). Such
personal symbolic constructs (SC) as body language, facial
expressions, voice fluctuations, and vocal intonations. Such
symbolic constructs (SC) as familiar music that triggers old
memories, and familiar olfactory stimulators that trigger old
memories, are used by the present invention to revisit memories and
restructure them.
[0026] The invention utilizes all relevant symbolic elements, to
re-program a person's memory material, by re arranging its
connotative relevance. The invention does not erase memory, ASSDM
broadens its elements and creates an inner environment of
consciousness flexibility.
[0027] The language of human cognitive processes, and the brain
itself is comprised of symbolic constructs (SC). There are symbolic
constructs (SC) that are associated, and those that have no present
day direct association, to stored memory fabric. The invention
provides terminology that clearly and directly connects to its
unique technical processes and procedures. There are three main
concepts that the invention utilizes. (1) Associated symbolic
constructs (ASC), and (2) non-associated symbolic constructs (NSC)
and symbolic containers (SCr). These terms represent the
multilayered complex concepts that are connected to the processes
and procedures that make up the dynamic framework of human
cognition and behavior.
[0028] A basic example of associated symbolic constructs (ASC)
relates to observed phenomenon that is familiar, such as driving
your own automobile down a familiar road near your home town. The
trees along the roadside are familiar, the lake in the back ground,
the sky is blue and other related experience. An example of a
non-associated symbolic construct (NSC) is as follows. Say you
travel to China, nothing is familiar: the people, the topography,
physical landmarks and other such phenomenon. Except in fundamental
ways, there is not much that you are familiar with. Another example
is like all of a sudden waking up on another planet where familiar
physical laws and cultural do not apply to your prior
experience.
[0029] Even though all human facial expressions and body languages
have universal significance, a mother's facial expressions have
singular significance to the child of that mother. No one else can
relate to and experience his mother's facial expressions like that
child. The child then grows and matures to adulthood. The adult
walks down the street, and passes a woman whom has a facial
expression that triggers a memory of his mother's approving or
disapproving facial expression. In another related scenario the
person's supervisor can remind him of his mother, because of her
demeanor, facial shape, voice, body language and other factors.
[0030] Because of earlier experiences he can in fact `act out`
behavior that is based upon earlier trauma that occurred with the
mother and transfer it to the boss. Depending upon the significance
of the memory, this encounter can shape the person's perceptions of
other associative symbolic constructs (ASC), i.e. encounters with
other people that relate to this particular memory stored symbolic
construct (SC). This encounter can effect his feelings either
positively or negatively throughout the remainder of the day, even
without him consciously recognizing the effect of the ASC in
connection with the prior-stored memory based (SMB) SSCS.
[0031] The invention embodies an innovative approach to applying
symbolic manipulation means and methods within the framework of
artificial intelligence means via computer hardware, firmware, and
software. The invention utilizes head-mounted displays, body suits,
natural environment simulators, and other conventional apparatuses
in a unique and innovative ways. Other graphic and cinematic based
media are used by the invention.
[0032] Additionally, the invention applies a unique use of
retrieved neural signal inputs, various computer input systems, and
programs that control what symbols, visual sequences, cymatic
sound, music, and tactile stimulation means to be applied to the
instant ASSDM immersion experience. Devices such as tactile
transducers and other `vibratory apparatus` are used unique by the
invention. The invention also provides for full integration of
biofeedback systems, electroencephalogram (EEG), and other related
apparatus used for psychometrics and human physiological system
measurements. These psycho-biological measurement systems are used
by the present invention to measure key `metaphorical tension` that
is produced within the consciousness of the participant while
immersed in the inventions means and methods.
[0033] There are apparatuses and procedures that teach how to
control computers with neural signals. These apparatuses enable the
use of electrical impulses from nerves and muscles, and how they
can command computers directly. These prior art methods also teach
that by using eye movements, based upon visual input from observing
a computer screen that are monitored via by measuring signals in
the brain, a handicapped person can communicate with the rest of
the world. The invention uses a completely improved approach to
these technological means and method
SUMMARY OF THE INVENTION
[0034] To achieve the foregoing objects, and in accordance with the
purposes of the invention as embodied and broadly described herein,
an artificial intelligence means and method that provides software,
firmware and hardware control of selected integrated apparatus,
which enable, a completely innovative approach to human behavior
modification. The invention provides a preprogrammed and automatic
insertion of specially created symbolic quests (SQ) that have
embodied metaphorical symbolism that creates psychological tension
and change.
[0035] These symbolic quests (SQ) can take the linked multimedia
formatted and pre-planned artificially programmed symbolic pathways
(SP) that are linked together via artificial intelligence means to
create; programmed and planned symbolic quests (PSQ), and/or
randomly applied symbolic quests (RSQ), that embody manipulated
symbolic-containers (SCr), that are constructed of specially
designed and formatted symbolic-constructs (SC).
[0036] These carefully arranged symbolic constructs (SC) enable
cyber-psycho-symbolic-sequences that re-enact and integrate
individual personalized experiences; via an assortment of
artificially constructed and applied human sensory input means. The
invention provides these symbolic quests (SQ) that embody narrative
and non-narrative sequences that are specially arranged
cyber-psychodramatic scenarios that are comprised of specially
selected symbolic containers (SCr).
[0037] The symbolic container (SCr) is in fact a special
arrangement of key metaphorical symbolic constructs (SC), that in
fact create a `numinous tension` within the consciousness of the
participant by providing crucial `metaphorical polarity.` This
`metaphorical polarity` is embodied with the narrative structure of
the symbolic quest (SQ) which are specially linked symbolic
pathways (SP), that embody a plurality of linked symbolic
containers (SCr) that are created from the special arrangement of
key symbolic constructs (SC). These symbolic containers (SCr) are
metaphorically structured to provide an intense paradoxical
conflict within the consciousness of the ASSDM participant.
[0038] A primary object of the invention is to provide software and
firmware means that enables randomly programmed and applied
symbolic quests (RSQ), and planned and programmed and applied
symbolic quests (PSQ). Said symbolic quests (SQ) are stored in the
inventions ASSDM multimedia virtual reality (AMV) transport, and
symbolic quest storage apparatus. These apparatuses include
computer digital hard drives, static memory, digital video disc
(DVD), compact read-only memory disc (CD-ROM), recordable digital
discs, digital video tape decks (DV), digital audio sampling
storage and sound segment delivery systems. Said applied symbolic
quests (SQ) are delivered to the participant via the analysis of
artificial intelligence means embodied in one or more main ASSDM
system main computers, media computers and private personal
computers (PPC) that are connected to a centralized control
management hub called the ASSDM cyber center. This specialized
cyber center is connected to private personal computers (PCC) via
the internet world wide web (WWW). The inventions cyber center
expands the inventions means and methods to a worldwide bases,
where anyone, anywhere can access, participate and benefit from
immersing himself in the invention's means and methods.
[0039] At a centralized ASSDM facility, upon command initialized by
an ASSDM facilitator, the main computer accesses a plurality of
data files that contain unique digital instruction sets. These
instruction sets cause the main computer(s) software to select
eight or more separate symbolic pathways (SP), that are
individually created and arranged `metaphorical paradoxical
stories.` These mythological stories are in fact embodied in
selected symbolic containers (SCr) that are comprised of multiple
symbolic constructs (SC), that are delivered to the participant's
sensorium via linear and multiform montage cinematic narrative and
non-narrative techniques. Said symbolic constructs (SC) can also be
delivered in non-linear, abstract-spatial relationships that cause
a plurality of human conscious responses based on the law of
psychological paradox and the metaphorical tension created by the
symbolic paradox embodied in the inventions technological processes
and procedures.
[0040] This aforementioned input phenomenon is the core of the
invention's ASSDM multimedia VR technological event (AMV), which
embody the invention's symbolic quest (SQ) means and methods. Said
symbolic quests (SQ) are the core sensorial fabric of AMV events
that include but are not limited to; designed and scripted virtual
reality-cinematic-sensory immersion sequences that are; designed
non-linear cinematic-symbolic constructs (SC) that include;
orchestrated-integrated; cymatic sound arrangement, music,
tactile-kinetic vibrations, filmic vignettes, and psycho-symbolic
sequences that create the desired `metaphorical tension.`
[0041] The participant is directly interfaced with; computer
displays, HDTV systems, 3-D holograms, head-mounted displays (HMD),
body suits, tactile data gloves, body position controls, olfactory
stimulators, tactile transducers, computer displays, projection
screen television, flight simulators, the inventions egg room, and
the delivery of the AMV event to the participant's sensory
experiences in order to create the desired `metaphorical tension.`
The invention also provides the means and methods for orchestrating
pre-programmed algorithms that automatically control the impacts of
the AMV event via its sensory intensity and the desired
symbolic-thematic content that embodies the desired `metaphorical
tension.` These specialized processes and procedures can occur at a
specially constructed ASSDM psycho-symbolic ASSDM facility, and or,
via the internet world wide web (WWW) and the participant's private
personal computer (PPC).
[0042] A primary object of the invention is to provide sensory
experiences that are artificially recreated to emulate and
approximate past traumatic memories contained within a designated
AMV event; for the expressed purpose of re-experiencing said
memories in order to reassess the impact of the particular related
traumatic event. These traumatic memories are released and
triggered by the inventions `metaphorical tension,` embodied in the
inventions programmed and selected symbolic paradoxes by the
inventions artificial intelligence means.
[0043] Another related object of the invention is to provide
statistical measurements of the psycho-biological impact of the AMV
event in the context of the participant's experience of
`metaphorical paradox.` These measurements are detected, retrieved
and used in real time control by artificial intelligence means of;
exactly what type of psycho-symbolic experience that is embodied
and designated by the symbolic quest (SQ). This symbolic quest (SQ)
is comprised of multiple symbolic pathways (SP), that are linked by
the content of the embodied symbolic container (SCr), that are
comprised of metaphorically linked symbolic constructs (SC); that
are created by the inventions artificial intelligence means, that
in fact creates the embodied AMV event. These AMV events can be
experienced at a specially designed and constructed ASSDM
psycho-symbolic therapeutic center or via the internet world wide
web (WWW), the invention's cyber center and the participant's
private personal computer (PPC).
[0044] Furthermore, the invention selects computer based artificial
intelligence means; that control and monitor, and statistically
evaluate psycho-biological measurements that include; Alpha, Beta,
Theta, Delta and Mu brain waves, and occipital lobe flash rates,
and heart-pulse rates, that are measured by; electroencephalogram
(EEG), galvanic skin response (GSR), human nervous system based
frequency modulation (FM) radio signals, electroocular-symbolic
pulses, emitted from the human nervous system, and the brain's
occipital lobe, and muscle tissues. The aforesaid measurements
directly influence control of the selection of specialized AMV
event content. This event content is created, preprogrammed and
selected via multi-media computer intelligence means of just how,
and, by what medium, the embodied symbolic quest (SQ), that is
comprised of multi-linked symbolic pathways (SP), that in fact
embody specially created and linked symbolic containers (SCr), that
are comprised of specially selected symbolic constructs (SC), that
must be applied to the participant's senses; while immersed in a
complete ASSDM Stage experience; in order to achieve the desired
`metaphorical tension.` Also, the invention measures exactly what
level of sensory intensity the participant can tolerate while
experiencing AMV event immersion-sensory-stimuli techniques.
[0045] Another object of the invention is to provide unique
computer hardware and software based systems that automatically
insert the aforementioned AMV event as result of the response that
is automatically attuned to specific types of psychometric- and
physiological measurements. These measurements include but are not
limited to biofeedback analysis of brain wave states, and optical
analysis of eye-cornea-retinal activity while the participant is
immersed in the AMV environment. This specially measured and
applied cornea-retinal activity result in the invention's special
electrooculosymbolic signal measurements. The invention modifies
this conventional electrooculographic means and methods, and
transforms these conventional methods to create complete
revolutionary electrooculosymbolic means and methods. These
measurements derive from `flashes` that transpire during the
corneal reflex; and the voltages that are generated between the
retina and cornea and sent to the occipital lobes of the brain via
synaptic and neuron circuitry that are recorded as EEG traces.
[0046] The peak electrooculosymbolic measurements can be used to
pinpoint exactly what symbolic construct (SC) contained within a
linked and selected symbolic container (SCr), that is contained and
linked to a symbolic pathway (SP), that is embodied in a selected
symbolic quest (SQ) and delivered to the participant via a
designated AMV event. The participant immerses himself within this
AMV hypertext event ,and focuses his attention to the symbolic
constructs (SC) and symbolic containers (SCr). Depending upon what
level the `metaphorical tension` has been attained within the
psychological and physiological reactions of the participant; the
effect results in, and is aligned with, the desired
metaphorical-therapeutic-intent. This measured reaction can
indicate that additional associated symbolic constructs (SC) must
be introduced to the participants senses immediately via; visual,
and/or auditorial, and/or tactual, and/or olfactory, and/or
tactile-position, and other means.
[0047] Participant brain activity is measured in detail while
experiencing `metaphorical symbolic tension.` Participant brain
waves are carefully mapped. These waves are currently defined as
alpha waves, beta waves, theta waves, delta waves and mu waves. The
invention utilizes conventional electroencephalogram (EEG) systems
in unique and innovative ways. EEG systems can be used to track the
activity of the five categories of brain waves. Metabolic
measurements of participant's breathing rates, measurements of
heart beat rates, measurement of pulse, and measurement of muscle
stress.
[0048] It is another object of the invention to provide the means
of collecting the aforesaid measurements, and store and process the
measurements in such a way as to create a unique statistical
engine. This statistical engine in turn provides data to the
inventions artificial intelligence means that governs the
symbolic-construct (SC), symbolic container (SCr), and symbolic
quest (SQ) output of the ASSDM apparatus during an AMV event. This
AMV event is the physical embodiment, which contains the
invention's psycho-symbolic process. These processes are therefore
created by the special arrangement of symbolic constructs (SC),
that are embodied in the invention's symbolic container (SCr), and
are further embodied in the inventions symbolic pathway (SP) that
create and comprise the invention's symbolic quest (SQ).
[0049] It is another object of the invention to provide individual
symbolic quest (SQ) `prescriptions` for home or office use. These
symbolic quest (SQ) prescriptions are carefully constructed
multiple AMV events that can be delivered via digital videodisc
(DVD), compact disc read only memory mediums (CD-ROM), videotapes
and laser disc (LD). Furthermore these individual symbolic quest
(SQ) prescriptions can be delivered to individual participants via
the internet and their personal computers. These computers are
located at home or at the office. The participant can be supplied
with the inventions `consciousness machine` (CM) that is a
specially created VR based portable or wearable system that
includes; HMDs, televisors, data gloves, audio headphones, wireless
EEG transmitters, and wireless EEG receivers. This system is
provided so that a remote immersive AMV experience can be enabled
away from the main ASSDM facility.
[0050] Another feature of the inventions conscious machine (CM) is
that it embodies special wireless communications means. Such
wireless networks as cellular, personal communications (PCS)
systems, and satellite networks can deliver text messages, real
time video images, still video images, sound and other
psycho-symbolic programming means. Furthermore the invention
provides for subdermal sensors that communicate with special wrist
and legbands, that are communicatively linked to the consciousness
machine (CM) via radio waves and other wireless means. These
sensors can be used to monitor blood content; such as sex hormones,
adrenaline, drug levels, alcohol levels and other metabolic
data.
[0051] Another important object of the invention is to provide an
internet based cyber-psycho-symbolic (CPS) interactive system. This
CPS interactive system comprises of the specially programmed
private personal computer (PPC) that are linked via the inventions
multi-media cyber center via the internet world wide web. The
cyber-center is the central hub for providing real time video
interactive sessions that embody the inventions specialized
psycho-symbolic means and methods. Furthermore, the invention
provides unique cyber-psycho-dramatic therapy whereby;
multi-participant's from around the world can engage role playing
for acting out issues that are tied to internal mythologies;
facilitated by a trained ASSDM therapist facilitator.
[0052] The facilitator can be either a real person, or a computer
generated based character. The human facilitator can don many
computer generated psycho-symbolic `masks` from an
archetypal-mythological character to a wild animal; whatever is
symbolically necessary to achieve the desired psycho-symbolic goal
or theme. Furthermore, the invention can provide for participant
`morphing` of archetypal masks for his own psychological benefit,
as well as the other participant's benefit during a cyber-symbolic
session in real time. Another object of the invention is to record
these real time multi-participant sessions, archive them and then
reuse these in real time sessions for other ASSDM multi stage
purposes.
[0053] Additional objects and advantages of the invention will be
set forth in part by the description that follows, and in part will
be obvious from the description, or may be learned by practice of
the invention. The objects and advantages of the invention will be
realized and attained by means of the elements and combinations
particularly pointed out in the appended claims.
BRIEF DESCRIPTION OF THE DRAWINGS
[0054] The accompanying drawings, which are incorporated in and
constitute a part of the specification, illustrate a preferred
embodiment of the invention and, together with a general
description given below and the detailed description of the
preferred embodiments which follows, serve to explain the
principles of the invention.
[0055] FIG. 1 is a block diagram of the systems holographic
protocol according to the invention.
[0056] FIG. 2 depicts the interaction of the participant with the
means, method and apparatus of the on-site ASSDM system and
internet system, according to the invention.
[0057] FIG. 3 illustrates the ASSDM system with its random multiple
scenario means, embodied in symbolic quests, according to the
invention.
[0058] FIG. 4 depicts the tactile 360 degree position wheel, the
HMD and the main system control computer, according to the
invention.
[0059] FIG. 5 depicts the holochair, the HMD and the electroocular
process, according to the invention.
[0060] FIG. 6 illustrates the HMD and its cathode ray tube (CRT)
display while in projecting electrooculosymbolic-symbols, according
to the invention.
[0061] FIG. 7 illustrates the facial expression system as symbolic
container that creates a life-experience-simulation (LES),
according to the invention.
[0062] FIG. 8 depicts an archetypal symbolic journey as symbolic
container, according to the invention.
[0063] FIG. 9 depicts a floatation tank as an immersion means and
how it is adapted to the invention, according to the invention.
[0064] FIG. 10 depicts electroencephalogram readouts of the five
main brain waves, according to the invention.
[0065] FIG. 11 depicts symbolist-facilitator computer monitoring
stations and apparatus, according to the invention.
[0066] FIG. 12 depicts the usage of an abstract symbolic container,
according to the invention.
[0067] FIG. 13 depicts the ASSDM system with its planned multiple
scenario means, embodied in symbolic quests, according to the
invention.
[0068] FIG. 14 depicts a cinematic style transition between one AMV
event to another AMV event, according to the invention.
[0069] FIG. 15 depicts a tactile vibration platform integrated with
the invention's artificial intelligence means, according to the
invention.
[0070] FIG. 16 shows the invention's consumer based consciousness
machine, according to the invention.
[0071] FIG. 17 shows the invention's Egg Room-AMV life simulator,
according to the invention.
[0072] FIG. 18 is a logical diagram of the ASSDM Cybersymbolic
network, according to the invention.
[0073] FIG. 19 is a logical diagram of the ASSDM Cybersymbolic
internet video conference interactive center, according to the
invention.
[0074] FIG. 20 is a depiction of the ASSDM multi-participant screen
and video conference center, according to the invention.
[0075] FIG. 21 is a depiction of an ASSDM Cybersymbolic facilitator
telecubicle, according to the invention.
[0076] FIG. 22 depicts the invention's wireless EEG transmitter in
relation to the personal computer WEB TV platform, according to the
invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS OF THE
INVENTION
[0077] Reference will now be made in detail to the present
preferred embodiments of the invention illustrated in the
accompanying drawings. In describing the preferred embodiments and
applications of the invention, specific terminology is employed for
the sake of clarity. However, the invention is not intended to be
limited to the specific terminology so selected, and it is
understood that each specific element includes all technical
equivalents, which operate in a similar manner to accomplish a
similar purpose.
[0078] Accordingly, there is provided a method, a means and
apparatus for accessing and discovering significant stored human
memory based symbolic constructs (SC), by supplying carefully
designed symbolic quests (SQ) that are embodied within multiple;
ASSDM Multimedia Virtual Reality (AMV) events, that are embodied
within the invention's multi-stage processes and procedures. These
AMV events are delivered to the participant's senses by artificial
intelligence means, and specially selected multi-media based
apparatus. Furthermore, once stored human memory based symbolic
constructs (SC) are discovered, the invention applies completely
relevant artificially created symbolic constructs (SC) to the
senses of a human participant while immersed in the inventions
means, methods and apparatus.
[0079] These artificially created, orchestrated and applied
symbolic constructs, that are embodied within symbolic containers
(SCr), that are further embodied within designated symbolic
containers (SCr), that are technologically embodied within the
invention's AMV events. These AMV events are designed to cause the
participant to experience his own past life event issues in a
completely different context, and then redefine, and therefore
reprogrammed so that the psychological significance of these events
can be understood and placed in proper psycho-symbolic context.
[0080] Additionally, new symbolic construct (SC) information can be
inserted during key periods of psychological vulnerability that is
revealed by automatically measuring biological sensor signals
(BSS). Furthermore these BBS signals are technically integrated to
become `cues` reported by the invention's physiological measurement
means and methods. These measured cues therefore directly control
the invention's electronic cues that are detected by the inventions
main computers, control the multi-media transport and storage
systems that deliver the invention's AMV events.` Said electronic
`cues` are embodied within the invention's symbolic quests (SQ)
that are comprised of multiple AMV linear and non-linear event
sequences. Typically linear AMV event sequences are comprised of
narrative symbolic quests (SQ) and abstract or surreal
non-narrative symbolic quest (SQ).
[0081] These AMV event sequences can be comprised of cinematic
style linear-narrative stories of the self. The invention provides
the means and method of immersing the participant in the
holographic reality of an `other world` event sequences, that may
or may not relate to real life event (LE) scenarios. Additionally,
the invention provides for the means and methods of immersing the
participant in cinematic style linear-narrative stories that may
cause the participant to revisit life event traumas (LET).
Furthermore, the invention provides for the means and methods to
construct new artificially derived life event scenarios (LES) that
are embodied within randomly selected symbolic quests (RSQ). The
invention also provides for the means and method of providing new
artificially derived life event scenarios (LES), that are embodied
within carefully selected and planned symbolic quests (PSQ).
[0082] Once the past life event issues are re-experienced, the
invention is therefore used to create new symbolic construct (SC)
based mythological stories also known as symbolic quests (SQ) that
become self-programmed multiple AMV event scenarios. These symbolic
quests (SQ) can be configured and delivered in a planned and
arranged symbolic quest (PSQ), or a randomly arranged symbolic
quest (RSQ). These symbolic quests can be arranged by the
participant or by an ASSDM facilitator. Once created, these new
artificially derived stories are applied to the senses of the
participant in linear and non-linear multi-sensory stimuli formats
that are embodied in selected AMV event scenarios. These symbolic
quest (SQ) are enabled via specific firmware, software and hardware
means that are embodied in the inventions methods and apparatus
that in fact create the desired AMV event that are embodied in
selected symbolic quests (SQ).
[0083] These artificially derived symbolic quests (SQ) are created
and orchestrated uniquely for each participant. These unique
stories in effect become AMV event symbolic construct
`prescriptions` that can be downloaded to digital video disc (DVD)
formats, compact disc (CD) formats, video tape formats and other
mediums. Once downloaded or recorded, the prescription embodied in
conventional multimedia storage and transport mediums and is given
to the participant to take home and replay and re-experience as an
act of positive reinforcement whenever needed. These symbolic quest
(SQ) prescriptions can be delivered to the participant via his own
personal computer, the computer video display and the internet
world wide web (WWW). Furthermore, the participant can use his
personal computer along with portable head mounted displays (HMD),
data gloves and other virtual reality means at his home or office
as a further means of positive reinforcement of the invention's
means and methods while on-line with the internet.
[0084] The participant can also subscribe to the invention's means
and methods via the internet once he has completed the multistage,
ASSDM means and methods at a specially designed ASSDM institute
facility.
[0085] The invention also measures the data retrieved from
biological signal sensors (BSS). This data is automatically entered
into a specially designed statistical engine database (SED), which
communicates with the main computer. A designated ASSDM Stage
session, in fact embodies; multiple symbolic quests (SQ), that
embody multiple AMV events, which in fact embody; multiple symbolic
pathways (SP) that contain multiple symbolic containers (SCr), and
which in fact embody; multiple symbolic constructs (SC), which in
fact embody; associated symbolic constructs (ASC), which in fact
embody; non-associated symbolic constructs (NSC), which in fact
embody; singular symbolic constructs (SSC). Whereas, these
different categories of symbolic quests (SQ) that contain
specialized AMV event sequences, can in fact contain special
combinations of combined ASCs, NSCs, and SSCs. That these
combinations can be linear logically based, or non-linear intuitive
based. That these AMV events can also contain the invention's
modified REM means and methods.
[0086] The collected BSS data is analyzed by the main computer and
various statistical reports are compiled and produced that may
result in specific automatic and or manually induced AMV event
actions to occur in accord with main computer and media computer
algorithms and protocols. These AMV event actions contained with
specialized symbolic quests (SQ) therefore occur as a result of the
report of this comprehensive BSS analyses.
[0087] The main computer's actions include but are not limited to
the following scenarios. (1) Applying relevant symbolic quests (SQ)
that contain selected AMV events that embody specific symbolic
containers (SCr) that contain specific symbolic constructs (SC),
and are applied to the senses of the participant while he is
totally immersed in the invention's artificially constructed
holographic virtual reality AMV event environments. These AMV
events are carefully orchestrated, and then applied to the senses
of the participant as a result of specially configured firmware,
and software based apparatus instruction sets that are sent to the
media computer from the main system computer.
[0088] (2) That these artificially derived symbolic quests (SQ)
that contain selected AMV events, are specially designed to relate
to the participant's life experiences from early childhood to the
present day. (3) That these artificially produced and delivered
symbolic quests (SQ) that contain specialized AMV events can cause
the participant to become fully aware of past issues and therefore
revisit and discover the true relevance of a particular event or
group of associated events. (4) That these artificially produced
symbolic quests (SQ) that contain selected AMV events can cause the
participant to discover his own inner symbolic mythology, or
symbolic landscape and therefore learn how to recreate a new more
effective inner mythology that enables a better way of experiencing
and coping with present day life issues. And (5), during an
immersed ASSDM Stage session, that in fact embody selected symbolic
quests (SQ) that contain selected multi-AMV events, that further
embody multiple symbolic containers (SCr), that in fact embody
multiple symbolic constructs (SC). Whereby these symbolic
constructs (SC) can be associated symbolic constructs (ASC),
non-associated symbolic constructs (NSC), and singular symbolic
constructs (SSC), the desired metaphorical-therapeutic--
metaphorical intent can be achieved.
[0089] The physiological reactions of the participant can be
measured and the specific results can cause the main computer to
instruct the media computer to select which combinations of the
media system and its associated delivery format is to be applied to
the participant's senses via a selected AMV event. A selected
symbolic quest (SQ) that embodies multiple AMV events creates an
artificially derived life event scenario (LES). This LES is
embodied in a specially derived symbolic quest (SQ) that can be
sent from the invention's multimedia storage and transport systems,
that are controlled and managed by the invention's specially
designed main computer, to a head mounted display (HMD) or other
selected AMV apparatus via the ASSDM facility network, or via the
internet world wide web (WWW). The HMD in fact projects and
immerses the participant in a three dimensional reality along with
other VR apparatus such as a body suit, data glove, tactile ring,
holochair or flotation tank, televisor, and the invention's
wearable consciousness machine (CM).
[0090] The invention's multi-dimensional symbolic quests (SQ) that
contains selected AMV event information, is supplied by a DVD video
and audio system, and/or a videotape deck source, and/or a CD-ROM
source, and/or digital video source, and/or audio from a digital
sampling source, and/or tactile vibrations delivered via tactile
transducers, and/or olfactory stimulators sent from an associated
apparatus. The invention's artificial intelligence means controls
exactly how, it is to be applied to the senses of the participant
while seated in the inventions holochair, or suspended via the
inventions tactile wheel. These multi-media systems are used to
select which of the invention's artificially designed singular
symbolic containers (SCr) or multiple symbolic containers (SCr) are
to be applied to the participant's senses. These symbolic
containers (SCr) act as possible life event simulations (LES) that
occur during the experience of the invention's specially designed
symbolic quests (SQ).
[0091] The invention's artificial intelligence means can cause an
automatic shutdown of a symbolic quest (SQ) that contains multiple
AMV event experiences, when the reported condition of the
participant's physiological system warrants such an action.
[0092] The invention's method preferably encompasses seven levels
or stages of participant analysis, psycho-symbolic evaluation, and
symbolic quest (SQ) immersion means and methods. Stage One also
known as the `Mind Method,` involves the act of compiling a
comprehensive symbolic-profile of the participant during a
one-on-one session with a specially trained symbolist-therapist. In
traditional `talk therapy` sessions a patient tends to deal with
chronicles of life event issues through discussing the events in
terms of what was said, what transpired and who did what to
whom.
[0093] The present invention provides the means to enable a unique
process that departs from `talk therapy` techniques. What is not
normally talked about in conventional therapeutic sessions is the
life event environment. An ASSDM trained facilitator-therapist is
primarily a `symbolist.` The facilitator-symbolist can compile what
is essentially a symbolic inventory, and therefore `peer` into the
participant's life event (LE) memory material. For example, when an
early traumatic event occurred, how did the instant LE holographic
environment `feel?` What was `seen,` and `heard?` How was the
participant touched by significant others? What smells were
prevalent? What facial expressions were dominant? What was the
symbolic significance of experienced facial expressions? What type
of body language was exhibited during this particular life event
(LE) issue? Where did a particular life event transpire? Did it
unfold inside of a particular building? Did the life event
transpire outdoors in a forest, or near the seashore? What
dominating symbolic factors existed when this life event
occurred?
[0094] By exploring these LE symbolic aspects, memories that are
repressed or buried in the psyche can be brought to the surface and
examined. What recurrent dream themes seem to be prevalent? What
symbolic constructs tend to dominate the participant's dreams?
Stored memory (SC) Information can also be derived from
understanding the significance of his cultural origins, and how
those origins influenced the participant's early childhood.
[0095] The invention's means and methods enable the release of
memory material that is composed of different types of collected
and compiled symbolic constructs. By applying artificially composed
relevant symbolic constructs, that are embodied in selected
symbolic containers (SCr), that take place during a symbolic quest
(SQ) that contain multiple AMV events; memory based symbolic
constructs that are the details of life event issues can be
released into the levels of conscious thought. These artificially
derived symbolic containers (SCr) embody symbolic construct (SC)
`triggers` that enable the participant to `revisit` the specific
memory or memory cluster and learn to better cope with its initial
impact. Adults can therefore revisit childhood memories and place
the relevance of these memories into the context of mature critical
thinking and feelings based upon a lifetime of experience.
Therefore, Stage One enables the symbolist-therapist to compile a
complete symbolic inventory of a particular participant. Once this
is accomplished the next stage of the invention's method can
commence. The invention's Stage One means and methods can be
completely facilitated via the inventions cyber center, the
internet world wide web (WWW), the participant's private personal
computer (PPC) and or the participant's consciousness machine
(CM).
[0096] According to psychiatrist Rollo May symbols are specific
acts or figures while myths develop and elaborate these figures
into a story of the self. Questions about resident, memory based
symbolic `self-concept-myths` can help the participant discover and
experience a greater reality in the outside world. By drawing out
the inner landscape via symbolic quests (SQ) answers about the self
can be realized. The invention embodies these myths within the
context of it's symbolic quests (SQ). Symbolic quests can be
created to discover the participant's current mythologies.
Furthermore, symbolic quests (SQ) can be created and applied for
the purpose of inserting a new mythology of the self within the
perceptions of the participant. In a broad sense, this aspect can
be compared to how and improved software revision for a computer is
utilized, for sometimes a computer's resident operational program
has to be upgraded.
[0097] The present invention enables a person to upgrade his own
`operational program.` This `human operational program` is embodied
with the feelings, the self-talk, and the self-view that we
perceive or believe the self to be. We carry these beliefs around
with us while conducting our everyday life. This `operational
belief program` is in fact the core of our personal mythology. It
is a primary object of the invention to enable a technological
means to first discover one's inner mythology. And second, to
enable a technological means and method to construct a new inner
mythology.
[0098] People do not act according to logical principles but
according to the myths or internal `self-talk` stories that we
believe about ourselves. In Stage Two for example, also known as
the `Mind Map` phase, the facilitator assists the participant in
the process of discovering his inner mythological landscape. During
this act of this discovery, various stored memory based symbolic
constructs emerge. This symbolic construct `emergence` or
realization is activated or `triggered` by the invention's means
and methods. These means and methods are embodied in the
invention's symbolic quests (SQ) that are derived from uniquely
configured firmware, software, and hardware.
[0099] During Stage Two the participant's internal `myths` are
`read` in that the myths reveal a functional or dysfunctional
`picture language` that is composed of stored memory based symbolic
constructs (SC). The participant's stored symbolic constructs are
mapped in a way that causes the participant to `react` and have
those reactions measured. The invention's Stage Two can be
completely enabled via the invention's cyber center, that is
connected to the internet world wide web (WWW), and the
participant's private personal computer (PPC) and or his
consciousness machine (CM).
[0100] In Stage Three the participant is instructed in the meaning
of symbols, archetypes, connotative imagery, cymatic theory and
other relevant information. The participant is taught the
significance of the different categories of ASSDM means and
methods. The participant also attends classes that deal with the
meaning of archetypal symbols, mythological symbols and the meaning
of his own symbolic constructs (SC). An important element of the
ASSDM experience is based upon how well a participant understands
the meaning of the various symbolic and technological techniques
that are embodied in selected ASSDM Stages. Like previous stages,
Stage Three can be enabled and accomplished via the invention's
cyber center, the internet world wide web (WWW) and the
participant's private personal computer (PPC).
[0101] In Stage Four the participant is exposed to a randomly
composed symbolic quest (RSQ). The composition of this RSQ is based
upon an arrangement of eight or more selected AMV events that
encompass multiple symbolic containers (SCr) that reflect ancient
and contemporary archetypal symbolism. Embodied in this symbolism
are key sequences that further contain symbolic `cues.` These cues
contain symbolism that reflects the individual participant's
cultural preferences. Additionally, stage four sequences contain
symbolic sequences that reflect the individual participant's other
more personal familiar symbolic preferences. Therefore, in this way
a symbolic-therapeutic-agenda is created. During the processes and
procedures of Stage Four, further discovery is made concerning the
participant's symbolic `hot points.` These symbolic hot points are
recurrent symbolic motifs that contain and project images, sounds,
music, vibrations and other sensory stimuli that tend to `trigger`
or release buried memories, feelings and certain intense reactions
to the Stage Four means and methods. These `symbolic triggers` are
symbolic containers (SCr) that are key archetypal symbols that may
have personal significance to the participant.
[0102] During this stage, the participant is exposed to many
different types of `symbolic trigger-containers.` The participant's
reactions to the exposure of these key `symbolic triggers.` Are
measured by the inventions means and methods. Furthermore an ASSDM
facilitator monitors the participant's reactions, and evaluates the
significance of these reactions. Even if a participant is not aware
of his agenda, this process helps to in fact discover and codify
one. This stage can only be experienced while immersed in the
invention's AMV apparatus at a specially designed ASSDM
psycho-symbolic therapeutic center.
[0103] In Stage Five the participant becomes an active designer of
his own planned symbolic quest (PSQ). The participant and the
facilitator work jointly to create a symbolic quest (SQ) that
reflects the desired result of the participant. He may want to deal
with certain childhood issues, relationship issues with his spouse
and other important aspects of his life. During the processes and
procedures of Stage Four, and Stage Five, intense memories of
traumatic life event trauma (LET) events will emerge. The
participant now submits to the processes and procedures of Stage
Six. Stage Five can only experienced at the invention's ASSDM
psycho-symbolic therapeutic center.
[0104] In Stage Six the participant is immersed within the
processes and procedures of the invention's AMV-REM event means and
methods. In this stage the symbolic quest (SQ) evolves to a
combined instructional and experimental phase. For example in Stage
Six the participant is again taught that a symbolic construct (SC)
is a concept that embodies the complete totality of human
perceptual experience. That during the preceding stages, the
participant has become quite familiar with his own internal
mythology. The participant discovers that the totality of human
experience is embodied within the essential self of each
individual. Certain aspects of his own mythology may be governed by
key traumatic events. During Stage Six the participant will work
with the facilitator to construct a combined non-linear abstract
symbolic reality, that is coupled with key narrative AMV sequences.
The participant may want to revisit memories about a parent, a
spouse, a sibling or other significant person whom may have had a
profound impact upon his life.
[0105] The invention provides unique means and methods of creating
psycho-symbolic sequences that have intense similarities to past
events. Even such aspects as re-experiencing a significant person's
facial expressions, vocalizations, dominant body language and other
key factors. The invention provides for special computer generated
images that enable specialized recreations of the face and body of
a significant person. Various morphing techniques are used for this
purpose.
[0106] A participant may be able to simulate a conversation with a
deceased parent or other person. Finally, the person may be able to
conclude issues that have hindered him all of his life.
Interspersed with this psycho-cinematic technique are sequences
that contain key symbolic constructs (SQ). These symbolic
constructs are in fact symbolic containers (SCr) that enable a
rearrangement of memory based symbolic construct material that is
relevant to the particular morhphing techique that is transpires
during a Stage Six process and procedures. Stage Six also embodies
a unique process that enables the participant to become his own
symbolic container (SCr). Special symbolic quests (SQ) are created
that depict the participant as the main character in his own
transformative journey. He can become the Christ, or the Buddha, or
Krishna, or Sir Gawain of the Arthurian Legends. The participant
can therefore discover his own worthfulness. The participant
becomes one with the symbolic container (SCr), and in fact becomes
the symbolic container (SCr) and its transcendent power. The
participant discovers his own unique power to transform the self.
The invention's technological means and methods enable this process
in a complete innovative way that has never been taught or
specified by any other technology. Stage Six can only be
experienced within the invention's specially configured AMV
immersive hypertext apparatus that is located at a specially
designed ASSDM psycho-symbolic therapeutic center.
[0107] Stage Seven enables a real time video and audio access to
the present invention's cybercenter, and its cybersymbolic
psychodramatic programs, process and procedures. The participant
can only access these special multi-participant real time
interactive programs via the internet, after he has experienced and
passed through the invention's Stage Four, Stage Five and Stage Six
at a specially designed ASSDM psycho-symbolic therapeutic
center.
[0108] Stage Eight is reserved for research, development and
experimentation. The ASSDM means, method and apparatus is in a
constant state of evolution. This stage deals strictly with new
processes and procedures that will be embodied by the inventions
means and methods in conjunction with utilizing Federal Drug
Administration (FDA) approved smart drugs, such as cognition
enhancers and other such substances.
[0109] All stages of the invention therefore reinforce the fact
that human perception is essentially an interior experience, and
that all anterior, or external experiences can be viewed as
compilations of multi-level holographic symbolic constructs (SC).
The participant is taught that an associated symbolic construct
(ASC) is a class of symbolic construct that has connotative and
denotative significance to the participant's accumulative life
experience and therefore relates to the participant's prior
experiences in life. Anything that is embodied in symbolic
phenomenon that a participant is even remotely familiar with is an
associated symbolic construct (ASC). The invention provides for
ASC's that can be in fact life event simulations (LES) embodied in
symbolic quests (SQ) that embody AMV event sequences or groups of
sequences that contain key symbolic containers (SCr). These
symbolic quests (SQ) that embody AMV events are delivered via AMV
apparatus, and stored, selected and transported by DVDs, CD-ROMs,
videotapes, laser discs, digital storage devices such as computers,
digital video effect systems, audio samplers, and other digital and
audio systems.
[0110] The delivery of the selected symbolic quests (SQ), is
managed by the invention's multiple main computer, and media
computer. Information is gathered from the sensory responses of the
participant that is measured by the invention's means and methods.
The invention also provides symbolic quests (SQ) that have abstract
connotations that are more poetic than a symbolic quest (SQ) that
is possibly narrative. A symbolic quest (SQ) that use abstract ASCs
for example can be compiled to be non representational of any
everyday mundane experience that uses non-linear representations of
form, color, sound and vibrations that produce an effect that is
described as visual music. These symbolic quests (SQ) contain
abstract ASCs that, can in fact trigger an unexpected response from
buried memory.
[0111] Furthermore a symbolic quest (SQ) can contain AMV events or
multiple event sequences that can be completely composed of
non-linear abstract symbolism that will assist the participant to
overcome such problems as post-traumatic stress syndrome. Many war
veterans are effected by post-traumatic stress. One therapeutic
technique used by therapists is directed rapid eye movement (REM).
Stage Six utilizes a unique variation of this technique.
[0112] Traditionally this REM technique is designed to release the
memory of traumatic events. The movement of eyes during these
directed conventional therapeutic sessions cause a disruption of
normal processes of visual information to the occipital lobe of the
brain. This disruption then causes memories to be released very
much the same way certain people experience in lucid dreaming. The
present invention can emulate and intensely reinforce through the
invention's technological means and methods, a REM session during
the processes and procedures of Stage Six.
[0113] The symbolic quest (SQ) of Stage Six embodies specialized
AMV apparatus and firmware and software means that enable the
participant to experience the same benefits of a conventional REM
session. A selected AMV event can be constructed that causes
similar disruption of visual signal information delivery from the
eyes to the occipital lobes of the brain. Additionally, all the
guided information supplied by a therapist in a conventional REM
session can be delivered to the participant via specially
configured symbolic quest (SQ) that embodies multiple AMV events
that further embodies; selected REM trigger AMV event information.
In fact the present invention's means and methods can amplify REM
techniques and methods and create ASSDM AMV-REM procedures. These
specialized procedures, significantly improves the effectiveness of
the conventional REM therapeutic procedures, and therefore
dramatically departs from the original procedure so significantly
that the invention in fact creates a new human cognitive
reprogramming paradigm.
[0114] The participant is also further taught that a
non-associative symbolic construct (NSC) is a class of symbolic
construct that has no immediate connotative or denotative
association to the participant's life experience. A NSC can be
construed as a group of compiled symbolic containers (SCr) that
embody new SC information. NSCs can be used with ASCs in order to
construct a new mythological point-of-view for the participant. For
example, the disruptive nature of the aforementioned AMV-REM
procedure can be utilized to create a `symbolic window of
opportunity.` In that because of the disruptive nature of the
invention's AMV-REM procedure, another symbolic container component
(SCC) embodied within a carefully constructed symbolic quest (SQ)
can be introduced. This new protocol contains symbolic data that is
introduced into the AMV-REM symbolic quest (SQ) protocol during the
delivery of important `cued symbolic containers (SCr) that are
components of a symbolic quest (SQ) that embodies AMV events that
are dominated by the inventions non-linear abstract ASC event
sequences.
[0115] These sequences are embodied in a specialized AMV-REM event
procedural protocol. In this way, the invention provides the means,
method and apparatus for reprogramming human consciousness. During
the delivery of these specialized AMV-REM abstract sequences,
linear based `re-arrangements` of the memory based stored symbolic
constructs (SC) can be introduced into the memory clusters of the
participant. This new symbolic data can be used to reconstruct a
memory and thus cause the effects of a possible life event trauma
(LET) to be diminished or eliminated all together. A specific LET
can be eliminated from the memory thus enabling a means to change
the present day perceptions of the participant whom may have
experienced an LET. However these symbolic quest (SQ) must contain
non-associated symbolic constructs (NSC) that are introduced to act
as `connective transitions.` These connective transitions connect
stored ASC based life events (LE) that are healthy and needed to
maintain a familiar self-identity. These connective transitions are
constructed in the invention's AMV apparatus, and are designed to
artificially approximate a complete holographic LE that is in
embodied in this special class of symbolic quest (SQ).
[0116] This new symbolic quest (SQ) that contains a plurality of
artificial AMV Life event sequences. This new life event (LE) data
will replace the stored memory based life event trauma (LET). The
invention provides new symbolic quest (SQ) life experiences that
heighten the positive side of one's life, and diminish the
traumatic negative effects. Therefore, once this portion of the
invention's processes and procedures is completed, the participant
will then equate various associative anterior event experiences
with the new connotative and denotative meaning of a particular
present day event. Therefore, the participant will react to present
day anterior LE based stimuli in a more productive way. This
portion of the invention's processes, and procedures can benefit
the individual participant and human society as a whole. Today,
society is moving to fast for an individual to adhere to a
universal mythology. The days of unified cultural concepts have
past into history. The individual must find, or create his own
inner mythology. The invention provides the technological means and
methods for the individual participant to codify, create and
recreate in his own inner mythological landscape via the process
embodied in the inventions ability to fulfill a participant's
metaphorical-therapeutic-intent that is also known as a therapeutic
agenda.
[0117] Referring to FIG. 1, the participant is places himself in an
AMV apparatus 55, such as the invention's holochair 107, as
depicted in FIG. 5, or is placed in the tactile ring 152, as
depicted in FIG. 4, or in the flotation tank 162 as depicted in
FIG. 9. Additionally depending on the therapeutic purpose, the
participant can access the invention's means and methods via the
internet world wide web (WWW), and the invention's cyber center as
depicted in FIG. 19, and FIG. 20. In addition he can use his own
private personal computer (PPC) 75a as depicted in FIG. 18, and or
his own `consciousness machine (CM) 209 as depicted in FIG. 16 for
the purpose of utilizes the invention's technological means and
methods.
[0118] Referring to FIG. 1, once the participant is places himself
in the selected AMV-VR apparatus, the biological signal sensors
(BSS) are attached to the participant 56, by a facilitator. The
biological signal sensors can be configured for usage with, and
embodied within a headstrap 106 as depicted in FIG. 5. The BSS can
be an integral part of the HMD apparatus 101, or attached and
applied to any other area of the human body. The HMD is placed on
the participant 57 and other AMV apparatuses are activated in
accord with the technological requirements embodied within the
selected ASSDM Stage artificial intelligence based program. A
selected ASSDM Stage program that embody selected symbolic quests;
that embody multiple AMV events; that embody multiple symbolic
pathways SP); that embody multiple symbolic containers (SCr), that
embody the metaphorical-psychological polarity of the selected
symbolic constructs (SC), is therefore initialized 58. The main
computer 108 as depicted in FIG. 11. Referring to FIG. 1, the
aforementioned main computer begins managing the selected ASSDM
Stage program 59 by preparing the delivery of selected symbolic
quests (SQ), that embody selected AMV events, to the participant's
senses, via the inventions selected AMV apparatus, and specially
constructed symbolic quest (SQ), that embodies selected symbolic
containers (SCr), that contain multiple symbolic constructs
(SC).
[0119] The main computer receives the data produced by the
biological signal sensor (BSS) and evaluates the data 60. The main
computer than instructs the media computer to arrange the selected
symbolic constructs, contained within a selected symbolic quest
(SQ) via selected symbolic container (SCr) 61. The media computer
causes selected multimedia transports to initialize and cue as a
technical preparation for the delivery of selected symbolic
constructs (SC) via selected symbolic containers (SCr) 62 to the
participant sensory perceptions via artificial reality and ASSDM
multimedia VR apparatus (AMV).
[0120] Selected AMV apparatus deliver selected symbolic quests
(SQ), which embody symbolic constructs (SC) via selected symbolic
containers (SCr) to the selected AMV apparatus and participant's
senses 63. The main computer 108 as depicted in FIG. 2, in
conjunction with the statistical database (SDB) 130, and
physiological measurement apparatus such as an EEG system, respond
to received biological signal sensors (BSS) 64 as shown in FIG. 1.
Results are read by main computer in conjunction with statistical
database or engine 65. The Main computer, in conjunction with the
media computer continue to provide symbolic quest (SQ) sequences
that embody additional selected AMV events, that in fact embody
symbolic containers (SCr) that embody selected symbolic constructs
(SC) and deliver the selected symbolic quest (SQ) via
technologically designed AMV immersive event. The AMV technological
event and its related AMV apparatus provide the artificial reality
to the participant's senses via AMV apparatus 66. Results of the
symbolic quest (SQ) that is embodied ASSDM Stage AMV events, will
have desired impact upon the participant's perceptions, based upon
his therapeutic agenda that is embodied with his
metaphorical-therapeutic-intent.
[0121] The impact of the invention's symbolic quest (SQ) experience
is evaluated as a result of physiological readouts, and the
observations of the facilitator. These aggregate evaluations cause
the next ASSDM Stage to be initiated 67. The invention's main
computer then compiles the dominant AMV sequences that had the
desired impact upon the participant's perceptions. These selected
AMV sequences embody the completed ASSDM Stage. The main computer
therefore instructs the media computer to select the preferred
media transport system 179 as depicted in FIG. 11 and downloads
them to the appropriate media transport medium. The selected
transport medium can be a DVD recorder 180, or a digital video deck
181, or a recordable CD-ROM deck 183, or other type of digital
retrieval system such as an IMX system 185.
[0122] In FIG. 1, the symbolic `prescription` is therefore provided
to the participant for home or office use 68. Also, the symbolic
prescription can be delivered and retrieved via the internet or
selected wireless network to the participant's personal computer
(PPC) 249. The PPC embodies the invention's special PPC software,
and its specialized AMV apparatus. The selected symbolic
prescription can also be delivered to the participant's wearable
consciousness machine (CM) 209 as depicted in FIG. 16 via the
internet world wide web (WWW), and or associated cellular telephone
systems, personal communications systems (PCS) or satellite
networks 250.
[0123] Referring to FIG. 2, the ASSDM methods encompass many levels
of manipulating and orchestrating artificially derived symbolic
quests (SQ) 69 that embody a plurality of symbolic pathways (SP)
97. These symbolic pathways (SP) 97 are in fact composed of
selected symbolic containers (SCr) 128, that are comprised of
selected symbolic constructs (SC) 50a, that can be deemed
associated symbolic constructs (ASC) 51a, and/or non-associated
symbolic constructs (NSC) 54a, and/or singular symbolic constructs
(SSC) 52a. These symbolic constructs (SC) 50a are delivered to the
participant's 99 natural perceptual sensorium 126, via an
artificially constructed reality 98 that is embodied in uniquely
designed and arranged symbolic containers (SCr) 128. These symbolic
containers (SCr) 128 comprise specially selected and arranged
symbolic constructs (SC) 50a that enable the psychological
processes and procedures of participant's
metaphorical-therapeutic-intent.
[0124] The metaphorical intent is further embodied within the
invention means and method for creating the desired and scripted
`metaphorical polarity` (MT) 79 represented by this simple
mathematical symbol `-/+.` This metaphorical polarity (MT) 79 is
represented by key symbolic constructs (SC) 50a that embody
multiple meaning that create a healthy conflict resolution
environment. This metaphorical conflict enables the desired
psychological stress that further creates the opportunity for
reprogramming the participant's internal mythological structure,
via the re-arrangement the symbolic constructs (SC) 50b that are
embodied in the inventions symbolic containers (SCr) 128, that are
multiply linked to create individual symbolic pathways (SP) 97,
that are the embodiment of the inventions symbolic quests (SQ).
This metaphorical conflict causes psycho-symbolic `triggers` to
release symbolic constructs (SC) to be released into the conscious
perceptions of the participant. This release function creates an
opportunity for reprogramming the embedded the participant's stored
memory 53 with new more healthy information.
[0125] In FIG. 2, selected AMV apparatus outputs for human
perception 125, are defined as; HMDs, computer screens, video
screens, television monitors, body suites, holochairs, tactile
position rings, flotation tanks, data gloves, audio speakers,
headphones, tactile transducers, olfactory stimulators, brain
implants, subdermal implant-receivers, neural implant-receivers,
topical sensor-receivers and other multimedia apparatus. Symbolic
Quests (SQ) that embody one or more AMV events that embody multiple
symbolic containers (SCr) 128 that in turn embody multiple,
symbolic constructs (SC), fed from the main computer 108 via ASSDM
facility network means 109. The main computer 108 controls the
media computer 131 that access various multiple media storage (MMS)
129 and transport systems such as DVDs, digital and analog audio
sampling, CD-ROMs, cinematic transports, and other video transports
132.
[0126] The media computer preferably uses these transport
mechanisms to deliver sounds, tactile vibrations, music and
olfactory scent 133 to the participant's natural biological reality
99 via an orchestrated symbolic quest (SQ) 69 symbolic container
128 that is one of the preprogrammed and specially designed AMV
event experience 134. This AMV event experience is an artificially
derived sensory phenomenon that will have the desired effect upon
the participant's sensory perceptions 126 and the various (SC) 50b
contained in his stored memory 53.
[0127] The symbolic container (SCr) 128 effects the participant's
(PAR) 99 critical judgement 135 by merging 134 artificial reality
98 with symbolic constructs (SC) 50b that are received and compared
with stored human memory 53. These symbolic constructs (SC) can be
received singular symbolic constructs (SSC) 52b, received
non-associated symbolic constructs (NSC) 54b, and received
associated symbolic constructs (ASC) 51b. The participant's
conscious and subconscious reactions to the received symbolic
containers (SCr) 128 are measured via biological signal sensors
(BSS) 127. The electrical signals are amplified, incremented and
sent to the main computer 108 via the ASSDM facility system network
return means 110 and fed into a statistical database (SDB) 130.
[0128] Each SDB data increment contains the responses that the
participant produced from experiencing a designated symbolic quest
(SQ) 69, that is embodied in a selected ASSDM Stage, that contains
a selected category group of a desired AMV event technological
experience 134, further that embodies multiple symbolic containers
(SCr) 128, that are composed of multiple symbolic constructs (SC)
50a.
[0129] The SDB 130 directly intercommunicates with the main
computer 108 for the purpose of providing the physiological
measurement data that directly tracks and records participant
response to one of the multiple of AMV 134 events that occurs
during a designated ASSDM Stage session.
[0130] The main computer 108 retrieves the SDB information, stores
it and evaluates the participant responses tracked by the
statistical database (SDB) 130. Once the AMV-SDB data is received
by the main computer 108, it then instructs the media computer 131
to initiate and send carefully selected AMV event sequences that
significantly relate to the selected symbolic quest's (SQ) 69. The
selected symbolic quest (SQ) 69 embodies the preplanned thematic
motif, cinematic style, symbolic-content and multi-form-montage
features of the subsequently experienced AMV event. The
participant's attention and physiological responses therefore cause
the ASSDM system to deliver specific AMV events to the
participant's senses. Within the content of the selected AMV event
are selected symbolic containers (SCr) 128 that will in fact
reinforce or defuse the impact of the prior AMV event experience.
These AMV event experiences are governed by the observed and
measured needs and recorded reactions of the participant. In this
way, the participant becomes his own therapist.
[0131] In FIG. 10, the invention's physiological measurement means
is a critical component of its processes, and procedures. A primary
object of the invention is to utilize measurements of human brain
wave activity. Since EEG was first devised in the 1920s researchers
have discovered that the brain has a tendency to produce brain
waves of five distinct varieties, which are called alpha 165, beta
166, theta 167, delta 168 and mu 169 waves. For example, alpha
waves 165 tend to occur when we close our eyes and become more
relaxed, passive or unfocused, brain-wave activity slows down, and
the brain produces bursts of alpha waves, which range in frequency
from about 8 to 13 Hz 170. When a person becomes relaxed and
unfocused, alpha waves become dominant throughout the brain,
producing a calm and pleasant sensation called the alpha state. The
alpha state seems to be the brain's "neutral" or idling state, and
people who are healthy and not under stress tend to produce a lot
of alpha activity. Lack of significant alpha activity can be a sign
of anxiety, stress, brain damage, or illness.
[0132] Referring to FIG. 10, beta waves 166, the most rapid brain
waves, range in frequency from 14 Hz to more than 100 Hz 171. When
a person is in a normal waking state, eyes open, focusing on the
anterior reality that we perceive to be external, or dealing with
concrete, beta dominate the brain processes. We a person focuses
upon specific problems that activate the analytical-intellectual
aspect of our consciousness, again beta waves dominate. Beta waves
are associated with alertness, arousal, concentration, cognition,
and in some cases, anxiety.
[0133] Theta waves 167 occur when a person's consciousness deepens
into drowsiness. The brain shifts to slower, more powerfully
rhythmic theta waves, with a frequency cycles per second (FCPS) 175
of about 40 to 8 Hz 172. Theta has been called the twilight-state,
between waking and sleep. During this state the brain is receptive
to the input of new data, in the form of new symbolic constructs
(SC), delivered by the invention's key symbolic containers (SCr),
that is embodied in the invention's symbolic quest (SQ). The
theta-state is often accompanied by unexpected, dreamlike mental
images. Often these images are accompanied by vivid memories,
particularly childhood memories. The invention also utilizes this
state to access memory based symbolic constructs (SC) by in fact
inserting symbolic containers (SCr) into the conscious, or near
conscious perceptions of the participant. The symbolic containers
(SCr) are provided to the participant's senses via selected AMV
events that are components of selected symbolic quests (SQ). The
invention utilizes the theta-state to insert randomly applied
symbolic quests (RSQ) and planned symbolic quests (PSQ). The
theta-state offers the participant access to unconscious material,
reveries, free association, sudden insight, and creative ideas. The
invention uses this state to insert symbolic constructs (SC)
embodied in symbolic containers (SCr) to cause specific memories to
be released and examined.
[0134] Delta waves 168 tend to dominate human consciousness when a
person falls asleep. The frequency bandwidth of delta waves tends
to range below 4 Hz 173. When most people fall asleep. However,
there is growing evidence that individuals may maintain
consciousness while in a dominate delta-state. The invention
utilizes this brain wave state to insert non-visual symbolic
constructs (SC). Interestingly, it is during the delta-state that
the brains produce large quantities of healing growth hormone that
directly relates to new memory storage capabilities. The invention
fully exploits this researched and verified fact.
[0135] The invention utilizes the delta-state to cause behavioral
programming to occur, especially during the invention's rapid eye
movement (REM) sleep state therapeutic methods. The invention
provides auditorial, and tactile-vibrational based symbolic
constructs (SC) and symbolic containers (SCr) that in fact cause
new consciousness states to occur such as, deep learning
opportunities. By applying various acoustic resonates and
vibrational and positional techniques new programming can occur,
and stored memories can be released and examined by the participant
and facilitator during the discovery or uncovering stage embodied
in the invention's Stage Four. During this stage, the participant's
therapeutic agenda is established. Mu waves 169 for example are
another level of brain wave, which resemble croquet wickets in
shape 174, are associated with physical movements, are a directed
intention to move about physically.
[0136] Most people have certain recurrent behavioral themes or
motifs. Some of these behavioral habits may in fact be harmful,
self-defeating, and self-destructive. These negative behavior
states are often the result of experiences that have been imprinted
within our consciousness during moments when we were highly
receptive to; the programming nature of a given life event (LE) or
suggestible-particularly during childhood. The mind operates in a
progression of symbolic constructs (SQ) that are amalgamated into
internally guided behaviors that are in fact our internal
psycho-symbolic mythology.
[0137] With reference now to FIG. 3, depicted here is a
diagrammatic-template of a randomly applied symbolic quest (RSQ)
70. This RSQ 70 is comprised of eight symbolic pathways (SCr) 97.
Each symbolic pathway (SP) 97 contains and embodies its own unique
symbolic containers (SCr), 128a, 128b, 128c, 128d, 128e, 128f,
128g, and 128h, which contains special arrangements of symbolic
constructs (SC), when specially arranged by the inventions means
and methods; create associated symbolic constructs (ASC), and
non-associated symbolic constructs (ASC). The differing
metaphorical energies of the selected symbolic constructs (SC) 50a
further create selected symbolic containers (SCr) in a directed
`act` of metaphorical-polarity 79 that is in fact embodied in the
participant's and the facilitator's
metaphorical-therapeutic-intent.
[0138] Each symbolic pathway (SP) 97 is specially designed to tell
its own mythological story or scenario. Each of the eight or more
symbolic pathways (SP) 97 tells a particular metaphorical story of
the self via its embodied multiple symbolic containers (SCr) 128a,
and this includes the positive and negative connotative polarity
contained in the symbolic metaphor. Each symbolic pathway (SP) 97
also acts as an embodiment of metaphorical-polarity 79 when the
participant intellectually, emotionally and experientially compares
one symbolic pathway (SP) 97 with another via; the embodied
symbolic containers (SCr) 128a, 128b, 128c, 128d, 128e, 128f, 128g,
and 128h, and the selected and embodied symbolic constructs (SC)
that in fact create the symbolic containers (SCr).
[0139] Referring to FIG. 8, depicted here is a symbolic pathway
(SP) 97a. This symbolic pathway (SP) 97a is comprised of symbolic
constructs (SC) 50a that connote and relate to archetypal
psychological symbolism that in fact relate to; universal symbolic
concepts embodied in selected multiple symbolic containers (SCr)
128a. During the seminar environment of Stage Three, the
participant learns to recognize and understand the different
archetypal and psycho-symbolic meanings and qualities of each
symbolic construct (SC) 50a. One important aspect the participant
learns, is how certain symbols compare and contrast with one
another in the symbolic metaphorical context of the participant's
metaphorical-therapeutic-intent- , also known as the therapeutic
agenda or goal. Additionally, the intrinsic emotional,
intellectual, and life event based experiential connection of the
metaphor embodied in each symbolic construct (SC) 50a creates the
metaphorical-polarity that stimulates the participant with
emotional, intellectual and experiential metaphorical-tension.
[0140] For example, the Sun 148, and the Moon 149 are associative
symbolic constructs (ASC). Both of these symbolic constructs (SC)
are familiar universal symbols that speak to each person in
different ways based upon the metaphorical-therapeutic-intent that
is predetermined by the facilitator and the participant.
[0141] In FIG. 8, the positive or negative metaphorical polarity
79, embodied in the experiential nature of the symbolic container
(SCr) 128a, is the active therapeutic principle that causes the
change within the participant's perceptions of past life event
trauma (LET), and how he deals with current and future life events
(LE). This change in perception causes the desired psychological
stress. This stress occurs within the consciousness of the
participant, and in fact results in noticeable changes in the
participant's physiological metabolic stress level measurements.
This `stress` is expressed here as symbolic-metaphorical-po- larity
(MT) 79, and, is the casual factor that alters the significance of
the life event trauma (LET), and therefore alters the significance
of the stored memory material that is associated with the LET.
[0142] When the desired psychological stress is achieved within the
participant's consciousness; measurable physiological stress
results, then the inventions software, firmware and hardware means
and methods `read` participant's metabolic stress level reactions.
Therefore, based upon the analytical significance of the
participant's received `stress measurement data,` the inventions
main computer determines what additional symbolic containers (SCr)
128a need to be delivered to the participant's sensorium during the
instant immersion experience of AMV technological event that is
embodied in a selected psycho-symbolic stage of the inventions
means and methods.
[0143] This metaphorical or symbolic intent, that is in fact based
on the participant's therapeutic-intent cause participant's
perceptual `change` or `movement.` This
experiential-symbolic-intent therefore is embodied in the multiple
symbolic containers (SCr) 128a that are comprised of specially
arranged symbolic constructs (SC) 50a. It is in fact the
metaphorical-symbolic-content of the provided symbolic constructs
(SC) 50a that create the numinous metaphorical polarity (MT) 79,
that, in fact is the desired psychological `action` embodied in the
multiple facets of inventions symbolic container (SCr) 128a.
[0144] This action or psychological `movement` results from the
transformative effect for the participant, when he embodies his
metaphorical-therapeutic-intent within a selected symbolic quest
(SQ) 69. The selected symbolic quest (SQ) 69 is comprised of
technologically linked multiple symbolic pathways (SP) 97, that
embody a plurality of symbolic containers (SCr) that are
constructed of a plurality of symbolic constructs (SC). Therefore,
the psychological movement of the participant's perceptions, and
its resultant transformative effects, are caused by the inventions
means and methods and embodied apparatus.
[0145] In FIG. 10, the EEG readout 176 of the participant's brain
waves will immediately indicate what the instant effect ASSDM
symbolic quest (SQ) has made upon the participant's perceptions,
and physiological reactions.
[0146] With reference to FIG. 8, while some people in highly
technical societies view these symbols in one way another person
from an indigenous society will view these symbolic constructs (SC)
50a in yet completely different way. The participant is taught to
see these symbols in a personal mythological connotation by first
learning the universal quality endemic to specific cultures. Next,
the participant learns to recognize the metaphorical concepts of
these symbolic constructs (SC) 50a in relation to his own personal
mythological landscape, and for the purposes of embodying his own
therapeutic-metaphorical-intent. For example, the universal
symbolic qualities of the Moon 149 relate to the twelve to thirteen
`lunar months` of the year. The Moon also relates to the ebbs and
tides of human emotions. In a more esoteric sense, the Moon 149
relates to the mysterious, and the unknown.
[0147] The Moon symbol 149 also means gentle evolutionary
completions and beginnings. It is therefore associated with growth
and maturation through knowing the hidden inner self. The Moon 149
also relates metaphorically to the feminine self, the world of
dreams, and the world of endless dualities. The three phases of the
Moon relate to beginnings, completions and endings in human
relationships. The Moon has many connotative symbolic metaphors
that have many layers and meanings attached to it. This important
symbolic construct (SC) 50a becomes powerful, when the participant
learns to attach personal connotative meanings to his own personal
metaphorical life, and therefore `contains` the symbolic-metaphor
that in fact is the experiential symbolic container (SCr) 128a.
[0148] The connotative animal nature of the Moon 149 is for
example, how it symbolically relates to the primal drive of the
wild wolf, or the sensitivity of a dolphin or the night owl. The
Moon 149 also metaphorically relates to the `cool` of the night.
The Moon symbol 149 can be construed as an associated symbolic
constructs (ASC) that is first of all relatable on the most mundane
of universal symbolic levels, such as the fact that everyone in all
cultures `see` the Moon 149 in the night sky. In still other ways
the Moon embodied as an esoteric symbolic construct (SC) 50a that
is at first glance non-associative, in that, its esoteric
connotations are not well none to most people and therefore has no
transformative relevance. The participant is taught to view the
Moon 149 as part of the mythological self, and therefore it becomes
an associative symbolic construct (ASC) that is familiar on the
deepest esoteric psycho-symbolic levels.
[0149] Symbolic constructs (SC) 50a have no inherent `power,` their
power comes from relating to symbols in the guise of a personal
metaphor that can be an active experiential aspect of the self,
that in fact takes on a `life` of its own. The symbolic life force
therefore is an inherent part of the
metaphorical-therapeutic-intent. This intent is embodied within the
symbolic structure of the inventions symbolic quest (SQ) 69. The
Moon 149 therefore is but one component of this symbolic container
(SCr) 128a that is constructed by the inventions artificial
intelligence means and method to tell a unique scenario via the
symbolic pathway (SP) 97a or story of the self that contains the
symbolic metaphorical qualities of the mythological self.
[0150] Another important symbolic construct (SC) 50a is the Sun
148, that is the metaphorical opposite of the Moon 149. In a broad
connotative sense, the symbolic-metaphor that is embodied as
`polar-opposites` in fact create the metaphorical-polarity 79. In a
basic sense, the intellectual active qualities of the Sun 148 are
the polar opposites of the passive, emotional, and intuitive
symbolic metaphor that is embodied in the Moon 149 symbolic
construct 50a. The psycho-symbolic nature of the Sun 148 and the
Moon 149 in fact can create the desired metaphorical-tension (MT)
79. This psychological-tension is embodied in the participant's
metaphorical-therapeutic-intent.
[0151] The Sun 148 relates to a universal metaphor as the giver of
life. The Sun 148 is the emitter of light and heat. The Sun 148 on
a more esoteric level relates to the `Law of Radiance.` The rays of
the Sun awaken and give life. The radiant light of the Sun brings
consciousness, hence the association of the Sun with the all-seeing
eye. In India the Sun as Surya is the Eye of Varuna; in Greece as
Helios, the Eye of Zeus; in Egypt it is the Eye of Ra. To the
participant, he is taught that the Sun 148 is the inner eye that
reveals repressed memories of the self.
[0152] These repressed memories need to come out in the light of
the day. The Sun in its metaphorical sense relates to the ability
of the participant to discover his bright mind, his warm heart, his
potentially active body and his fiery spirit. The Sun 148 as a
symbol connotes the act of giving life in a vital sense that is
embodied in the image of the youthful king Tutankhamun, the Sun
King. Through the symbolic construct (SC) 69 that is the Sun 148,
the participant can learn how to extract his own Sun nature. The
participant becomes the Sun in his human nature, he can become the
central character in his own world. He becomes the embodiment of
his own life giving powers through the symbolic construct (SC) 50a
the Sun 148. In addition, symbolic constructs (SC) such as the Moon
149 and the Sun 148 can be singular symbolic containers (SCr) 52a
when used as a single metaphorical embodiment of the participant's
metaphorical-therapeutic-intent, as depicted in FIG. 2. However the
preferred embodiment of the invention produces the desired
metaphorical-polarity 79, and metaphorical-psychological-tension
from the unique interplay of symbolic constructs (SC) 50a as the
Sun 148 and the Moon 149. This desired symbolic interplay creates
the inventions concept of the symbolic container (SCr) 128a. The
symbolic container (SCr) is a key psycho-symbolic tool that is used
and enabled by the inventions technological means and methods.
[0153] Referring now to FIG. 8, the present invention utilizes
these powerful symbols in accord with other symbolic constructs
(SC), via the aforementioned multi-level symbolic container (SCr)
128a that is embodied as a symbolic pathway (SP) 97a of the self.
In fact each of the inventions symbolic container (SCr) 128a
stories 97a, becomes an embodiment of the participant's life story,
or the story he needs to, or so chooses to create through the
inventions completely novel; processes, procedures, software,
firmware and hardware means, methods and apparatus.
[0154] In FIG. 8, the depicted symbolic container (SCr) 128a
contains selected and arranged symbolic constructs that enable a
truly unique symbolic pathway (SP) 97a. Another important symbolic
construct (SC) 50a embodied in this symbolic pathway (SP) 97a is
the Tower 147. Surrounding the Tower 147 is flowing Lava 150 from a
hidden Volcano, and a Spring flower 151, and the Mountain 91, upon
which the Tower 147 is built. In the world of
archetypal-psycho-symbolism; the metaphorical concept of the Tower
147 relates to rapid, and sometimes painful internal changes to
ones perceptions about the self and life in general. The Tower 147,
in terms of it's mythological context relates to building edifices
of self concepts that are based false internal mythologies. These
false self concepts effect ones entire `life script.` In a Biblical
context, the Tower 147 is the edifice of the ego that was built as
a `stairway to God.` This ego edifice was destroyed because of
human arrogance. Quite often in the transformative journey, the
Tower 147 relates to falsehoods that are generally tied to arrogant
self concepts, or delusions connected to one's current human
relationships. A person's current job may end abruptly. This abrupt
ending is complete and painful surprise to the person. His whole
world seems to be coming to an end. In this scenario, a person will
experience rapid, painful change that hurts! After the initial
shock, the person will probably slide into depression.
[0155] This symbolic pathway (SP) 97a metaphorical suggests that
when one experiences these painful changes that there is always
hope based upon one's directed interior and anterior actions. The
message here is that change is inevitable, and one must have faith
in one's own ability to overcome the interior and anterior
obstacles that the abrupt life change causes. The core of the issue
here is that the participant may need to change or purge himself of
harmful and limiting self-concepts. That, the participant needs to
change his internal mythology in order to affect the desired change
that will lead to a better more complete life. For example, the
symbolic construct (SC) 50a Flowing Lava 150 connects
metaphorically to self-destructive change. The heat or friction
from the Lava destroys the Mountain 91 around it. However, once the
Lava cools new life is produced that is symbolized by the Spring
Flower 151. This symbolic construct (SC) 50a connotes; that from
the destruction of life limiting self-concepts, new life `springs
forth and arises anew.
[0156] Desired metaphorical-polarity 79b is therefore created when
the participant `experiences` the painful psycho-symbolic contrast
created between the metaphorical Tower 147 concept and the Flowing
Lava 150 concept, and the Spring Flower concept 151. That,
sometimes the Tower 147 connotes an abrupt ending which produces a
seemingly `dead end.` The participant therefore must understand
that the internal delusions represented by the Tower 147, must be
burned away, and this `burning` is represented by the Flowing Lava
151. However, the heat, or friction from the internal
psycho-symbolic changes can create excruciating psychological
pain.
[0157] Sometimes these processes can cause serious depression, also
known as, `the Dark Night of The Soul` in many mythological
stories. This painful change that has transpired within the
conscious framework of the participant's self view, is embodied in
the Tower 147 and its metaphorical interplay with the Flowing Lava
150 that connotes painful but needed change. The hidden hope of the
participant's salvation is embodied in the symbolic construct (SC)
50a Spring Flower 151 that arises from `cooled lava` that has
become part of the renewed Mountain 91, that metaphorically
represents the participants self conceptual core. The participant's
`Mountain core` 91, in fact relates metaphorically to the
participant's stored memory 53. In addition to the visual symbolic
constructs (SC) 50a depicted in the symbolic pathway (SP) 97a,
there is also provided a plurality of other multi-sensory-stimuli;
symbolic construct (SC) information. This non-visual symbolic
material includes but is not limited to; sound effects, narrative
voice overs, sound-vibration, tactile-position, applied heat or
cool stimuli, specific and supportive olfactory stimuli, and other
sensory stimuli sources. The participant can in fact experience and
complete his metaphorical-therapeutic-intent without being
stimulated by visual based symbolic constructs (SC).
[0158] This non-visual symbolic construct (SC) information is
supplied by the invention's means, method and apparatus. This
symbolic construct (SC) information can be used to provide
metaphorical-symbolic-reinforcement, enable metaphorical-polarity,
and amplify metaphorical-tension, measure the psycho-biological
reactions and stress; and therefore embody, and enable the
participant's metaphorical-therapeutic-intent. Human consciousness
relates and interprets all sensory stimuli as symbolic constructs
(SC) 50a regardless of the sensory stimuli source.
[0159] In FIG. 8, FIG. 14, two symbolic pathways (SP) 97b, and 97c,
and the embodied symbolic containers (SCr) 128b, and 128c, are
connotative continuations of the aforementioned symbolic pathway
(SP) 97a and symbolic container (SCr) 128a. Three symbolic pathways
(SP) 97a, 97b and 97c are codified components of the eight part
randomly applied symbolic quest (RSQ) 70 as depicted in FIG. 3, and
the planned and programmed symbolic quest (PSQ) 71 depicted in FIG.
13. These three symbolic pathways (SP) 97a, 97b, and 97c in fact
tell a metaphorical-mythological `story` of the participant's
metaphorical-therapeutic-intent.
[0160] This depicted story can be used as a means to cause the
participant to discover various psycho-spiritual-needs that he did
not realize until being exposed to this symbolic quest (SQ) 69.
This symbolic quest (SQ) can be formatted as an automatically
configured, assembled and randomly applied symbolic quests (RSQ) 70
as depicted in FIG. 2, and FIG. 3. Once this story of the
`participant's self` is applied randomly in the inventions Stage
Four, it is therefore determined by the retrieved analysis of the
participant's psycho-biological EEG measurements 176 as depicted in
FIG. 10. This `random story` has relevant significance to the
participant's metaphorical-therapeutic-intent. Once this is
recognized by both the ASSDM facilitator and the participant, a
planned and completely programmed and symbolic quest (SQ) 71, is
therefore designed by the ASSDM facilitator and the participant.
Therefore the inventions Stage Five is technically enabled by the
inventions artificial intelligence means.
[0161] Referring to FIG. 8, and FIG. 14, during the self discovery
processes experienced in Stage Four, the participant is exposed to
the stress inducing aspects of the release of buried stored memory
53 based life event trauma (LET). In a metaphorical sense, a LET is
the mythological `devil,` or bedeviled aspect of the self. The
inventions means and method thereby instruct the participant
through the metaphorical-therapeutic-intent to embrace and explore
the causality of this LET based `bedevilment.` As Nietche said,
"beware of casting out your devils because they may be the best
part of you." Another words, it is healthier to know ones dark
side, caused by life event trauma's (LET) then to go through life
denying ones devils. One must embrace one's totality completely in
order to master the self.
[0162] The central aim of the present invention is to enable,
through technological means, this intended transformative process.
Life event traumas (LET) can invariably be one's inner salvation.
These LETs can be used to strengthen ones resolve to attain mastery
of the self, and live a healthier life instead of succumbing to the
negative behavior caused by the blind or heretofore hidden impact
of the life event trauma (LET). The LET is an embedded component of
the participant's stored memory 53 that is metaphorically
represented by the Mountain 91.
[0163] with refernece now to FIG. 8, and FIG. 14, this three part
abbreviated example of the eight part symbolic quest (SQ) 69 tells
a story to the participant during the immersive experience of the
AMV technological event 134 as depicted in FIG. 2. This selected
AMV event 134 delivers the desired symbolic container (SCr) 128;
propelled by the metaphorical-polarity 79a embodied in the selected
symbolic constructs (SC) 50a. The very nature of the AMV
technological experience 134, causes the participant to `suspend
belief` in the `contained` old ways of feeling, thinking and
behaving about the self. For the `content` of the delivered
symbolic container (SCr) 128, that is comprised of a plurality of
selected symbolic constructs (50a), that in fact causes the desired
`suspension of beliefs.`
[0164] This psycho-symbolic therapeutic fact is due to the
participant's 99 experience of the metaphorical-polarity 79b; that
the experience of the metaphorical polarity 79b in fact causes the
desired psychological-tension, and thus enables a movement within
the stored memory 53, that is comprised of associated symbolic
constructs (ASC) 51b. The new perception of the old memories
therefore `contain` the new perception based upon the participant's
metaphorical-therapeutic-intent. The symbolic container (SCr) 128
is synonymous to Carl Gustav Jung's concept of the `transcendent
function.` The transcendent function is a mutual influence which is
exerted between the ego or the `I am principle,` and the self in
the course of personality development and individuation. In terms
of ASSDM the processes, the concept of `I am` is defined by the
relationship of the `sense of self` that is connected to stored
memory based symbolic constructs (SC) 50b as depicted in FIG. 2. We
as a species tend to codify ourselves as an amalgamation of our
past experiences. The invention's symbolic container (SCr) is the
transport mechanism that contains the participant's
metaphorical-therapeutic intent, embodied in specially arranged
symbolic constructs (SC) 50a that in fact create the invention's
symbolic container (SCr) 128. This symbolic container (SCr)
simultaneously contains and embodies the experience of the
participant's life event trauma (LET) 94.
[0165] The invention provides the technological AMV processes that
envelop the participant in the transformative experience from the
past, to the present and onto the future. As the participant
experiences the symbolic quest (SQ) 69, and the symbolic container
(SCr) that creates the numinous transference that in fact
transforms the participant's perceptions of the past life event
trauma (LET). As the invention's technological means, methods and
apparatus continue to deliver the virtual reality based hypertext
experience, a new more manageable perception of the LET emerges in
terms of the participant's present day life situation and
experiences. The symbolic container (SCr) therefore, becomes the
participant in that he now identifies more the present perception
of the symbolic container (SCr) instead of the symbolic quality of
the life event trauma (LET) 94. The participant in fact becomes the
embodiment of the metaphroical-therapeutic-intent that `is` now the
symbolic container (SCr), which is comprised of specially arranged
symbolic constructs (SC) 50a, that are embodied in the symbolic
pathways (SP) 97, that are technically and narratively linked to
create the invention's symbolic quest (SQ) 69.
[0166] The participant's 99 reception of the new symbolic `data` of
embodied non associated symbolic constructs (NSC) 54b, contained
within the technological parameters of the AMV event 134, and
therefore transforms the NSCs into ASCs. Furthermore the AMV event
134 that delivers the aforesaid new `symbolic data` causes the
belief structures of the participant's critical judgement 135, to
be disrupted. Because the bases of human critical judgement is
derived from prior life experience (LE). And therefore, the most
dominate and critical form of stored memory 53 is life event trauma
(LET) 94, that is comprised of symbolic constructs (SC) 50b. When
the critical judgement 135 processes are disrupted, the desired;
`suspension-of-belief` is attained.
[0167] Once attained, the new `symbolic data` contained within the
symbolic containers (SCr) 128, that are comprised of selected
symbolic constructs (SC) 50b, that are embodied in the inventions
symbolic pathways (SP) 69, that can be formatted as randomly
applied symbolic quest (RSQ) 70, and/or programmed and planned
symbolic quest (PSQ) 71, become embodied with the symbolic
construct (SC) 50b formats of the participant's 99 stored memory,
thus creating the basis of the new perspective of the self. Thus
the goal of attaining a new internal mythological story of the self
is achieved. During the initial phases of the ASSDM experience, the
participant 99 has revealed various symbolic themes that he feels
might need to be addressed.
[0168] The facilitator then arranges for a generic symbolic quest
(SQ) that is designed to deal with certain psycho-symbolic issues
that all people tend to encounter in their lives. By being exposed
to these generic quests, the participant becomes more familiar with
what specific psycho-symbolic issues he needs to deal with. The
invention is designed to act as a `feedback-mirror` that takes the
participant deeper and deeper into himself, until he is able to
manage his internal mythological landscape more effectively. These
generic symbolic quest programs are stored in databases that are
integrated and controlled by the invention's artificial
intelligence means, and retrieved from the main computer 108, and
the media computer 131, and other specialized ASSDM computer
operational data bases.
[0169] The specific symbolic quest (SQ) programs are derived from
the pre-produced media sources 129, that are embodied in multimedia
storage and transport apparatuses 132. Other types of visual,
audio, vibration and other media 133 can be delivered to the
participant 99 via the AMV apparatus. This includes such
multi-media sources as video and audio information to an HMD 101 as
depicted in FIG. 5, or vibration and sound based data to the
holochair 107; or, to the tactile-position information can be sent
to the tactile-position-wheel 152 as depicted in FIG. 4; or to the
egg-room-hologram 199 as depicted in FIG. 17; or to the flotation
tank 162 as depicted in FIG. 9; or to the tactile-vibration bed 67
as depicted in FIG. 15.
[0170] The multimedia sources 129 are technologically governed by
the inventions media computer 131, the IMX system 185 and the
connected time code and cue `local area network` LAN 242 as
depicted in FIG. 11. Referring to FIG. 2, once a facilitator
initiates either an (RSQ) 70 or an (PSQ) 71 at the facilitator
computer station 188 as depicted in FIG. 11, the Main computer 108,
Media computer 131 take over the control of the multimedia storage
and transport system 179. The media computer 131 causes the IMX
non-linear, multi-media production system to initialize and operate
in accord the specific type of media needed for a particularly
designed symbolic quest (SQ).
[0171] With refernece now to FIGS. 2, 8, and 14, the symbolic quest
(SQ) 69 is first randomly applied, and therefore is a randomly
applied symbolic quest (SQ) 70. At this stage, a possible scenario
of the participant's metaphorical-therapeutic-intent is embodied in
an abbreviated form in contrast to the eight randomly applied
symbolic quest (RSQ) 70 depicted in FIG. 3, and the programmed and
planned symbolic quest (PSQ) 71 depicted in FIG. 13. Referring to
FIG. 2, FIG. 8 and FIG. 14, the participant's abbreviated symbolic
quest (SQ) 69 depicted in the three symbolic pathways (SP) 97a, 97b
and 97c embody multimedia symbolic construct (SC) content that is
applied and delivered via multiple AMV technological events. These
AMV events are assembled cinematically via the invention's computer
based artificial intelligence means; compiled as a multiform;
multi-narrative; multi-sensory format. This particular symbolic
quest (SQ) is randomly assembled, stored and retrieved for the
purpose of activating a participant's internal thoughts and
feelings about the self. These internal thoughts connote the
participant's internal mythological thinking that relates to the
participant's sense of well being. Most people have negative
self-conceptual images that relate to "I am no good, I cannot
measure up, and I am not worthy," and other such negative
reinforcements. The symbolic content can be applied to the
participant's senses in a sequential-linear format. Or, the
symbolic content can be applied in a non-logical, non-linear
abstract format.
[0172] Because of the intense sensory immersion experience of the
AMV technological event 134 exposure to the depicted metaphorical
content can in fact induce all types of psycho-biological
responses. The invention's artificial intelligence means
represented by the depicted main computer 108, media computer 131,
media storage and transport means 132, and other such multi-media
data storage and retrieval systems can apply hundreds of
pre-produced and prepared generic symbolic quests (SQ) 69. These
generic symbolic quests (SQ) can relate to all sorts of human
behavior and self-awareness issues.
[0173] The applied format depends upon the particular ASSDM Stage;
and the specific intended level of the stage the participant is
experiencing, or, about to experience. For example, symbolic
pathway (SP) 97a, metaphorically connotes the emergence or rising
of a Tower 147, that represents a falsehood or a negative delusion
about the participant's internal self view. The depicted symbolic
container (SCr) 128a metaphorically connotes through applied
multimedia such as; video, computer generated imagery, film
sources, selected audio sources that include; supportive vocal
narration, sound effect reinforcement of the narrative, vibration,
artificial scent, applied heat, cold, and other sensory stimuli.
The aforesaid sensory stimuli reinforces the desired
metaphorical-therapeutic-intent embodied within the content format
of the generic symbolic quest (SQ) that is designed to trigger and
then reinforce the participant's awareness of possible internal
psycho-symbolic issues.
[0174] The symbolic construct (SC) 50a Tower 147 as just thrust
itself up through the Mountain side 91 that metaphorically connotes
the participant's stored memory 53 as depicted in FIG. 2, FIG. 8,
and FIG. 14. Furthermore, the Flowing Lava 150 metaphorically
suggests that the `heat` of metaphorical-tension 79b, that is
caused by the thrusting Tower 147, and the resultant Flowing Lava
150 is symbolic of the psychological movement. This movement that
transpires within the consciousness of the participant 99 must be
endured in order to change his internal perception of what and whom
he is in everyday life. The Spring Flower 151 is a symbolic
construct (SC) 50a that metaphorically suggest that from the
destructive quality of the Tower 147, that there is fact the hope
of life changing renewal.
[0175] Referring to FIG. 14, the depicted symbolic pathway (SP) 97b
embodies a symbolic container (SCr) 128b that further reinforces
the participant's metaphorical-intent. For example, in this
symbolic pathway (SP) 97b a Pathway 96 appears as does a Wizard 88
whom uses a Staff of Light 89 to assist him while he travels this
Pathway 96 of self discovery. This AMV technological event as
depicted in FIG. 2, and FIG. 14, reinforces the depicted narrative
from the aforementioned multi-media sources by suggesting that the
Wizard 88 is in fact the participant who is travelling this arduous
Pathway 96. The Wizard's Staff 89 is symbolic of the participant's
`guiding or inner light` or ability to enact the desired
psychological change within the self. The next part of this
abbreviated symbolic quest (SQ) 69 is the third symbolic pathway
(SP) 97c, that embodies the desired metaphorical-therapeutic-intent
embodied in the `goal` of the depicted symbolic quest (SQ) 69. The
third part appears within to the senses of the immersed participant
via a conventional cinematic transition 86 that is in fact a `lap
dissolve` that occurs from screen left to screen right 95. When the
third symbolic pathway (SP) 97c fully appears to the participant's
senses the embodied symbolic container (SCr) 128c begins to invoke
its metaphorical-symbolic content.
[0176] The participant further learns to truly experience his own
inner transformative journey, because the Wizard 88 is the
metaphorical embodiment of his true self. The arduous Pathway 96
depicted in the previous symbolic pathway (SP) 97b as now been
transformed into a Solid Sphere 90 that connotes a sense of worldly
completion. In fact each symbolic construct (SC) 50a can be
separately and electronically cataloged, stored and transported in
terms of its metaphorical relevance to the instant symbolic quest
(SQ) and the participant's metaphorical-therapeutic-intent or
therapeutic agenda. During an immersive AMV event each separate
symbolic construct (SC) 50a can be layered or overlaid by the use
and creation of computer generated imagery and or computer based
animation in conjunction with supportive narrative based audio,
sound-transducer-vibration, external lighting and other multi-media
special effects. This is especially effective in the invention's
egg room environment.
[0177] The Light of Staff 89 has guided to his star self,
represented by the symbolic construct (SC) 50a the Star 92. There
exists metaphorical-polarity 79d between the old memories depicted
by the rough chaotic Mountain 91 and the concentrated, refined and
well organized sense of self represented by the refined and well
defined Solid Sphere 90, upon which the participant-Wizard 88 now
stands. The Star 92 as a symbolic construct (SC) 50a metaphorically
connotes the unlimited potential that resides within the
participant's true self. The symbolic polarity 79e in fact
`propels` the participant 99 Wizard 88 towards his inner Star 92
light.
[0178] This randomly applied and generically structured symbolic
quest (RSQ) 70 is assembled from the invention's vast library of
symbolic pathways (SP) that can be retrieved either randomly from a
spooler-assembler program embedded in the main computer 108 and the
media computer 131 as depicted in FIG. 2, and FIG. 11. Furthermore,
the same generically structured symbolic quest (SQ) 69 can be
formatted in a planned and programmed scenario, in accord with the
specific details embodied in the participant's
metaphorical-therapeutic-intent. These same generic symbolic
pathways (SP) can in fact be utilized in the invention's planned
and pre-programmed symbolic quests (PSQ) 71 as depicted in the FIG.
13. The same general narrative structure can be applied to the
creation of a randomly applied symbolic quest (RSQ) 70 as shown in
FIG. 3.
[0179] The inventions innovative software, firmware and hardware
means embodied within the technological structures of the main
computer, media computer, that control and manage all the
invention's special use of the associated ASSDM virtual reality
multi media and multi sensory apparatus (AMV) complete an entirely
novel behavior modification system. Additionally, the invention
provides complete artificial intelligence control and management of
the specially designed AMV apparatus. Said AMV apparatus can be
located within a specially designed ASSDM therapeutic facility and
or located within the participant's office of home.
[0180] The invention's specially designed randomly applied symbolic
quest (RSQ) planned and programmed symbolic quest (PSQ) can be
completely controlled and delivered to a private personal computer
(PPC) and the inventions portable consciousness machine (CM) via
the internet world wide web (WWW). These aforementioned symbolic
quests (SQ) can be formatted as
symbolic-quest-therapeutic-prescriptions (SQTP) that contain linear
and non-linear AMV sequences that embody the invention's AMV-REM
programming techniques. These specialized virtual reality sequences
can be recorded and stored within the technological structures of
compact disc read-only memory (CD-ROM), digital video disc (DVD),
recordable compact disc (RCD), Sony Play Station Disc.TM., Nintendo
Game cartridges.TM., digital video tapes (DV), analog video tapes
(AV), and selected audio only digital and analog storage and
playback mediums.
[0181] Furthermore, the invention provides for the delivery of
SQTP; real time video and audio to the participant's wearable
consciousness machine (CM) via a wireless telephony or satellite
network. Such prior art wearable devices as the Private Eye which
generates a full size virtual computer screen display in front of
the participant's visual perceptions that in fact appears to float
a few feet in front of the participant and fits in the palm of his
hand. This prior art device enables personal computer interaction
in a very small medium. However, the present invention provides
totally unique usage and configuration of such prior art
devices.
[0182] Referring now to FIGS. 8 and 14, embodied within the
artificial technological structures of the inventions AMV based
symbolic quests (SQ) are cue and control information contained in
the aforementioned multimedia storage and retrieval mediums. This
cueing information is also known in the art as `house keeping
information` that is embedded within the formatted structures of
video tapes, CD-ROMS, DVDs, DVs, and laser discs (LD) 87. The
present invention uses this conventional information to
simultaneously monitor the participant's physiological reactions to
the symbolic content of the selected symbolic quest (SQ), and
therefore further insert new symbolic information stored in the
selected multimedia record and playback apparatus in accord with
the participant's metaphorical-therapeutic-intent. Furthermore,
this same control and cue information 87 is used to control the
invention's selected AMV apparatus. The main computer 108 and media
computer 131 contain the invention's unique software and firmware
means that automatically cues the symbolic content, that is in fact
contained in the stored symbolic programs. These symbolic programs
are structured as symbolic pathways (SP) 97, that further contain
symbolic containers (SCr) 128 that in fact create the invention's
symbolic quests (SQ) 69 regardless of the intended planned or
randomly programmed format.
[0183] For example, referring to FIG. 4, FIG. 10, and FIG. 11, the
participant paces himself in the invention's tactile-position-wheel
152. Embodied within the technological structure of the wheel are
powerful servo-motors 159 that position the participant's body in
accord with the symbolic-content of the selected and applied
symbolic quest (SQ) 69. For example, if the symbolic content of the
AMV technological event indicates that the participant needs to be
positioned to simulate flying like a bird, the main computer 108
instructs the wheel to move in relation to the aforesaid symbolic
content. The wheel 152 is comprised of a primary wheel 153, a
secondary wheel 115 and a platform 158 that enables the participant
to be positioned in almost unlimited attack attitudes. The send and
receive cable sends appropriate electrical voltage to the embodied
servos 159 and is governed by the inventions main computer 108 and
media computer 131, as a result of what read by the
multimedia-transport systems 179 cue track 87. Simultaneously, the
main computer 108 reads and responds to the participant's
physiological responses via sensors contained within the body suit
182 and head mounted display (HMD) 101 and revealed in the EEG
readouts 176 as depicted in FIG. 10.
[0184] The successful operation of the electrooculosymbolic system
requires little training of the participant. The measured brain
waves that the ASDM technological system respond to, are emitted
simply by the participant focusing his attention to the displayed,
heard, and felt symbolic constructs (SC), that are embodied within
specially arranged symbolic containers (Scr), that comprise the
selected symbolic quests(SQ). The SC are technically and
narratively linked. The electrooculosymbolic system and the
electronically linked ASSDM technological AMV apparatus system
therefore responds to a simple exercise of the participant's will
in accord with his metaphorical-therapeutic intent.
[0185] This intent or therapeutic agenda is embodied in the
specially arranged symbolic Scr that contain the technical
indicators of where the participant is focusing his attention to
with respect to how his brain waves and specific occipital flashes
are measured and analyzed. Upon analysis, the ASSDM multi-media
transport system responds with respect to the linear and non-linear
psycho-symbolic content of the AMV event narrative, that comprises
a technically linked cue track and SC that embody hidden pulses
that are detectable to the participant's eye ocular mechanisms.
[0186] This symbolic content is tracked by the main computer 108
and media computer 131. These computers `read` the cue track 87
contained within the substrate of the selected multimedia storage
and transport system 179 via the invention's time code and cue
system local area network (LAN) 242. Furthermore, the participant's
physiological and electromyographic signals for tracking muscle
responses are technologically coupled to the participant's
immediate reactions to the symbolic content that in fact is
experienced by the participant during an AMV event. Other
consciousness reactions are also simultaneously tracked by reading
his brain waves, heart rate, muscle tension, breathing rate, and by
simultaneously measuring the occipital flash rates revealed in the
invention's aforementioned electrooculosymbolic processes and
procedures. The invention also provides the means and method of
tracking the participant eye movement and position in relation to
the perceived symbolic content being immediately experienced during
the invention's symbolic quest (SQ) that is embodied in the
inventions AMV technological sensory immersive event.
[0187] Referring to FIG. 5, depicted here along with the
invention's holochair 107 is the HMD 101, a physiological sensor
headband 106, the output signal cable 110 of the sensor head band
and the audio video input signal cable 109. This input cable 109 is
connected to the audio/video apparatus contained within the HMD
101, that in fact delivers the symbolic content to the
participant's senses embodied in the invention's symbolic quests
(SQ). The output cable 110 is directed connected to the
electrooculosymbolic amplification system that comprises a brain
occipital flash amplifier 102. The tiny signals detected by the
electrodes first need to be amplified so that they are many
thousands of times stronger. The main technical difficulty is that
small amounts of electrical noise can easily become amplified as
well unless certain technological precautions are taken. The
invention provides for a conventional differential amplifier. This
device is contained within the signal amplifier 102, and amplifies
only the voltage between two points. This tactic works because most
sources of electrical noise tend to effect all signals equally.
This system is also shielded from the invention's other AMV
apparatus and the inherent magnetic fields thus emitted.
[0188] The electrooculosymbolic system also includes an analog to
digital converter 103. The amplified voltages need to be translated
to a form that the main computer 108 can understand. To accomplish
this task, specialized circuit call an analog-to-digital converter
repeatedly samples the incoming signal at a cyclical rate of 4,000
times a second. This circuitry then converts the voltage levels to
series of digital/binary numbers, e.g., zeros and ones. The
precision of this conversion is such that the error introduced by
the translation algorithm is limited to a small fraction of a
percent of typical signal levels. This system also includes a
digital signal processor (DSP) 104. A DSP integrated circuit is
designed to perform certain numerical calculations swiftly and
efficiently. The invention's electrooculosymbolic contains this DSP
so that it acts to extract important features of the participant's
measured physiological reaction signals and the sequence of numbers
it receives from the A/D converter 103 and to recognize particular
patterns in this data stream. Then, using these results, it
recognizes which muscles generated the original electrical signals
that emanate from the participant's reactions to the invention's
symbolic content.
[0189] Another important part of the invention's
electrooculosymbolic system is the optical isolation component 105.
Because electric shock can occur whenever electrodes on the skin
are connected to a high-voltage apparatus, precautions have to be
taken to avoid injury. In this system the electrical signal is
interrupted at one point and transformed to an optical signal that
is transmitted over a short distance to the main computer 108. By
breaking the electrical path with an optical link, the signal can
pass unimpeded. The electrical signals are generated by eye
movements, and the flash and movement rates of the symbolic
constructs (SC) and symbolic containers (SCr) detected by the
participant's eyes. The participant's eyes are 5 directly connected
to the participant's occipital lobes that generate flash rates that
directly correspond to the movement and flash rates of symbolic
content delivered to his senses by such AMV apparatus as the HMD
101.
[0190] The main computer 108 then further detects and determines
what additional symbolic content that needs to be reinforced and
cued and retrieved from the invention's media transport system as
depicted in FIG. 11, governed by the cue track 87 data bits
directly associated with the symbolic content of the selected
pathway (SP) 97a, 97b, and 97c, that is comprised of selected
symbolic constructs (SC) 50a, that are further embodied in the
selected symbolic containers (SCr) 128a, 128b, and 128c as depicted
in FIG. 8, and FIG. 14.
[0191] Each symbolic construct (SC) 50a can emanate and display
hidden flash rates that are detectable to the participant's eye and
measured by the invention's electrooculosymbolic system. For
example, referring to FIG. 6, there is depicted a cathode ray tube
(CRT) and/or liquid crystal display (LCD) stereo viewer 112a that
is an integral part of the HMD 101. Inside the stereo display 112b
is projected the selected symbolic constructs (SC). These squares
120, 121 and 124, circle, 122 rectangles 118 and 119 and ellipses
123 represent basic configurations of symbolic constructs (SC).
These symbolic constructs (SC) are embodied in symbolic containers
(SCr) that are integrated into selected symbolic quests (SQ) and
projected to the participant's visual senses during an AMV event,
is further embodied within one or more the invention's selected
therapeutic stages.
[0192] Each of these basic symbols can relate to and represent any
of the aforementioned symbolic constructs (SC) 50a as depicted in
FIG. 8 and FIG. 14. Referring to FIG. 6, each of the squares can
have unique flash or movement rates that are detected, measured and
evaluated by the invention's electrooculosymbolic system and the
main computer 108. For example the rectangle 118 can have a hidden
flash or pulse rate of three per second. The rectangle 199 can have
pulse rate of two per second. The square 120 can have a pulse rate
of 1.5 pulse per second. The square 121 can have pulse rate of four
per second. The square 124 can have a pulse rate of five per
second. The circle 122 can have a pulse rate of 10 per second and
the ellipse can have a pulse rate of 15 per second. Depending upon
the metaphorical relation of each of these simple symbolic
constructs (SC) much participant pattern attention tracking
information can be accurately detected, measured and evaluated by
the main computer 108 and by a an ASSDM facilitator.
[0193] The facilitator observes the participant's reactions when
seated at his physiological monitoring station 189 and his symbolic
quest (SQ) observation terminal 188, and the electrooculosymbolic
terminal 187 as depicted in FIG. 11. The electrooculosymbolic
terminal 187 displays what symbolic construct (SC) the participant
is focusing on, so that the facilitator can also evaluate various
aspects of the metaphorical-polarity process and its resultant
psychological stress.
[0194] In FIGS. 6, 8, and14, these represented flash and movement
rates can be embedded in each depicted symbolic construct (SC) 50a.
The multi-media narrative content, that is directly and
electronically connected and synchronized with its associated cue
track 87 data bits, and synchronized with the particular flash or
movement rate of the symbolic construct (SC) 50a the participant is
focusing his attention, therefore determine what additional
symbolic content information the main computer 108 selects to
reinforce, for the desired therapeutic purpose. Also, the main
computer 108 can determine that the participant's current focus is
causing him to much physiological stress and therefore can diminish
the impact of the current symbolic quest (SQ) content or shut the
instant AMV technological event down completely.
[0195] For example, if the participant is experiencing negative
stress that is being measured by the invention's physiological
apparatus in real time while gazing at the hot flowing Lava 150, or
the Tower 147, the invention's electrooculosymbolic system
simultaneously measures the flash or movement rates of the hidden
pulse signals embedded within each of these symbolic constructs
(SC) 50a. This act of measuring physiological levels, while the
participant is experiencing the stress identifies what part of the
symbolic quest (SQ), that is comprised of multiple symbolic
pathways (SP), the further is embodied in selected multiple
symbolic containers (SCr), that is constructed on selected symbolic
constructs (SC) that contain the hidden pulses. The movement of
selected symbolic constructs (SC), while the participant is
observing them can also measured.
[0196] This measured and retrieved information combined with the
main computers 108 software and firmware control, then can diminish
the impact by adding soothing music. Other psycho-symbolic
diversions such as narrative suggestions, or vibrations, or
artificial scents, or cooling temperatures and other supportive
sensory stimuli delivered by the media computer 131, and the
invention's multimedia transport system 179 as depicted in FIG.
11.
[0197] Another important aspect of this process example, if the
participant is focusing his attention on the Wizard 88 symbolic
construct as depicted FIG. 14, and he is experiencing reverie, and
other positive emotions thus measured by the inventions EEG system
178 and physiological measuring devices. Then the multimedia
narrative can be reinforced to support the positive effects of the
metaphorical-therapeutic-intent as command and controlled by the
main computer and the ASSDM facilitator. All ASSDM AMV apparatus
can be controlled, positioned and managed in accord with the
contained narrative as well.
[0198] With reference now to FIG. 6, the inventions also provides
for a unique infrared eye movement tracker 246 that measures the
focal position of the participant's eye in relation to the flash
and movement rate of the currently observed symbolic construct (SC)
represented by the aforementioned squares, circles, rectangles, and
ellipses. This system operates in conjunction with the invention's
electrooculosymbolic system. The CRT/LCD display also generates an
infrared field 246 that measures the focal position of the eye by
the reflectant qualities of the participant's cornea-to-retina
line-of-sight which is in fact reflected from the retina back to
the invention's infrared field. This eye position information is
sent back to the invention's electrooculosymbolic system and
evaluated by the main computer 108. The electrooculosymbolic system
further measures the difference in voltage generated by the
infrared light first fed to the HMD, and then it measures the
difference of the infrared light reflected back to the infrared
field from the participant's eyes. There is a fundamental law of
reflectance at work here. In that what ever the measured percentage
of light generated from its source is, the light reflected back is
always less by a measured percentage rate. The detected difference
and its pinpointed reflectant focus on the generated infrared
field, therefore determine the position of the participant's eyes.
Again, the position of his eye, the symbolic construct (SC) he is
focusing upon, coupled with it's preprogrammed flash and movement
rate determine what the main computer 108 needs to do to in
relation to reinforcing or diminishing what symbolic content and
its psychological impact upon the participant's senses.
[0199] Referring to FIG. 7, depicted here is a symbolic container
(SCr) 128 that is configured to project a computer generated
morphed FIG. 144. The human face 145 is derived in much the same
way a forensic illustrator creates the image of missing person or a
wanted criminal. The invention utilizes the creation of human face
in order to recreate the particulars of a life event trauma (LET)
that may be caused by a parent, a sibling or some other person that
may have contributed to a participant's earlier traumatic
experience. For example during the preverbal stages of a child's
early life, various traumatic events associated with a mother or
father's face can cause life long dysfunctional reactions. What is
especially crucial during these earlier life events is how the
child perceives the expression around eyes 146 of a significant
person whom may have dominated their earlier life. The invention
uses this fact to revisit this traumatic experience by recreating
the facial expressions and associative narrative multi-media
stimuli so that the participant can revisit the life event trauma
(LET) as an adult so that a particularly traumatic event can be
understood and its impact significantly diminished. By combining
this method with the invention's AMV-REM means and method a new
therapeutic paradigm is created within the confines of the
invention's artificial intelligence based apparatus.
[0200] In FIG. 12, here is an abstract circular mandala 78 that is
a symbolic container (SCr) 128 used to create a perceptual
convergence. Each circle or ring 79, 80, 81, 82, 83, 84, and 85
projects a different color and flash rate. This image can be used
for the purposes of inducing relaxation, and subliminal programming
of person's consciousness. There are many patterns that can be
generated using this seven-level mandala. Coupled with linear and
non-linear narrative structures, and further combined with the
inventions AMV-REM techniques many different types of desired
psychological results can be realized coupled with the
participant's metaphorical-therapeutic-intent.
[0201] Referring to FIG. 17, the present invention provides for a
unique `consciousness simulator,` as known as the `egg room.` This
simulator is derived from earlier flight simulators used by flight
training schools. However there is only a tangential relationship
between the egg room and prior art simulators. The egg room
hologram 199 is uniquely constructed to transmit heat and cold
through the walls that are filled with colloidal fluid 204 and
other matter that transmits, heat, cold and sound vibration to
pinpointed locations within the structure of the room. The
televisor walls 201 project specially selected symbolic quest (SQ)
without the need of a participant wearing any special AMV
apparatus. The egg room 199 is the complete multi-sensory
apparatus. The participant enters the egg room 199 through a door
or hatchway 196. The latch 197 is set flush in the curved wall as
to not of noticeable to the participant's visual senses while being
immersed within an AMV multi sensory event. There is provided a
main curve rear projected or LCD screen 200 that is used to project
specialized symbolic quests (SQ) when the televisor walls 201 are
not used. Or, the screen 200 is used in conjunction with the
televisor walls 201. There is also provided a colloidal fluid
filled couch or bed 207 that moves on flush mounted tracks for
lateral side-to-side movement 202 and forward and reverse movement
203. This couch or bed 207 shapes itself via software, firmware and
hardware means depending upon the narrative multi-sensory
information contained within the selected symbolic quest (SQ).
[0202] The present invention also provides for specialized internet
worldwide web based ASSDM based psycho-symbolic services. Referring
to FIG. 18, there is provided a specialized private personal
computer (PPC) based programs that deliver real time video and
audio programming via the internet. The invention provides for its
own fully integrated internet service provider (ISP) 72 network
that serves an unlimited number of participant's whom choose to
access and utilize ASSDM services that originate from a specialized
cyber center 228. Each PPC 75a, 75b, 75c, 75d, 75e, 75f, 75g and
75h is interfaced with an optional specialized head band that
contains EEG sensors 106a, 106b, 106c, 106d, 106e, 106f, 106g, and
106h. Additionally there is provided a hard wired or wireless EEG
sensing and interpretation device 205a, 205b, 205c, 205d, 205e,
205f, 205g, and 205h. These wireless devices transmit the
participant's EEG traces and aforementioned occipital flash data to
the PPC that in turn relays to the ASSDM cyber center 228 via the
internet world wide web and the dedicated ASSDM ISP 72 for real
time evaluation.
[0203] This system operates essentially the same way as the
aforementioned ASSDM facility AMV system and apparatus. The only
real difference is just the participant's location, and also there
less immersive intensity with the aforementioned ASSDM internet
based services. Also, it is assumed that most internet based
participant's have experienced the ASSDM facility center
experience, and in fact utilize the ASSDM internet services for
psycho-symbolic reinforcement by periodically downloading to
updated symbolic prescriptions that relate to his on-going
metaphorical-therapeutic-intent.
[0204] There is also provided real time video conferencing via the
internet. For each PPC is supplied with and connected to a small
digital video camera, 229a, 229b, 229c, 229d 229e, 229f, 229g, and
229h. Real time video and audio can be provided with such software
as Motorola's TrueStream.TM. video software that enables high
quality video and audio in real time using 28.8 BPS or higher speed
modems. The invention uses such software to enable its innovative
psycho-symbolic therapeutic services. This wearable real-time
multimedia retrieval and playback system, can be used by the
participant to download symbolic quest (SQ) prescriptions. These
symbolic quest (SQ) prescriptions can be downloaded to the PPCs
hard drive, and or to the aforementioned real time video and audio
transport and storage systems such as digital and analog videotapes
and recordable compact disc.
[0205] The invention also provides unique psycho-symbolic and
psycho-dramatic services via the internet world wide web (WWW), the
ASSDM ISP and its cyber center. Located at the cyber center are one
or more telecubicles. Referring to FIG. 21, there is provided a
specially constructed telecubicle 227 whereby a live ASSDM trained
facilitator interacts with the participant via the internet, and
the aforementioned PPC interactive system. There is provided large
front projector 221, or rear and or LCD configured screens 219a,
219b and 200 that display the participant's face. The facilitators
face is therefore pick up by one to four cameras 222a, 222b, 222c
and 222d. There is also provided a floor projector 223 that
displays a participant's face on the desk like screen 220. There is
also provided interactive audio apparatus that support the
discussions between the ASSDM facilitator and the participant. This
is particularly useful for one-on-one therapy that can take place
between a participant whom may be located on the other side of the
world. This system is especially useful for interviews of new
participant's who is experiencing the aforementioned first stages
of the ASSDM experience. Therefore, the first explorative stages of
the ASSDM experience can be enabled via the internet world wide web
(WWW).
[0206] The invention provides the aforementioned cyber center. The
cyber center is an internet based facility that encompasses the
highest quality video and audio production facilities that enable
real time multi-participant interactive psycho-symbolic and
psycho-dramatic therapy. This cyber center allows for one or many
participant's to interact with a live facilitator or with a
computer generated facilitator-psycho-symbolic character. The cyber
center coupled with the internet based real time video and audio
equipment that is further enabled by specially configured PPCs
creates a cyber `theater-in-the-round.`
[0207] With reference now to FIG. 19, there is provided a specially
designed cyber center 228 that comprises of cutting edge digital
video and audio equipment and real time production control. This
system is basically an expanded AMV multi-media system that serves
multiple participant's via the internet instead of just one
participant. Additionally, a live facilitator can interact with
multiple participants within the ASSDM virtual world. In fact he
can be in a tactile position wheel 152 as depicted in FIG. 4, or
sit in the invention holochair 107 which is interfaced with the
cyber center 244, and its production control center 178 as depicted
in FIG. 5. These unique configurations can enable interaction with
multiple participants in cyber space via a computer generated
hypertext environment in real time. Therefore each participant can
become a morphed character, and the facilitator interacts with each
character while flying through or sitting in a computer generated
world that each participant is experiencing via his internet based
PPC. An HMD can be interfaced with the participants PPC, whereby he
too can be immersed with a single participant or with many other
participants along with the facilitator, and benefit from these
intense psycho-symbolic services via the internet.
[0208] Therefore, the cyber center 228 comprises of multiple
multimedia storage and transport systems 179, and multiple media
computers and main computers 108. There is also provided real time
video and audio internet source switching and routing apparatus
234, additional cyber center AMV apparatus interface 244. All of
this equipment is controlled by the main computers and the
inventions cue and synchronized control system 242. There is
provided multiple televisor walls 230a, 230b, 230c, 230d, 230e,
230f, and 230g. There is also provided a special servo and motor
controlled stage 232 that rotates around a stationary center stage
231. The facilitator can stand or sit in the center stationary
stage 231, while outer movable stage rotates 245 upon manual
command from ASSDM cyber center production personnel or automatic
command and control via the main computer 108 and the cue and
synchronizing system 242. Attached to this rotating stage are four
digital video cameras 233a, 233b 233c and 233d that rotate with the
stage to capture the best position of the facilitator. An AMV
apparatus such as the tactile position wheel 152 can also be placed
in the center stage 231 as depicted in FIG. 4, or the holochair 107
as depicted in FIG. 5 whereby it is interface with the cyber center
244.
[0209] In FIG. 20, the cyber center 228 and its televisor walls
230a, 230b, 230c, 230d, 230e, 230f and 230g can contain and project
multiple participants in each square 235. Therefore dozens of
participants can be linked together in interactive multimedia
`chat` groups whereby each group is dealing with similar
metaphorical-therapeutic-intent based ASSDM techniques.
[0210] The invention also provides a portable battery powered, and
wearable `consciousness machine.` Referring to FIG. 16, in many
ways the invention's `wearable `consciousness machine` (CM) 209
resembles conventional wearable personal computers and other such
apparatus developed in the late 80's and early 90's. However this
system comprises software, firmware and hardware means that enable
the inventions symbolic quest (SQ) prescriptions are programs that
enable the user or participant's metaphorical-therapeutic-intent.
The CM 209 is designed to accept DVDs, or conventional CD-ROMS and
recordable compact disks. Contained within the DVD or CD-ROMs are
symbolic quest (SQ) programs that can be purchased at an ASSDM
center, or from a special dealer that distributes ASSDM consumer
based products. Additionally, the CM 209 can be interfaced 217 with
a PPC via its RS-232 multipin port 210 and new symbolic quest (SQ)
prescription programs can be down loaded from the internet world
wide web (WWW), that is connected to the ASSDM cyber center's
ISP.
[0211] The ISP is interconnected with special multimedia storage
systems that are dedicated for internet multimedia access. The CM
209 has a power button, 212 a scrollable alpha numeric menu that is
displayed via the supplied CRT visors 206 which are configured in
the same way as the HMD displays 112a depicted in FIG. 6. However,
the CRT visor 206 does not have the complete immersive
characteristic, as does the aforementioned HMD. A recordable
compact disk 208 can be inserted in the designated slot 216, and a
new symbolic-prescription can be downloaded and played back on the
CM 209 or in any other deck that is compatible with the recordable
compact disk format. There is also provided headphones 207 to
listen to the audio portion of the symbolic prescription. There is
also provided an optional data glove 76 so that the participant can
interact with object oriented virtual reality immersion programs
that require participant interaction.
[0212] There is also provided a cellular telephone, and or a
personal communication system (PCS) and or satellite transceiver
211, and wireless antenna 218 that is specially configured to
accept real video and audio symbolic prescriptions that are
delivered via a currently serving wireless network. These wireless
networks are specially integrated and connected to the invention's
cyber center and ISP, via the internet world wide web (WWW) and the
associated wireline signaling and communications networks. There
are new satellite networks such as many planned and currently
operating low earth orbit (LEO) systems that can enable the
invention's wireless services. Satellite systems such as the
Orbcomm LEO network that provide downlink data rates such as 25,000
bps, in fact can enable robust real time transmission of video and
audio symbolic-prescriptions to a plurality of participant's via
their cellular, PCS and or satellite compatible consciousness
machine (CM) 209. Other satellite systems such as Microsoft's
Teledesic and Motorola's Iridium satellite networks can also be
used for uplink and downlink access to the invention's cyber
center, and the participant's consciousness machine (CM) 209.
Direct broadcast satellite (DBS) networks that operate on K, KU and
Ka band can also deliver real time video and audio
prescriptions.
[0213] The Inmarsat mobile satellite communications can also enable
the invention's conscious machine (CM) 209 in the same manner as
the Orbcomm satellite system. The signaling side or back end of all
of these cellular, PCS and satellite networks can be integrated to
the invention's cyber center via the internet TCP/IP architecture.
Such network systems as signaling system seven (SS7) network,
asynchronous transfer mode (ATM), T-carriers, via a dedicated data
link to the public switched telephone network (PSTN), or via a
virtual packet switched connectionless wireline network are also
envisioned for use with the present invention.
[0214] The aforementioned wireless and wireline networks can enable
and enhance the invention's wireless symbolic-prescription
delivery. One wireline and wireless based communications platform
is called asynchronous transfer mode (ATM). This system can be used
to transport digital video and audio based symbolic-prescriptions
via wireline terrestrial networks, and wireless space segment
satellite networks. The present invention provides for the
integration of high-speed data based ATM architecture that enables
delivery of real time audio and video to the consciousness machine
(CM) 209. In the future, ATM will be used for wireline and air
interface protocols and modulation schemes used in cellular, PCS
and broadband wireless networks. The inventions will use these ATM
based systems as well.
[0215] Referring to FIG. 22, the invention also provides for real
time interaction with a specially configured WEB TV console 237
that is connected to a conventional television monitor 238.
Attached and fully integrated with the WEB TV console 27 is a
wireless or infrared 240 based transceiver 236. The radio or
infrared signal 241 interacts with a compatible and wearable EEG
headband 106 that has an attached battery powered EEG reader 205,
that is also capable of transmitted EEG information in infrared
data protocols 239. Depicted on the CRT screen 248 of the WEB TV
system are the same basic symbols 118, 119, 120, 122 and 123 that
are depicted in FIG. 6 and also represent the exact same embodied
processes and procedures. Referring to FIG. 22, therefore, the
aforementioned symbols and the system processes have previously
been described. Therefore, further detailed description of the
process need not be explained.
[0216] In FIG. 16, various selections can be viewed via the CRT
scrolled while viewing the CRT/LCD visors 206 and controlled by the
up button 213 and the down button 214. There is also provided EGG
sensing headband 106 that can be technically integrated with the
CRT/LCD visors 106 or kept separately. There is also provided a
specialized battery powered EEG communicator 205 and a wireless
radio antenna 224 that communicates via wireless with the CM 209
and detects and transmits brain wave information to the CM 209. The
EEG information is then relayed to the currently serving wireless
network that in turn relays it the cyber center via conventional
telephony signaling means, and or via the internet world wide web
(WWW). The aforesaid wireless EEG information is managed in the
same aforementioned way as the PPC interface. There is also
provided the aforementioned Private Eye display system 247 that can
be used instead of the CRT/LCD visor or HMD.
[0217] In FIG. 7, the invention also enables an additional feature
to its novel means, methods and apparatus. A cyberscanning system
may be used to scan the physical characteristic of any person's
face and full body. All that the user needs to do is to sit or sand
and be scanned for about 17 seconds. This system is currently begin
used for such applications as scanning and digitizing the physical
likeness of celebrities and others into a computer data base. Once
stored, these images can be used to create computer-animated
characters for films and videos. In effect, these images can be
sued to recreate the actor or celebrity and animate him so that he
can become a cyberactor that is a life-like reflection and
expression of the real person. The present invention uses this type
of cyberware technique, software, and hardware means to scan in the
likeness of any participant.
[0218] The SCr 128 may embody the true likeness of the participant
145, so that in effect, the participant can have psycho-symbolic
dialogues and interactions with himself as a mirror image in
cyberspace. Certain key aspects of the participant's
metaphorical-therapeutic-intent can be profoundly served using the
cyber method and adapting it to the invention's means, methods and
apparatus as previously described. This maybe an especially
effective therapeutic tool when used within the framework of the
present invention's stages. Furthermore, by scanning the
participant's likeness into the ASSDM image storage and retrieval
systems, the computer generated and animated likeness can be
inserted within the narrative of many symbolic pathways (SP) that
are embodied in selected symbolic quests (SQ). The participant can
therefore experience himself as a reflection of the potential self
being transformed before his senses. the participant's voice,
speech patterns, facial expressions and other familiar personal
hallmarks may be integrated into a selected symbolic quest (SQ) and
played back to the participant. Furthermore, the participant can be
immersed into a choice driven cyber-hypertext journey that is
governed by the inventions artificial intelligence means (AI). The
AMV technological event can be used by the participant to truly
face negative aspects of his own behavior, and simultaneously
discover ways to overcome and replace these negative
characteristics with positive characteristics. By looking at
himself 145 as depicted in FIG. 7, and directly and completely
interact with himself via deep dialogs and other means, he can
rapidly overcome all sorts of dysfunctional behavior.
[0219] This mirrored transformative experience also acts as a
transcendent function that causes the participant to embody the
characteristics that are embodied in the narrative structure
transpiring in real time before his senses where he is the main
character. The participant therefore becomes the reflection of
himself that he experiences in real time before him. Furthermore,
this cyberware scanning approach that closely approximates
photorealism is an important component for producing the inventions
symbolic prescriptions and utilizing them over the internet, and
via the inventions consciousness machine. This innovative approach
to using cyberscanning can utterly reinforce the participants
metaphorical-therapeutic-intent. Also, the
psycho-dramatic-therapeutic potential of this technique has clear
potential for the participant to know himself firsthand while
dialoging with and acting out positive and negative aspects of his
personality. Furthermore, the participant can see himself as a main
character of his own symbolic quest (SC) and deeply participate
with his own transformative journey.
[0220] For example, in FIG. 14, the wizard 88 can have an accurate
likeness of the participants face and body gestures in order to
deeply reinforce the participant's metaphorical-therapeutic-intent
while experiencing the metaphorical tension (MT) 79 that is an
inherent component of the symbolic quest (SQ). Furthermore, the
invention's physiological measurement means and methods can be used
to measure the aforementioned stress. In addition, the inventions
electroocoulosymbolic means and methods can be used to embed the
aforementioned hidden pulses within the substrate of the symbolic
construct (SC) content, that is further embodied in a selected
symbolic pathway (SP) that comprises the symbolic quest (SQ)
[0221] Additional object and advantages of the present invention
will readily occur to those skilled in the art. The
electrooculosymbolic system can be utilized by television
advertiser's in order to gauge what a viewer is watching at a
particular time. In addition, the invention will measure how he is
emotionally responding to the programming content. This is
accomplished by mapping the received brain wave information. Is the
viewer experiencing pleasure or not? The results can be transmitted
via the internet to data collection center. Therefore, the
invention in its broader aspects is not limited to the specific
details, representative devices, and illustrative examples shown
and described. Accordingly, departures may be made from such
details without departing from the spirit or scope of the general
invention's means and methods defined by the appended claims and
their equivalents.
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