U.S. patent application number 10/352347 was filed with the patent office on 2003-10-02 for flying disc apparatus and methods of use.
Invention is credited to Chodosh, David Jeffrey.
Application Number | 20030184013 10/352347 |
Document ID | / |
Family ID | 28457031 |
Filed Date | 2003-10-02 |
United States Patent
Application |
20030184013 |
Kind Code |
A1 |
Chodosh, David Jeffrey |
October 2, 2003 |
Flying disc apparatus and methods of use
Abstract
A flying disc is provided that includes indicia disposed at
different radians about a center of the flying disc for defining a
flying disc game. A method of playing a game with a flying
disc.
Inventors: |
Chodosh, David Jeffrey;
(Manhattan Beach, CA) |
Correspondence
Address: |
CHRISTIE, PARKER & HALE, LLP
P.O. BOX 7068
PASADENA
CA
91109-7068
US
|
Family ID: |
28457031 |
Appl. No.: |
10/352347 |
Filed: |
January 27, 2003 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
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60368030 |
Mar 27, 2002 |
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Current U.S.
Class: |
273/139 ;
273/292; 273/348; 273/348.4; 273/412; 273/430; 273/440 |
Current CPC
Class: |
A63B 67/06 20130101;
A63F 2009/0286 20130101; A63H 33/18 20130101; A63F 9/18
20130101 |
Class at
Publication: |
273/139 ;
273/292; 273/348; 273/348.4; 273/412; 273/440; 273/430 |
International
Class: |
A63F 001/18; A63B
071/00; A63B 067/00; A63F 009/00 |
Claims
1. A flying disc comprising: indicia disposed at different radians
about a center of the flying disc for defining a flying disc
game.
2. The flying disc of claim 1, wherein the indicia are selected
from any one or more of the groups consisting of numbers, letters,
words, phrases, symbols, and pictorial representations.
3. The flying disc of claim 2, further comprising a plurality of
scoring sections disposed at different radians about a center of
the disc, wherein each scoring section comprises at least one of
the indicia.
4. The flying disc of claim 3, wherein each of the plurality of
scoring sections extends out at least adjacent to an outer edge of
the flying disc.
5. The flying disc of claim 3, wherein each scoring section further
comprises a color designator.
6. The flying disc of claim 1, wherein the indicia comprise
numbers.
7. The flying disc of claim 6, further comprising a plurality of
scoring sections, wherein each of the plurality of scoring sections
comprises at least one of the numbers.
8. The flying disc of claim 7, wherein each of the plurality of
scoring sections further comprises a color designator.
9. The flying disc of claim 7, wherein each of the plurality of
scoring sections is adjacent to another scoring section.
10. The flying disc of claim 7, wherein each of the plurality of
scoring sections is adjacent to an unmarked area.
11. The flying disc of claim 7, wherein each of the plurality of
scoring sections extends out at least adjacent to an outer edge of
the flying disc.
12. The flying disc of claim 1, wherein the indicia comprise
numbers, pictorial representations and a plurality of colored
sections.
13. The flying disc of claim 12, further comprising a plurality of
numeric scoring sections, wherein each numeric scoring sections
includes at least one of the numbers.
14. The flying disc of claim 12, wherein each of the plurality of
colored sections overlaps at least two of the plurality of numeric
scoring sections.
15. A game comprising: a flying disc having a plurality of trivia
category indicators that each indicate one of a plurality of trivia
categories; and a plurality of trivia cards having a trivia
question and answer, wherein each trivia card is designated as
being in one of the plurality of trivia categories.
16. The game of claim 15, wherein each of the plurality trivia
category indicators is disposed at a different radians about a
center of the flying disc.
17. The game of claim 15, wherein each trivia category indicator
includes at least one word or phrase.
18. The flying disc of claim 15, further comprising a plurality of
trivia sections, wherein each trivia section comprises one of the
plurality of trivia category indicators.
19. The game of claim 18, wherein each of the plurality of trivia
sections further includes a different color designator.
20. A game comprising: a flying disc having a plurality of colored
sections, wherein each of the plurality of colored sections
comprises one of a plurality of different colors; and a target ball
having a plurality of colored sections, wherein each of the
plurality of colored sections of the target ball comprises a
different one of the plurality of different colors.
21. A method of at least two players playing a flying disc game,
wherein the game includes a flying disc comprising a plurality of
scoring sections, with each such scoring section comprising a
numeric value, the method comprising: each player catching a throw
of said disc; and scoring points when each of the players catch the
disc in one of the scoring sections according to the numeric value
of the scoring section in which the disc is caught.
22. The method of claim 21, comprising assigning a win to one of
the players, after a predetermined number of attempted catches,
based on the scoring points.
23. The method of claim 21, comprising assigning a win to one of
the players when that player's scoring points meets or exceeds a
predetermined point value.
24. A method of at least two players playing a flying disc game,
the game comprising a flying disc comprising a plurality of scoring
sections, with each such scoring section comprising a different
numeric value, the method comprising: each player catching a throw
of said disc; and assigning a win to one of the players when that
player either consecutively or non-consecutively catches the disc
in each scoring section in a sequence of values of the numeric
value in the scoring sections from the highest numerically valued
scoring section to the lowest numerically valued scoring section or
vice versa.
25. The method of claim 24, wherein one of the players is assigned
a win when that player consecutively catches the disc in each
scoring section in an order between the highest numerically valued
scoring section and the lowest numerically valued scoring
section.
26. A method of at least two players playing a flying disc game,
wherein the game comprises a flying disc comprising a plurality of
scoring sections, with each such scoring section including a
numeric value and a suit indicator chosen from the group consisting
of colors, patterns, letters, words and symbols, the method
comprising: each player catching a throw of the disc, wherein the
player that catches the disc receives a score corresponding to the
numeric value and suit indicator on the disc in the scoring section
where the player catches the disc; accumulating, for each player,
an initial hand of cards having numeric values and suit indicators
corresponding to scoring sections of the disc where the disc is
caught; and assigning a win to one of the players having an initial
hand of cards with the highest poker value.
27. The method of claim 26, further comprising allowing each player
to discard any unwanted card from that player's initial hand of
cards and that player receiving a throw of the disc and a chance to
score a new card for each card that the player discards to form a
final hand.
28. The method of claim 27, further comprising assigning a win to
one of the players having an final hand of cards with the highest
poker value.
29. A method of at least two players playing a flying disc game,
wherein the game comprises a flying disc comprising a plurality of
scoring sections, with each such scoring section comprises one of a
plurality of pictorial representations of a flying disc stunt, the
method comprising: one of the at least two players selecting a
stunt to perform from among the plurality of pictorial
representations of flying disc stunts and attempting to perform the
selected stunt, wherein if the player is successful in performing
the selected stunt each player must attempt the stunt until either
each player performs the stunt successfully or one player performs
the stunt unsuccessfully; each player receiving a successive letter
in a predetermined word each time that player unsuccessfully
completes a stunt immediately after a previous player successfully
completes an identical stunt; and assigning a win to one of the
players when each of the other players spells the predetermined
word.
30. A method of at least two players playing a flying disc game,
wherein the game comprises a flying disc comprising a plurality of
scoring sections, with each such scoring section comprising a
different color, the method comprising: a catcher receiving a throw
of said disc; a thrower predetermining one of the colors of the
scoring sections where the catcher must catch the disc, wherein if
the catcher catches the thrown disc in the scoring section that
contains the predetermined color, the thrower receives an amount of
points that is designated for that color and wherein if the catcher
does not catch the thrown disc in the scoring section that contains
the predetermined color, the catcher receives the amount of points
that is designated for that color.
31. The method of claim 30, further comprising assigning a win to
one of the players when after a predetermined number of throws that
player has a lowest amount of accumulated points.
32. The method of claim 30, further comprising assigning a loss to
one of the players when that player's accumulated points meets or
exceeds a predetermined point value.
33. A method of at least two players playing a flying disc game,
wherein the game comprises a flying disc comprising a plurality of
scoring sections, with each such scoring section comprising a word
or phrase that designates a trivia category, the method comprising:
each player catching the thrown disc in one of the scoring
sections; and that player answering a trivia question from the
trivia category based on where the player catches the disc in one
of the scoring sections.
34. The method of claim 33, further comprising assigning a win to
one of the players when that player consecutively or
non-consecutively correctly answers a trivia question from each
trivia category.
35. The method of claim 33, further comprising assigning a win to
one of the players when that player consecutively correctly answers
a trivia question from each trivia category.
36. A method of at least two players playing a flying disc game,
wherein the game comprises a flying disc and a target ball, with
the flying disc comprising a plurality of scoring sections, with
each such scoring section comprising a different one of a plurality
of different colors, and wherein the target ball comprises a
plurality of colored sections each having a different one of the
plurality of different colors, the method comprising: each player
throwing the flying disc at the target ball; each player scoring a
color match when that player's thrown disc has a colored section
pointing to one of the sections of the target ball that is of the
same color; and assigning a win to one of the players when that
player has a color match and that player's thrown disc is closest
to the target ball or that player's thrown disc is closest to the
target ball in the case where no player has a color match.
Description
CROSS-REFERENCE TO RELATED APPLICATION(S)
[0001] This application claims priority under 35 U.S.C.
.sctn.119(e) to U.S. Provisional Application Serial No. 60/368,030,
filed on Mar. 27, 2002.
FIELD OF THE INVENTION
[0002] The present invention relates generally to a flying disc and
particularly to a flying disc having indicia for defining various
flying disc games.
BACKGROUND
[0003] Flying discs of varying types are commonly known. Recently,
a trend has begun to create various games using flying disc such as
"Frisbee Golf" (a trademark), and other target games. In addition
tournaments have been established that involve trick catch
competitions and other flying disc competitions. Accordingly, a
need exists for new and/or improved flying discs and/or games using
such discs.
SUMMARY
[0004] In one embodiment, the present invention is a flying disc
having indicia disposed at different radians about a center of the
flying disc for defining a flying disc game.
BRIEF DESCRIPTION OF THE DRAWINGS
[0005] These and other features and advantages of the present
invention will be better understood by reference to the following
detailed description when considered in conjunction with the
accompanying drawings wherein:
[0006] FIG. 1 is a plan view of an exemplary embodiment of a flying
disc according to the present invention;
[0007] FIG. 1A is a side view of the flying disc of FIG. 1;
[0008] FIG. 2 is a perspective view of another exemplary embodiment
of a flying disc according to the present invention;
[0009] FIG. 3 is a perspective view of another exemplary embodiment
of a flying disc according to the present invention;
[0010] FIG. 4 is a plan view of another exemplary embodiment of a
flying disc according to the present invention;
[0011] FIG. 5 is a plan view of another exemplary embodiment of a
flying disc according to the present invention;
[0012] FIG. 6 is a plan view of another exemplary embodiment of a
flying disc according to the present invention along with game
cards which together define a flying disc game; and
[0013] FIG. 7 is a perspective view of another exemplary embodiment
of a flying disc according to the present invention along with a
target ball which together define a flying disc game.
DETAILED DESCRIPTION OF EMBODIMENTS OF THE INVENTION
[0014] As shown in FIGS. 1-7, embodiments of the present invention
are directed to a flying disc 10 having indicia 12 disposed at
different radians about a center thereof for defining one or more
flying disc games. Indicia, as used herein, means numbers, letters,
words, phrases, symbols, pictorial representations or any
combination thereof. Indicia, as used herein, does not include
colors, however, colors may be used in combination with any of the
indicia defined above.
[0015] The indicia 12 may be applied to the flying disc 10 by any
one of a variety of means, such as engraving or painting among
other means. Alternatively, the indicia 12 may be applied to a
separate component, such as a sheet, plate, disc or sticker that is
applied to the flying disc 10 by any one of a variety of means,
such as adhering, screw fastening, snap-fitting or stitching among
other means. The indicia 12 allows for a variety of games to be
played in combination with traditional disc throwing or disc
throwing and catching activities.
[0016] The flying disc 10 can be composed of plastic, fabric or
another material suitable for the indicia 12 to be applied to a
surface, preferably an outer surface, of the flying disc 10, and as
long as the disc will sail when thrown by a first user and can be
caught by a second user. The profile shape of the flying disc 10
can take on several aerodynamic and different designs as discussed
hereinafter.
[0017] FIGS. 1-3 shows exemplary embodiments of the flying disc 10.
In the embodiment of FIGS. 1-1A, the flying disc 10 is a round flat
plate-shaped disc with parallel upper and lower sides and a
circular edge therebetween having a diameter in a range of
approximately 6 inches to approximately 18 inches and a thickness
in a range of approximately 1/4 inch to approximately 3/4 inch.
This embodiment is made out of a foam rubber mesh fabric material
that provides a rough upper surface, allows for easy gripping by a
user, and allows the indicia 12, which in this case is a separate
component of the flying disc 10, to be stitched or glued onto the
fabric.
[0018] One example of this material is marketed as a "non-slip rug
pad" and is manufactured by MSM Industries in Smyrna, Tenn. The
"non-slip rug pad" is made from a high quality polyester fabric
constructed in an open weave pattern, and coated with a high-grade
vinyl compound, such that the material has the appearance and
texture of Polyvinyl Acetate Foam (PVA) . For added stability and
weight, a heavy gauge steel wire may be disposed within the fabric
material.
[0019] In the embodiment depicted in FIG. 2 and 3, the flying disc
10 is C-shaped in cross-section for aerodynamic purpose. The flying
disc 10 of FIG. 3 is constructed as disclosed in U.S. Pat. No.
3,359,678, the disclosure of which is incorporated herein by
reference.
[0020] In the depicted embodiments of FIGS. 1-3, the indicia 12 is
a number. The flying disc 10 of FIGS. 1-3 includes a plurality of
scoring sections 14, wherein each scoring section 14 includes one
of the indicia 12, in this case a number. As shown, each indicia 12
is disposed at a different radian about a center of each flying
disc 10.
[0021] In the depicted embodiments of FIGS. 1-3, each flying disc
10 includes four scoring sections 14, separately labeled with a
different numeric value of "10", "20", "30" or "50". However, it is
not necessary that the numeric values of each scoring section 14 is
different. In addition, the flying disc 10 may contain any number
of scoring sections 14 and the scoring sections 14 may include any
one or any combination of the indicia 12 defined above.
[0022] In the embodiments of FIGS. 2 and 3, each scoring section 14
includes a different color, for example red, green, blue and yellow
(in the illustrations each color is denoted by a different line or
cross-hatching pattern) to make the scoring sections 14 more easily
distinguishable. For example, sections 14a, 14b, 14c and 14d each
contain different cross-hatchings to designate the colors red,
yellow, green, and blue, respectively. This may be accomplished
alternatively, or additionally by varying the size and/or the shape
of the scoring sections 14. Although in the depicted embodiments,
each scoring sections 14 has approximately the same size and
shape.
[0023] In the depicted embodiments of FIGS. 1-3, each scoring
section 14 is separated by an unmarked area 16. However, in an
alternative embodiment, such as that shown in FIG. 5 each scoring
section 14 is directly adjacent to another scoring section 14. Each
scoring section 14 extends to (FIG. 2) or near (FIGS. 1 and 3) the
outer circular edge of the flying disc 10.
[0024] The indicia or scoring sections or both may also be on a
side edge or on a bottom surface of the disc, but in the
embodiments shown are on a top surface of the disc.
[0025] The flying discs 10 depicted in FIG. 1-3 can be used in any
number of throwing or throwing and catching flying disc games to be
played by any number of players. For example, in one game each
player scores points when a player catches the flying disc 10 by
grabbing it on or near one of the indicia 12, or alternatively by
grabbing it in one of the scoring sections 14. In embodiments where
the indicia 12 is a number, the player who catches the flying disc
10 scores the number of points indicated by the number nearest to
the catcher's fingers where the catcher catches the flying disc 10
or the number of points indicated in the scoring section 14 where
the catcher catches the flying disc 10. In embodiments where the
flying disc 10 contains unmarked areas 16, either no points or
negative points can be awarded when a player catches the flying
disc 10 in one of the unmarked areas 16.
[0026] In one game, using the above rules, each player takes a turn
attempting to catch the flying disc 10 and the player with the
highest point total after a number of rounds, for example ten
rounds, wins. In another game, the first player to reach a certain
point total, for example one hundred points, wins. In another game,
the first player to catch the flying disc 10 in each of the
different scoring sections 14 wins. In another game, the thrower
rather than the catcher scores the points. Players can play these
games either individually or in teams.
[0027] In another embodiment, the indicia 12 is a word or phrase.
The word or phrase may include a prediction, such as "definitely
yes", "my sources say no", or "ask again later" such that the
flying disc 10 becomes a flying magic 8 ball. Alternatively, the
word or phrase may include a fortune, such as "you will succeed" or
"you find great happiness", or a comedic phrase such as "born
loser" or "eat my shorts", among other types of words or
phrases.
[0028] FIG. 4 shows another embodiment of the flying disc 10. In
the flying disc 10 of FIG. 4, the indicia 12 includes numeric
values 26, pictorial representations 28 and colored sections 30a,
30b, 30c, and 30d. Colored sections 30a, 30b, 30c, and 30d are, by
way of example, cross-hatched for the colors red, green, blue, and
yellow, respectively. Each of the colored sections is further coded
with different shades of the same color. The darkest shades of each
color are depicted by cross-hatchings with the thickest lines. The
lightest shades of each color are depicted by cross-hatchings with
the thinnest lines. Other shades are depicted by cross-hatchings
with a line thickness that is in between the thickness of the
darkest shade and the lightest shade for that color. The flying
disc 10 may also include a plurality of numeric scoring sections
26A that each contain a numeric value 26.
[0029] In the depicted embodiment, the flying disc 10 includes
eight numeric scoring sections 26A that each have a different
numeric value 26 from "1" through "8", although in other
embodiments any number of numeric scoring sections 26A and numeric
values 26 may be used. In this example, the numeric values 26 are
not consecutively disposed about the flying disc 10. Instead, the
low numeric values 26 ("1" through "4") and the high numeric values
26 ("5" through "8") are scattered about the flying disc 10 similar
to the scattering of numeric values on a dart board.
[0030] For example, the numeric values 26 may be scattered about
the flying disc 10 such that each high numeric value 26 is adjacent
to a low numeric value 26 and vice versa. This creates a more
challenging scoring system wherein a catcher trying to make a high
scoring catch by catching the flying disc 10 in a numeric scoring
sections 26A that has a high numeric value 26 risks catching the
flying disc 10 in an adjacent numeric scoring sections 26A that has
a low numeric value 26
[0031] The numeric scoring sections 26A, pictorial representations
28 and the colored sections 30 may overlap. In the depicted
embodiment, each colored section 30 overlaps two numeric scoring
sections 26A and facilitates distinguishing the numeric scoring
sections 26A. In this embodiment, the flying disc 10 includes four
colored sections 30 colored red, green, blue and yellow (in the
illustrations each color is denoted by a different line or
cross-hatching pattern), although in other embodiments any number
of colored sections 30 and any colors and/or patterns may be
used.
[0032] In one example, each colored section 30 includes adjacent
light and dark shades of the same color (in the illustrations
different shades of the same color have the same line or
crosshatching pattern but a different line thickness), wherein the
border of the light and dark shades of the same color defines one
border 20 of each numeric scoring section 26A and a border of a
first colored section and a second colored scoring section defines
another border 18 of the numeric scoring section 26A.
[0033] In the depicted embodiment, the pictorial representations 28
include four flying disc stunts: catching the flying disc 10 behind
the back, catching the flying disc 10 between the legs,
simultaneously jumping and catching the flying disc 10 between the
legs, and spinning the flying disc 10 on a finger, although in
other embodiments any number of pictorial representations 28 and
any flying disc stunt may be used.
[0034] Using the flying disc 10 of FIG. 4, a multitude of different
types of games can be played using the same flying disc 10. For
example, by using the numeric values 26 any of the previously
described games may be played. In addition, a game of "flying disc
darts" can be played wherein each player attempts to catch the
flying disc 10 in ascending or descending order with respect to the
numeric values 26.
[0035] For example, in the descending flying disc darts game, a
player begins by attempting to catch the flying disc 10 nearest to
the highest numeric value 26 or nearest to the numeric scoring
section 26A that includes the highest numeric value 26, which in
the depicted embodiment is "8". During each turn the player
attempts to catch the flying disc 10 nearest to the highest numeric
value 26 or nearest to the numeric scoring section 26A that
includes the highest numeric value 26 until the player is
successful. After successful, during the player's next turn, the
player attempts to grab the flying disc 10 nearest to the next
highest numeric value 26 or nearest to the numeric scoring section
26A that includes the next highest numeric value 26, which in the
depicted embodiment is "7". The player continues in this manner
until the player has successfully grabbed the flying disc 10
nearest to the lowest numeric value 26 or nearest to the numeric
scoring section 26A that includes the lowest numeric value 26,
which in the depicted embodiment is "1". The first player to
successfully catch the flying disc 10 nearest to the lowest numeric
value 26 or nearest to the numeric scoring section 26A that
includes the lowest numeric value 26 wins. The ascending flying
disc darts game is as described for the descending darts game, but
played in the reverse numeric order.
[0036] The flying disc 10 of FIG. 4 can also be used to play
various flying disc card games, i.e. each color can be considered a
"suit" and the numeric values 26 constitute the card "value or
number". In the depicted embodiment, the "deck" of cards includes a
green 1, a green 6, a red 2, a red 4, a yellow 8, a yellow 3, a
blue 7 and a blue 5.
[0037] An exemplary game is "full house flying disc". This game is
similar to poker, wherein each player makes a number of initial
catches, for example five. These five catches constitute the
player's "dealt hand" or initial hand. Each player then shows the
player's hand. Hands include for example, "2 or more of a kind", "a
flush" or "a straight" among others. The player with the best poker
hand wins. In an alternative, after the "dealt hand" each player
can "discard" unwanted cards and make an additional grab for each
discarded card. Each player show the player's hand and a winner can
be determined as described above.
[0038] A game of solitaire can be played with a player both
throwing and catching the flying disc 10. Alternatively, solitaire
can be played with two players, a thrower and a catcher.
[0039] The flying disc 10 of FIG. 4 can also be used to play
various "stunt" games. For example, one example is a stunt game
similar to the basketball game of H-O-R-S-E, wherein to start the
game the first player selects a stunt from among the stunts
pictured in the pictorial representations 28. The first player must
then attempt the selected stunt. If the first player is
unsuccessful, the second player selects and attempts a stunt. If
the first player is successful, the second player must do the same
stunt. If the second player is unsuccessful at performing the
stunt, then the second player receives the first letter of a word,
for example in the game of H-O-R-S-E the first letter is "H". The
game resumes with the first player selecting a stunt (if only two
players are playing) or with the third player selecting a stunt (if
more than two players are playing). If the second player is
successful, then the second player does not receive a letter and
the third player must attempt the stunt (if more than two players
are playing) or the first player must select a stunt again (if only
two players are playing). Each time a player unsuccessfully
completes a stunt immediately after a previous player successfully
completes the identical stunt the unsuccessful player receives a
successive letter in the word until the word is spelled. The last
player remaining that has not spelled the chosen word wins. Any
word may be chosen, although "pig" or "horse" is typical.
[0040] FIG. 5 shows another embodiment of the flying disc 10. In
the flying disc 10 of FIG. 5, the indicia 12 is a numeric value 26.
The flying disc 10 may also include a plurality of numeric scoring
sections 26A that each contain one of the numeric values 26. Each
numeric scoring section 26A may further include a color. The
depicted embodiment includes three numeric scoring sections 26A, a
red scoring section having a numeric value 26 of "1", a blue
scoring section having a numeric value 26 of "2", and a yellow
scoring section having a numeric value 26 of "3", although in other
embodiments any number of numeric scoring sections 26A with any
combination of numeric value 26 and colors or patterns may be used
(in the illustrations each color is denoted by a different line or
cross-hatching pattern).
[0041] A number of flying disc games can be played using the flying
disc 10 of FIG. 5. For example, "color war" can be played where a
thrower challenges a catcher to catch the flying disc 10 in a
numeric scoring section 26A that has a specified color. If the
catcher catches the flying disc 10 in the specified numeric scoring
section 26A, then the catcher receives zero points, and the thrower
receives points equal to the number that corresponds to the
specified numeric scoring sections 26A. On the other hand, if the
catcher does not catch the flying disc 10 in the specified numeric
scoring section 26A, then the catcher receives points equal to the
number that corresponds to the specified numeric scoring section
26A. The goal is to score the least number of points possible.
[0042] In one game, using the above rules, each player takes a turn
attempting to catch the flying disc 10 and the player with the
lowest point total after a number of rounds, for example ten
rounds, wins. In another game, the first player to reach a certain
point total, for example twenty two, loses.
[0043] FIG. 6 shows another embodiment of the flying disc 10. In
the flying disc 10 of FIG. 6, the indicia 12 includes a plurality
of trivia category indicators 34, such as words, letters, symbols,
phrases or pictures, among others, that indicate one of a plurality
of trivia categories. The flying disc 10 may also include a
plurality of trivia sections 36 that each contain a trivia category
indicators 34. In one embodiment, each trivia section 36 also
includes a different color to make the trivia sections 36 more
easily distinguishable. Using the flying disc 10 of FIG. 6 along
with a plurality of trivia cards 24, a game called "triviator" can
be played. Each of the plurality of trivia cards 24 includes a
trivia question and answer and is designated as being in one of the
plurality trivia categories.
[0044] For this game, when a player catches the flying disc 10 that
player must answer a trivia question from the category
corresponding to the trivia category indicators 34 that is nearest
to the catcher's fingers where the catcher catches the flying disc
10 or corresponding to the trivia category indicator 34 that is
within the trivia sections 36 where the catcher catches the flying
disc 10. If the trivia question is answered correctly, then the
player receives another turn. If the trivia question is answered
incorrectly, then the player's turn is over. When a player answers
a question from each category, that player wins.
[0045] Alternatively, when a player answers a question correctly
that player must then answer a question from an adjacent category
and consecutively answer a question from each adjacent category
until that player reached the initial grabbed category. If the
player answers incorrectly in any category before that player
reaches the initially grabbed category, then that player's turn is
over and that player must start over when that player's turn comes
up again. When a player answers a question from each category,
consecutively, that player wins.
[0046] FIG. 7 shows another embodiment of the flying disc 10. In
this embodiment the flying disc 10 includes a plurality of colored
sections 30. For example, in the depicted embodiment, the flying
disc 10 includes four colored sections 30A-30D, red, green, blue
and yellow, although in other embodiments any number of colored
sections 30 with any colors and/or patterns may be used(in the
illustrations each color is denoted by a different line or
cross-hatching pattern).
[0047] A variety of games may be played with the depicted flying
disc 10, such as "flying disc bocci". "Flying disc bocci" is played
with the depicted flying disc 10 and a target ball 22 that has a
plurality of colored sections 23, that have the same colors as the
flying disc 10. For example, in the depicted embodiment target ball
22 includes four colored sections 23A-23D, red, green, blue and
yellow (in the illustrations each color is denoted by a different
line or cross-hatching pattern).
[0048] To begin the game, the target ball 22 is thrown or placed on
the ground. Each player then throws the flying disc 10 at the
target ball 22 attempting to land the flying disc 10 on or near the
target ball 22. The object is to have the colored section 30 of the
flying disc 10 that is pointing to the target ball 22 match the
color of the colored section 23 of the target ball 22 that is
pointing to the flying disc 10. If this occurs, the player has a
color match. If both players obtain color matches, the player whose
flying disc 10 is closest to the target ball 22 wins. If neither
player has a color match, then the player whose flying disc 10 is
closest to the target ball 22 wins.
[0049] The preceding description has been presented with reference
to presently preferred embodiments of the invention. Persons
skilled in the art and technology to which this invention pertains
will appreciate that alterations and changes in the described
structures and methods of operation can be practiced without
meaningfully departing from the principle, spirit and scope of this
invention. Accordingly, the foregoing description should not be
read as pertaining only to the precise structures described and
shown in the accompanying drawings, but rather should be read as
consistent with and as support for the following claims, which are
to have their fullest and fairest scope.
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